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FMovieSceneTrackEditor::BuildTrackContextMenu
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Builds the context menu for the track.
Sequencer
virtual void BuildTrackContextMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * Track )
[]
FMovieSceneTrackEditor::EndKeying
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
static void EndKeying()
[]
FFindOrCreateHandleResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
struct FFindOrCreateHandleResult
[ { "type": "bool", "name": "bWasCreated", "description": "" }, { "type": "FGuid", "name": "Handle", "description": "" } ]
FMovieSceneTrackEditor::FFindOrCreateMasterTrackResult::FFindOrCreateMasterTrackResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
FFindOrCreateMasterTrackResult&40;&41;
[]
FFindOrCreateMasterTrackResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
template<typename TrackClass> struct FFindOrCreateMasterTrackResult
[ { "type": "bool", "name": "bWasCreated", "description": "" }, { "type": "TrackClass *...", "name": "Track", "description": "" } ]
FMovieSceneTrackEditor::FFindOrCreateRootTrackResult::FFindOrCreateRootTrackResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
FFindOrCreateRootTrackResult&40;&41;
[]
FFindOrCreateTrackResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
struct FFindOrCreateTrackResult
[ { "type": "bool", "name": "bWasCreated", "description": "" }, { "type": "UMovieSceneTrac...", "name": "Track", "description": "" } ]
FFindOrCreateRootTrackResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
template<typename TrackClass> struct FFindOrCreateRootTrackResult
[ { "type": "bool", "name": "bWasCreated", "description": "" }, { "type": "TrackClass *...", "name": "Track", "description": "" } ]
FMovieSceneTrackEditor::FFindOrCreateTrackResult::FFindOrCreateTrackResult
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
FFindOrCreateTrackResult&40;&41;
[]
FMovieSceneTrackEditor::FindOrCreateHandleToObject
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
[FFindOrCreateHandleResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateHandleResult) FindOrCreateHandleToObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, bool bCreateHandleIfMissing, const [FName](API\Runtime\Core\UObject\FName) & CreatedFolderName )
[]
FMovieSceneTrackEditor::FindOrCreateMasterTrack
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Find or add a track of the specified type in the focused movie scene. The track results.
Sequencer
template<typename TrackClass> PRAGMA_DISABLE_DEPRECATION_WARNINGS[FFindOrCreateMasterTrackResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateMasterTrackResult)< TrackClass > FindOrCreateMasterTrack()
[]
FMovieSceneTrackEditor::FindOrCreateRootTrack
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Find or add a track of the specified type in the focused movie scene. The track results.
Sequencer
template<typename TrackClass> [FFindOrCreateRootTrackResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateRootTrackResult)< TrackClass > FindOrCreateRootTrack()
[]
FMovieSceneTrackEditor::FindOrCreateTrackForObject
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
[FFindOrCreateTrackResult](API\Editor\Sequencer\FMovieSceneTrackEditor\FFindOrCreateTrackResult) FindOrCreateTrackForObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectHandle, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > TrackClass,...
[]
FMovieSceneTrackEditor::GetMovieSceneSequence
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
The current movie scene
Sequencer
[UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * GetMovieSceneSequence() const
[]
FMovieSceneTrackEditor::GetFocusedMovieScene
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Gets the currently focused movie scene, if any. Focused movie scene, or nullptr if no movie scene is focused.
Sequencer
[UMovieScene](API\Runtime\MovieScene\UMovieScene) * GetFocusedMovieScene() const
[]
FMovieSceneTrackEditor::GetSequencer
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
The sequencer bound to this handler
Sequencer
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > GetSequencer() const
[]
FMovieSceneTrackEditor::GetTimeForKey
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
The current local time at which we should add a key
Sequencer
[FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetTimeForKey()
[]
FMovieSceneTrackEditor::HandleAssetAdded
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable. true if we want to consume this asset, false otherwise.
