className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FMovieSceneTrackEditor::BuildTrackContextMenu | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Builds the context menu for the track. | Sequencer | virtual void BuildTrackContextMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track ) | [] |
FMovieSceneTrackEditor::EndKeying | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | static void EndKeying() | [] | |
FFindOrCreateHandleResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | struct FFindOrCreateHandleResult | [
{
"type": "bool",
"name": "bWasCreated",
"description": ""
},
{
"type": "FGuid",
"name": "Handle",
"description": ""
}
] | |
FMovieSceneTrackEditor::FFindOrCreateMasterTrackResult::FFindOrCreateMasterTrackResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | FFindOrCreateMasterTrackResult&40;&41; | [] | |
FFindOrCreateMasterTrackResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | template<typename TrackClass> struct FFindOrCreateMasterTrackResult | [
{
"type": "bool",
"name": "bWasCreated",
"description": ""
},
{
"type": "TrackClass *...",
"name": "Track",
"description": ""
}
] | |
FMovieSceneTrackEditor::FFindOrCreateRootTrackResult::FFindOrCreateRootTrackResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | FFindOrCreateRootTrackResult&40;&41; | [] | |
FFindOrCreateTrackResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | struct FFindOrCreateTrackResult | [
{
"type": "bool",
"name": "bWasCreated",
"description": ""
},
{
"type": "UMovieSceneTrac...",
"name": "Track",
"description": ""
}
] | |
FFindOrCreateRootTrackResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | template<typename TrackClass> struct FFindOrCreateRootTrackResult | [
{
"type": "bool",
"name": "bWasCreated",
"description": ""
},
{
"type": "TrackClass *...",
"name": "Track",
"description": ""
}
] | |
FMovieSceneTrackEditor::FFindOrCreateTrackResult::FFindOrCreateTrackResult | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | FFindOrCreateTrackResult&40;&41; | [] | |
FMovieSceneTrackEditor::FindOrCreateHandleToObject | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | [FFindOrCreateHandleResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateHandleResult) FindOrCreateHandleToObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool bCreateHandleIfMissing, const [FName](API\Runtime\Core\UObject\FName) & CreatedFolderName ) | [] | |
FMovieSceneTrackEditor::FindOrCreateMasterTrack | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Find or add a track of the specified type in the focused movie scene.
The track results. | Sequencer | template<typename TrackClass> PRAGMA_DISABLE_DEPRECATION_WARNINGS[FFindOrCreateMasterTrackResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateMasterTrackResult)< TrackClass > FindOrCreateMasterTrack() | [] |
FMovieSceneTrackEditor::FindOrCreateRootTrack | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Find or add a track of the specified type in the focused movie scene.
The track results. | Sequencer | template<typename TrackClass> [FFindOrCreateRootTrackResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateRootTrackResult)< TrackClass > FindOrCreateRootTrack() | [] |
FMovieSceneTrackEditor::FindOrCreateTrackForObject | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | [FFindOrCreateTrackResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateTrackResult) FindOrCreateTrackForObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectHandle, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > TrackClass,... | [] | |
FMovieSceneTrackEditor::GetMovieSceneSequence | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | The current movie scene | Sequencer | [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * GetMovieSceneSequence() const | [] |
FMovieSceneTrackEditor::GetFocusedMovieScene | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Gets the currently focused movie scene, if any.
