Conference
stringclasses
6 values
Year
int64
1.99k
2.03k
Title
stringlengths
8
187
DOI
stringlengths
16
32
Abstract
stringlengths
128
7.15k
Accessible
bool
2 classes
Early
bool
2 classes
AuthorNames-Deduped
listlengths
1
24
Award
listlengths
0
2
Resources
listlengths
0
5
ResourceLinks
listlengths
0
10
Vis
2,002
Case study: the "Office of Real Soon Now" for visualization
10.1109/VISUAL.2002.1183830
As part of a larger effort exploring alternative display systems, Lawrence Livermore National Laboratory has installed systems in two offices that extend and update the previously described "Office of Real Soon Now" project to improve the value for visualization tasks. These new systems use higher resolution projectors...
false
false
[ "Samuel P. Uselton" ]
[]
[]
[]
Vis
2,002
Case study: Visual debugging of finite element codes
10.1109/VISUAL.2002.1183819
We present an innovative application developed at Sandia National Laboratories for visual debugging of unstructured finite element physics codes. Our tool automatically locates anomalous regions, such as inverted elements or nodes whose variable values lie outside a prescribed range, then extracts mesh subsets around t...
false
false
[ "Patricia Crossno", "David H. Rogers 0001", "Christopher J. Garasi" ]
[]
[]
[]
Vis
2,002
Case study: Visualization and analysis of high Rayleigh number - 3D convection in the Earth's mantle
10.1109/VISUAL.2002.1183813
Data sets from large-scale simulations (up to 501/sup 3/ grid points) of mantle convection are analyzed with volume rendering of the temperature field and a new critical point analysis of the velocity field. As the Rayleigh number Ra is increased the thermal field develops increasingly thin plume-like structures along ...
false
false
[ "Gordon Erlebacher", "David A. Yuen", "Fabien Dubuffet" ]
[]
[]
[]
Vis
2,002
Case study: Visualizing ocean flow vertical motions using Lagrangian-Eulerian time surfaces
10.1109/VISUAL.2002.1183822
Ocean model simulations commonly assume the ocean is hydrostatic, resulting in near zero vertical motion. The vertical motion found is typically associated with the variations of the thermocline depth over time, which are mainly a result of the development and movement of ocean fronts, eddies, and internal waves. A new...
false
false
[ "Josh Grant", "Gordon Erlebacher", "James F. O'Brien" ]
[]
[]
[]
Vis
2,002
Christmas tree case study: computed tomography as a tool for mastering complex real world objects with applications in computer graphics
10.1109/VISUAL.2002.1183812
We report on using computed tomography (CT) as a model acquisition tool for complex objects in computer graphics. Unlike other modeling and scanning techniques the complexity of the object is irrelevant in CT, which naturally enables to model objects with, for example, concavities, holes, twists or fine surface details...
false
false
[ "Armin Kanitsar", "Thomas Theußl", "Lukas Mroz", "Milos Srámek", "Anna Vilanova", "Balázs Csébfalvi", "Jirí Hladuvka", "Dominik Fleischmann", "Michael Knapp", "Rainer Wegenkittl", "Petr Felkel", "Stefan Röttger", "Stefan Guthe", "Werner Purgathofer", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,002
Comparative evaluation of visualization and experimental results using image comparison metrics
10.1109/VISUAL.2002.1183790
Comparative evaluation of visualization and experimental results is a critical step in computational steering. In this paper, we present a study of image comparison metrics for quantifying the magnitude of difference between visualization of a computer simulation and a photographic image captured from an experiment. We...
false
false
[ "Hualin Zhou", "Min Chen 0001", "Michael F. Webster" ]
[]
[]
[]
Vis
2,002
Compressing polygon mesh geometry with parallelogram prediction
10.1109/VISUAL.2002.1183768
We present a generalization of the geometry coder by Touma and Gotsman (1998) to polygon meshes. We let the polygon information dictate where to apply the parallelogram rule that they use to predict vertex positions. Since polygons tend to be fairly planar and fairly convex, it is beneficial to make predictions within ...
false
false
[ "Martin Isenburg", "Pierre Alliez" ]
[]
[]
[]
Vis
2,002
Computing singularities of 3D vector fields with geometric algebra
10.1109/VISUAL.2002.1183786
Critical points of a vector field are key to their characterization. Their positions as well as their indexes are crucial for understanding vector fields. Considerable work exists in 2D, but less is available for 3D or higher dimensions. Geometric algebra is a derivative of Clifford algebra that not only enables a succ...
false
false
[ "Stephen Mann", "Alyn P. Rockwood" ]
[]
[]
[]
Vis
2,002
CPR - curved planar reformation
10.1109/VISUAL.2002.1183754
Visualization of tubular structures such as blood vessels is an important topic in medical imaging. One way to display tubular structures for diagnostic purposes is to generate longitudinal cross-sections in order to show their lumen, wall, and surrounding tissue in a curved plane. This process is called curved planar ...
false
false
[ "Armin Kanitsar", "Dominik Fleischmann", "Rainer Wegenkittl", "Petr Felkel", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,002
Direct surface extraction from 3D freehand ultrasound images
10.1109/VISUAL.2002.1183755
This paper presents a new technique for the extraction of surfaces from 3D ultrasound data. Surface extraction from ultrasound data is challenging for a number of reasons including noise and artifacts in the images and nonuniform data sampling. A method is proposed to fit an approximating radial basis function to the g...
false
false
[ "Youwei Zhang", "Robert Rohling", "Dinesh K. Pai" ]
[]
[]
[]
Vis
2,002
Efficient compression and rendering of multi-resolution meshes
10.1109/VISUAL.2002.1183794
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution str...
