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FSequencerKeyStructGenerator
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
No destructors are accessible with public or protected access.
Sequencer
class FSequencerKeyStructGenerator : private [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[]
FSequencerObjectBindingDragDropOp::GetDraggedBindings
/Engine/Source/Editor/Sequencer/Public/SequencerObjectBindingDragDropOp.h
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) > GetDraggedBindings() const
[]
FSequencerObjectBindingDragDropOp::GetDraggedRebindableBindings
/Engine/Source/Editor/Sequencer/Public/SequencerObjectBindingDragDropOp.h
Sequencer
[TArray](API\Runtime\Core\Containers\TArray)< [UE::MovieScene::FFixedObjectBindingID](API\Runtime\MovieScene\FFixedObjectBindingID) > GetDraggedRebindableBindings() const
[]
FSequencerObjectBindingDragDropOp::GetTypeId
/Engine/Source/Editor/Sequencer/Public/SequencerObjectBindingDragDropOp.h
Sequencer
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FSequencerObjectBindingDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/Sequencer/Public/SequencerObjectBindingDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
Sequencer
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FSequencerObjectBindingDragDropOp
/Engine/Source/Editor/Sequencer/Public/SequencerObjectBindingDragDropOp.h
Sequencer
class FSequencerObjectBindingDragDropOp : public [UE::Sequencer::FOutlinerViewModelDragDropOp](API\Editor\SequencerCore\MVVM\ViewModels\FOutlinerViewModelDragDropOp)
[]
FSequencerPasteEnvironment::ReportPastedKey
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Sequencer
void ReportPastedKey ( [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > ChannelModel ) const
[]
FSequencerPasteEnvironment
/Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h
Sequencer
struct FSequencerPasteEnvironment : public [FMovieSceneClipboardEnvironment](API\Runtime\MovieScene\FMovieSceneClipboardEnvironment)
[ { "type": "TFunction< void...", "name": "OnKeyPasted", "description": "" } ]
FSequencerSection::DilateSection
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
New Range that's set as we Dilate
Sequencer
virtual void DilateSection ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & NewRange, float DilationFactor )
[]
FSequencerSection::GetSectionObject
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
The MovieSceneSection data being visualized
Sequencer
virtual [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * GetSectionObject()
[]
FSequencerSection::IsReadOnly
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Whether this section is read only.
Sequencer
virtual bool IsReadOnly() const
[]
FSequencerSection::OnPaintSection
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Called when the section should be painted The new LayerId
Sequencer
virtual int32 OnPaintSection ( [FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) & InPainter ) const
[]
FSequencerSection::FSequencerSection
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Sequencer
FSequencerSection ( [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) & InSection )
[]
FSequencerSection
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Sequencer
class FSequencerSection : public [ISequencerSection](API\Editor\Sequencer\ISequencerSection)
[ { "type": "TWeakObjectPtr<...", "name": "WeakSection", "description": "" } ]
FSequencerSectionPainter::BlendColor
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Blend the specified color with the default track color
Sequencer
static [FLinearColor](API\Runtime\Core\Math\FLinearColor) BlendColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor )
[]
FSequencerSectionPainter::GetTimeConverter
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Get a time-to-pixel converter for the section
Sequencer
const [FTimeToPixel](API\Editor\SequencerCore\FTimeToPixel) & GetTimeConverter() const
[]
FSequencerSectionPainter::GetTrack
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Get the track that this painter is painting sections for
Sequencer
[UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * GetTrack() const
[]
FSequencerSectionPainter::operator=
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Sequencer
[FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) & operator= ( const [FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) & )
[]
FSequencerSectionPainter::operator=
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Sequencer
[FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) & operator= ( [FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) && )
[]
FSequencerSectionPainter::PaintSectionBackground
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Paint the section background with the specified tint override
Sequencer
int32 PaintSectionBackground ( const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Tint )
[]
FSequencerSectionPainter::PaintSectionBackground
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Paint the section background with the tint stored on the track
Sequencer
int32 PaintSectionBackground()
[]
FSequencerSectionPainter::FSequencerSectionPainter
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Sequencer
FSequencerSectionPainter ( [FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) && )
[]
FSequencerSectionPainter::FSequencerSectionPainter
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Constructor
Sequencer
FSequencerSectionPainter ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InSectionGeometry, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FSectionModel](API\Editor\Sequencer\MVVM\Vi...