Focused movie scene, or nullptr if no movie scene is focused. | Sequencer | [UMovieScene](API\Runtime\MovieScene\UMovieScene) * GetFocusedMovieScene() const | [] |
FMovieSceneTrackEditor::GetSequencer | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | The sequencer bound to this handler | Sequencer | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > GetSequencer() const | [] |
FMovieSceneTrackEditor::GetTimeForKey | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | The current local time at which we should add a key | Sequencer | [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetTimeForKey() | [] |
FMovieSceneTrackEditor::HandleAssetAdded | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable.
true if we want to consume this asset, false otherwise. | Sequencer | virtual bool HandleAssetAdded ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FGuid](API\Runtime\Core\Misc\FGuid) & TargetObjectGuid ) | [] |
FMovieSceneTrackEditor::MakeSectionInterface | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Called to generate a section layout for a particular section. | Sequencer | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > MakeSectionInterface ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) & SectionObject, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) & Track, [FGuid](API\Runtime\Core... | [] |
NextKeyTime | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | The key time to use during a multi key operation. Only used if bKeying is true | Sequencer | static [TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > NextKeyTime; | [] |
FMovieSceneTrackEditor::OnDrop | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Called when an asset is dropped directly onto a track.
Whether the drop event was handled. | Sequencer | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, const [FSequencerDragDropParams](API\Editor\Sequencer\FSequencerDragDropParams) & DragDropParams ) | [] |
FMovieSceneTrackEditor::OnAllowDrop | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Called when attempting to drop an asset directly onto a track.
Whether the drop event can be handled. | Sequencer | virtual bool OnAllowDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, [FSequencerDragDropParams](API\Editor\Sequencer\FSequencerDragDropParams) & DragDropParams ) | [] |
FMovieSceneTrackEditor::OnInitialize | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Called when the instance of this track editor is initialized | Sequencer | virtual void OnInitialize() | [] |
FMovieSceneTrackEditor::SupportsSequence | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Returns whether a sequence is supported by this tool.
true if the type is supported. | Sequencer | virtual bool SupportsSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const | [] |
FMovieSceneTrackEditor::OnRelease | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Called when the instance of this track editor is released | Sequencer | virtual void OnRelease() | [] |
FMovieSceneTrackEditor::SupportsType | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Returns whether a track class is supported by this tool.
true if the type is supported. | Sequencer | bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > TrackClass ) const | [] |
FMovieSceneTrackEditor::UpdatePlaybackRange | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Sequencer | void UpdatePlaybackRange() | [] | |
FMovieSceneTrackEditor::Tick | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Ticks this tool. | Sequencer | virtual void Tick ( float DeltaTime ) | [] |
FMovieSceneTrackEditor::FMovieSceneTrackEditor | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Constructor | Sequencer | FMovieSceneTrackEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) | [] |
FMovieSceneTrackEditor::~FMovieSceneTrackEditor | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Destructor | Sequencer | virtual ~FMovieSceneTrackEditor() | [] |
FMovieSceneTrackEditor | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h | Base class for handling key and section drawing and manipulation of aUMovieSceneTrackclass. | Sequencer | class FMovieSceneTrackEditor : public [TSharedFromThis< FMovieSceneTrackEditor >](API\Runtime\Core\Templates\TSharedFromThis), public [ISequencerTrackEditor](API\Editor\Sequencer\ISequencerTrackEditor) | [] |
FPropertyChangedParams::GetPropertyPathString | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h | Gets the property path as a period seperated string of property names. | Sequencer | [FString](API\Runtime\Core\Containers\FString) GetPropertyPathString() const | [] |
FPropertyChangedParams::GetPropertyValue | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h | Gets the value of the property that changed. | Sequencer | template<typename ValueType> ValueType GetPropertyValue() const | [] |
FPropertyChangedParams::FPropertyChangedParams | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h | Sequencer | FPropertyChangedParams ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > InObjectsThatChanged, const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InPropertyPath, const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InStructPathToKey, ESequen... | [] | |
FPropertyChangedParams | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h | Parameters for the property changed callback. | Sequencer | class FPropertyChangedParams | [
{
"type": "const ESequence...",
"name": "KeyMode",
"description": "Keyframing params"
},
{
"type": "constTArray<U...",
"name": "ObjectsThatChanged",
"description": "An array of the objects that changed."