false
false
[ "Zachi Karni", "Alexander Bogomjakov", "Craig Gotsman" ]
[]
[]
[]
Vis
2,002
Efficient computation of the topology of level sets
10.1109/VISUAL.2002.1183774
This paper introduces two efficient algorithms that compute the Contour Tree of a 3D scalar field /spl Fscr/ and its augmented version with the Betti numbers of each isosurface. The Contour Tree is a fundamental data structure in scientific visualization that is used to preprocess the domain mesh to allow optimal compu...
false
false
[ "Valerio Pascucci", "Kree Cole-McLaughlin" ]
[ "TT" ]
[]
[]
Vis
2,002
Efficient simplification of point-sampled surfaces
10.1109/VISUAL.2002.1183771
We introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchical clustering, iterative simplification, and particle simulation algorithms to create approximations of point-based models with lower sampling density. Al...
false
false
[ "Mark Pauly", "Markus H. Gross", "Leif Kobbelt" ]
[]
[]
[]
Vis
2,002
Evaluation of a multimodal interface for 3D terrain visualization
10.1109/VISUAL.2002.1183802
Novel speech and/or gesture interfaces are candidates for use in future mobile or ubiquitous applications. This paper describes an evaluation of various interfaces for visual navigation of a whole Earth 3D terrain model. A mouse driven interface, a speech interface, a gesture interface, and a multimodal speech and gest...
false
false
[ "David M. Krum", "Olugbenga Omoteso", "William Ribarsky", "Thad Starner", "Larry F. Hodges" ]
[]
[]
[]
Vis
2,002
Exploring scalar fields using critical isovalues
10.1109/VISUAL.2002.1183772
Isosurfaces are commonly used to visualize scalar fields. Critical isovalues indicate isosurface topology changes: the creation of new surface components, merging of surface components or the formation of holes in a surface component. Therefore, they highlight interesting isosurface behavior and are helpful in explorat...
false
false
[ "Gunther H. Weber", "Gerik Scheuermann", "Hans Hagen", "Bernd Hamann" ]
[]
[]
[]
Vis
2,002
Exploring surface characteristics with interactive Gaussian images (a case study)
10.1109/VISUAL.2002.1183828
The Gauss map projects surface normals to a unit sphere, providing a powerful visualization of the geometry of a graphical object. it can be used to predict visual events caused by changes in lighting, shading, and camera control. We present an interactive technique for portraying the Gauss map of polygonal models, map...
false
false
[ "Bradley C. Lowekamp", "Penny Rheingans", "Terry S. Yoo" ]
[]
[]
[]
Vis
2,002
Face-based luminance matching for perceptual colormap generation
10.1109/VISUAL.2002.1183788
Most systems used for creating and displaying colormap-based visualizations are not photometrically calibrated. That is, the relationship between RGB input levels and perceived luminance is usually not known, due to variations in the monitor, hardware configuration, and the viewing environment. However, the luminance c...
false
false
[ "Gordon L. Kindlmann", "Erik Reinhard", "Sarah H. Creem-Regehr" ]
[]
[]
[]
Vis
2,002
Fast and reliable space leaping for interactive volume rendering
10.1109/VISUAL.2002.1183775
We present a fast and reliable space-leaping scheme to accelerate ray casting during interactive navigation in a complex volumetric scene, where we combine innovative space-leaping techniques in a number of ways. First, we derive most of the pixel depths at the current frame by exploiting the temporal coherence during ...
false
false
[ "Ming Wan", "Aamir Sadiq", "Arie E. Kaufman" ]
[]
[]
[]
Vis
2,002
Fast view-dependent level-of-detail rendering using cached geometry
10.1109/VISUAL.2002.1183783
Level-of-detail rendering is essential for rendering very large, detailed worlds in real-time. Unfortunately, level-of-detail computations can be expensive, creating a bottleneck at the CPU. This paper presents the CABTT algorithm, an extension to existing binary-triangle-tree-based level-of-detail algorithms. Instead ...
false
false
[ "Joshua Levenberg" ]
[]
[]
[]
Vis
2,002
Fast visualization of plane-like structures in voxel data
10.1109/VISUAL.2002.1183753
We present a robust, noise-resistant criterion characterizing plane-like skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object's boundary. A parameter allows us to control the noise sensitivity. If needed, homotopy with the original object might be reconstructed in ...
false
false
[ "Steffen Prohaska", "Hans-Christian Hege" ]
[]
[]
[]
Vis
2,002
GeneVis: visualization tools for genetic regulatory network dynamics
10.1109/VISUAL.2002.1183781
GeneVis provides a visual environment for exploring the dynamics of genetic regulatory networks. At present time, genetic regulation is the focus of intensive research worldwide, and computational aids are being called for to help in the research of factors that are difficult to observe directly. GeneVis provides a par...
false
false
[ "Charles A. H. Baker", "Sheelagh Carpendale", "Przemyslaw Prusinkiewicz", "Michael G. Surette" ]
[]
[]
[]
Vis
2,002
Geometric surface smoothing via anisotropic diffusion of normals
10.1109/VISUAL.2002.1183766
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approaches to feature preserving surface smoothing. First is the use of level set surface models, which allows us to process very complex shapes of a...
false
false
[ "Tolga Tasdizen", "Ross T. Whitaker", "Paul Burchard", "Stanley J. Osher" ]
[]
[]
[]
Vis
2,002
Geometric verification of swirling features in flow fields
10.1109/VISUAL.2002.1183789
In this paper, we present a verification algorithm for swirling features in flow fields, based on the geometry of streamlines. The features of interest in this case are vortices. Without a formal definition, existing detection algorithms lack the ability to accurately identify these features, and the current method for...
false
false
[ "Ming Jiang 0005", "Raghu Machiraju", "David S. Thompson" ]
[]
[]
[]
Vis
2,002
Horizon occlusion culling for real-time rendering of hierarchical terrains
10.1109/VISUAL.2002.1183801
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional storage, yet leads to 2-4 times improvement in framerate for views with high degrees of occlusion. Our method is based on the well-known occl...
