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5443
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dbpedia
|
2
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https://www.techpowerup.com/forums/threads/dreamlords-rts-alpha-beta-sign-ups-warrning-large-screenshots-inside.53323/
|
en
|
DreamLords RTS alpha/beta sign ups(warrning, large screenshots inside)
|
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[] |
[] |
[
""
] | null |
[
"ChillyMyst"
] |
2008-02-22T12:09:22+00:00
|
http://www.dreamlords.com
this is using the torque shader engine advanced
sign up and help test and mold this new RTS game :)...
|
en
|
TechPowerUp Forums
|
https://www.techpowerup.com/forums/threads/dreamlords-rts-alpha-beta-sign-ups-warrning-large-screenshots-inside.53323/
|
http://www.dreamlords.com
this is using the torque shader engine advanced
sign up and help test and mold this new RTS game
EDIT: forgot to explain what torque is for all the n00bs who dont know, its the engine that was behind the tribes games, just newer and better!!!!
torque netcode can allow a 28.8 modem user to play online along side cable/dsl users without being hammered by horrible crippling lagg, infact its the most efficent netcode your gonna find next to that used in ultima online.(uo can be played on 14.4!!!)
for moar info on torque, use google
http://www.garagegames.com/products/torque/tgea/
a full fetured game engine for a very reasonable price!!!
oh and torque handles MASSIVE maps far better then any other engine to date, you can litterly creat a whole planet in 1 map without having to have load zones!!!!
3 classes/races, best to read them on the site, i get the feeling there will be more later, this is an alpha/beta class project so you know its still being molded
damn man! I have to wait till 2ish my time! why man, why?
hospital has a tight security on web, because they use it for bed side service. meaning, tablet pcs allow dr's, nurse to order anything for the patient, and they were trying to add a pc to every room for internet access. so the only reason I can acess this forum is that the head of I.S. uses it to look up different problems himself. I have connections
omg, eather its a rich person hospitile or you have had some VERY nasty food and anything looks good in compairson.......or ur mouths wattering because ur trying not to gag
all jokes aside, the only thing i have ever had at hosp that wasnt nasty has been poboy samiches and lime jello, the container for the jello taisted better then the chicken they served!!!!!(thats pretty bad since the jello came in a plastic cup )
|
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5443
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dbpedia
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0
| 45
|
https://github.com/Winetricks/winezeug/blob/master/gamerankings/appdb-ids.txt
|
en
|
winezeug/gamerankings/appdb-ids.txt at master · Winetricks/winezeug
|
https://opengraph.githubassets.com/fc2310138d6b9680ffccdb84706b8f7fc1a1ff907be838eecfb587727456a009/Winetricks/winezeug
|
https://opengraph.githubassets.com/fc2310138d6b9680ffccdb84706b8f7fc1a1ff907be838eecfb587727456a009/Winetricks/winezeug
|
[] |
[] |
[] |
[
""
] | null |
[] | null |
Miscellaneous scripts/projects that are useful for wine developers, but don't belong upstream - winezeug/gamerankings/appdb-ids.txt at master · Winetricks/winezeug
|
en
|
GitHub
|
https://github.com/Winetricks/winezeug/blob/master/gamerankings/appdb-ids.txt
|
Skip to content
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|||
5443
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dbpedia
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0
| 53
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https://store.steampowered.com/app/2515210/SKIBIDI_BACKROOMS/%3Fl%3Dfinnish%26snr%3D1_430_4__300_8
|
en
|
SKIBIDI BACKROOMS on Steam
|
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[] |
[] |
[
""
] | null |
[] | null |
SKIBIDI BACKROOMS is a cooperative horror game for a group of 1-8 players. Solo mode is also available. You have to survive among the BACKROOMS and find a way out before you are overtaken by the SKIBIDIST. Updates and various interesting things await you...
|
en
|
/favicon.ico
|
https://store.steampowered.com/app/2515210/SKIBIDI_BACKROOMS/
|
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
|
|||||
5443
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dbpedia
|
1
| 48
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http://www.edgewebsite.com/biographies.html
|
en
|
Redirecting...
|
[] |
[] |
[] |
[
""
] | null |
[] | null | null | |||||||||
5443
|
dbpedia
|
1
| 33
|
https://www.pcgamingwiki.com/wiki/List_of_games_that_support_SLI
|
en
|
List of games that support SLI
|
[
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"https://piwik.pcgamingwiki.com/piwik.php?idsite=1&rec=1"
] |
[] |
[] |
[
""
] | null |
[] | null |
en
| null |
Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.
Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.
|
|||||||
5443
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dbpedia
|
2
| 66
|
https://forums.guru3d.com/threads/recent-nvidia-drivers-are-the-cause-of-your-hitching-stuttering-in-games.402474/page-21
|
en
|
Recent Nvidia Drivers are the cause of your hitching/stuttering in games.
|
[
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[] |
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so how does the average Joe cope with all this ? I guess by just playing games and not even noticing stuttering, if it's true you have to go such...
|
en
|
guru3D Forums
|
https://forums.guru3d.com/threads/recent-nvidia-drivers-are-the-cause-of-your-hitching-stuttering-in-games.402474/page-21
|
And I am completely disagree to blame NVIDIA for poor working game(s). I know so little about game profiles/game optimizations implemented in drivers, but to me (as a professional developer since 1992) namely game developer must provide game working good. OFC, there is such thing as PC platform curse (when there is no guarantee that all parts assembled in your rig will work properly), but when NVIDIA/ATI decided to offer such thing as game profile they didn`t know that game developers will decide to pass the responsibility for their result work to NVIDIA/ATI.
I mean that whole practice of releasing "game ready" drivers feels wrong to me. Game should work from day 0 on current drivers and not on some special future ones.
They put their best engineers to work extra time on dx12 drivers for Pascal and Volta, and left dx11 to the rookies.
Everyone with the problem must try that... and deleting apex.dll from game folder or setting physx to cpu in control panel. Also some osd layer software can fix remaining jerkiness, bandicam did it for me on this game and all the other titles with the new driver introduced stuttering caused by ssaa (Like pinballFX).
I see only a handful of people here that have improvements from IMEI apps. If it was widespread, i'm sure IMEI bundled apps would become a part of core windows installations.
On my system, the changes between 347 and 355 drivers are non existent in all games that predate both drivers, with games newer than 347 sets performing better, and any issue i've had that happens with both drivers, was not affected by IMEI or the apps in any way.
Most games (and by most I mean 99,9% of them really) work on current drivers just fine. "Game ready" drivers are usually about several percent more performance and a SLI profile. And SLI/CF is a whole other story.
I don't think people fiddle around here.
The intel tech drivers delivers a substantial performance upgrade to games and applications but why was it kept away for so long.
Anyway i've been playing some bioshock 1 and got no audio after the intro, After a few minutes i figured out the issue. If anyone wants to dip back into rapture on windows 10, visit this link to fix the issue.
http://steamcommunity.com/app/7670/discussions/0/487870763300254177/
Intel/AMD Chipset Drivers - Not installed
Intel Management Engine - Only driver 166 no software
Intel Rapid Storage - 12.9.4.1000 because higher has issue with my Samsung HD103SJ with APM
Nvidia Drivers - 355.98
OS - Windows 10 x64
Anything Extra - HPET Disabled on bios and windows , not special registry tweak enabled like DisablePaging . GPU is non MSI mode.
Adaptive Vsync enabled + PreRender 3 ( Default )
Directx 9 Redist June 2010 Installed
GPU Tweak 2 1.1.1.1 using to overclock and limit FPS to 65
I am noticing that limiting to 58,59,60,61,62 has weird unexplained stuttering every 6 sec or the guys who knows how to calculate if 60 Fps is 16.7ms then it looks like the fps just goes to 58,59,60,61 and back to 62. Limiting the FPS to any of the numbers always takes +2 , if limiting to 60 it will limit to 62, so is 65 to 67. Limiting it to 65 doesn't have this drops at all, it stays 67 all the times. I saw heavy stuttering on Trine 3, so you guys can test the game and see what number fix it for you. Last time I tried to play BladeStorm nightmare on windows 7 it ran like crap even with 1.02 patch. now with windows 10 and all the settings it runs like a dream, so is NFS Rivals.
I did test it on my Laptop Asus 751JT 970m and GTA V works way better for me and my friend with Asus 950m laptop, we both saw a difference.
|
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5443
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dbpedia
|
0
| 3
|
https://www.mycplus.com/featured-articles/torque-3d-everything-about-garage-games-3d-engine/
|
en
|
Torque 3D: Everything about Garage Games 3D Engine
|
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[] |
[
"c++ programming",
"game development",
"blog"
] | null |
[
"Subayyal Ayub",
"www.facebook.com",
"mr.msaqib"
] |
2022-01-11T21:24:55+05:00
|
Torque 3D, or TGE, is an open-source gaming engine that was developed by Dynamix. In September 2012, the Garage Games released Torque 3D.
|
en
|
MYCPLUS - C and C++ Programming Resources
|
https://www.mycplus.com/featured-articles/torque-3d-everything-about-garage-games-3d-engine/
|
If you are into playing fps games or even want to develop an fps game, then Torque 3D Engine is perfect for you. It’s a cloud-based Game Development Engine developed by Garage Games.
History Of Torque Engine
The Original torque gaming engine provided many features including networking code, scripting, in-engine world editor, and GUI Creation; The sources can be compiled for many platforms, like Windows, Mac, Xbox, iOS, Wii, etc. The TGE was shipped with starter kits for a First-person shooter and an offroad game. This starter kit can be modified if the developer decides to add anything or wants to start from scrap.
Original Torque 2D was designed to develop 2D games. It was released in 2006, in 2 versions, standard, and pro versions (that also had source code). It was originally known as Torque Game Builder because its main goal was to develop games.
Torque 3D engine was released as open-source software under the MIT license on the 20th of September, 2012. It is being actively maintained by GarageGames. It supports many features such as DirectX, PhysX, Modern Shader Feature, and advanced lighting models. It also supports building for Windows, Mac, iOS, and Linux.
Torque 3D Engine
Torque 3D, or TGE, is an open-source gaming engine that was developed by Dynamix for the first-person shooter game Tribes 2 in 2001. It was known as Torque2d back then. In September 2012, the Garage Games released Torque 3D as an open-source gaming engine under the MIT license, and they have been maintaining it to this day. The Torque 3D is written in C/C++ and it’s code can be built and deployed using free Microsoft Visual Studio C++ (“VC++”) Express Edition 2008 or 2010..
The torque 3d has many features including a world editor suite that has different tools for creating terrains, painting forests, drawing rivers and roads. It also has tools to create different materials, particles, and decal editing.
The Torque X
Soon after the release of Torque Game Builder, the developers at Garage Games started working on developing a game engine based on Torque Game Builder that could create multiple objects having the same abilities using a component system. But they failed to develop it and faced several issues such as 3D Terrain suffering due to lack of working samples, shadows were not realistic at all. As a result, it was left unfinished and many of the 3D features were incomplete.
Game Engine Features
The Torque 3D engine has many features, some of them are:
It supports open COLLADA file format as an interface which is data interchange file format between 3D applications.
PhysX for Cloth Dynamic movement, and body movements. It also Supports Fluid Buoyancy.
Other features include a lighting model, and modern shader features such as dynamic lighting, parallax occlusion mapping, and depth of field, etc.
some other good things about the Torque 3D Engine are
Free of Cost:
The Torque 3D engine is free and open-source. Unlike some of Gaming Engines in our Gaming Engines list, it is free to use, which means that all the source code is available to you and you can develop anything you want. There are some Engines on our list that cost around $100 per month, and we don’t want that.
Cross-Platform:
And another great thing about Torque 3D is that it‘s cross-platform, which means that it supports many different platforms like Windows, Mac, iOS, Xbox, etc. Which means that when you develop a game, you can share it with your buddies, no matter which platform they are using. You can all enjoy the game that you develop without any restrictions.
Performance:
Another good thing about the Torque 3D engine is that it is very lightweight. As a result, it performs pretty impressively on very old computers as well. Like if somehow you got a pc from 2010, the Torque 3D Engine will work fine, though I hope that you would have a powerful and newer pc unless you are living under a stone.
The Torque Basic Tutorials
So if you are a gamer and like me, and you want to learn how these games work, and how to develop one. Then I’m going to tell you a simple trick you can do to know everything about how to develop games on Torque 3D engine.
If you visit Torque 3D’s official site, the site automatically guides you to a basic tutorial about how to develop with Torque 3D, a Video tutorial, and all the basic info that you will need to get started.
Games Developed using Torque 3D
Many games are developed using the Torque 3D engine; Some of them are.
Torque 3D user reviews
There are many good reviews related to GarageGame’s Torque 3D. Some of them are
Daniel D says “it’s a good engine that is great for beginners” and in the overall review, he says ” Major benefit would obviously be the engine is free. Like I said in my review, it’s great for people starting off with the game design.” and gave overall 5 stars ratings.”
Another user says “it might just make my next game in Torque” he further says that “ As a free tool, Torque has so many unexpected features. It really is a complete 3D game development tool. I was constantly surprised at how much I was able to do with it, despite it being a largely unknown tool.” and gave a 5-star rating.
You can read the rest of the review about Torque 3D on capterra.com.
Useful Resources
Official Website: https://torque3d.org/torque3d/
GitHub: https://github.com/GarageGames/Torque3D
Game Engine Documentation: http://docs.garagegames.com/
Release Notes: http://wiki.torque3d.org/main:releases
Wikipedia: https://en.wikipedia.org/wiki/Torque_(game_engine)
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5443
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dbpedia
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2
| 89
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https://beyondthebundle.com/2015-09-01/apocalypse-engine/
|
en
|
Apocalypse Engine 1 – Beyond the Bundle
|
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[] |
[] |
[
""
] | null |
[
"Bundle Operator"
] |
2015-09-01T00:00:00
|
en
|
https://beyondthebundle.com/2015-09-01/apocalypse-engine/
|
In September 2015 our Apocalypse Engine Bundle presented a new collection of RPGs Powered by the Apocalypse — that is, based on Vincent Baker’s fantastically original 2010 RPG Apocalypse World. From supernatural romance to smuggling to pro wrestling, these wide-ranging games let you pick a playbook, try your Moves, roll 2D6, and play to find out what happens.
Our Starter Collection included five titles (retail value $37) as DRM-free .PDF ebooks:
Apocalypse World (lumpley games, retail price $10): The revolutionary game of post-disaster action and story. Did you see Fury Road? This is that.
Monsterhearts (Buried Without Ceremony, retail $10): The messy lives of teenage monsters. (Previously presented in our April 2013 Bundle of Holding +2.)
Monsterhearts: Blood of Misty Harbour (Buried Without Ceremony, retail $5): A complete three-episode mini-series for Monsterhearts.
Bootleggers: Smuggling Run (One Seven Designs, retail $7): Crooks smuggling alcohol in 1930s Seattle. By John Harper, designer of Blades in the Dark and Lady Blackbird.
Cartel (Magpie Games, retail $5): “Ashcan edition” of Mark Diaz Truman’s game of Mexican narcofiction in the Sinaloa crime ring.
Customers who paid more than the threshold price gained +1 forward and also got our entire Bonus Collection of five more titles (retail value $49.50):
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5443
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dbpedia
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0
| 69
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https://www.diskusjon.no/topic/601427-gratis-spill-den-ultimate-lista/
|
en
|
Gratis spill! Den ultimate lista!
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[] |
[] |
[
""
] | null |
[
"evilleader"
] |
2006-07-09T11:44:07+00:00
|
This list contains lots of games some pay to play some free to play and some in development also some in testing stages. if u dont have anything good to say dont post a reply.And if u have some games for me to add let me know.Although some screenshots have foreign writing on them all the sites ar...
|
nb
|
Diskusjon.no
|
https://www.diskusjon.no/topic/601427-gratis-spill-den-ultimate-lista/
|
Dream Of Mirror Online
http://domo.joypark.com.tw/English/g...nopsis_01.aspx Development
Aion
http://eu.plaync.com/eu/games/overview/aion Development
Auto Assault
www.autoassault.com Buy To Play Then Pay To Play
City Of Heroes
www.cityofheroes.com Buy To Play Then Pay To Play has a Free Trial
City Of Villains
www.cityofvillains.com Buy To Play Then Pay To Play
Dungeon Runners
www.dungeonrunners.com Closed Beta
Exteel
http://eu.exteel.com/eu/ Development
Guild Wars
www.guildwars.com Buy the disc then its free forever 9/10
Lineage
www.lineage.com Pay To Play
Lineage 2
www.l2extreme.com FREE NOW, WITH PRIVATE SERVERS!
Soccer Fury
http://eu.soccerfury.com/main/ Development
Tabula Rasa
www.playtr.com Development
All Points Bulletin
www.webzengames.com/Game/APB/default.asp Development
Huxley
www.webzengames.com/Game/Huxley/default.asp Development
Parfait Station
www.webzengames.com/Game/PS/default.asp Development
Soul Of The Ultimate Nation
www.soulultimatenation.com Development
Wiki
www.webzengames.com/Game/Wiki/default.asp Development
Endless Saga
www.endlesssaga.com
Mu Online
www.globalmuonline.com Free To Play Pay For Full Acess
FX Golf
www.fxgolf.com Free To Play Pay For A Premium Account
War Rock
www.k2warrock.com Free To Play
Fly For Fun
http://flyff.gpotato.com Free To Play With cash shop i like this game at lvl 20 u can Fly on either a broomstick or a hoverboard when u get lvl 15 it gets fun
because then you pick your character class 7/10
Space Cowboy
http://sco.gpotato.com Free To Play With Cash Shop
Maple Story
www.maplesea.com
www.mapleglobal.com Free To Play With Cash Shop maple story is a fun side scrolling mmorpg the only thing that really lets this game down
is the time it takes to lvl a bonus is it has mini games as well 7/10
TS Online
www.mbsoft.ph Pay To Play
http://ts.gameflier.com.my Pay To Play
TS online is a game that has a Turn Based Combat
Ragnarok Online
http://iro.ragnarokonline.com/ Free 15 Day Trial (PRIVATE SERVERS?)
Rose Online
www.roseonlinegame.com 7 day free trial then pay to play 7/10
Goonzu Online
http://global.goonzu.com Free To Play 6/10
Dofus
www1.dofus.com/en/ free pay for extra features Turn Based Combat 5/10 good if u like this sought of game
Dofus Arena
www.dofus-arena.com Beta
Knight Online
www.knightonlineworld.com Free To Play
www.knight-online.com.my Free To Play
Monster And Me
www.monsterandme.com Free To Play
Conquer Online
www.conqueronline.com Free To Play
Eudemons Online
www.eudemonsonline.com Beta
The Mana World
www.themanaworld.org Free To Play
Ferentus
www.ferentus.com Beta u can duel wield weapons on this 5/10
rth Online
www.irthonline.com Buy To Play with a monthly subscription fee of $13.95
Kal Online
www.kalonline.com Free To Play With Cash Shop
Martial Heroes
www.martialheroes.com Free To Play
Eternal Lands
www.eternal-lands.com Free To Play
Dungeons & Dragons Online
www.ddo.com 7 Day Free Trial
Lord Of The Rings Online
http://lotro.turbine.com Beta Sign Up
Asheron's Call
http://ac.turbine.com Buy To Play Then Pay To Play
Adellion
www.adellion.com Beta
Age Of Conan
www.ageofconan.com Development
Ages Of Athiria
www.agesofathiria.com Development
Antillia
www.antilia-game.com Development
Illutia
www.illutia.com Free To Play
Atriarch
www.atriarch.com Beta available for register
DarkFall Online
www.darkfallonline.com going into beta soon
Toontown Online
http://play.toontown.com 3 Day Free Trial
Disney's Virtual Magic Kingdom
http://vmk.disney.go.com
Pirates Of The Caribbean Online
http://disney.go.com/pirates/online/index.html
Hello Kitty Online
www.sanriotown.com/onlinegame Free To Play
Gunz Online
www.gunzonline.com A good online fps a bit buggy but overall a good game Free To Play 8/10
Dragon Raja
www.newraja.com Free to play
Runescape
www.runescape.com Free pay for extras
Survival Project
www.survival.com.my Free To Play
World Of Warcraft
www.worldofwarcraft.com 10 Day Free Trial On File Planet Then Pay To Play
A Tale In The Dessert 3
www.atitd.com Beta
Tibia
www.tibia.com Free To Play Pay For Extras
The Saga Of Ryzom
www.ryzom.com 7 day free trial
the saga of ryzom has a nice community nice visuals you can swim which is fun. You dont gain exp and gain lvls like in normal online games
you train up your meele and magic crafting and havesting skills by doing it alot 7/10
Entropia Universe
www.entropiauniverse.com Free To Play
The PED The virtual currency in Project Entropia is PED, or Project Entropia Dollars. The fixed exchange rate equals 10 PED = 1 US Dollar
Gekkeiju Online
www.coolhouse.fi/gekkeiju Closed Beta
Sherwood
www.maidmarian.com/Sherwood.htm Free To Play
Marian's World
www.maidmarian.com/MariansWorld.htm
Multiplayer Tank Ball
www.maidmarian.com/Tank.htm
Moon Base
www.maidmarian.com/MOONBASE.htm
Daimonin
www.daimonin.net Free To Play
Sky Blade Sword Of The Heavens
www.z-zone.com.ph/skybladeglobal/ Pay To Play
Americas Army
www.americasarmy.com Free To Play
Endless Online
www.endless-online.com Free
Terra World The Nine Realms
www.terragaming.net Free
Cartoon Racer
http://cartoon.ongamenet.com.au Beta
Ray Crash
www.pagn.net.ph/raycrash/ Free To Play
Battle For Wesnoth
www.wesnoth.org Free To Play Turn Based Strategy Game
Tantra
www.tantra.ph 20 Hours Free Play Then Pay To Play
Tantra is an MMORPG based on Middle Eastern spirituality, with a certain
originality and charm.When I first played, I didn't appreciate the graphics
or the interface, yet I still really liked it because it had style and originality 7/10
Oz
http://oz.ongameport.com Free To Play
Thang Online
http://thang.ongameport.com Free To Play
Deicide
http://deicide.ongameport.com Open Beta
Myth War Online
www.mythwaronline.com Free To Play
Rubies Of Eventide
www.eventide.net Free To Play
Ultimate Eden Online
www.wayi.com.tw/ueonline/en Free Trial then Pay To Play
Project Shinru
http://eng.shinru.co.kr Korean Only English Coming soon
Fung Wan Online
www.fungwanonline.com Pay To Play
www.fwo.com.my/main/english/index_evr.asp Free To Play
Tactics Arena Online
www.tacticsarenaonline.com Free Browser Based Game
Furcadia
www.furcadia.com Free To Play
Free World Apocalypse Portal
www.freeworldonline.com Beta
Puzzle Pirates
www.puzzlepirates.com Theres a free server
Bang Howdy
www.banghowdy.com Open Beta
Shot Online
www.shot-online.com Free golf game
Legend Of Mir 3
www.legendofmir.net Pay To Play
www.lom3.com Pay To Play
o2 Jam
http://o2jam.e-games.com.my Free To Play
Ran Online
www.ranonline.com.my/index_eng.asp Free To Play
www.playran.com
This games different to any other game.You start of by picking one of three schools each with different strengths and weaknesses
then you do missions for that school 6/10
Supreme Destiny
www.supremedestiny.com.my Free To Play
Final Golf
http://finalgolf.e-games.com.my/ Free To Play
Five Masters
http://5masters.e-games.com.my Free To Play
Breeze
http://breeze.e-games.com.my Free To Play
Iron War
http://ironwar.e-games.com.my Free To Play
Gate To Heavens
www.gth.com.my/index.asp Free To Play i found this boring 3/10
Battle Position
http://battleposition.e-games.com.my/ Beta
Fairyland
http://fairyland-europe.com Pay To Play
Gods And Heroes
www.godsandheroes.com Development
Star Trek Online
http://startrek.perpetual.com Development
SpellCasters
www.thelastmage.com Free To Play
Sphere
http://sphere.yandex.ru/eng Pay To Play 1 Month Free With CD Purchase
Call Of The Warlords
www.cotwarlords.com/main.php Beta strategy game
Anarchy Online
www.anarchy-online.com Free till 2007 and beyond
Dark Solstice
www.solsticeserver.com Beta available for sign up
Vanguard Saga Of Heroes
www.vanguardsoh.com Development
Dark Eden
http://en.darkeden.comTwo Account Types Free And Premium
Dark World Online
www.darkworldonline.com
Horizons Empire Of Istaria
www.istaria.com 14 day free trial
Mokitown
www.mokitown.com Another Free chat game 7.5/10
Cabal Online
www.cabalonline.net Beta applications start in july
www.cabalonline.com
http://global.cabalonline.net
Khan
www.khanpower.com Free until your character is lvl 39 or greater
Minions Of Mirth
www.prairiegames.com
Ultimate Baseball Online
www.ultimatebaseballonline.com Free
Starport Galactic Empires
www.starportgame.com Free
Phantasy Star Online Blue Burst
www.psobb.com pay to play 14 Day Free Trial
Silkroad Online
www.silkroadonline.net Free To Play good but needs more servers its really hard to get on and very laggy 6.5/10
Playdo
www.playdo.com Free Chat game
Turf Battles
www.turfbattles.com Free To Play With Cash Shop
Rpg World Online
www.rpgwo.com Free you can buy extras
Crossfire
http://crossfire.real-time.com/index.html
Epoch of Shadows
www.mmpog.org Free or buy a premium account
Tactica Online
www.tacticaonline.com Beta
Dark And Light
www.darkandlight.net Beta
Team Revoluxion a beta e-games racing game 7/10
http://teamrevo.e-games.com.my/
Arindal
www.arindal.de/html/en/home.html Open Beta
Endless Ages
www.mmolands.com/FreeMMOG-EA.aspx
Massively Multplayer Online Role Playing Game / First Person Shooter
Race Lands
www.mmolands.com/FreeMMOG-RL.aspx
Race Lands begins with a race based RPG as a massive online multi-player racing game where players can meet on the same tracks in attempts to get the best time, equipment and cars. The faster you are, the quicker you will find yourself in new levels and acquiring new upgrades to further leave your competition in the dust. Racers technology shows off the latest developments in the four point collision addition to Aura, as well as server and client side vehicle physics.
Ancient Lands
www.mmolands.com/FreeOnlineGame-al.aspx
Ancient Lands, like all of our online educational simulations is free to play forever. Giza is our first Ancient lands addition, it’s a recreation of how the Giza looked before the drying of the Nile River. This recreation includes a to-scale replica of the temple, as well as the great Sphinx. Included are replicas of statues, and other items that would have been found in the temples as well as items that would have been used by the people of that time. Attached to these items is historical information about them, as well as the surroundings. Secret passage ways will lead to hidden knowledge, just don’t get lost!
Museum Lands
www.mmolands.com/FreeOnlineGame-ml.aspx
Museum Lands, like all of our online educational simulations is free to play forever. Our first museum brings art from all eras to your view and assists you in learning about the paintings and artists. Additionally the technology offers the ability of having an online studio where you can post your art online in real-time. Paintings can point to URLs and pull image data like a web site but in 3D. We are making this available to schools and educational institutions as part of the educational section of MMOLands
Shining Lore Online
http://bbs.shininglore-online.com Beta
Twilight Saga
www.twilightsaga.com Free To Play
God Sword
http://www.gsglobe.com/GSG/Eng/HTML/index.asp Development
Live For Speed Online
www.liveforspeed.net Live for Speed, a racing car simulator game currently in Alpha Testing
Neo Baseball
www.nbaseball.com Beta
Voyage Century
http://voyage.3game3.com/html_en/ Free To Play
Xenimus
www.xenimus.com 14 Day Free Trial
Free Style Street Basketball
www.freestyleonline.ph Open Beta
www.thefreestylepark.com Coming Spring 2007
Kingdom Of Cryshall
www.kingdomofcryshall.com Development
SoulKool
www.soulkool.com Free To Play chat game where you can make your own crib 7/10
Wonderland Online
http://wl.chinesegamer.net/english/index.asp Development
Xiah
http://asia.xiah.co.kr Free To Play
Match Quest Online
www.qkgame.com/en/qk_game.php?gametype=machi_en& Free To Play
Ekaiyo Online
www.ekaiyo.co.uk Development
Mini Racing Online
www.miniracingonline.com
RuleInHell
www.ruleinhell.com Beta
Children of Vaddamaut
http://game.realm-studios.com Development
Outburst
www.pix3l.info Development
Navarea Online
www.navareaonline.com Development
Navisaer
www.navisaer.com Development
Winters Twilight
www.winterstwilight.com Development
Regnum Online
www.regnumonline.com.ar/index.php?l=1 Beta
Ashenbrook Online
www.ashenbrook.com Development
Kothuria
www.kothuria.com Beta
Godborn Online
www.godborn.com Development
Arch Lord
www.archlordgame.com Beta
Stick Online
www.bigsnoot.net/dustnet Free To Play
Stick Adventures Online
www.ifthensoftware.net/StickAdventuresOnline Free To Play
Stick Arena
www.xgenstudios.com/play/stickarena Free To Play
Everown
www.everown.com Development
Reclamation
www.reclamationgame.com Development
Star Sonata
www.starsonata.com
Tank Wars Online
www.tankwarsonline.com Beta
Rohan Systemholic Online Rohan
www.playrohan.com Development
Hellbreath
www.helbreathusa.com 14 Day Free Trial
ManKind
www.mankind.net Free Trial
Ballerium
www.ballerium.com
World War Two Online
www.wwiionline.com 14 Day Free Trial
Trials Of Ascension
www.shadowpool.com Development
Teen Second Life
www.teen.secondlife.com
Second Life
www.secondlife.com
Bloodlust
www.lasthalfofdarkness.com/bloodlust Free To Play
The Black Legacy
www.black-legacy.com
Empiriana
www.irealms.com/empmain.htm
Lands Of Hope
www.forlornonline.com
Kingdom Of Drakkar
www.kingdomofdrakkar.com
Loradon
www.loradon.com
There
www.there.com
Neopets
Non Referral Link www.neopets.com
Referral Link www.neopets.com/refer.phtml?username=neoowly
Marapets
Non Referral Link www.marapets.com
Referral Link www.marapets.com/refer.php?id=maraowly
GoPets
Non Referral Link www.gopetslive.com/en/main/main_index.html
Referral Link www.gopetslive.com/inviter?goowly
Naruto Realm
www.narutorealm.com
Naruto Online Ninja Academy
www.naruto-online.net
Naruto Quest
http://s13.invisionfree.com/NarutoQuest Development
Club Penguin
www.clubpenguin.com Free To Play Pay For Extras
Twilight War
www.twilightwar.com Pay To Play
Seed
www.seedthegame.com 14 Day Free Trial
Valhyre
www.valhyre.com
Bots
www.botsgame.com Beta
Nine Dragons
www.9dragonsgame.com
www.9dragonsonline.com
Carpe Diem
www.carpediemgame.com
Neo Steam
http://eng.neosteam.com
Etherea Dark Genesis
www.etherea-dg.com
Dreamlords
www.dreamlords.com
Project Offset
www.projectoffset.com
Citizen Zero
www.citizen-zero.com
Kuma War
www.kumawar.com
Dispatch Of Army
http://doa.cube-asia.com Free mmofps
Last Chaos
www.lastchaos.com.my/index.asp Closed Beta
Moove Online
www.moove.com
IMVU
www.imvu.com
Blood Clans
www.bloodclans.com
Quantum Legacy
www.quantumlegacy.com
Atulos Online
www.atulos.com Free To Play
Vendetta Online
www.vendetta-online.com
Time of Defiance
www.nicelycrafted.com
Shadowbane
http://chronicle.ubi.com Free To Play
Seak And Dread Online
www.seekanddread.de Free To Play
Tribes Vengeance
www.tribesvengeance.com
Dragon Realms
www.play.net/dr
GemStone IV
www.play.net/gs4 30 Day Free Trial
Heroes Journey
www.play.net/hj
Modus Operandi
www.play.net/mo
Alliance Of Heroes
www.play.net/aoh
CyberStrike2
www.play.net/cs2
Warhammer Online
www.warhammeronline.com
Dark Age Of Camelot
www.darkageofcamelot.com 14 Day Free Trial
Imperial Wars
www.imperialwars.com
Roma Victor
www.roma-victor.com
Kingdoms Of War
www.abandonedcastle.com
Water Margin Online
www.108.com.my/en Free To Play With Cash Shop
EverQuest
http://everquest.station.sony.com
EverQuest2
http://everquest2.station.sony.com
Star Wars Galaxies
http://starwarsgalaxies.station.sony.com
The Matrix Online
http://thematrixonline.station.sony.com Buy To Play Then Pay To Play
Afelhem
www.afelhem.com Beta
Dawn Of Daria
www.dawnofdaria.com Alpha
Street Challenge
www.streetchallenge.info
TrackMania Nations
www.trackmanianations.com
Seyken
www.seyken.com Beta
Mount And Blade
www.taleworlds.com Free For 6 levels
Westfalen
www.westfalengame.com
Hellgate London
www.hellgatelondon.com
Tanx
www.flyordie.com/tanx
The Legend Of Ares
http://legendofares.netgame.com/ Open Beta
Hero Online
http://hero.netgame.com Open Beta
Air Attack
www.airattack.co.uk Free To Play
Alien Adoption Agency
www.alienaa.com Free to play
Allegiance
www.freeallegiance.org Free to play
Attack - Retrieve - Capture
http://forums.arc-hq.net Free To Play
Battle of Phantasia
www.hcilam.com Free to play
Herrcot
www.herrcot.com Development
Fantastic Melody Online
www.fmonline.net Development
Faringroth Online
www.faringrothonline.com Free To Play
Dekaron
www.dekaron.com Development
Toss Online
www.tossonline.co.kr Development
Boundless Planet
www.boundlessplanet.com Beta
A3
www.a3india.com Free To Play
3DTT
http://way-x.got-game.org/index_e.htm
The 4th Coming
www.the4thcoming.com
Eve Online
www.eve-online.com 14 Day Free Trial
Deloria Online
www.deloriaonline.net
Crowns Of Power
www.crownsofpower.com Beta Sign Up
Aglaia Online
www.aglaiaonline.net Free To Play
Rise The Vieneo Province
www.rise.unistellar.com/ 14 Day Free Trial
Fury
www.unleashthefury.com/details.php Development
Uru Live
www.urulive.com Beta Sign Up
Hinter Wars
www.hinterwars.com/html/index.html Pay To Play
Savage Eden
www.savageeden.com/home.htm Pay To Play
TBA Adventure
www.tbadventure.com Beta
Child Hood Online
http://childhood.hitone.net.cn/en/index.php Development
BZFlag
www.bzflag.org Free To Play
Trickster
www.tricksteronline.com Beta starts July 10th
NosTale
http://game.nostale.com Beta starts July 10th
Kaos War
www.kaoswar.com Development
Super Dancer Online
www.sdo.com.my
Crusade
http://crusade.qol.com Development
Run N Roll
www.runnroll.com
Populaga Challenge
www.poulagachallenge.com
Hypra Speed 2
www.hypraspeed.com
Space Odyssey
www.spaceo.net
AWOLnow
www.awolnow.com/web/en 45 Day Free Trial
Ambroid
www.ambroid.co.uk Free To Play
Evernight-The Reign Of Darkness
www.evernightgame.com
Phosphor
www.rasterwerks.com Beta
a multiplayer first-person shooter in your web browser
Silvania Island
www.silvaniaisland.com
Layonara Online
www.layonaraonline.com
Yu-Gi-Oh Online
www.yugioh-online.net
Dreamscape
www.shattereddimensions.com/dreamscape Beta Sign Up
Underlight
www.underlight.com 30 Day Free Trial
Stepmania Online
www.stepmaniaonline.com
Flash Flash Revolution
www.flashflashrevolution.com
Africa
www.africammo.com
Frontier 1859
http://mmorpg.frontier1859.com
Dominus Online
www.dominusonline.com
Dark Throne
www.darkthrone.com Beta
Tatsumaki: Land At War
www.landatwar.com
The Metal Knights
www.metalknights.com
The Impossible Team Online Game
http://adidas.myplus10.com/index.html
Champions of Atlantis
www.championsofatlantis.com Development
Ace Of Angels
www.aceofangels.com
Age Of Adventure
www.ibgames.net/age/
Thrones Of Chaos
www.thronesofchaos.com Development
Sword Of The Stars
www.swordofthestars.com
Algaesia Online
www.darkcore.co.nr/algaesia
Achaea
www.achaea.com Free To Play
Lusternia
www.lusternia.com Free To Play
Imperian
www.imperian.com Free To Play
Aetolia
www.aetolia.com Free To Play
Abbatia
www.abbatia.net/idioma.do?param=idioma&id=us Free To Play
Titan Quest
www.titanquestgame.com Theres a free demo
Liero Xtreme
http://lieroxtreme.thegaminguniverse.com
Armada Online
www.armadaonline.com
The Universal
www.theuniversal.net
Secrets Of Mirage
www.somirage.tk
Redmoon Classic
www.redmoonclassic.com The complany allowed people to host there own servers for redmoon
Rising Moon Online
http://s11.invisionfree.com/RisingMoonOnline
Pokemon Den Of Ages
http://sol-rachet.servegame.com/index.html Alpha
Poke Quest
http://pokequest.gtaero.net
Pokemon Online
www.pokemonol.net
Kando World
www.kandoworld.co.uk
Megaman Battle Network- Battle Chip Transmission
http://mmbnonlineofficial.tripod.com/
Small Ball Baseball
www.smallball.com/ball/about/index.shtml
Small Ball Football
www.smallball.com/small/soccer/about/index.shtml
Mystic Realms of Alhanzar
www.ezaccess.net/ognet/ Free To Play
Materia Magica
www.materiamagica.com
War Fleet
www.warfleet.net
Jinyong Online
http://jy2.chinesegamer.net/english/
Justice x war 2
http://jx2.gameflier.com.my/
Dreamfall
www.dreamfall.com
Kong Kong Online
www.kongkongsea.com
Ruin Online
www.brokeassgames.com/ruin_gi.html Beta
Myth Scape
www.mythscape.org Beta
Wolfenstein: Enemy Territory
Official Site: http://games.activision.com/games/wolfenstein/
A very good free FPS. Originally an expansion pack for Return To Castle Wolfenstein. Enemy Territory became a fully free downloadable game.
This game encourages you to work as a team, but unfortunately not many people do and just want the XP for special weapons and features. This is multiplayer only, I played this for a while, then I lost interest.
9/10
WarRock International
Official Site: http://www.warrock.net/
The English version of the popular WarRock, the much anticipated pre-release beta has begun and has recieved mixed views. A selection of new maps and vehicles have been included now and the community is growing.
7.8/10
Americas Army: Special Forces
Official Site: http://www.americasarmy.com/
A game created by the Army, it's a tactical team-based shooter. So there is no run 'n' gunning here! You also need a fairly good PC to run it. The gameplay is different to any other FPS I have encountered, if you don't take it slow and work with your team, you will get shot.
8/10
Planetside: Reserves
Official Site: http://planetside.station.sony.com/reserves/
The free version of the popular Planetside, one of the few actual MMOFPS's.
Available for one year, the game allows players to play the full game Planetside for the duration of the service, but cannot upgrade their character after a certain level.
A lengthy 1.8GB download prevents me from trying the game at the moment, so I can't provide much feedback.
?/10
True Combat Elite
Official Site: http://www.truecombat.com/intro.php
A modification for Wolfenstein: Enemy Territory, meaning you will have to have that game to install and play this.
A much slower paced game than Enemy Territory, realistically modeled weapons and environments bring Enemy Territory into urban territory.
8/10.
Tremulous
Official Site: http://www.tremulous.net/
Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...
?/10
Flamewar!
Official Site: http://www.moondoggieent.com/games/flamewar.html
Flamewar! is an amusing freeware game, based on popular first-person shooter gameplay, created to poke fun at certain aspects of internet culture. Your goal in each level is to defeat all the other forum-goers, but to do that you must avoid being flamed yourself. Play to beat levels and see all of the forums represented in the game, or just enjoy the unique art style of the graphics.
?/10
BZFlag
Official Site: http://www.bzflag.org/
BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag. It runs on Irix, Linux, *BSD, Windows, Mac OS X and other platforms. It's one of the most popular games ever on Silicon Graphics machines.
?/10
Gunz: The Duel
Official Site: http://www.gunzonline.com/
A fast and frantic third-person online shooter. With rusty swords and and powerful weapons. Alot of people like this game, I didn't like it very much though. It gets very repetitive, the servers are usually full and it can get very laggy at times.
It's not exactly newbie-friendly either.
7/10
StarSiege Tribes
Official Site: http://www.sierra.com/product.do?gamePlatformId=286
Download: http://www.fileplanet.com/140246/140...ibes-Full-Game
I used to love this game when I had my old PII. It was very addicting and had great gameplay. The graphics may look dated but it is perfect for the lower end computer user, includes several ground and aircraft vehicles for varied gameplay, also includes quite alot of weapons.
7/10
Phosphor
Official Site: http://www.rasterwerks.com/game/phosphor/beta1.asp
An early beta of a full FPS in Shockwave.
Runs in your browser, quite addicting and is suprising to see how good the visuals are in such a small game.
6/10
Dispatch Of Army
Official Site: http://doa.cube-asia.com/
A farely average FPS. I didn't like it... If their objective was realism then they have failed on all fronts, it's fun for a while. But soon gets boring. If you like Counter-Strike, then the graphics and gameplay is very similar, just based in a different Vietnam setting.
4/10
Headshot: Online
Official Site: http://headshot.kr.games.yahoo.com/
A Korean FPS, as I don't speak or understand Korean I can not register, therefor I cannot play. Reminds me of Counter-Strike though...?
?/10
Warsow
Official Site: http://www.warsow.net/
Haven't had a chance to play this. It's based on the Quake 2 engine. Doesn't have any appealing features though, it has fast-paced gameplay focused on trix (trick jumps) and art of movement.
?/10
CodeRED: Alien Arena
Official Site: http://happypenguin.org/images/team1.jpg
A good FPS, graphics are not too shabby and there are some weird characters to play. Can get pretty boring after a while as there is virtually nothing original or special in the game.
6/10
Nexuiz
Official Site: http://www.nexuiz.com
A good FPS, it's supposedely not as good as CodeRED but I haven't played it. Well worth a try though, it is a 3d deathmatch game project, created online by a team of developers called Alientrap.
?/10
Purge Jihad
Official Site: http://www.purgejihad.com/
Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.
?/10
JakSparo:
Dont waste your time downloading Pure Jihad, maybe it was just me (though im obligated to doubt it), but there is practically NO ONE, infact, since I uninstalled it this morning, there is now NO ONE on the game. last night, just me and some assassin dude goin kill for kill for like 20 minutes.
Wolfenstein Enemy Territory: Fortress
Official Site: http://www.etfgame.com/
Another MOD for Enemy Territory. Has different classes and weapons, fun for a while. Not many people online though, it's basically Quake 3. The medic class is pretty useless, nice varied weapons make it rather enjoyable though.
6/10
Kuma/War
Official Site: http://www.kumawar.com/
This game is also available to buy instore, it's an army based strategic shooter that relives important events in the War In Iraq and such. Like the capture of Saddam Huissien. I like this game, it's very laggy online and the maps take a while to download, you also need to download each mission seperatly, which also takes a long time.
6/10
Hidden And Dangerous
Official Site: http://www.globalstarsoftware.com/ga...rousdeluxe/pc/
An ex-commercial game that has become F2P. It's not a very good game but not a very bad one. Quite challenging too. Worth a try, several different vehicles to roam around in, jeeps, tanks, boats, planes, etc. It has rather poor AI and sluggish controls don't help, it's hard to locate the enemy and the chances are that "if you can see them, they can see you".
5/10
Control Monger
Official Site: http://www.controlmonger.com/
Haven't played this, currently in Beta I think. Looks quite good, heard that there is a lack of players though, different robot classes make for a more varied gameplay expierence.
?/10
Cube
Official Site: http://www.cubeengine.com
Another game I haven't played, Quake-like. Looks like a fun frag-fest when you have nothing better to do.
?/10
agent00x's review:
Fast paced action with a large variety of weapons and lots of servers to play on, but limited maps make the game slightly repetitive. It's very good fun though to play casually and it's small in size.
7/10
Digital Paint: Paintball 2.0
Official Site: http://dynamic.gamespy.com/~digitalpaint/news.php
A paintball game? Various game modes to keep you entertained, was orginally a Quake 2 mod. Now a fully downloadable game.
6/10
Kkrieger
Official Site: http://www.theprodukkt.com/kkrieger.html
A game in 96kb! Currently in Beta it has alot of bugs and compatibility issues, very simplistic and can get very boring. Nice lighting effects though.
2/10
Kingsborn
Official Site: http://www.megagames.com/news/html/f...ingsborn.shtml
A free FPS with online modes and single player frag matches, haven't played though.
?/10
Inside The Beast
Download: http://www.otssoftware.com/Freeware/InsideTheBeast.exe
Inside The Beast is a 3D First Person Shooter (FPS) game. You must go Inside The Beast and fight through his minions before he can unleash his evil on the world. You must succeed where your two best friends failed. When they failed, the Beast buried their hearts in concrete markers. Destroy their markers and retrieve their hearts to give yourself more lives. That will be your only assistance while you fight ghosts, skeletons, zombies, mad axmen, mutants, and more. Don't become the Beast's next victim!
System Specs are perfect for the lower end users, quite fun actually!
6/10
Golden Warriors
Download: http://www.otssoftware.com/Freeware/GoldenWarriors.exe
Another game for lower end users, abit like Indiana Jones.. Infact, it's probably based on Indiana Jones, collect the gold. But in this game, the gold fights back. Ooo scary!
4/10
Space Fighter X11
Download: http://www.otssoftware.com/Freeware/SpaceFighterX11.exe
A space game, yes.. A third person space game, just destroy ships to get energy for your ship. Wow
3/10
Doom
Download: http://compactiongames.about.com/lib...oom95_free.htm
The game that started it all! DOOM! Very dated now but certainly a classic.
8.5/10
Skulltag
A free online server browser for Doom 1/2
http://www.skulltag.com/[/b]
Vital Sign
Official Site: http://vitalsign.igamesasia.com.sg/g...ife_system.asp
Played it, seems like a very good game! The community is small and it is hard to get onto a server with players without it being full, already in a game, or the host is behind a firewall. But nice graphics, and gameplay that is fun yet addictive, you should really try it!
8.5/10
WarRock
Official Site: http://warrock.nexon.com/warrock/page/gnx.aspx
Download: http://warrock.nexon.com/warrock/pag...pport/download
Registration: http://www.nexon.com/KR/Login/SetupActivex_sp2.html
KSSN Needed
An Asian first person shooter, no idea how to register and I think you may need a KSSN to sign up to Nexon, not sure. Looks very fun though!
?/10
Acid Arena Turbo
Download: http://plnehry.idnes.cz/obrazek/acidarena1_th.jpg
Acid Arena is a death-match orientated game, you will have to blast your carnival-like, freaky opponents into oblivion whilst avoiding similar tactics from their side.
Haven't played.
?/10
Navy Training Exercises: Strike & Retrieve
Download: http://www.fileplanet.com/155134/150...etrieve-Client
The first of a series of NTE games, this title was built by the Navy as an elite testing simulator, players are able to measure their abilities to handle the intense pressure situations and technical demands of being a real Navy recruit. Try it out for yourself and see!
?/10
Alien Trilogy
Download: http://www.fileplanet.com/10549/1000.../Alien-Trilogy
Alien Trilogy features all the gut-churning fear of the complete Alien saga in one black-death, white- knuckle nightmare. Welcome to the first-person, 3-D blitzkrieg of overwhelming horror that no one can resist!
Except me!
5/10
Space Cowboy
Official Site: http://www.spacecowboy.net/
I haven't played Space Cowboy yet, looks quite good. Try it.
?/10
Wulfram
Official Site: http://www.wulfram.com/images/shots/pic51.jpg
I personally haven't played this, it's supposed to have "excellent gameplay" so it's worth a try. It allows up to 64 players per server. the players in your team can help build new bases, help place strategic elements that allow spaceships to maneuver, help your frontline tanks by going in with a medic unit and repairing their damage on the battlefield.
?/10
Outpost
Official Site: http://www.outpost.com.my/
The site/servers are down due to e-games reviewing the feedback the game has been given.
2/10
Ray Crash
Official Site: http://www.raycrash.net.sg/
Looks extremely fun to play, I had problems launching the game though...
?/10
Aces High II
Official Site: http://www.hitechcreations.com/frindex.html
A two week free trial is available, but I think certain rooms are free forever?
6/10
IronWar
Official Site: http://ironwar.e-games.com.my/
Another Mech game, not many players and e-games servers are hardly reliable.
5/10
Realm Wars
Official Site: http://www.realmwarsgame.com/
A fantasy themed first person style action game that emphasises massive team combat on an epic scale. Players can choose a race, customize your abilities and your appearance with an impressive array of weapons, armor and items -- then prepare for battle!
I haven't played Realm Wars, but I really should.
?/10
Legends
Download: http://games.softpedia.com/get/Freew.../Legends.shtml
Legends is a fast-paced first-person-perspective online multiplayer game. The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.
?/10
X Operations
Download: http://www.megagames.com/news/html/f...erations.shtml
X Operations is the game a member mistaked for "Gay Online" in a rather pointless thread a few months ago. X Operations is a 3D game played in the first person perspective, in which you are a special operstive and have to carry out numerous missions. Some missions require you to face terrorists and evildoers on your own while in others you are part of an elite squad.
X Operations offers an impressive total of 33 missions and 16 weapon types including pistols, sub-machine guns etc.
This is another impressive freeware title which although lacking the polished and refined graphics of its commercial counterparts does offer the player countless hours of fun.
2/10
Death Illustrated
Download: http://www.fileplanet.com/118293/110...llustrated-0.6
Death Illustrated is another unbelievable freeware game. Think of Quake 2, but free! Built on the CUBE engine it has not-too-shabby 3D graphics and the theme for the game is "Deathmatching inside a three dimensional Comic Book".
?/10
Action Quake II
Download And Installation Guide: http://action.telefragged.com/
Axion Quake is an action oriented first person shooter. It is based on action movies, where the premise is to kill stylishly. Axion Quake was a standalone game from this Quake II mod, but has ceased to exist.
6/10
Cotropitorii
Official Site: http://www.2baddesign.ro/cotropitorii/index.html
Cotropitorii is a 3rd person (1st person too, if you press a key) 3D action shooter game with a fast paced story that will make you rethink everything you know about history, or not. I haven't played this as I am waiting for the first public release.
?/10
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https://beyondelysium.ca/2021/11/19/a-primer-to-kults-cosmology/
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A Primer to Kult’s Cosmology
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2021-11-19T00:00:00
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Hello, Kultists and curious fans of morbid arcana. As someone who invests deeply in Kult: Divinity Lost and its world, I end up in a lot of conversations about the game. Some are philosophical, some are educational, some are frustrated arguments with grognards, but a good portion of them at some point end up being…
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en
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Beyond Elysium
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https://beyondelysium.ca/2021/11/19/a-primer-to-kults-cosmology/
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Hello, Kultists and curious fans of morbid arcana. As someone who invests deeply in Kult: Divinity Lost and its world, I end up in a lot of conversations about the game. Some are philosophical, some are educational, some are frustrated arguments with grognards, but a good portion of them at some point end up being about the game’s world. Kult is a horror roleplaying game with a vast and unique Cosmology that draws people to it, but it is also the source of much confusion and hesitance. How does one “see” through the Illusion? What is Inferno, really? Where is Limbo, and how do I awaken in Metropolis? So many questions, in sore need of answers! Let this be an introduction to Kult’s Cosmology, the world in which a thousand horrible stories have been told and thousands more are yet to come.
But before that, a few words on mystique and secrecy. A major component of Kult’s Cosmology is the idea that Reality is a Lie, and that the characters of the stories told in the game (not to mention the sleeping masses) do not know what or who lurks beyond the veil. Within the context of roleplaying, this means that the players create troubled characters with archetypes like the Detective, the Fixer, and the Artist, and through those slowly unravel the mysteries and terrors of the world they inhabit, hopefully coming away from it all with some insight into themselves and their situation.
Why do I bring this up? Because game masters around the world sometimes take this to mean that the game’s central idea and the crux of the Kult Cosmology should or must be concealed from their players. This is… unhelpful, when speaking about the game. In truth, I hate this entire mentality. I will not go into details about why here (ask me some time!), but understand that I do intend to divulge most of the core concepts of Kult’s world in this post. If you are reading this as a player and your GM thus far has been tight-lipped about the workings of the Illusion and the cosmos beyond it, consider asking permission before continuing. Have a conversation with them about how effective storytelling is done, perhaps.
Now, we begin…
The Illusion
… with the world that surrounds us. In an incomprehensibly vast universe, massive clouds of gas collapse and form stars. The stars accrete matter to shape balls of gas and rock which we know as planets. Around the G-type main sequence star called the Sun, eight planets and countless icy rocks orbit in an ancient and ongoing cycle. Earth, a pale blue dot circling the Sun, is the only home that humanity has ever known. Microscopic remains of Precambrian worms await discovery on distant cliffsides, and fossil fuel deposits lay as reminders of long gone forests and extinct beasts. Tens of thousands of years of history teach us from whence we came, colorful hands on cave walls and careful clay depictions of beautiful mothers and animals in flight which make way for ancient inscriptions and indecipherable quipus. Hundreds of nations, thousands of cultures and subcultures, towns and cities which swarm the surface and shape the environments and even the skies to its needs. Walled borders, violent suppression of rights, exploitation of the lesser, horrific acts of terror, ever-clashing strict demands and selfish desires. It makes for a confusing and frightening existence, but again: it is the only home we have ever known.
So we are told. The Illusion of it all is that this entire world, this cosmos and history and the way we treat each other, is all a construction. A prison of the senses and the mind. It is a reality conjured by a distant godlike figure we name the Demiurge. The prison is all-encompassing, representing everything from our physical reality of Earth and the Universe to the ways society develops and shapes us and even the very thoughts we have. The Illusion, or Elysium as it is also known, exists to trap and control human souls, as they are divine and the Demiurge could not allow them their divinity. The world beyond the Illusion is a foreign land to humanity, for in our prison we have learned to only know that which the Demiurge has allowed us to know. His Archons and their Principles shape how we act and think, the monstrous lictors control what we see and hear, and the false nature of reality resists our attempts to undo it and reach our true, original home.
The Illusion can break, however, and when it does humanity is allowed glimpses into the realms beyond. They may see the vast apparatuses which control their lives and attempt to make sense of them, could catch a whiff of their divine past, walk through dreams, see monsters in plain daylight, or even stumble through time. Demonic horrors wait in the beyond to carry off human sacrifices, the furious dead claw their way back to life, and hallucinations become real. All these horrific, magical, or inexplicable events reveal the Illusion’s existence, with mysteries which can only be answered by going beyond it.
But how do we portray this? What are the practical implications? There are many answers, and ultimately it must be up to the storytellers to decide exactly how this relationship between human, Illusion, and truth is shown and how it plays out. I will offer a few notes and examples to give an idea of how I see it. Take from it what you will, and never stop thinking on the subject for yourself.
Human divinity is the reason for the Illusion’s existence, but its relevance to the story should be gauged with care. When we tell horror stories, we generally have a purpose for doing so. Some part of the human experience we want to explore, some guilt to struggle with or twisted machination to survive or undo. Whatever it is, it will likely happen within the Illusion, since that is where the characters of Kult stories live. Within that context, ask yourself how likely it is that the final and ultimate truth about humanity’s prison will be important. Focus on the characters first. The Illusion has an explanation, but it is also a bouncing board for the inexplicable and supernatural.
The Illusion misbehaves in ways both big and small, but the portrayal is still personal and no two stories need to be internally consistent. Part of the Illusion’s all-encompassing nature is that any aspect of reality can be challenged. Do you want a departure from Elysium to be represented by phone calls from a hidden number, or a great gaping abyss through which impossible skyscrapers grow like mushrooms? An elevator ride with a lictor could mean inexplicable suffocation, seeing strange deformations in the mirror, or pass by without incident. The storytellers, and the dice roll outcomes, determine the exact nature of how reality shifts and breaks.
Anything within the Illusion could be a representation of the world beyond it… or not. It is tempting to ascribe to the world only falsehoods. Kult tells us, however, that humanity still subconsciously attempts to recreate their original home. A trace of the true self exists in the false self. The same is told of the places where the Illusion is weak: tunnel systems are inextricably linked to the Underworld, vast nature echoes Gaia, and so on. If something is relevant and interesting, it may come from outside the Illusion or at least serve as a proxy for it. Strange insects, apocalyptic writing, microchips, you name it. However, there is no need for absolutes. Sometimes a smartphone is just a smartphone. Normalcy heightens the strange. There need not be hidden meanings behind every obnoxious marketing campaign.
Metropolis
Home. In the time before humanity’s imprisonment, this was our residence. No one description of Metropolis can do the place justice, for it encompasses the totality of human ingenuity, architecture, knowledge, and technology. Twisted spires of iron and glass scrape the skies, endless service tunnels still hum with aged servers maintained by the tekrons we left behind. Mad azghouls worship the last remaining artwork of their lost slavemaster, and frustrated magicians study the monoliths and scriptures of an impossible and divine past. We will return to the topic of divinity some other time, but for now embrace the idea that Metropolis, the Eternal City, is where gods lived. Lived, because since the Demiurge’s construction of the Illusion the city has lost its original rulers. Left are only our machines, our works, our slaves, and our past. Along, of course, with the Citadels of the Archons, those enormous and oppressive spiritual beings created to shape and uphold the Illusion and humanity’s imprisonment.
Our home begs for our return, and we beg for it. Every city on Earth, every opulent monument, every road reaching across wilderness to weave humanity together yet tighter, seeks to recapture the splendor of Metropolis. Humanity has built grand cathedrals and hundred story tall business centers, unconsciously striving to reclaim hazy memories of our original home. We have seen that twisted house before, we know which path holds a secret. The dances we teach each other may be reflections of ecstatic movements of the divine, the songs we compose hymns from our worshipers. Our constructions and actions in Elysium reflect places and events within the Eternal City, and it is this innate recollection and recognition which brings humanity towards it. The homes are long bombed out, mutilated angels now scream in the gutters, and the tekron phlegitarch has rewound our old data center circuits, but it is all still there. The humans who experience Metropolis do not fully understand the scope and context of what they see and learn there, but the power it holds is intoxicating and frighteningly familiar.
Metropolis is our home, but it is also the origin of our prison. The result of this is a constant push and pull, a gnawing human desire to reconnect with our roots challenged by the forces that seek to contain us. The Archons and their ten Citadels manifest as impossible towers dedicated to controlling humanity and the Illusion, and their power emanates across the Eternal City. The lures and distractions of everyday life, from our inherent understanding of Hierarchy to the niggling whispers of Avarice, grow to profound and terrifying proportions in Metropolis. This power repels us from The Eternal City with intrusive thoughts and violent emotions, whispered worries or deadly terrors. Even within the Illusion, the servants of the Archons work tirelessly to oppose the latent knowledge of our home. Offending artwork is purged, streets are renamed, oppressive messaging on every channel and news stream remind us of our spiritual impotence. The mad and burnt out scream about the churning machinery behind the world until they are dismissed and dragged off for treatment. Metropolis surrounds humanity in every aspect of its being, but it is always, always, kept from us.
So what can we make of this? Metropolis offers people a dangerous answer to their troubled yet mundane life: the power of divinity. It might express itself as a miracle cure to end death itself, an eerie yet perfect reconstruction of your childhood home, a secret server with rituals still cast by its aged processors. Metropolis as a realm is the realization of humanity’s fullest potential, told through post-apocalypse. No matter the desperation, no matter the curiosity, Metropolis could contain what you need, and you might even remember where to look. However, The Eternal City teems with danger. It is dilapidated and rusted, but ferocious beasts and mad terrors still roam the streets, foreign Gods with unknown agendas wait for their moment, and the Archons have eyes everywhere. I offer again some thoughts.
Metropolis is infinite and infinitely diverse, so portraying it as a whole is futile. There is no shortage of astounding, beautiful, and surreal landscapes one can describe in Metropolis. The architecture spans all space and time with no regard for either, technology ranges from obscure to mundane, and there is never an end to it. As such, pick your locations carefully. If a visit to Metropolis is in the cards, ensure that it is the place within Metropolis that drives the experience, not Metropolis itself. Few great insights are had while sightseeing, but reading inscriptions can reveal much.
Humanity’s past and unrealized futures contain every cruelty and misdeed imaginable, so practice extreme judgment in presenting Metropolis. This follows from the above. Metropolis contains the aftermath of divine humanity, and with that comes devastating realizations. Mass slavery, biological experimentation for plain joy and convenience, the torture and reshaping of souls, and more. Not all of it will make sense to the characters of these stories, but it should all be impactful to them. With an infinite platter of violences and misdeeds to pick from, take care to pick the ones dearest or most reviled to the characters of the story. No power in Metropolis comes without the reckoning of it.
It doesn’t have to be plot essential, I promise. Sometimes, Metropolis is just cool. Infinite skyscrapers glimpsed on a rainy night, deformed azghouls hunting humans in the docks, the scattered remains of a nachtkäfer from the aftermath of a madman’s ritual. A thousand more examples will still not scratch the surface, but the point is that Metropolis is undeniably Kult and sometimes, that just makes for a good mental image or a fascinating encounter with danger. Steep the world around your characters in Metropolis, poke at the borderlands between the Eternal City and Elysium, and just enjoy that spectacle.
Inferno
Inferno is a blemish on our reality, the refuse pile of all that didn’t fit our eternal city and the most vicious perversions of all our thoughts. Through His impossible fortress, the God-being Astaroth manifests and is manifested by the Death Angels. These are the shadows of the Archons, husks of principled will which all feed on the excess and corruption of humanity’s prison. Their servants, from purgatides and razides stalking victims within the Illusion to exalted nepharites expanding their consciousness to catch the desperate and unwary, seek only to deceive and abuse imprisoned humanity. Our sorrowful and guilt-laden souls nourish Astaroth and the Death Angels, who are always hungry. Through elaborate schemes or chance encounters when the veil between worlds is thin, Inferno’s faithful seek to capture those overwhelmed by the Principles of the Archons. Humiliating hierarchies are challenged by Thaumiel’s raw power, and when our fragile safety is challenged, Gamichicoth nurtures and fans the flames of fear. The necessity of violence between men spirals out of control with Hareb-Serap watching and cheering. Their methods are as multitudinous as our own grievances, shames, and cruelties, yet their ultimate goal remains the same: suffering.
The Death Angels do not desire humanity’s awakening, only for us to recognize our own misery within the prison created for us. It is the suffering itself which motivates them, no matter the shape it takes. In purgatories wrought from our own dreams and inadequacies, in rusted hospital beds soiled by frightened children, in pitch dark rooms where every intrusive thought is whispered aloud by a grinning nepharite, on porcelain floors where steel-toed boots again and again stomp on melancholy faces, the human experience is reduced to its inevitable and horrible core. Inferno is distant from humanity in Elysium, but by seeking out our murder scenes, gas chambers, mental hospitals, and political offices, its servants can mark and latch onto those most susceptible to the machinations of the Death Angels. They know how we struggle, they see our pain, and know to abuse us for it, even if it feels like a way out. Doomed prophecies and false promises lead us out of the Illusion, yet no closer to truth.
Inferno manifests within the Illusion through all the little cracks in society and in the mind. The prison’s cosmic rules set in motion by the Archons near demands that the human mind eventually reaches that dark consciousness where abuse, compulsion, and vengeance can burn hot enough to sear holes in the soul. Politicians are urged to strike selfish deals to assure their future, lonely men disappear in the basement of their favorite whorehouse, and snuff film producers and consumers alike satisfy themselves with the debasement and murder of kin. Humanity’s prison has produced environments ripe for harvest in the eyes of the Death Angels, and so their servants may be anywhere and take whatever role is necessary to orchestrate and prey on our misery.
The end result of this cosmological machinery is dedication to suffering, and the tending of perpetual torment. Inferno’s servants care about the pain they inflict, they find it important and fulfilling and joyous. Personal trauma opens gates between Elysium and the numerous realms of Inferno, and beyond that veil waits someone ready to take advantage of it. They might be envisioned as demons, aliens, monsters, gods, or even other humans. Every slight and sin has its own proper place in the hell that feeds on us.
While suffering is universal, its nature is personal. This is the main driver of inviting Inferno into the Illusion. People’s traumas may resonate broadly, but are still each unique experiences with deep roots in the personal psyche. While Inferno contains no shortage of murder-loving heralds of violence breaking down the essential will to live, its inhabitants and clergy are as varied as ways to suffer. The twitchy thoughts and whispering voices, degrading and violent office environments, and guilt at the death of a loved one may all bring visions, nightmares, and the inexplicable presence of Inferno. This serves storytelling well. Nightmarish and violent experiences, when devoid of connection to the characters or plot, do not enrich the narrative.
Violence is subjective, as is torture. Who can say what suffering is greatest? While nepharite courts may argue over such intricacies, to the human mind, suffering has endless creative expressions. Physical pain is visceral, debasement and violation like poison, loss like a soul-eating void. The stories told through Inferno may delight in these and so many more forms of suffering. Take that opportunity.
Plot leads to suffering, and suffering leads to plot, and that is the purpose of the game. I feel this may not need elaboration, but I will offer some regardless. Kult invites players to write characters who will experience miseries. These miseries are themselves catalysts for character and plot development, events of great importance where the outcome may drastically change the narrative. Embrace this at all times, whether playing with the forces of Inferno or not.
Limbo
The dream is more than a colorful chemical cocktail in your brain, a way for your mind to assess and cleanse itself. The sleeping mind wanders inward, and in that deepest state experiences the endless cosmic potential of creation itself. Here we paint mosaics from our own memories and emotions, from claustrophobic nightmare realms to blissful fantasies come true. The unmade is created and the lost is found. We call it Limbo, a realm of spiritual creativity upon which anyone can leave a mark. Most of what is made in Limbo fades and falls apart, drifts back into Vortex to be reborn or left forgotten. What remains there when we wake are the dreams which refuse to die, the palaces and gardens of dream princes and gods who reject existence beyond their self-made worlds, and the shapeless horrors who hunt from dream to dream or infest the sleeping mind to make a home for themselves.
Limbo allows humanity to, even in their fettered state, tap into some forgotten splinter of their lost divinity. Dreams can reflect memories of past and future lives, giving the potential for dire omens or mind-boggling rabbit hole chases. The raw and dangerous desires of divine humanity give birth to frightening or tempting fantasies, and though we leave those dreams behind when we wake, their inspirations might linger and drive us to action. These dreams are fueled and driven by the self, a tethered mind grasping at little straws the Archons have yet to sweep away, digging into all the cracks in the facade of the Illusion. Repressed thoughts come out craving exploration, creative muses whisper and sing praises to genius, and irrational dream logic somehow carries over to the waking world. There are infinite ways in which Limbo intersects with and reflects the human mind’s hidden aspects, and how they manifest depends on the knowledge and essence of the dreamer’s soul.
But what of the dreams of others? What of the nebulous, fluid space between dreams? Limbo is an endless space of expression, and ultimately all dreams and all things created must revolve around Vortex, the source of it all, the roaring engine of creative force. The moment this border is breached, the collective subconscious of humankind beckons. The curious or unlucky may be able to encounter dreams that are not their own, and through them learn much of their original creators, though they may be lost or merely awake. Dream cannibals and sentient nightmares travel between dreams to descend on the sleeping, disrupting their pleasantly mundane rest with upsetting visions of violence and abuse, or even deadly danger. Those who wander far off the beaten path of their own dreamscape might even glimpse the raw creative force beyond, and learn something divine from the infinite prism of True Genesis. The possibilities are endless.
Limbo may appear as an undefined, immaterial realm with little concrete information to take away. That is on purpose. Limbo, being a realm upon which dreams are imprinted and made real (in a sense), is undefined save what we make of it. Waking life might imprint on dreams which in turn imprint on waking life. Quarrelling with your partner in your dreams will leave you waking up angry at them for real, your emotions inexplicable to them but no less real for that. Going to sleep in the wrong place could stir up an ancient dream lingering there. Memories could be treated as interactive movies, complete with fast-forward and rewind buttons and perhaps a settings menu.
Dreams can serve many purposes, but not all of them. With all of the above, you hopefully have plenty of ideas for fascinating dreamscapes, but the key to Limbo is that in the end, less may be more. If dreams are already the conduit through which we uncover visions of our personal divine past, perhaps the psyphagoes will not make an appearance. When dream walking becomes the focus, the endless creativity of Vortex may not be as important. As with other advice, pick what feels most powerful for the narrative and characters and expand on that. Explore the nooks and crannies of one concept, rather than force all of them at once.
Night terrors thrive on fears already present. Scary visuals are fun, inexplicable horrors coming at the characters in a hundred ways can feel stressful and horrific, but there is only so much that can be done in a vacuum. The worst nightmares are the ones that know you. Consider the dreamer and the fears they face in their regular lives, the things they’ve repressed or hope to one day forget, the worst worries and imagined futures. When those nightmares gain power in Limbo, pain is more potent and the outcomes more interesting.
The Underworld
We lay foundations. Whether we use these foundations to build a house or advance a trade or develop an idea, we construct the means to further whatever it is the foundation is meant to stand for. Creation is construction, and construction is of our minds. It is arbitrary and, ultimately, has no inherent meaning. The Underworld’s existence, centered on the concept and state of being known as Achlys, posits that the same is true for all reality. As we head into the depths below our cities, we see storage halls on top of service corridors on top of older machinery on top of ruins on top of nothing. Meaning is harder to derive here, because there is less to see and less to reach. Darkness swallows the senses and forces the visitor to wonder: what am I doing here, and why does that feel so wrong?
Achlys is the Nothingness, a pervasive sense of unexistence that permeates the Underworld and even lingers in the resting divine mind of imprisoned humanity. It questions whether the actions we take are worth what we say they are, whether our beliefs are justified or even whether justifying them matters. Achlys wears at the soul, strips it clean of delusions and ideals, and the deeper into the Underworld one gets, the stronger that sensation becomes. Achlys poses a challenge to the Archons and the Death Angels, offering a nihilistic rejection-via-apathy of their rule, and through that many can experience enlightenment or divinity itself in the dark and mysterious corridors below the world. However, even this is a grasp at meaning where there is none. The Underworld’s physical manifestation questions even divinity itself, for even the most grand power buckles and eventually turns to dust in the face of timeless Nothingness. Nowhere in the Underworld does this play out in a more visible manner than the city of Ktonor, the last bastion of materiality before Achlys.
All the crumbling designs and tattered peoples of Ktonor serve as a reminder to humanity that all they create will falter, break down, and fail. They are the survivors of our wars, the end results of our art and science, the refugees of places and times which can no longer support their existence. We see Metropolis and believe that we can reinhabit it, but wallow in Ktonor to know that it does not matter. From the lethal bickering between seething famaria and desperate biomechanical keepers, to the constant need for fresh genetic material to maintain a flickering flame of life, there is an air of futility and impotence to Ktonor and its inhabitants. Yet these desperate acts of raging against the dying of the light are common to the Underworld. Achlys imparts a fear in many, mocks their desire for meaning and value in existence. All that exists rejects the Nothingness, and when the Nothingness is as intimately close as it is in the Underworld, that rejection breeds a dangerous mind. There is no telling what the frightened and overwhelmed consciousness might discover about itself when faced with the yawning abyss of Achlys.
That’s pretty bleak, but a lot of beliefs are bleak and a lot of art is too. Achlys is a nihilistic force made real, made not to be understood and dissected but merely accepted into the heart as a fundamental truth of reality. At the heart of that unlit labyrinth dreams and passions fade, madness and death lose potency, and time and space is dissolved. Achlys breaks down existence into unexistence, and it does this regardless of what you or I might think the value of that is. The Underworld is an uncompromising place, and those who experience it should be ready to face some uncompromising observations about themselves and the world. Achlys is not to be dissected. It is the dissector.
I didn’t mention She Who Waits Below in any of the above text because I do not view her as integral to understanding The Underworld. Within the Cosmology of Kult, She Who Waits Below is presented as, I suppose, a personification of Achlys. She is a God, then, who exists to represent the lack of existence. I believe that there is no amount of words I can write here to make that concept justice, so think on it for yourself. If you wish to include She Who Waits Below in the world you present, consider long and hard the implications not just of Her but also Her actions. There is contradiction here, but contradiction leads to beautiful philosophy and imagery.
Ktonor may as well use the poem Ozymandias by Percy Shelley as their anthem and creed. My name is Ozymandias, King of Kings; / Look on my Works, ye Mighty, and despair! / Nothing beside remains. Round the decay / Of that colossal Wreck, boundless and bare / The lone and level sands stretch far away. Shelley expresses the weakness inherent to desire for grandeur and memory: the inescapable loss of meaning. The Underworld embodies this loss. The actions taken are self-centered yet accomplish little, harm is given and taken in the name of thoughts and persons who cannot possibly be worth it, structures and systems lose their grip and are exposed for the arbitrary bags of assertions that they really are. No one wins by ascribing meaning and worth. All it accomplishes is building eroding foundations on top of nothing.
Gaia
The material world chokes us with its immensity. All the glory and horror of Gaia runs wild towards us at every moment, an endless blast of physicality and desire from an unknowable and distant source. The soul strains at the notion of abandoning its sad and dying body, reason stands aside as lust swallows the brain, and carbon dioxide heats the planet no matter your preference on the matter. Gaia is inevitable and unavoidable yet what humanity sees of it is but a narrow slice, a curated prison yard of dim passions and sensible, shackled forms. In Elysium, the natural world is a barrier, from imposing mountains and forests to the human body itself. It has been our home, ally, and adversary all at once since the dawn of time. It is beyond challenge, and with few hints as to what awaits those who try. It takes true ecstasy to unlock the primal fires within, and monumental effort or desperation to tear through the Illusion and face the eternally untamed Gaia.
Past the borders of our prison, Gaia expresses life itself. All that lives flourishes, the heart beats with renewed strength and bacteria multiply at impossible speeds. There is no preference given to any life but the liveliest, no consideration given to the dead save how they may benefit the living. The cycles of life and death, of joy and sorrow, play out into infinity and nowhere is a reason given. Gaia simply is. None can escape as she imbues the existence of everything with this primal, physical nature. Black holes feeding on stars, complex ecosystems, evolution, chemical reactions, the movement of electrons and particles strange and unknown to us, all of it stems from this pervasive yet foreign power. Her true nature remains unknown, for she is too distant and too vast for even the divine mind to interpret in full. We can see nature, red in tooth and claw, even feel it in ourselves, but nothing will ever answer the question: Why? The interwoven chaos and structure of material existence serves no grand purpose, strange life bubbles and pops pointlessly, and the desire to exist finds no justification anywhere but in the very emotions which fuel it. Gaia persists and refuses to be questioned. All we can do is accept her, allow her to guide us, and in turn hope to shape her for our benefit.
So who lurks in the night below foreign stars? What strange Gods might still construct realities of their own within the untamed wilds? Where does the Illusion crumble and give way to Gaia’s invasive vines and sturdy roots? The prison constructed for humanity is strongly linked to Gaia, but its purpose is to keep that wilderness at bay. It cannot. Whether through the violent process of natural selection or by the stirred curiosity of alien minds, Gaia’s purposeless dominion imposes itself on our prison. Far from civilization she finds her way in, while rotted holes and dark caves bring us towards her. Impossibly deadly viruses spread from mutated insects, Iramin-Sul calls in the night for its lost twin begging to be heard, and feral humans lose sight of their divinity in favor of Gaia’s relentless whirlwind of life and death. Violent ideation is justified as the righteous hunt of prey, forbidden lusts are celebrated by witches dancing in the moonlight, and the body itself is reshaped into its perfect form. Beautiful monuments are unveiled and torn down, unwanted children disappear but come back, and passion magicians give birth to something entirely new. There is no end to Gaia. Life goes on.
If this all seems like a lot, that is because it is. We cannot produce a map to the nature beneath nature. Humanity’s relationship to nature and physical existence is a vast subject and the basis of much philosophical and religious thought. We seek enlightenment through our disembodied souls, yet no expression of the soul is more known to us than the human body. There is no escaping the flesh so far as we know. Gaia roots all of Kult’s worlds in the physical and in the emotional. It can be questioned, it can be welcomed, it can be rebelled against or grudgingly accepted. Either way, everyone experiences it.
The metaphysical relationship between Gaia and the other realms of the Cosmology is multifaceted, and you should cherish this. Is Limbo separate from Gaia, or can the two intersect? Yes and yes. If Gaia is all material existence, does that mean it also has links to physical locations in Metropolis and Inferno? Yes. If it matters, Gaia can be introduced and represented. Gaia’s presence in the story depends on the questions asked of the characters, not merely on their location. If issues of life, desire, and raw human nature cannot be avoided, Gaia provides a stage on which to play them out.
Gaia manifests in remote nature, but also belongs in the home. While it is tempting to allow Gaia to seep through the veil in deep forests and remote rocky islands, she resides just as much in the human heart. What of appearance? What of passionate lust? What of the desire to bring new life into the world? Or to end it? The Archons and Death Angels both combat and prey on these questions and the emotions from which they come, desperately seeking to harness them because they fear what Gaia’s unbridled presence might do if they do not.
Back to Elysium
With all this information in mind, we can explore the nature of the world within the Illusion in an endless variety of ways. If the hit and run driver is wracked with guilt because of their actions, there may exist an entity from Inferno looking to capitalize on their misery. However, the hit and run driver high on hallucinogens considers their murder as just another balloon popped as they shift between Limbo and Elysium. For one of these people, the aesthetics and thematic guidelines of Inferno become an integral part of their life, their entire worldview shaped by this supernatural reaction. The driver drifting through Limbo, however, might never encounter a razide or even hear about the demonic worlds of Inferno. Repeat examples ad nauseam. All these things exist at once, at all times and at infinite scopes. But not for everyone.
When we examine a person within the Illusion, we learn about their dark secrets, their regrets or lack thereof, how they view the world, and what they believe is right. By exposing them to some aspect of Kult’s Cosmology, whether that be an Archon’s principle or the indifferent propagation of Gaia, we can make this person re-evaluate themselves and the world around them. Beliefs are challenged, safety and stability becomes shaky ground to stand on, and what was once thought of as immutable fact becomes anything but. Their life remains rooted in the Illusion, but in telling our stories the game makes the Illusion not just perceptible but critically relevant to that life. An infinity of personal miseries can be framed through the many surreal lenses of this cosmos.
Humanity’s relationship to the Cosmology, defines the Cosmology. It exists there for us to be able to look at ourselves. Disregarding the in-universe perspective where this is also true, think of the people who wrote about these worlds to begin with. Metropolis does not exist if not for what the human characters can gain from seeing it. Inferno is not a senseless pit of malice added to generate big bads, its Death Angels have impactful principles they follow which relate to human behavior. The world of Kult invites the characters to address difficult aspects of themselves, often through terrible circumstances and actions. It is a horror game, after all.
Closing thoughts
So that’s the basics! At least, that’s what I think. If you read your way all through that, please share your thoughts on the world of Kult! What are your impressions of it? Theories, concerns? What I find so beautiful about the game’s Cosmology is how malleable it is. The way we interpret and represent these vast concepts will vary by necessity and by taste, and it can change over time or between games. So long as the core of the game is maintained, of caring about the tumultuous inner lives of the main characters, the rest of the world can be built to fit their twisted needs.
In the above text, I left out almost all details about the Archons, the Death Angels, the layers of the Underworld, and more. This is deliberate. In considering this as a short (yeah sure) primer to Kult’s Cosmology, I aimed instead to capture the thematic essence behind these strange worlds. It is a storytelling game, after all, so what good is the world if it does not allow us to tell effective and interesting stories? Besides, if you want more information on what Kether represents or learn about the lictor Tiphany Reeder, Kult: Divinity Lost’s core book already does an excellent job. I want this text to serve as a small supplement to the descriptions of the Cosmology already available, not replace them.
I hope this can be of some help when learning about Kult or talking about it. I truly love the community that Kult: Divinity Lost has built for itself, and I hope it grows in all the right directions.
//Kraetyz
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Ashraf Abi-Said To Gamescom on LinkedIn: One of the things I wanted to do this year was count my wins in a way…
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2024-02-04T07:27:29.700000+00:00
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One of the things I wanted to do this year was count my wins in a way that’ll show me how far I’ve come, and I decided to share them with you! As I was… | 19 comments on LinkedIn
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One of the things I wanted to do this year was count my wins in a way that’ll show me how far I’ve come, and I decided to share them with you! As I was drafting this post, I noticed how full this year truly was and how much I had done, and honestly it was quite special to say the least. So, in no particular order: - Ran the third successful edition of Khaddit Beirut's Gaming Academy with over 650 participants and 23 sessions on design, development, art, music, storytelling, and business, all for free - Was chosen as part of the Game Awards’ Future Class as one of fifty game developers that (hopefully) represent the bright, bold, and inclusive future of the games industry - Released another game with Falafel Games called مصباح - Spoke at the International Game Developers Association (IGDA®) PathfindinGS Conference about the importance of representing your own culture in your games - Spoke at devcom about the Gaming Academy and the state of gamedev in the MENA (and made some amazing friends there!) - Won second place in the Pocket Gamer Connects' Big Indie Mobile Pitch with Nifty Craft at Helsinki - Designed and developed the award winning Eco Builder game with the Environment and Sustainable Development Unit (ESDU) at the American University of Beirut - Was chosen as the IGDA Incubation SIG’s Middle Eastern representative - Created and ran the Towards a Free Palestine Game Jam - Created a game prototype about olive trees and life after war - Ran the 2023 The Global Game Jam event at The ARK Networks and totaled 3 game jams held that year - Was chosen again as part of the Theme Committee for the Global Game Jam 2024 edition (loved working with Ville Heiskanen again!) - Successfully went from ideation to prototyping with Talal and Madiha Zein AUB Innovation Park, creating GIGS (Gamedev Initiative for the Global South) and currently working on super exciting stuff with Rafif Kalantan رفيف كلنتن Met some of my heroes of the games industry like Rami Ismail and Fawzi Mesmar - Taught two semesters at AUB, giving a course on Narrative Design and helping students create a total of around 30 narrative based games - Gave a VR workshop at the Lebanese American University at the invitation of my wonderful friend Dahlia Khodur - Gave an intro to Unity workshop to the LAU CS Club I didn’t realize how much could actually be completed in 12 months, and honestly it explains why I’ve been feeling burnt out recently. Hopefully I’ll learn to pace myself better in 2024. Onwards and upwards!
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Developed in Skovde, Sweden, the original Dreamlords incarnation launched in February 2007 and ran until October 2007 when the team decided to revamp the game design which is today known as Dreamlords: The Reawakening. The development team at Lockpick Entertainment borrows much of its talent...
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Dream Lords Wiki
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https://dreamlords.fandom.com/wiki/Game_History
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The Game[]
Developed in Skovde, Sweden, the original Dreamlords incarnation launched in February 2007 and ran until October 2007 when the team decided to revamp the game design which is today known as Dreamlords: The Reawakening. The development team at Lockpick Entertainment borrows much of its talent from the University of Skovde, and operations are overseen by CEO, David Rosén. The game itself is built around the Torque Game Engine developed by Garage Games. The game constantly evolved taking into consideration much of the feedback offered by the gaming community. Aeria Games acquired the license to distribute Dreamlords: The Reawakening in June 2008 and they were excited to blend their first-class gaming community support to such a captivating game. Aeria launched their offering in August 2008.
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The Top 10 Game Engines â?? No. 10: Torque 3D
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The top 10 game engines as selected by Develop starts today
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https://mcvuk.com/development-news/the-top-10-game-engines-a-no-10-torque-3d/
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The top 10 game engines as selected by Develop starts today with Torque 3D. We will be revealing a new entrant to the list every day for the next two weeks, so keep checking back to see which other tech providers you should be looking at for your next project…
TORQUE 3D
Developer: GarageGames
Platforms: PC, Mac, Xbox 360, Wii, iPhone, PS3, PSP
Browser support: Yes
Cost: PC/Mac/Web: $1,000 (indie, unlimited projects); $4k+ (studio licence, unlimited projects). iPhone: $500+ per seat. Console: undisclosed.
Published titles: Penny Arcade Adventures, Fallen Empire: Legions, Buccaneer, Dreamlords, Marble
Blast Ultra
Titles in development: Unannounced titles from EA, Bioware, Ubisoft and more
Middleware integrations: FMOD, PhysX, ODE, Pixomatic, pureLIGHT
The latest generation of GarageGames’ Torque engine, the slightly anachronistically-named Torque 3D, is gearing up to take back some of the market share that the firm – admittedly one of the very first companies to dual-target the indie/hobbyist and professional markets – has lost to competitors of late.
With a proven tech backbone that’s already available on multiple consoles – with PSP and PS3 set to join the crowd later this year – the focus for Torque 3D is the toolset. “It’s been completely overhauled, and we’ve focused particularly on the content pipeline for ease-of-use and iteration,” says the company’s Brett Seyler.
As such, as well as a robust COLLADA import pipeline, all assets are updated live in-engine from external tools, allowing for zero-second asset iteration. The world editor has also been completely rewritten, offering advanced editors for materials, decals and, most interestingly, rivers and roads.
That doesn’t mean that high-end graphical effects have been overlooked, though. The lighting model has been upgraded to a hybrid lighting model which it calls ‘light pre-pass rendering’ that the firm says is ‘similar to CryEngine’s’, supporting advanced effects such as screen-space ambient occlusion and light rays, soft particles and advanced wetness and precipitation shaders.
Although high-end features are a focal point for Torque 3D, the company is still putting as much focus as ever on low-end hardware, specifically netbooks, citing good performance on Intel 950 chipsets. The mass-market penetration is also targeted with the engine’s new Web Publishing features, based on technology GarageGames developed for its InstantAction web portal, which offers native performance through browsers.
Contact: 245 West 5th Ave. Eugene, OR 97401, United States
Phone: 541-345-3040
E-mail:licensing@garagegames.com
www.garagegames.com
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Developed in Skovde, Sweden, the original Dreamlords incarnation launched in February 2007 and ran until October 2007 when the team decided to revamp the game design which is today known as Dreamlords: The Reawakening. The development team at Lockpick Entertainment borrows much of its talent...
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The Game[]
Developed in Skovde, Sweden, the original Dreamlords incarnation launched in February 2007 and ran until October 2007 when the team decided to revamp the game design which is today known as Dreamlords: The Reawakening. The development team at Lockpick Entertainment borrows much of its talent from the University of Skovde, and operations are overseen by CEO, David Rosén. The game itself is built around the Torque Game Engine developed by Garage Games. The game constantly evolved taking into consideration much of the feedback offered by the gaming community. Aeria Games acquired the license to distribute Dreamlords: The Reawakening in June 2008 and they were excited to blend their first-class gaming community support to such a captivating game. Aeria launched their offering in August 2008.
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Final Fantasy
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List Games.txt - Free download as Text File (.txt), PDF File (.pdf) or read online for free. The document lists the titles of over 500 PC games stored on individual disks. The genres include racing, simulation, strategy, RPG, action, adventure, mini games and more. Many of the titles are for classic franchises like Age of Empires, Assassin's Creed, Civilization, and Tropico. The document provides a catalog of the game collection but does not describe the content or quality of any individual title.
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The State of PC Games: Paradox's 2011 Lineup
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2011-01-28T03:00:00+00:00
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The Escapist
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https://www.escapistmagazine.com/the-state-of-pc-games-paradoxs-2011-lineup/
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This article is over 13 years old and may contain outdated information
Last week, I was invited to New York City to attend the Paradox Convention 2011 to see all of the games that the Stockholm based PC game developer and publisher had lined up for the coming year. The festivities opened with the CEO of Paradox Interactive, Fredrik Wester, describing all of the accomplishments that the company has achieved over the last decade in the face of skepticism from the rest of the industry.
When he joined the company back in 2003, everyone told him that PC gaming was dead and that hardcore strategy games as a genre was on its way out of fashion. In the face of such naysaying, games like Europa Universalis and Hearts of Iron sold like gangbusters and Paradox’s revenues have grown over 1000 percent since 2001. No one thought that digital distribution would overtake retail as fast as it did, but Paradox launched its GamersGate online store in 2006, and Wester reported that today GamersGate accounts for nearly 70 percent of Paradox’s total revenue. As a PC gamer at heart, I’m certainly psyched for the continued success of the platform and the strategy genre for which Paradox is known.
But as the lineup for 2011 and beyond proves, the company is not content with just designing and publishing plain old strategy games. Wester and Paradox are betting that the new directions into free to play MMOs (Salem), collectible card games (Hearts of Iron: The Card Game) and even action adventure games (Pirates of Black Cove, Magicka) will insure that the company continues to grow.
For anyone who’s interested in where strategy PC gaming is headed in 2011, here is what’s on the docket for Paradox Interactive in the coming year:
Cities in Motion
Release Date: February 25th, 2011
For many gamers, the best part of games like SimCity and its many sequels was mapping out the mass transportation systems. In those games you could build roads, highways and subways, but the details were always a bit abstracted. Cities in Motion is a modern day version of that sub-game where you run the mass transportation systems in one of four European cities: Vienna, Helsinki, Berlin, and Amsterdam. You can build bus stops, trams that run on light rails, full underground subway systems and even buy water taxis and helicopters to bring customers from apartments and houses to high traffic areas like workplaces, stadiums and airports. On top of that, you regulate the city’s transportation ticket prices, and you can even buy advertising to build confidence in your company.
In contrast to such mundane subject matter, the user interface of Cities in Motion is a delight to use. Each button or function is displayed with elegant icons, with more detailed menus and information hidden “behind the fold.” Once you get the hang of how to build stuff (I was confused that I had to build bus stops before I could link them together into a closed transportation line), the whole interface is genuinely a joy to navigate.
The cities chosen were all places that had interesting challenges for mass transportation, and because Colossal Order is a Finnish design company, Helsinki had to be on the list. Each city is accurately rendered in the game for all of the eras represented – from the 1920s to 2010. For those of you who are sad that London or New York isn’t in Cities in Motion, the game ships with a robust editor so that you can recreate a world metropolis or even your hometown in Bumfuck, Canada.
So you can finally put the bus stop next to your house that you’ve always wanted
Crusader Kings II
Release Date: Early 2012
In many Paradox titles, you control a country and the whole game is about changing the map color to match your own gloriously pretty national colors. But with Crusader Kings II, you guide a family in increasing its fortunes during the feudal period of Europe, forging a dynasty that can outlast hemophilia and incest. Intrigue within your court is bound to happen and that’s because Paradox implemented a new system of plots to manipulate barons into rebelling or even change the laws of the land. “Your sister’s sons might consider changing the laws of succession so that you can inherit through the female line,” said designer Chris King.
The game begins directly after the Norman Invasion of England in 1066, but you can play as the family from any country in Europe as you try to gain vassals and lands. Of course, with a title like Crusader Kings, the best way to find riches is to follow the direction of the Pope (or maneuver to appoint your own Pope) and command an expedition to retake the Holy land of Israel from the Muslims. Given the current political state of the world in 2011, it may seem in bad taste to release a game in which your main goal is invading Islam, but King assures me that Crusader Kings II is for history buffs, not extremists.
I found the concepts presented by King to be intriguing, but I thought the interface of a static map of Europe with only 2D representations of your court and family-members to be a little off-putting. Still, Crusader Kings II is game to watch as Paradox hopefully refines the interface over the next year.
Recommended Videos
Defenders of Ardania
Release Date: Summer 2011
In most tower defense games, you set up a few defensive buildings and watch gleefully as they murderize wave upon wave of bad dudes as they stream towards you. Defenders of Ardania emulates that standard gameplay but it lets you send your own troops to accomplish your own goal on the map. Set in the fantasy world of Paradox’s RPG Majesty, it adds a fair bit of “light RTS” to what can be a tiresome genre. You don’t control your troops directly – that would make it a “heavy RTS” supposedly – but you can level them up, making them more powerful as you invest gold and mana.
There is also more action for the player to do than in many tower defense games, as you can cast spells with areas of effect to take out a pesky troop of enemies or provide bonuses to defense. These spells and powers can be upgraded as well, as you progress through the campaign.
I played through a level as part of the demonstration and despite the prettier graphics than most games of its ilk, Defenders of Ardania doesn’t have anything that would compel me to spend the $15 to play the full game. The only caveat to that is the promise of multiplayer; if Paradox can make tower defense multiplayer work on this scale, then Defenders of Ardania might be interesting.
Dreamlords: Resurrection
Release Date: April/May 2011
Dreamlords has been around for while; Resurrection is the third iteration of the MMO-RTS hybrid. Designed and originally self-published by Lockpick Entertainment, Dreamlords has been taken over by Paradox to be one of the free to play games released under the Paradox Connect banner. (Paradox Connect is kinda like Steam, with achievements, forums, friends lists, and a virtual currency: ducats.)
Because Dreamlords is already a functioning game, I was able to see a large part of how the game works. Your avatar is an eponymous demigod – a Dreamlord – and you start on a shard of land hovering in nothingness but split into different zones to explore. Each zone will give you something to fight or a quest to complete in a real time strategy map with your minions under your direct control. As your Dreamlord levels up, you gain more minions in your army as well as more powerful spells.
On top of that is a whole new level of MMO systems and communities. Organizing with other Dreamlords into Convergences (Read: guilds) is almost necessary if you want to handle the high-level content or engage in PvP against competing Convergences. There are also Convergence quests that involve collecting large amounts of crafting resources for bonuses to be applied to the whole group.
Dreamlords: Resurrection seems like a pretty deep game for a free to play MMO, and the RTS gameplay makes for a nice diversion from WoW or DCUO for those who prefer that genre.
Gettysburg: Armored Warfare
Release Date: TBD 2011
Speaking to Danny Green, the President, Lead Programmer, Artist and sole employee of Radioactive-Software, was a lot of fun, and not just because he lives and works less than 20 miles from The Escapist offices in North Carolina. Green is a one-man game-making powerhouse, building the engine, creating all of the art assets and designing the gameplay elements for the futuristic American Civil War game all by his lonesome.
Yes, you heard that right, it’s an RTS with steam-punk retro-future vibe set in the Civil War. The story of Gettysburg is that a man from 2060 figures out how to travel back in time to 1860 and introduces all kinds of technology to the conflict between the North and the South. So you have tanks and troops in body armor duking it out on some of the most well-known battlefields of Virginia, Maryland and, of course, Gettysburg, PA. Not all units will possess the best weapons, though, so there will still be rifles and less advanced explosives. It will be interesting to see how that ends up being balanced, but Green already had enough on his plate for me to bother him with pesky questions.
The game I saw was only in an early alpha stage, but the ability to zoom into a single man on the field for some first person shooter action looked slick and seamless. Gettysburg is another title that will be free to play on Paradox Connect, so I’m interested to see what Danny Green does with it to make it work.
Hearts of Iron: The Card Game
Release Date: Q2 2011
Hearts of Iron is a big WW2 strategy franchise for Paradox that sells gobs of copies, so it makes sense that the first collectible card game that Paradox branched out with would be based on that IP. Sitting down with producer Shams Jorjani, a fellow Magic The Gathering fan, for the demo allowed us to geek out on the intricacies of Hearts of Iron: The Card Game. Yet another title that’s free to play on Paradox Connect (weird that all three fell next to each other alphabetically), the game will be supported by buying booster packs of digital cards. Thankfully, the price as it stands now doesn’t seem too bad: 100 ducats of virtual currency (equal to US $1) for a booster of 15 cards is a lot better than the $3.99 that Wizards of the Coast charges for Magic cards.
But how does it play? Well, first off, you can choose to play an Allies deck, an Axis deck or a Comintern deck. Each faction starts off the match by choosing a doctrine of war from its deck to determine how attacks would be made. For example, an Axis player might use the Blitzkrieg doctrine, in which you will need two armor cards in play in order to start an offensive. After you are dealt the opening hand, you can play up to 3 factory cards such as an Ammunition factory or a Aircraft factory. These facilities are somewhat analogous to land cards in Magic as you need them in play in order to build infantry or planes. Combat is handled in three stages, with long range artillery coming before tanks and finally close combat infantry. There’s a lot more to it than that, but from what I saw, Hearts of Iron: The Card Game seems to offer interesting strategic options that feel close to real World War II themes.
Perhaps that’s because all of the cards are illustrated with crisp black and white photos of the units and personalities from the era, and Jorjani said that they are always looking to improve the accuracy. General Patton is a rare card that actually functions as a tank in the game (his special ability is to switch places with another tank in the middle of combat), but it’s been hard finding an un-copyrighted photo of the vaunted military leader actually riding on a tank. But Jorjani said that that the team won’t give up without a fight … or several thousand Google Image searches.
King Arthur II
Release Date: Q3 2011
I will say this: after hearing the presentation for the sequel, I downloaded the first game and was immediately drawn into this RPG-RTS hybrid. You control different Knights of the Round Table under King Arthur and move them around a strategic map of fantasy England, engaging in adventures and recruiting soldiers. When you enter a town or castle, the game switches to an RTS in the vein of Empire: Total War with units of archers, footmen and cavalry position themselves on a real-feeling battlefield full of victory point locations and plenty of forests to hide in. According to Orsolya Toth from Neocore Games in Hungary, the sequel, King Arthur II, solves many of the problems in the first game, while advancing the story into a darker place than you might remember from Arthurian legend.
After the first game, King Arthur has united the land under his banner, but at the start of King Arthur II, a witch queen named Morgouse (not to be confused with Morgana the Fey who is an ally in this retelling) has gravely wounded the King. Because Arthur is mystically connected to the land, a festering wound opens up and dark monsters begin pouring out which your knights must then defeat.
The presentation I saw was short on assets – I was shown a few nice-looking screenshots – but Toth said that the sequel will be a better designed game on multiple levels. The magic system is revamped with casting time allowing you to respond to an enemy decimating your troops with one spell, and many more voiceovers will be recorded so that you don’t hear the same sound effect every time you select, “Archers!” With the recent release of the Druids expansion for King Arthur, the title is quickly becoming one of Paradox’s most loved franchises and the sequel aims to keep the (dark) fantasy alive.
Magicka
Release Date: It’s out already (January 24th)
A funny little action adventure game with a really innovative magic system where you can layer up to 8 elements on top of one another for devastating effects. Check out my full preview of Magicka here.
Magna Mundi
Release Date: November 2011
One of the criticisms of Paradox’s Europa Universalis 3 grand strategy game was that the nation you chose to represent was little different from any other, giving the player a pretty uniform experience no matter if you were France, Portugal or Russia. The mod Magna Mundi attempted to provide a diverse play experience based on what country you were playing, and Paradox was so impressed with the scope and breadth of what the mod team accomplished that it decided to publish Magna Mundi as a standalone modified version of EU3. The team of about 22 people working on Magna Mundi part-time as a labor of love is led by Carlos Gustavo, a Portuguese gamer who travelled to New York to introduce me to the game.
“With Magna Mundi, the idea is to put your country in the best situation it can be, given its history. [The goal] is not to paint the world in one color,” Gustavo said, which is in contrast to many strategy games. You can choose to play one of 400 different nations, countries and tribes from all over the world, some of which start out more powerful than others obviously. Depending on where you start, there are different challenges and governments to interact with such as European nations manipulating the Holy Roman Empire, while Asian nations must pay tribute to China, or risk open war with the most powerful nation in the region.
Historical verisimilitude is important in Magna Mundi, and even though the game is effectively a huge sandbox in which you can dipliomacize, go to war, or any mixture in between, the “story of history” is told through real “random” events that impact how you play.
Perhaps the most interesting thing is that Magna Mundi is using a robust scripting system which will allow people to further tweak and modify their game experience how they see fit so that the cycle of mods refining a game continues. My only question is: Who mods the modders?
Mount & Blade: With Fire & Sword
Release Date: March/April 2011
With Fire & Sword is a standalone expansion for the medieval war simulator that adds gunpowder weapons and a historical setting in northeastern Europe. Check out my full preview and conversation with designer Mikail Yazbeck from TaleWorlds Interactive here.
Naval War: Arctic Circle
Release Date: Q1 2012
We haven’t had a great naval war simulator of cat-and-mouse submarine gameplay for a damn long time. There was Harpoon in the MS-DOS era, and Silent Service designed by none other than Sid Meier back in 1985. But that’s about it. Naval War: Arctic Circle attempts to bring back that gameplay and modernize it using real world ships, aircraft and submarines from the U.S. and Russian navies of today. The short story setup is that the Arctic Ocean is suddenly desirous for both superpowers because of its untapped natural resources, and it leads to naval conflict in the frigid waters.
Two campaigns from the point of view of each faction will slowly introduce the player to the concepts of active and passive sonar, as well the combined detection abilities of planes, surface ships and submarines. It will be a game of stealth and detection, feints and counterattacks, throwing the entire weight of your forces against your enemy as soon as you figure out where they are. You are limited by all kinds of real world complications such as weather affecting visibility, choppy waves preventing surface-skimming missiles, and fuel capacity of your aircraft. (Thankfully, fuel won’t be tracked for your ships as most either have months of supply or are powered by nuclear reactors.)
Naval War: Arctic Circle is still in the early stages of development, but the engine already looks beautiful and lifelike, not an easy task where realistic ships and rolling ocean waves are concerned. Both Jan Haugland and Fredrik Breien from Turbo Tape Games, based in Bergen, Norway, are super passionate about naval warfare and the sea so I expect that they’ll recreate the mood of Harpoon and The Hunt for Red October brilliantly. “One ping only, please.”
Pirates of Black Cove
Release Date: Summer 2011
Mash up Sid Meier’s Pirates with the comedic adventure of The Secret of Monkey Island and you get Pirates of Black Cove. The evocative art style and tone at first seems like a departure for Nitro Games, who previously made the trading sim East India Company and Commander: Conquest of the Americas, until you realize that all the Finnish developer’s games focus on naval themes in a certain time period. Pirates’ ships and the Age of Imperialism is kind of Nitro’s bag.
The tone of Pirates of Black Cove is definitely light though, and it’s not concerned with historical accuracy in the slightest. Your stated goal is to unite all pirates of the Caribbean under your banner as “King of the Pirates” and defeat the evil/undead pirates of the Black Cove. Along the way you’ll engage in naval warfare that feels terribly similar to Sid Meier’s Pirates – which is a good thing as that was my favorite part of that game – or rescue beautiful merchant’s daughters from the hands of grimy brigands.
There are light strategy concepts in play too as you have to recruit three classes of sailors to your cause, from ranged specialists buccaneers to fast hawk-owning corsairs. You have to keep your crew happy by supplying them with rum and riches. Based on what I saw, Pirates of Black Cove will present the player with a deliciously fun open ocean sandbox to sing to me hearties and rum a tum tum. *Hic* Sorry, I guessh I shampled too much a dat rums.
Pride of Nations
Release Date: June 2011
If colonialism is what revs your engines, then the Victorian era strategy game Pride of Nations from veteran studio AGEOD should be at the top of your watch list. Here, you can play as any one of eight nations (USA, Great Britain, Germany, France, Japan, Russia, Austria-Hungary, and Italy) and carve out your global presence between 1850 and 1920. Upon sitting down for the demonstration, the first thing that poppped out about Pride of Nations is its excellently designed user interface that immediately transports you to the era of water wheels, railroads and rifles.
As your nation explores the untamed wilderness of, say, Africa or India, you must send out expeditions with specific goals in mind like finding resources or just plain mapping the jungle. Diplomacy is handled with an incredibly detailed system, and not just with other powers but also the natives that you might meet and barter with in new territories. Once you set up a colony, you will also want to build trading posts and other buildings to send resources back to your home country.
Prestige is important, so you will want to also send out geographical expeditions to map natural wonders. “It’s very prestigious for a nation to say that I am the first to discover the source of the Nile, for example,” said Philippe Thibaut from Paradox France (aka AGEOD.) I can’t say for sure how all that will combine into a fun game, but the UI and the subject matter make me excited to delve into the economic model and diplomatic challenges when Pride of Nations comes out this summer.
Salem
Release Date: Summer 2011
Salem is an ambitious free-to-play MMO set in a New England where crafting and community takes a focus over combat. Oh, and once you die, you die. Check out my full preview here.
Supreme Ruler: Cold War
Release Date: Q3 2011
Riding on the success of BattleGoat Studio’s Supreme Ruler 2010 & 2020 comes a game that simulates the building tension of the Cold War between the U.S. and U.S.S.R. from 1945 to the 1990s. In contrast to many strategy games, if the tensions rise too high and open war occurs, then you lose the game. The secret is to increase your nation’s sphere of influence though diplomacy, espionage and fighting proxy skirmish wars like the Korean War or Vietnam. Real world goals like putting a man on the Moon will increase your global influence and help you win the Cold War.
The first choice in Supreme Ruler: Cold War is whether you will play as NATO or the Warsaw Pact. The map interface is a bit cluttered and stilted, until you zoom out and realize that the game is built using satellite images obtained from NASA. On a tactical level, you will be able to control tanks, aircraft and infantry in the proxy wars, being careful not to attract too much attention or even capture too much territory lest the DefCon level reach 5.
It’s an interesting concept for a strategy game, balancing aggression with the danger of open war, and I was interested in how real life events would be represented. For example, the Olympics were often used as prestige-building events by both the US and USSR, and Daxon Flynn from BattleGoat Studios assured me that they were figuring out how to include the results of athletic games in Supreme Ruler: Cold War. Now, if only we could relive the US hockey team beating USSR in 1980 over and over again (except without Kurt Russell), I’d be a happy man.
Sword of the Stars II: The Lords of Winter
Release Date: Q3 2011
The sequel to Kerberos Productions “4X in space” game is deeply vested in story. It’s an oddity for a small production team like the company has in Vancouver, BC to even have a dedicated lead writer on staff, but Arinn Dembo has crafted an intricate story for a game that doesn’t even have a single player campaign. The story of Sword of the Stars II is told organically through in-game events and the ever-evolving SOTSapedia, a sort of in-game wikipedia. This feature will be populated with the vast backstory for each race you encounter, but it will also allow you to make annotations on pages and then share that with your friends in the game.
The subtitle for SOTS2 denotes the return of the Lords of Winter, an evil race of enormous creatures that don’t inhabit planets but instead the actual space between them. For purposes of scale, lead designer and COO of Kerberos, Chris Stewart, held up a piece of artwork depicting a huge tentacle-laden being in space, and the human Cruiser class starship (measuring about 150 meters) was a mere thumbnail-sized speck beside it.