[]
FSequencerSectionPainter::FSequencerSectionPainter
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Sequencer
FSequencerSectionPainter ( const [FSequencerSectionPainter](API\Editor\Sequencer\FSequencerSectionPainter) & )
[]
FSequencerSectionPainter::~FSequencerSectionPainter
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Virtual destructor
Sequencer
virtual ~FSequencerSectionPainter()
[]
FSequencerSectionPainter
/Engine/Source/Editor/Sequencer/Public/SequencerSectionPainter.h
Class that wraps up common section painting functionality
Sequencer
class FSequencerSectionPainter
[ { "type": "bool", "name": "bIsHighlighted", "description": "Whether the section is hovered or not" }, { "type": "bool", "name": "bIsSelected", "description": "Whether the section is selected or not" }, { "type": "bool", "name": "bParentEnabled", "description": "Whether ou...
FSequencerSectionPropertyDetailsViewCustomizationParams::FSequencerSectionPropertyDetailsViewCustomizationParams
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Sequencer
FSequencerSectionPropertyDetailsViewCustomizationParams ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencerSection](API\Editor\Sequencer\ISequencerSection) > InSectionInterface, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer, [ISequencerTr...
[]
FSequencerSectionPropertyDetailsViewCustomizationParams
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Parameters for the callback used when a section wants to customize how its properties details context menu looks like.
Sequencer
struct FSequencerSectionPropertyDetailsViewCustomizationParams
[ { "type": "FGuid", "name": "ParentObjectBindingGuid", "description": "" }, { "type": "TSharedRef<ISe...", "name": "SectionInterface", "description": "" }, { "type": "TSharedRef<ISe...", "name": "Sequencer", "description": "" }, { "type": "ISequencerTrack...", ...
FSequencerTimeSliderController::ClampViewRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Clamp the given range to the clamp range
Sequencer
virtual void ClampViewRange ( double & NewRangeMin, double & NewRangeMax )
[]
FSequencerTimeSliderController::DetermineOptimalSpacing
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Determines the optimal spacing between tick marks in the slider for a given pixel density Increments until a minimum amount of slate units specified by MinTick is reached the optimal spacing in time units
Sequencer
float DetermineOptimalSpacing ( float InPixelsPerInput, uint32 MinTick, float MinTickSpacing ) const
[]
DragType
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
If we are dragging a scrubber or dragging to set the time range
Sequencer
enum DragType { DRAG_SCRUBBING_TIME, DRAG_SETTING_RANGE, DRAG_PLAYBACK_START, DRAG_PLAYBACK_END, DRAG_SELECTION_START, DRAG_SELECTION_END, DRAG_MARK, DRAG_NONE, }
[]
FDrawTickArgs
/Engine/Source/Editor/Sequencer/Private/SequencerTimeSliderController.cpp
Sequencer
struct FDrawTickArgs
[ { "type": "FGeometry", "name": "AllottedGeometry", "description": "Geometry of the area" }, { "type": "bool", "name": "bMirrorLabels", "description": "Whether or not to mirror labels" }, { "type": "bool", "name": "bOnlyDrawMajorTicks", "description": "Whether or not to on...
FScrubberMetrics
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
struct FScrubberMetrics
[ { "type": "bool", "name": "bDrawExtents", "description": "The style of the scrubber handle" }, { "type": "TRange< float >", "name": "FrameExtentsPx", "description": "The extents of the current frame that the scrubber is on, in pixels" }, { "type": "TRange< float >", "name": "...
FSequencerTimeSliderController::FScrubRangeToScreen::InputToLocalX
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Curve Input domain -> local Widget Space
Sequencer
float InputToLocalX &40; double Input &41; const
[]
FSequencerTimeSliderController::FScrubRangeToScreen::LocalDeltaXToDeltaInput
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Local Widget Space -> Curve Input domain.
Sequencer
double LocalDeltaXToDeltaInput &40; float ScreenDeltaX &41; const
[]
FSequencerTimeSliderController::FScrubRangeToScreen::LocalXToInput
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Local Widget Space -> Curve Input domain.