false
false
[ "Brandon Lloyd", "Parris K. Egbert" ]
[]
[]
[]
Vis
2,002
Immersive volume visualization of seismic simulations: A case study of techniques invented and lessons learned
10.1109/VISUAL.2002.1183814
This paper is a documentation of techniques invented, results obtained and lessons learned while creating visualization algorithms to render outputs of large-scale seismic simulations. The objective is the development of techniques for a collaborative simulation and visualization shared between structural engineers, se...
false
false
[ "Prashant Chopra", "Jörg Meyer 0003", "Antonio Fernandez" ]
[]
[]
[]
Vis
2,002
Integration of measurement tools in medical 3d visualizations
10.1109/VISUAL.2002.1183752
We discuss 3d interaction techniques for the quantitative analysis of spatial relations in medical visualizations. We describe the design and implementation of measurement tools to measure distances, angles and volumes in 3d visualizations. The visualization of measurement tools as recognizable 3d objects and a 3d inte...
false
false
[ "Bernhard Preim", "Christian Tietjen", "Wolf Spindler", "Heinz-Otto Peitgen" ]
[]
[]
[]
Vis
2,002
Interactive rendering of large volume data sets
10.1109/VISUAL.2002.1183757
We present a new algorithm for rendering very large volume data sets at interactive frame rates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid as input. The input data is converted into a compressed hierarchical wavelet representation in a preprocessing step. During rendering, the ...
false
false
[ "Stefan Guthe", "Michael Wand 0001", "Julius Gonser", "Wolfgang Straßer" ]
[]
[]
[]
Vis
2,002
Interactive spectral volume rendering
10.1109/VISUAL.2002.1183763
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel exploration of datasets through enhanced transfer function design. Furthermore, our framework is extended to allow real-time re-lighting of the scen...
false
false
[ "Steven Bergner", "Torsten Möller", "Mark S. Drew", "Graham D. Finlayson" ]
[]
[]
[]
Vis
2,002
Interactive translucent volume rendering and procedural modeling
10.1109/VISUAL.2002.1183764
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volumetric data and materials. Many common objects and natural phenomena exhibit visual quality that cannot be cap...
false
false
[ "Joe Michael Kniss", "Simon Premoze", "Charles D. Hansen", "David S. Ebert" ]
[]
[]
[]
Vis
2,002
Interactive view-dependent rendering of large isosurfaces
10.1109/VISUAL.2002.1183810
We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows ...
false
false
[ "Benjamin F. Gregorski", "Mark A. Duchaineau", "Peter Lindstrom 0001", "Valerio Pascucci", "Kenneth I. Joy" ]
[]
[]
[]
Vis
2,002
Interactive visualization of complex plant ecosystems
10.1109/VISUAL.2002.1183778
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point and line primitives. This enables us to show landscapes faithfully using only a limited percentage of primitives. In addition, a hierarchica...
false
false
[ "Oliver Deussen", "Carsten Colditz", "Marc Stamminger", "George Drettakis" ]
[]
[]
[]
Vis
2,002
Isometric embedding by surface reconstruction from distances
10.1109/VISUAL.2002.1183782
To display the intuitive meaning of an abstract metric it is helpful to look on an embedded surface with the same inner geometry as the given metric. The resulting partial differential equations have no standard solution. Only for some special cases satisfactory methods are known. I present a new algorithmic approach w...
false
false
[ "Ingrid Hotz" ]
[]
[]
[]
Vis
2,002
Kinetic visualization: a technique for illustrating 3D shape and structure
10.1109/VISUAL.2002.1183805
Motion provides strong visual cues for the perception of shape and depth, as demonstrated by cognitive scientists and visual artists. This paper presents a novel visualization technique-kinetic visualization -that uses particle systems to add supplemental motion cues which can aid in the perception of shape and spatial...
false
false
[ "Eric B. Lum", "Aleksander Stompel", "Kwan-Liu Ma" ]
[]
[]
[]
Vis
2,002
Level set segmentation from multiple non-uniform volume datasets
10.1109/VISUAL.2002.1183773
Typically 3-D MR and CT scans have a relatively high resolution in the scanning X-Y plane, but much lower resolution in the axial Z direction. This non-uniform sampling of an object can miss small or thin structures. One way to address this problem is to scan the same object from multiple directions. In this paper we d...
false
false
[ "Ken Museth", "David E. Breen", "Leonid Zhukov", "Ross T. Whitaker" ]
[]
[]
[]
Vis
2,002
Maximum entropy light source placement
10.1109/VISUAL.2002.1183785
Finding the "best" viewing parameters for a scene is a difficult but very important problem. Fully automatic procedures seem to be impossible as the notion of "best" strongly depends on human judgment as well as on the application. In this paper a solution to the sub-problem of placing light sources for given camera pa...
false
false
[ "Stefan Gumhold" ]
[]
[]
[]
Vis
2,002
NASA's great zooms: a case study
10.1109/VISUAL.2002.1183825
This paper examines a series of NASA outreach visualizations created using several layers of remote sensing satellite data ranging from 4-kilometers per pixel to I-meter per pixel. The viewer is taken on a seamless, cloud free journey from a global view of the Earth down to ground level where buildings, streets, and ca...
false
false
[ "Gregory W. Shirah", "Horace Mitchell" ]
[]
[]
[]
Vis
2,002
Non-photorealistic volume rendering using stippling techniques
10.1109/VISUAL.2002.1183777
Simulating hand-drawn illustration techniques can succinctly express information in a manner that is communicative and informative. We present a framework for an interactive direct volume illustration system that simulates traditional stipple drawing. By combining the principles of artistic and scientific illustration,...
