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SSceneOutliner::GetColumns
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get the columns to be displayed in this outliner
SceneOutliner
const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > > & GetColumns() const
[]
SSceneOutliner::GetColumnSortMode
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Return the sorting mode for the specified ColumnId Returns the current sort mode of the specified column
SceneOutliner
virtual [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) GetColumnSortMode ( const [FName](API\Runtime\Core\UObject\FName) ColumnId ) const
[]
SSceneOutliner::GetDoubleClickEvent
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Event to react to a user double click on a item
SceneOutliner
[SceneOutliner::FTreeItemPtrEvent](API\Editor\SceneOutliner\FTreeItemPtrEvent) & GetDoubleClickEvent()
[]
SSceneOutliner::GetFilterAtIndex
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Retrieve the filter at the specified index A valid poiter to a filter if the index was valid
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > GetFilterAtIndex ( int32 Index )
[]
SSceneOutliner::GetFilterCount
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get number of filters applied to the scene outliner
SceneOutliner
virtual int32 GetFilterCount() const
[]
SSceneOutliner::GetFilterHighlightText
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns a string to use for highlighting results in the outliner list
SceneOutliner
virtual [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > GetFilterHighlightText() const
[]
SSceneOutliner::GetFilters
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get the outliner filter collection
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerFilters](API\Editor\SceneOutliner\FSceneOutlinerFilters) > & GetFilters()
[]
SSceneOutliner::GetIsReentrant
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Used to test if Outliner related selection changes have already been handled
SceneOutliner
bool GetIsReentrant() const
[]
SSceneOutliner::GetItemSourceControl
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get the associated source control object for the specified item.
SceneOutliner
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerTreeItemSCC](API\Editor\SceneOutliner\FSceneOutlinerTreeItemSCC) > GetItemSourceControl ( const FSceneOutlinerTreeItemPtr & InItem )
[]
SSceneOutliner::GetOnItemSelectionChanged
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Allow the system that use the scene outliner to react when it's selection is changed Note: This event will only be broadcast on a user input.
SceneOutliner
[SceneOutliner::FOnItemSelectionChanged](API\Editor\SceneOutliner\FOnItemSelectionChanged) & GetOnItemSelectionChanged()
[]
SSceneOutliner::GetSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns the list of currently selected tree items
SceneOutliner
virtual [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > GetSelectedItems() const
[]
SSceneOutliner::GetOutlinerIdentifier
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get the unique identifier associated with this outliner
SceneOutliner
[FName](API\Runtime\Core\UObject\FName) GetOutlinerIdentifier() const
[]
SSceneOutliner::GetSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns the currently selected items.
SceneOutliner
virtual [FSceneOutlinerItemSelection](API\Editor\SceneOutliner\FSceneOutlinerItemSelection) GetSelection() const
[]
SSceneOutliner::GetSharedData
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns the common data for this outliner
SceneOutliner
virtual const [FSharedSceneOutlinerData](API\Editor\SceneOutliner\FSharedSceneOutlinerData) & GetSharedData() const
[]
SSceneOutliner::GetTree
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Get a const reference to the actual tree hierarchy
SceneOutliner
virtual const [STreeView](API\Editor\UnrealEd\STreeView)< FSceneOutlinerTreeItemPtr > & GetTree() const
[]
SSceneOutliner::GetSortedColumnIDs
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void GetSortedColumnIDs ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutColumnIDs ) const
[]
SSceneOutliner::GetTreeView
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
virtual const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SSceneOutlinerTreeView](API\Editor\SceneOutliner\SSceneOutlinerTreeView) > & GetTreeView() const
[]
SSceneOutliner::HasSelectorFocus
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
bool HasSelectorFocus ( FSceneOutlinerTreeItemPtr Item ) const
[]
SSceneOutliner::GetTreeItem
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Retrieve anISceneOutlinerTreeItemby its ID if it exists in the tree
SceneOutliner
FSceneOutlinerTreeItemPtr GetTreeItem ( [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), bool bIncludePending )
[]
SSceneOutliner::ImportFolderList
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Construct array of folders to be created based on input clipboard string
SceneOutliner
[TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > ImportFolderList ( const [FString](API\Runtime\Core\Containers\FString) & InStrBuffer ) const
[]
SSceneOutliner::IsFilterActive
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Check if a filter with the given name exists and is active in the filter bar for this Outliner (if this Outliner has a filter bar).