While you’ll most certainly encounter Lord of Winter in SOTS2, the game still largely revolves around exploring and colonizing planets, encountering science-fiction races like the telepathic Liir and the avian Morrigi, while researching technology and designing better ships in modular interface that reminds me of Alpha Centauri. The turn-based strategic star map yields to real-time space battles whenever you encounter something but if the combat isn’t resolved in 4 minutes, then the turn advances and the combatants can re-engage or try to evade.
All of those features, including hotseat multiplayer, will be preserved in SOTS2, but I hope that Kerberos overhauls the somewhat cartoonish art style of the first game. If what I’ve seen is any indication, it does in fact look like the sequel will be an interesting alternative for Sins of a Solar Empire or Galactic Empire fans.
So there you have it, all the games of Paradox Interactive’s lineup for 2011 and beyond. It seems that the company is branching out into different territory than the classic grand strategy games that has been its bread and butter. And I for one am excited for what the future holds for strategy games and PC games in general.
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2019-10-31T11:49:57+00:00
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Poor Quentyn
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art by Malky Dungeon
There was no way out of the war. The land is a graveyard by the end of book three. The crops have been burned, the villages ravaged and abandoned, and the people strung up by one side for having the gall to survive under the other.
There was no way out of the war. Four of the five kings for whom it was named have been killed: one by his followers, another by his in-laws, and two by their own brothers. The fifth is destined to burn it all down around him, and knows it. In the final moments of book three, the most prominent character to die in the story so far is revealed to have been reborn, lacking in all humanity. The trees no longer bear fruit, but her nooses instead.
There is no way out of the war. The story that grew from an image to a letter to a book to five books to a successful show to a behemoth designed to turn a profit long after we’re all dead to now, in which the story is both done and not, an eternal implication, a breath held forever with a world in the balance…just for a moment, that story stops.
Silence reigns.
But even silence dies.
There are footsteps in the graveyard. Someone is stirring up the ash and dust. Someone is wilting every grieving flower as he passes. Someone is coming, and smiling, and singing.
“Crow’s Eye, you call me. Well, who has keener eyes than the crow? After every battle, the crows come in their hundreds and thousands to feast upon the slain. A crow can espy death from afar. And I say that all of Westeros is dying. Those who follow me shall feast until the end of their days.”
His rivals scowl and slink off to pool in the shadows of mildly more forgiving claimants to the protagonist’s throne. His followers flock around him, eyes shining with the reflected light of his promises. They add their voices to his, hoist him on their shoulders, over the horizon, banners in the wind, candles in the darkness, oozing and melting, the song cuts short and you look back and the altar is broken and the king is still smiling, but his eye isn’t. The graveyard moves behind that eye, and the dead crawl out of it chanting:
“The bleeding star bespoke the end. These are the last days, when the world shall be broken and remade. A new god shall be born from the graves and charnel pits.”
This is Euron Greyjoy, the way out of the war. His world was made to be ended by him, but as usual, he is late.
art by Nick Zero
The first member of the Greyjoy family we meet is a cocky young man named Theon, later referred to as Reek when all the cockiness is gone. He strides into book two confident that after the death of Ned Stark, his foster father/jailer and the focal point of book one, he is the protagonist now. “This is the season … the season, the year, the day, and I am the man.”
Only one person gives him pause.
Old men were cautious by nature. His father was old now, and so too his uncle Victarion, who commanded the Iron Fleet. His uncle Euron was a different song, to be sure, but the Silence did not seem to be in port.
“Euron Crowseye has no lack of cunning, though. I’ve heard men say terrible things of that one.”
Theon shifted his seat. “My uncle Euron has not been seen in the islands for close on two years. He may be dead.” If so, it might be for the best. Lord Balon’s eldest brother had never given up the Old Way, even for a day. His Silence, with its black sails and dark red hull, was infamous in every port from Ibben to Asshai, it was said.
These are the first mentions of Euron. Theon is clearly terrified of him. But why? He doesn’t seem to know, to remember. The truth awaits him on the other side, after his tormentor Ramsay has eaten through every door inside him. A termite set loose in a haunted house never knows what ghosts his gnawing might unleash.
Crowfood. Theon remembered. An old man, huge and powerful, with a ruddy face and a shaggy white beard. He had been seated on a garron, clad in the pelt of a gigantic snow bear, its head his hood. Under it he wore a stained white leather eye patch that reminded Theon of his uncle Euron. He’d wanted to rip it off Umber’s face, to make certain that underneath was only an empty socket, not a black eye shining with malice.
Theon saw the eye. A black hole drinking light. An egg in his mind, hatchlings whispering at night. You saw the Crow’s Eye. The truth is buried deep.
The truth is that Euron came back wrong. Not back from his mystical adventures in exile, though those certainly don’t seem to have helped. Back from inside. Theon refers to Euron as being a “different song” from the rest of the Greyjoys in the same breath he tells us that his uncle named his bloodred ship the Silence, all telling choices of words given the title of the story in question: A Song of Ice and Fire. Every faction, every character arc, every song in the story comes together in the overarching Song of Ice and Fire, and sailing in on the tide of blood and roses comes the Silence like a narrative emetic, a red egg with black inside.
A single-masted galley, lean and low, with a dark red hull. Her sails, now furled, were black as a starless sky. Even at anchor Silence looked both cruel and fast. On her prow was a black iron maiden with one arm outstretched. Her waist was slender, her breasts high and proud, her legs long and shapely. A windblown mane of black iron hair streamed from her head, and her eyes were mother-of-pearl, but she had no mouth.
Euron came back from inside with the end. He has come to silence the song and replace it with himself, invading not just Westeros but the story itself.
art by Jen Zee
Euron’s name is mentioned once more in the story prior to A Feast for Crows (the fourth book, named in his honor to coax him into finally appearing in the icy pale flesh). It comes in the context of Euron returning to his native Iron Islands from his years in exile, killing the brother who exiled him, and claiming his crown.
“My last port of call afore Seagard, that was Lordsport on Pyke. The ironmen kept me there more’n half a year, they did. King Balon’s command. Only, well, the long and the short of it is, he’s dead.”
“Balon Greyjoy?” Catelyn’s heart skipped a beat. “You are telling us that Balon Greyjoy is dead?”
The shabby little captain nodded. “You know how Pyke’s built on a headland, and part on rocks and islands off the shore, with bridges between? The way I heard it in Lordsport, there was a blow coming in from the west, rain and thunder, and old King Balon was crossing one of them bridges when the wind got hold of it and just tore the thing to pieces. He washed up two days later, all bloated and broken. Crabs ate his eyes, I hear.”
The Greatjon laughed. “King crabs, I hope, to sup upon such royal jelly, eh?”
“Aye, but that’s not all of it, no!” He leaned forward. “The brother’s back.”
“Victarion?” asked Galbart Glover, surprised.
“Euron. Crow’s Eye, they call him, as black a pirate as ever raised a sail. He’s been gone for years, but Lord Balon was no sooner cold than there he was, sailing into Lordsport in his Silence. Black sails and a red hull, and crewed by mutes. He’d been to Asshai and back, I heard. Wherever he was, though, he’s home now, and he marched right into Pyke and sat his arse in the Seastone Chair, and drowned Lord Botley in a cask of seawater when he objected. That was when I ran back to Myraham and slipped anchor, hoping I could get away whilst things were confused. And so I did, and here I am.”
“Captain,” said Robb when the man was done, “you have my thanks, and you will not go unrewarded. Lord Jason will take you back to your ship when we are done. Pray wait outside.”
“That I will, Your Grace. That I will.”
No sooner had he left the king’s pavilion than the Greatjon began to laugh, but Robb silenced him with a look. “Euron Greyjoy is no man’s notion of a king, if half of what Theon said of him was true.”
Euron does not come out of nowhere in book four, as is frequently argued. One of George R.R. Martin’s great skills as a writer is building up a character through their reputation, so that by the time they’re actually introduced, we have a strong sense of who they are and what they’re all about. We know before meeting Stannis Baratheon that he is tough as nails and has a sour temperament. We know before meeting Doran Martell that “he is a man who weighs the consequences of every word and every action.” And we know before meeting Euron Greyjoy that he is categorically different from the rest of his family, that he has a hideous reputation both at home and abroad, and that we’ve only seen the tip of the iceberg.
We never learn what Theon told Robb about Euron, any more than we learn the “terrible things” his sister Asha has heard about their uncle, because we don’t need to. The look with which Robb silences (there’s that word again) the Greatjon tells us all we need to know. Robb Stark has plunged headfirst into the horrors of the medieval battlefield, “men screaming like horses and horses screaming like men,” yet only now, standing on Death’s doorstep, does he feel its iron presence growing close. Euron brings it with him. Can you challenge the ferryman to a duel? How do you strategize to do battle with a darkness leering at you from between the stars…
But the Red Wedding awaits Robb, however much we might beg him to turn back this time, and I spoke of a crown.
art by Tommy Arnold
The most prominent ideology among the ruling caste of the Iron Islands is known as “the Old Way.” It tells the story of glory stolen from them by the mainlanders, who are properly sheep to be shorn by the Ironborn. The latter ought to be beholden to none but themselves, taking from the mainland whatever they will, property or person.
The Old Way is a human-pyramid pyre collapsing in on itself. It’s naught but atrocities built on self-flattering lies built on larger-scale atrocities, as ruinous to the long-term prospects of the Ironborn people as it is to the short-term prospects of the unfortunates in their path. A New Way can be found struggling alongside the old in the efforts of reformers like Lord Quellon Greyjoy, but their work is always swiftly undone by reactionaries…like Quellon’s son and heir, King Balon Greyjoy.
Balon’s all-consuming belief in the Old Way is the foundation of his character. He takes control of the Iron Islands after his father dies during Robert’s Rebellion, in which the Baratheons replace the Targaryens as the continent’s ruling dynasty. Lord Balon assumes that the fledgling regime will prove weak, leaving the window open for the Iron Islands to regain their independence and resume the Old Way. As always, Balon turns out to be completely wrong. King Robert calls the banners in response to Greyjoy’s Rebellion. His forces devastate the Iron Islands, Balon’s eldest sons are killed, and Theon is taken hostage.
Balon’s rebellion is an abject failure that wins his people nothing but ash and dust. And yet, in the present day of the story, he is prepared to do it all over again. Theon brings his father a proposal from Robb, freshly crowned King in the North: they will join forces against House Lannister (which is running the realm–into the ground–in the wake of Robert’s death), allowing both Robb and Balon to grant their respective peoples independence from the Iron Throne. It’s everything Balon could want. He refuses, out of equal parts pride and spite.
Instead, he embarks on a series of maneuvers so mind-bogglingly misguided it’s a miracle no one beat Euron to the regicidal punch. Balon decides to attack the North, Robb’s homeland, the other region of Westeros trying to secede. He dispatches the majority of his forces under his brother Victarion to secure the chokepoint castle of Moat Cailin, preventing Robb from returning from his wars in the south…and then just leaves them there for months. He has no plan to conquer the interior, nor to prevent the thousands of fighting-age men still left in Stark territory from retaking Moat Cailin, nor even to deal with Winterfell–the capital of the North, its natural rallying point, and home to Robb’s brother and heir Bran (much more on him later). Only a series of increasingly unlikely domino falls involving Theon and Ramsay, none of which have anything to do with Balon’s decision-making, prevent the Ironborn from being kicked out of the North soon after they arrive. For the cherry on top, Balon only bothers to make diplomatic overtures to the Iron Throne after putting his invasion plan into action. As Tywin Lannister points out, why should he grant the Ironborn independence in exchange for them attacking the North when they’re already attacking the North? Ultimately, Balon dies no closer to his goal than when he started.
art by Ertaç Altınöz
All of this is relevant to Euron’s story because this the context in which his takeover of the Iron Islands takes place. The point is not merely that Balon is a terrible strategist, nor that he can’t get past the humiliation of his defeat and his grief for his sons. The point is that the Old Way’s promise to make the Iron Islands great again has repeatedly gone unfulfilled, in large part because of the blind spots inculcated by that worldview. Balon doesn’t think he needs an actual plan to conquer the North, because his ideology tells him that the Northmen are weak “greenlanders” who can’t possibly stand up to his ubermensch pirate buddies. So what if the Northmen have plenty of strong castles to hide in and the Ironborn lack the equipment, numbers, and patience to properly besiege them? So what if the last time I tried this, it brought my people not freedom but fire and blood? The Drowned God will deliver us our holy kingdom, any day now…any day now, he can’t just leave it there drowned, among the waves…
The Old Way’s grip is strong enough on its supporters that they are able to bury its blatant failure in denial. But as A Feast for Crows begins, they can’t deny it any longer. The king is dead. Long live the king.
Aeron was almost at the door when the maester cleared his throat, and said, “Euron Crow’s Eye sits the Seastone Chair.”
The Damphair turned. The hall had suddenly grown colder. The Crow’s Eye is half a world away. Balon sent him off two years ago, and swore that it would be his life if he returned. “Tell me,” he said hoarsely.
The most significant and distinctive element of Euron’s character is his connection to cosmic horror. When he is introduced, however, he’s concealing that side of him–quite literally, with an eyepatch. The Euron of Feast is primarily engaged in politics. As with Cersei Lannister and her crony Qyburn in that same book, sorcery and the torment that goes with it is happening behind the scenes. It explodes into full view in “The Forsaken” (a released chapter from The Winds of Winter), at which point the true shape and scope of Euron’s story becomes horribly clear. But that’s not the story Martin is telling on the Iron Islands in A Feast for Crows.
art by Mathia Arkoniel
The story he is telling is about how the Old Way is so bankrupt that an obvious supervillain who could not possibly care less about it can take over without breaking a sweat. The central point-of-view characters are Euron’s younger brothers Aeron and Victarion, both of whom despise him, but are so locked into the Old Way framework that they can’t effectively resist his coup. (Their niece Asha is also a POV in this storyline, making her own claim to her father’s throne, but she doesn’t orbit Euron like Aeron and Victarion do.) Everything unravels at the election to choose Balon’s successor, known as the kingsmoot, in which various candidates make their pitch as to how the Ironborn should escape from their self-inflicted hell…only for the devil himself to strut in and win them over with lies of Arbor gold. Before Martin uses Euron as the eye of the alchemical apocalyptic storm, he uses him as a vessel of cultural critique, focused through the lens of his brothers.
art by Matt Olson
Victarion Greyjoy is miserable, and doesn’t know why. He keeps trying to fill the hole inside with sex and battle and the stirring sight of his beloved Iron Fleet, but it never lasts. He watches with jealousy as Euron smiles his way through life (and beyond). Why is he happy, while I am not? Because Euron saw through the Old Way’s lies from childhood forward, and Victarion has allowed them to strangle his soul. After Euron seduced Victarion’s wife (or so he says; knowing Euron, he may have raped her), Victarion beat her to death with his bare hands, because the Old Way voice in his head told him that’s what he had to do in order to stay a proper Ironborn man. He sobbed as he did it. He tells himself nowadays that he had no choice.
Victarion stands in for all the Old Way Ironborn, marching themselves and their families into the abyss again and again. They never stop to wonder if what has left them so unsatisfied is the way they lead their lives. As long as they acknowledge only external obstacles, never internal, they will never find peace. Hence Victarion’s pitch at the kingsmoot: “All you’ll get from me is more of what you got from Balon. That’s all I have to say.” All Balon gave his people was defeat, delusion, and death. Victarion ate it up unquestioningly and is asking for seconds.
Aeron Greyjoy, by contrast, is all internal obstacles, and so gives the reader a different angle on the Old Way’s failures and how Euron takes advantage of them. When Aeron was a child, Euron repeatedly molested him and their brother Urrigon. It seems to have been public knowledge. Nobody did anything about it. As Aeron grew up, he looked everywhere for a way to drown the pain and anger and fear. At first, he relied on booze and battle, staggering his way from one pissing contest (literal and otherwise) to another. Like the Old Way Ironborn in general, he papered over the darkness with appeals to Valhalla, and it didn’t work. Aeron is taken prisoner as part of big brother Balon’s first rebellion, and even that doesn’t break through his walls. What does is a near-drowning experience, after which he finds religion.
art by Winona Nelson
Like many ideologies of racial supremacy, the Old Way leans heavily on religious dogma to justify itself. The faith of the Drowned God preaches that drowning and being resurrected by a priest is central to what makes the Ironborn better than everyone else: “what is dead may never die, but rises again, harder and stronger.” (It’s almost as if they’re being prepared to serve Euron well into the afterlife, the pharaoh dragging his screaming servants into the grave and beyond…)
The Ironborn plot of A Feast for Crows begins with Aeron (known post-rebirth as “Damphair”) performing CPR on his newest follower after drowning him, framing it as bringing the young man back from the dead via god’s will. Damphair doesn’t actually have a mainline to the divine. The voice he hears in his head is his own, a defense mechanism he’s created to shield him from Euron. That becomes practically explicit in “The Forsaken,” in which Aeron’s god is unable to tell him who should claim the Seastone Chair in Euron’s place, and he immediately falls back on the answer he wanted all along. As the priest puts it, he rebuilt his life around “two mighty pillars,” his Drowned God and his rebel brother Balon. Then his abuser comes home to kill the latter and viciously deconstruct the former.
“We shall have no king but from the kingsmoot.” The Damphair stood. “No godless man—”
“—may sit the Seastone Chair, aye.” Euron glanced about the tent. “As it happens I have oft sat upon the Seastone Chair of late. It raises no objections.” His smiling eye was glittering. “Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air . . . I know them all. I have seen their peoples garland them with flowers, and shed the blood of goats and bulls and children in their names. And I have heard the prayers, in half a hundred tongues. Cure my withered leg, make the maiden love me, grant me a healthy son. Save me, succor me, make me wealthy . . . protect me! Protect me from mine enemies, protect me from the darkness, protect me from the crabs inside my belly, from the horselords, from the slavers, from the sellswords at my door. Protect me from the Silence.”
Aeron calls the kingsmoot in response, assuming that Victarion will win. Just look at him, the hulking embodiment of the Old Way! Aeron takes refuge in the Old Way as Balon always did, assuming it will save him and his people from his abuser. And just like Balon, he is wrong. The devil triumphs, and not by possessing or zombifying anyone. He triumphs by winning an election. He wins that election by understanding not only that the Old Way is rotten, but that everyone knows it. The boldest ones are even starting to admit it.
“We cannot stand alone against all Westeros. King Robert proved that, to our grief. Balon would pay the iron price for freedom, he said, but our women bought Balon’s crowns with empty beds. My mother was one such. The Old Way is dead.”
Asha carries this argument forward at what she calls her queensmoot:
“Nuncle says he’ll give you more of what my father gave you. Well, what was that? Gold and glory, some will say. Freedom, ever sweet. Aye, it’s so, he gave us that … and widows too, as Lord Blacktyde will tell you. How many of you had your homes put to the torch when Robert came? How many had daughters raped and despoiled? Burnt towns and broken castles, my father gave you that. Defeat was what he gave you. Nuncle here will give you more. Not me.”
“What will you give us?” asked Lucas Codd. “Knitting?”
“Aye, Lucas. I’ll knit us all a kingdom.” She tossed her dirk from hand to hand. “We need to take a lesson from the Young Wolf, who won every battle…and lost all.”
“A wolf is not a kraken,” Victarion objected. “What the kraken grasps it does not lose, be it longship or leviathan.”
“And what have we grasped, Nuncle? The north? What is that, but leagues and leagues of leagues and leagues, far from the sound of the sea? We have taken Moat Cailin, Deepwood Motte, Torrhen’s Square, even Winterfell. What do we have to show for it?” She beckoned, and her Black Wind men pushed forward, chests of oak and iron on their shoulders. “I give you the wealth of the Stony Shore,” Asha said as the first was upended. An avalanche of pebbles clattered forth, cascading down the steps; pebbles grey and black and white, worn smooth by the sea. “I give you the riches of Deepwood,” she said, as the second chest was opened. Pinecones came pouring out, to roll and bounce down into the crowd. “And last, the gold of Winterfell.” From the third chest came yellow turnips, round and hard and big as a man’s head. They landed amidst the pebbles and the pinecones. Asha stabbed one with her dirk. “Harmund Sharp,” she shouted, “your son Harrag died at Winterfell, for this.” She pulled the turnip off her blade and tossed it to him. “You have other sons, I think. If you’d trade their lives for turnips, shout my nuncle’s name!”
“And if I shout your name?” Harmund demanded. “What then?”
“Peace,” said Asha. “Land. Victory. I’ll give you Sea Dragon Point and the Stony Shore, black earth and tall trees and stones enough for every younger son to build a hall. We’ll have the northmen too … as friends, to stand with us against the Iron Throne. Your choice is simple. Crown me, for peace and victory. Or crown my nuncle, for more war and more defeat.”
art by Magali Villeneuve
The Old Way led Victarion to murder his beloved wife, just as Euron knew it would. The Old Way ground generations in its gears, and for what? Pebbles and pinecones. The Old Way didn’t protect anyone from Euron, because for Euron, the Old Way was training wheels. Cute, even. Yet even as the dream decays, it retains at least some appeal for most, and that’s a delicate needle to thread.
Thread it Euron must, however, because his master plan calls for ships. And cannon fodder. Ideally, the cannon fodder will supply their own ships. The Ironborn offer Euron a stepping stone to his dreams, a valuable layer of kindling for the interdimensional pyre. But in order to claim them, he must pretend to believe in their dreams as well, like any worthwhile devil. As Brown Ben Plumm puts it to Daenerys Targaryen when she sets out to rule the conquered city of Meereen: “Man wants to be the king o’ the rabbits, he best wear a pair o’ floppy ears.”
art by Amok
The floppy rabbit ears being, in Euron’s case, his eyepatch. We need to talk about the eyepatch. In isolation, it might seem like evidence that Euron is a half-baked villain, so undistinguished that the author fell back on the most tired of pirate cliches. The eyepatch takes on a greater meaning in context with Euron’s characterization as a whole. He is not wearing it because he thinks it makes him look cool. He’s wearing it because he knows the people around him think it looks cool. It’s a disguise, a lure, a friendly bobbing light pulling you in close so that by the time you see the angler fish’s teeth, it’s too late. Euron has to look like the ultimate Ironborn to win his election, and this is his sarcastic image of what the ultimate Ironborn looks like. It’s a set of scare quotes, the weaponized deployment of a worn-out identity, a parodic politician-purr practiced til it drowns out the tombstone-teeth cackle.
In short, it’s a pirate costume.
Martin isn’t falling back on the trope, he’s showing us how Euron is falling back on the trope. Whether you’re cheering the patch or mocking it, he’s kept you from asking the important question: what’s behind it? What’s he hiding from his followers? When the last of them falls asleep, what dreams climb down from inside that Trojan Horse?
Unfortunately for Euron, simply gesturing at the collective portrait of his forebears and then pointing back at himself in an exaggerated fashion proves not quite enough to rise to power. As such, he has to do the unthinkable for a man accustomed to psychically controlling everyone around him: campaign.
“The Silence returned with holds full of treasure. Plate and pearls, emeralds and rubies, sapphires big as eggs, bags of coin so heavy that no man can lift them . . . the Crow’s Eye has been buying friends at every hand.”
The downside of a mute crew is having to be your own hypeman, but Euron is up for the challenge. The challenge is that his primary claim to fame is going somewhere no one sane would dream to tread. Namely, Valyria: once the cradle of dragonlords, now a festering waste full of demons and plagues. Both the cataclysmic event itself and the blasted land resulting are referred to as the Doom. Curses are rumored to attach themselves to anyone foolish enough to come calling. There’s reason to believe Euron didn’t actually do so (his omnipresent smile vanishes when Rodrik “the Reader” Harlaw doubts his story), but that’s irrelevant to how he deploys his resume politically:
He laughed. “Godless? Why, Aeron, I am the godliest man ever to raise sail! You serve one god, Damphair, but I have served ten thousand. From Ib to Asshai, when men see my sails, they pray.”
The priest raised a bony finger. “They pray to trees and golden idols and goat-headed abominations. False gods . . .”
“Just so,” said Euron, “and for that sin I kill them all. I spill their blood upon the sea and sow their screaming women with my seed. Their little gods cannot stop me, so plainly they are false gods. I am more devout than even you, Aeron. Perhaps it should be you who kneels to me for blessing.”
Euron expands on this argument at the kingsmoot itself, showing off one of his shiny new Valyrian toys just to get everyone to shut up and listen:
Sharp as a swordthrust, the sound of a horn split the air.
Bright and baneful was its voice, a shivering hot scream that made a man’s bones seem to thrum within him. The cry lingered in the damp sea air: aaaaRREEEEeeeeeeeeeeeeeeeeeeeeeeee.
All eyes turned toward the sound. It was one of Euron’s mongrels winding the call, a monstrous man with a shaved head. Rings of gold and jade and jet glistened on his arms, and on his broad chest was tattooed some bird of prey, talons dripping blood.
aaaaRRREEEEeeeeeeeeeeeeeeeeeeeeeeeee.
The horn he blew was shiny black and twisted, and taller than a man as he held it with both hands. It was bound about with bands of red gold and dark steel, incised with ancient Valyrian glyphs that seemed to glow redly as the sound swelled.
aaaaaaaRRREEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.
It was a terrible sound, a wail of pain and fury that seemed to burn the ears. Aeron Damphair covered his, and prayed for the Drowned God to raise a mighty wave and smash the horn to silence, yet still the shriek went on and on. It is the horn of hell, he wanted to scream, though no man would have heard him. The cheeks of the tattooed man were so puffed out they looked about to burst, and the muscles in his chest twitched in a way that it made it seem as if the bird were about to rip free of his flesh and take wing. And now the glyphs were burning brightly, every line and letter shimmering with white fire. On and on and on the sound went, echoing amongst the howling hills behind them and across the waters of Nagga’s Cradle to ring against the mountains of Great Wyk, on and on and on until it filled the whole wet world.
“We are the ironborn, and once we were conquerors. Our writ ran everywhere the sound of the waves was heard. My brother would have you be content with the cold and dismal north, my niece with even less … but I shall give you Lannisport. Highgarden. The Arbor. Oldtown. The riverlands and the Reach, the kingswood and the rainwood, Dorne and the marches, the Mountains of the Moon and the Vale of Arryn, Tarth and the Stepstones. I say we take it all! I say, we take Westeros.” He glanced at the priest. “All for the greater glory of our Drowned God, to be sure.”
For half a heartbeat even Aeron was swept away by the boldness of his words. The priest had dreamed the same dream, when first he’d seen the red comet in the sky. We shall sweep over the green lands with fire and sword, root out the seven gods of the septons and the white trees of the northmen …
“Crow’s Eye,” Asha called, “did you leave your wits at Asshai? If we cannot hold the north—and we cannot—how can we win the whole of the Seven Kingdoms?”
“Why, it has been done before. Did Balon teach his girl so little of the ways of war? Victarion, our brother’s daughter has never heard of Aegon the Conqueror, it would seem.”
“Aegon?” Victarion crossed his arms against his armored chest. “What has the Conqueror to do with us?”
“I know as much of war as you do, Crow’s Eye,” Asha said. “Aegon Targaryen conquered Westeros with dragons.”
“And so shall we,” Euron Greyjoy promised. “That horn you heard I found amongst the smoking ruins that were Valyria, where no man has dared to walk but me. You heard its call, and felt its power. It is a dragon horn, bound with bands of red gold and Valyrian steel graven with enchantments. The dragonlords of old sounded such horns, before the Doom devoured them. With this horn, ironmen, I can bind dragons to my will.”
This is a brilliant campaign strategy, because Euron is taking his weakness (voracious sorcerous globetrotting) and spinning it as a strength. My travels don’t prove I have no interest in Ironborn culture, comrades! They prove I’ve been the ultimate emissary of the Old Way, sowing our seeds far wider than my brothers ever dared. All across the seven seas I’ve shed blood as tribute to your god–my god, beg pardon. Vote Crowseye! And it works perfectly, as he knew it would.
art by Mathia Arkoniel
They would’ve listened even without Dragonbinder (the hellhorn’s name), but now they’ll never forget it, and never remember anything else that was done or said. Beneath the metaphysical fireworks, Dragonbinder is Euron’s way of letting you know that the party didn’t start until he walked in. It’s a microcosm of the invasive colonizing instinct with which he has approached every interaction in life, be it with another individual, a group, an ideology, an entity of alchemy and dream…
…or you. Yes, reading this, you. What were you doing just now that was so important? What were you thinking, saying, before my hellhorn rang true between your eyes? Do you remember? Did you even exist? Can you be sure? What if there is only Euron? What if there was only ever Euron? What if there will only ever be Euron?
Feed Euron, or be eaten.
Euron Greyjoy climbed the hill slowly, with every eye upon him. Above the gull screamed and screamed again. No godless man may sit the Seastone Chair, Aeron thought, but he knew that he must let his brother speak. His lips moved silently in prayer. Asha’s champions stepped aside, and Victarion’s as well. The priest took a step backward and put one hand upon the cold rough stone of Nagga’s ribs. The Crow’s Eye stopped atop the steps, at the doors of the Grey King’s Hall, and turned his smiling eye upon the captains and the kings, but Aeron could feel his other eye as well, the one that he kept hidden.
“IRONMEN,” said Euron Greyjoy, “you have heard my horn. Now hear my words. I am Balon’s brother, Quellon’s eldest living son. Lord Vickon’s blood is in my veins, and the blood of the Old Kraken. Yet I have sailed farther than any of them. Only one living kraken has never known defeat. Only one has never bent his knee. Only one has sailed to Asshai by the Shadow, and seen wonders and terrors beyond imagining …”
“If you liked the Shadow so well, go back there,” called out pink-cheeked Qarl the Maid, one of Asha’s champions.
The Crow’s Eye ignored him. “My little brother would finish Balon’s war, and claim the north. My sweet niece would give us peace and pinecones.” His blue lips twisted in a smile. “Asha prefers victory to defeat. Victarion wants a kingdom, not a few scant yards of earth. From me, you shall have both.”
Asha and Victarion unknowingly created Euron’s ideal Venn diagram. They both stood so effectively against each other that they opened up precisely the political space Euron needed to make his two-fisted critique of both Old and New Way. Yet even as he pulls off his grand charade, he can’t help tipping his hand.
Asha laughed aloud. “A horn to bind goats to your will would be of more use, Crow’s Eye. There are no more dragons.”
“Again, girl, you are wrong. There are three, and I know where to find them. Surely that is worth a driftwood crown.”
“Surely that is worth a driftwood crown” rips back the iron curtain, revealing Euron’s contempt for his people as ants beneath his cosmic boot like everyone else. Yet only Aeron sees the wells drained dry all around the Crow’s Eye. The priest stands alone in the abyss, his god mute like Euron’s crew, the cheers all around him sounding only of silence. He is forced to personally crown his abuser. What makes Victarion and Aeron different in terms of their perspective on Euron is that Victarion thinks of Euron as pure chaos: formless, directionless, naught but rot. What Aeron knows and fears is the signal inside the noise, the new order emerging from behind the eyepatch.
art by Zippo514
If Euron’s true import to the Song is tied to the Crow’s Eye hiding back there, why take us through a book’s worth of eyepatch-based politics that Euron himself sees merely as an aggravating means to an end? By starting with the “smiling eye,” Martin shows us how easily we can be won over by monsters as long as they know which levers to press. An apocalyptic force washing over political disputes can make for a fine story. But how much more insidious, how much more relevant, to tell a story about that apocalyptic force conquering the politics from within!
In “The Forsaken,” Euron reveals to Aeron not only that he had Balon killed, but that he personally murdered two more of their brothers as a child. Harlon Greyjoy had an advanced case of the disease greyscale, rendering him immobile; Euron pinched his nose shut and watched the emptiness eat out his eyes. We have yet to learn the details of what happened to Robin Greyjoy, but Euron’s contemptuous mention of the boy’s “soft head” suggests he took advantage of his little brother’s mental disability to test his psychic powers, up to the point of murder. Ramsay Snow, the Bastard of Bolton, believes his atrocities prove he belongs in his family’s vampiric history. Euron, too, has been auditioning in horror from an early age, but with his eyes on a much higher stage.
Yet the intimacy achieved by focusing his story through the lens of his brothers is vital, because it provides a structure to Euron’s character beyond that of the sudden storm, as he describes himself. At every turn, he positions himself as the void’s silence in response to his brothers’ increasingly desperate questions. He is a cancerous counter-narrative let loose in a world they wish to order, proving that they’re wrong about their people, their god, their very selves. His domination of them is a preview of how he’d dominate all. They are the egg from which he hatches, left broken.
art by Malky Dungeon
A Feast for Crows is about how war has poisoned Westeros. There is a window for renewal and rebirth in the wake of the killing fields of A Storm of Swords, but it goes forsaken. The sparrow movement marches on the elites in the name of those sacrificed to the god of the graveyard (literally bringing carts of bones with them to the capital), but winds up punishing The Wicked Queen Cersei mostly for being a woman with political and sexual power, rather than for her crimes against the people. Cersei’s brother and lover Jaime tries his best to bring peace to the countryside he helped set ablaze, but everywhere he turns he finds the bloody past (his own, his family’s, and that of all Westeros) overcoming his gestures. Doran Martell, Prince of Dorne, pays lip service to peace in preventing his nieces from violently avenging the death of his brother Oberyn. At book’s end, he reveals that he’s far more committed to vengeance than they are. His son Quentyn dies in a cyclone halo of dragonflame at the end of the next book, trying to make Dad proud. The last hero screams as he burns. The first hero, Barristan Selmy, stares at the body; the pools of pus where Quent’s eyes used to be stare back in silent judgment. Then the old man covers the poor kid up, and resumes the war.
Pull back the camera and you’ll find the Faceless Men, introduced in earlier novels but fleshed out in Feast as Arya Stark travels to their headquarters, the House of Black and White. They are peerless assassins for hire; it is strongly hinted that Euron employed their services to kill Balon. Their true thematic import to A Feast for Crows, however, is as a death cult. They stare out from behind their masks made of corpses at a novel and a world obsessed with death. They argue that every god worshipped in all these far-flung locations is one god, that of the grave, and he listens all too well.
Nothing can grow from this soil. The closest thing to a ray of hope in the book is the man digging doggedly into the dirt anyway at an isolated monastery. He is almost certainly Sandor Clegane, burying the Hound for good. But he’s still digging graves, not planting trees, and as apocalypse looms, the people in charge seem just as determined as ever to give him plenty of work.
art by Todd Ryan White
All of it, all of it, is a red carpet rolling out for the dark lord. Euron was there when Quentyn died, on the astral plane with the hero’s soul raw and wriggling between his teeth. He stopped chewing long enough to mouth gleefully along with Barristan’s epitaph: Not all men are meant to dance with dragons. But I am. The last hero is dust, and I live.
Westeros is a feast for crows, aye.
Westeros is a feast for crowseye.
Westeros is a feast for crows…and all that’s left is I.
The war in its death throes birthed Euron; he ate his way out of it and wears its face as a mask. To look like he belongs. A cancer cell painted over with blood and soil; hell, he fits right in. The world ends because we end, holding our “mighty pillars” high above our head even as they crumble down on us, even as the waters rise from the holes they leave behind, around our ankles, our knees, our throats. Next to that, Euron’s failure to be a psychologically complex, relatably tortured villain is not the point. Euron isn’t really the point, because there’s nothing left inside. It’s the water; it’s the mirror. It’s what he represents. He’s the bill come due. Decay given form. A monster wearing a pirate suit, and the true essence of horror is not that there are monsters at the door.
It’s that we’re going to let them in.
art by Mathia Arkoniel
And that’s where we pause our monster, tentacles tip-twitching impatiently on the doorknob, to ask the pressing question: why is he like this?
Euron stood by the window, drinking from a silver cup. He wore the sable cloak he took from Blacktyde, his red leather eye patch, and nothing else. “When I was a boy, I dreamt that I could fly,” he announced. “When I woke, I couldn’t … or so the maester said. But what if he lied?”
Victarion could smell the sea through the open window, though the room stank of wine and blood and sex. The cold salt air helped to clear his head. “What do you mean?”
Euron turned to face him, his bruised blue lips curled in a half smile. “Perhaps we can fly. All of us. How will we ever know unless we leap from some tall tower?” The wind came gusting through the window and stirred his sable cloak. There was something obscene and disturbing about his nakedness. “No man ever truly knows what he can do unless he dares to leap.”
“There is the window. Leap.” Victarion had no patience for this. His wounded hand was troubling him. “What do you want?”
“The world.” Firelight glimmered in Euron’s eye. His smiling eye.
Every supervillain worth their salt has an origin story for which they’ll summon the spotlight and monologue. They are called back, moths to the flame of the moment in which I could have been you but knew better. That’s why I’m here at the top of the tower, while your fingers are slipping off the edge beneath me one by one. Euron pulls back the patch to reveal the eye of the storm: a dream. He lives inside a dream.
King Bran Stark, protagonist of ASOIAF, is visited in his dreams by a three-eyed crow. The crow proves to be an astral projection of the sorcerer Brynden Rivers, better known as Bloodraven. He lingers, dreamlord of a faded frozen far-flung faerie fort, having long outlasted his mortal lifespan by threading himself through the living bark of the world tree. His accomplishments and abominations alike in the wars of his youth play out on the inside of his dessicated eyelids. Winter is coming, the ghosts whisper as they burn in time, the long night that never ends.
Bloodraven labors to forge a sword in the darkness. So many swords in Westeros, so many would-be heroes! Everyone’s the star of their own song until they see the true star above them, an eye in the sky; the songs die on their lips. Only one in a million will meet its gaze. But that’s the one I need. I will find the third eye, and open it, and sail the world through. I will dream for my chosen one a dream of the end. A set of jaws around the world, frozen but thawing; a final hunt in the forest of songs and screams. I will teach them to fly, raise them high, then show them why.
Surely they will cry out in fear.
Bran cried out in fear.
Euron cried out in awe.
He saw a cool intelligence uncoiling itself, no longer human; he saw the Other, and smiled in recognition.
The abyss smiled back. It smiled wider and wider every time he returned, feeding it his family, his people, his soul. Euron grew into an ice-pale nightwalker like Bloodraven before him, Westeros’ own Freddy Krueger hunting Daenerys through her dreams, wearing her husband’s face to trick her into bed…only for her to find too late that his penis is cold as ice. Why call himself “Crow’s Eye,” if not as an ironic honor to the crow who opened his third eye? Why else adopt, as his personal banner, the image of birds crowning a sorcerous eye? Euron is Bloodraven’s bad seed, the antagonist made in the protagonist’s mold. The three-eyed crow laid a rotten egg. It’s hiding behind an eyepatch, and it’s almost ready to hatch. In his efforts to save the world, Bloodraven sealed its doom.
art by drafturgy
Euron tells us where he came from and where he’s going with his first line of dialogue: “King Crow’s Eye, brother.” It was the crow, and the eye; it was the crow’s eye (the crow’s aye?) that made me king. Of what? You for a start, little brother. We’ll build my way back up to the kingdom of heaven from there.
This is the core of Euron’s character, snapping all the portentous imagery and free-floating dread around him into a coherent structure. Bloodraven opened his third eye as a child, showing him a world where he could be more than yet another Greyjoy heel eking out a living by bumrushing fishing villages before returning to his grim damp islands to die. He could climb higher than his twice-crowned brother ever dreamed. Bran Stark, the protagonist, was thrown from a tall tower. Euron Greyjoy, the antagonist, leapt.
But from what tower?
art by Tommy Scott
Valyria was born of sorcery, and Valyrian sorcery was rooted in fire and blood. The dragonlords who ruled the Freehold fed their magical volcanoes a steady diet of slaves imported from all over the continent of Essos, imperialist conquest as blood sacrifice on a massive scale. The Fourteen Flames fueled the empire and then burst like overripe fruits, drenching Valyria in doom. “Sorcery is a sword without a hilt…there is no safe way to wield it.” In climbing the fiery ladder, the dragonlords shed their humanity. Valyria is a monster’s den, both before and after its fall.
Once, though, the Valyrians had no such powers. No Fourteen Flames, no blood sacrifice, no dragons. Once they herded sheep, a modest harmless living in the air pockets left behind by older empires.
And then…and then…!
Someone crossed the line. Someone split the atom, touched the monolith, spoke the Word into the void and heard a voice speak back. Someone made a deal with that voice, and every door at the end of every path turned red. That first dragontamer wasn’t inheriting a legacy, following the fiery singing in their veins like Daenerys bringing the beasts back from beyond. They had to create that legacy, and Daenerys tells us how they did it: “The dragonlords of old Valyria had controlled their mounts with binding spells and sorcerous horns.”
Euron is that first dragonlord reborn, Azor in the Ahaiest. He will rise from the muck to steal fire out from under the nose of the gods. The pre-draconic Valyrians were similar to the Ironborn as they stand upon the prodigal crow’s return. They will be another backwater catapulted to empire on dragonback. And they will do so the same way the first Valyrians did: with a song, a sudden swell of sound from a hellhorn. This power is not hidden behind strong castle walls, nor bound inside special genes. It sits there, a flowering fragment amidst the ruin, waiting for me. I alone can breathe life into the flame. My loyal followers will warm themselves by the fire…come, sit a little closer…closer now…
So he tells them. And in truth, Euron would probably be far more at home among the dragonlords of old than would Daenerys herself, what with her distressing insistence on freeing slaves. The trick to Euron’s fanboy worship of Valyria, however, is that his Valyria is not that of the straight roads and shining towers. It’s Valyria of the demon-scalded sea; Valyria as it exists now, not in the romantic image of yesteryear. The smiling eye promises the empire, but the Crow’s Eye thirsts only for doom. Most people would say Valyria’s reign ended with the Doom. Euron would say that was only the beginning. Daenerys may be the heir of Old Valyria by blood, but it is Euron in spirit. They came so close to being able to reach up and claw at the face of god. I will finish what they started, because unlike them, I know going in that I will not be human by the end. I look forward to it. I have waited so long.
His people, however, prefer the fruits of their infernal labors to Euron’s war of woe. The Ironborn shout him down when he tries to lead them to Slaver’s Bay to claim Daenerys and her three dragons. So Euron sends his brother Victarion, God’s perfect tool. Victarion decides to take Daenerys for his own bride, as vengeance for the wife he believes Euron made him kill. The Iron Suitor spends the entire trip eastward certain that he’s finally got one over on Euron. He proclaims this loudly and proudly to a mute slave known only as the dusky woman, a “gift” from Euron. When Victarion initially refused her, Euron oh-so-casually mentioned that she’d be killed in that case. Victarion weakened and agreed, taking her east, having sex with her repeatedly, and even allowing her to care for his battle wound. The wound festers. Victarion blames his maester instead of the dusky woman, because in spite of the obviousness of Euron’s reverse-psychology ploy, in spite of Victarion telling himself that “Euron’s gifts are poisoned,” the core of his character is being unable to perceive the truth even when staring it in the face. The dusky woman is Euron’s agent, or perhaps even his host. After all, as Bloodraven tells Bran, only skinchangers–those with the ability to possess other beings, including other humans–qualify to be his messiah. Is this why Euron silenced the crew of the Silence, to keep hidden the full fruit of the hideous experiments he’d begun on Robin? As Bran puts it when giving in to abomination: “no one must ever know.”
Victarion was also lent Dragonbinder. He’s falling in love with it. As he steams into battle at Slaver’s Bay in his released Winds of Winter chapter, he selects three slaves to blow the horn upon their arrival, thus hopefully bewitching one or more of Daenerys’ dragons. But just for a moment, Victarion feels the temptation well up to blow the horn himself. It will overtake him, because it’s the same siren call to which he keeps surrendering: anything to feel like a bigger better man than Euron. This temptation will strand Victarion in hell, because to blow Dragonbinder is to die. Victarion knows this; he beheld the eye-watering fate of the hornblower at the kingsmoot.
“The horn was smoking after. The mute had blisters on his lips, and the bird inked across his chest was bleeding. He died the next day. When they cut him open his lungs were black.”
But if he was a rational man, he wouldn’t have beaten his beloved wife to death just because the Old Way said so. He will fling himself headfirst into the void to defeat Euron, and die knowing he was a cheap imitation of Big Brother. Euron got deep in the void’s good graces long ago, and the more Victarion struggles to escape Euron’s shadow, the more he winds up contributing to Euron’s victory.
“I have seen you in the nightfires, Victarion Greyjoy. You come striding through the flames stern and fierce, your great axe dripping blood, blind to the tentacles that grasp you at wrist and neck and ankle, the black strings that make you dance.”
art by Lukasz Jaskolski
To move forward with fire alone, however, would be to close a half-finished book. How do we reconcile Euron the would-be dragonlord out to recreate Valyria’s Doom with Euron the rotten egg laid by the three-eyed crow, destined to hatch in accordance with the icy Other of northern Westeros? How do we reconcile fire and ice? They’re opposites, after all! Lady Melisandre certainly thinks so, anyway:
“The truth is all around you, plain to behold. The night is dark and full of terrors, the day bright and beautiful and full of hope. One is black, the other white. There is ice and there is fire. Hate and love. Bitter and sweet. Male and female. Pain and pleasure. Winter and summer. Evil and good.” She took a step toward him. “Death and life. Everywhere, opposites. Everywhere, the war.”
But Melisandre also thinks that Stannis Baratheon, aforementioned crowned firebug, is the sword in the darkness, and that Bran and Bloodraven are champions of the Other. In other words, Melisandre is generally wrong. Martin specifically proves her wrong about duality again and again.
“I would say my parts are mixed, m’lady. Good and bad.”
“A grey man,” she said. “Neither white nor black, but partaking of both. Is that what you are, Ser Davos?”
“What if I am? It seems to me that most men are grey.”
“Do you hate her?”
“Almost as much as I love her.”
“If ice can burn … then love and hate can mate.”
“People ask me how Game of Thrones is gonna end, and I’m not gonna tell them … but I always say to expect something bittersweet in the end.”
The oppositional dichotomy is fiction. The two at their core are one. Ice is Fire. That crossover point is where the world is broken and remade. Just ask Jon Snow–or rather, ask his adoptive father Ned Stark about the wonder and terror of seeing ice and fire revealed as one. It offers the ultimate power, but also the ultimate responsibility: that of a parent given care of a child. Which do you choose?
Ned chose responsibility. We remember him fondly for a reason. Euron is nothing more (but nothing less) than the endgame of choosing power, every time, always. Valyria is radioactive ash by the time the story begins. The Other rarely appears directly. Both are still shrouded in mystery after the conclusion of Game of Thrones. If you want to see them as they really are, if you want to know what happens when frozen fire slips under your skin and replaces you with it, look no further than Euron Greyjoy.
Every other song in the Song has a foundation, a base from which it springs. Fire and Ice. Winterfell and Dragonstone. I want power to keep my family safe, I want power to set the realm to rights, I want power because I very much enjoy sex and violence. But Euron wants power like a match wants a light, and his third eye has allowed him to see through every wall surrounding every narrative and realize he doesn’t have to choose. In this regard, he is the photo negative not of Bran Stark, but Jon Snow: forever caught between worlds, winding up wanting nothing, yet still always having to choose. Euron, as he declares at the kingsmoot, will take it all.
He’s got a horn to catch fire. But what about ice? For that, we must return to our monster where we paused him, on the threshold, about to reveal himself in full.
After cementing his power among the Ironborn, Euron dispatches Victarion to the east and allows Asha to flee into exile in the north. Aeron stalks away from the kingsmoot declaring that he will stir up a rebellion among the common people, which will unseat the godless man from the Seastone Chair. But as we learn in “The Forsaken,” Euron had other plans for his favorite victim.
Aeron Damphair had struggled back to shore, full of fierce resolve. He would bring down Euron, not with sword or axe but with the power of his faith. Padding lightly across the stones, his hair plastered black and dank across his brow and cheeks, he stopped for a moment to push it back out of his eyes.
And that was where they took him, the mutes who had been watching him, waiting for him, stalking him through strand and spray. A hand clapped down across his mouth and something hard cracked against the back of his skull.
The next time he had opened his eyes, the Damphair found himself fettered in the darkness. Then came the fever and the taste of blood in his mouth as he twisted in the chains, deep in the bowels of Silence.
“The Forsaken” is a peerless portrait of apocalypse, stranding us in the Long Night from its opening line forward:
It was always midnight in the belly of the beast.
Aeron starves, and is nibbled by rats. He is deprived of his clothes and the company of his fellow man. The ocean pours into his cage on the high tide to make his wounds sing shrilly. His grasp on self and sanity wears thin in the dark. There’s a clear parallel to the torture that befalls Theon in Ramsay’s clutches, right down to the rats. Just as Ramsay forces Theon to act as his emissary at Moat Cailin, Euron demands that Aeron become his priest instead. Just as Ramsay deliberately deprives Theon of that which means most to him (his penis), Euron always circles back to Aeron’s last mighty pillar.
“All gods are lies, but yours is laughable. A pale white thing in the likeness of a man, his limbs broken and swollen and his hair flipping in the water while fish nibble at his face. What fool would worship that?”
The difference lies in the trajectory of our villains. The Bastard of Bolton is never more frightening than when he reveals himself as such, emerging from battle fog wearing armor shaped like a man in torment to claim Theon body and soul. When next we see Ramsay, even as we flinch from what he’s done to Theon in the interim, Martin is constantly drawing our attention to Ramsay’s follies, his political isolation, his utter failure to get his dad to love him. Even as Ramsay continues to rack up atrocities, he is demystified in terms of the image he has impressed in Theon’s mind. Theon sees Ramsay as a divine figure of worship and fear. Martin shows him to us as a pretentious bumbler desperate for scraps of power and approval.
Euron plays that record backwards, like any good satanist. He is least intimidating upon his introduction, the Crow’s Eye briefly winking at the audience from inside the interlocking layers of the smiling eye’s disguise. Euron’s in full method acting mode when we meet him, and only gradually are we allowed to understand the man behind the part he’s playing. “The Forsaken” strips everything down not to demystify Euron a la Ramsay, but to reveal that Aeron alone was right all along about Euron, that Euron is if anything worse than Aeron realized.
For all that Ramsay used and abused Theon every way he knew how, he could never get inside his victim’s head; this is in part why Theon was able to hold on to a scrap of himself, taking his own leap from a tall tower to escape both Ramsay and Reek. Euron has no such limitations. There is no safety, no border a person might think to set around themselves that he cannot and will not break. He can enter your mind. He can enter your dreams. And he found something in his travels that cracked open his nuclear-fired third eye even wider.
art by Alcoholic Rattle Snake
Shade of the evening is Martin’s catch-all psychedelic drug, the author weaving DMT imagery together with the crumbling whispers of soma and what seem like very fond acid flashbacks. We first encounter it when Daenerys visits the House of the Undying in the city of Qarth. The drug’s taste mirrors Euron’s boundary-breaking approach to villainy, a rainbow of flavors to mask the taste of corpseflesh:
The first sip tasted like ink and spoiled meat, foul, but when she swallowed it seemed to come to life within her. She could feel tendrils spreading through her chest, like fingers of fire coiling around her heart, and on her tongue was a taste like honey and anise and cream, like mother’s milk and Drogo’s seed, like red meat and hot blood and molten gold. It was all the tastes she had ever known, and none of them . . . and then the glass was empty.
More than any scene in which Euron actually appears (save “The Forsaken,” its evil twin), Daenerys’ adventure in Wonderland the House of the Undying captures why the Crow’s Eye exists as a character. The House of the Undying is George R.R. Martin’s brain on drugs. It’s a window onto the creative process, a mirror tilted by the god of this fictional universe so we can see his reflection. Daenerys enters the building through a door shaped like a mouth, in a wall shaped like a face. As she wanders its halls, she glimpses plot points half-complete, stillborn tragedies, keystone images flying free of their context. She sees the downfall of her family and the rise of her future lover and killer, all without knowing what she sees. She sees the simplest and most unsparing expression of the anti-war sentiments that flower into more detail elsewhere in the story, the seed from which they all spring:
In one room, a beautiful woman sprawled naked on the floor while four little men crawled over her. They had rattish pointed faces and tiny pink hands, like the servitor who had brought her the glass of shade. One was pumping between her thighs. Another savaged her breasts, worrying at the nipples with his wet red mouth, tearing and chewing.
The kings are assaulting the realm, villains one and all when you zoom out. But then Martin zooms back in, to show you the death of one of those kings, and ask you to mourn:
Farther on she came upon a feast of corpses. Savagely slaughtered, the feasters lay strewn across overturned chairs and hacked trestle tables, asprawl in pools of congealing blood. Some had lost limbs, even heads. Severed hands clutched bloody cups, wooden spoons, roast fowl, heels of bread. In a throne above them sat a dead man with the head of a wolf. He wore an iron crown and held a leg of lamb in one hand as a king might hold a scepter, and his eyes followed Dany with mute appeal.
From that beautiful contradiction, Martin built ASOIAF. And of course, Dany’s trip through the House of the Undying is the one and only time we hear those words spoken in the series: “the song of ice and fire.”
Dany emerges dazzled but baffled, hotly debating those around her about what she saw even as it slips away into sobriety. Not an atypical literary nor psychedelic experience, especially in combination. But it was an isolated one.
For Euron, it is a permanent state of affairs. His whole life has been a sky-high trip through the House of the Undying, third eye piercing the gossamer veil of meta-narrative wherever he goes. He knows he’s in a story, and delights in it because he can see the structure and reshape it at will.
The Undying see the puppet strings as well. That’s why they initially present themselves to Daenerys as the most on-the-nose gaggle of fantasy archetypes imaginable, down to wizards with pointy hats. It’s their equivalent of Euron’s eyepatch: a lure that mocks the imagery they’re exploiting. They embody the sense-heavy sublimity a young George R.R. Martin found in the stuff of fantasy…
“Fantasy is silver and scarlet, indigo and azure, obsidian veined with gold and lapis lazuli … Fantasy tastes of habaneros and honey, cinnamon and cloves, rare red meat and wines as sweet as summer.”
…but also the world-weary cynicism with which he brushed the dust off his favorite songs.
“Fantasy flies on the wings of Icarus, reality on Southwest Airlines. Why do our dreams become so much smaller when they finally come true?”
The Undying don’t do anything with their world that is a stage. Their true selves are nigh-zombified by an eternity spent imbibing evening’s shade. The doors of perception are open to them, and they’re just sitting there. The city of Qarth expresses the emptiness and listlessness of unlimited power at every turn. Like most fairy kingdoms, it’s disappeared so far up its own ethereal ass that none of its movers and shakers even enjoy the splendor they bled so many people dry to build. They are the Undying, not the living.
After Daenerys and her favorite dragon burn down the authorial panopticon, the warlocks in service to the Undying finally decide to use the power they keep insisting they possess. They set out after Dany with Dragonbinder and their faithful evening’s shade…only for their fledgling narrative be swallowed up, like so many before and since, in the magnetic maelstrom of the Crow’s Eye. Euron takes their ship, massacres their crew, and drinks far more shade of the evening than he should have. A life with neither limits nor consequences taught him precious little restraint. The warlocks next appear in “The Forsaken,” tossed into the hold of Silence to join Aeron, sans several limbs among them. Euron had forced them to eat one of their own, and laughed. “Men are meat.”
At the end of “The Forsaken,” he ties them along with priests he’s gathered from all the world’s religions to the prows of his ships. He reserves Aeron for the prow of Silence, tied up alongside Falia Flowers, a young woman Euron seduced and impregnated before cutting her tongue out. When we last see the Crow’s Eye in the story so far, he’s on the deck of Silence bedecked in a Valyrian steel suit of armor, something the audience didn’t even know existed in-universe until that moment. He wears it like a second skin, just another miracle. Euron’s forces are sailing into battle against the powerful Redwynes, neighbors to their recent victims and the most powerful naval force in Westeros. Having sent the Iron Fleet, cream of the pirate crop, off with Victarion to Slaver’s Bay, Euron doesn’t stand much of a chance of winning this battle. He’s not trying to. Both the magical suit of armor and the priests on the prows speak to Euron trying to channel immense power. He will annihilate both the Redwyne fleet and his own in a colossal blood sacrifice. Aeron Damphair’s last moments in this mortal vale will be spent praying in vain to his old god, only to see a new one walk out of the scarlet waves, powered in part by the king’s blood he pumped into poor Falia’s belly like Alien’s chestburster.
Unlike the Undying, Euron’s brand of postmodern supervillainy is active, aggressive. He walks fearless through the doors of perception; not content with seeing through every story, he will bring them all and in the darkness bind them. The Undying and their warlocks devoted their lives to shade of the evening, but for Euron it’s just yet another way to fly.
He offers it to Victarion at one point, but the latter promptly spits it out. Aeron has no such luxury in the heart of Silence; Euron forces it down his throat. He drinks full, and descends.
art by Malky Dungeon
“Your god will come for you tonight. Some god, at least.”
And when the Damphair slept, sagging in his chains, he heard the creak of a rusted hinge.
“Urri!” he cried. There is no hinge here, no door, no Urri. His brother Urrigon was long dead, yet there he stood. One arm was black and swollen, stinking with maggots, but he was still Urri, still a boy, no older than the day he died.
“You know what waits below the sea, brother?”
“The Drowned God,” Aeron said, “the watery halls.”
Urri shook his head. “Worms… worms await you, Aeron.”
When he laughed his face sloughed off and the priest saw that it was not Urri but Euron, the smiling eye hidden. He showed the world his blood eye now, dark and terrible. Clad head to heel in scale as dark as onyx, he sat upon a mound of blackened skulls as dwarfs capered round his feet and a forest burned behind him.
“The bleeding star bespoke the end,” he said to Aeron. “These are the last days, when the world shall be broken and remade. A new god shall be born from the graves and charnel pits.”
Then Euron lifted a great horn to his lips and blew, and dragons and krakens and sphinxes came at his command and bowed before him.
“Kneel, brother,” the Crow’s Eye commanded. “I am your king, I am your god. Worship me, and I will raise you up to be my priest.”
“Never. No godless man may sit the Seastone Chair!”
“Why would I want that hard black rock? Brother, look again and see where I am seated.”
Aeron Damphair looked. The mound of skulls was gone. Now it was metal underneath the Crow’s Eye: a great, tall, twisted seat of razor sharp iron, barbs and blades and broken swords, all dripping blood.
Impaled upon the longer spikes were the bodies of the gods. The Maiden was there and the Father and the Mother, the Warrior and Crone and Smith…even the Stranger. They hung side by side with all manner of queer foreign gods: the Great Shepherd and the Black Goat, three-headed Trios and the Pale Child Bakkalon, the Lord of Light and the butterfly god of Naath.
And there, swollen and green, half-devoured by crabs, the Drowned God festered with the rest, seawater still dripping from his hair.
The dreams were even worse the second time. He saw the longships of the Ironborn adrift and burning on a boiling blood-red sea. He saw his brother on the Iron Throne again, but Euron was no longer human. He seemed more squid than man, a monster fathered by a kraken of the deep, his face a mass of writhing tentacles. Beside him stood a shadow in woman’s form, long and tall and terrible, her hands alive with pale white fire. Dwarves capered for their amusement, male and female, naked and misshapen, locked in carnal embrace, biting and tearing at each other as Euron and his mate laughed and laughed and laughed…
Out of the blue, and into the black. In the privacy of a helpless man’s dreams, Euron sheds all skins and emerges, fangs glistening in the light of the bleeding star. Urrigon gives way to Euron as the joker yields to the reaper. The Crow’s Eye blazes balefully atop Barad-dur, but Martin is merely nodding to Tolkien one last time on his way down. The main reference points for these psychedelic-horror tableaux are darker and stranger. Lynch and Jodorowsky, Brueghel and Bosch, horror vacui and MK Ultra. Martin has said he doesn’t read manga nor watch anime, in which case he does an incredible impression of someone who does; the dream sequences in “The Forsaken” feel like a highlight reel culled from the most imaginatively unsettling images in both.
Euron’s own gnarled literary roots stand out more clearly with his smiling eye shut. He is Kundera’s vertigo, “the desire to fall.” He’s Pratchett’s Reacher Gilt; Pynchon’s Teutonic death’s-head Blicero; Lovecraft’s prying man, calling to the horrors beyond life’s edge.
He is, perhaps above all, Stephen King’s Randall Flagg. “As for the end of the universe, I say let it come, whether in fire, ice, or darkness.” The Walkin Dude is fueled by apocalypse, ever smiling upon his brutish followers until the time comes to feed on them. This description of him in The Stand easily could’ve been written about Euron and Dragonbinder at the kingsmoot:
When he walked into a meeting, the hysterical babble ceased—the backbiting, recriminations, accusations, the ideological rhetoric. For a moment there would be dead silence and they would start to turn to him and then turn away, as if he had come to them with some old and terrible engine of destruction cradled in his arms, something a thousand times worse than the plastic explosive made in the basement labs of renegade chemistry students or the black market arms obtained from some greedy army post supply sergeant. It seemed that he had come to them with a device gone rusty with blood and packed for centuries in the Cosmoline of screams but now ready again, carried to their meeting like some infernal gift, a birthday cake with nitroglycerine candles.
art by Mike Perkins
Varys the Spider plans to cut through the webs with a single note (his “perfect prince,” who like Euron is not as he appears) to resolve all discordance, like the civilization-crashing piano chord that concludes “A Day in the Life.” Consider Euron to be the inverse: the abyssal hush cradling that piano chord, brought to life and hunting your children. A song none of us can sing, our mouths stitched shut as we’re nailed to his prow, made to bear witness. How long do we have to look? As long as it pleases him.
But rewind to just before the bad trip kicks in. Aeron spits evening’s shade in his tormentor’s face, and what follows is perhaps the most revealing Euron moment of all:
The spittle struck his brother’s cheek and hung there, blue-black, glistening. Euron flicked it off his face with a forefinger, then licked the finger clean.
Euron is an addict, hooked on power. He got an overdose of the feeling he could fly as a child, and has been chasing that high ever since. Blood magic, sorcerous artifacts, psychedelic drugs, the rape and murder of his own brothers…it doesn’t matter to him where it comes from so long as it comes, and while that’s terrifying, it’s also pathetic. Nothing means anything to him except the pure rush of power, so when that power is challenged (as when the Reader questions his story), he falls apart to reveal that there’s nothing inside. There is no endgame. He’ll just never, ever stop.
Euron works best taken in context with characters like Daenerys who dance with the devil in the name of more relatable ends. Euron represents the dead end result of that process, when you’ve lost everything that connected you to humanity. All that’s left is the hunger for power, more and more, until your fire burns out and you’re left alone with your sins. “I tried to grasp a star, overreached, and fell.”
In the meantime…once he gets past the Redwynes, Euron will need a base of operations worthy of his ambitions. By the end of A Feast for Crows, he has one in mind.
The Redwyne Straits were swarming with longships, as they had been warned in Tyrosh. With the main strength of the Arbor’s fleet on the far side of Westeros, the ironmen had sacked Ryamsport and taken Vinetown and Starfish Harbor for their own, using them as bases to prey on shipping bound for Oldtown.
The ironmen had penetrated even to the sheltered waters of Whispering Sound. Come morning, as the Cinnamon Wind continued on toward Oldtown, she began to bump up against corpses drifting down to the sea. Some of the bodies carried complements of crows, who rose into the air complaining noisily when the swan ship disturbed their grotesquely swollen rafts. Scorched fields and burned villages appeared on the banks, and the shallows and sandbars were strewn with shattered ships. Merchanters and fishing boats were the most common, but they saw abandoned longships too, and the wreckage of two big dromonds. One had been burned down to the waterline, whilst the other had a gaping splintered hole in her side where her hull had been rammed. “Battle here,” said Xhondo. “Not so long.”
“Who would be so mad as to raid this close to Oldtown?”
Xhondo pointed at a half-sunken longship in the shallows. The remnants of a banner drooped from her stern, smoke-stained and ragged. The charge was one Sam had never seen before: a red eye with a black pupil, beneath a black iron crown supported by two crows. “Whose banner is that?” Sam asked. Xhondo only shrugged.
“My apologies,” the captain said when his inspection was complete. “It grieves me that honest men must suffer such discourtesy, but sooner that than ironmen in Oldtown. Only a fortnight ago some of those bloody bastards captured a Tyroshi merchantman in the straits. They killed her crew, donned their clothes, and used the dyes they found to color their whiskers half a hundred colors. Once inside the walls they meant to set the port ablaze and open a gate from within whilst we fought the fire. Might have worked, but they ran afoul of the Lady of the Tower, and her oarsmaster has a Tyroshi wife. When he saw all the green and purple beards he hailed them in the tongue of Tyrosh, and not one of them had the words to hail him back.”
Sam was aghast. “They cannot mean to raid Oldtown.”
The captain of the Huntress gave him a curious look. “These are no mere reavers. The ironmen have always raided where they could. They would strike sudden from the sea, carry off some gold and girls, and sail away, but there were seldom more than one or two longships, and never more than half a dozen. Hundreds of their ships afflict us now, sailing out of the Shield Islands and some of the rocks around the Arbor. They have taken Stonecrab Cay, the Isle of Pigs, and the Mermaid’s Palace, and there are other nests on Horseshoe Rock and Bastard’s Cradle. Without Lord Redwyne’s fleet, we lack the ships to come to grips with them.”
art by Juan Carlos Barquet
Oldtown is old. Very old. Too old. It shows smiling eyes to the world, the Citadel and the Starry Sept, the epicenters of secular education and religious faith coexisting comfortably. But if you follow the stories back, Call of C’thulhu style, you find that city’s roots are tentacled.
How old is Oldtown, truly? Many a maester has pondered that question, but we simply do not know. The origins of the city are lost in the mists of time and clouded by legend. Some ignorant septons claim that the Seven themselves laid out its boundaries, other men that dragons once roosted on the Battle Isle until the first Hightower put an end to them. Many smallfolk believe the Hightower itself simply appeared one day. The full and true history of the founding of Oldtown will likely never be known.We can state with certainty, however, that men have lived at the mouth of the Honeywine since the Dawn Age. The oldest runic records confirm this, as do certain fragmentary accounts that have come down to us from maesters who lived amongst the children of the forest. One such, Maester Jellicoe, suggests that the settlement at the top of Whispering Sound began as a trading post, where ships from Valyria, Old Ghis, and the Summer Isles put in to replenish their provisions, make repairs, and barter with the elder races, and that seems as likely a supposition as any.
Yet mysteries remain. The stony island where the Hightower stands is known as Battle Isle even in our oldest records, but why? What battle was fought there? When? Between which lords, which kings, which races? Even the singers are largely silent on these matters. Even more enigmatic to scholars and historians is the great square fortress of black stone that dominates that isle. For most of recorded history, this monumental edifice has served as the foundation and lowest level of the Hightower, yet we know for a certainty that it predates the upper levels of the tower by thousands of years.
Even more enigmatic to scholars and historians is the great square fortress of black stone that dominates that isle. For most of recorded history, this monumental edifice has served as the foundation and lowest level of the Hightower, yet we know for a certainty that it predates the upper levels of the tower by thousands of years. Who built it? When? Why? Most maesters accept the common wisdom that declares it to be of Valyrian construction, for its massive walls and labyrinthine interiors are all of solid rock, with no hint of joins or mortar, no chisel marks of any kind, a type of construction that is seen elsewhere, most notably in the dragonroads of the Freehold of Valyria, and the Black Walls that protect the heart of Old Volantis. The dragonlords of Valryia, as is well-known, possessed the art of turning stone to liquid with dragonflame, shaping it as they would, then fusing it harder than iron, steel, or granite.
If indeed this first fortress is Valyrian, it suggests that the dragonlords came to Westeros thousands of years before they carved out their outpost on Dragonstone, long before the coming of the Andals, or even the First Men. If so, did they come seeking trade? Were they slavers, mayhaps seeking after giants? Did they seek to learn the magic of the children of the forest, with their greenseers and their weirwoods? Or was there some darker purpose?
Such questions abound even to this day. Before the Doom of Valyria, maesters and archmaesters oft traveled to the Freehold in search of answers, but none were ever found. Septon Barth’s claim that the Valyrians came to Westeros because their priests prophesied that the Doom of Man would come out of the land beyond the narrow sea can safely be dismissed as nonsense, as can many of Barth’s queerer beliefs and suppositions.
More troubling, and more worthy of consideration, are the arguments put forth by those who claim that the first fortress is not Valyrian at all.
The fused black stone of which it is made suggests Valyria, but the plain, unadorned style of architecture does not, for the dragonlords loved little more than twisting stone into strange, fanciful, and ornate shapes. Within, the narrow, twisting, windowless passages strike many as being tunnels rather than halls; it is very easy to get lost amongst their turnings. Mayhaps this is no more than a defensive measure designed to confound attackers, but it too is singularly un-Valyrian. The labyrinthine nature of its interior architecture has led Archmaester Quillion to suggest that the fortress might have been the work of the mazemakers, a mysterious people who left remnants of their vanished civilization upon Lorath in the Shivering Sea. The notion is intriguing but raises more questions than it answers.
An even more fanciful possibility was put forth a century ago by Maester Theron. Born a bastard on the Iron Islands, Theron noted a certain likeness between the black stone of the ancient fortress and that of the Seastone Chair, the high seat of House Greyjoy of Pyke, whose origins are similarly ancient and mysterious. Theron’s rather inchoate manuscript Strange Stone postulates that both fortress and seat might be the work of a queer, misshapen race of half men sired by creatures of the salt seas upon human women. These Deep Ones, as he names them, are the seed from which our legends of merlings have grown, he argues, whilst their terrible fathers are the truth behind the Drowned God of the Ironborn.
The lavish, detailed, and somewhat disturbing illustrations included in Strange Stone make this rare volume fascinating to peruse, but the text is impenetrable in parts; Maester Theron had a gift for drawing but little skill with words. In any case, his thesis has no factual basis and may safely be dismissed. And thus we find ourselves back whence we began, forced to concede that the beginnings of Oldtown, Battle Isle, and its fortress must forever remain a mystery to us.
This is an unreal city of magic and monsters and unspeakable revelations, wearing a mask of modern rationality just as Euron hides his C’thuloid soul behind that eyepatch. The Hightower is a beacon light in the darkness, but its foundation is a Lovecraftian labryinth left behind by the city’s true rulers. Oldtown is where the subconscious breaks the surface to do battle with the conscious. The resulting collision, to quote a Citadel acolyte, produces both wonder and terror. Euron uses that same phrase to describe all he’s seen whilst scaling Olympus:
“Only one living kraken has never known defeat. Only one has never bent his knee. Only one has sailed to Asshai by the Shadow, and seen wonders and terrors beyond imagining . . .”
And like Asshai (aka Mordor Harbor), Oldtown is an ideal nest for the magpie Crow’s Eye, far more so than the Iron Islands themselves. He’s recreating its history: invaded by pirates and dragonlords alike, founded in the mists of time by the gods and demons he wishes to replace. The base of Euron’s Seastone Chair is made out of a mysterious black stone similar to that of the Hightower’s base. (So, too, is the obelisk worshipped by the Bloodstone Emperor, a nasty piece of work from the backstory and a dead ringer for Euron.) It’s as if this city were made for the Crow’s Eye, designed from top to bottom to serve as fuel for his fire, the ground zero of his apocalypse. A king’s landing, in other words, and just as certain to burn.
Here, he’ll find glass candles: magical Valyrian artifacts that allow the user’s gaze to penetrate cloud, shadow, earth, and flesh. He’ll find a Faceless Man, likely hunting “the fragmentary, anonymous, blood-soaked tome sometimes called Blood and Fire and sometimes The Death of Dragons, the only surviving copy of which was supposedly hidden away in a locked vault beneath the Citadel.” He’ll find the Hightowers, Lord Leyton and his daughter Malora, who are themselves rumored to be studying magic at the cloud-bound top of the Hightower itself. After all, as Euron said, he’ll never find out if he can fly without “some tall tower” from which to leap into the unknown.
But the most important thing he’ll find in Oldtown has only just arrived.
The bundle turned, and its contents spilled out onto the ground, glittering dark and bright. He saw a dozen knives, leaf-shaped spearheads, numerous arrowheads. Jon picked up a dagger blade, featherlight and shiny black, hiltless. Torchlight ran along its edge, a thin orange line that spoke of razor sharpness. Dragonglass. What the maesters call obsidian. Had Ghost uncovered some ancient cache of the children of the forest, buried here for thousands of years? The Fist of the First Men was an old place, only…
Beneath the dragonglass was an old warhorn, made from an auroch’s horn and banded in bronze.
It must have been buried for a reason.
He had made a dagger for Grenn as well, and another for the Lord Commander. The warhorn he had given to Sam.
A harmless little horn, buried in a bundle. Nothing like Dragonbinder, certainly! It’s easily overlooked next to the dragonglass, to which (as Samwell Tarly himself proves) the Other is vulnerable. Neither Jon nor Sam understands why their mysterious benefactor (probably Bloodraven and/or Jon’s long-missing uncle Benjen) bothered with the horn. Before it can occur to them that one might hide the key to ending the world as well as the key to saving it, the end shows up in the form of the Other’s zombie army. It’s the one time in the series so far that the Other commits Its forces in full, and they seem intent on Sam in particular…
But he just barely survives, makes it back to the Wall, and helps get his buddy Jon elected as the next Lord Commander of the Night’s Watch. Early on in A Feast for Crows, LC Snow dispatches Sam to Oldtown to become a maester of the Citadel. Sam loses companions to desertion and death along the way, and has to sell off most of their possessions to make it to Oldtown…except the horn.
Martin makes damn sure Sam holds onto that humble little horn.
So what’s at work here? In book two, we learn that the wildlings beyond the Wall have been searching for “some power” that will allow them to flee south, away from the hungry hunting Other. In book three, we learn what this power is: the Horn of Winter, which if blown can supposedly bring down the Wall. Mance Rayder, king of the wildings, shows a giant impressive horn to Jon Snow and declares it to be the Horn of Winter. He threatens to use it, but only as a last resort if the Night’s Watch refuses his people passage through the Wall, because as his queen Dalla puts it: “Once the Wall is fallen, what will stop the Others?”
Before Jon can choose how to handle this revelation, the decision is taken out of his hands by the arrival of Stannis Baratheon, who overruns Mance’s people and later burns the horn as part of an effort to force the survivors to bend the knee. But when Jon reunites with the new wildling leader Tormund Giantsbane, the latter casually drops an even more staggering reveal:
“We found it in a giant’s grave, and no man o’ us had ever seen a horn so big. That must have been why Mance got the notion to tell you it were Joramun’s. He wanted you crows to think he had it in his power to blow your bloody Wall down about your knees. But we never found the true horn, not for all our digging. If we had, every kneeler in your Seven Kingdoms would have chunks o’ ice to cool his wine all summer.”
Jon turned in his saddle, frowning. And Joramun blew the Horn of Winter and woke giants from the earth. That huge horn with its bands of old gold, incised with ancient runes … had Mance Rayder lied to him, or was Tormund lying now? If Mance’s horn was just a feint, where is the true horn?
“Where is the true horn” is a neon sign screaming at the audience that winter is coming. Jon held the end of the world in his hands, and passed it on with a shrug. Sam spends all of A Feast for Crows struggling to get himself and his charges out of the Other’s blast radius, finally arriving at Oldtown at the opposite end of the continent, only to find (befitting that book’s tone of grim stagnation) that he’s gone full circle. He’s swapped out the Watch for the Citadel: another corrupt monastic institution that claims to act for the greater good, but has in practice recreated the stratification and blind spots of Westerosi society, and will ultimately be swept aside by the apocalypse. He’s swapped out Jon Snow for Sarella Sand: another bastard with hidden parentage who immediately adopts Sam, lest said corrupt monastic institution pick its teeth with him. And while Sam may initially breathe easier thousands of miles away from the zombies who hunted him on the Other’s orders, he’s unknowingly brought the reason they were hunting him, the wind of winter itself, directly into the warpath of the Other’s prodigal son. Melisandre sees it coming in the flames:
Then the towers by the sea, crumbling as the dark tide came sweeping over them, rising from the depths.
“I saw towers by the sea, submerged beneath a black and bloody tide. That is where the heaviest blow will fall.”
Again, Melisandre tends to misinterpret her visions; she concludes that the “towers by the sea” refer to the Night’s Watch castle of Eastwatch-by-the-Sea, because that’s the answer that will support her working relationship with LC Snow. Throughout ASOIAF, the failure is in the prophet, not the prophecy. The dreams come true, just not in ways anticipated by the dreamer. Melisandre’s “black and bloody tide” lines up perfectly with not only Damphair’s dream of the Ironborn longships “burning on a boiling blood-red sea,” but with the skin-crawling shadow of Euron glimpsed by her fellow red priest Moqorro:
“Others hunt Daenerys too … One most of all. A tall and twisted thing with one black eye and ten long arms, sailing on a sea of blood.”
art by Malky Dungeon
It is Euron the red woman sees rising from the depths, with the Hightowers and their eponymous fortress crumbling at his touch. Even as Martin shows us the explicit battle lines for the fate of the world being drawn in the far north, he is subtly communicating that “the heaviest blow will fall” in the far south, the metaphysical equivalent of being hit from behind with a folding chair by a wrestling heel. Just one more narrative interrupted and inverted by the Crow’s Eye. To go north, you must go south.
Euron gets his infamous blue lips from guzzling shade of the evening by the gallon, but there’s something else that turns your lips blue: extreme cold. Recall the blistered lips of the man who blew fire’s horn on Euron’s behalf at the kingsmoot. Said kingsmoot is a microcosm of the series as a whole, or even of the story of humanity within this world. It starts with a solitary man struggling to shore, reborn in the sea. He beholds the birth of society:
Dark clouds ran before the wind as the first light stole into the world. The black sky went grey as slate; the black sea turned grey-green; the black mountains of Great Wyk across the bay put on the blue-green hues of soldier pines. As color stole back into the world, a hundred banners lifted and began to flap. Aeron beheld the silver fish of Botley, the bloody moon of Wynch, the dark green trees of Orkwood. He saw warhorns and leviathans and scythes, and everywhere the krakens great and golden. Beneath them, thralls and salt wives begin to move about, stirring coals into new life and gutting fish for the captains and the kings to break their fasts. The dawnlight touched the stony strand, and he watched men wake from sleep, throwing aside their sealskin blankets as they called for their first horn of ale. Drink deep, he thought, for we have god’s work to do today.
The factions form and gather amidst Nagga’s Ribs, the cradle of their civilization. They each make their case for the direction the people should take, and then descend into infighting, embodying the War of Five Kings:
For a moment it seemed to the priest as if he stood atop a giant anthill, with a thousand ants in a boil at his feet. Shouts of “Asha!” and “Victarion!” surged back and forth, and it seemed as though some savage storm was about to engulf them all.
Suddenly, the war is interrupted by three blasts from “the horn of hell.” And what does three horn blasts signify for those keeping watch in the night?
The sound went on and on and on, until it seemed it would never die. The ravens were flapping and screaming, flying about their cages and banging off the bars, and all about the camp the brothers of the Night’s Watch were rising, donning their armor, buckling on swordbelts, reaching for battleaxes and bows. Samwell Tarly stood shaking, his face the same color as the snow that swirled down all around them. “Three,” he squeaked to Chett, “that was three, I heard three. They never blow three. Not for hundreds and thousands of years. Three means—”
“—Others.”
Euron Greyjoy is Night’s King. The author created him to act as herald and spark of the apocalypse, Gabriel awaiting his horn to sound at general doom. His destiny is to climb the Hightower, blow the Horn of Winter from atop it, and bring down the Wall to let the nightmares in. Only then will the eyepatch flutter to the ground, its purpose served, the eye beneath prepared for the dark.
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"IGN Staff"
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2008-04-09T00:00:00
|
Dreamlords Wrap Report
With a new iteration of Lockpick's massively multiplayer strategy title in development, we learn about the original
A look at Lockpick's massively multiplayer strategy title
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en
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https://kraken.ignimgs.com/favicon.ico
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IGN
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https://www.ign.com/articles/2008/04/09/dreamlords-wrap-report
|
The Thul are a tribal society that tends to live in grouped villages, with each cluster encircling its leader. Although not great in numbers, their armies are nonetheless imposing since individual members of the race can tower as high as 10 meters. Also gifted with tremendous natural strength and endurance, they are, not surprisingly, renowned for their prowess in close combat, where they are fully capable of standing against and defeating enemy forces that are far larger numerically. Always at the center of the action, Steeltusks are battle-hardened fighters. Clad in heavy armor, they rely on sheer brawn and brute force. Blackhides are more agile and stealthy, qualities that make them highly effective using hit and run tactics. The Shaman is certainly capable in melee situations, and also possesses a bond with the land and spirits that enables devastating magic.
In Dreamlords, a massively multiplayer endeavor developed by Lockpick Entertainment, the Thul were one of the races we could choose to play. The game combined real-time strategy with RPG elements, casting us in the titular role, in control of a patria, a landmass floating in a reverie. Using the population and natural resources, we could construct buildings and assemble an army, with more choices available as our domains grew. We also had to create higher-level plans. In this respect, we could focus upon military might, cunning, mutually beneficial alliances and more in order to deal with threats such as monsters menacing our citizens, demonic summonings and the mysterious Reasonists as well as other players. With a second iteration, The Reawakening, now in beta, CEO and Executive Producer David Rosen recently looked back at the original, which launched early last year.
The Project
Dreamlords had the subtitle A New Online Experience, and that was in essence very true. It was a mix of different genres into something new, something different. We took a bowl, threw in some RTS, added persistency, a good core of strategy and a touch of RPG, then gave it all a swirl and served it hot and fresh from the kitchen, which was in the small Swedish city of Skovde where I and the rest of the team founded Lockpick Entertainment and embarked on this journey.
It was not an easy decision to postpone the release with our financing rapidly running low, but looking back, it was definitely something I don't regret doing.
The actual start of the journey was a mixing in itself. We were 10 hungry developers who quickly became 13. Unlucky 13? No, not for us. ;)
We had a few weeks of discussions and debates until we singled out the project we wanted to do, and how we wanted to do it. Several people's ideas and influences served as the foundation ground for what Dreamlords turned out to be. Jon Selin, our former Lead Designer, had his influences, and I had mine. As an old fan of Utopia and of the Warcraft series, I missed a deep challenging strategy game that also held some good RTS action. I wanted to see a merging of the two into something new. Jon, being more of a hardcore player and MMO fan, added that to the blend as well.
After two and a half years of hard work, sweat, laughter and sometimes panic, we managed to launch the game on our own in February 2007 - not bad for a team that consisted of me and a group of students. For us, this was a huge success. We received good reviews, and our player base was really appreciative of our work. We managed 99 percent uptime the first week, and ran 24/7 support with great response time. We also signed a deal with the German company Gamigo, which launched a localized version of the game.
However, we matured, and so did the game. We felt that some things didn't quite work the way we wanted, and we also lost a few team members to larger companies in the Nordic region. Under our new Lead Designer, Iona Rosin we decided that we needed to make changes to the game. These would take a lot of work, and we felt the chances of doing this while maintaining good support and service to our players were slim to none. In October 2007, we made the decision to take the game offline for a short while, and to embark on a new journey: Dreamlords - The Reawakening. We invited all our players to test the new version, and the first early alpha saw the light late last year.
The Team
The original team was me as the Executive Producer plus two game designers, five artists, four programmers and one composer. When we started, all the others were students; all but the composer were at the University of Skovde, which happens to have an excellent program for computer game development. Over the years, we brought several more students into our team during certain periods so the overall size changed, although the core remained the same until after launch. We are currently about 10 to 12 developers and a few extras... once again, extremely talented students.
Technology
Being the new kids on the block, we didn't have a huge budget or the time and means to build an engine of our own. As a result, we did it the indie way; we went for the Torque Game Engine Advanced by Garage Games, together with some Microsoft products for the programmers. We couldn't hold back on the artist side though as we needed Maya... and man, those babies are expensive!
Development Timeline
When we started out, we had to set up goals depending on our own reality, not the experience of others. Being a small development team, the planning was crucial as we had to make sure that our resources were being used in the most effective way.
When we approached the original release date, we realized that the game simply wasn't good enough... it wasn't what we wanted. It was not an easy decision to postpone the release with our financing rapidly running low, but looking back, it was definitely something I don't regret doing.
Changes and Enhancements
The game evolved a lot from the first drawings throught to launch. Originally, it was just to be a PvP game with no single-player content at all. Lots of things were added, and quite a few removed or at least postponed. As Dreamlords is an online game that we constantly upgrade and improve, there is no telling what the future holds. ;)
Before this, we couldn't even begin to imagine what it would be like to make a game. I think I speak for the entire team when I say that we wouldn't hesitate one second if given the choice of doing it all over again.
What we launched was a good solid core of what we wanted to achieve. One of the reviews or previews called it "good, solid and rather addictive fun", which, in my eyes, pretty much sums it up.
Major Challenges
There are several big challenges being an independent developer. Our team wasn't all that big, the marketing resources we had were limited, and since this was our first project, we didn't have any experience to draw from. In reality, all this meant we all had to be good not only at developing the game, but also at communicating with each other and finding creative solutions to our different challenges.
Also, along the way, we made sure to bring in the necessary expertise in the areas where we lacked it. We really did build a great network around our game, which has helped immensely now when we're working on The Reawakening.
Key Strengths
Dreamlords was a completely new kind of game with a *very* competitive and challenging style of gameplay.
When we released Dreamlords, there were no other games offering the same experience. Lately, I've noticed that a couple of competitors seem to be doing what we did a year ago, and well... they say that imitation is the highest form of flattery, so I guess I'm happy about it - but we all know that an original always is better than a copy!
Dreamlords was all about winning; it was highly competitive and definitely challenging for players. It took time to get into but was very rewarding once you mastered it.
Areas for Improvement
There are details that you simply cannot know without actually experiencing them, and as with everything else in life, over time, we discovered areas where we realized Dreamlords could improve. Player feedback was crucial in this process, and one element we noticed was progression in the game and how it could be done in alternate ways. Also, we wanted to decrease the need for grinding and the requirement to alt-tab. Another insight, perhaps the most important one, was how both the game and the players would benefit in so many ways from moving away from the subscription-based model to free to play.
All of these happen to be among the new features and improvements you'll find in our new game, Dreamlords - The Reawakening.
Lessons Learned
Probably the most important lesson we've learned during the process is that complexity can be your best friend... and your worst enemy. We wanted to make a deep and involving game, and I think we did a really good job in the end. The road though, was a bit bumpy at times since complexity tends to work both ways... it is a complex process to create complex content.
Another valuable lesson was that however thoroughly you plan, everything inevitably takes more time. Always.
Audience Response
We are still taken back by all the positive attention we got, both during development and after release. Like we said, Dreamlords was not an easy or quick game, which was something that easily could have worked to our disadvantage when it came to reviews. All the reviewers (with one notable exception I still think is more hilarious than annoying) took time to learn and understand the game, played it and gave it really good reviews.
I think we managed our efforts to reach out to the specialist game sites well enough, but maybe didn't do as well with the more mainstream ones. Dreamlords was never intended as a mainstream game, and I think it was viewed as being too hardcore.
As for the players, we had and still have a very strong community. Right from the start, we set out to develop close, friendly communication. Apart from common courtesy and business sense, this was an area where we really couldn't afford to fail. When you are as small as we, every player is important.
Depending on how we define players, the reception was mostly good from all the people who learned and played the game. We're very happy with all the different reactions and feedback we've had, both positive and constructive. In the end, it will help us make Reawakening an even better game.
Looking Ahead
The original Dreamlords will moves into the next stage with the release of The Reawakening. This new installation is the result of the feedback we've had from players plus our own wishes. We've added many new features that didn't make into the original, we've updated other features, and we've made some major changes to make the new release a truly fun and challenging online gaming experience, while at the same time keeping all the good stuff. Same / same, but different! ;-)
Personal Thoughts
To develop a game is no easy task, and just like we stated in the original Dreamlords advertising, "Not for the weak". Before this, we couldn't even begin to imagine what it would be like to make a game. I think I speak for the entire team when I say that we wouldn't hesitate one second if given the choice of doing it all over again. It has given each one of us so much invaluable experience and good times, as well as challenges. In the end though, this is the best job in world, and I would never trade it.
As I write this, beta testing for The Reawakening is about to launch, so keep your eyes open. We'd like to see you there. Tell them I sent you...
David Rosen
Executive Producer, Dreamlords
CEO, Lockpick Entertainment
Wrap Reports are intended to complement reviews by providing a post-release viewpoint we seldom see, that of the developer and/or publisher. Since introducing this format in November of 2003, we have had the pleasure to publish quite a few, primarily within the RPG and online world categories, with selected action and strategy games also represented. A complete list of the previous ones may be found on the next page. - Ed.
Previous Wrap Reports
Avernum 5 - March 26, 2008
Spiderweb Software's self-examination of the latest title in its long-running series of classic-style party-based RPGs
Savage 2: A Tortured Soul - February 1, 2008
S2 Games' self-published online title fusing real-time strategy and squad-based action layers in a fantasy setting
Fantasy Wars - January 25, 2008
1C: Ino-Co takes us through its recent release combining turn-based strategy with an RPG-like advancement system
The Chosen: Well of Souls - January 18, 2008
The team leader at Rebelmind looks back at the horror-themed action RPG that shipped in North America last fall
World in Conflict - January 11, 2008
Massive presents a candid self-evaluation of its acclaimed real-time strategy release in an alternate Cold War setting
Pirates of the Caribbean Online - December 21, 2007
Mike Goslin discusses Disney Online's recent release aimed at a wide audience from fans of the movies to gamers
Avencast: Rise of the Mage - December 14, 2007
Two ClockStone team members discuss their recent action RPG, what went into its creation, and what they learned
Depths of Peril - October 30, 2007
Soldak's action RPG with a strategy element based on advancing your faction via recruitment, alliances and conflict
EverQuest: The Buried Sea - April 26, 2007
Three members of Sony's team tell us about the latest expansion, which takes us to a lost city beneath the waves
Shining Force EXA - April 13, 2007
Developer Neverland and publisher Sega furnish an insider perspective on the latest release in the venerable series
Gurumin: A Monstrous Adventure - March 14, 2007
Regional publisher Mastiff's localized version of Nihon Falcom's action RPG about a girl in a world of phantoms
Marvel: Ultimate Alliance - January 23, 2007
Four Raven team members' edifying self-examination of the hit action RPG featuring an abundance of superheroes
Warhammer: Mark of Chaos - December 8, 2006
Black Hole's recent real-time strategy release with dual campaigns for the human Empire and mutant Chaos factions
Mage Knight: Apocalypse - October 27, 2006
Namco Bandai's Dave Georgeson gives us the team's point of view on its recent action RPG project with Interserv
Darkness over Daggerford - October 13, 2006
Ossian Studios' Alan Miranda on his team's hugely popular Neverwinter Nights module with a Baldur's Gate flavor
EverQuest: The Serpent's Spine - October 6, 2006
From Producer Chris Lena, an insider self-evaluation of the latest expansion pack for Sony's landmark online world
Star Wars Galaxies - Chapter 2: The Talus Incident - September 27, 2006
Producer Jake Neri of publisher LucasArts gives us his post-launch views on the game's most recent major update
Gods: Lands of Infinity - August 23, 2006
Three Cypron Studios team members on their amalgam of RPG and trading strategy now available in North America
RF Online - June 9, 2006
Codemasters' North American and European version of CCR's persistent state world based on a tripartite conflict
SpellForce 2 - Shadow Wars - June 2, 2006
Project Manager Martin Loehlein on Phenomic's well-received sequel fusing the RPG and real-time strategy genres
Keepsake - April 27, 2006
A post-ship view of Wicked Studios' fantasy-themed adventure from the title's Technical Director, Mathieu Rivest
Untold Legends: The Warrior's Code - April 7, 2006
An educational, introspective look at Sony's action RPG sequel for the PSP compliments of its Producer, Rob Hill
Avernum 4 - March 31, 2006
Designer Jeff Vogel's introspective look at Spiderweb Software's new RPG set in an endangered underground realm
Hard Truck: Apocalypse - February 2, 2006
Three team members' edifying self-examination of Targem's vehicular action RPG set in a post-cataclysmic world
Irth Online - Part 2 - January 11, 2006
Magic Hat Software serves up further insights on its massively multiplayer endeavor and the process of creating it
Irth Online - Part 1 - January 9, 2006
Lead Developer Tony Pungitore discusses Magic Hat's persistent state project, what the team has learned and more
Legion Arena - January 3, 2006
Designer Iain McNeil's self-assessment of Slitherine's game combining history, role-playing and real-time strategy
Dofus - December 5, 2005
Ankama Studio's colorful amalgam of a massively multiplayer fantasy role-playing game and an interactive cartoon
Star Wars Battlefront II - November 29, 2005
A squad of five team members forms up to provide a post-ship perspective on Pandemic's recently released sequel
The Suffering: Ties That Bind - November 16, 2005
Lead Designer Andre Maguire and Creative Director Richard Rouse III dissect Surreal's horror action adventure
X-Men Legends II: Rise of Apocalypse - October 7, 2005
Project Lead Dan Vondrak serves up a uniquely edifying examination of Raven's well-received action RPG sequel
Geneforge 3 - June 29, 2005
Spiderweb Software principal Jeff Vogel tells us about the process of bringing his latest title to life, and the outcome
Area 51 - June 24, 2005
Producer Zach Wood and Art Director Peter Franco help us unravel the secrets behind Midway's mysterious shooter
Combat: Task Force 121 - April 25, 2005
Designer John Williamson fills us in on Direct Action Games' modern-day tactical shooter using the Unreal engine.
Ys: The Ark of Napishtim - March 25, 2005
Producer and Chief Director Yoshinori Sasaki offers the team's view on Konami's PS2 adaptation of the action RPG.
Space Hack - March 7, 2005
Rebelmind's action RPG in which a spaceship carrying a load of convicts becomes trapped within a cosmic anomaly
The Elder Scrolls Travels: Shadowkey - January 17, 2005
Three core team members at Vir2L and TKO enlighten us on their recent first-person RPG for the N-Gage platform.
Kult: Heretic Kingdoms - January 12, 2005
The Team Leader at 3D People and Managing Director at International Hobo tell us about their role-playing project.
Warhammer 40,000: Dawn of War (RTS) - January 6, 2005
The Producer, Lead Designer, Lead Programmer and Art Director on Relic's RTS offer an edifying self-assessment.
The Bard's Tale - January 3, 2005
Executive Producer Brian Fargo and Creative Director Matt Findley on inXile's humor-oriented hack and slash RPG
Star Wars Knights of the Old Republic II: The Sith Lords, Part 2 - December 27, 2004
Obsidian's Producer and Lead Designer conclude their highly informative examination of the award-winning RPG.
Star Wars Knights of the Old Republic II: The Sith Lords, Part 1 - December 23, 2004
Lead Designer Chris Avellone and Producer Chris Parker begin an inside look at Obsidian's acclaimed debut RPG.
American McGee Presents Scrapland (Action) - December 20, 2004
The titular Executive Producer joins Project Leader Enric Alvarez to tell us about Mercury Steam's action adventure.
Painkiller: Battle Out of Hell (Action) - December 14, 2004
The insider viewpoint on the recently released expansion pack for People Can Fly's widely praised demonic shooter
Immortal Cities: Children of the Nile, Part 2 (Strategy) - December 9, 2004
Tilted Mill's Chris Beatrice and Jeff Fiske conclude a truly in-depth self-assessment of their genre-bending game.
Immortal Cities: Children of the Nile, Part 1 (Strategy) - December 7, 2004
Tilted Mill's Chris Beatrice begins a deeply personal look at his team's mix of city building and society simulation.
Toontown Online - November 26, 2004
What has the VR Studio of the Walt Disney Internet Group learned from its massively multiplayer game for kids?
Star Wars Battlefront (Action) - November 17, 2004
Director Eric Giz Gewirtz offers an in-depth developer-side look at Pandemic's multi-platform title and its creation
Time of Defiance (Online Strategy) - October 29, 2004
Nicely Crafted's Mark Ashton and Ben Simpson on their intriguing campaign-based massively multiplayer offering
Anarchy Online - Alien Invasion - October 25, 2004
Game Director Marius Enge's candid post-launch evaluation of Funcom's expansion introducing a threat from space
City of Heroes - August 30, 2004
Lead Designer Jack Emmert furnishes an insightful insider analysis of Cryptic's project and how it came to fruition.
Blades of Avernum - July 7, 2004
We solicit Spiderweb Software principal Jeff Vogel's post-ship thoughts on his tiny team's most recent release.
Perimeter (RTS) - June 29, 2004
Project Leader Evgeny Novikov offers various thoughts on KD-LAB's inventive terraforming-based strategy title.
EverQuest: Gates of Discord - June 2, 2004
The Executive Producer and Lead Designer offer the team's point of view on Sony's latest online world expansion.
Gangland (RTS) - April 16, 2004
Mediamobsters Co-Founder Adam R.L. Gregersen examines the crime-themed hybrid from the team's point of view.
FireStarter (Action) - April 9, 2004
GSC Game World's Slava Klimov analyzes his team's arcade-style shooter released in North America last month.
Wars & Warriors: Joan of Arc (Action / RTS) - March 29, 2004
Developer and publisher Enlight's fusion of action and strategy based on the historic mission of the Maid of Orleans
Anito: Defend a Land Enraged - March 25, 2004
Gabby Dizon and Niel Dagondon on Anino Entertainment's title, a finalist in the 2004 Independent Games Festival
SpellForce - The Order of Dawn (Strategy / RPG) - March 12, 2004
Project Manager Martin Loehlein's candid observations on Phenomic's notable amalgam of role-playing and strategy
Neverwinter Nights: Hordes of the Underdark - March 5, 2004
BioWare's Trent Oster, Darcy Pajak and Tom Ohle offer the team's point of view on the award-winning expansion.
Commandos 3: Destination Berlin (Strategy) - March 3, 2004
An insider examination of Pyro's tactical title through the eyes of Head Designer and Studio Director Ignacio Perez
Silent Storm (Strategy / RPG) - February 20, 2004
Project Leader Dmitry Zakharov and Community Manager Dmitry Kolpakov on Nival's mix of strategy and RPG
Secret Weapons Over Normandy (Flight Action) - February 16, 2004
Totally Games Founder, Creative Director and CEO Larry Holland discusses his team's intriguing flight action title.
Postal 2: Share the Pain (Action) - February 11, 2004
Design Lead Steve Wik, joined briefly by CEO Vince Desi, examines Running With Scissors' multiplayer add-on.
Dark Age of Camelot: Trials of Atlantis - February 9, 2004
Executive Producer Matt Firor's thoughtful assessment of Mythic's recent expansion pack from the developer side
Armed and Dangerous (Action) - January 30, 2004
Planet Moon Producer Aaron Loeb and publisher LucasArts' counterpart Dan Pettit on their humorous action project
Call of Duty (Action) - January 23, 2003
Two team leads from developer Infinity Ward join us to reflect on their universally acclaimed tactical action title.
Anarchy Online: Shadowlands - January 16, 2004
Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.
Nosferatu: The Wrath of Malachi (Action) - January 12, 2004
Johan Sjoberg gives us Idol FX' self-evaluation of its vampire-themed game mixing horror and first-person action.
Warlords IV: Heroes of Etheria (Strategy) - January 5, 2004
Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
Fire Warrior (Action) - January 2, 2004
Associate Games Designer Jackie Farrow's post-ship perspective on developer Kuju's cross-platform shooter
UFO: Aftermath (Strategy) - December 29, 2003
Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements
Desert Thunder (Action) - December 26, 2003
Project Lead Josh Druckman's thoughtful debriefing on Brainbox Games' initial mission using the Unreal engine.
X2 - The Threat (Space Simulation) - December 22, 2003
Egosoft Development Director Bernd Lehahn and Fiction Co-Author Darren Astles assess their genre-fusing sequel.
Korea: Forgotten Conflict (Strategy) - December 18, 2003
Plastic Reality Lead Programmer Petr Smilek presents his post-release thoughts on the well-received strategy game.
Homeworld 2 (RTS) - December 12, 2003
A look back at Relic's highly regarded space strategy sequel by Alex Rodberg of publisher Vivendi Universal
Etherlords II (Strategy) - December 8, 2003
Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.
The Temple of Elemental Evil - November 25, 2003
Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module
Chrome (Action) - November 14, 2003
Techland Level Designer Kacper Michalski offers a thoughtful analysis of his team's recently released action title.
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[
""
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[
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en
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http://lonelygm.blogspot.com/favicon.ico
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http://lonelygm.blogspot.com/2019/07/
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Where Old and New School Meet
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5443
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dbpedia
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0
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https://www.digitalgames.ro/imperator-rome/editeaza/
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en
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Imperator: Rome
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"imagini Imperator: Rome",
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"demo Imperator: Rome"
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[] | null |
Îmbunătătește conținutul disponibil editând hubul jocului Imperator: Rome
|
ro
|
https://www.digitalgames.ro/imperator-rome/
| |||||||
5443
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dbpedia
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0
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https://www.gamesindustry.biz/archive/2008/12
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en
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December 2008 Archive
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[
""
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[] |
2008-12-31T00:00:00
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The resource for people who make and sell games.
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en
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GamesIndustry.biz
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https://www.gamesindustry.biz/archive/2008/12
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The resource for people who make and sell games.
GamesIndustry.biz is owned by Gamer Network Limited.
© 2024 Gamer Network Limited, 1-6 Grand Parade, Brighton, BN2 9QB, United Kingdom. Registered under company number 03882481.
All rights reserved. No part of this website or its content may be reproduced without the copyright owner's permission.
|
||||
5443
|
dbpedia
|
3
| 6
|
https://www.mobygames.com/game/216445/taddle-quest/
|
en
|
Taddle Quest (2024)
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[
""
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Prepare for adventure Depending on whether you are in melee or long-range combat You can enter battle with two sets of skills You can switch between them at any time during the battle. Do you want...
|
en
|
/static/img/favicon.ico
|
MobyGames
|
https://www.mobygames.com/game/216445/taddle-quest/
|
Official Description (Ad Blurb)
Prepare for adventure
Depending on whether you are in melee or long-range combat
You can enter battle with two sets of skills
You can switch between them at any time during the battle.
Do you want to be a mage or a fighter?
The choice is entirely yours.
New enemies are on the horizon!
The main focus of this game is on boss battles.
Powerful enemies will attack in a variety of ways.
Watch the enemy's movements carefully before you fight.
A freely matching equipment system
Each weapon has its own exclusive attack action.
You can freely mix and match the weapons in both hands
You can mix and match weapons in both hands to feel the difference.
When you change your equipment, the look also changes.
Match your fighting style to the characteristics of your equipment.
