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SSceneOutlinerTreeRow::OnMouseButtonUp
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SeeSWidget::OnMouseButtonUpWhether the event was handled along with possible requests for the system to take action.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SSceneOutlinerTreeRow::OnPaint
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
SceneOutliner
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem...
[]
SSceneOutlinerTreeRow::Tick
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
SceneOutliner
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SSceneOutlinerTreeRow
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Widget that represents a row in the outliner's tree control. Generates widgets for each column on demand.
SceneOutliner
class SSceneOutlinerTreeRow : public [SMultiColumnTableRow< FSceneOutlinerTreeItemPtr >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow)
[]
SSceneOutlinerTreeView::Construct
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Construct this widget
SceneOutliner
void Construct ( const [FArguments](API\Editor\UnrealEd\Editor\SListView\FArguments) & InArgs, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) > Owner )
[]
SSceneOutlinerTreeView::FlashHighlightOnItem
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
void FlashHighlightOnItem ( FSceneOutlinerTreeItemPtr FlashHighlightOnItem )
[]
SSceneOutlinerTreeView::GetOutlinerPtr
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) > & GetOutlinerPtr()
[]
SSceneOutlinerTreeView::OnDragLeave
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called during drag and drop when the drag leaves a widget.
SceneOutliner
virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerTreeView::OnDragOver
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerTreeView::OnDrop
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSceneOutlinerTreeView
/Engine/Source/Editor/SceneOutliner/Public/SOutlinerTreeView.h
SceneOutliner
class SSceneOutlinerTreeView : public [STreeView< FSceneOutlinerTreeItemPtr >](API\Editor\UnrealEd\STreeView)
[]
SSocketChooserPopup::ChooseSocket
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Select an item
SceneOutliner
void ChooseSocket ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSocketInfo](API\Editor\SceneOutliner\SSocketChooserPopup\FSocketInfo) > SocketInfo )
[]
SSocketChooserPopup::Construct
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
void Construct ( const [FArguments](API\Editor\SceneOutliner\SSocketChooserPopup\FArguments) & InArgs )
[]
SSocketChooserPopup::FArguments::OnSocketChosen
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Called when the text is chosen.
SceneOutliner
WidgetArgsType & OnSocketChosen &40; const FOnSocketChosen & InDelegate &41;
[]
SSocketChooserPopup::FArguments::ProvideNoSocketOption
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Control if the 'none' socket is shown
SceneOutliner
WidgetArgsType & ProvideNoSocketOption &40; bool InArg &41;
[]
SSocketChooserPopup::FArguments::SceneComponent
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
A component that contains sockets
SceneOutliner
WidgetArgsType & SceneComponent &40; USceneComponent &42; InArg &41;
[]
SSocketChooserPopup::FArguments::FArguments
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
struct FArguments : public [TSlateBaseNamedArgs< SSocketChooserPopup >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnSocketChosen
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
typedef TBaseDelegate_OneParam< void, [FName](API\Runtime\Core\UObject\FName) > FOnSocketChosen
[]
SSocketChooserPopup::FSocketInfo::Make
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
static TSharedRef< FSocketInfo > Make &40; FComponentSocketDescription Description &41;
[]
SSocketChooserPopup::FSocketInfo::FSocketInfo
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
FSocketInfo &40; FComponentSocketDescription InDescription &41;
[]
FSocketInfo
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Info about one socket
SceneOutliner
struct FSocketInfo
[ { "type": "FComponentSocke...", "name": "Description", "description": "" }, { "type": "FBasicStringFil...", "name": "FilterContext", "description": "Cached filter context for faster comparison" } ]
SSocketChooserPopup::HandleSearchTextChanged
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
void HandleSearchTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InText )
[]
SSocketChooserPopup::HasKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Checks to see if this widget currently has the keyboard focus True if this widget has keyboard focus
SceneOutliner
virtual bool HasKeyboardFocus() const
[]
SSocketChooserPopup::MakeItemWidget
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Called to create a widget for each socket
SceneOutliner
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeItemWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSocketInfo](API\Editor\SceneOutliner\SSocketChooserPopup\FSocketInfo) > SocketInfo, const [TSharedRef](API\Runtime\Core\Templates\TSharedR...
