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FAcquiredResources::operator=
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Sequencer
[FAcquiredResources](API\Editor\Sequencer\FAcquiredResources) & operator= ( const [FAcquiredResources](API\Editor\Sequencer\FAcquiredResources) & )
[]
FAcquiredResources::operator=
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Sequencer
[FAcquiredResources](API\Editor\Sequencer\FAcquiredResources) & operator= ( [FAcquiredResources](API\Editor\Sequencer\FAcquiredResources) && )
[]
FAcquiredResources::Release
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Release all acquired resources in reverse order
Sequencer
void Release()
[]
FAcquiredResources::Release
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Release the resource(s) that correspond to the specified identifier
Sequencer
void Release ( [FName](API\Runtime\Core\UObject\FName) InIdentifier )
[]
FAcquiredResources::FAcquiredResources
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Default construction
Sequencer
FAcquiredResources()
[]
FAcquiredResources::FAcquiredResources
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Copy construction is disabled
Sequencer
FAcquiredResources ( const [FAcquiredResources](API\Editor\Sequencer\FAcquiredResources) & )
[]
FAcquiredResources::FAcquiredResources
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Move construction/assignment implies a transfer of ownership of the acquired resources
Sequencer
FAcquiredResources ( [FAcquiredResources](API\Editor\Sequencer\FAcquiredResources) && )
[]
FAcquiredResources::~FAcquiredResources
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Destructor that releases any acquired resources
Sequencer
~FAcquiredResources()
[]
FAcquiredResources
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h
Helper class that automates releasing of acquired resources
Sequencer
class FAcquiredResources
[]
FAddKeyOperation::Commit
/Engine/Source/Editor/Sequencer/Public/SequencerAddKeyOperation.h
Commit this operation by choosing the section(s) to key for each key area, and adding a key at the specified time
Sequencer
void Commit ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer )
[]
FAddKeyOperation::FromKeyAreas
/Engine/Source/Editor/Sequencer/Public/SequencerAddKeyOperation.h
Construct an operation from some key areas on a track.
Sequencer
static [FAddKeyOperation](API\Editor\Sequencer\FAddKeyOperation) FromKeyAreas ( [ISequencerTrackEditor](API\Editor\Sequencer\ISequencerTrackEditor) * TrackEditor, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IKeyArea](API\Editor\Sequencer\IKeyArea) >>...
[]
FAddKeyOperation::FromNode
/Engine/Source/Editor/Sequencer/Public/SequencerAddKeyOperation.h
Construct an operation from a single display node. Every key area underneath this node will receive keys.
Sequencer
static [FAddKeyOperation](API\Editor\Sequencer\FAddKeyOperation) FromNode ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) > InModel )
[]
FAddKeyOperation::FromNodes
/Engine/Source/Editor/Sequencer/Public/SequencerAddKeyOperation.h
Construct an operation from any set of display nodes. Each node in the set will receive keys for all decendant key areas.
Sequencer
static [FAddKeyOperation](API\Editor\Sequencer\FAddKeyOperation) FromNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [TWeakViewModelPtr](API\Editor\SequencerCore\TWeakViewModelPtr)< [IOutlinerExtension](API\Editor\SequencerCore\MVVM\Extensions\IOutlinerExtension) >> & InModels )
[]
FAddKeyOperation
/Engine/Source/Editor/Sequencer/Public/SequencerAddKeyOperation.h
No constructors are accessible with public or protected access.
Sequencer
struct FAddKeyOperation
[]
FAnimatedPropertyKey::FromObjectType
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
Sequencer
static [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) FromObjectType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class )
[]
FAnimatedPropertyKey::FromProperty
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
Sequencer
static [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) FromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property )
[]
FAnimatedPropertyKey::FromPropertyType
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
Sequencer
static [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) FromPropertyType ( [TSubclassOfField](API\Runtime\CoreUObject\Templates\TSubclassOfField)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) > PropertyType )
[]
FAnimatedPropertyKey::FromPropertyTypeName
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
Sequencer
static [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) FromPropertyTypeName ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName )
[]
FAnimatedPropertyKey::FromStructType
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
Sequencer
static [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) FromStructType ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct )
[]
FAnimatedPropertyKey::FromStructType
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
Sequencer
static [FAnimatedPropertyKey](API\Editor\Sequencer\FAnimatedPropertyKey) FromStructType ( [FName](API\Runtime\Core\UObject\FName) StructName )
[]
FAnimatedPropertyKey
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h
No constructors are accessible with public or protected access.