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Last Recode,Tricolour Lovestory,Transport Defender,Legend of Keepers,Ultimate Zombie Defense,Little Witch in the Woods,Fetish Locator Week Two,Choo-Choo Charles,N0va Desktop,Return to Monkey Island,Guild Wars,Football Manager 2010,The Banner Saga,Life is Strange: Before the Storm,Door Kickers: Action Squad,Keplerth,Orc Massage,The Life and Suffering of Sir Brante,Samsara Room,Cultivation Story: Reincarnation,DOOM 3: BFG Edition,Castle Story,HunieCam Studio,Ultimate Epic Battle Simulator,GRID (2019),Bum Simulator,Terminator: Resistance,Dungeon Defenders: Awakened,Life is Strange Remastered,Sheltered 2,Shadow Tactics: Blades of the Shogun - Aiko's Choice,Forspoken,Need for Speed: Hot Pursuit,Worms Revolution,Eador. 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Back in Action,Wargame: European Escalation,AirMech Strike,Reassembly,LIGHTNING RETURNS: FINAL FANTASY XIII,War of Rights,Farm Manager 2018,Prehistoric Kingdom,秦殇,Journey To The Savage Planet,Football Manager 2020 Editor,Bear and Breakfast,The Dark Pictures Anthology: House of Ashes,SpongeBob SquarePants: The Cosmic Shake,大千世界,Stardeus,Football Manager 2021 Editor,From Space,Duelyst II,Landfall Archives,Overlord: Raising Hell,Dragon Age: Origins,Dead Island,Fable - The Lost Chapters,GameMaker: Studio,Fallen Enchantress: Legendary Heroes,Rebel Galaxy,LISA,Lord of the Dark Castle,Wuppo - Definitive Edition,Visage,The Jackbox Party Pack 4,Tom Clancy's Rainbow Six Siege - Test Server,Nevergrind Online,Crying Suns,Little Witch Nobeta,Soccer Manager 2020,Yes, Your Grace,Cube World,Rakion Chaos Force,海沙风云 Far Away,Steelrising,Card Shark,Half-Life: MMod,Volzerk : Monsters and Lands Unknown,Wizard with a Gun Demo,F1 2012,Sonic & All-Stars Racing Transformed Collection,FEZ,Shadow Warrior,Invisible, Inc.,NBA 2K14,Dungeons 2,Figment,Fishing: Barents Sea,F1 2017,Street Fighter 30th Anniversary Collection,Red Faction Guerrilla Re-Mars-tered,Digimon Survive,The Slormancer,Winning Post 9 2020,Until We Die,AI: THE SOMNIUM FILES - 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Multiplayer,NBA 2K13,Reus,Deadpool,Sword of the Stars: The Pit,DuckTales Remastered,Agarest: Generations of War,State of Decay,Football Manager 2014 Editor,Cook, Serve, Delicious!,StarDrive 2,Enclave,KnightShift,Epic Battle Fantasy 4,Star Control: Origins,The Incredible Adventures of Van Helsing II,Evolve Stage 2,Oddworld: New 'n' Tasty,Boring Man - Online Tactical Stickman Combat,Poop Clicker,Trackmania Turbo,Hob,Unfortunate Spacemen,Tempest,Megadimension Neptunia VII,Vanquish,Slingshot people,Throne of Lies®: Medieval Politics,Slasher's Keep,The Swords of Ditto: Mormo's Curse,Professional Farmer: Cattle and Crops,Shenmue I & II,Shortest Trip to Earth,Flotsam,La-Mulana 2,Ruinarch,RESIDENT EVIL RESISTANCE,Devil Slayer - Raksasi / 斩妖Raksasi,BIOHAZARD RE:3 Z Version,The Legend of Bum-Bo,SpellForce 3: Fallen God,DRAGON QUEST BUILDERS 2 JUMBO DEMO,SUPER PEOPLE 2,Trigon: Space Story,Resident Evil Re:Verse,Dark Roll: Free Kick Challenge,Agrou,In Silence,Rebirth:Mr Wang,Zenith MMO,大江湖之苍龙与白鸟,Souldiers,Rebirth2:Beware of Mr.Wang,亿万恋人 Billionaire Lovers,Eiyuden Chronicle: Rising,彷徨之街 The Street of Adrift,GWENT: Rogue Mage (Single-Player Expansion),SpiderHeck Demo,江湖十一,Hooked on You: A Dead by Daylight Dating Sim™,Monsters Domain: Prologue,天命奇御:歸途 Fate Seeker: Journey,HAWKED | Open Beta,TEKKEN 8 Playtest,Neverwinter Nights 2: Platinum,BRINK,Wings of Prey,The Settlers 7: Paths to a Kingdom - Gold Edition,Beat Hazard,Darksiders II,The Bureau: XCOM Declassified,Nidhogg,Cave Story+,DiRT Showdown,Painkiller Hell & Damnation,Football Manager 2013 Korean,Goodbye Deponia,Bound By Flame,SteamWorld Dig,Planet Alcatraz,Double Action: Boogaloo,Jotun: Valhalla Edition,Yargis - Space Melee,River City Ransom: Underground,Rock of Ages 2,Attack on Titan / A.O.T. Wings of Freedom,Ninja Stealth,POPixel,Redout: Enhanced Edition,Next Day: Survival,HYPERCHARGE: Unboxed,Realpolitiks,Sonic Forces,Heat,東方憑依華 ~ Antinomy of Common Flowers.,Stygian: Reign of the Old Ones,Black Desert (Retired),Bright Memory,Summer in Mara,Nya Nya Nya Girls (ʻʻʻ)(=^・ω・^=)(ʻʻʻ),Dreamscaper,Just King,Hentai Sweet Girls,Blair Witch,As Far As The Eye,Receiver 2,Dragon Marked For Death,Siege Survival: Gloria Victis,Bleak Faith: Forsaken,Moncage,Galactic Mining Corp,CONVERGENCE: A League of Legends Story™,House of Detention,Ghost of Dragon,投资模拟器:打工篇,Nickelodeon All-Star Brawl,Project F,Fraymakers,Beautiful Mystic Survivors,The Backrooms World Demo,Test Drive Unlimited 2,Unreal Gold,Age of Chivalry,From Dust,Trapped Dead,Red Faction: Armageddon,Ys Origin,Antichamber,Deadfall Adventures,King’s Bounty: Legions,Democracy 3,Trials Fusion,Race The Sun,Jack Orlando Director's Cut,Magic 2015,Child of Light,Bloody Trapland,Pixel Piracy,Yet Another Zombie Defense,Car Mechanic Simulator 2014,A Story About My Uncle,Braveland,Tooth and Tail,Lara Croft and the Temple of Osiris,Chasm,theHunter: Primal,Deep Eclipse,The Technomancer,Strife,President for a Day - Floodings,Tap Heroes,GUILTY GEAR Xrd -SIGN-,Minecraft: Story Mode - A Telltale Games Series,WWE 2K16,The Uncertain: Last Quiet Day,12 is Better Than 6,Indivisible,Spellstone,Prismata,Manual Samuel - Anniversary Edition,Razortron 2000,Alien Shooter TD,Darwin Project,MachiaVillain,Thimbleweed Park,Bang Bang Fruit,Weedcraft Inc,Hellpoint,Cyberdimension Neptunia: 4 Goddesses Online,Loading Screen Simulator,Dark Elf,Yet Another Zombie Defense HD,Regions Of Ruin,SENRAN KAGURA Peach Beach Splash,HAWKEN REBORN,DeathComing,HARDCORE MECHA,Ostalgie: The Berlin Wall,Max Gentlemen Sexy Business!,Picross Fairytale - nonogram: Red Riding Hood secret,Re:Legend,SMITE - Public Test,阿达三国志2018,Gothic Playable Teaser,One Finger Death Punch 2,Sector's Edge,Nyasha,变量 - Variables,WAIFU HELL,Inferna,Hentai Furry,171,DEEMO -Reborn-,DesktopMMD,Redfall,Barro Racing,Kitaria Fables,Football Manager 2022 Demo,暖雪 Warm Snow Demo,Superfuse,Darza's Dominion,Forspoken Demo,Titan Quest: Immortal Throne,Battlefield 2,AI War: Fleet Command,Blood Bowl: Legendary Edition,Anomaly Warzone Earth,The Tiny Bang Story,Owlboy,Magicka: Wizard Wars,Resident Evil: Operation Raccoon City,Battle vs Chess,Football Manager 2013 Russian,F1 2013,10,000,000,ACE COMBAT™ ASSAULT HORIZON Enhanced Edition,Cities XL Platinum,Surgeon Simulator,Organ Trail: Director's Cut,Red Orchestra 2: Heroes of Stalingrad - Single Player,Long Live The Queen,Earth 2140 HD,Septerra Core,Pro Cycling Manager 2014,Viscera Cleanup Detail: Shadow Warrior,Infinity Wars - Animated Trading Card Game,Heli Heroes,Assassin's Creed Liberation,Estranged: Act I,SPACECOM,Tumblestone,Fearless Fantasy,Eldevin,The Desolate Hope,Obduction,Guilty Gear X2 #Reload,Sword Coast Legends,A Bird Story,The Long Journey Home,16bit Trader,Relic Hunters Zero: Remix,Weapons Genius,In Between,Ice Lakes,Tisnart Tiles,Plantera,The Walking Dead: Michonne,H1Z1: Test Server,上帝之城 I:监狱帝国 [City of God I - Prison Empire],NAL Is Alive,Montaro,Intralism,Creature Clicker - Capture, Train, Ascend!,WayOut,Once in Yaissor,Satellite Repairman,Mr. Triangle's Adventure,Tap Adventure: Time Travel,Video Horror Society,Dungeons & Dragons: Dark Alliance,Murderous Pursuits,Boyfriend Dungeon,Head Goal: Soccer Online,Idle Adventure,Mobile Empire,Mouse (Sneaking),Rescue HQ - The Tycoon,Hentai 3018,音灵 INVAXION,Swag and Sorcery,Phantom Abyss,Second Extinction™,Hentai Waifu,Beyond The Wire,Seen,Elemental Girls,LEGIONCRAFT,妄想破绽,Voice of Cards: The Isle Dragon Roars,I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator,SLUDGE LIFE,Gloomwood,King of Seas,Ethyrial, Echoes of Yore,The Riftbreaker Demo,Karting,Kandidatos,Iragon: Prologue 18+,Corpse Keeper,房地产大亨,Among Us VR,Samurai Bringer,Gal Guardians: Demon Purge,《蜀山:初章》网络版,DEFCON,Oddworld: Abe's Oddysee,Global Agenda,Rock of Ages,Dungeons,Dino D-Day,Sanctum,Solar 2,A.V.A. Alliance of Valiant Arms™,Monaco,Nosgoth,A Game of Dwarves,Binary Domain,Cortex Command,Alien Shooter 2 Conscription,Mark of the Ninja,Trials Evolution Gold Edition,Pinball FX2,Sniper Elite: Nazi Zombie Army,Knights of Pen and Paper +1,Evoland,Teleglitch: Die More Edition,Dreamfall Chapters,Divide by Sheep,The Vanishing of Ethan Carter,Distant Worlds: Universe,Space Run,Pixel Puzzles: Japan,Mortal Online,Grey Goo,UberStrike,Space Hulk: Deathwing,Block N Load,Woodle Tree Adventures,Back to Bed,Mighty No. 9,Winning Post 8 2015,Robotex,Game of Thrones - A Telltale Games Series,Ratz Instagib 2.0,Runestone Keeper,Crash Drive 2,KHOLAT,Pixel Puzzles 2: Birds,Road Scars: Origins,UBERMOSH,12 Labours of Hercules III: Girl Power,Roguelands,SUPER DISTRO,Adorables,President for a Day - Corruption,Brilliant Bob,Hyperdimension Neptunia U: Action Unleashed,BlazBlue: Chronophantasma Extend,Farm Frenzy: Heave Ho,Dinosaur Hunt,KRUM - Edge Of Darkness,Blackwake,Spacelords,Stories: The Path of Destinies,I am Setsuna,Istrolid,Andarilho,Thorne - Death Merchants,Madness Cubed,Police Simulator: Patrol Duty,Time in Time,Meadow,Conan the mighty pig,Drift Horizon Online,Broken Armor,Oh...Sir! The Insult Simulator,Through Abandoned: The Forest,Stone Age Wars,Monsti,Snake Pass,Trip to Vinelands,BuildMoreCubes,Clicker Guild,Killer Klownz,冒险村传说(Tales of Legends),HELLION,Shotgun Legend,Powernaut VANGARDT,- Arcane Raise -,God Awe-full Clicker,Ball 2D: Soccer Online,RUSSIA BATTLEGROUNDS,G2 Fighter,Observation,Great Hero's Beard,Castle Flipper,First Class Trouble,HomeWork Is Crazy / 作业疯了,Sex with Stalin,Gensokyo Night Festival,HIVESWAP: ACT 2,Hentai Mosaique Neko Waifus,Barro F,Battle Ram,Warriors of the Nile,Drug Dealer Simulator: Free Sample,Knockout City™,Wordle,NARAKA: BLADEPOINT - Test Server,Hentai Furry 2,METALLIC CHILD,Project MIKHAIL,CROWZ,SEX with HITLER,三伏 Demo,Wandering Sword Demo,X-Blades,King Arthur - The Role-playing Wargame,Driver San Francisco,The Ball,Toki Tori,Moonbase Alpha,Tropico 3: Absolute Power,Chime,Post Apocalyptic Mayhem,Toy Soldiers,Rocksmith,Tiny and Big: Grandpa's Leftovers,Hitman: Sniper Challenge,Guns of Icarus Online,Deadlight,Guacamelee! Gold Edition,Rise of the Triad,Defender's Quest: Valley of the Forgotten,Planets Under Attack,Pid,StarDrive,Marvel Heroes Omega,Planetary Annihilation,WWE 2K15,Sniper Elite: Nazi Zombie Army 2,Sacred 3,Dino Run DX,PAYDAY 2 Demo,Valdis Story: Abyssal City,Nihilumbra,Earth 2150 Trilogy,Chicken Shoot 2,The Red Solstice,The Amazing Spider-Man 2,Gun Metal,Chip,Merchants of Kaidan,Ballistic Overkill,Mount Your Friends,Dungeon of Elements,Savage Lands,Bloop Reloaded,Phoenix Force,Down To One,Rift's Cave,Dungeon of Gain,Razenroth,12 Labours of Hercules,Particula,Fort Defense,Eden Rising,Vapour,Penumbra: Necrologue,Pixel Puzzles 2: Anime,King of Dragon Pass,Why So Evil 2: Dystopia,Evoland 2,12 Labours of Hercules II: The Cretan Bull,Mother Russia Bleeds,Face It - A game to fight inner demons,Sierra Ops,Angels Fall First,Playing History 3 - Vikings,Letter Quest: Grimm's Journey Remastered,Raywin,Vendetta - Curse of Raven's Cry,Playing History 2 - Slave Trade,Through Abandoned: The Underground City,Labyronia RPG,Wild Island Quest,Destiny Warriors,Heaven Island - VR MMO,VERGE:Lost chapter,Pro Evolution Soccer 2016 myClub,SENRAN KAGURA SHINOVI VERSUS,Epic Clicker Journey,RAID: World War II,Moto Racer 4,Turbo Pug,10 Second Ninja X,Super Mustache,Rock 'N' Roll Defense,Space Pilgrim Episode III: Delta Pavonis,X-17,Rabiez: Epidemic,RuneScape: Idle Adventures,Road Madness,Last Heroes 3,Super Space Pug,Z.I.O.N.,Tribal Pass,Akin,Rivais Em Batalha,SweatShop,The Shadowland,Pro Evolution Soccer 2017 Demo,Last Man Standing,Save Jesus,Dear Esther: Landmark Edition,The Construct,Zup!,Sandstorm,Metin2,Heavily Armed,Our Wonderful World,Psycho on the loose,Purgatory II,Operation swat,Big Bia,Minimalism,WILL: A Wonderful World,Legends of Aria,Rogue Port - Blue Nightmare,BattleTrucks,CryptoMoneya,Bomb Royale,EGOS - Tales of Fallen Souls,The Slopes,Nantucket,Timen runner,Miniballist,Dragonia,Cyberhunt,Weable,Reflex,Diesel Brothers: Truck Building Simulator,Deiland,Dying Light: Bad Blood,SpellForce 3: Soul Harvest,完美的一天 / A Perfect Day,Music Racer,CreativeDestruction,Devotion,Vainglory,Pine,Peekaboo,Hentai Pussy 2,Dude Simulator 3,Valakas Story,Kaku Ancient Seal,Breakwaters,New World Public Test Realm,Project RTD: Random Tower Defense PvP,Dice Legacy,ARIA CHRONICLE,OshiRabu: Waifus Over Husbandos,Surviving the Abyss,Sign of Silence,Vampires Dawn 3,AccrO,Storybook Brawl,Waifu Secret,100 hidden cats,Never Return,Hextech Mayhem: A League of Legends Story™,Black Sheep,FURRY SEX: Cabaret 💋🔞,Wars and Roses,Malice,LSPLibrary,SAMURAI MAIDEN,Cult of the Lamb Demo,バレットフィリア達の闇市場 〜 100th Black Market.,Yet Another Zombie Survivors Demo,Winning Post 10 体験版,The Ship,Bloodline Champions,Two Worlds II Castle Defense,Empire: Total War Demo,DiRT 2,Nuclear Dawn,Caster,Alpha Protocol,Total War: SHOGUN 2 Demo,Faerie Solitaire,Nation Red,Eufloria,Gratuitous Space Battles,War of the Roses,F1 2010™,DiRT 3,F1 2011,Magic: The Gathering - Duels of the Planeswalkers,Swords and Soldiers HD,BIT.TRIP BEAT,IL-2 Sturmovik: Cliffs of Dover,Hacker Evolution,Section 8: Prejudice,ORION: Prelude,PixelJunk Eden,Quantum Conundrum,Deus Ex: Human Revolution - The Missing Link,Cities XL 2012,Impire,Retro City Rampage™ DX,Hell Yeah!,Indie Game: The Movie,Archeblade,Loadout,Street Fighter X Tekken,Strike Suit Zero,Sniper Elite V2 Demo,TERA,Penny Arcade's On the Rain-Slick Precipice of Darkness 3,Dwarfs F2P,Minimum,Tower Wars,Gear Up,Primal Carnage,Frontline Tactics,Torchlight II Demo,Thomas Was Alone,McPixel,Towns,District 187,The Cave,Defiance,Iron Sky Invasion,Blade Symphony,Kingdom Wars,God Mode,March of the Eagles,Ragnarok Online 2,Gone Home,Mars: War Logs,Worms Clan Wars,Interstellar Marines,Takedown: Red Sabre,Legend of Dungeon,Bionic Dues,The Mighty Quest For Epic Loot,Soldier Front 2,Space Hulk,GunZ 2: The Second Duel,Divinity: Dragon Commander,SNOW,Etherium,Happy Wars,Nether,Sparkle 2 Evo,Gorky 17,World War III: Black Gold,Aquanox Deep Descent,Violett,Chicken Shoot Gold,Shufflepuck Cantina Deluxe,Dead Man's Draw,CONSORTIUM 2014,GameGuru Classic,N.P.P.D. RUSH - The milk of Ultra violet,Tribloos 2,Serena,Gods Will Be Watching,Murder Miners,Deadbreed®,Skyborn,The I of the Dragon,Crea,The Legend of Korra™,Easy eSports,FaeVerse Alchemy,Incoming Forces,Dead Effect,ReignMaker,DarkEnd,Overcast - Walden and the Werewolf,Millie,Anomaly Defenders,Just Survive,Football Manager 2015 Demo,The Culling Of The Cows,Orbital Gear,Lovely Planet,Commando Jack,Dead Bits,Aeon Command,Slipstream 5000,Memories of a Vagabond,Data Hacker: Initiation,Sunrider: Mask of Arcadius,Tesla Breaks the World!,Jet Gunner,Blob From Space,Anomaly Zone,AXYOS,Platypus II,Melissa K. and the Heart of Gold Collector's Edition,Sid Meier's Civilization: Beyond Earth Demo,TERA,AppGameKit Classic,Why So Evil,School of Dragons: How to Train Your Dragon,Forward to the Sky,1931: Scheherazade at the Library of Pergamum,Marble Duel,Navy Field 2 : Conqueror of the Ocean,Tales of the Orient: The Rising Sun,Silicone-2,Heckabomb,Agent Awesome,The Note,Frankenstein: Master of Death,Terra Incognita Chapter One: The Descendant,Fairy Fencer F,Bloodbath Kavkaz,The Undying Plague,Bomb The Monsters!,Red Lake,The District,Defend Your Life,Make it indie!,The Lost Valley,The Mean Greens - Plastic Warfare,Sparkle 3 Genesis,Tree of Life,Just Survive Test Server,Regimental Chess,Tea Party Simulator 2015™,Redemption: Saints And Sinners,Axis Football 2015,Kathy Rain,Halcyon 6: Starbase Commander (CLASSIC),Spooky Cats,Stones of Sorrow,The Tower Of Elements,Nyctophobia,Putrefaction,Galagan's Island: Reprymian Rising,Celia's Quest,6 Nights,Necropolis,Atonement: Scourge of Time,Burgers,Spakoyno: Back To USSR 2.0,Devils Share,Robot vs Birds Zombies,Steel Ocean,Blast-off,Incitement 3,Spaceport Hope,Office Battle,ANKI,We Are The Dwarves,Playing History - The Plague,Secret Of Magia,Chronicles of the Witches and Warlocks,Labyronia RPG 2,GooCubelets,The Prism,Ookibloks,Normality,Legend of Mysteria,Planet R-12,City of Chains,Drift Streets Japan,Life is Hard,Tiger Knight,Mystic Saga,The Growth Journey,Draw Slasher,RWBY: Grimm Eclipse,The Deed,RoBoRumble,ShipLord,Project Pulsation,Gems of the Aztecs,Squirbs,Elysium: Blood Games,Space Pilgrim Episode II: Epsilon Indi,Iron Sea Defenders,Silver Knight,The Sacred Stone: A Story Adventure,Rhino's Rage,Bit Blaster XL,Forbidden Planet,The Culling,PulseCharge,AI: Rampage,Dead6hot,One Troll Army,Royal Heroes,STRAFE: Gold Edition,Sophie's Curse,The Next Door,Mr. Nibbles Forever,Red Risk,Sixtieth Kilometer,There's Poop In My Soup,Rage Parking Simulator 2016,SAMOLIOTIK,Cube Land Arena,The Lost Souls,Hero Quest: Tower Conflict,Neon Hardcorps,Cyber City 2157: The Visual Novel,Pixel Puzzles Junior,StarFringe: Adversus,GooCubelets: OCD,Thorne - Son of Slaves (Ep.2),Midnight's Blessing 2,A Princess' Tale,Bulby - Diamond Course,Grizzly Valley,Blaite,NORTH,Farnham Fables,State of Anarchy,A Game of Changes,Rogue Port - Red Nightmare,Survive in Space,Purgatory,Raise Your Own Clone,Candy Blast,Finding Hope,Fantasy Kingdom Simulator,EvilMaze,Smithy,Star Merc,Super Duper Party Pooper,Neon Warp,Rise of the Ancients,Hero,Tales of Destruction,Freebie,Simple Ball: Extended Edition,Agony,JDM Tuner Racing,Hover 2030,Unforgiving Trials: The Darkest Crusade,Daily Chthonicle: Editor's Edition,Nary,Woodle Tree 2: Worlds,ConflictCraft,Hexoscope,Redactem,A Detective's Novel,Candy Smash VR,The Cooking Game,Slavistan,Vindictive Drive,Zzzz-Zzzz-Zzzz,69 Ways to Kill a Zombie,Zula Europe,Joana's Life,Freedom Fighter,Cyberline Racing,Rebound,Lone Leader,Mahjong World Contest,Alice's Patchworks 2,Sullen: Light is Your Friend,Gladiator Trainer,Solitaire Beach Season,Crazy Sapper 3D,Polygon Attack,The Wanderer,TankCraft,Campfire: One of Us Is the Killer,Captivity,VoxreD,Tiger Knight: Empire War,Ramify,MOBIUS FINAL FANTASY,Ball of Light,Kombine,Tetropunk,PRO EVOLUTION SOCCER 2017 TRIAL EDITION,Byte Family,Project: R.E.B.O.O.T,Jumps,Machine Hunt,That's Mahjong!,Rend,Rescue your chickens,GOAT OF DUTY,PHAT STACKS,Charlie's Adventure,Teria,Leap Up no jutsu,Shot Shot Tactic,Planes, Bullets and Vodka,Alien Hostage,Attempt[42],Gem Monster,Mahjong Magic Journey,Mosaics Galore,Slash It,Metamorfose S,Fallen,Unalive,Cat or Bread?,Square n Fair,Tomb Joe,Mosaics Galore 2,State of Anarchy Complete: Master of Mayhem,Winexy,Tears of a Dragon,City Siege: Faction Island,Riot of the numbers,Numberline,The End Is Nigh,Mad Digger,WayOut 2: Hex,Neighboring Islands,BADASS,Grass Cutter,PRO EVOLUTION SOCCER 2018 DEMO,Aerial Destruction,Linked,Save Their Souls,Tequila Zombies 3,Hotel Anatolia,Doug and Lily,The guard of dungeon,Lamp Head,Defence to death,- Arcane RERaise -,Chimpology,Guns of Icarus Alliance,Russian Roads,Games&Girls,Eventide Night,Cannons-Defenders: Steam Edition,Choose Wisely,The Inevitability,Two Worlds II HD - Call of the Tenebrae,Rocket Wars,1914: Prelude to Chaos,SoulWorker,Project First Contact,Chicken Labyrinth Puzzles,Stack,Minecraft: Story Mode - Season Two,HITMAN™ Free Trial,Dude Simulator,Slash It Ultimate,Wolflord - Werewolf Online,Zup! Zero 2,StellarHub,Community Garden,Paperback: The Game,OVERKILL's The Walking Dead,Ancestors Legacy Free Peasant Edition,MY HERO ONE'S JUSTICE,Maelstrom,Battle Royale Trainer,Rules Of Survival,Achievement printer,Glare1more,Dreadnought,Rogue Agent,!Anyway!,MISTOVER,Bladed Fury,御俠客 Wuxia Master,Darksburg,Gachi Heroes,PRO EVOLUTION SOCCER 2019 LITE,DOKA 2 KISHKI EDITION,九劫曲:诅咒之地 NINE TRIALS,Timerunner,Red Wings,Twists of My Life,ANIME - World War II,Split or Steal,Barro 2020,Scavengers,Astellia,ANIME REDEMPTION,Zup! Z,Warhammer Age of Sigmar: Storm Ground,Cyrano Story,Hentai vs Virus: I Am Waifu,Football Manager 2021 Demo,WolfTeam: Classic,The Riftbreaker: Prologue,Super Bomberman R Online,The Survivalists Online Demo,The Last of Waifus,Wordle 2,The DioField Chronicle,Spellbreak,Swords of Legends Online,Wordle 3,Hero by Chance,東方剛欲異聞 ~ 水没した沈愁地獄,DEAD CIDE CLUB,YUME,Builder Simulator Playtest,100 hidden eternals,Love Puzzle,EroPhone,NKO DICE,Rubber Bandits: Summer Prologue,My Time at Sandrock Demo,Flåklypa Grand Prix,Bounty game,Mirror News Center,The one who pulls out the sword will be crowned king,Knightfall: A Daring Journey,Metal: Hellsinger Demo,SEX Room 2 [18+],Medieval II: Total War Kingdoms,Frontlines: Fuel of War,Grand Theft Auto: Episodes from Liberty City,America's Army 3,The Wonderful End of the World,AaAaAA!!! - A Reckless Disregard for Gravity,1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby),Tribes: Ascend,Insurgency: Modern Infantry Combat,Shattered Horizon,And Yet It Moves,Zero Gear Demo,Zero Gear,Shatter,Gotham City Impostors,Dreamkiller,Madballs in...Babo: Invasion,Cogs,Iron Grip: Marauders,R.U.S.E. Demo,Arma 2 Demo,Football Manager 2010 Demo,Forsaken World,Rusty Hearts,RUSH,CrimeCraft GangWars,Dungeon Siege III Demo,Supreme Commander 2 - Demo,Altitude,Lead and Gold - Gangs of the Wild West,Blur,Sol Survivor,Command and Conquer 4: Tiberian Twilight,Medal of Honor(TM) Multiplayer,Dragon Age II (Retired),Plain Sight,Mafia II - Demo,Tactical Intervention,Atom Zombie Smasher,HOMEFRONT Demo,Warhammer 40,000: Space Marine Demo,Batman: Arkham City™,Cities XL 2011,Divinity II - The Dragon Knight Saga,Flight Control HD,Monday Night Combat,Sid Meier's Civilization V - Demo,Hacker Evolution - Untold,Football Manager 2012 Demo,Clones,Magicka - Demo,Battle for Graxia,Revenge of the Titans,Jamestown,Defy Gravity,Ravaged Zombie Apocalypse,Shoot Many Robots,Nexuiz,Frozen Synapse,Bulletstorm,Crysis 2,Darkspore,BEEP,Super Monday Night Combat,War Inc. Battlezone,Death Rally,MicroVolts Surge,Brawl Busters,Bunch Of Heroes,World of Battles,Before the Echo,Magic: The Gathering – Tactics,Really Big Sky,SteamDB Unknown App 203190,Dear Esther,Microsoft Flight,Kingdoms of Amalur: Reckoning Demo,The Showdown Effect,The Bridge,Trine 2 Demo,Spec Ops: The Line Demo,Legends of Pegasus,Dota 2 Test,Chronicle: RuneScape Legends,Gotham City Impostors: Free To Play,3SwitcheD,War of the Roses Balance Beta,Lunar Flight,Hero Academy,War of the Immortals,Blacklight: Retribution,Offspring Fling!,Bullet Run,Combat Arms,Dungeon Fighter Online,Arctic Combat,C9,I Am Alive,Dream Pinball 3D,Fallen Enchantress,Football Manager 2013 Demo,XCOM: Enemy Unknown Demo,Dungeonland,Smashmuck Champions,Jagged Alliance Online - Steam Edition,RaiderZ,The Banner Saga: Factions,Football Manager 2013 Editor,StarDrive Beta,Wizardry Online,Hamlet or the last game without MMORPG features, shaders and product placement,Dead Island: Epidemic,Forge,F.E.A.R. Online,Pressure,Uncharted Waters Online,Ace of Spades,Total War: Arena,StarForge,Firefall,The Showdown Effect Demo,Carnage Racing,Dragon's Prophet,DLC Quest,Daylight,Company of Heroes 2 - Private Test,SolForge,TrackMania² Stadium Demo,Ascend: Hand of Kul,Receiver,March of War,War of the Vikings,Prime World,Anomaly 2,Edge of Space,Loadout Campaign Beta,Gun Monkeys,Solstice Arena,Football Manager 2014 Demo,SteamDB Unknown App 243870,Free to Play,Portal 2 Sixense Perceptual Pack,Europa Universalis IV Demo,FORCED,Damned,Dark Matter,Anomaly Korea,Sins of a Dark Age,Anomaly Warzone Earth Mobile Campaign,Streamline,CABAL Online,Wrack,World War II: Panzer Claws,SteamDB Unknown App 256410,Rise of Incarnates,Dragon Nest Europe,Zigfrak,Hero of the Kingdom,Blood of the Werewolf,Lethal League,Cloudbuilt,Blockstorm,Stomping Land,FootLOL: Epic Soccer League,Out There Somewhere,Full Bore,Global Outbreak: Doomsday Edition,BlackSoul Extended Edition,Grimind,Secret Ponchos,Into the Dark,Hostile Waters: Antaeus Rising,Mechanic Escape,Aura Kingdom,LOVE,Burning Cars,HAWKEN,Space Farmers,Humanity Asset,Super Killer Hornet: Resurrection,SteamDB Unknown App 272350,Vertiginous Golf,Game Tycoon 1.5,Revolution Ace,Canyon Capers,Diehard Dungeon,The Troma Project,3D ParticleGen Visual FX,Millennium - A New Hope,Adventurer Manager,Dark Shadows - Army of Evil,Reversion - The Meeting,Raven's Cry,Heroine's Quest: The Herald of Ragnarok,Magicians & Looters,Speed Kills,Solarix,Pixel Puzzles: UndeadZ,Showtime!,Between Me and The Night,Robowars,Battleplan: American Civil War,Enemy Mind,QuestRun,Algo Bot,S.K.I.L.L. - Special Force 2,Actual Sunlight,Whispering Willows,Ampu-Tea,Echo of Soul,Time Ramesside (A New Reckoning),Cloud Chamber,Royal Defense,Duelyst,Racer 8,Chompy Chomp Chomp,Pressured,Coma: Mortuary,Guns and Robots,TOME: Immortal Arena,Dark Scavenger,Loot Hero DX,Royal Quest,Streng Check,Battlepaths,Dreaming Sarah,Ascendant,Zombies on a Plane,Landmark,Total War Battles: KINGDOM,Frederic: Resurrection of Music,Frederic: Evil Strikes Back,Psichodelya,RADical ROACH Remastered,The Blue Flamingo,Dungeon Defenders Eternity,Battle Mages,BLOCKADE 3D,Dungeons: The Eye of Draconus,#KILLALLZOMBIES,Outland,Crystals of Time,Zombies Monsters Robots,Nux,Gold Rush! Classic,Fractured Space,Super Win the Game,Power-Up,Soul Gambler,Blackbay Asylum,See No Evil,SteamDB Unknown App 313990,Forsaken Uprising,Foresight,Dizzel,Enforcer: Police Crime Action,Squishy the Suicidal Pig,Hazard Ops,AX:EL,Deadlings - Rotten Edition,One Day For Ched,Supraball,Schein,Yury,Worlds Adrift,Planet Ancyra Chronicles,Horizon Shift,Ironcast,Grind Zones,Gigantic,Potatoman Seeks the Troof,The Deer God,Data Hacker: Corruption,Stealth Inc 2,The Moon Sliver,The Slaughtering Grounds,Data Hacker: Reboot,GRAV,National Zombie Park,Darkness Assault,The Falling Sun,Hektor,Armikrog,Fortified,Fake Colours,Soccertron,Brick-Force,Cubicity,Angels of Fasaria: Version 2.0,Anno Online,Might & Magic Heroes Online,The SKIES,Anoxemia,Batla,Trouble In The Manor,Hollow's Land,Fork Parker's Holiday Profit Hike,Retention,Starwalker,AoF World Online,One Night,Battle Ranch,Elements: Soul of Fire,Yelaxot,Greyfox,Countless Rooms of Death,Pixel Privateers,Samudai,Pixel Survivors,Overture,Disillusions Manga Horror,Elementary My Dear Majesty!,Qubburo 2,Cataegis : The White Wind,Agapan,Deadly Profits,In Exilium,Sun Blast,Infinite Crisis™,Astro Emporia,Luminosity,The Dark Stone from Mebara,Lex Mortis,Abyss Raiders: Uncharted,Abyss Cave,Night Mysteries: The Amphora Prisoner,Burstfire,Aftermath,LawBreakers,DOOM Open Beta,Fly in the House,Wizards' Clash,Sometimes: Success Requires Sacrifice,Solar Division,Dead Realm,Urban Empire,The Settlers Online,The Adventures of Tree,Pester,GlassWire,Pirates Deck,Geocore,Survarium,Pixel Puzzles 2: Space,Commander Cool 2,Keen Dreams,Dragomon Hunter,Interloper,Eron,Alter World,Earthtongue,No Turning Back: The Pixel Art Action-Adventure Roguelike,Pixel Puzzles Mosaics,Shutter,99 Waves to Die,StarFence: Heroic Edition,Electric Circuit,Heaven Forest NIGHTS,Portal of Evil: Stolen Runes Collector's Edition,Chronostorm: Siberian Border,Ashes of Immortality II,Ashes of Immortality II - Bad Blood,High On Racing,Escape Machines,Botology,The Sheltered,The Lost Battalion: All Out Warfare,After All,Ogrest,Organ Biker,Apollo4x,Beeswing,Savage Resurrection,Zombie Zoeds,Mirage: Arcane Warfare,Albert and Otto: The Adventure Begins,Power of Love,Nebula Online,Despair,Pongo,Ghost in the Shell: Stand Alone Complex - First Assault Online,Monstro: Battle Tactics,Scarab Tales,Uncrowded,Dale Hardshovel HD,Marble Mayhem: Fragile Ball,Midnight's Blessing,Elendia Ceus,Black Home,Holodrive,Fated Souls,Gridberd,Two Digits,Flix The Flea,Teddy Floppy Ear - The Race,Gnumz: Masters of Defense,Pixel Space,Girl Amazon Survival,Aion,Defend The Highlands,Energy Balance,Warhammer 40,000: Eternal Crusade,Colortone,New kind of adventure,Taimumari: Definitive Edition,CortexGear:AngryDroids,Apartment 666,Volstead,Island Defense,WildStar,Monument,Tcheco in the Castle of Lucio,Mortos,Football Manager 2016 Demo,Incandescent,SpaceCorn,Zombie Killtime,Demon Horde Master,Cruel Arena,Dying Light Demo,Action Alien,Journey To The Center Of The Earth,Blood of Old (OLD VERSION),Kidnapped,Piercing Blow,Hitman™ Beta,Medieval Mercs,Star Chronicles: Delta Quadrant,Squarelands,Flesh Eaters,TeraBlaster,CAT Interstellar,Macabre,Vengeance,AoF Chess Club 2.0,Guardians of Victoria,Stranded In Time,Absconding Zatwor,Ultimate Arena,Jet Racing Extreme,Cosmic Rocket Defender,Arevan,Steambirds Alliance,Job the Leprechaun,Wanda,Street Fighter V Beta,Alpha Runner,Snik,Project Druid - 2D Labyrinth Explorer-,"Glow Ball" - The billiard puzzle game,Call of Duty: Black Ops III Beta,DungeonUp,Project Tarvotan,Torn Tales,Project Genom,TERA,My Bones,Three Digits,Russian Horror Story,Stellar 2D,The Archetype,STEEL RIVALS,The Deletion,Double Cubes,Gun Rocket,Chicka Wars | Chicken Meat,King Lucas,Blaster Shooter GunGuy!,Galactic Hitman,The Bizarre Creations of Keith the Magnificent,A Sirius Game,Epic Quest of the 4 Crystals,Battleborn,Freedom Cry,Break Into Zatwor,LocoSoccer Classic,Fireflies,Sword Coast Legends - Head Start Access,Moonbase 332,Urizen Shadows of the Cold Deluxe Frosty Edition,Invasion,Protoshift,Deffactor,Ace of Words,Goggles - World of Vaporia,Fasaria World Online,Porradaria Upgrade,Kitchen Simulator 2015,Quick Slick Deadly,Tinboy,Nuclear Shot,The Deer,FINAL TAKE,The Juicer,Broadside,Puzzle Ball,Lift It,Hyperdrive Massacre,Atlas Reactor,Dungeons of Betrayal,Osteya,Eaten Alive,Stigmat,GabeN: The Final Decision,Clergy Splode,One Hundred Ways,This Book Is A Dungeon,Curvatron,SUPERFIGHT,DARTHY,U-Boats,Ares Omega,Lowglow,Flat Kingdom Paper's Cut Edition,Enigmoon,Over the Dream,Impossible Geometry,1,000 Heads Among the Trees,Survival Is Not Enough,Soccer Manager 2016,Devilian,Operation: Global Shield,Paranormal Psychosis,Mad Nords: Probably an Epic Quest,Perraw - FPS Clone War,Failed State,Knight Adventure,SnakEscape,Ampersand,HEX: Shards of Fate,Trinium Wars,Fiends of Imprisonment,Yet Another World,Midsummer Night,Warfront Defenders,The Dreamlord,Lup,The Extinction,Shut Up And Dig,Princess.Loot.Pixel.Again,Tom Clancy's The Division - Beta,Uriel's Chasm 2: את,Corgi Warlock,Gnomes Garden,Disc Jam,Energy Cycle,CLASH,God Game : The Odyssey,HotLead,GooCubelets 2,Bleeding Border,Showing Tonight: Mindhunters Incident,Street Warriors Online,Demented,hocus,Swiftly,Elite Dangerous: Horizons,Tales from the Void,Cosmic Leap,Age of Steel: Recharge,Breach,Heaven Island Life,Super Duper Flying Genocide 2017,Day D: Tower Rush,Invasion: Brain Craving,Color Chaos,Etaria | Survival Adventure,The fall of gods,Bell Ringer,Threads of Destiny,Orcs Must Die! Unchained,NC Tower Defense 2,PERFECT ANGLE: The puzzle game based on optical illusions,Army of Tentacles: (Not) A Cthulhu Dating Sim,Aozora Meikyuu,Endorlight,Solitaire Christmas. Match 2 Cards,White Mirror,Linea, the Game,Kivi, Toilet and Shotgun,Space Pilgrim Episode I: Alpha Centauri,ABO MANDO,Of Kings And Men,GooCubelets: The Algoorithm,Hard Room,Doodle Kingdom,Chowderchu,Color Chemistry,Kabounce,Locked-in syndrome,What's under your blanket !?,They Came From The Moon,Tiltagon,BattleStorm,Magdalena,Green Game: TimeSwapper,Wishmaster,It's Spring Again,Bear Haven Nights,Masked Shooters 2,Flobe,The Renegades of Orion 2.0,Eight Mini Racers,Last Heroes 2,Operation: Matriarchy,Binaries,Empire of the Gods,Bullshot,Chill the Piro,HoPiKo,AuroraRL,Party Jousting,PIXELMAN,Hyper Box,Kritika:REBOOT,'n Verlore Verstand,Control Craft 2,Spellbind,OutDrive,Alone K.W.,Revenge of Roger Rouge,Unknown Battle,Asteroid Bounty Hunter,Alice's Patchwork,28 Waves Later,Find Out,Love is Blind: Mutants,Broken Dreams,POLYWAR,Leave Me Alone: A Trip To Hell,Agent Origins: Escape,TRAPPED,Inexistence,Abandoned Knight,The Haunting of Billy Classic,CosmoLands | Space-Adventure,Space Pilgrim Episode IV: Sol,AMOK,Shattered Skies,Beast Blaster,Drift (Over) Drive,Nuked Knight,Cubium Dreams,Case #8,Bizarre Earthquake,Bacteria,Little Walker,Draw Rider,Elements II: Hearts of Light,Shake Your Money Simulator 2016,ASMR Universe,Envoy 2,Cellar,Nanobots,Gnomes Garden 2,Calcu-Late,Verdict Guilty - 유죄 평결,A grande bagunça espacial - The big space mess,DinoOps,The Big Elk,Grand Pigeon's Duty,Tenrow,! That Bastard Is Trying To Steal Our Gold !,Worst Case Z,Insane Decay of Mind: The Labyrinth,Amigdala,Maze Lord,Mind Unleashed,Secrets of Deep Earth Shrine,One way to exit,Catch a Falling Star,Innoquous 5,Dear RED - Extended,Airstrike HD,Jackal,Burst,Dungeon Escape,Voxel Warfare Online,CrazyCars3D,The Temporal Invasion,JiPS,Piggy Princess,Project Starship,Under Zero,Gravity Den,The Lost,Project RPG Remastered,Odd||Even,Slime & Friends,Zombillie,Parallels Cross,Watch This!,Forgotten, Not Lost - A Kinetic Novel,Outrage,Starship: Nova Strike,Krog Wars,Wrath of Anna,ZRoll,Julai,The Atomy,Epsilon corp.,Sector 724,Zula,30 IMPOSSIBLE LEVELS,A-Gents,Father´s Island,The Deed: Dynasty,Klabi,Missileman Origins,Kaboom Monsters,The Last Photon,Sins Of The Demon RPG,Iron Impact,Tank Blast,Hyposphere,Forge of Gods (RPG),BitRay,3 Coins At School,Dungetris,Cyborg Detonator,Slide Ride Arcade,Townopolis,Caveman World: Mountains of Unga Boonga,Hero Battle,Experience,The Pit And The Pendulum,Liveza: Death of the Earth,BARRIER X,Super Blue Fighter,Dungeon of Zolthan,Magma Chamber,Pristine world,Last Survivor,Runeyana,Guardians of Ember,Puzzle Galaxies,Izeriya,Beyond Magic,Bibou,Hiiro,Rage Pig,GOD's DEATH,Stash,King's Guard TD,PixBit,Insincere,Fall of Civilization,Rising Runner,Escape This,Approaching Blocks,Neon Space,Super Mega Neo Pug,Space Codex,Where's My Helmet?,Video Blogger Story,Dead by Daylight: BETA,BomberZone,Vianiato PopOut,Gal-X-E,Autumn,Cosmic Dust & Rust,Winged Knights: Penetration,Mini Attack Submarine,Wyatt Derp,Withering Kingdom: Arcane War,EeOneGuy Adventure,Physic Monster,Crystal City,The Magical Silence,Kabitis,ORCS,Kimulator : Fight for your destiny,Heaven Forest - VR MMO,Magma Tsunami,Overhell,DOOM Demo,Satanist,Beater Spirit,Football Manager 2017 Demo,Deep Blue,The Orb Chambers,Head Shot,Star Drifter,Winter Novel,Machine Made: Rebirth,Alien Run,Wolf Simulator,Call Of The Mighty Warriors,Dungeon Journey,Milford Heaven - Luken's Chronicles,24 HOURS,Shift,Color Syndrome,Impossible Quest,Radical Spectrum: Volume 1,Gnarltoof's Revenge,Timore Inferno,Yellow: The Yellow Artifact,Card of spirits,Go Mission: Space Travel,Totally Unbalanced,Space Radiance,The First Spark,SpaceRoads,iGrow Game,VR Shooter Guns,Antisphere,AWA,The Barbarian and the Subterranean Caves,Weird Hero,Robot Legions Reborn,Darconika: The Cube of Soul,Aiball,IN-VERT: Definitive Edition,The Last Error,BoneBone: Rise of the Deathlord,The Decimation of Olarath,Take Thy Throne,Reset 1-1,Heavenly Battle,Bye-Bye, Wacky Planet,Tracks of Triumph: Industrial Zone,Ridge,Bear With Me,Aftercharge,Shonen Idle Z,Throne Rushers,WALLSLIDE,Deep Space Dash,Monster Puzzle,Laraan,HardCube,Fairyland: Incursion,RX squad,MiDZone,Android John,Acid Flip,The Braves & Bows,The Divine Paradox,Running Gods,The Challenge,Moon Colonization Project,Partical City Guardians,Strange Night,Antihorror,The Housewife,Inverted,ShapeShifter,Pool of Death,Conclusion,1 Moment Of Time: Silentville,Trolley Gold,Mind Spheres,The Ember Saga: A New Fire,Rising,Star Fields,The Sunset,Cubic complex,Tormentor❌Punisher,Endangered,Lost Socks: Naughty Brothers,Torch Cave,REED,The Orb Chambers II,Don't Disturb,StoneBack | Prehistory,Star Project,Totem,Sig.Null,Invisible Mind,Death's Life,Drayt Empire,The Return Home Remastered,Samurai Wars,Hurricane,Deserted: The Story of Peter,NEO-NOW!,N0-EXIT,The Life Of Greather,The God's Chain,MOBIUS FINAL FANTASY,Pixel Puzzles 2: RADical ROACH,Elves Adventure,Neon Space 2,GooCubelets: The Void,ORBITAL,Foxhole Pre-Alpha,The Wizard's Lair,Black Sand Drift,Gone In November,Zombitatos the end of the Pc master race,BlackSmith HIT,Fly and Destroy,Bacon Tales - Between Pigs and Wolves,$1 Ride,Soldiers Lost Forever (1914-1918),Aircraft War X,Ball of Wonder,Won't You Be My Laser?,SizeBlock,QUBIC,Spikit,Lethal Brutal Racing,ThrounnelVR,El Ninja (Beta),Radioactive Puzzle,Forgotten Heroes,Evolvation,Cubway,Farm Life: Natures Adventure,Existentia,Malavision: The Origin,ONRAID,Box Maze,Volleying,BitRay2,Cursed West,Final Quest,Duckles: the Jigsaw Witch,Flat Path,IACTURA,The Underground Man,Anykey Simulator,Deadly Metal,Wooden House,So Many Cubes,Energy Invasion,Madrobot X,SkyTime,Squeezone,Archipelago,Turbo Pug DX,Panzer Warfare,J.U.R : Japan Underground Racing,Hate Free Heroes RPG 3.0,Cooking Witch,BitMaster,Drive Megapolis,Invention 2,Hyper color ball,Warriors of Vilvatikta,Hooligan Vasja,Board Defenders,Withering Kingdom: Flurry Of Arrows,Zombie Boom,Stars Simulation,Aztecalypse,Nanooborg,Star Boss,It Comes Around - A Kinetic Novel,INTERSHELTER,Dots eXtreme,Outlast 2 Demo,Super Switch,Subterra,Toadled,H.I.S.T.O.R.Y T.O.R.C.H.K.A,Minimized,Space Incident,Autumn Dream,Lost Crew,Torsion,Medieval Defenders,Ghostlords,The Last Hope,Super Spring Ninja,Brave Dungeon,Machine Learning: Episode I,HellAngel,Tom Clancy's The Division PTS,Escape From Nazi Labs,Space Fuss,Kings under the hill,Starship Annihilator,MY FIGHT,Inevitable Path,KickHim,8infinity,hack_me,Lepofrenia,Life Beetle,EM: Shader Attack,VR Journey,Platro,Merger 3D,Just Hero,Russian SuperHero Dead Ivan,Cranium Conundrum,WAR CUBE,Dynamite Alex,Night Forest,Lost In Woods 2,Drop The Bomb,Tracks of Triumph: Summertime,Turbo Pug 3D,Spin Rush,Elems,Cerdocornio,TAIKU MANSION,Resurgence,mr.President Prologue Episode,Bubble Jungle,Argo,Archimedes,Golden Swords,Mirage: Arcane Warfare BETA,Carton,Dream Dealer,VCB: Why City,Deformers Open Beta,STARUSHKO LUB,Ziggy's Chase,Torch Cave 2,Atonement 2: Ruptured by Despair,Multimirror,Offroad: VR,Don't open the doors!,Defense of Egypt: Cleopatra Mission,Survival Kingdom,App 534960,Space Journey,Save Home,Super Happy Singh,Breathing Fear,Unforgiving Trials: The Space Crusade,Cards of Cthulhu,Endless Room,Greenwood the Last Ritual,Perfect Fit - Totemland,BoomTown! Deluxe,Die for the Empire,Defense Of Greece TD,Existence speed,JumpBall,Octave,Ballistic Protection,Doodle God: 8-bit Mania,Sleeping Valley,Staircase of Darkness: VR,Citalis,Crab Dub,Puzzle Cube,SWEATER? OK!,Final Quest II,GrottyScape,Dragon Kingdom War,Nuclear Contingency,Krampus,Clickdraw Clicker,PhysDrive,Help,Happy Maze,Remaining in a dream,OnTheFrontLine,Feral Fury,Mahsung Deluxe,Painted Memories,True Sight: Episode 2,True Sight: Episode 3,Alchemist,Relaxation balls,Catacomb Explorers,Last Days,Altar Guardian,Other Tanks,Mars Industries,Orbox C,Blood Ties,The face of hope: Underground,CountDown,Landfill,Sleight,Time Of Silence,Hover Hazard,Happy Singh Adventures,GO AWAY, THERE'S KUMIS OVER THERE!,VOI,The Land of Dasthir,Luke Sidewalker,Tesla's Best Friend,Gnomes Garden 3: The thief of castles,Dynamic,Crispy Chicken,Cavern Escape,North Side,Operation Breakout®,The Butterfly Sign,Strongmind,Midnight Carnival,Town of Night,Above - VR,Halloween Mysteries,Sullen,Apokalypsis,Darkness Ahead,Space Beret,Space Merchants: Arena,NightZ,Through the Mirror,Beans: The Coffee Shop Simulator,Bunny & Piggy,Steep Open Beta,What The Heck, Dude?,Abduction Bit,Repulsanoid,ASSASSINATION BOX,TWIN BROS,Bad birthday,Skater 2D,The New Queen,8-Bit Arena VR,Dexodonex,Fields XY,Escape The Island,Are You Ready?,SolarGun,ArsonVille,DeathMetal,Choppa,CRACKHEAD,Masky,Dead Inside,Pimp Tight,The Butterfly Sign: Human Error,On The Path,Deathgarden: BLOODHARVEST,Red Forest,Infinitum,Absoloot,Zolg,Adrenaline adventure,Galactic Landing,Dark Egypt,Madness,Fairyland: Fairy Power,The Dungeon of Destiny,Neon Arena,Galactic Fighter,Reptilians Must Die!,Gil's Lucid Dreams,Neon Prism,Avenger Bird,iREC,Ancient Guardian,Germ Wars,Goblet of Maya,Mad Hunter,Steel Invaders,it's always monday,Doomed Kingdoms,Danny's War,Cloud Pirates,Sleengster,Sleengster 2,MapleStory 2,Merlin adventurer store,Just Ignore Them,The Spirit Underneath,Dwarflings,Galactic Junk League,Introvert Quest,Cube Master,Pandarama: The Lost Toys,Western Adventure,MechDefender,KORABLIK,Desolate Wastes: Vendor Chronicles,Adventures of Hooi,interLOGIC,When Our Journey Ends - A Visual N
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"Dac Vin"
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2009-11-07T12:31:04+00:00
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The Free MMO Überlist Introduction Welcome to the new and improved Free MMO Überlist.
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Popular, low cost game engine developed by Garage Games.
|
en
|
https://www.giantbomb.com/a/bundles/giantbombsite/images/favicon.ico
|
Giant Bomb
|
https://www.giantbomb.com/torque-game-engine/3015-2415/games/
|
The Age of Decadence
October 14, 2015
PC
The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Dead State
December 4, 2014
PC
An open world zombie survival RPG. It promises to focus on the survivor mentality and social interactions that arise from such a disaster scenario.
Lore: Aftermath
2009
PC
Lore: Aftermath is a multiplayer action mech-sim, built on Garage Game's 'Torque' engine and was available on their InstantAction web gaming service. Max Gaming Technologies is currently preparing a standalone release of the game in Q4 2012.
Valhyre
January 20, 2009
XBGS
Valhyre Deathmatch is a shooter that serves as a proof of concept for the upcoming MMORPG Valhyre: The Aftermath. It was released as an XNA community game for the Xbox 360.
Ace of Aces
December 19, 2008
PC
Ace of Aces is a multiplayer flight combat simulator, built on Garage Game's 'Torque' engine and previously available on their InstantAction web gaming service.
Penguins Arena: Sedna's World
December 18, 2008
MAC
PC
This is a "first penguin shooter" where the purpose is to save the penguins.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode Two
October 29, 2008
MAC
XBGS
+ 2 more
PS3N
PC
Penny Arcade: On the Rain-Slick Precipice of Darkness: Episode 2 is the second in a series of episodic adventure role-playing games from Hothead Games and the creators of the titular webcomic.
Hinterland
September 30, 2008
PC
The newest game from Tilted Mill the makers of Caesar 4 and Children of the Nile. Loot, level and build with fast paced RPG combat and strategic base building!
SPOGS Racing
July 7, 2008
WSHP
SPOGS Racing is a racing video game published by D2C Games and developed by Pronto Games for the Wii. It was released as a WiiWare title in North America on July 7, 2008, and in Europe on July 18, 2008. It costs 1000 Wii Points and takes up 264 Blocks.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode One
May 20, 2008
MAC
XBGS
+ 2 more
PS3N
PC
On the Rain-Slick Precipice of Darkness is an adventure-oriented role-playing game from the creators of Penny Arcade, a gaming-themed online comic strip.
Rocketmen: Axis of Evil
March 5, 2008
XBGS
PS3N
Defend the human race from nefarious aliens in this downloadable dual-joystick shooter from Capcom, based on the Rocketmen game by WizKids.
Screwjumper!
November 14, 2007
XBGS
Screwjumper! was an action game released for Xbox Live Arcade. It has since been delisted making it no longer available to purchase.
Scudbuster
March 2007
PC
Missile Command in 3D. Launch missiles at your enemy and shoot down the incomming missiles with your Patriot battery.
Blockland
February 28, 2007
MAC
PC
Blockland is an indie game for Windows and Mac with a focus on building, user-created content, and a variety of game modes.
Civil Disturbance
2006
PC
A PC first-person shooter set in a future America where an oppressed populace rebels against the government.
TubeTwist: Quantum-Flux Edition
December 8, 2006
MAC
PC
After things go awry in Professor Jaymour's laboratory, the professor is lost in a time warp and it is up to a handful of students to free her. To do this the player must reconstruct her experiments by connecting a series of tubes.
|
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https://vsbattles.fandom.com/wiki/The_Doctor_(Doctor_Who)
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en
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The Doctor (Doctor Who)
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[] |
[] |
[
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[
"Contributors to VS Battles Wiki"
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2024-07-28T21:23:23+00:00
|
The Doctor is the titular main protagonist of the British television series Doctor Who. A renegade Time Lord from the planet Gallifrey, the Doctor has gone on various adventures throughout time and space with his companions, saving countless lives and preventing the destruction of the universe...
|
en
|
https://static.wikia.nocookie.net/vsbattles/images/4/4a/Site-favicon.ico/revision/latest?cb=20210903091630
|
VS Battles Wiki
|
https://vsbattles.fandom.com/wiki/The_Doctor_(Doctor_Who)
|
Articles about
The Doctor Canon • Lego Dimensions • Zagreus
“ Okay. One more. Just one. Is this world protected? Because you're not the first lot to come here. Oh, there have been so many. And what you've got to ask is, what happened to them? Hello. I'm the Doctor. Basically, run. „
Summary
The Doctor is the titular main protagonist of the British television series Doctor Who.
A renegade Time Lord from the planet Gallifrey, the Doctor has gone on various adventures throughout time and space with his companions, saving countless lives and preventing the destruction of the universe and beyond multiple times.
Powers and Stats
Tier: 9-A, at least 7-B with Sonic Screwdriver and alien gun. 4-B, likely far higher during regenerations | High 1-C with Preparation | Low 1-C | High 1-C | High 1-B
Key: Normally | With Preparation Time and Equipment | After Absorbing the Time Vortex | After Absorbing Lux Aeterna | With the Power of The Glory
Name: Unknown, goes by "The Doctor", also known as Doctor Who, Theta Sigma (ΘΣ), John Smith, ∂³∑x² (one source stated that "∂³∑x²" is their real name, but it is vague and never been confirmed in any Doctor Who narrative), "The Oncoming Storm", "The Last Child of Gallifrey", "Time Lord Victorious", "Valeyard", and many others
Origin: Doctor Who
Gender: Male (1st to 13th incarnations), Female (14th Incarnation)
Age: Unknown biologically (The Doctor often forgets, and sometimes, lies about his age), over four billion years old mentally due to the events of "Heaven Sent"
Classification: Time Lord, Time Traveler, Timeless Child and Ex-Lord President of the Earth and Gallifrey
Powers and Abilities:
Attack Potency: Small Building level (Fought The Master, who can harm him, on various occasions, even outmatching the latter in combat. Punched down a steel door, continuously struck a twenty-foot thick Azbantium wall, a mineral 400 times harder than diamond, to the point where it eventually shattered, even after breaking his hand in the attempt), at least City level with Sonic Screwdriver (The War Doctor, Tenth Doctor and Eleventh Doctor's three sonic screwdrivers destroyed a Dalek) and Time War Gun (Destroyed a Skaro Degredation, which have reinforced armor capable of withstanding their own attacks. Threatened to atomize Alice Obiefune), was going to kill the Dalek in Van Statten's Museum. Solar System level, likely far higher during regenerations (The Eleventh Doctor's regeneration destroyed a Dalek Saucer) | High Complex Multiverse level with Preparation (Acquired The Moment, the Time Lord's most powerful creation, and would have obliterated Gallifrey and the Daleks. The Key to Time grants its wielder the full power of The Six-Fold God), can bypass durability with various equipment (The 2Dis is capable of expanding or contracting the spatial dimensions of an object, rendering it 2nd or 3rd dimensional, the De-Mat Gun rewrites a target's history, erasing their physical form from existence) | Low Complex Multiverse level (Absorbed and even controlled the Time Vortex, which has been proven to be 5-D) | High Complex Multiverse level (Absorbed the power of Lux Aeterna and fought with the Quantum Archangel, causing her serious harm in the process, although he was eventually overpowered) | High Hyperverse level (Gained the power of the Glory. Fought against The Master who's comparable to him)
Speed: Subsonic (Consistently stated to move with more speed and grace than a normal human, being able to disappear from the sight of others or avoid well-trained people), with FTL+ Reaction Speed | Immeasurable with The Moment and Key to Time | Omnipresent | Immeasurable | Immeasurable
Lifting Strength: Class 5 (Pulled the head and arm of an Auton, as well as pulling the arm off a Repeated Meme) | Inapplicable | Immeasurable | Immeasurable
Striking Strength: Small Building level | Inapplicable | High Complex Multiverse level | High Hyperverse level
Durability: Small Building level (Easily withstood direct contact with a Sycorax whip, which can disintegrate humans. Survived a fall from several hundred feet through a glass ceiling, was only briefly knocked out by a gun that could be fatal to humans), Higher after Regeneration (Comparable to River Song, who tanked large amounts of gunfire) | At least High Complex Multiverse level with the Mirror Amulet (Reflected the Gods of Ragnarok's power back at them, destroying their Psychic Circus and severing their link to the universe) | Low Complex Multiverse level | High Complex Multiverse level (Survived attacks from the Quantum Archangel, though he was on the verge of being killed after an extended fight) | High Hyperverse level (Survived attacks from the master, although he was eventually overpowered)
Stamina: Superhuman (Even on the verge of death, a Time Lords' bodies will keep trying to regenerate, sometimes taking days to succumb to their injuries. Was able to crawl up a staircase for 1.5 days in critical condition and with highly minimal rest after punching a wall 400 times harder than diamond, which shattered his bones. Withstood 500,000 rads from a nuclear bolt after being heavily damaged) | Likely Infinite | Likely Infinite
Range: Standard Melee Range, Unknown with Sonic Screwdriver, High Complex Multiversal with some equipment (Can effect elder gods like Fenric who are larger than the multiverse) | Low Complex Multiversal | High Complex Multiversal (Should be comparable to the Quantum Archangel) | High Hyperversal
Standard Equipment:
Intelligence: Supergenius. Knows incredible amounts of things about the universe (Claims to be able to speak every language in the universe, and is capable of easily deducing equipment to its point of origin). Can know the details of objects just by tasting/smelling them, and can tell where he is in the universe by looking at the alignment of stars. He has created various equipment/weapons out of nothing but junk on several occasions. Has a very in-depth knowledge on Earth history (Because of traveling their lots) and has picked up many skills from various historic people in his travels. On several occasions various incarnations has fought, defeated, and outsmarted beings such as the Eternals and Guardians of Time
Standard Tactics: Generally avoids using the sonic screwdriver or guns in combat unless absolutely necessary. Usually relies on non-lethal incapacitation methods, such as taking away his opponents powers, trapping them inside mirrors, trapping them in a time loop, etc.
Weaknesses: Is unwilling to change fixed points in history (Although sometimes he has ignored this). Generally hates using guns. Burning out both his hearts will stop him from regenerating, as well as killing him before he can finish regenerating (He also has a finite, albeit unknown and likely very large, limit to his number of regenerations). The Sonic Screwdriver doesn’t work on wood or anything with a deadlock seal. The poison in the Judas Tree prevents him from regenerating and can kill him in at least 32 minutes. | The Glory refuses to give its wielder "immortality"
Feats:
Toggle
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
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http://taggedwiki.zubiaga.org/new_content/62c0f564032b7e0cf825d05d36b7f65e
|
en
|
List of game engines
|
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[] | null |
en
|
http://en.wikipedia.org/apple-touch-icon.png
| null |
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Several tools called game engines are available for game designers to easily code a game quickly without building from the ground up. For a list of engines that displays their specific features and functionality as well as specific liscensing information please look here.
Contents
1 Open-source engines
2 Freeware engines
3 Commercial engines
3.1 Games and the game engines they use
4 References
5 See also
[edit] Open-source engines
These game engines are open-source or free software:
Agar (engine) â A high-level graphical application framework used by 2D and 3D computer games
Aleph One (computer game) - Open-source first-person shooter engine based on the source code of Bungie Studios' Marathon 2: Durandal.
Allegro library â A free cross-platform C/C++ game programming library, provides functions for graphics, sounds, input, timers, fixed and floating point, 3d, compressed datafile and a GUI.
Game Blender â flexible node based game logic engine Blender 3D.
Box2D - A cross-platform physics and graphic engine.
ClanLib â A free cross-platform (including Mac OS X), object-oriented C++ game programming library.
Crystal Space â A general framework for developing 3D applications
Cube â Powers the computer game of the same name
DarkPlaces â Heavily modified version of Quake engine which supports modern graphics
Delta3d â Integrates other well-known free software projects into an easy-to-use API, originally developed by the U.S. Navy
Doom engine â The now free software engine originally used for Doom and Doom II
Various Doom source ports such as ZDoom.
DXFramework â A simple, pedagogical 2D/3D DirectX-based game engine for Visual Studio
Exult â A free software reimplementation of the Ultima VII game engine
Genesis3D â A real-time 3D engine for Windows
Genesis Device Is a powerful LGPL engine
id Tech 2 â Formerly known as the Quake II engine, the original open-source engine from id Software
id Tech 3 â Formerly known as the Quake III engine, the original open-source engine from id Software
ika - a 2D game engine using Python as scripting language, allowing use of existing Python libraries.
ioquake3 â An updated fork of the GPL'ed id Tech 3 engine
Irrlicht Engine â A cross-platform and lightweight three dimensional graphics engine.
jMonkeyEngine â An open-source, BSD licensed Java scenegraph engine.
Jogre â A Java based client/server game engine and API for online real time games such as chess, checkers, etc.
Nebula Device â A realtime 3D game engine developed by German game studio Radon Labs.
OGRE Engine â An object-oriented graphics rendering engine. Also called OGRE3D
OpenSceneGraph - A high performance 3D graphics toolkit
ORX - A portable, lightweight and data-driven 2D-oriented game engine.
Panda3D â A python-driven game engine made by Carnegie Mellon University(C++ can be used as well). Disney uses it to produce some of their games.
PLIB â A game engine â includes 3D, Audio, Music, GUI, Window manager and is portable Linux/Windows/Mac OS X.
PushButton Engine - A modular open source Flash game engine.
Quake engine â The original open-source engine from id Software
RealmForge â An open-source game engine for the Microsoft .NET Framework, predecessor to Visual3D.NET.
Retribution Engine â A game engine to make first person shooter games
Sauerbraten â An upgraded engine forked from the Cube engine
Slick - Simple set of tools wrapped around the LWJGL OpenGL binding for Java.
Spring - a full 3D free/open source RTS game engine.
Stratagus â A cross-platform real time strategy game engine.
Verge - An open-source 2D game engine with scripting through Lua or a C-like language, released under BSD.
Xilon Engine II - An open source game engine developed under Visual Basic .NET.
[edit] Freeware engines
These engines are available for free use, but without the source code being available under an open source license. Many of these engines are commercial products which have a free edition available for them:
Adventure Game Studio â Mainly used to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
Build engine â A first-person shooter engine used to power Duke Nukem 3D.
dim3 â Freeware 3D javascript engine for the Mac (although finished games are cross platform).
DX Studio â Real-time professional 3D engine and editing suite produced by Worldweaver Ltd.
Game Maker Lite â Object-oriented game development software with a scripting language as well as a drag-and-drop interface.
Jogre - (Java Online Gaming Real-time Engine) - Open sourced Java based multiplayer gaming engine.
M.U.G.E.N â A 2D fighting game engine.
Panda3D â (Releases prior to May 28, 2008) A relatively easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games.
World Builder â A pre-Mac OS X game engine.
Wintermute Engine â A runtime and development tools for creating 2D and 2.5D point'n'click adventure games.
RGSS - A engine made by enterbrain to create rpg's using RPG Maker XP. RGSS2 was used for RPG Maker VX.
[edit] Commercial engines
Gamestudio - A 2D and 3D game engine for beginners. Uses the Gamestudio development system and the lite-C programming language.
AbyssalEngine - A rendering engine and toolset.
Alamo - the engine used in Star Wars: Empire at War by Petroglyph Games.
Aurora Engine â For Role-playing games.
BigWorld - Server, client and development tools for the development of MMOG for games that run on Windows, Xbox 360, and PS3.
Blade3D - A toolset for XNA based games that run on Windows and Xbox 360.
BRender â A real-time 3D graphics engine for computer games, simulators and graphic tools.
C4 Engine â A computer game engine created by Eric Lengyel.
Coldstone game engine â An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games.
CryEngine, CryEngine 2, CryEngine 3 â The game engine used for the first-person shooter computer game Far Cry. CryEngine 2 is a new generation engine developed by Crytek to create the FPS game Crysis.
Crystal Tools â Square Enix's proprietary seventh generation game engine.
Dagor Engine 3 â A high-tech cross-platform game engine (3D, physics, game logic) with rich toolset for content development
id Tech 4 â (Also known as Doom 3 engine) Used by the games Doom 3, Quake 4, Prey and Quake Wars. Will become Open Source at a later date[1].
id Tech 5 - Currently in development by id Software as engine for their games, Doom 4 and Rage, and as a general purpose engine to be licensed.
DX Studio â Engine and editing suite that allows creation of real-time games and simulations.
Dunia Engine â Engine made especially for Far Cry 2.
Earth-4 Engine â The graphics engine used in Earth 2160
Electron engine â Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine.
Elflight Engine â Cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games can play in a web browser window, in a separate window or full-screen. Java and OpenGL based.
Enigma Engine â A real-time tactics game engine, used in Blitzkrieg.
Esperient Creator â A very powerful 3D modeler and engine, used world wide for training, simulation, architecture, and games. Built-in Scripting, C/C++, CScript, or Lisp, Shader Editor, import 50+ 3D formats.
Euphoria â This is a biomechanical Ragdoll engine by NaturalMotion.
FPS Creator - A game engine by The Game Creators. It lets the user create their own First Person Shooter without any knowledge of scripts.
Freescape (1986) â Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit.
Frostbite Engine â Game engine used for the next-gen title Battlefield: Bad Company.
Gamebryo â A cross-platform game runtime engine and associated tools coded in C++.
Glacier, Glacier2 â Developed by IO Interactive and used for the Hitman series of games. Glacier2 is a new generation engine currently in development for upcoming games.[2]
GrimE - Used in LucasArts graphical adventure games starting with Grim Fandango.
HeroEngine - 3D game engine by Simutronics for building MMOs in a live collaborative environment.
IMUSE â Specifically designed to synchronize music with visual action.
INSANE â Used in LucasArts games.
Infinity Engine â Allows the creation of isometric computer role-playing games.
Jade engine â Developed by Ubisoft, originally for Beyond Good & Evil.
Jedi â A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws.
Kaneva Game Platform â A MMOG engine for independent and professional game development.
Kinetica - A game engine developed by Sony for PlayStation 2.
Leadwerks Engine - Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
Lithtech Jupiter Ex â Developed by Monolith Productions to create the game F.E.A.R.
Medusa â A C++ 3D game engine developed by Palestar and used in the DarkSpace MMO. It features distributed world simulation, single tool version control and asset realisation, cross-platform compatibility and an integrated client/server network system.
Monumental Technology Suite â A MMOG platform, including server and client technology and development / live management tools.
Multimedia Fusion 2 â A 2D game development system.
Multiverse Network â An MMOG platform, including server, client, and tools. (Free for development and use â revenue sharing upon commercial deployment).
Odyssey Engine â Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
Onyx Engine â Developed by Ubisoft
PhyreEngine - A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.
Quest3D A game engine and full real-time 3D development platform. Used in for instance AudioSurf.
RAGE â A game engine created by Rockstar Games to power their upcoming video games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto 4.
RelentENGINE â A next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.
RenderWare â A 3D API and graphics rendering engine.
Revolution3D â A 3D graphics engine developed by X-Dream Project.
RPG Maker XP â A 2D engine to make top-down and isometric-style role-playing games for Windows.
SAGE engine â Used to create real-time strategy games.
SCUMM engine â Used in LucasArts graphical adventure games.
Serious Engine â The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
Shark 3D â A middleware from Spinor for computer, video games and realtime 3D applications.
ShiVa - A game engine with an authoring tool to produce 3d real time applications for Windows, Mac OS X, Linux and iPhone.
Silent Storm engine â A turn-based tactics/tactical RPG game engine, used in Silent Storm.
Sith â A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
Source engine â A game engine developed by Valve Software for Half-Life 2.The SDK comes with Half Life 2
Torque Game Engine â A modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2.
Torque Game Engine Advanced â A next-generation 3D game engine support modern GPU hardware and shaders.
TOSHI â A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
Truevision3D â A 3D game engine using the DirectX API.
Unigine â Cross-platform middleware engine.
Unity â An open-ended 3D game/interactive software engine for web, Windows, Mac OS X, the iPhone, and Nintendo Wii .
Unreal Engine â A game engines for PC, Xbox 360 and PlayStation 3 .
Vengeance engine â A video game engine based on the Unreal Engine 2/2.5
Vicious Engine â Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable
Virtools â A 3D engine combined with high-level development framework, used for game prototyping and rapid developments. Available for Windows, Macintosh, Xbox, PSP.
Visual3D.NET Game Engine - All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows and Xbox360.
WGAF â The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
XnGine â Developed by Bethesda Softworks, one of the first true 3D engines.
[edit] Games and the game engines they use
game engine table Game engine Games Company Alamo Empire at War
Forces of Corruption
Universe at War: Earth Assault Petroglyph Nebula Device 3 Drakensang: The Dark Eye
Project Nomads
Far West
Railroad Pioneer
Tigris & Euphrates
Torres Radon Labs
CDV
JoWooD
Dartmoor Softworks
GoldSrc Half-Life
Gunman Chronicles Valve
Rewolf Software SAGE engine Red Alert 3
Generals
Tiberium Wars
The Battle for Middle-earth II EA Los Angeles Source engine Half Life 2, Team Fortress 2, Portal, Left 4 Dead
Vampire: The Masquerade â Bloodlines
Sin Episodes
Dark Messiah of Might and Magic Valve
Troika Games
Ritual Entertainment
Arkane Studios CryEngine Far Cry, Aion: The Tower of Eternity Crytek CryEngine 2 Crysis Crytek Dunia Engine Far Cry 2 Ubisoft Montreal Essence Engine Company of Heroes
Opposing Fronts
Warhammer 40,000: Dawn of War 2 Relic Entertainment id Tech 4 Doom 3
Quake 4
Prey
Enemy Territory: Quake Wars id software
Raven Software
Human Head Studios
Splash Damage Neon Engine Operation Flashpoint 2: Dragon Rising
Race Driver Grid Codemasters PhyreEngine Full list on main entry
Many Many Riot Engine Drakan: Order of the Flame
Drakan: The Ancients' Gates
The Lord of the Rings: The Fellowship of the Ring
The Suffering
The Suffering: Ties That Bind Surreal Software RAGE Midnight Club: Los Angeles
Grand Theft Auto IV
Rockstar Games Presents Table Tennis Rockstar Games Scimitar Assassin's Creed
Prince of Persia Ubisoft Unreal Engine 2 Exteel
The Chronicles of Spellborn NCsoft
Spellborn International Unreal Engine 3 BioShock
BlackSite: Area 51
Gears of War
Unreal Tournament 3
Rainbow Six Vegas
Lost Odyssey
Mass Effect
The Last Remnant 2K Games
Midway Games
Epic Games
Epic Games
Ubisoft
Mistwalker
BioWare
Square-Enix TGEA Marble Blast Ultra
Fallen Empire: Legions
Dreamlords
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness
Ghajini - The Game GarageGames
Lockpick Entertainment
Hothead Games
FXLabs Studios Iron Engine Sins of a Solar Empire Ironclad Games Hedgehog Engine Sonic Unleashed SEGA, Sonic Team HeroEngine Hero's Journey Simutronics Gamebryo Dark Age of Camelot
The Elder Scrolls IV
Fallout 3 Mythic Entertainment
Bethesda Softworks
Bethesda Game Studios BigWorld Twin Skies
Stargate Worlds
Hokuto No Ken Online Meteor Games
Cheyenne Mountain Entertainment
GungHo Entertainment
[edit] References
^ "QuakeCon Wrapup". LinuxGames. http://www.linuxgames.com/archives/9374 .
^ http://www.computerworld.dk/art/37193?a=related&i=38760&bottom
[edit] See also
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https://www.mobygames.com/group/8121/game-engine-torque-game-engine-advanced/
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Game Engine: Torque Game Engine Advanced
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[
"https://www.mobygames.com/static/img/logo.37887f87.png",
"https://www.mobygames.com/static/img/icon-user.png",
"https://cdn.mobygames.com/97e84dfe-af44-11ed-ba54-02420a0001ba.webp",
"https://cdn.mobygames.com/c3cf763c-af39-11ed-a6d3-02420a0001ba.webp",
"https://cdn.mobygames.com/2b0f7856-c1ff-11ed-ab6b-02420a000194.webp",
"https://cdn.mobygames.com/9ed61cfc-af32-11ed-a6d3-02420a0001ba.webp",
"https://cdn.mobygames.com/0d77946e-af2f-11ed-8ca8-02420a0001be.webp",
"https://cdn.mobygames.com/d8e68f02-af33-11ed-8ca8-02420a0001be.webp",
"https://cdn.mobygames.com/8746456a-af2a-11ed-8088-02420a0001b0.webp",
"https://cdn.mobygames.com/e66dcd62-af37-11ed-8847-02420a0001be.webp",
"https://cdn.mobygames.com/191e0650-af51-11ed-8485-02420a0001be.webp"
] |
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Games using a version (original or modified) of the Torque Game Engine Advanced game engine, also known as Torque Shader Engine or TSE. It is the successor to Torque and was developed by...
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https://www.mobygames.com/group/8121/game-engine-torque-game-engine-advanced/
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Games using a version (original or modified) of the Torque Game Engine Advanced game engine, also known as Torque Shader Engine or TSE. It is the successor to Torque and was developed by GarageGames.
Related sites:
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Xfire Historical Release Notes
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Release notes for Xfire 1.154 February 20th, 2013
Game launch fixes for Battleground.
Minor changes.
Release notes for Xfire 1.153 January 25th, 2013
Fixed a bug which broke video encoding and broadcasting.
Minor changes.
Release notes for Xfire 1.152 January 22nd, 2013
Added Battleground support (Xfire's new competitive gaming platform).
Minor changes.
Release notes for Xfire 1.151 December 7th, 2012
Added full Xfire In-Game support for DirectX 9 Extended games (World of Tanks, Source games, and hundreds more).
When broadcasting, your streams will now be sent to a server nearer to you (Used to be USA only).
Release notes for Xfire 1.150 October 23rd, 2012
Fixed a bug where, when viewing certain broadcasts, the video stream would appear choppy.
Fixed a bug where game detection at start-up would be extremely slow when World of Warcraft: Mists of Pandaria is installed.
Added support for Chinese and Japanese IME.
Added support for third party Google Pinyin / Sogou Pinyin / QQ Pinyin IMEs.
Updated Xfire toolbar.
Updated Chinese translations.
Other changes and fixes.
Release notes for Xfire 1.149 May 3rd, 2012
Fixed an issue where video uploads would fail with the "413 Request Entity Too Large" error.
Fixed some, if not all, HTTP request errors.
Fixed a connection bug with 'Games For Windows Live' games.
Fixed a bug where Battlefield 3 would crash when Xfire In-Game is enabled on DirectX 10 graphics cards.
Improved frame rate on broadcasts for viewers.
Fixed minor bugs with game definition parsing.
Updated IME system and added IME support for XIG Web Browser.
Changed spelling of "Minimize to notification bar" to "Minimize to notification area" in Options.
Release notes for 1.148 February 29th, 2012
Added ability to broadcast on Twitch.TV (replacing LiveStream).
Adjusted Options menu tabs accordingly for Twitch.TV implementation.
Fixed crashing when navigating to Tools -> Options if using XSplit, ManyCam, or other webcam software.
Fixed some IME and XInput issues.
Fixed more bleed-through issues.
Minor changes.
Release notes for 1.147 February 22nd, 2012
Added ability for the client to be minimized to the taskbar.
Added an option in Tools -> Options -> General to "Minimize to notification bar".
Moved the webcam settings from the Xfire In-Game to Broadcast tab.
Added a webcam preview section to the Broadcast tab.
Fixed a bug where two webcams with the same name would not let you use the second webcam in a broadcast.
Fixed a bug where the 'Broadcast Microphone' checkbox was missing from the Xfire In-Game overlay.
Minor changes.
Release notes for 1.146 February 3rd, 2012
Added support for Korean IME in Xfire In-Game.
Updated Xfire In-Game hooking code (NEW_INPUT_SYSTEM flag). This should fix various different issues in a lot of games.
Fixed bleed-through issues in some games. More to come soon.
Xfire now shows in your taskbar when activated.
Minor fixes.
Release notes for 1.143 December 14th, 2011
Added an option to upload videos taken in Xfire to your YouTube channel.
Added Facebook Chat to Tools -> Social Network Manager.
Fixed crashing for Call of Duty: Modern Warfare 3 and a bunch of other games.
Fixed Xfire In-Game for a lot more DirectX 10 & 11 games.
Released a new default Xfire skin (Phoenix), which is only available on the latest Xfire client download.
Note: On Facebook Chat, use your Facebook Username to login. If you have not set-up a Username on Facebook, or do not remember it, go to this page and see the 'Username' field.
Release notes for 1.141 December 1st, 2011
Removed a bunch of old and unused DX9 clean-up code that stopped the correct unhooking of functions in DX10/DX11. This resolved some crashes that occurred in WoW and other games on exit when resources were not correctly cleaned up.
Added some new failsafe hooking checks and debug logging to ensure that hooks do not get attempted until they have passed another layer of sanity checks.
Changed the hooks used for DX10 & DX11 to use ResizeBuffers instead of ClearState. A large range of games called ClearState many times per frame, which would result in a huge fps drop because it would clear all devices and bitmaps and they would need to be recreated every frame. Also ResizeBuffers is the new way in DX10/DX11 to know when the screen size changes. Without this hook, newer DX11 games were crashing on re-size or switching to Fullscreen mode.
Added another layer of protection in the get screen size function to stop crashes that occurred when resizing certain games.
Fixed a memory leak where the DX10 sprite proxy was never being cleaned up when exiting.
Fixed an issue in DX10 where screenshots and video were not displaying the XIG interface because the sprites were not correctly getting flushed to the GPU.
Fixed an issue where DX10 & DX11 games that used multi-sampled (anti-aliasing) back buffer would always result in black screenshots and video capture.
Added full support for R10G10B10A2 back buffer format which fixed black screenshots and video capturing for any games that use that buffer format.
Optimized the loop logic that grabs the pixels in the back buffer for all buffer formats. This was needed because some games were dropping to 15 fps (or less) when video capturing occurred.
Changed the core DX11 render logic to use our own render target view instead of depending on the the render target view the game left us. This fixed a lot of games (Deus Ex, Dirt 3, Civ 5, etc) where the XIG windows would not render at all because the render target views were either cleared or left in an unusable state.
Tweaked rendering support for: World of Warcraft, Bioshock 1 & 2, Deus Ex: Human Revolution, Civilization 5, DiRT 3, Homefront, Dragon Age II, Red Fraction: Guerrilla, Dungeons & Dragons Online
Enabled auto-login by default
Enabled Broadcasting by default
Release notes for 1.140 October 12th, 2011
Improved client support for both DirectX 10 and 11
We are happy to share the latest release of the client 1.140 with you.
The focus of this release is to make in-game support improvements for DX10/11 games.
While we continue to test DX10/11 games, we are only supporting the renderer in the following games for this release: World of Warcraft, The Lord of the Rings Online, and Dragon Age II. We will be releasing weekly game support updates to add DirectX capabilities with a larger number of games.
As always, thank you for your continued support!
The Xfire Game Masters send out game updates every week. You can keep up with these weekly game releases over at our new blog!
Release notes for 1.138 August 25th, 2011
Improved Localization Native Language support with non ASCII characters
Due to a change with Twitter�s API, we have temporarily disabled it in the social network manager
Authenticode Update
Holding down the enter key in a chat room will no longer spam the user with spam warnings
Fixed an issue where users were unable to register using the Xfire client. Users can now register from the Xfire client correctly
Fixed an issue where clicking on an invalid link in the client could result in a crash
Xfire�s GameMasters send out game updates every week. As a tradition, this page includes the games which have been added to Xfire since the previous release (1.133); the games listed below are games/emulators which have been added since (230 total):
Enjoy!
The Xfire Team
Improved stability of Google Talk and Yahoo Messenger integration.
Right-click Friends Online and select Social Network Manager to add support for 3rd party messaging systems.
Fixed game detection for Dofus.
New games supported:
Camon Hero
APB: All Points Bulletin Beta
Split/Second
Blur
Enjoy!
Chris Kirmse
General Manager, Xfire
Fixed several issues with manually selecting the install location of a game.
Fixed several issues with Twitter integration.
Improved the social network plugins (some alpha-quality features).
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Made improvements to the Twitter Social Network integration
Fixed some memory leaks
Fixed a crash on game detection
Add a notification when you get disconnected from Social Network accounts
Improved the audio when broadcasting video in Vista and Win7
Removed the ASCIIfication of the website due to user input
New games supported:
Enjoy!
Chad Walker
Jack of All Trades, Xfire
Many improvements to the notification system, including chat room invitations, community invitations, and AIM/MSN friend logon/logoff events.
Improved manual configuration of game installation directories in Tools | Options | Games.
Removed frame rate limit in live video broadcasts.
Added support for DirectX 11 to Xfire In-Game (for Battlefield: Bad Company 2).
Fixed some communication issues with Windows Media Player when setting your status from a music player.
Added ability to rate and view screenshots on the Screenshot Home.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Revamped notifications system to draw in a small window near your Windows tray:
Used for friend requests, new clan news, friend logon/logoff events, and system broadcasts
More notifications will be available in future releases
The notifications are skinned by Windows and hence will follow your Windows theme (such as Aero)
Added support for setting custom status based on current songs for Winamp, Windows Media Player, and iTunes
Smoothed out bandwidth usage by Live Video broadcasts.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added support to control WinAmp from Xfire In-Game.
Fixed several issues controlling Windows Media Player from Xfire In-Game.
Fixed some issues with webcam display in Xfire In-Game.
Fixed an important issue with live video broadcast that could break the stream if you broadcast continuously for hours.
Added the ability to block a user by inputting his or her username directly.
Fixed an important memory leak.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added a notification in Xfire In-Game when you receive a friend invite allowing you to respond at your leisure.
Fixed many small issues with the Twitter integration.
Added the *beta* ability in Xfire In-Game to control iTunes and Windows Media Player. Press Scroll Lock + M to try it out.
Added several mouse cursors in Xfire In-Game that change based on what it is pointing at (hand for links, etc.)
The push-to-talk key is now used to answer voice calls in Xfire In-Game.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added the ability to post and read tweets as they happen using Xfire. Select Tools | Manage Third Party Social Networks to add your Twitter account to Xfire.
Added the ability to broadcast both microphone and game audio simultaneously on Vista and Windows 7.
Improved the layout of the Tools | Options dialog box.
Fixed a problem logging into MSN after changing your MSN password.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added an optional webcam overlay in Xfire In-Game, which can be useful for screenshots, video capture, and live video broadcast.
Fixed some performance and crash issues with live video broadcast.
Reduced the default bandwidth use of live video broadcast.
Fixed search in the forums.
New games supported:
Return to Mysterious Island 2
FATE - The Traitor Soul
NosTale
Tiny Tanks Demo
Red War: Edem's Curse
Tropico 3
Celtic Kings
Parabellum
Pro Evolution Soccer 2010 Demo
Pro Evolution Soccer 2010
Lucidity
Borderlands
World of Zoo
Heroes of Gaia
FarmVille
Left 4 Dead 2 Demo
Torchlight
CSI: Deadly Intent
Saw
MDK
MDK 2
Football Manager 2010
4 Elements
FIFA Manager 10
Painkiller: Resurrection
Dragon Age: Origins
Enjoy!
Chris Kirmse
General Manager, Xfire
Improved performance when broadcasting Live Video.
Added the ability to post a poll in community (clan and guild) forums.
Added the Xfire XO toolbar as an option in the full installer.
Fixed a game-hang that could happen with some older games when trying to chat in-game.
Fixed icon-drawing problem on Windows Vista.
Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.
New games supported:
Dekaron
K.O.S. Secret Operations
Ran Online
League of Legends
Operation Flashpoint: Dragon Rising
Order of War
Evochron Legends
Risen
Star Wars The Clone Wars: Republic Heroes
FIFA 10
Dragon Oath
Soul of the Ultimate Nation
Cities XL
Madballs in... Babo:Invasion
Heroes Over Europe
NBA 2K10
Prison Tycoon 3: Lockdown
Enjoy!
Chris Kirmse
General Manager, Xfire
Added ability to set a descriptive title when broadcasting Live Video.
Improved performance while broadcasting Live Video.
Added ability to add friends in Xfire In-Game.
Fixed Xfire In-Game to work in some OpenGL games.
Fixed messages to AIM friends with certain unusual characters.
New games supported:
Tales Runner
The Path
XIII Century Gold Edition
Section 8
Mini Ninjas
Berserk-Online
ARENA Online
AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity
Camorra World
Batman: Arkham Asylum
Need for Speed SHIFT
Red Faction: Guerrilla
Darkest of Days
Majesty 2: The Fantasy Kingdom Sim
Resident Evil 5
Krazy Aces
Fallen Earth
Dungeon Fighter Online
Alliance of Valiant Arms
Enjoy!
Chris Kirmse
General Manager, Xfire
Many changes to Live Video (beta):
Reduced default broadcast bandwidth usage
Reduced CPU usage while broadcasting (though it is still significant)
Fixed many smaller problems
Fixed problems with logging into @msn.com accounts
Fixed a problem logging in if you have over 5000 remote screenshots
Fixed a serious problem some users experienced if IE8 is installed
Vastly improved community search
New games supported:
Smash Online
Freespace 2
Wolfenstein
Champions Online
Joint Operations: Combined Arms Gold
Still Life 2
The Sims 2 University Life Collection
AI War
CrimeCraft
Divinity II: Ego Draconis
Runaway Gift
Raven Squad
Enjoy!
Chris Kirmse
General Manager, Xfire
Added Clan/Guild favorite game servers to the servers tab.
When you capture video in-game using Scroll Lock + V, you can now upload those videos straight from the post-game dialog box.
Changed the Live Video system as part of our new partnership with Livestream. No web plugin is required to watch live video any longer and there is no longer any cap on the number of viewers.
Fixed a problem with listing all remote screenshots when you have a very large collection.
Added the ability to embed any video on other web sites. The embed code is shown on every video page.
New games supported:
Technical notes are available for this release.
Enjoy!
Chris Kirmse
General Manager, Xfire
Fixed problem with AIM integration for usernames and passwords with uncommon characters.
Fixed out-of-memory problem with some Call of Duty 2 installations.
Added sorting and filtering to Video Search results.
Fixed several mistakes in translations.
New games supported:
WolfTeam
Anno 1404: Dawn of Discovery
Street Fighter IV
Wordtrotter
Trine
Smashball
Virtua Tennis 2009
AddictingGames.com
Dragonica EU
Evony
Galactic Arms Race
Blood Bowl
Fuel
Droplitz
Pro Cycling Manager Season 2009
The Secret of Monkey Island
Tribal Wars
Luna Online
Guitar Hero World Tour
FunOrb
Section 8 Beta
InstantAction.com
Wrestling MPire 2008 (Career Edition)
Miniclip.com
Enjoy!
Chris Kirmse
General Manager, Xfire
Added group display in the friends list display in Xfire In-Game.
Fix caps lock key to work in Xfire In-Game.
Added the ability to cancel a voice call before the receiver answers.
More improvements to AIM support.
Large update to German translation on the web site.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Many improvements and bug fixes for AIM users.
Added the AIM icon in the friends list when you have AIM friends.
Added support for the Russian language.
Fixed several performance issues during long-term voice chats.
Added the ability to create clans that have unlimited membership. Members do not show up on each others' friend lists, but can use the forums, clan news, and event calendars. These clans do not count against the limit of 5 clans you can join.
Improved voice chat one-to-one behavior when both users hang up simultaneously.
New beta Xfire XO Toolbar for web games now available.
Future releases of the Xfire application will be available through the Xfire Beta Testing Team. Anyone who wants to beta test Xfire is invited to join.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added many keyboard shortcuts to the Xfire In-Game web browser.
Added AIM account manager (Tools | Manage Instant Messenger Accounts)
Added infoview display to AIM friends.
Added group importing to AIM accounts.
Fixed problem with installing Xfire on Windows 7 (release candidate).
Fixed a few issues with the Logitech G15 keyboard support on 64-bit operating systems.
New games supported:
X-Men Origins: Wolverine
Dofus Arena
Plants Vs Zombies
Football Superstars
Puzzle Kingdoms
NecroVision
Dragonica
Battlestations Pacific
Killing Floor
Crayon Physics Deluxe
Taikodom
Terminator Salvation
Enjoy!
Chris Kirmse
General Manager, Xfire
You can now use Xfire as an AIM client and can even trade messages with AIM friends in Xfire In-Game.
Right-click the Friends Online category to add access to an AIM account.
This is an alpha-quality feature and will continue to be enhanced.
Uploading multiple screenshots now uploads only one screenshot at a time.
Fixed a serious Xfire In-Game delay when you have a lot of online friends.
Fixed many small issues with Xfire In-Game.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Changed the Xfire In-Game interface to include a status bar and easier configuration.
The old default skin (named Xfire) is now officially deprecated and will not gain new features. You may still choose to use it if you have it.
Fixed a system vulnerability with deleting a large number of screenshots simultaneously.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Browser now enabled for all XIG 2.0 games.
Behind the scenes changes for XIG for 1.107.
Client rejoins chatrooms gracefully after a chat server restart.
UAC Vista/XP guest account fixes.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Many bug fixes and improvements to the Xfire In-Game web browser (Scroll Lock + W).
Added warning message on personal file transfers.
Restore send-message sound in the classic sound pack.
Improve sound recording options in Vista.
Fixed several problems with flashback video recording.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added tabbed browsing to the web browser in Xfire In-Game. Hit Scroll Lock + W while playing any of dozens of games to use it.
Added new default sound pack.
Fixed problem with saving the window location of Xfire on multi-monitor computers.
Added the ability to capture sound in Vista using the Xfire Video Capture system (while playing a game press Scroll Lock + V).
Fixed problem with Call of Duty: World at War server info.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added a web browser to Xfire In-Game. Hit Scroll Lock + W while playing any of these games to test it out:
Counter-strike 1.6
Battlefield 1942
Halo
Quake III Arena
Call of Duty Multiplayer
Call of Duty: United Offensive Multiplayer
Unreal Tournament 2004 (Retail version, 32-bit only)
Doom 3
EVE Online
Guild Wars
Age of Empires III
Silkroad Online
WarRock
Dawn of War: Dark Crusade
Battlefield 2142 (Retail version)
Frets on Fire
ijji GunZ
Command & Conquer 3: Tiberium Wars
Lord of the Rings: Online
Last Chaos USA
Dungeon Runners
Drift City
The Witcher
Dawn of War: Soulstorm
Shaiya
Spore Creature Creator
Pi Story
Warhammer Online
Multiwinia
S4 League
Fallout 3
Command & Conquer: Red Alert 3
Left 4 Dead: Demo
Left 4 Dead
Need for Speed: Undercover
Saints Row 2
Operation 7
Secondearth MMO
Mirror's Edge
Lord of the Rings: Conquest
Fixed issues with parsing game server info from recent versions of Counter-Strike 1.6 and Source.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Long-time users running the Xfire skin will be switched to the Shadow skin, in the old-colors Xfire theme, during this update. You may switch back if you so choose.
Added the ability to change sounds through sound packs, which are zip files containing .wav files.
Improved server information for Call of Duty: World at War.
The Xfire In-Game web browser is now available in *beta* quality in Guild Wars, Dawn of War: Soulstorm, and Unreal Tournament 2004.
Live Video broadcasts now let you chat with the broadcaster directly from the broadcast web page.
New games supported:
Madagascar: Escape 2 Africa
Lords of Evil
Street Gears
Dynasty Warriors 6
FIFA Manager 09
Pokemon World Online
Eets
Bodog Poker
Mr. Robot
AssaultCube
Pyroblazer
Mosby's Confederacy
Eudemons Online
Gothic III - Forsaken Gods
Cross Fire Beta
Football Manager 2009
Grand Theft Auto IV
Shin Megami Tensei Imagine Online
Shaun White Snowboarding
Legendary
Zero Online
I-Fluid
Desperados: Wanted Dead or Alive
Defense Grid: The Awakening
Jazz Jackrabbit 2
Prince of Persia
Enjoy!
Chris Kirmse
General Manager, Xfire
Increased the number of simultaneous chat rooms you can visit to 10.
Fixed several issues that caused the Xfire In-Game interface to become out of sync when joining chat rooms and voice chats.
Fixed a crash in Far Cry when using the mouse wheel at certain times.
Fixed a problem that did not update online users' clan members list when a new member joins a clan.
Fixed several issues with setting duplicate key bindings in Tools | Options.
New games supported:
It's hard to believe but this is the 100th release of Xfire. The entire Xfire team would like to thank all of our loyal users, whether you've been active for one release, ten releases, or close to all 100 releases. Enjoy!
Chris Kirmse
General Manager, Xfire
Improved handling of chat room and voice chat invitations in Xfire In-Game.
Added special type of chat room for discussing your live video broadcasts.
You are always the administrator of your own chat room.
Improved the interface to edit your settings on the web site.
Fixed a crash with *alpha* live video broadcasts.
Fix some keys leaking through Xfire In-Game to a game.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added an edit box on the Chat tab to join a chat room by name
Added the ability for admins and moderators of chat rooms to silence everyone else
Added a chat room option to not show user enter/leave messages
Fixed a problem with the Tools | Options | Broadcast option to only allow your friends to see broadcast
Fixed broken game join button on chat windows
Fixed looping problems when in a voice chat and then testing your mic in Tools | Options | Voice
Fixed a problem with launching some games on Vista with UAC enabled.
Fixed a video capture and broadcast problem that would record the wrong sound stream.
Updated some language strings for Swedish and Hungarian.
Added an advertisement on the chat room window. This is to support Xfire-hosted voice servers which will be live (*beta*) very soon.
New games supported:
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Major revamp in progress for Chat Rooms.
Room names must be ascii strings
Rooms can be joined by name
Rooms can be password protected, but you can invite a friend without telling him/her the password
Note: all previously saved chat rooms have been cleared because of these changes. We do not expect to need to clear saved rooms again.
Reorganized Tools | Options | Video dialog.
Fixed display of remote videos and chat rooms when logging off and back on to Xfire as a different user.
Fixed problem with some Call of Duty 4 servers not showing up in All Servers.
Added game server info to Frontlines: Fuel of War.
Fixed a few bugs with video capture and flashback enabled.
Broadcasting *alpha* now supports video resolution changes without ending the broadcast.
When starting a broadcast, you are placed in a chat room to discuss the broadcast.
New games supported:
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Fixed the typing notification message in Shadow skin chat windows so that they are fully visible.
Fixed several video capture bugs with larger videos.
Fixed several UI inconsistencies with the mute button.
Fixed encoding issues with non-ASCII characters when editing screenshot and video descriptions.
Added game server information to Frontlines: Fuel of War.
Coming 2008-08-14:
Teaser of the Activity Report in the infoview.
Massively increased limits of screenshot and video storage.
New games supported:
Technical notes are available for this release.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Added the option in Tools | Options | Video to enable flashback, which maintains a buffer in memory of a few seconds of video as you play a game. When you press Scroll Lock + V to record a video, the video starts recording a few seconds in the past.
Added a new encoded videos section to the Videos tab.
Added a thumbtack to allow the chat room voice chat overlay in Xfire In-Game to be hidden.
Added a self-mute button on chat windows for voice chats.
Added a right-click menu item to mute other people in a group chat room
Fixed many minor voice chat problems.
Added ability to flag videos as only appropriate for adults.
New games supported:
Technical notes are available for this release.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Video capture in Xfire In-Game (Scroll Lock + V) is now enabled by default for everyone. Please try capturing and sharing some videos!
Unified voice overlay/configuration window in Xfire In-Game.
Fixed several opacity and drawing errors with the voice overlay in Xfire In-Game.
Fixed display problem when editing voice chat settings in a chat room.
Fixed several performance issues on Windows Vista 64-bit.
Fixed corruption problem when taking a screenshot (Scroll Lock + S) in a full-screen game, changing to windowed mode, and then taking another screenshot.
New games supported:
Chris Kirmse
VP of Engineering, Xfire
Fixed several display problems with the activity report when you are logged in to the Xfire web site.
Added ability to search for videos on the Xfire web site.
Improved display of video capture data after exiting a game (go to Tools | Options | Video to learn more).
Added video search box to infoviews in the videos tab.
Fixed a possible crash with some games in Vista (including Lord of the Rings Online).
Fixed several display problems with non-ASCII characters in screenshot descriptions.
New games supported:
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Added support for Polish language--discuss translation errors in this forum thread.
Launched new, wider web site with your personal activity report about your friends.
Added Xfire In-Game support to 64-bit games: Crysis, Hellgate: London, and Half-Life 2.
Added the ability to see who is talking in a group voice chat in Xfire In-Game.
Fixed audio sync issue with some video conversion issues.
Added ability to bind push-to-talk for voice chat to a mouse button.
Increased Xfire startup speed when you have many games installed.
Added Xfire In-Game 2.0 with mouse support to:
Boiling Point
Chronicles of Riddick: Escape from Butcher Bay
Counter Organic Revolution (COR)
Europa Universalis III
EverQuest II
Fortress Forever
Frag Ops
Ghost Recon Advanced Warfighter
Kingpin Life of Crime
Last Chaos USA
Madden NFL 2005
Medal of Honor Pacific Assault
NHL 2005
Ninja Reflex
Rising Eagle
SimCity 4
Source SDK Base
Sourceforts
The Office
Tremulous
Troopers: Dawn of Destiny
Warsow
World of Padman
New games supported:
Chris Kirmse
VP of Engineering, Xfire
Magyar nyelv t�mogat�sa (Added support for Hungarian language--discuss translation errors in this forum thread).
Improved the in-game overlay when capturing a video to include video duration and file size.
Added capability to detect some 64-bit games.
Improved voice chat performance on certain sound cards.
Fixed a problem that caused many video uploads to return an unknown error.
Fixed many small problems with video conversion and uploading.
Added Cool/Lame ratings to the video player on the web site. View top-rated videos on the Xfire home page.
The video tab automatically refreshes if you modify the video directory from another program.
New games supported:
Rohan Online
Warriors Orochi
Alien Arena 2008
Ninja Reflex: Steamworks Edition
Lunia
Uplink
Slayers Online
Second Sight
Imperium Romanum
Yu-Gi-Oh! Online: Duel Evolution
Assassin's Creed
Terra: Battle for the Outlands
Darkstar One
OpenTTD
NosTale
Jagged Alliance 2 Gold
American McGee's Alice
Skulltag
Saga
Trackmania Nations Forever
Tom Clancy's Rainbow Six Vegas 2
The Sims 2 Kitchen & Bath Interior Design Stuff
Kung Fu Panda Demo
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
*beta* Added remote videos to the videos tab.
*beta* Added recent videos in infoviews when you select a friend.
*beta* Video uploads now work with videos that can be rendered with DirectShow filters on your computer. In particular, if you edit a video with Windows Movie Maker, Xfire will be able to convert it and upload it to your profile page.
*beta* Video capture can now create .avi files larger than 2 gigabytes.
*beta* Upload progress is displayed properly during video uploads.
*beta* Fixed sound device screwup after capturing audio with a video.
Standard skin is no longer being maintained or distributed; old versions of this skin do still work, however.
Xfire full installer no longer works on Windows 98 or Windows ME; previously installed copies of Xfire will continue to auto-upgrade and function.
New games supported:
Pirates, Vikings and Knights II
Worms 2
Savage 2: A Tortured Soul
Phantasy Star Online: Blue Burst
Pirateville
Upshift StrikeRacer
Glest
WorldShift Beta
Seven Kingdoms: Conquest
Powerboat GT
Chessmaster 10th Edition
Red Baron Arcade
The Shield
Mind Quiz
Ricochet Infinity
Command & Conquer 3: Kane's Wrath
Lost Empire: Immortals
Hard Truck 2
Lights Out
SWAT 3
The Sims Carnival: BumperBlast
The Sims Carnival: SnapCity
Toribash
Osu!
Pet Luv Spa and Resort Tycoon
Perfect Dark: Source
Trials 2 Second Edition Demo
Synergy
Chris Kirmse
VP of Engineering, Xfire
Increased the screenshot limit of uploaded images from 15MB to 150MB.
*beta* Added the ability to upload game videos to your profile page. Read more in the FAQ.
Fixed bug with xfcodec.dll causing other AVI files to load improperly.
Fixed CPU load issue with chat rooms with lots of people in them.
Reworked voice chat internals to work much better on certain poorly-performing sound devices.
Fixed Shadow skin display bug with non-default text size.
Added buttons to the chat, screenshot, and video tabs on Shadow skin.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported:
Impossible Creatures
Resident Evil 3: Nemesis
Theme Hospital
Flysis
RuneScape
Penumbra: Black Plague
Hello Kitty Cutie World
Beyond Good & Evil
The Club
Europa 1400: The Guild (Gold)
Red Stone
Frontlines: Fuel of War
Grand Chase (Asia)
Grand Chase
The Sims 2 FreeTime
Turning Point: Fall of Liberty
Lost: Via Domus
Phun
SpaceForce Captains
NASCAR Racing 2002 Season
Darkeden
The Experiment
FairyLand
Fritz 8
Bots
Crusaders: Thy Kingdom Come
Cal Ripken's Real Baseball
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Changed the tabs in the Shadow skin to be vertical buttons. Chat Rooms, Screenshots and Videos now have their own buttons.
Fixed many small graphical glitches in the Shadow skin.
Reinstated the World of Warcraft infoview with character information.
Fixed a synchronization issue if you receive a chat room invitation in Xfire In-Game but alt-tab and accept it out of game.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: 9Dragons, Feeding Frenzy 2 Deluxe, Bejeweled Deluxe, Bejeweled 2 Deluxe, Chuzzle Deluxe, Insaniquarium Deluxe, AstroPop Deluxe, Iggle Pop Deluxe, Zuma Deluxe, Dynomite Deluxe, Big Money Deluxe, Heavy Weapon Deluxe, Pizza Frenzy Deluxe, Hammer Heads Deluxe, Typer Shark Deluxe, Rail Simulator, Bookworm Deluxe, Bookworm Adventures Deluxe, Sins of a Solar Empire, The Sims Castaway Stories, Thrillville: Off the Rails, Secret of the Solstice, CABAL Online: The Revolution of Action, Holic, Racer Beta, FIFA Manager 08, The Spiderwick Chronicles, Conflict: Denied Ops, Harley-Davidson Race to the Rally, Manga Fighter, and Audiosurf.
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Added the new Standard theme to the Shadow skin.
Fixed many bugs in the *beta* video capture system, including support for Direct3D 7 games.
Fixed a bug that could crash a game when using buggy skins and launching the game.
Improved the icons for group voice chat.
Fixed a problem that could cause balloon tooltips to flash for a long time when coming out of game (or standby mode).
Temporarily disabled the World of Warcraft infoview because it could hang Xfire for a period of time; we plan to restore it next release.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: PKRCasino, Twelve Sky, Regnum Online, Beyond Divinity, Geometry Wars: Retro Evolved, Kane and Lynch: Dead Men Demo, Hard To Be a God Demo, Indiana Jones and the Emperors Tomb, Grand Theft Auto, Peggle Deluxe, Juiced 2: Hot Import Nights, Phantasy Star Universe: Ambition of the Illuminus, Pirates of the Burning Sea, Battlestar Galactica, Puzzle Quest: Challenge of the Warlords, Dawn of War: Soulstorm Demo, Teewars, Metal Gear Solid, Indiana Jones and the Infernal Machine, Divine Divinity, Hard Truck: 18 Wheels of Steel, Stranded II, Pirates of the Caribbean Online, Wild Metal Country, GGPO.net, and Jewel Quest.
Chris Kirmse
VP of Engineering, Xfire
Standardized and improved the system messages in group chats.
Fixed the ability to disable Xfire In-Game in Tools | Options | Games in case of problems.
Improved the rendering speed of Xfire In-Game 2.0.
Added the *beta* ability to capture video using Xfire. You can enable this for testing by going to Tools | Options | Video. Please read the FAQ.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: BMW M3 Challenge, Dofus, Quake (Steam), SEGA Rally Revo, Planeshift, Alpha Prime, Ghost in the Sheet, Ascension, Speedball 2 - Tournament, Alvin and the Chipmunks, Fiesta, Universe At War: Earth Assault, RACE 07, Battle for the Pacific, Warmonger - Operation: Downtown Destruction, Arcanum: Of Steamworks and Magick Obscura, Shogun: Total War, Shaiya, The Golden Compass, and Dream Of Mirror Online.
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Today marks the official release of the Clans and Guilds system! Track your clan mates, post in forums, and never miss a clan event again!
Clan/Guild news posted while you are running Xfire will be displayed as a balloon tooltip attached to the Xfire icon in the system tray.
Clan/Guild logos changed while you are running Xfire will update immediately in the infoview.
Fixed a problem when you log off of Xfire while uploading screenshots.
Fixed display of World of Warcraft data in the infoview.
Added server information for Unreal Tournament 3.
Fixed a problem that could cause Call of Duty 4 to crash while running Xfire and changing resolutions.
Fixed a problem that could cause Ventrilo on Vista to crash on Xfire exit.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: Dawn of Magic, You Are Empty, Guitar Hero III, Need for Speed ProStreet, Beowulf, Simcity Societies, Pinball Wizards: Balls of Steel Demo, Spider-Man: Friend or Foe, BlackSite: Area 51, Soldier of Fortune: Payback, Viva Pinata, WolfTeam, Fantasy Wars, Unreal Tournament 3, Avencast: Rise of The Mage, Next Life, Risk, Instinct, Gothic, Kane and Lynch: Dead Men, Exteel, The Office, Escape From Paradise City, Catz 2, Dogz 2, and Horsez 2.
