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FDesignerExtension::Tick
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Called each frames to tick the extension.
UMGEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
FDesignerExtension::Uninitialize
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Uninitializes the designer extension, this is called when the designer is removed.
UMGEditor
virtual void Uninitialize()
[]
FDesignerExtension::~FDesignerExtension
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
UMGEditor
virtual ~FDesignerExtension()
[]
FDesignerExtension::FDesignerExtension
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Constructor
UMGEditor
FDesignerExtension()
[]
FDesignerExtension
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
The Designer extension allows developers to provide additional widgets and custom painting to the designer surface for specific widgets. Allowing for a more customized and specific editors for the different widgets.
UMGEditor
class FDesignerExtension : public [TSharedFromThis< FDesignerExtension >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TWeakObjectPtr<...", "name": "Blueprint", "description": "" }, { "type": "IUMGDesigner&#...", "name": "Designer", "description": "" }, { "type": "FName", "name": "ExtensionId", "description": "" }, { "type": "TArray<FWidget...", "name": "SelectionCa...
FDesignerSurfaceElement::GetAlignment
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Gets the alignment to use, a normalized value representing position inside the parent.
UMGEditor
FVector2D GetAlignment() const
[]
FDesignerSurfaceElement::GetLocation
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Gets the location where the widget will be appear
UMGEditor
EExtensionLayoutLocation GetLocation() const
[]
FDesignerSurfaceElement::GetOffset
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Gets the offset after being laid out.
UMGEditor
FVector2D GetOffset() const
[]
FDesignerSurfaceElement::GetWidget
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Gets the widget that will be laid out in the design surface for extending the capability of the selected widget
UMGEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget() const
[]
FDesignerSurfaceElement::SetAlignment
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Sets the alignment to use, a normalized value representing position inside the parent.
UMGEditor
void SetAlignment ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InAlignment )
[]
FDesignerSurfaceElement::SetOffset
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
Sets the offset after laid out in that location
UMGEditor
void SetOffset ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InOffset )
[]
FDesignerSurfaceElement::FDesignerSurfaceElement
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
UMGEditor
FDesignerSurfaceElement ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget, EExtensionLayoutLocation InLocation, [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InOffset, [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InAlignment )
[]
FDesignerSurfaceElement
/Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h
The basic element returned for extending the design surface.
UMGEditor
class FDesignerSurfaceElement : public [TSharedFromThis< FDesignerSurfaceElement >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TAttribute< FVe...", "name": "Alignment", "description": "" }, { "type": "EExtensionLayou...", "name": "Location", "description": "" }, { "type": "TAttribute< FVe...", "name": "Offset", "description": "" }, { "type": "TSharedRef<SWi...", "name": "Wi...
FDirectoryWidgetCompilerOptions
/Engine/Source/Editor/UMGEditor/Public/WidgetEditingProjectSettings.h
UMGEditor
struct FDirectoryWidgetCompilerOptions
[ { "type": "FDirectoryPath", "name": "Directory", "description": "The directory to limit the rules effects to." }, { "type": "TArray<TSoftOb...", "name": "IgnoredWidgets", "description": "These widgets are ignored, and they will use the next most applicable directory to determine their ru...
