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10
EuroVis
2,004
Efficient Display of Background Objects for Virtual Endoscopy using Flexible First-Hit Ray Casting
10.2312/VisSym/VisSym04/301-310
Many applications of virtual endoscopy require the display of background objects behind the semi-transparent surface of the investigated organ. This paper deals with pre-processing and visualization of background objects for virtual endoscopy. A new first-hit ray casting technique for efficient perspective iso-surfacin...
false
false
[ "André Neubauer 0002", "Marie-Thérèse Forster", "Rainer Wegenkittl", "Lukas Mroz", "Katja Bühler" ]
[]
[]
[]
EuroVis
2,004
Efficient Isosurface Tracking Using Precomputed Correspondence Table
10.2312/VisSym/VisSym04/283-292
Feature tracking is a useful method for visualizing and analyzing time-varying scalar fields. It allows scientists to focus on regions of interest and track their evolution and interaction over time. To allow the user to freely explore the data set, features must be tracked in an efficient manner. In this paper, we pre...
false
false
[ "Guangfeng Ji", "Han-Wei Shen" ]
[]
[]
[]
EuroVis
2,004
Generalized Distance Transforms and Skeletons in Graphics Hardware
10.2312/VisSym/VisSym04/221-230
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footprint splatting. Combining different splats produces weighted distance transforms for different metrics, as well as the corresponding skeletons...
false
false
[ "Robert Strzodka", "Alexandru C. Telea" ]
[]
[]
[]
EuroVis
2,004
Graph Drawing by Subspace Optimization
10.2312/VisSym/VisSym04/065-074
We show a novel approach for accelerating the computation of graph drawing algorithms. The method is based on the notion that we can find a subspace with a relatively low dimensionality that captures the "nice" layouts of the graph. This way each axis of the drawing is a linear combination of a few basis vectors, inste...
false
false
[ "Yehuda Koren" ]
[]
[]
[]
EuroVis
2,004
High-Quality Lighting for Pre-Integrated Volume Rendering
10.2312/VisSym/VisSym04/025-034
Pre-integrated volume rendering is an effective technique for generating high-quality visualizations. The precomputed lookup tables used by this method are slow to compute and can not include truly pre-integrated lighting due to space constraints. The lighting for pre-integrated rendering is therefore subject to the sa...
false
false
[ "Eric B. Lum", "Brett Wilson", "Kwan-Liu Ma" ]
[]
[]
[]
EuroVis
2,004
Illustrating Surfaces in Volume
10.2312/VisSym/VisSym04/009-016
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surface hatching strokes, and are embedded in volume renderings. This framework promises effective illustration of both surfaces and volumes with...
false
false
[ "Xiaoru Yuan", "Baoquan Chen" ]
[]
[]
[]
EuroVis
2,004
Interaction Spaces in Data and Information Visualization
10.2312/VisSym/VisSym04/137-146
User interaction plays an integral part in the effective visualization of data and information. Typical interaction operations include navigation, selection, and distortion. A problem that can occur when these operations are speci£ed using direct manipulation is determining which object or space is the focus of the int...
false
false
[ "Matthew O. Ward", "Jing Yang 0001" ]
[]
[]
[]
EuroVis
2,004
Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation
10.2312/VisSym/VisSym04/211-220
Trimmed NURBS models are the standard representation used in CAD/CAM systems and accurate visualization of large trimmed NURBS models at interactive frame rates is of great interest for industry. To visualize the quality of a surface several techniques like isophotes, reflection lines, etc. are used. Most existing appr...
false
false
[ "Michael Guthe", "Ákos Balázs", "Reinhard Klein" ]
[]
[]
[]
EuroVis
2,004
Interactive Treemaps With Detail on Demand to Support Information Search in Documents
10.2312/VisSym/VisSym04/121-128
This paper addresses the issue of how information visualization techniques can be used to assist full-text search in electronic documents. Our approach supports multiple term queries with interactive treemaps. We use a treemap to visualize the basic structure of the document and exploit color coding to show the distrib...
false
false
[ "Stefan Schlechtweg", "Petra Schulze-Wollgast", "Heidrun Schumann" ]
[]
[]
[]
EuroVis
2,004
Interactively Visualizing Procedurally Encoded Scalar Fields
10.2312/VisSym/VisSym04/035-044
While interactive visualization of rectilinear gridded volume data sets can now be accomplished using texture mapping hardware on commodity PCs, interactive rendering and exploration of large scattered or unstructured data sets is still a challenging problem. We have developed a new approach that allows the interactive...
false
false
[ "Yun Jang", "Manfred Weiler", "Matthias Hopf", "Jingshu Huang", "David S. Ebert", "Kelly P. Gaither", "Thomas Ertl" ]
[]
[]
[]
EuroVis
2,004
Isosurface Computation Made Simple
10.2312/VisSym/VisSym04/293-300
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of computing an isosurface from the Central Processing Unit (CPU), running the main application, to the Graphics Processing Unit (GPU), rendering t...
false
false
[ "Valerio Pascucci" ]
[]
[]
[]
EuroVis
2,004
Medical Applications of Multi-field Volume Rendering and VR Techniques
10.2312/VisSym/VisSym04/249-254
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple scanning modalities into a single 3D, multivalued, dataset. In our approach, they are classified and rendered using real-time hardware accelera...
false
false
[ "Joe Kniss", "Jürgen P. Schulze", "Uwe Wössner", "Peter Winkler 0004", "Ulrich Lang 0002", "Charles D. Hansen" ]
[]
[]
[]
EuroVis
2,004
Meshless Isosurface Generation from Multiblock Data
10.2312/VisSym/VisSym04/273-282
We propose a meshless method for the extraction of high-quality continuous isosurfaces from volumetric data represented by multiple grids, also called "multiblock" data sets. Multiblock data sets are commonplace in computational mechanics applications. Relatively little research has been performed on contouring multibl...
