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ISceneOutlinerMode::OnKeyDown
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Called by the outliner when a key is pressed
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
ISceneOutlinerMode::ParseDragDrop
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Populates a drag/drop operation if the mode supports that type of operation. Returns true if the operation is supported by the mode
SceneOutliner
virtual bool ParseDragDrop ( [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & OutPayload, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & Operation ) const
[]
ISceneOutlinerMode::PinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Pins an item list in the outliner
SceneOutliner
virtual void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
ISceneOutlinerMode::Rebuild
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Rebuild all mode data
SceneOutliner
void Rebuild()
[]
ISceneOutlinerMode::RepairErrors
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Repair errors
SceneOutliner
virtual void RepairErrors() const
[]
ISceneOutlinerMode::ReparentItemToFolder
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Reparent an item to a given folder path. Returns true if the operation is sucessful
SceneOutliner
virtual bool ReparentItemToFolder ( const [FFolder](API\Runtime\Engine\FFolder) & FolderPath, const FSceneOutlinerTreeItemPtr & Item )
[]
ISceneOutlinerMode::SelectFoldersDescendants
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Select all descendants of a folder. Optionally select only immediate descendants.
SceneOutliner
virtual void SelectFoldersDescendants ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFolderTreeItem](API\Editor\SceneOutliner\FFolderTreeItem) * > & FolderItems, bool bSelectImmediateChildrenOnly )
[]
ISceneOutlinerMode::ShowFilterOptions
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Does the mode allow the user to enable and disable filters through a menu
SceneOutliner
virtual bool ShowFilterOptions() const
[]
ISceneOutlinerMode::ShouldShowFolders
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Should folders be shown in the outliner
SceneOutliner
virtual bool ShouldShowFolders() const
[]
ISceneOutlinerMode::ShowStatusBar
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Does the mode want to display a status bar
SceneOutliner
virtual bool ShowStatusBar() const
[]
ISceneOutlinerMode::ShowViewButton
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Does the mode want to display a view button
SceneOutliner
virtual bool ShowViewButton() const
[]
ISceneOutlinerMode::SupportsCreateNewFolder
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Should the new folder button be displayed by the outliner
SceneOutliner
virtual bool SupportsCreateNewFolder() const
[]
ISceneOutlinerMode::SupportsKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Does the mode support keyboard focus
SceneOutliner
virtual bool SupportsKeyboardFocus() const
[]
ISceneOutlinerMode::SynchronizeSelection
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Synchronize the mode specific selection with the tree view
SceneOutliner
virtual void SynchronizeSelection()
[]
ISceneOutlinerMode::UnpinItems
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Unpins an item list in the outliner
SceneOutliner
virtual void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
ISceneOutlinerMode::ISceneOutlinerMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
ISceneOutlinerMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner )
[]
ISceneOutlinerMode::ValidateDrop
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
Test whether the specified payload can be dropped onto this tree item
SceneOutliner
virtual [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) ValidateDrop ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload ) con...
[]
ISceneOutlinerMode::ISceneOutlinerMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
ISceneOutlinerMode&40;&41;
[]
ISceneOutlinerMode::ISceneOutlinerMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
ISceneOutlinerMode &40; const ISceneOutliner & &41;
[]
ISceneOutlinerMode::~ISceneOutlinerMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
virtual ~ISceneOutlinerMode()
[]
ISceneOutlinerMode
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h
SceneOutliner
class ISceneOutlinerMode
[ { "type": "TMap<FName,FS...", "name": "FilterInfoMap", "description": "" }, { "type": "TUniquePtr<ISc...", "name": "Hierarchy", "description": "" }, { "type": "SSceneOutliner...", "name": "SceneOutliner", "description": "" } ]
ISceneOutlinerTreeItem::AddChild
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Add a child to this item
SceneOutliner
void AddChild ( FSceneOutlinerTreeItemRef Child )
[]
ISceneOutlinerTreeItem::CanInteract
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Check whether it should be possible to interact with this tree item
SceneOutliner
bool CanInteract() const
[]
ISceneOutlinerTreeItem::CastTo
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Attempt to cast this item to another type if it is of that type. Returns nullptr if it fails
SceneOutliner
template<typename T> T * CastTo()
[]
ISceneOutlinerTreeItem::CastTo
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Attempt to cast this item to another type if it is of that type. Returns nullptr if it fails
SceneOutliner
template<typename T> const T * CastTo() const
[]
FFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &Item > FFilterPredicate
[]
ISceneOutlinerTreeItem::Filter
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
SceneOutliner
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const
[]
FInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
SceneOutliner
typedef TBaseDelegate_OneParam< bool, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &Item > FInteractivePredicate
[]
ISceneOutlinerTreeItem::FlagsType::FlagsType
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Default constructor
SceneOutliner
FlagsType&40;&41;
[]
FlagsType
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Flags structure
SceneOutliner
struct FlagsType
[ { "type": "bool: 1", "name": "bChildrenRequireSort", "description": "True if this item's children need to be sorted" }, { "type": "bool: 1", "name": "bInteractive", "description": "True if this item can be interacted with as per the current outliner filters" }, { "type": "bool:...
