className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
ISceneOutlinerMode::OnKeyDown | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Called by the outliner when a key is pressed | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
ISceneOutlinerMode::ParseDragDrop | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Populates a drag/drop operation if the mode supports that type of operation.
Returns true if the operation is supported by the mode | SceneOutliner | virtual bool ParseDragDrop ( [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & OutPayload, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & Operation ) const | [] |
ISceneOutlinerMode::PinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Pins an item list in the outliner | SceneOutliner | virtual void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) | [] |
ISceneOutlinerMode::Rebuild | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Rebuild all mode data | SceneOutliner | void Rebuild() | [] |
ISceneOutlinerMode::RepairErrors | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Repair errors | SceneOutliner | virtual void RepairErrors() const | [] |
ISceneOutlinerMode::ReparentItemToFolder | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Reparent an item to a given folder path. Returns true if the operation is sucessful | SceneOutliner | virtual bool ReparentItemToFolder ( const [FFolder](API\Runtime\Engine\FFolder) & FolderPath, const FSceneOutlinerTreeItemPtr & Item ) | [] |
ISceneOutlinerMode::SelectFoldersDescendants | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Select all descendants of a folder. Optionally select only immediate descendants. | SceneOutliner | virtual void SelectFoldersDescendants ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFolderTreeItem](API\Editor\SceneOutliner\FFolderTreeItem) * > & FolderItems, bool bSelectImmediateChildrenOnly ) | [] |
ISceneOutlinerMode::ShowFilterOptions | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Does the mode allow the user to enable and disable filters through a menu | SceneOutliner | virtual bool ShowFilterOptions() const | [] |
ISceneOutlinerMode::ShouldShowFolders | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Should folders be shown in the outliner | SceneOutliner | virtual bool ShouldShowFolders() const | [] |
ISceneOutlinerMode::ShowStatusBar | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Does the mode want to display a status bar | SceneOutliner | virtual bool ShowStatusBar() const | [] |
ISceneOutlinerMode::ShowViewButton | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Does the mode want to display a view button | SceneOutliner | virtual bool ShowViewButton() const | [] |
ISceneOutlinerMode::SupportsCreateNewFolder | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Should the new folder button be displayed by the outliner | SceneOutliner | virtual bool SupportsCreateNewFolder() const | [] |
ISceneOutlinerMode::SupportsKeyboardFocus | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Does the mode support keyboard focus | SceneOutliner | virtual bool SupportsKeyboardFocus() const | [] |
ISceneOutlinerMode::SynchronizeSelection | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Synchronize the mode specific selection with the tree view | SceneOutliner | virtual void SynchronizeSelection() | [] |
ISceneOutlinerMode::UnpinItems | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Unpins an item list in the outliner | SceneOutliner | virtual void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) | [] |
ISceneOutlinerMode::ISceneOutlinerMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | ISceneOutlinerMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) | [] | |
ISceneOutlinerMode::ValidateDrop | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | Test whether the specified payload can be dropped onto this tree item | SceneOutliner | virtual [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) ValidateDrop ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload ) con... | [] |
ISceneOutlinerMode::ISceneOutlinerMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | ISceneOutlinerMode&40;&41; | [] | |
ISceneOutlinerMode::ISceneOutlinerMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | ISceneOutlinerMode &40; const ISceneOutliner & &41; | [] | |
ISceneOutlinerMode::~ISceneOutlinerMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | virtual ~ISceneOutlinerMode() | [] | |
ISceneOutlinerMode | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerMode.h | SceneOutliner | class ISceneOutlinerMode | [
{
"type": "TMap<FName,FS...",
"name": "FilterInfoMap",
"description": ""
},
{
"type": "TUniquePtr<ISc...",
"name": "Hierarchy",
"description": ""
},
{
"type": "SSceneOutliner...",
"name": "SceneOutliner",
"description": ""
}
] | |
ISceneOutlinerTreeItem::AddChild | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Add a child to this item | SceneOutliner | void AddChild ( FSceneOutlinerTreeItemRef Child ) | [] |
ISceneOutlinerTreeItem::CanInteract | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Check whether it should be possible to interact with this tree item | SceneOutliner | bool CanInteract() const | [] |
ISceneOutlinerTreeItem::CastTo | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Attempt to cast this item to another type if it is of that type. Returns nullptr if it fails | SceneOutliner | template<typename T> T * CastTo() | [] |
ISceneOutlinerTreeItem::CastTo | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Attempt to cast this item to another type if it is of that type. Returns nullptr if it fails | SceneOutliner | template<typename T> const T * CastTo() const | [] |