Sequencer
double LocalXToInput &40; float ScreenX &41; const
[]
FScrubRangeToScreen
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Utility struct for converting between scrub range space and local/absolute screen space
Sequencer
struct FScrubRangeToScreen
[ { "type": "float", "name": "PixelsPerInput", "description": "" }, { "type": "double", "name": "ViewStart", "description": "" } ]
FSequencerTimeSliderController::GetClampRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the current clamp range for this controller in seconds.
Sequencer
virtual [FAnimatedRange](API\Editor\SequencerWidgets\FAnimatedRange) GetClampRange() const
[]
FSequencerTimeSliderController::FScrubRangeToScreen::FScrubRangeToScreen
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
FScrubRangeToScreen &40; const TRange< double > & InViewInput, const FVector2D & InWidgetSize &41;
[]
FSequencerTimeSliderController::GetDisplayRate
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
EndITimeSliderControllerInterface Get the current play rate for this controller
Sequencer
virtual [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetDisplayRate() const
[]
FSequencerTimeSliderController::GetPlaybackStatus
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the playback status for the controller, by default it is ETimeSliderPlaybackStatus::Stopped
Sequencer
virtual ETimeSliderPlaybackStatus GetPlaybackStatus() const
[]
FSequencerTimeSliderController::GetPlayRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the current play range for this controller
Sequencer
virtual [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetPlayRange() const
[]
FSequencerTimeSliderController::GetScrubPosition
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the current time for the Scrub handle which indicates what range is being evaluated.
Sequencer
virtual [FFrameTime](API\Runtime\Core\Misc\FFrameTime) GetScrubPosition() const
[]
FSequencerTimeSliderController::GetSelectionRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the selection range
Sequencer
virtual [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetSelectionRange() const
[]
FSequencerTimeSliderController::GetTickResolution
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the current tick resolution for this controller
Sequencer
virtual [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetTickResolution() const
[]
FSequencerTimeSliderController::GetViewRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the current view range for this controller
Sequencer
virtual [FAnimatedRange](API\Editor\SequencerWidgets\FAnimatedRange) GetViewRange() const
[]
FSequencerTimeSliderController::OnCursorQuery
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetOwner, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\...
[]
FSequencerTimeSliderController::OnMouseButtonDown
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & WidgetOwner, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FSequencerTimeSliderController::OnMouseButtonUp
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & WidgetOwner, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FSequencerTimeSliderController::OnMouseMove
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & WidgetOwner, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FSequencerTimeSliderController::OnMouseWheel
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & WidgetOwner, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FSequencerTimeSliderController::OnPaintTimeSlider
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
ITimeSliderControllerInterface
Sequencer
virtual int32 OnPaintTimeSlider ( bool bMirrorLabels, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 Lay...
[]
FSequencerTimeSliderController::OnPaintViewArea
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Draws major tick lines in the section view
Sequencer
virtual int32 OnPaintViewArea ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, bool bEnabled, c...
[]
FSequencerTimeSliderController::OnTimeSliderMouseMove
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnTimeSliderMouseMove ( [SWidget](API\Runtime\SlateCore\Widgets\SWidget) & OwnerWidget, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
FSequencerTimeSliderController::OnMouseButtonDoubleClick
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > WidgetOwner, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\I...
[]
FSequencerTimeSliderController::PanByDelta
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Pan the range by a given delta
Sequencer
void PanByDelta ( float InDelta )
[]
FSequencerTimeSliderController::SetClampRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Set a new clamp range based on a min, max
Sequencer
virtual void SetClampRange ( double NewRangeMin, double NewRangeMax )
[]
FSequencerTimeSliderController::SetIsEvaluating
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Set that's evaluating
Sequencer
void SetIsEvaluating()
[]
FSequencerTimeSliderController::SetPlayRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Set a new playback range based on a min, max
Sequencer
virtual void SetPlayRange ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) RangeStart, int32 RangeDuration )
[]
FSequencerTimeSliderController::SetPlaybackStatus
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Set the playback status for the controller
Sequencer
virtual void SetPlaybackStatus ( ETimeSliderPlaybackStatus InStatus )
[]
FSequencerTimeSliderController::SetSelectionRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Set a new selection range
Sequencer
virtual void SetSelectionRange ( const [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > & NewRange )
[]
FSequencerTimeSliderController::SetScrubPosition
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Get the current time for the Scrub handle which indicates what range is being evaluated.