Next release will be delayed until January 7, 2008 to accommodate the holidays.
Chris Kirmse
VP of Engineering, Xfire
The latest news items in your Clans and Guilds (part of the *beta* Clans & Guild system) are now displayed in the infoview when you login or select a clan.
Added the ability to create custom, public or private forums associated with your clan or guild (select Edit Forums on your clan or guild page).
Added server info in the infoview for Call of Duty 4, including colorized names.
Added the ability to create chat rooms and invite people to chat rooms from Xfire In-Game 2.0.
Added Xfire In-Game support for Direct3D 10 games (Hellgate: London, Fury, and Crysis).
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: City Life Deluxe, Galactic Civilizations II: Dark Avatar, CSPromod Beta, 8BallClub, Worldwide Soccer Manager 2008, Football Manager 2008, Clive Barker's Jericho, Age of Empires III: The Asian Dynasties, Dynasty Warriors 4 Hyper, Crysis SP Demo, Painkiller: Overdose, SunAge, Luminary: Rise of Goonzu, The Witcher, TimeShift, Happy Feet, NBA Live 08, Taito Legends, Perfect World, Call of Duty 4: Modern Warfare, Supreme Commander: Forged Alliance, Empire Earth III, FEAR Perseus Mandate, Gears of War, Dawn of War Soulstorm, Pro Evolution Soccer 2008, Chessmaster Grandmaster Edition, and Crysis. This brings us to over 1000 games supported!
Please let us know if there are any issues in the technical support forums.
Chris Kirmse
VP of Engineering, Xfire
When you select a person on your friends list, the infoview now shows the clans that person is in. This is part of our *beta* clans & guilds system.
Fixed an issue that prevented laptops from going into S3 low-power mode when Xfire was running and sounds were enabled.
Added game server information for Enemy Territory: Quake Wars.
Improved many minor user interface elements in Xfire In-Game 2.0.
Added Xfire In-Game 2.0 support including the mouse to the following games:
Archlord
Armies of Exigo
Armies of Exigo Single Player Demo
Bioshock
Bioshock Demo
Brothers in Arms - EIB
Brothers in Arms - EIB Demo
Close Combat First to Fight
Counter Strike Source
Counter Strike Source (Beta)
Dance! Online
Day of Defeat Source
Europia Universia III
Fifa Soccer 2005
Flight Simulator 2004
Freedom Force vs. The 3rd Reich
Frontline - Fields of thunder
Galactic Civilization II
Game Tycoon
Garry's Mod
Glory of the roman empire
Goldeneye source
GT Legends
GTR (D3D8)
GTR 2
Gun
Half Life 2
Harry Potter OOTP
Immortal Cities - children of the nile
Imperial Glory
Indigo Prophecy
Infernal
Insurgency - Modern Infantry Combat
Jade Empire
Joint Operations - Escalation
Joint Operations - Typhoon Rising
Joint Task Force
Juiced
Just Cause
Kuma War
Kwon Ho
Legion Arena
Leisure Suite Larry
LMA Manager 2007
Madden 06
Madden 07
Men of Valor
MOH Airbourne
Moto GP2
MX vs. ATV Unleashed
MX vs. ATV Unleashed Demo
Myst V
NBA Live 06
NBA Live 07
NBA Live 2005
NCAA Championship Run
Need For Speed: Carbon Demo
Neverwinter Nights 2
Neverwinter Nights 2 AMD 64 Version
NLF Head Coach
Onimusha 3
Outrun 2006
Prince of Persia - Warrior Within
Prison Tycoon
Prison Tycoon 2
Psychonauts
R.O.S.E. Online
Serious Sam 2
Serious Sam 2 Demo
Sid Meier's Railroads
Spellforce - Order of dawn
Sprint Cars: Road to Knoxville
Stacked
Star Wars: Empire at War
Star Wars: Empire at War - Forces of corruption
Star Wars: Empire at War Demo
Stronghold 2
Swat 4
Swat 4 - stetchkov syndicate
The Guild 2
The Matrix - Path of Neo
The Matrix Online
The Movies
The Movies - Stunts and Effects
Tom Clancy's Rainbow 6: Vegas
New games supported: KartRider, CSI: Hard Evidence, UFO: Afterlight, Portal, Half-Life 2: Episode Two, FIFA 08, Loki, Call of Duty 4: Modern Warfare Demo, Unreal Tournament 3 Demo, Project Torque, Sid Meier's SimGolf, Legends, Brain Spa, Heroes of Might and Magic V: Tribes of the East, Fury, and Hellgate: London Demo.
Please let us know if there are any issues in the technical support forums. Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Note: All Xfire In-Game 2.0 features currently only work with the Xfire, Standard, and Shadow skins.
Added the ability to send and receive one-to-one voice calls from Xfire In-Game 2.0 games.
Added an Options button/tab on the main menu of Xfire In-Game 2.0 to control new features:
Added the ability to see a clock in Xfire In-Game 2.0 games.
Added the ability to see a frames-per-second counter in Xfire In-Game 2.0 games.
Fixed several issues with specific key combinations in Xfire In-Game.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: World in Conflict, Team Fortress 2, Peggle Extreme, Mayhem Intergalactic, Mayhem Intergalactic Demo, Crysis MP Beta, Frontlines: Fuel of War Beta, Drift City, John Woo Presents Stranglehold, NHL 08, Company of Heroes: Opposing Fronts, Blazing Angels 2: Secret Missions of WWII, Big Mutha Truckers 2, Fortress Forever, The Settlers: Rise of an Empire, Babo Violent 2, and CodeNameD: BlueShift.
Please let us know if there are any issues in the technical support forums. Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Lots of fixes and improvements to mouse and keyboard input blocking for XIG
Non-admin users to be able to use Xfire again
Lots of minor Shadow skin improvemnts
A small fix when changing download directory
Fixed leak when resizing XIG in OGL based games
Fixed crash on exit issue
Under Vista, City of Heroes can be launched from Xfire
The following games were added
Medal of Honor: Airborne - Demo
World in Conflict - Demo
Civilization IV Gold Edition
Two Worlds - Demo
Two Worlds
Medieval II Total War: Kingdoms (Steam version included)
Tiger Woods PGA Tour 08
Desperate Housewives
Urban Terror Quake III Arena Mod
Medal of Honor: Airborne
Pet Vet 3D Animal Hospital
The Sims 2 Bon Voyage
Enemy Territory: Quake Wars Demo
The following games now have XIG 2.0
Please let us know if there are any issues in the technical support forums. Thanks for your support.
Xfire Team
There is a new Xfire skin called Shadow. Try it now! This is the skin that new users will get by default.
The Xfire web site also has a new skin which goes along with the new Shadow skin.
The new Xfire In-Game interface, using a mouse, has been added to the following games and their expansions:
When you select a person in the main friends list, their avatar will be shown in the infoview. You can set your avatar on the edit profile page.
Added searching for clans and guilds on the *beta* clans and guilds page.
Changed graphs for kill/death statistics on your profile pages to a javascript-based graph system that allows fast zooming.
New games supported: Metin 2, Tabula Rasa Beta, Warhammer Online Beta, Avencast, 2Moons, DANCE! Online, Madden NFL 08, Shadowrun, FreeStyle Street Basketball, BioShock Demo, and Bioshock.
This has been a very large release, so there will no doubt be a few rough edges. Please let us know about them in the forums. We all hope you enjoy the new Shadow skin; it took quite a bit of time to build and we're very happy with the results.
Chris Kirmse
VP of Engineering, Xfire
The friend limit has been increased to 1000. Many people have asked for this. Does anyone really have that many friends?
Xfire In-Game now works with games that run with elevated permission on Windows Vista. If you have any of these games then you will need to allow Xfire to run elevated when you are prompted.
The new Xfire In-Game interface that uses the mouse is enabled for Guild Wars and the Dawn of War games.
Added the ability to preview your friends' blogs in the infoview.
Added the ability to join your friends' Ventrilo servers.
Better support for running Xfire on Windows XP as a non-administrator user.
Fixed Xfire In-Game key pass-through in FEAR.
Improved several translations in Dutch, French, and other languages.
New games supported: Harry Potter and the Order of the Phoenix, D.i.R.T. - Origin of the Species, Hospital Tycoon, Mount & Blade, World in Conflict - BETA, Mysteries of the Sith, Sword of the New World, Transformers - The Game, Insurgency - Modern Infantry Combat, Ghost Recon Advanced Warfighter 2, Kwonho, Penumbra Overture Ep1, Taito Legends 2, Dungeon Runners, 3D Model Trains, Civilization IV - Beyond the Sword, Baseball Mogul 2007, MicroMachines V4, Catz, Dogz, and Rappelz Epic4.
Windows 98 users--you may need to follow these instructions to update properly. Maybe you'd like to upgrade to XP?
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Revamped Xfire to work better on Windows Vista (because of UAC). On Vista:
Most Xfire files are now placed in c:\programdata\xfire\.
Xfire itself runs non-elevated for this one release.
Xfire In-Game now works with most games that do not themselves run elevated.
If set to run on system startup, Xfire now properly launches on startup.
Multiple Windows users can use Xfire on the same machine successfully.
See games disabled on Vista for more game details.
The infoview of your friends will show their screenshots when they are in a game.
Fixed several relatively uncommon crashes with Xfire In-Game and Call of Duty 2.
Lots of bug fixes and improvements to the new Xfire In-Game interface, currently only enabled in the Dawn of War games, including scroll wheel support, page up/page down support, and much more.
New games supported: Harry Potter and the Sorcerer's Stone, Harry Potter - Quidditch World Cup (I can't wait for book 7!), Sword of the Stars - Born of Blood, Audition, DiRT, Tremulous, Enemy Territory - QUAKE Wars Beta, The Sims 2 H&M Fashion Stuff, The Sims Pet Stories, Overlord, Monster Madness - Battle for Suburbia, Lost Planet Extreme Condition.
Chris Kirmse
VP of Engineering, Xfire
New Xfire In-Game interface, using the mouse, is in beta testing! It is enabled for all Dawn of War games.
Fixed a game detection issue for some people with World of Warcraft and Warcraft III.
Displaying friends' screenshots in the infoview was enabled last release, but it was so popular that it caused some server problems. We expect to reenable this within days.
Improved the profile page web interface to display screenshots.
New games supported: Crazy Taxi, Last Chaos USA, The Sims 2 Deluxe, Harry Potter and the Prisoner of Azkaban, Broken Sword - The Sleeping Dragon, Syberia, Syberia2, Voyage Century Online, Sauerbraten, Dogz 4, Freeciv - beta, Tibia, UFO - Extraterrestrial, Pirates of the Carribean: At World's End, Halo 2, Attack on Pearl Harbor, Red Alert - A Path Beyond, Entropia Universe, World of Padman, Populous - The Beginning, Populous - The Beginning - Undiscovered Worlds, Tomb Raider - Anniversary, Baldur's Gate II, Birth of America, and Neverwinter Nights 2 AMD 64 Version.
We had some problems with our screenshot file server over the weekend; all old screenshots will be back online within about 12 hours.
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Added the two most recent screenshots taken by your friends in the infoview.
Added notifications in the Xfire application when a *beta* clan/guild event is about to happen.
Added upcoming clan events to the infoview when you select a clan.
Added kill/death statistics to Call of Duty United Offensive. If you play CODUO online, check out your profile page to see your statistics soon after you finish a game session.
Added the ability to drag and drop files to a chat window to send a file.
Reduced the CPU usage of Xfire when it polls for games every 5 seconds.
Added a gaming blog feature which is displayed on your profile page as well.
Fixed a problem with the automatic update system that could cause abort/retry/ignore prompts.
Changed screenshots on profile pages to .jpg files to display much faster.
Fixed several small problems with group voice chats.
Improved Xfire In-Game performance with Lord of the Rings Online.
Fixed a huge possible CPU usage problem with accessing World of Warcraft armory data when viewing a user playing that game.
New games supported: Resident Evil 4, Ancient Wars - Sparta, Spider-Man 3, Frontline - Fields of Thunder, Broken Sword - The Angel of Death, Cricket 07, Chess Titans, Inkball, Mahjong Titans, Purble Place, Hold 'Em, Brian Lara International Cricket 2007, LMA Manager 2007, UEFA Champions League 2006-2007, FIFA Manager 07, Virtua Tennis 3, Boiling Point, Cellfactor Revolution, and Infernal.
Starting with this release, we are launching a small beta-testing program to find and fix more bugs before Xfire is released. We have moved releases to mondays (or tuesdays in the case of holidays in the United States) to compensate for this.
Chris Kirmse
VP of Engineering, Xfire
Added support for /me in chat windows. Type /me likes updates in a chat window to try it out.
Fixed a problem with Xfire In-Game with Quake 4 in multiple CPU mode.
Added *beta* support for Xfire In-Game in Vista when the game is not launched from Xfire. If you are running Vista, please help us test by following these instructions.
Added different server types for Call of Duty, Call of Duty United Offensive, and Call of Duty 2. This will fix display issues with server IPs that run multiple of these server types at different times.
Fixed a slowness problem when launching Xfire after Internet Explorer 7 is running.
Fixed a crash bug when blocking certain users from contacting you.
Fixed a bug updating Xfire while running from a U3 memory stick.
Fixed a bug causing personal file transfers to fail when you had an invalid default download directory.
Fixed several display bugs with the World of Warcraft infoview.
Fixed Xfire In-Game with Dungeons & Dragons Online - Stormreach.
New games supported: Baseball Mogul 2008, Genesis Rising, Call of Juarez, The Lord of the Rings Online, The Sims 2 Celebration! Stuff, ArmA, Tortuga - Two Treasures, Europa Universalis III, Winning Eleven Pro Evolution Soccer 2007, and Race - The WTCC Game.
Technical Notes are available.
We are working on collecting game statistics for Call of Duty United Offensive. If you would like to help beta test, please follow these instructions.
Chris Kirmse
VP of Engineering, Xfire
Added the ability to show off your World of Warcraft characters in Xfire infoviews.
Go to your profile page and add your WoW character name/realm/region to your account
You must have WoW hours on your profile to see the input area.
Your friends will now see your character data in the infoview.
To view your own data, add yourself to your friends list and view yourself.
All data is provided by The Armory.
More details are available in the FAQ.
Added kill/death statistics to Call of Duty. If you play CoD online, check out your profile page to see your statistics soon after you finish a game session.
When many game installers finish, we can now automatically detect that the new game is installed immediately without requiring an Xfire restart. If you find installers where this does not work, please post this information in our forums.
Chat rooms with auto-selected voice servers now continue even when the voice host leaves.
Changed the add friend dialog to be embedded in the main window.
Improved the post-game dialog when you've taken a screenshot with Scroll Lock + S; it should now work properly even when switching a game between windowed mode and full screen mode.
Added the "last seen" day to profile pages when the user is offline.
Added the beginnings of an event calendar system to the *beta* Clans & Guilds system.
Fixed a bug that caused a bad login loop with auto-login enabled when you enter an incorrect password.
Fixed a bug with uploading Xfire crashes to help us fix bugs.
Fixed the game names of numerous Steam titles which were incorrectly listed either without colons or as version 1.6.
Added support for Steam versions of Civilization IV, Battlestations Midway, and Silverfall and the EA Link version of The Sims 2 Seasons.
New games supported: S.T.A.L.K.E.R. - Shadow of Chernobyl, TMNT, Silent Hunter Wolves of the Pacific, Silverfall, Command & Conquer 3 Tiberium Wars, Test Drive Unlimited, 18 Wheels of Steel Haulin, rFactor, and Half-Life Deathmatch: Source.
Technical Notes are available.
Release 1.73 was for internal use only and not activated (ok ok, to be honest, it had a bad bug).
Chris Kirmse
VP of Engineering, Xfire
Added kill/death statistics to Medal of Honor Allied Assault (plain and Spearhead).
Improved Tools | Options | Games to let you set a game as automatically detected, never detected, or to manually set the directory of the game.
Chat rooms with voice chat now select the best voice host automatically by default. You may still choose to manually specify the host if you prefer.
Added a new default infoview when you login that shows you helpful links and your installed games.
The Friends of Friends category now includes friends of clan/guild members and clan/guild members of friends, unless you disable friends of friends in Tools | Options | Privacy.
Fixed several serious bugs in Xfire In-Game that caused mouse problems or worse.
Reenabled Xfire In-Game for Medal of Honor Allied Assault, Neocron 2, Second Life, and Delta Force Black Hawk Down.
Added the ability for users behind some uncommon symmetric NATs (Xfire type 2) to send files and perform voice calls with other users.
Added a cancel button to the Tools | Add Friend | Search Xfire Users dialog.
Fixed support for Rose Online.
Fixed a display issue in Xfire In-Game when a friend's nickname was maximum length.
Added the ability to set your status message from the tray icon context menu.
New games supported: Jade Empire, The Sims 2 Seasons, Space Rangers 2, Railroad Tycoon II, Railroad Tycoon II Platinum, Sonic Riders, Sonic Heroes, and the recently released version of Dystopia.
Technical Notes are available.
We are working on collecting game statistics for Call of Duty. If you would like to help beta test, please follow these instructions.
Chris Kirmse
VP of Engineering, Xfire
Added kill/death statistics to Medal of Honor: Allied Assault - Breakthrough.
Added the most recently played game to the top of the Tools | Launch menu.
Added the ability to detect all games at the bottom of the Tools | Launch menu.
Fixed Xfire screenshots (Scroll Lock + S) for Battlefront 1 & 2 and games with 2x and 4x antialiasing.
Simplified the add friend interface.
Added reporting of errors when opening a file to save a personal file transfer from a friend.
Fixed problem with extra line ending characters in chat logs.
Fixed extraneous lines when ending a chat in chat logs.
Fixed detection of Warcraft III: The Frozen Throne.
Fixed joining servers with an rcon password.
Fixed scrolling problem when resizing chat windows horizontally.
Fixed drawing problem with maximized chat windows when the infoview is open or closed.
Fixed support and in-game issues with Trackmania Original and TM Sunshine.
New games supported: Mythos, Soldier Front, The Sims Life Stories, Maelstrom, The Curse of Monkey Island, Escape from Monkey Island, TMNT Demo, Warhammer Mark of Chaos MP Demo, Trackmania United, Absolute Poker.com, Doyles Room.com, Everest Poker.com, Full Tilt Poker.com, Paradise Poker.com, PKR.com, Ultimate Bet.com, WPTOnline.com, and Command & Conquer 3 Tiberium Wars Demo.
Release 1.70 had a serious crash flaw and was replaced by 1.71.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Vastly increased speed of taking screenshots (Scroll Lock + S while playing a game).
Added a sound when you take a screenshot in game.
Added the capability for us to send system messages to users. We plan to use this to warn everyone about system restarts and updates.
Added kill/death statistics to Quake 4; they are automatically added to your profile page.
Increased the maximum number of favorite servers you can save to 100.
Changed the tray icon and tooltip to indicate when you are not connected to Xfire.
Fixed display problem in the Tools | Manage Screenshots dialog when you take screenshots while playing a game in a window.
Improved the user interface while downloading Xfire updates (you will see this when version 1.70 is released).
Added the ability to associate favorite games with your clan or guild (*beta*).
Fixed game detection of Silkroad Online and Lineage II.
New games supported: Titan Quest Immortal Throne, Supreme Commander Beta, Goonzu Online, 25 to Life, Battlestations Midway, Bad Day LA, Let's Ride! - Silver Buckle Stables, and James Bond 007 Nightfire.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Integrated the login process into the main Xfire window.
Added kill/death tracking for Wolfenstein: Enemy Territory.
Pending clan and guild invitations in the *beta* Clans and Guilds system are now displayed when you login to the Xfire application.
Fixed a bug that could cause a chat window to not stay scrolled to the bottom.
Reduced the start up and exit time of Xfire.
Fixed detection of R.O.S.E. Online Evolution and WarRock.
Added the ability to edit your birthday on the Edit Profile page (certain old accounts never had a birthday and display age 15; you can now fix this).
Fixed an alignment issue with docking the Xfire window to the edge of the monitor (it used to be 3 pixels beyond the screen).
Worked around problem with some routers that caused user to user file transfers to hang.
New games supported: ijji GunZ (North America), Vanguard - Saga of Heroes Beta, CABAL Online (Europe), Trickster Online, Pirates of the Caribbean, Dark Age of Camelot - Labyrinth of the Minotaur, Battlefield 1942 Multiplayer Demo, Battlefield 1942 Singleplayer Demo, and Battlefield 1942 Secret Weapons of WWII Demo.
Chris Kirmse
VP of Engineering, Xfire
Fixed some Xfire In-Game problems with Call of Duty 2.
Fixed detection issues with R.O.S.E. Online Evolution.
Fixed support for Sin Multiplayer.
Changed the font used in the infoviews to fix problems with non-ASCII characters with IE7 installed.
Fixed some additional issues found when extremely low on disk space.
Fixed several problems with group voice chats when they become full.
Added typing notification between all users (it used to only be shown for users able to establish direct connections to each other).
Fixed an issue that caused Windows to cause an error with Xfire.exe when you open a CD-ROM drive.
Fixed Xfire In-Game resizing problem with DirectX 7 games.
Fixed updates when running Xfire off of a U3-enabled memory stick.
Fixed some rare crashes.
New games supported: Digital Paint: Paintball 2, The Lord of the Rings, The Rise of the Witch-king, Rappelz, Star Trek Legacy, and Tom Clancy's Rainbow Six Vegas.
Technical Notes are available.
We are working on collecting game statistics for Wolfenstein: Enemy Territory. If you would like to help beta test, please follow these instructions.
Due to the holidays, the next release will be delayed one week until January 18th. Happy Holidays!
Chris Kirmse
VP of Engineering, Xfire
Added some basic protection against receiving too many messages (IM spam).
Added Xfire In-Game support to all of the 18 Wheels of Steel games we support and Sim City 4.
Fixed a priority issue causing voice chat to be corrupted in CPU-intensive games.
Fixed a problem causing wasted CPU time after logging off/on without exiting Xfire.
Fixed a problem on Windows 98 that caused skin drawing corruption.
Improved the display of game statistics for Quake 3 and Jedi Academy on profile pages.
Changed instant messages to go directly between the two Xfire applications (instead of through the servers) when possible.
Fixed the voice chat button on certain older skins (including Combat, Dodge Caliber, Grandma's Boy, and Stream Engine).
Fixed problem with blocked users not always being blocked from all communication with you.
Worked around bad applications that install old versions of PSAPI.DLL in incorrect directories; the bad applications would cause Xfire to crash if you have IE 7 installed.
Improved application behavior when there is no available disk space.
Added support for EA Downloader versions of many games.
New games supported: Neverwinter Nights 2, Need for Speed Carbon, Marvel Ultimate Alliance, Need for Speed Carbon Demo, Pro Evolution Soccer 6, Football Manager 2007, Championship Manager 2007, Splinter Cell Double Agent Single Player, Splinter Cell Double Agent Multiplayer, SkillGround.com, 1701 A.D, Medieval II Total War, Panzer Command, Warhammer Mark of Chaos, Heroes of Might and Magic V - Hammers of Fate, Falcon 4.0 Allied Force, The Settlers II - 10th Anniversary, and Reservoir Dogs.
Technical Notes are available.
We are working on collecting game statistics for Wolfenstein: Enemy Territory. If you would like to help beta test, please follow these instructions.
Chris Kirmse
VP of Engineering, Xfire
Added the ability for Xfire to automatically (and safely) reconnect while you are playing a game.
Added lime green and monochrome themes to the default Xfire skin.
Added friend joining to Battlefield 2142.
Added proper team names for Battlefield 2142.
Fixed voice chats to work well for listeners who don't have microphones.
Fixed creation of chat windows on Vista to not always be in the top left of the screen.
Made significant enhancements to the game statistics pages for Quake 3 and Jedi Academy.
Fixed several confusing cosmetic issues with the Tools | Options | Games configuration dialog.
Fixed Xfire In-Game user list duplication when using alt-tab to switch away from a game.
Changed chat windows to lock in a scrolled-back position when new text arrives if you scroll up.
More improvements to the *beta* Clans & Guilds system: added a clan/guild activity log and made lots of bug fixes.
Fixed several web site and Xfire application problems when viewed with Internet Explorer 7.
Deleting your nickname while online will now instantly update your miniprofile.
Fixed support for Magic Online, Everquest, Rose Online, WarRock, Hero Online, Sprint Cars, and Lineage II.
New games supported: Gothic III, Tiger Woods PGA Tour 07, El Matador, Paraworld, Frets on Fire, Defcon, Championship Manager 2006, Age of Empires III - The WarChiefs, Microsoft Flight Simulator X, BZFlag, The Sims 2 Pets, Sid Meier's Railroads, The Guild 2, Neocron 2, Devil May Cry 3 Special Edition, Space Empires IV Deluxe, Space Empires V, Shot Online, Star Wars Empire at War Forces of Corruption, Phantasy Star Universe Online, Dark Messiah Multiplayer, Dark Messiah Single Player, FEAR Extraction Point, Stronghold Legends, Perimeter, and Perimeter Emperor's Testament.
Technical Notes are available.
Later today (November 2) we will be putting up an automatic game update to support Neverwinter Nights 2, Need for Speed Carbon (and the demo), and Marvel Ultimate Alliance. These games came out too late for our regular release process but we know you need support!
Chris Kirmse
VP of Engineering, Xfire
Added proper coloring of Wolfenstein: Enemy Territory names (thanks to James Abbatiello).
Many improvements to the *beta* Clans & Guilds system: added more ranks, URL field, privacy settings, the ability to block clan members, and made lots of bug fixes.
Added encryption of saved game passwords in the XfireUser.ini file.
Fixed file transfers of files larger than 2 gigabytes.
Fixed several crashes using xfire: URLs.
Fixed Xfire update permission problems on 32-bit Vista.
Fixed some graphical glitches when changing skins.
Fixed several display issues in the infoview using IE7.
Fixed several HTML-escaping issues with infoviews.
Added per-game information to the MAME infoview (thanks to www.arcade-history.com).
Reduced file access on startup for users with slow anti-virus scanners.
New games supported: Faces of War, Patriots: A Nation Under Fire, Caesar 4 Demo, Caesar 4, Dark Messiah Multiplayer Open Beta, FEAR Extraction Point SP Demo, Mage Knight Apocalypse, NBA Live 07, NHL07, FIFA 07, Just Cause, The Sims 2 Glamour Life Stuff, Disciples 2 - Gallean's Return, Disciples 2 - Rise of the Elves, Joint Task Force, Battlefield 2142 Demo, GTR 2, Scarface, Archlord, and Medieval II Total War Demo SE.
One additional note--if you like real-time strategy games, we highly recommend you try out Dawn of War Dark Crusade. They use the Xfire SDK to show the map you're on to your friends (or if you're just sandbagging hours in the main menu!).
Chris Kirmse
VP of Engineering, Xfire
Improved skin loading to be much, much faster.
Changed the default Xfire skin to be in XML format.
Updated the German version of the web site (thanks to fanta for his help).
Fixed server information for Quake 4.
Launching Battlefield 2 will now skip the intro movies.
Fixed several infoview drawing problems when using Internet Explorer 7 RC1.
Improved the look of the infoview to show more data.
Fixed a problem when closing chat windows after getting disconnected (thanks to godjonez).
Fixed a problem when removing a friend when you have a chat window open to him.
Added a *Beta* Clan & Guild system. Each clan and guild has its own page on the Xfire site. This will allow you to more easily track large groups of gamers because your clans and guilds show up in your friends list!
New games supported: Company of Heroes, Company of Heroes Single Player Demo, Dawn of War Dark Crusade Demo, Lego Star Wars II, Mall Tycoon, Mall Tycoon 2, Mall Tycoon 3, School Tycoon, Airport Tycoon, Prison Tycoon 2, and First Battalion.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Nickname changes are now shown to your friends immediately (some of you have waited two years for this feature, so enjoy it!).
Dial-up users are now opted out of patch downloads by default (go to Tools | Options | Files to change).
Fixed saving of XfireUser.ini to not save possibly dozens of times on startup and exit; this should make startup and exit much faster, and reduces the likelihood of data corruption.
xfire: urls in chat windows now function as links.
Added country flags to profile web pages.
Fixed Logitech G15 Keyboard support to allow the Logitech LCD Control Panel to permanently disable Xfire support.
Fixed the problem that caused people with buggy DSL/cable modems to lose internet connectivity when they had lots of favorite or recent Battlefield 2 servers (or friends playing BF2).
Fixed new chat windows to users you have not chatted with before to not always be set to the top left of the screen.
While in a voice call, you can now choose to accept or deny an incoming call.
Fixed balloon tooltips to not try to display when playing a game (Windows XP would instead show a long string of them upon exiting the game); also fixed a Windows 2000 issue.
Fixed a problem that could cause moved chat windows' locations not to be saved.
Fixed a graphics problem when changing skins with very similar code.
Fixed an Xfire In-Game display problem when accidentally running one game while already playing Guild Wars.
New games supported: Company of Heroes Multiplayer Beta, FEAR Multiplayer, Battlefield 2142, Monopoly Tycoon, and Madden 2007.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added a LAN Game Server browser on the servers tab. This will show you all game servers on your LAN for games you have installed.* The following games are supported:
Added support for the Logitech G15 Gaming Keyboard. The first bit of every message you receive will be displayed in the LCD in the keyboard.
Improved the Tools | Options | Games configuration process for Sony Station games.
Updated the flow of the user registration process.
Added group chat lobby support for Heroes III, Flight Sim 2004, Risk II, and several MechWarrior games.
Improved log parsing for game statistics for Quake 3 and Jedi Academy Multiplayer.
The servers tab is now updated when you manually configure a game in Tools | Options | Games.
Fixed detection of Half-Life 2 Lost Coast and Red Orchestra Ostfront 41-45 (Steam).
Xfire updates are now sent over the p2p file distribution system in the files tab at the default download rates if you have disabled other downloads. Uploads remain capped to your configured rate.
New games supported: Land of the Dead, Sword of the Stars Demo, Civilization IV - Warlords, CivCity Rome, OutRun2006 Coast 2 Coast, Glory of the Roman Empire, Sacrifice, MechWarrior 3, Dawn of War Dark Crusade, MechWarrior 4 Black Knight, Dungeon Siege II Broken World, and Flatout 2.
Technical Notes are available. Version 1.61 was released to fix a bug that could cause a chat window to take the focus away from a game and to fix a security problem related to properly displaying nicknames and status messages in the infoview.
Chris Kirmse
VP of Engineering, Xfire
* Thanks to [20ID]mailman for the LAN server idea, and congratulations to 20ID on winning the Championship Gaming Invitational!
The Servers tab filters sport a new look along with a new capability to filter any key for any server. This can be used to find servers of a specific version of a game, for example.
Tweaked the shutdown sequence to hopefully prevent problems with writing out the Xfire.ini file.
Reintroduced Xfire In-Game for City of Heroes and City of Villains.
Improved our system to block IP addresses from people trying to steal Xfire passwords.
Fixed possible graphic issues with Xfire In-Game with many OpenGL-based games.
Fixed a drawing problem with chat windows in Windows Vista.
Fixed a problem when trying to transfer a 0-byte file.
Fixed a problem downloading files for users behind bizarre routers that rewrite certain bytes of any UDP traffic they transfer.
Improved the Tools | Options | Games tab behavior when setting the directory for Steam games.
Fixed the Tools | Options | Games tab to work with Sony Station games.
Fixed a crash when using the Xfire In-Game group chat list.
Fixed a problem with Asian characters in xfire text status URLs.
New games supported: Sprint Cars: Road to Knoxville, Hitman - Codename 47, The Suffering Ties That Bind, Rise & Fall, City Life, Rogue Trooper, Prey, NFL Head Coach, Act of War - High Treason, The Ship, X-Wing Alliance, and Hero Online.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added detailed game statistics for Jedi Academy Multiplayer.
Added the ability to automatically upload your game rig information to your profile page.
Added the ability to display all raw server information in infoviews for games with server information.
Added group chat game lobby support to Age of Empires, Age of Empires: Rise of Rome, Age of Empires II: The Conquerors, Star Wars Galactic Battlegrounds, Star Wars Galactic Battlegrounds: The Clone Campaigns, and Imperial Glory.
Added an improved locking out system for people who try to steal passwords.
Added a string variable for custom infoviews based on whether the user has the friend's game installed or not (%game_installed%) for our friends at SOE.
Converted the standard skin (not the default Xfire skin) to our new XML file format.
Added Xfire In-Game to Rollercoaster Tycoon and Dune 2000.
Fixed Xfire In-Game for Silkroad Online and Maplestory.
Fixed a problem that could terminate one-to-one and group voice chats on various network events.
Fixed a few problems that could lead to a hung client window on multiple reconnect errors or update errors.
Fixed a problem that could cause more than 10 recently visited servers to be shown in the servers tab.
Fixed some drawing issues with Friends' Favorite Servers.
New games supported: Rogue Squadron, Star Wars Starfighter, Stacked, Asheron's Call, The Movies Stunts & Effects, SimCity 3000, Game Tycoon, Total Overdose, Rush For Berlin, Xpand Rally, Locomotion, Dungeon Lords, Trainz Railroad Simulator 2006, Freedom Fighters, Prey Demo, Onimusha 3, Warsow, and Albatross18.
Windows 98 is a very old operating system which is difficult to support. Microsoft is discontinuing its support for Windows 98 soon. We are considering discontinuing our support of Windows 98 by the end of this year. If you have a useful opinion about this, please let us know on the forums.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added the option in Tools | Options | Chat to increase or decrease the text size in chat windows and the main list view.
Added a context menu item on the Friends list view to view chat log.
Added the ability to preload most of a file before its official release time, and then complete it after it is officially available in the download system. We will be testing this soon.
Continued improving the game stats in Quake 3 from client game logs. To see them, play Quake 3 and then check out your profile page.
Improved the DirectDraw handler for Xfire In-Game to be able to add more DirectDraw games in future releases.
Improved messages in the Tools | Options | Games dialog.
Updated translations for 12 non-English languages.
Fixed a problem when you create a group of friends with a name that is too long.
Fixed a scrolling problem with new chat windows created from conversations started while playing a game.
Fixed detection of Everquest, Gunz: The Duel, and all other games using PlayingDetectType=ByWindow.
Fixed game icons for games added in game updates.
Fixed a problem with auto-AFK when xfire_toucan.dll did not load properly.
Fixed numerous small interface bugs with user to user file transfers.
New games supported: Heroes of Might and Magic V, City of Heroes Test Server, City of Villains Test Server, Dreamfall, GameTap, Hitman Blood Money, Half-Life 2 Episode One, Black & White 2 Battle of the Gods, The Longest Journey, Shadowgrounds, The Da Vinci Code, Star Trek Armada II, Star Trek Away Team, Hidden: Source, Goldeneye: Source, Kreedz Climbing, Empires.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added real gaming statistics (e.g. kill/death ratios) for Quake 3. Available on profile pages starting on May 18, 2006, with more to come.
Added the ability to change your downloads directory under Tools | Options | Files.
Added remote screenshots to the files tab. They update automatically when you edit your screenshots via the Xfire application or on the website.
Added a menu option in the Windows Explorer Send To menu to send files through Xfire.
Added the zone to the infoview for City of Heroes and City of Villains.
Added the ability for friends of friends to see your "game client data" (realm for World of Warcraft, etc.).
Removed the very confusing Find Installed Software dialog. Use the Tools | Options | Games dialog to configure your nonstandard game installations.
Improved the interface and fixed numerous small bugs with sending files to friends.
Fixed numerous small bugs with Universal Plug and Play support.
Fixed some data duplication issues with the Battlefield 2 infoview.
Added an SDK for game developers to use to display extra data about a game within Xfire.
New games supported: Titan Quest Demo, Condemned - Crimminal Origins, 2006 FIFA World Cup, Dangerous Waters, Dune 2000, Emperor - Battle for Dune, Ghost Recon Advanced Warfighter Demo, Ghost Recon Advanced Warfighter, Sid Meier's Alpha Centauri, Winning Eleven 9, Call of Cthulhu DCoTE, The Settlers IV, Hearts of Iron II Doomsday, UberSoldier, Dungeon Keeper 2, Tycoon City - New York, Crashday, Tony Hawk's American Wasteland, Rise of Legends, and Sin Episodes - Emergence.
Technical Notes are available.
Note: we delayed this release by a week so as to avoid E3.
Chris Kirmse
VP of Engineering, Xfire
Added a new system of additional game data. When looking at a friend's infoview:
World of Warcraft now displays the friend's realm.
Battlefield 2 now displays the friend's bf2 name, and lets you look up his official rank and statistics.
More game data will be added in future releases; we encourage modders to make plugins for more games.
Added support for Universal Plug and Play (UPnP). If you have a NAT/firewall device that blocks some UDP traffic, Xfire will try to configure it using UPnP to enable voice chats and personal file transfers to any of your friends.
Fixed a bizarre problem when clicking on certain ads in Xfire with Firefox as your default browser (previously, certain ads would open up multiple seemingly unrelated tabs).
Fixed a major display glitch when running Xfire on pre-release versions of Windows Vista with the aero glass interface.
Fixed several input and display bugs with group chats in Xfire In-Game.
New games supported: Galactic Civilizations, Galactic Civilizations - The Altarian Prophecy, Galactic Civilizations II, 18 Wheels of Steel Across America, Sin (Steam), SpellForce2 - Shadow Wars, Commandos Strikeforce, Tomb Raider - Legend, The Sims 2 Family Fun Stuff, Sword of the Stars, True Crime - New York City, Shattered Galaxy, WWII Online, Blazing Angels, and Heroes of Might and Magic V Demo.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Improved the dialog that is displayed after you take a screenshot in game with Scroll Lock + S and then leave the game.
Improved Xfire's startup time when you have numerous screenshots saved.
Changed the name of new screenshot files to include the abbreviated game name and the date/time that the screenshot was taken.
Improved the look and performance of the Battlefield 2 infoview and the Display Ranks button.
Improved game lobbies from group chat rooms to give more feedback about the game status.
Improved the layout of numerous dialogs, especially the Tools | Options dialog.
Changed persistent group chat rooms to be stored in our database. This means you can access your persistent group chats from multiple machines more easily.
Improved the speed at which you can login right after we perform a mandatory update.
Fixed a few bugs with saving the order of custom groups.
Fixed the Tools | Options | Games tab to work properly for some Steam games.
Fixed a lot of small bugs in the voice system.
Fixed a problem with direct friend file transfers that could interrupt you in a game. Also fixed some crashes with direct friend file transfers.
Fixed Xfire In-Game for Age of Empires III after changing resolutions.
Fixed Xfire In-Game for Guild Wars (this awesome game switched to Direct3D 9).
Updated the Help | About dialog.
Fixed a bug with setting your voice activation key in the Tools | Options | Voice dialog and then changing tabs.
New games supported: Cabela's Big Game Hunter 2006, Deer Hunter 2003, Deer Hunter 2004, Deer Hunter 2005, Myst, Riven, Myst III Exile, Myst IV Revelation, Myst V End of Ages, Auto Assault Beta, Dungeons & Dragons Online - Stormreach, The Sims 2 Open for Business, SWAT 4 - The Stetchkov Syndicate, NCAA Championship Run 2006, Dark Age of Camelot - Darkness Rising, The Godfather, Red Orchestra (Steam), and Oblivion.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Clicking on the advertisement will now open the ad in your default browser (it used to always use Internet Explorer).
Fixed the error message displayed when opening a chat window between two people with incompatible NAT devices for our P2P system.
Added a button in the Battlefield 2 infoview to display the rank of each person on the server.
Revamped the Files pages on the web site to have the same look as the front page and profile page.
Fixed a few focus issues with the Tools | Manage Screenshots dialog.
Fixed several UI problems with Chat Windows' Actions | Invite More People dialog.
Improved the NAT type information at the bottom of the Files Tab Help infoview.
New games supported: Rainbow Six Lockdown, Marc Ecko's Getting Up - Contents Under Pressure, GT Legends, Trackmania Nations, C&C Red Alert, Command & Conquer, all of the games from C&C: The First Decade, SpaceCowboy, Battle for Middle-earth II, Toca Race Driver 3, and RF Online.
There were major changes underneath the hood to reduce the number of bugs and crashes in the future. We were able to get these changes done and tested quickly, so this release is out a few days early.
Also, for skinners and modders--each release will now have Technical Notes describing changes that may affect you.
Chris Kirmse
VP of Engineering, Xfire
Significant improvements to direct file transfers. The infoview shows uploads and downloads separately, completed downloads have a link to open them, and resuming an aborted transfer now works seamlessly.
Voice call enhancements: added different send and receive ringing sounds, added connect and disconnect sounds, and removed the dialog to accept a call.
Changed custom friend groups to save them in the database. If you use Xfire from multiple computers you should see your friend groups in the same order from every computer.
Organized and cleaned up the chat window Actions menu and the friends tab context menu.
Updated the games page to show games with lobby support in group chats.
Added logging for group chats if you have enabled chat logging in Tools | Options | Chat.
Significant improvements to game lobbies in group chat. Age of Empires 2 and Jedi Knight launching should now work well.
Better feedback on the servers tab when you select a game with no servers.
Much more reliable and accurate error messages when you attempt to send a file to or voice chat with a friend and you have incompatible firewalls.
Fixed a bug which set the focus to Xfire for xfire:status URLs (used in music player plugins).
Fixed a bug that could display a balloon tooltip for a friend logging off even if you had not seen the friend logon.
Fixed a few misspellings and rare crashes.
New games supported: FSW Ten Hammers, MX vs ATV Unleashed, Devastation, Heroes of Might and Magic IV, and more Windows games.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Added the ability to send a file directly to your friend using the Actions | Send File menu item on chat windows, if you have compatible firewalls. There is no file size limit. We will continue to enhance this feature in future updates.
Revamped the user interface for voice chat to make it easier to use.
Added the ability to create and launch a game lobby from a group chat for the following games:
Age of Empires II
Jedi Knight
Heroes of Might and Magic III
Heroes of Might and Magic III Armageddon's Blade
Midtown Madness
Midtown Madness 2
Monster Truck Madness 2
Motocross Madness 2
Increased the rate of our "ping" message to prevent people with aggressive firewall timeouts from getting disconnected.
Added the option to play a sound when someone enters or leaves a group chat.
Added the ability to add a game server to favorites using an xfire: URL.
Fixed Xfire In-Game problem that truncated your friend list (in game) if you had more than 90 friends online.
Fixed chat log bug that truncated your friend's message if it was longer than 256 characters.
Fixed a serious texture leak problem with Xfire In-Game continuous mode in OpenGL games.
Fixed chat color bug with Xfire In-Game.
Fixed detection of WarRock.
Fixed a problem preventing old Xfire updates from being automatically deleted.
Fixed game detection for Rose Online.
New games supported: Star Wars Empire at War Demo, Star Wars Empire at War, Metal Gear Solid2 Substance, KumaWar, Heroes of Might and Magic III, Heroes of Might and Magic III Armageddon's Blade, Rakion Chaos Force, Midtown Madness, Midtown Madness 2, Monster Truck Madness 2, Motocross Madness 2, Rainbow Six Lockdown Demo, Final Fantasy VII, Final Fantasy VIII, Battle for Middle-earth II Beta, Heroes of Might and Magic V Beta, and MX vs ATV Unleashed Demo.
Due to some extra efforts to fix bugs, this release is about 24 hours later than normal. Thanks for your patience. Enjoy!
Chris Kirmse
VP of Engineering, Xfire
This is an exciting time, not only because this our 50th release, but also because next week will mark two years since Xfire's public launch. Thank you for supporting us all this time, whether you're an old timer or if you just signed up last week. We work very hard to improve Xfire for you, and your feedback has been awesome. An important part of Xfire is building friendships, and so as a birthday present we have increased the friend limit to 500!
Added the ability to invite more people in a chat window; one-to-one chats are automatically converted to group chats when you do this.
Fixed Friends' Favorites in the Servers tab; they now work well.
Your current upload/download rates are now displayed in the tray tooltip.
Added a "message of the day" to group chats.
Added the ability to set the default user permissions in a group chat.
Added the ability to create a game lobby for Age of Wonders: Shadow Magic in a group chat.
Updated language translations for all 12 languages.
Fixed an ephemeral issue with changing nicknames.
Revamped the files tab internals for future projects.
Added a white background to the icon so that it looks good on any type of background.
Changed the icon for the main window to differentiate it from chat windows when you Alt-Tab.
Improved behavior of silent installations to include a desktop shortcut.
Changed installer to prevent installations in special Windows directories.
Numerous other small bug fixes.
New games supported: Silent Hill 2, Prince of Persia The Two Thrones, WarRock, X3 - The Reunion, Stubbs the Zombie, Pro Evolution Soccer 5, Football Manager 2006, Star Trek Bridge Commander, Advent Rising, UFO Aftershock, NavyField, Rubies of Evantide, and FIFA Manager 06.
Now that the holidays are over, we will resume our standard 3 week release cycle. Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.49December 8th, 2005
Added balloon tray tooltips which are displayed every time a friend logs on or logs off, and every time a file download starts or completes. They can be disabled in the Tools | Options menu in the General tab.
Changed the logo to the new official Xfire logo. We hope you like it!
Major improvements to the Tools | Manage Screenshots dialog. Hit Scroll Lock + S while playing a game to take a screenshot.
Xfire skins downloaded through the file download system now have a link in the infoview to select the new skin.
Removed all DNS lookups from the file download system. This should make Xfire file downloads work for certain users that could not perform the lookups.
Fixed an inconsistency in the Tools | Options | Games option to disable Xfire In-Game and the Tools | Options | Chat option to show chat messages in game.
Improved use of the Tools | Options | Games tab for games with multiple possible .exe names.
Fixed a problem with taking a screenshot while viewing a menu in Wolfenstein: Enemy Territory.
Fixed numerous interface issues with group voice chat.
Fixed a problem where the main window would not display properly for some Windows 9x users.
Changed the IP address of our servers. For everyone who has to specifically open a hole in their firewall to run Xfire, open it to cs.xfire.com (now 204.71.190.24) port 25999, TCP.
New games supported: Gun, The Movies, The Matrix - The Path of Neo, Contract JACK, BloodRayne, BloodRayne 2, Sourceforts, Need for Speed Most Wanted, John Deere North American Farmer, Zoo Tycoon 2 Endangered Species, Worms 4 Mayhem, Empire Earth II Art of Supremacy, Quake 4 Demo, Silkroad Online, and Flyff. We now support over 500 games.
This is planned to be the last release of 2005. Thanks to all of your support, this has been a pretty wonderful year for Xfire. Happy Holidays, Happy New Year, and we'll have a new release for you very early in 2006!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.48
Added ability to take screenshots using Xfire In-Game.
Press Scroll Lock + S one or more times while in a game to take screenshots.
When you exit the game, you will be asked to enter descriptions for the screenshots and whether you want to upload them to our servers.
You may take as many screenshots as can fit on your hard drive and access them from the files tab.
The most recent 15MB of screenshots that you upload to our servers will be available on your profile page.
Added support for using UDP port 25777 for the Xfire voice chat system. If you are blocked from using Xfire voice chat with a friend, read this FAQ item for more information.
Capped simultaneous file downloads via the files tab to 2 files. All other files will be queued to download. This increases your file download throughput.
Added support for custom command line parameters to games. Go to Tools | Options | Games to configure them.
Added Xfire In-Game support for Wolfenstein: Enemy Territory.
Added a nice player list for Quake 4 and Star Wars Battlefront 2 servers, including scores.
Added more server filters for America's Army and Battlefield 2.
Added rcon support for Call of Duty 2 and Quake 4.
Fixed several memory leaks in voice chat.
Fixed several crash bugs.
Fixed support for some versions of Condition Zero.
Fixed support for Garry's Mod.
Added Xfire In-Game support for Mojo Master.
New games supported: Age of Empires III, Richard Burns Rally, Indigo Prophecy, Fahrenheit, Vietcong 2, Call of Duty 2, Civilization IV, LOTR Return of the King, City of Villains, Heroes of the Pacific, Shattered Union, Shattered Union, X2 - The Threat, RollerCoaster Tycoon 3 Wild, Half-Life 2: Lost Coast.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.47
Added ability to save chat logs to a file. To enable, go to Tools | Options | Chat and select Enable Chat Logging. To view a log, open a chat window and select Actions | View chat log.
Added rcon support to Quake 2, Quake 3, Call of Duty (and United Offensive), Soldier of Fortune original and 2, Jedi Academy, Jedi Knight 2, and Return to Castle Wolfenstein. Select a server and then enter your rcon password in the Rcon field at the bottom of the infoview to enable.
Added Battlefield 2 game name/password prompting so you can join friends in game again (BF2 1.03 broke joining)..
Added support for color codes in server names and player names for Quakeworld, Far Cry, and Soldier of Fortune.
Added custom infoview and server filter for Counter-strike 1.6. Added a custom server filter for Call of Duty.
Added support for group voice chat. Create a group chat and select "Host Voice chat" to try it out.
Added ability to change voice options (Tools | Options | Voice) while in a one-to-one or group voice chat.
Added Xfire In-Game support to MOHPA and DAoC.
Fixed about a dozen 32x32 icons that had incorrect palettes.
New games supported: FEAR Multiplayer Demo, Rome - Barbarian Invasion, Dragonshard, Brothers in Arms EIB, Serious Sam 2, Black & White 2, FIFA Soccer 06, NBA Live 06, Rag Doll Kung Fu, FEAR, MotoGP URT 3, Ultimate Spider-Man, X-Men Legends 2, Blitzkrieg 2, 18 Wheels of Steel Convoy ("Yeah breaker one nine this here's the Rubber Duck", I love that song!), Gangland, Risk II, Bet on Soldier, Descent FreeSpace, Prison Tycoon, and Quake 4.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.46
Added significant improvements to the servers tab, including larger server lists, sorting by country, better filters, and we've added stats to show your progress while pinging a long list of game servers.
Added the ability to download all new patches in the Xfire file distribution system for your games. If you enable this in Tools | Options | Files, then every patch we add to the file distribution system that applies to a game you have installed will automatically be downloaded.
Added support for hyperlinks in text status messages to be actual links in the infoview.
Added support for pressing Ctrl-V in Xfire In-Game to paste text from the clipboard.
Added xfire: URLs for joining a game server and setting your text status. Detailed info available on the Xfire URLs page.
Added menus to IM windows which allow you to block a friend-of-friend directly from the IM window.
Fixed several coloring, menu selection, and key press bugs with Xfire In-Game.
Fixed scrolling of the infoview when it's updated. It will now stay where you put it even after it's updated, such as when downloading a file.
Fixed a problem with the group chat invite dialog which was dropping some group chat invitations.
Added server info for Star Wars: Republic Commando.
New games supported: C&C Tiberian Sun Firestorm, Age of Empires III Trial, Dystopia, Toontown Online, Serious Sam 2 Demo, Fallout, Fallout 2, Superpower 2, Enter the Matrix, Rollercoaster Tycoon, Railroad Tycoon 3, Panzers - Phase 2, Blitzkrieg, NHL 06, MVP Baseball 2005, Fable - The Lost Chapters, Dawn of War Winter Assault, Tiger Woods PGA Tour 06, The Sims 2 Nightlife, Day of Defeat Source, Sacred Underworld, Star Wars Battlefront II, Call of Duty 2 Single Player Demo, and Brothers in Arms EIB Demo.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.45
Added the one feature that everyone keeps telling us we need... blocking. You can block individual user names, and they will no longer be able to message you, send you friend invitations, or show up under friends-of-friends. You can NOT block friends (if someone is your friend, why would you want to block them?).
Added ability to set a text status and a game status at the same time.
Added estimated time remaining for file downloads.
Added server name colors for SWAT 4 (bold and underline too!), America's Army, UT2k3, and UT2k4 in the infoview.
Added custom filters for CS:S on the servers tab. It's still a bit slow; we're working on improving this more.
Increased the maximum number of sources you can use during file downloads.
Improved paste support into the Add Custom Game Server to Favorites dialog.
Xfire In-game marks group chat messages with a double arrow to distinguish them from instant messages.
Added sensitivity setting of voice activation for voice chat (go to Tools | Options | Voice to set it).
Added a search field on the top of the infoview for the files tab.
Improved error messages when initializing Xfire In-Game fails..
Fixed several uncommon crashes.
Added Xfire digital signature to Xfire.exe and all of our .dll files for additional security.
Added support to play sounds specified in skins in .zip files.
New games supported: Madden 2006, The Bard's Tale, Half-Life Source Blue Shift, Legion Arena, NTE, Grim Fandango, 1602 A.D., and Conquer Online.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.44 First off, a HUGE thank you to all of our fans who have been with us since we first launched in January 2004. This last week we hit two milestones: 2 million registrations and 100,000 simultaneous online users! We've enjoyed building Xfire for you, and we really appreciate your support. Now, on to the release...
New infoview game skin for Counter-Strike: Source.
Improved file searching on the files page.
The client ad should no longer refresh while you're in a full screen game.
You can now drag and drop your friend groups in the interface to organize them however you wish.
Added player name coloring in the infoview for Quake 3-based games.
Fixed a spurious "voice chat disconnected" message when you weren't even in a voice chat.
You will no longer be set auto-AFK if you're active in a voice chat.
Major cleanup of the Servers tab code... it should run a bit faster now.
Fixed CS:S server info player name and server name parsing to correctly show non-ASCII characters.
Fixed the clicking sound when drawing the infoview on some machines.
Several quality enhancements for (beta) one-to-one voice chat, including multiple quality settings (in Tools | Options | Voice).
Added support for Counter-Strike 1.6 server info for old servers as well as new VAC2-enabled servers.
New games supported: Age of Empires: The Rise of Rome, Sudden Strike II, Scrapland, Mortyr 2, Homeworld Cataclysm, Fate, Dungeon Siege II, Blue Shift, RollerCoaster Tycoon 3 Soaked, Control Monger, and FEAR SP Demo.
Enjoy!
--- Chris
Release notes for 1.43
Added a new *BETA* voice chat feature, for one to one voice conversations. Please test it out, and read the FAQ if you have problems.
New Continuous mode in Xfire In-Game shows you all messages you receive on screen at all times. Enable it inside games by pressing scroll lock + x, then F2 for the main menu, then select In-Game Options and then Enable Continuous Mode.
Group Chats are now accessible in Xfire In-Game.
You can drag and drop friends into custom groups to more easily organize them.
Major enhancements to the interface in the files tab.
You can put links to add an Xfire friend on web sites. The format is xfire:add_friend?user=yyy . Change yyy to your username, all lower case, of course!
We now save the size of the infoview in the main window and chat windows, so if you don't like the extra wide infoview you can shrink it.
Adjusted the infoview game skins to waste less space, and added an infoview game skin for CoD: UO..
Added support for the arrow keys in the infoview.
Fixed extra character when chatting in Xfire In-Game.
The Xfire window will now "dock" with any border of the screen, and stay that way if you close and reopen the window. This feature has been broken since May 2004, but has been restored due to the constant nagging of TFS|Offy :).
Added Xfire In-Game support to
Direct3D 9 games
Men of Valor, Prince of Persia Warrior Within
Direct3D 8 games
Pariah, Postal 2: Share the Pain, Red Orchestra, Soldner - Secret Wars, Star Wars Republic Commando
DirectDraw
Hearts of Iron II, The Sims.
OpenGL games
Return to Castle Wolfenstein
New games supported: Silent Hill 3, Silent Hill 4, Baldur's Gate, X-Wing vs. TIE Fighter, Stronghold, Stronghold Crusader, Gothic II, The Sims Online, Magic Online, Thief, Thief 2 The Metal Age, Live for Speed, Spartan, and Gates of Troy.
Enjoy!
--- Xfire
Release notes for 1.42
Added custom "game skins" to the infoview for Call of Duty Multiplayer, Battlefield 2, and Unreal Tournament 2004. Even better, we've opened up the system so that you can make your own custom game skins if you can make javascript and html. Learn more about creating game skins.
Xfire In-Game now uses your keyboard settings as configured in Windows (for example, Dvorak keyboard and azerty keyboard users will get that key mapping).
Added support for joining Battlefield 2 servers (for Battlefield 2 version 1.01).
Added a new dialog for new installations that prompt you to add a friend.
Fixed a few spelling mistakes and typos in group chat.
Added Xfire In-Game support to
Direct3D 9 games
PainKiller, PainKiller Battle Out of Hell, Need for Speed Underground 2, Act of War: Direct Action, Tony Hawk Underground 2
Direct3D 8 games
Knigh
|
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dbpedia
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https://toucharcade.com/2008/08/01/garagegames-brings-the-torque-game-engine-to-iphone/
|
en
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GarageGames Brings the Torque Game Engine to iPhone – TouchArcade
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[
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2008-08-01T00:00:00
|
GarageGames, a technology provider for independent developers around the world, has recently announced the addition of iPhone support for its Torque game engine. With eight years of development and hundreds of games under its belt, the Torque Game Engine is the engine that shook up the industry.
|
en
|
/favicon.ico
|
https://toucharcade.com/2008/08/01/garagegames-brings-the-torque-game-engine-to-iphone/
|
GarageGames, a technology provider for independent developers around the world, has recently announced the addition of iPhone support for its Torque game engine.
With eight years of development and hundreds of games under its belt, the Torque Game Engine is the engine that shook up the industry. Large commercial companies like Vivendi love TGE because its quality and feature set rival engines that cost hundreds of thousands of dollars. Successful indie studios like Pocketwatch Games choose TGE because they can make a great game and never pay a dime in royalty fees. Even research institutions like NASA use TGE because they can quickly prototype large-world simulations.
iPhone developers can now utilize Torque’s 2D and 3D toolsets for game development. Torque for iPhone is based on the the company’s Torque Game Engine and Torque Game Builder and provides a complete game development platform for the device.
Torque for iPhone allows the creation of iPhone games on a PC and includes a WYSIWYG realtime editor, integration with various 3D modeling packages, a scripting language, and iPhone-specific functionality such as: multi-touch input support, touch screen gesture recognition, iPhone optimized texture compression, and advanced character and shape animations.
As Inside Mac Games reports, GarageGames is very excited to be supporting Apple’s new mobile games platform.
“We’ve already seen enormous interest in the iPhone within the Torque community. Game developers want to make games for the iPhone and this is a natural step since we’re already a very good choice for developing OSX games," said Brett Seyler, GarageGames VP of Business Development. “Apple has been great to work with in the past and the very polished iTunes Store as a marketplace for games should encourage developers to continue pushing boundaries on the iPhone without worrying about the usual publishing and distribution difficulties involved in making a successful mobile game."
A sample of titles created with Torque:
|
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https://gamicus.fandom.com/wiki/Dreamlords
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Dreamlords is a MMOG massively multiplayer real-time strategy (MMORTS) game, developed by Lockpick Entertainment. Dreamlords is online only, and is free to play with an option to pay for additional benefit. It includes in-game currency called Tribute that is used to buy items like spells to aid...
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en
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https://static.wikia.nocookie.net/gamia_gamepedia_en/images/4/4a/Site-favicon.ico/revision/latest?cb=20230607024647
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Codex Gamicus
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https://gamicus.fandom.com/wiki/Dreamlords
|
Dreamlords Developer(s) LockPick Entertainment Publisher(s) LockPick Entertainment, Aeria Games and Entertainment (US), gamigo AG (Germany), Akella (Russia) Designer Designer Missing Engine Torque Game Engine Advanced status Status Missing Release date February 15, 2007 Genre Fantasy MMORTS Mode(s) Single player, Multiplayer Age rating(s) PEGI: 12+[1] Platform(s) Windows, Web Arcade system Arcade System Missing Media Media Missing Input Inputs Missing Requirements Requirements Missing Credits | Soundtrack | Codes | Walkthrough
Dreamlords is a MMOG massively multiplayer real-time strategy (MMORTS) game, developed by Lockpick Entertainment. Dreamlords is online only, and is free to play with an option to pay for additional benefit. It includes in-game currency called Tribute that is used to buy items like spells to aid the players.
The game uses both a browser game and a downloadable real-time strategy client. Dreamlords also includes elements of role-playing games.
Dreamlords was acquired for North American release in July 2008 by Aeria Games and Entertainment. A German version of the game was published by gamigo in July 2007. The game was re-launched in July 2008 with new features and the new sub-title "The Re-Awakening".
The Aeria Games site and the Gamigo site have since closed.[citation needed]
Gameplay[ | ]
In the web-based game, players are given a section of land under their control. Tasks such as founding cities, researching technologies, building structures, and engaging in trade are accomplished through the web interface.
With a downloaded client, the Dreamlords client functions similar to a real-time strategy game. The client is used primarily to fight battles and do quests.
References[ | ]
[ | ]
Official website
Dreamlords preview at Eurogamer
Dreamlords article at IGN
Dreamlords Interview at IGN
Template:Torque Game Engine games
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https://store.steampowered.com/app/412290/The_Dreamlord/
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The Dreamlord on Steam
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Collect Dreamlord powers, Mind Fragments and lost memories. Jump from platform to platform in order to reach the end portal in time and escape. The Dreamlord has given you jump pads, teleports, elevators, anti-gravity devices and lots of platforms to jump on and get to the end. Prove to him you are worthy of waking up.
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https://store.steampowered.com/app/412290/The_Dreamlord/
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5443
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dbpedia
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2
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https://www.mobygames.com/game/26417/dreamlords/
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en
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Dreamlords (2007)
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Dreamlords is a massively multiplayer online game (MMOG) that combines the accessibility of a web game with RPG character development, RTS battles and long term tactical strategy. Players assume the role of a mystical Dreamlord, a powerful being who is...
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en
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/static/img/favicon.ico
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MobyGames
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https://www.mobygames.com/game/26417/dreamlords/
|
Dreamlords is a massively multiplayer online game (MMOG) that combines the accessibility of a web game with RPG character development, RTS battles and long term tactical strategy.
Players assume the role of a mystical Dreamlord, a powerful being who is spawned from the dreams of the Dreamer. The Dreamer is the centre core of the universe, fueling all things with the power of life, the gnosis, the focused attention of the Dreamer. Although Dreamlords may empower forceful methods on its subjects their presence are always welcome as they have the power to provide goals and guidance for a fragmented piece of the tired old world. These pieces of lands, home to hardened populations of survivors controlled by a Dreamlord are known as Patrias, the fatherland. The success of each patria is totally depending on the capability of its Dreamlord. The war is on, the war for existence.
Dreamlords provides both turn-based long term empire building and real-time 3D RTS action in a massively multiplayer world. It features several gameplay modes that are interconnected to create the dreamlords gameplay. These modes include:* Empire management/city management
Long term planning
Resource management
Trading on the authentic stock market
RTS missions and quests
RTS player versus player
3rd-person spirit quests
Crafting
The empire building is done in the web interface, while fighting happends through the game client. The game world is inhabited by three races: Covenant (balanced race), Nihilim (focused on management) and Thûl (focused on combat). All players exist in the same universe and progress is relative to the success of allies and enemies. At the beginning of the game, players are automatically assigned to a Convergence (guild) to work together for common interests, but it is still possible to switch while playing.
A start package needs to be bought and there is a monthly fee to keep playing.
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https://www.uvlist.net/groups/info/torque3d
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Torque 3D video games (Software entity)
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[
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A game engine by GarageGames. Later open sourced.
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en
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/favicon.ico
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Universal Videogame List
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https://www.uvlist.net/groups/info/torque3d
|
A game engine by GarageGames. Later open sourced.
38
games
4
platforms
Alternate name: Torque Game Engine
Games by year
0001020304050607080910111213141516 41230
The first Torque 3D video game was released in 2000.
GarageGames published most of these games.
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https://en.wikipedia.org/wiki/Category:Torque_(game_engine)_games
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https://www.gamereactor.eu/little-big-paradox/
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Little Big Paradox
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2024-08-14T00:00:00
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We went to New York for Paradox Interactive\'s annual event and got showered with new game announcements.
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https://www.gamereactor.eu/little-big-paradox/
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Growing big by keeping it small seems to be a formula that works for Paradox Interactive. They have an interesting history having evolved from a developer of niche hardcore grand strategy games to a small publisher that with the advent of digital distribution grew and at their annual conference in New York City they showcased a line up with 17 games spanning from their traditional offerings such as Crusader Kings II to the multiplatform tower defence game Defenders of Ardania, the action packed wizard sim Magicka, and a range of free-to-play online games headlined by titles such as Dreamlords Resurrection and Gettysburg: Armored Warfare.
One of the keys to success has been their refusal to take the advise of others. They have been told that hardcore PC gaming is dying, that it would be suicide to go into publishing, that digital distribution is way off in the future and that the online free-to-play market is overcrowded. Yet, that's the path they have walked and it has taken them very far from humble beginnings.
It's been quite a journey since Gamereactor attended the first Paradox Interactive Convention back in December 2007 when three games were on display - Europa Universalis: Rome, Penumbra: Black Plague and Lost Empire: Immortals.
Last year Paradox Interactive grew 45 per cent with 70 percent of the revenue coming from digital distribution, and they also debuted on consoles with Lead and Gold: Gangs of the West that came out on PSN. This year they are bringing out Defenders of Ardania on iPad and the game is also being targeted for console download services (both PSN and XBLA are being considered, but nothing can be confirmed at this point), and there is always the possibility that the upcoming PC release Magicka will see a release on console at a later date.
This is an ad:
"We want to reach gamers on all platforms. We don't want to be PC gaming only," says Paradox Interactive CEO Fredrik Wester. "But it has to make sense, we don't want to dumb down the experience."
And to be honest, even if Paradox Interactive are branching out into new areas, their roots are still firmly planted in historical grand strategy games. With both the internally developed Crusader Kings II and Pride of Nation (developed by Paradox France, formerly known as AGEOD), as well as the mod-turned-full game Magna Mundi from Universo Virtual, planned for release within 12 months of each other and Hearts of Iron III: For the Motherland coming this summer there is a lot to look forward to for fans of traditional Paradox titles. The only cloud on the horizon is how the tight release schedule will impact sales.
This is an ad:
"Hopefully these titles won't cannibalise each other too much, and we'll sell enough units to turn a small profit on all of them and make them into franchises," says Wester.
And the games are very different in what they offer players. Crusader Kings II with its focus on characters, family, plots and ambitions, Pride of Nations with its focus on 8 major powers and how they end up colonising the rest of the world from the mid 19th century and onwards, and Magna Mundi with a massive 400 plus playable nations and historical accuracy. But there is of course, a bit of internal competition going on as expressed by Paradox head of internal development, Johan Andersson:
"The economy system in Pride of Nations is going to make Victoria II look like a children's game."
Harsh words from Johan Andersson, who was the producer of Victoria II, a game released last summer, but also in indication of how Paradox are trying to use the knowledge and experience from previous products on new games across different developers.
Supreme Ruler: Cold War, from Battlegoat Studios, developers of Supreme Ruler 2010 and Supreme Ruler 2020, is another grand strategy title but this one sees you trying to build up your side through diplomacy, trade, espionage and research in order to gain an upper hand in the political mine field that was the cold war era. At some point things will heat up and military side of things is played out in real-time.
One of CEO Fredrik Wester's favourite game of recent times was Mount & Blade: Warband, a game he has played more than 120 hours of (as per his Steam log), mainly in the multiplayer also gets an expansion of sorts. Mount & Blade: With Fire and Sword started out as a mod for Mount & Blade, but with the help of Mount & Blade developers TaleWorlds it is now a standalone product that builds on the fundamentals and engine of Warband, but adds firearms, new maps, a new multiplayer mode called Captain where up to 14 players, each commanding a squad do battle, as well as several enhancements of the siege mechanics.
Another new announcement was Defenders of Ardania - the next game set in the lighthearted fantasy world of Majesty. The game offers up a slight variation on the tower defence genre, as you will also produce your own troops to march across the board to confront your opponent. It's definitely one of the more casual titles in the Paradox line up for 2011, but it still has enough depth to stand out in a rather crowded genre.
Last week Paradox announced that they are once again teaming up with Hungarian Neocore Games for King Arthur II, sequel to King Arthur: The Role-playing Wargame. A mix between real-time strategy and role-playing is what's on offer. There are lots of enhancements on the old game, but perhaps one of the more intriguing ones is the addition of air units. The new engine will also allow battles with up to 3000-4000 units and dark story of a crippled king with a wound that won't heal and a country that has fallen apart is an interesting fictional take on the legend of King Arthur and his knights. The game is still early in development so it wasn't shown in playable form at the event, but the developers are aiming to have a playable build at E3 and are targeting a release late in 2011.
Keeping to the RTS genre, Norwegian developers Turbo Tape Games were on hand to show of an early prototype of Naval War: Arctic Circle. A quite unique real-time strategy game were the battle really is one of knowledge. It may seem hard to hide units on open sea, but the playing area is so vast (the Northern part of the Atlantic Ocean), that units will be hidden from each thanks to the curvature of the Earth and since the weapons at your and your enemy's disposal are so powerful it really comes down to learning your enemy's positions before he knows yours. The prototype was very crude when it came to interface and was largely placeholder, but I can see this game finding an audience among patient war gamers. This is Turbo Tape's first commercial project after working on some educational software, and games for a museum in Bergen, Norway and while it was a very early look at the game (target for release in 2012) it did show promise.
Nitro Games, who are best known for their rather serious simulations East India Company and Commanders: Conquest of the Americas, next project is perhaps more closely related to their humorous Halloween expansion of Commanders called Woody Two-Legs and Pirates of the Caribbean than the two previous Paradox published games. With arcade style naval battles, make belief weapons such as heat seeking cannon balls and more of an RPG foundation to complement the real-time strategy battles. Nitro Games CEO Jussi Tähtinen explained: "The guys wanted to do a game where they could be a bit more creative", and Pirates of the Black Cove doesn't bog you down with too much seriousness. Sprung a leak? Well, just plug the hole with barrel one of your pirates uses as a leg.
A new direction for Paradox is free-to-play online games. There is the MMORPG slash RTS hybrid Dreamlords Resurrection developed by Lockpick Entertainment, that's currently in beta and expected to release soon. Then there is Hearts of Iron: The Card Game, a collectible card game based on the perhaps the most successful Paradox franchise Hearts of Iron. An idea born thanks to the number of staffers at Paradox who enjoy collectible card games. Then there is the crafting-MMO Salem, set in a mythical version of 18th century New England and alternate history MMORTS slash third person shooter Gettysburg: Armored Warfare, that puts the player in a scenario where the two sides in the American Civil War have gotten their hands on some steampunk style weapons of the future. It definitely looked different judging by the rough prototype on display.
"These titles are not very expensive, so we're not taking a major risk," says CEO Wester when asked about this new direction. "But they each have something unique and we want to be the best in that special segment. For instance we want to make the best crafting-MMO out there, simple enough as there are no other crafting-MMO's to my knowledge."
Salem is also interesting in that the game will largely be player created. Items, laws, cities, villages are created by players and persistent.
Then there were of course games that had gotten a bit longer and are close to being released. The lads from Arrowhead Game Studios showed of an near finished version of Magicka on PC, and Finnish Colossal Order looked very close to a finished product with transport sim Cities in Motion. And there was Swords of the Stars II, an 4X science fiction piece that Fredrik Wester hopes will eclipse one of his favourite games of all-time, Masters of Orion 2.
It's been an interesting couple of days in New York and you can expect more coverage from the Paradox Interactive Convention on GRTV in the near future.
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From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the airport with the IATA code TGE, see Sharpe Field.
Torque Game Engine Developed by GarageGames Latest release 1.5.2 / Operating system Microsoft Windows, Mac OS X, Linux Type Game Engine License Indie License available for individuals and companies who made less than US$250,000 in sales the previous year, and Commercial License available at a higher price for individuals and companies who made more than $250,000 in the previous year Website Official Torque Game Engine Product Page
The Torque Game Engine, or TGE, is a modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2. The Torque engine has since been available for license from GarageGames to independent and professional game developers. Several notable commercial titles developed using the engine include Blockland, Marble Blast Gold, Minions of Mirth, TubeTwist, Ultimate Duck Hunting, Wildlife Tycoon: Venture Africa, ThinkTanks, and Penny Arcade Adventures.
Contents
1 History
2 Features
3 Strengths
3.1 Networking
3.2 Community
4 Shortcomings
4.1 Documentation
4.2 Audio support
5 Derivatives
5.1 Torque Game Engine Advanced
5.2 Torque Game Builder
5.3 Torque Lighting Kit
5.4 Torque X
6 Licensing
7 See also
8 References
9 External links
9.1 Tools
[edit] History
Shortly after the release of Tribes 2, many members of the Dynamix team left to create their own company, GarageGames. They negotiated a deal with Vivendi Universal to buy the Tribes 2 game engine. After extensive modification, the Torque Game Engine was created, though it was initially called the V12 Engine until a Canadian software company threatened GarageGames with a trademark infringement lawsuit.
[edit] Features
As well as being a 3D graphics engine, TGE provides robust networking code, scripting, in-engine world editing and GUI creation. The source code can be compiled on Windows, Macintosh, Linux, Wii, Xbox 360 and iPhone platforms.
The game features a terrain engine which automatically creates LODs of the ground so that it renders the fewest polygons necessary at any given time. The terrain is automatically lit and textures applied to the terrain can be blended together seamlessly.
The model supports loading of 3D models in the .DTS file format and the .DIF file format.
The .DTS models can be animated using either skeletal animation or morph target animation. It is also possible to blend multiple skeletal animations together by playing them simultaneously or automatically tweening between the different positions of bones in the skeleton. .DTS models are typically used for characters and vehicles though occasionally, they are used for buildings and interiors.
.DIF models have pre-calculated lighting and as such are ill-suited for animation. Instead, they are used for buildings and interiors. They automatically have bounding boxes that perfectly match the visible geometry. This is so that it isn't made overly difficult for a player in a Torque Game Engine game to move or fire weapons around them.
The game's rendering engine features environment mapping, gouraud shading, volumetric fog, and other effects such as decals which allow for textures to be projected onto interiors in real time (for example, a player in a Torque Game Engine game might fire a weapon that leaves a bullet hole in the wall. The bullet hole would be a decal).
Torque supports networked games over LAN and the internet with a traditional client-server architecture. Server objects are "ghosted" on clients and updated periodically or upon events.
TGE ships with starter kits for a first-person shooter and an off-road racing game. A real-time strategy starter kit is also available as a separate purchase. These starter packs can be modified to suit the needs of the developer, or the developer can start from scratch.
[edit] Strengths
A sizable game development community has arisen around TGE, partially because of the low price-point (see Licensing). While the quality of the rendering engine may be matched or exceeded by other free, low-cost, or open-source engines, many users believe that TGE offers a "full-service" game engine beyond what most other low-cost engines are capable of.
[edit] Networking
Torque Game Engine's most acclaimed feature is its ability to interface with other programs over the Internet. It is considered to be especially low-latency on the whole and is able to, in most cases, hold relatively lag free games amongst fairly large groups of players who are using 56k modems.
[edit] Community
TGE's user community contributes a fair amount to the engine's feature set. Code and art resources can be posted to the GarageGames website which other developers are free to use. These resources are of varying quality in terms of polish and ease of implementation. Resources available for TGE include a shader-based water renderer, high dynamic range lighting, and an in-engine Flash player (based on GameSWF).
[edit] Shortcomings
Some users of TGE believe that it is not a well-made product. In forum threads [1] and product reviews on DevMaster.net[2] many people have expressed dislike for TGE though it is consistently ranked # 1 on the Most Reviewed Commercial Engines list. On the same site, however, in the overall rankings of all types of engines (including those not available to the public) its ranking is # 72. Among other reasons, they cite convoluted pipelines for getting 3D content into a form that is properly usable by the engine, bad documentation, misleading marketing, inferior audio support when compared with Tribes 2, a lack of stable map editors, outdated graphics, and poorly organized, buggy code that feels "slammed together."
[edit] Documentation
Developers who believe Torque is poor often cite the documentation as one of its weaknesses. These developers believe that while a large amount of documentation exists, much of it "is simply lacking. It works, but it simply is not enough." [2]
GarageGames has made efforts to mitigate this by hiring a dedicated documentation engineer as well as providing the largely community driven Torque Developer Network [3] (or the TDN for short) to serve as a supplemental documentation for its products. The TDN is accessible if you are a member of the GarageGames community, regardless of engine ownership. However it is not always up to date and does contain missing and outdated areas of documentation.
[edit] Audio support
The audio support in TGE is significantly less robust than that found in Tribes 2. Tribes 2 was written using the FMOD proprietary audio library.[citation needed] In order for GarageGames to maintain TGE's low price, GarageGames had to port the audio code to the only cross platform audio library available, OpenAL. The two libraries have significant underlying differences, and as a result certain features such as Tribes 2's voice chat are noticeably absent from TGE.
[edit] Derivatives
Over time, Torque Game Engine has been expanded on with the creation of derivative engines. Notably, some are sold on the GarageGames website.
[edit] Torque Game Engine Advanced
Main article: Torque Game Engine Advanced
Torque Game Engine Advanced (formerly known as Torque Shader Engine) is an expanded version of Torque Game Engine made to support advanced technologies including shaders, per-pixel lighting, and massive terrains. This version of the engine has been ported to Microsoft's Xbox and Xbox 360 console systems. Several Xbox Live Arcade games have been released using the Torque engine, most notably Marble Blast Ultra.
[edit] Torque Game Builder
Main article: Torque Game Builder
Some time after the release of Torque Shader Engine, the company went on to create Torque 2D. Torque 2D was a game engine designed for 2D games based on the Torque Game Engine. The name was eventually changed to the Torque Game Builder because apparently the ultimate goal is to make Torque Game Builder a game-making suite.
[edit] Torque Lighting Kit
Torque Lighting Kit is a sort of expansion pack to the Torque Game Engine developed by John Kabus. It adds a variety of enhanced lighting features to the Torque Game Engine. In the latest release [4], features such as dynamic lighting and shadowing were added. Torque Lighting Kit is now included as part of Torque Game Engine 1.5 and Torque Game Engine Advanced.
[edit] Torque X
After the release of Torque Game Builder, GarageGames began to develop Torque X. Torque X is a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities. It has to do with Microsoft XNA Game Studio[5][6].
Currently, many of the 3D features are incomplete. Specifically, 3D terrain using RAW heightmaps suffers from a lack of working examples, shadows are simplistic, consisting of a spherical shadow texture projected on the terrain, the ability to use skinned meshes for animated models is not working (non-skinned meshes currently works), and the 3D rigid-body physics suffers from issues.
[edit] Licensing
As of version 1.5, the Torque Indie License allows the engine to be used by independent game developers for USD$150.00 per programmer, provided the programmer is not employed by a company with an annual revenue of greater than $250,000. The alternate commercial license is available for $749 per seat. The licensing model is heralded by low-budget teams as it saves them the time and effort of programming their own game engine without requiring a large amount of money to license (compare to the $350,000 for the Unreal Engine 2). [7]
The Torque Indie License requires that the TGE (or Garage Games) logo is displayed for 4 seconds before the game starts up in all released games, and a link to the Garage Games' website be included in the credits. [8] The Torque Commercial License does not omit these requirements.[9]
It is worth mentioning that the Indie License only allows you to introduce games, not other types of software, to the market. For example, a database administration tool expressed as a 3D interface using the engine would not be allowed, and would require the commercial license.
[edit] See also
Ghajini-The Game
Dynamix
Tribes 2
Torque Game Engine Advanced (formerly known as Torque Shader Engine)
Torque Game Builder
GarageGames
[edit] References
^ Garage Games Torque forum
^ a b ,DevMaster.net review of Torque Game Engine
^ Torque Developer Network
^ Latest release of Torque
^ Torque X Website on GarageGames
^ XNA Partners Website
^ Unreal Technology license pricing
^ India End User Licence for Torque Game Engine.
(b) Licensee agrees to display a full screen, unmodified Torque Game Engine logo for no less than four full seconds in the start up sequence of any game created and released with the Engine. (c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to www.garagegames.com, and (ii) the wording "This game powered by the Torque Game Engine."
^ Commercial End User Licence for Torque Game Engine - Last checked Sept. 16, 2008.
[edit] External links
Torque Engine product page
Torque Indie License
Torque Commercial License
Torque Engine detail and reviews by users
Roar of the Indy - article in Business Week on the Torque Game Engine
Forum Thread : Your thoughts on recent Torque reviews Thread in the GarageGames message board which brings to light many of TGE's shortcomings.
C2C Simulation Company that uses Torque simulation engine.
[edit] Tools
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[] |
[] |
[
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All start up companies based in Las Vegas.
|
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|
Las Vegas Startups List
| null |
ID 23771
Andy White
Investor
Partner @vegastechfund, part of DowntownProject.com, entrepreneur, angel investor, and proud member of #VegasTech. Follow me at http://twitter.com/LeanStarter
http://www.leanstarter.com
ID 8124
John Vanhara
Investor
Founder @shipito, @fazole-cz • Worked at @eastbiz-corporation
ID 71862
Damien Patton
@banjo Founder / CEO. Building a local & social mobile service to help people discover what they're missing & connect with the world around them.
ID 1800
Brock Pierce
Investor
Top 10 Syndicate - Bitcoin, Blockchain & Games Investor - 15x Entrepreneur - Pioneered the market for digital currency in games.
http://www.quora.com/brock-pierce
ID 50
Satya Patel
Investor
Partner @homebrew. Formerly VP Product at @twitter, ex-Google PM, ex-Partner at @battery-ventures. Penn educated. Vegas raised.
http://www.venturegeneratedcontent.com/
ID 34440
Tom Anderson
Investor
Founder of MySpace/Former President. Started two small Internet companies before MS, both profitable exits.
ID 85
Paige Craig
Investor
Angel investor 80+ deals, 21 exits. Backing great people w huge ideas. Early angel and advisor to AngelList. Drove into Iraq alone in 2003 to start first company. US Marine & Intelligence dude.
http://instagram.com/paigecraig0231
ID 81883
Frank Gruber
CEO & Co-founder @tech-cocktail tech startup news & events. Author of Startup Mixology book. Former developer turned product development at @aol & @tribune-interactive.
http://tech.co
ID 35895
Kai Tao
Investor
Managing Member Park One Capital, Single Family Office. Founding Partner of k5 Venture Accelerator TedX Orange Coast Advisor
ID 168590
Richard Ling
Investor
Founder @impulse-buy-network, @metalincs • Studied at University of California, @university-of-california-berkeley
ID 1206
David Hauser
Investor
Founder of @grasshopper. Founder of @chargify. Founder of @popsurvey. Angel Investor.
ID 2795
Michael Blum
Investor
Founder @Hedgeye @firefly_space • Worked at @paypal, @ebay • Studied at @yale-university • Astronaut in Waiting @Xcor
ID 161082
Michael Ciklin
Investor
Investor @shareroot, @idonethis, @hullabalu, @wedgies, @credfm, Advisor @primeloop Studied at @princeton-university, UF JD/MBA/MRE
ID 125574
Marc Bell
Investor
Founder @globix, @armour-residential-reit (NYSE:ARR) @javelin-mortgage-investment-corp (NYSE: JMI) • Studied at @babson-college @new-york-university
ID 188687
Adam Pearsall
Investor
Internet Marketing Guru and Angel Investor
ID 107087
Tony Hsieh
Investor
CEO of @zappos
ID 332521
Jen S McCabe
Investor
YCombinator Summer 2010, Romotive alum. Formerly led hardware investments for Vegas Tech Fund. Seed stage investing in hardware.
ID 102761
Joe Fernandez
Investor
CEO and Cofounder of @klout. Just trying to get enough beans to make a burrito
http://www.stayhustling.com
ID 180363
Austin Hill
Investor
Entrepreneur, VC, Angel Investor, Mentor, World Changer, WEF Tech Pioneer, TED Speaker
ID 8131
Michael Terpin
Investor
Bitcoin investor/mentor/speaker. Co-founder, BItAngels, Bitcoin Syndicate. Founded @marketwired, @socialradius, @TransformPR, @CoinAgenda, @StartupDebut.
http://www.transform.pr
ID 21373
Scott Allison
Leading People team at Moveline. Also Forbes contributor & startup advisor. Past: cofounder/CEO of 2 award-winning startups; board director of non-profit.
http://forbes.com/sites/scottallison/
ID 29363
Robert Afshar
Investor
Founded 3 internet companies. All successful. Last company @leadclick-media took no investment and sold for $200mm. Currently, running a Hedge Fund & Angel Fund.
ID 127953
Joshua Bogart
Investor
Active seed and early stage angel investor from the DC area. Portfolio includes mobile, health, security, technology. Board of Directors, Catapult Consultants
ID 29361
Ammar Kubba
Investor
Founder @thought-convergence-inc, @aftermarket-1, @agreed, @trafficz • Investor @magnetic, @aboutus-org • Studied at @university-of-california-los-angeles
http://afterthought.com
ID 30223
Thomas Knoll
Creating @primeloop Mentor @500startups Previously: community, product, marketing, customer development at @launchrock, @zappos, @uservoice, and @seesmic.
ID 197712
Liza Avramenko
Biz @checkio • Ruled finance and HR @USF Honors College • 10 years experience in education • MBA 2010 @university-of-south-florida
https://plus.google.com/u/0/117562035441910953367/posts
ID 35477
Andre Gao
Head of Sourcing at OrderWithMe
ID 479042
Jeremy Verba
Investor
Consumer Internet guy. An operator at heart, but love investing, mentoring, and helping other executives & entrepreneurs. Started my career as a garbage man.
ID 37474
Alex Haro
Investor
Cofounder / President at @life360. Scaling Life360 to over 1 billion locations / day. Open Source Nerd.
ID 127869
Dahn Tamir
Investor
VP, Corporate Development at @knewton, Inc.
ID 60374
Floyd Mayweather
Investor
Entertainer, Undefeated boxer, Angel investor
ID 2893
Andrew Crump
Investor
CEO - @mitoo - Serial entrepreneur and UX Designer. Loosely a Mentor at Tech Stars London, 500, Seecamp and others.
https://medium.com/@Andycru_mp
ID 114919
Russell Rosenblum
Investor
Founder @rmr-capital, @pci-communications • Studied at @school-of-law, @george-washington-university
ID 21655
Michael Hoydich
Firestarter @ Think Gaming - Y Combinator S2014 // Previous: co-founder, @squrl, @industrynext
ID 38596
Adam Rogas
Investor
Founder / COO @load (SaaS/asp), CTO @vegas-com (sold to Greenspun Media Group), CIO CityQuick (@la-com, Hawaii.com), Adviser London Board Of Tourism
ID 102794
Matt Hersh
Investor
Head of Enterprise Sales @factual • Founding member @jetblue • Worked at @yodlee, @apple, @redpoint-ventures @originate • Studied at @university-of-california-los-angeles Anderson School of Management, @boston College
ID 83555
David Weisburd
Founder & CEO @roomhunt. Dartmouth MBA.
ID 117670
Zach Ware
Investor
Founder & CEO of Project 100, Partner at VegasTechFund, Cofounder at Work In Progress.
ID 67870
Frederick Cook
Investor
Co-founder & CEO at @moveline. @techstars NYC '12
ID 214198
Darcy Wedd
Investor
Founder @payvia, • Investor @m-qube, @uxpin, @wanderu, @filmbreak, @dealflicks, @mogreet, @able, @changecoin, @koinify, @contactually
ID 30489
Edward Robertshaw
Founder @zwepr • Studied at @lancaster-university
http://www.aperations.com/Edward%20Robertshaw/
ID 51015
Dylan Bathurst
Founder/CEO @rumgr. Zappos.com alum. Product/Customer focuses founder.
http://www.dylanbathurst.com
ID 72748
Warren Whitlock
Forbes Top10 Influencer,Content Strategist, Growth Hacker, Radio Show Host, Producer, Blogger, Speaker, Author and Connector
http://WarrenWhitlock.com
ID 151220
Austin Rory Hackett
CEO and Co-Founder of @crowdhall. I dropped out of @columbia-university Medical School to join the Brandery class of 2012.
http://austinroryhackett.com
ID 395156
Bill Payne
Investor
Exited entrepreneur, help start 4 angel groups, made 60 angel investments, helped Kauffman develop seminars on angel investing, taught >100 seminars.
ID 58748
Richard K. Miller
CTO at @mocavo.com; @techstars Boulder 2011
ID 922
Johannes Reck
Co-Founder & CEO of GetYourGuide, Board Member of @localuncle, BSc & MSc Swiss Federal Institute of Technology (with distinction)
ID 105755
Staci Perkins
Free agent. Previous COO, Operations & Logistics, Community Management; Worked at Eventbrite & launched CatalystCreativ for the Downtown Project. UT grad.
ID 390279
Cuong Nguyen
ID 10976
Daniel Green
ID 70596
Ted Loh
Investor
Built datacenter operations and engineering teams @facebook Did some stuff @google Had some seat time @threefold-photos-webshots
ID 635168
Julian Jung
Investor
Founder @tablelist. Investor @drizly and @alden&Harlow. Ex-Real Estate Slinger: $30M in transactions before graduating @northeastern-university .
ID 133383
Nick Wientge
Building @meteorjs apps at @BeDifferential. Formerly @crowdhall, @Brandery 2012 Alum #VegasTech
https://medium.com/space-camp
ID 86732
Rob Mallery
Investor
VP of Talent @originate, Founder at LassenGroup
ID 116582
Justin Thorp
Product Evangelist at @addthis, Ex @tech-cocktail, @hellowallet, & @library-of-congress, @rochester-institute-of-technology-1 grad.
http://drinkingoatmealstout.com
ID 204498
Alfonzo Brooks
Co-Founder and COO of Pigeonly • Addicted to startup life. Very resourceful. Worked at @united-states-air-force. Background in operations Mgmt. Team Oriented
ID 44583
Ed Fassio
CEO of Itchy Metal Entertainment, a global entertainment company. Tech Veteran, Entrepreneur, Social Media & Music Enthusiast. Worked @ @apple, @microsoft & Adobe
ID 616521
Lewis Stevens
Investor
Tech entrepreneur and enthusiast.
ID 128122
Dan Rollman
CEO of @recordsetter. TEDx speaker, advisor, wrote two Super Bowl ads, won an Emmy. Queen's University 1996.
ID 154128
Frederick Hutson
CEO & Founder of @pigeonly. I specialize in finding opportunities in everyday problems. Passionate about making stuff work. Studied @eastern-arizona-college College
ID 236632
Jonathan Aguiar
Professional poker player since '05 • 2012 WSOP Bracelet Winner • Advisor at @draftkings • Wentworth BCOS '05 • Luck is just noise, Success is in the signal
ID 344801
Marco Apostol
High Energy Sales and Business Development Executive Focused on Revenue Growth, Networking and Disruptive Technologies
ID 474406
Andy Choy
Investor
Former CEO at Riviera Hotel & Casino, Former SVP Operations at Las Vegas Sands, Former Operational Turnaround Associate at Icahn Enterprises, Stanford MBA
ID 90478
Jeff Kowalski
Investor
Chief Technology Officer at Autodesk, Inc.
ID 9975
David Ryal Anderson
prev: founded @GreenOptions, @ImportantMedia (both acq.), @openfire, @trust-labs; 1st Ops @virgance ->1BOG ->Pure; @ucsd sociology. uses scalable tech for good.
http://xopug.com
ID 164248
Tony Fonseca
UX designer. Slurpee aficionado.
ID 178053
Crystal Chang
ID 13293
Andy Pham
Investor
Funded: AskZiggy,VolunteerSpot,Cambrian Genomics,Hudld, first Vietnam Fund; Altec-Eco (first CNG cars), first digitalEEG (NeuroConcepts), OlFactorLabs;NanoTech.
http://Angelcapital.us
ID 104886
Sarah Evans
Investor
Chief Evangelist at @tracky PR. Social Media Correspondent. Animal lover. Birthed @twitter industry chats. #journchat #commentz [email protected]
http://sarahsfav.es
ID 33974
Jeremy Gocke
Investor
Founder & CEO::@fliptu; Co-founder::@silicon-beach-la Founder::MMAMix (sold to Proelite [CBS/Showtime]); Apparel brand owner; B.S. Sys Eng - West Point.
http://vongocke.com
ID 740021
michael ruckman
ID 387686
Allison Grayce Marshall
BFA, UX/UI designer & front-end dev looking for a remote gig with a great team. Previously a teacher at Treehouse.
ID 116644
Enn Lim
Investor
President at Hicrowd Inc
ID 172720
Krissy Sutton
ksutton1979
ID 163705
Yo Sub Kwon
Co-Founder of @launchkey, Shirtsbyme, Advanced Poker Tech. Former CTO of Ticketometer, Verso Group. Security and AI.
ID 529397
Edward Erickson
Investor
Currently Senior Vice President at IntraPoint; the Global Leader in Enterprise Resilience Solutions.
ID 214530
Caleb Ogden
Full stack designer; Created Increase.com, UIFaces.com, more.
http://calebogden.com/blog
ID 76621
Hartej Singh Sawhney
Co-Founder @zuldi, Entrepreneur, Connector, Musician, Music Manager.
http://www.hartejsingh.com
ID 191217
Chadwell Hammer
Worked at @wimdu-gmbh-deleted • Studied at @university-of-nevada-reno
ID 37011
Stephen G. Barr
Investor
Mentor, Adviser, Strategist, Board Member, Advocate. Founder @startup-hive , CoFounder @crowdpad , CEO @sgb-media-group , Mentor @geteverwise
http://www.crowdfundingtimes.wordpress.com
ID 158169
Devin Egan
Co-Founder & CTO @launchkey. @university-of-montana-missoula Alumni.
ID 138452
Kevin Fong
Investor
Special Advisor @gsr-ventures
ID 232493
Danny Fiorentini
Founder of @muzeek, @outbox-records • M.A. @university-of-sydney, Dual B.S. MKT/MGMT @university-of-nevada-reno, Winner 2010 NCET NV GovCup • Nominee 2010 GSEA.
ID 182526
Liz Greene
Tell a Better Brand Story. Marketing Consultant @Versody; Director of Marketing. Digital. Worked at @ifeelgoods, @otis-spunkmeyer • Studied at @george-mason-university, @university-of-houston
ID 116215
Jimmy Jacobson
Tech Co-Founder @wedgies. Full stack developer at @overstock-com, @zappos and more. Lover of hackathons and Startup Weekends.
ID 546069
philip d shalala
Founder @krush • Worked at @raptor-ventures • Studied at @iowa-state-university
ID 498402
Jeff Jonas
Investor
Founder Systems Research & Development (SRD). Since acquired by IBM, January 2005. Now an IBM Fellow.
ID 441341
Ashley Shen
ID 97521
Geoff Sanders
Co-founder & CEO of @launchkey. 3rd generation cyber security CEO. I create things. Inc. Magazine "30 Under 30". @university-of-texas-at-austin-1.
http://blog.geoffsanders.com
ID 403307
Jared Fuller
Proud to be scaling @jobhive with one of the most talented teams around. Co-Founder & CEO
ID 393660
Joey Meugniot
Looking to learn, grow, connect, and build relationships.
ID 66162
Jordan Kelley
CEO @robocoin - Bitcoin's First ATM. Founder/CEO @handii - Your Handyman On Demand. Co-Founder of jobbi.com. Intl. Job site used by Microsoft, USFG, Sony, etc.
http://mrkelley.tumblr.com
ID 304117
Scott Raio
Professional wizard @ Combatant Gentlemen. All things startups, cloud, big data and UX.
ID 258107
Amanda Mork
Co-founder of HealthTech Women. Passionate about sensors, mobile health and empowerment through information.
ID 181633
Ian Weisberger
Backend developer with a passion for systems architecture. Co-author of a genetic research paper. Interested in startups and entrepreneurship.
ID 1727
Jay Cuthrell
Investor
Office of the CTO at @vce. Former CTO / VP / GM. Prior Consultant. Regular Speaker. Periodic Blogger. BS in Materials Science and Engineering.
http://fudge.org
ID 75099
Brandon Calder
Investor
Co-Founder @watchr-media, Online Media, E-Commerce & Technology Entrepreneur, Advisor & Investor
ID 41837
Piers Rollinson
CTO of @mitoo. Founded EpcessProperty during University (Sold in 2008). BSc Comp Sci.
ID 37681
Vishaal Melwani
Co-Founder & CEO of @combatant-gentlemen
ID 183641
Gerome Sapp
ID 228721
Jeanamaria Alayaay
Employee #1 @luxr-co . Gen Y Lean Startup Evangelist. Studied Political Economy.
ID 158277
David Gosse
CEO and founder of @tracky. Founder of @namechk. Inventor, serial entrepreneur and mad supporter of #VegasTech.
http://davidgosse.com
ID 72569
Rich Brooks
Software Architect at CPALead
http://iamri.ch
ID 7153
Porter Haney
CEO and Cofounder @wedgies • Product and Marketing @backcountry-com • Skier and photographer at famousinternetskiers.com
http://porterhaney.com
ID 122363
Kimberly Knoll
Coach for Individuals, Business and Licensed Psychotherapist at Kimberlyknoll.com
ID 48625
George Moncrief
Investor
EIR at VegasTechFund
http://www.techbased.co
ID 330848
Nikki Rostollan
Math Nerd, COO & Co-founder @maillift
ID 236153
Michael Ellis
Founder feobe • Worked at @webtrends, @peekyou • Studied at @university-of-nevada-las-vegas • Big data warehousing, analytics, visualisation, goal analysis.
ID 66718
Simon Taghioff
UX, Design, Product Development and Marketing. BA Hons. PPE (2005), LLB Hons. (2007).
ID 114427
Tom Ellingson
@fandeavor Co-Founder & CEO, former head of Biz Dev @zappos, former News Anchor & Reporter, University of Washington grad.
ID 72755
Nils Svangård
Investor
CTO at Tajitsu.com
http://ni1s.com
ID 540780
Ovunc Bardakcioglu
Investor
Chief of the Division of Colon and Rectal Surgery, Associate Professor of Surgery, Department of Surgery, University of Nevada School of Medicine, Las Vegas Campus
ID 495902
Lee Constantine
Editor-in-chief at CG Magazine | Founder at Commendable Content
http://leeconstantine.wordpress.com
ID 404943
Cinnamon Janzer
Works at @moveline • Studied at @maryland-institute-college-of-art, @university-of-minnesota-twin-cities
ID 112829
Lauren Thorp
Founder & CEO of Umba. BS Finance from @butler-university University. Worked in finance & project management at Crown Agents, Inc.
http://blog.umbabox.com
ID 65480
Mark Koetting
Investor
CEO BJX Entertainment. Entrepreneur and Investor. Co-founded eFastMedia, M1y Marketing, MADtek Games.
ID 463097
Kevin Bombino
Investor
I'm a technologist, entrepreneur, and investor. I live in Las Vegas.
ID 138279
Sara Hill
Director of Entrepreneurship at Work In Progress and The Mill. Building events programming and infrastructure for the startup community in downtown Las Vegas.
ID 728048
Emily Day
Marketing consultant who has worked for various startups in both London and Las Vegas. Looking to trade freelance for a permanent job.
ID 282227
Mark Rowland
My passion in life is to be happy and strive for self actualisation for both myself and the entrepreneurs that I work with.
ID 35389
Jacqueline Jensen
Growth Hacker @originate, #femalefounder in @vegastechfund, curator @VegasTech, organizer @LaunchUpLV, board @TBANvegas, learning to code. #VegasTech
ID 537456
Rob Marchitti
Founder & CEO @strong-image-films-1 @the-glass-circle @the-final-table @the-intruder-3d @grimmerson-manor
http://robmarchitti.blogspot.com/
ID 673239
Matt Bardsley
Boise State BBA, Wide range of knowledge in customer service, sales and financial analysis.
ID 155659
Trevor Hewitt
CEO and Founder of Guest List Nation. 15 year nightlife owner/operator (Ruby Skye, Slide, 10 others)
ID 120372
Kevin Heidorn
I'm in IT to learn IT... AND share IT with the world
ID 38987
David Mahon
Founder @full-color-games, Inventor of Full Color® Cards, the Full Color® Gaming System (patents pending), Full Color® Solitaire, Full Color® Poker and more.
ID 139237
Adam Gibbons
Software engineer, web designer @moveline. Previously Drupal developer at American Heritage Magazine, a Forbes subsidiary.
ID 886652
Donovan Aylward
ID 128035
Gerald Cannon
CEO @Ballersbridge, Business Management @morehouse-college, @startx & @Village Capital alum
http://ballersbridge.wordpress.com/2011/10/25/ballers-bridge/
ID 14601
Mike Levy
Investor
Founder @maxxpoint-corp • Worked at @sportsline-com • Investor @google, @zynga • Studied at @georgia-institute-of-technology
ID 42365
Kenneth Wyche
Founder of @glittergates-corp, The go to business guy. Over 20 yrs investing in start-up companies. Advisor, Investor, Deep Thinker from beginning to the end.
ID 589421
Adam Reese
Strategic Account Developer with 8 years of experience in technology companies managing all stages of the sales funnel with emphasis on customer success.
ID 399812
Jeff Smith
Investor
Founded Center For Personal & Professional Excellence, LLC. Angel investor in multiple startups. Expertise in direct marketing. Trades commodities actively.
ID 47965
Rick Duggan
CTO @rolltech. Entrepreneur. Mentor. Lover of #VegasTech.
http://vegasstartups.com
ID 116816
Dean Curtis
@fandeavor co-founder and CTO, Software Engineer at @zappos. Worked at Tririga IBM. CS and MS in Computer Science from UNLV. Loves data.
ID 386047
Jacob Eichengreen
Investor
Recent Wesleyan grad and Venture for America Fellow investing in post-accelerator, early-stage tech startups in Downtown LV
ID 246163
Chris J. Snook
Investor
Serial Entrepreneur, Bestselling Author, & Venture Catalyst...Co-Founder-Managing Partner at www.launchha.us, Hired-Gun and Angel/Founder at Parallel6,
http://www.chrisjsnook.com
ID 68236
Bill Fishkin
dad x3, husband x1, mad scientist, minister of propaganda, fixer of broken things, mystery solver, social / mobile junkie, @WeAreSynMedia & @neighbrhds.
http://www.billfishkin.com
ID 75826
mike garganese
Investor in @tripfab-2.
ID 247956
Patrick Olson
Founder @shift-2, @work-in-progress
ID 579056
Nate Wheatley
Investor
business consultant and attorney
ID 767269
Scot Brown
Investor ID 158382
Mark Cicoria
Co-founder & CEO of @workingon. Worked at @primeloop, @us-department-of-energy. Studied at @rensselaer-polytechnic-institute
ID 282365
Robert Rarick
Founder Indago.io • Worked at @ibm, @onelogin @bankofamerica @technicolor
ID 42827
Lawrence Bergenfield
Investor
"Consumer-Centric Marketeer with a passion and vision for building technologies that filter the world down to the user."
ID 34764
Dylan Jorgensen
Founder @ticket-cake • Host at @downtown-podcast
http://dylan.tv
ID 623173
Damiano Starr
Co-Founder/CEO, @the-exchange-visionary-laboratories • The leading vision to dominate the wearable technology space. #BeTheXchange.
ID 302162
John Lee
Founder of Fit Entertainment. 20 yrs of exp in gaming industry at executive level (Sega, Konami, THQ.) Start up exp with successful exit. Columbia MBA.
ID 19332
Tao Tao
Founder GetYourGuide • Investor @localuncle @foundd
ID 199771
Gabriel Shepherd
Tech Startup Entrepreneur- Biz Dev @wedgies, Community Liaison @sxsw @sxswv2v, Host of @dontsweattech podcast -Drinks @chopinvodka
http://dontsweatthetech.com
ID 74628
Warner Onstine
Lead Developer at @primeloop . Former Founder at City Recess. Love building web apps and dev teams. Currently doing Node.js and Angular.
ID 409262
Eric Kurtzman
Investor
Co-Founded Kurtzman Carson Consultants in 2001, grew it to over $100mm top line and sold in 2009 achieving IRR of over 100%. Board Member and or Investor in multiple start-up and private equity companies including Victory Park Capital, Skywell, Cash Fact
ID 98561
Frank DeGeorge
Investor
Military veteran, financial professional @bank-of-america-merrill-lynch & @mgm-resorts-international Co-Founder @pokerfund
ID 90892
Val Brennan
Fmr. bigfirm Laywer turned entrepreneur-business expert passionate about the health & fitness space. Fndr @three-day-rule • Wrkd at @bryan-cave • Studied at @university-of-florida
ID 24281
Funding Roadmap
Take your idea & plan,video pitch, even SBA compliant, on the cloud. Investor & Lender friendly! Designed to speed funding decisions. Get Funded Faster
ID 8488
Brooks Halladay
Founder of FlightGear. Prev @dreamworks-animation-skg on Ptch, @rolltech, Fox Sports iOS app, Infrared tech at FLIR, studied @syracuse, member of VegasTech.
ID 393431
Matt Dailey
Studied at @the-ohio-state-university-1
ID 485028
Don Basile
Investor
Don Basile, CEO, BOD Violin Memory (NYSE: VMEM): CEO,Chairman BOD Fusion-io: Angel Investor, BOD RiverMeadow: Chairman BOD, Investor BizzBlizz, Ph.D EE Stanford
ID 192401
Brennan Angel
Startup curator. Steward of tech. BD EarlyGrowthFS, previously GM at @rocketspace. Startup Advisor, Search and Rescue, Startup Ski Bus. #VegasTech
ID 694872
Jeff Marchitti
Producer @strong-image-films-1 @the-glass-circle @the-final-table @the-intruder-3d @grimmerson-manor
http://strongimagefilms.blogspot.com/
ID 539933
Brittany Fuller
BizDev @jobhive. Studied @university-of-south-florida. Lover of all things GTD <3
ID 219982
Michael Schultz
Founder Intxtual • Studied at @university-of-illinois-urbana-champaign Successes in Database, Business Intewlligence, Enterprise Security, DoD/DHS security, Entertainment (movie and music), Mobile Apps. All-around nice guy who is expert chef in multiplke
ID 77256
Adrian Salamunovic
Co-founder DNA 11 a company that makes custom digital art from DNA
ID 412371
Daniel Regidor
Founder Satori Brands (Soju) • Studied at @university-of-california-berkeley, @ohio-state-university
ID 178634
Scott Giovanni
Founder | CEO @activeside
ID 492363
Ryan Buchholtz
Unique candidate with C-level experience seeking junior level full-stack web development skills focused on Front End Development. Passionate about user experience.
http://ryanscottbuchholtz.blogspot.com/
ID 553734
David Briggs
Founder of the Worlds First Naked Eye 3D Android Tablet for Education, Medical, Military and Entertainment applications • Studied at @san-diego-state-university
ID 158115
China Gorman
Connecting HR to Business and Business to HR. Serve on advisory boards of pre-IPO tech based organizations in the Human Capital Management sector.