FEditorPropertyPath::IsEmpty
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool IsEmpty() const
[]
FEditorPropertyPath::GetDisplayText
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayText() const
[]
FEditorPropertyPath::Rebase
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool Rebase ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * SegmentBase )
[]
FEditorPropertyPath::ToPropertyPath
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FDynamicPropertyPath](API\Runtime\UMG\Binding\FDynamicPropertyPath) ToPropertyPath() const
[]
FEditorPropertyPath::Validate
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool Validate ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * Destination, [FText](API\Runtime\Core\Internationalization\FText) & OutError ) const
[]
FEditorPropertyPath::FEditorPropertyPath
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
FEditorPropertyPath()
[]
FEditorPropertyPath::FEditorPropertyPath
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
FEditorPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) > & BindingChain )
[]
FEditorPropertyPath
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
struct FEditorPropertyPath
[ { "type": "TArray<FEditor...", "name": "Segments", "description": "The path of properties." } ]
FEditorPropertyPathSegment::GetMember
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetMember() const
[]
FEditorPropertyPathSegment::GetMemberDisplayText
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FText](API\Runtime\Core\Internationalization\FText) GetMemberDisplayText() const
[]
FEditorPropertyPathSegment::GetMemberName
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FName](API\Runtime\Core\UObject\FName) GetMemberName() const
[]
FEditorPropertyPathSegment::GetMemberGuid
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[FGuid](API\Runtime\Core\Misc\FGuid) GetMemberGuid() const
[]
FEditorPropertyPathSegment::GetStruct
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
[UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetStruct() const
[]
FEditorPropertyPathSegment::Rebase
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
void Rebase ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * SegmentBase )
[]
FEditorPropertyPathSegment::ValidateMember
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool ValidateMember ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * DelegateProperty, [FText](API\Runtime\Core\Internationalization\FText) & OutError ) const
[]
FEditorPropertyPathSegment::FEditorPropertyPathSegment
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
FEditorPropertyPathSegment()
[]
FEditorPropertyPathSegment::FEditorPropertyPathSegment
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
FEditorPropertyPathSegment ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty )
[]
FEditorPropertyPathSegment::FEditorPropertyPathSegment
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
FEditorPropertyPathSegment ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction )
[]
FEditorPropertyPathSegment::FEditorPropertyPathSegment
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
FEditorPropertyPathSegment ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InFunctionGraph )
[]
FEditorPropertyPathSegment
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
struct FEditorPropertyPathSegment
[]
FCustomizationHelper::CustomizeVariableDetails
/Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h
UMGEditor
void CustomizeVariableDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout )
[]
FCustomizationHelper::CustomizeFunctionDetails
/Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h
UMGEditor
void CustomizeFunctionDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout )
[]
MetaData_FieldNotify
/Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h
UMGEditor
static const [FName](API\Runtime\Core\UObject\FName) MetaData_FieldNotify = "FieldNotify";
[]
FCustomizationHelper::FCustomizationHelper
/Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h
UMGEditor
FCustomizationHelper ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * InBlueprint )
[]
FCustomizationHelper
/Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h
UMGEditor
class FCustomizationHelper
[]
FNamedSlotSelection
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
struct FNamedSlotSelection
[ { "type": "FWidgetReferenc...", "name": "NamedSlotHostWidget", "description": "" }, { "type": "FName", "name": "SlotName", "description": "" } ]
FPropertyBindingExtensibilityManager::AddExtension
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
UMGEditor
void AddExtension ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyBindingExtension](API\Editor\UMGEditor\IPropertyBindingExtension) > & Extension )
[]
FPropertyBindingExtensibilityManager::RemoveExtension
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
UMGEditor
void RemoveExtension ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyBindingExtension](API\Editor\UMGEditor\IPropertyBindingExtension) > & Extension )
[]
FPropertyBindingExtensibilityManager::GetExtensions
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
UMGEditor
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyBindingExtension](API\Editor\UMGEditor\IPropertyBindingExtension) > > & GetExtensions() const
[]
FPropertyBindingExtensibilityManager
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
Bindings menu extensibility manager holds a list of registered bindings menu extensions.
UMGEditor
class FPropertyBindingExtensibilityManager
[]
FWidgetAnimation_DEPRECATED::SerializeFromMismatchedTag
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
bool SerializeFromMismatchedTag ( struct [FPropertyTag](API\Runtime\CoreUObject\UObject\FPropertyTag) const & Tag, [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot )
[]
FWidgetAnimation_DEPRECATED
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
Struct used only for loading old animations
UMGEditor
struct FWidgetAnimation_DEPRECATED
[ { "type": "TArray<FWidget...", "name": "AnimationBindings", "description": "" }, { "type": "TObjectPtr<UMo...", "name": "MovieScene", "description": "" } ]
FWidgetBlueprintCompiler::CanCompile
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual bool CanCompile ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
FWidgetBlueprintCompiler::Compile
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual void Compile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & Results )