Sequencer
virtual bool HandleAssetAdded ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FGuid](API\Runtime\Core\Misc\FGuid) & TargetObjectGuid )
[]
FMovieSceneTrackEditor::MakeSectionInterface
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Called to generate a section layout for a particular section.
Sequencer
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > MakeSectionInterface ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) & SectionObject, [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) & Track, [FGuid](API\Runtime\Core...
[]
NextKeyTime
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
The key time to use during a multi key operation. Only used if bKeying is true
Sequencer
static [TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > NextKeyTime;
[]
FMovieSceneTrackEditor::OnDrop
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Called when an asset is dropped directly onto a track. Whether the drop event was handled.
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, const [FSequencerDragDropParams](API\Editor\Sequencer\FSequencerDragDropParams) & DragDropParams )
[]
FMovieSceneTrackEditor::OnAllowDrop
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Called when attempting to drop an asset directly onto a track. Whether the drop event can be handled.
Sequencer
virtual bool OnAllowDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, [FSequencerDragDropParams](API\Editor\Sequencer\FSequencerDragDropParams) & DragDropParams )
[]
FMovieSceneTrackEditor::OnInitialize
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Called when the instance of this track editor is initialized
Sequencer
virtual void OnInitialize()
[]
FMovieSceneTrackEditor::SupportsSequence
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Returns whether a sequence is supported by this tool. true if the type is supported.
Sequencer
virtual bool SupportsSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const
[]
FMovieSceneTrackEditor::OnRelease
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Called when the instance of this track editor is released
Sequencer
virtual void OnRelease()
[]
FMovieSceneTrackEditor::SupportsType
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Returns whether a track class is supported by this tool. true if the type is supported.
Sequencer
bool SupportsType ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > TrackClass ) const
[]
FMovieSceneTrackEditor::UpdatePlaybackRange
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Sequencer
void UpdatePlaybackRange()
[]
FMovieSceneTrackEditor::Tick
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Ticks this tool.
Sequencer
virtual void Tick ( float DeltaTime )
[]
FMovieSceneTrackEditor::FMovieSceneTrackEditor
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Constructor
Sequencer
FMovieSceneTrackEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FMovieSceneTrackEditor::~FMovieSceneTrackEditor
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Destructor
Sequencer
virtual ~FMovieSceneTrackEditor()
[]
FMovieSceneTrackEditor
/Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h
Base class for handling key and section drawing and manipulation of aUMovieSceneTrackclass.
Sequencer
class FMovieSceneTrackEditor : public [TSharedFromThis< FMovieSceneTrackEditor >](API\Runtime\Core\Templates\TSharedFromThis), public [ISequencerTrackEditor](API\Editor\Sequencer\ISequencerTrackEditor)
[]
FPropertyChangedParams::GetPropertyPathString
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Gets the property path as a period seperated string of property names.
Sequencer
[FString](API\Runtime\Core\Containers\FString) GetPropertyPathString() const
[]
FPropertyChangedParams::GetPropertyValue
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Gets the value of the property that changed.
Sequencer
template<typename ValueType> ValueType GetPropertyValue() const
[]
FPropertyChangedParams::FPropertyChangedParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Sequencer
FPropertyChangedParams ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > InObjectsThatChanged, const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InPropertyPath, const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InStructPathToKey, ESequen...
[]
FPropertyChangedParams
/Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h
Parameters for the property changed callback.
Sequencer
class FPropertyChangedParams
[ { "type": "const ESequence...", "name": "KeyMode", "description": "Keyframing params" }, { "type": "constTArray<U...", "name": "ObjectsThatChanged", "description": "An array of the objects that changed." }, { "type": "FPropertyPath", "name": "PropertyPath", "description":...
FSequencerChannelPaintArgs
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Sequencer
struct FSequencerChannelPaintArgs
[ { "type": "bool", "name": "bParentEnabled", "description": "" }, { "type": "FSlateWindowEle...", "name": "DrawElements", "description": "" }, { "type": "constFGeometry...", "name": "Geometry", "description": "" }, { "type": "constFSlateRec...", "name": "MyCull...
