className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
SSceneOutlinerTreeRow::OnMouseButtonUp | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | SeeSWidget::OnMouseButtonUpWhether the event was handled along with possible requests for the system to take action. | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SSceneOutlinerTreeRow::OnPaint | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint.
The maximum layer ID attained by this widget or any of its children. | SceneOutliner | virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem... | [] |
SSceneOutlinerTreeRow::Tick | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | SceneOutliner | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SSceneOutlinerTreeRow | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | Widget that represents a row in the outliner's tree control. Generates widgets for each column on demand. | SceneOutliner | class SSceneOutlinerTreeRow : public [SMultiColumnTableRow< FSceneOutlinerTreeItemPtr >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow) | [] |
SSceneOutlinerTreeView::Construct | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | Construct this widget | SceneOutliner | void Construct ( const [FArguments](API\Editor\UnrealEd\Editor\SListView\FArguments) & InArgs, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) > Owner ) | [] |
SSceneOutlinerTreeView::FlashHighlightOnItem | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | SceneOutliner | void FlashHighlightOnItem ( FSceneOutlinerTreeItemPtr FlashHighlightOnItem ) | [] | |
SSceneOutlinerTreeView::GetOutlinerPtr | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | SceneOutliner | const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) > & GetOutlinerPtr() | [] | |
SSceneOutlinerTreeView::OnDragLeave | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | Called during drag and drop when the drag leaves a widget. | SceneOutliner | virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
SSceneOutlinerTreeView::OnDragOver | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | Called during drag and drop when the the mouse is being dragged over a widget.
A reply that indicated whether this event was handled. | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
SSceneOutlinerTreeView::OnDrop | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | Called when the user is dropping something onto a widget; terminates drag and drop.
A reply that indicated whether this event was handled. | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
SSceneOutlinerTreeView | /Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h | SceneOutliner | class SSceneOutlinerTreeView : public [STreeView< FSceneOutlinerTreeItemPtr >](API\Editor\UnrealEd\STreeView) | [] | |
SSocketChooserPopup::ChooseSocket | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Select an item | SceneOutliner | void ChooseSocket ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSocketInfo](API\Editor\SceneOutliner\SSocketChooserPopup\FSocketInfo) > SocketInfo ) | [] |
SSocketChooserPopup::Construct | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | void Construct ( const [FArguments](API\Editor\SceneOutliner\SSocketChooserPopup\FArguments) & InArgs ) | [] | |
SSocketChooserPopup::FArguments::OnSocketChosen | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Called when the text is chosen. | SceneOutliner | WidgetArgsType & OnSocketChosen &40; const FOnSocketChosen & InDelegate &41; | [] |
SSocketChooserPopup::FArguments::ProvideNoSocketOption | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Control if the 'none' socket is shown | SceneOutliner | WidgetArgsType & ProvideNoSocketOption &40; bool InArg &41; | [] |
SSocketChooserPopup::FArguments::SceneComponent | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | A component that contains sockets | SceneOutliner | WidgetArgsType & SceneComponent &40; USceneComponent &42; InArg &41; | [] |
SSocketChooserPopup::FArguments::FArguments | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | struct FArguments : public [TSlateBaseNamedArgs< SSocketChooserPopup >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
FOnSocketChosen | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | typedef TBaseDelegate_OneParam< void, [FName](API\Runtime\Core\UObject\FName) > FOnSocketChosen | [] | |
SSocketChooserPopup::FSocketInfo::Make | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | static TSharedRef< FSocketInfo > Make &40; FComponentSocketDescription Description &41; | [] | |
SSocketChooserPopup::FSocketInfo::FSocketInfo | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | FSocketInfo &40; FComponentSocketDescription InDescription &41; | [] | |
FSocketInfo | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Info about one socket | SceneOutliner | struct FSocketInfo | [
{
"type": "FComponentSocke...",
"name": "Description",
"description": ""
},
{
"type": "FBasicStringFil...",
"name": "FilterContext",
"description": "Cached filter context for faster comparison"
}
] |
SSocketChooserPopup::HandleSearchTextChanged | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | void HandleSearchTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InText ) | [] | |
SSocketChooserPopup::HasKeyboardFocus | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Checks to see if this widget currently has the keyboard focus
True if this widget has keyboard focus | SceneOutliner | virtual bool HasKeyboardFocus() const | [] |
SSocketChooserPopup::MakeItemWidget | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Called to create a widget for each socket | SceneOutliner | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeItemWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSocketInfo](API\Editor\SceneOutliner\SSocketChooserPopup\FSocketInfo) > SocketInfo, const [TSharedRef](API\Runtime\Core\Templates\TSharedR... | [] |
SSocketChooserPopup::OnFocusReceived | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | KEY INPUT Called when focus is given to this widget. This event does not bubble.