FFilterPredicate | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &Item > FFilterPredicate | [] | |
ISceneOutlinerTreeItem::Filter | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | SceneOutliner | bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const | [] | |
FInteractivePredicate | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | SceneOutliner | typedef TBaseDelegate_OneParam< bool, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &Item > FInteractivePredicate | [] | |
ISceneOutlinerTreeItem::FlagsType::FlagsType | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Default constructor | SceneOutliner | FlagsType&40;&41; | [] |
FlagsType | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Flags structure | SceneOutliner | struct FlagsType | [
{
"type": "bool: 1",
"name": "bChildrenRequireSort",
"description": "True if this item's children need to be sorted"
},
{
"type": "bool: 1",
"name": "bInteractive",
"description": "True if this item can be interacted with as per the current outliner filters"
},
{
"type": "bool:... |
FOnRenameRequest | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Delegate for hooking up an inline editable text block to be notified that a rename is requested. | SceneOutliner | typedef TBaseDelegate_NoParams< void > FOnRenameRequest | [] |
ISceneOutlinerTreeItem::GenerateContextMenu | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Generate a context menu for this item. Only called ifonlythis item is selected. | SceneOutliner | virtual void GenerateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) & Outliner ) | [] |
ISceneOutlinerTreeItem::GenerateLabelWidget | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Generate the label widget for this item | SceneOutliner | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
ISceneOutlinerTreeItem::GetChildren | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Get this item's children, if any. | SceneOutliner | const [TSet](API\Runtime\Core\Containers\TSet)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) > > & GetChildren() const | [] |
ISceneOutlinerTreeItem::GetDisplayString | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Get the raw string to display for this tree item - used for sorting | SceneOutliner | [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
ISceneOutlinerTreeItem::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | SceneOutliner | bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const | [] | |
ISceneOutlinerTreeItem::GetID | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Get the ID that represents this tree item. Used to reference this item in a map | SceneOutliner | [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
ISceneOutlinerTreeItem::GetParent | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Get this item's parent. Can be nullptr. | SceneOutliner | FSceneOutlinerTreeItemPtr GetParent() const | [] |
ISceneOutlinerTreeItem::GetPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Query the pinned staet of this item. Only called if the item has its own pinned state info | SceneOutliner | virtual bool GetPinnedState() const | [] |
ISceneOutlinerTreeItem::GetRootObject | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Get the optional context object root of a tree item. | SceneOutliner | virtual [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) GetRootObject() const | [] |
ISceneOutlinerTreeItem::GetVisibility | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Query this items visibility state. Only called if the item type has visibility info | SceneOutliner | virtual bool GetVisibility() const | [] |
ISceneOutlinerTreeItem::HasPinnedStateInfo | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Returns true if this item can set its own pinned state | SceneOutliner | virtual bool HasPinnedStateInfo() const | [] |
ISceneOutlinerTreeItem::HasVisibilityInfo | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Returns true if this item can set its own visibility | SceneOutliner | virtual bool HasVisibilityInfo() const | [] |
ISceneOutlinerTreeItem::IsA | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Returns true if this item is of the specified type | SceneOutliner | template<typename T> bool IsA() const | [] |
ISceneOutlinerTreeItem::IsValid | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Returns true if the data the item references is valid | SceneOutliner | bool IsValid() const | [] |
ISceneOutlinerTreeItem::OnExpansionChanged | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Called when this item is expanded or collapsed | SceneOutliner | virtual void OnExpansionChanged() | [] |
ISceneOutlinerTreeItem::OnLabelChanged | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Called when this item's label has changed | SceneOutliner | virtual void OnLabelChanged() | [] |
ISceneOutlinerTreeItem::OnVisibilityChanged | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Called when this items visibility changed | SceneOutliner | virtual void OnVisibilityChanged ( const bool bNewVisibility ) | [] |
ISceneOutlinerTreeItem::RemoveChild | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Remove a child from this item | SceneOutliner | void RemoveChild ( const FSceneOutlinerTreeItemRef & Child ) | [] |
ISceneOutlinerTreeItem::ShouldShowPinnedState | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Returns true if this item should show pinned state | SceneOutliner | virtual bool ShouldShowPinnedState() const | [] |
ISceneOutlinerTreeItem::ShouldShowVisibilityState | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Returns true if this item should show its visibility state | SceneOutliner | virtual bool ShouldShowVisibilityState() const | [] |