},
{
"type": "FPropertyPath",
"name": "PropertyPath",
"description":... |
FSequencerChannelPaintArgs | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Sequencer | struct FSequencerChannelPaintArgs | [
{
"type": "bool",
"name": "bParentEnabled",
"description": ""
},
{
"type": "FSlateWindowEle...",
"name": "DrawElements",
"description": ""
},
{
"type": "constFGeometry...",
"name": "Geometry",
"description": ""
},
{
"type": "constFSlateRec...",
"name": "MyCull... | |
FSequencerClipboardPasteGroup::Add | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Add a key area to this group | Sequencer | void Add ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > InChannel ) | [] |
FSequencerClipboardPasteGroup | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Struct responsible for adding key areas to a group | Sequencer | struct FSequencerClipboardPasteGroup | [] |
FSequencerClipboardPasteGroup::FSequencerClipboardPasteGroup | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Constructor that takes an array to add our group of key areas to | Sequencer | FSequencerClipboardPasteGroup ( [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) >>> & InOwnerArray ) | [] |
FSequencerClipboardReconciler::AddDestinationGroup | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Add a new paste destination (to consist of one or more key areas) | Sequencer | [FSequencerClipboardPasteGroup](API\Editor\Sequencer\FSequencerClipboardPasteGroup) AddDestinationGroup() | [] |
FSequencerClipboardReconciler::AddTrackAlias | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Add a rule specifying that 2 names should be considered synonymous when reconciling | Sequencer | static void AddTrackAlias ( [FName](API\Runtime\Core\UObject\FName) Alias1, [FName](API\Runtime\Core\UObject\FName) Alias2 ) | [] |
EMethod | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Sequencer | enum EMethod { Compress, Expand, Apply, ApplyRepeating, Custom, } | [] | |
FSequencerClipboardReconciler::CanAutoPaste | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Check if this reconciler can auto paste (that is to say that there are some exact matches for this reconciler) | Sequencer | bool CanAutoPaste() const | [] |
FSequencerClipboardReconciler::FPasteMetaData::FPasteMetaData | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Sequencer | FPasteMetaData &40; int32 InSourceGroup, EMethod InMethod &41; | [] | |
FPasteMetaData | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Structure expressing how a paste should be performed for a particular destination group | Sequencer | struct FPasteMetaData | [
{
"type": "TMap< int32, in...",
"name": "DestToSrcMap",
"description": "Map of destination key area index -> source track index. Used where Method == Custom"
},
{
"type": "EMethod",
"name": "Method",
"description": "The method to use when pasting"
},
{
"type": "int32",
"name"... |
KeyAreaAliases | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Static map of synonyms for a given key area name | Sequencer | static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > > KeyAreaAliases; | [] |
FSequencerClipboardReconciler::Paste | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Perform the paste using the specified environment | Sequencer | bool Paste ( const [FSequencerPasteEnvironment](API\Editor\Sequencer\FSequencerPasteEnvironment) & PasteEnvironment ) | [] |
FSequencerClipboardReconciler::FSequencerClipboardReconciler | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Construction from existing clipboard data | Sequencer | FSequencerClipboardReconciler ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FMovieSceneClipboard](API\Runtime\MovieScene\FMovieSceneClipboard) > InClipboard ) | [] |
FSequencerClipboardReconciler::Reconcile | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Attempt to reconcile the source clipboard data to the current paste destinations | Sequencer | bool Reconcile() | [] |
FSequencerClipboardReconciler | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h | Comparable track types can be associated by name using AddTrackAlias | Sequencer | class FSequencerClipboardReconciler | [] |
FSequencerCommands::RegisterCommands | /Engine/Source/Editor/Sequencer/Public/SequencerCommands.h | Initialize commands | Sequencer | virtual void RegisterCommands() | [] |
FSequencerCommands::FSequencerCommands | /Engine/Source/Editor/Sequencer/Public/SequencerCommands.h | Sequencer | FSequencerCommands() | [] | |
FSequencerCommands | /Engine/Source/Editor/Sequencer/Public/SequencerCommands.h | Sequencer | class FSequencerCommands : public [TCommands< FSequencerCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "AddActorsToSequencer",
"description": "Add selected actors to sequencer"
},
{
"type": "TSharedPtr<FUI...",
"name": "AddRotationKey",
"description": "Sets a rotation key at the current time for the selected actor"
},
{
"type": "TSharedPtr<FU... | |
FSequencerCustomizationBuilder::AddCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Adds a new customization for the current sequence. | Sequencer | void AddCustomization ( const [FSequencerCustomizationInfo](API\Editor\Sequencer\FSequencerCustomizationInfo) & Customization ) | [] |
