className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FDesignerExtension::Tick | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Called each frames to tick the extension. | UMGEditor | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
FDesignerExtension::Uninitialize | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Uninitializes the designer extension, this is called when the designer is removed. | UMGEditor | virtual void Uninitialize() | [] |
FDesignerExtension::~FDesignerExtension | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | UMGEditor | virtual ~FDesignerExtension() | [] | |
FDesignerExtension::FDesignerExtension | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Constructor | UMGEditor | FDesignerExtension() | [] |
FDesignerExtension | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | The Designer extension allows developers to provide additional widgets and custom painting to the designer surface for specific widgets. Allowing for a more customized and specific editors for the different widgets. | UMGEditor | class FDesignerExtension : public [TSharedFromThis< FDesignerExtension >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TWeakObjectPtr<...",
"name": "Blueprint",
"description": ""
},
{
"type": "IUMGDesigner&#...",
"name": "Designer",
"description": ""
},
{
"type": "FName",
"name": "ExtensionId",
"description": ""
},
{
"type": "TArray<FWidget...",
"name": "SelectionCa... |
FDesignerSurfaceElement::GetAlignment | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Gets the alignment to use, a normalized value representing position inside the parent. | UMGEditor | FVector2D GetAlignment() const | [] |
FDesignerSurfaceElement::GetLocation | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Gets the location where the widget will be appear | UMGEditor | EExtensionLayoutLocation GetLocation() const | [] |
FDesignerSurfaceElement::GetOffset | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Gets the offset after being laid out. | UMGEditor | FVector2D GetOffset() const | [] |
FDesignerSurfaceElement::GetWidget | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Gets the widget that will be laid out in the design surface for extending the capability of the selected widget | UMGEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget() const | [] |
FDesignerSurfaceElement::SetAlignment | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Sets the alignment to use, a normalized value representing position inside the parent. | UMGEditor | void SetAlignment ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InAlignment ) | [] |
FDesignerSurfaceElement::SetOffset | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | Sets the offset after laid out in that location | UMGEditor | void SetOffset ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InOffset ) | [] |
FDesignerSurfaceElement::FDesignerSurfaceElement | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | UMGEditor | FDesignerSurfaceElement ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidget, EExtensionLayoutLocation InLocation, [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InOffset, [TAttribute](API\Runtime\Core\Misc\TAttribute)< FVector2D > InAlignment ) | [] | |
FDesignerSurfaceElement | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h | The basic element returned for extending the design surface. | UMGEditor | class FDesignerSurfaceElement : public [TSharedFromThis< FDesignerSurfaceElement >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TAttribute< FVe...",
"name": "Alignment",
"description": ""
},
{
"type": "EExtensionLayou...",
"name": "Location",
"description": ""
},
{
"type": "TAttribute< FVe...",
"name": "Offset",
"description": ""
},
{
"type": "TSharedRef<SWi...",
"name": "Wi... |
FDirectoryWidgetCompilerOptions | /Engine/Source/Editor/UMGEditor/Public/WidgetEditingProjectSettings.h | UMGEditor | struct FDirectoryWidgetCompilerOptions | [
{
"type": "FDirectoryPath",
"name": "Directory",
"description": "The directory to limit the rules effects to."
},
{
"type": "TArray<TSoftOb...",
"name": "IgnoredWidgets",
"description": "These widgets are ignored, and they will use the next most applicable directory to determine their ru... | |
FEditorPropertyPath::IsEmpty | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | bool IsEmpty() const | [] | |
FEditorPropertyPath::GetDisplayText | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayText() const | [] | |
FEditorPropertyPath::Rebase | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | bool Rebase ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * SegmentBase ) | [] | |
FEditorPropertyPath::ToPropertyPath | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [FDynamicPropertyPath](API\Runtime\UMG\Binding\FDynamicPropertyPath) ToPropertyPath() const | [] | |
FEditorPropertyPath::Validate | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | bool Validate ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * Destination, [FText](API\Runtime\Core\Internationalization\FText) & OutError ) const | [] | |
FEditorPropertyPath::FEditorPropertyPath | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | FEditorPropertyPath() | [] | |
FEditorPropertyPath::FEditorPropertyPath | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | FEditorPropertyPath ( const [TArray](API\Runtime\Core\Containers\TArray)< [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) > & BindingChain ) | [] | |
FEditorPropertyPath | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | struct FEditorPropertyPath | [
{
"type": "TArray<FEditor...",
"name": "Segments",
"description": "The path of properties."