Sequencer
struct FAnimatedPropertyKey
[ { "type": "FName", "name": "ObjectTypeName", "description": "The name of the type of object that can be animated inside the property (i.e. the name of the struct or object forFStructPropertyorFObjectProperty)." }, { "type": "FName", "name": "PropertyTypeName", "description": "The name of...
FBuildEditWidgetParams::FBuildEditWidgetParams
/Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h
Sequencer
FBuildEditWidgetParams()
[]
FBuildEditWidgetParams
/Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h
Data structure containing information required to build an edit widget
Sequencer
struct FBuildEditWidgetParams
[ { "type": "TAttribute< boo...", "name": "NodeIsHovered", "description": "Attribute that specifies when the node relating to this edit widget is hovered" }, { "type": "int32", "name": "RowIndex", "description": "Indexof current track row" }, { "type": "int32", "name": "TrackIn...
FCanKeyPropertyParams::FindPropertyContainer
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Sequencer
const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * FindPropertyContainer ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * ForProperty ) const
[]
FCanKeyPropertyParams::FCanKeyPropertyParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Creates new can key property parameters.
Sequencer
FCanKeyPropertyParams ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InPropertyPath )
[]
FCanKeyPropertyParams::FCanKeyPropertyParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Creates new can key property parameters.
Sequencer
FCanKeyPropertyParams ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InObjectClass, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & InPropertyHandle )
[]
FCanKeyPropertyParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Parameters for determining if a property can be keyed.
Sequencer
struct FCanKeyPropertyParams
[ { "type": "constUClass&#...", "name": "ObjectClass", "description": "The class of the object which has the property to be keyed." }, { "type": "FPropertyPath", "name": "PropertyPath", "description": "A path of properties to get from the root object to the property to be keyed." } ]
FContextMenuSuppressor::FContextMenuSuppressor
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
FContextMenuSuppressor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSequencerTimeSliderController](API\Editor\Sequencer\FSequencerTimeSliderController) > InTimeSliderController )
[]
FContextMenuSuppressor::FContextMenuSuppressor
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
FContextMenuSuppressor &40; const FContextMenuSuppressor & &41;
[]
FContextMenuSuppressor::~FContextMenuSuppressor
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
~FContextMenuSuppressor()
[]
FKeyAreaElement
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Sequencer
struct FKeyAreaElement
[ { "type": "FGeometry", "name": "KeyAreaGeometry", "description": "" }, { "type": "TArray<TShared...", "name": "KeyAreas", "description": "" }, { "type": "EType", "name": "Type", "description": "" } ]
FExtendKeyMenuParams
/Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h
Utility struct representing a number of selected keys on a single channel
Sequencer
struct FExtendKeyMenuParams
[ { "type": "FMovieSceneChan...", "name": "Channel", "description": "The channel on which the keys reside" }, { "type": "TArray<FKeyHan...", "name": "Handles", "description": "An array of key handles to operante on" }, { "type": "TWeakObjectPtr<...", "name": "Section", "des...
EType
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Whether this layout element pertains to one or multiple key areas
Sequencer
enum EType { Single, Group, }
[]
FKeyOperation::ApplyDefault
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Apply this operation
Sequencer
void ApplyDefault ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer ) const
[]
FKeyOperation::ApplyOperations
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Apply a specific set of section operations
Sequencer
static void ApplyOperations ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeySectionOperation](API\Editor\Sequencer\FKeySectionOperation) > InOperations, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBindingID, [ISequencer](API\Editor\...
[]
CallbackType
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Sequencer
typedef void([UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) *, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeySectionOperation](API\Editor\Sequencer\FKeySectionOperation) >) CallbackType
[]
FContextMenuSuppressor
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
struct FContextMenuSuppressor
[]
FKeyOperation::InitializeOperation
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Called before this operation is applied - intializes the sections and adds them to the transaction buffer
Sequencer
void InitializeOperation ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime )
[]
FKeyOperation::IterateOperations
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Iterate all the individual operations
Sequencer
void IterateOperations ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [CallbackType](API\Editor\Sequencer\FKeyOperation\CallbackType) > Callback ) const
[]
FKeyOperation::Populate
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
This channel may or may not be used for the final operation depending on the result of ChooseOperation()
Sequencer
void Populate ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * InTrack, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > InSection, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IKeyArea](API\Editor\Sequencer\IKeyArea) > InKeyArea ...
[]
FKeyOperation
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Structure defining an opeartion that should add keys to a track
Sequencer
struct FKeyOperation
[]
FKeyPropertyParams::FKeyPropertyParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Creates new key property parameters for a manually triggered property change.