[]
SSocketChooserPopup::OnFocusReceived
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
KEY INPUT Called when focus is given to this widget. This event does not bubble. Returns whether the event was handled, along with other possible actions
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SSocketChooserPopup::OnKeyDown
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
WidgetArgsType
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
typedef FArguments WidgetArgsType
[]
SSocketChooserPopup::SupportsKeyboardFocus
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
SceneOutliner
virtual bool SupportsKeyboardFocus() const
[]
SSocketChooserPopup::SelectedSocket
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
Called when item is selected
SceneOutliner
void SelectedSocket ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSocketInfo](API\Editor\SceneOutliner\SSocketChooserPopup\FSocketInfo) > SocketInfo, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectType )
[]
SSocketChooserPopup::Tick
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SWidgetinterface
SceneOutliner
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SSocketChooserPopup
/Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h
SceneOutliner
class SSocketChooserPopup : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TArray<TShared...", "name": "FilteredSockets", "description": "Filtered list of sockets" }, { "type": "FOnSocketChosen", "name": "OnSocketChosen", "description": "Delegate to call when OK button is pressed" }, { "type": "TWeakObjectPtr<...", "name": "SceneComponent...
SVisibilityWidget::Construct
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Construct this widget
SceneOutliner
void Construct ( const [FArguments](API\Editor\SceneOutliner\SVisibilityWidget\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FSceneOutlinerGutter](API\Editor\SceneOutliner\FSceneOutlinerGutter) > InWeakColumn, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISceneOutliner](API\Editor\SceneOu...
[]
WidgetArgsType
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
typedef FArguments WidgetArgsType
[]
SVisibilityWidget::FArguments::FArguments
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
FArguments&40;&41;
[]
SVisibilityWidget::GetBrush
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Get the brush for this widget
SceneOutliner
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetBrush() const
[]
FArguments
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
struct FArguments : public [TSlateBaseNamedArgs< SVisibilityWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SVisibilityWidget::GetForegroundColor
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
the Foreground color that this widget sets; unset options if the widget does not set a foreground color
SceneOutliner
virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
[]
SVisibilityWidget::HandleClick
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
SceneOutliner
[FReply](API\Runtime\SlateCore\Input\FReply) HandleClick()
[]
SVisibilityWidget::IsEnabled
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Returns whether the widget is enabled or not
SceneOutliner
virtual bool IsEnabled() const
[]
SVisibilityWidget::IsVisible
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Check if our wrapped tree item is visible
SceneOutliner
bool IsVisible() const
[]
SVisibilityWidget::IsVisible
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Check if the specified item is visible
SceneOutliner
static bool IsVisible ( const FSceneOutlinerTreeItemPtr & Item, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneOutlinerGutter](API\Editor\SceneOutliner\FSceneOutlinerGutter) > & Column )
[]
SVisibilityWidget::OnDragDetected
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Start a new drag/drop operation for this widget
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SVisibilityWidget::OnDragEnter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
If a visibility drag drop operation has entered this widget, set its item to the new visibility state
SceneOutliner
virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SVisibilityWidget::OnMouseButtonDoubleClick
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
SVisibilityWidget::OnMouseButtonDown
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Called when the mouse button is pressed down on this widget
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SVisibilityWidget::OnMouseButtonUp
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Process a mouse up message
SceneOutliner
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SVisibilityWidget::OnMouseCaptureLost
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Called when this widget had captured the mouse, but that capture has been revoked for some reason.
SceneOutliner
virtual void OnMouseCaptureLost ( const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent )
[]
SVisibilityWidget::OnSetItemVisibility
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Called when visibility change happens on an Item.
SceneOutliner
virtual void OnSetItemVisibility ( [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const bool bNewVisibility )
[]
SVisibilityWidget::ShouldPropagateVisibilityChangeOnChildren
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Whether visibility change should propagate down to children.
SceneOutliner
virtual bool ShouldPropagateVisibilityChangeOnChildren() const
[]
SVisibilityWidget::SetIsVisible
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Set the item this widget is responsible for to be hidden or shown
SceneOutliner
void SetIsVisible ( const bool bVisible )
[]
SVisibilityWidget
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h
Widget responsible for managing the visibility for a single item
SceneOutliner
class SVisibilityWidget : public [SImage](API\Runtime\SlateCore\Widgets\Images\SImage)
[ { "type": "constFSlateBru...", "name": "NotVisibleHoveredBrush", "description": "" }, { "type": "constFSlateBru...", "name": "NotVisibleNotHoveredBrush", "description": "" }, { "type": "constSTableRow...", "name": "Row", "description": "Weak pointer back to the row" }, ...