}
] | |
FEditorPropertyPathSegment::GetMember | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetMember() const | [] | |
FEditorPropertyPathSegment::GetMemberDisplayText | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [FText](API\Runtime\Core\Internationalization\FText) GetMemberDisplayText() const | [] | |
FEditorPropertyPathSegment::GetMemberName | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [FName](API\Runtime\Core\UObject\FName) GetMemberName() const | [] | |
FEditorPropertyPathSegment::GetMemberGuid | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [FGuid](API\Runtime\Core\Misc\FGuid) GetMemberGuid() const | [] | |
FEditorPropertyPathSegment::GetStruct | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetStruct() const | [] | |
FEditorPropertyPathSegment::Rebase | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | void Rebase ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * SegmentBase ) | [] | |
FEditorPropertyPathSegment::ValidateMember | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | bool ValidateMember ( [FDelegateProperty](API\Runtime\CoreUObject\UObject\FDelegateProperty) * DelegateProperty, [FText](API\Runtime\Core\Internationalization\FText) & OutError ) const | [] | |
FEditorPropertyPathSegment::FEditorPropertyPathSegment | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | FEditorPropertyPathSegment() | [] | |
FEditorPropertyPathSegment::FEditorPropertyPathSegment | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | FEditorPropertyPathSegment ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) | [] | |
FEditorPropertyPathSegment::FEditorPropertyPathSegment | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | FEditorPropertyPathSegment ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * InFunction ) | [] | |
FEditorPropertyPathSegment::FEditorPropertyPathSegment | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | FEditorPropertyPathSegment ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InFunctionGraph ) | [] | |
FEditorPropertyPathSegment | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | struct FEditorPropertyPathSegment | [] | |
FCustomizationHelper::CustomizeVariableDetails | /Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h | UMGEditor | void CustomizeVariableDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout ) | [] | |
FCustomizationHelper::CustomizeFunctionDetails | /Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h | UMGEditor | void CustomizeFunctionDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout ) | [] | |
MetaData_FieldNotify | /Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h | UMGEditor | static const [FName](API\Runtime\Core\UObject\FName) MetaData_FieldNotify = "FieldNotify"; | [] | |
FCustomizationHelper::FCustomizationHelper | /Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h | UMGEditor | FCustomizationHelper ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * InBlueprint ) | [] | |
FCustomizationHelper | /Engine/Source/Editor/UMGEditor/Public/FieldNotification/CustomizationHelper.h | UMGEditor | class FCustomizationHelper | [] | |
FNamedSlotSelection | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | struct FNamedSlotSelection | [
{
"type": "FWidgetReferenc...",
"name": "NamedSlotHostWidget",
"description": ""
},
{
"type": "FName",
"name": "SlotName",
"description": ""
}
] | |
FPropertyBindingExtensibilityManager::AddExtension | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | UMGEditor | void AddExtension ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyBindingExtension](API\Editor\UMGEditor\IPropertyBindingExtension) > & Extension ) | [] | |
FPropertyBindingExtensibilityManager::RemoveExtension | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | UMGEditor | void RemoveExtension ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyBindingExtension](API\Editor\UMGEditor\IPropertyBindingExtension) > & Extension ) | [] | |
FPropertyBindingExtensibilityManager::GetExtensions | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | UMGEditor | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyBindingExtension](API\Editor\UMGEditor\IPropertyBindingExtension) > > & GetExtensions() const | [] | |
FPropertyBindingExtensibilityManager | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | Bindings menu extensibility manager holds a list of registered bindings menu extensions. | UMGEditor | class FPropertyBindingExtensibilityManager | [] |
FWidgetAnimation_DEPRECATED::SerializeFromMismatchedTag | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | bool SerializeFromMismatchedTag ( struct [FPropertyTag](API\Runtime\CoreUObject\UObject\FPropertyTag) const & Tag, [FStructuredArchive::FSlot](API\Runtime\Core\Serialization\FStructuredArchive\FSlot) Slot ) | [] | |
FWidgetAnimation_DEPRECATED | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | Struct used only for loading old animations | UMGEditor | struct FWidgetAnimation_DEPRECATED | [
{
"type": "TArray<FWidget...",
"name": "AnimationBindings",
"description": ""
},
{
"type": "TObjectPtr<UMo...",
"name": "MovieScene",
"description": ""
}
] |
FWidgetBlueprintCompiler::CanCompile | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual bool CanCompile ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) | [] | |
FWidgetBlueprintCompiler::Compile | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual void Compile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & Results ) | [] | |
FWidgetBlueprintCompiler::GetBlueprintTypesForClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual bool GetBlueprintTypesForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ParentClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintClass, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& OutBlueprintGeneratedClass ) const | [] | |
FWidgetBlueprintCompiler::PostCompile | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual void PostCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions ) | [] | |