ID 550658
Gavin Whiteley
Investor
Marketing and Operations @caesars-entertainment . Worked @cirque-du-soleil , @learnvest. MBA @Wharton.
ID 115122
Blair Gordon
Investor
Founder @microlaunchers
ID 407265
Joseph Atiba
Founder/CEO @y-jet
ID 658445
Brad Porter
Developer at LaunchKey
ID 744555
Sarah Sapora
Industrious and results-driven creative marketing professional with expertise in lifestyle brands that cater to women.
ID 152140
Jonathan Galaviz
Investor
Founder @stackstreet-media-inc • Investor @stackstreet-media-inc • Studied at @oxford-university
http://blog.stackstreet.com
ID 234474
Kristin Tomasik
Mobile Developer • iOS • Android • Studied at @university-of-nevada-las-vegas
ID 397977
Roger Erik Tinch
Multimedia designer/developer for @drafthouse @drafthousefilms and @badassdigest. Freelancer at tinch.co, specialist in #eecms and curator at @reelizer. (Whew!)
ID 814648
Leif Norcott
Full Stack Engineer. Specialties with Embedded, Web development, Android, Multi-threading and software design.
ID 650146
Timothy Sherratt
Head of backend @mitoo
ID 822592
Mandeep Singh
ID 223492
Adam Kramer
CEO @coupla. Strong lean startup background (@luxr-co & @startupweekend facilitator). Director of Entrepreneurship at @las-vegas-metro-chamber-of-commerce.
ID 349495
Ian Chen
Investor
CEO and Co-Founder @discotech-3 Private Equity Associate @the-gores-group Consultant @bain-company @university-of-california-berkeley '08
ID 127683
Mike R. Manzano
Co-Founder of @tabeso, previously co-founded @counterless. Participating in #VegasTech and #SxVegas
http://freemixology.com
ID 689515
Anthony Campiti
Investor
Founded: Limelight Media-shareware aggregation & distribution. Sunstorm Interactive-a successful game & mobile developer. Now actively pursuing angel investing.
ID 532666
nicolette anderson
Experienced social media marketer and small business sales and marketing Hatchbuck Consultant.
ID 691704
Alexander L. Fernandez
CEO & Co-founder Streamframe & Streamline Media Group. Global speaker & author. Building startups from the ground up in Europe, Asia & America.
ID 685435
Vincent Zaldivar
Co-Founder FanWars.com CEO Monarch Media Co-Founder COCOTAPS
ID 61415
Kara Dake
CEO of @signalfy. Consultant @digita.ly NYU Stern MBA 2012.
ID 161807
Brent Berger
Chief Evangelist @truffle
ID 139985
Timothy Dahl
Co-Founder at @pyxie
ID 43129
Laura Dahl
A women’s contemporary clothing designer who’s bringing hair porn to the world. Founder @pyxie Founder @wifebeader Founder @laura-dahl-1 Co-Founder @built-by-kids
ID 214038
Roy Malkin
ID 665308
Jonny Kot
Start-up guru with four exits under my belt, looking for my next opportunity to work with a remarkable team on a remarkable problem that needs to be solved
ID 654536
Leo Galley
Head of Design & front-end developer at @mitoo
http://kirkas.ch/ascensor
ID 140158
Michael J.J. Tiffany
Investor
Gentleman hacker
ID 149708
Almog Koren
Founder/Developer at @scoreoid making games better the ultimate server platform for game developers!
http://almogdesign.net/
ID 371504
Theo Ohene
Growth @mitoo, Worked @mydeco.
ID 183646
Ardon Lukasiewicz
Founder @bitmarkers & Previously: @reunitid & @ticketometer • Corporate Finance at @mgm-mirage • Studied Finance at @bradley-university
http://blog.bitmarkers.com
ID 154003
Frank Grant
Investor
Senior Counsel at Perkins Coie. Practicing law for over 17 years representing entrepreneurs, emerging growth companies and investors. Stanford MBA.
ID 449288
Melissa Volkmann
Visual & Interaction Designer at @hashrabbit // Front End Developer // #VegasTech
ID 140088
David Cooper
President at @keyport • Senior operating roles in bus dev, finance, project management, IT and strategy in both public and private sectors • BSBA from @georgetown-university
ID 568488
Steven Mack
Founder Bravo Enterprise • Studied at @harvard-business-school, @arizona-state-university
ID 426918
Steven Mason
Strategy-Naming-Branding: The Creative Destructionist
http://www.thebrandmason.com
ID 197399
Jimmy Douloumbakas
Founder @solutions-by-us, @to-be-exclusive • Worked at @global-m-a-network, @harrahs-entertainment • Studied at @brooklyn-college @Marathon-runner
http://www.JimmyTheCritic.com
ID 98248
Scott Purcell
Investor
Founded Newport Trust (sold to CommerceBank group), founded and raised over $100M in venture capital for various internet ventures (Epoch Networks, OnAir, Browsercast, et al). Angel investor and serial entrepreneur.
ID 85911
Jeffrey Glusman
Business Development @workingon. Specializing in SaaS Growth. Experienced in Product Development & UX. Former Co-Founder & COO at @joust-1
ID 403133
Rob Crawford
Food and Beverage nerd and co-founder of Klinq. Follow our start-up app journey on my blog. UNLVAlum CIA Alum #Vegas @GoKlinq
http://Robbiewow.com
ID 103502
Andrey Bogoyavlenskiy
Founder @krible, @ft3
ID 770477
David Perry
Investor
Author of Coding In My Sleep, a popular Bitcoin blog. Programmer, sysadmin, jack of all trades and master of a few. Strong infosec background.
http://codinginmysleep.com
ID 216742
Alan Smithson
Technology Entrepreneur & Founder @xxxxx-1 • Studied at @university-of-guelph
http://www.smithsonmaritn.tumblr.com
ID 140809
Josh Downes
Founder of @keyport • Design/Management Background • Patented Inventor • UC @university-of-california-berkeley
ID 421909
Rachel Elizabeth Baker
Book a Maid to clean your place in minutes! Get your place spotlessly clean, fast and on demand.
ID 45006
Michael Krotchie
CTO and Founder @flicksea • Worked at @raytheon • Studied at University of Arizona
ID 85687
Joey Tuan
Co-founder and CEO @healclick. Studied business @berkeley. Passionate about biohacking and data-driven approaches to personalized medicine.
http://blog.healclick.com/
ID 82653
Asher Adelman
Experienced marketing & sales entrepreneur, former VC
ID 459565
Jeff Baldi
Founder & CEO of Intermezzo, Inc. 18 years of gaming ops, marketing, SW sales & product management. Strong business acumen, learned to lead from the best, tireless work ethic.
ID 91099
Sara D'Arce
ID 259969
Andrew Mui
Startup Technologist, Tech Advocate and Tech Mentor for SoftLayer's Catalyst Startup Program.
ID 42237
Joshua Ellis
Coder, writer, musician. Specializing in digital media, crowdfunding, futurism. Pulitzer-nominated journalist and author.
http://www.standardnerds.com
ID 589550
Lekisha Hayes
CO-founder Lekisha Hayes is determined to help our youth succeed. over 17 years experience working with children, and her community. She has helped many youth
ID 1097
Joel Strellner
Founded @urltrends (sold to Trellian), then @twitturly (sold to Mikle), now I'm working on @tweetwall, which was in the Betaspring accelerator (Spring '12).
http://tweetwall.com/blog
ID 490839
Joe Hulbert
ID 412455
Jenn Theaker
Givelocity Co-founder, Socially Savvy Project Management Professional. @greatschools, @organic, @flycast
http://givelocity.tumblr.com/
ID 117894
Johnny Burrell
Founder @accuracab-1, Worked at @vegas-western-cab • Studied at @santa-barbara-business-college
ID 154606
Geoff Sakala
Founder @clickspring, @metro-media • Worked at @us-army, @locable • Studied at @california-state-unversity-sacramento
http://Http://www.geoffreysakala.com
ID 223565
Adam Englander
Co-Founder and CTO of @coupla. I have 25+ years of systems architecture, design, development, and senior level management experience.
http://adamknowsstuff.com
ID 176518
Bob Smith
Founder MySuccess, Studied Behavioral Sciences NLP/MAP (USF) and System's Thinking - Senge (MIT). Successfully dodged a degree in favor of content.
ID 83337
Charles L Phillips III
Charles L.Phillips III is a major entertainment industry professional with 20 years experience.The Chairman/CEO of Universal Forces International Inc.....
ID 52228
Monroe Yohey
Monroe Yohey is an Entrepreneur, Digital Strategist, Social Media Consultant, Digital Cinema Producer/Director, Creative Advertising Director
http://gplus.to/Monroe
ID 6922
Stewart Christensen
Director of Business Development at @walls360-1, Inc. Co-Founder of Loxii (on-demand wall graphics). Founder of LaunchUp Las Vegas.
ID 213566
John Lynn
Tech Entrepreneur
ID 33543
Sam Reader
CEO of @INFIN3D Motion Picture Technology, 3D Production & Sound.
ID 663498
Mike Molony
Application programmer in PHP, Python, and Perl with 20 years of successful web development and software engineering. Graduated UNLV with MIS degree.
http://blog.dreamshire.com
ID 242577
Joe Herrera
CO- Founder & CEO @tabeso. Partner @joetaylorgroup. Life long entrepreneur.
http://tabeso.com/blog
ID 123888
Tsang Wang
@PrimeNightlife
ID 268525
Tom Zaworowski
Co-founder of LSD programming. Strong Obj-C skills. Launched 4 successful Mac and iOS apps. Worked as a contractor and indie developer.
http://lsdprogramming.com
ID 151336
Wannie Park
Investor
4X Entrepreneur with 15 years of corporate development and product management experience.
ID 37793
Brett Calapp
Co-Founder and CEO at RocketFrog Interactive LLC
http://www.about.me/brettcalapp
ID 38323
Paulina Holmgren
CEO/Founder of German Real Estate Development Company, Bc Business Administration, Germany, @university-of-san-francisco Master Certificate, CAP, Adobe Specialist
ID 204211
David B. Dirkers
Worked at @miller-gold-partners-ltd • Studied at @university-of-nevada-las-vegas
ID 537120
Christina Hall
EVP Development @strong-image-films-1 @the-glass-circle @the-final-table @the-intruder-3d @grimmerson-manor
http://strongimagefilms.blogspot.com
ID 121455
Ryan J. Negri
Investor
Co-Founder & CEO @laicos-1, creators of Fuse.
http://www.ryannegri.com
ID 233114
Benjamin Floyd
Founder & VP of Marketing & Social Media Strategy at @ginx
http://www.mrbenjaminfloyd.com
ID 436582
Nathan Gustafson
Business Development- currently working for Basho Technologies, makers of Riak, open-source NoSQL distributed database.
ID 31790
Joel Lefkovitz
Founded several successful startups over 10+yrs. Currently working toward launching DealList.com and GoingOn.com.
ID 245727
Shayn Baron
Founder Crocagile
http://shaynbaron.com
ID 457482
Justin F Harris
Traveler, entrepreneur, advisor. Passionate about health & all things tech and Innovation.
ID 86096
Anthony Hurtado
Worked at @raster-media, @best-cool-fun-games-s-a • Studied at @georgetown-university, @pontifical-catholic-university-of-sao-paulo
ID 99779
manya
Currently works with @pluralsight, and as an independent digital media consultant. Previously: Director of Interactive & Emerging Media at Morgans Hotel Group.
http://manya.com
ID 886494
Gal Hagay
@BabsonCollege I Startup music festival in Vegas I Fring Tel Aviv I consulting for tech startup in SF. Interested in business development, marketing, sales
ID 100876
George Diab
Co-Founder of WorkingOn and OpenFloor, Founder of @Goto10Solutions and member of #VegasTech Previously at @RolltechBowling
http://georgediab.com
ID 459036
Matt Winder
Co-founder of JuicedUp Charging. 1st company of its kind in the Western U.S. Strong product to assist in driving business and sales to your location.
ID 40807
Allan Rogers
Co-founder at @clickraiser and @votegiant by night. UX Optimization Testing Manager at Selling Source by day.
ID 357480
David Victor
Chief of Product @signalfy
ID 290716
Branden Hampton
Social media publisher with the largest social publisher on Twitter with over 31,000,000 followers,
ID 716270
Doctor Bitcoin
Harvard Medical School telemedicine physician. Co-founded and grew teleradiology company from start-up to acquisition by major $500 million health care corp.
ID 463228
Lea Artis
Chief Alchemist, CEO @KATALARTIS. Digital warrior. Casino G. Future futurist. Penn Grad, played at Wharton + Annenberg. Dabble in fashion, fit + music ventures.
ID 134441
Evan Nagle
Developer, author, eater, and sleeper. Co-owner of @mentalpez @bidtowork and @rolltech.
ID 79281
laurent gouyneau
Investor
CEO & Founder of Realtransac llc
ID 63899
Sean Reichle
Investor
Managing Partner at Adventesia
ID 446537
Morgan Belsky
Works @shift-2. internal ops/people ops background. current: hr + recruiting, employee training, developing strategies to help scale our startup
ID 96376
Dan Ebel
Opened The Cosmopolitan of Las Vegas. Sustainability @ Las Vegas Sands Corporation. Studied Finance & Hotel Management at @university-of-nevada-las-vegas.
ID 170816
Jennifer Gosse
CMO of open social collaboration platform, @tracky. Inventor of search technology. Twelve years of startup, product development and digital marketing experience.
https://tracky.com/group/welcome.rss
ID 860405
Andrew Bart
Investor
Entrepreneur, Tech Investor, Advisory Board Member, Digital Marketer focusing on SEO, SEM, Content Marketing, Inbound Marketing, Software Platforms and Apps.
ID 168221
Brady Dehn
VP of Strategy- @originate
ID 344301
Rodrigo Alonso
Founder and CEO at FlierWall. Engineer, seasoned developer,former CEO Microsoft Chile, serial entrepreneur with 2 successful exits and 2 failures.
ID 168230
Russ Logan
Vice President of Operations at @originate responsible for the strategic direction, management, and oversight of all day-to-day corporate operations.
ID 302103
Steven Eng
Entrepreneur & Language Fanatic: Graduated @unevada. Founder @English_Beyond. Graduated @Draper_U class. From @SinCity
ID 112343
michaelsacca
Co-Founder Brandisty, a Tiny Factory project. Writing on medium.com/@michaelsacca
http://blog.sacca.co
ID 328268
Romeo S Juhasz
VP of Growth and Marketing Technology @sulvo Previously at Leo Burnett and DDB Chicago.
http://www.adnewsnow.com
ID 476179
Heather Wilde
CTO at ROCeteer; Worked at Evernote; THQ; US Navy Research Labs among others. Strong background both Customer Service and Engineering.
ID 35733
Fred Guest
Full stack developer and startup junkie. Former Equity Syndicate at Lehman Brothers and Barclays Capital. UCLA Anderson MBA.
ID 119659
Skeets London
Agent and CEO
ID 113545
Ed Shull
Founded USWeb over 10 years ago and have consulted with some of the largest brands in the worlds.
ID 68541
Russell Tomas
CEO/Creative Director at @dreamlords-digital. Founded @flipnation-ph & Virtual Media.
ID 110515
lori smith
Founder PerfumeCulture • Worked at @givaudan, @international-flavors-and-fragrances • Studied at @wharton-school
ID 418090
Tim Arbuckle
Worked at @geodelic-systems, @stockr • Studied at @university-of-north-florida
http://timarbuckle.com
ID 306887
Christoph Merrill
Investor
An Entrepreneur at heart with a broad experience base, specifically in the aspects of start-ups, idea generation, marketing and personal leadership.
ID 686863
Emily Huang
Co-Founder & CEO of idaciti, Inc. • Co-Founder & SVP of Rivet Software 2003-2013 • Studied at @state-university-of-new-york-at-buffalo
http://blog.idaciti.com
ID 439018
Michael Murray
Cofounder of MAD Security, The Hacker Academy and Fitoop. Problem solver and diverse thinker. Information security, Penetration Tests, Social Engineer
http://www.episteme.ca
ID 732394
Kurtis Arthur Lawrence Switzer
Kurtis was taught to run this company for over three years in South Dakota.
ID 346680
Letizia Jimenez
artist @letizia-jimenez, model @Brody Casting, creative team @bravo Sport, @adidas, @Sport Bild, CEO, sales & HR @[designworks]
ID 56559
Andrew McCloud
Team member of @pixelcloud.
ID 334034
Vuk Djukic
Visionary Enterprise Account Executive who compellingly communicates the value proposition of innovative technology solutions to C-Level Fortune 500 leaders.
ID 194657
Stefan Neagu
Founder @cloudfinity • Worked at @abn-amro-bank, @rbs
ID 569234
Justin Oswald
Investor
Plays Las Vegas
ID 808044
Daniel Wang
ID 473966
Michael Gerold
Worked at @united-states-army • Studied at @uc-berkeley-extension, @university-of-san-francisco
ID 43870
Mark G
Founder of 944 Magazine, UNIQ Lifestyles Magazine, Background before creating magazines: #1 Web Development Firm Business Journal Book of Lists.
ID 446569
Simon Tian
Founder & CEO at Neptune
ID 802469
Alexander Hermsen
ID 150428
Lance Seidman
Founder @wearing-digital, @roahs • Worked at @wells-fargo, @caesars-entertainment • Wearable BitCoin Master
http://lance.compulsivetech.biz
ID 539119
Raj Vij
UC Berkeley Econ, Oracle, CA Technologies, Various Startups, Award-winning speaker, Online + Social Media Marketing Go-To Guy
ID 180130
Shawn Broz
Thanks to a stellar career in management and business development, Shawn Broz is able to support a number of charitable organizations.
http://shawnbroz.tumblr.com/
ID 232587
Tim Cope
Founder MobileVaults • Worked at @beyondtrust
http://mobilevaults.com/all-keyed-up
ID 129623
John Love
Hacking tech, culture, community, and education for social justice, global transformation, and thrivability. Systems thinker. Futurist. Strategist.
http://blog.curiousjohn.com
ID 219904
Victor Newsom
Serial start-up veteran (both online only and brick-and-mortar). Reatail, healthcare, payments processing startups. Key roles - COO, Product and project management, and "deal maker"
ID 500652
Josh Westerhold
ID 729388
Mailannie "Mae" Ortiz
ID 334815
Seth Waite
Executive Director of SmashMetrics. Solve eCommerce problems with smarter data and better tech. Worked at @rockfish-interactive
ID 147923
Chad Baniecki
Founder @disco-melee • Worked at @happy-s-irish-pub, @plucker-s-wing-bar • Studied at @louisiana-state-university, @oklahoma-state-university
ID 343560
Nick Avedesian
CEO of The Vantage Group | Founder of Avedesian Enterprises
ID 143983
Josh Daneshforooz
Founder at Onima Group and CameraPatch.
http://www.joshdaneshforooz.com
ID 109362
John David Sims
SavvyPhone, Co-Founder/COO
ID 299936
David Busby
Prolific coder, founder at @discuss & @edoceo; 10+ years in the start-up space. Entrepreneur, coder/maker and lean zealot. Detailed profile at http://ars.io/djb
http://blog.edoceo.com/
ID 165684
Todd Gewolb
Founder @rollrandom
ID 469488
Max F James
Outside of his work as a retail kiosk entrepreneur, Vietnam veteran Max F. James devotes a large portion of his time to philanthropy.
ID 312518
Chris Coy
User Experience Designer at @zappos (MFA from @university-of-southern-california)
https://medium.com/@teamvvork
ID 171334
Adam Kutner
Founder @adam-s-kutner-attorney-at-law • Studied at University of Pennsylvania, @university-of-miami
http://adamkutnerattorney.tumblr.com/
ID 629989
John K. Moore
Consulting Partner helping companies and individuals identify and achieve amazing results.
ID 713005
Jason Riggs
Founder SonicVR, CEO/CTO Carbon Audio, CTO Boomphones, Sr. Manager Acoustical Engineering Logitech, Engineering Team Leader Pioneer Electronics
ID 558395
Lance Baily
Co-Founder & CMO @konsiderate • Medical Simulation Thought Leader, Consultant & Entrepreneur: HealthySimulation.com & SimGHOSTS.org
ID 300503
Bobby Lazenby
ID 278806
Amanda Mc
.
ID 82265
theBrokerList
A b2b online list of cre professionals. When you need cre, look at theBrokerList first! Are YOU on the list?
http://blog.thebrokerlist.com
ID 200829
Dominic Genovese
Founder @intercon, @ndi • Work at @tracky • Studied at @university-of-maryland-college-park, @rutgers-university-new-brunswick
ID 526297
Fodé Diop
Co-Founder @evasive Software Developer - Dev/Ops - Search Technologies - Fluent in Wolof & French - Cinematographer - Photographer - FCPX Editor.
ID 552876
Deven Nemer
Investor
Founder/CEO @Power-Portal and Real Estate Faster. 10+ yrs as an Entrepreneur in Real Estate & Software
ID 437372
Violetta Taing
HR background (programs and benefits) at Bodybuilding.com, Ceasars Entertainment; awarded Caesars Chairman Award for Innovation; Stanford University grad
ID 472705
Shaun Nath
Founder/Partner @unbelievable-testing-laboratory, Director/Partner @mad-rabbit-kicking-tiger
ID 556222
Linda Lim
Dynamic account professional with extensive experience developing strategic partnerships. Innovative thinker who has a true commitment to client success.
ID 400344
Dennis Lambert
Investor
Founder @virtual-project-manager-inc, @webaplex-marketing-inc • Worked at @ge-capital, @toys-r-us-inc • Studied at @illinois-state-university, @devry-university
http://miningcoins.com
ID 452434
Chris McAlary
Studied at @pomona-college
ID 568453
Dutch Boyd
Pro poker player and full stack developer.
http://www.dutchboyd.com
ID 233245
Kirk Holmes
Passion for #SEO, #Analytics, #BigData, #ROI, #VegasTech, #Google Fanboy and #GoogleGlass Explorer!
http://blog.kirkholmes.com
ID 381403
Sheila Xu
Studied @mit; Researcher; World Traveler In Progress; Interested in start-ups; Done many things here and there
ID 635622
Lashan Dias
CEO & co-founder @loopfirst, I do product management & user experience design.
http://lashan.tumblr.com/
ID 848017
Joseph P. Fiorentini
Founder of @outbox-records | M.S. OL @argosy-university | B.A. ENG @university-of-nevada-reno | Winner 2010 NCET NV GovCup | Critically Acclaimed Lyricist.
ID 738266
Thomas Wilczek
Internationally-recognized expert in drone and autonomous systems policy and programmatic development with more than twenty-five years of experience
http://www.diversifynevada.com/key-industries/aerospace-defense/uav
ID 328339
Adam Jake Steinberg
Real Estate, Media, Client Relations, Hustler, Production, Copywriting
ID 672093
Howard Song
Harvard dropout; data scientist/analyst/monkey; will find all the answers to your questions through your data
ID 601976
Adam Nisenbaum
Engineering Manager @inmobi
ID 120750
Heidi Grabow
ID 635613
Angeline Ramirez
Founder & CMO @loopfirst //Self-Proclaimed Master Chef//Food Blogger//Cat Lover
http://hungryinlv.com
ID 713750
Schahram Rezai
Experience in Fortune Global 500 company & Consultant/Advisor for various start-up companies.
ID 716333
Charley Mitchell
Growth Strategy and Venture Capital
ID 322749
Micah Lapping-Carr
Founder, CEO of @prehistoric-software. Worked at @microsoft for 4 years on the Kinect for Xbox 360 and Xbox One. B.S. from @brown-university.
ID 651917
Madison Fiore
Experienced sales executive, results-driven entrepreneur, start-up enthusiast, problem-solver, fundraiser, leader, and innovative business developer.
ID 561714
JENN JOY
CEO of Joy Solutions. Over a decade in business planning and development, finance and accounting.
ID 632254
Kevin Woo
Founder Loopfirst • Studied at @university-of-nevada-las-vegas, @college-of-southern-nevada
ID 203654
David Luhman
Investor
Undergrads and MBA from Colorado Univ. IRS Enrolled Agent. Experience in Japan and Silicon Valley. Now working with US-AU-CN-JP-EU (especially "mundane") SMBs.
ID 547169
Robert B
Proven strategist, consultant, innovator, operations manager and leader.
ID 201697
Nicholas Shook
#vegas based law student/hacker with a lifelong goal of improving access to justice
ID 724449
Joy Lyons
Founder/CTO Sonic VR. Previously acoustics manager/Sr. engineer Logitech. MS Acoustics (Penn State), BS Physics and BA Music (University of Washington).
ID 636870
Logan Brown
Co-Founder Elkmont Asset Management • Studied at @brigham-young-university
ID 96175
Mohammad Forouzani
Founder at Unanchor.com, Opensource advocate with particular interest in Big Data and Mobile Platforms.
ID 225713
Chase Gassert
Serial Entrepreneur & Web Expert
http://cha2e.com
ID 213967
Zachary
Founder HE SWIM • Worked at @beckman-coulter, @telluride-ski-and-golf-resort • Studied at @boston-college, @university-of-massachusetts-amherst
ID 467967
Roberto Coppola
Founder of HossBrag • Product Manager at IGT • Worked at Las Vegas Sands, Guthy-Renker, Fox, Sony. USC Marshall MBA.
ID 588471
Rachael Korinek
Cofounder @healclick. Data Scientist. Director of research and health tracking data analysis. EPA Research Fellow, Environmental Public Health.
http://blog.healclick.com/
ID 526413
Sergey Sheinblum
22 yrs software engineer/architect/tech lead: 15 years dev. with MS softw., 7 last years architect/sr.dev on Hadoop/Cassandra/java/ hive platforms.
ID 539193
Brian Iriye, M.D.
Studied at @university-of-california-los-angeles, @university-of-california-san-diego
ID 171882
David Longnecker
VP of Development for @tracky. I'm an entrepreneur, life experience crash test dummy, & crazed cat constantly chasing after curiosity. Baker U. MBA 2007.
http://drlongnecker.com
ID 665068
Megan Hike
ID 582536
David Craig
ID 133221
Richard Melton
Investor
CEO/Principal of LOL Social Media Group and Biznessbroker. Founding Partner/CFO of Fanpage Toolkit. Advisor for Partz Network and Melton Sales & Service.
ID 618389
Evol Arthur Reid
Successful employee, proven experience in Computer Science applications in support of Financial Trading, Management, & IT consulting firms. E&C Engineer Degree
ID 650904
Clarice Strong
Duke MBA - Fuqua Scholar. Background in Finance and Marketing Analytics
ID 141699
Chris K. Leslie
Director of Digital Marketing, Aspiring Founder. Technically invested and invested technically. Husband, musician, passion for DIY home projects.
http://goo.gl/rAKO2D
ID 615139
Rene de la Chesnaye
CTO and Head of Strategic Partnerships @Flyanairliner USA • Co-Founded La Rouge Entertainment • Worked @dell, CaesarsEntertainment, OMSA • Studied at @College of Southern Nevada
ID 172865
Matt Cohen
Founder RollRandom • Studied at @san-diego-state-university
ID 634647
Adam Andrewjeski
Day Trader/Bitcoin enthusiast turned Developer. Open to programming in any languages/stack but currently do RoR/JS, robotics. Fast learner and love a challenge!
http://aandrewjeski.github.io
ID 263811
Eric Han
Berkeley EECS, love javascript, enjoy building webapps,
ID 405334
Luke Shi
Master student at Purdue; Conducted research projects for Indiana Tourism Office and US Travel Association
ID 195575
Samuel Scutter Newton
Samuel Scutter is an experienced investment advisor currently active as the owner of Newton & Roik Family Wealth Advisors, Inc.
http://samuelscutternewton.wordpress.com/
ID 527445
Tim Bird
Co-Founder, CEO @bottles-waiting
ID 300754
Anid Monsur
Director of Technology at @prodality
ID 42981
Brandi Scharrer
Co-Founder of @votegiant. UX Architect & UI Designer @caesars-entertainment Inc working largely on eCommerce site. Volunteers services to various charities in LV.
ID 594339
THOMAS BLAS
Founder Co2 MEDICAL SOLUTIONS LLC • Studied at @school-of-hard-knocks
ID 532493
Rick Scherer ☁
Software-Defined Aficionado, VCDX #21. Founder of VMwareTips and Principal SE at EMC.
http://www.vmwaretips.com/
ID 318023
John L. Pestka
COO & Co-Founder of @votegiant. Director of Online User Experience at Selling Source. Sixteen years of experience in Internet; Seven years in management.
ID 760312
Sam Johnson
ID 61762
Jason Craig
Tech Entrepreneur
ID 593009
Brad Bellisario
2014 UNLV Law graduate with an undergraduate degree in finance. Looking for an exciting opportunity in the legal or finance fields.
ID 323307
Helen Caddes
Passionate about new tech ideas and great customer service!
ID 552560
Lance Barnhart
Learned internet marketing the hard way - in the field experience. Was part of a team that developed one of the first plug and play shopping cart systems in '97
ID 45178
Aleks Buterman
CEO of SenseAgility, Ex-Chief Architect of F.500's, Quantum Thinker, Sci-Fi, Solar, Chess & Fantasy Sports Buff, Ice Rink Dad (so ex-Skydiver & Musician)
http://www.agilityissensible.com
ID 485988
Justin L. McVay
Investor
Las Vegas-based entrepreneur; Consultant to & investor in startups & entrepreneurs; Co-founder of UNLV Startup Center; President-Elect of TBAN; USAF Veteran
ID 844055
Billy Boatright
Former Flair bartender turned Social Engineer. Now using my knowledge of people to help bring BiJoTi to market.
http://www.billyboatright.com
ID 666193
Alex Darke
ID 410734
Meik-M. Lindberg
fotokasten
ID 741422
Valerie Del Grosso
Entrepreneurial Lawyer. It's nice to meet you.
http://prohacvice.com
ID 536548
Marshall Minor
Corporate Finance / Capital Raising / M&A
ID 744578
Apple Capital Group
Co-Founder Apple Capital Group.com • Worked at @autonation • Studied at @university-of-notre-dame, @friends-university
http://blog.applecapitalgroup.com
ID 505928
Emilio Villareal
Former Googler/Business Development professional. Undergoing a career change into Front-End Web Development and seeking Jr. Level Developer opportunities.
ID 189563
Micha Raines
n addition to her world travels, Micha Raines is constantly in search of various community outreach programs to improve youth education and advocacy.
ID 102468
Will Waldrop
Founder @perkins-energy-partners • Success Entrepreneur • Worked at @verizon-wireless • Studied at @university-of-southern-california, @california-state-university-long-beach
ID 518504
Adriana Henriquez
Biz Dev at @gogreenride-com, @asgtelecom-com • Studied at @polytechnic-institute-of-new-york-university
ID 860303
Daniel Godfrey
Business development, marketing, mathematics, and linguistic background. Corporate tech world, private company, & public work experience.
ID 195874
Dani Jo Handell
Studied at @university-of-california-berkeley. Served as Executive Director, Legal & Regulatory at KeyOn Communications, Inc.
http://danijohandell.wordpress.com/
ID 673157
David Sperry
I recently graduated from the University of San Diego and I am ready to work hard for anyone willing to take a shot on a young guy thats ready to learn!
ID 679521
Michelle Grinnell
Co-Founder, President @Bottles Waiting
ID 446016
Irving Torres
Founder and CEO of Young And CEO • Branding Expert • Studied at @PomonaCollege
ID 558185
Taylor Beck
Vanderbilt Computer Engineering, has created Android apps, RESTful APIs, and websites.
ID 115129
Chase Hoyt
Founder and CEO at @intelli-stopper-technology LLC
http://www.imdb.com/name/nm1483259
ID 374533
Josh Kim
Full Stack. Freelancing, looking for *Remote* Full Time or Consulting work.
ID 283906
Dean Kissel
Dean Kissel B2B Sales Management ADP, Paychex, OptumHealth, MBA Entrepreneurship, Babson University. Concept Development, Business Modeling, Market Penetration
ID 680856
Kenneth Caschette
Pryvy's General Counsel has practiced corporate law since 1981 in private practice and then as general counsel for a Las Vegas-based mortgage company.
ID 508191
Ruth Mariel Orozco
Project Management in the Web/interactive and mobile applications development areas.
ID 613583
Amy McKee
I believe the more we simplify things for our employees & customers, the happier and more productive they are, the more they buy, and the more we profit.
ID 45426
Filip Dvoran
ID 419159
John Mueller
Operations & Finance Specialist
ID 146483
Stephen Morris
Founder Invitur• Worked at @evite, @ernst-young • Studied at @lmu
ID 377343
David Filipi
Founder&CEO @mixmyown. Worked in business and project mngmt. departments in Air Traffic Management SW development company. Strong internet industry experience.
ID 350282
Brian Peña
Founder My Box Shop • Worked at @ou81-nutritional-bars, @paragon-healthcare • Studied at @lmu
ID 179643
Terry Woltman
Founder @bitcoinatm360 (Ignite Financing), adviser @coinbatch . Background in NetOps, project managment, budgeting, entrepreneurship.
http://bitcoinatm360.com/blog/
ID 285871
Hai Tran
ID 161393
steve
Founder Current Startup • Worked at @amd • Sematech, Multiple Startups in Semiconductor Industry, Studied at Rensselaer Polytechnic Institute, MSEE, MSME, PhD
ID 682025
BRYAN TAING
USC Graduate; Manager at Target passionate about the personal and professional development of my team.
ID 195163
Gerald Netzky
A results-driven professional, Gerald Netzky has acquired a wide range of skills over the course of his legal career.
http://geraldnetzky.tumblr.com/
ID 734971
Frank Guimond
ID 238619
Mark James Las Vegas
Mark James, CEO and President of Frias Holding Company, brings to the position a wealth of knowledge and experience about business, law, and public service.
http://markjameslasvegas.tumblr.com/
ID 392291
Alex Ritter
SEM, SEO, and Affiliate Marketer at @zappos and @answers-com • Strong Finance and Econ Background, BSBA from @washington-university-in-saint-louis
ID 392076
Chris O'Connell
Co-Founder of Collide. UI/UX/Designer at Banjo. Love Bike Polo, Guitar, Coffee, Tea, Games, and Design.
ID 706206
Kyle Dolder
Notre Dame BA in Entrepreneurship, diverse experience, private to public involvement with two companies, consumer product dev, iOS & Android app creation/launch
ID 415487
Tara Cordova
Proven success in management, operations, and business development across tech, restaurant, medical device, and special events.
ID 305931
Ross Goodman
President of Goodman Law Group, P.C. the finest DUI Defense Lawyer in Las Vegas.
http://www.merchantcircle.com/blogs/Goodman.Law.Group.P.C..Las.Vegas.NV.702383-5088/2014/7/Fourth-of-July-Shenanigans/1165910?c=735433
ID 421365
Patrick Coffey
Georgia Tech CS. Launched Android app.
ID 557906
Ashley Gates
ID 412683
Robert Koonin
Studied at @brooklyn-law-school, @union-college
ID 665079
Hootan Tofigh
UNLV EMBA Student with experience in Software & Hospitality. Including the development of Mobile App & Booking Platform for Nightlife/Entertainment YourParty
ID 736694
Marcus Fizer Sr
Professional Basketball Player - Power Forward - Follow me on http://t.co/pkoCwd8x62 | http://t.co/yJBugU6Ncy | http://t.co/byW05Kp6Nk
ID 489523
Erika Blackwell
Studied at @universite-paris-sorbonne-iv, @loyola-university-chicago
http://www.yourbizlive.com
ID 665073
Catherine Wang
Social Media Intern at The Influential Network
ID 563744
Olivia Zech
Creative writer, health and wellness activist & strategic, creative content producer.
http://notesbyolivia.com/
ID 558688
fdsphillips
ID 88039
Raymond Santopietro
Founder Focus Internet Services
ID 581957
Scot Mularkey
Sales and Marketing - Above and Beyond customer service
ID 241547
Darielle Louise Wishom
Founder Startup Hive • Worked at @us-bank • Studied at @university-of-minnesota-twin-cities, @metropolitan-state-university
ID 259815
Byron Giles
Founder & CEO of CertificationPoint, CertificationPoint • Worked at @usaf, @computer-sciences-corporation • Studied at @university-of-maryland-university-college, @university-of-nevada-las-vegas
ID 473673
Denisse Marie
Helping business owners create a live anywhere, work anywhere business with VA's in three core areas: Administration, Bookkeeping and Marketing.
http://busysuperva.com/blog-2/
ID 214871
Bryan Pisnoy
Founder of @sports Lines & lead Android developer; Work full time as a Systems Administrator at Diamond Resorts International; IST graduate from Penn State 2008
ID 142705
Carlos Inguanzo
COO @akdemia, Co-Founder @educredit, Specialized in UX, Web Design, Customer Service & Business Processes. Im an Entrepreneur & Runner.
http://cinguanzo.wordpress.com/
ID 393254
Cory Christensen
Managing Partner of N/Gage Solutions. Started career working at Covey Leadership. Business Development/Consumer Sales/Fundraising/Political Consulting pro.
ID 172340
Jade Millington
CFO of CHSI Technologies. Worked in financial services and software. MBA at @brigham-young-university, Bachelor's @boise-state-university
ID 306792
Casey McFann
Univ of Florida graduate - Earth-friendly entrepreneur & editor - former Groovesharker - founder of recycling co. in Dubai - grizzled, global startup veteran.
ID 869483
Damon Nam
CEO of Tagillion
ID 497286
Norbinn Rodrigo
Technical Project Manager at Zappos. Background in database and web development. UCSD grad, 1999.
ID 94648
William Vega
Co-Founder and CTO @truffle-1
ID 71515
Ryan Dancey
MMO Marketing Expert
https://goblinworks.com/blog
ID 766809
Chris Schidle
Data enthusiast and web application developer. Founder of Neato Software. Seeking partners in Las Vegas, NV.
ID 451276
Julia Moran
Marketing & PR Guru
ID 143522
angela abshier
Owner/CEO of @gabuduck Inc. Creators of digital content for kids focusing on awesome music experiences.
ID 201888
Marcia Clevesy
Marcia Clevesy is a NCC certified Women's Health Care Nurse Practitioner who holds a Master’s degree in Nursing Administration from Northeastern University.
ID 97772
Bekim Veseli
Investor ID 356886
Garry Goett
As founder, chairman, president, and CEO of Olympia Companies, Garry Goett oversees a diversified organization of real estate development.
http://garrygoett.tumblr.com
ID 142791
Dr. Marsha Goodhead
Dr. Marsha Goodhead, a practicing OB/GYN in Las Vegas, Nevada, received her Medical Degree from the School of Medicine at Queen’s University.
http://marshagoodhead.tumblr.com
ID 564489
David Carmichael
Founder Dreams Design Autosports LLC • Worked at @toyota-racing-development • Studied at @george-washington-university
ID 434084
Justin Sherwood
Founder Tabulaa • Worked in IT Strategy and Architecture at @astrazeneca • Studied Software Engineering at @university-of-oxford-1
http://justinsherwood.wordpress.com
ID 374002
josefin obrien
New media/account management specialist with Hollywood background.
ID 474342
Mike Parenti
Sr Analyst @ TerraSpectra; Information Seeker; Coffee Lover
http://wolfmapper.wordpress.com/
ID 461378
Karolina Janik
ID 126678
Kerry Don
Co-Founder of Coconut Warrior Coconut Water, Invested in Psychosomatic Fitness, B.S.- Physiology: University of Arizona, Bartender: Lavo, Tao, Marquee Nightclub
ID 663547
Michael Wasinger
I'm a content creator, project crusher and culture builder. I have an eye for design, a penchant for copy writing and a confident, yet pleasant demeanor.
ID 501436
Oliver Allen
Producer, QA, and User Experience. Worked at Full Sail University, Army Game Studios, and Hershey Entertainment & Resorts.
ID 225686
John Lee
Serial entrepreneur. Founded go9dan. Strong new business developer with international acumen. Korea University MBA.
ID 104587
Jay Soriano
Entrepreneur and Digital Marketing Consultant. Founder of SorianoMedia and LaunchAStartup.com
ID 604706
Virtual Las Vegas
Virtually Everything Las Vegas on the Web!
ID 177113
Travis Williams
Founder SEG • Co-founder @omnia-las-vegas Worked at @phantom-fireworks • Studied at @florida-state-university University 2003 MBA @unlv 2013
ID 88107
Courtney Weston
Founder of the Semiotic Media Group. Strong Background in Communications and Digital Media. Graduate of @northeastern-university University
http://www.courtneyweston.tumblr.com
ID 177762
Jay Deiboldt
Founder @gamzio
ID 576970
Brad Hubbard
Recent web dev bootcamp grad with background in management, production, sports entertainment & digital media. Looking to affect the user experience.
http://sidelinesignals.com
ID 140745
Kevin D Romney Las Vegas
Based in Las Vegas, businessman Kevin D. Romney is currently involved in multiple endeavors, including his consulting firm The Romney Group.
http://kevindromney.tumblr.com
ID 723568
lance wakefield
Owned two used car dealerships a finance company and a restaurant, all boot-strapped while going to school.
ID 637520
Robert Breedlove, CPA
Broad spectrum executive responsible for scaling a company 600%+ in 3 years to over $10M revenue.
ID 233989
René Durruthy
Co-Founder of myNightCap. Nightlife discovery application for iOS. Marketing and Business Development professional with a strong emphasis on Online Marketing.
ID 411424
Brian Beckman
Serial Entrepreneur; Founder & CTO of JobHive; Love disruptive tech companies
ID 165543
Dr. Firooz Mashhood
Dr. Firooz Mashhood strives to provide compassionate and informed care as a specialist in rehabilitation and physical medicine.
http://firoozmashhood.wordpress.com/
ID 219926
Thomas Heath
ID 462031
Isaac Kaz Curry
Ohio State Alum, Strong Las Vegas hospitality industry network and reputation, award winner in VIP services, great business sense, worked at Bank of America
ID 749077
anthony zotti
Fullstack developer. Specialize in Javascript and Rails. Marine Corps Sergeant. Highly motivated, determined, optimistic, and easy to get along with.
http://amzotti.com/
ID 241925
Joe Thomas
Founder partyline • Serial Entrepreneur • Working full time on my new startup, partyline.
ID 220049
Minoo Saboori
Drexel BSEE, impacted the outset of digital age with startup - valuation of $8M; strong analytical and creative; Teams deliver on-time, within budget and happy.
ID 718478
Traci Arnold
Founder Story Road • Worked at @international-game-technology-igt, @las-vegas-sands-corporation • Studied at @george-mason-university
ID 104674
Byron Del Castillo
CTO of iLVENTERTAINMENT. Serial Entrepreneur Co-Founder Architron Systems/WiFI-Plus, Co-Founded Push2Go. Inventor of Multi-Radio wireless MESH.
ID 265036
Ryan M. Anderson
Founder, Filevine. Partner at Morris // Anderson Law. Trial Lawyer.
ID 732159
Shawn Sires
ID 520175
Romesh Khaddar
Founder @mynewsstudio • Worked at @ntpc, @TRC-UNLV • Studied at @university-of-nevada-las-vegas, @indian-institute-of-technology-guwahati
ID 754262
Ross Lafferty
ID 206811
Uri Litvak
Worked at @skadden-arps-slate-meagher-flom-llp, @cendant-corporation • Studied at @new-york-university
ID 90598
Steven Vo
CTO of GeoComply - Geolocation Compliance Platform Provider.
ID 286744
Fred Sigman
Co-Founder eLearning Media. Video Producer. PhD Art History. Professor at College of Southern Nevada. Globetrotting Entrepreneur. Writer of art and culture.
http://www.bamboosage.net
ID 662886
Sara Onstine
ID 92237
Kurt Von Strasser
Investor
BSBA. 20 yrs C lvl exp in res, com & gov security, tech, mobile apps, management of start ups in the alarm, tech and life safety industries, M&A, IB, funding.
ID 683122
Richard Krawczyk
Co-Founder & CEO PayZilla, Inc.
ID 252603
aaron snyder
Founder @domain-oms • Studied at @american-university, @syracuse-university-college-of-law
ID 236145
Ross W. Newman
Founder Innovative Health Research
ID 189426
Billy Wilson
Advisor and Operations Dude @rolltech . Involved in other ventures including Real Estate, Technology, Clean Tech, Retail Food and Custom Motorcycles.
ID 662328
Mona Liu
ID 239993
Yves Frulla
Yves Frulla has built a distinguished career in the music industry as an accomplished keyboardist, composer, and producer.
http://yvesfrulla.wordpress.com/
ID 534318
Zsolt Farkas
Program Coordinator@tractiontribe Founder@Entrepreneurship Club of Pécs - The 1st student based startup community in Hungary!
ID 864865
Peter Kell
Think Big | Entrepreneur
ID 833737
Robert McKinnon
Experienced financial executive _ former Citigroup, Credit Suisse
ID 497976
Shawn Green
Head of Product for Untapped Labs
ID 466785
Ron Costa
Video/Mobile/Real Estate Marketer, CEO of WTech, Inc, Gotta Go Text founder, karatbar gold investor. investment syndicate partner, author, brand builder
ID 681550
Tyler Romrell
Investment Banking Analyst
ID 163353
realniggashit.com
A college dropout who started @realniggashit-com, made hundreds of t-shirts and they sold out the first week. Ready to take it to worldstarhiphop.com level.
ID 730787
Brian Hauer
@BrianHauer Curator: @TravelMavens @HealthMavens @WealthMavens @MavenTraders @NWREMavens @FashionMavens @AutoMavens @MSMavens & more
ID 478880
Edwin Fernandez
Founder of Straight-Dyne LLC, inventor Straight-Dyne Engine. Founder of Pixel Peripherals. Worked at Mueller International. USAF-Nuclear Weapons Spec.-Training.
ID 662329
Ying Pan
ID 797694
Adam Zucker
ID 722311
NEAL GIDVANI
Las Vegas based attorney and founding partner of Silvestri Gidvani, P.C. Named Super LawyersRising Star Attorney (2013 and 2014). 2014 Legal Elite of Las Vegas.
http://www.silgid.com
ID 442704
Ray Girard
Founder, CEO @outsplore • Former UX Lead @SeshLabs • Former Operations @SmartTuition • Studied CS, TIM @university-of-hawaii
http://socialray.wordpress.com/
ID 708569
Tasha Johnson
ID 768905
Stefan Colovic
ID 646466
Brad Egeland
It's not about 'phoning it in' on projects. It's not always about getting it done in 'x' amount of time, either. But it IS always about customer satisfaction.
http://www.bradegeland.com/blog
ID 517983
Andrew Sasson
Andrew Sasson relocated to Las Vegas and founded the hospitality management company The Light Group with his business partner, Andy Masi.
http://andrewsasson.tumblr.com/
ID 62158
Steffan Haeberle
Director of Marketing for @zexzoo.com. Search Engine Optimization expert with a @proven track record.
http://steffanhaeberle.com
ID 33638
Bill Walsh
Working to provide cloud services to small businesses. Adding locations in Las Vegas / Beijing in Q3.
ID 334311
Troy Fernandes
Highly skilled and customer focused telecommunications executive looking to contribute 20+ years of knowledge and experience to a well-grounded startup.
ID 653075
Earl Mann
CEO comf5 • Studied at @university-of-south-carolina
ID 72688
Piotr Tomasik
Worked at @activeside, @ipass • Studied at @university-of-nevada-las-vegas
ID 162452
Tarinan von Anhalt
Princess Tarinan von Anhalt serves as Chief Executive Officer of @jet-art-productions, LLC, the innovative company she’s owned since 2006.
http://tarinanvonanhalt.wordpress.com/
ID 434355
Glen "Tracy" DeBarros
Founder @revohloo-revohloo-studios-inc • Studied at @self-taught, @military-3
ID 404564
Veronica Lynn
Founder @vedar-international-inc, @co-founder-krsna-inc • Worked at @viacom, @the-weather-channel • Studied at @west-virginia-university
ID 608031
Nina Tomaro
Public Speaking Coach, Communications Strategist, Content Creator, Idea Catalyst, Speaker and Blogger at www.ninatomaro.com
ID 96712
James Cox
ID 644022
Carolyn Scaringello
ID 502752
Katie Lensing-Garcia
Store Manager at a gateway location of The Art of Shaving. Creative and passionate leader, trainer, and manager. Eager to utilize writing and editing skills.
http://www.linkedin.com/pub/katie-lensing-garcia/8b/356/197/
ID 449590
Brian Ask
Seasoned and quality driven business specialist with 17 years of Information Technology experience and 20 years of Customer Service experience.
ID 862846
Brandon Casiano (REVEL)
Founder/CEO WE Dance • Host of Dance Music ®
ID 250827
Johny Thomas
Founder @partyline • @us-23-drive-in-digital-theater • Partner @bel-air-10-digital-theater • Studied @wayne-state-university
http://www.johnythomas.com
ID 605986
James Yu
Licensed stock broker looking to change careers into the tech/start-up world.
ID 475157
Jen Wilhelm
Front-end developer and self-taught designer, previously of Zappos.com, B.S. Computer Science at Colorado State. I love hack-a-thons, coffee, and pomeranians!
http://www.jenniferwilhelm.com/blog
ID 215750
Guzin Soyluchee
Founder Europe Asia USA • Worked at @macys-com, @barnes-noble
http://coloradofashions.blogspot.com
ID 579008
Jodean Oviatt
Motivated, personable 10 yr. business education professional, MBA, M.Ed., looking to effectively utilize my skills and experience for a start up company
ID 779715
Dahye Yoo
“There are no rules here – we're trying to accomplish something.” ~Thomas Edison Offer stellar client-side service, interest in analytic/data-based positiions
ID 572325
Ann Diab
Editor & Community @TechCocktail Organizer #1MCLV #VegasTech Cheerleader @floorisopen @primeloop @bragbets
ID 744485
Jaquaris Brown
Luxury Realtor at Decorus Realty, Sales Executive with Hilton Grand Vacations
ID 540188
Herm Robinson
An experienced, creative professional with expertise in UI/UX, Web & Graphic Design and Marketing on projects from conceptual development to finished product.
ID 492119
Maria Mack
Digital Consumer Marketer, launched and managed numerous program campaigns, Worked at Neiman Marcus
ID 797015
Evin Anderson
Industrial Engineering mindset with corporate experience. Experience in healthcare and aviation and looking to expand my horizons professionally.
ID 335928
Danielle Santangelo
MBA, Biz Dev/Account Manger, looking for a career change!
ID 428519
Frank Feder
FUN, talented, motivated sales professional with 2+ years DME sales experience.
ID 825792
Anushri Gupta
Masters in CS; Worked at Goldman Sachs, Morgan Stanley and Vegas.com
ID 667409
Lena Panasenkova
Co-founder @bargainez (iBeacon coupon platform), @geekhut (tech apartment rentals) & Intersynq (boutique tech firm).
ID 256972
Jino Kabigting
Founder of Leaguesquare
ID 199919
Ilija Injac
Pluralsight Author,Hustler, Founder.,developing applications. Azure addicted.Visionary,Awesome, Traine/Coach.
ID 352708
Randy Harries
Current Head of Customer Support and Customer Development at @fandeavor. Former Head of International Customer Support at @zappos.
ID 650108
Melissa Rodriguez
I thrive on building companies and ideas. Interactive / Live and Social Media Marketing, Brand Management, Event Production, Business Development, Leadership.
http://melissaruthrodriguez.blogspot.com/
ID 499392
Stacy Kreuziger
15+ years intelligence and data analytics
ID 537513
Sergey Nam
Business and Web Developer
ID 617136
Brittany Shimshock
ID 736944
Bree 0gle
M.S. student at Quinnipiac University.
ID 500191
Brittany Catlin
Recruiter Extraordinaire
ID 272249
Brad Coughlin
Designed UI/UX, marketing collateral for web/print, physical products/packaging, javascript/jquery knowledge, work with Chinese factories/production, E-commerce
ID 757996
Perry Peredo
Building Relationships = Client, Account, Customer Service and Sales Management. Communication Expert.
ID 492088
Jewell Davis
Station Casinos, recruited and interviewed for every position inside the casino.
ID 643139
Steve Vansickle
Founder Owllan, Inc. • Worked at @intel • Studied at @university-of-phoenix, @devry-university
ID 164800
Aaron Niedbalski
ID 855883
Jacob Lewis
Mechanical engineer, born & raised Las Vegan, dual Masters in Mech. Engr. (U of Nebraska - Lincoln) and Material Science (Universite de Rouen - France).
http://digitalcommons.unl.edu/mechengdiss/64/
ID 214098
Michele Reed
Share our Similarities ~ Celebrate our Differences ~ Rethink I'MPOSSIBLE
https://sites.google.com/site/dtlvwowmom
ID 594154
Carolyn Martin
Dir.of Marketing. Branding, Campaign Management, Strategic Planning, Competitive Analysis, Media Buying,Event Planning, Budgeting,Digital and Social Media ,CRM
ID 644942
Jace Whitten
Jr. Front-end developer. Owned and operated my own web firm. Closed it to pursue a start-up in the cannabis industry. Experienced in SaaS services B2B products.
http://jacewhitten.me
ID 787125
Brent Cox
B.S., M.S., Engineer Degree from Stevens Institute of Technology. Games, iOS, and Android development background.
ID 598355
Karl Pawlowicz
Entrepreneur, Investor, Digital Designer and Developer. Passionate about cars, finance, fitness, technology and travel.
ID 558085
James Willett
I enjoy working in excel & performing web marketing.I am also a senior at University of Nevada Las Vegas soon to graduate!
ID 545850
Lazaro Berger
Founder Leizer Berger • Worked at @greatcall, @mgm-resorts-international • tech enthusiast, bilingual sales with international marketing experience. dt local!
ID 565101
Sheri Craig
ID 221047
Thomas Smitherman
Aspiring Internet Entrepreneur and Pinterest Guru from Las Vegas, Nevada USA. BA East Carolina University 1978. Follow me on RebelMouse at https://www.rebelmouse.com/Tmas2013/
ID 665106
Jason Miguel
// TODO
ID 681451
Greg Vander Kamp
Worked at biotech startup; successfully developed product and process; M.B.A. candidate; B.S. in Biology; Venture Investment experience; avid hiker/footballer
ID 44561
Nick Jones
Founder @LDSJournal.com, CEO of Load.com, VP Biz Dev LA.com. Strong marketing/brand management background. Economics and Management degrees (@university-of-nevada-las-vegas).
ID 633273
Joe Malinowski
Financial Analyst. Excellent problem solving skills. Outgoing and adventurous.
ID 411638
Ploi Srt
Master slot machine game design, Own start up company Little five games, Fine art and traditional painting knowledge.
http://www.littlefivegames.com
ID 553995
Olga Usova
excellent organizational and communication skill, an outstanding work ethic, and the ability to work well in both team-oriented and self-directed environments.
ID 299976
Digital Mosaics
I am a freelance web designer/SEO. Forham MBA. Worked in New York, NY and Hartford, CT. Recently moved to Las Vegas, NV. Love cyberculture, sun, mountains, veggies, and all things French. I am on #Staree now!
ID 688565
Hannah Hoffman
Great with Microsoft Office, love HTML, good with programming.
http://uniquencheap.com
ID 752184
Rainier Fernando
I'm a Las Vegas Nightlife Guru with a knack for new media marketing that is always eager to learn about everything.
ID 418506
Al Perkins
CEO Yilaime. US Air Force • MBA UND, S.I.U. Edwardsville, Worked with Exxon/Mobil;Dow Chemical. Lived in China; Founder of 2 companies in China.
ID 228671
David Schugar
As the founder and Principal Partner of RMC Gaming Management in Las Vegas, David Schugar has a lifetime of experience in casino operations management.
http://davidschugar.wordpress.com/author/davidschugar/
ID 469684
Chris Parker
Founder Indie Crowd Funder, LLC. • Worked at @parker-entertainment-group-llc, @just-marketing-international
ID 401386
Kandarp Dave
Founder of Broadcast.
ID 556554
Susan Saviano
ID 879804
Tim Barry
Investor
Promotions Company Owner
ID 593417
Michael Mistriel
Founder Building Bot • Worked at @private-property-investments • Studied at @university-of-nevada-las-vegas
ID 665989
Craig Rosen
Successful, innovative, creative professional. Specialize in relationship building to achieve results.
ID 428922
Clifford Campbell
Studied at @university-of-nevada-reno
ID 36558
Alex Mont-Ros
Co-Founder of @whimzle. Strong Business background. Experience in startup and project management. Sales background and management.
ID 474120
Yaritza D.
Helping business owners create a live anywhere, work anywhere business with VA's in three core areas: Administration, Bookkeeping and Marketing.
http://busysuperva.com/blog-2/
ID 333889
Elijah Paul Sapko
Founded Sociallight. Worked at 1st Start-up at 19. Four years of tech industry experience & growing businesses. Haven't looked back since.
ID 481831
William Long
Founder StarNix Studios • Studied at DeVry, College of Southern Nevada. Programming games since 3rd grade, contractor for Unity3D projects.
ID 628316
Bruce Walker
Founder ARM BUDDY • Worked at @us-army • Studied at @university-of-phoenix
ID 721712
Brennan Murphy
Small business owner combining years of self-promotion and a hard-earned education, with a desire to be part of a progressive and fast-moving company.
ID 695357
Ruhail Tahsin
Founder @salebury , Founder @playtime-labs , co-founder @fipay-solutions
ID 171636
Jonathan Dietz
Digital Strategist & Architect. Open Source Advocate.
ID 462327
Roxsand C.
real estate experience looking for property management position or charity legal work
ID 439178
Skyeline Management
Founder Skyeline Management and Promotions, Skyeline Management and Promotions • Studied at @university of Phoenix
ID 391756
Jacqueline Matuszak
Villain
http://www.jacamat.com
ID 281037
Julian Turner
Highly experienced Product Manager with over 10 years of experience in online gambling product development. Sports, Poker, Games, Platform expert
ID 452295
Matthew Cox
Founder Never Give Up Behavioral Health Service • Studied at @university-of-phoenix
ID 617283
Dixie Thompson
Worked at @us-army, @the-college-network • Studied at @university-of-northern-iowa
ID 261504
Kristin Edholm
Passionate leader that commands the development of successful project environments. I like teamwork and enthusiasm.
ID 547178
Jason Tezanos
Co-Founder of Blips.
ID 197104
Chris Hoag
Professional w/ 7+ years of experience in sales, marketing, and e-commerce. Extensive tech background w/ expert abilities in SEM, SEO, and product management.
ID 665870
Phoebe London
Hello everyone! I'm Phoebe. Social Media Marketing Manager @ The Influential Network. Disney lover. Cookie maker. Movie see-er. Gryffindor. Food eater.
ID 337726
Sherry
Business Development Manager & Director of Customer Relations
http://twitter.com/SMKpromotes
ID 671239
William E. Harris
Current Doctorate student with concentration in business development/leadership.Successfully launched 3 startup companies. Specialty, planning & implementation.
ID 631092
Amanda Monet Eisenberg
Graphic Designer, currently entire Art Dept. of Vegas-based national airline. OCD eye for detail, best multi-tasker, insanely quick learner.
ID 290729
Krikor Hovasapian
Experienced software/firmware developer. Knack towards Embedded Systems design. Linux with a scoop of RTOS. Wants to devour Modern C++ spec.
ID 558336
Aaron Jimenez
Founder Introh • Worked at @freelance-web-developer • Studied at @university-of-nevada-las-vegas
ID 681430
Cole Turner
Worked in a Bay Area start up
ID 503616
Carrie Tyler
CEO Herb Supply House, LLC. New product development. Herbalist. Have no limits to ideas. http://stores.ebay.com/herb-supply-house http://inthiscornertv.com
ID 753547
Randy Gingeleski
CEO of Ging Gaming, building a casino. Web development background, gaming industry experience. Studied at @st-john-s-university.
ID 590542
Nathan Jessen
Interactive Web Developer
http://nathanjessen.github.io
ID 669450
Kunal Desai
financial benchmarking, performing quantitative/financial analysis, prepare Form 10-K and Form 10-Q, financial statements and notes to financial statement
ID 879875
Anson Arakaki
ID 484165
Mark Limuel Chua
Undergraduate Student at UNLV; Research assistant at UNLV; Worked at Naval Research Laboratory; Research deals with computer vision.
ID 260400
Marie Kojitani
Collaborated with visual design, marketing, and copy teams to create visually engaging looks for targeted media spots.
ID 669205
Spencer Tiberi
Passion for the marriage of education, technology, mathematics, and psychology.
ID 430658
Yoandy Terradas-Otero
curious. dedicated. ready to change the world.
ID 482971
robert_gex
Aircraft Doctor, Quadcoptor enthusiast, beats lover
ID 481096
Joseph Sillitoe
Worked at @interactive-gaming-labs, @southwest-gas-corporation • Studied at @university-of-nevada-las-vegas
ID 170862
Shari Sanderson
Realtor® Shari Sanderson specializes in the Las Vegas foreclosures.
http://sharisanderson.blogspot.com/
ID 562549
Marionico (Nico) Caliboso
Recent undergraduate that studied marketing; strong sales band business background; worked sales at The Cosmopolitan of Las Vegas and T-Mobile
ID 543964
Dorothy Lee
International Airline Service Manager at United Airlines and part-time Angel Investor.
ID 370461
Brian Kist
UNLV student working on Mechanical Engineering, currently working on call as an electrician and carpenter for Stagecrew and also taking jobs from IATSE Local 720
ID 521038
Guntroller
Guntroller is an exciting innovation in first person gaming. Get ready to play your favorite games like never before. This is a game changer.
ID 396852
Tim Kwist
UNLV CS 2017; Led website development team
ID 690008
Santosh Chandavaram
ID 462410
George Lewis
Studied at @university-of-nevada-las-vegas
ID 545778
Nesrin Adem
Seasoned marketing professional that has extensive experience in promotions and events. I've created many successful promotions at the Palms Casino Resort.
ID 578978
Sarah Paprocki
Mobile Product Manager with advanced experience in travel and hospitality industry
ID 485583
Andrew Morrow
Founder @fittif-intl https://www.facebook.com/fittifgrafitti?ref=hl www.finthebox.com
http://www.finthebox.com
ID 799611
Theresa Ady
Product Manager for mobile, web, and gaming products. UX/UI design experience.
http://thehalfhead.weebly.com/
ID 628388
Tisha Looker
Hyper organized, anal retentive but overall awesome person!
ID 860805
J. Fife
UNLV Lee Business School Student (Entrepreneurship)
ID 786078
Michael Hughes
ID 757366
Brittney Braden
ID 812976
Scott Yacek
ID 485034
Ryan S. Jensen
Co-President |Catalyst Concepts LLC • http://catalystconceptsllc.com/
ID 144373
Cody Campbell
BSBA in Accountancy at UNLV. Held business and sales type positions in Las Vegas, Chicago, Utah, California, and Australia. A little experience with HTML, CSS, and JQuery.
ID 202482
Sheri Pate
CMO of ZWorlds Builders. 10 years of experience in virtual worlds and social media. World Concept Designer of the VTIslands.
http://www.zworlds.com
ID 363989
Brandon Alderman
Assistantship or mentee candidate. Great at organization management. Versed in business plans and documentation. UNLV BS in Finance looking to fulfill in tech.
ID 184787
David Tadesse
Investor
Worked at @apple, @vvg-sports-management
ID 550542
Kevin Lainez
Tripled the size of an e-commerce company. Experience in creating company's presence through social media.
http://blog.gowireless.com/
ID 548077
Carlo Lopez-Tello
ID 449688
Jon DeMaille
B.S. in Kinesiology and Nutrition , love selling, and strong passion for health and wellness.
ID 581777
Allan Smith
Full Stack Developer
ID 373234
Sophie Osterling
Honest. Confident. Determined. And in heels.
ID 530308
Kaila Rolofson
Recent UNLV Graduate, looking for the opportunity to grow with a company whose ambitions are similar to mine.
http://krolofson.wix.com/missr
ID 458879
Hope Marion
MBA Student determined to Lead
ID 339802
Melinda Nel
Bigger, Better, Stronger, Faster!
ID 504056
Andrea Smaltino
ID 343820
Arron Moore
ID 454942
Avneet Singh
Buyer @ Zappos, Majored in Fashion Merchandising and launched a fashion line in college.
ID 782596
Mark Twyman
Extensive experience with the entire Microsoft stack. SharePoint, ASP.NET, MVC, C#, MSSQL development experience in a commercial environment.
ID 653307
Jeniffer LaRocca
Launched successful photography company; assisted in renovation and improvement of all operations and training of existing photography company.
http://www.jenifferlarocca.com
ID 508152
Bernard Espanola
Founder|Creator|Mind behind Randi POS. Business minded individual(built and grew business for 15 years). Software Engineer/Developer for WinTech LLC, MoveDocs
ID 838287
Thomas Typinski
Serial Tech Entrepreneur • Founder of Peak Physique Inc • Lean Practitioner • Worked at @the-white-house, @us-army • Studied at @full-sail-university-1
ID 598611
Mike Chung
Looking for marketing, publishing, and administrative opportunities
ID 660220
Jeremy Woertink
Worked for several startups doing everything from back-end to front-end to even teaching development at a developer bootcamp.
ID 284337
Phil Feist
ID 409403
Joshua Swaney
A techno-junkie looking to dive head first into social marketing and growth development.
ID 349438
Doug Scaggs
Your Marketing/Design/Photography departments rolled into one - with the stats to prove it.
ID 610083
Jared John Peruch
Worked at @vekoa-2 • Studied at @brigham-young-university-idaho-1
ID 301613
Jennifer Sliva
ID 501958
William Jones
Worked at @rokubi-llc, @healthdata-insights, @wynn-resorts, @aristocrat-technologies-inc, @worlddoc-inc, @nextel-partners-inc
ID 726283
G. Ed Conly
Web Development Project Manager. Successfully developed a wide spectrum of Web and Mobile Applications for Companies across multiple industries.
ID 678543
Terry Zak
ID 464802
Artour Ghadimian
Head Graphic artist at School photography company. Strong graphic design and customer service background.
ID 260973
Peter Bucchieri
An accomplished financial planner with more than 3 decades of experience in the industry, Peter Bucchieri is currently Principal @ Independent Consulting, LLC.
http://peterbucchieri.wordpress.com/
ID 35103
Anthony Ard
Founder of @psychmetrics, Certified Alcohol and Drug Abuse Counselor, and Certified Psychometrist
ID 387333
Timur Khorev
SQA (Web, Mobile, Localization)
ID 818172
Daniel Labrada
Intellectual Property Analyst at IGT
ID 184147
Kyle Rodriguez
ID 632237
Rey Enok Madrid
Web Developer, Designer and Illustrator
http://enoklabs.tumblr.com/
ID 742262
Brian Dorne
Forward thinking Marketer/Sales professional, proven track record helping start-up gain revenue and increase profit margins. Create problem solving super hero
ID 362710
M. Katherine Anton
Founder @musictray-llc
http://blog.musictray.org
ID 743288
Charles Hamblen
B.S. Graphic Design, Creative with a focus on business solutions, UI/UX, Brand Identities and Web solutions.
ID 127609
Stanislav Margolin
Co-Founder, CEO as @ft3.com, Inc
ID 16350
AJ Archibald
ID 854228
Scott Maronic
Co-Founder of @darmone-roshe AutoTrans Messaging App, @susquehanna-university-1 student.
ID 387548
Donna M Snow
#html5 #css3 #plone #wordpress #seo #sem #mobile #design Intrigued by and lustful of all things #technology. http://t.co/X2gMIFtKTR
ID 696170
Marty Brooks
Founded Two Wheels of Las Vegas,College Attendee, competent/proficient technically,entrepreneurial mentality and product vision
ID 691529
Joey Franco
Currently the Chief Creative Officer at PayZilla. Franco has worked with global brands, prominently featured in many resorts on the famous Las Vegas Strip.
ID 336008
Fred Sigman
Co-Founder eLearning Media
ID 24223
Vince Lee
Founder of TheList app.
ID 504994
Jillian Austin
Marketing Manager at TAO Group; Worked at Walt Disney Company. Strong Marketing and Video Production background. Compelling digital content creator.
ID 430793
Renée Dumagan
ID 34925
Jeremiah Patterson
CEO of @taptl. First company in the world to sell Transparent LCDs to consumers. Background in IT and large-scale management. USAF Veteran.
ID 843260
Joe Kushner
ID 789218
JAI BRYANT
ACHIEVED 100% SUCCES IN REACHING SET COMPANY GOALS FOR SALE. HIGHLY SKILLED IN OVERSEEING STORE OPERATIONS AND ACHIEVING SET GOALS. CUSTOMER SERVICE EXCELLENCE!
ID 464786
Edward Olivieri
7 AAA Video Game Titles launched, 8 Years Customer Relations, 6 Years Community Management, 4 Years Internal Communication, 8 Years Social Media
ID 706801
Gil Vazquez
Gildardo has an entrepreneurial state of mind. He has experience in B2B sales and business development.
ID 758033
Rocky Thurber
ID 108954
Charles W. Pickering
Curently strategic level management for "StoAmigo" by Duvon Corporation (startup). I am also on the Advisory Board for 3 companies and I own shares in 2 start-ups. Strong start-up experience for both strategic and tactical levels in business development,
ID 665071
Elizabeth Donabedian
Social Media Specialist at The Influential Network
ID 841919
Kae Crede
Monmouth BA 2013, experienced in Digital Maketing and Project Management
ID 590899
Colton Dale
If business were a chess match, customer service would be your pawns, revenue and sales would be your King, and marketing would be your Queen.
ID 352994
Tyler Torbeck
See Resume
ID 769443
CJ Keeney
I helped startup SLS Casino in Las Vegas as Revenue Accounting Manager. I have experience in Auditing, Accounting, Financial Reports, and Management.
ID 455493
Julian Gonzales
ID 564647
Paris Bishop
ID 854781
Derron Derrico
Goal: 50k. Follow me on ig: FROSTBYTE911 ... I follow back ❤️❤️
ID 355697
Brett Brinsfield
ID 860080
Patrick Diab
Brand Manager | Social Media | Marketing | Strategy | Promotion | Digital | Executive | Entrepreneur | Radio
ID 858851
Jennifer Vogel
Founder 5 Star dates • Worked at @state-farm-insurance • Studied at @san-diego-mesa-college
ID 453454
Jimmy Doss
Hello World!
ID 546287
Zachary Petkanas
Veteran political strategist Zachary S. Petkanas served as the deputy communications director with Las Vegas-based Friends for Harry Reid in 2010.
http://zacharypetkanas.wordpress.com/
ID 586405
Jessica Durdin-Ruhl
Admin Assistant Jack Of All Trades
ID 320995
Kylie Hatch
Founder REI Marketing, @inspired-capital-partners • Worked at @keller-williams-realty, @peterson-team-realty • Studied at @southern-utah-university
ID 595421
Philip Potasiak
Investor
Software, Internet and IT services executive with 12 years of CEO experience and 10 years of Board & Advisory Board experience.
ID 875282
Rufo Sabarez
ID 204709
Dr. John Dailey
Investor ID 335892
Elad Goldberg
Finishing the construction and commissioning of the world's largest solar power plant and seeking new oppertunities
ID 460189
James Watkins
Co-Founder of Lush VEGAS
http://www.blog.mylushvegas.com
ID 851658
Carl Bunce
IT and Marketing Professional with over 15 years experience in web development and marketing, desktop support, community outreach, and project management.
ID 801097
Jerold Dodds
Full stack LAMP development, launched many successful sites with very little assistance. Very uncommon skill set. Leader at every company I've worked with.
ID 164428
Leslie Morgan
Expert Talent Acquisition professional. Experience building recruiting function at multiple start-ups. Expert at delivering best quality for lowest cost. Typically 25% of outsourced cost with control of your data and your brand.
ID 516329
Jeff Clark
ID 221745
Colin Moulton
Worked at @chsi-technologies • Studied at @davenport-university
ID 868817
Adia Bevien
ID 658900
Tommy "Mbogo" Allen
ID 358435
el mernissi saad
ID 825010
Bryan Knight
A passionate developer who lives to solve problems in different ways and produce beautiful results.
ID 122736
Mark A. Cenicola
CEO @bannerview.com | Author of The Banner Brand | Speaker | Helping Companies Build Successful Websites | Inventor of BannerOS
http://www.markcenicola.com/blog/
ID 521710
Emil Consuelo
Multi-channel Ecommerce, Demand Generation, Behavior Targeting, Remarketing, Behavioral Design, Digital Marketing, Marketplaces, Systems Integration, Analysis
ID 860887
Kevin Phan
Entrepreneur, Investor, Growth Hacker
ID 654565
Kris Relicords
Co-Founder of Relicords Entertainment, LLC Web Design, Media Production & Distribution, Social Marketing http://xeeme.com/relicords
http://relicords.tumblr.com
ID 763132
Peter Silveira
VIP Marketing Executive with Stupak Las Vegas. Constantly striving to be the best. Strong nightlife/entertainment background. RIC BA 2008.
ID 780661
Steve Medoff
Real Estate Broker, Nevada and California
ID 836660
Tyson DeLaCruz
SALES, BUSINESS DEVELOPMENT & CUSTOMER RELATIONSHIP Global & National Companies — Sales, Customer Services, Client Recruitment and Retention
ID 869068
Igor Souza
Creation and maintenance of servers, implementation of git, docker , configuration management and maintenance of existing applications. Worked at UFF.
ID 605114
Paul Shust
Opened some of the largest bar & nightclub properties in North America. Small/large-sized venue infrastructures knowledge background in UI UX & graphic design.
ID 117752
Luc
Strong combination of executive level management in business sales, IT business and support expertise ensures steadfast goals obtainment and revenue capture.
ID 778810
Vanessa Stahl
This user is private, but
ID 726222
Scott Langdon
Creative Director & Digital Media Exec - Strategy and creative leadership for all things digital. 15+ years experience designing award-winning user experiences
ID 362272
cristi c
Web Developer / Product Manager / Marketing
ID 876305
Esteban Maciel
ID 616731
Marc Bingham
ID 761858
Paul Daniel Flores
ID 674849
Suz Hinton
ID 338259
Marisa Terres
ID 660281
Colby Hawker
ID 619101
Charles De la Paz
10+ years experience in Information Technology and Nightclub Operations. Currently utilizing experience from both fields to further develop Chanj POS
ID 300292
Jason Rowe
Founder & CEO @pricespot @TechSourceShop Head of sales and marketing. Master of my own creations.
ID 764452
The Firm, A Professional Law Corporation
Unfortunately, Pedestrian Accidents in Las Vegas are too common. Contact Las Vegas Pedestrian Accident Lawyers if you have been injured and need help.
ID 750363
Forrest Dwyer
Marketing and Events Coordinator at Alex and Ani, strong experience and passion with start-ups and growing companies
ID 760265
Brittany Seaton
ID 754481
Amanda Perkins
Future Airforce wife ✈ Tyler ❤
ID 819124
Nathan Soares
Founder Warhoo and Koons
ID 746746
Day Augustine
ID 770619
Kevin Williams
Lead Developer at ActionCOACH. JavaScript Guru capable of translating business requirements into powerful web applications, and very strong backend programmer.
ID 723737
Dale Moore
ID 793981
Xinyu Wang
A financial analysis and accounting professional with 4 years of experience in the gaming, banking, and financial services industries.
ID 793296
Pradeep Kumar K K
Don't have one!
ID 715799
Ashley Craig
ID 763956
Brian Saindon
ID 811087
Carson C Ity
certified ninja
ID 770522
UWB Signs
Founder UWB Signs
ID 783342
Whitney Carter
ID 735193
Marc Suarez
ID 783662
Christine Pepper-Wong
Jane-of-many-trades. Office & people mgmt. Basic computer, exc writing&people skills. 16+ years coaching execs/managers. Flexible, determined, creative, ready.
ID 783427
Bret Hood
ID 805972
Greg Thilmont
ID 744340
James Huang
Investor
I have been an international business consultant in the IT&T for the last 20 years, specializing in Chinese market.
ID 704180
Kayla Webster
Kraken Cafe is a gourmet food truck that will set the bar higher then any food truck in Las Vegas NV
ID 706566
Tess Fosburgh
ID 822858
Bryan Meitz
ID 836632
Philip Loomis
ID 710289
Nicholas J. Angelo
ID 708195
Andrew Rennie
CTO for Imagoo (a social polling app receiving 1-5 million daily votes) and Treat (a rapidly growing messaging app) for the last two years.
http://www.treat-app.com
ID 699324
Apple Ongo
IndianAces - Passionately Driven & Result oriented
ID 834336
vincent poteat
My areas of expertise include debugging and troubleshooting prototype,PBC design, circuit design, research and development for the next generation of products
ID 824574
Brea Silva
MS student in International Marketing and Project Mgmt looking for an marketing internship
ID 708267
Michael Alexander
ID 705781
Sam B
..
ID 828626
McryptoWorld Dcsllc
Founder The Human Faucet Promotions.16 tear old Twin promotion machines .We promote crypto with THEW HUMAN FAUCET AND qr tweets.
http://www.suchlocaldoge.com
ID 703562
Corinne Gordon
ID 704908
Erin Krell
Experienced senior manager
ID 706687
Roberto Quezada
ID 699312
Brandi Murphy
Im a catch!
ID 687688
DAVID ARCHAMBEAULT
Sales and finance professional seeking meaningful career with company that I can grow with
ID 712887
jeff chain
Investor
Have actively engaged in the development of projects exceeding $1 Billion in todays current value. Retail, office, multi family and master planned communities
ID 832052
Huckleberry Seed
Investor
professional poker player
ID 699267
Lynsey Plvan
I believe my skills are best suited for a consultative role. From ten years in customer service, I've learned emotional intelligence and progressive management.
ID 842078
Riley Foley
UCLA graduate with experience in building programs, developing relationships, fundraising, government affairs, and social media.
http://rileypfoley.blogspot.com/
ID 688608
Daniel Avila
ID 841305
Denn Hadiprawira
Math-geek, Music-freak and I love running most days of the week! Also a budding Social Media enthusiast #IS6621#BostonCollege #Classof2015
ID 675054
Shirtwascash Founder
History in corporate and operation finance at a Fortune 500 company. Two revenue generating startups. Bitcoin startup feat
|
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dbpedia
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https://www.facebook.com/DreamlordsDigital/
|
en
|
Facebook
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https://static.xx.fbcdn.net/rsrc.php/yv/r/B8BxsscfVBr.ico
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https://static.xx.fbcdn.net/rsrc.php/yv/r/B8BxsscfVBr.ico
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Sieh dir auf Facebook Beiträge, Fotos und vieles mehr an.
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de
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https://static.xx.fbcdn.net/rsrc.php/yv/r/B8BxsscfVBr.ico
|
https://www.facebook.com/login/
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5443
|
dbpedia
|
2
| 53
|
https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings%3Fpage%3D111
|
en
|
MTG Salvation
|
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5443
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dbpedia
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2
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https://cazutdepeluna.wordpress.com/category/news-2/page/2/
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en
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Mihai ➮ Un Căzut de pe Lună ッ
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https://secure.gravatar.com/blavatar/a1461183ad13f6550660f79f76429cf46f306ed86d5acc2f3f681a55fb07fbf3?s=200&ts=1723735297
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Articole din News scrise de Mihai
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ro
|
https://secure.gravatar.com/blavatar/a1461183ad13f6550660f79f76429cf46f306ed86d5acc2f3f681a55fb07fbf3?s=32
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Mihai ➮ Un Căzut de pe Lună ッ
|
https://cazutdepeluna.wordpress.com/category/news-2/
|
//
//
Battlefield 3 will be released this autumn. The game is published by Electronic Arts and developed by Digital Illusions CE (DICE).
Prepare for full-scale war with Battlefield 3, the third major evolution of the long-running online battle franchise. Using the power of Frostbite 2 game engine technology, Battlefield 3 delivers superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before.
//
//
In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding single player missions and competitive multiplayer actions ranging across diverse locations from around the globe including Europe, Middle-East and North America.
//
//
45.747937 21.225176
//
//
Saints Row: The Third is a sandbox-style action-adventure video game being developed by Volition, Inc. and published by THQ. It is to be released on November 15th in America and November 18th in Europe, 2011 for Microsoft Windows, PlayStation 3, Xbox 360[1] and OnLive[3]. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. As in Saints Row 2, the player controls the leader of the Third Street Saints. The game world is the fictional city of Steelport, and the story focuses on the gang war between the Saints and The Syndicate, a rival criminal group.[4]
//
//
//
//
45.747937 21.225176
A few years back the company Interplay which was behind the Fallout 1 and 2 titles licensed Fallout from its current owner Bethesda Softworks to create an MMO on the series. Speaking to Edge Magazine, Interplay president Eric Caen said, “We have 90 people working on it. Even in January 2009, you were already able to move across the world.” The game is scheduled to begin beta testing in 2012.
45.747937 21.225176
This month a MMORPG version of Dreamlords Resurrection will be published by Paradox Interactive. The game is developed by Lockpick Entertainment.
Now you have the opportunity to play Dreamlords Resurrection online with your friends. As a semi-divine Dreamlord, it falls to you to inspire and lead a band of struggling followers to found a strong and thriving city. Then, conquer new lands, defend against the Nightmares that roam the wilderness, and forge alliances with other newly-awakened Dreamlords.
In your struggles against monsters and other players, you will research new troop types and technologies, gather resources, and acquire and craft equipment for yourself and your army. And if you wish, you may pay Tribute to the gods, that you might receive their divine gifts and blessings, and that their wrath may rain down upon your enemies.
//
//
45.747937 21.225176
|
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5443
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dbpedia
|
1
| 10
|
https://www.mycplus.com/featured-articles/list-of-top-100-game-engines-written-in-c-c/
|
en
|
List of Top 100 Game Engines written in C++
|
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[
"game engine",
"c++",
"gaming engines",
"game development",
"c programming",
"blog"
] | null |
[
"M. Saqib",
"www.facebook.com",
"mr.msaqib"
] |
2019-12-29T23:03:36+05:00
|
There are a numbers of game engines developed using C and C++. Here I have listed 100 game engines along with names of few games developed and target platform.
|
en
|
MYCPLUS - C and C++ Programming Resources
|
https://www.mycplus.com/featured-articles/list-of-top-100-game-engines-written-in-c-c/
|
People say life is more fun when you play games, but I say life is more fun and thrilling when you develop games. So, folks are you ready to add some thrill in your life by developing games!
Before introducing you to the list of game engines, written in either C or C++ programming language, a game engine is a dedicated software or an architecture, or program that developers use for creating games. It provides developers with a way of adding physics, rendering, AI and other components, libraries and tools without programming them. They do require advanced programming experience and at the same time highly customizable. Game engines also provide limitless possibilities to develop the game.
Let me introduce you to some of the best gaming engines available out there. In order to produce best you need to choose the best. A suitable game engine leads your way to the success. So, before developing any game selection of gaming engine is the most crucial steps.
I have put my efforts for you to hunt the internet and to compile the comprehensive list of best game engines available out there.
Note that I tried to include only game engines written in C (mainly console games) or modern game engines written exclusively in the C++ programming language.
Which game engine use C++?
There are a numbers of game engines developed using C and C++. Here I have listed 100 game engines along with names of few games developed and target platform(s).
M. Saqib
Saqib is Master-level Senior Software Engineer with over 14 years of experience in designing and developing large-scale software and web applications. He has more than eight years experience of leading software development teams. Saqib provides consultancy to develop software systems and web services for Fortune 500 companies. He has hands-on experience in C/C++ Java, JavaScript, PHP and .NET Technologies. Saqib owns and write contents on mycplus.com since 2004.
|
|||||
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dbpedia
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2
| 86
|
https://www.vg247.com/archive/2011/03
|
en
|
March 2011 Archive
|
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2011-03-31T00:00:00
|
News, reviews and opinions on the biggest video games.
|
en
|
/static/a00540391bbfc8c9c23d41055b69302f/icon/apple-touch-icon.png
|
VG247
|
https://www.vg247.com/archive/2011/03
|
VG247 is owned by Gamer Network Limited.
© 2024 Gamer Network Limited, 1-6 Grand Parade, Brighton, BN2 9QB, United Kingdom. Registered under company number 03882481.
All rights reserved. No part of this website or its content may be reproduced without the copyright owner's permission.
|
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| 7
|
https://store.steampowered.com/app/2515210/SKIBIDI_BACKROOMS/%3Fl%3Dfinnish%26snr%3D1_430_4__300_8
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en
|
SKIBIDI BACKROOMS on Steam
|
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SKIBIDI BACKROOMS is a cooperative horror game for a group of 1-8 players. Solo mode is also available. You have to survive among the BACKROOMS and find a way out before you are overtaken by the SKIBIDIST. Updates and various interesting things await you...
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en
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/favicon.ico
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https://store.steampowered.com/app/2515210/SKIBIDI_BACKROOMS/
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You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
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https://github.com/eru-iluvatar/thud/blob/master/thud.xml
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thud/thud.xml at master · eru-iluvatar/thud
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https://opengraph.githubassets.com/7e278e80f20aeb5ce1c6ed9b4855c15643a4d4cf948faf9b31d6d3b7c55f9897/eru-iluvatar/thud
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https://opengraph.githubassets.com/7e278e80f20aeb5ce1c6ed9b4855c15643a4d4cf948faf9b31d6d3b7c55f9897/eru-iluvatar/thud
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""
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"eru-iluvatar"
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Contribute to eru-iluvatar/thud development by creating an account on GitHub.
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https://www.gameogre.com/mmognews.htm
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MMORPG News and MMO Game Info
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MMORPG news and MMO game info including the latest updates, contests, and game giveaways.
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The GameOgre.com news lair is the place to learn about all the latest happenings of MMORPGs, Online Shooters, and Online RPGs. This page and Twitter will be the place to learn about changes and updates to GameOgre.com. Game News can also be found on our MMORPG Forum.
Latest Games and MMORPG Showdown 6 Begins
9-30-2011
The Latest Games added to the Game Directory include Maple Story Adventures, Crystal Saga, Path of Exile, and Heroes of Neverwinter. Maple Story Adventures and Heroes of Neverwinter are high quality social games while Crystal saga is an impressive 2.5D browser game and Path of Exile is an online action RPG in beta testing. The 16 MMORPGs for MMORPG Showdown 6 have been chosen. The first round will start later this week. In event news, GameOgre has key giveaways for Tales Runner, Flyff, Naviage, Planet War, Brawl Busters, Aika, Ether Saga Online, Microvolts, Talisman Online, and World of the Living Dead. GameOgre.com also has a special event called Ogre Game Fest that will end in over two weeks.
Latest Games, New Online Game Battle, Game Play Forum Event
8-20-2011
The Latest Games added to the Game Directory include Drakensang Online, 7 Dragons, and World of Warplanes. Drakensang Online is a browser-based action RPG. 7 Dragons is a free browser-based RTS by Outspark. Last but not least, Wargaming.net tries to continue the gaming magic of World of Tanks with World of Warplanes. Rusty Hearts takes on Dragon Nest in a battle of recent Free MMORPGs. In event news, GameOgre has key giveaways for Brawl Busters, Aika, Ether Saga Online, Microvolts, Talisman Online, Rusty Hearts, Hearts of Iron The Card Game, Supreme Destiny, and World of the Living Dead. GameOgre.com also has a special game play event called Ogre Game Fest.
Latest Free Games
7-15-2011
The Latest Games added to the Game Directory include War Inc Battlezone, Age of Empires Online, and Luvinia Online. War Inc is a free online shooter with high production values. Age of Empires Online is a free-to-play entry in the vaunted Age of Empires franchise. Luvinia Online is a free MMO from OutSpark. In event news, GameOgre has key giveaways for Rusty Hearts, Hearts of Iron The Card Game, Supreme Destiny, Realms Online, World of the Living Dead, Picaroon, and R2 Online. GameOgre.com also has a special event just for members called The Good, The Bad, and The Action.
New Forum Event, E3 2011, and More Beta Key Giveaways
6-28-2011
The Latest Games added to the Game Directory include Battlefield Play 4 Free, Elsword, Rage, Blacklight Retribution, and RaiderZ. Battlefield Play 4 Free is a free version of Battlefield 2. Elsword is an online fighting game with anime style graphics. Rage is the highly anticipated shooter from id Software. Blacklight Retribution is an upcoming free-to-play shooter from PWE. Likewise, RaiderZ is also an upcoming free game from PWE. This month Gameogre.com traveled to E3 2011. Check out our choices for the Best of E3 2011. The latest match of the Online Shooter Showdown is Crimecraft vs. Firefall. In event news, GameOgre has key giveaways for Global Agenda, Rusty Hearts, The Chosen, Hearts of Iron The Card Game, Supreme Destiny, Realms Online, World of the Living Dead, Picaroon, and R2 Online. GameOgre.com also has a special event just for members called The Good, The Bad, and The Action.
Hellgate, Living Avatars, and More Giveaways
5-21-2011
The Latest Games added to the Game Directory include 8Realms, Living Avatars, and Hellgate. 8Realms is a strategy MMO by Jagex, Living Avatars is a virtual program that is used on GameOgre.com's forum to allow forum members to add items and clothes to their forum avatars. Hellgate is a relaunch of the famous Hellgate London. The latest match of the Online Shooter Showdown is Black Ops vs. Crysis 2. In event news, GameOgre has key giveaways for Black Prophecy, Wakfu, Supreme Destiny, Realms Online, World of the Living Dead, Picaroon, Luna, and Metal Assault.
Online Shooter Showdown 2011 and New Giveaways
4-06-2011
The Latest Games added to the Game Directory include Die2Night, Crysis 2, Angry Birds, and Prius. Die2Night is a team-based survival game. Crysis 2 is the latest game in the epic Crysis series. Angry Birds is an addictive puzzle game that is available on multiple platforms. Prius is the first free cinematic MMORPG. The Online Shooter Showdown 2011 has started! The first match is Black Ops vs. Modern Warfare 2 while the second match is MicroVolts vs. Cosmic Break. In event news, GameOgre has key giveaways for Zentia, Black Prophecy, Picaroon, Luna, and Metal Assault.
Free MMORPG Blog and New Ogre Game
3-08-2011
The Latest Games added to the Game Directory include Triple Triad, Battlestar Reloaded, and Pocki Ninja. Triple Triad is a free online trading card game that can be played on GameOgre.com. Battlestar Reloaded is a browser-based space simulation and Pocki Ninja is a free brower game with manga-style characters. GameOgre.com now has a blog for MMORPG news and articles. In event news, GameOgre has key giveaways for Aika, Mission Against Terror, Holy Beast Online, Tales Runner, and Crime Craft. We also have a Gamer Achievement Event.
Online Game Awards and Latest Games
2-26-2011
The Latest Games added to GameOgre.com's Directory include Iron Grip, Metal Assault, and Orange Alert. Iron Grip is a browser-based strategy game with a Steam Punk theme. Metal Assault is a free-to-play shooter game. Lastly, Orange Alert is a free phyics game. GameOgre has announced its 2010 Online Game Awards. GameOgre has key giveaways for Aika, Mission Against Terror, Holy Beast Online, Cosmic Break, Tales Runner, and Crime Craft. We also have a Gamer Achievement Event.
New Shooters and Freeware
1-15-2011
The Latest Games added to GameOgre.com's Directory include FireFall, Bloody Good Time, and Super Crate Box. FireFall is an upcoming team-based online shooter with various multiplayer game modes. Bloody Good Time is an online FPS with a very interesting premise. Lastly, Super Crate Box is a freeware game with an old school arcade theme. World of Warcraft vs. Lord of the Rings is the first Showdown match of the semi-finals. GameOgre has key giveaways for Runes of Magic, Dreamlords, Rappelz, Cosmic Break, Tales Runner, and Forsaken World. We also have a Game Olympics.
Several New MMORPG Giveaways
12-20-2010
The Latest Games added to GameOgre.com's Directory include Pandora Saga, Iris Online, and Herosmash. Pandora Saga is a 3D MMORPG with story quests and large scale wars. Iris Online is a gypy-themed fantasy MMO. Herosmash is the latest game from Artix Entertainment. Darkfall versus Lord of the Rings Online is the second Showdown match of the second round. GameOgre has key giveaways for Dragonica SEA, Runes of Magic, CosmicBreak, GetAmped2, Tales Runner, and Forsaken World. We also have an Online Game Olympics.
Latest Games and New Giveaways
11-14-2010
The Latest Games added to GameOgre.com's Directory include DDTank, Lucent Heart, and Ogre Maze. DDTank is a browser-based action game similar to Worms and Gunbound. Lucent Heart is a free online dating RPG with anime graphics. Ogre Maze is a Flash game on GameOgre.com where you try to get past 6 levels of mazes. AQ Worlds versus Jade Dynasty is the fifth Showdown match. GameOgre has key giveaways for Runes of Magic, DDTank, Cardmon Hero, Mission Against Terror, Dreamland, Forsaken World, and Ministry of War. We also have a Runes of Magic Review Contest.
Happy Halloween, New Giveaways, and Contests
10-30-2010
The Latest Games added to GameOgre.com's Directory include Cardmon Hero, Dynasty Wariors Online, and Odyssey Classic. Cardmon Hero is a card collecting and summoning MMORPG. Dynasty Warriors is an action MMO tactical combat game. Odyssey Classic is a 2D Online RPG with midi music that offers GameOgre.com members 10 free levels. Perfect World takes on Allods Online in the third Showdown match. GameOgre has key giveaways for Runes of Magic, Cardmon Hero, Forsaken World, and Ministry of War. We also have contests for Runes of Magic, Seal Online, and Splashfighters.
TLBB, EverQuest 2, and New Games
10-09-2010
The Latest Games added to GameOgre.com's Directory include Theta Warriors, Uncharted Waters, and K.O.S Secret Operations. Theta Warriors is an online strategy MMO that can be played on Facebook. Uncharted Waters is a sea-focused MMORPG with exploration and sea fights. K.O.S is a free online FPS with a multi-kill system. GameOgre has key giveaways for Legend of Edda, Kitsu Saga, War of Angels, Odyssey Classic, Divine Souls, and Ministry of War. We also have an EverQuest 2 Membership Giveaway and a Splashfighters Halloween Event. Lastly, the TLBB Review contest will end in one week.
Latest Games and New Giveaways
09-30-2010
The Latest Games added to GameOgre.com's Directory include Halo Reach, War of Angels, and Legend of Edda. Halo Reach is a first person shooter (FPS) with gripping single and multiplayer game modes. War of Angels is a MMORPG in closed beta where you can decide if you want to play as a good guy or a bad guy. Also in closed beta, Legend of Edda is a free fantasy MMO with intense PvP. GameOgre has beta key giveaways for Legend of Edda, Kitsu Saga, War of Angels, Tales of Fantasy, Divine Souls, and Ministry of War. We also have a Browser Game Event and a Splashfighters Halloween Event.
Latest Games and New Giveaways
09-16-2010
The Latest Games added to GameOgre.com's Directory include Vindictus, Rift: Planes of Telara, and Max Pow. Vindictus is a free-to-play MMORPG with brutal physics by Nexon. Rift: Planes of Telera is a fantasy MMO that will likely be released in 2011. Max Pow is a casual action game with bombs where players can compete in free-for-all or team modes against each other. GameOgre has a gift code giveaway for CrimeCraft and beta key giveaways for Vindictus, Tales of Fantasy, MAT, MicroVolts and Ministry of War. We also have contests for TLBB Reviews and RuneScape Screenshots.
Latest Games, Forum Upgrade, and Second GameOgre Video
08-28-2010
The Latest Games added to GameOgre.com's Directory include Craft of Gods, Battlestar Galactica Online, and Camon Hero. Craft of Gods is a fantasy 3D MMORPG based on Slavic mythology. Battlestar Galactica Online is a tactical space MMO based on the TV series. Camon Hero is a free MMO with trading card elements. GameOgre.com has a new intro video. GameOgre.com's forum has been upgraded. In event news, GameOgre.com has a gift code giveaway for CrimeCraft and beta key giveaways for MicroVolts and Rappelz Phillipines. We also have a RuneScape Card Contest and a Taliman Online Blog Contest.
New RuneScape Contest, MMORPG Showdown 5, and GameOgre Video
08-16-2010
The Latest Games added to GameOgre.com's Directory include Martial Empires, Mythopolis, and Microvolts. Martial Empires is a free martial arts MMO that focuses on PvP combat. Mythopolis is a free browser strategy game based in ancient Greece. Microvolts is an online multiplayer toy shooter that has recently entered closed beta testing. In site news, MMORPG Showdown 5 is now choosing the games for this year. We also have a new Free MMORPG List Video. In event news, GameOgre.com has a gift code giveaway for CrimeCraft and beta key giveaways for Aika Global, MicroVolts, and Rappelz Phillipines. We also have a new RuneScape Contest and a Taliman Online Contest.
DarkwindâWar on Wheels: Computer Controlled Cars Learn From Player Behavior
08-14-2010
Darkwind, the multiplayer on-line turn based strategy war game has continued to push the boundaries of possibilities in on-line gaming with the integration of computer generated players who have improved their skills through cross breeding, natural selection, and learning from human behavior. The game is one of an extreme minority to implement Genetic Algorithms (GAs) to breed new superior computer generated players who additionally can learn from the strategies of their human adversaries.
Artificial Intelligence (AI) techniques can make the behavior of the computer agent more interesting, varied and believable as it has learned behaviors rather than rules being pre-programmed to determine behavior. Genetic algorithms use techniques inspired by Charles Darwin's theory of evolution and survival of the fittest via natural selection: a population of individuals undergo selection in a system where variation inducing operators such as crossover of genes and ongoing mutations are present. The evolution starts from a population of individuals and happens in generations.
In each generation the fitness of every individual in the population is evaluated and based on this multiple individuals are randomly selected and modified (recombined and possibly mutated) to form a new population. The new population is then used in the next iteration of the algorithm. A fitness function is used to evaluate individuals, and reproductive success varies with fitness. The results are the average fitness being increased with each generation.
GA evolved computer agents/drivers are being introduced in Darkwind for specific track/car combinations in the racing environment. Effective racing lines for these combinations are being evolved through the use of waypoints. Computer drivers use these waypoints during the game to influence their behavior as they navigate static and moving obstacles on the racetrack. This provides an evolved understanding of the overall shape of the track. The GAs have yielded an improvement of up to 30% in computer driver behavior, but more importantly the use of GAs can make the behavior of the driver more human like.
Darkwind players are varied, and while some prefer Player-V-Player conflicts, others prefer to team up against computer adversaries. The introduction of GA evolved computer agents benefits all players and increases the challenge for the most effective players.
AI is also being deployed in the wilderness area of the game for efficient path finding, obstacle avoidance and terrain navigation. The routes taken by human players over thousands of journeys per week as they navigate the wilderness are used as a form of route planning consensus by the computer agents in a similar manner to that of how ants use pheromones to mark their trail and guide following ants. If the trail is successful and more cars use it, the guidance becomes more intense and denser, whereas other trails fade out. This is much more effective than doing a cost-surface analysis where the computer agent makes a computational evaluation of the landscape around them as they traverse it, and therefore once again leads to more human like decisions and challenging opponents.
New Browser Based Games Added
07-31-2010
The Latest Games added to GameOgre.com's Directory include Sanctioned Renegades, Castle of Heroes, MineCraft Classic, and Stellar Dawn. Sanctioned Renegades is a free browser-based shooter. Castle of Heroes is a free strategy MMO that was made in Flash. MineCraft Classic is a creative multiplayer game. Stellar Dawn is an upcoming sci-fi MMORPG from the makers of RuneScape. GameOgre.com has a gift code giveaway for Runes of Magic and beta key giveaways for Soul Master, Zenetia, and King of Kings 3. We also have an Arcade Challenge Event and a RuneScape Card Contest.
Latest Games, New Runes of Magic Giveaway, and Closed Beta For Zentia
07-14-2010
The Latest Games added to GameOgre.com's Directory include Transformice, Nord, and Zentia. Transformice is a free online game where players try to grab the cheese first. Nord is a social game based on farming. Lastly, Zenetia is a free MMO where players take on the roles of various former immortals. This game is currently in Closed Beta. In giveaway news, GameOgre.com has code giveaways for Runes of Magic (which also has prizes), Zenetia, King of Kings 3, Divine Souls, Fists of Fu, and Heroes of 3 Kingdoms. We also have a Splashfighters Video Contest, a RuneScape Card Event, and a Social Explosion Event.
Latest Games and Social Games Category
06-29-2010
The Latest Games added to GameOgre.com's Directory include Hero 108 Online, FrontierVille, and King of Kings 3. Hero 108 Online is a free-to-play game based on the Cartoon Network show. FrontierVille is the latest social game from Zynga. Lastly, King of Kings 3 is a PvP and RvR MMO that just started closed beta testing. The final match of the Showdown is Alliance of Valiant Arms vs. Bad Company 2. GameOgre.com has code giveaways for Fists of Fu, HolyBeast Online, Dragon's Call, and Heroes of 3 Kingdoms. We also have a Splashfighters Video Contest and a RuneScape Card Event.
Latest Games and Social Games Category
06-11-2010
The Latest Games added to GameOgre.com's Directory include CosmicBreak, Farmville, and Mafia Wars. CosmicBreak is a MMO shooter with massive PvP battles. Farmville is a very popular Facebook game where players farm with their friends. Mafia Wars is another popular game on Facebook. GameOgre.com just added a new Social Games category. The fourteenth match of the Showdown is Borderlands vs. Bad Company 2. GameOgre has code giveaways for Heroes in the Sky, HolyBeast Online, Dragon's Call, and Heroes of 3 Kingdoms. We also have a Splashfighters Video Contest and a Social Explosion Event.
Latest Games and New Giveaways
05-29-2010
The Latest Games added to GameOgre.com's Directory include Red Dead Redemption, Fantasy Earth Zero, and Fairy Story. Red Dead Redemption is a sandbox action game set in the old west. Fantasy Earth Zero is a MMO that focuses on large scale PvP. Fairy Story is a free MMO that just entered closed beta testing. The twelfth match of the Showdown is Global Agenda versus Bad Company 2. GameOgre has giveaways for Runes of Magic, World of Kung Fu, Kingory, and Dragon's Call and beta keys for Kingdom Heroes and Heroes of 3 Kingdoms. We also have a Karos Online Review Contest and a GetAmped 2 Screenshot Contest.
Latest Games and Review Contest Continues
05-14-2010
The Latest Games added to GameOgre.com's Directory include Need For Speed World, DinoSawUs, and Riftforge. Need for Speed World is an upcoming free game based on that racing franchise. DinoSawUs is a virtual world for kids between 6 to 11. Riftforge is a game that looks to innovate the fantasy MMO genre with deep tactical combat. The ninth match of the Showdown is Modern Warfare 2 vs. Cross Fire. GameOgre has giveaways for Runes of Magic, Highstreet 5, Monster Forest, Kingory, Dragon's Call and Heroes of Three Kingdoms. We also have a Karos Online Review Contest.
Latest Games and New Design for the Review Directory
05-01-2010
The Latest Games added to GameOgre.com's Directory include Grepolis, Genesis AD, and Thresh Wars. Grepolis is a free online strategy game where players can build cities and use the power of the gods. Genesis AD is a sci-fi MMOFPS that is currently in closed beta. Thresh Wars is a free browser strategy game. In site news, the Review Directory has a new design! The eighth match of the Showdown is Bad Company 2 against Wolfteam. GameOgre has giveaways for BVO, $88.88 Kingory Code, Dragon's Call, and Battle of the Immortals. We also have a review contest for Karos Online and a Review Helper Contest.
New Giveaways and Games
04-16-2010
The Latest Games added to GameOgre.com's Directory include Beach Volleyball Online, Blade Wars, and Seyerdin. BVO is a sports MMO with console game elements. Blade Wars is an action/fighting MMORPG by the makers of Dragon Oath that was first developed in China. Seyerdin is an online RPG that is currently in beta testing. The sixth match of the Showdown is Borderlands vs. S4 League. In event news, GameOgre has giveaways for Beach Volleyball, $88.88 Kingory Code, Dragon's Call, and Battle of the Immortals. We also have a review contest for Karos Online and a Review Helper Contest.
New Contest and New Season of Ogre Wars
04-10-2010
The Latest Games added to GameOgre.com's Directory include Battlefield: Bad Company 2, Lord of Ultima, and Excalibur Online. Bad Company 2 is a leading online shooter with amazing vehicular combat. Lord of Ultima is a browser-based online strategy game. Excalibur Online is a free MMORTS. In other news, the third season of Ogre Wars has started. The fifth match of the Showdown is Team Fortress 2 against Counter Strike Source. GameOgre has code giveaways for Karos, City of Eternals, Dragon's Call, and Battle of the Immortals. We also have a review contest for Karos Online.
Latest Games and New Contests
03-22-2010
The Latest Games added to the Review Directory include Soul Master, Milmo, and Tactical Intervention. Soul Master is a fantasy MMORTS with cartoon graphics that is currently in development. Milmo is a browser-based 3D action/adventure game. Tactical Intervention is an upcoming online shooter. The second match of the Shooter Showdown is Cross Fire against War Rock. GameOgre has code giveaways for World of Kung Fu, Dragon's Call, City of Eternals, TLBB, and Battle of the Immortals. We also have review contests for Talisman and Dragon Oath and a screenshot contest for Splashfighters.
Latest Games, New Contests and Giveaways, and Shooter Showdown Begins
03-12-2010
The Latest Games added to the Review Directory include Fantage, Heroes of Newerth, and Forsaken World. Fantage is a virtual world for young children. Heroes of Newerth is a real-time strategy MMO based on Defense of the Ancients. Forsaken World is an upcoming MMO from Perfect World Entertainment. The Shooter Showdown starts off with CoD: MW2 vs Left 4 Dead 2. GameOgre has code giveaways for World of Kung Fu, Dragon's Call, City of Eternals, TLBB, and Battle of the Immortals. We also have a Wiki Contest, a Talisman Review Contest and a Dragon Oath Review Contest.
Latest Games, New Review Directory, and Online Shooter Showdown
03-05-2010
The Latest Games added to the Review Directory include Erebus, Immortal Empire, and Webkinz. Erebus is a reimagining of Travia by OutSpark. Immortal Empire is a browser-based RPG that can be played solo, co-op, or PvP. Lastly, Webkinz is a virtual world focused on kids. In site news, GameOgre.com is please to announce that our MMO Forum and our Online Game Review Directory have been combined! Members can now make forum posts and review games under one login. We will also start the Online Shooter Showdown 2010 next week. In event news, GameOgre has code giveaways for World of Kung Fu, Dragon's Call, and Battle of the Immortals. We also have a Wiki Contest and a RuneScape Screenshot Contest.