FSequencerClipboardPasteGroup::Add
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Add a key area to this group
Sequencer
void Add ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > InChannel )
[]
FSequencerClipboardPasteGroup
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Struct responsible for adding key areas to a group
Sequencer
struct FSequencerClipboardPasteGroup
[]
FSequencerClipboardPasteGroup::FSequencerClipboardPasteGroup
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Constructor that takes an array to add our group of key areas to
Sequencer
FSequencerClipboardPasteGroup ( [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) >>> & InOwnerArray )
[]
FSequencerClipboardReconciler::AddDestinationGroup
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Add a new paste destination (to consist of one or more key areas)
Sequencer
[FSequencerClipboardPasteGroup](API\Editor\Sequencer\FSequencerClipboardPasteGroup) AddDestinationGroup()
[]
FSequencerClipboardReconciler::AddTrackAlias
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Add a rule specifying that 2 names should be considered synonymous when reconciling
Sequencer
static void AddTrackAlias ( [FName](API\Runtime\Core\UObject\FName) Alias1, [FName](API\Runtime\Core\UObject\FName) Alias2 )
[]
EMethod
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Sequencer
enum EMethod { Compress, Expand, Apply, ApplyRepeating, Custom, }
[]
FSequencerClipboardReconciler::CanAutoPaste
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Check if this reconciler can auto paste (that is to say that there are some exact matches for this reconciler)
Sequencer
bool CanAutoPaste() const
[]
FSequencerClipboardReconciler::FPasteMetaData::FPasteMetaData
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Sequencer
FPasteMetaData &40; int32 InSourceGroup, EMethod InMethod &41;
[]
FPasteMetaData
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Structure expressing how a paste should be performed for a particular destination group
Sequencer
struct FPasteMetaData
[ { "type": "TMap< int32, in...", "name": "DestToSrcMap", "description": "Map of destination key area index -> source track index. Used where Method == Custom" }, { "type": "EMethod", "name": "Method", "description": "The method to use when pasting" }, { "type": "int32", "name"...
KeyAreaAliases
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Static map of synonyms for a given key area name
Sequencer
static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > > KeyAreaAliases;
[]
FSequencerClipboardReconciler::Paste
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Perform the paste using the specified environment
Sequencer
bool Paste ( const [FSequencerPasteEnvironment](API\Editor\Sequencer\FSequencerPasteEnvironment) & PasteEnvironment )
[]
FSequencerClipboardReconciler::FSequencerClipboardReconciler
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Construction from existing clipboard data
Sequencer
FSequencerClipboardReconciler ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FMovieSceneClipboard](API\Runtime\MovieScene\FMovieSceneClipboard) > InClipboard )
[]
FSequencerClipboardReconciler::Reconcile
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Attempt to reconcile the source clipboard data to the current paste destinations
Sequencer
bool Reconcile()
[]
FSequencerClipboardReconciler
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Comparable track types can be associated by name using AddTrackAlias
Sequencer
class FSequencerClipboardReconciler
[]
FSequencerCommands::RegisterCommands
/Engine/Source/Editor/Sequencer/Public/SequencerCommands.h
Initialize commands
Sequencer
virtual void RegisterCommands()
[]
FSequencerCommands::FSequencerCommands
/Engine/Source/Editor/Sequencer/Public/SequencerCommands.h
Sequencer
FSequencerCommands()
[]
FSequencerCommands
/Engine/Source/Editor/Sequencer/Public/SequencerCommands.h
Sequencer
class FSequencerCommands : public [TCommands< FSequencerCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "AddActorsToSequencer", "description": "Add selected actors to sequencer" }, { "type": "TSharedPtr<FUI...", "name": "AddRotationKey", "description": "Sets a rotation key at the current time for the selected actor" }, { "type": "TSharedPtr<FU...
