Datasets:
SoftVTBench — Evaluation Assets (eval-assets/)
USD assets required to rebuild the simulation scene for closed-loop evaluation in Isaac Sim. Training does not need this bundle — only evaluation does.
Layout
eval-assets/
└── USD/
├── basket/basket.usd + textures/ # LIBERO scene objects (32 dirs)
├── kitchen_table/ plate/ microwave/ ...
├── pastry001/pastry001.usd + resource/ # SoftVTBench deformable assets (11 dirs)
├── pastry002/ ... pastry006/ pastry010/
├── pastry005_visual_distractor/ # spatial-soft distractor variant
└── stw_cube_hq/ stw_sphere_hq/ stw_cylinder_hq/
Every asset follows the <name>/<name>.usd convention that the evaluation
scripts resolve against.
Usage
Point the evaluation scripts at this directory:
export SOFTVT_EVAL_USD_DIR=/path/to/eval-assets/USD
Provenance & licensing
- Scene objects (
basket,kitchen_table,akita_black_bowl,ketchup,milk,plate,microwave, and the other rigid props) originate from the LIBERO benchmark (MIT License), converted to USD for Isaac Sim by Tabero (Apache-2.0). They are redistributed here unmodified, purely so that closed-loop evaluation is reproducible without re-running the original conversion pipeline. - Deformable assets (
pastry001–pastry011,stw_*_hq,pastry005_visual_distractor) are contributed by SoftVTBench and are released under the same Apache-2.0 license as the main repository.
If you use these assets, please cite LIBERO and Tabero in addition to SoftVTBench.
Note on the soft-assets/ folder
The separate soft-assets/ folder in this dataset holds the authoring-time
copies of the deformable assets (named model_pastryN.usd). The copies here
under eval-assets/USD/ are the simulation-ready variants (named
pastryNNN.usd) that the evaluation scene loader expects. They are not
interchangeable — use eval-assets/USD/ for evaluation.