false
false
[ "Aidong Lu", "Christopher J. Morris 0001", "David S. Ebert", "Penny Rheingans", "Charles D. Hansen" ]
[ "BP" ]
[]
[]
Vis
2,002
Optimized view-dependent rendering for large polygonal datasets
10.1109/VISUAL.2002.1183760
In this paper we are presenting a novel approach for rendering large datasets in a view-dependent manner. In a typical view-dependent rendering framework, an appropriate level of detail is selected and sent to the graphics hardware for rendering at each frame. In our approach, we have successfully managed to speed up t...
false
false
[ "Jihad El-Sana", "Eitan Bachmant" ]
[]
[]
[]
Vis
2,002
Oriented tensor reconstruction: tracing neural pathways from diffusion tensor MRI
10.1109/VISUAL.2002.1183799
In this paper we develop a new technique for tracing anatomical fibers from 3D tensor fields. The technique extracts salient tensor features using a local regularization technique that allows the algorithm to cross noisy regions and bridge gaps in the data. We applied the method to human brain DT-MRI data and recovered...
false
false
[ "Leonid Zhukov", "Alan H. Barr" ]
[]
[]
[]
Vis
2,002
Out-of-core rendering of massive geometric environments
10.1109/VISUAL.2002.1183759
We present an external memory algorithm for fast display of very large and complex geometric environments. We represent the model using a scene graph and employ different culling techniques for rendering acceleration. Our algorithm uses a parallel approach to render the scene as well as fetch objects from the disk in a...
false
false
[ "Gokul Varadhan", "Dinesh Manocha" ]
[]
[]
[]
Vis
2,002
PMR: point to mesh rendering, a feature-based approach
10.1109/VISUAL.2002.1183770
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it is also desirable to have the ability to rapidly update the display in order to facilitate interactive use. Point based rendering methods have ...
false
false
[ "Tamal K. Dey", "James Hudson" ]
[]
[]
[]
Vis
2,002
PRIMA: A case study of using information visualization techniques for patient record analysis
10.1109/VISUAL.2002.1183817
We have created an application, called PRIMA (Patient Record intelligent Monitoring and Analysis), which can be used to visualize and understand patient record data. It was developed to better understand a large collection of patient records of bone marrow transplants at Hadassah Hospital in Jerusalem, Israel. It is ba...
false
false
[ "Donna L. Gresh", "David A. Rabenhorst", "Amnon Shabo", "Shimon Slavin" ]
[]
[]
[]
Vis
2,002
Probabilistic surfaces: point based primitives to show surface uncertainty
10.1109/VISUAL.2002.1183769
Efficient and informative visualization of surfaces with uncertainties is an important topic with many applications in science and engineering. Examples include environmental pollution borderline identification, identification of the limits of an oil basin, or discrimination between contaminated and healthy tissue in m...
false
false
[ "Gevorg Grigoryan", "Penny Rheingans" ]
[]
[]
[]
Vis
2,002
QuadTIN: quadtree based triangulated irregular networks
10.1109/VISUAL.2002.1183800
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the regular structure of grid digital elevation models, efficient hierarchical multiresolution triangulation and adaptive level-of-detail (LOD) re...
false
false
[ "Renato Pajarola", "Marc Antonijuan", "Roberto Lario" ]
[]
[]
[]
Vis
2,002
Rendering the first star in the Universe - A case study
10.1109/VISUAL.2002.1183824
For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical multilevel technique, associated with a particular hierarchical data structure, is so-called adaptive mesh refinement (AMR). It allows one to...
false
false
[ "Ralf Kähler", "Donna J. Cox", "Robert Patterson", "Stuart Levy", "Hans-Christian Hege", "Tom Abel" ]
[]
[]
[]
Vis
2,002
Scalable alignment of large-format multi-projector displays using camera homography trees
10.1109/VISUAL.2002.1183793
This paper presents a vision-based geometric alignment system for aligning the projectors in an arbitrarily large display wall. Existing algorithms typically rely on a single camera view and degrade in accuracy as the display resolution exceeds the camera resolution by several orders of magnitude. Naive approaches to i...
false
false
[ "Han Chen", "Rahul Sukthankar", "Grant Wallace", "Kai Li 0001" ]
[]
[]
[]
Vis
2,002
Sea of images
10.1109/VISUAL.2002.1183792
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, traditional geometry-based rendering systems fall short of simulating the visual realism of a complex environment. On the other hand, image-based ...
false
false
[ "Daniel G. Aliaga", "Thomas A. Funkhouser", "Dimah Yanovsky", "Ingrid Carlbom" ]
[]
[]
[]
Vis
2,002
Seamster: inconspicuous low-distortion texture seam layout
10.1109/VISUAL.2002.1183787
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via texture mapping, which is easier and more effective when the distortion of the mapping from the surface to the texture map is kept small. We ha...
false
false
[ "Alla Sheffer", "John C. Hart" ]
[]
[]
[]
Vis
2,002
Semotus Visum: a flexible remote visualization framework
10.1109/VISUAL.2002.1183758
By offering more detail and precision, large data sets can provide greater insights to researchers than small data sets. However, these data sets require greater computing resources to view and manage. Remote visualization techniques allow the use of computers that cannot be operated locally. The Semotus Visum framewor...
false
false
[ "Eric Luke", "Charles D. Hansen" ]
[]
[]
[]
Vis
2,002
Simulating fire with texture splats
10.1109/VISUAL.2002.1183779
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and gain the small-scale turbulence appearance. We utilize the Lattice Boltzmann Model (LBM) to simulate physically-based equations describing the ...
false
false
[ "Xiaoming Wei", "Wei Li 0004", "Klaus Mueller 0001", "Arie E. Kaufman" ]
[]
[]
[]
Vis
2,002
Tensor field visualisation using adaptive filtering of noise fields combined with glyph rendering
10.1109/VISUAL.2002.1183797
While many methods exist for visualising scalar and vector data, visualisation of tensor data is still troublesome. We present a method for visualising second order tensors in three dimensions using a hybrid between direct volume rendering and glyph rendering. An overview scalar field is created by using three-dimensio...