Returns whether the event was handled, along with other possible actions | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent ) | [] |
SSocketChooserPopup::OnKeyDown | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Called after a key is pressed when this widget has focus (this event bubbles if not handled)
Returns whether the event was handled, along with other possible actions | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
WidgetArgsType | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | typedef FArguments WidgetArgsType | [] | |
SSocketChooserPopup::SupportsKeyboardFocus | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Checks to see if this widget supports keyboard focus. Override this in derived classes.
True if this widget can take keyboard focus | SceneOutliner | virtual bool SupportsKeyboardFocus() const | [] |
SSocketChooserPopup::SelectedSocket | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | Called when item is selected | SceneOutliner | void SelectedSocket ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSocketInfo](API\Editor\SceneOutliner\SSocketChooserPopup\FSocketInfo) > SocketInfo, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectType ) | [] |
SSocketChooserPopup::Tick | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SWidgetinterface | SceneOutliner | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SSocketChooserPopup | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h | SceneOutliner | class SSocketChooserPopup : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [
{
"type": "TArray<TShared...",
"name": "FilteredSockets",
"description": "Filtered list of sockets"
},
{
"type": "FOnSocketChosen",
"name": "OnSocketChosen",
"description": "Delegate to call when OK button is pressed"
},
{
"type": "TWeakObjectPtr<...",
"name": "SceneComponent... | |
SVisibilityWidget::Construct | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Construct this widget | SceneOutliner | void Construct ( const [FArguments](API\Editor\SceneOutliner\SVisibilityWidget\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FSceneOutlinerGutter](API\Editor\SceneOutliner\FSceneOutlinerGutter) > InWeakColumn, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutliner](API\Editor\SceneOu... | [] |
WidgetArgsType | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | typedef FArguments WidgetArgsType | [] | |
SVisibilityWidget::FArguments::FArguments | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | FArguments&40;&41; | [] | |
SVisibilityWidget::GetBrush | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Get the brush for this widget | SceneOutliner | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetBrush() const | [] |
FArguments | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | struct FArguments : public [TSlateBaseNamedArgs< SVisibilityWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SVisibilityWidget::GetForegroundColor | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | the Foreground color that this widget sets; unset options if the widget does not set a foreground color | SceneOutliner | virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const | [] |
SVisibilityWidget::HandleClick | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | SceneOutliner | [FReply](API\Runtime\SlateCore\Input\FReply) HandleClick() | [] | |
SVisibilityWidget::IsEnabled | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Returns whether the widget is enabled or not | SceneOutliner | virtual bool IsEnabled() const | [] |
SVisibilityWidget::IsVisible | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Check if our wrapped tree item is visible | SceneOutliner | bool IsVisible() const | [] |
SVisibilityWidget::IsVisible | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Check if the specified item is visible | SceneOutliner | static bool IsVisible ( const FSceneOutlinerTreeItemPtr & Item, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerGutter](API\Editor\SceneOutliner\FSceneOutlinerGutter) > & Column ) | [] |
SVisibilityWidget::OnDragDetected | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Start a new drag/drop operation for this widget | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SVisibilityWidget::OnDragEnter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | If a visibility drag drop operation has entered this widget, set its item to the new visibility state | SceneOutliner | virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
SVisibilityWidget::OnMouseButtonDoubleClick | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Called when a mouse button is double clicked. Override this in derived classes.