Sequencer
FKeyPropertyParams ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > InObjectsToKey, const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InPropertyPath, ESequencerKeyMode InKeyMode )
[]
FKeyPropertyParams::FKeyPropertyParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Creates new key property parameters from an actual property change notification with a property handle.
Sequencer
FKeyPropertyParams ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > InObjectsToKey, const [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & InPropertyHandle, ESequencerKeyMode InKeyMode )
[]
FKeyPropertyParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Parameters for keying a property.
Sequencer
struct FKeyPropertyParams
[ { "type": "const ESequence...", "name": "KeyMode", "description": "Keyframing params" }, { "type": "constTArray<U...", "name": "ObjectsToKey", "description": "An array of the objects who's property will be keyed." }, { "type": "FPropertyPath", "name": "PropertyPath", "des...
FKeyPropertyResult::FKeyPropertyResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
FKeyPropertyResult()
[]
FKeyPropertyResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Result of keying
Sequencer
struct FKeyPropertyResult
[ { "type": "bool", "name": "bHandleCreated", "description": "Was a handle/binding created?" }, { "type": "bool", "name": "bKeyCreated", "description": "Was a key created?" }, { "type": "bool", "name": "bTrackCreated", "description": "Was a track created?" }, { "typ...
FKeySectionOperation::Apply
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Default application function that adds keys to the section by calling IKeyArea->AddOrUpdateKey on each channel
Sequencer
void Apply ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InKeyTime, [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer ) const
[]
FKeySectionOperation
/Engine/Source/Editor/Sequencer/Public/SequencerKeyParams.h
Structure defining a section that needs to be keyed by specific channels
Sequencer
struct FKeySectionOperation
[ { "type": "TArray<TShared...", "name": "KeyAreas", "description": "The key areas defining the channels to key" }, { "type": "TSharedPtr<ISe...", "name": "Section", "description": "The section to add keys to" } ]
FActorBindingsDataChanged
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FActorBindingsDataChanged
[]
FLevelEditorSequencerBindingData::GetIsPropertyBound
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
bool GetIsPropertyBound ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< FSequencer > Sequencer, const struct [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & )
[]
FPropertyBindingsDataChanged
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FPropertyBindingsDataChanged
[]
FLevelEditorSequencerBindingData::GetLevelSequencesForActor
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[FString](API\Runtime\Core\Containers\FString) GetLevelSequencesForActor ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< FSequencer > Sequencer, const [AActor](API\Runtime\Engine\GameFramework\AActor) * )
[]
FLevelEditorSequencerBindingData::OnActorBindingsDataChanged
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[FActorBindingsDataChanged](API\Editor\Sequencer\FLevelEditorSequencerBindingData\FActorBindingsDataChanged) & OnActorBindingsDataChanged()
[]
FLevelEditorSequencerBindingData::OnPropertyBindingsDataChanged
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[FPropertyBindingsDataChanged](API\Editor\Sequencer\FLevelEditorSequencerBindingData\FPropertyBinding-) & OnPropertyBindingsDataChanged()
[]
FLevelEditorSequencerBindingData::FLevelEditorSequencerBindingData
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
FLevelEditorSequencerBindingData()
[]
FLevelEditorSequencerBindingData
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
class FLevelEditorSequencerBindingData : public [TSharedFromThis< FLevelEditorSequencerBindingData >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "bool", "name": "bActorBindingsDirty", "description": "" }, { "type": "bool", "name": "bPropertyBindingsDirty", "description": "" } ]
FLevelEditorSequencerIntegrationOptions::FLevelEditorSequencerIntegrationOptions
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
FLevelEditorSequencerIntegrationOptions()
[]
FLevelEditorSequencerIntegrationOptions
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
struct FLevelEditorSequencerIntegrationOptions
[ { "type": "bool: 1", "name": "bActivateSequencerEdMode", "description": "" }, { "type": "bool: 1", "name": "bAttachOutlinerColumns", "description": "" }, { "type": "bool: 1", "name": "bForceRefreshDetails", "description": "" }, { "type": "bool: 1", "name":...