false
false
[ "Andreas Sigfridsson", "Tino Ebbers", "Einar Heiberg", "Lars Wigström" ]
[]
[]
[]
Vis
2,002
TetFusion: an algorithm for rapid tetrahedral mesh simplification
10.1109/VISUAL.2002.1183767
This paper introduces an algorithm for rapid progressive simplification of tetrahedral meshes: TetFusion. We describe how a simple geometry decimation operation steers a rapid and controlled progressive simplification of tetrahedral meshes, while also taking care of complex mesh-inconsistency problems. The algorithm fe...
false
false
[ "Prashant Chopra", "Jörg Meyer 0003" ]
[]
[]
[]
Vis
2,002
Visibility-guided simplification
10.1109/VISUAL.2002.1183784
For some graphics applications, object interiors and hard-to-see regions contribute little to the final images and need not be processed. In this paper, we define a view-independent visibility measure on mesh surfaces based on the visibility function between the surfaces and a surrounding sphere of cameras. We demonstr...
false
false
[ "Eugene Zhang", "Greg Turk" ]
[]
[]
[]
Vis
2,002
Visualizing dynamic molecular conformations
10.1109/VISUAL.2002.1183780
The bioactivity of a molecule strongly depends on its metastable conformational shapes and the transitions between these. Therefore, conformation analysis and visualization is a basic prerequisite for the understanding of biochemical processes. We present techniques for visual analysis of metastable molecular conformat...
false
false
[ "Johannes Schmidt-Ehrenberg", "Daniel Baum", "Hans-Christian Hege" ]
[]
[]
[]
Vis
2,002
Volume clipping via per-fragment operations in texture-based volume visualization
10.1109/VISUAL.2002.1183762
We propose new clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates. In combination with texture-based volume rendering, these techniques enable the user to interactively select and expl...
false
false
[ "Daniel Weiskopf", "Klaus Engel", "Thomas Ertl" ]
[]
[]
[]
Vis
2,002
Volume deformation for tensor visualization
10.1109/VISUAL.2002.1183798
Visualizing second-order 3D tensor fields continue to be a challenging task. Although there are several algorithms that have been presented, no single algorithm by itself is sufficient for the analysis because of the complex nature of tensor fields. In this paper, we present two new methods, based on volume deformation...
false
false
[ "Xiaoqiang Zheng", "Alex T. Pang" ]
[]
[]
[]
Vis
2,002
Volume warping for adaptive isosurface extraction
10.1109/VISUAL.2002.1183809
Polygonal approximations of isosurfaces extracted from uniformly sampled volumes are increasing in size due to the availability of higher resolution imaging techniques. The large number of I primitives represented hinders the interactive exploration of the dataset. Though many solutions have been proposed to this probl...
false
false
[ "Laurent Balmelli", "Christopher J. Morris 0001", "Gabriel Taubin", "Fausto Bernardini" ]
[]
[]
[]
Vis
2,002
Volumetric shadows using splatting
10.1109/VISUAL.2002.1183761
This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. The light attenuation is modeled using splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer attenuates the light for each pixel. When the contr...
false
false
[ "Caixia Zhang", "Roger Crawfis" ]
[]
[]
[]
Vis
2,002
XFastMesh: fast view-dependent meshing from external memory
10.1109/VISUAL.2002.1183796
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from external memory. Our approach, called XFastMesh, is based on a view-dependent mesh simplification framework that represents half-edge collapse...
false
false
[ "Christopher DeCoro", "Renato Pajarola" ]
[]
[]
[]
InfoVis
2,002
A hybrid layout algorithm for sub-quadratic multidimensional scaling
10.1109/INFVIS.2002.1173161
Many clustering and layout techniques have been used for structuring and visualising complex data. This paper is inspired by a number of such contemporary techniques and presents a novel hybrid approach based upon stochastic sampling, interpolation and spring models. We use Chalmers' 1996 O(N/sup 2/) spring model as a ...
false
false
[ "Alistair Morrison", "Greg Ross", "Matthew Chalmers" ]
[]
[]
[]
InfoVis
2,002
A space-optimized tree visualization
10.1109/INFVIS.2002.1173152
We describe a new method for the visualization of tree structured relational data. It can be used especially for the display of very large hierarchies in a 2-dimensional space. We discuss the advantages and limitations of current techniques of tree visualization. Our strategy is to optimize the drawing of trees in a ge...
false
false
[ "Quang Vinh Nguyen", "Mao Lin Huang" ]
[]
[]
[]
InfoVis
2,002
ACE: a fast multiscale eigenvectors computation for drawing huge graphs
10.1109/INFVIS.2002.1173159
We present an extremely fast graph drawing algorithm for very large graphs, which we term ACE (for Algebraic multigrid Computation of Eigenvectors). ACE exhibits an improvement of something like two orders of magnitude over the fastest algorithms we are aware of; it draws graphs of millions of nodes in less than a minu...
false
false
[ "Yehuda Koren", "Liran Carmel", "David Harel" ]
[]
[]
[]
InfoVis
2,002
Angular brushing of extended parallel coordinates
10.1109/INFVIS.2002.1173157
In this paper we present angular brushing for parallel coordinates (PC) as a new approach to highlighting rational data-properties, i.e., features which - in a non-separable way - depend on two data dimensions. We also demonstrate smooth brushing as an intuitive tool for specifying nonbinary degree-of-interest function...
false
false
[ "Helwig Hauser", "Florian Ledermann", "Helmut Doleisch" ]
[]
[]
[]
InfoVis
2,002
Arc diagrams: visualizing structure in strings
10.1109/INFVIS.2002.1173155
This paper introduces a new visualization method, the arc diagram, which is capable of representing complex patterns of repetition in string data. Arc diagrams improve over previous methods such as dotplots because they scale efficiently for strings that contain many instances of the same subsequence. This paper descri...