false
false
[ "Christopher S. Co", "Serban D. Porumbescu", "Kenneth I. Joy" ]
[]
[]
[]
EuroVis
2,004
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
10.2312/VisSym/VisSym04/267-272
Modern graphics cards support occlusion culling in hardware. We present a three pass algorithm, which makes efficient use of this feature. Our geo-scientific sub-surface data sets consist typically of a set of high resolution height fields, polygonal objects, and volume slices and lenses. For each height field, we comp...
false
false
[ "John Plate", "Anselm Grundhöfer", "Benjamin Schmidt", "Bernd Fröhlich 0001" ]
[]
[]
[]
EuroVis
2,004
Ray Casting Curved-Quadratic Elements
10.2312/VisSym/VisSym04/201-210
We present a method for ray casting curved-quadratic elements in 3D. The advantages of this approach is that a curved element can be directly visualized. Conventionally, higher-order elements are tessellated with several linear elements so that standard visualization techniques can be applied to the linear elements. Ou...
false
false
[ "David F. Wiley", "Henry R. Childs", "Bernd Hamann", "Kenneth I. Joy" ]
[]
[]
[]
EuroVis
2,004
Shape-Embedded-Histograms for Visual Data Mining
10.2312/VisSym/VisSym04/055-064
Scatterplots are widely used in exploratory data analysis and class visualization. The advantages of scatterplots are that they are easy to understand and allow the user to draw conclusions about the attributes which span the projection screen. Unfortunately, scatterplots have the overplotting problem which is especial...
false
false
[ "Amihood Amir", "Reuven Kashi", "Daniel A. Keim", "Nathan S. Netanyahu", "Markus Wawryniuk" ]
[]
[]
[]
EuroVis
2,004
Software Landscapes: Visualizing the Structure of Large Software Systems
10.2312/VisSym/VisSym04/261-266
Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and complex systems. This paper presents a three-dimensional visualization technique that represents the static structure of object-oriented programs u...
false
false
[ "Michael Balzer", "Andreas Noack", "Oliver Deussen", "Claus Lewerentz" ]
[]
[]
[]
EuroVis
2,004
Superquadric tensor glyphs
10.2312/VisSym/VisSym04/147-154
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenvectors and eigenvalues to the orientation and shape of a geometric primitive, such as a cuboid or ellipsoid. Though widespread, cuboids and el...
false
false
[ "Gordon L. Kindlmann" ]
[]
[]
[]
EuroVis
2,004
Surface Techniques for Vortex Visualization
10.2312/VisSym/VisSym04/155-164
This paper presents powerful surface based techniques for the analysis of complex flow fields resulting from CFD simulations. Emphasis is put on the examination of vortical structures. An improved method for stream surface computation that delivers accurate results in regions of intricate flow is presented, along with ...
false
false
[ "Christoph Garth", "Xavier Tricoche", "Tobias Salzbrunn", "Tom Bobach", "Gerik Scheuermann" ]
[]
[]
[]
EuroVis
2,004
Techniques for Visualizing Multi-Valued Flow Data
10.2312/VisSym/VisSym04/165-172
In this paper we discuss several techniques to display multiple scalar distributions within an image depicting a 2D flow field. We first address how internal contrast and mean luminance can effectively be used to represent a scalar distribution in addition to an underlying flow field. Secondly, we expand upon a current...
false
false
[ "Timothy Urness", "Victoria Interrante", "Ellen Longmire", "Ivan Marusic", "Bharathram Ganapathisubramani" ]
[]
[]
[]
EuroVis
2,004
Texture-Based Flow Visualization on Isosurfaces
10.2312/VisSym/VisSym04/085-090
Isosurfacing, by itself, is a common visualization technique for investigating 3D vector fields. Applying texturebased flow visualization techniques to isosurfaces provides engineers with even more insight into the characteristics of 3D vector fields. We apply a method for producing dense, texture-based representations...
false
false
[ "Robert S. Laramee", "Jürgen Schneider", "Helwig Hauser" ]
[]
[]
[]
EuroVis
2,004
TimeHistograms for Large, Time-Dependent Data
10.2312/VisSym/VisSym04/045-054
Histograms are a very useful tool for data analysis, because they show the distribution of values over a data dimension. Many data sets in engineering (like computational fluid dynamics, CFD), however, are time-dependent. While standard histograms can certainly show such data sets, they do not account for the special r...
false
false
[ "Robert Kosara", "Fabian Bendix", "Helwig Hauser" ]
[]
[]
[]
EuroVis
2,004
Visual Component Analysis
10.2312/VisSym/VisSym04/129-136
We propose to integrate information visualization techniques with factor analysis. Specifically, a principal direction derived from a principal component analysis (PCA) of the data is displayed together with the data in a scatterplot matrix. The direction can be adjusted to coincide with visual trends in the data. Proj...
false
false
[ "Wolfgang Müller 0004", "Marc Alexa" ]
[]
[]
[]
EuroVis
2,004
Visual Triangulation of Network-Based Phylogenetic Trees
10.2312/VisSym/VisSym04/075-084
Phylogenetic trees are built by examining differences in the biological traits of a set of species. An example of such a trait is a biological network such as a metabolic pathway, common to all species but with subtle differences in each. Phylogenetic trees of metabolic pathways represent multiple aspects of similarity...
false
false
[ "Ulrik Brandes", "Tim Dwyer", "Falk Schreiber" ]
[]
[]
[]
EuroVis
2,004
Visualization For Public-Resource Climate Modeling
10.2312/VisSym/VisSym04/103-108
Climateprediction.net aims to harness the spare CPU cycles of a million individual users' PCs to run a massive ensemble of climate simulations using an up-to-date, full-scale 3D atmosphere-ocean climate model. Although it has many similarities with other public-resource computing projects, it is distinguished by the co...