FSequencerCustomizationBuilder::AddCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Adds a new customization for the current sequence.
Sequencer
void AddCustomization ( const [FSequencerCustomizationInfo](API\Editor\Sequencer\FSequencerCustomizationInfo) & Customization )
[]
FSequencerCustomizationBuilder::GetCustomizations
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Gets the already registered customizations.
Sequencer
const [TArray](API\Runtime\Core\Containers\TArray)< [FSequencerCustomizationInfo](API\Editor\Sequencer\FSequencerCustomizationInfo) > & GetCustomizations() const
[]
FSequencerCustomizationBuilder::GetFocusedSequence
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Gets the sequence that is currently edited. Customizations can hold on to this reference.
Sequencer
[UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) & GetFocusedSequence() const
[]
FSequencerCustomizationBuilder::GetSequencer
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Gets the sequencer that we are customizing. Customizations can hold on to this reference.
Sequencer
[ISequencer](API\Editor\Sequencer\ISequencer) & GetSequencer() const
[]
FSequencerCustomizationBuilder::FSequencerCustomizationBuilder
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Sequencer
FSequencerCustomizationBuilder ( [ISequencer](API\Editor\Sequencer\ISequencer) & InSequencer, [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) & InFocusedSequence )
[]
FSequencerCustomizationBuilder
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Class to pass toISequencerCustomizationfor building a customization.
Sequencer
class FSequencerCustomizationBuilder
[]
FSequencerCustomizationInfo
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Class for specifying customizations to apply to a sequence editor.
Sequencer
struct FSequencerCustomizationInfo
[ { "type": "TSharedPtr<FEx...", "name": "AddMenuExtender", "description": "Extender for the \"add track\" menu." }, { "type": "FOnActorsDrop", "name": "OnActorsDrop", "description": "Called when an actor is dropped on the sequencer. Only if OnReceivedDrop hasn't handled the event." }, ...
FSequencerCustomizationManager::GetSequencerCustomizations
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Gets the sequencer customizations for the given sequence.
Sequencer
void GetSequencerCustomizations ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * FocusedSequence, [TArray](API\Runtime\Core\Containers\TArray)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISequencerCustomization](API\Editor\Sequencer\ISequencerCustomization) >> & OutCustomizations )
[]
FSequencerCustomizationManager::NeedsCustomizationChange
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Determines whether the new edited sequence requires changing the customizations.
Sequencer
bool NeedsCustomizationChange ( const [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * OldFocusedSequence, const [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * NewFocusedSequence ) const
[]
FSequencerCustomizationManager::RegisterInstancedSequencerCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Registers a sequencer customization against a specific type of sequence.
Sequencer
void RegisterInstancedSequencerCustomization ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass, FOnGetSequencerCustomizationInstance GetCustomizationDelegate )
[]
FSequencerCustomizationManager::UnregisterInstancedSequencerCustomization
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Unregisters a sequencer customization that was previously registered against a specific type of sequence.
Sequencer
void UnregisterInstancedSequencerCustomization ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * SequenceClass )
[]
FSequencerCustomizationManager::FSequencerCustomizationManager
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Sequencer
FSequencerCustomizationManager()
[]
FSequencerCustomizationManager::FSequencerCustomizationManager
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Sequencer
FSequencerCustomizationManager &40; const FSequencerCustomizationManager & &41;
[]
FSequencerCustomizationManager
/Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h
Manager class for sequencer customizations.
Sequencer
class FSequencerCustomizationManager
[]
FSequencerDragDropParams::FSequencerDragDropParams
/Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h
Sequencer
FSequencerDragDropParams()
[]
FSequencerDragDropParams::FSequencerDragDropParams
/Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h
Sequencer
FSequencerDragDropParams ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * InTrack, int32 InRowIndex, [FGuid](API\Runtime\Core\Misc\FGuid) InTargetObjectGuid, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InFrameNumber, const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Mis...