SceneOutliner
virtual bool IsFilterActive ( const [FString](API\Runtime\Core\Containers\FString) & FilterName ) const
[]
SSceneOutliner::IsItemExpanded
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
bool IsItemExpanded ( const FSceneOutlinerTreeItemPtr & Item ) const
[]
SSceneOutliner::IsTextFilterActive
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if the text filter is currently active
SceneOutliner
bool IsTextFilterActive() const
[]
SSceneOutliner::MoveSelectionTo
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Moves the current selection to the specified folder path
SceneOutliner
void MoveSelectionTo ( const [FFolder](API\Runtime\Engine\FFolder) & NewParent )
[]
SSceneOutliner::OnDragOverItem
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called when a payload is dragged over an item
SceneOutliner
[FReply](API\Runtime\SlateCore\Input\FReply) OnDragOverItem ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & Event, const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
SSceneOutliner::OnDropPayload
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called when a payload is dropped onto a target
SceneOutliner
void OnDropPayload ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload, const [FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) & Vali...
[]
SSceneOutliner::OnItemAdded
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Instruct the outliner to perform an action on the specified item when it is created
SceneOutliner
void OnItemAdded ( const [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) & ItemID, uint8 ActionMask )
[]
SSceneOutliner::OnKeyDown
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SSceneOutliner::OnItemLabelChanged
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Handler for when a property changes on any item. Called by the mode
SceneOutliner
void OnItemLabelChanged ( FSceneOutlinerTreeItemPtr ChangedItem )
[]
SSceneOutliner::OnOpenContextMenu
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Open a context menu for this scene outliner
SceneOutliner
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnOpenContextMenu()
[]
SSceneOutliner::PassesAllFilters
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
bool PassesAllFilters ( const FSceneOutlinerTreeItemPtr & Item ) const
[]
SSceneOutliner::PassesFilters
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
bool PassesFilters ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
[]
SSceneOutliner::PassesTextFilter
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
bool PassesTextFilter ( const FSceneOutlinerTreeItemPtr & Item ) const
[]
SSceneOutliner::PasteFoldersBegin
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called by paste and duplicate
SceneOutliner
void PasteFoldersBegin ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InFolders )
[]
SSceneOutliner::Paste_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if edit paste can be executed
SceneOutliner
virtual bool Paste_CanExecute()
[]
SSceneOutliner::PasteFoldersEnd
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Paste folders end logic
SceneOutliner
void PasteFoldersEnd()
[]
SSceneOutliner::PinItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Pins an item list in the outliner.
SceneOutliner
virtual void PinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
SSceneOutliner::ParseDragDrop
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Parse a drag drop operation into a payload
SceneOutliner
bool ParseDragDrop ( [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & OutPayload, const [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) & Operation ) const
[]
SSceneOutliner::PinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Pin selected items
SceneOutliner
virtual void PinSelectedItems()
[]
SSceneOutliner::PostRedo
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Signal that client should run any PostRedo code
SceneOutliner
virtual void PostRedo ( bool bSuccess )
[]
SSceneOutliner::PostUndo
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Signal that client should run any PostUndo code
SceneOutliner
virtual void PostUndo ( bool bSuccess )
[]
SSceneOutliner::Refresh
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Sends a requests to the Scene Outliner to refresh itself the next chance it gets
SceneOutliner
virtual void Refresh()
[]
SSceneOutliner::RefreshSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void RefreshSelection()
[]
SSceneOutliner::RemoveColumn
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Remove a column of the scene outliner
SceneOutliner
virtual void RemoveColumn ( [FName](API\Runtime\Core\UObject\FName) ColumnId )
[]
SSceneOutliner::RemoveFilter
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Remove a filter from the scene outliner True if the filter was removed.
SceneOutliner
virtual bool RemoveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
SSceneOutliner::RemoveFolderFromSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Remove a folder from the selection of the scene outliner
SceneOutliner
void RemoveFolderFromSelection ( const [FName](API\Runtime\Core\UObject\FName) & FolderName )
[]
SSceneOutliner::RemoveFromSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Remove a set of items from the current selection
SceneOutliner
void RemoveFromSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
SSceneOutliner::RemoveInteractiveFilter
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Remove an interactive filter from the scene outliner True if the filter was removed.