Sequencer
virtual void SetScrubPosition ( [FFrameTime](API\Runtime\Core\Misc\FFrameTime) InTime, bool bEvaluate )
[]
FSequencerTimeSliderController::SetViewRange
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Set a new range based on a min, max and an interpolation mode
Sequencer
virtual void SetViewRange ( double NewRangeMin, double NewRangeMax, EViewRangeInterpolation Interpolation )
[]
FSequencerTimeSliderController::FSequencerTimeSliderController
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
FSequencerTimeSliderController ( const [FTimeSliderArgs](API\Editor\SequencerWidgets\FTimeSliderArgs) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< FSequencer > InWeakSequencer )
[]
FSequencerTimeSliderController::ZoomByDelta
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Zoom the range by a given delta.
Sequencer
bool ZoomByDelta ( float InDelta, float ZoomBias )
[]
FSequencerTimeSliderController::~FSequencerTimeSliderController
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
Sequencer
~FSequencerTimeSliderController()
[]
FSequencerTimeSliderController
/Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h
A time slider controller for sequencer Draws and manages time data for a Sequencer
Sequencer
class FSequencerTimeSliderController : public [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController), public [TSharedFromThis< FSequencerTimeSliderController >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FSequencerTrackFilter::BindCommands
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Sequencer
virtual void BindCommands ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > SequencerBindings, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > CurveEditorBindings, [T...
[]
FSequencerTrackFilter::BroadcastChangedEvent
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Sequencer
void BroadcastChangedEvent() const
[]
FSequencerTrackFilter::GetDisplayName
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns the human readable name for this filter
Sequencer
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FSequencerTrackFilter::GetIcon
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns the icon to use in menu entries
Sequencer
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIcon() const
[]
FSequencerTrackFilter::GetName
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns the system name for this filter
Sequencer
[FString](API\Runtime\Core\Containers\FString) GetName() const
[]
FSequencerTrackFilter::GetToolTipText
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns the tooltip for this filter, shown in the filters menu
Sequencer
[FText](API\Runtime\Core\Internationalization\FText) GetToolTipText() const
[]
FSequencerTrackFilter::OnChanged
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
IFilterimplementation.
Sequencer
virtual FChangedEvent & OnChanged()
[]
FSequencerTrackFilter::PassesFilterChannel
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Sequencer
virtual bool PassesFilterChannel ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InMovieSceneChannel ) const
[]
FSequencerTrackFilter::ShouldUpdateOnTrackValueChanged
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns whether this filter needs reevaluating any time track values have been modified, not just tree changes
Sequencer
virtual bool ShouldUpdateOnTrackValueChanged() const
[]
FSequencerTrackFilter::SupportsSequence
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns whether the filter supports the sequence type
Sequencer
virtual bool SupportsSequence ( [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * InSequence ) const
[]
FSequencerTrackFilter::PassesFilterWithDisplayName
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Returns whether the specified Item passes the Filter's restrictions
Sequencer
virtual bool PassesFilterWithDisplayName ( FTrackFilterType InItem, const [FText](API\Runtime\Core\Internationalization\FText) & InText ) const
[]
FSequencerTrackFilter
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Sequencer
class FSequencerTrackFilter : public [IFilter< FTrackFilterType >](API\Runtime\Core\Misc\IFilter)
[]
FSequencerTrackFilter_ClassType
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Helper template for building Sequencer track filters based on a track or object type
Sequencer
template<typename TrackType> class FSequencerTrackFilter_ClassType : public [FSequencerTrackFilter](API\Editor\Sequencer\FSequencerTrackFilter)
[]
FSequencerTrackFilter_ClassType::PassesFilter
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
IFilterimplementation.
Sequencer
virtual bool PassesFilter ( FTrackFilterType InItem ) const
[]
FSequencerTrackFilter_ComponentType
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
Helper template for building Sequencer track filters based on a component
Sequencer
template<typename ComponentType> class FSequencerTrackFilter_ComponentType : public [FSequencerTrackFilter](API\Editor\Sequencer\FSequencerTrackFilter)
[]
FSequencerTrackFilter_ComponentType::PassesFilter
/Engine/Source/Editor/Sequencer/Public/SequencerTrackFilterBase.h
IFilterimplementation.