FOnRenameRequest
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Delegate for hooking up an inline editable text block to be notified that a rename is requested.
SceneOutliner
typedef TBaseDelegate_NoParams< void > FOnRenameRequest
[]
ISceneOutlinerTreeItem::GenerateContextMenu
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Generate a context menu for this item. Only called ifonlythis item is selected.
SceneOutliner
virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner )
[]
ISceneOutlinerTreeItem::GenerateLabelWidget
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Generate the label widget for this item
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
[]
ISceneOutlinerTreeItem::GetChildren
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Get this item's children, if any.
SceneOutliner
const [TSet](API\Runtime\Core\Containers\TSet)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > > & GetChildren() const
[]
ISceneOutlinerTreeItem::GetDisplayString
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Get the raw string to display for this tree item - used for sorting
SceneOutliner
[FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
ISceneOutlinerTreeItem::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
SceneOutliner
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const
[]
ISceneOutlinerTreeItem::GetID
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
SceneOutliner
[FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
ISceneOutlinerTreeItem::GetParent
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Get this item's parent. Can be nullptr.
SceneOutliner
FSceneOutlinerTreeItemPtr GetParent() const
[]
ISceneOutlinerTreeItem::GetPinnedState
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Query the pinned staet of this item. Only called if the item has its own pinned state info
SceneOutliner
virtual bool GetPinnedState() const
[]
ISceneOutlinerTreeItem::GetRootObject
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Get the optional context object root of a tree item.
SceneOutliner
virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const
[]
ISceneOutlinerTreeItem::GetVisibility
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Query this items visibility state. Only called if the item type has visibility info
SceneOutliner
virtual bool GetVisibility() const
[]
ISceneOutlinerTreeItem::HasPinnedStateInfo
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Returns true if this item can set its own pinned state
SceneOutliner
virtual bool HasPinnedStateInfo() const
[]
ISceneOutlinerTreeItem::HasVisibilityInfo
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Returns true if this item can set its own visibility
SceneOutliner
virtual bool HasVisibilityInfo() const
[]
ISceneOutlinerTreeItem::IsA
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Returns true if this item is of the specified type
SceneOutliner
template<typename T> bool IsA() const
[]
ISceneOutlinerTreeItem::IsValid
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Returns true if the data the item references is valid
SceneOutliner
bool IsValid() const
[]
ISceneOutlinerTreeItem::OnExpansionChanged
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Called when this item is expanded or collapsed
SceneOutliner
virtual void OnExpansionChanged()
[]
ISceneOutlinerTreeItem::OnLabelChanged
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Called when this item's label has changed
SceneOutliner
virtual void OnLabelChanged()
[]
ISceneOutlinerTreeItem::OnVisibilityChanged
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Called when this items visibility changed
SceneOutliner
virtual void OnVisibilityChanged ( const bool bNewVisibility )
[]
ISceneOutlinerTreeItem::RemoveChild
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Remove a child from this item
SceneOutliner
void RemoveChild ( const FSceneOutlinerTreeItemRef & Child )
[]
ISceneOutlinerTreeItem::ShouldShowPinnedState
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Returns true if this item should show pinned state
SceneOutliner
virtual bool ShouldShowPinnedState() const
[]
ISceneOutlinerTreeItem::ShouldShowVisibilityState
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Returns true if this item should show its visibility state
SceneOutliner
virtual bool ShouldShowVisibilityState() const
[]
Type
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Static type identifier for the base class tree item
SceneOutliner
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
[]