FLevelEditorSequencerIntegration::AddSequencer
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
void AddSequencer ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer, const [FLevelEditorSequencerIntegrationOptions](API\Editor\Sequencer\FLevelEditorSequencerIntegration-) & Options )
[]
FLevelEditorSequencerIntegration::CreateSequencerInfoColumn
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > CreateSequencerInfoColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) const
[]
FLevelEditorSequencerIntegration::CreateSequencerSpawnableColumn
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > CreateSequencerSpawnableColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) const
[]
FOnSequencersChanged
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
typedef TMulticastDelegate_NoParams< void > FOnSequencersChanged
[]
FLevelEditorSequencerIntegration::Get
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
static [FLevelEditorSequencerIntegration](API\Editor\Sequencer\FLevelEditorSequencerIntegration) & Get()
[]
FLevelEditorSequencerIntegration::GetOnSequencersChanged
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[FOnSequencersChanged](API\Editor\Sequencer\FLevelEditorSequencerIntegration\FOnSequencersChanged) & GetOnSequencersChanged()
[]
FLevelEditorSequencerIntegration::GetSequencers
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > > GetSequencers()
[]
FLevelEditorSequencerIntegration::Initialize
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
void Initialize ( const [FLevelEditorSequencerIntegrationOptions](API\Editor\Sequencer\FLevelEditorSequencerIntegration-) & Options )
[]
FLevelEditorSequencerIntegration::OnSequencerReceivedFocus
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
void OnSequencerReceivedFocus ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FLevelEditorSequencerIntegration::RemoveSequencer
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
Sequencer
void RemoveSequencer ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FLevelEditorSequencerIntegration
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h
No destructors are accessible with public or protected access.
Sequencer
class FLevelEditorSequencerIntegration
[]
FMovieSceneOutlinerColumn::CreateColumnWidget
/Engine/Source/Editor/Sequencer/Public/MovieSceneOutlinerColumn.h
Gets the widget created for each item within the SOutlinerView, column widgets must be fixed width
Sequencer
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateColumnWidget ( [UE::Sequencer::TViewModelPtr](API\Editor\SequencerCore\TViewModelPtr)< [UE::Sequencer::IOutlinerExtension](API\Editor\SequencerCore\MVVM\Extensions\IOutlinerExtension) > InOutlinerExtension ) co...
[]
FMovieSceneOutlinerColumn::SupportsSequence
/Engine/Source/Editor/Sequencer/Public/MovieSceneOutlinerColumn.h
Gets whether or not this column is supported by a given Sequencer
Sequencer
virtual bool SupportsSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const
[]
FMovieSceneOutlinerColumn::~FMovieSceneOutlinerColumn
/Engine/Source/Editor/Sequencer/Public/MovieSceneOutlinerColumn.h
Destructor
Sequencer
virtual ~FMovieSceneOutlinerColumn()
[]
FMovieSceneOutlinerColumn::FMovieSceneOutlinerColumn
/Engine/Source/Editor/Sequencer/Public/MovieSceneOutlinerColumn.h
Constructor
Sequencer
FMovieSceneOutlinerColumn()
[]
FMovieSceneOutlinerColumn
/Engine/Source/Editor/Sequencer/Public/MovieSceneOutlinerColumn.h
Base class for handling creation of outliner column widgets, column settings, and column properties.
Sequencer
class FMovieSceneOutlinerColumn : public [ISequencerOutlinerColumn](API\Editor\SequencerCore\ISequencerOutlinerColumn)
[]
FMovieScenePasteBindingsParams::FMovieScenePasteBindingsParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteBindingsParams ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & InBindings, [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * InParentFolder, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneF...
[]
FMovieScenePasteBindingsParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Paste bindings params
Sequencer
struct FMovieScenePasteBindingsParams
[ { "type": "bool", "name": "bDuplicateExistingActors", "description": "" }, { "type": "TArray<FMovieS...", "name": "Bindings", "description": "" }, { "type": "TArray<TObject...", "name": "Folders", "description": "" }, { "type": "TObjectPtr<UMo...", "name": "Pa...
FMovieScenePasteFoldersParams::FMovieScenePasteFoldersParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteFoldersParams()
[]
FMovieScenePasteFoldersParams::FMovieScenePasteFoldersParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteFoldersParams ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * InParentFolder )
[]
FMovieScenePasteFoldersParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Paste folders params
Sequencer
struct FMovieScenePasteFoldersParams
[ { "type": "TObjectPtr<UMo...", "name": "ParentFolder", "description": "" }, { "type": "TObjectPtr<UMo...", "name": "Sequence", "description": "" } ]
FMovieScenePasteSectionsParams::FMovieScenePasteSectionsParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteSectionsParams()
[]
FMovieScenePasteSectionsParams::FMovieScenePasteSectionsParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteSectionsParams ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > & InTracks, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InTrackRowIndices, [FFrameTime](API\Runtime\Core\Misc\FFrameTime) InTime )
[]
FMovieScenePasteSectionsParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Paste sections params
Sequencer
struct FMovieScenePasteSectionsParams
[ { "type": "FFrameTime", "name": "Time", "description": "" }, { "type": "TArray< int32 >", "name": "TrackRowIndices", "description": "" }, { "type": "TArray<TObject...", "name": "Tracks", "description": "" } ]
FMovieScenePasteTracksParams::FMovieScenePasteTracksParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteTracksParams()
[]
FMovieScenePasteTracksParams::FMovieScenePasteTracksParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
FMovieScenePasteTracksParams ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence, const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & InBindings, [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * InP...