false
false
[ "J. P. R. B. Walton", "D. Frame", "D. A. Stainforth" ]
[]
[]
[]
EuroVis
2,004
Visualization of anatomic tree structures with convolution surfaces
10.2312/VisSym/VisSym04/311-320
We present a method for visualizing anatomic tree structures, such as vasculature and bronchial trees based on clinical CT- or MR data. The vessel skeleton as well as the diameter information per voxel serve as input. Our method adheres to these data, while producing smooth transitions at branchings and closed, rounded...
false
false
[ "Steffen Oeltze", "Bernhard Preim" ]
[]
[]
[]
EuroVis
2,004
Visualization of Cardio-CT Data on Standard PC Hardware
10.2312/VisSym/VisSym04/243-248
In the last years, texture based volume rendering on the PC platform has proven very successful. Many methods that could formerly only be done with software renderers can now be done completely by the graphics hardware. In this paper we present first results of our ongoing work that deals with the visualization of time...
false
false
[ "Michael Bauer 0002" ]
[]
[]
[]
EuroVis
2,004
Visualizing Organisms with Hydraulic Body Parts: A Case Study in Integrating Simulation and Visualization Models
10.2312/VisSym/VisSym04/097-102
The physical structure of organisms can be modelled as a set of coupled hydraulic entities. The hydropneumatic biosimulation is a methodology that is able to simulate the behavior (like movements) of such organisms on the physical level in a biological correct way. Hydropneumatic simulation heavily relies on visualisat...
false
false
[ "T. Breiner", "Ralf Dörner", "Christian Seiler", "M. Gudo" ]
[]
[]
[]
EuroVis
2,004
Volume Visualization and Visual Queries for Large High-Dimensional Datasets
10.2312/VisSym/VisSym04/255-260
We propose a flexible approach for the visualization of large, high-dimensional datasets. The raw, highdimensional data is mapped into an abstract 3D distance space using the FastMap algorithm, which helps, together with other linear preprocessing steps, to make changes to the resulting 3D representation within a few s...
false
false
[ "Guido Reina", "Thomas Ertl" ]
[]
[]
[]
CHI
2,004
A social proxy for distributed tasks: design and evaluation of a working prototype
10.1145/985692.985763
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a task proxy to create a shared awareness amongst the participants in a task or process. The process awareness provided by the task proxy enables ...
false
false
[ "Thomas Erickson", "Wei Huang", "Catalina Danis", "Wendy A. Kellogg" ]
[]
[]
[]
CHI
2,004
Connecting time-oriented data and information to a coherent interactive visualization
10.1145/985692.985706
In modern intensive care units (ICUs), the medical staff has to monitor a huge amount of high-dimensional and time-oriented data, which needs to be visualized user- and task-specifically to ease diagnosis and treatment planning. Available visual representations, like diagrams or charts neglect the implicit information ...
false
false
[ "Ragnar Bade", "Stefan Schlechtweg", "Silvia Miksch" ]
[]
[]
[]
CHI
2,004
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
10.1145/985692.985723
We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the cursor on the computer screen - i.e. the Control/Display ratio. Assuming that the image displayed on the screen corresponds to a top view of the ...
false
false
[ "Anatole Lécuyer", "Jean-Marie Burkhardt", "Laurent Étienne" ]
[]
[]
[]
CHI
2,004
Studying cooperation and conflict between authors with history flow visualizations
10.1145/985692.985765
The Internet has fostered an unconventional and powerful style of collaboration: "wiki" web sites, where every visitor has the power to become an editor. In this paper we investigate the dynamics of Wikipedia, a prominent, thriving wiki. We make three contributions. First, we introduce a new exploratory data analysis t...
false
false
[ "Fernanda B. Viégas", "Martin Wattenberg", "Kushal Dave" ]
[]
[]
[]
Vis
2,003
3D IBFV: hardware-accelerated 3D flow visualization
10.1109/VISUAL.2003.1250377
We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique presented by van Wijk (2001) for 2D flow visualization in two main directions. First, we decompose the 3D flow visualization pro...
false
false
[ "Alexandru C. Telea", "Jarke J. van Wijk" ]
[]
[]
[]
Vis
2,003
A constraint-based technique for haptic volume exploration
10.1109/VISUAL.2003.1250381
We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in certain directions by incrementally moving a proxy point along the axes of a local reference frame. Reaction forces are generated by a spring...
false
false
[ "Milan Ikits", "J. Dean Brederson", "Charles D. Hansen", "Christopher R. Johnson 0001" ]
[]
[]
[]
Vis
2,003
A framework for sample-based rendering with O-buffers
10.1109/VISUAL.2003.1250405
We present an innovative modeling and rendering primitive, called the O-buffer, for sample-based graphics, such as images, volumes and points. The 2D or 3D O-buffer is in essence a conventional image or a volume, respectively, except that samples are not restricted to a regular grid. A sample position in the O-buffer i...
false
false
[ "Huamin Qu", "Arie E. Kaufman", "Ran Shao", "Ankush Kumar" ]
[]
[]
[]
Vis
2,003
A frequency-sensitive point hierarchy for images and volumes
10.1109/VISUAL.2003.1250403
This paper introduces a method for converting an image or volume sampled on a regular grid into a space-efficient irregular point hierarchy. The conversion process retains the original frequency characteristics of the dataset by matching the spatial distribution of sample points with the required frequency. To achieve ...
false
false
[ "Tomihisa Welsh", "Klaus Mueller 0001" ]
[]
[]
[]
Vis
2,003
A multi-resolution data structure for two-dimensional Morse-Smale functions
10.1109/VISUAL.2003.1250365
We combine topological and geometric methods to construct a multi-resolution data structure for functions over two-dimensional domains. Starting with the Morse-Smale complex, we construct a topological hierarchy by progressively canceling critical points in pairs. Concurrently, we create a geometric hierarchy by adapti...