FSequencerCustomizationBuilder::GetCustomizations | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Gets the already registered customizations. | Sequencer | const [TArray](API\Runtime\Core\Containers\TArray)< [FSequencerCustomizationInfo](API\Editor\Sequencer\FSequencerCustomizationInfo) > & GetCustomizations() const | [] |
FSequencerCustomizationBuilder::GetFocusedSequence | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Gets the sequence that is currently edited. Customizations can hold on to this reference. | Sequencer | [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) & GetFocusedSequence() const | [] |
FSequencerCustomizationBuilder::GetSequencer | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Gets the sequencer that we are customizing. Customizations can hold on to this reference. | Sequencer | [ISequencer](API\Editor\Sequencer\ISequencer) & GetSequencer() const | [] |
FSequencerCustomizationBuilder::FSequencerCustomizationBuilder | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Sequencer | FSequencerCustomizationBuilder ( [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) & InFocusedSequence ) | [] | |
FSequencerCustomizationBuilder | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Class to pass toISequencerCustomizationfor building a customization. | Sequencer | class FSequencerCustomizationBuilder | [] |
FSequencerCustomizationInfo | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Class for specifying customizations to apply to a sequence editor. | Sequencer | struct FSequencerCustomizationInfo | [
{
"type": "TSharedPtr<FEx...",
"name": "AddMenuExtender",
"description": "Extender for the \"add track\" menu."
},
{
"type": "FOnActorsDrop",
"name": "OnActorsDrop",
"description": "Called when an actor is dropped on the sequencer. Only if OnReceivedDrop hasn't handled the event."
},
... |
FSequencerCustomizationManager::GetSequencerCustomizations | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Gets the sequencer customizations for the given sequence. | Sequencer | void GetSequencerCustomizations ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * FocusedSequence, [TArray](API\Runtime\Core\Containers\TArray)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISequencerCustomization](API\Editor\Sequencer\ISequencerCustomization) >> & OutCustomizations ) | [] |
FSequencerCustomizationManager::NeedsCustomizationChange | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Determines whether the new edited sequence requires changing the customizations. | Sequencer | bool NeedsCustomizationChange ( const [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * OldFocusedSequence, const [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * NewFocusedSequence ) const | [] |
FSequencerCustomizationManager::RegisterInstancedSequencerCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Registers a sequencer customization against a specific type of sequence. | Sequencer | void RegisterInstancedSequencerCustomization ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass, FOnGetSequencerCustomizationInstance GetCustomizationDelegate ) | [] |
FSequencerCustomizationManager::UnregisterInstancedSequencerCustomization | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Unregisters a sequencer customization that was previously registered against a specific type of sequence. | Sequencer | void UnregisterInstancedSequencerCustomization ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass ) | [] |
FSequencerCustomizationManager::FSequencerCustomizationManager | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Sequencer | FSequencerCustomizationManager() | [] | |
FSequencerCustomizationManager::FSequencerCustomizationManager | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Sequencer | FSequencerCustomizationManager &40; const FSequencerCustomizationManager & &41; | [] | |
FSequencerCustomizationManager | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h | Manager class for sequencer customizations. | Sequencer | class FSequencerCustomizationManager | [] |
FSequencerDragDropParams::FSequencerDragDropParams | /Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h | Sequencer | FSequencerDragDropParams() | [] | |
FSequencerDragDropParams::FSequencerDragDropParams | /Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h | Sequencer | FSequencerDragDropParams ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * InTrack, int32 InRowIndex, [FGuid](API\Runtime\Core\Misc\FGuid) InTargetObjectGuid, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InFrameNumber, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Mis... | [] | |
FSequencerDragDropParams | /Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h | Sequencer | struct FSequencerDragDropParams | [
{
"type": "FFrameNumber",
"name": "FrameNumber",
"description": "The frame number that this drop event is being dropped at"
},
{
"type": "TRange<FFrameN...",
"name": "FrameRange",
"description": "The frame range that this drop event is being dropped at"
},
{
"type": "int32",
... | |