[]
FMovieScenePasteTracksParams
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Paste tracks params
Sequencer
struct FMovieScenePasteTracksParams
[ { "type": "TArray<FMovieS...", "name": "Bindings", "description": "" }, { "type": "TArray<TObject...", "name": "Folders", "description": "" }, { "type": "TObjectPtr<UMo...", "name": "ParentFolder", "description": "" }, { "type": "TObjectPtr<UMo...", "name": "S...
FMovieSceneSequenceEditor::Find
/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Attempt to find a sequence editor for the specified sequence The sequence editor ptr, or null if one is not available for the specified type of sequence
Sequencer
static [FMovieSceneSequenceEditor](API\Editor\Sequencer\FMovieSceneSequenceEditor) * Find ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence )
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FMovieSceneSequenceEditor::FindDirectorBlueprint
/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Access the director blueprint for the specified sequence The sequence's director blueprint or nullptr if it does not have one (or cannot)
Sequencer
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * FindDirectorBlueprint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence ) const
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FMovieSceneSequenceEditor::GetOrCreateDirectorBlueprint
/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Access the director blueprint for the specified sequence The sequence's director blueprint or nullptr if it does not have one (or cannot)
Sequencer
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetOrCreateDirectorBlueprint ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * Sequence ) const
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FMovieSceneSequenceEditor::SupportsEvents
/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Check whether the specified sequence supports events
Sequencer
bool SupportsEvents ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const
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FMovieSceneSequenceEditor::~FMovieSceneSequenceEditor
/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Sequencer
virtual ~FMovieSceneSequenceEditor()
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FMovieSceneSequenceEditor
/Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h
Sequencer
struct FMovieSceneSequenceEditor
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FMovieSceneTrackEditor::AddTrack
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Add a new track to the sequence.
Sequencer
virtual [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * AddTrack ( [UMovieScene](API\Runtime\MovieScene\UMovieScene) * FocusedMovieScene, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectHandle, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UMovieSceneTrack](API\Runtime\MovieScene...
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FMovieSceneTrackEditor::AnimatablePropertyChanged
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
void AnimatablePropertyChanged ( FOnKeyProperty OnKeyProperty )
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FMovieSceneTrackEditor::BeginKeying
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Initiate keying when there is more than one object to key (ie. drag and drop assets). This will allow for different behaviors, ie. keying all at the current time or keying one after the other.
Sequencer
static void BeginKeying ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InFrameNumber )
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FMovieSceneTrackEditor::BindCommands
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Allows the track editors to bind commands.
Sequencer
virtual void BindCommands ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > SequencerCommandBindings )
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bKeying
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Indicates whether we're currently in a keying operation where multiple keys may be created (ie. drag and drop)
Sequencer
static bool bKeying;
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FMovieSceneTrackEditor::BuildAddTrackMenu
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Builds up the sequencer's "Add Track" menu.
Sequencer
virtual void BuildAddTrackMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
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FMovieSceneTrackEditor::BuildObjectBindingEditButtons
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Builds up the object binding edit buttons for the outliner.
Sequencer
virtual void BuildObjectBindingEditButtons ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > EditBox, const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBinding, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass )
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FMovieSceneTrackEditor::BuildObjectBindingTrackMenu
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Builds up the object binding track menu for the outliner.
Sequencer
virtual void BuildObjectBindingTrackMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, const [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > & ObjectBindings, const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ObjectClass )
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FMovieSceneTrackEditor::BuildOutlinerEditWidget
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Builds an edit widget for the outliner nodes which represent tracks which are edited by this editor. The the widget to display in the outliner, or an empty shared ptr if not widget is to be displayed.
Sequencer
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > BuildOutlinerEditWidget ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectBinding, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track, const [FBuildEditWidgetParams](API\Editor\Sequencer\F...
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