false
false
[ "Peer-Timo Bremer", "Herbert Edelsbrunner", "Bernd Hamann", "Valerio Pascucci" ]
[]
[]
[]
Vis
2,003
A novel interface for higher-dimensional classification of volume data
10.1109/VISUAL.2003.1250413
In the traditional volume visualization paradigm, the user specifies a transfer function that assigns each scalar value to a color and opacity by defining an opacity and a color map function. The transfer function has two limitations. First, the user must define curves based on histogram and value rather than seeing an...
false
false
[ "Fan-Yin Tzeng", "Eric B. Lum", "Kwan-Liu Ma" ]
[]
[]
[]
Vis
2,003
A texture-based framework for spacetime-coherent visualization of time-dependent vector fields
10.1109/VISUAL.2003.1250361
We propose unsteady flow advection-convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial correlation according to instantaneous streamlines whose spatial extent is controlled by the flow unsteadiness. UFAC is derived from a generic ...
false
false
[ "Daniel Weiskopf", "Gordon Erlebacher", "Thomas Ertl" ]
[]
[]
[]
Vis
2,003
A visual exploration process for the analysis of Internet routing data
10.1109/VISUAL.2003.1250415
The Internet pervades many aspects of our lives and is becoming indispensable to critical functions in areas such as commerce, government, production and general information dissemination. To maintain the stability and efficiency of the Internet, every effort must be made to protect it against various forms of attacks,...
false
false
[ "Soon Tee Teoh", "Kwan-Liu Ma", "Shyhtsun Felix Wu" ]
[]
[]
[]
Vis
2,003
Accelerating large data analysis by exploiting regularities
10.1109/VISUAL.2003.1250420
We present techniques for discovering and exploiting regularity in large curvilinear data sets. The data can be based on a single mesh or a mesh composed of multiple submeshes (also known as zones). Multi-zone data are typical in Computational Fluid Dynamics (CFD) simulations. Regularities include axis-aligned rectilin...
false
false
[ "David Ellsworth", "Patrick J. Moran" ]
[]
[]
[]
Vis
2,003
Acceleration techniques for GPU-based volume rendering
10.1109/VISUAL.2003.1250384
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly accepted, that for reasonably sized data sets appropriate quality at interactive rates can be achieved by means of this technique. However, despite...
false
false
[ "Jens H. Krüger", "Rüdiger Westermann" ]
[ "TT" ]
[]
[]
Vis
2,003
Adaptive design of a global opacity transfer function for direct volume rendering of ultrasound data
10.1109/VISUAL.2003.1250411
While there are a couple of transfer function design approaches for CT and MRI (magnetic resonance imaging) data, direct volume rendering of ultrasound data still relies on manual adjustment of an inflexible piecewise linear opacity transfer function (OTF) on a trial-and-error basis. The main challenge of automatically...
false
false
[ "Dieter Hönigmann", "Johannes Ruisz", "Christoph Haider" ]
[]
[]
[]
Vis
2,003
Advanced curved planar reformation: flattening of vascular structures
10.1109/VISUAL.2003.1250353
Traditional volume visualization techniques may provide incomplete clinical information needed for applications in medical visualization. In the area of vascular visualization important features such as the lumen of a diseased vessel segment may not be visible. Curved planar reformation (CPR) has proven to be an accept...
false
false
[ "Armin Kanitsar", "Rainer Wegenkittl", "Dominik Fleischmann", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,003
Appearance-preserving view-dependent visualization
10.1109/VISUAL.2003.1250409
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metric with a level-of-detail hierarchy that is accessed continuously and efficiently based on current view parameters. A variety of methods for ...
false
false
[ "Justin Jang", "William Ribarsky", "Chris Shaw 0002", "Peter Wonka" ]
[]
[]
[]
Vis
2,003
Chameleon: an interactive texture-based rendering framework for visualizing three-dimensional vector fields
10.1109/VISUAL.2003.1250378
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute three-dimensional flow textures interactively, and to modify the appearance of the visualization on t...
false
false
[ "Guo-Shi Li", "Udeepta Bordoloi", "Han-Wei Shen" ]
[]
[]
[]
Vis
2,003
Clifford convolution and pattern matching on vector fields
10.1109/VISUAL.2003.1250372
The goal of this paper is to define a convolution operation which transfers image processing and pattern matching to vector fields from flow visualization. For this, a multiplication of vectors is necessary. Clifford algebra provides such a multiplication of vectors. We define a Clifford convolution on vector fields wi...
false
false
[ "Julia Ebling", "Gerik Scheuermann" ]
[]
[]
[]
Vis
2,003
Compression domain volume rendering
10.1109/VISUAL.2003.1250385
A survey of graphics developers on the issue of texture mapping hardware for volume rendering would most likely find that the vast majority of them view limited texture memory as one of the most serious drawbacks of an otherwise fine technology. In this paper, we propose a compression scheme for static and time-varying...
false
false
[ "Jens Schneider 0002", "Rüdiger Westermann" ]
[]
[]
[]
Vis
2,003
Conveying shape and features with image-based relighting
10.1109/VISUAL.2003.1250392
Hand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. We describe an image compositing system and user interface that allow an artist to quickly and easily create technical illustrations from a se...
false
false
[ "David Akers", "Frank Losasso", "Jeff Klingner", "Maneesh Agrawala", "John Rick", "Pat Hanrahan" ]
[]
[]
[]
Vis
2,003
Counting cases in marching cubes: toward a generic algorithm for producing substitopes
10.1109/VISUAL.2003.1250354
We describe how to count the cases that arise in a family of visualization techniques, including marching cubes, sweeping simplices, contour meshing, interval volumes, and separating surfaces. Counting the cases is the first step toward developing a generic visualization algorithm to produce substitopes (geometric subs...
false
false
[ "David C. Banks", "Stephen A. Linton" ]
[ "BP" ]
[]
[]
Vis
2,003
Curvature-based transfer functions for direct volume rendering: methods and applications
10.1109/VISUAL.2003.1250414
Direct volume rendering of scalar fields uses a transfer function to map locally measured data properties to opacities and colors. The domain of the transfer function is typically the one-dimensional space of scalar data values. This paper advances the use of curvature information in multi-dimensional transfer function...
false
false
[ "Gordon L. Kindlmann", "Ross T. Whitaker", "Tolga Tasdizen", "Torsten Möller" ]
[]
[]
[]
Vis
2,003
Do I really see a bone?