Type | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Static type identifier for the base class tree item | SceneOutliner | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] |
ISceneOutlinerTreeItem::ISceneOutlinerTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Default constructor | SceneOutliner | ISceneOutlinerTreeItem ( [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType ) | [] |
ISceneOutlinerTreeItem::~ISceneOutlinerTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | SceneOutliner | virtual ~ISceneOutlinerTreeItem() | [] | |
SceneOutliner::ENewItemAction::Type | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Set of actions to apply to new tree items | SceneOutliner | namespace SceneOutliner { namespace ENewItemAction { enum Type { None = 0, Select = 1 << 0, ScrollIntoView = 1 << 1, Rename = 1 << 2, } } } | [] |
ISceneOutlinerTreeItem | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerTreeItem.h | Base tree item interface | SceneOutliner | struct ISceneOutlinerTreeItem : public [TSharedFromThis< ISceneOutlinerTreeItem >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TSet<TWeakPtr<...",
"name": "Children",
"description": "Array of children contained underneath this item"
},
{
"type": "FlagsType",
"name": "Flags",
"description": "Flags for this item"
},
{
"type": "TWeakPtr<IScen...",
"name": "Parent",
"description": "This it... |
SSceneOutliner::AddColumn | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Add or replace a column of the scene outliner Note: The column id must match the id of the column returned by the factory | SceneOutliner | virtual void AddColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId, const [FSceneOutlinerColumnInfo](API\Editor\SceneOutliner\FSceneOutlinerColumnInfo) & ColumInfo ) | [] |
SSceneOutliner::AddFilter | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Add a filter to the scene outliner
The index of the filter. | SceneOutliner | virtual int32 AddFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
SSceneOutliner::AddFolderToSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Add a folder to the selection of the scene outliner | SceneOutliner | void AddFolderToSelection ( const [FName](API\Runtime\Core\UObject\FName) & FolderName ) | [] |
SSceneOutliner::AddInteractiveFilter | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Add an interactive filter to the scene outliner
The index of the filter. | SceneOutliner | virtual int32 AddInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter ) | [] |
SSceneOutliner::AddMoveToFolderOutliner | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void AddMoveToFolderOutliner ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu ) const | [] | |
SSceneOutliner::AddToSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Adds a set of items to the current selection | SceneOutliner | void AddToSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo ) | [] |
SSceneOutliner::AddSourceControlMenuOptions | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void AddSourceControlMenuOptions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu ) | [] | |
SSceneOutliner::CacheIconForClass | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Sets the cached icon for this class name | SceneOutliner | virtual void CacheIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InSlateBrush ) | [] |
SSceneOutliner::CanExecuteRenameRequest | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Should the scene outliner accept a request to rename a object | SceneOutliner | virtual bool CanExecuteRenameRequest ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & ItemPtr ) const | [] |
SSceneOutliner::CanPinItems | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if any of the items can be pinned. | SceneOutliner | virtual bool CanPinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
SSceneOutliner::CanSupportDragAndDrop | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Can the scene outliner rows generated on drag event | SceneOutliner | virtual bool CanSupportDragAndDrop() const | [] |
SSceneOutliner::CanPinSelectedItems | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if any of the selected items can be pinned | SceneOutliner | virtual bool CanPinSelectedItems() const | [] |
SSceneOutliner::CanUnpinSelectedItems | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if any of the selected items can be unpinned | SceneOutliner | virtual bool CanUnpinSelectedItems() const | [] |
SSceneOutliner::CanUnpinItems | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if any of the items can be unpinned. | SceneOutliner | virtual bool CanUnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems ) const | [] |
SSceneOutliner::ClearSelection | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Deselect all selected items | SceneOutliner | void ClearSelection() | [] |
SSceneOutliner::CollapseAll | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void CollapseAll() | [] | |
SSceneOutliner::Construct | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Construct this widget. Called by the SNew()Slate macro. | SceneOutliner | void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutliner\FArguments) & InArgs, const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions ) | [] |
SSceneOutliner::CopyFoldersBegin | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Called by copy and duplicate | SceneOutliner | void CopyFoldersBegin() | [] |
SSceneOutliner::CopyFoldersEnd | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Called by copy and duplicate | SceneOutliner | void CopyFoldersEnd() | [] |