Returns whether the event was handled, along with other possible actions | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent ) | [] |
SVisibilityWidget::OnMouseButtonDown | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Called when the mouse button is pressed down on this widget | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SVisibilityWidget::OnMouseButtonUp | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Process a mouse up message | SceneOutliner | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SVisibilityWidget::OnMouseCaptureLost | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Called when this widget had captured the mouse, but that capture has been revoked for some reason. | SceneOutliner | virtual void OnMouseCaptureLost ( const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent ) | [] |
SVisibilityWidget::OnSetItemVisibility | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Called when visibility change happens on an Item. | SceneOutliner | virtual void OnSetItemVisibility ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const bool bNewVisibility ) | [] |
SVisibilityWidget::ShouldPropagateVisibilityChangeOnChildren | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Whether visibility change should propagate down to children. | SceneOutliner | virtual bool ShouldPropagateVisibilityChangeOnChildren() const | [] |
SVisibilityWidget::SetIsVisible | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Set the item this widget is responsible for to be hidden or shown | SceneOutliner | void SetIsVisible ( const bool bVisible ) | [] |
SVisibilityWidget | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h | Widget responsible for managing the visibility for a single item | SceneOutliner | class SVisibilityWidget : public [SImage](API\Runtime\SlateCore\Widgets\Images\SImage) | [
{
"type": "constFSlateBru...",
"name": "NotVisibleHoveredBrush",
"description": ""
},
{
"type": "constFSlateBru...",
"name": "NotVisibleNotHoveredBrush",
"description": ""
},
{
"type": "constSTableRow...",
"name": "Row",
"description": "Weak pointer back to the row"
},
... |
TreeItemTextFilter | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h | SceneOutliner | typedef [TTextFilter](API\Runtime\Core\Misc\TTextFilter)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & > TreeItemTextFilter | [] | |
TSceneOutlinerFilter::GetInteractiveState | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Check if an item should be interactive according to this filter. Default behavior just checks if it passes the filter or not. | SceneOutliner | virtual bool GetInteractiveState ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const | [] |
TSceneOutlinerFilter::GetInteractiveStateImpl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | If not overriden will just default to testing against PassesFilter. | SceneOutliner | virtual bool GetInteractiveStateImpl ( const T & InItem ) const | [] |
TSceneOutlinerFilter::PassesFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Check whether the specified item passes our filter | SceneOutliner | virtual bool PassesFilter ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const | [] |
TSceneOutlinerFilter::PassesFilterImpl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | virtual bool PassesFilterImpl ( const T & InItem ) const | [] | |
TSceneOutlinerFilter::TSceneOutlinerFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | TSceneOutlinerFilter ( [EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour ) | [] | |
TSceneOutlinerFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Outliner filter which will be applied on items which match the specified type | SceneOutliner | template<class T> struct TSceneOutlinerFilter : public [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter) | [] |
TSceneOutlinerPredicateFilter::GetInteractiveStateImpl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | If not overriden will just default to testing against PassesFilter. | SceneOutliner | virtual bool GetInteractiveStateImpl ( const T & InItem ) const | [] |
TSceneOutlinerPredicateFilter::PassesFilterImpl | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | virtual bool PassesFilterImpl ( const T & InItem ) const | [] | |
TFilterPredicate | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | typedef typename T::FFilterPredicate TFilterPredicate | [] | |
TSceneOutlinerPredicateFilter::TSceneOutlinerPredicateFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | TSceneOutlinerPredicateFilter ( [TFilterPredicate](API\Editor\SceneOutliner\TSceneOutlinerPredicateFilter\TFilterPredicate) InFilterPred, [FSceneOutlinerFilter::EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour, [TInteractivePredicate](API\Editor\SceneOutliner\TScene... | [] | |
TSceneOutlinerPredicateFilter | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | Predicate based filter for the outliner | SceneOutliner | template<class T> struct TSceneOutlinerPredicateFilter : public [TSceneOutlinerFilter< T >](API\Editor\SceneOutliner\TSceneOutlinerFilter) | [
{
"type": "TFilterPredicat...",
"name": "FilterPred",
"description": "Predicate used to filter tree items"
},
{
"type": "TInteractivePre...",
"name": "InteractivePred",
"description": ""
}
] |
USceneOutlinerMenuContext::USceneOutlinerMenuContext | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerMenuContext.h | SceneOutliner | USceneOutlinerMenuContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USceneOutlinerMenuContext | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerMenuContext.h | SceneOutliner | class USceneOutlinerMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bRepresentingGameWorld",
"description": ""
},
{
"type": "bool",
"name": "bRepresentingPartitionedWorld",
"description": ""
},
{
"type": "bool",
"name": "bShowParentTree",
"description": ""
},
{
"type": "int32",
"name": "NumPinnedItem... | |
FOnPropertyValueChanged | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | Sets a delegate called when the property value changes | ScriptableEditorWidgets | class FOnPropertyValueChanged | [] |
UDetailsView::GetIsPropertyVisible | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | ScriptableEditorWidgets | virtual bool GetIsPropertyVisible ( const [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const | [] | |
UDetailsView::GetIsRowVisible | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | ScriptableEditorWidgets | virtual bool GetIsRowVisible ( [FName](API\Runtime\Core\UObject\FName) InRowName, [FName](API\Runtime\Core\UObject\FName) InParentName ) const | [] | |
UDetailsView::IsRowVisibilityFiltered | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | ScriptableEditorWidgets | virtual bool IsRowVisibilityFiltered() const | [] | |
TInteractivePredicate | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h | SceneOutliner | typedef typename T::FInteractivePredicate TInteractivePredicate | [] | |
UDetailsView::NotifyPostChange | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | ScriptableEditorWidgets | virtual void NotifyPostChange ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyThatChanged ) | [] | |
UDetailsView::PostEditChangeProperty | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | Called when a property on this object has been modified externally | ScriptableEditorWidgets | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UDetailsView::ReleaseSlateResources | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | ScriptableEditorWidgets | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] | |
UDetailsView::ToggleShowingOnlyAllowedProperties | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | ScriptableEditorWidgets | void ToggleShowingOnlyAllowedProperties() | [] | |
UDetailsView | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h | The details view allows you to display the value of an object properties. | ScriptableEditorWidgets | class UDetailsView : public [UPropertyViewBase](API\Editor\ScriptableEditorWidgets\Components\UPropertyViewBase), public [FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook) | [
{
"type": "bool",
"name": "bAllowFavoriteSystem",
"description": "If false, the current properties editor will never display the favorite system"
},
{
"type": "bool",
"name": "bAllowFiltering",
"description": "True if we allow filtering through search and the filter dropdown menu."