10.1109/VISUAL.2003.1250429
Raw data from scanners and simulations has insight embedded within it. However, there is a need to explicitly glean the insight from the data or a version of it. Visualization algorithms and methods are designed just to do that. What insight is to be gleaned depends on the data, its use, and the medium of display. Thus...
false
false
[ "Raghu Machiraju", "Christopher R. Johnson 0001", "Terry S. Yoo", "Roger Crawfis", "David S. Ebert", "Don Stredney" ]
[]
[]
[]
Vis
2,003
Effectively visualizing multi-valued flow data using color and texture
10.1109/VISUAL.2003.1250362
In this paper we offer several new insights and techniques for effectively using color and texture to simultaneously convey information about multiple 2D scalar and vector distributions, in a way that facilitates allowing each distribution to be understood both individually and in the context of one or more of the othe...
false
false
[ "Timothy Urness", "Victoria Interrante", "Ivan Marusic", "Ellen Longmire", "Bharathram Ganapathisubramani" ]
[]
[]
[]
Vis
2,003
Empty space skipping and occlusion clipping for texture-based volume rendering
10.1109/VISUAL.2003.1250388
We propose methods to accelerate texture-based volume rendering by skipping invisible voxels. We partition the volume into sub-volumes, each containing voxels with similar properties. Sub-volumes composed of only voxels mapped to empty by the transfer function are skipped. To render the adaptively partitioned sub-volum...
false
false
[ "Wei Li 0004", "Klaus Mueller 0001", "Arie E. Kaufman" ]
[]
[]
[]
Vis
2,003
Exploring curved anatomic structures with surface sections
10.1109/VISUAL.2003.1250351
The extraction of planar sections from volume images is the most commonly used technique for inspecting and visualizing anatomic structures. We propose to generalize the concept of planar section to the extraction of curved cross-sections (free form surfaces). Compared with planar slices, curved cross-sections may easi...
false
false
[ "Laurent Saroul", "Sebastian Gerlach", "Roger D. Hersch" ]
[]
[]
[]
Vis
2,003
Extraction of topologically simple isosurfaces from volume datasets
10.1109/VISUAL.2003.1250356
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standard pipeline for 3D geometry acquisition often produces 3D models that are topologically more complex than their real forms. We present a simp...
false
false
[ "Andrzej Szymczak", "James Vanderhyde" ]
[]
[]
[]
Vis
2,003
Fairing scalar fields by variational modeling of contours
10.1109/VISUAL.2003.1250398
Volume rendering and isosurface extraction from three-dimensional scalar fields are mostly based on piecewise trilinear representations. In regions of high geometric complexity such visualization methods often exhibit artifacts, due to trilinear interpolation. In this work, we present an iterative fairing method for sc...
false
false
[ "Martin Hering-Bertram" ]
[]
[]
[]
Vis
2,003
Fast volume segmentation with simultaneous visualization using programmable graphics hardware
10.1109/VISUAL.2003.1250369
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method that leverages the parallel processing capabilities of modern programmable graphics hardware in order to run significantly faster than previous ...
false
false
[ "Anthony J. Sherbondy", "Michael Houston", "Sandy Napel" ]
[]
[]
[]
Vis
2,003
Feature-sensitive subdivision and isosurface reconstruction
10.1109/VISUAL.2003.1250360
We present improved subdivision and isosurface reconstruction algorithms for polygonizing implicit surfaces and performing accurate geometric operations. Our improved reconstruction algorithm uses directed distance fields (Kobbelt et al., 2001) to detect multiple intersections along an edge, separates them into compone...
false
false
[ "Gokul Varadhan", "Shankar Krishnan", "Young J. Kim", "Dinesh Manocha" ]
[]
[]
[]
Vis
2,003
Feature-space analysis of unstructured meshes
10.1109/VISUAL.2003.1250371
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and analyze than regular data. This work provides a novel approach for the analysis of unstructured meshes using feature-space clustering and feature-d...
false
false
[ "Ariel Shamir" ]
[]
[]
[]
Vis
2,003
Gaussian transfer functions for multi-field volume visualization
10.1109/VISUAL.2003.1250412
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable quantities such as color and opacity. This process is usually realized through the use of transfer functions that are precomputed and stored i...
false
false
[ "Joe Michael Kniss", "Simon Premoze", "Milan Ikits", "Aaron E. Lefohn", "Charles D. Hansen", "Emil Praun" ]
[]
[]
[]
Vis
2,003
Hardware-based nonlinear filtering and segmentation using high-level shading languages
10.1109/VISUAL.2003.1250387
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non-linear filters for volume smoothing with edge preservation. The Cg high-level shading language is used in combination with latest PC consumer graphics hardware. Filtering is divided into perv...
false
false
[ "Ivan Viola", "Armin Kanitsar", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,003
Hardware-based ray casting for tetrahedral meshes
10.1109/VISUAL.2003.1250390
We present the first implementation of a volume ray casting algorithm for tetrahedral meshes running on off-the-shelf programmable graphics hardware. Our implementation avoids the memory transfer bottleneck of the graphics bus since the complete mesh data is stored in the local memory of the graphics adapter and all co...