TreeItemTextFilter
/Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h
SceneOutliner
typedef [TTextFilter](API\Runtime\Core\Misc\TTextFilter)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & > TreeItemTextFilter
[]
TSceneOutlinerFilter::GetInteractiveState
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Check if an item should be interactive according to this filter. Default behavior just checks if it passes the filter or not.
SceneOutliner
virtual bool GetInteractiveState ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const
[]
TSceneOutlinerFilter::GetInteractiveStateImpl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
If not overriden will just default to testing against PassesFilter.
SceneOutliner
virtual bool GetInteractiveStateImpl ( const T & InItem ) const
[]
TSceneOutlinerFilter::PassesFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Check whether the specified item passes our filter
SceneOutliner
virtual bool PassesFilter ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & InItem ) const
[]
TSceneOutlinerFilter::PassesFilterImpl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
virtual bool PassesFilterImpl ( const T & InItem ) const
[]
TSceneOutlinerFilter::TSceneOutlinerFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
TSceneOutlinerFilter ( [EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour )
[]
TSceneOutlinerFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Outliner filter which will be applied on items which match the specified type
SceneOutliner
template<class T> struct TSceneOutlinerFilter : public [FSceneOutlinerFilter](API\Editor\SceneOutliner\FSceneOutlinerFilter)
[]
TSceneOutlinerPredicateFilter::GetInteractiveStateImpl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
If not overriden will just default to testing against PassesFilter.
SceneOutliner
virtual bool GetInteractiveStateImpl ( const T & InItem ) const
[]
TSceneOutlinerPredicateFilter::PassesFilterImpl
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
virtual bool PassesFilterImpl ( const T & InItem ) const
[]
TFilterPredicate
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
typedef typename T::FFilterPredicate TFilterPredicate
[]
TSceneOutlinerPredicateFilter::TSceneOutlinerPredicateFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
TSceneOutlinerPredicateFilter ( [TFilterPredicate](API\Editor\SceneOutliner\TSceneOutlinerPredicateFilter\TFilterPredicate) InFilterPred, [FSceneOutlinerFilter::EDefaultBehaviour](API\Editor\SceneOutliner\FSceneOutlinerFilter\EDefaultBehaviour) InDefaultBehaviour, [TInteractivePredicate](API\Editor\SceneOutliner\TScene...
[]
TSceneOutlinerPredicateFilter
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
Predicate based filter for the outliner
SceneOutliner
template<class T> struct TSceneOutlinerPredicateFilter : public [TSceneOutlinerFilter< T >](API\Editor\SceneOutliner\TSceneOutlinerFilter)
[ { "type": "TFilterPredicat...", "name": "FilterPred", "description": "Predicate used to filter tree items" }, { "type": "TInteractivePre...", "name": "InteractivePred", "description": "" } ]
USceneOutlinerMenuContext::USceneOutlinerMenuContext
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerMenuContext.h
SceneOutliner
USceneOutlinerMenuContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USceneOutlinerMenuContext
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerMenuContext.h
SceneOutliner
class USceneOutlinerMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bRepresentingGameWorld", "description": "" }, { "type": "bool", "name": "bRepresentingPartitionedWorld", "description": "" }, { "type": "bool", "name": "bShowParentTree", "description": "" }, { "type": "int32", "name": "NumPinnedItem...
FOnPropertyValueChanged
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
Sets a delegate called when the property value changes
ScriptableEditorWidgets
class FOnPropertyValueChanged
[]
UDetailsView::GetIsPropertyVisible
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
ScriptableEditorWidgets
virtual bool GetIsPropertyVisible ( const [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const
[]
UDetailsView::GetIsRowVisible
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
ScriptableEditorWidgets
virtual bool GetIsRowVisible ( [FName](API\Runtime\Core\UObject\FName) InRowName, [FName](API\Runtime\Core\UObject\FName) InParentName ) const
[]
UDetailsView::IsRowVisibilityFiltered
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
ScriptableEditorWidgets
virtual bool IsRowVisibilityFiltered() const
[]
TInteractivePredicate
/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h
SceneOutliner
typedef typename T::FInteractivePredicate TInteractivePredicate
[]
UDetailsView::NotifyPostChange
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
ScriptableEditorWidgets
virtual void NotifyPostChange ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyThatChanged )
[]
UDetailsView::PostEditChangeProperty
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
Called when a property on this object has been modified externally
ScriptableEditorWidgets
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UDetailsView::ReleaseSlateResources
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
ScriptableEditorWidgets
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UDetailsView::ToggleShowingOnlyAllowedProperties
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
ScriptableEditorWidgets
void ToggleShowingOnlyAllowedProperties()
[]
UDetailsView
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h
The details view allows you to display the value of an object properties.