SSceneOutliner::CopyFoldersToClipboard | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Copy specified folders to clipboard, keeping current clipboard contents if they differ from previous clipboard contents (meaning items were copied) | SceneOutliner | void CopyFoldersToClipboard ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InFolders, const [FString](API\Runtime\Core\Containers\FString) & InPrevClipboardContents ) | [] |
SSceneOutliner::Copy_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if edit copy can be executed | SceneOutliner | virtual bool Copy_CanExecute() | [] |
SSceneOutliner::CreateDragDropOperation | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Create a drag drop operation | SceneOutliner | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > CreateDragDropOperation ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent, const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InTreeIte... | [] |
SSceneOutliner::CreateFolder | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Create a new folder under the specified parent name (NAME_None for root) | SceneOutliner | void CreateFolder() | [] |
SSceneOutliner::CreateItemFor | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Test the filters using stack-allocated data to prevent unnecessary heap allocations. | SceneOutliner | template<typename TreeItemType, typename TreeItemData> FSceneOutlinerTreeItemPtr CreateItemFor ( const TreeItemData & Data, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const TreeItemType &)> OnItemPassesFilters, bool bForce ) | [] |
SSceneOutliner::CustomAddToToolbar | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Hook to add custom options to toolbar in a derived class | SceneOutliner | virtual void CustomAddToToolbar ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > Toolbar ) | [] |
SSceneOutliner::Cut_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if edit cut can be executed | SceneOutliner | virtual bool Cut_CanExecute() | [] |
SSceneOutliner::DeleteFoldersBegin | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Called by cut and delete | SceneOutliner | void DeleteFoldersBegin() | [] |
SSceneOutliner::DeleteFoldersEnd | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Called by cut and delete | SceneOutliner | void DeleteFoldersEnd() | [] |
SSceneOutliner::Delete_CanExecute | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns true if edit delete can be executed | SceneOutliner | virtual bool Delete_CanExecute() | [] |
SSceneOutliner::DuplicateFoldersHierarchy | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Duplicates current folder and all descendants | SceneOutliner | void DuplicateFoldersHierarchy() | [] |
SSceneOutliner::ExpandAll | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void ExpandAll() | [] | |
SSceneOutliner::ExportFolderList | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Construct folders export string to be used in clipboard | SceneOutliner | [FString](API\Runtime\Core\Containers\FString) ExportFolderList ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InFolders ) const | [] |
WidgetArgsType | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | typedef FArguments WidgetArgsType | [] | |
SSceneOutliner::FArguments::FArguments | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | struct FArguments : public [TSlateBaseNamedArgs< SSceneOutliner >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SSceneOutliner::FillFoldersSubMenu | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void FillFoldersSubMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu ) const | [] | |
SSceneOutliner::FillSelectionSubMenu | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | void FillSelectionSubMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menun ) const | [] | |
SSceneOutliner::FindParent | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Returns the parent tree item for a given item if it exists, nullptr otherwise. | SceneOutliner | FSceneOutlinerTreeItemPtr FindParent ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const | [] |
FParentsExpansionState | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Structure containing information relating to the expansion state of parent items in the tree | SceneOutliner | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), bool > FParentsExpansionState | [] |
SSceneOutliner::FullRefresh | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Tells the scene outliner that it should do a full refresh, which will clear the entire tree and rebuild it from scratch. | SceneOutliner | virtual void FullRefresh() | [] |
SSceneOutliner::GatherInvalidMoveToDestinations | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [TSet](API\Runtime\Core\Containers\TSet)< [FFolder](API\Runtime\Engine\FFolder) > > GatherInvalidMoveToDestinations() const | [] | |
SSceneOutliner::GetCachedIconForClass | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Gets the cached icon for this class name | SceneOutliner | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetCachedIconForClass ( [FName](API\Runtime\Core\UObject\FName) InClassName ) const | [] |
SSceneOutliner::GetClipboardPasteFolders | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Get an array of folders to paste | SceneOutliner | [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetClipboardPasteFolders() const | [] |
SSceneOutliner::GetColumnIds | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | Return the name/Id of the columns of the scene outliner | SceneOutliner | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetColumnIds() const | [] |
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