false
false
[ "Manfred Weiler", "Martin Kraus", "Markus Merz", "Thomas Ertl" ]
[]
[]
[]
Vis
2,003
Heart-muscle fiber reconstruction from diffusion tensor MRI
10.1109/VISUAL.2003.1250425
In this paper we use advanced tensor visualization techniques to study 3D diffusion tensor MRI data of a heart. We use scalar and tensor glyph visualization methods to investigate the data and apply a moving least squares (MLS) fiber tracing method to recover and visualize the helical structure and the orientation of t...
false
false
[ "Leonid Zhukov", "Alan H. Barr" ]
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[]
[]
Vis
2,003
Hierarchical clustering for unstructured volumetric scalar fields
10.1109/VISUAL.2003.1250389
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate a multiresolution representation of a given volumetric scalar data set. The method uses principal component analysis (PCA) for cluster gener...
false
false
[ "Christopher S. Co", "Bjørn Heckel", "Hans Hagen", "Bernd Hamann", "Kenneth I. Joy" ]
[]
[]
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Vis
2,003
Hierarchical splatting of scattered data
10.1109/VISUAL.2003.1250404
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interactively by simply rendering millions of colored points for each frame. Therefore, in many visualization applications a scalar density correspon...
false
false
[ "Matthias Hopf", "Thomas Ertl" ]
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[]
[]
Vis
2,003
High dimensional direct rendering of time-varying volumetric data
10.1109/VISUAL.2003.1250402
We present an alternative method for viewing time-varying volumetric data. We consider such data as a four-dimensional data field, rather than considering space and time as separate entities. If we treat the data in this manner, we can apply high dimensional slicing and projection techniques to generate an image hyperp...
false
false
[ "Jonathan Woodring", "Chaoli Wang 0001", "Han-Wei Shen" ]
[]
[]
[]
Vis
2,003
High-quality two-level volume rendering of segmented data sets on consumer graphics hardware
10.1109/VISUAL.2003.1250386
One of the most important goals in volume rendering is to be able to visually separate and selectively enable specific objects of interest contained in a single volumetric data set, which can be approached by using explicit segmentation information. We show how segmented data sets can be rendered interactively on curre...
false
false
[ "Markus Hadwiger", "Christoph Berger", "Helwig Hauser" ]
[]
[]
[]
Vis
2,003
Holographic video display of time-series volumetric medical data
10.1109/VISUAL.2003.1250424
We describe an animated electro-holographic visualization of brain lesions due to the progression of multiple sclerosis. A research case study is used which documents the expression of visible brain lesions in a series of magnetic resonance imaging (MRI) volumes collected over the interval of one year. Some of the sali...
false
false
[ "Wendy Plesniak", "Michael Halle", "Steven D. Pieper", "William M. Wells III", "Marianna Jakab", "Dominik S. Meier", "Stephen A. Benton", "Charles R. G. Guttmann", "Ron Kikinis" ]
[]
[]
[]
Vis
2,003
Hybrid segmentation and exploration of the human lungs
10.1109/VISUAL.2003.1250370
Segmentation of the tracheo-bronchial tree of the lungs is notoriously difficult. This is due to the fact that the small size of some of the anatomical structures is subject to partial volume effects. Furthermore, the limited intensity contrast between the participating materials (air, blood, and tissue) increases the ...
false
false
[ "Dirk Bartz", "Dirk Mayer", "Jan Fischer", "Sebastian Ley", "Ángel del Río", "Steffi Thust", "Claus Peter Heussel", "Hans-Ulrich Kauczor", "Wolfgang Straßer" ]
[]
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Vis
2,003
HyperLIC
10.1109/VISUAL.2003.1250379
We introduce a new method for visualizing symmetric tensor fields. The technique produces images and animations reminiscent of line integral convolution (LIC). The technique is also slightly related to hyperstreamlines in that it is used to visualize tensor fields. However, the similarity ends there. HyperLIC uses a mu...
false
false
[ "Xiaoqiang Zheng", "Alex T. Pang" ]
[]
[]
[]
Vis
2,003
IEEE Visualization 2003 (IEEE Cat. No.03CH37496)
10.1109/VISUAL.2003.1250348
The following topics are dealt with: medical visualization; isosurfaces; implicit surfaces; flow visualization; terrains and view-dependent methods; segmentation and feature analysis; haptics and physical simulation; hardware-assisted volume rendering; volume rendering acceleration; shading and shape perception; volume...
false
false
[ "Greg Turk", "Jarke J. van Wijk", "Robert J. Moorhead II" ]
[]
[]
[]
Vis
2,003
Image based flow visualization for curved surfaces
10.1109/VISUAL.2003.1250363
A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on image based flow visualization (IBFV). In IBFV two-dimensional animated textures are produced by defining each frame of a flow animation as a blend between a warped version of the...
false
false
[ "Jarke J. van Wijk" ]
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[]
[]
Vis
2,003
Image space based visualization of unsteady flow on surfaces
10.1109/VISUAL.2003.1250364
We present a technique for direct visualization of unsteady flow on surfaces from computational fluid dynamics. The method generates dense representations of time-dependent vector fields with high spatio-temporal correlation using both Lagrangian-Eulerian advection and image based flow visualization as its foundation. ...
false
false
[ "Robert S. Laramee", "Bruno Jobard", "Helwig Hauser" ]
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[]
[]
Vis
2,003
Information and scientific visualization: separate but equal or happy together at last
10.1109/VISUAL.2003.1250428
Must we continue to define a difference between information and scientific visualization? Scientific visualization evolved first in the late 1980’s while information visualization matured in the mid-1990’s. Scientific visualization is frequently considered to focus on the visual display of spatial data associated with ...