ScriptableEditorWidgets
class UDetailsView : public [UPropertyViewBase](API\Editor\ScriptableEditorWidgets\Components\UPropertyViewBase), public [FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook)
[ { "type": "bool", "name": "bAllowFavoriteSystem", "description": "If false, the current properties editor will never display the favorite system" }, { "type": "bool", "name": "bAllowFiltering", "description": "True if we allow filtering through search and the filter dropdown menu." }, ...
UPropertyViewBase::GetDisplayWidget
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder) > GetDisplayWidget() const
[]
UPropertyViewBase::BuildContentWidget
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
virtual void BuildContentWidget()
[]
UPropertyViewBase::GetObject
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject() const
[]
UPropertyViewBase::GetPaletteCategory
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
Gets the palette category of the widget
ScriptableEditorWidgets
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UPropertyViewBase::OnObjectChanged
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
virtual void OnObjectChanged()
[]
UPropertyViewBase::OnPropertyChangedBroadcast
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
void OnPropertyChangedBroadcast ( [FName](API\Runtime\Core\UObject\FName) PropertyName )
[]
UPropertyViewBase::PostEditChangeProperty
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
Called when a property on this object has been modified externally
ScriptableEditorWidgets
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UPropertyViewBase::PostLoad
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
ScriptableEditorWidgets
virtual void PostLoad()
[]
UPropertyViewBase::RebuildWidget
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
ScriptableEditorWidgets
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UPropertyViewBase::ReleaseSlateResources
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UPropertyViewBase::SetObject
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
ScriptableEditorWidgets
void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewObject )
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UPropertyViewBase
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h
Base of property view allows you to display the value of an object properties.
ScriptableEditorWidgets
class UPropertyViewBase : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "bool", "name": "bAutoLoadAsset", "description": "Load the object (if it's an asset) when the widget is created." }, { "type": "TSoftObjectPtr<...", "name": "Object", "description": "The object to view." }, { "type": "FOnPropertyValu...", "name": "OnPropertyChanged"...
USinglePropertyView::GetNameOverride
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
ScriptableEditorWidgets
[FText](API\Runtime\Core\Internationalization\FText) GetNameOverride() const
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USinglePropertyView::GetPropertyName
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
ScriptableEditorWidgets
[FName](API\Runtime\Core\UObject\FName) GetPropertyName() const
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USinglePropertyView::PostEditChangeProperty
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
Called when a property on this object has been modified externally
ScriptableEditorWidgets
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
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USinglePropertyView::ReleaseSlateResources
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
ScriptableEditorWidgets
virtual void ReleaseSlateResources ( bool bReleaseChildren )
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USinglePropertyView::SetNameOverride
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
ScriptableEditorWidgets
void SetNameOverride ( [FText](API\Runtime\Core\Internationalization\FText) NewPropertyName )
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USinglePropertyView::SetPropertyName
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
ScriptableEditorWidgets
void SetPropertyName ( [FName](API\Runtime\Core\UObject\FName) NewPropertyName )
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USinglePropertyView
/Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/SinglePropertyView.h
The single property view allows you to display the value of an object's property.
ScriptableEditorWidgets
class USinglePropertyView : public [UPropertyViewBase](API\Editor\ScriptableEditorWidgets\Components\UPropertyViewBase)
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FScriptableEditorWidgetsModule::ShutdownModule
/Engine/Source/Editor/ScriptableEditorWidgets/Public/ScriptableEditorWidgetsModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
ScriptableEditorWidgets
virtual void ShutdownModule()
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FScriptableEditorWidgetsModule::StartupModule
/Engine/Source/Editor/ScriptableEditorWidgets/Public/ScriptableEditorWidgetsModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
ScriptableEditorWidgets
virtual void StartupModule()
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FScriptableEditorWidgetsModule
/Engine/Source/Editor/ScriptableEditorWidgets/Public/ScriptableEditorWidgetsModule.h
ScriptableEditorWidgets
class FScriptableEditorWidgetsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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FAcquiredResources::Add
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Add an acquired resource to this container by providing its releaser function
Sequencer
template<typename T> void Add ( T && InReleaser )
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FAcquiredResources::Add
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Add a named resource to this container by providing its releaser function
Sequencer
template<typename T> void Add ( [FName](API\Runtime\Core\UObject\FName) InIdentifier, T && InReleaser )
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