ISceneOutlinerTreeItem::ISceneOutlinerTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Default constructor
SceneOutliner
ISceneOutlinerTreeItem ( [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType )
[]
ISceneOutlinerTreeItem::~ISceneOutlinerTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
SceneOutliner
virtual ~ISceneOutlinerTreeItem()
[]
SceneOutliner::ENewItemAction::Type
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Set of actions to apply to new tree items
SceneOutliner
namespace SceneOutliner { namespace ENewItemAction { enum Type { None = 0, Select = 1 << 0, ScrollIntoView = 1 << 1, Rename = 1 << 2, } } }
[]
ISceneOutlinerTreeItem
/Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h
Base tree item interface
SceneOutliner
struct ISceneOutlinerTreeItem : public [TSharedFromThis< ISceneOutlinerTreeItem >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TSet<TWeakPtr<...", "name": "Children", "description": "Array of children contained underneath this item" }, { "type": "FlagsType", "name": "Flags", "description": "Flags for this item" }, { "type": "TWeakPtr<IScen...", "name": "Parent", "description": "This it...
SSceneOutliner::AddColumn
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Add or replace a column of the scene outliner Note: The column id must match the id of the column returned by the factory
SceneOutliner
virtual void AddColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId, const [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) & ColumInfo )
[]
SSceneOutliner::AddFilter
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Add a filter to the scene outliner The index of the filter.
SceneOutliner
virtual int32 AddFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
SSceneOutliner::AddFolderToSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Add a folder to the selection of the scene outliner
SceneOutliner
void AddFolderToSelection ( const [FName](API\Runtime\Core\UObject\FName) & FolderName )
[]
SSceneOutliner::AddInteractiveFilter
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Add an interactive filter to the scene outliner The index of the filter.
SceneOutliner
virtual int32 AddInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
SSceneOutliner::AddMoveToFolderOutliner
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void AddMoveToFolderOutliner ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu ) const
[]
SSceneOutliner::AddToSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Adds a set of items to the current selection
SceneOutliner
void AddToSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
SSceneOutliner::AddSourceControlMenuOptions
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void AddSourceControlMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu )
[]
SSceneOutliner::CacheIconForClass
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Sets the cached icon for this class name
SceneOutliner
virtual void CacheIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InSlateBrush )
[]
SSceneOutliner::CanExecuteRenameRequest
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Should the scene outliner accept a request to rename a object
SceneOutliner
virtual bool CanExecuteRenameRequest ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & ItemPtr ) const
[]
SSceneOutliner::CanPinItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if any of the items can be pinned.
SceneOutliner
virtual bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
SSceneOutliner::CanSupportDragAndDrop
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Can the scene outliner rows generated on drag event
SceneOutliner
virtual bool CanSupportDragAndDrop() const
[]
SSceneOutliner::CanPinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if any of the selected items can be pinned
SceneOutliner
virtual bool CanPinSelectedItems() const
[]
SSceneOutliner::CanUnpinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if any of the selected items can be unpinned
SceneOutliner
virtual bool CanUnpinSelectedItems() const
[]
SSceneOutliner::CanUnpinItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if any of the items can be unpinned.
SceneOutliner
virtual bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const
[]
SSceneOutliner::ClearSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Deselect all selected items
SceneOutliner
void ClearSelection()
[]
SSceneOutliner::CollapseAll
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void CollapseAll()
[]
SSceneOutliner::Construct
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Construct this widget. Called by the SNew()Slate macro.