SceneOutliner
virtual bool RemoveInteractiveFilter ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) > & Filter )
[]
SSceneOutliner::Rename_CanExecute
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Returns true if edit rename can be executed
SceneOutliner
virtual bool Rename_CanExecute()
[]
SSceneOutliner::Rename_Execute
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Executes rename.
SceneOutliner
virtual void Rename_Execute()
[]
SSceneOutliner::RequestSort
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Request that the tree be sorted at a convenient time
SceneOutliner
virtual void RequestSort()
[]
SSceneOutliner::ScrollItemIntoView
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Miscellaneous helper functions Scroll the specified item into view
SceneOutliner
void ScrollItemIntoView ( const FSceneOutlinerTreeItemPtr & Item )
[]
SSceneOutliner::SelectFoldersDescendants
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Called to select descendants of the currently selected folders
SceneOutliner
void SelectFoldersDescendants ( bool bSelectImmediateChildrenOnly )
[]
SSceneOutliner::SetColumnVisibility
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void SetColumnVisibility ( [FName](API\Runtime\Core\UObject\FName) ColumnId, bool bIsVisible )
[]
SSceneOutliner::SetItemExpansion
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
void SetItemExpansion ( const FSceneOutlinerTreeItemPtr & Item, bool bIsExpanded )
[]
SSceneOutliner::SetItemSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Set the selection status of a set of items in the scene outliner
SceneOutliner
void SetItemSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems, bool bSelected, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
SSceneOutliner::SetItemSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Set the selection status of a single item in the scene outliner
SceneOutliner
void SetItemSelection ( const FSceneOutlinerTreeItemPtr & InItem, bool bSelected, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
SSceneOutliner::SetKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Set the keyboard focus to the outliner
SceneOutliner
virtual void SetKeyboardFocus()
[]
SSceneOutliner::SetPendingRenameItem
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Sets the next item to rename
SceneOutliner
void SetPendingRenameItem ( const FSceneOutlinerTreeItemPtr & InItem )
[]
SSceneOutliner::SetSelection
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Set the item selection of the outliner based on a selector function. Any items which return true will be added
SceneOutliner
virtual void SetSelection ( const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) &)> Selector )
[]
SSceneOutliner::SupportsKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
SceneOutliner
virtual bool SupportsKeyboardFocus() const
[]
SSceneOutliner::Tick
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SWidgetinterface
SceneOutliner
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SSceneOutliner::UnpinItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Unpins an item list in the outliner.
SceneOutliner
virtual void UnpinItems ( const [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & InItems )
[]
SSceneOutliner::UnpinSelectedItems
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Unpins selected items
SceneOutliner
virtual void UnpinSelectedItems()
[]
SSceneOutliner::ValidateDrop
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Validate a drag drop operation on a drop target
SceneOutliner
[FSceneOutlinerDragValidationInfo](API\Editor\SceneOutliner\FSceneOutlinerDragValidationInfo) ValidateDrop ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & DropTarget, const [FSceneOutlinerDragDropPayload](API\Editor\SceneOutliner\FSceneOutlinerDragDropPayload) & Payload ) const
[]
SSceneOutliner::SSceneOutliner
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Default constructor - initializes data that is shared between all tree items
SceneOutliner
SSceneOutliner()
[]
SSceneOutliner::~SSceneOutliner
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SSceneOutlinerdestructor
SceneOutliner
virtual ~SSceneOutliner()
[]
SSceneOutliner
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
Scene Outliner widget
SceneOutliner
class SSceneOutliner : public [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner), public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[]
SSceneOutlinerPinnedTreeRow::Construct
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Construct function for this widget
SceneOutliner
void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutlinerPinnedTreeRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SSceneOutlinerTreeView](API\Editor\SceneOutliner\SSceneOutlinerTreeView) > & OutlinerTreeView, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [...
[]
SSceneOutlinerPinnedTreeRow::ConstructChildren
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
virtual void ConstructChildren ( [ETableViewMode::Type](API\Runtime\Slate\Framework\Views\ETableViewMode__Type) InOwnerTableMode, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > & InPadding, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\...