Latest Games and 2009 Online Game Awards
02-23-2010
The Latest Games added to the Review Directory include War of Legends, Digimon Battle, and World of Tanks. War of Legends is a browser-based multiplayer strategy game by Jagex. Digimon Battle is a multiplayer game based on the Digimon TV series. This game is currently in development. World of Tanks is a team-based MMO focused on armored vehicles. In site news, the 2009 Online Game Awards have been announced! GameOgre has code giveaways for World of Kung Fu, Dragon's Call, and Battle of the Immortals. We also have a Wiki Contest, a SF Quiz Event, and a RuneScape Screenshot Contest.
Latest Games, New Contests, and MMORPG Showdown Finale
02-11-2010
The Latest Games added to the Review Directory include Mass Effect 2, Haven & Hearth, and City of Eternals. Mass Effect 2 is the sequel to one of best science fiction RPGs ever. Haven & Hearth is an online RPG where choices have lasting effects. Lastly, City of Eternals is a free flash-based vampire MMORPG. World of Warcraft vs. RuneScape is the final match of MMORPG Showdown 4. In event news, GameOgre has code giveaways for World of Kung Fu, Dragon's Call, and Battle of the Immortals. We also have a Wiki Contest, a SF Quiz Event, and a RuneScape Contest.
Latest Games, New Contest, and RuneScape vs. Perfect World
01-23-2010
The Latest Games added to the Review Directory include Battle of the Immortals, War of the Titans, and Dungeon Bandits. Battle of the Immortals is a 2.5D action MMORPG from Perfect World Entertainment. War of the Titans is a free PBBG where players fight in arenas. Dungeon Bandits is a tournament-based online game. RuneScape vs. Perfect World is the 14th match of MMORPG Showdown 4. In event news, GameOgre has code giveaways for World of Kung Fu, Tales Runner, Dragon's Call, and Dragon Oath. We also have a review contest for Splashfighters and a Wiki Contest.
Latest Games and RuneScape vs. AQ Worlds
01-09-2010
The Latest Games added to the Review Directory include GetAmped 2, Lost Saga, and Lords of War and Money. Get Amped 2 is a new fighting MMO that was recently launched. Lost Saga is a free fighting game where players can battle across space and time. Lastly, Lords of War and Money is a free browser strategy game inspired by Heroes of Might and Magic. RuneScape goes against AQ Worlds in the 12th match of MMORPG Showdown 4. GameOgre has code giveaways for World of Kung Fu, Tales Runner, TLBB, and Dragon Oath. We also have contests for Splashfighters and Dragon's Call.
Happy New Year and Aion vs. DDO
01-03-2010
Happy New Year from GameOgre.com! The Latest Games added to the Review Directory include Wonder King, Moshi Monsters, and Three Kingdoms. Wonder King is a 2D side scrolling MMO that is currently in closed beta. Moshi Monsters is a virtual world where players can adopt monsters. Three Kingdoms is a browser game with strategy, RPG, and simulation elements. Aion takes on DDO in the 11th match of MMORPG Showdown 4. GameOgre has code giveaways for World of Kung Fu, Tales Runner, TLBB, and Dragon Oath. We also have contests for Splashfighters and Dragon's Call.
Latest Games, New Giveaways, and Aion vs. Champions Online
12-12-2009
The Latest Games added to the Review Directory include Cloud Nine, The Seventh Dragon, and the Alliance of Valiant Arms. Cloud Nine is an anime-style MMO that is a version of Holic 2. The Seventh Dragon is a free persistent browser-based strategy game where players can hire heroes. Alliance of Valiant Arms is an online FPS with customizable weapons. Aion takes on Champions Online in the 8th match of MMORPG Showdown 4. GameOgre has code giveaways for Neverland Online, World of Kung Fu, Tales Runner, Dragon's Call, and Dragon Oath. We also currently have a MMO Helper Contest.
Latest Games, New Giveaways, and Free Realms vs. RuneScape
12-05-2009
The Latest Games added to the Review Directory include Sacred Seasons, TLBB, and Kung Foo. Sacred Seasons is a free online RPG that hooks into social networks. TLBB or Tian Long Ba Bu is a F2P MMO based on a Chinese novel. This game is currently in pre-closed beta. Kung Foo is an upcoming MMO that will poke fun at the entire genre. RuneScape faces off against Free Realms in the 7th match of MMORPG Showdown 4. GameOgre has code giveaways for Neverland Online, World of Kung Fu, Karos Online, Tales Runner, Dragon's Call, and Dragon Oath. We also have contests for Tales Runner and RuneScape.
Latest Games and New Giveaways
11-18-2009
The Latest Games added to the Review Directory include Grand Fantasia, Heroes of Telara, and TERA. Grand Fantasia is a free fantasy MMO that is currently in closed beta. Heroes of Telara is a beta MMORPG where choices have an impact on the game. Thirdly, TERA or The Exiled Realm of Arborea is a game where players control combat and the economy. Guild Wars takes on Warhammer in the 4th week of the MMORPG Showdown. GameOgre has code giveaways for Neverland Online, World of Kung Fu, Karos Online, and Grand Fantasia. We also have contests for Talisman Online, Tales Runner, and RuneScape.
Latest Games and Showdown Match
11-07-2009
The Latest Games added to the Review Directory include Kingory, Aika, and Neverland Online. Kingory is a free browser-based strategy game with real-time and turn-based elements. Aika is the latest MMORPG pubSacred Seasons is a free online RPG that hooks into social networks. TLBB or Tian Long Ba Bu is a F2P MMO based on a Chinese novel. This game is currently in pre-closed beta. Kung Foo is an upcoming MMO that will poke fun at the entire genrelished by Gala-Net. The game is current in closed beta and will feature Nation vs. Nation PvP. Neverland Online is a fantasy MMO with flying mounts. AQ Worlds takes on Shaiya in the third week of the MMORPG Showdown. In event news, GameOgre has code giveaways for Holy Beast Online, 4Story, Talisman Online, and World of Kung Fu and a beta key giveaway for Karos Online.
Talisman Code Giveaway and the MMORPG Showdown Kicks Off
10-23-2009
The Latest Games added to the Review Directory include Dungeon Fighter Online, Section 8, and WoW Cataclysm. Dungeon Fighter is a free arcade fighting MMO. Section 8 is a shooter that combines FPS action with military strategy. Cataclysm is the latest World of Warcraft expansion with such features as two new races and guild advancement. The Showdown starts with World of WarCraft vs. Age of Conan. GameOgre has code giveaways for 4Story, Talisman Online, and World of Kung Fu and beta key giveaways for Karos Online and Dragon Oath. We also have a MMO Video Contest.
Latest Games and Video Contest Continues
10-12-2009
The Latest Games added to the Review Directory include DUST 514, Night of the Cephalopods, and Blood Bowl. DUST 514 is an action-packed console MMOFPS based in the EVE Online universe. Night of the Cephalopods is a free old school survival horror game. Blood Bowl is a fantasy football game with a unique twist. This game is a funny combination of the Warhammer franchise and American football. In event news, GameOgre is hosting an MMO Video Contest in our forum. We also have code giveaways for Holy Beast and World of Kung Fu and beta key giveaways for Karos Online and Dragon Oath.
Latest Games and New Contest
9-30-2009
The Latest Games added to the Review Directory include Nida Online, Aderan Wars, and Hero Mages. Nida Online is a hybrid action MMORPG that fuses elements of the past, the present, and the future. Aderan Wars is a free browser MMO. Hero Mages is a browser strategy game with traditional board game elements. In site news, GameOgre.com has a new MMORPG Video Directory. In event news, GameOgre is hosting an MMO Video Contest in our forum. We also have code giveaways for Holy Beast and World of Kung Fu and beta key giveaways for Karos Online and Dragon Oath.
Latest Games and New Giveaways
09-18-2009
The Latest Games added to the Review Directory include Galactic Magnate, Formula WAN, and Legendary Voyage. Galactic Magnate is a free strategy game that is similar to monopoly. Formula WAN is a Formula One management game. Legendary Voyage is a free 2D browser MMO. In event news, GameOgre is hosting an Ultimate Game Card Review Contest. We also have code giveaways for Holy Beast and World of Kung Fu and beta key giveaways for Karos Online and Dragon Oath. Take note that the World of Kung Fu giveaway has a batch of new codes that anybody can use whether they received a previous code or not.
Latest Games and New Server for GameOgre.com
09-09-2009
The Latest Games added to the Review Directory include Borderlands, Torchlight, and Dragon's Call. Borderlands is an upcoming roleplaying shooter where up to four players can cooperatively take on a frontier planet. Torchlight is an impressive action RPG with a level randomizer. Dragon's Call is a browser MMO in development. In site news, GameOgre.com is now powered by a new server! In event news, GameOgre is hosting a blog contest for Splashfighters and an Ultimate Game Card Review Contest. We also have code giveaways for Holy Beast and World of Kung Fu and beta key giveaways for Heroes of Gaia and Karos Online.
New Games and More Beta Key Giveaways
08-29-2009
The Latest Games added to the Review Directory include Dragon Cave, Zodiac Online, and Bright Shadows. Dragon Cave is a free online dragon training game. Zodiac Online is a colorful MMO based on the Chinese Zodiac. Lastly, Bright Shadows is a 3D anime MMORPG with a large social system and 20 unique classes. This game will be in closed beta soon. In event news, GameOgre is hosting a blog contest for Splashfighters and an Ultimate Game Card Review Contest. We also have code giveaways for Holy Beast and World of Kung Fu and beta key giveaways for Heroes of Gaia, Karos Online, and Dragon Oath.
New Games and Another Dragon Oath Beta Key Giveaway
08-19-2009
The Latest Games added to the Review Directory include Karos Online, Mercenary Wars, and Heroes of Gaia. Karos Online is a free fantasy MMORPG with Mass PvP and guild clashes. Mercenary Wars is an online shooter with a unique stat system that can be used to customize your character. Lastly, Heroes of Gaia is a free browser MMO that resembles the Heroes of Might and Magic franchise. GameOgre is hosting blog contests for World of Kung Fu and Splashfighters. We also have a Luna Review Contest, an Ultimate Game Card Review Contest, and code giveaways for Holy Beast and Dragon Oath.
Newest Games, Luna Online Review Contest and Contest for Ultimate Game Card
08-06-2009
The Latest Games added to the Review Directory include Mythegy, Robits World, and Gates of Andaron. Mythegy is a browser-based PvP game that is currently in beta testing. Robits World is a free web-based multiplayer game with 3D graphics and realtime aim-and-shoot combat action. Gates of Andaron is an MMO game where players can fight for disputed territories and besiege castles. In site news, GameOgre is hosting a blog contest for World of Kung Fu. We also have a Luna Online Review Contest, a Review Contest for an Ultimate Game Card, and a code giveaway for Holy Beast Online.
Latest Games, WokF Blog Contest, and More Contests
07-28-2009
The Latest Games added to the Review Directory include Robo Smasher, MLB Dugout Heroes, and World of Battles. Robo Smasher is a free multiplayer action game where blocks play a major role. MLB Dugout Heroes is the best baseball MMO yet with a realistic leveling system. World of Battles is a great looking MMORTS that is currently in beta. In forum event news, GameOgre is hosting blog contests for World of Kung Fu and Wolf Team. We also have a review contest for Ether Saga and a SplashFighters Image Contest. Lastly, we have a code giveaway for Holy Beast Online.
Latest Games, New Contest and Beta Giveaway
07-18-2009
The Latest Games added to the Review Directory include Empire Craft, CTRacer, and WarpForce. Empire Craft is a browser-based game with strategy and RPG elements. CTRacer is a 3D MMO racing game focused on real driving. Lastly, WarpForce is a new science fiction single player RPG from the AdventureQuest universe. Players take on an alien force known as The Network. In forum event news, GameOgre is giving away codes for World of Kung Fu and beta keys for Dance Groove Online. We also have contests for Ether Saga, Secret of the Solstice, Wolf Team, and SplashFighters.
Latest Games, New Contests, Ogre Wars
07-13-2009
The Latest Games added to the Review Directory include Dragon Oath, Dance Groove Online, and Ogre Wars. Dragon Oath is a fantasy MMO with a focus on teamwork and community. This game is currently in pre-closed beta. Dance Groove Online is an upcoming free dancing game from Outspark that will feature a wide variety of music and outfits. Ogre Wars is a customized forum game that can be played right on GameOgre.com. In forum event news, GameOgre is giving away codes for World of Kung Fu. We also have contests for Ether Saga, FlyFF, Secret of the Solstice, and Wolf Team.
Latest Games and New Giveaways
07-03-2009
The Latest Games added to the Review Directory include Earth Eternal, Gilfor's Tales, and AgeRaces. Earth Eternal is an upcoming 3D MMO that you will be able to play in your browser for free. It should be noted that all virtual items that can be purchased can also be earned through playing the game. Gilfor's Tales is a tactical RPG that is currently in beta. AgeRaces is an online racing game where you can drive through different eras. In forum event news, GameOgre is giving away codes for World of Kung Fu. We also have contests for Ether Saga, FlyFF, Secret of the Solstice, and Wolf Team.
Latest Games, New Giveaways, Forum Game, Free Game Tournament
06-26-2009
The Latest Games added to the Review Directory include Jade Dynasty, Infinity Online and Conquest Forum Game. Jade Dynasty is an action MMORPG from Perfect World Entertainment that is currently in open beta. Infinity Online is a free multiplayer game with a cooperative mode. Conquest Forum Game is fun online strategy game that be played in GameOgre.com's forum. The Free Online Game Tournament continues. GameOgre is giving away codes for World of Kung Fu and Galaxy Online and Wolf Team Beta Keys. We are also hosting a Map and Accessory Idea Contest for Splashfighters.
Latest Games, Showdown Finals, New Contests, Free Game Tournament
06-19-2009
The Latest Games added to the Review Directory include GhostX, Racing Star: Come on Baby, and Fantasy Tennis 2. GhostX is a free action RPG with an unlimited combat system and nanobots. Racing Star is a whacky racing game where babies race on carts, skateboards, and even playpens. Lastly, Fantasy Tennis 2 is a Tennis RPG with special moves. Cross Fire vs. Team Fortress 2 in the final match of the Shooter Showdown. GameOgre is giving away World of Kung Fu Item Codes and is hosting contests for HolyBeast Online, Fiesta Online, Chronicles of Spellborn, and Splashfighters.
Latest Games, Showdown Semi-Finals, New Review Contests
06-07-2009
The Latest Games added to the Review Directory include GONG, Blade and Soul, and Horseland. GONG (Goal or No Goal) is an online soccer game with cartoonish graphics that can be played for free. Blade and soul is a martial arts MMO in development. This game does not have an English version yet. Horseland is a virtual world that revolves around horses. Team Fortress 2 vs. Call of Duty 4 is the second semi-final match in the Shooter Showdown. GameOgre is giving away World of Kung Fu Item Codes and is hosting a HolyBeast Review Contest, a Fiesta Review Contest, and a Spellborn Review Contest.
Latest Games, Showdown Round 3, Contests Continue
05-30-2009
The Latest Games added to the Review Directory include Cosmic Supremacy, Dead Frontier, and Alteil. Cosmic Supremacy is a free turn-based space strategy game. Dead Frontier is an online survival game where players fight against zombies. Alteil is a Japanese online card game with a dueling system that requires a great deal of strategy. Cross Fire vs. Battlefield 2142 is the first match of the semi-finals in the Shooter Showdown. GameOgre is also hosting several contests including a SplashFighters Idea Contest and Review Contests for World of Kung Fu and HolyBeast Online.
Latest Games, Showdown Round 2, Beta Keys and Review Contests Continue
05-22-2009
The Latest Games added to the Review Directory include Evony, Dragon Sky, and Alganon. Evony is a free MMORTS in a persistent world. Dragon Sky is another free martial arts MMO from Aeria Games. This game is currently in closed beta. Alganon is an upcoming MMO that allows for characters to grow even when they are not being played. Crysis vs. Call of Duty 4 is the latest match of the Shooter Showdown. GameOgre is hosting several contests including a SplashFighters Idea Contest and Review Contests for World of Kung Fu, 9 Dragons, HolyBeast Online, and Twelve Sky 2.
Latest Games, Showdown Round 2, Beta Keys and Review Contests Continue
05-09-2009
The Latest Games added to the Review Directory include Freesky, Ikariam, and Allods. Freesky is a free browser-based strategy game by IGG. Ikariam is a real-time strategy-based colonization game by GameForge. Allods is a sci-fi fantasy MMORPG from gPotato that is in development and has already won awards in Russia. Team Fortress 2 vs. GunZ is the latest match of the Shooter Showdown. GameOgre is giving away beta keys for Luminary and 12 Sky 2 and is also hosting a SplashFighters Review Contest, a Cross Fire Review Contest, and World of Kung Fu Review Contest.
Latest Games, Showdown Round 2, Beta Keys and Review Contests Galore
05-01-2009
The Latest Games added to the Review Directory include Luminary, HolyBeast, and Mytheon. Luminary is a free MMO that combines politics, community, and craftsmanship into one game. Holy Beast is a free-to-play game that allows players to transform into beasts. Mytheon is a combination of a RTS and an action RPG. Cross Fire vs. Combat Arms is the latest match of the Shooter Showdown. GameOgre is giving away beta keys for Luminary and 12 Sky 2 and is also hosting a SplashFighters Review Contest, a Cross Fire Review Contest, and World of Kung Fu Review Contest.
Latest Games, Shooter Showdown Week 8, New Giveaways
04-25-2009
The Latest Games added to the Review Directory include Blood Wars, Cities XL, and MySims. Blood Wars is a free online game where players are vampires in a post nuclear world. Cities XL is a city-building MMO currently in beta. MySims is a social game where players can share their creations online. Quake Live meets Call of Duty 4 in the eighth match of the Online Shooter Showdown. In code news, GameOgre is giving away item codes for World of Kung Fu and GodsWar Online and Closed Beta 2 Newbie Codes for Chaos Online. We also have a SplashFighters Review Contest.
Latest Games, Shooter Showdown Week 6, New Contest
04-11-2009
The Latest Games added to the Review Directory include Legends of Zork, Mortal Online, and Zatikon. Legends of Zork is a classic PC game that has been reborn recently on Internet Browsers. Mortal Online is a first person MMORPG that is currently in beta. Zatikon is a free turn-based tactics game. GunZ shoots it out with S4 League in the sixth match of the Online Shooter Showdown. In code news, GameOgre is giving away item codes for World of Kung Fu and SplashFighters and beta keys for Luna Online. We also have a contest for a Nintendo DS RPG and a Twelve Sky 2 Art Contest.
Latest Games, Shooter Showdown Week 4, More Giveaways
03-28-2009
The Latest Games added to the Review Directory include Luna Online, Twelve Sky 2, and Fragoria. Luna Online is a new MMO with innovative matchmaking features and an interesting farm system. Twelve Sky 2 is a PvP focused game currently in beta. Fragoria is a browser game in development that will be offered in various languages. Team Fortress 2 battles Left 4 Dead in the fourth match of the Online Shooter Showdown. In giveaway news, GameOgre is giving away item codes for World of Kung Fu, GodsWar Online and SplashFighters. We also have a contest for a Nintendo DS RPG.
Latest Games, Shooter Showdown Rolls On, New Giveaway
03-23-2009
The Latest Games added to the Review Directory include EpicDuel, Ponystars, and MyDivaDoll. EpicDuel is a free browser game focused on PvP combat. Ponystars allows players to breed, raise, and train their own herds of magic ponies. Lastly, MyDivaDoll is a virtual world by Acclaim that is based on attitude, fashion, and interior design. Exteel faces Battlefield 2142 in the third match of the Online Shooter Showdown. In giveaway news, GameOgre is giving away item codes for World of Kung Fu and Destiny Online and now free card codes for SplashFighters.
Latest Games, Shooter Showdown, Giveaways, Warhammer Online Trial
03-13-2009
The Latest Games added to the Review Directory include Piracy Age, 2029 Online, and Galaxy Online. Piracy Age is a free browser game with a pirate theme. 2029 Online is a MMO that combines RPG and RTS elements. This game is currently in alpha testing. Galaxy Online is a free MMORTS with six available factions. This game allows players to design warships and fleets. Cross Fire goes against Counter-Strike: Source in the second match of the Online Shooter Showdown. In giveaway news, GameOgre is still giving away item codes for World of Kung Fu and Destiny Online.
Latest Games, Shooter Showdown Starts, Giveaways,
03-07-2009
The Latest Games added to the Review Directory include Black Prophecy, Age of Lore, and RanchStars. Black Prophecy is a 3D real-time space combat MMO. This game is currently in development, but you can register for the upcoming closed beta test. Age of Lore is a free online RPG by Acclaim. RanchStars is an online farm game also by Acclaim. Combat Arms takes on War Rock in the first match of the Online Shooter Showdown. In giveaway news, GameOgre is giving away beta keys for Chaos Online and Ether Saga and item codes for World of Kung Fu and Destiny Online.
Latest Games, Shooter Showdown, Giveaways, Quake Live Open Beta
02-22-2009
The Latest Games added to the Review Directory include Land of Magic, Space Conquer, and Legends of Qin. Land of Magic is a classic 2D MMORPG where changing race and gender is possible. Space Conquer is a free empire building game. Legends of Qin is a free MMO that aims to minimize grinding. In other news, Quake Live will begin its open beta on February 24th. In site news, Online Shooter Showdown continues to add participants. In addition, GameOgre is still giving away beta keys for Chaos Online and Ether Saga and item codes for World of Kung Fu and Destiny Online.
Latest Games, Shooter Showdown, Giveaways Continue
02-15-2009
The Latest Games added to the Review Directory include Cross Fire, Titan Online, and Project of Planets. Cross Fire is a free online FPS that is currently in beta. Titan Online is a MMO that features martial arts and robots. Project of Planets is a science fiction MMORPG with an FPS mode. In site news, GameOgre will try to find the best online shooting games in the first annual Online Shooter Showdown. In giveaway news, GameOgre is still giving away beta keys for Chaos Online and Ether Saga and item codes for World of Kung Fu and Destiny Online.
Latest Games, End of MMO Showdown, Game Awards, New Beta Key Giveaway
02-08-2009
The Latest Games added to the Review Directory include Megaten, Left 4 Dead, Blood Frontier, and Wizard 101. Megaten is an online RPG with a complex demon partner system. Left 4 Dead is a retail game with a great multiplayer mode. Blood Frontier is an open source FPS. Wizard 101 is an online wizard school adventure. In GameOgre news, MMORPG Showdown 3 has concluded and the 2008 Online Game Awards have been announced! In giveaway news, GameOgre is giving away beta keys for Chaos Online and Ether Saga and item codes for World of Kung Fu and Destiny Online.
Latest Games, Giveaways Continue
01-29-2009
The Latest Games added to the Review Directory include Trench Wars, Sudden Attack, and BattleForge. Trench Wars is a popular zone in the free space shooter known as Subspace Continuum. Sudden Attack is a free MMOFPS that is currently in closed beta. BattleForge is a fantasy online RTS that has solo and team-based missions, tournaments, and PvP. The latest match of MMORPG Showdown 3 is Guild Wars versus Lord of the Rings Online. In other news, GameOgre is still giving away beta keys for Chaos Online and item codes for World of Kung Fu and Destiny Online.
Latest Games, World of Warcraft vs. RuneScape, New Code Giveaway
01-20-2009
The Latest Games added to the Review Directory include Sauerbraten, Celestial Destroyer, and Mo Siang. Sauerbraten a.k.a. Cube 2 is a free online shooter. Celestial Destroyer is a 3D MMORPG that is currently in open beta. Mo Siang is a martial arts MMO where each character can choose six fighting styles. The latest match of MMORPG Showdown 3 is World of Warcraft vs. Runescape. In giveaway news, GameOgre is still giving away beta keys for Chaos Online and item codes for World of Kung Fu. There is also now a newbie code giveaway for Destiny Online (Legend of Golden Plume).
Latest Games, Showdown Match, Beta Giveaway and Item Packages
01-10-2009
The Latest Games added to the Review Directory include Realms of Loria, Secondhand Lands, and Operation 7. Realms of Loria is a free browser RPG with 2D graphics. Secondhand Lands is a MMO set in a fairytale world. This game is currently in open beta. Lastly, Operation 7 is a free online FPS that allows players to build their own weapons. The latest match of MMORPG Showdown 3 is Eve Online vs. Lord of the Rings Online. In giveaway news, GameOgre is giving away beta keys for Chaos Online and item codes for World of Kung Fu.
Happy Holidays, Latest Games, Showdown Continues, Giveaways
12-27-2008
Happy Holidays from GameOgre.com! The Latest Games added to the Review Directory include Purge, Street Gears, and Taikodom. Purge is a persistent FPS/RPG hybrid game. Street Gears is a unique MMO skating game with racing elements that is currently in closed beta. Lastly, Taikodom is a massive science fiction social game where all players play on one server. The latest match of MMORPG Showdown 3 is RuneScape vs Maple Story. In site news, GameOgre is still giving away beta keys for Chaos Online and item codes for World of Kung Fu.
Latest Games, Showdown Match, Beta Giveaway and Item Packages
12-20-2008
The Latest Games added to the Review Directory include S4 League, World of Goo, and Ether Saga. S4 League is a MMOTPS that combines shooting and sports elements into one action game. World of Goo is a leading casual/puzzle game where players build structures made of goo. Ether Saga is a free anime-style MMORPG from the makers of Perfect World International. The latest match of MMORPG Showdown 3 is World of Warcraft vs Perfect World. In site news, GameOgre is still giving away beta keys for Chaos Online and item codes for World of Kung Fu and Twelve Sky.
Latest Games and Showdown Matches, New Beta Give away and WoKF Item Packages
12-10-2008
The Latest Games added to the Review Directory include Pirate Galaxy, PinkBall, and SmallWorlds. Pirate Galaxy is a sci-fi browser game currently in closed beta. PinkBall is a free browser-based football management game with league and cup competitions. SmallWorlds is a virtual world where you can not only play a plethora of multiplayer games, but you can also make special missions. The final match of the first round of MMORPG Showdown 3 is RuneScape vs. AQ Worlds. In site news, GameOgre is giving away item codes for World of Kung Fu and beta keys for Chaos Online.
Latest Games, Guild Wars vs. Dungeon Runners, and WoKF Item Packages
12-02-2008
The Latest Games added to the Review Directory include Spy Battle, zOMG!, and Grand Theft Auto IV. Spy Battle is a free browser game. zOMG! is a browser MMORPG currently in beta from the virtual world known as Gaia Online. Grand Theft Auto IV is the PC version that has just been released with a multiplayer mode, customizable radio station, and a video editor for sharing player videos. In showdown news, the latest battle is Guild Wars vs. Dungeon Runners. In site news, GameOgre has teamed with the World of Kung Fu to giveaway Item Codes for special item packages.
Beta MMOs, Latest Match, and Tabula Rasa
11-22-2008
The Latest Games added to the Review Directory include Fantagetar Online, Lego Universe, and DC Universe Online. Fantagetar is a free cartoonish MMORPG that is currently in closed beta. Lego Universe is a MMOG currently in development for players of all ages. Lastly, DC Universe Online will sport such famous heroes and villains as Superman, Batman, and the Joker. Will this game be more popular than City of Heroes? In surprising news, Tabula Rasa, a p2p MMO, will be closing down on February 28th. In showdown news, the latest battle is Perfect World vs Silkroad Online.
Latest Games Added and Tibia versus Maple Story
11-16-2008
The Latest Games added to the Review Directory include Urban Rivals, King-War Online, and Wardrome. Urban Rivals is a MMO trading card game where you can challenge other players from around the world. You receive 8 cards when register and there no download. There are over 400 characters to discover. King-War Online is a free online strategy game with a fantasy setting. Lastly, Wardrome is a browser strategy game with a space opera atmosphere. In site news, MMORPG Showdown 3 continues as two free MMOs battle it out: Tibia vs Maple Story.
Latest Free Online Games Added
11-09-2008
The Latest Games added to the Review Directory include free online games such The West, BattleMail Kung Fu, and Free Realms. The West is a popular online RPG about the Old West where players can duel each other. BattleMail Kung Fu is a web and email-based fighting game. Free Realms is a MMORPG/virtual world by Sony that is being made for the PC and the PlayStation 3. Whether a player engages in combat or not, is completely up to the player. This game is currently in beta. In site news, MMORPG Showdown 3 continues with Age of Conan vs. Lord of the Rings Online.
Wide Variety of Games and MMORPG Showdown 3 Kicks Off
11-02-2008
The Latest Games added to the Review Directory include Secret Builders, Freaky Creatures, and World Golf Tour. Secret Builders is a virtual world where you can play games, maintain a house, and chat. Freaky Creatures allows you to make your own creature, raise it, and then fight with it. This game is currently in beta. World Golf Tour is a realistic golfing sim that is free to play and allows players to compete in tournaments for prizes. In site news, MMORPG Showdown 3 kicks off with a bang as World of Warcraft vs. Warhammer Online is the first match.
Latest Games and New Star Wars MMO
10-25-2008
The Latest Games added to the Review Directory include League of Legends, VanillaGate, and Star Wars: The Old Republic. League of Legends is a competitive online game with RPG and strategy elements. VanillaGate is a free fantasy MMORPG with an educational aspect that is currently in open beta. Star Wars: The Old Republic will be a story-driven MMO from Bioware and Lucas Arts. The game is set thousands of years before Darth Vader. This could be the MMO that Star Wars fans have been waiting for.
More Games
10-18-2008
The Latest Games added to the Review Directory include Strategy Game Network, 7Million, Blood Divide, and Hello Kitty Online. Strategy Game Network is a online turn-based version of Risk. 7Million allows players to play the role of a thief that performs elaborate heists. Blood Divide is a free browser RPG with 4 type combat system. Hello Kitty Online lets players explore the much-loved Sanrio universe.
Latest Games Added
10-12-2008
The Latest Games added to the Review Directory include Blackshot, Lord of the Rings Online: Mines of Moria, and Highstreet 5. Blackshot is an amazing looking MMOFPS from Outspark. This game just finished its closed beta test. Lord of the Rings Online: Mines of Moria is an expansion that will offer one of the biggest dungeons ever in a MMORPG. Highstreet 5 is a global dancing game where you can dress your character in the latest styles and video chat with friends.
Wide Variety of New Games
10-05-2008
The Latest Games added to the Review Directory include WolfTeam, Sorcery Quest, Strategic Domination, and Crysis Warhead. WolfTeam is a MMOFPS where players can transform into a werewolf. Sorcery Quest is a free flash-based online RPG with an arena. Strategic Domination is a turn-based war game where game sessions last 10 days. Lastly, Crysis Warhead is a standalone release in the Crysis franchise with a better multiplayer mode than the original.
Latest Games Added
9-27-2008
The Latest Games added to the Review Directory include Sho Online, S.T.A.L.K.E.R Clear Sky and La Tale. Sho Online is a free MMORPG that is based on a Chinese tale known as Fengshen Yanyi. S.T.A.L.K.E.R. Clear Sky is an online shooter with RPG elements. This game is the prequel to S.T.A.L.K.E.R. and must be purchased. Lastly, La Tale is a free 2 side-scrolling MMORPG in the same vein as games like Maple Story, Ghost Online and WindSlayer.
More Games Added and Contests/Giveaways
9-20-2008
The Latest Games added to the Review Directory include Illarion, MoiPal, Awakened Lands, and Tagoria. Illarion is a free online RPG with graphics. MoiPal is a virtual world with different games to play. Awakened Lands is a browser-based cyber punk game. Lastly, Tagoria is a free fantasy RPG with arena fights and item trading. This game is available in English, German, French, and Spanish. In other news, GameOgre.com has added a new Contest, Events, and Giveaways section in our MMORPG Forum for future events.
Beta MMORPGs
9-06-2008
The Latest Games added to the Review Directory include such beta MMORPGs as Dragonica, Divine Tears Online, and 4 Story. Dragonica is a free 3D side-scrolling game with a large focus on action. This game is currently in closed beta. Divine Tears Online is a fantasy MMO with three unique factions: Dragon Race, Elves, and Biotechs. In 4 Story, the hero's destiny is to bring the endless war between the three kingdoms to an end using such means as quests, time travel, and the game's command system.
Latest Beta Games
8-25-2008
The Latest Games added to the Review Directory include Sugar Rush, Deco Online, and Tales Runner. Sugar Rush is a multiplayer action fighter from the same company as Maple Story, Nexon. The goal is to beat up other players while collecting coins. This game is currently in closed beta. Deco Online is a free fantasy MMORPG where players can choose between a nation that uses primarily magic, Rain, or a nation that primarily uses weapons, Millena. Lastly, Tales Runner is a free online racing game with a fairy tale setting. This game is also in closed beta.
More Free Games Added
8-17-2008
The Latest Games added to the Review Directory include Discarded, Richman Online, and Zombie Pandemic. Discarded is a MMO collectible card beat-um up game with cartoonish graphics. This game is currently in beta, but is free to play. Richman Online is a free MMO board game by Aeria Games. This game is also free and has an over-the-top cast of characters such as Ninja Bob and Tater Tot. Zombie Pandemic is a browser game where you are a survivor in a zombie infested city. This game is currently in development.
Latest Games Added
8-11-2008
The Latest Games added to the Review Directory include Panfu, 5 Days A Stranger, 7 Days a Skeptic, and Concerto Gate. Panfu is a virtual world for kids where each kid chooses a panda as an avatar. 5 Days A Stranger and 7 Days A Skeptic are both free adventure games with old school graphics by Ben 'Yahtzee' Croshaw. Both games have a special edition available and both star the master cat burglar named Trilby. Lastly, Concerto Gate is a fantasy MMORPG currently in closed beta. This game's combat system uses a mixture of real-time and turn-based combat.
More Games Added, GameOgre's New Design, and Improved List Pages
8-03-2008
The Latest Games added to the Review Directory include Legend of Golden Plume, Trukz, and NationStates. Legend of Golden Plume is a cartoonish MMO with a focus on community over solo play. This game is currently in closed beta. Trukz is a free browser game where players get a taste of a being a truck driver. NationStates is a free nation simulation game based on a novel by the maker of the game. In site-related news, GameOgre.com has a new site design! We have also updated several lists and improved the structure of all the lists. Opinions on the changes are welcome in our forum.
Wide Variety of Games Added
7-26-2008
The Latest Games added to the Review Directory include Dark Orbit, PMOG, Celestial Impact, and Ace Online. Dark Orbit is a browser-based space game where you can compete against thousands of online opponents. PMOG stands for Passively Multiplayer Online Game. This basically means that you can "play" without really playing because this "game" unfolds while users browse the Internet. Celestial Impact is a team-based FPS where players can destroy and add to the game's terrain. Lastly, Ace Online is the new version of Space Cowboy Online. SCO was shut down back in December.
Latest Games Added
7-12-2008
The Latest Games added to the Review Directory include Crazy Shooter Online, Play Hard Football, and Aeronauts. Crazy Shooter Online is a free 3D online shooter with vehicles, realistic looking weapons, and some weird-looking characters. Play Hard Football is an online football game currently in beta. You will be able to create teams, bid against other GMs for players, and play against teams from across the Internet. Lastly, Aeronauts is an online flight action game where friends can ride as assistant pilots to help repair the plane when it gets damaged and/or to provide extra firepower against enemies.
Latest Games Added and New Look for GameOgre.com
7-06-2008
The Latest Games added to the Review Directory include Space Siege, Star Pirates, and SocioTown. Space Siege is the latest action RPG from the makers of Dungeon Siege 1 and 2. This game has not been released yet, but could end up being a futuristic version of Dungeon Siege. Star Pirates is a free browser game where players can battle it out against each other, research weapons and technology, mine asteroids, and raid ships. SocioTown is a 3D Social MMOG that can be played in a browser. In site-related news, GameOgre.com is going to have a new look over the next few weeks. Our MMORPG Forum is the first area of GameOgre to receive a taste of the new look.
New Games Added including Diablo 3
6-28-2008
The Latest Games added to the Review Directory include WindSlayer, Habbo Hotel, and Diablo 3. WindSlayer is a free 2D side scrolling MMORPG with anime-style graphics like Maple Story. This game is currently in closed beta. Habbo Hotel is a huge virtual world for teens where thousands of people chat, play RPGs, and just generally hang out. Lastly, the big announcement has been made as Blizzard is working on the latest installment of the granddaddy of all action RPGs. After years of speculation and countless clones, there will be a Diablo 3. The two new character classes will be the Barbarian and the Witch Doctor.
Several New Games Added
6-22-2008
The Latest Games added to the Review Directory include Tengaged, Stone Age 2, Atlantica Online, Project Powder, and Splash Fighters. Tengaged is a social game like the Big Brother TV show. Stone Age 2 is a game currently in beta where dinosaurs can be raised as pets. Atlantica Online is a strategic turn-based MMORPG where players try to unlock the secrets of Atlantis. Project Powder is a snowboarding game that will start its closed beta very soon. Lastly, Splash Fighters is an online fighting game where players can use everything from their fists to weapons and psychic abilities.
Several Games Added and Major Changes
6-13-2008
Over ten games from various genres have been added to the Review Directory including Runes of Magic, Wild West Online, Smash Online, and AQ Worlds. Runes of Magic is a fantasy MMORPG currently in beta that has a dual class system with switchable primary and secondary classes. Wild West Online is a free online game where you can play either the single player mode or one-versus-one multiplayer mode. This game allows you to live out your wild west fantasies by taking on historical gunfighters. Smash Online is a free MMO tennis game that features RPG-like character development. Rounding out the new additions with a bit of a surprise is AQ Worlds. AQ Worlds is the first MMORPG from the makers of Adventure Quest and DragonFable. This game is currently in alpha. In GameOgre.com news, a Flash Games category has been added to the Review Directory and both the Online RPG and Free Game pages have underwent major changes.
Various Games Added
6-07-2008
The Latest Games added to the Review Directory include Sins of a Solar Empire, Love, Top Speed, and Rohan: Blood Fued. Sins of a Solar Empire is a highly acclaimed retail real-time strategy game with a multiplayer mode. Love is a first person adventure game that acts somewhat like a social network. Top Speed is a wacky kart racing game with cartoonish graphics. Last but not least, Rohan: Blood Feud is a 3D MMORPG currently in open beta. This game has many impressive features such as guilds being able to control towns and players being able to get revenge on other players who killed them via a Hit List.
More Beta/Development Added
5-31-2008
The Latest Games added to the Review Directory include Combat Arms, Divergence, and Global Agenda. Combat Arms is a free MMOFPS/shooter that is currently in closed beta. This game allows up to 16 players to battle it out at a time. Divergence is a hardcore sci-fi MMORPG currently in development. This game will have a very open PvP system where any player can attack any other player. Another sci-fi game in development, Global Agenda, is a fast paced action MMO with a spy/technology theme. In other site news, GameOgre.com will be having a 3 month long tournament in our forums to determine the best online game. This tournament will start on June 1st and will consist of over 100 games.
More Games and New Game Graveyard Category in Review Directory
5-24-2008
The Latest Games added to the Review Directory include Aranock Online, Fireteam Reloaded, and Mr. President. Aranock Online is a free online RPG based on a past MMO known as Astonia. Fireteam Reloaded is an action packed multiplayer game that bills itself as the combat sport of the future. This game is currently in Open Beta. Mr. President is a free online game where players can be elected as President for one week. In other news, a new category has been added to the Review Directory. The Game Graveyard is for games that are no longer operating. No game in the graveyard will be eligible for a top 10 list because the purpose of it is just to show what has been said about past games and to allow for future comments in case a game makes a return in some form.
Improved Lists and New Games
5-17-2008
The Latest Games added to the Review Directory include Citadel of Sorcery, DarkSolstice, and Florensia. Citadel of Sorcery is an MMO currently in development that will try to create a unique experience for each player with adventures rather than the usual quests that are in most massive games today. DarkSolstice is an online RPG with 2.5D graphics. Florensia is an MMO where players can battle on land and sea. This game is currently in closed beta. In addition, several game lists have been improved this week including Free MMORPGs, Beta MMORPGs, and the MMO Graveyard.
New MMOs Added
5-10-2008
The Latest Games added to the Review Directory include games that are either in alpha or beta such as Nodiatis, Dawn, and Black Moon Chronicles. Nodiatis is an old school type RPG in an MMO setting that is currently in beta. The most noticeable feature of the game is that players risk everything in PvP. That is right, PvP results in permanent death. Take note that this game is currently playable. Dawn is a game in alpha from the same company as Nodiatis and Race War Kingdoms. This game will incorporate aspects from the RTS, FPS and RPG genres. Black Moon Chronicles is a fantasy MMORPG that is inspired by a French comic strip. This game is currently in beta testing, but is set to be officially launched on May 14, 2008.
One MMO and 2 Games in Development Added
5-03-2008
The Latest Games added to the Review Directory include Holic, CrimeCraft, and Warhammer 40,000 Online. Holic is a free fantasy MMORPG with cartoon-like graphics. The most interesting feature of this game is that players can create their own quests and dungeons. CrimeCraft is a MMO shooter in development that will use RPG aspects and the Unreal 3 Engine. Instead of heroic cops bringing down the bad guys, various criminals battle each other in a ruthless city. Warhammer 40,000 Online is another highly anticipated MMO still in development. Unlike the upcoming Warhammer Online, there is not much known about this game yet.
More Games Added
4-26-2008
The Latest Games added to the Review Directory include Roblox, Goal Line Blitz, and Magi-Nation: Battle For The Moonlands. Roblox is a virtual world where players build their own personal places using virtual bricks. Creations include vehicles, buildings, and scenery. Goal Line Blitz is a browser-based free sports simulation based on American football. Like an RPG, players are created and then gain experience by playing games. Lastly, Magi-Nation: Battle For The Moonlands is a free online RPG based on a popular cartoon series for kids. Take note that you can join the Magi-Nation Fan Club as well as play the game.
Sports Games Added
4-19-2008
The Latest Games added to the Review Directory include Empire of Sports, Cal Ripken's Real Baseball, and Artic Stud Poker Run. Empire of Sports is a multi-sports MMO that covers basketball, football, tennis, skiing, and track. Take note that this game is in Europe and may not be available to outside countries. Cal Ripken's Real Baseball is a baseball MMORPG that allows up to 18 players on a field at once. Players can customize their characters' traits and compete in leagues. Lastly, Artic Stud Poker Run is an inventive arcade-style game that promises "full-contact poker". Instead of playing a friendly game of poker at a quiet table, players race and battle other players cross-country style in a whacky world. In other news, the MMO Graveyard will soon be getting a new entrant as Disney will be pulling the plug on Virtual Magic Kingdom (VMK) on May 21st.
Beta MMORPGs and More
4-11-2008
The Latest Games added to the Review Directory include such upcoming MMORPGs as Magic World Online, Neo Steam, and Mythos. Magic World Online bills itself as a new concept MMORPG due to such features that include a bot that grinds for you, video chat, and weapons that grow as you grow. Neo Steam is a 3D MMO that is close to being launched. One of the main attractions of this game is steam rides via balloons, submarines, and zeppelins. Finally, Mythos is an action MMO from the makers of Diablo. This game is currently in development, but will be entirely free-to-play when it is launched.
Two Shooters and a RPG/RTS.
4-05-2008
The Latest Games added to the Review Directory include Quake Live, Battlefield Heroes, and Stranger. Quake Live is a browser version of the classic online shooter known as Quake Three: Arena. The game will be free-to-play and have stat tracking, but also expect in-game advertising. Battlefield Heroes is another upcoming free game from an established shooter franchise. This cartoon-style game will be targeted towards casual gamers but will also offer deep character development. Lastly, Stranger is a combination of an RPG and an RTS game. The multiplayer mode of the game allows up to eight players.
Latest Games Added and Upcoming Forum
3-31-2008
The Latest Games added to the Review Directory include Faketown, Slider Party, and The Warrior King. Faketown is a virtual world where you can buy property and build your own dream house. You can also make your own virtual items for the game. Slider Party is a free multiplayer action game with a very casual and colorful look. The download size is only 39.5 MBs. The Warrior King is an online browser-based strategy game that focuses on teamwork. In site-related news, GameOgre will be opening a full-fledged forum sometime this week! The current forums that accompany review pages will stay for the time being, but could eventually be phased out. The new forum will enable even more interaction on GameOgre.com.
More Free Games Added and Supreme Destiny Closing
3-22-2008
The Latest Games added to the Review Directory include BattleKnight, Blade Mistress, and Gate to Heavens. BattleKnight is a free online browser game where you can be a paladin or a dark knight. Blade Mistress is free fantasy MMORPG that has returned from the dead. This game was shutdown in 2006 but has now come back under new management. Gate to Heavens is another free MMORPG that has been relaunched under new management. While those two games have found a new life, Supreme Destiny is calling it quits soon. Without question, Supreme Destiny has been one of the most popular games covered on GameOgre.com so it will be sad to see it go. SD will close on June 1st, 2008.
Betas and Freebies
3-14-2008
The Latest Games added to the Review Directory include The Prophet's Song, Mabinogi, and Kingdom Tales. The Prophet's Song is a free online RPG where each of the game's ten races have have a unique history and special abilities. Mabinogi is a MMORPG currently in beta that has cartoon-style graphics. A few of the game's interesting features include the ability to design your own clothes, NPCs that remember your actions, and the ability to make your own music. Kingdom Tales is a 3D MMORPG based on Chinese mythology. This game boasts a wide variety of quests such as family quests, team quests, state quests, and branch quests.
Newest Games Added
3-03-2008
The Latest Games added to the Review Directory include Bitefight, Requiem, and Force of Arms. Bitefight is a free online game where vampires battle werewolves. Both sides search the streets for victims and players can build strongholds. Requiem: Bloodymare is a gory MMORPG made for mature gamers only. One interesting feature is that your character can transform into a terrifying creature. This game is currently in closed beta. Force of Arms is a mech MMO that is currently in development. While in development interested players can still experience the Force of Arms universe though a few gamics. Gamics are a combination of games and comics. FoA will have a very large focus on PvP, but will also have PvE elements.
Next Superhero MMO
2-24-2008
The Latest Games added to the Review Directory include Champions Online, Secret of the Solstice, and Bread and Butter. Champions Online is a MMORPG in development that will be the next big superhero MMO by Cryptic Studios. This game is being developed for both the PC and the Xbox 360. Players will have billion of character options in order to customize their superheroes. Secret of the Solstice boasts an interactive storyline that centers around twin princesses and a kingdom in trouble. Lastly, Bread and Butter is about making treats in a bakery. This game has a cutsey theme and dozens of mini-games.
One Beta and Two Free Games
2-15-2008
The Latest Games added to the Review Directory include Angels Online, Battle For Wesnoth, and Open Arena. Angels Online is a 2D MMORPG with cartoonish graphics that is currently in beta and is free to play. Take note that this game will be free after beta as well. Battle For Wesnoth is a free turn-based strategy game in a fantasy world. Players can make their own maps, create custom units, and even write campaigns and scenarios. OpenArena is a free online shooter based on Quake III: Arena. Please note that Quake III: Arena is not required to play OpenArena.
Several Games Added
2-05-2008
The Latest Games added to the Review Directory include Urban Dead, Savage 2, and Starfighter: Disputed Galaxy. Urban Dead is a free browser-based survival horror game. You can play as a trapped citizen, a member of the military, a scientist, or even a victim of a sinister contagion. Savage 2 is the sequel to a retail game that tried to do too much and is extremely hard to put into one category since it used elements from various genres including RTS games, fantasy, science fiction, and shooters. Now, the full version of Savage can be downloaded and played for free. Savage 2 can be bought online, but does not require a subscription for playing online. Starfighter: Disputed Galaxy is a free top-down shooter with both multiplayer and single player elements. In other site news, GameOgre.com's 2007 Online Game Awards will be announced this week!
More Games Added
1-26-2008
The Latest Games added to the Review Directory include Earthrise, Twilight Heroes, Prison Struggle, and Madhouse. Earthrise is a sci-fi MMORPG that is currently in development. This game will feature a player driven economy and a unique skill-based advancement system. Twilight Heroes is a turn-based super hero RPG. This game is free to play and offers personality instead of colorful graphics. Prison Struggle is a slight twist on the usual mafia-style game. Madhouse is definitely a free game that is hard to put into a category. The game bills itself as a top down shooter adventure RPG with a comical horror theme. The characters in the game are wacky and the action is insane with ample amounts of blood and comedy.
Many Free Games Added
1-16-2008
The Latest Games added to the Review Directory include such free games as Everonia, A Tale of Two Kingdoms, RuneSword II, Glest, and Toribash. Everonia is a free fantasy online RPG with cartoon graphics that centers on a controversy for the crown. A Tale of Two Kingdoms is a free fantasy adventure game similar to the old King Quest games by Sierra. RuneSword II is a free CRPG made for gamers who prefer pen-and-paper style RPGs. This game also provides a world maker to players. Glest is a free 3D real-time strategy game with a fantasy setting. Lastly, Toribash is a turn-based fighting game with both a free version and a pay version. This game also has both a single player and a multiplayer version. The focus of Toribash is on tactics rather than button-mashing and the violence is over-the-top in a comic way.
First Games Added in 2008
1-06-2008
The Latest Games added to the Review Directory include Wakfu, Fallout 3, Tremulous, and World of Padman. Wakfu is a fantasy MMO that takes place 1,000 years after Dofus. This game is currently in beta. Fallout 3 is a highly anticipated retail RPG that can be played in a first person or third person view. Don't look for this game to be released until at least next Fall. Tremulous is a free online shooter that combines a team-based FPS with a RTS by allowing teams to build working structures. These structures provide various functions such as spawning, healing, and defense. World of Padman is also a free online shooter but it takes a more cartoonish approach to the genre than most games. This game can be played either online with players or offline with bots.
Latest Games
12-30-2007
The Latest Games added to the Review Directory include Overlord, Trackmania, and Spore. Overlord is a retail RPG where players can be as evil as they want to be. The goal of the game is to conquer seven corrupt heroes. Trackmania is a racing game series with a plethora of content available for players. This game series gives the choice of either racing or just building tracking tracks to share online. Lastly, Spore is one of the most anticipated PC games ever from Will Wright of The Sims fame and has been in development for many years. This game could finally be launched in 2008.
Latest Games Added and Merry Christmas
12-23-2007
Merry Christmas from GameOgre.com! The Latest Games added to the Review Directory include Football Superstars, Bulfleet, and Pirates of the Caribbean. Football Superstars is a MMO soccer game that is set to be launched in 2008. This game follows the career of players from humble beginnings to the top of the sport. Bulfleet is a free online space strategy game that requires only a browser to play. Players build their own empires in the game by researching technology, building structures, and forming alliances with other players. Last but least, Pirates of the Caribbean gives players a chance to experience adventure on the high seas in the same colorful world as Captain Jack Sparrow. This game can be played on the PC and the Mac. Instead of controlling Jack Sparrow, players customize their own pirates and build ships that sail with their own crews.
Latest Games and Fury Adds Completely Free Option
12-15-2007
The Latest Games added to the Review Directory include Stargate Worlds, Assault & Strategy, and Elf Online. Stargate Worlds is a MMORPG based on the Stargate SG-1 and Atlantis TV series. This game is currently in development. Assault & Strategy is a browser-based RTS where each player can have up to 15 units to command. Elf Online is an anime-style MMORPG that is currently in closed beta. This game allows players to make their own weapons and equipment. In other news, Fury now has a free to play and download option with the new Age of the Chosen update. The update introduces a new player category known as the Chosen. The Chosen have access to the all the content of the other player categories, but earn less gold and essence and can not trade with other players. This is a great opportunity for PvP-minded gamers to try out this recently launched MMO without having to buy it.
Latest Batch of Games
12-08-2007
The Latest Games added to the Review Directory include Shaiya, Fields of Glory Online, and Seeds of Time Online. Shaiya is a free MMORPG from the same company as Last Chaos. This game is currently in beta and offers such features as Realm versus Realm combat, Guild versus Guild combat, and the ability to sell items to the enemy from secret warehouses. Fields of Glory Online is a free real-time strategy game with RPG elements that can be played in a browser. Like Shaiya, this game is in beta but is fully playable. Lastly, Seeds of Time Online is a free browser-based game where players can catch and train monsters. Catching monsters allows players to use the abilities of the monsters in battle.
New Free Online Games Added
12-01-2007
The Latest Games added to the Review Directory include free online games such as Holy War, The Ninja RPG, and Fordana. Holy War is a free online RPG set in the Middle Ages during the time of the Crusades. Players can choose to fight as a Christian Crusader, a Muslim Saracen, or a Pagan. The Ninja RPG is a free text-based ninja game where player start out as academy students and work their way through the shadows in an attempt to become the Kage. Fordana is a small free online game with very basic graphics that was made with AJAX. This game can be played in a browser and focuses on romance and adventure.
Wide Variety of New Games and Happy Thanksgiving!
11-22-2007
Happy Thanksgiving from GameOgre.com! The Latest Games added to the Review Directory include Warrior Epic, Booty Master, Saga, and Rebellion Online. Warrior Epic is a free action online RPG that offers both cooperative campaigns and PvP combat. Booty Master is a free text-based game where players are thieves learning the ropes of crime. Saga is a persistent MMORTS with many interesting features for an RTS game such as an auction house, espionage, and multiplayer questing. The last game added in this batch, Rebellion Online, is a 2D fantasy MMORPG. The most noteworthy aspect of this game is that players can own and edit their own houses.
More Games Added
11-10-2007
The Latest Games added to the Review Directory include Crysis, Beyond Protocol, and Portal. Crysis is one of the biggest blockbuster first person shooters of the entire year due primarily to amazing graphics and a superior AI. The game's AI is so good that players must form strategies and used customized weapons and armor in order to be successful. This game will be released on November 16. Beyond Protocol is a MMORTS where players form empires through technology, combat, and trade. Lastly, Portal is another game from the Orange Box. Without question, the Orange Box is one of the best deals in PC gaming. In this innovative game, players must solve puzzles by manipulating objects in space.
More Games Added And English Seal Online
10-30-2007
The Latest Games added to the Review Directory include Talisman Online, World of Kung Fu, and Unreal Tournament 3. Talisman Online is a free 3D MMORPG set in an ancient fantasy world. World of Kung Fu is a 3D martial arts MMORPG currently in beta. Players start out by studying Kung Fu in small villages and then travel throughout ancient China. One very nice feature of the game is that players can establish schools and master their own styles of Kung Fu. Lastly, Unreal Tournament 3 is the latest installment of the UT franchise and set to hit stores in November. This installment adds amazing graphics, upgraded weapons, new vehicles, and a new mode called Warfare. There is also a demo of this game that is listed in the Demos and Trials lair. In other news that should please many review members, Seal Online finally has an English version. This version is currently in beta testing.
Latest Games Added
10-23-2007
The Latest Games added to the Review Directory include Stick Online, Colony Wars, and Wonderland Online. Stick Online is a playable game in development where players control an ever-growing stick character. Stick characters can wield weapons like swords and can wear hats for fun. This game has a large focus on PvP. Colony Wars is a free online browser game where you colonize bare planets and battle other players. Lastly, Wonderland Online is the latest free MMORPG from IGG. This game is a 2D adventure MMO and is based on several South American and Pacific Island cultures. Keep in mind that WO is still in the early stages of development.
Latest Games Added
10-12-2007
The Latest Games added to the Review Directory include MechQuest, Enemy Territory: Quake Wars, and Supreme Boxing. MechQuest is another free online single-player RPG from the makers of Adventure Quest and Dragon Fable, Artix Entertainment. This time the game's theme revolves around giant robots instead of generic fantasy. Like AQ and DF, MechQuest does not require a download or any programs to be installed. This game is still in the early stages of development but players can log in and start playing. Enemy Territory: Quake Wars takes the Quake franchise into the strategic shooter genre. Lastly, Supreme Boxing is a free online boxing game that is still being developed. Besides fighting for regional, weight, and international titles, players will be able to buy houses and luxury items to show off their wealth gained from fighting in the ring.
Over 10 Games Added
10-05-2007
Over 10 games have been added to the Review Directory including World in Conflict, Team Fortress 2, Drift City, Heroes in the Sky, and Grand Chase. World in Conflict is a huge online RTS game that can be bought in stores. Players defend their cities in World War 3. Team Fortress 2 is the sequel to one of the popular multiplayer mods ever. This multiplayer team game is class-based with cartoon style graphics. Drift City is a hybrid role playing and racing game that can be played on ijji.com. Heroes in the Sky is a flight combat simulation MMO that takes place during World War II. Lastly, Grand Chase is a free online adventure game that is currently in beta. The PvP mode is modeled after old school arcade games.
Various Games Added
09-25-2007
The Latest Games added to the Review Directory include Twelve Sky, Conquer Club, Space Wars, and FusionFall. Twelve Sky is a martial arts MMORPG where players must choose sides in a conflict that consists of three factions. This game is currently in beta. Conquer Club is a Risk-style strategy game that has been made for casual gamers who do not have a lot of time for gaming. Space Wars calls itself a MMMG or Massively Multiplayer Mobile Game. This game allows up to 120 mobile players to battle in real-time at once. Finally, FusionFall is a MMORPG based on the Cartoon Network universe with various characters from the Cartoon Network shows. This game is made primarily for kids and is currently set to launch in the summer of 2008.
Free Games Added and Hellgate London
09-16-2007
The Latest Games added to the Review Directory include free online games such as Dance! Online, Atu'los Online, and Pawn. Dance! Online is a club-style dancing game from Acclaim that is currently in beta. Acclaim continues to go after various areas of the free MMO genre with this fourth game. Acclaim's other three MMORPGs/online games are Bots, 9 Dragons, and 2 Moons. Atu'los Online is a isometric online RPG set in medieval times. Atu'los derives its name from a powerful sorcerer in the game. Lastly, Pawn is a flash-based online arcade shooter that can be played on nearly any computer. This game also sports its own map editor. In other news, beta signups for the highly anticipated MMOFPS/MMORPG known as Hellgate London have started.
Games Added and Auto Assault Enters MMO Graveyard
09-06-2007
The Latest Games added to the Review Directory include Zero, Pioneers of Aethora, Magic Ages, and Project Torque. Zero is a sci-fi MMO that is currently in beta. Pioneers of Aethora is a browser-based RPG with party-based combat and a player-based market. Magic Ages is a 2D fantasy MMORPG that is currently in beta. Lastly, Project Torque is a MMORG (Massively Multiplayer Online Racing Game) with 3D graphics, several different game modes, and tournaments. This game is free to play. In addition, GameOgre has to mention the demise of Auto Assault this past week. This is a game that tried to be different as a car action MMO, but ultimately did not attract enough players. Could Auto Assault worked as a free MMORPG? Hard to tell for sure, but making the game free would have definitely made the game more active. This would solve the biggest problem the game had. Not sure why they did not at least try making it free before closing the game. However, the game is closed and will be listed in our MMO Graveyard as will all other games that are removed from the Review Directory due to ceasing operations.
More Free Games Added
08-29-2007
The Latest Games added to the Review Directory include Gaia Online, Kong Kong Online, Gods of Time, and Crazy Tao. Gaia Online is a virtual world where characters can do such activities as racing and buying houses. Speaking of racing, Kong Kong Online is a colorful free online game where you jump race against friends. Gods of Time is a free browser-based adventure game. Lastly, Crazy Tao is an anime-style MMORPG in development where pets play a large role in the game since characters and pets act like teams. All pets have different characteristics, skills, abilities, and even tempers.
Wide Variety of Games Added
08-20-2007
Several new games have been added to the Review Directory including Phoenix Dynasty Online, Gladiatus, Kicks Online, and Dream of Mirror. Phoenix Dynasty Online is a 2D MMORPG set during the conflicts between seven vassal states in Ancient China. Gladiatus is a free online game where you try to climb to the top of the ranks in the arena. Kicks Online is a free-to-play football MMO where you play according to street football rules. This game is currently in Open Beta and can be played in 3 vs 3, 4 vs 4, and 5 vs 5 modes. Lastly, Dream of Mirror is a 3D anime MMORPG that is currently in Closed Beta. The most interesting aspect of this game is that players can fly around on something that you would not completely expect them to, their weapons. That is no typo, you can actually fly around on your sword in DoM.
Tabula Rasa Closed Beta Test and More Games
08-16-2007
The Latest Games added to the Review Directory include Eternum Online, The Wrestling Game, and Ragnarok Online 2. Eternum Online is a fantasy web-based RPG with basic graphics. The Wrestling Game is a strategy game/sim based on the wild and wooly world of professional wrestling. This game can also be played in your browser and offers quite a bit of depth over wrestling games that are played on consoles like the Smackdown! series. Lastly, Ragnarock Online 2 is a highly anticipated sequel that is currently in beta in Korea. An English version for the game probably won't go into beta until next year. In the meantime, another highly anticipated MMORPG is currently in beta in English, Tabula Rasa. This game is currently in a very limited closed beta and could make waves in the MMO industry once it is finally released.
Wrath of the Lich King and More Games Added
08-07-2007
The Latest Games added to the Review Directory include Shadow of Legend, Immortals, and World of Warcraft: Wrath of the Lich King. Shadow of Legend is a fantasy MMORPG currently in Closed Beta in North America that can be played via both PCs and mobile devices. The mobile devices that Shadow of Legend support include PDAs and smartphones. Immortals is an Asian fantasy MMO based on 5,000 years of Chinese mythology that is currently in open beta. It should be noted that accounts made during open beta will not be deleted at launch. World of Warcraft: Wrath of the Lich King is the second expansion pack to the world's most popular MMORPG. Primary features will include a new continent known as Northrend, a new inscription profession, new level cap of 80, epic siege warfare, and the game's first hero class known as the Death Knight. As usual with Blizzard games, the big question is when LK will be released. Will it be one year after The Burning Crusade or closer to two years?
Action Games/MMOs Added
07-31-2007
The Latest Games added to the Review Directory include Age of Armor, Bomb âN Dash, Lunia, and PI Story. Age of Armor is a robot-themed online game where the in-game world can be destroyed. Once the world is destroyed, players will take their saved characters to another server. Bomb 'N Dash is a 3D online action game with cartoon graphics for casual players. Lunia is an arcade-style RPG with a mid-air combo system. PI Story is an online action RPG with 2D graphics. Take special note that PI Story is still in development and little of the game's website is currently in English.
Wide Variety of Games Added
07-24-2007
Over ten new games have been added to the Review Directory including Online Boxing, Blockland, BZFlag, Red Stone, and Upshift StrikeRacer. Online Boxing is that features a sophisticated rating system, regional titles, and complete record tracking. Blockland allows players to build such things as races, mazes, and deathmatches. BZFlag is a free open source tank game that can be played on various platforms. Red Stone is a 2D fantasy MMORPG that is currently in beta. This game will have eight character classes that can transform into alternate classes. Lastly, Upshift StrikeRacer is a car combat MMO that is currently in open beta. This game is from the same company as FlyFF and Rappelz. Like those two games, Upshift StrikeRacer will be free-to-play.
Latest Games
07-17-2007
The Latest Games added to the Review Directory include KartRider, Silent Murder, Crime Syndicate Online, and Fiesta. KartRider is an online multiplayer-adventure game. This game allows you to customize your character, perform different quests, and race against other players. Take note that the closed beta for this game has ended and it is now waiting to be released. Silent Murder is a free browser-based ninja game. Donators to the game will be known as "Honorable Ninja" and will have access to more features. Crime Syndicate Online is a free text-based gangster game where you fight your way to the top using various methods and weapons. Lastly, Fiesta is a cartoon-style fantasy MMORPG that is currently in closed beta.
Latest Games and New Fighting Game Category
06-28-2007
The Latest Games added to the Review Directory include Zu Online, Fishing Champ, and Playdo. Zu Online is an upcoming fantasy MMORPG from the same company as Mythwar Online and Tale of Pirates. Fishing Champ is a beta MMORPG that looks to do for fishing what Albatross 18 does for golf. Besides working on your character, you can cook the fish that you catch or show them off in an aquarium. Playdo is a virtual world where you can customize your avatar and play games. In addition, a new section has been added to the Review Directory for Fighting Games. This category consists of arcade-style fight games, robot fighting games, and any other online game or MMO focused on fighting. Rag Doll Kung Fu and One Must Fall Battlegrounds have both been added to the Review Directory in this new category. Rag Doll Kung Fu can be played via Steam while One Must Fall Battlegrounds is an older retail game with a downloadable demo version.
Virtual Worlds
06-18-2007
Since games like Second Life and Club Penguin are not really MMORPGs, a new section has been added to the Review Directory for Virtual Worlds. In addition, a few new virtual worlds have been added including There, Kaneva, and Neopets. There is a virtual world where you create a 3D avatar to build homes, chat, and play games. Basic membership is free. Kaneva is a 3D hangout where users can share media and play games. Lastly, Neopets is an online virtual pet world where players can raise up to 4 pets. This virtual world has its own currency, a stock market, different themed worlds, and various games.
Free 3D Games and and P2P MMOFPS
06-10-2007
The Latest Games added to the Review Directory include 3D games that can be played for free such as Manga Fighter and Metin 2. In addition, a MMOFPS known as Phylon is currently in beta. Manga Fighter is a free third-person shooter with cartoon graphics. In an interesting twist for a shooter, this game uses cards. Metin 2 is a free fantasy/martial arts MMORPG where you fight for one of three empires. Phylon should be a leading MMOFPS as soon as it is released due to the way that it handles leveling and player damage. Leveling allows the game to be more than only a massive online shooter where just sharp reflexes, a high-powered PC, and a broadband connection matter. A successful MMOFPS needs to have both intense action and RPG aspects. In Phylon, your level is major factor in determining how much damage you can deal out and also affects your PvP status. When it is released, this game will need to be purchased and will have a monthly subscription fee.
Coming Soon and Beta Games
06-01-2007
The Latest Games added to the Review Directory include Two Worlds, Godswar Online, and Call of the Kings. Two Worlds is an upcoming retail RPG that will look to bridge the gap between single player and multiplayer gaming. Players in both modes can shape the game world and the game's story. This game should go a long way into satisfying gamers who want the freedom to play their own way in a persistent world. Godswar Online is a 3D MMORPG based on Greek Mythology that has just been announced. This game has cartoon graphics and will feature famous Gods, monsters, and cities that have been in countless books and movies. Call of the Kings is the sequel to Call of the Warlords and is currently in beta. CoK is a an online hybrid strategy RPG that focuses on building an empire using the the economy and armies.
Free Online Games, Beta MMORPGs, and StarCraft 2
05-23-2007
The Latest Games added to the Review Directory include free online games such as Audition and Astro Battle, beta MMOs such as BB Tanks and Rumble Fighter, and future blockbuster StarCraft 2. Audition is a free online dance game with very colorful graphics and several different modes. Astro Battle is a 2D top-down shooter that allows you to build and fly your own space ship. The two beta games are very action oriented as BB Tanks is a turn-based strategy shooter with wacky weapons and Rumble Fighter is a fighting game with transformation items. Due to the intense pace of the action, Rumble Fighter is compatible with joysticks. Finally, StarCraft 2 is the upcoming RTS game from Blizzard that will feature greatly enhanced graphics, a single player campaign that begins where the original ended, a larger focus on the multiplayer aspect with new competitive features, and map-making tools.
Free MMOs Added
05-19-2007
The Latest Games added to the Review Directory include free MMOs such as MixMaster and Club Penguin. MixMaster is fantasy MMO with cartoon graphics that is currently in beta. The standout features of this game is this use monster allies known as henches. Henches fight with you in battles and can be combined to make different species of henches with unique characteristics. Club Penguin is primarily for kids between the ages of 8 and 14, but any kid
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https://boardgamegeek.com/boardgame/22897/dreamblade
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en
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Dreamblade
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Bizarre dream-entities fight in a Chess-like, dice-driven, skirmish, miniature-game.
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en
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BoardGameGeek
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https://boardgamegeek.com/boardgame/22897/dreamblade
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http://xfire.4fan.cz/xfire/readme2.html
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Xfire Historical Release Notes
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Release notes for Xfire 1.154 February 20th, 2013
Game launch fixes for Battleground.
Minor changes.
Release notes for Xfire 1.153 January 25th, 2013
Fixed a bug which broke video encoding and broadcasting.
Minor changes.
Release notes for Xfire 1.152 January 22nd, 2013
Added Battleground support (Xfire's new competitive gaming platform).
Minor changes.
Release notes for Xfire 1.151 December 7th, 2012
Added full Xfire In-Game support for DirectX 9 Extended games (World of Tanks, Source games, and hundreds more).
When broadcasting, your streams will now be sent to a server nearer to you (Used to be USA only).
Release notes for Xfire 1.150 October 23rd, 2012
Fixed a bug where, when viewing certain broadcasts, the video stream would appear choppy.
Fixed a bug where game detection at start-up would be extremely slow when World of Warcraft: Mists of Pandaria is installed.
Added support for Chinese and Japanese IME.
Added support for third party Google Pinyin / Sogou Pinyin / QQ Pinyin IMEs.
Updated Xfire toolbar.
Updated Chinese translations.
Other changes and fixes.
Release notes for Xfire 1.149 May 3rd, 2012
Fixed an issue where video uploads would fail with the "413 Request Entity Too Large" error.
Fixed some, if not all, HTTP request errors.
Fixed a connection bug with 'Games For Windows Live' games.
Fixed a bug where Battlefield 3 would crash when Xfire In-Game is enabled on DirectX 10 graphics cards.
Improved frame rate on broadcasts for viewers.
Fixed minor bugs with game definition parsing.
Updated IME system and added IME support for XIG Web Browser.
Changed spelling of "Minimize to notification bar" to "Minimize to notification area" in Options.
Release notes for 1.148 February 29th, 2012
Added ability to broadcast on Twitch.TV (replacing LiveStream).
Adjusted Options menu tabs accordingly for Twitch.TV implementation.
Fixed crashing when navigating to Tools -> Options if using XSplit, ManyCam, or other webcam software.
Fixed some IME and XInput issues.
Fixed more bleed-through issues.
Minor changes.
Release notes for 1.147 February 22nd, 2012
Added ability for the client to be minimized to the taskbar.
Added an option in Tools -> Options -> General to "Minimize to notification bar".
Moved the webcam settings from the Xfire In-Game to Broadcast tab.
Added a webcam preview section to the Broadcast tab.
Fixed a bug where two webcams with the same name would not let you use the second webcam in a broadcast.
Fixed a bug where the 'Broadcast Microphone' checkbox was missing from the Xfire In-Game overlay.
Minor changes.
Release notes for 1.146 February 3rd, 2012
Added support for Korean IME in Xfire In-Game.
Updated Xfire In-Game hooking code (NEW_INPUT_SYSTEM flag). This should fix various different issues in a lot of games.
Fixed bleed-through issues in some games. More to come soon.
Xfire now shows in your taskbar when activated.
Minor fixes.
Release notes for 1.143 December 14th, 2011
Added an option to upload videos taken in Xfire to your YouTube channel.
Added Facebook Chat to Tools -> Social Network Manager.
Fixed crashing for Call of Duty: Modern Warfare 3 and a bunch of other games.
Fixed Xfire In-Game for a lot more DirectX 10 & 11 games.
Released a new default Xfire skin (Phoenix), which is only available on the latest Xfire client download.
Note: On Facebook Chat, use your Facebook Username to login. If you have not set-up a Username on Facebook, or do not remember it, go to this page and see the 'Username' field.
Release notes for 1.141 December 1st, 2011
Removed a bunch of old and unused DX9 clean-up code that stopped the correct unhooking of functions in DX10/DX11. This resolved some crashes that occurred in WoW and other games on exit when resources were not correctly cleaned up.
Added some new failsafe hooking checks and debug logging to ensure that hooks do not get attempted until they have passed another layer of sanity checks.
Changed the hooks used for DX10 & DX11 to use ResizeBuffers instead of ClearState. A large range of games called ClearState many times per frame, which would result in a huge fps drop because it would clear all devices and bitmaps and they would need to be recreated every frame. Also ResizeBuffers is the new way in DX10/DX11 to know when the screen size changes. Without this hook, newer DX11 games were crashing on re-size or switching to Fullscreen mode.
Added another layer of protection in the get screen size function to stop crashes that occurred when resizing certain games.
Fixed a memory leak where the DX10 sprite proxy was never being cleaned up when exiting.
Fixed an issue in DX10 where screenshots and video were not displaying the XIG interface because the sprites were not correctly getting flushed to the GPU.
Fixed an issue where DX10 & DX11 games that used multi-sampled (anti-aliasing) back buffer would always result in black screenshots and video capture.
Added full support for R10G10B10A2 back buffer format which fixed black screenshots and video capturing for any games that use that buffer format.
Optimized the loop logic that grabs the pixels in the back buffer for all buffer formats. This was needed because some games were dropping to 15 fps (or less) when video capturing occurred.
Changed the core DX11 render logic to use our own render target view instead of depending on the the render target view the game left us. This fixed a lot of games (Deus Ex, Dirt 3, Civ 5, etc) where the XIG windows would not render at all because the render target views were either cleared or left in an unusable state.
Tweaked rendering support for: World of Warcraft, Bioshock 1 & 2, Deus Ex: Human Revolution, Civilization 5, DiRT 3, Homefront, Dragon Age II, Red Fraction: Guerrilla, Dungeons & Dragons Online
Enabled auto-login by default
Enabled Broadcasting by default
Release notes for 1.140 October 12th, 2011
Improved client support for both DirectX 10 and 11
We are happy to share the latest release of the client 1.140 with you.
The focus of this release is to make in-game support improvements for DX10/11 games.
While we continue to test DX10/11 games, we are only supporting the renderer in the following games for this release: World of Warcraft, The Lord of the Rings Online, and Dragon Age II. We will be releasing weekly game support updates to add DirectX capabilities with a larger number of games.
As always, thank you for your continued support!
The Xfire Game Masters send out game updates every week. You can keep up with these weekly game releases over at our new blog!
Release notes for 1.138 August 25th, 2011
Improved Localization Native Language support with non ASCII characters
Due to a change with Twitter�s API, we have temporarily disabled it in the social network manager
Authenticode Update
Holding down the enter key in a chat room will no longer spam the user with spam warnings
Fixed an issue where users were unable to register using the Xfire client. Users can now register from the Xfire client correctly
Fixed an issue where clicking on an invalid link in the client could result in a crash
Xfire�s GameMasters send out game updates every week. As a tradition, this page includes the games which have been added to Xfire since the previous release (1.133); the games listed below are games/emulators which have been added since (230 total):
Enjoy!
The Xfire Team
Improved stability of Google Talk and Yahoo Messenger integration.
Right-click Friends Online and select Social Network Manager to add support for 3rd party messaging systems.
Fixed game detection for Dofus.
New games supported:
Camon Hero
APB: All Points Bulletin Beta
Split/Second
Blur
Enjoy!
Chris Kirmse
General Manager, Xfire
Fixed several issues with manually selecting the install location of a game.
Fixed several issues with Twitter integration.
Improved the social network plugins (some alpha-quality features).
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Made improvements to the Twitter Social Network integration
Fixed some memory leaks
Fixed a crash on game detection
Add a notification when you get disconnected from Social Network accounts
Improved the audio when broadcasting video in Vista and Win7
Removed the ASCIIfication of the website due to user input
New games supported:
Enjoy!
Chad Walker
Jack of All Trades, Xfire
Many improvements to the notification system, including chat room invitations, community invitations, and AIM/MSN friend logon/logoff events.
Improved manual configuration of game installation directories in Tools | Options | Games.
Removed frame rate limit in live video broadcasts.
Added support for DirectX 11 to Xfire In-Game (for Battlefield: Bad Company 2).
Fixed some communication issues with Windows Media Player when setting your status from a music player.
Added ability to rate and view screenshots on the Screenshot Home.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Revamped notifications system to draw in a small window near your Windows tray:
Used for friend requests, new clan news, friend logon/logoff events, and system broadcasts
More notifications will be available in future releases
The notifications are skinned by Windows and hence will follow your Windows theme (such as Aero)
Added support for setting custom status based on current songs for Winamp, Windows Media Player, and iTunes
Smoothed out bandwidth usage by Live Video broadcasts.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added support to control WinAmp from Xfire In-Game.
Fixed several issues controlling Windows Media Player from Xfire In-Game.
Fixed some issues with webcam display in Xfire In-Game.
Fixed an important issue with live video broadcast that could break the stream if you broadcast continuously for hours.
Added the ability to block a user by inputting his or her username directly.
Fixed an important memory leak.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added a notification in Xfire In-Game when you receive a friend invite allowing you to respond at your leisure.
Fixed many small issues with the Twitter integration.
Added the *beta* ability in Xfire In-Game to control iTunes and Windows Media Player. Press Scroll Lock + M to try it out.
Added several mouse cursors in Xfire In-Game that change based on what it is pointing at (hand for links, etc.)
The push-to-talk key is now used to answer voice calls in Xfire In-Game.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added the ability to post and read tweets as they happen using Xfire. Select Tools | Manage Third Party Social Networks to add your Twitter account to Xfire.
Added the ability to broadcast both microphone and game audio simultaneously on Vista and Windows 7.
Improved the layout of the Tools | Options dialog box.
Fixed a problem logging into MSN after changing your MSN password.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added an optional webcam overlay in Xfire In-Game, which can be useful for screenshots, video capture, and live video broadcast.
Fixed some performance and crash issues with live video broadcast.
Reduced the default bandwidth use of live video broadcast.
Fixed search in the forums.
New games supported:
Return to Mysterious Island 2
FATE - The Traitor Soul
NosTale
Tiny Tanks Demo
Red War: Edem's Curse
Tropico 3
Celtic Kings
Parabellum
Pro Evolution Soccer 2010 Demo
Pro Evolution Soccer 2010
Lucidity
Borderlands
World of Zoo
Heroes of Gaia
FarmVille
Left 4 Dead 2 Demo
Torchlight
CSI: Deadly Intent
Saw
MDK
MDK 2
Football Manager 2010
4 Elements
FIFA Manager 10
Painkiller: Resurrection
Dragon Age: Origins
Enjoy!
Chris Kirmse
General Manager, Xfire
Improved performance when broadcasting Live Video.
Added the ability to post a poll in community (clan and guild) forums.
Added the Xfire XO toolbar as an option in the full installer.
Fixed a game-hang that could happen with some older games when trying to chat in-game.
Fixed icon-drawing problem on Windows Vista.
Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.
New games supported:
Dekaron
K.O.S. Secret Operations
Ran Online
League of Legends
Operation Flashpoint: Dragon Rising
Order of War
Evochron Legends
Risen
Star Wars The Clone Wars: Republic Heroes
FIFA 10
Dragon Oath
Soul of the Ultimate Nation
Cities XL
Madballs in... Babo:Invasion
Heroes Over Europe
NBA 2K10
Prison Tycoon 3: Lockdown
Enjoy!
Chris Kirmse
General Manager, Xfire
Added ability to set a descriptive title when broadcasting Live Video.
Improved performance while broadcasting Live Video.
Added ability to add friends in Xfire In-Game.
Fixed Xfire In-Game to work in some OpenGL games.
Fixed messages to AIM friends with certain unusual characters.
New games supported:
Tales Runner
The Path
XIII Century Gold Edition
Section 8
Mini Ninjas
Berserk-Online
ARENA Online
AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity
Camorra World
Batman: Arkham Asylum
Need for Speed SHIFT
Red Faction: Guerrilla
Darkest of Days
Majesty 2: The Fantasy Kingdom Sim
Resident Evil 5
Krazy Aces
Fallen Earth
Dungeon Fighter Online
Alliance of Valiant Arms
Enjoy!
Chris Kirmse
General Manager, Xfire
Many changes to Live Video (beta):
Reduced default broadcast bandwidth usage
Reduced CPU usage while broadcasting (though it is still significant)
Fixed many smaller problems
Fixed problems with logging into @msn.com accounts
Fixed a problem logging in if you have over 5000 remote screenshots
Fixed a serious problem some users experienced if IE8 is installed
Vastly improved community search
New games supported:
Smash Online
Freespace 2
Wolfenstein
Champions Online
Joint Operations: Combined Arms Gold
Still Life 2
The Sims 2 University Life Collection
AI War
CrimeCraft
Divinity II: Ego Draconis
Runaway Gift
Raven Squad
Enjoy!
Chris Kirmse
General Manager, Xfire
Added Clan/Guild favorite game servers to the servers tab.
When you capture video in-game using Scroll Lock + V, you can now upload those videos straight from the post-game dialog box.
Changed the Live Video system as part of our new partnership with Livestream. No web plugin is required to watch live video any longer and there is no longer any cap on the number of viewers.
Fixed a problem with listing all remote screenshots when you have a very large collection.
Added the ability to embed any video on other web sites. The embed code is shown on every video page.
New games supported:
Technical notes are available for this release.
Enjoy!
Chris Kirmse
General Manager, Xfire
Fixed problem with AIM integration for usernames and passwords with uncommon characters.
Fixed out-of-memory problem with some Call of Duty 2 installations.
Added sorting and filtering to Video Search results.
Fixed several mistakes in translations.
New games supported:
WolfTeam
Anno 1404: Dawn of Discovery
Street Fighter IV
Wordtrotter
Trine
Smashball
Virtua Tennis 2009
AddictingGames.com
Dragonica EU
Evony
Galactic Arms Race
Blood Bowl
Fuel
Droplitz
Pro Cycling Manager Season 2009
The Secret of Monkey Island
Tribal Wars
Luna Online
Guitar Hero World Tour
FunOrb
Section 8 Beta
InstantAction.com
Wrestling MPire 2008 (Career Edition)
Miniclip.com
Enjoy!
Chris Kirmse
General Manager, Xfire
Added group display in the friends list display in Xfire In-Game.
Fix caps lock key to work in Xfire In-Game.
Added the ability to cancel a voice call before the receiver answers.
More improvements to AIM support.
Large update to German translation on the web site.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Many improvements and bug fixes for AIM users.
Added the AIM icon in the friends list when you have AIM friends.
Added support for the Russian language.
Fixed several performance issues during long-term voice chats.
Added the ability to create clans that have unlimited membership. Members do not show up on each others' friend lists, but can use the forums, clan news, and event calendars. These clans do not count against the limit of 5 clans you can join.
Improved voice chat one-to-one behavior when both users hang up simultaneously.
New beta Xfire XO Toolbar for web games now available.
Future releases of the Xfire application will be available through the Xfire Beta Testing Team. Anyone who wants to beta test Xfire is invited to join.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added many keyboard shortcuts to the Xfire In-Game web browser.
Added AIM account manager (Tools | Manage Instant Messenger Accounts)
Added infoview display to AIM friends.
Added group importing to AIM accounts.
Fixed problem with installing Xfire on Windows 7 (release candidate).
Fixed a few issues with the Logitech G15 keyboard support on 64-bit operating systems.
New games supported:
X-Men Origins: Wolverine
Dofus Arena
Plants Vs Zombies
Football Superstars
Puzzle Kingdoms
NecroVision
Dragonica
Battlestations Pacific
Killing Floor
Crayon Physics Deluxe
Taikodom
Terminator Salvation
Enjoy!
Chris Kirmse
General Manager, Xfire
You can now use Xfire as an AIM client and can even trade messages with AIM friends in Xfire In-Game.
Right-click the Friends Online category to add access to an AIM account.
This is an alpha-quality feature and will continue to be enhanced.
Uploading multiple screenshots now uploads only one screenshot at a time.
Fixed a serious Xfire In-Game delay when you have a lot of online friends.
Fixed many small issues with Xfire In-Game.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Changed the Xfire In-Game interface to include a status bar and easier configuration.
The old default skin (named Xfire) is now officially deprecated and will not gain new features. You may still choose to use it if you have it.
Fixed a system vulnerability with deleting a large number of screenshots simultaneously.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Browser now enabled for all XIG 2.0 games.
Behind the scenes changes for XIG for 1.107.
Client rejoins chatrooms gracefully after a chat server restart.
UAC Vista/XP guest account fixes.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Many bug fixes and improvements to the Xfire In-Game web browser (Scroll Lock + W).
Added warning message on personal file transfers.
Restore send-message sound in the classic sound pack.
Improve sound recording options in Vista.
Fixed several problems with flashback video recording.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added tabbed browsing to the web browser in Xfire In-Game. Hit Scroll Lock + W while playing any of dozens of games to use it.
Added new default sound pack.
Fixed problem with saving the window location of Xfire on multi-monitor computers.
Added the ability to capture sound in Vista using the Xfire Video Capture system (while playing a game press Scroll Lock + V).
Fixed problem with Call of Duty: World at War server info.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added a web browser to Xfire In-Game. Hit Scroll Lock + W while playing any of these games to test it out:
Counter-strike 1.6
Battlefield 1942
Halo
Quake III Arena
Call of Duty Multiplayer
Call of Duty: United Offensive Multiplayer
Unreal Tournament 2004 (Retail version, 32-bit only)
Doom 3
EVE Online
Guild Wars
Age of Empires III
Silkroad Online
WarRock
Dawn of War: Dark Crusade
Battlefield 2142 (Retail version)
Frets on Fire
ijji GunZ
Command & Conquer 3: Tiberium Wars
Lord of the Rings: Online
Last Chaos USA
Dungeon Runners
Drift City
The Witcher
Dawn of War: Soulstorm
Shaiya
Spore Creature Creator
Pi Story
Warhammer Online
Multiwinia
S4 League
Fallout 3
Command & Conquer: Red Alert 3
Left 4 Dead: Demo
Left 4 Dead
Need for Speed: Undercover
Saints Row 2
Operation 7
Secondearth MMO
Mirror's Edge
Lord of the Rings: Conquest
Fixed issues with parsing game server info from recent versions of Counter-Strike 1.6 and Source.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Long-time users running the Xfire skin will be switched to the Shadow skin, in the old-colors Xfire theme, during this update. You may switch back if you so choose.
Added the ability to change sounds through sound packs, which are zip files containing .wav files.
Improved server information for Call of Duty: World at War.
The Xfire In-Game web browser is now available in *beta* quality in Guild Wars, Dawn of War: Soulstorm, and Unreal Tournament 2004.
Live Video broadcasts now let you chat with the broadcaster directly from the broadcast web page.
New games supported:
Madagascar: Escape 2 Africa
Lords of Evil
Street Gears
Dynasty Warriors 6
FIFA Manager 09
Pokemon World Online
Eets
Bodog Poker
Mr. Robot
AssaultCube
Pyroblazer
Mosby's Confederacy
Eudemons Online
Gothic III - Forsaken Gods
Cross Fire Beta
Football Manager 2009
Grand Theft Auto IV
Shin Megami Tensei Imagine Online
Shaun White Snowboarding
Legendary
Zero Online
I-Fluid
Desperados: Wanted Dead or Alive
Defense Grid: The Awakening
Jazz Jackrabbit 2
Prince of Persia
Enjoy!
Chris Kirmse
General Manager, Xfire
Increased the number of simultaneous chat rooms you can visit to 10.
Fixed several issues that caused the Xfire In-Game interface to become out of sync when joining chat rooms and voice chats.
Fixed a crash in Far Cry when using the mouse wheel at certain times.
Fixed a problem that did not update online users' clan members list when a new member joins a clan.
Fixed several issues with setting duplicate key bindings in Tools | Options.
New games supported:
It's hard to believe but this is the 100th release of Xfire. The entire Xfire team would like to thank all of our loyal users, whether you've been active for one release, ten releases, or close to all 100 releases. Enjoy!
Chris Kirmse
General Manager, Xfire
Improved handling of chat room and voice chat invitations in Xfire In-Game.
Added special type of chat room for discussing your live video broadcasts.
You are always the administrator of your own chat room.
Improved the interface to edit your settings on the web site.
Fixed a crash with *alpha* live video broadcasts.
Fix some keys leaking through Xfire In-Game to a game.
New games supported:
Enjoy!
Chris Kirmse
General Manager, Xfire
Added an edit box on the Chat tab to join a chat room by name
Added the ability for admins and moderators of chat rooms to silence everyone else
Added a chat room option to not show user enter/leave messages
Fixed a problem with the Tools | Options | Broadcast option to only allow your friends to see broadcast
Fixed broken game join button on chat windows
Fixed looping problems when in a voice chat and then testing your mic in Tools | Options | Voice
Fixed a problem with launching some games on Vista with UAC enabled.
Fixed a video capture and broadcast problem that would record the wrong sound stream.
Updated some language strings for Swedish and Hungarian.
Added an advertisement on the chat room window. This is to support Xfire-hosted voice servers which will be live (*beta*) very soon.
New games supported:
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Major revamp in progress for Chat Rooms.
Room names must be ascii strings
Rooms can be joined by name
Rooms can be password protected, but you can invite a friend without telling him/her the password
Note: all previously saved chat rooms have been cleared because of these changes. We do not expect to need to clear saved rooms again.
Reorganized Tools | Options | Video dialog.
Fixed display of remote videos and chat rooms when logging off and back on to Xfire as a different user.
Fixed problem with some Call of Duty 4 servers not showing up in All Servers.
Added game server info to Frontlines: Fuel of War.
Fixed a few bugs with video capture and flashback enabled.
Broadcasting *alpha* now supports video resolution changes without ending the broadcast.
When starting a broadcast, you are placed in a chat room to discuss the broadcast.
New games supported:
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Fixed the typing notification message in Shadow skin chat windows so that they are fully visible.
Fixed several video capture bugs with larger videos.
Fixed several UI inconsistencies with the mute button.
Fixed encoding issues with non-ASCII characters when editing screenshot and video descriptions.
Added game server information to Frontlines: Fuel of War.
Coming 2008-08-14:
Teaser of the Activity Report in the infoview.
Massively increased limits of screenshot and video storage.
New games supported:
Technical notes are available for this release.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Added the option in Tools | Options | Video to enable flashback, which maintains a buffer in memory of a few seconds of video as you play a game. When you press Scroll Lock + V to record a video, the video starts recording a few seconds in the past.
Added a new encoded videos section to the Videos tab.
Added a thumbtack to allow the chat room voice chat overlay in Xfire In-Game to be hidden.
Added a self-mute button on chat windows for voice chats.
Added a right-click menu item to mute other people in a group chat room
Fixed many minor voice chat problems.
Added ability to flag videos as only appropriate for adults.
New games supported:
Technical notes are available for this release.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Video capture in Xfire In-Game (Scroll Lock + V) is now enabled by default for everyone. Please try capturing and sharing some videos!
Unified voice overlay/configuration window in Xfire In-Game.
Fixed several opacity and drawing errors with the voice overlay in Xfire In-Game.
Fixed display problem when editing voice chat settings in a chat room.
Fixed several performance issues on Windows Vista 64-bit.
Fixed corruption problem when taking a screenshot (Scroll Lock + S) in a full-screen game, changing to windowed mode, and then taking another screenshot.
New games supported:
Chris Kirmse
VP of Engineering, Xfire
Fixed several display problems with the activity report when you are logged in to the Xfire web site.
Added ability to search for videos on the Xfire web site.
Improved display of video capture data after exiting a game (go to Tools | Options | Video to learn more).
Added video search box to infoviews in the videos tab.
Fixed a possible crash with some games in Vista (including Lord of the Rings Online).
Fixed several display problems with non-ASCII characters in screenshot descriptions.
New games supported:
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Added support for Polish language--discuss translation errors in this forum thread.
Launched new, wider web site with your personal activity report about your friends.
Added Xfire In-Game support to 64-bit games: Crysis, Hellgate: London, and Half-Life 2.
Added the ability to see who is talking in a group voice chat in Xfire In-Game.
Fixed audio sync issue with some video conversion issues.
Added ability to bind push-to-talk for voice chat to a mouse button.
Increased Xfire startup speed when you have many games installed.
Added Xfire In-Game 2.0 with mouse support to:
Boiling Point
Chronicles of Riddick: Escape from Butcher Bay
Counter Organic Revolution (COR)
Europa Universalis III
EverQuest II
Fortress Forever
Frag Ops
Ghost Recon Advanced Warfighter
Kingpin Life of Crime
Last Chaos USA
Madden NFL 2005
Medal of Honor Pacific Assault
NHL 2005
Ninja Reflex
Rising Eagle
SimCity 4
Source SDK Base
Sourceforts
The Office
Tremulous
Troopers: Dawn of Destiny
Warsow
World of Padman
New games supported:
Chris Kirmse
VP of Engineering, Xfire
Magyar nyelv t�mogat�sa (Added support for Hungarian language--discuss translation errors in this forum thread).
Improved the in-game overlay when capturing a video to include video duration and file size.
Added capability to detect some 64-bit games.
Improved voice chat performance on certain sound cards.
Fixed a problem that caused many video uploads to return an unknown error.
Fixed many small problems with video conversion and uploading.
Added Cool/Lame ratings to the video player on the web site. View top-rated videos on the Xfire home page.
The video tab automatically refreshes if you modify the video directory from another program.
New games supported:
Rohan Online
Warriors Orochi
Alien Arena 2008
Ninja Reflex: Steamworks Edition
Lunia
Uplink
Slayers Online
Second Sight
Imperium Romanum
Yu-Gi-Oh! Online: Duel Evolution
Assassin's Creed
Terra: Battle for the Outlands
Darkstar One
OpenTTD
NosTale
Jagged Alliance 2 Gold
American McGee's Alice
Skulltag
Saga
Trackmania Nations Forever
Tom Clancy's Rainbow Six Vegas 2
The Sims 2 Kitchen & Bath Interior Design Stuff
Kung Fu Panda Demo
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
*beta* Added remote videos to the videos tab.
*beta* Added recent videos in infoviews when you select a friend.
*beta* Video uploads now work with videos that can be rendered with DirectShow filters on your computer. In particular, if you edit a video with Windows Movie Maker, Xfire will be able to convert it and upload it to your profile page.
*beta* Video capture can now create .avi files larger than 2 gigabytes.
*beta* Upload progress is displayed properly during video uploads.
*beta* Fixed sound device screwup after capturing audio with a video.
Standard skin is no longer being maintained or distributed; old versions of this skin do still work, however.
Xfire full installer no longer works on Windows 98 or Windows ME; previously installed copies of Xfire will continue to auto-upgrade and function.
New games supported:
Pirates, Vikings and Knights II
Worms 2
Savage 2: A Tortured Soul
Phantasy Star Online: Blue Burst
Pirateville
Upshift StrikeRacer
Glest
WorldShift Beta
Seven Kingdoms: Conquest
Powerboat GT
Chessmaster 10th Edition
Red Baron Arcade
The Shield
Mind Quiz
Ricochet Infinity
Command & Conquer 3: Kane's Wrath
Lost Empire: Immortals
Hard Truck 2
Lights Out
SWAT 3
The Sims Carnival: BumperBlast
The Sims Carnival: SnapCity
Toribash
Osu!
Pet Luv Spa and Resort Tycoon
Perfect Dark: Source
Trials 2 Second Edition Demo
Synergy
Chris Kirmse
VP of Engineering, Xfire
Increased the screenshot limit of uploaded images from 15MB to 150MB.
*beta* Added the ability to upload game videos to your profile page. Read more in the FAQ.
Fixed bug with xfcodec.dll causing other AVI files to load improperly.
Fixed CPU load issue with chat rooms with lots of people in them.
Reworked voice chat internals to work much better on certain poorly-performing sound devices.
Fixed Shadow skin display bug with non-default text size.
Added buttons to the chat, screenshot, and video tabs on Shadow skin.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported:
Impossible Creatures
Resident Evil 3: Nemesis
Theme Hospital
Flysis
RuneScape
Penumbra: Black Plague
Hello Kitty Cutie World
Beyond Good & Evil
The Club
Europa 1400: The Guild (Gold)
Red Stone
Frontlines: Fuel of War
Grand Chase (Asia)
Grand Chase
The Sims 2 FreeTime
Turning Point: Fall of Liberty
Lost: Via Domus
Phun
SpaceForce Captains
NASCAR Racing 2002 Season
Darkeden
The Experiment
FairyLand
Fritz 8
Bots
Crusaders: Thy Kingdom Come
Cal Ripken's Real Baseball
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Changed the tabs in the Shadow skin to be vertical buttons. Chat Rooms, Screenshots and Videos now have their own buttons.
Fixed many small graphical glitches in the Shadow skin.
Reinstated the World of Warcraft infoview with character information.
Fixed a synchronization issue if you receive a chat room invitation in Xfire In-Game but alt-tab and accept it out of game.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: 9Dragons, Feeding Frenzy 2 Deluxe, Bejeweled Deluxe, Bejeweled 2 Deluxe, Chuzzle Deluxe, Insaniquarium Deluxe, AstroPop Deluxe, Iggle Pop Deluxe, Zuma Deluxe, Dynomite Deluxe, Big Money Deluxe, Heavy Weapon Deluxe, Pizza Frenzy Deluxe, Hammer Heads Deluxe, Typer Shark Deluxe, Rail Simulator, Bookworm Deluxe, Bookworm Adventures Deluxe, Sins of a Solar Empire, The Sims Castaway Stories, Thrillville: Off the Rails, Secret of the Solstice, CABAL Online: The Revolution of Action, Holic, Racer Beta, FIFA Manager 08, The Spiderwick Chronicles, Conflict: Denied Ops, Harley-Davidson Race to the Rally, Manga Fighter, and Audiosurf.
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Added the new Standard theme to the Shadow skin.
Fixed many bugs in the *beta* video capture system, including support for Direct3D 7 games.
Fixed a bug that could crash a game when using buggy skins and launching the game.
Improved the icons for group voice chat.
Fixed a problem that could cause balloon tooltips to flash for a long time when coming out of game (or standby mode).
Temporarily disabled the World of Warcraft infoview because it could hang Xfire for a period of time; we plan to restore it next release.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: PKRCasino, Twelve Sky, Regnum Online, Beyond Divinity, Geometry Wars: Retro Evolved, Kane and Lynch: Dead Men Demo, Hard To Be a God Demo, Indiana Jones and the Emperors Tomb, Grand Theft Auto, Peggle Deluxe, Juiced 2: Hot Import Nights, Phantasy Star Universe: Ambition of the Illuminus, Pirates of the Burning Sea, Battlestar Galactica, Puzzle Quest: Challenge of the Warlords, Dawn of War: Soulstorm Demo, Teewars, Metal Gear Solid, Indiana Jones and the Infernal Machine, Divine Divinity, Hard Truck: 18 Wheels of Steel, Stranded II, Pirates of the Caribbean Online, Wild Metal Country, GGPO.net, and Jewel Quest.
Chris Kirmse
VP of Engineering, Xfire
Standardized and improved the system messages in group chats.
Fixed the ability to disable Xfire In-Game in Tools | Options | Games in case of problems.
Improved the rendering speed of Xfire In-Game 2.0.
Added the *beta* ability to capture video using Xfire. You can enable this for testing by going to Tools | Options | Video. Please read the FAQ.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: BMW M3 Challenge, Dofus, Quake (Steam), SEGA Rally Revo, Planeshift, Alpha Prime, Ghost in the Sheet, Ascension, Speedball 2 - Tournament, Alvin and the Chipmunks, Fiesta, Universe At War: Earth Assault, RACE 07, Battle for the Pacific, Warmonger - Operation: Downtown Destruction, Arcanum: Of Steamworks and Magick Obscura, Shogun: Total War, Shaiya, The Golden Compass, and Dream Of Mirror Online.
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Today marks the official release of the Clans and Guilds system! Track your clan mates, post in forums, and never miss a clan event again!
Clan/Guild news posted while you are running Xfire will be displayed as a balloon tooltip attached to the Xfire icon in the system tray.
Clan/Guild logos changed while you are running Xfire will update immediately in the infoview.
Fixed a problem when you log off of Xfire while uploading screenshots.
Fixed display of World of Warcraft data in the infoview.
Added server information for Unreal Tournament 3.
Fixed a problem that could cause Call of Duty 4 to crash while running Xfire and changing resolutions.
Fixed a problem that could cause Ventrilo on Vista to crash on Xfire exit.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: Dawn of Magic, You Are Empty, Guitar Hero III, Need for Speed ProStreet, Beowulf, Simcity Societies, Pinball Wizards: Balls of Steel Demo, Spider-Man: Friend or Foe, BlackSite: Area 51, Soldier of Fortune: Payback, Viva Pinata, WolfTeam, Fantasy Wars, Unreal Tournament 3, Avencast: Rise of The Mage, Next Life, Risk, Instinct, Gothic, Kane and Lynch: Dead Men, Exteel, The Office, Escape From Paradise City, Catz 2, Dogz 2, and Horsez 2.
Next release will be delayed until January 7, 2008 to accommodate the holidays.
Chris Kirmse
VP of Engineering, Xfire
The latest news items in your Clans and Guilds (part of the *beta* Clans & Guild system) are now displayed in the infoview when you login or select a clan.
Added the ability to create custom, public or private forums associated with your clan or guild (select Edit Forums on your clan or guild page).
Added server info in the infoview for Call of Duty 4, including colorized names.
Added the ability to create chat rooms and invite people to chat rooms from Xfire In-Game 2.0.
Added Xfire In-Game support for Direct3D 10 games (Hellgate: London, Fury, and Crysis).
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: City Life Deluxe, Galactic Civilizations II: Dark Avatar, CSPromod Beta, 8BallClub, Worldwide Soccer Manager 2008, Football Manager 2008, Clive Barker's Jericho, Age of Empires III: The Asian Dynasties, Dynasty Warriors 4 Hyper, Crysis SP Demo, Painkiller: Overdose, SunAge, Luminary: Rise of Goonzu, The Witcher, TimeShift, Happy Feet, NBA Live 08, Taito Legends, Perfect World, Call of Duty 4: Modern Warfare, Supreme Commander: Forged Alliance, Empire Earth III, FEAR Perseus Mandate, Gears of War, Dawn of War Soulstorm, Pro Evolution Soccer 2008, Chessmaster Grandmaster Edition, and Crysis. This brings us to over 1000 games supported!
Please let us know if there are any issues in the technical support forums.
Chris Kirmse
VP of Engineering, Xfire
When you select a person on your friends list, the infoview now shows the clans that person is in. This is part of our *beta* clans & guilds system.
Fixed an issue that prevented laptops from going into S3 low-power mode when Xfire was running and sounds were enabled.
Added game server information for Enemy Territory: Quake Wars.
Improved many minor user interface elements in Xfire In-Game 2.0.
Added Xfire In-Game 2.0 support including the mouse to the following games:
Archlord
Armies of Exigo
Armies of Exigo Single Player Demo
Bioshock
Bioshock Demo
Brothers in Arms - EIB
Brothers in Arms - EIB Demo
Close Combat First to Fight
Counter Strike Source
Counter Strike Source (Beta)
Dance! Online
Day of Defeat Source
Europia Universia III
Fifa Soccer 2005
Flight Simulator 2004
Freedom Force vs. The 3rd Reich
Frontline - Fields of thunder
Galactic Civilization II
Game Tycoon
Garry's Mod
Glory of the roman empire
Goldeneye source
GT Legends
GTR (D3D8)
GTR 2
Gun
Half Life 2
Harry Potter OOTP
Immortal Cities - children of the nile
Imperial Glory
Indigo Prophecy
Infernal
Insurgency - Modern Infantry Combat
Jade Empire
Joint Operations - Escalation
Joint Operations - Typhoon Rising
Joint Task Force
Juiced
Just Cause
Kuma War
Kwon Ho
Legion Arena
Leisure Suite Larry
LMA Manager 2007
Madden 06
Madden 07
Men of Valor
MOH Airbourne
Moto GP2
MX vs. ATV Unleashed
MX vs. ATV Unleashed Demo
Myst V
NBA Live 06
NBA Live 07
NBA Live 2005
NCAA Championship Run
Need For Speed: Carbon Demo
Neverwinter Nights 2
Neverwinter Nights 2 AMD 64 Version
NLF Head Coach
Onimusha 3
Outrun 2006
Prince of Persia - Warrior Within
Prison Tycoon
Prison Tycoon 2
Psychonauts
R.O.S.E. Online
Serious Sam 2
Serious Sam 2 Demo
Sid Meier's Railroads
Spellforce - Order of dawn
Sprint Cars: Road to Knoxville
Stacked
Star Wars: Empire at War
Star Wars: Empire at War - Forces of corruption
Star Wars: Empire at War Demo
Stronghold 2
Swat 4
Swat 4 - stetchkov syndicate
The Guild 2
The Matrix - Path of Neo
The Matrix Online
The Movies
The Movies - Stunts and Effects
Tom Clancy's Rainbow 6: Vegas
New games supported: KartRider, CSI: Hard Evidence, UFO: Afterlight, Portal, Half-Life 2: Episode Two, FIFA 08, Loki, Call of Duty 4: Modern Warfare Demo, Unreal Tournament 3 Demo, Project Torque, Sid Meier's SimGolf, Legends, Brain Spa, Heroes of Might and Magic V: Tribes of the East, Fury, and Hellgate: London Demo.
Please let us know if there are any issues in the technical support forums. Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Note: All Xfire In-Game 2.0 features currently only work with the Xfire, Standard, and Shadow skins.
Added the ability to send and receive one-to-one voice calls from Xfire In-Game 2.0 games.
Added an Options button/tab on the main menu of Xfire In-Game 2.0 to control new features:
Added the ability to see a clock in Xfire In-Game 2.0 games.
Added the ability to see a frames-per-second counter in Xfire In-Game 2.0 games.
Fixed several issues with specific key combinations in Xfire In-Game.
Added Xfire In-Game 2.0 support including the mouse to the following games:
New games supported: World in Conflict, Team Fortress 2, Peggle Extreme, Mayhem Intergalactic, Mayhem Intergalactic Demo, Crysis MP Beta, Frontlines: Fuel of War Beta, Drift City, John Woo Presents Stranglehold, NHL 08, Company of Heroes: Opposing Fronts, Blazing Angels 2: Secret Missions of WWII, Big Mutha Truckers 2, Fortress Forever, The Settlers: Rise of an Empire, Babo Violent 2, and CodeNameD: BlueShift.
Please let us know if there are any issues in the technical support forums. Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Lots of fixes and improvements to mouse and keyboard input blocking for XIG
Non-admin users to be able to use Xfire again
Lots of minor Shadow skin improvemnts
A small fix when changing download directory
Fixed leak when resizing XIG in OGL based games
Fixed crash on exit issue
Under Vista, City of Heroes can be launched from Xfire
The following games were added
Medal of Honor: Airborne - Demo
World in Conflict - Demo
Civilization IV Gold Edition
Two Worlds - Demo
Two Worlds
Medieval II Total War: Kingdoms (Steam version included)
Tiger Woods PGA Tour 08
Desperate Housewives
Urban Terror Quake III Arena Mod
Medal of Honor: Airborne
Pet Vet 3D Animal Hospital
The Sims 2 Bon Voyage
Enemy Territory: Quake Wars Demo
The following games now have XIG 2.0
Please let us know if there are any issues in the technical support forums. Thanks for your support.