SceneOutliner
void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutliner\FArguments) & InArgs, const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions )
[]
SSceneOutliner::CopyFoldersBegin
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called by copy and duplicate
SceneOutliner
void CopyFoldersBegin()
[]
SSceneOutliner::CopyFoldersEnd
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called by copy and duplicate
SceneOutliner
void CopyFoldersEnd()
[]
SSceneOutliner::CopyFoldersToClipboard
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Copy specified folders to clipboard, keeping current clipboard contents if they differ from previous clipboard contents (meaning items were copied)
SceneOutliner
void CopyFoldersToClipboard ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InFolders, const [FString](API\Runtime\Core\Containers\FString) & InPrevClipboardContents )
[]
SSceneOutliner::Copy_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if edit copy can be executed
SceneOutliner
virtual bool Copy_CanExecute()
[]
SSceneOutliner::CreateDragDropOperation
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Create a drag drop operation
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InTreeIte...
[]
SSceneOutliner::CreateFolder
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Create a new folder under the specified parent name (NAME_None for root)
SceneOutliner
void CreateFolder()
[]
SSceneOutliner::CreateItemFor
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Test the filters using stack-allocated data to prevent unnecessary heap allocations.
SceneOutliner
template<typename TreeItemType, typename TreeItemData> FSceneOutlinerTreeItemPtr CreateItemFor ( const TreeItemData & Data, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const TreeItemType &)> OnItemPassesFilters, bool bForce )
[]
SSceneOutliner::CustomAddToToolbar
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Hook to add custom options to toolbar in a derived class
SceneOutliner
virtual void CustomAddToToolbar ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > Toolbar )
[]
SSceneOutliner::Cut_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if edit cut can be executed
SceneOutliner
virtual bool Cut_CanExecute()
[]
SSceneOutliner::DeleteFoldersBegin
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called by cut and delete
SceneOutliner
void DeleteFoldersBegin()
[]
SSceneOutliner::DeleteFoldersEnd
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called by cut and delete
SceneOutliner
void DeleteFoldersEnd()
[]
SSceneOutliner::Delete_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if edit delete can be executed
SceneOutliner
virtual bool Delete_CanExecute()
[]
SSceneOutliner::DuplicateFoldersHierarchy
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Duplicates current folder and all descendants
SceneOutliner
void DuplicateFoldersHierarchy()
[]
SSceneOutliner::ExpandAll
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void ExpandAll()
[]
SSceneOutliner::ExportFolderList
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Construct folders export string to be used in clipboard
SceneOutliner
[FString](API\Runtime\Core\Containers\FString) ExportFolderList ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InFolders ) const
[]
WidgetArgsType
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
typedef FArguments WidgetArgsType
[]
SSceneOutliner::FArguments::FArguments
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
struct FArguments : public [TSlateBaseNamedArgs< SSceneOutliner >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSceneOutliner::FillFoldersSubMenu
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void FillFoldersSubMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu ) const
[]
SSceneOutliner::FillSelectionSubMenu
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void FillSelectionSubMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menun ) const
[]
SSceneOutliner::FindParent
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns the parent tree item for a given item if it exists, nullptr otherwise.
SceneOutliner
FSceneOutlinerTreeItemPtr FindParent ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const
[]
FParentsExpansionState
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Structure containing information relating to the expansion state of parent items in the tree
SceneOutliner
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), bool > FParentsExpansionState
[]
SSceneOutliner::FullRefresh
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Tells the scene outliner that it should do a full refresh, which will clear the entire tree and rebuild it from scratch.
SceneOutliner
virtual void FullRefresh()
[]
SSceneOutliner::GatherInvalidMoveToDestinations
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [TSet](API\Runtime\Core\Containers\TSet)< [FFolder](API\Runtime\Engine\FFolder) > > GatherInvalidMoveToDestinations() const
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SSceneOutliner::GetCachedIconForClass
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Gets the cached icon for this class name
SceneOutliner
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetCachedIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName ) const
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SSceneOutliner::GetClipboardPasteFolders
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get an array of folders to paste
SceneOutliner
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetClipboardPasteFolders() const
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SSceneOutliner::GetColumnIds
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Return the name/Id of the columns of the scene outliner
SceneOutliner
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetColumnIds() const
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