FWidgetBlueprintCompiler::FWidgetBlueprintCompiler | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | FWidgetBlueprintCompiler() | [] | |
FWidgetBlueprintCompiler::PreCompile | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual void PreCompile ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & CompileOptions ) | [] | |
FWidgetBlueprintCompiler | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | class FWidgetBlueprintCompiler : public [IBlueprintCompiler](API\Editor\KismetCompiler\IBlueprintCompiler) | [] | |
FWidgetBlueprintCompilerContext::AddExtension | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void AddExtension ( [UWidgetBlueprintGeneratedClass](API\Runtime\UMG\Blueprint\UWidgetBlueprintGeneratedClass) * Class, [UWidgetBlueprintGeneratedClassExtension](API\Runtime\UMG\Extensions\UWidgetBlueprintGeneratedClassEx-) * Extension ) | [] | |
FWidgetBlueprintCompilerContext::CleanAndSanitizeClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Removes the properties and functions from a class, so that new ones can be created in its place | UMGEditor | virtual void CleanAndSanitizeClass ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToClean, [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OldCDO ) | [] |
FWidgetBlueprintCompilerContext::CopyTermDefaultsToDefaultObject | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Copies default values cached for the terms in the DefaultPropertyValueMap to the final CDO | UMGEditor | virtual void CopyTermDefaultsToDefaultObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * DefaultObject ) | [] |
FWidgetBlueprintCompilerContext::CreateClassVariablesFromBlueprint | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Creates a class variable for each entry in the Blueprint NewVars array | UMGEditor | virtual void CreateClassVariablesFromBlueprint() | [] |
FWidgetBlueprintCompilerContext::CreateSchema | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual [UEdGraphSchema_K2](API\Editor\BlueprintGraph\UEdGraphSchema_K2) * CreateSchema() | [] | |
FWidgetBlueprintCompilerContext::EnsureProperGeneratedClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Backwards Compatability: Ensures that the passed in TargetClass is of the proper type (e.g. BlueprintGeneratedClass, AnimBlueprintGeneratedClass), and NULLs the reference if it is not | UMGEditor | virtual void EnsureProperGeneratedClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) *& TargetClass ) | [] |
FWidgetBlueprintCompilerContext::FCreateVariableContext::AddGeneratedFunctionGraph | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void AddGeneratedFunctionGraph &40; UEdGraph &42; Graph &41; const | [] | |
FWidgetBlueprintCompilerContext::FCreateVariableContext::CreateVariable | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | FProperty &42; CreateVariable &40; const FName Name, const FEdGraphPinType & Type &41; const | [] | |
FWidgetBlueprintCompilerContext::FCreateVariableContext::GetCompileType | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | EKismetCompileType::Type GetCompileType&40;&41; const | [] | |
FWidgetBlueprintCompilerContext::FCreateVariableContext::GetSkeletonGeneratedClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | UWidgetBlueprintGeneratedClass &42; GetSkeletonGeneratedClass&40;&41; const | [] | |
FWidgetBlueprintCompilerContext::FCreateVariableContext::GetWidgetBlueprint | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | UWidgetBlueprint &42; GetWidgetBlueprint&40;&41; const | [] | |
FWidgetBlueprintCompilerContext::CreateFunctionList | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Creates a list of functions to compile | UMGEditor | virtual void CreateFunctionList() | [] |
FCreateVariableContext | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | No constructors are accessible with public or protected access. | UMGEditor | struct FCreateVariableContext | [] |
FWidgetBlueprintCompilerContext::FinishCompilingClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Handles final post-compilation setup, flags, creates cached values that would normally be set during deserialization, etc... | UMGEditor | virtual void FinishCompilingClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) | [] |
FWidgetBlueprintCompilerContext::FixAbandonedWidgetTree | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void FixAbandonedWidgetTree ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBP ) | [] | |
FWidgetBlueprintCompilerContext::OnNewClassSet | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual void OnNewClassSet ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToUse ) | [] | |
FWidgetBlueprintCompilerContext::SanitizeBindings | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void SanitizeBindings ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * Class ) | [] | |
FWidgetBlueprintCompilerContext::OnPostCDOCompiled | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual void OnPostCDOCompiled ( const [UObject::FPostCDOCompiledContext](API\Runtime\CoreUObject\UObject\UObject\FPostCDOCompiledContext) & Context ) | [] | |
FWidgetBlueprintCompilerContext::PrecompileFunction | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | First phase of compiling a function graph | UMGEditor | virtual void PrecompileFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context, EInternalCompilerFlags InternalFlags ) | [] |
FWidgetBlueprintCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Saves any SubObjects on the blueprint that need to survive the clean | UMGEditor | virtual void SaveSubObjectsFromCleanAndSanitizeClass ( [FSubobjectCollection](API\Editor\KismetCompiler\FKismetCompilerContext\FSubobjectCollection) & SubObjectsToSave, [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * ClassToClean ) | [] |
FWidgetBlueprintCompilerContext::SpawnNewClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual void SpawnNewClass ( const [FString](API\Runtime\Core\Containers\FString) & NewClassName ) | [] | |