Xfire Team
There is a new Xfire skin called Shadow. Try it now! This is the skin that new users will get by default.
The Xfire web site also has a new skin which goes along with the new Shadow skin.
The new Xfire In-Game interface, using a mouse, has been added to the following games and their expansions:
When you select a person in the main friends list, their avatar will be shown in the infoview. You can set your avatar on the edit profile page.
Added searching for clans and guilds on the *beta* clans and guilds page.
Changed graphs for kill/death statistics on your profile pages to a javascript-based graph system that allows fast zooming.
New games supported: Metin 2, Tabula Rasa Beta, Warhammer Online Beta, Avencast, 2Moons, DANCE! Online, Madden NFL 08, Shadowrun, FreeStyle Street Basketball, BioShock Demo, and Bioshock.
This has been a very large release, so there will no doubt be a few rough edges. Please let us know about them in the forums. We all hope you enjoy the new Shadow skin; it took quite a bit of time to build and we're very happy with the results.
Chris Kirmse
VP of Engineering, Xfire
The friend limit has been increased to 1000. Many people have asked for this. Does anyone really have that many friends?
Xfire In-Game now works with games that run with elevated permission on Windows Vista. If you have any of these games then you will need to allow Xfire to run elevated when you are prompted.
The new Xfire In-Game interface that uses the mouse is enabled for Guild Wars and the Dawn of War games.
Added the ability to preview your friends' blogs in the infoview.
Added the ability to join your friends' Ventrilo servers.
Better support for running Xfire on Windows XP as a non-administrator user.
Fixed Xfire In-Game key pass-through in FEAR.
Improved several translations in Dutch, French, and other languages.
New games supported: Harry Potter and the Order of the Phoenix, D.i.R.T. - Origin of the Species, Hospital Tycoon, Mount & Blade, World in Conflict - BETA, Mysteries of the Sith, Sword of the New World, Transformers - The Game, Insurgency - Modern Infantry Combat, Ghost Recon Advanced Warfighter 2, Kwonho, Penumbra Overture Ep1, Taito Legends 2, Dungeon Runners, 3D Model Trains, Civilization IV - Beyond the Sword, Baseball Mogul 2007, MicroMachines V4, Catz, Dogz, and Rappelz Epic4.
Windows 98 users--you may need to follow these instructions to update properly. Maybe you'd like to upgrade to XP?
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Revamped Xfire to work better on Windows Vista (because of UAC). On Vista:
Most Xfire files are now placed in c:\programdata\xfire\.
Xfire itself runs non-elevated for this one release.
Xfire In-Game now works with most games that do not themselves run elevated.
If set to run on system startup, Xfire now properly launches on startup.
Multiple Windows users can use Xfire on the same machine successfully.
See games disabled on Vista for more game details.
The infoview of your friends will show their screenshots when they are in a game.
Fixed several relatively uncommon crashes with Xfire In-Game and Call of Duty 2.
Lots of bug fixes and improvements to the new Xfire In-Game interface, currently only enabled in the Dawn of War games, including scroll wheel support, page up/page down support, and much more.
New games supported: Harry Potter and the Sorcerer's Stone, Harry Potter - Quidditch World Cup (I can't wait for book 7!), Sword of the Stars - Born of Blood, Audition, DiRT, Tremulous, Enemy Territory - QUAKE Wars Beta, The Sims 2 H&M Fashion Stuff, The Sims Pet Stories, Overlord, Monster Madness - Battle for Suburbia, Lost Planet Extreme Condition.
Chris Kirmse
VP of Engineering, Xfire
New Xfire In-Game interface, using the mouse, is in beta testing! It is enabled for all Dawn of War games.
Fixed a game detection issue for some people with World of Warcraft and Warcraft III.
Displaying friends' screenshots in the infoview was enabled last release, but it was so popular that it caused some server problems. We expect to reenable this within days.
Improved the profile page web interface to display screenshots.
New games supported: Crazy Taxi, Last Chaos USA, The Sims 2 Deluxe, Harry Potter and the Prisoner of Azkaban, Broken Sword - The Sleeping Dragon, Syberia, Syberia2, Voyage Century Online, Sauerbraten, Dogz 4, Freeciv - beta, Tibia, UFO - Extraterrestrial, Pirates of the Carribean: At World's End, Halo 2, Attack on Pearl Harbor, Red Alert - A Path Beyond, Entropia Universe, World of Padman, Populous - The Beginning, Populous - The Beginning - Undiscovered Worlds, Tomb Raider - Anniversary, Baldur's Gate II, Birth of America, and Neverwinter Nights 2 AMD 64 Version.
We had some problems with our screenshot file server over the weekend; all old screenshots will be back online within about 12 hours.
Technical notes are available for this release.
Chris Kirmse
VP of Engineering, Xfire
Added the two most recent screenshots taken by your friends in the infoview.
Added notifications in the Xfire application when a *beta* clan/guild event is about to happen.
Added upcoming clan events to the infoview when you select a clan.
Added kill/death statistics to Call of Duty United Offensive. If you play CODUO online, check out your profile page to see your statistics soon after you finish a game session.
Added the ability to drag and drop files to a chat window to send a file.
Reduced the CPU usage of Xfire when it polls for games every 5 seconds.
Added a gaming blog feature which is displayed on your profile page as well.
Fixed a problem with the automatic update system that could cause abort/retry/ignore prompts.
Changed screenshots on profile pages to .jpg files to display much faster.
Fixed several small problems with group voice chats.
Improved Xfire In-Game performance with Lord of the Rings Online.
Fixed a huge possible CPU usage problem with accessing World of Warcraft armory data when viewing a user playing that game.
New games supported: Resident Evil 4, Ancient Wars - Sparta, Spider-Man 3, Frontline - Fields of Thunder, Broken Sword - The Angel of Death, Cricket 07, Chess Titans, Inkball, Mahjong Titans, Purble Place, Hold 'Em, Brian Lara International Cricket 2007, LMA Manager 2007, UEFA Champions League 2006-2007, FIFA Manager 07, Virtua Tennis 3, Boiling Point, Cellfactor Revolution, and Infernal.
Starting with this release, we are launching a small beta-testing program to find and fix more bugs before Xfire is released. We have moved releases to mondays (or tuesdays in the case of holidays in the United States) to compensate for this.
Chris Kirmse
VP of Engineering, Xfire
Added support for /me in chat windows. Type /me likes updates in a chat window to try it out.
Fixed a problem with Xfire In-Game with Quake 4 in multiple CPU mode.
Added *beta* support for Xfire In-Game in Vista when the game is not launched from Xfire. If you are running Vista, please help us test by following these instructions.
Added different server types for Call of Duty, Call of Duty United Offensive, and Call of Duty 2. This will fix display issues with server IPs that run multiple of these server types at different times.
Fixed a slowness problem when launching Xfire after Internet Explorer 7 is running.
Fixed a crash bug when blocking certain users from contacting you.
Fixed a bug updating Xfire while running from a U3 memory stick.
Fixed a bug causing personal file transfers to fail when you had an invalid default download directory.
Fixed several display bugs with the World of Warcraft infoview.
Fixed Xfire In-Game with Dungeons & Dragons Online - Stormreach.
New games supported: Baseball Mogul 2008, Genesis Rising, Call of Juarez, The Lord of the Rings Online, The Sims 2 Celebration! Stuff, ArmA, Tortuga - Two Treasures, Europa Universalis III, Winning Eleven Pro Evolution Soccer 2007, and Race - The WTCC Game.
Technical Notes are available.
We are working on collecting game statistics for Call of Duty United Offensive. If you would like to help beta test, please follow these instructions.
Chris Kirmse
VP of Engineering, Xfire
Added the ability to show off your World of Warcraft characters in Xfire infoviews.
Go to your profile page and add your WoW character name/realm/region to your account
You must have WoW hours on your profile to see the input area.
Your friends will now see your character data in the infoview.
To view your own data, add yourself to your friends list and view yourself.
All data is provided by The Armory.
More details are available in the FAQ.
Added kill/death statistics to Call of Duty. If you play CoD online, check out your profile page to see your statistics soon after you finish a game session.
When many game installers finish, we can now automatically detect that the new game is installed immediately without requiring an Xfire restart. If you find installers where this does not work, please post this information in our forums.
Chat rooms with auto-selected voice servers now continue even when the voice host leaves.
Changed the add friend dialog to be embedded in the main window.
Improved the post-game dialog when you've taken a screenshot with Scroll Lock + S; it should now work properly even when switching a game between windowed mode and full screen mode.
Added the "last seen" day to profile pages when the user is offline.
Added the beginnings of an event calendar system to the *beta* Clans & Guilds system.
Fixed a bug that caused a bad login loop with auto-login enabled when you enter an incorrect password.
Fixed a bug with uploading Xfire crashes to help us fix bugs.
Fixed the game names of numerous Steam titles which were incorrectly listed either without colons or as version 1.6.
Added support for Steam versions of Civilization IV, Battlestations Midway, and Silverfall and the EA Link version of The Sims 2 Seasons.
New games supported: S.T.A.L.K.E.R. - Shadow of Chernobyl, TMNT, Silent Hunter Wolves of the Pacific, Silverfall, Command & Conquer 3 Tiberium Wars, Test Drive Unlimited, 18 Wheels of Steel Haulin, rFactor, and Half-Life Deathmatch: Source.
Technical Notes are available.
Release 1.73 was for internal use only and not activated (ok ok, to be honest, it had a bad bug).
Chris Kirmse
VP of Engineering, Xfire
Added kill/death statistics to Medal of Honor Allied Assault (plain and Spearhead).
Improved Tools | Options | Games to let you set a game as automatically detected, never detected, or to manually set the directory of the game.
Chat rooms with voice chat now select the best voice host automatically by default. You may still choose to manually specify the host if you prefer.
Added a new default infoview when you login that shows you helpful links and your installed games.
The Friends of Friends category now includes friends of clan/guild members and clan/guild members of friends, unless you disable friends of friends in Tools | Options | Privacy.
Fixed several serious bugs in Xfire In-Game that caused mouse problems or worse.
Reenabled Xfire In-Game for Medal of Honor Allied Assault, Neocron 2, Second Life, and Delta Force Black Hawk Down.
Added the ability for users behind some uncommon symmetric NATs (Xfire type 2) to send files and perform voice calls with other users.
Added a cancel button to the Tools | Add Friend | Search Xfire Users dialog.
Fixed support for Rose Online.
Fixed a display issue in Xfire In-Game when a friend's nickname was maximum length.
Added the ability to set your status message from the tray icon context menu.
New games supported: Jade Empire, The Sims 2 Seasons, Space Rangers 2, Railroad Tycoon II, Railroad Tycoon II Platinum, Sonic Riders, Sonic Heroes, and the recently released version of Dystopia.
Technical Notes are available.
We are working on collecting game statistics for Call of Duty. If you would like to help beta test, please follow these instructions.
Chris Kirmse
VP of Engineering, Xfire
Added kill/death statistics to Medal of Honor: Allied Assault - Breakthrough.
Added the most recently played game to the top of the Tools | Launch menu.
Added the ability to detect all games at the bottom of the Tools | Launch menu.
Fixed Xfire screenshots (Scroll Lock + S) for Battlefront 1 & 2 and games with 2x and 4x antialiasing.
Simplified the add friend interface.
Added reporting of errors when opening a file to save a personal file transfer from a friend.
Fixed problem with extra line ending characters in chat logs.
Fixed extraneous lines when ending a chat in chat logs.
Fixed detection of Warcraft III: The Frozen Throne.
Fixed joining servers with an rcon password.
Fixed scrolling problem when resizing chat windows horizontally.
Fixed drawing problem with maximized chat windows when the infoview is open or closed.
Fixed support and in-game issues with Trackmania Original and TM Sunshine.
New games supported: Mythos, Soldier Front, The Sims Life Stories, Maelstrom, The Curse of Monkey Island, Escape from Monkey Island, TMNT Demo, Warhammer Mark of Chaos MP Demo, Trackmania United, Absolute Poker.com, Doyles Room.com, Everest Poker.com, Full Tilt Poker.com, Paradise Poker.com, PKR.com, Ultimate Bet.com, WPTOnline.com, and Command & Conquer 3 Tiberium Wars Demo.
Release 1.70 had a serious crash flaw and was replaced by 1.71.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Vastly increased speed of taking screenshots (Scroll Lock + S while playing a game).
Added a sound when you take a screenshot in game.
Added the capability for us to send system messages to users. We plan to use this to warn everyone about system restarts and updates.
Added kill/death statistics to Quake 4; they are automatically added to your profile page.
Increased the maximum number of favorite servers you can save to 100.
Changed the tray icon and tooltip to indicate when you are not connected to Xfire.
Fixed display problem in the Tools | Manage Screenshots dialog when you take screenshots while playing a game in a window.
Improved the user interface while downloading Xfire updates (you will see this when version 1.70 is released).
Added the ability to associate favorite games with your clan or guild (*beta*).
Fixed game detection of Silkroad Online and Lineage II.
New games supported: Titan Quest Immortal Throne, Supreme Commander Beta, Goonzu Online, 25 to Life, Battlestations Midway, Bad Day LA, Let's Ride! - Silver Buckle Stables, and James Bond 007 Nightfire.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Integrated the login process into the main Xfire window.
Added kill/death tracking for Wolfenstein: Enemy Territory.
Pending clan and guild invitations in the *beta* Clans and Guilds system are now displayed when you login to the Xfire application.
Fixed a bug that could cause a chat window to not stay scrolled to the bottom.
Reduced the start up and exit time of Xfire.
Fixed detection of R.O.S.E. Online Evolution and WarRock.
Added the ability to edit your birthday on the Edit Profile page (certain old accounts never had a birthday and display age 15; you can now fix this).
Fixed an alignment issue with docking the Xfire window to the edge of the monitor (it used to be 3 pixels beyond the screen).
Worked around problem with some routers that caused user to user file transfers to hang.
New games supported: ijji GunZ (North America), Vanguard - Saga of Heroes Beta, CABAL Online (Europe), Trickster Online, Pirates of the Caribbean, Dark Age of Camelot - Labyrinth of the Minotaur, Battlefield 1942 Multiplayer Demo, Battlefield 1942 Singleplayer Demo, and Battlefield 1942 Secret Weapons of WWII Demo.
Chris Kirmse
VP of Engineering, Xfire
Fixed some Xfire In-Game problems with Call of Duty 2.
Fixed detection issues with R.O.S.E. Online Evolution.
Fixed support for Sin Multiplayer.
Changed the font used in the infoviews to fix problems with non-ASCII characters with IE7 installed.
Fixed some additional issues found when extremely low on disk space.
Fixed several problems with group voice chats when they become full.
Added typing notification between all users (it used to only be shown for users able to establish direct connections to each other).
Fixed an issue that caused Windows to cause an error with Xfire.exe when you open a CD-ROM drive.
Fixed Xfire In-Game resizing problem with DirectX 7 games.
Fixed updates when running Xfire off of a U3-enabled memory stick.
Fixed some rare crashes.
New games supported: Digital Paint: Paintball 2, The Lord of the Rings, The Rise of the Witch-king, Rappelz, Star Trek Legacy, and Tom Clancy's Rainbow Six Vegas.
Technical Notes are available.
We are working on collecting game statistics for Wolfenstein: Enemy Territory. If you would like to help beta test, please follow these instructions.
Due to the holidays, the next release will be delayed one week until January 18th. Happy Holidays!
Chris Kirmse
VP of Engineering, Xfire
Added some basic protection against receiving too many messages (IM spam).
Added Xfire In-Game support to all of the 18 Wheels of Steel games we support and Sim City 4.
Fixed a priority issue causing voice chat to be corrupted in CPU-intensive games.
Fixed a problem causing wasted CPU time after logging off/on without exiting Xfire.
Fixed a problem on Windows 98 that caused skin drawing corruption.
Improved the display of game statistics for Quake 3 and Jedi Academy on profile pages.
Changed instant messages to go directly between the two Xfire applications (instead of through the servers) when possible.
Fixed the voice chat button on certain older skins (including Combat, Dodge Caliber, Grandma's Boy, and Stream Engine).
Fixed problem with blocked users not always being blocked from all communication with you.
Worked around bad applications that install old versions of PSAPI.DLL in incorrect directories; the bad applications would cause Xfire to crash if you have IE 7 installed.
Improved application behavior when there is no available disk space.
Added support for EA Downloader versions of many games.
New games supported: Neverwinter Nights 2, Need for Speed Carbon, Marvel Ultimate Alliance, Need for Speed Carbon Demo, Pro Evolution Soccer 6, Football Manager 2007, Championship Manager 2007, Splinter Cell Double Agent Single Player, Splinter Cell Double Agent Multiplayer, SkillGround.com, 1701 A.D, Medieval II Total War, Panzer Command, Warhammer Mark of Chaos, Heroes of Might and Magic V - Hammers of Fate, Falcon 4.0 Allied Force, The Settlers II - 10th Anniversary, and Reservoir Dogs.
Technical Notes are available.
We are working on collecting game statistics for Wolfenstein: Enemy Territory. If you would like to help beta test, please follow these instructions.
Chris Kirmse
VP of Engineering, Xfire
Added the ability for Xfire to automatically (and safely) reconnect while you are playing a game.
Added lime green and monochrome themes to the default Xfire skin.
Added friend joining to Battlefield 2142.
Added proper team names for Battlefield 2142.
Fixed voice chats to work well for listeners who don't have microphones.
Fixed creation of chat windows on Vista to not always be in the top left of the screen.
Made significant enhancements to the game statistics pages for Quake 3 and Jedi Academy.
Fixed several confusing cosmetic issues with the Tools | Options | Games configuration dialog.
Fixed Xfire In-Game user list duplication when using alt-tab to switch away from a game.
Changed chat windows to lock in a scrolled-back position when new text arrives if you scroll up.
More improvements to the *beta* Clans & Guilds system: added a clan/guild activity log and made lots of bug fixes.
Fixed several web site and Xfire application problems when viewed with Internet Explorer 7.
Deleting your nickname while online will now instantly update your miniprofile.
Fixed support for Magic Online, Everquest, Rose Online, WarRock, Hero Online, Sprint Cars, and Lineage II.
New games supported: Gothic III, Tiger Woods PGA Tour 07, El Matador, Paraworld, Frets on Fire, Defcon, Championship Manager 2006, Age of Empires III - The WarChiefs, Microsoft Flight Simulator X, BZFlag, The Sims 2 Pets, Sid Meier's Railroads, The Guild 2, Neocron 2, Devil May Cry 3 Special Edition, Space Empires IV Deluxe, Space Empires V, Shot Online, Star Wars Empire at War Forces of Corruption, Phantasy Star Universe Online, Dark Messiah Multiplayer, Dark Messiah Single Player, FEAR Extraction Point, Stronghold Legends, Perimeter, and Perimeter Emperor's Testament.
Technical Notes are available.
Later today (November 2) we will be putting up an automatic game update to support Neverwinter Nights 2, Need for Speed Carbon (and the demo), and Marvel Ultimate Alliance. These games came out too late for our regular release process but we know you need support!
Chris Kirmse
VP of Engineering, Xfire
Added proper coloring of Wolfenstein: Enemy Territory names (thanks to James Abbatiello).
Many improvements to the *beta* Clans & Guilds system: added more ranks, URL field, privacy settings, the ability to block clan members, and made lots of bug fixes.
Added encryption of saved game passwords in the XfireUser.ini file.
Fixed file transfers of files larger than 2 gigabytes.
Fixed several crashes using xfire: URLs.
Fixed Xfire update permission problems on 32-bit Vista.
Fixed some graphical glitches when changing skins.
Fixed several display issues in the infoview using IE7.
Fixed several HTML-escaping issues with infoviews.
Added per-game information to the MAME infoview (thanks to www.arcade-history.com).
Reduced file access on startup for users with slow anti-virus scanners.
New games supported: Faces of War, Patriots: A Nation Under Fire, Caesar 4 Demo, Caesar 4, Dark Messiah Multiplayer Open Beta, FEAR Extraction Point SP Demo, Mage Knight Apocalypse, NBA Live 07, NHL07, FIFA 07, Just Cause, The Sims 2 Glamour Life Stuff, Disciples 2 - Gallean's Return, Disciples 2 - Rise of the Elves, Joint Task Force, Battlefield 2142 Demo, GTR 2, Scarface, Archlord, and Medieval II Total War Demo SE.
One additional note--if you like real-time strategy games, we highly recommend you try out Dawn of War Dark Crusade. They use the Xfire SDK to show the map you're on to your friends (or if you're just sandbagging hours in the main menu!).
Chris Kirmse
VP of Engineering, Xfire
Improved skin loading to be much, much faster.
Changed the default Xfire skin to be in XML format.
Updated the German version of the web site (thanks to fanta for his help).
Fixed server information for Quake 4.
Launching Battlefield 2 will now skip the intro movies.
Fixed several infoview drawing problems when using Internet Explorer 7 RC1.
Improved the look of the infoview to show more data.
Fixed a problem when closing chat windows after getting disconnected (thanks to godjonez).
Fixed a problem when removing a friend when you have a chat window open to him.
Added a *Beta* Clan & Guild system. Each clan and guild has its own page on the Xfire site. This will allow you to more easily track large groups of gamers because your clans and guilds show up in your friends list!
New games supported: Company of Heroes, Company of Heroes Single Player Demo, Dawn of War Dark Crusade Demo, Lego Star Wars II, Mall Tycoon, Mall Tycoon 2, Mall Tycoon 3, School Tycoon, Airport Tycoon, Prison Tycoon 2, and First Battalion.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Nickname changes are now shown to your friends immediately (some of you have waited two years for this feature, so enjoy it!).
Dial-up users are now opted out of patch downloads by default (go to Tools | Options | Files to change).
Fixed saving of XfireUser.ini to not save possibly dozens of times on startup and exit; this should make startup and exit much faster, and reduces the likelihood of data corruption.
xfire: urls in chat windows now function as links.
Added country flags to profile web pages.
Fixed Logitech G15 Keyboard support to allow the Logitech LCD Control Panel to permanently disable Xfire support.
Fixed the problem that caused people with buggy DSL/cable modems to lose internet connectivity when they had lots of favorite or recent Battlefield 2 servers (or friends playing BF2).
Fixed new chat windows to users you have not chatted with before to not always be set to the top left of the screen.
While in a voice call, you can now choose to accept or deny an incoming call.
Fixed balloon tooltips to not try to display when playing a game (Windows XP would instead show a long string of them upon exiting the game); also fixed a Windows 2000 issue.
Fixed a problem that could cause moved chat windows' locations not to be saved.
Fixed a graphics problem when changing skins with very similar code.
Fixed an Xfire In-Game display problem when accidentally running one game while already playing Guild Wars.
New games supported: Company of Heroes Multiplayer Beta, FEAR Multiplayer, Battlefield 2142, Monopoly Tycoon, and Madden 2007.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added a LAN Game Server browser on the servers tab. This will show you all game servers on your LAN for games you have installed.* The following games are supported:
Added support for the Logitech G15 Gaming Keyboard. The first bit of every message you receive will be displayed in the LCD in the keyboard.
Improved the Tools | Options | Games configuration process for Sony Station games.
Updated the flow of the user registration process.
Added group chat lobby support for Heroes III, Flight Sim 2004, Risk II, and several MechWarrior games.
Improved log parsing for game statistics for Quake 3 and Jedi Academy Multiplayer.
The servers tab is now updated when you manually configure a game in Tools | Options | Games.
Fixed detection of Half-Life 2 Lost Coast and Red Orchestra Ostfront 41-45 (Steam).
Xfire updates are now sent over the p2p file distribution system in the files tab at the default download rates if you have disabled other downloads. Uploads remain capped to your configured rate.
New games supported: Land of the Dead, Sword of the Stars Demo, Civilization IV - Warlords, CivCity Rome, OutRun2006 Coast 2 Coast, Glory of the Roman Empire, Sacrifice, MechWarrior 3, Dawn of War Dark Crusade, MechWarrior 4 Black Knight, Dungeon Siege II Broken World, and Flatout 2.
Technical Notes are available. Version 1.61 was released to fix a bug that could cause a chat window to take the focus away from a game and to fix a security problem related to properly displaying nicknames and status messages in the infoview.
Chris Kirmse
VP of Engineering, Xfire
* Thanks to [20ID]mailman for the LAN server idea, and congratulations to 20ID on winning the Championship Gaming Invitational!
The Servers tab filters sport a new look along with a new capability to filter any key for any server. This can be used to find servers of a specific version of a game, for example.
Tweaked the shutdown sequence to hopefully prevent problems with writing out the Xfire.ini file.
Reintroduced Xfire In-Game for City of Heroes and City of Villains.
Improved our system to block IP addresses from people trying to steal Xfire passwords.
Fixed possible graphic issues with Xfire In-Game with many OpenGL-based games.
Fixed a drawing problem with chat windows in Windows Vista.
Fixed a problem when trying to transfer a 0-byte file.
Fixed a problem downloading files for users behind bizarre routers that rewrite certain bytes of any UDP traffic they transfer.
Improved the Tools | Options | Games tab behavior when setting the directory for Steam games.
Fixed the Tools | Options | Games tab to work with Sony Station games.
Fixed a crash when using the Xfire In-Game group chat list.
Fixed a problem with Asian characters in xfire text status URLs.
New games supported: Sprint Cars: Road to Knoxville, Hitman - Codename 47, The Suffering Ties That Bind, Rise & Fall, City Life, Rogue Trooper, Prey, NFL Head Coach, Act of War - High Treason, The Ship, X-Wing Alliance, and Hero Online.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added detailed game statistics for Jedi Academy Multiplayer.
Added the ability to automatically upload your game rig information to your profile page.
Added the ability to display all raw server information in infoviews for games with server information.
Added group chat game lobby support to Age of Empires, Age of Empires: Rise of Rome, Age of Empires II: The Conquerors, Star Wars Galactic Battlegrounds, Star Wars Galactic Battlegrounds: The Clone Campaigns, and Imperial Glory.
Added an improved locking out system for people who try to steal passwords.
Added a string variable for custom infoviews based on whether the user has the friend's game installed or not (%game_installed%) for our friends at SOE.
Converted the standard skin (not the default Xfire skin) to our new XML file format.
Added Xfire In-Game to Rollercoaster Tycoon and Dune 2000.
Fixed Xfire In-Game for Silkroad Online and Maplestory.
Fixed a problem that could terminate one-to-one and group voice chats on various network events.
Fixed a few problems that could lead to a hung client window on multiple reconnect errors or update errors.
Fixed a problem that could cause more than 10 recently visited servers to be shown in the servers tab.
Fixed some drawing issues with Friends' Favorite Servers.
New games supported: Rogue Squadron, Star Wars Starfighter, Stacked, Asheron's Call, The Movies Stunts & Effects, SimCity 3000, Game Tycoon, Total Overdose, Rush For Berlin, Xpand Rally, Locomotion, Dungeon Lords, Trainz Railroad Simulator 2006, Freedom Fighters, Prey Demo, Onimusha 3, Warsow, and Albatross18.
Windows 98 is a very old operating system which is difficult to support. Microsoft is discontinuing its support for Windows 98 soon. We are considering discontinuing our support of Windows 98 by the end of this year. If you have a useful opinion about this, please let us know on the forums.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added the option in Tools | Options | Chat to increase or decrease the text size in chat windows and the main list view.
Added a context menu item on the Friends list view to view chat log.
Added the ability to preload most of a file before its official release time, and then complete it after it is officially available in the download system. We will be testing this soon.
Continued improving the game stats in Quake 3 from client game logs. To see them, play Quake 3 and then check out your profile page.
Improved the DirectDraw handler for Xfire In-Game to be able to add more DirectDraw games in future releases.
Improved messages in the Tools | Options | Games dialog.
Updated translations for 12 non-English languages.
Fixed a problem when you create a group of friends with a name that is too long.
Fixed a scrolling problem with new chat windows created from conversations started while playing a game.
Fixed detection of Everquest, Gunz: The Duel, and all other games using PlayingDetectType=ByWindow.
Fixed game icons for games added in game updates.
Fixed a problem with auto-AFK when xfire_toucan.dll did not load properly.
Fixed numerous small interface bugs with user to user file transfers.
New games supported: Heroes of Might and Magic V, City of Heroes Test Server, City of Villains Test Server, Dreamfall, GameTap, Hitman Blood Money, Half-Life 2 Episode One, Black & White 2 Battle of the Gods, The Longest Journey, Shadowgrounds, The Da Vinci Code, Star Trek Armada II, Star Trek Away Team, Hidden: Source, Goldeneye: Source, Kreedz Climbing, Empires.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Added real gaming statistics (e.g. kill/death ratios) for Quake 3. Available on profile pages starting on May 18, 2006, with more to come.
Added the ability to change your downloads directory under Tools | Options | Files.
Added remote screenshots to the files tab. They update automatically when you edit your screenshots via the Xfire application or on the website.
Added a menu option in the Windows Explorer Send To menu to send files through Xfire.
Added the zone to the infoview for City of Heroes and City of Villains.
Added the ability for friends of friends to see your "game client data" (realm for World of Warcraft, etc.).
Removed the very confusing Find Installed Software dialog. Use the Tools | Options | Games dialog to configure your nonstandard game installations.
Improved the interface and fixed numerous small bugs with sending files to friends.
Fixed numerous small bugs with Universal Plug and Play support.
Fixed some data duplication issues with the Battlefield 2 infoview.
Added an SDK for game developers to use to display extra data about a game within Xfire.
New games supported: Titan Quest Demo, Condemned - Crimminal Origins, 2006 FIFA World Cup, Dangerous Waters, Dune 2000, Emperor - Battle for Dune, Ghost Recon Advanced Warfighter Demo, Ghost Recon Advanced Warfighter, Sid Meier's Alpha Centauri, Winning Eleven 9, Call of Cthulhu DCoTE, The Settlers IV, Hearts of Iron II Doomsday, UberSoldier, Dungeon Keeper 2, Tycoon City - New York, Crashday, Tony Hawk's American Wasteland, Rise of Legends, and Sin Episodes - Emergence.
Technical Notes are available.
Note: we delayed this release by a week so as to avoid E3.
Chris Kirmse
VP of Engineering, Xfire
Added a new system of additional game data. When looking at a friend's infoview:
World of Warcraft now displays the friend's realm.
Battlefield 2 now displays the friend's bf2 name, and lets you look up his official rank and statistics.
More game data will be added in future releases; we encourage modders to make plugins for more games.
Added support for Universal Plug and Play (UPnP). If you have a NAT/firewall device that blocks some UDP traffic, Xfire will try to configure it using UPnP to enable voice chats and personal file transfers to any of your friends.
Fixed a bizarre problem when clicking on certain ads in Xfire with Firefox as your default browser (previously, certain ads would open up multiple seemingly unrelated tabs).
Fixed a major display glitch when running Xfire on pre-release versions of Windows Vista with the aero glass interface.
Fixed several input and display bugs with group chats in Xfire In-Game.
New games supported: Galactic Civilizations, Galactic Civilizations - The Altarian Prophecy, Galactic Civilizations II, 18 Wheels of Steel Across America, Sin (Steam), SpellForce2 - Shadow Wars, Commandos Strikeforce, Tomb Raider - Legend, The Sims 2 Family Fun Stuff, Sword of the Stars, True Crime - New York City, Shattered Galaxy, WWII Online, Blazing Angels, and Heroes of Might and Magic V Demo.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Improved the dialog that is displayed after you take a screenshot in game with Scroll Lock + S and then leave the game.
Improved Xfire's startup time when you have numerous screenshots saved.
Changed the name of new screenshot files to include the abbreviated game name and the date/time that the screenshot was taken.
Improved the look and performance of the Battlefield 2 infoview and the Display Ranks button.
Improved game lobbies from group chat rooms to give more feedback about the game status.
Improved the layout of numerous dialogs, especially the Tools | Options dialog.
Changed persistent group chat rooms to be stored in our database. This means you can access your persistent group chats from multiple machines more easily.
Improved the speed at which you can login right after we perform a mandatory update.
Fixed a few bugs with saving the order of custom groups.
Fixed the Tools | Options | Games tab to work properly for some Steam games.
Fixed a lot of small bugs in the voice system.
Fixed a problem with direct friend file transfers that could interrupt you in a game. Also fixed some crashes with direct friend file transfers.
Fixed Xfire In-Game for Age of Empires III after changing resolutions.
Fixed Xfire In-Game for Guild Wars (this awesome game switched to Direct3D 9).
Updated the Help | About dialog.
Fixed a bug with setting your voice activation key in the Tools | Options | Voice dialog and then changing tabs.
New games supported: Cabela's Big Game Hunter 2006, Deer Hunter 2003, Deer Hunter 2004, Deer Hunter 2005, Myst, Riven, Myst III Exile, Myst IV Revelation, Myst V End of Ages, Auto Assault Beta, Dungeons & Dragons Online - Stormreach, The Sims 2 Open for Business, SWAT 4 - The Stetchkov Syndicate, NCAA Championship Run 2006, Dark Age of Camelot - Darkness Rising, The Godfather, Red Orchestra (Steam), and Oblivion.
Technical Notes are available.
Chris Kirmse
VP of Engineering, Xfire
Clicking on the advertisement will now open the ad in your default browser (it used to always use Internet Explorer).
Fixed the error message displayed when opening a chat window between two people with incompatible NAT devices for our P2P system.
Added a button in the Battlefield 2 infoview to display the rank of each person on the server.
Revamped the Files pages on the web site to have the same look as the front page and profile page.
Fixed a few focus issues with the Tools | Manage Screenshots dialog.
Fixed several UI problems with Chat Windows' Actions | Invite More People dialog.
Improved the NAT type information at the bottom of the Files Tab Help infoview.
New games supported: Rainbow Six Lockdown, Marc Ecko's Getting Up - Contents Under Pressure, GT Legends, Trackmania Nations, C&C Red Alert, Command & Conquer, all of the games from C&C: The First Decade, SpaceCowboy, Battle for Middle-earth II, Toca Race Driver 3, and RF Online.
There were major changes underneath the hood to reduce the number of bugs and crashes in the future. We were able to get these changes done and tested quickly, so this release is out a few days early.
Also, for skinners and modders--each release will now have Technical Notes describing changes that may affect you.
Chris Kirmse
VP of Engineering, Xfire
Significant improvements to direct file transfers. The infoview shows uploads and downloads separately, completed downloads have a link to open them, and resuming an aborted transfer now works seamlessly.
Voice call enhancements: added different send and receive ringing sounds, added connect and disconnect sounds, and removed the dialog to accept a call.
Changed custom friend groups to save them in the database. If you use Xfire from multiple computers you should see your friend groups in the same order from every computer.
Organized and cleaned up the chat window Actions menu and the friends tab context menu.
Updated the games page to show games with lobby support in group chats.
Added logging for group chats if you have enabled chat logging in Tools | Options | Chat.
Significant improvements to game lobbies in group chat. Age of Empires 2 and Jedi Knight launching should now work well.
Better feedback on the servers tab when you select a game with no servers.
Much more reliable and accurate error messages when you attempt to send a file to or voice chat with a friend and you have incompatible firewalls.
Fixed a bug which set the focus to Xfire for xfire:status URLs (used in music player plugins).
Fixed a bug that could display a balloon tooltip for a friend logging off even if you had not seen the friend logon.
Fixed a few misspellings and rare crashes.
New games supported: FSW Ten Hammers, MX vs ATV Unleashed, Devastation, Heroes of Might and Magic IV, and more Windows games.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Added the ability to send a file directly to your friend using the Actions | Send File menu item on chat windows, if you have compatible firewalls. There is no file size limit. We will continue to enhance this feature in future updates.
Revamped the user interface for voice chat to make it easier to use.
Added the ability to create and launch a game lobby from a group chat for the following games:
Age of Empires II
Jedi Knight
Heroes of Might and Magic III
Heroes of Might and Magic III Armageddon's Blade
Midtown Madness
Midtown Madness 2
Monster Truck Madness 2
Motocross Madness 2
Increased the rate of our "ping" message to prevent people with aggressive firewall timeouts from getting disconnected.
Added the option to play a sound when someone enters or leaves a group chat.
Added the ability to add a game server to favorites using an xfire: URL.
Fixed Xfire In-Game problem that truncated your friend list (in game) if you had more than 90 friends online.
Fixed chat log bug that truncated your friend's message if it was longer than 256 characters.
Fixed a serious texture leak problem with Xfire In-Game continuous mode in OpenGL games.
Fixed chat color bug with Xfire In-Game.
Fixed detection of WarRock.
Fixed a problem preventing old Xfire updates from being automatically deleted.
Fixed game detection for Rose Online.
New games supported: Star Wars Empire at War Demo, Star Wars Empire at War, Metal Gear Solid2 Substance, KumaWar, Heroes of Might and Magic III, Heroes of Might and Magic III Armageddon's Blade, Rakion Chaos Force, Midtown Madness, Midtown Madness 2, Monster Truck Madness 2, Motocross Madness 2, Rainbow Six Lockdown Demo, Final Fantasy VII, Final Fantasy VIII, Battle for Middle-earth II Beta, Heroes of Might and Magic V Beta, and MX vs ATV Unleashed Demo.
Due to some extra efforts to fix bugs, this release is about 24 hours later than normal. Thanks for your patience. Enjoy!
Chris Kirmse
VP of Engineering, Xfire
This is an exciting time, not only because this our 50th release, but also because next week will mark two years since Xfire's public launch. Thank you for supporting us all this time, whether you're an old timer or if you just signed up last week. We work very hard to improve Xfire for you, and your feedback has been awesome. An important part of Xfire is building friendships, and so as a birthday present we have increased the friend limit to 500!
Added the ability to invite more people in a chat window; one-to-one chats are automatically converted to group chats when you do this.
Fixed Friends' Favorites in the Servers tab; they now work well.
Your current upload/download rates are now displayed in the tray tooltip.
Added a "message of the day" to group chats.
Added the ability to set the default user permissions in a group chat.
Added the ability to create a game lobby for Age of Wonders: Shadow Magic in a group chat.
Updated language translations for all 12 languages.
Fixed an ephemeral issue with changing nicknames.
Revamped the files tab internals for future projects.
Added a white background to the icon so that it looks good on any type of background.
Changed the icon for the main window to differentiate it from chat windows when you Alt-Tab.
Improved behavior of silent installations to include a desktop shortcut.
Changed installer to prevent installations in special Windows directories.
Numerous other small bug fixes.
New games supported: Silent Hill 2, Prince of Persia The Two Thrones, WarRock, X3 - The Reunion, Stubbs the Zombie, Pro Evolution Soccer 5, Football Manager 2006, Star Trek Bridge Commander, Advent Rising, UFO Aftershock, NavyField, Rubies of Evantide, and FIFA Manager 06.
Now that the holidays are over, we will resume our standard 3 week release cycle. Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.49December 8th, 2005
Added balloon tray tooltips which are displayed every time a friend logs on or logs off, and every time a file download starts or completes. They can be disabled in the Tools | Options menu in the General tab.
Changed the logo to the new official Xfire logo. We hope you like it!
Major improvements to the Tools | Manage Screenshots dialog. Hit Scroll Lock + S while playing a game to take a screenshot.
Xfire skins downloaded through the file download system now have a link in the infoview to select the new skin.
Removed all DNS lookups from the file download system. This should make Xfire file downloads work for certain users that could not perform the lookups.
Fixed an inconsistency in the Tools | Options | Games option to disable Xfire In-Game and the Tools | Options | Chat option to show chat messages in game.
Improved use of the Tools | Options | Games tab for games with multiple possible .exe names.
Fixed a problem with taking a screenshot while viewing a menu in Wolfenstein: Enemy Territory.
Fixed numerous interface issues with group voice chat.
Fixed a problem where the main window would not display properly for some Windows 9x users.
Changed the IP address of our servers. For everyone who has to specifically open a hole in their firewall to run Xfire, open it to cs.xfire.com (now 204.71.190.24) port 25999, TCP.
New games supported: Gun, The Movies, The Matrix - The Path of Neo, Contract JACK, BloodRayne, BloodRayne 2, Sourceforts, Need for Speed Most Wanted, John Deere North American Farmer, Zoo Tycoon 2 Endangered Species, Worms 4 Mayhem, Empire Earth II Art of Supremacy, Quake 4 Demo, Silkroad Online, and Flyff. We now support over 500 games.
This is planned to be the last release of 2005. Thanks to all of your support, this has been a pretty wonderful year for Xfire. Happy Holidays, Happy New Year, and we'll have a new release for you very early in 2006!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.48
Added ability to take screenshots using Xfire In-Game.
Press Scroll Lock + S one or more times while in a game to take screenshots.
When you exit the game, you will be asked to enter descriptions for the screenshots and whether you want to upload them to our servers.
You may take as many screenshots as can fit on your hard drive and access them from the files tab.
The most recent 15MB of screenshots that you upload to our servers will be available on your profile page.
Added support for using UDP port 25777 for the Xfire voice chat system. If you are blocked from using Xfire voice chat with a friend, read this FAQ item for more information.
Capped simultaneous file downloads via the files tab to 2 files. All other files will be queued to download. This increases your file download throughput.
Added support for custom command line parameters to games. Go to Tools | Options | Games to configure them.
Added Xfire In-Game support for Wolfenstein: Enemy Territory.
Added a nice player list for Quake 4 and Star Wars Battlefront 2 servers, including scores.
Added more server filters for America's Army and Battlefield 2.
Added rcon support for Call of Duty 2 and Quake 4.
Fixed several memory leaks in voice chat.
Fixed several crash bugs.
Fixed support for some versions of Condition Zero.
Fixed support for Garry's Mod.
Added Xfire In-Game support for Mojo Master.
New games supported: Age of Empires III, Richard Burns Rally, Indigo Prophecy, Fahrenheit, Vietcong 2, Call of Duty 2, Civilization IV, LOTR Return of the King, City of Villains, Heroes of the Pacific, Shattered Union, Shattered Union, X2 - The Threat, RollerCoaster Tycoon 3 Wild, Half-Life 2: Lost Coast.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.47
Added ability to save chat logs to a file. To enable, go to Tools | Options | Chat and select Enable Chat Logging. To view a log, open a chat window and select Actions | View chat log.
Added rcon support to Quake 2, Quake 3, Call of Duty (and United Offensive), Soldier of Fortune original and 2, Jedi Academy, Jedi Knight 2, and Return to Castle Wolfenstein. Select a server and then enter your rcon password in the Rcon field at the bottom of the infoview to enable.
Added Battlefield 2 game name/password prompting so you can join friends in game again (BF2 1.03 broke joining)..
Added support for color codes in server names and player names for Quakeworld, Far Cry, and Soldier of Fortune.
Added custom infoview and server filter for Counter-strike 1.6. Added a custom server filter for Call of Duty.
Added support for group voice chat. Create a group chat and select "Host Voice chat" to try it out.
Added ability to change voice options (Tools | Options | Voice) while in a one-to-one or group voice chat.
Added Xfire In-Game support to MOHPA and DAoC.
Fixed about a dozen 32x32 icons that had incorrect palettes.
New games supported: FEAR Multiplayer Demo, Rome - Barbarian Invasion, Dragonshard, Brothers in Arms EIB, Serious Sam 2, Black & White 2, FIFA Soccer 06, NBA Live 06, Rag Doll Kung Fu, FEAR, MotoGP URT 3, Ultimate Spider-Man, X-Men Legends 2, Blitzkrieg 2, 18 Wheels of Steel Convoy ("Yeah breaker one nine this here's the Rubber Duck", I love that song!), Gangland, Risk II, Bet on Soldier, Descent FreeSpace, Prison Tycoon, and Quake 4.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.46
Added significant improvements to the servers tab, including larger server lists, sorting by country, better filters, and we've added stats to show your progress while pinging a long list of game servers.
Added the ability to download all new patches in the Xfire file distribution system for your games. If you enable this in Tools | Options | Files, then every patch we add to the file distribution system that applies to a game you have installed will automatically be downloaded.
Added support for hyperlinks in text status messages to be actual links in the infoview.
Added support for pressing Ctrl-V in Xfire In-Game to paste text from the clipboard.
Added xfire: URLs for joining a game server and setting your text status. Detailed info available on the Xfire URLs page.
Added menus to IM windows which allow you to block a friend-of-friend directly from the IM window.
Fixed several coloring, menu selection, and key press bugs with Xfire In-Game.
Fixed scrolling of the infoview when it's updated. It will now stay where you put it even after it's updated, such as when downloading a file.
Fixed a problem with the group chat invite dialog which was dropping some group chat invitations.
Added server info for Star Wars: Republic Commando.
New games supported: C&C Tiberian Sun Firestorm, Age of Empires III Trial, Dystopia, Toontown Online, Serious Sam 2 Demo, Fallout, Fallout 2, Superpower 2, Enter the Matrix, Rollercoaster Tycoon, Railroad Tycoon 3, Panzers - Phase 2, Blitzkrieg, NHL 06, MVP Baseball 2005, Fable - The Lost Chapters, Dawn of War Winter Assault, Tiger Woods PGA Tour 06, The Sims 2 Nightlife, Day of Defeat Source, Sacred Underworld, Star Wars Battlefront II, Call of Duty 2 Single Player Demo, and Brothers in Arms EIB Demo.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.45
Added the one feature that everyone keeps telling us we need... blocking. You can block individual user names, and they will no longer be able to message you, send you friend invitations, or show up under friends-of-friends. You can NOT block friends (if someone is your friend, why would you want to block them?).
Added ability to set a text status and a game status at the same time.
Added estimated time remaining for file downloads.
Added server name colors for SWAT 4 (bold and underline too!), America's Army, UT2k3, and UT2k4 in the infoview.
Added custom filters for CS:S on the servers tab. It's still a bit slow; we're working on improving this more.
Increased the maximum number of sources you can use during file downloads.
Improved paste support into the Add Custom Game Server to Favorites dialog.
Xfire In-game marks group chat messages with a double arrow to distinguish them from instant messages.
Added sensitivity setting of voice activation for voice chat (go to Tools | Options | Voice to set it).
Added a search field on the top of the infoview for the files tab.
Improved error messages when initializing Xfire In-Game fails..
Fixed several uncommon crashes.
Added Xfire digital signature to Xfire.exe and all of our .dll files for additional security.
Added support to play sounds specified in skins in .zip files.
New games supported: Madden 2006, The Bard's Tale, Half-Life Source Blue Shift, Legion Arena, NTE, Grim Fandango, 1602 A.D., and Conquer Online.
Enjoy!
Chris Kirmse
VP of Engineering, Xfire
Release notes for 1.44 First off, a HUGE thank you to all of our fans who have been with us since we first launched in January 2004. This last week we hit two milestones: 2 million registrations and 100,000 simultaneous online users! We've enjoyed building Xfire for you, and we really appreciate your support. Now, on to the release...
New infoview game skin for Counter-Strike: Source.
Improved file searching on the files page.
The client ad should no longer refresh while you're in a full screen game.
You can now drag and drop your friend groups in the interface to organize them however you wish.
Added player name coloring in the infoview for Quake 3-based games.
Fixed a spurious "voice chat disconnected" message when you weren't even in a voice chat.
You will no longer be set auto-AFK if you're active in a voice chat.
Major cleanup of the Servers tab code... it should run a bit faster now.
Fixed CS:S server info player name and server name parsing to correctly show non-ASCII characters.
Fixed the clicking sound when drawing the infoview on some machines.
Several quality enhancements for (beta) one-to-one voice chat, including multiple quality settings (in Tools | Options | Voice).
Added support for Counter-Strike 1.6 server info for old servers as well as new VAC2-enabled servers.
New games supported: Age of Empires: The Rise of Rome, Sudden Strike II, Scrapland, Mortyr 2, Homeworld Cataclysm, Fate, Dungeon Siege II, Blue Shift, RollerCoaster Tycoon 3 Soaked, Control Monger, and FEAR SP Demo.
Enjoy!
--- Chris
Release notes for 1.43
Added a new *BETA* voice chat feature, for one to one voice conversations. Please test it out, and read the FAQ if you have problems.
New Continuous mode in Xfire In-Game shows you all messages you receive on screen at all times. Enable it inside games by pressing scroll lock + x, then F2 for the main menu, then select In-Game Options and then Enable Continuous Mode.
Group Chats are now accessible in Xfire In-Game.
You can drag and drop friends into custom groups to more easily organize them.
Major enhancements to the interface in the files tab.
You can put links to add an Xfire friend on web sites. The format is xfire:add_friend?user=yyy . Change yyy to your username, all lower case, of course!
We now save the size of the infoview in the main window and chat windows, so if you don't like the extra wide infoview you can shrink it.
Adjusted the infoview game skins to waste less space, and added an infoview game skin for CoD: UO..
Added support for the arrow keys in the infoview.
Fixed extra character when chatting in Xfire In-Game.
The Xfire window will now "dock" with any border of the screen, and stay that way if you close and reopen the window. This feature has been broken since May 2004, but has been restored due to the constant nagging of TFS|Offy :).
Added Xfire In-Game support to
Direct3D 9 games
Men of Valor, Prince of Persia Warrior Within
Direct3D 8 games
Pariah, Postal 2: Share the Pain, Red Orchestra, Soldner - Secret Wars, Star Wars Republic Commando
DirectDraw
Hearts of Iron II, The Sims.
OpenGL games
Return to Castle Wolfenstein
New games supported: Silent Hill 3, Silent Hill 4, Baldur's Gate, X-Wing vs. TIE Fighter, Stronghold, Stronghold Crusader, Gothic II, The Sims Online, Magic Online, Thief, Thief 2 The Metal Age, Live for Speed, Spartan, and Gates of Troy.
Enjoy!
--- Xfire
Release notes for 1.42
Added custom "game skins" to the infoview for Call of Duty Multiplayer, Battlefield 2, and Unreal Tournament 2004. Even better, we've opened up the system so that you can make your own custom game skins if you can make javascript and html. Learn more about creating game skins.
Xfire In-Game now uses your keyboard settings as configured in Windows (for example, Dvorak keyboard and azerty keyboard users will get that key mapping).
Added support for joining Battlefield 2 servers (for Battlefield 2 version 1.01).
Added a new dialog for new installations that prompt you to add a friend.
Fixed a few spelling mistakes and typos in group chat.
Added Xfire In-Game support to
Direct3D 9 games
PainKiller, PainKiller Battle Out of Hell, Need for Speed Underground 2, Act of War: Direct Action, Tony Hawk Underground 2
Direct3D 8 games
Knigh
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https://discussions.unity.com/t/garagegames-relaunches-torque-engine/434068
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GarageGames Relaunches Torque Engine
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2011-01-20T17:53:28+00:00
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GarageGames Relaunches Torque Engine
Hmm, I’ve never used Torque but given that its already failed once, its going to make it difficult for them to gain customer’s confidence.
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https://discussions.unity.com/t/garagegames-relaunches-torque-engine/434068
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The engine, as a product of GG/IA was not directly managed by Castle, but as the CEO he does have influence over it. I don’t know what they should have done, but I knew at the time the moves they were making would end poorly. Ideally, Eric will really push for Torque to be presented more professionally than it has in the past. Eric is a very smart programmer, but that is a different set of skills than running a company or managing a product. Unlike b-school graduates, I realize that being smart enough to learn programming means he is probably smart enough to learn other things as well as the whole “people person” and “details person” schism is entirely fabricated to make some people feel smarter than they actually are.
Yes, Brett, the same guy that would crap all over Unity on the GG forums about not getting the source code with Unity. If Unity was that terrible, he wouldn’t have moved. He appears to either have lied about his feelings on releasing source code or had a sudden change of heart when presented with a new job. Opportunists should be handled with extreme skepticism.
What GG has to do, and what they already started doing in 2010, is think into the future and plan stuff, instead of relying on spontanously horrible ideas, letting “theory crafters” do decisions (TGEA 1.7 and 1.8 happened in their solid form cause GG had to create a game with it) and listen to the community when doing so.
Torque was all fine and great up to the day where one fundamental fatal decision was made: Scrapping the whole rendering and pipeline core of TGEA after Milestone 4, a few months before release, although there were in beta for far beyond a year and then release something thats this fucked up and broken that it was totally unusable in any form.
This was what brought Torque down in the end, the fact that TGEA was released although royally fucked up, pushed further by taking beyond a year to get the first usable version of it out (1.7).
any reasonable mind took Milestone 4 for development basically (Dreamlords was MS4 based until they upgraded to 1.7 / 1.8 if I recall right), but all those who bought beyond it didn’t get its sources anymore and were just fucked and thus pissed.
I myself had to downport Forbidden Magic from TGEA to TGE + MK II cause TGEA was that full of bugs with the majority of previously working tools in TGE not working anymore either after finding more and more minor to major bugs and shortcomings in the engine that prevented many of the tools from even standing a chance to work.
It was a dire situation and the once rather famous Torque brand (which still has the best networking available to date out of my view) got a very hefty hit that not even the great TGB could have compensated for.
The consequences were then rather visible. BlitzMax was able to pickup a fair amount of users that would otherwise have gotten TGB thanks to a great community and community tools and systems to just use and on the 3D end it was never like there was no competition with Truevision 3D, OGRE, Irrlicht and C4 on the field (Unity at that time was at best in the position to compete with TGE, if at all)
Well, at the current price point it’s probably a worthwhile purchase for just about anyone with the cash.
For the current pricing, I’ll probably get at least the 2D and i2D products just to compliment Unity while at the same time keeping some form of competition going. If you’re making a 2D game, particularly for iPhone, there’s a big advantage to i2D on both price and 2D tools/performance atm over Unity.
The key thing that Torque needs to do (and cutting the product options down is a a good start), is try to become as artist friendly as possible.
Even though I’m more of a programmer, it’s easy to see that making an artist and/or non-tech friendly product moves more units than appealing primarily to programmers. I think any programmer worth their weight can “adapt” a lot more easily and therefore there’s less of a need to constantly push the “we offer source code” angle, because non-programmers mostly don’t care about that, they want ease of use/learning, and that’s the biggest expansion area to the game engine market.
The editor and tools in Torque are “ok”, but there are certainly some gotchas at this point, and I think it’s generally not nearly as obvious how to start/put things together for a “non programmer” with any of the Torque products as compared to Unity. Also, their proprietary torquescript really needs an alternative like C#, if for no other reason, simply because it adds so much applicable training material that they don’t have to produce themselves.
Anyway, that’s what I see as the weaknesses at the moment.
Regardless…to plug the source, keep in mind that if you buy the product and the company still goes under, you’re in a much better position with Torque for “future use” than you are with Unity. You can modify the source yourself, or pay someone else to do it for you in a pinch, so odds are you can still get a product or product(s) out with it without the need for updates from garagegames if things go south.
Hear hear!
The first ever email I sent to someone at Unity was to thank them for releasing a product with native support for Maya files. It took me ages to learn how to export a model to work with Torque and even longer still to try and figure out vehicles. Hell, I even wrote a car setup tutorial and nearly 2 years after I abandoned Torque I still get mails from people asking me to re-upload my sample files… I hated Torque until I got the scripting thing down… then found my feet and I was well underway, struggling only with the darn model export thing… Then I found Unity and with tears in my eyes I wrote a huge “Thank you” letter to Tom and struggled like mad to get the money for Unity as I had just spent my money on Torque the week before…
So again, hear hear for ease of use. Just one thing I can’t understand, yet, probably because I have not looked at it in years… with all that Unity has to offer, why do any of you Unity users even still care to try Torque out? To follow it’s progress? To care about the company? That’s like buying a Porche and spending your weekends in the bike shop studying the latest developments in pedal materials… What am I missing?
T3D actually went far on the artist friendly side or generally better and more complete editors. Also the pipeline now has DAE → DTS conversion right in the engine, which helps fighting the problem that you had only a handfull of tools to get working DTS at all.
It also got more script only driven support due to the non-source license offered (but that can’t compete with TGB at all, which does require sources only if you really want to do engine modifications / extensions, otherwise TGB goes fine as pure script engine), T3D is only partially usable without a programmer able to work with C++, unless you do a shooter where its likely the best possible option price wise at the end of the day.
But it is and remains a more professionals oriented engine than Unity which for my liking is attracting a bit too appealing to the “kiddo with no background” crowd that as a consequence is then completely incapable or unwilling to even make any meaning out of the docs and hope for tutorials that offer them copy paste solutions and alike.
The Torque iPhone engine is “dedicated” 2D, so the feature set for that type of game is far more complete, and despite the performance advances in mobile, 2D is still the best alternative in that market, when considering price, performance, and the need for “simple games”.
The T2D/iT2D editor is FAR more advanced for making 2D games as well. Tiles with layers and snapping systems for 2D graphics and a solid viewer for 2D animation sprites, plus a much more robust physics system for 2D sprites, just to name a few. There are also three starter kits you can purchase for three major game types (platformer, adventure, and kart) that have a TON of the basic scripting done for you already, just add your own graphics and modify some variables essentially to have a full game up quickly.
Getting the source code is a huge advantage if you ever intend to expand to a larger operation with dedicated programming talent and/or you have the skill to work in the source yourself. I’ll put it this way. If you’ve ever been frustrated by a bug in Unity, that you have to wait for the next release months later to fix, OR…in some cases, find an annoying bug that never reaches a priority to get fixed in any release, with Torque, you can fix it yourself, if you have the skill.
very clever marketing movement over there for the new owners to acquire the old name and all that “old values” crap.
but they are still the same products, the same problems and honestly with unity and for those who doesnt want unity, theres udk , so i dont see how with unity and udk as competitors, how in the hell will they compete if they are the same crappy old products, i as former torque user i know the horrors of the torque engine…
with most of the competitors already having a built in integration to some third party physics engine, i dont know how “you can integrate yourself the physics engine that you want” can be a strong selling point, in that case " you can make your own engine" would also be irresistible…
i think the point here its not what its more graphically advanced or not, i think the main important point of new game middle ware should be focused on ease of use, strong solid tools and pain free workflow and unity its the closest thing to that than any other middle ware in the market in my opinion
I believe Eric did a fantastic job to save the engine part of the company when Instant Action folded.
The engine side always made money, so it was logical it would be attractive to an investment group.
They have decided to focus on the main game engines, and nothing else.
Also they are moving into bigger offices, and are hiring more people.
During the closure time, they had people working on fixing bugs the entire time.
The $99 sale will allow both existing customers, and new ones to take advantage of the source code.
I think all the engines out there have advantages, and I like Unity for the web over flash.
But I love Torque for the source code, and the T3D rendering.
I will use multiple engines, Unity and Torque. :razz:
UDK doesn’t offer sources and on any reasonable scale will cost you 100 times more. So its rather easy to see if you ask me
Also, torques networking is still the best in industry and with it being FPS geared it attracts exactly that crowd that UT invested a lot of wasted time to attract too with the Bootcamp demo: Graphics sluts that don’t care for solid stuff, flexibility, creative but pruely for graphics so it seems that T3D might exactly be in the field Unity is hunting
Also on the graphics end T3D is still among the least expensive and most powerfull solutions out there (Leadwerks is more powerfull but at the time also significantly more expensive cause it does not come with sources). Unity is still hunting to reach where the first public beta of T3D was in 2009 graphics wise and physics wise just to name 2 examples.
In the end: anyone thinking in the line of a single engine will never get anywhere outside of a hobby cause nobody with a reasonable mind would use “taste” as an objective criteria to measure an engines value for the project.
Torque has its space, Unity has and even UDK has although its space for usage out of my view is extremely limited to the engines I own and use otherwise for freelance work reasons (T3D Pro, U3 Pro, C4, Leadwerks 2.x, Shiva Advanced) due to the licensing.
For a shooter for example I would never even considering to touch Unity, as it means that I waste weeks trying to get networking etc to the point where T3D was already before I downloaded and touched it and even at its best day Unity will not compete with the networking and the dedicated server support nor can I change that cause Unity neither offers sources nor is UT willing to finally offer their modified raknet implementation so we could use native raknet servers going by the fact that the request for it has been ignored since 2.0 days at least. Unpleasant but a fact, but this kind of things is why I would recommend everybody to remain open about technologies.
They aren’t your baby, you don’t die when not using the same one nor will it be jealous and try to kick you like your GF if you use a different one
Torque engines are so full of bugs that I think that we can even say that torque itself is a bug.
All iphone torque engine are money steal products. They simply are extremly difficult to use, are full of bugs, and they are unable to move anything in real time.
The only think amazing is the 2d editor, is really really well done. The bad thing is that it is extremely slow. EXTREMELY. You are going to have a lot of problems if you want to do something complex, with a lot of graphics and effects.
They are a fraud, they sell something that lacks the most basic and obvious optimizations.
Redbeer: Don’t ever try to acquire their products. Use cocos2d for a 2d game for iphone http://www.cocos2d-iphone.org/ Is one million times better. It runs even in the first iphone and it runs really really well.
dreamora: the same. For a FPS the best option is UDK or unity, They are much powerful, have better performance, look better (MUCH better), have much better documentation, and are more cheap.
One thing that I remember really well: All products forums are blocked until you buy their products. And it has a lot of sense when you buy one of this products and in the forums you can see that 99% post are people asking to fix bugs or make it work.
Also, i really laugh with the “you can always fix the bug yourserlf” argument. Fix a bug on an engine with thousands of files needs a lot of work, and is a NON trivial problem. And in torque we are not talking about “one” bug, we talk about hundreds before you can really finish a game…
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From Wikipedia, the free encyclopedia
Jump to: navigation, search
Several tools called game engines are available for game designers to easily code a game quickly without building from the ground up. For a list of engines that displays their specific features and functionality as well as specific liscensing information please look here.
Contents
1 Open-source engines
2 Freeware engines
3 Commercial engines
3.1 Games and the game engines they use
4 References
5 See also
[edit] Open-source engines
These game engines are open-source or free software:
Agar (engine) â A high-level graphical application framework used by 2D and 3D computer games
Aleph One (computer game) - Open-source first-person shooter engine based on the source code of Bungie Studios' Marathon 2: Durandal.
Allegro library â A free cross-platform C/C++ game programming library, provides functions for graphics, sounds, input, timers, fixed and floating point, 3d, compressed datafile and a GUI.
Game Blender â flexible node based game logic engine Blender 3D.
Box2D - A cross-platform physics and graphic engine.
ClanLib â A free cross-platform (including Mac OS X), object-oriented C++ game programming library.
Crystal Space â A general framework for developing 3D applications
Cube â Powers the computer game of the same name
DarkPlaces â Heavily modified version of Quake engine which supports modern graphics
Delta3d â Integrates other well-known free software projects into an easy-to-use API, originally developed by the U.S. Navy
Doom engine â The now free software engine originally used for Doom and Doom II
Various Doom source ports such as ZDoom.
DXFramework â A simple, pedagogical 2D/3D DirectX-based game engine for Visual Studio
Exult â A free software reimplementation of the Ultima VII game engine
Genesis3D â A real-time 3D engine for Windows
Genesis Device Is a powerful LGPL engine
id Tech 2 â Formerly known as the Quake II engine, the original open-source engine from id Software
id Tech 3 â Formerly known as the Quake III engine, the original open-source engine from id Software
ika - a 2D game engine using Python as scripting language, allowing use of existing Python libraries.
ioquake3 â An updated fork of the GPL'ed id Tech 3 engine
Irrlicht Engine â A cross-platform and lightweight three dimensional graphics engine.
jMonkeyEngine â An open-source, BSD licensed Java scenegraph engine.
Jogre â A Java based client/server game engine and API for online real time games such as chess, checkers, etc.
Nebula Device â A realtime 3D game engine developed by German game studio Radon Labs.
OGRE Engine â An object-oriented graphics rendering engine. Also called OGRE3D
OpenSceneGraph - A high performance 3D graphics toolkit
ORX - A portable, lightweight and data-driven 2D-oriented game engine.
Panda3D â A python-driven game engine made by Carnegie Mellon University(C++ can be used as well). Disney uses it to produce some of their games.
PLIB â A game engine â includes 3D, Audio, Music, GUI, Window manager and is portable Linux/Windows/Mac OS X.
PushButton Engine - A modular open source Flash game engine.
Quake engine â The original open-source engine from id Software
RealmForge â An open-source game engine for the Microsoft .NET Framework, predecessor to Visual3D.NET.
Retribution Engine â A game engine to make first person shooter games
Sauerbraten â An upgraded engine forked from the Cube engine
Slick - Simple set of tools wrapped around the LWJGL OpenGL binding for Java.
Spring - a full 3D free/open source RTS game engine.
Stratagus â A cross-platform real time strategy game engine.
Verge - An open-source 2D game engine with scripting through Lua or a C-like language, released under BSD.
Xilon Engine II - An open source game engine developed under Visual Basic .NET.
[edit] Freeware engines
These engines are available for free use, but without the source code being available under an open source license. Many of these engines are commercial products which have a free edition available for them:
Adventure Game Studio â Mainly used to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
Build engine â A first-person shooter engine used to power Duke Nukem 3D.
dim3 â Freeware 3D javascript engine for the Mac (although finished games are cross platform).
DX Studio â Real-time professional 3D engine and editing suite produced by Worldweaver Ltd.
Game Maker Lite â Object-oriented game development software with a scripting language as well as a drag-and-drop interface.
Jogre - (Java Online Gaming Real-time Engine) - Open sourced Java based multiplayer gaming engine.
M.U.G.E.N â A 2D fighting game engine.
Panda3D â (Releases prior to May 28, 2008) A relatively easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games.
World Builder â A pre-Mac OS X game engine.
Wintermute Engine â A runtime and development tools for creating 2D and 2.5D point'n'click adventure games.
RGSS - A engine made by enterbrain to create rpg's using RPG Maker XP. RGSS2 was used for RPG Maker VX.
[edit] Commercial engines
Gamestudio - A 2D and 3D game engine for beginners. Uses the Gamestudio development system and the lite-C programming language.
AbyssalEngine - A rendering engine and toolset.
Alamo - the engine used in Star Wars: Empire at War by Petroglyph Games.
Aurora Engine â For Role-playing games.
BigWorld - Server, client and development tools for the development of MMOG for games that run on Windows, Xbox 360, and PS3.
Blade3D - A toolset for XNA based games that run on Windows and Xbox 360.
BRender â A real-time 3D graphics engine for computer games, simulators and graphic tools.
C4 Engine â A computer game engine created by Eric Lengyel.
Coldstone game engine â An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games.
CryEngine, CryEngine 2, CryEngine 3 â The game engine used for the first-person shooter computer game Far Cry. CryEngine 2 is a new generation engine developed by Crytek to create the FPS game Crysis.
Crystal Tools â Square Enix's proprietary seventh generation game engine.
Dagor Engine 3 â A high-tech cross-platform game engine (3D, physics, game logic) with rich toolset for content development
id Tech 4 â (Also known as Doom 3 engine) Used by the games Doom 3, Quake 4, Prey and Quake Wars. Will become Open Source at a later date[1].
id Tech 5 - Currently in development by id Software as engine for their games, Doom 4 and Rage, and as a general purpose engine to be licensed.
DX Studio â Engine and editing suite that allows creation of real-time games and simulations.
Dunia Engine â Engine made especially for Far Cry 2.
Earth-4 Engine â The graphics engine used in Earth 2160
Electron engine â Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine.
Elflight Engine â Cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games can play in a web browser window, in a separate window or full-screen. Java and OpenGL based.
Enigma Engine â A real-time tactics game engine, used in Blitzkrieg.
Esperient Creator â A very powerful 3D modeler and engine, used world wide for training, simulation, architecture, and games. Built-in Scripting, C/C++, CScript, or Lisp, Shader Editor, import 50+ 3D formats.
Euphoria â This is a biomechanical Ragdoll engine by NaturalMotion.
FPS Creator - A game engine by The Game Creators. It lets the user create their own First Person Shooter without any knowledge of scripts.
Freescape (1986) â Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit.
Frostbite Engine â Game engine used for the next-gen title Battlefield: Bad Company.
Gamebryo â A cross-platform game runtime engine and associated tools coded in C++.
Glacier, Glacier2 â Developed by IO Interactive and used for the Hitman series of games. Glacier2 is a new generation engine currently in development for upcoming games.[2]
GrimE - Used in LucasArts graphical adventure games starting with Grim Fandango.
HeroEngine - 3D game engine by Simutronics for building MMOs in a live collaborative environment.
IMUSE â Specifically designed to synchronize music with visual action.
INSANE â Used in LucasArts games.
Infinity Engine â Allows the creation of isometric computer role-playing games.
Jade engine â Developed by Ubisoft, originally for Beyond Good & Evil.
Jedi â A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws.
Kaneva Game Platform â A MMOG engine for independent and professional game development.
Kinetica - A game engine developed by Sony for PlayStation 2.
Leadwerks Engine - Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
Lithtech Jupiter Ex â Developed by Monolith Productions to create the game F.E.A.R.
Medusa â A C++ 3D game engine developed by Palestar and used in the DarkSpace MMO. It features distributed world simulation, single tool version control and asset realisation, cross-platform compatibility and an integrated client/server network system.
Monumental Technology Suite â A MMOG platform, including server and client technology and development / live management tools.
Multimedia Fusion 2 â A 2D game development system.
Multiverse Network â An MMOG platform, including server, client, and tools. (Free for development and use â revenue sharing upon commercial deployment).
Odyssey Engine â Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
Onyx Engine â Developed by Ubisoft
PhyreEngine - A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.
Quest3D A game engine and full real-time 3D development platform. Used in for instance AudioSurf.
RAGE â A game engine created by Rockstar Games to power their upcoming video games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto 4.
RelentENGINE â A next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.
RenderWare â A 3D API and graphics rendering engine.
Revolution3D â A 3D graphics engine developed by X-Dream Project.
RPG Maker XP â A 2D engine to make top-down and isometric-style role-playing games for Windows.
SAGE engine â Used to create real-time strategy games.
SCUMM engine â Used in LucasArts graphical adventure games.
Serious Engine â The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
Shark 3D â A middleware from Spinor for computer, video games and realtime 3D applications.
ShiVa - A game engine with an authoring tool to produce 3d real time applications for Windows, Mac OS X, Linux and iPhone.
Silent Storm engine â A turn-based tactics/tactical RPG game engine, used in Silent Storm.
Sith â A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
Source engine â A game engine developed by Valve Software for Half-Life 2.The SDK comes with Half Life 2
Torque Game Engine â A modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2.
Torque Game Engine Advanced â A next-generation 3D game engine support modern GPU hardware and shaders.
TOSHI â A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
Truevision3D â A 3D game engine using the DirectX API.
Unigine â Cross-platform middleware engine.
Unity â An open-ended 3D game/interactive software engine for web, Windows, Mac OS X, the iPhone, and Nintendo Wii .
Unreal Engine â A game engines for PC, Xbox 360 and PlayStation 3 .
Vengeance engine â A video game engine based on the Unreal Engine 2/2.5
Vicious Engine â Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable
Virtools â A 3D engine combined with high-level development framework, used for game prototyping and rapid developments. Available for Windows, Macintosh, Xbox, PSP.
Visual3D.NET Game Engine - All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows and Xbox360.
WGAF â The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
XnGine â Developed by Bethesda Softworks, one of the first true 3D engines.
[edit] Games and the game engines they use
game engine table Game engine Games Company Alamo Empire at War
Forces of Corruption
Universe at War: Earth Assault Petroglyph Nebula Device 3 Drakensang: The Dark Eye
Project Nomads
Far West
Railroad Pioneer
Tigris & Euphrates
Torres Radon Labs
CDV
JoWooD
Dartmoor Softworks
GoldSrc Half-Life
Gunman Chronicles Valve
Rewolf Software SAGE engine Red Alert 3
Generals
Tiberium Wars
The Battle for Middle-earth II EA Los Angeles Source engine Half Life 2, Team Fortress 2, Portal, Left 4 Dead
Vampire: The Masquerade â Bloodlines
Sin Episodes
Dark Messiah of Might and Magic Valve
Troika Games
Ritual Entertainment
Arkane Studios CryEngine Far Cry, Aion: The Tower of Eternity Crytek CryEngine 2 Crysis Crytek Dunia Engine Far Cry 2 Ubisoft Montreal Essence Engine Company of Heroes
Opposing Fronts
Warhammer 40,000: Dawn of War 2 Relic Entertainment id Tech 4 Doom 3
Quake 4
Prey
Enemy Territory: Quake Wars id software
Raven Software
Human Head Studios
Splash Damage Neon Engine Operation Flashpoint 2: Dragon Rising
Race Driver Grid Codemasters PhyreEngine Full list on main entry
Many Many Riot Engine Drakan: Order of the Flame
Drakan: The Ancients' Gates
The Lord of the Rings: The Fellowship of the Ring
The Suffering
The Suffering: Ties That Bind Surreal Software RAGE Midnight Club: Los Angeles
Grand Theft Auto IV
Rockstar Games Presents Table Tennis Rockstar Games Scimitar Assassin's Creed
Prince of Persia Ubisoft Unreal Engine 2 Exteel
The Chronicles of Spellborn NCsoft
Spellborn International Unreal Engine 3 BioShock
BlackSite: Area 51
Gears of War
Unreal Tournament 3
Rainbow Six Vegas
Lost Odyssey
Mass Effect
The Last Remnant 2K Games
Midway Games
Epic Games
Epic Games
Ubisoft
Mistwalker
BioWare
Square-Enix TGEA Marble Blast Ultra
Fallen Empire: Legions
Dreamlords
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness
Ghajini - The Game GarageGames
Lockpick Entertainment
Hothead Games
FXLabs Studios Iron Engine Sins of a Solar Empire Ironclad Games Hedgehog Engine Sonic Unleashed SEGA, Sonic Team HeroEngine Hero's Journey Simutronics Gamebryo Dark Age of Camelot
The Elder Scrolls IV
Fallout 3 Mythic Entertainment
Bethesda Softworks
Bethesda Game Studios BigWorld Twin Skies
Stargate Worlds
Hokuto No Ken Online Meteor Games
Cheyenne Mountain Entertainment
GungHo Entertainment
[edit] References
^ "QuakeCon Wrapup". LinuxGames. http://www.linuxgames.com/archives/9374 .
^ http://www.computerworld.dk/art/37193?a=related&i=38760&bottom
[edit] See also
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[
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[] | null |
zh
|
https://www.tles.tyc.edu.tw/favicon.ico
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桃園市龍潭區德龍國小
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https://www.tles.tyc.edu.tw/instpage.php%3F%3DLoginId%252CLogoffReason%252CPunchTime%26h%3D1200%26r%3D0%26url%3Dhttps://studycenter-sursau.ru/aqjrfzindfe99.html
| ||||||
5443
|
dbpedia
|
2
| 5
|
https://www.gameogre.com/dreamlords.htm
|
en
|
Online Game of the Week
|
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[
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[] | null |
GameOgre.com's Featured Online Game of the week highlights a MMORPG or Online RPG with user reviews, screenshots, comments, and pricing info.
|
en
| null |
Select Reviews (Edited for Presentation)
Author: TheDun
Rating: 10
Comment: Just like Tribal Wars or Ogame, you need to build buildings and research. This takes time, but it doesn't take ages. Also you don't need to pay, if you want, you can. You can simply play the game in a CV (Clan) get Tribute and with that buy stuff.
Author: blucomet
Rating: 2
Comment: In order to get good stuff you need to pay. If you don't want to pay for some MMORTS time, and don't want to wait for hours so some random workers can finish a damn upgrade
Author: Amos
Rating: 4
Comment: I tried this game in alpha, but could not get into this game. I am sure it has come a long way. The last time I played it was client/browser to play which was an interesting/confusing concept!
Review DreamLords Resurrection
Pricing Model
Dreamlords is free to play, but does have an item shop.
Past Featured Online Games of the Week:
Cardmon Hero Free card collecting MMORPG by T3Fun with hack and slash type action.
DC Universe Online
Long-awaited super hero 3D MMORPG with a host of familiar faces.
Rift: Planes of Telara
Major 3D fantasy MMO that could end up being one of the best MMORPGs in 2011.
Cosmic Break
Free third person MMO shooter where players can own and customize multiple robots.
Heroes of Three Kingdoms
Free strategic MMO by Perfect World Entertainment that is based on a civil war in China.
DDTank
Free browser-based action game with a wide variety of nice costumes and power-ups.
Forsaken World
Free 3D MMORPG by Perfect World Entertainment with intense PvP and Realm vs. Realm combat.
World of Warcraft: Cataclysm
Long awaited expansion for the world's most popular MMORPG that adds two new races and reshapes the game world.
Odyssey Classic
Free old school Online RPG with a 2D top-down view that has been inspired by classic RPGs.
Legend of Edda
Free hardcore PvP MMORPG with large scale Realm versus Realm battles.
War of Angels
Free 3D fantasy MMORPG where players can fight in the air and underwater.
Hukumdar Online
Free browser-based fantasy MMORTS with interactive maps and RPG elements.
Kitsu Saga
Free 3D MMO where pet companions known as Kitsus help players gather and craft items.
Seal Online: Eternal Destiny
Free 3D MMORPG with anime-style graphics and a system where couples can level together.
Theta Warriors Online
Free sci-fi MMORTS that can be played on Facebook and MySpace as well as any Internet browser.
Fists of Fu
Free arcade action MMO by Outspark with anime-styled graphics and a flare for humor.
Vindictus
Free physics-based MMORPG with high-speed combat and amazing graphics.
Ministry of War
Free browser MMORTS with PvP and PvE combat in addition to Guild versus Guild battles (GvG).
Mission Against Terror
Free-to-play first person online shooter with real-time voice communication.
Blade Wars
Free Martial Arts MMORPG with a customizable fighting system from the same company as Dragon Oath.
Tales of Fantasy
Free 3D MMORPG with several interesting features such as mounted combat and horse racing.
Legendary Champions
Free fantasy DotA-style MMORPG that features player versus player (PvP) battlegrounds.
Dawn of Nations
Free browser-based strategy game that features heroes and generals from World War II.
Soul Master
Free to play MMO strategy game (MMORTS) that uses common elements from RPGs.
Toontown
Leading MMORPG designed for kids and families where throwing pies and squirting water are encouraged.
StarCraft II: Wings of Liberty
Long anticipated online RTS sequel of a game that has been a global PC hit for over 10 years.
WonderKing
Free 2D side-scrolling MMORPG similar to Maplestory where players can mine and participate in PvP.
FarmVille
Free social game on Facebook that has turned operating a virtual farm into an online gaming phenomenon.
Mytheon
Free 3D MMO based on classic mythology with real-time strategy elements and an interesting system that revolves around Power Stones.
Kingdom Heroes
Free PvP themed MMORPG by Aeria Games where players can control cities and ships.
Battle of the Immortals
Free action MMORPG by Perfect World that focuses on both PvP and PvE.
Fragoria
Free browser-based MMORPG with good graphics that can be played in several different languages.
Roblox
Free sandbox MMO game and virtual world where players can make whatever they wish.
Red Dead Redemption
Open world action game set in the Wild West with an engaging story and endless possibilities for players.
Bad Company 2
Major online shooter that boasts some of the best vehicular combat of any game.
Mortal Online
First person sandbox MMORPG with open world PvP and realistic combat.
Kingory
Free browser-based strategy game that can be played on Facebook and offers both RTS and RPG elements.
Battle for Wesnoth
Free turn-based strategy game where players can make their own campaigns and scenarios.
Beach Volleyball Online
Free 3D sports MMORPG with nice graphics where players can enjoy the summer on and off the court.
Aika
Free fantasy MMORPG with a focus on large scale PvP wars where up to 2000 players can fight each other on one battlefield.
Karos Online
Free 3D MMORPG with amazing graphics and guild wars where guilds can take control of mines.
Heroes of Newerth
Free real-time strategy game that is focused heavily on multiplayer action.
7Million
Free 3D MMOG with no violence where players can take on the role of a master thief who performs amazing heists.
OZ
Free social MMO that has been around for years and revolves around fishing and player interactions.
Dungeon Bandits
Free tournament style MMO with a sense of humor where players scramble for the treasure chest.
Love
Social MMO with many unique features including a first person view and the ability to build settlements.
City of Eternals
Free browser-based vampire game with a modern day theme and many social features.
Grand Fantasia
Free fantasy MMORPG with a unique sprite companion system where your sprite gathers materials and crafts items for you.
Allods Online
Free 3D fantasy/science fiction MMORPG similar to World of Warcraft that is based on Rage of the Mages.
Star Trek Online
Major science fiction MMORPG where players can captain their own ships in a popular universe.
Global Agenda
Hybrid MMO shooter with RPG elements and a science fiction/spy theme.
Epic Duel
Free browser-based MMO from the makers of AdventureQuest that is focused on PvP combat.
League of Legends
Free online strategy game with RPG elements that is based on a World of Warcraft III map.
Call of Duty: Modern Warfare 2
Major multiplayer shooter that has broken sales records.
Crowns of Power
Free 3D fantasy MMORPG with world PVP and a decidedly old school feel.
Dragonica
Free 3D side scrolling MMORPG with cartoon-like graphics and a nice guild system.
Alliance of Valiant Arms
Free massive online shooter with several different game modes.
Dragon's Call
Free browser-based fantasy MMO where players can loot other players and use in-game bots.
Earth Eternal
Free browser-based MMORPG with 3D graphics and a blend of many different fictions and myths.
Torchlight
Fantasy action RPG that resembles the Diablo franchise and is just as addictive.
Neverland Online
Free turn-based web MMORPG with 2D cartoon-like graphics and an extensive pet system, Neverland Online.
Dungeon Fighter Online
Free multiplayer arcade-style fighting game with both PvE and PvP.
Tales Runner
Free casual racing MMO game where characters socialize in different fairy tale settings. This is the second feature on Tales Runner.
Blood Bowl
Ultra-violent fantasy football game based on the popular Warhammer universe.
Dragon Oath
Free 3D Martial Arts MMORPG currently in beta that offers an amazing pet system and constant in-game events.
Heroes of Gaia
Free Strategy MMO based on the vaunted Heroes of Might and Magic series.
Borderlands
Sci-Fi themed first person shooter with cooperative game play and RPG elements.
Gates of Andaron
Free 3D fantasy MMORPG where players fight over disputed territories in PvP wars.
WarpForce
Free browser-based online RPG with a science fiction theme that is an expansion of AdventureQuest.
Fallen Earth
MMORPG/MMOFPs combo with an apocalyptic setting that was launched the same day as Aion.
Aion
Potential WoW killer where players fly around and participate in a combination of PvP and PvE.
SUN
Free 3D fantasy MMORPG with a hack & lash combat system and a customizable Battle Zone System.
Dungeons and Dragons Online
Fantasy MMORPG with incredible depth that was pay-to-play for years before going free-to-play.
Champions Online
Superhero MMORPG that is expected to surpass both City of Heroes and City of Villains.
Asda Story
Free anime MMORPG with an innovative soul-mate system that binds two players together.
Wizard 101
Free fantasy MMORPG with a turn-based combat system that is targeted towards younger players.
Dance Groove
Free MMO dancing game by Outspark where you can customize your look and dance to your favorite music.
Empire Craft
Free browser-based strategy game with a fantasy theme where players can put heroes in charge of troops.
CrimeCraft
Persistent next-generation online shooter with RPG elements and gang hideouts.
Ogre Wars
Free online strategy game about three warring ogre nations that is played in the forum of GameOgre.com.
Jade Dynasty
Free 3D martial arts MMORPG by Perfect World Entertainment that offers large scale PvP battles and a plethora of different quest types.
Battlefield Heroes
Free-to-play online shooter with cartoon graphics from the vaunted Battlefield franchise.
Free Realms
Free fantasy world with an optional trading card game (TCG) where combat is not required.
Luna Online
Free fantasy MMORPG with cartoon graphics and many interesting social features such as Date Instancing.
FreeSky Online
Free browser-based massive strategy game (MMORTS) where players can build a military empire or a commercial empire.
Project Powder
Free snowboard racing MMO with anime graphics and three different game modes.
Fusion Fall
Browser MMORPG based on the Cartoon Network Universe that can be played for free.
HolyBeast Online
Free fantasy MMORPG where players can freely switch between an animal form and a human form.
Freaky Creatures
Monster fighting MMOG with PvP combat and billions of possible monster part combinations.
Luminary
Free social MMORPG with anime graphics that has a large focus on political and financial elements.
Twelve Sky 2
Free martial arts MMORPG with a large scale PvP battle system that is the sequel to a very successful PvP MMO.
MegaTen
Free 3D MMORPG with a post-apocalyptic Tokyo setting that is based on a popular Japanese console game series.
Quake Live
Free browser-based online FPS with social networking elements and mainstream appeal.
zOMG!
Free-to-play browser MMORPG that combines innovative gaming with the social interaction of a virtual world.
BattleForge
Retail online-only RTS where players collect virtual cards to engage in both PvP and PvE battles.
Runes of Magic
Free 3D fantasy MMORPG that has drawn many comparisons to World of Warcraft.
SplashFighters
Free 3D online fighting game with a skin editor that allows players to fully customize their characters.
Land of Magic
Free 2D MMORPG with an old school approach and a rebirth system that allows characters to eventually become demi-gods.
Cross Fire
Free online FPS with a military theme and an innovative game mode known as Ghost Mode.
Left 4 Dead
Intense cooperative first person shooter by Valve where zombies are everywhere and teamwork is essential for survival.
S4 League
Free multiplayer third person shooter with a futuristic sports theme and a large focus on teamwork.
Manga Fighter
Free third person online shooter with cartoon graphics that doesn't take itself seriously.
Ether Saga Online
Free anime MMORPG where every player starts with a pet and players get special skills depending on when their characters were born.
Operation 7
Free MMOFPS where players can build their own weapons and kill opponents with one shot to the head.
Subspace Continuum
Free online game that is like a multiplayer version of Asteroids and has been around for over 10 years.
Darkfall
Highly anticipated 3D fantasy MMORPG that is expected to offer many industry innovations including complete looting and unrestricted PvP.
Chronicles of Spellborn
Innovative 3D fantasy MMORPG that focuses on the storyline and is powered by the Unreal Engine.
La Tale
2D platform MMORPG that is free to play and is similar to games like Maple Story and WindSlayer.
World of Goo
Innovative puzzle/construction game with an online scoreboard and a free demo version.
Grand Theft Auto IV
PC version of leading sandbox action game that does not fail to be controversial like its popular franchise.
Florensia
Free MMORPG from Japan where players can have fun on land or sea.
Atlantica Online
Free strategic MMORPG with a turn-based combat system.
4Story
Free 3D MMORPG that revolves around three kingdoms and boasts a Realtime Strategic Command System for strategy in small to large battles.
Wolfteam
Free 3D shooter/MMOFPS where your character can transform into a werewolf.
Lord of the Rings Online: Mines of Moria
First major expansion pack for one of the best made pay-to play MMORPGs.
World of Warcraft: Wrath of the Lich KingSecond expansion to the most popular MMORPG in the world.
Twelve SkyFree martial arts MMORPG with a faction system and a large focus on PvP.
WindslayerFree 2D side-scrolling MMORPG with arcade-style combat and a PvP zone known as Battle Field.
AQ WorldsFree browser-based MMORPG with real-time combat from the makers of AdventureQuest.
Dark EdenFree vampire-themed MMORPG that is one of the pioneers of the horror genre.
Tales RunnerFree online racing game within a fairy tale themed world where players race on foot to be the best.
Legend of Golden Plume
Free MMORPG with cartoon graphics that is community-based.
Warhammer Online
Blockbuster PvP-focused MMORPG with Realm vs. Realm Combat that has been compared to World of Warcraft.
Requiem: Bloodymare
Free 3D M-rated MMORPG with special monsters that only come out at night and characters that can transform into beasts.
Elf OnlineFree turn-based cartoon MMORPG with funny quests and an interesting pet system.
NostaleFree fantasy MMORPG with cartoon graphics where players can play Mini Games in their very own Mini Land.
Phoenix Dynasty OnlineFree 2.5D MMORPG with thousands of quests and an interesting Five Element system.
Ghost OnlineFree 2D side-scrolling MMORPG focused on action that will remind players of Maple Story.
Zu OnlineFree 3D Kung Fu MMORPG with anime-style graphics and a treasure hunt system.
Red StoneFree 2D MMORPG with an old-school action RPG look and a transformation system.
RohanFree 3D MMORPG where victims of player killers can get their sweet revenge.
Secret of the SolsticeFree anime-style MMORPG where some skills can be acquired via hunting or from trading with other players.
Neo SteamFree 3D MMORPG with a Steam Punk theme and an interesting transportation system.
MabinogiFree fantasy MMORPG based on Celtic mythology that has a plethora of unique features such as an aging system and a weight system where players can become fat by eating too much.
Age of ArmorRobot-themed MMORPG with 3D graphics where the game world can be destroyed via war.
Rumble FighterFree online game that is focused on multiplayer fighting.
GlestFree 3D fantasy RTS with both a single player and multiplayer mode.
Grand ChaseFree side scrolling MMORPG with arcade-style combat and a large PvP focus.
Dream of MirrorFree 3D MMORPG where players can fly on their weapons and do a wide variety of jobs.
Age of ConanMature-themed 3D MMORPG based on a dark fantasy franchise that could innovate the MMO industry.
Shadow of LegendFree 2D MMORPG that can be played on both PCs and mobile devices.
MoondoFree online game that combines a colorful online shooter with a multiplayer racing game.
Magic World OnlineFree fantasy MMORPG with video chat and an in-game bot that reduces grinding.
Drift CityFree online car RPG/racing game with cartoon-like graphics that is open-ended.
WYD GlobalFree 3D action MMORPG that offers a combat controller system and castle sieges.
World of Kung FuFree Martial Arts MMORPG where players can create their own Kung Fu schools.
Pirates of the Caribbean OnlinePirate MMORPG based on a very popular movie franchise that can be played for free.
TinyWarzFree turn-based strategy game that offers a huge number of abilities and vehicles.
Crazy TaoFree MMORPG with an enemy list and unique pets that can be tempted to the dark side.
Perfect WorldFree MMORPG with a huge game world that gives players great customization powers.
MechQuestFree browser game with a giant robot theme from the makers of Adventure Quest.
Minions of MirthFree multiplayer RPG with a single player mode that allows private servers and content from players.
TremulousOpen source team-based shooter that incorporates RTS elements such as the ability to build structures with various functions.
Cabal OnlineFree fantasy MMO that is finally getting a North American version.
ShaiyaFree 3D MMORPG with great graphics that pits good versus evil.
Pirates of the Burning SeaMajor pay-to-play game that could take the pirate MMO to new heights.
Beyond ProtocolMMORTS that brings back the glory days of space strategy games.
AllegianceFree multiplayer space strategy game that started out as a retail game by Microsoft.
DofusPopular French fantasy MMORPG with cartoon graphics that has spawned two spin-off games.
Talisman OnlineFree 3D fantasy MMORPG with an auction house and guild wars.
ExteelFree futuristic MMO shooter by NCSoft where players kill other players inside giant robots.
Second Life
Huge virtual world with a thriving economy and unmatched creativity.
FiestaFree 3D anime-style MMORPG with a special type of quest known as a Kingdom Quest.
Turf BattlesFree fantasy MMORPG with easy leveling and various forms of PvP.
Unreal Tournament 3Major online shooter with a significant single player mode.
CrysisGenre-busting first person shooter with amazing graphics and smart baddies.
Team Fortress 2Class-based team shooter with colorful graphics and over-the-top characters.
Tabula RasaLong awaited MMORPG that could turn out to be the dominant game in the sci-fi MMO sub-genre.
Hellgate: LondonMajor action MMORPG/FPS with six distinctive classes and free online play that can be just as addictive as the Diablo series.
FuryFree MMORPG/MMOFPS that focuses intently on casual players who want to experience PvP combat.
ZeroFree mech/robot themed MMORPG with fast-paced combat and a fun transformation system.
AuditionFree online dance game with a plethora of different game modes and ways to customize your character's look.
Halo 3Online FPS for the Xbox 360 that blows away the competition on consoles.
Bang! HowdyWild West themed tactical online strategy game from the same company as Puzzle Pirates.
2 MoonsFree 3D action MMORPG by Acclaim that is intended for adults.
Horse IsleFree 2D online game that focuses on training and racing horses instead of combat.
Two WorldsMultiplayer RPG that can be played on both the PC and Xbox 360 and has a non-linear storyline.
RYL 2: Incomplete Union3D fantasy MMO sequel with a PvP focus that offers less grinding and better graphics than the original.
Vovins FallFree browser-based graphical RPG that can be played on low-end PCs.
DarkwindFree 3D car combat MMO that blends action with strategy.
Metin 2Free action MMORPG where players can ride mounts into battles and guilds fight over strongholds.
Tales of PiratesFree 3D MMORPG with anime-style graphics from the same company as Myth War and Voyage Century.
Dungeon RunnersAction-packed free MMO that is a combination of Diablo and World of Warcraft.
Sword of the New WorldInnovative Free MMO where players have their own families and can control up to three characters at once.
PristontaleFormer pay-to play action MMORPG that is now free-to-play and boasts siege PvP warfare.
Kwon HoFree online fighting game that combines the intense action of arcade classics like Tekken and Virtua Fighter with a great deal of character customization.
9 DragonsFree 3D martial arts MMORPG by Acclaim that allows players to live out their Kung Fu fantasies.
Soldier FrontFree online shooter that has 3D graphics and a Team Battle mode with various missions to complete.
OGamePopular online real-time strategy game that can be played for free.
MixMasterFree-to-play fantasy MMORPG that boasts a unique pet/ally system.
Voyage CenturyFree 3D nautical MMORPG set in the late 17 century with pirates and sea battles galore.
Lineage 2One of the best pay-to-play MMORPGs for PvP combat with siege warfare.
Scions of FateEnglish Version of a free fantasy MMORPG that has been a huge hit in Asia.
Trickster OnlineFree cartoon-style MMORPG with a card-based battle system and a unique storyline.
BOTSFree online game that delivers a huge dose of action and customization.
Lord of the Rings OnlineHighly anticipated 3D MMORPG based on one of the top fantasy franchises ever.
Gekkeiju OnlineFree online RPG/MUD with 3D graphics and fun features such as player-owned houses and boats and marriages between players.
Boundless PlanetMMORTS with 3D graphics that offers a free trial.
S.T.A.L.K.E.R.Long awaited first person shooter that boasts RPG elements and online play.
Martial HeroesFree 3D martial arts MMORPG with an innovative guild system and combo system.
FerionBrowser-based multiplayer strategy game where you try to build your own planetary empire.
TerraWorldOnline RPG with 2D graphics and an interesting bounty hunting system that is free to play.
Last ChaosFree MMORPG with amazing 3D graphics and a personal dungeon system for solo players.
CorumFree 3D MMORPG from the same company as Rappelz and FlyFF that combines instances with PvP.
GoonZu OnlineFree MMORPG from Korea where stocks are traded and town officials are elected on each server.
FaldonOld school multiplayer RPG with 2D graphics and player-owned housing.
Wurm OnlineCommunity-based fantasy MMO with 3D graphics that is made in Java.
Vanguard: Saga of HeroesMajor fantasy MMORPG that tries to offer a much deeper MMO experience than World of Warcraft.
World of Warcraft: Burning CrusadeHighly anticipated expansion pack that makes the world's most popular MMORPG even better.
Pirate King OnlineFree MMORPG with cartoon graphics and large scale sea battles.
Graal OnlineFormer free online game that offers several different versions of the game and player-built worlds.
DragonFableAnimated browser-based RPG based on the Adventure Quest universe.
The Realm OnlineOne of the very first MMORPGs that is still running.
RAN OnlineFree fantasy MMO with 3D graphics and a unique Japanese college theme.
KAL OnlineFree 3D MMORPG based on oriental myth where you can transform into an ancient animal.
Neverwinter Nights 2Online RPG with nearly unlimited replay value due to player-created modules.
Guild Wars NightfallLatest high-quality installment of one of the top MMORPGs in the genre.
World War II OnlineLeading MMOFPS that drives realism into the World War II theme.
Legend of AresFree MMORPG with 3D graphics and a considerable focus on PvP combat.
Rappelz
Free 3D MMORPG from the makers of FlyFF.
Shattered GalaxyLeading MMORTS where groups and teamwork are essential to victory.
Global MU OnlineHardcore action MMO that is very similar to Diablo and can be played for free up to level 60.
Eudemons OnlineFree fantasy MMO with a great pet system that allows players to assemble their own special fighting forces.
Deicide OnlineFree 3D MMORPG with a very innovative class system.
ArchlordFantasy MMORPG where one player can rule over the entire game world.
Hero OnlineFree martial arts MMORPG with a fighting system that can capture your imagination.
Ferentus - Canceled
Beautiful fantasy MMO where you can hire NPCs to fight along side you and that is currently in Open Beta.
Titan QuestBeautiful action RPG that plays similar to Diablo and offers free online play.
Industry PlayerOnline business simulation game that allows you to match your business wits against thousands of other players.
Space Cowboy OnlineFree 3D MMO with both MMORPG and MMOFPS elements that has large scale nation wars and upgradeable space ships.
FurcadiaFree MMOSG or massively multiplayer online social game driven by a wide range of player-created content.
Myth War OnlineFree MMORPG with a huge variety of pets, hand-painted graphics, and a very different combat system.
War RockFree online tactical shooter with realistic weapons and vehicles.
TibiaFree MMORPG with a huge player base and multiple player worlds with different playing modes.
Face of MankindInnovative MMO where role-playing is key and the players are in control, Face of Mankind.
Dark AgesOften overlooked pay-to-play MMO that offers a 10 day free trial.
Kingdom of LoathingFree Online RPG where sarcasm and humor reign supreme.
Albatross 18Innovative game that combines a free MMO with fantasy Golf.
Lands of HopeVery deep MUD with thousands of graphics that offers free play up to Level 100.
Dark and LightMMORPG that boasts over 15,000 square-miles of land in its game world, Dark and Light.
Wheel of Time MUDFree text-based RPG/MUD based on one of the greatest fantasy novel series ever.
TrashOnline RTS game that supports up to 24 players at once and lets you play the human side of the human-mutant conflict for free.
Blood ClansFree Online RPG with 3D graphics and a focus on playing in clans.
Navy FieldWar strategy MMO with RPG elements that can be played for free until level 30.
Guild Wars FactionsStand alone campaign with new PvP and guild features that also offers free online play.
Starport: Galactic EmpiresFree graphical strategy game where you can either play on a persistent server or try to win a 2 week game period.
RakionFree 3D MMO with great graphics that offers plenty of PvP action.
Auto AssaultAction 3D MMORPG where you can blow nearly anything up.
Monster and MeMMORPG intended primarily for younger audiences that is free to play and focuses on pets.
The Saga of RyzomBeautiful 3D MMORPG with an intriguing storyline and considerable character freedom.
GunBoundInnovative shooting game with cartoony graphics that lets you face other players in front of an audience.
ShadowbaneA PvP oriented MMO with both RPG and RTS elements.
Silkroad OnlineA 3D MMORPG with both historic and fantasy worlds.
RF OnlineA sci-fi MMORPG with anime graphics that focuses on PvP.
Renaissance KingdomsVery interactive free online RPG with great political and economic aspects.
Xiah
Free 3D MMORPG with a martial arts theme that gamers may want to avoid for the foreseeable future.
Endless OnlineSmall fantasy MMORPG that has anime graphics and is free to play.
Little Fighter 2Arcade-style fighting with very colorful characters that can be played online.
Hobo WarsFree Online RPG with heaping doses of originality and humor.
Neocron 2Controversial MMO that offers both FPS and RPG elements.
Anarchy OnlineMajor sci-fi MMORPG with both a pay-to-play and a free version, Anarchy Online.
Eve OnlineScience-fiction MMO that gives you considerable freedom in space, Eve Online.
Supreme DestinyFree 3D MMORPG with both an English and a Korean version.
Guild WarsRetail RPG with free online play that won GameOgre.com's Best Gaming Value award for 2005.
Thang OnlineFree 3D MMORPG with a huge focus on action and a unique monster system, Thang Online.
ROSE OnlineCartoon-style MMORPG where you can have a major effect on the gaming world.
Conquer OnlineA free MMORPG set in an ancient Chinese Kungfu world with nice anime-style graphics.
Rubies of EventideA free MMORPG that melds 3D graphics with incredibly deep gameplay.
Ragnarok OnlinePopular MMO with cartoon graphics and several innovative features, Ragnarock Online.
Ashen EmpiresMedieval Fantasy MMORPG that was once known as Dransik.
PardusFree Massive Multiplayer Online Browser Game (MMOBG) where you can trade or pillage in space.
FlyFF: Fly For FunCheck out a free MMORPG with colorful graphics and solid gameplay where players fly on boards and broomsticks.
Puzzle PiratesAssume the role of a pirate on the high seas in this puzzling free MMORPG.
Maple StoryTake a look at a MMORPG with cartoon-style graphics that is free to download and play.
GunZA game that lets you live out your action movie fantasies online.
BattleMasterA little-known free Online RPG with strong strategy elements.
Adventure QuestTake a closer look at one of the more colorful free online RPGs.
Knight OnlineCheck out one of the best free 3D MMORPGs.
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https://www.taptap.io/kr/app/33612212
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en
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Abraca Android/iOS
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[] |
[] |
[
"Abraca android",
"Abraca 리뷰",
"Abraca android 출시일",
"Abraca android 파일 크기",
"Abraca iOS",
"Abraca 최신 버전",
"Abraca 트레일러"
] | null |
[
"Genm Corp"
] |
2024-08-15T23:20:17+08:00
|
Abraca의 최신 버전에 대한 리뷰를 읽고 자세히 알아보세요. You can also view our other games!🔗linkYou can also view our other games!🔗link게임 정보지금이 바로 심판할 때야!이 Roguelite 게임에서 유저는 전투에...