[]
FSequencerDragDropParams
/Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h
Sequencer
struct FSequencerDragDropParams
[ { "type": "FFrameNumber", "name": "FrameNumber", "description": "The frame number that this drop event is being dropped at" }, { "type": "TRange<FFrameN...", "name": "FrameRange", "description": "The frame range that this drop event is being dropped at" }, { "type": "int32", ...
FSequencerHostCapabilities::FSequencerHostCapabilities
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer
FSequencerHostCapabilities()
[]
FSequencerInitParams::FSequencerInitParams
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer
FSequencerInitParams()
[]
FSequencerHostCapabilities
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer host functionality capabilities. These are no longer based on whether or not there is a Toolkit host as we may have a toolkit host outside of conditions where these are supported.
Sequencer
struct FSequencerHostCapabilities
[ { "type": "bool", "name": "bSupportsCurveEditor", "description": "Do we support the curve editor" }, { "type": "bool", "name": "bSupportsRecording", "description": "Do we support recording" }, { "type": "bool", "name": "bSupportsRenderMovie", "description": "Do we support...
FSequencerInitParams
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer initialization parameters.
Sequencer
struct FSequencerInitParams
[ { "type": "bool", "name": "bEditWithinLevelEditor", "description": "Whether or not sequencer should be edited within the level editor" }, { "type": "TAttribute<TAr...", "name": "EventContexts", "description": "Accessor for event contexts" }, { "type": "FSequencerHostC...", "n...
FSequencerKeyCollection::FindFirstKeyInRange
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Search forwards or backwards for the first key within the specified range (Optional) the time of the key that matched the range
Sequencer
[TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > FindFirstKeyInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range, EFindKeyDirection Direction ) const
[]
FSequencerKeyCollection::FindFirstSectionKeyInRange
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Sequencer
[TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > FindFirstSectionKeyInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range, EFindKeyDirection Direction ) const
[]
FSequencerKeyCollection::GetKeysInRange
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Get a view of all key times that reside within the specified range A (possibly empty) array view of all the times that lie within the range
Sequencer
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetKeysInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range ) const
[]
FSequencerKeyCollection::GetNextKey
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Search forwards or backwards for the next key from the specified frame number (Optional) Frame number of the key that's next or previous from that time
Sequencer
[TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetNextKey ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) FrameNumber, EFindKeyDirection Direction ) const
[]
FSequencerKeyCollection::GetNextSectionKey
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Sequencer
[TOptional](API\Runtime\Core\IO\TOptional)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetNextSectionKey ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) FrameNumber, EFindKeyDirection Direction ) const
[]
FSequencerKeyCollection::GetSectionKeysInRange
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Sequencer
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetSectionKeysInRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & Range ) const
[]
FSequencerKeyCollection::GetSignature
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Access the signature this collection was generated with The signature that this collection was generated with
Sequencer
const [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) & GetSignature() const
[]
FSequencerKeyCollection::Update
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Update this key collection using the specified signature true if this collection was updated, or false if it was already up to date
Sequencer
bool Update ( const [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) & InSignature )
[]
FSequencerKeyCollection
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
A collection of keys gathered recursively from a particular node or nodes
Sequencer
class FSequencerKeyCollection
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FSequencerKeyCollectionSignature::FromNodeRecursive
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Initialize this key collection from the specified node and section index.
Sequencer
static [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) FromNodeRecursive ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FViewModel](API\Editor\Sequencer\FSequencerKeyCollectionSignature\FViewModel) > InNode, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSectio...
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FSequencerKeyCollectionSignature::FromNodes
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Initialize this key collection from the specified nodes. Only gathers keys from those explicitly specified.
Sequencer
static [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) FromNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FViewModel](API\Editor\Sequencer\FSequencerKeyCollectionSignature\FViewModel) >> & InNodes, [FFrameNumber...
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FSequencerKeyCollectionSignature::FromNodesRecursive
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Initialize this key collection from the specified nodes. Gathers keys from all child nodes.