FSequencerHostCapabilities::FSequencerHostCapabilities | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer | FSequencerHostCapabilities() | [] | |
FSequencerInitParams::FSequencerInitParams | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer | FSequencerInitParams() | [] | |
FSequencerHostCapabilities | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer host functionality capabilities. These are no longer based on whether or not there is a Toolkit host as we may have a toolkit host outside of conditions where these are supported. | Sequencer | struct FSequencerHostCapabilities | [
{
"type": "bool",
"name": "bSupportsCurveEditor",
"description": "Do we support the curve editor"
},
{
"type": "bool",
"name": "bSupportsRecording",
"description": "Do we support recording"
},
{
"type": "bool",
"name": "bSupportsRenderMovie",
"description": "Do we support... |
FSequencerInitParams | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer initialization parameters. | Sequencer | struct FSequencerInitParams | [
{
"type": "bool",
"name": "bEditWithinLevelEditor",
"description": "Whether or not sequencer should be edited within the level editor"
},
{
"type": "TAttribute<TAr...",
"name": "EventContexts",
"description": "Accessor for event contexts"
},
{
"type": "FSequencerHostC...",
"n... |
FSequencerKeyCollection::FindFirstKeyInRange | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Search forwards or backwards for the first key within the specified range
(Optional) the time of the key that matched the range | Sequencer | [TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > FindFirstKeyInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range, EFindKeyDirection Direction ) const | [] |
FSequencerKeyCollection::FindFirstSectionKeyInRange | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Sequencer | [TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > FindFirstSectionKeyInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range, EFindKeyDirection Direction ) const | [] | |
FSequencerKeyCollection::GetKeysInRange | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Get a view of all key times that reside within the specified range
A (possibly empty) array view of all the times that lie within the range | Sequencer | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetKeysInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range ) const | [] |
FSequencerKeyCollection::GetNextKey | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Search forwards or backwards for the next key from the specified frame number
(Optional) Frame number of the key that's next or previous from that time | Sequencer | [TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetNextKey ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) FrameNumber, EFindKeyDirection Direction ) const | [] |
FSequencerKeyCollection::GetNextSectionKey | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Sequencer | [TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetNextSectionKey ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) FrameNumber, EFindKeyDirection Direction ) const | [] | |
FSequencerKeyCollection::GetSectionKeysInRange | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Sequencer | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetSectionKeysInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range ) const | [] | |
FSequencerKeyCollection::GetSignature | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Access the signature this collection was generated with
The signature that this collection was generated with | Sequencer | const [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) & GetSignature() const | [] |
FSequencerKeyCollection::Update | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Update this key collection using the specified signature
true if this collection was updated, or false if it was already up to date | Sequencer | bool Update ( const [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) & InSignature ) | [] |
FSequencerKeyCollection | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | A collection of keys gathered recursively from a particular node or nodes | Sequencer | class FSequencerKeyCollection | [] |
FSequencerKeyCollectionSignature::FromNodeRecursive | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Initialize this key collection from the specified node and section index. | Sequencer | static [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) FromNodeRecursive ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FViewModel](API\Editor\Sequencer\FSequencerKeyCollectionSignature\FViewModel) > InNode, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSectio... | [] |
FSequencerKeyCollectionSignature::FromNodes | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Initialize this key collection from the specified nodes. Only gathers keys from those explicitly specified. | Sequencer | static [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) FromNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FViewModel](API\Editor\Sequencer\FSequencerKeyCollectionSignature\FViewModel) >> & InNodes, [FFrameNumber... | [] |