false
false
[ "Theresa-Marie Rhyne", "Melanie Tory", "Tamara Munzner", "Matthew O. Ward", "Christopher R. Johnson 0001", "David H. Laidlaw" ]
[]
[]
[]
Vis
2,003
Interactive 3D visualization of rigid body systems
10.1109/VISUAL.2003.1250417
Simulation of rigid body dynamics has been a field of active research for quite some time. However, the presentation of simulation results has received far less attention so far. We present an interactive and intuitive 3D visualization framework for rigid body simulation data. We introduce various glyphs representing v...
false
false
[ "Zoltan Konyha", "Kresimir Matkovic", "Helwig Hauser" ]
[]
[]
[]
Vis
2,003
Interactive deformation and visualization of level set surfaces using graphics hardware
10.1109/VISUAL.2003.1250357
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization for applications such as segmentation, surface processing, and surface reconstruction. Their usefulness has been limited, however, by their high computational cost and reliance on significant parameter tunin...
false
false
[ "Aaron E. Lefohn", "Joe Michael Kniss", "Charles D. Hansen", "Ross T. Whitaker" ]
[]
[]
[]
Vis
2,003
Interactive protein manipulation
10.1109/VISUAL.2003.1250423
We describe an interactive visualization and modeling program for the creation of protein structures "from scratch." The input to our program is an amino acid sequence - decoded from a gene - and a sequence of predicted secondary structure types for each amino acid - provided by external structure prediction programs. ...
false
false
[ "Oliver Kreylos", "Nelson L. Max", "Bernd Hamann", "Silvia N. Crivelli", "E. Wes Bethel" ]
[ "BA" ]
[]
[]
Vis
2,003
Interactive view-dependent rendering with conservative occlusion culling in complex environments
10.1109/VISUAL.2003.1250368
This paper presents an algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of the entire scene is decomposed into a cluster hierarchy through a novel clustering and partitioning algorithm. The cluster hierarchy is then used ...
false
false
[ "Sung-Eui Yoon", "Brian Salomon", "Dinesh Manocha" ]
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[]
[]
Vis
2,003
Interoperability of visualization software and data models is not an achievable goal
10.1109/VISUAL.2003.1250427
Author(s): Bethel, E. Wes | Abstract: The scientific visualization community faces a crisis: there exist many individual tools that can be used to perform visualization, but there is little, if any, hope of being able to use tools from different sources as part of a single application. As a result, our community is fra...
false
false
[ "E. Wes Bethel", "Greg Abram", "John Shalf", "Randy Frank", "James P. Ahrens", "Steven G. Parker", "Nagiza F. Samatova", "Mark C. Miller" ]
[]
[]
[]
Vis
2,003
Large mesh simplification using processing sequences
10.1109/VISUAL.2003.1250408
In this paper we show how out-of-core mesh processing techniques can be adapted to perform their computations based on the new processing sequence paradigm (Isenburg, et al., 2003), using mesh simplification as an example. We believe that this processing concept will also prove useful for other tasks, such a parameteri...
false
false
[ "Martin Isenburg", "Peter Lindstrom 0001", "Stefan Gumhold", "Jack Snoeyink" ]
[]
[]
[]
Vis
2,003
LightKit: a lighting system for effective visualization
10.1109/VISUAL.2003.1250395
LightKit is a system for lighting three-dimensional synthetic scenes. LightKit simplifies the task of producing visually pleasing, easily interpretable images for visualization while making it harder to produce results where the scene illumination distracts from the visualization process. LightKit is based on lighting ...
false
false
[ "Michael Halle", "Jeanette C. Meng" ]
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[]
[]
Vis
2,003
MC*: star functions for marching cubes
10.1109/VISUAL.2003.1250355
We describe a modification of the widely used marching cubes method that leads to the useful property that the resulting isosurfaces are locally single valued functions. This implies that conventional interpolation and approximation methods can be used to locally represent the surface. These representations can be used...
false
false
[ "Gregory M. Nielson" ]
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[]
[]
Vis
2,003
Mental registration of 2D and 3D visualizations (an empirical study)
10.1109/VISUAL.2003.1250396
2D and 3D views are used together in many visualization domains, such as medical imaging, flow visualization, oceanographic visualization, and computer aided design (CAD). Combining these views into one display can be done by: (1) orientation icon (i.e., separate windows), (2) in-place methods (e.g., clip and cutting p...
false
false
[ "Melanie Tory" ]
[]
[]
[]
Vis
2,003
Monte Carlo volume rendering
10.1109/VISUAL.2003.1250406
In this paper a novel volume-rendering technique based on Monte Carlo integration is presented. As a result of a preprocessing, a point cloud of random samples is generated using a normalized continuous reconstruction of the volume as a probability density function. This point cloud is projected onto the image plane, a...
false
false
[ "Balázs Csébfalvi", "László Szirmay-Kalos" ]
[]
[]
[]
Vis
2,003
Out-of-core isosurface extraction of time-varying fields over irregular grids
10.1109/VISUAL.2003.1250375
In this paper, we propose a novel out-of-core isosurface extraction technique for large time-varying fields over irregular grids. We employ our meta-cell technique to explore the spatial coherence of the data, and our time tree algorithm to consider the temporal coherence as well. Our one-time preprocessing phase first...
false
false
[ "Yi-Jen Chiang" ]
[]
[]
[]
Vis
2,003
Piecewise C¹ continuous surface reconstruction of noisy point clouds via local implicit quadric regression
10.1109/VISUAL.2003.1250359
This paper addresses the problem of surface reconstruction of highly noisy point clouds. The surfaces to be reconstructed are assumed to be 2-manifolds of piecewise C/sup 1/ continuity, with isolated small irregular regions of high curvature, sophisticated local topology or abrupt burst of noise. At each sample point, ...