false
false
[ "Martin Wattenberg" ]
[]
[]
[]
InfoVis
2,002
Beamtrees: compact visualization of large hierarchies
10.1109/INFVIS.2002.1173153
Beamtrees are a new method for the visualization of large hierarchical data sets. Nodes are shown as stacked circular beams, such that both the hierarchical structure as well as the size of nodes are depicted. The dimensions of beams are calculated using a variation of the treemap algorithm. A small user study indicate...
false
false
[ "Frank van Ham", "Jarke J. van Wijk" ]
[]
[]
[]
InfoVis
2,002
Building a visual database for example-based graphics generation
10.1109/INFVIS.2002.1173143
Example-based graphics generation systems automatically create new information visualizations by learning from existing graphic examples. As part of the effort on developing a general-purpose example-based generation system, we are building a visual database of graphic examples. In this paper, we address two main issue...
false
false
[ "Michelle X. Zhou", "Min Chen", "Ying Feng" ]
[]
[]
[]
InfoVis
2,002
Case study: visualizing sets of evolutionary trees
10.1109/INFVIS.2002.1173150
We describe a visualization tool which allows a biologist to explore a large set of hypothetical evolutionary trees. Interacting with such a dataset allows the biologist to identify distinct hypotheses about how different species or organisms evolved, which would not have been clear from traditional analyses. Our syste...
false
false
[ "Nina Amenta", "Jeff Klingner" ]
[]
[]
[]
InfoVis
2,002
Demystifying venture capital investing
10.1109/INFVIS.2002.1173162
Since the crash of the dot.coms, investors have gotten a lot more careful with where they place their money. Now more than ever it becomes really important for venture capitalists (VCs) to monitor the state of the startups market and continually update their investment strategy to suit the rapidly changing market condi...
false
false
[ "Mei C. Chuah" ]
[]
[]
[]
InfoVis
2,002
Display design for the eye and mind
10.1109/INFVIS.2002.1173164
Complex sets of numbers often can be effectively digested only after they are illustrated in charts, graphs or diagrams. However, some of these pictures are worth far less than the proverbial 1,000 words. If a visual display taxes the human perceptual, memory, or cognitive systems, it will be difficult to understand. T...
false
false
[ "Stephen M. Kosslyn" ]
[]
[]
[]
InfoVis
2,002
Efficient cartogram generation: a comparison
10.1109/INFVIS.2002.1173144
Cartograms are a well-known technique for showing geography-related statistical information, such as population demographics and epidemiological data. The basic idea is to distort a map by resizing its regions according to a statistical parameter, but in a way that keeps the map recognizable. We deal with the problem o...
false
false
[ "Daniel A. Keim", "Stephen C. North", "Christian Panse", "Jörn Schneidewind" ]
[]
[]
[]
InfoVis
2,002
Graphical encoding for information visualization: an empirical study
10.1109/INFVIS.2002.1173146
Research in several areas provides scientific guidance for use of graphical encoding to convey information in an information visualization display. By graphical encoding we mean the use of visual display elements such as icon color, shape, size, or position to convey information about objects represented by the icons. ...
false
false
[ "Lucy T. Nowell", "Robert S. Schulman", "Deborah Hix" ]
[]
[]
[]
InfoVis
2,002
Interactive information visualization of a million items
10.1109/INFVIS.2002.1173156
Existing information visualization techniques are usually limited to the display of a few thousand items. This article describes new interactive techniques capable of handling a million items (effectively visible and manageable on screen). We evaluate the use of hardware-based techniques available with newer graphics c...
false
false
[ "Jean-Daniel Fekete", "Catherine Plaisant" ]
[]
[]
[]
InfoVis
2,002
Internet traffic: visualization, discovery, and very large displays
10.1109/INFVIS.2002.1173140
For a decade, the ruling common wisdom for Internet traffic held that it was everywhere bursty: over periods lasting tens of milliseconds to hundreds, the traffic was either much below its average rate or much above. In other words, the traffic was not smooth, not staying at all times close to its average. It was burst...
false
false
[ "William S. Cleveland" ]
[]
[]
[]
InfoVis
2,002
InterRing: an interactive tool for visually navigating and manipulating hierarchical structures
10.1109/INFVIS.2002.1173151
Radial, space-filling (RSF) techniques for hierarchy visualization have several advantages over traditional node-link diagrams, including the ability to efficiently use the display space while effectively conveying the hierarchy structure. Several RSF systems and tools have been developed to date, each with varying deg...
false
false
[ "Jing Yang 0001", "Matthew O. Ward", "Elke A. Rundensteiner" ]
[]
[]
[]
InfoVis
2,002
Multiple foci drill-down through tuple and attribute aggregation polyarchies in tabular data
10.1109/INFVIS.2002.1173158
Information analysis often involves decomposing data into sub-groups to allow for comparison and identification of relationships. Breakdown Visualization provides a mechanism to support this analysis through user guided drill-down of polyarchical metadata. This metadata describes multiple hierarchical structures for or...
false
false
[ "Nathan Conklin", "Sandeep Prabhakar", "Chris North 0001" ]
[]
[]
[]
InfoVis
2,002
Multiscale visualization using data cubes
10.1109/INFVIS.2002.1173141
Most analysts start with an overview of the data before gradually refining their view to be more focused and detailed. Multiscale pan-and-zoom systems are effective because they directly support this approach. However generating abstract overviews of large data sets is difficult, and most systems take advantage of only...