Super | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | typedef [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) Super | [] | |
FWidgetBlueprintCompilerContext::ValidateDesiredFocusWidgetName | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Validates the Desired Focus name to make sure it's part of the Widget Tree. | UMGEditor | void ValidateDesiredFocusWidgetName() | [] |
FWidgetBlueprintCompilerContext::ValidateGeneratedClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Validates the generated class | UMGEditor | virtual bool ValidateGeneratedClass ( [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * Class ) | [] |
FWidgetBlueprintCompilerContext::ValidateWidgetNames | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void ValidateWidgetNames() | [] | |
FWidgetBlueprintCompilerContext::ValidateWidgetAnimations | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | Checks if the animations' bindings are valid. Shows a compiler warning if any of the animations have a null track, urging the user to delete said track to avoid performance hitches when playing said null tracks in large user widgets. | UMGEditor | void ValidateWidgetAnimations() | [] |
FWidgetBlueprintCompilerContext::VerifyEventReplysAreNotEmpty | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void VerifyEventReplysAreNotEmpty ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context ) | [] | |
FWidgetBlueprintCompilerContext::VerifyFieldNotifyFunction | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | void VerifyFieldNotifyFunction ( [FKismetFunctionContext](API\Editor\KismetCompiler\FKismetFunctionContext) & Context ) | [] | |
FWidgetBlueprintCompilerContext::WidgetBlueprint | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBlueprint() const | [] | |
FWidgetBlueprintCompilerContext::FWidgetBlueprintCompilerContext | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | FWidgetBlueprintCompilerContext ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * SourceSketch, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & InMessageLog, const [FKismetCompilerOptions](API\Runtime\Engine\Engine\FKismetCompilerOptions) & InCompilerOptions ) | [] | |
FWidgetBlueprintCompilerContext::~FWidgetBlueprintCompilerContext | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | virtual ~FWidgetBlueprintCompilerContext() | [] | |
FWidgetBlueprintCompilerContext | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h | UMGEditor | class FWidgetBlueprintCompilerContext : public [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) | [
{
"type": "UWidgetBlueprin...",
"name": "NewWidgetBlueprintClass",
"description": ""
},
{
"type": "TArray<UWidget...",
"name": "OldWidgetAnimations",
"description": ""
},
{
"type": "UWidgetTree\u0004...",
"name": "OldWidgetTree",
"description": ""
},
{
"type": "TM... | |
FGetAssetTags | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | Delegate for generating widget asset registry tags. | UMGEditor | typedef TMulticastDelegate_TwoParams< void, const [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) *, [TArray](API\Runtime\Core\Containers\TArray)< [UObject::FAssetRegistryTag](API\Runtime\CoreUObject\UObject\UObject\FAssetRegistryTag) > & > FGetAssetTags | [] |
GetAssetTags | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | Called by UWdgetBlueprint::GetAssetRegistryTags() | UMGEditor | static [FGetAssetTags](API\Editor\UMGEditor\FWidgetBlueprintDelegates\FGetAssetTags) GetAssetTags; | [] |
FWidgetBlueprintDelegates | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | Widget Delegates | UMGEditor | class FWidgetBlueprintDelegates | [] |
FWidgetBlueprintEditor::AddCreateCompileTabSubMenu | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | static void AddCreateCompileTabSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder ) | [] | |
FWidgetBlueprintEditor::AddExternalEditorWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Adds external widget whose lifetime should be managed by this editor | UMGEditor | void AddExternalEditorWidget ( [FName](API\Runtime\Core\UObject\FName) ID, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InExternalWidget ) | [] |
FWidgetBlueprintEditor::AddDismissCompileTabSubMenu | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | static void AddDismissCompileTabSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder ) | [] | |
FWidgetBlueprintEditor::AddPostDesignerLayoutAction | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void AddPostDesignerLayoutAction ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> Action ) | [] | |
FWidgetBlueprintEditor::AddReferencedObjects | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | UMGEditor | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FWidgetBlueprintEditor::BindToolkitCommands | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void BindToolkitCommands() | [] | |
FWidgetBlueprintEditor::ChangeViewedAnimation | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Changes the currently viewed animation in Sequencer to the new one | UMGEditor | void ChangeViewedAnimation ( [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) & InAnimationToView ) | [] |
FWidgetBlueprintEditor::CleanSelection | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Removes removed widgets from the selection set. | UMGEditor | void CleanSelection() | [] |
FWidgetBlueprintEditor::ClearHoveredWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void ClearHoveredWidget() | [] | |
FWidgetBlueprintEditor::ClearThumbnail | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void ClearThumbnail() | [] | |
FWidgetBlueprintEditor::Compile | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called when Compile button is clicked | UMGEditor | virtual void Compile() | [] |
FWidgetBlueprintEditor::CreateMenuExtender | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > CreateMenuExtender() | [] |
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