Sequencer
virtual bool PassesFilter ( FTrackFilterType InItem ) const
[]
FSequencerUtilities::AddActors
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Add existing actors to Sequencer
Sequencer
static [TArray](API\Runtime\Core\Containers\TArray)< [FGuid](API\Runtime\Core\Misc\FGuid) > AddActors ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjec...
[]
FSequencerUtilities::AddActorsToBinding
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void AddActorsToBinding ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMov...
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FSequencerUtilities::AssignActor
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) AssignActor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FGuid](API\Runtime\Core\Misc\FGuid) InObjectBinding )
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FSequencerUtilities::CanPasteBindings
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool CanPasteBindings ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [FString](API\Runtime\Core\Containers\FString) & TextToImport )
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FSequencerUtilities::CanPasteFolders
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool CanPasteFolders ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport )
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FSequencerUtilities::CanPasteSections
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool CanPasteSections ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport )
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FSequencerUtilities::CanPasteTracks
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static bool CanPasteTracks ( const [FString](API\Runtime\Core\Containers\FString) & TextToImport )
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FSequencerUtilities::ConvertToPossessable
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Convert the requested spawnable to possessable
Sequencer
static [FMovieScenePossessable](API\Runtime\MovieScene\FMovieScenePossessable) * ConvertToPossessable ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FGuid](API\Runtime\Core\Misc\FGuid) SpawnableGuid )
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FSequencerUtilities::ConvertToSpawnable
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Convert the requested possessable to spawnable. If there are multiple objects assigned to the possessable, multiple spawnables will be created
Sequencer
static [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneSpawnable](API\Runtime\MovieScene\FMovieSceneSpawnable) * > ConvertToSpawnable ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [FGuid](API\Runtime\Core\Misc\FGuid) PossessableGuid )
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FSequencerUtilities::CopyBindings
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Copy/paste object bindings
Sequencer
static void CopyBindings ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const [TArray](API\Runtime\Core\Containers\TArray)< [FMovieSceneBindingProxy](API\Runtime\MovieScene\FMovieSceneBindingProxy) > & Bindings, const [TArray](API\Runtime\Core\Container...
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FSequencerUtilities::CopyFolders
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Copy/paste folders
Sequencer
static void CopyFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * > & Folders, [FString](API\Runtime\Core\Containers\FString) & ExportedText )
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FSequencerUtilities::CopySections
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Copy/paste sections
Sequencer
static void CopySections ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * > & Sections, [FString](API\Runtime\Core\Containers\FString) & ExportedText )
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FSequencerUtilities::CreateBinding
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Utility functions for managing bindings
Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) CreateBinding ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [UObject](API\Runtime\CoreUObject\UObject\UObject) & InObject, const [FString](API\Runtime\Core\Containers\FString) & InName )
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FSequencerUtilities::CopyTracks
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Copy/paste tracks
Sequencer
static void CopyTracks ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * > & Tracks, const [TArray](API\Runtime\Core\Containers\TArray)< [UMovieSceneFolder](API\Runtime\MovieScene\UMovieSceneFolder) * > & InFolders, [FString](API\Runtime\Core\Containers\...
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FSequencerUtilities::CreateCamera
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Create a new camera actor and add it to Sequencer
Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) CreateCamera ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, const bool bSpawnable, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraActor) *& OutActor )
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FSequencerUtilities::CreateCameraWithRig
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Create a new camera from a rig and add it to Sequencer
Sequencer
static [FGuid](API\Runtime\Core\Misc\FGuid) CreateCameraWithRig ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISequencer](API\Editor\Sequencer\ISequencer) > Sequencer, [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const bool bSpawnable, [ACineCameraActor](API\Runtime\CinematicCamera\ACineCameraAc...
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FSequencerUtilities::CreateNewSection
/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Sequencer
static void CreateNewSection ( [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * InTrack, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer, int32 InRowIndex, EMovieSceneBlendType InBlendType )
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