false
false
[ "Chris Stolte", "Diane Tang", "Pat Hanrahan" ]
[ "BP" ]
[]
[]
InfoVis
2,002
Process visualization with levels of detail
10.1109/INFVIS.2002.1173149
We demonstrate how we apply information visualization techniques to process monitoring. Virtual instruments are enhanced using history encoding instruments are capable of displaying the current value and the value from the near past. Multi-instruments are capable of displaying several data sources simultaneously. Level...
false
false
[ "Kresimir Matkovic", "Helwig Hauser", "Reinhard Sainitzer", "M. Eduard Gröller" ]
[]
[]
[]
InfoVis
2,002
SpaceTree: supporting exploration in large node link tree, design evolution and empirical evaluation
10.1109/INFVIS.2002.1173148
We present a novel tree browser that builds on the conventional node link tree diagrams. It adds dynamic rescaling of branches of the tree to best fit the available screen space, optimized camera movement, and the use of preview icons summarizing the topology of the branches that cannot be expanded. In addition, it inc...
false
false
[ "Catherine Plaisant", "Jesse Grosjean", "Benjamin B. Bederson" ]
[]
[]
[]
InfoVis
2,002
The illusion of perceived metric 3D structure
10.1109/INFVIS.2002.1173147
A large body of results on the characteristics of human spatial vision suggests that space perception is distorted. Recent studies indicate that the geometry of visual space is best understood as Affine. If this is the case, it has far reaching implications on how 3D visualizations can be successfully employed. For ins...
false
false
[ "Mats Lind", "Geoffrey P. Bingham", "Camilla Forsell" ]
[]
[]
[]
InfoVis
2,002
Visual path analysis
10.1109/INFVIS.2002.1173163
We describe a system for analyzing the flow of traffic through Web sites. We decomposed the general path analysis problem into a set of distinct subproblems, and created a visual metaphor for analyzing each of them. Our system works off of multiple representations of the clickstream, and exposes the path extraction alg...
false
false
[ "Alan Keahey", "Stephen G. Eick" ]
[]
[]
[]
InfoVis
2,002
Visual unrolling of network evolution and the analysis of dynamic discourse
10.1109/INFVIS.2002.1173160
A new method for visualizing the class of incrementally evolving networks is presented. In addition to the intermediate states of the network it conveys the nature of the change between them by unrolling the dynamics of the network. Each modification is shown in a separate layer of a three-dimensional representation, w...
false
false
[ "Ulrik Brandes", "Steven R. Corman" ]
[]
[]
[]
InfoVis
2,002
Visualization schemas for flexible information visualization
10.1109/INFVIS.2002.1173142
Relational databases provide significant flexibility to organize, store, and manipulate an infinite variety of complex data collections. This flexibility is enabled by the concept of relational data schemas, which allow data owners to easily design custom databases according to their unique needs. However, user interfa...
false
false
[ "Chris North 0001", "Nathan Conklin", "Varun Saini" ]
[]
[]
[]
InfoVis
2,002
Visualizing biosequence data using texture mapping
10.1109/INFVIS.2002.1173154
Data-mining of information by the process of pattern discovery in protein sequences has been predominantly algorithm based. We discuss a visualization approach, which uses texture mapping and blending techniques to perform visual data-mining on text data obtained from discovering patterns in protein sequences. This vis...
false
false
[ "Praveen R. Thiagarajan", "Guang R. Gao" ]
[]
[]
[]
InfoVis
2,002
Visualizing data with bounded uncertainty
10.1109/INFVIS.2002.1173145
Visualization is a powerful way to facilitate data analysis, but it is crucial that visualization systems explicitly convey the presence, nature, and degree of uncertainty to users. Otherwise, there is a danger that data will be falsely interpreted, potentially leading to inaccurate conclusions. A common method for den...
false
false
[ "Christopher Olston", "Jock D. Mackinlay" ]
[]
[]
[]
EuroVis
2,002
A Continuous Skeletonization Method Based on Level Sets
10.2312/VisSym/VisSym02/151-157
A robust and efficient method in 2D and 3D for the calculation of skeletons for arbitrary objects is presented. The method is based on the calculation of the distance function with respect to the object boundary. This is combined, in a post processing step, with a new indicator to identify the skeleton, which coincides...
false
false
[ "Martin Rumpf", "Alexandru C. Telea" ]
[]
[]
[]
EuroVis
2,002
A Generic Solution for Hardware-Accelerated Remote Visualization
10.2312/VisSym/VisSym02/087-094
This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage of dynamic linking, efficient data transfer by means of VNC. The proposed solution does not require ...
false
false
[ "Simon Stegmaier", "Marcelo Magallón", "Thomas Ertl" ]
[]
[]
[]
EuroVis
2,002
A Novel Approach To Vortex Core Region Detection
10.2312/VisSym/VisSym02/217-225
In this paper we present a simple and efficient vortex core region detection algorithm based on ideas derived from combinatorial topology. These ideas originated from Sperner's lemma, which by itself is of little value to detecting vortex cores. However, we take these ideas from the lemma and apply them in a point-base...
false
false
[ "Ming Jiang 0005", "Raghu Machiraju", "David S. Thompson" ]
[]
[]
[]
EuroVis
2,002
Adding a scalar value to texture-based vector field representations by local contrast analysis
10.2312/VisSym/VisSym02/035-041
Several algorithms can effectively represent vector fields by texture-based representations, visualizing at most all information on the field: direction, orientation, and local magnitude. An open problem still remains the mapping on textures of adjunctive information such as temperature, pressure, and so on, without us...
false
false
[ "Andrea Sanna", "Claudio Zunino", "Bartolomeo Montrucchio", "Paolo Montuschi" ]
[]
[]
[]
EuroVis
2,002
An Augmented Fast Marching Method for Computing Skeletons and Centerlines
10.2312/VisSym/VisSym02/251-259
We present a simple and robust method for computing skeletons for arbitrary planar objects and centerlines for 3D objects. We augment the Fast Marching Method (FMM) widely used in level set applications by computing the paramterized boundary location every pixel came from during the boundary evolution. The resulting pa...