[]
FWidgetBlueprintCompiler::GetBlueprintTypesForClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual bool GetBlueprintTypesForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ParentClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintGeneratedClass ) const
[]
FWidgetBlueprintCompiler::PostCompile
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual void PostCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions )
[]
FWidgetBlueprintCompiler::FWidgetBlueprintCompiler
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
FWidgetBlueprintCompiler()
[]
FWidgetBlueprintCompiler::PreCompile
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual void PreCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions )
[]
FWidgetBlueprintCompiler
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
class FWidgetBlueprintCompiler : public [IBlueprintCompiler](API\Editor\KismetCompiler\IBlueprintCompiler)
[]
FWidgetBlueprintCompilerContext::AddExtension
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void AddExtension ( [UWidgetBlueprintGeneratedClass](API\Runtime\UMG\Blueprint\UWidgetBlueprintGeneratedClass) * Class, [UWidgetBlueprintGeneratedClassExtension](API\Runtime\UMG\Extensions\UWidgetBlueprintGeneratedClassEx-) * Extension )
[]
FWidgetBlueprintCompilerContext::CleanAndSanitizeClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Removes the properties and functions from a class, so that new ones can be created in its place
UMGEditor
virtual void CleanAndSanitizeClass ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToClean, [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OldCDO )
[]
FWidgetBlueprintCompilerContext::CopyTermDefaultsToDefaultObject
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Copies default values cached for the terms in the DefaultPropertyValueMap to the final CDO
UMGEditor
virtual void CopyTermDefaultsToDefaultObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * DefaultObject )
[]
FWidgetBlueprintCompilerContext::CreateClassVariablesFromBlueprint
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Creates a class variable for each entry in the Blueprint NewVars array
UMGEditor
virtual void CreateClassVariablesFromBlueprint()
[]
FWidgetBlueprintCompilerContext::CreateSchema
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * CreateSchema()
[]
FWidgetBlueprintCompilerContext::EnsureProperGeneratedClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Backwards Compatability: Ensures that the passed in TargetClass is of the proper type (e.g. BlueprintGeneratedClass, AnimBlueprintGeneratedClass), and NULLs the reference if it is not
UMGEditor
virtual void EnsureProperGeneratedClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) *& TargetClass )
[]
FWidgetBlueprintCompilerContext::FCreateVariableContext::AddGeneratedFunctionGraph
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void AddGeneratedFunctionGraph &40; UEdGraph &42; Graph &41; const
[]
FWidgetBlueprintCompilerContext::FCreateVariableContext::CreateVariable
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
FProperty &42; CreateVariable &40; const FName Name, const FEdGraphPinType & Type &41; const
[]
FWidgetBlueprintCompilerContext::FCreateVariableContext::GetCompileType
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
EKismetCompileType::Type GetCompileType&40;&41; const
[]
FWidgetBlueprintCompilerContext::FCreateVariableContext::GetSkeletonGeneratedClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
UWidgetBlueprintGeneratedClass &42; GetSkeletonGeneratedClass&40;&41; const
[]
FWidgetBlueprintCompilerContext::FCreateVariableContext::GetWidgetBlueprint
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
UWidgetBlueprint &42; GetWidgetBlueprint&40;&41; const
[]
FWidgetBlueprintCompilerContext::CreateFunctionList
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Creates a list of functions to compile
UMGEditor
virtual void CreateFunctionList()
[]
FCreateVariableContext
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
No constructors are accessible with public or protected access.
UMGEditor
struct FCreateVariableContext
[]
FWidgetBlueprintCompilerContext::FinishCompilingClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Handles final post-compilation setup, flags, creates cached values that would normally be set during deserialization, etc...
UMGEditor
virtual void FinishCompilingClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class )
[]
FWidgetBlueprintCompilerContext::FixAbandonedWidgetTree
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void FixAbandonedWidgetTree ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBP )
[]
FWidgetBlueprintCompilerContext::OnNewClassSet
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual void OnNewClassSet ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToUse )
[]
FWidgetBlueprintCompilerContext::SanitizeBindings
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void SanitizeBindings ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * Class )
[]
FWidgetBlueprintCompilerContext::OnPostCDOCompiled
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual void OnPostCDOCompiled ( const [UObject::FPostCDOCompiledContext](API\Runtime\CoreUObject\UObject\UObject\FPostCDOCompiledContext) & Context )
[]
FWidgetBlueprintCompilerContext::PrecompileFunction
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
First phase of compiling a function graph
UMGEditor
virtual void PrecompileFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, EInternalCompilerFlags InternalFlags )
[]
FWidgetBlueprintCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Saves any SubObjects on the blueprint that need to survive the clean
UMGEditor
virtual void SaveSubObjectsFromCleanAndSanitizeClass ( [FSubobjectCollection](API\Editor\KismetCompiler\FKismetCompilerContext\FSubobjectCollection) & SubObjectsToSave, [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToClean )
[]
FWidgetBlueprintCompilerContext::SpawnNewClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual void SpawnNewClass ( const [FString](API\Runtime\Core\Containers\FString) & NewClassName )
[]
Super
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
typedef [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) Super
[]
FWidgetBlueprintCompilerContext::ValidateDesiredFocusWidgetName
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Validates the Desired Focus name to make sure it's part of the Widget Tree.