Sequencer
static [FSequencerKeyCollectionSignature](API\Editor\Sequencer\FSequencerKeyCollectionSignature) FromNodesRecursive ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FViewModel](API\Editor\Sequencer\FSequencerKeyCollectionSignature\FViewModel) >> & InNodes, [FFr...
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FViewModel
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Sequencer
typedef [UE::Sequencer::FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) FViewModel
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FSequencerKeyCollectionSignature::GetDuplicateThreshold
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Access duplicate threshold that this signature was generated for
Sequencer
[FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) GetDuplicateThreshold() const
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FSequencerKeyCollectionSignature::FSequencerKeyCollectionSignature
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Sequencer
FSequencerKeyCollectionSignature()
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FSequencerKeyCollectionSignature::GetKeyAreas
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Access the map of keyareas and signatures this signature was generated for
Sequencer
const [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IKeyArea](API\Editor\Sequencer\IKeyArea) >, [FGuid](API\Runtime\Core\Misc\FGuid) > & GetKeyAreas() const
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FSequencerKeyCollectionSignature
/Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h
Sequencer
struct FSequencerKeyCollectionSignature
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FSequencerKeyStructGenerator::AllocateNewKeyStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Allocate a brand new, empty key struct type. Must be fully completed and finalized with FinalizeNewKeyStruct
Sequencer
static [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * AllocateNewKeyStruct()
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FSequencerKeyStructGenerator::AddGeneratedStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects.
Sequencer
void AddGeneratedStruct ( [FName](API\Runtime\Core\UObject\FName) InstancedStructName, [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * Struct )
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FSequencerKeyStructGenerator::AllocateNewKeyStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Allocate a brand new, key struct type, automatically discovering time/value properties from property meta-data. Must be finalized with FinalizeNewKeyStruct
Sequencer
static [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * AllocateNewKeyStruct ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ChannelType )
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FSequencerKeyStructGenerator::CreateKeyStructInstance
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Specific generation logic may be implemented by overloading the following free-function for your channel type: UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator) An instance of a key struct for use on an edit UI, or nullptr if no valid one could be generated...
Sequencer
template<typename ChannelType> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > CreateKeyStructInstance ( const [TMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\TMovieSceneChannelHandle)< ChannelType > & ChannelHandle, [FKeyHandle](API\Run...
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FSequencerKeyStructGenerator::DefaultInstanceGeneratedStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Create a new generated key struct by reflecting array properties with 'KeyTimes' and 'KeyValues' meta-data A valid pointer to aUMovieSceneKeyStructTypestruct type, or nullptr if one could not be found or allocated
Sequencer
[UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * DefaultInstanceGeneratedStruct ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ChannelType )
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FSequencerKeyStructGenerator::FindArrayPropertyWithTag
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Helper function to locate an array property with the specified meta-data tag
Sequencer
static [FArrayProperty](API\Runtime\CoreUObject\UObject\FArrayProperty) * FindArrayPropertyWithTag ( [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * ChannelStruct, [FName](API\Runtime\Core\UObject\FName) MetaDataTag )
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FSequencerKeyStructGenerator::FinalizeNewKeyStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Finalize the specified struct type by prepending a time property and linking the struct
Sequencer
static void FinalizeNewKeyStruct ( [UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * InStruct )
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FSequencerKeyStructGenerator::FindGeneratedStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Attempt to locate an existing struct type with the specified name A generated struct that was added with the specified name, or nullptr if one does not exist.
Sequencer
[UMovieSceneKeyStructType](API\Editor\Sequencer\UMovieSceneKeyStructType) * FindGeneratedStruct ( [FName](API\Runtime\Core\UObject\FName) InstancedStructName )
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FSequencerKeyStructGenerator::Get
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Access the singlton instance of this class
Sequencer
static [FSequencerKeyStructGenerator](API\Editor\Sequencer\FSequencerKeyStructGenerator) & Get()
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