FSequencerKeyCollectionSignature::FromNodesRecursive | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Initialize this key collection from the specified nodes. Gathers keys from all child nodes. | Sequencer | static [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) FromNodesRecursive ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FViewModel](API\Editor\Sequencer\FSequencerKeyCollectionSignature\FViewModel) >> & InNodes, [FFr... | [] |
FViewModel | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Sequencer | typedef [UE::Sequencer::FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) FViewModel | [] | |
FSequencerKeyCollectionSignature::GetDuplicateThreshold | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Access duplicate threshold that this signature was generated for | Sequencer | [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetDuplicateThreshold() const | [] |
FSequencerKeyCollectionSignature::FSequencerKeyCollectionSignature | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Sequencer | FSequencerKeyCollectionSignature() | [] | |
FSequencerKeyCollectionSignature::GetKeyAreas | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Access the map of keyareas and signatures this signature was generated for | Sequencer | const [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IKeyArea](API\Editor\Sequencer\IKeyArea) >, [FGuid](API\Runtime\Core\Misc\FGuid) > & GetKeyAreas() const | [] |
FSequencerKeyCollectionSignature | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h | Sequencer | struct FSequencerKeyCollectionSignature | [] | |
FSequencerKeyStructGenerator::AllocateNewKeyStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Allocate a brand new, empty key struct type. Must be fully completed and finalized with FinalizeNewKeyStruct | Sequencer | static [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * AllocateNewKeyStruct() | [] |
FSequencerKeyStructGenerator::AddGeneratedStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects. | Sequencer | void AddGeneratedStruct ( [FName](API\Runtime\Core\UObject\FName) InstancedStructName, [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * Struct ) | [] |
FSequencerKeyStructGenerator::AllocateNewKeyStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Allocate a brand new, key struct type, automatically discovering time/value properties from property meta-data. Must be finalized with FinalizeNewKeyStruct | Sequencer | static [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * AllocateNewKeyStruct ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ChannelType ) | [] |
FSequencerKeyStructGenerator::CreateKeyStructInstance | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Specific generation logic may be implemented by overloading the following free-function for your channel type: UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)
An instance of a key struct for use on an edit UI, or nullptr if no valid one could be generated... | Sequencer | template<typename ChannelType> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > CreateKeyStructInstance ( const [TMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\TMovieSceneChannelHandle)< ChannelType > & ChannelHandle, [FKeyHandle](API\Run... | [] |
FSequencerKeyStructGenerator::DefaultInstanceGeneratedStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Create a new generated key struct by reflecting array properties with 'KeyTimes' and 'KeyValues' meta-data
A valid pointer to aUMovieSceneKeyStructTypestruct type, or nullptr if one could not be found or allocated | Sequencer | [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * DefaultInstanceGeneratedStruct ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ChannelType ) | [] |
FSequencerKeyStructGenerator::FindArrayPropertyWithTag | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Helper function to locate an array property with the specified meta-data tag | Sequencer | static [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * FindArrayPropertyWithTag ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ChannelStruct, [FName](API\Runtime\Core\UObject\FName) MetaDataTag ) | [] |
FSequencerKeyStructGenerator::FinalizeNewKeyStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Finalize the specified struct type by prepending a time property and linking the struct | Sequencer | static void FinalizeNewKeyStruct ( [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * InStruct ) | [] |
FSequencerKeyStructGenerator::FindGeneratedStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Attempt to locate an existing struct type with the specified name
A generated struct that was added with the specified name, or nullptr if one does not exist. | Sequencer | [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * FindGeneratedStruct ( [FName](API\Runtime\Core\UObject\FName) InstancedStructName ) | [] |
FSequencerKeyStructGenerator::Get | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Access the singlton instance of this class | Sequencer | static [FSequencerKeyStructGenerator](API\Editor\Sequencer\FSequencerKeyStructGenerator) & Get() | [] |
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