UMGEditor
void ValidateDesiredFocusWidgetName()
[]
FWidgetBlueprintCompilerContext::ValidateGeneratedClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Validates the generated class
UMGEditor
virtual bool ValidateGeneratedClass ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * Class )
[]
FWidgetBlueprintCompilerContext::ValidateWidgetNames
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void ValidateWidgetNames()
[]
FWidgetBlueprintCompilerContext::ValidateWidgetAnimations
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
Checks if the animations' bindings are valid. Shows a compiler warning if any of the animations have a null track, urging the user to delete said track to avoid performance hitches when playing said null tracks in large user widgets.
UMGEditor
void ValidateWidgetAnimations()
[]
FWidgetBlueprintCompilerContext::VerifyEventReplysAreNotEmpty
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void VerifyEventReplysAreNotEmpty ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context )
[]
FWidgetBlueprintCompilerContext::VerifyFieldNotifyFunction
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
void VerifyFieldNotifyFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context )
[]
FWidgetBlueprintCompilerContext::WidgetBlueprint
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
[UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBlueprint() const
[]
FWidgetBlueprintCompilerContext::FWidgetBlueprintCompilerContext
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
FWidgetBlueprintCompilerContext ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * SourceSketch, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & InCompilerOptions )
[]
FWidgetBlueprintCompilerContext::~FWidgetBlueprintCompilerContext
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
virtual ~FWidgetBlueprintCompilerContext()
[]
FWidgetBlueprintCompilerContext
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h
UMGEditor
class FWidgetBlueprintCompilerContext : public [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext)
[ { "type": "UWidgetBlueprin...", "name": "NewWidgetBlueprintClass", "description": "" }, { "type": "TArray<UWidget...", "name": "OldWidgetAnimations", "description": "" }, { "type": "UWidgetTree\u0004...", "name": "OldWidgetTree", "description": "" }, { "type": "TM...
FGetAssetTags
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
Delegate for generating widget asset registry tags.
UMGEditor
typedef TMulticastDelegate_TwoParams< void, const [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) *, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & > FGetAssetTags
[]
GetAssetTags
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
Called by UWdgetBlueprint::GetAssetRegistryTags()
UMGEditor
static [FGetAssetTags](API\Editor\UMGEditor\FWidgetBlueprintDelegates\FGetAssetTags) GetAssetTags;
[]
FWidgetBlueprintDelegates
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
Widget Delegates
UMGEditor
class FWidgetBlueprintDelegates
[]
FWidgetBlueprintEditor::AddCreateCompileTabSubMenu
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
static void AddCreateCompileTabSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder )
[]
FWidgetBlueprintEditor::AddExternalEditorWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Adds external widget whose lifetime should be managed by this editor
UMGEditor
void AddExternalEditorWidget ( [FName](API\Runtime\Core\UObject\FName) ID, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InExternalWidget )
[]
FWidgetBlueprintEditor::AddDismissCompileTabSubMenu
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
static void AddDismissCompileTabSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder )
[]
FWidgetBlueprintEditor::AddPostDesignerLayoutAction
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void AddPostDesignerLayoutAction ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> Action )
[]
FWidgetBlueprintEditor::AddReferencedObjects
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
UMGEditor
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FWidgetBlueprintEditor::BindToolkitCommands
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void BindToolkitCommands()
[]
FWidgetBlueprintEditor::ChangeViewedAnimation
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Changes the currently viewed animation in Sequencer to the new one
UMGEditor
void ChangeViewedAnimation ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) & InAnimationToView )
[]
FWidgetBlueprintEditor::CleanSelection
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Removes removed widgets from the selection set.
UMGEditor
void CleanSelection()
[]
FWidgetBlueprintEditor::ClearHoveredWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void ClearHoveredWidget()
[]
FWidgetBlueprintEditor::ClearThumbnail
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void ClearThumbnail()
[]
FWidgetBlueprintEditor::Compile
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called when Compile button is clicked
UMGEditor
virtual void Compile()
[]
FWidgetBlueprintEditor::CreateMenuExtender
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > CreateMenuExtender()
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