},
... |
UPropertyViewBase::GetDisplayWidget | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder) > GetDisplayWidget() const | [] | |
UPropertyViewBase::BuildContentWidget | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | virtual void BuildContentWidget() | [] | |
UPropertyViewBase::GetObject | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject() const | [] | |
UPropertyViewBase::GetPaletteCategory | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | Gets the palette category of the widget | ScriptableEditorWidgets | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UPropertyViewBase::OnObjectChanged | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | virtual void OnObjectChanged() | [] | |
UPropertyViewBase::OnPropertyChangedBroadcast | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | void OnPropertyChangedBroadcast ( [FName](API\Runtime\Core\UObject\FName) PropertyName ) | [] | |
UPropertyViewBase::PostEditChangeProperty | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | Called when a property on this object has been modified externally | ScriptableEditorWidgets | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UPropertyViewBase::PostLoad | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | ScriptableEditorWidgets | virtual void PostLoad() | [] |
UPropertyViewBase::RebuildWidget | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | ScriptableEditorWidgets | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UPropertyViewBase::ReleaseSlateResources | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] | |
UPropertyViewBase::SetObject | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | ScriptableEditorWidgets | void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewObject ) | [] | |
UPropertyViewBase | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h | Base of property view allows you to display the value of an object properties. | ScriptableEditorWidgets | class UPropertyViewBase : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "bool",
"name": "bAutoLoadAsset",
"description": "Load the object (if it's an asset) when the widget is created."
},
{
"type": "TSoftObjectPtr<...",
"name": "Object",
"description": "The object to view."
},
{
"type": "FOnPropertyValu...",
"name": "OnPropertyChanged"... |
USinglePropertyView::GetNameOverride | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | ScriptableEditorWidgets | [FText](API\Runtime\Core\Internationalization\FText) GetNameOverride() const | [] | |
USinglePropertyView::GetPropertyName | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | ScriptableEditorWidgets | [FName](API\Runtime\Core\UObject\FName) GetPropertyName() const | [] | |
USinglePropertyView::PostEditChangeProperty | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | Called when a property on this object has been modified externally | ScriptableEditorWidgets | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
USinglePropertyView::ReleaseSlateResources | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | ScriptableEditorWidgets | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] | |
USinglePropertyView::SetNameOverride | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | ScriptableEditorWidgets | void SetNameOverride ( [FText](API\Runtime\Core\Internationalization\FText) NewPropertyName ) | [] | |
USinglePropertyView::SetPropertyName | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | ScriptableEditorWidgets | void SetPropertyName ( [FName](API\Runtime\Core\UObject\FName) NewPropertyName ) | [] | |
USinglePropertyView | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h | The single property view allows you to display the value of an object's property. | ScriptableEditorWidgets | class USinglePropertyView : public [UPropertyViewBase](API\Editor\ScriptableEditorWidgets\Components\UPropertyViewBase) | [] |
FScriptableEditorWidgetsModule::ShutdownModule | /Engine/Source/Editor/ScriptableEditorWidgets/Public/ScriptableEditorWidgetsModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | ScriptableEditorWidgets | virtual void ShutdownModule() | [] |
FScriptableEditorWidgetsModule::StartupModule | /Engine/Source/Editor/ScriptableEditorWidgets/Public/ScriptableEditorWidgetsModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | ScriptableEditorWidgets | virtual void StartupModule() | [] |
FScriptableEditorWidgetsModule | /Engine/Source/Editor/ScriptableEditorWidgets/Public/ScriptableEditorWidgetsModule.h | ScriptableEditorWidgets | class FScriptableEditorWidgetsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
FAcquiredResources::Add | /Engine/Source/Editor/Sequencer/Public/AcquiredResources.h | Add an acquired resource to this container by providing its releaser function | Sequencer | template<typename T> void Add ( T && InReleaser ) | [] |
FAcquiredResources::Add | /Engine/Source/Editor/Sequencer/Public/AcquiredResources.h | Add a named resource to this container by providing its releaser function | Sequencer | template<typename T> void Add ( [FName](API\Runtime\Core\UObject\FName) InIdentifier, T && InReleaser ) | [] |
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