[]
SSceneOutlinerPinnedTreeRow::FArguments::Item
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
The list item for this row
SceneOutliner
WidgetArgsType & Item &40; FSceneOutlinerTreeItemPtr InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
typedef FArguments WidgetArgsType
[]
SSceneOutlinerPinnedTreeRow::FArguments::FArguments
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
struct FArguments : public [TSlateBaseNamedArgs< SSceneOutlinerPinnedTreeRow >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSceneOutlinerPinnedTreeRow::GenerateWidgetForColumn
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Overridden fromSMultiColumnTableRow. Generates a widget for this column of the tree row.
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & ColumnName )
[]
SSceneOutlinerPinnedTreeRow::OnDragEnter
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
The concession is to return a can_handled/cannot_handle boolean rather than a fullFReply. A reply that indicated whether the contents of the DragDropEvent can potentially be processed by this widget.
SceneOutliner
virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerPinnedTreeRow::OnDragLeave
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called during drag and drop when the drag leaves a widget.
SceneOutliner
virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerPinnedTreeRow::OnDragOver
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerPinnedTreeRow::OnDrop
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerPinnedTreeRow
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Widget that represents a pinned row in the outliner's tree control.
SceneOutliner
class SSceneOutlinerPinnedTreeRow : public [SMultiColumnTableRow< FSceneOutlinerTreeItemPtr >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow)
[]
SSceneOutlinerTreeRow::Construct
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Construct function for this widget
SceneOutliner
void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutlinerTreeRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SSceneOutlinerTreeView](API\Editor\SceneOutliner\SSceneOutlinerTreeView) > & OutlinerTreeView, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SScene...
[]
SSceneOutlinerTreeRow::FArguments::Item
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
The list item for this row
SceneOutliner
WidgetArgsType & Item &40; FSceneOutlinerTreeItemPtr InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
typedef FArguments WidgetArgsType
[]
SSceneOutlinerTreeRow::FArguments::FArguments
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
struct FArguments : public [TSlateBaseNamedArgs< SSceneOutlinerTreeRow >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSceneOutlinerTreeRow::FlashHighlight
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
void FlashHighlight()
[]
SSceneOutlinerTreeRow::GenerateWidgetForColumn
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Overridden fromSMultiColumnTableRow. Generates a widget for this column of the tree row.
SceneOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & ColumnName )
[]
HighlightRectLeftOffset
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
How many pixels to extend the highlight rectangle's left side horizontally
SceneOutliner
static const float HighlightRectLeftOffset = 0.0f;
[]
HighlightRectRightOffset
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
How many pixels to extend the highlight rectangle's right side horizontally
SceneOutliner
static const float HighlightRectRightOffset = 0.0f;
[]
HighlightTargetEffectDuration
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Duration of animation highlight target effects
SceneOutliner
static const float HighlightTargetEffectDuration = 0.5f;
[]
HighlightTargetOpacity
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Opacity of the highlight target effect overlay
SceneOutliner
static const float HighlightTargetOpacity = 0.8f;
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HighlightTargetSpringConstant
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
How quickly the highlight 'targeting' rectangle will slide around. Larger is faster.
SceneOutliner
static const float HighlightTargetSpringConstant = 25.0f;
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SSceneOutlinerTreeRow::IsRowEnabled
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
bool IsRowEnabled() const
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SSceneOutlinerTreeRow::OnDragEnter
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
The concession is to return a can_handled/cannot_handle boolean rather than a fullFReply. A reply that indicated whether the contents of the DragDropEvent can potentially be processed by this widget.
SceneOutliner
virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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SSceneOutlinerTreeRow::OnDragLeave
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called during drag and drop when the drag leaves a widget.
SceneOutliner
virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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SSceneOutlinerTreeRow::OnDragOver
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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SSceneOutlinerTreeRow::OnMouseButtonDoubleClick
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
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SSceneOutlinerTreeRow::OnDrop
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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SSceneOutlinerTreeRow::OnMouseButtonDown
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SeeSWidget::OnMouseButtonDownWhether the event was handled along with possible requests for the system to take action.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
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LabelChangedAnimOffsetPercent
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
How large the highlight target effect will be when highlighting, as a scalar percentage of font height
SceneOutliner
static const float LabelChangedAnimOffsetPercent = 0.2f;
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