false
false
[ "Alexandru C. Telea", "Jarke J. van Wijk" ]
[]
[]
[]
EuroVis
2,002
An Evaluation of Information Visualization in Attention-Limited Environments
10.2312/VisSym/VisSym02/211-216
People often need to quickly access or maintain awareness of secondary information while busy with other primary tasks. Information visualizations provide rapid, effective access to information, but are generally designed to be examined by users as the primary focus of their attention. The goal of this research is to d...
false
false
[ "Jacob P. Somervell", "D. Scott McCrickard", "Chris North 0001", "Maulik Shukla" ]
[]
[]
[]
EuroVis
2,002
An Open Toolkit for Prototyping Reverse Engineering Visualizations
10.2312/VisSym/VisSym02/241-249
Maintenance and evolution of complex software systems (such as mobile telephones) involves activities such as reverse engineering (RE) and software visualization. Although several RE tools exist, we found their architecture hard to adapt to the domain and problem specific requirements posed by our current practice in N...
false
false
[ "Alexandru C. Telea", "Alessandro Maccari", "Claudio Riva" ]
[]
[]
[]
EuroVis
2,002
AUFLIC: An Accelerated Algorithm For Unsteady Flow Line Integral Convolution
10.2312/VisSym/VisSym02/043-052
UFLIC (Unsteady Flow Line Integral Convolution) is an effective texture synthesis technique to visualize unsteady flow with enhanced temporal coherence, but it is time-consuming to generate. This paper presents an accelerated algorithm, called AUFLIC (Accelerated UFLIC), to speed up the UFLIC generation. Our algorithm ...
false
false
[ "Zhanping Liu", "Robert J. Moorhead II" ]
[]
[]
[]
EuroVis
2,002
Bag-of-Particles as a Deformable Model
10.2312/VisSym/VisSym02/141-150
We present an interactive, physically-based, elastically deformable model using a particle system to model surfaces with interior volumes that can be haptically felt. Oriented particles used in existing surface-only models, and unoriented particles used in volume-only simulations are combined to form a bag-of-particles...
false
false
[ "David J. Stahl Jr.", "Norberto Ezquerra", "Greg Turk" ]
[]
[]
[]
EuroVis
2,002
Best Quadratic Spline Approximation for Hierarchical Visualization
10.2312/VisSym/VisSym02/133-140
We present a method for hierarchical data approximation using quadratic simplicial elements for domain decomposition and field approximation. Higher-order simplicial elements can approximate data better than linear elements. Thus, fewer quadratic elements are required to achieve similar approximation quality. We use qu...
false
false
[ "David F. Wiley", "Henry R. Childs", "Bernd Hamann", "Kenneth I. Joy", "Nelson L. Max" ]
[]
[]
[]
EuroVis
2,002
Cell-Based First-Hit Ray Casting
10.2312/VisSym/VisSym02/077-086
Cell-based first-hit ray casting is a new technique for fast perspective volume visualization. This technique, based on the well known ray casting algorithm, performs iso-surfacing and supports interactive threshold adjustment. It is accelerated by the reduction of average ray path lengths to only a few steps per pixel...
false
false
[ "André Neubauer 0002", "Lukas Mroz", "Helwig Hauser", "Rainer Wegenkittl" ]
[]
[]
[]
EuroVis
2,002
Comparison of Morphological Pyramids for Multiresolution MIP Volume Rendering
10.2312/VisSym/VisSym02/061-070
We recently proposed a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological adjunction pyramids which allow progressive refinement and have the property of perfect reconstruction. In this algorithm the pyramidal analysis and synthesis operators are composed of mo...
false
false
[ "Jos B. T. M. Roerdink" ]
[]
[]
[]
EuroVis
2,002
Direct Volume Rendering of Photographic Volumes Using Multi-Dimensional Color-Based Transfer Functions
10.2312/VisSym/VisSym02/115-124
Traditionally, volume rendering of medical data has been comprised of transfer functions that map a scalar value, usually a MRI or CT intensity, to an opacity. Corresponding color maps are either selected regardless of the actual physical color of the volume (i.e. greyscale) or predetermined as in photographic volumes....
false
false
[ "Christopher J. Morris 0001", "David S. Ebert" ]
[]
[]
[]
EuroVis
2,002
Feature-Preserving Volume Filtering
10.2312/VisSym/VisSym02/105-114
In this paper a feature-preserving volume filtering method is presented. The basic idea is to minimize a three-component global error function penalizing the density and gradient errors and the curvature of the unknown filtered function. The optimization problem leads to a large linear equation system defined by a spar...
false
false
[ "László Neumann", "Balázs Csébfalvi", "Ivan Viola", "Matej Mlejnek", "M. Eduard Gröller" ]
[]
[]
[]
EuroVis
2,002
Interactive Previewing for Transfer Function Specification in Volume Rendering
10.2312/VisSym/VisSym02/071-076
This paper presents a new technique for supplying meaningful visual feedback during direct volume rendering transfer function specification. The technique uses meta-data calculated during a pre-processing step to generate interactively an approximate volume rendering that is voxel-registered with a single user-selected...
false
false
[ "Charl P. Botha", "Frits H. Post" ]
[]
[]
[]
EuroVis
2,002
Interactive Visualization and Steering of CFD Simulations
10.2312/VisSym/VisSym02/025-034
We describe a system that supports real-time interactive visualization of computational fluid dynamics (CFD) simulations. The system allows a user to place and manipulate visualization primitives, such as isolines and streamlines, during an ongoing simulation process. A user can interactively select and designate regio...
false
false
[ "Oliver Kreylos", "Allen M. Tesdall", "B. Hamanny", "John K. Hunter", "Kenneth I. Joy" ]
[]
[]
[]