false
false
[ "Hui Xie 0001", "Jianning Wang", "Jing Hua 0001", "Hong Qin", "Arie E. Kaufman" ]
[]
[]
[]
Vis
2,003
Planet-sized batched dynamic adaptive meshes (P-BDAM)
10.1109/VISUAL.2003.1250366
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called planet-sized batched dynamic adaptive meshes (P-BDAM), extends the BDAM approach by using as basic primitive a general triangulation of points on a displaced triangle....
false
false
[ "Paolo Cignoni", "Fabio Ganovelli", "Enrico Gobbetti", "Fabio Marton", "Federico Ponchio", "Roberto Scopigno" ]
[]
[]
[]
Vis
2,003
Producing high-quality visualizations of large-scale simulation
10.1109/VISUAL.2003.1250422
This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on the Pentagon. The immediate motivation for the project was to understand the behavior of the building under the impact. The longer term motiv...
false
false
[ "Voicu Popescu", "Christoph M. Hoffmann", "Sami Kilic", "Mete Sozen", "Scott Meador" ]
[]
[]
[]
Vis
2,003
Psychophysical scaling of a cardiovascular information display
10.1109/VISUAL.2003.1250352
A new method was developed to increase the saliency of changing variables in a cardiovascular visualization for use by anesthesiologists in the operating room (OR). Clinically meaningful changes in patient physiology were identified and then mapped to the inherent psychophysical properties of the visualization. A long ...
false
false
[ "Robert Albert", "Noah Syroid", "Yinqi Zhang", "James Agutter", "Frank Drews", "David L. Strayer", "George Hutchinson", "Dwayne R. Westenskow" ]
[]
[]
[]
Vis
2,003
Quasi-static approach approximation for 6 degrees-of-freedom haptic rendering
10.1109/VISUAL.2003.1250380
In this paper, we propose a quasi-static approximation (QSA) approach to simulate the movement of the movable object in 6-degrees-of-freedom (DOF) haptic rendering. In our QSA approach, we solve for static equilibrium during each haptic time step, ignoring any dynamical properties such as inertia. The major contributio...
false
false
[ "Ming Wan", "William A. McNeely" ]
[]
[]
[]
Vis
2,003
Real-time refinement and simplification of adaptive triangular meshes
10.1109/VISUAL.2003.1250367
In this paper we present a generic method for incremental mesh adaptation based on hierarchy of semi-regular meshes. Our method supports any refinement rule mapping vertices onto vertices such as 1-to-4 split or /spl radic/3-subdivision. Resulting adaptive mesh has subdivision connectivity and hence good aspect ratio o...
false
false
[ "Vasily Volkov", "Ling Li 0006" ]
[]
[]
[]
Vis
2,003
Saddle connectors - an approach to visualizing the topological skeleton of complex 3D vector fields
10.1109/VISUAL.2003.1250376
One of the reasons that topological methods have a limited popularity for the visualization of complex 3D flow fields is the fact that such topological structures contain a number of separating stream surfaces. Since these stream surfaces tend to hide each other as well as other topological features, for complex 3D top...
false
false
[ "Holger Theisel", "Tino Weinkauf", "Hans-Christian Hege", "Hans-Peter Seidel" ]
[]
[]
[]
Vis
2,003
Shape simplification based on the medial axis transform
10.1109/VISUAL.2003.1250410
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm computes the MAT, decomposes the axis into parts, then selectively removes a subset of these parts in order to reduce the complexity of the over...
false
false
[ "Roger C. Tam", "Wolfgang Heidrich" ]
[]
[]
[]
Vis
2,003
Signed distance transform using graphics hardware
10.1109/VISUAL.2003.1250358
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-dimension one. If the manifold is closed and orientable, the distance has a negative sign on one side of the manifold and a positive sign on th...
false
false
[ "Christian Sigg", "Ronald Peikert", "Markus H. Gross" ]
[]
[]
[]
Vis
2,003
Space efficient fast isosurface extraction for large datasets
10.1109/VISUAL.2003.1250373
In this paper, we present a space efficient algorithm for speeding up isosurface extraction. Even though there exist algorithms that can achieve optimal search performance to identify isosurface cells, they prove impractical for large datasets due to a high storage overhead. With the dual goals of achieving fast isosur...
false
false
[ "Udeepta Bordoloi", "Han-Wei Shen" ]
[]
[]
[]
Vis
2,003
The visualization market: open source vs. commercial approaches
10.1109/VISUAL.2003.1250350
This forum examines the question of when commercial software makes sense and when open-source software is more appropriate. Visualization software runs the gamut from very general-purpose applications intended for the graphically challenged to highly specific software libraries intended for the sophisticated visualizat...
false
false
[ "Jeremy Jaech", "Stephen C. North", "Mike Peery", "Will Schroeder", "James J. Thomas" ]
[]
[]
[]
Vis
2,003
Using deformations for browsing volumetric data
10.1109/VISUAL.2003.1250400
Many traditional techniques for "looking inside" volumetric data involve removing portions of the data, for example using various cutting tools, to reveal the interior. This allows the user to see hidden parts of the data, but has the disadvantage of removing potentially important surrounding contextual information. We...
false
false
[ "Michael J. McGuffin", "Liviu Tancau", "Ravin Balakrishnan" ]
[]
[]
[]
Vis
2,003
Vicinity shading for enhanced perception of volumetric data
10.1109/VISUAL.2003.1250394
This paper presents a shading model for volumetric data which enhances the perception of surfaces within the volume. The model incorporates uniform diffuse illumination, which arrives equally from all directions at each surface point in the volume. This illumination is attenuated by occlusions in the local vicinity of ...
false
false
[ "A. James Stewart" ]
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