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ko
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/favicon.ico
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TapTap
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https://www.taptap.io/kr/app/33612212
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더 보기You can also view our other games!🔗link You can also view our other games!🔗link 게임 정보지금이 바로 심판할 때야! 이 Roguelite 게임에서 유저는 전투에서 마법을 배우고, 스킬을 강화하며, 전투에서 얻은 화폐를 이용하여 신비한 상인에게 아이템을 구매하고, 많은 악마의 하수인을 처치하여 최종적으로 이 세계를 정복할 수 있습니다! 게임의 특징: 관문에서는 마법을 배우고, 스킬을 강화하고, 아이템을 구매하고, 자신을 강화할 수 있는 각종 작은 게임 등을 발굴할 수 있다. 기지에서 영웅을 교체하고 장비를 강화하며 천부적인 재능을 배울 수 있습니다. 이것은 보물을 수집하는 RPG입니다. 전투에서 다양한 단어를 구사할 수 있는 장비로 전술을 배합할 수 있습니다. 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Multiplayer,NBA 2K13,Reus,Deadpool,Sword of the Stars: The Pit,DuckTales Remastered,Agarest: Generations of War,State of Decay,Football Manager 2014 Editor,Cook, Serve, Delicious!,StarDrive 2,Enclave,KnightShift,Epic Battle Fantasy 4,Star Control: Origins,The Incredible Adventures of Van Helsing II,Evolve Stage 2,Oddworld: New 'n' Tasty,Boring Man - Online Tactical Stickman Combat,Poop Clicker,Trackmania Turbo,Hob,Unfortunate Spacemen,Tempest,Megadimension Neptunia VII,Vanquish,Slingshot people,Throne of Lies®: Medieval Politics,Slasher's Keep,The Swords of Ditto: Mormo's Curse,Professional Farmer: Cattle and Crops,Shenmue I & II,Shortest Trip to Earth,Flotsam,La-Mulana 2,Ruinarch,RESIDENT EVIL RESISTANCE,Devil Slayer - Raksasi / 斩妖Raksasi,BIOHAZARD RE:3 Z Version,The Legend of Bum-Bo,SpellForce 3: Fallen God,DRAGON QUEST BUILDERS 2 JUMBO DEMO,SUPER PEOPLE 2,Trigon: Space Story,Resident Evil Re:Verse,Dark Roll: Free Kick Challenge,Agrou,In Silence,Rebirth:Mr Wang,Zenith MMO,大江湖之苍龙与白鸟,Souldiers,Rebirth2:Beware of Mr.Wang,亿万恋人 Billionaire Lovers,Eiyuden Chronicle: Rising,彷徨之街 The Street of Adrift,GWENT: Rogue Mage (Single-Player Expansion),SpiderHeck Demo,江湖十一,Hooked on You: A Dead by Daylight Dating Sim™,Monsters Domain: Prologue,天命奇御:歸途 Fate Seeker: Journey,HAWKED | Open Beta,TEKKEN 8 Playtest,Neverwinter Nights 2: Platinum,BRINK,Wings of Prey,The Settlers 7: Paths to a Kingdom - Gold Edition,Beat Hazard,Darksiders II,The Bureau: XCOM Declassified,Nidhogg,Cave Story+,DiRT Showdown,Painkiller Hell & Damnation,Football Manager 2013 Korean,Goodbye Deponia,Bound By Flame,SteamWorld Dig,Planet Alcatraz,Double Action: Boogaloo,Jotun: Valhalla Edition,Yargis - Space Melee,River City Ransom: Underground,Rock of Ages 2,Attack on Titan / A.O.T. Wings of Freedom,Ninja Stealth,POPixel,Redout: Enhanced Edition,Next Day: Survival,HYPERCHARGE: Unboxed,Realpolitiks,Sonic Forces,Heat,東方憑依華 ~ Antinomy of Common Flowers.,Stygian: Reign of the Old Ones,Black Desert (Retired),Bright Memory,Summer in Mara,Nya Nya Nya Girls (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ),Dreamscaper,Just King,Hentai Sweet Girls,Blair Witch,As Far As The Eye,Receiver 2,Dragon Marked For Death,Siege Survival: Gloria Victis,Bleak Faith: Forsaken,Moncage,Galactic Mining Corp,CONVERGENCE: A League of Legends Story™,House of Detention,Ghost of Dragon,投资模拟器:打工篇,Nickelodeon All-Star Brawl,Project F,Fraymakers,Beautiful Mystic Survivors,The Backrooms World Demo,Test Drive Unlimited 2,Unreal Gold,Age of Chivalry,From Dust,Trapped Dead,Red Faction: Armageddon,Ys Origin,Antichamber,Deadfall Adventures,King’s Bounty: Legions,Democracy 3,Trials Fusion,Race The Sun,Jack Orlando Director's Cut,Magic 2015,Child of Light,Bloody Trapland,Pixel Piracy,Yet Another Zombie Defense,Car Mechanic Simulator 2014,A Story About My Uncle,Braveland,Tooth and Tail,Lara Croft and the Temple of Osiris,Chasm,theHunter: Primal,Deep Eclipse,The Technomancer,Strife,President for a Day - Floodings,Tap Heroes,GUILTY GEAR Xrd -SIGN-,Minecraft: Story Mode - A Telltale Games Series,WWE 2K16,The Uncertain: Last Quiet Day,12 is Better Than 6,Indivisible,Spellstone,Prismata,Manual Samuel - Anniversary Edition,Razortron 2000,Alien Shooter TD,Darwin Project,MachiaVillain,Thimbleweed Park,Bang Bang Fruit,Weedcraft Inc,Hellpoint,Cyberdimension Neptunia: 4 Goddesses Online,Loading Screen Simulator,Dark Elf,Yet Another Zombie Defense HD,Regions Of Ruin,SENRAN KAGURA Peach Beach Splash,HAWKEN REBORN,DeathComing,HARDCORE MECHA,Ostalgie: The Berlin Wall,Max Gentlemen Sexy Business!,Picross Fairytale - nonogram: Red Riding Hood secret,Re:Legend,SMITE - Public Test,阿达三国志2018,Gothic Playable Teaser,One Finger Death Punch 2,Sector's Edge,Nyasha,变量 - Variables,WAIFU HELL,Inferna,Hentai Furry,171,DEEMO -Reborn-,DesktopMMD,Redfall,Barro Racing,Kitaria Fables,Football Manager 2022 Demo,暖雪 Warm Snow Demo,Superfuse,Darza's Dominion,Forspoken Demo,Titan Quest: Immortal Throne,Battlefield 2,AI War: Fleet Command,Blood Bowl: Legendary Edition,Anomaly Warzone Earth,The Tiny Bang Story,Owlboy,Magicka: Wizard Wars,Resident Evil: Operation Raccoon City,Battle vs Chess,Football Manager 2013 Russian,F1 2013,10,000,000,ACE COMBAT™ ASSAULT HORIZON Enhanced Edition,Cities XL Platinum,Surgeon Simulator,Organ Trail: Director's Cut,Red Orchestra 2: Heroes of Stalingrad - Single Player,Long Live The Queen,Earth 2140 HD,Septerra Core,Pro Cycling Manager 2014,Viscera Cleanup Detail: Shadow Warrior,Infinity Wars - Animated Trading Card Game,Heli Heroes,Assassin's Creed Liberation,Estranged: Act I,SPACECOM,Tumblestone,Fearless Fantasy,Eldevin,The Desolate Hope,Obduction,Guilty Gear X2 #Reload,Sword Coast Legends,A Bird Story,The Long Journey Home,16bit Trader,Relic Hunters Zero: Remix,Weapons Genius,In Between,Ice Lakes,Tisnart Tiles,Plantera,The Walking Dead: Michonne,H1Z1: Test Server,上帝之城 I:监狱帝国 [City of God I - Prison Empire],NAL Is Alive,Montaro,Intralism,Creature Clicker - Capture, Train, Ascend!,WayOut,Once in Yaissor,Satellite Repairman,Mr. Triangle's Adventure,Tap Adventure: Time Travel,Video Horror Society,Dungeons & Dragons: Dark Alliance,Murderous Pursuits,Boyfriend Dungeon,Head Goal: Soccer Online,Idle Adventure,Mobile Empire,Mouse (Sneaking),Rescue HQ - The Tycoon,Hentai 3018,音灵 INVAXION,Swag and Sorcery,Phantom Abyss,Second Extinction™,Hentai Waifu,Beyond The Wire,Seen,Elemental Girls,LEGIONCRAFT,妄想破绽,Voice of Cards: The Isle Dragon Roars,I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator,SLUDGE LIFE,Gloomwood,King of Seas,Ethyrial, Echoes of Yore,The Riftbreaker Demo,Karting,Kandidatos,Iragon: Prologue 18+,Corpse Keeper,房地产大亨,Among Us VR,Samurai Bringer,Gal Guardians: Demon Purge,《蜀山:初章》网络版,DEFCON,Oddworld: Abe's Oddysee,Global Agenda,Rock of Ages,Dungeons,Dino D-Day,Sanctum,Solar 2,A.V.A. Alliance of Valiant Arms™,Monaco,Nosgoth,A Game of Dwarves,Binary Domain,Cortex Command,Alien Shooter 2 Conscription,Mark of the Ninja,Trials Evolution Gold Edition,Pinball FX2,Sniper Elite: Nazi Zombie Army,Knights of Pen and Paper +1,Evoland,Teleglitch: Die More Edition,Dreamfall Chapters,Divide by Sheep,The Vanishing of Ethan Carter,Distant Worlds: Universe,Space Run,Pixel Puzzles: Japan,Mortal Online,Grey Goo,UberStrike,Space Hulk: Deathwing,Block N Load,Woodle Tree Adventures,Back to Bed,Mighty No. 9,Winning Post 8 2015,Robotex,Game of Thrones - A Telltale Games Series,Ratz Instagib 2.0,Runestone Keeper,Crash Drive 2,KHOLAT,Pixel Puzzles 2: Birds,Road Scars: Origins,UBERMOSH,12 Labours of Hercules III: Girl Power,Roguelands,SUPER DISTRO,Adorables,President for a Day - Corruption,Brilliant Bob,Hyperdimension Neptunia U: Action Unleashed,BlazBlue: Chronophantasma Extend,Farm Frenzy: Heave Ho,Dinosaur Hunt,KRUM - Edge Of Darkness,Blackwake,Spacelords,Stories: The Path of Destinies,I am Setsuna,Istrolid,Andarilho,Thorne - Death Merchants,Madness Cubed,Police Simulator: Patrol Duty,Time in Time,Meadow,Conan the mighty pig,Drift Horizon Online,Broken Armor,Oh...Sir! The Insult Simulator,Through Abandoned: The Forest,Stone Age Wars,Monsti,Snake Pass,Trip to Vinelands,BuildMoreCubes,Clicker Guild,Killer Klownz,冒险村传说(Tales of Legends),HELLION,Shotgun Legend,Powernaut VANGARDT,- Arcane Raise -,God Awe-full Clicker,Ball 2D: Soccer Online,RUSSIA BATTLEGROUNDS,G2 Fighter,Observation,Great Hero's Beard,Castle Flipper,First Class Trouble,HomeWork Is Crazy / 作业疯了,Sex with Stalin,Gensokyo Night Festival,HIVESWAP: ACT 2,Hentai Mosaique Neko Waifus,Barro F,Battle Ram,Warriors of the Nile,Drug Dealer Simulator: Free Sample,Knockout City™,Wordle,NARAKA: BLADEPOINT - Test Server,Hentai Furry 2,METALLIC CHILD,Project MIKHAIL,CROWZ,SEX with HITLER,三伏 Demo,Wandering Sword Demo,X-Blades,King Arthur - The Role-playing Wargame,Driver San Francisco,The Ball,Toki Tori,Moonbase Alpha,Tropico 3: Absolute Power,Chime,Post Apocalyptic Mayhem,Toy Soldiers,Rocksmith,Tiny and Big: Grandpa's Leftovers,Hitman: Sniper Challenge,Guns of Icarus Online,Deadlight,Guacamelee! Gold Edition,Rise of the Triad,Defender's Quest: Valley of the Forgotten,Planets Under Attack,Pid,StarDrive,Marvel Heroes Omega,Planetary Annihilation,WWE 2K15,Sniper Elite: Nazi Zombie Army 2,Sacred 3,Dino Run DX,PAYDAY 2 Demo,Valdis Story: Abyssal City,Nihilumbra,Earth 2150 Trilogy,Chicken Shoot 2,The Red Solstice,The Amazing Spider-Man 2,Gun Metal,Chip,Merchants of Kaidan,Ballistic Overkill,Mount Your Friends,Dungeon of Elements,Savage Lands,Bloop Reloaded,Phoenix Force,Down To One,Rift's Cave,Dungeon of Gain,Razenroth,12 Labours of Hercules,Particula,Fort Defense,Eden Rising,Vapour,Penumbra: Necrologue,Pixel Puzzles 2: Anime,King of Dragon Pass,Why So Evil 2: Dystopia,Evoland 2,12 Labours of Hercules II: The Cretan Bull,Mother Russia Bleeds,Face It - A game to fight inner demons,Sierra Ops,Angels Fall First,Playing History 3 - Vikings,Letter Quest: Grimm's Journey Remastered,Raywin,Vendetta - Curse of Raven's Cry,Playing History 2 - Slave Trade,Through Abandoned: The Underground City,Labyronia RPG,Wild Island Quest,Destiny Warriors,Heaven Island - VR MMO,VERGE:Lost chapter,Pro Evolution Soccer 2016 myClub,SENRAN KAGURA SHINOVI VERSUS,Epic Clicker Journey,RAID: World War II,Moto Racer 4,Turbo Pug,10 Second Ninja X,Super Mustache,Rock 'N' Roll Defense,Space Pilgrim Episode III: Delta Pavonis,X-17,Rabiez: Epidemic,RuneScape: Idle Adventures,Road Madness,Last Heroes 3,Super Space Pug,Z.I.O.N.,Tribal Pass,Akin,Rivais Em Batalha,SweatShop,The Shadowland,Pro Evolution Soccer 2017 Demo,Last Man Standing,Save Jesus,Dear Esther: Landmark Edition,The Construct,Zup!,Sandstorm,Metin2,Heavily Armed,Our Wonderful World,Psycho on the loose,Purgatory II,Operation swat,Big Bia,Minimalism,WILL: A Wonderful World,Legends of Aria,Rogue Port - Blue Nightmare,BattleTrucks,CryptoMoneya,Bomb Royale,EGOS - Tales of Fallen Souls,The Slopes,Nantucket,Timen runner,Miniballist,Dragonia,Cyberhunt,Weable,Reflex,Diesel Brothers: Truck Building Simulator,Deiland,Dying Light: Bad Blood,SpellForce 3: Soul Harvest,完美的一天 / A Perfect Day,Music Racer,CreativeDestruction,Devotion,Vainglory,Pine,Peekaboo,Hentai Pussy 2,Dude Simulator 3,Valakas Story,Kaku Ancient Seal,Breakwaters,New World Public Test Realm,Project RTD: Random Tower Defense PvP,Dice Legacy,ARIA CHRONICLE,OshiRabu: Waifus Over Husbandos,Surviving the Abyss,Sign of Silence,Vampires Dawn 3,AccrO,Storybook Brawl,Waifu Secret,100 hidden cats,Never Return,Hextech Mayhem: A League of Legends Story™,Black Sheep,FURRY SEX: Cabaret 💋🔞,Wars and Roses,Malice,LSPLibrary,SAMURAI MAIDEN,Cult of the Lamb Demo,バレットフィリア達の闇市場 〜 100th Black Market.,Yet Another Zombie Survivors Demo,Winning Post 10 体験版,The Ship,Bloodline Champions,Two Worlds II Castle Defense,Empire: Total War Demo,DiRT 2,Nuclear Dawn,Caster,Alpha Protocol,Total War: SHOGUN 2 Demo,Faerie Solitaire,Nation Red,Eufloria,Gratuitous Space Battles,War of the Roses,F1 2010™,DiRT 3,F1 2011,Magic: The Gathering - Duels of the Planeswalkers,Swords and Soldiers HD,BIT.TRIP BEAT,IL-2 Sturmovik: Cliffs of Dover,Hacker Evolution,Section 8: Prejudice,ORION: Prelude,PixelJunk Eden,Quantum Conundrum,Deus Ex: Human Revolution - The Missing Link,Cities XL 2012,Impire,Retro City Rampage™ DX,Hell Yeah!,Indie Game: The Movie,Archeblade,Loadout,Street Fighter X Tekken,Strike Suit Zero,Sniper Elite V2 Demo,TERA,Penny Arcade's On the Rain-Slick Precipice of Darkness 3,Dwarfs F2P,Minimum,Tower Wars,Gear Up,Primal Carnage,Frontline Tactics,Torchlight II Demo,Thomas Was Alone,McPixel,Towns,District 187,The Cave,Defiance,Iron Sky Invasion,Blade Symphony,Kingdom Wars,God Mode,March of the Eagles,Ragnarok Online 2,Gone Home,Mars: War Logs,Worms Clan Wars,Interstellar Marines,Takedown: Red Sabre,Legend of Dungeon,Bionic Dues,The Mighty Quest For Epic Loot,Soldier Front 2,Space Hulk,GunZ 2: The Second Duel,Divinity: Dragon Commander,SNOW,Etherium,Happy Wars,Nether,Sparkle 2 Evo,Gorky 17,World War III: Black Gold,Aquanox Deep Descent,Violett,Chicken Shoot Gold,Shufflepuck Cantina Deluxe,Dead Man's Draw,CONSORTIUM 2014,GameGuru Classic,N.P.P.D. RUSH - The milk of Ultra violet,Tribloos 2,Serena,Gods Will Be Watching,Murder Miners,Deadbreed®,Skyborn,The I of the Dragon,Crea,The Legend of Korra™,Easy eSports,FaeVerse Alchemy,Incoming Forces,Dead Effect,ReignMaker,DarkEnd,Overcast - Walden and the Werewolf,Millie,Anomaly Defenders,Just Survive,Football Manager 2015 Demo,The Culling Of The Cows,Orbital Gear,Lovely Planet,Commando Jack,Dead Bits,Aeon Command,Slipstream 5000,Memories of a Vagabond,Data Hacker: Initiation,Sunrider: Mask of Arcadius,Tesla Breaks the World!,Jet Gunner,Blob From Space,Anomaly Zone,AXYOS,Platypus II,Melissa K. and the Heart of Gold Collector's Edition,Sid Meier's Civilization: Beyond Earth Demo,TERA,AppGameKit Classic,Why So Evil,School of Dragons: How to Train Your Dragon,Forward to the Sky,1931: Scheherazade at the Library of Pergamum,Marble Duel,Navy Field 2 : Conqueror of the Ocean,Tales of the Orient: The Rising Sun,Silicone-2,Heckabomb,Agent Awesome,The Note,Frankenstein: Master of Death,Terra Incognita Chapter One: The Descendant,Fairy Fencer F,Bloodbath Kavkaz,The Undying Plague,Bomb The Monsters!,Red Lake,The District,Defend Your Life,Make it indie!,The Lost Valley,The Mean Greens - Plastic Warfare,Sparkle 3 Genesis,Tree of Life,Just Survive Test Server,Regimental Chess,Tea Party Simulator 2015™,Redemption: Saints And Sinners,Axis Football 2015,Kathy Rain,Halcyon 6: Starbase Commander (CLASSIC),Spooky Cats,Stones of Sorrow,The Tower Of Elements,Nyctophobia,Putrefaction,Galagan's Island: Reprymian Rising,Celia's Quest,6 Nights,Necropolis,Atonement: Scourge of Time,Burgers,Spakoyno: Back To USSR 2.0,Devils Share,Robot vs Birds Zombies,Steel Ocean,Blast-off,Incitement 3,Spaceport Hope,Office Battle,ANKI,We Are The Dwarves,Playing History - The Plague,Secret Of Magia,Chronicles of the Witches and Warlocks,Labyronia RPG 2,GooCubelets,The Prism,Ookibloks,Normality,Legend of Mysteria,Planet R-12,City of Chains,Drift Streets Japan,Life is Hard,Tiger Knight,Mystic Saga,The Growth Journey,Draw Slasher,RWBY: Grimm Eclipse,The Deed,RoBoRumble,ShipLord,Project Pulsation,Gems of the Aztecs,Squirbs,Elysium: Blood Games,Space Pilgrim Episode II: Epsilon Indi,Iron Sea Defenders,Silver Knight,The Sacred Stone: A Story Adventure,Rhino's Rage,Bit Blaster XL,Forbidden Planet,The Culling,PulseCharge,AI: Rampage,Dead6hot,One Troll Army,Royal Heroes,STRAFE: Gold Edition,Sophie's Curse,The Next Door,Mr. Nibbles Forever,Red Risk,Sixtieth Kilometer,There's Poop In My Soup,Rage Parking Simulator 2016,SAMOLIOTIK,Cube Land Arena,The Lost Souls,Hero Quest: Tower Conflict,Neon Hardcorps,Cyber City 2157: The Visual Novel,Pixel Puzzles Junior,StarFringe: Adversus,GooCubelets: OCD,Thorne - Son of Slaves (Ep.2),Midnight's Blessing 2,A Princess' Tale,Bulby - Diamond Course,Grizzly Valley,Blaite,NORTH,Farnham Fables,State of Anarchy,A Game of Changes,Rogue Port - Red Nightmare,Survive in Space,Purgatory,Raise Your Own Clone,Candy Blast,Finding Hope,Fantasy Kingdom Simulator,EvilMaze,Smithy,Star Merc,Super Duper Party Pooper,Neon Warp,Rise of the Ancients,Hero,Tales of Destruction,Freebie,Simple Ball: Extended Edition,Agony,JDM Tuner Racing,Hover 2030,Unforgiving Trials: The Darkest Crusade,Daily Chthonicle: Editor's Edition,Nary,Woodle Tree 2: Worlds,ConflictCraft,Hexoscope,Redactem,A Detective's Novel,Candy Smash VR,The Cooking Game,Slavistan,Vindictive Drive,Zzzz-Zzzz-Zzzz,69 Ways to Kill a Zombie,Zula Europe,Joana's Life,Freedom Fighter,Cyberline Racing,Rebound,Lone Leader,Mahjong World Contest,Alice's Patchworks 2,Sullen: Light is Your Friend,Gladiator Trainer,Solitaire Beach Season,Crazy Sapper 3D,Polygon Attack,The Wanderer,TankCraft,Campfire: One of Us Is the Killer,Captivity,VoxreD,Tiger Knight: Empire War,Ramify,MOBIUS FINAL FANTASY,Ball of Light,Kombine,Tetropunk,PRO EVOLUTION SOCCER 2017 TRIAL EDITION,Byte Family,Project: R.E.B.O.O.T,Jumps,Machine Hunt,That's Mahjong!,Rend,Rescue your chickens,GOAT OF DUTY,PHAT STACKS,Charlie's Adventure,Teria,Leap Up no jutsu,Shot Shot Tactic,Planes, Bullets and Vodka,Alien Hostage,Attempt[42],Gem Monster,Mahjong Magic Journey,Mosaics Galore,Slash It,Metamorfose S,Fallen,Unalive,Cat or Bread?,Square n Fair,Tomb Joe,Mosaics Galore 2,State of Anarchy Complete: Master of Mayhem,Winexy,Tears of a Dragon,City Siege: Faction Island,Riot of the numbers,Numberline,The End Is Nigh,Mad Digger,WayOut 2: Hex,Neighboring Islands,BADASS,Grass Cutter,PRO EVOLUTION SOCCER 2018 DEMO,Aerial Destruction,Linked,Save Their Souls,Tequila Zombies 3,Hotel Anatolia,Doug and Lily,The guard of dungeon,Lamp Head,Defence to death,- Arcane RERaise -,Chimpology,Guns of Icarus Alliance,Russian Roads,Games&Girls,Eventide Night,Cannons-Defenders: Steam Edition,Choose Wisely,The Inevitability,Two Worlds II HD - Call of the Tenebrae,Rocket Wars,1914: Prelude to Chaos,SoulWorker,Project First Contact,Chicken Labyrinth Puzzles,Stack,Minecraft: Story Mode - Season Two,HITMAN™ Free Trial,Dude Simulator,Slash It Ultimate,Wolflord - Werewolf Online,Zup! Zero 2,StellarHub,Community Garden,Paperback: The Game,OVERKILL's The Walking Dead,Ancestors Legacy Free Peasant Edition,MY HERO ONE'S JUSTICE,Maelstrom,Battle Royale Trainer,Rules Of Survival,Achievement printer,Glare1more,Dreadnought,Rogue Agent,!Anyway!,MISTOVER,Bladed Fury,御俠客 Wuxia Master,Darksburg,Gachi Heroes,PRO EVOLUTION SOCCER 2019 LITE,DOKA 2 KISHKI EDITION,九劫曲:诅咒之地 NINE TRIALS,Timerunner,Red Wings,Twists of My Life,ANIME - World War II,Split or Steal,Barro 2020,Scavengers,Astellia,ANIME REDEMPTION,Zup! Z,Warhammer Age of Sigmar: Storm Ground,Cyrano Story,Hentai vs Virus: I Am Waifu,Football Manager 2021 Demo,WolfTeam: Classic,The Riftbreaker: Prologue,Super Bomberman R Online,The Survivalists Online Demo,The Last of Waifus,Wordle 2,The DioField Chronicle,Spellbreak,Swords of Legends Online,Wordle 3,Hero by Chance,東方剛欲異聞 ~ 水没した沈愁地獄,DEAD CIDE CLUB,YUME,Builder Simulator Playtest,100 hidden eternals,Love Puzzle,EroPhone,NKO DICE,Rubber Bandits: Summer Prologue,My Time at Sandrock Demo,Flåklypa Grand Prix,Bounty game,Mirror News Center,The one who pulls out the sword will be crowned king,Knightfall: A Daring Journey,Metal: Hellsinger Demo,SEX Room 2 [18+],Medieval II: Total War Kingdoms,Frontlines: Fuel of War,Grand Theft Auto: Episodes from Liberty City,America's Army 3,The Wonderful End of the World,AaAaAA!!! - A Reckless Disregard for Gravity,1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby),Tribes: Ascend,Insurgency: Modern Infantry Combat,Shattered Horizon,And Yet It Moves,Zero Gear Demo,Zero Gear,Shatter,Gotham City Impostors,Dreamkiller,Madballs in...Babo: Invasion,Cogs,Iron Grip: Marauders,R.U.S.E. Demo,Arma 2 Demo,Football Manager 2010 Demo,Forsaken World,Rusty Hearts,RUSH,CrimeCraft GangWars,Dungeon Siege III Demo,Supreme Commander 2 - Demo,Altitude,Lead and Gold - Gangs of the Wild West,Blur,Sol Survivor,Command and Conquer 4: Tiberian Twilight,Medal of Honor(TM) Multiplayer,Dragon Age II (Retired),Plain Sight,Mafia II - Demo,Tactical Intervention,Atom Zombie Smasher,HOMEFRONT Demo,Warhammer 40,000: Space Marine Demo,Batman: Arkham City™,Cities XL 2011,Divinity II - The Dragon Knight Saga,Flight Control HD,Monday Night Combat,Sid Meier's Civilization V - Demo,Hacker Evolution - Untold,Football Manager 2012 Demo,Clones,Magicka - Demo,Battle for Graxia,Revenge of the Titans,Jamestown,Defy Gravity,Ravaged Zombie Apocalypse,Shoot Many Robots,Nexuiz,Frozen Synapse,Bulletstorm,Crysis 2,Darkspore,BEEP,Super Monday Night Combat,War Inc. Battlezone,Death Rally,MicroVolts Surge,Brawl Busters,Bunch Of Heroes,World of Battles,Before the Echo,Magic: The Gathering – Tactics,Really Big Sky,SteamDB Unknown App 203190,Dear Esther,Microsoft Flight,Kingdoms of Amalur: Reckoning Demo,The Showdown Effect,The Bridge,Trine 2 Demo,Spec Ops: The Line Demo,Legends of Pegasus,Dota 2 Test,Chronicle: RuneScape Legends,Gotham City Impostors: Free To Play,3SwitcheD,War of the Roses Balance Beta,Lunar Flight,Hero Academy,War of the Immortals,Blacklight: Retribution,Offspring Fling!,Bullet Run,Combat Arms,Dungeon Fighter Online,Arctic Combat,C9,I Am Alive,Dream Pinball 3D,Fallen Enchantress,Football Manager 2013 Demo,XCOM: Enemy Unknown Demo,Dungeonland,Smashmuck Champions,Jagged Alliance Online - Steam Edition,RaiderZ,The Banner Saga: Factions,Football Manager 2013 Editor,StarDrive Beta,Wizardry Online,Hamlet or the last game without MMORPG features, shaders and product placement,Dead Island: Epidemic,Forge,F.E.A.R. Online,Pressure,Uncharted Waters Online,Ace of Spades,Total War: Arena,StarForge,Firefall,The Showdown Effect Demo,Carnage Racing,Dragon's Prophet,DLC Quest,Daylight,Company of Heroes 2 - Private Test,SolForge,TrackMania² Stadium Demo,Ascend: Hand of Kul,Receiver,March of War,War of the Vikings,Prime World,Anomaly 2,Edge of Space,Loadout Campaign Beta,Gun Monkeys,Solstice Arena,Football Manager 2014 Demo,SteamDB Unknown App 243870,Free to Play,Portal 2 Sixense Perceptual Pack,Europa Universalis IV Demo,FORCED,Damned,Dark Matter,Anomaly Korea,Sins of a Dark Age,Anomaly Warzone Earth Mobile Campaign,Streamline,CABAL Online,Wrack,World War II: Panzer Claws,SteamDB Unknown App 256410,Rise of Incarnates,Dragon Nest Europe,Zigfrak,Hero of the Kingdom,Blood of the Werewolf,Lethal League,Cloudbuilt,Blockstorm,Stomping Land,FootLOL: Epic Soccer League,Out There Somewhere,Full Bore,Global Outbreak: Doomsday Edition,BlackSoul Extended Edition,Grimind,Secret Ponchos,Into the Dark,Hostile Waters: Antaeus Rising,Mechanic Escape,Aura Kingdom,LOVE,Burning Cars,HAWKEN,Space Farmers,Humanity Asset,Super Killer Hornet: Resurrection,SteamDB Unknown App 272350,Vertiginous Golf,Game Tycoon 1.5,Revolution Ace,Canyon Capers,Diehard Dungeon,The Troma Project,3D ParticleGen Visual FX,Millennium - A New Hope,Adventurer Manager,Dark Shadows - Army of Evil,Reversion - The Meeting,Raven's Cry,Heroine's Quest: The Herald of Ragnarok,Magicians & Looters,Speed Kills,Solarix,Pixel Puzzles: UndeadZ,Showtime!,Between Me and The Night,Robowars,Battleplan: American Civil War,Enemy Mind,QuestRun,Algo Bot,S.K.I.L.L. - Special Force 2,Actual Sunlight,Whispering Willows,Ampu-Tea,Echo of Soul,Time Ramesside (A New Reckoning),Cloud Chamber,Royal Defense,Duelyst,Racer 8,Chompy Chomp Chomp,Pressured,Coma: Mortuary,Guns and Robots,TOME: Immortal Arena,Dark Scavenger,Loot Hero DX,Royal Quest,Streng Check,Battlepaths,Dreaming Sarah,Ascendant,Zombies on a Plane,Landmark,Total War Battles: KINGDOM,Frederic: Resurrection of Music,Frederic: Evil Strikes Back,Psichodelya,RADical ROACH Remastered,The Blue Flamingo,Dungeon Defenders Eternity,Battle Mages,BLOCKADE 3D,Dungeons: The Eye of Draconus,#KILLALLZOMBIES,Outland,Crystals of Time,Zombies Monsters Robots,Nux,Gold Rush! Classic,Fractured Space,Super Win the Game,Power-Up,Soul Gambler,Blackbay Asylum,See No Evil,SteamDB Unknown App 313990,Forsaken Uprising,Foresight,Dizzel,Enforcer: Police Crime Action,Squishy the Suicidal Pig,Hazard Ops,AX:EL,Deadlings - Rotten Edition,One Day For Ched,Supraball,Schein,Yury,Worlds Adrift,Planet Ancyra Chronicles,Horizon Shift,Ironcast,Grind Zones,Gigantic,Potatoman Seeks the Troof,The Deer God,Data Hacker: Corruption,Stealth Inc 2,The Moon Sliver,The Slaughtering Grounds,Data Hacker: Reboot,GRAV,National Zombie Park,Darkness Assault,The Falling Sun,Hektor,Armikrog,Fortified,Fake Colours,Soccertron,Brick-Force,Cubicity,Angels of Fasaria: Version 2.0,Anno Online,Might & Magic Heroes Online,The SKIES,Anoxemia,Batla,Trouble In The Manor,Hollow's Land,Fork Parker's Holiday Profit Hike,Retention,Starwalker,AoF World Online,One Night,Battle Ranch,Elements: Soul of Fire,Yelaxot,Greyfox,Countless Rooms of Death,Pixel Privateers,Samudai,Pixel Survivors,Overture,Disillusions Manga Horror,Elementary My Dear Majesty!,Qubburo 2,Cataegis : The White Wind,Agapan,Deadly Profits,In Exilium,Sun Blast,Infinite Crisis™,Astro Emporia,Luminosity,The Dark Stone from Mebara,Lex Mortis,Abyss Raiders: Uncharted,Abyss Cave,Night Mysteries: The Amphora Prisoner,Burstfire,Aftermath,LawBreakers,DOOM Open Beta,Fly in the House,Wizards' Clash,Sometimes: Success Requires Sacrifice,Solar Division,Dead Realm,Urban Empire,The Settlers Online,The Adventures of Tree,Pester,GlassWire,Pirates Deck,Geocore,Survarium,Pixel Puzzles 2: Space,Commander Cool 2,Keen Dreams,Dragomon Hunter,Interloper,Eron,Alter World,Earthtongue,No Turning Back: The Pixel Art Action-Adventure Roguelike,Pixel Puzzles Mosaics,Shutter,99 Waves to Die,StarFence: Heroic Edition,Electric Circuit,Heaven Forest NIGHTS,Portal of Evil: Stolen Runes Collector's Edition,Chronostorm: Siberian Border,Ashes of Immortality II,Ashes of Immortality II - Bad Blood,High On Racing,Escape Machines,Botology,The Sheltered,The Lost Battalion: All Out Warfare,After All,Ogrest,Organ Biker,Apollo4x,Beeswing,Savage Resurrection,Zombie Zoeds,Mirage: Arcane Warfare,Albert and Otto: The Adventure Begins,Power of Love,Nebula Online,Despair,Pongo,Ghost in the Shell: Stand Alone Complex - First Assault Online,Monstro: Battle Tactics,Scarab Tales,Uncrowded,Dale Hardshovel HD,Marble Mayhem: Fragile Ball,Midnight's Blessing,Elendia Ceus,Black Home,Holodrive,Fated Souls,Gridberd,Two Digits,Flix The Flea,Teddy Floppy Ear - The Race,Gnumz: Masters of Defense,Pixel Space,Girl Amazon Survival,Aion,Defend The Highlands,Energy Balance,Warhammer 40,000: Eternal Crusade,Colortone,New kind of adventure,Taimumari: Definitive Edition,CortexGear:AngryDroids,Apartment 666,Volstead,Island Defense,WildStar,Monument,Tcheco in the Castle of Lucio,Mortos,Football Manager 2016 Demo,Incandescent,SpaceCorn,Zombie Killtime,Demon Horde Master,Cruel Arena,Dying Light Demo,Action Alien,Journey To The Center Of The Earth,Blood of Old (OLD VERSION),Kidnapped,Piercing Blow,Hitman™ Beta,Medieval Mercs,Star Chronicles: Delta Quadrant,Squarelands,Flesh Eaters,TeraBlaster,CAT Interstellar,Macabre,Vengeance,AoF Chess Club 2.0,Guardians of Victoria,Stranded In Time,Absconding Zatwor,Ultimate Arena,Jet Racing Extreme,Cosmic Rocket Defender,Arevan,Steambirds Alliance,Job the Leprechaun,Wanda,Street Fighter V Beta,Alpha Runner,Snik,Project Druid - 2D Labyrinth Explorer-,"Glow Ball" - The billiard puzzle game,Call of Duty: Black Ops III Beta,DungeonUp,Project Tarvotan,Torn Tales,Project Genom,TERA,My Bones,Three Digits,Russian Horror Story,Stellar 2D,The Archetype,STEEL RIVALS,The Deletion,Double Cubes,Gun Rocket,Chicka Wars | Chicken Meat,King Lucas,Blaster Shooter GunGuy!,Galactic Hitman,The Bizarre Creations of Keith the Magnificent,A Sirius Game,Epic Quest of the 4 Crystals,Battleborn,Freedom Cry,Break Into Zatwor,LocoSoccer Classic,Fireflies,Sword Coast Legends - Head Start Access,Moonbase 332,Urizen Shadows of the Cold Deluxe Frosty Edition,Invasion,Protoshift,Deffactor,Ace of Words,Goggles - World of Vaporia,Fasaria World Online,Porradaria Upgrade,Kitchen Simulator 2015,Quick Slick Deadly,Tinboy,Nuclear Shot,The Deer,FINAL TAKE,The Juicer,Broadside,Puzzle Ball,Lift It,Hyperdrive Massacre,Atlas Reactor,Dungeons of Betrayal,Osteya,Eaten Alive,Stigmat,GabeN: The Final Decision,Clergy Splode,One Hundred Ways,This Book Is A Dungeon,Curvatron,SUPERFIGHT,DARTHY,U-Boats,Ares Omega,Lowglow,Flat Kingdom Paper's Cut Edition,Enigmoon,Over the Dream,Impossible Geometry,1,000 Heads Among the Trees,Survival Is Not Enough,Soccer Manager 2016,Devilian,Operation: Global Shield,Paranormal Psychosis,Mad Nords: Probably an Epic Quest,Perraw - FPS Clone War,Failed State,Knight Adventure,SnakEscape,Ampersand,HEX: Shards of Fate,Trinium Wars,Fiends of Imprisonment,Yet Another World,Midsummer Night,Warfront Defenders,The Dreamlord,Lup,The Extinction,Shut Up And Dig,Princess.Loot.Pixel.Again,Tom Clancy's The Division - Beta,Uriel's Chasm 2: את,Corgi Warlock,Gnomes Garden,Disc Jam,Energy Cycle,CLASH,God Game : The Odyssey,HotLead,GooCubelets 2,Bleeding Border,Showing Tonight: Mindhunters Incident,Street Warriors Online,Demented,hocus,Swiftly,Elite Dangerous: Horizons,Tales from the Void,Cosmic Leap,Age of Steel: Recharge,Breach,Heaven Island Life,Super Duper Flying Genocide 2017,Day D: Tower Rush,Invasion: Brain Craving,Color Chaos,Etaria | Survival Adventure,The fall of gods,Bell Ringer,Threads of Destiny,Orcs Must Die! Unchained,NC Tower Defense 2,PERFECT ANGLE: The puzzle game based on optical illusions,Army of Tentacles: (Not) A Cthulhu Dating Sim,Aozora Meikyuu,Endorlight,Solitaire Christmas. Match 2 Cards,White Mirror,Linea, the Game,Kivi, Toilet and Shotgun,Space Pilgrim Episode I: Alpha Centauri,ABO MANDO,Of Kings And Men,GooCubelets: The Algoorithm,Hard Room,Doodle Kingdom,Chowderchu,Color Chemistry,Kabounce,Locked-in syndrome,What's under your blanket !?,They Came From The Moon,Tiltagon,BattleStorm,Magdalena,Green Game: TimeSwapper,Wishmaster,It's Spring Again,Bear Haven Nights,Masked Shooters 2,Flobe,The Renegades of Orion 2.0,Eight Mini Racers,Last Heroes 2,Operation: Matriarchy,Binaries,Empire of the Gods,Bullshot,Chill the Piro,HoPiKo,AuroraRL,Party Jousting,PIXELMAN,Hyper Box,Kritika:REBOOT,'n Verlore Verstand,Control Craft 2,Spellbind,OutDrive,Alone K.W.,Revenge of Roger Rouge,Unknown Battle,Asteroid Bounty Hunter,Alice's Patchwork,28 Waves Later,Find Out,Love is Blind: Mutants,Broken Dreams,POLYWAR,Leave Me Alone: A Trip To Hell,Agent Origins: Escape,TRAPPED,Inexistence,Abandoned Knight,The Haunting of Billy Classic,CosmoLands | Space-Adventure,Space Pilgrim Episode IV: Sol,AMOK,Shattered Skies,Beast Blaster,Drift (Over) Drive,Nuked Knight,Cubium Dreams,Case #8,Bizarre Earthquake,Bacteria,Little Walker,Draw Rider,Elements II: Hearts of Light,Shake Your Money Simulator 2016,ASMR Universe,Envoy 2,Cellar,Nanobots,Gnomes Garden 2,Calcu-Late,Verdict Guilty - 유죄 평결,A grande bagunça espacial - The big space mess,DinoOps,The Big Elk,Grand Pigeon's Duty,Tenrow,! 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Between Pigs and Wolves,$1 Ride,Soldiers Lost Forever (1914-1918),Aircraft War X,Ball of Wonder,Won't You Be My Laser?,SizeBlock,QUBIC,Spikit,Lethal Brutal Racing,ThrounnelVR,El Ninja (Beta),Radioactive Puzzle,Forgotten Heroes,Evolvation,Cubway,Farm Life: Natures Adventure,Existentia,Malavision: The Origin,ONRAID,Box Maze,Volleying,BitRay2,Cursed West,Final Quest,Duckles: the Jigsaw Witch,Flat Path,IACTURA,The Underground Man,Anykey Simulator,Deadly Metal,Wooden House,So Many Cubes,Energy Invasion,Madrobot X,SkyTime,Squeezone,Archipelago,Turbo Pug DX,Panzer Warfare,J.U.R : Japan Underground Racing,Hate Free Heroes RPG 3.0,Cooking Witch,BitMaster,Drive Megapolis,Invention 2,Hyper color ball,Warriors of Vilvatikta,Hooligan Vasja,Board Defenders,Withering Kingdom: Flurry Of Arrows,Zombie Boom,Stars Simulation,Aztecalypse,Nanooborg,Star Boss,It Comes Around - A Kinetic Novel,INTERSHELTER,Dots eXtreme,Outlast 2 Demo,Super Switch,Subterra,Toadled,H.I.S.T.O.R.Y T.O.R.C.H.K.A,Minimized,Space Incident,Autumn Dream,Lost Crew,Torsion,Medieval Defenders,Ghostlords,The Last Hope,Super Spring Ninja,Brave Dungeon,Machine Learning: Episode I,HellAngel,Tom Clancy's The Division PTS,Escape From Nazi Labs,Space Fuss,Kings under the hill,Starship Annihilator,MY FIGHT,Inevitable Path,KickHim,8infinity,hack_me,Lepofrenia,Life Beetle,EM: Shader Attack,VR Journey,Platro,Merger 3D,Just Hero,Russian SuperHero Dead Ivan,Cranium Conundrum,WAR CUBE,Dynamite Alex,Night Forest,Lost In Woods 2,Drop The Bomb,Tracks of Triumph: Summertime,Turbo Pug 3D,Spin Rush,Elems,Cerdocornio,TAIKU MANSION,Resurgence,mr.President Prologue Episode,Bubble Jungle,Argo,Archimedes,Golden Swords,Mirage: Arcane Warfare BETA,Carton,Dream Dealer,VCB: Why City,Deformers Open Beta,STARUSHKO LUB,Ziggy's Chase,Torch Cave 2,Atonement 2: Ruptured by Despair,Multimirror,Offroad: VR,Don't open the doors!,Defense of Egypt: Cleopatra Mission,Survival Kingdom,App 534960,Space Journey,Save Home,Super Happy Singh,Breathing Fear,Unforgiving Trials: The Space Crusade,Cards of Cthulhu,Endless Room,Greenwood the Last Ritual,Perfect Fit - Totemland,BoomTown! Deluxe,Die for the Empire,Defense Of Greece TD,Existence speed,JumpBall,Octave,Ballistic Protection,Doodle God: 8-bit Mania,Sleeping Valley,Staircase of Darkness: VR,Citalis,Crab Dub,Puzzle Cube,SWEATER? OK!,Final Quest II,GrottyScape,Dragon Kingdom War,Nuclear Contingency,Krampus,Clickdraw Clicker,PhysDrive,Help,Happy Maze,Remaining in a dream,OnTheFrontLine,Feral Fury,Mahsung Deluxe,Painted Memories,True Sight: Episode 2,True Sight: Episode 3,Alchemist,Relaxation balls,Catacomb Explorers,Last Days,Altar Guardian,Other Tanks,Mars Industries,Orbox C,Blood Ties,The face of hope: Underground,CountDown,Landfill,Sleight,Time Of Silence,Hover Hazard,Happy Singh Adventures,GO AWAY, THERE'S KUMIS OVER THERE!,VOI,The Land of Dasthir,Luke Sidewalker,Tesla's Best Friend,Gnomes Garden 3: The thief of castles,Dynamic,Crispy Chicken,Cavern Escape,North Side,Operation Breakout®,The Butterfly Sign,Strongmind,Midnight Carnival,Town of Night,Above - VR,Halloween Mysteries,Sullen,Apokalypsis,Darkness Ahead,Space Beret,Space Merchants: Arena,NightZ,Through the Mirror,Beans: The Coffee Shop Simulator,Bunny & Piggy,Steep Open Beta,What The Heck, Dude?,Abduction Bit,Repulsanoid,ASSASSINATION BOX,TWIN BROS,Bad birthday,Skater 2D,The New Queen,8-Bit Arena VR,Dexodonex,Fields XY,Escape The Island,Are You Ready?,SolarGun,ArsonVille,DeathMetal,Choppa,CRACKHEAD,Masky,Dead Inside,Pimp Tight,The Butterfly Sign: Human Error,On The Path,Deathgarden: BLOODHARVEST,Red Forest,Infinitum,Absoloot,Zolg,Adrenaline adventure,Galactic Landing,Dark Egypt,Madness,Fairyland: Fairy Power,The Dungeon of Destiny,Neon Arena,Galactic Fighter,Reptilians Must Die!,Gil's Lucid Dreams,Neon Prism,Avenger Bird,iREC,Ancient Guardian,Germ Wars,Goblet of Maya,Mad Hunter,Steel Invaders,it's always monday,Doomed Kingdoms,Danny's War,Cloud Pirates,Sleengster,Sleengster 2,MapleStory 2,Merlin adventurer store,Just Ignore Them,The Spirit Underneath,Dwarflings,Galactic Junk League,Introvert Quest,Cube Master,Pandarama: The Lost Toys,Western Adventure,MechDefender,KORABLIK,Desolate Wastes: Vendor Chronicles,Adventures of Hooi,interLOGIC,When Our Journey Ends - A Visual Novel,Fishermurs,TheScreamer VR,Olav: the story of one boy,Mobile Astro,ZombieCarz,Tomato Way,The Crypts of Anak Shaba - VR,The Bard's Tale IV,Brain In My Head,Ultimus bellum,Fighters Unleashed,Save the Ninja Clan,Russian Car Driver,Tapocalypse,Putrefaction 2: Void Walker,Katy and Bob: Safari Cafe,Mystery Mine,Bunnyrama,Scorch,Cat Goes Platform,Cube Runner,Duke of Alpha Centauri,RYAN BLACK,The Pasture,Pi
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Eldritch Apocalypse
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2019-10-31T00:00:00
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art by Malky Dungeon There was no way out of the war. The land is a graveyard by the end of book three. The crops have been burned, the villages ravaged and abandoned, and the people strung up by one side for having the gall to survive under the other. There was no way out…
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https://s1.wp.com/i/favicon.ico
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Poor Quentyn
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https://poorquentyn.com/2019/10/31/eldritch-apocalypse/
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art by Malky Dungeon
There was no way out of the war. The land is a graveyard by the end of book three. The crops have been burned, the villages ravaged and abandoned, and the people strung up by one side for having the gall to survive under the other.
There was no way out of the war. Four of the five kings for whom it was named have been killed: one by his followers, another by his in-laws, and two by their own brothers. The fifth is destined to burn it all down around him, and knows it. In the final moments of book three, the most prominent character to die in the story so far is revealed to have been reborn, lacking in all humanity. The trees no longer bear fruit, but her nooses instead.
There is no way out of the war. The story that grew from an image to a letter to a book to five books to a successful show to a behemoth designed to turn a profit long after we’re all dead to now, in which the story is both done and not, an eternal implication, a breath held forever with a world in the balance…just for a moment, that story stops.
Silence reigns.
But even silence dies.
There are footsteps in the graveyard. Someone is stirring up the ash and dust. Someone is wilting every grieving flower as he passes. Someone is coming, and smiling, and singing.
“Crow’s Eye, you call me. Well, who has keener eyes than the crow? After every battle, the crows come in their hundreds and thousands to feast upon the slain. A crow can espy death from afar. And I say that all of Westeros is dying. Those who follow me shall feast until the end of their days.”
His rivals scowl and slink off to pool in the shadows of mildly more forgiving claimants to the protagonist’s throne. His followers flock around him, eyes shining with the reflected light of his promises. They add their voices to his, hoist him on their shoulders, over the horizon, banners in the wind, candles in the darkness, oozing and melting, the song cuts short and you look back and the altar is broken and the king is still smiling, but his eye isn’t. The graveyard moves behind that eye, and the dead crawl out of it chanting:
“The bleeding star bespoke the end. These are the last days, when the world shall be broken and remade. A new god shall be born from the graves and charnel pits.”
This is Euron Greyjoy, the way out of the war. His world was made to be ended by him, but as usual, he is late.
art by Nick Zero
The first member of the Greyjoy family we meet is a cocky young man named Theon, later referred to as Reek when all the cockiness is gone. He strides into book two confident that after the death of Ned Stark, his foster father/jailer and the focal point of book one, he is the protagonist now. “This is the season … the season, the year, the day, and I am the man.”
Only one person gives him pause.
Old men were cautious by nature. His father was old now, and so too his uncle Victarion, who commanded the Iron Fleet. His uncle Euron was a different song, to be sure, but the Silence did not seem to be in port.
“Euron Crowseye has no lack of cunning, though. I’ve heard men say terrible things of that one.”
Theon shifted his seat. “My uncle Euron has not been seen in the islands for close on two years. He may be dead.” If so, it might be for the best. Lord Balon’s eldest brother had never given up the Old Way, even for a day. His Silence, with its black sails and dark red hull, was infamous in every port from Ibben to Asshai, it was said.
These are the first mentions of Euron. Theon is clearly terrified of him. But why? He doesn’t seem to know, to remember. The truth awaits him on the other side, after his tormentor Ramsay has eaten through every door inside him. A termite set loose in a haunted house never knows what ghosts his gnawing might unleash.
Crowfood. Theon remembered. An old man, huge and powerful, with a ruddy face and a shaggy white beard. He had been seated on a garron, clad in the pelt of a gigantic snow bear, its head his hood. Under it he wore a stained white leather eye patch that reminded Theon of his uncle Euron. He’d wanted to rip it off Umber’s face, to make certain that underneath was only an empty socket, not a black eye shining with malice.
Theon saw the eye. A black hole drinking light. An egg in his mind, hatchlings whispering at night. You saw the Crow’s Eye. The truth is buried deep.
The truth is that Euron came back wrong. Not back from his mystical adventures in exile, though those certainly don’t seem to have helped. Back from inside. Theon refers to Euron as being a “different song” from the rest of the Greyjoys in the same breath he tells us that his uncle named his bloodred ship the Silence, all telling choices of words given the title of the story in question: A Song of Ice and Fire. Every faction, every character arc, every song in the story comes together in the overarching Song of Ice and Fire, and sailing in on the tide of blood and roses comes the Silence like a narrative emetic, a red egg with black inside.
A single-masted galley, lean and low, with a dark red hull. Her sails, now furled, were black as a starless sky. Even at anchor Silence looked both cruel and fast. On her prow was a black iron maiden with one arm outstretched. Her waist was slender, her breasts high and proud, her legs long and shapely. A windblown mane of black iron hair streamed from her head, and her eyes were mother-of-pearl, but she had no mouth.
Euron came back from inside with the end. He has come to silence the song and replace it with himself, invading not just Westeros but the story itself.
art by Jen Zee
Euron’s name is mentioned once more in the story prior to A Feast for Crows (the fourth book, named in his honor to coax him into finally appearing in the icy pale flesh). It comes in the context of Euron returning to his native Iron Islands from his years in exile, killing the brother who exiled him, and claiming his crown.
“My last port of call afore Seagard, that was Lordsport on Pyke. The ironmen kept me there more’n half a year, they did. King Balon’s command. Only, well, the long and the short of it is, he’s dead.”
“Balon Greyjoy?” Catelyn’s heart skipped a beat. “You are telling us that Balon Greyjoy is dead?”
The shabby little captain nodded. “You know how Pyke’s built on a headland, and part on rocks and islands off the shore, with bridges between? The way I heard it in Lordsport, there was a blow coming in from the west, rain and thunder, and old King Balon was crossing one of them bridges when the wind got hold of it and just tore the thing to pieces. He washed up two days later, all bloated and broken. Crabs ate his eyes, I hear.”
The Greatjon laughed. “King crabs, I hope, to sup upon such royal jelly, eh?”
“Aye, but that’s not all of it, no!” He leaned forward. “The brother’s back.”
“Victarion?” asked Galbart Glover, surprised.
“Euron. Crow’s Eye, they call him, as black a pirate as ever raised a sail. He’s been gone for years, but Lord Balon was no sooner cold than there he was, sailing into Lordsport in his Silence. Black sails and a red hull, and crewed by mutes. He’d been to Asshai and back, I heard. Wherever he was, though, he’s home now, and he marched right into Pyke and sat his arse in the Seastone Chair, and drowned Lord Botley in a cask of seawater when he objected. That was when I ran back to Myraham and slipped anchor, hoping I could get away whilst things were confused. And so I did, and here I am.”
“Captain,” said Robb when the man was done, “you have my thanks, and you will not go unrewarded. Lord Jason will take you back to your ship when we are done. Pray wait outside.”
“That I will, Your Grace. That I will.”
No sooner had he left the king’s pavilion than the Greatjon began to laugh, but Robb silenced him with a look. “Euron Greyjoy is no man’s notion of a king, if half of what Theon said of him was true.”
Euron does not come out of nowhere in book four, as is frequently argued. One of George R.R. Martin’s great skills as a writer is building up a character through their reputation, so that by the time they’re actually introduced, we have a strong sense of who they are and what they’re all about. We know before meeting Stannis Baratheon that he is tough as nails and has a sour temperament. We know before meeting Doran Martell that “he is a man who weighs the consequences of every word and every action.” And we know before meeting Euron Greyjoy that he is categorically different from the rest of his family, that he has a hideous reputation both at home and abroad, and that we’ve only seen the tip of the iceberg.
We never learn what Theon told Robb about Euron, any more than we learn the “terrible things” his sister Asha has heard about their uncle, because we don’t need to. The look with which Robb silences (there’s that word again) the Greatjon tells us all we need to know. Robb Stark has plunged headfirst into the horrors of the medieval battlefield, “men screaming like horses and horses screaming like men,” yet only now, standing on Death’s doorstep, does he feel its iron presence growing close. Euron brings it with him. Can you challenge the ferryman to a duel? How do you strategize to do battle with a darkness leering at you from between the stars…
But the Red Wedding awaits Robb, however much we might beg him to turn back this time, and I spoke of a crown.
art by Tommy Arnold
The most prominent ideology among the ruling caste of the Iron Islands is known as “the Old Way.” It tells the story of glory stolen from them by the mainlanders, who are properly sheep to be shorn by the Ironborn. The latter ought to be beholden to none but themselves, taking from the mainland whatever they will, property or person.
The Old Way is a human-pyramid pyre collapsing in on itself. It’s naught but atrocities built on self-flattering lies built on larger-scale atrocities, as ruinous to the long-term prospects of the Ironborn people as it is to the short-term prospects of the unfortunates in their path. A New Way can be found struggling alongside the old in the efforts of reformers like Lord Quellon Greyjoy, but their work is always swiftly undone by reactionaries…like Quellon’s son and heir, King Balon Greyjoy.
Balon’s all-consuming belief in the Old Way is the foundation of his character. He takes control of the Iron Islands after his father dies during Robert’s Rebellion, in which the Baratheons replace the Targaryens as the continent’s ruling dynasty. Lord Balon assumes that the fledgling regime will prove weak, leaving the window open for the Iron Islands to regain their independence and resume the Old Way. As always, Balon turns out to be completely wrong. King Robert calls the banners in response to Greyjoy’s Rebellion. His forces devastate the Iron Islands, Balon’s eldest sons are killed, and Theon is taken hostage.
Balon’s rebellion is an abject failure that wins his people nothing but ash and dust. And yet, in the present day of the story, he is prepared to do it all over again. Theon brings his father a proposal from Robb, freshly crowned King in the North: they will join forces against House Lannister (which is running the realm–into the ground–in the wake of Robert’s death), allowing both Robb and Balon to grant their respective peoples independence from the Iron Throne. It’s everything Balon could want. He refuses, out of equal parts pride and spite.
Instead, he embarks on a series of maneuvers so mind-bogglingly misguided it’s a miracle no one beat Euron to the regicidal punch. Balon decides to attack the North, Robb’s homeland, the other region of Westeros trying to secede. He dispatches the majority of his forces under his brother Victarion to secure the chokepoint castle of Moat Cailin, preventing Robb from returning from his wars in the south…and then just leaves them there for months. He has no plan to conquer the interior, nor to prevent the thousands of fighting-age men still left in Stark territory from retaking Moat Cailin, nor even to deal with Winterfell–the capital of the North, its natural rallying point, and home to Robb’s brother and heir Bran (much more on him later). Only a series of increasingly unlikely domino falls involving Theon and Ramsay, none of which have anything to do with Balon’s decision-making, prevent the Ironborn from being kicked out of the North soon after they arrive. For the cherry on top, Balon only bothers to make diplomatic overtures to the Iron Throne after putting his invasion plan into action. As Tywin Lannister points out, why should he grant the Ironborn independence in exchange for them attacking the North when they’re already attacking the North? Ultimately, Balon dies no closer to his goal than when he started.
art by Ertaç Altınöz
All of this is relevant to Euron’s story because this the context in which his takeover of the Iron Islands takes place. The point is not merely that Balon is a terrible strategist, nor that he can’t get past the humiliation of his defeat and his grief for his sons. The point is that the Old Way’s promise to make the Iron Islands great again has repeatedly gone unfulfilled, in large part because of the blind spots inculcated by that worldview. Balon doesn’t think he needs an actual plan to conquer the North, because his ideology tells him that the Northmen are weak “greenlanders” who can’t possibly stand up to his ubermensch pirate buddies. So what if the Northmen have plenty of strong castles to hide in and the Ironborn lack the equipment, numbers, and patience to properly besiege them? So what if the last time I tried this, it brought my people not freedom but fire and blood? The Drowned God will deliver us our holy kingdom, any day now…any day now, he can’t just leave it there drowned, among the waves…
The Old Way’s grip is strong enough on its supporters that they are able to bury its blatant failure in denial. But as A Feast for Crows begins, they can’t deny it any longer. The king is dead. Long live the king.
Aeron was almost at the door when the maester cleared his throat, and said, “Euron Crow’s Eye sits the Seastone Chair.”
The Damphair turned. The hall had suddenly grown colder. The Crow’s Eye is half a world away. Balon sent him off two years ago, and swore that it would be his life if he returned. “Tell me,” he said hoarsely.
The most significant and distinctive element of Euron’s character is his connection to cosmic horror. When he is introduced, however, he’s concealing that side of him–quite literally, with an eyepatch. The Euron of Feast is primarily engaged in politics. As with Cersei Lannister and her crony Qyburn in that same book, sorcery and the torment that goes with it is happening behind the scenes. It explodes into full view in “The Forsaken” (a released chapter from The Winds of Winter), at which point the true shape and scope of Euron’s story becomes horribly clear. But that’s not the story Martin is telling on the Iron Islands in A Feast for Crows.
art by Mathia Arkoniel
The story he is telling is about how the Old Way is so bankrupt that an obvious supervillain who could not possibly care less about it can take over without breaking a sweat. The central point-of-view characters are Euron’s younger brothers Aeron and Victarion, both of whom despise him, but are so locked into the Old Way framework that they can’t effectively resist his coup. (Their niece Asha is also a POV in this storyline, making her own claim to her father’s throne, but she doesn’t orbit Euron like Aeron and Victarion do.) Everything unravels at the election to choose Balon’s successor, known as the kingsmoot, in which various candidates make their pitch as to how the Ironborn should escape from their self-inflicted hell…only for the devil himself to strut in and win them over with lies of Arbor gold. Before Martin uses Euron as the eye of the alchemical apocalyptic storm, he uses him as a vessel of cultural critique, focused through the lens of his brothers.
art by Matt Olson
Victarion Greyjoy is miserable, and doesn’t know why. He keeps trying to fill the hole inside with sex and battle and the stirring sight of his beloved Iron Fleet, but it never lasts. He watches with jealousy as Euron smiles his way through life (and beyond). Why is he happy, while I am not? Because Euron saw through the Old Way’s lies from childhood forward, and Victarion has allowed them to strangle his soul. After Euron seduced Victarion’s wife (or so he says; knowing Euron, he may have raped her), Victarion beat her to death with his bare hands, because the Old Way voice in his head told him that’s what he had to do in order to stay a proper Ironborn man. He sobbed as he did it. He tells himself nowadays that he had no choice.
Victarion stands in for all the Old Way Ironborn, marching themselves and their families into the abyss again and again. They never stop to wonder if what has left them so unsatisfied is the way they lead their lives. As long as they acknowledge only external obstacles, never internal, they will never find peace. Hence Victarion’s pitch at the kingsmoot: “All you’ll get from me is more of what you got from Balon. That’s all I have to say.” All Balon gave his people was defeat, delusion, and death. Victarion ate it up unquestioningly and is asking for seconds.
Aeron Greyjoy, by contrast, is all internal obstacles, and so gives the reader a different angle on the Old Way’s failures and how Euron takes advantage of them. When Aeron was a child, Euron repeatedly molested him and their brother Urrigon. It seems to have been public knowledge. Nobody did anything about it. As Aeron grew up, he looked everywhere for a way to drown the pain and anger and fear. At first, he relied on booze and battle, staggering his way from one pissing contest (literal and otherwise) to another. Like the Old Way Ironborn in general, he papered over the darkness with appeals to Valhalla, and it didn’t work. Aeron is taken prisoner as part of big brother Balon’s first rebellion, and even that doesn’t break through his walls. What does is a near-drowning experience, after which he finds religion.
art by Winona Nelson
Like many ideologies of racial supremacy, the Old Way leans heavily on religious dogma to justify itself. The faith of the Drowned God preaches that drowning and being resurrected by a priest is central to what makes the Ironborn better than everyone else: “what is dead may never die, but rises again, harder and stronger.” (It’s almost as if they’re being prepared to serve Euron well into the afterlife, the pharaoh dragging his screaming servants into the grave and beyond…)
The Ironborn plot of A Feast for Crows begins with Aeron (known post-rebirth as “Damphair”) performing CPR on his newest follower after drowning him, framing it as bringing the young man back from the dead via god’s will. Damphair doesn’t actually have a mainline to the divine. The voice he hears in his head is his own, a defense mechanism he’s created to shield him from Euron. That becomes practically explicit in “The Forsaken,” in which Aeron’s god is unable to tell him who should claim the Seastone Chair in Euron’s place, and he immediately falls back on the answer he wanted all along. As the priest puts it, he rebuilt his life around “two mighty pillars,” his Drowned God and his rebel brother Balon. Then his abuser comes home to kill the latter and viciously deconstruct the former.
“We shall have no king but from the kingsmoot.” The Damphair stood. “No godless man—”
“—may sit the Seastone Chair, aye.” Euron glanced about the tent. “As it happens I have oft sat upon the Seastone Chair of late. It raises no objections.” His smiling eye was glittering. “Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air . . . I know them all. I have seen their peoples garland them with flowers, and shed the blood of goats and bulls and children in their names. And I have heard the prayers, in half a hundred tongues. Cure my withered leg, make the maiden love me, grant me a healthy son. Save me, succor me, make me wealthy . . . protect me! Protect me from mine enemies, protect me from the darkness, protect me from the crabs inside my belly, from the horselords, from the slavers, from the sellswords at my door. Protect me from the Silence.”
Aeron calls the kingsmoot in response, assuming that Victarion will win. Just look at him, the hulking embodiment of the Old Way! Aeron takes refuge in the Old Way as Balon always did, assuming it will save him and his people from his abuser. And just like Balon, he is wrong. The devil triumphs, and not by possessing or zombifying anyone. He triumphs by winning an election. He wins that election by understanding not only that the Old Way is rotten, but that everyone knows it. The boldest ones are even starting to admit it.
“We cannot stand alone against all Westeros. King Robert proved that, to our grief. Balon would pay the iron price for freedom, he said, but our women bought Balon’s crowns with empty beds. My mother was one such. The Old Way is dead.”
Asha carries this argument forward at what she calls her queensmoot:
“Nuncle says he’ll give you more of what my father gave you. Well, what was that? Gold and glory, some will say. Freedom, ever sweet. Aye, it’s so, he gave us that … and widows too, as Lord Blacktyde will tell you. How many of you had your homes put to the torch when Robert came? How many had daughters raped and despoiled? Burnt towns and broken castles, my father gave you that. Defeat was what he gave you. Nuncle here will give you more. Not me.”
“What will you give us?” asked Lucas Codd. “Knitting?”
“Aye, Lucas. I’ll knit us all a kingdom.” She tossed her dirk from hand to hand. “We need to take a lesson from the Young Wolf, who won every battle…and lost all.”
“A wolf is not a kraken,” Victarion objected. “What the kraken grasps it does not lose, be it longship or leviathan.”
“And what have we grasped, Nuncle? The north? What is that, but leagues and leagues of leagues and leagues, far from the sound of the sea? We have taken Moat Cailin, Deepwood Motte, Torrhen’s Square, even Winterfell. What do we have to show for it?” She beckoned, and her Black Wind men pushed forward, chests of oak and iron on their shoulders. “I give you the wealth of the Stony Shore,” Asha said as the first was upended. An avalanche of pebbles clattered forth, cascading down the steps; pebbles grey and black and white, worn smooth by the sea. “I give you the riches of Deepwood,” she said, as the second chest was opened. Pinecones came pouring out, to roll and bounce down into the crowd. “And last, the gold of Winterfell.” From the third chest came yellow turnips, round and hard and big as a man’s head. They landed amidst the pebbles and the pinecones. Asha stabbed one with her dirk. “Harmund Sharp,” she shouted, “your son Harrag died at Winterfell, for this.” She pulled the turnip off her blade and tossed it to him. “You have other sons, I think. If you’d trade their lives for turnips, shout my nuncle’s name!”
“And if I shout your name?” Harmund demanded. “What then?”
“Peace,” said Asha. “Land. Victory. I’ll give you Sea Dragon Point and the Stony Shore, black earth and tall trees and stones enough for every younger son to build a hall. We’ll have the northmen too … as friends, to stand with us against the Iron Throne. Your choice is simple. Crown me, for peace and victory. Or crown my nuncle, for more war and more defeat.”
art by Magali Villeneuve
The Old Way led Victarion to murder his beloved wife, just as Euron knew it would. The Old Way ground generations in its gears, and for what? Pebbles and pinecones. The Old Way didn’t protect anyone from Euron, because for Euron, the Old Way was training wheels. Cute, even. Yet even as the dream decays, it retains at least some appeal for most, and that’s a delicate needle to thread.
Thread it Euron must, however, because his master plan calls for ships. And cannon fodder. Ideally, the cannon fodder will supply their own ships. The Ironborn offer Euron a stepping stone to his dreams, a valuable layer of kindling for the interdimensional pyre. But in order to claim them, he must pretend to believe in their dreams as well, like any worthwhile devil. As Brown Ben Plumm puts it to Daenerys Targaryen when she sets out to rule the conquered city of Meereen: “Man wants to be the king o’ the rabbits, he best wear a pair o’ floppy ears.”
art by Amok
The floppy rabbit ears being, in Euron’s case, his eyepatch. We need to talk about the eyepatch. In isolation, it might seem like evidence that Euron is a half-baked villain, so undistinguished that the author fell back on the most tired of pirate cliches. The eyepatch takes on a greater meaning in context with Euron’s characterization as a whole. He is not wearing it because he thinks it makes him look cool. He’s wearing it because he knows the people around him think it looks cool. It’s a disguise, a lure, a friendly bobbing light pulling you in close so that by the time you see the angler fish’s teeth, it’s too late. Euron has to look like the ultimate Ironborn to win his election, and this is his sarcastic image of what the ultimate Ironborn looks like. It’s a set of scare quotes, the weaponized deployment of a worn-out identity, a parodic politician-purr practiced til it drowns out the tombstone-teeth cackle.
In short, it’s a pirate costume.
Martin isn’t falling back on the trope, he’s showing us how Euron is falling back on the trope. Whether you’re cheering the patch or mocking it, he’s kept you from asking the important question: what’s behind it? What’s he hiding from his followers? When the last of them falls asleep, what dreams climb down from inside that Trojan Horse?
Unfortunately for Euron, simply gesturing at the collective portrait of his forebears and then pointing back at himself in an exaggerated fashion proves not quite enough to rise to power. As such, he has to do the unthinkable for a man accustomed to psychically controlling everyone around him: campaign.
“The Silence returned with holds full of treasure. Plate and pearls, emeralds and rubies, sapphires big as eggs, bags of coin so heavy that no man can lift them . . . the Crow’s Eye has been buying friends at every hand.”
The downside of a mute crew is having to be your own hypeman, but Euron is up for the challenge. The challenge is that his primary claim to fame is going somewhere no one sane would dream to tread. Namely, Valyria: once the cradle of dragonlords, now a festering waste full of demons and plagues. Both the cataclysmic event itself and the blasted land resulting are referred to as the Doom. Curses are rumored to attach themselves to anyone foolish enough to come calling. There’s reason to believe Euron didn’t actually do so (his omnipresent smile vanishes when Rodrik “the Reader” Harlaw doubts his story), but that’s irrelevant to how he deploys his resume politically:
He laughed. “Godless? Why, Aeron, I am the godliest man ever to raise sail! You serve one god, Damphair, but I have served ten thousand. From Ib to Asshai, when men see my sails, they pray.”
The priest raised a bony finger. “They pray to trees and golden idols and goat-headed abominations. False gods . . .”
“Just so,” said Euron, “and for that sin I kill them all. I spill their blood upon the sea and sow their screaming women with my seed. Their little gods cannot stop me, so plainly they are false gods. I am more devout than even you, Aeron. Perhaps it should be you who kneels to me for blessing.”
Euron expands on this argument at the kingsmoot itself, showing off one of his shiny new Valyrian toys just to get everyone to shut up and listen:
Sharp as a swordthrust, the sound of a horn split the air.
Bright and baneful was its voice, a shivering hot scream that made a man’s bones seem to thrum within him. The cry lingered in the damp sea air: aaaaRREEEEeeeeeeeeeeeeeeeeeeeeeeee.
All eyes turned toward the sound. It was one of Euron’s mongrels winding the call, a monstrous man with a shaved head. Rings of gold and jade and jet glistened on his arms, and on his broad chest was tattooed some bird of prey, talons dripping blood.
aaaaRRREEEEeeeeeeeeeeeeeeeeeeeeeeeee.
The horn he blew was shiny black and twisted, and taller than a man as he held it with both hands. It was bound about with bands of red gold and dark steel, incised with ancient Valyrian glyphs that seemed to glow redly as the sound swelled.
aaaaaaaRRREEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.
It was a terrible sound, a wail of pain and fury that seemed to burn the ears. Aeron Damphair covered his, and prayed for the Drowned God to raise a mighty wave and smash the horn to silence, yet still the shriek went on and on. It is the horn of hell, he wanted to scream, though no man would have heard him. The cheeks of the tattooed man were so puffed out they looked about to burst, and the muscles in his chest twitched in a way that it made it seem as if the bird were about to rip free of his flesh and take wing. And now the glyphs were burning brightly, every line and letter shimmering with white fire. On and on and on the sound went, echoing amongst the howling hills behind them and across the waters of Nagga’s Cradle to ring against the mountains of Great Wyk, on and on and on until it filled the whole wet world.
“We are the ironborn, and once we were conquerors. Our writ ran everywhere the sound of the waves was heard. My brother would have you be content with the cold and dismal north, my niece with even less … but I shall give you Lannisport. Highgarden. The Arbor. Oldtown. The riverlands and the Reach, the kingswood and the rainwood, Dorne and the marches, the Mountains of the Moon and the Vale of Arryn, Tarth and the Stepstones. I say we take it all! I say, we take Westeros.” He glanced at the priest. “All for the greater glory of our Drowned God, to be sure.”
For half a heartbeat even Aeron was swept away by the boldness of his words. The priest had dreamed the same dream, when first he’d seen the red comet in the sky. We shall sweep over the green lands with fire and sword, root out the seven gods of the septons and the white trees of the northmen …
“Crow’s Eye,” Asha called, “did you leave your wits at Asshai? If we cannot hold the north—and we cannot—how can we win the whole of the Seven Kingdoms?”
“Why, it has been done before. Did Balon teach his girl so little of the ways of war? Victarion, our brother’s daughter has never heard of Aegon the Conqueror, it would seem.”
“Aegon?” Victarion crossed his arms against his armored chest. “What has the Conqueror to do with us?”
“I know as much of war as you do, Crow’s Eye,” Asha said. “Aegon Targaryen conquered Westeros with dragons.”
“And so shall we,” Euron Greyjoy promised. “That horn you heard I found amongst the smoking ruins that were Valyria, where no man has dared to walk but me. You heard its call, and felt its power. It is a dragon horn, bound with bands of red gold and Valyrian steel graven with enchantments. The dragonlords of old sounded such horns, before the Doom devoured them. With this horn, ironmen, I can bind dragons to my will.”
This is a brilliant campaign strategy, because Euron is taking his weakness (voracious sorcerous globetrotting) and spinning it as a strength. My travels don’t prove I have no interest in Ironborn culture, comrades! They prove I’ve been the ultimate emissary of the Old Way, sowing our seeds far wider than my brothers ever dared. All across the seven seas I’ve shed blood as tribute to your god–my god, beg pardon. Vote Crowseye! And it works perfectly, as he knew it would.
art by Mathia Arkoniel
They would’ve listened even without Dragonbinder (the hellhorn’s name), but now they’ll never forget it, and never remember anything else that was done or said. Beneath the metaphysical fireworks, Dragonbinder is Euron’s way of letting you know that the party didn’t start until he walked in. It’s a microcosm of the invasive colonizing instinct with which he has approached every interaction in life, be it with another individual, a group, an ideology, an entity of alchemy and dream…
…or you. Yes, reading this, you. What were you doing just now that was so important? What were you thinking, saying, before my hellhorn rang true between your eyes? Do you remember? Did you even exist? Can you be sure? What if there is only Euron? What if there was only ever Euron? What if there will only ever be Euron?
Feed Euron, or be eaten.
Euron Greyjoy climbed the hill slowly, with every eye upon him. Above the gull screamed and screamed again. No godless man may sit the Seastone Chair, Aeron thought, but he knew that he must let his brother speak. His lips moved silently in prayer. Asha’s champions stepped aside, and Victarion’s as well. The priest took a step backward and put one hand upon the cold rough stone of Nagga’s ribs. The Crow’s Eye stopped atop the steps, at the doors of the Grey King’s Hall, and turned his smiling eye upon the captains and the kings, but Aeron could feel his other eye as well, the one that he kept hidden.
“IRONMEN,” said Euron Greyjoy, “you have heard my horn. Now hear my words. I am Balon’s brother, Quellon’s eldest living son. Lord Vickon’s blood is in my veins, and the blood of the Old Kraken. Yet I have sailed farther than any of them. Only one living kraken has never known defeat. Only one has never bent his knee. Only one has sailed to Asshai by the Shadow, and seen wonders and terrors beyond imagining …”
“If you liked the Shadow so well, go back there,” called out pink-cheeked Qarl the Maid, one of Asha’s champions.
The Crow’s Eye ignored him. “My little brother would finish Balon’s war, and claim the north. My sweet niece would give us peace and pinecones.” His blue lips twisted in a smile. “Asha prefers victory to defeat. Victarion wants a kingdom, not a few scant yards of earth. From me, you shall have both.”
Asha and Victarion unknowingly created Euron’s ideal Venn diagram. They both stood so effectively against each other that they opened up precisely the political space Euron needed to make his two-fisted critique of both Old and New Way. Yet even as he pulls off his grand charade, he can’t help tipping his hand.
Asha laughed aloud. “A horn to bind goats to your will would be of more use, Crow’s Eye. There are no more dragons.”
“Again, girl, you are wrong. There are three, and I know where to find them. Surely that is worth a driftwood crown.”
“Surely that is worth a driftwood crown” rips back the iron curtain, revealing Euron’s contempt for his people as ants beneath his cosmic boot like everyone else. Yet only Aeron sees the wells drained dry all around the Crow’s Eye. The priest stands alone in the abyss, his god mute like Euron’s crew, the cheers all around him sounding only of silence. He is forced to personally crown his abuser. What makes Victarion and Aeron different in terms of their perspective on Euron is that Victarion thinks of Euron as pure chaos: formless, directionless, naught but rot. What Aeron knows and fears is the signal inside the noise, the new order emerging from behind the eyepatch.
art by Zippo514
If Euron’s true import to the Song is tied to the Crow’s Eye hiding back there, why take us through a book’s worth of eyepatch-based politics that Euron himself sees merely as an aggravating means to an end? By starting with the “smiling eye,” Martin shows us how easily we can be won over by monsters as long as they know which levers to press. An apocalyptic force washing over political disputes can make for a fine story. But how much more insidious, how much more relevant, to tell a story about that apocalyptic force conquering the politics from within!
In “The Forsaken,” Euron reveals to Aeron not only that he had Balon killed, but that he personally murdered two more of their brothers as a child. Harlon Greyjoy had an advanced case of the disease greyscale, rendering him immobile; Euron pinched his nose shut and watched the emptiness eat out his eyes. We have yet to learn the details of what happened to Robin Greyjoy, but Euron’s contemptuous mention of the boy’s “soft head” suggests he took advantage of his little brother’s mental disability to test his psychic powers, up to the point of murder. Ramsay Snow, the Bastard of Bolton, believes his atrocities prove he belongs in his family’s vampiric history. Euron, too, has been auditioning in horror from an early age, but with his eyes on a much higher stage.
Yet the intimacy achieved by focusing his story through the lens of his brothers is vital, because it provides a structure to Euron’s character beyond that of the sudden storm, as he describes himself. At every turn, he positions himself as the void’s silence in response to his brothers’ increasingly desperate questions. He is a cancerous counter-narrative let loose in a world they wish to order, proving that they’re wrong about their people, their god, their very selves. His domination of them is a preview of how he’d dominate all. They are the egg from which he hatches, left broken.
art by Malky Dungeon
A Feast for Crows is about how war has poisoned Westeros. There is a window for renewal and rebirth in the wake of the killing fields of A Storm of Swords, but it goes forsaken. The sparrow movement marches on the elites in the name of those sacrificed to the god of the graveyard (literally bringing carts of bones with them to the capital), but winds up punishing The Wicked Queen Cersei mostly for being a woman with political and sexual power, rather than for her crimes against the people. Cersei’s brother and lover Jaime tries his best to bring peace to the countryside he helped set ablaze, but everywhere he turns he finds the bloody past (his own, his family’s, and that of all Westeros) overcoming his gestures. Doran Martell, Prince of Dorne, pays lip service to peace in preventing his nieces from violently avenging the death of his brother Oberyn. At book’s end, he reveals that he’s far more committed to vengeance than they are. His son Quentyn dies in a cyclone halo of dragonflame at the end of the next book, trying to make Dad proud. The last hero screams as he burns. The first hero, Barristan Selmy, stares at the body; the pools of pus where Quent’s eyes used to be stare back in silent judgment. Then the old man covers the poor kid up, and resumes the war.
Pull back the camera and you’ll find the Faceless Men, introduced in earlier novels but fleshed out in Feast as Arya Stark travels to their headquarters, the House of Black and White. They are peerless assassins for hire; it is strongly hinted that Euron employed their services to kill Balon. Their true thematic import to A Feast for Crows, however, is as a death cult. They stare out from behind their masks made of corpses at a novel and a world obsessed with death. They argue that every god worshipped in all these far-flung locations is one god, that of the grave, and he listens all too well.
Nothing can grow from this soil. The closest thing to a ray of hope in the book is the man digging doggedly into the dirt anyway at an isolated monastery. He is almost certainly Sandor Clegane, burying the Hound for good. But he’s still digging graves, not planting trees, and as apocalypse looms, the people in charge seem just as determined as ever to give him plenty of work.
art by Todd Ryan White
All of it, all of it, is a red carpet rolling out for the dark lord. Euron was there when Quentyn died, on the astral plane with the hero’s soul raw and wriggling between his teeth. He stopped chewing long enough to mouth gleefully along with Barristan’s epitaph: Not all men are meant to dance with dragons. But I am. The last hero is dust, and I live.
Westeros is a feast for crows, aye.
Westeros is a feast for crowseye.
Westeros is a feast for crows…and all that’s left is I.
The war in its death throes birthed Euron; he ate his way out of it and wears its face as a mask. To look like he belongs. A cancer cell painted over with blood and soil; hell, he fits right in. The world ends because we end, holding our “mighty pillars” high above our head even as they crumble down on us, even as the waters rise from the holes they leave behind, around our ankles, our knees, our throats. Next to that, Euron’s failure to be a psychologically complex, relatably tortured villain is not the point. Euron isn’t really the point, because there’s nothing left inside. It’s the water; it’s the mirror. It’s what he represents. He’s the bill come due. Decay given form. A monster wearing a pirate suit, and the true essence of horror is not that there are monsters at the door.
It’s that we’re going to let them in.
art by Mathia Arkoniel
And that’s where we pause our monster, tentacles tip-twitching impatiently on the doorknob, to ask the pressing question: why is he like this?
Euron stood by the window, drinking from a silver cup. He wore the sable cloak he took from Blacktyde, his red leather eye patch, and nothing else. “When I was a boy, I dreamt that I could fly,” he announced. “When I woke, I couldn’t … or so the maester said. But what if he lied?”
Victarion could smell the sea through the open window, though the room stank of wine and blood and sex. The cold salt air helped to clear his head. “What do you mean?”
Euron turned to face him, his bruised blue lips curled in a half smile. “Perhaps we can fly. All of us. How will we ever know unless we leap from some tall tower?” The wind came gusting through the window and stirred his sable cloak. There was something obscene and disturbing about his nakedness. “No man ever truly knows what he can do unless he dares to leap.”
“There is the window. Leap.” Victarion had no patience for this. His wounded hand was troubling him. “What do you want?”
“The world.” Firelight glimmered in Euron’s eye. His smiling eye.
Every supervillain worth their salt has an origin story for which they’ll summon the spotlight and monologue. They are called back, moths to the flame of the moment in which I could have been you but knew better. That’s why I’m here at the top of the tower, while your fingers are slipping off the edge beneath me one by one. Euron pulls back the patch to reveal the eye of the storm: a dream. He lives inside a dream.
King Bran Stark, protagonist of ASOIAF, is visited in his dreams by a three-eyed crow. The crow proves to be an astral projection of the sorcerer Brynden Rivers, better known as Bloodraven. He lingers, dreamlord of a faded frozen far-flung faerie fort, having long outlasted his mortal lifespan by threading himself through the living bark of the world tree. His accomplishments and abominations alike in the wars of his youth play out on the inside of his dessicated eyelids. Winter is coming, the ghosts whisper as they burn in time, the long night that never ends.
Bloodraven labors to forge a sword in the darkness. So many swords in Westeros, so many would-be heroes! Everyone’s the star of their own song until they see the true star above them, an eye in the sky; the songs die on their lips. Only one in a million will meet its gaze. But that’s the one I need. I will find the third eye, and open it, and sail the world through. I will dream for my chosen one a dream of the end. A set of jaws around the world, frozen but thawing; a final hunt in the forest of songs and screams. I will teach them to fly, raise them high, then show them why.
Surely they will cry out in fear.
Bran cried out in fear.
Euron cried out in awe.
He saw a cool intelligence uncoiling itself, no longer human; he saw the Other, and smiled in recognition.
The abyss smiled back. It smiled wider and wider every time he returned, feeding it his family, his people, his soul. Euron grew into an ice-pale nightwalker like Bloodraven before him, Westeros’ own Freddy Krueger hunting Daenerys through her dreams, wearing her husband’s face to trick her into bed…only for her to find too late that his penis is cold as ice. Why call himself “Crow’s Eye,” if not as an ironic honor to the crow who opened his third eye? Why else adopt, as his personal banner, the image of birds crowning a sorcerous eye? Euron is Bloodraven’s bad seed, the antagonist made in the protagonist’s mold. The three-eyed crow laid a rotten egg. It’s hiding behind an eyepatch, and it’s almost ready to hatch. In his efforts to save the world, Bloodraven sealed its doom.
art by drafturgy
Euron tells us where he came from and where he’s going with his first line of dialogue: “King Crow’s Eye, brother.” It was the crow, and the eye; it was the crow’s eye (the crow’s aye?) that made me king. Of what? You for a start, little brother. We’ll build my way back up to the kingdom of heaven from there.
This is the core of Euron’s character, snapping all the portentous imagery and free-floating dread around him into a coherent structure. Bloodraven opened his third eye as a child, showing him a world where he could be more than yet another Greyjoy heel eking out a living by bumrushing fishing villages before returning to his grim damp islands to die. He could climb higher than his twice-crowned brother ever dreamed. Bran Stark, the protagonist, was thrown from a tall tower. Euron Greyjoy, the antagonist, leapt.
But from what tower?
art by Tommy Scott
Valyria was born of sorcery, and Valyrian sorcery was rooted in fire and blood. The dragonlords who ruled the Freehold fed their magical volcanoes a steady diet of slaves imported from all over the continent of Essos, imperialist conquest as blood sacrifice on a massive scale. The Fourteen Flames fueled the empire and then burst like overripe fruits, drenching Valyria in doom. “Sorcery is a sword without a hilt…there is no safe way to wield it.” In climbing the fiery ladder, the dragonlords shed their humanity. Valyria is a monster’s den, both before and after its fall.
Once, though, the Valyrians had no such powers. No Fourteen Flames, no blood sacrifice, no dragons. Once they herded sheep, a modest harmless living in the air pockets left behind by older empires.
And then…and then…!
Someone crossed the line. Someone split the atom, touched the monolith, spoke the Word into the void and heard a voice speak back. Someone made a deal with that voice, and every door at the end of every path turned red. That first dragontamer wasn’t inheriting a legacy, following the fiery singing in their veins like Daenerys bringing the beasts back from beyond. They had to create that legacy, and Daenerys tells us how they did it: “The dragonlords of old Valyria had controlled their mounts with binding spells and sorcerous horns.”
Euron is that first dragonlord reborn, Azor in the Ahaiest. He will rise from the muck to steal fire out from under the nose of the gods. The pre-draconic Valyrians were similar to the Ironborn as they stand upon the prodigal crow’s return. They will be another backwater catapulted to empire on dragonback. And they will do so the same way the first Valyrians did: with a song, a sudden swell of sound from a hellhorn. This power is not hidden behind strong castle walls, nor bound inside special genes. It sits there, a flowering fragment amidst the ruin, waiting for me. I alone can breathe life into the flame. My loyal followers will warm themselves by the fire…come, sit a little closer…closer now…
So he tells them. And in truth, Euron would probably be far more at home among the dragonlords of old than would Daenerys herself, what with her distressing insistence on freeing slaves. The trick to Euron’s fanboy worship of Valyria, however, is that his Valyria is not that of the straight roads and shining towers. It’s Valyria of the demon-scalded sea; Valyria as it exists now, not in the romantic image of yesteryear. The smiling eye promises the empire, but the Crow’s Eye thirsts only for doom. Most people would say Valyria’s reign ended with the Doom. Euron would say that was only the beginning. Daenerys may be the heir of Old Valyria by blood, but it is Euron in spirit. They came so close to being able to reach up and claw at the face of god. I will finish what they started, because unlike them, I know going in that I will not be human by the end. I look forward to it. I have waited so long.
His people, however, prefer the fruits of their infernal labors to Euron’s war of woe. The Ironborn shout him down when he tries to lead them to Slaver’s Bay to claim Daenerys and her three dragons. So Euron sends his brother Victarion, God’s perfect tool. Victarion decides to take Daenerys for his own bride, as vengeance for the wife he believes Euron made him kill. The Iron Suitor spends the entire trip eastward certain that he’s finally got one over on Euron. He proclaims this loudly and proudly to a mute slave known only as the dusky woman, a “gift” from Euron. When Victarion initially refused her, Euron oh-so-casually mentioned that she’d be killed in that case. Victarion weakened and agreed, taking her east, having sex with her repeatedly, and even allowing her to care for his battle wound. The wound festers. Victarion blames his maester instead of the dusky woman, because in spite of the obviousness of Euron’s reverse-psychology ploy, in spite of Victarion telling himself that “Euron’s gifts are poisoned,” the core of his character is being unable to perceive the truth even when staring it in the face. The dusky woman is Euron’s agent, or perhaps even his host. After all, as Bloodraven tells Bran, only skinchangers–those with the ability to possess other beings, including other humans–qualify to be his messiah. Is this why Euron silenced the crew of the Silence, to keep hidden the full fruit of the hideous experiments he’d begun on Robin? As Bran puts it when giving in to abomination: “no one must ever know.”
Victarion was also lent Dragonbinder. He’s falling in love with it. As he steams into battle at Slaver’s Bay in his released Winds of Winter chapter, he selects three slaves to blow the horn upon their arrival, thus hopefully bewitching one or more of Daenerys’ dragons. But just for a moment, Victarion feels the temptation well up to blow the horn himself. It will overtake him, because it’s the same siren call to which he keeps surrendering: anything to feel like a bigger better man than Euron. This temptation will strand Victarion in hell, because to blow Dragonbinder is to die. Victarion knows this; he beheld the eye-watering fate of the hornblower at the kingsmoot.
“The horn was smoking after. The mute had blisters on his lips, and the bird inked across his chest was bleeding. He died the next day. When they cut him open his lungs were black.”
But if he was a rational man, he wouldn’t have beaten his beloved wife to death just because the Old Way said so. He will fling himself headfirst into the void to defeat Euron, and die knowing he was a cheap imitation of Big Brother. Euron got deep in the void’s good graces long ago, and the more Victarion struggles to escape Euron’s shadow, the more he winds up contributing to Euron’s victory.
“I have seen you in the nightfires, Victarion Greyjoy. You come striding through the flames stern and fierce, your great axe dripping blood, blind to the tentacles that grasp you at wrist and neck and ankle, the black strings that make you dance.”
art by Lukasz Jaskolski
To move forward with fire alone, however, would be to close a half-finished book. How do we reconcile Euron the would-be dragonlord out to recreate Valyria’s Doom with Euron the rotten egg laid by the three-eyed crow, destined to hatch in accordance with the icy Other of northern Westeros? How do we reconcile fire and ice? They’re opposites, after all! Lady Melisandre certainly thinks so, anyway:
“The truth is all around you, plain to behold. The night is dark and full of terrors, the day bright and beautiful and full of hope. One is black, the other white. There is ice and there is fire. Hate and love. Bitter and sweet. Male and female. Pain and pleasure. Winter and summer. Evil and good.” She took a step toward him. “Death and life. Everywhere, opposites. Everywhere, the war.”
But Melisandre also thinks that Stannis Baratheon, aforementioned crowned firebug, is the sword in the darkness, and that Bran and Bloodraven are champions of the Other. In other words, Melisandre is generally wrong. Martin specifically proves her wrong about duality again and again.
“I would say my parts are mixed, m’lady. Good and bad.”
“A grey man,” she said. “Neither white nor black, but partaking of both. Is that what you are, Ser Davos?”
“What if I am? It seems to me that most men are grey.”
“Do you hate her?”
“Almost as much as I love her.”
“If ice can burn … then love and hate can mate.”
“People ask me how Game of Thrones is gonna end, and I’m not gonna tell them … but I always say to expect something bittersweet in the end.”
The oppositional dichotomy is fiction. The two at their core are one. Ice is Fire. That crossover point is where the world is broken and remade. Just ask Jon Snow–or rather, ask his adoptive father Ned Stark about the wonder and terror of seeing ice and fire revealed as one. It offers the ultimate power, but also the ultimate responsibility: that of a parent given care of a child. Which do you choose?
Ned chose responsibility. We remember him fondly for a reason. Euron is nothing more (but nothing less) than the endgame of choosing power, every time, always. Valyria is radioactive ash by the time the story begins. The Other rarely appears directly. Both are still shrouded in mystery after the conclusion of Game of Thrones. If you want to see them as they really are, if you want to know what happens when frozen fire slips under your skin and replaces you with it, look no further than Euron Greyjoy.
Every other song in the Song has a foundation, a base from which it springs. Fire and Ice. Winterfell and Dragonstone. I want power to keep my family safe, I want power to set the realm to rights, I want power because I very much enjoy sex and violence. But Euron wants power like a match wants a light, and his third eye has allowed him to see through every wall surrounding every narrative and realize he doesn’t have to choose. In this regard, he is the photo negative not of Bran Stark, but Jon Snow: forever caught between worlds, winding up wanting nothing, yet still always having to choose. Euron, as he declares at the kingsmoot, will take it all.
He’s got a horn to catch fire. But what about ice? For that, we must return to our monster where we paused him, on the threshold, about to reveal himself in full.
After cementing his power among the Ironborn, Euron dispatches Victarion to the east and allows Asha to flee into exile in the north. Aeron stalks away from the kingsmoot declaring that he will stir up a rebellion among the common people, which will unseat the godless man from the Seastone Chair. But as we learn in “The Forsaken,” Euron had other plans for his favorite victim.
Aeron Damphair had struggled back to shore, full of fierce resolve. He would bring down Euron, not with sword or axe but with the power of his faith. Padding lightly across the stones, his hair plastered black and dank across his brow and cheeks, he stopped for a moment to push it back out of his eyes.
And that was where they took him, the mutes who had been watching him, waiting for him, stalking him through strand and spray. A hand clapped down across his mouth and something hard cracked against the back of his skull.
The next time he had opened his eyes, the Damphair found himself fettered in the darkness. Then came the fever and the taste of blood in his mouth as he twisted in the chains, deep in the bowels of Silence.
“The Forsaken” is a peerless portrait of apocalypse, stranding us in the Long Night from its opening line forward:
It was always midnight in the belly of the beast.
Aeron starves, and is nibbled by rats. He is deprived of his clothes and the company of his fellow man. The ocean pours into his cage on the high tide to make his wounds sing shrilly. His grasp on self and sanity wears thin in the dark. There’s a clear parallel to the torture that befalls Theon in Ramsay’s clutches, right down to the rats. Just as Ramsay forces Theon to act as his emissary at Moat Cailin, Euron demands that Aeron become his priest instead. Just as Ramsay deliberately deprives Theon of that which means most to him (his penis), Euron always circles back to Aeron’s last mighty pillar.
“All gods are lies, but yours is laughable. A pale white thing in the likeness of a man, his limbs broken and swollen and his hair flipping in the water while fish nibble at his face. What fool would worship that?”
The difference lies in the trajectory of our villains. The Bastard of Bolton is never more frightening than when he reveals himself as such, emerging from battle fog wearing armor shaped like a man in torment to claim Theon body and soul. When next we see Ramsay, even as we flinch from what he’s done to Theon in the interim, Martin is constantly drawing our attention to Ramsay’s follies, his political isolation, his utter failure to get his dad to love him. Even as Ramsay continues to rack up atrocities, he is demystified in terms of the image he has impressed in Theon’s mind. Theon sees Ramsay as a divine figure of worship and fear. Martin shows him to us as a pretentious bumbler desperate for scraps of power and approval.
Euron plays that record backwards, like any good satanist. He is least intimidating upon his introduction, the Crow’s Eye briefly winking at the audience from inside the interlocking layers of the smiling eye’s disguise. Euron’s in full method acting mode when we meet him, and only gradually are we allowed to understand the man behind the part he’s playing. “The Forsaken” strips everything down not to demystify Euron a la Ramsay, but to reveal that Aeron alone was right all along about Euron, that Euron is if anything worse than Aeron realized.
For all that Ramsay used and abused Theon every way he knew how, he could never get inside his victim’s head; this is in part why Theon was able to hold on to a scrap of himself, taking his own leap from a tall tower to escape both Ramsay and Reek. Euron has no such limitations. There is no safety, no border a person might think to set around themselves that he cannot and will not break. He can enter your mind. He can enter your dreams. And he found something in his travels that cracked open his nuclear-fired third eye even wider.
art by Alcoholic Rattle Snake
Shade of the evening is Martin’s catch-all psychedelic drug, the author weaving DMT imagery together with the crumbling whispers of soma and what seem like very fond acid flashbacks. We first encounter it when Daenerys visits the House of the Undying in the city of Qarth. The drug’s taste mirrors Euron’s boundary-breaking approach to villainy, a rainbow of flavors to mask the taste of corpseflesh:
The first sip tasted like ink and spoiled meat, foul, but when she swallowed it seemed to come to life within her. She could feel tendrils spreading through her chest, like fingers of fire coiling around her heart, and on her tongue was a taste like honey and anise and cream, like mother’s milk and Drogo’s seed, like red meat and hot blood and molten gold. It was all the tastes she had ever known, and none of them . . . and then the glass was empty.
More than any scene in which Euron actually appears (save “The Forsaken,” its evil twin), Daenerys’ adventure in Wonderland the House of the Undying captures why the Crow’s Eye exists as a character. The House of the Undying is George R.R. Martin’s brain on drugs. It’s a window onto the creative process, a mirror tilted by the god of this fictional universe so we can see his reflection. Daenerys enters the building through a door shaped like a mouth, in a wall shaped like a face. As she wanders its halls, she glimpses plot points half-complete, stillborn tragedies, keystone images flying free of their context. She sees the downfall of her family and the rise of her future lover and killer, all without knowing what she sees. She sees the simplest and most unsparing expression of the anti-war sentiments that flower into more detail elsewhere in the story, the seed from which they all spring:
In one room, a beautiful woman sprawled naked on the floor while four little men crawled over her. They had rattish pointed faces and tiny pink hands, like the servitor who had brought her the glass of shade. One was pumping between her thighs. Another savaged her breasts, worrying at the nipples with his wet red mouth, tearing and chewing.
The kings are assaulting the realm, villains one and all when you zoom out. But then Martin zooms back in, to show you the death of one of those kings, and ask you to mourn:
Farther on she came upon a feast of corpses. Savagely slaughtered, the feasters lay strewn across overturned chairs and hacked trestle tables, asprawl in pools of congealing blood. Some had lost limbs, even heads. Severed hands clutched bloody cups, wooden spoons, roast fowl, heels of bread. In a throne above them sat a dead man with the head of a wolf. He wore an iron crown and held a leg of lamb in one hand as a king might hold a scepter, and his eyes followed Dany with mute appeal.
From that beautiful contradiction, Martin built ASOIAF. And of course, Dany’s trip through the House of the Undying is the one and only time we hear those words spoken in the series: “the song of ice and fire.”
Dany emerges dazzled but baffled, hotly debating those around her about what she saw even as it slips away into sobriety. Not an atypical literary nor psychedelic experience, especially in combination. But it was an isolated one.
For Euron, it is a permanent state of affairs. His whole life has been a sky-high trip through the House of the Undying, third eye piercing the gossamer veil of meta-narrative wherever he goes. He knows he’s in a story, and delights in it because he can see the structure and reshape it at will.
The Undying see the puppet strings as well. That’s why they initially present themselves to Daenerys as the most on-the-nose gaggle of fantasy archetypes imaginable, down to wizards with pointy hats. It’s their equivalent of Euron’s eyepatch: a lure that mocks the imagery they’re exploiting. They embody the sense-heavy sublimity a young George R.R. Martin found in the stuff of fantasy…
“Fantasy is silver and scarlet, indigo and azure, obsidian veined with gold and lapis lazuli … Fantasy tastes of habaneros and honey, cinnamon and cloves, rare red meat and wines as sweet as summer.”
…but also the world-weary cynicism with which he brushed the dust off his favorite songs.
“Fantasy flies on the wings of Icarus, reality on Southwest Airlines. Why do our dreams become so much smaller when they finally come true?”
The Undying don’t do anything with their world that is a stage. Their true selves are nigh-zombified by an eternity spent imbibing evening’s shade. The doors of perception are open to them, and they’re just sitting there. The city of Qarth expresses the emptiness and listlessness of unlimited power at every turn. Like most fairy kingdoms, it’s disappeared so far up its own ethereal ass that none of its movers and shakers even enjoy the splendor they bled so many people dry to build. They are the Undying, not the living.
After Daenerys and her favorite dragon burn down the authorial panopticon, the warlocks in service to the Undying finally decide to use the power they keep insisting they possess. They set out after Dany with Dragonbinder and their faithful evening’s shade…only for their fledgling narrative be swallowed up, like so many before and since, in the magnetic maelstrom of the Crow’s Eye. Euron takes their ship, massacres their crew, and drinks far more shade of the evening than he should have. A life with neither limits nor consequences taught him precious little restraint. The warlocks next appear in “The Forsaken,” tossed into the hold of Silence to join Aeron, sans several limbs among them. Euron had forced them to eat one of their own, and laughed. “Men are meat.”
At the end of “The Forsaken,” he ties them along with priests he’s gathered from all the world’s religions to the prows of his ships. He reserves Aeron for the prow of Silence, tied up alongside Falia Flowers, a young woman Euron seduced and impregnated before cutting her tongue out. When we last see the Crow’s Eye in the story so far, he’s on the deck of Silence bedecked in a Valyrian steel suit of armor, something the audience didn’t even know existed in-universe until that moment. He wears it like a second skin, just another miracle. Euron’s forces are sailing into battle against the powerful Redwynes, neighbors to their recent victims and the most powerful naval force in Westeros. Having sent the Iron Fleet, cream of the pirate crop, off with Victarion to Slaver’s Bay, Euron doesn’t stand much of a chance of winning this battle. He’s not trying to. Both the magical suit of armor and the priests on the prows speak to Euron trying to channel immense power. He will annihilate both the Redwyne fleet and his own in a colossal blood sacrifice. Aeron Damphair’s last moments in this mortal vale will be spent praying in vain to his old god, only to see a new one walk out of the scarlet waves, powered in part by the king’s blood he pumped into poor Falia’s belly like Alien’s chestburster.
Unlike the Undying, Euron’s brand of postmodern supervillainy is active, aggressive. He walks fearless through the doors of perception; not content with seeing through every story, he will bring them all and in the darkness bind them. The Undying and their warlocks devoted their lives to shade of the evening, but for Euron it’s just yet another way to fly.
He offers it to Victarion at one point, but the latter promptly spits it out. Aeron has no such luxury in the heart of Silence; Euron forces it down his throat. He drinks full, and descends.
art by Malky Dungeon
“Your god will come for you tonight. Some god, at least.”
And when the Damphair slept, sagging in his chains, he heard the creak of a rusted hinge.
“Urri!” he cried. There is no hinge here, no door, no Urri. His brother Urrigon was long dead, yet there he stood. One arm was black and swollen, stinking with maggots, but he was still Urri, still a boy, no older than the day he died.
“You know what waits below the sea, brother?”
“The Drowned God,” Aeron said, “the watery halls.”
Urri shook his head. “Worms… worms await you, Aeron.”
When he laughed his face sloughed off and the priest saw that it was not Urri but Euron, the smiling eye hidden. He showed the world his blood eye now, dark and terrible. Clad head to heel in scale as dark as onyx, he sat upon a mound of blackened skulls as dwarfs capered round his feet and a forest burned behind him.
“The bleeding star bespoke the end,” he said to Aeron. “These are the last days, when the world shall be broken and remade. A new god shall be born from the graves and charnel pits.”
Then Euron lifted a great horn to his lips and blew, and dragons and krakens and sphinxes came at his command and bowed before him.
“Kneel, brother,” the Crow’s Eye commanded. “I am your king, I am your god. Worship me, and I will raise you up to be my priest.”
“Never. No godless man may sit the Seastone Chair!”
“Why would I want that hard black rock? Brother, look again and see where I am seated.”
Aeron Damphair looked. The mound of skulls was gone. Now it was metal underneath the Crow’s Eye: a great, tall, twisted seat of razor sharp iron, barbs and blades and broken swords, all dripping blood.
Impaled upon the longer spikes were the bodies of the gods. The Maiden was there and the Father and the Mother, the Warrior and Crone and Smith…even the Stranger. They hung side by side with all manner of queer foreign gods: the Great Shepherd and the Black Goat, three-headed Trios and the Pale Child Bakkalon, the Lord of Light and the butterfly god of Naath.
And there, swollen and green, half-devoured by crabs, the Drowned God festered with the rest, seawater still dripping from his hair.
The dreams were even worse the second time. He saw the longships of the Ironborn adrift and burning on a boiling blood-red sea. He saw his brother on the Iron Throne again, but Euron was no longer human. He seemed more squid than man, a monster fathered by a kraken of the deep, his face a mass of writhing tentacles. Beside him stood a shadow in woman’s form, long and tall and terrible, her hands alive with pale white fire. Dwarves capered for their amusement, male and female, naked and misshapen, locked in carnal embrace, biting and tearing at each other as Euron and his mate laughed and laughed and laughed…
Out of the blue, and into the black. In the privacy of a helpless man’s dreams, Euron sheds all skins and emerges, fangs glistening in the light of the bleeding star. Urrigon gives way to Euron as the joker yields to the reaper. The Crow’s Eye blazes balefully atop Barad-dur, but Martin is merely nodding to Tolkien one last time on his way down. The main reference points for these psychedelic-horror tableaux are darker and stranger. Lynch and Jodorowsky, Brueghel and Bosch, horror vacui and MK Ultra. Martin has said he doesn’t read manga nor watch anime, in which case he does an incredible impression of someone who does; the dream sequences in “The Forsaken” feel like a highlight reel culled from the most imaginatively unsettling images in both.
Euron’s own gnarled literary roots stand out more clearly with his smiling eye shut. He is Kundera’s vertigo, “the desire to fall.” He’s Pratchett’s Reacher Gilt; Pynchon’s Teutonic death’s-head Blicero; Lovecraft’s prying man, calling to the horrors beyond life’s edge.
He is, perhaps above all, Stephen King’s Randall Flagg. “As for the end of the universe, I say let it come, whether in fire, ice, or darkness.” The Walkin Dude is fueled by apocalypse, ever smiling upon his brutish followers until the time comes to feed on them. This description of him in The Stand easily could’ve been written about Euron and Dragonbinder at the kingsmoot:
When he walked into a meeting, the hysterical babble ceased—the backbiting, recriminations, accusations, the ideological rhetoric. For a moment there would be dead silence and they would start to turn to him and then turn away, as if he had come to them with some old and terrible engine of destruction cradled in his arms, something a thousand times worse than the plastic explosive made in the basement labs of renegade chemistry students or the black market arms obtained from some greedy army post supply sergeant. It seemed that he had come to them with a device gone rusty with blood and packed for centuries in the Cosmoline of screams but now ready again, carried to their meeting like some infernal gift, a birthday cake with nitroglycerine candles.
art by Mike Perkins
Varys the Spider plans to cut through the webs with a single note (his “perfect prince,” who like Euron is not as he appears) to resolve all discordance, like the civilization-crashing piano chord that concludes “A Day in the Life.” Consider Euron to be the inverse: the abyssal hush cradling that piano chord, brought to life and hunting your children. A song none of us can sing, our mouths stitched shut as we’re nailed to his prow, made to bear witness. How long do we have to look? As long as it pleases him.
But rewind to just before the bad trip kicks in. Aeron spits evening’s shade in his tormentor’s face, and what follows is perhaps the most revealing Euron moment of all:
The spittle struck his brother’s cheek and hung there, blue-black, glistening. Euron flicked it off his face with a forefinger, then licked the finger clean.
Euron is an addict, hooked on power. He got an overdose of the feeling he could fly as a child, and has been chasing that high ever since. Blood magic, sorcerous artifacts, psychedelic drugs, the rape and murder of his own brothers…it doesn’t matter to him where it comes from so long as it comes, and while that’s terrifying, it’s also pathetic. Nothing means anything to him except the pure rush of power, so when that power is challenged (as when the Reader questions his story), he falls apart to reveal that there’s nothing inside. There is no endgame. He’ll just never, ever stop.
Euron works best taken in context with characters like Daenerys who dance with the devil in the name of more relatable ends. Euron represents the dead end result of that process, when you’ve lost everything that connected you to humanity. All that’s left is the hunger for power, more and more, until your fire burns out and you’re left alone with your sins. “I tried to grasp a star, overreached, and fell.”
In the meantime…once he gets past the Redwynes, Euron will need a base of operations worthy of his ambitions. By the end of A Feast for Crows, he has one in mind.
The Redwyne Straits were swarming with longships, as they had been warned in Tyrosh. With the main strength of the Arbor’s fleet on the far side of Westeros, the ironmen had sacked Ryamsport and taken Vinetown and Starfish Harbor for their own, using them as bases to prey on shipping bound for Oldtown.
The ironmen had penetrated even to the sheltered waters of Whispering Sound. Come morning, as the Cinnamon Wind continued on toward Oldtown, she began to bump up against corpses drifting down to the sea. Some of the bodies carried complements of crows, who rose into the air complaining noisily when the swan ship disturbed their grotesquely swollen rafts. Scorched fields and burned villages appeared on the banks, and the shallows and sandbars were strewn with shattered ships. Merchanters and fishing boats were the most common, but they saw abandoned longships too, and the wreckage of two big dromonds. One had been burned down to the waterline, whilst the other had a gaping splintered hole in her side where her hull had been rammed. “Battle here,” said Xhondo. “Not so long.”
“Who would be so mad as to raid this close to Oldtown?”
Xhondo pointed at a half-sunken longship in the shallows. The remnants of a banner drooped from her stern, smoke-stained and ragged. The charge was one Sam had never seen before: a red eye with a black pupil, beneath a black iron crown supported by two crows. “Whose banner is that?” Sam asked. Xhondo only shrugged.
“My apologies,” the captain said when his inspection was complete. “It grieves me that honest men must suffer such discourtesy, but sooner that than ironmen in Oldtown. Only a fortnight ago some of those bloody bastards captured a Tyroshi merchantman in the straits. They killed her crew, donned their clothes, and used the dyes they found to color their whiskers half a hundred colors. Once inside the walls they meant to set the port ablaze and open a gate from within whilst we fought the fire. Might have worked, but they ran afoul of the Lady of the Tower, and her oarsmaster has a Tyroshi wife. When he saw all the green and purple beards he hailed them in the tongue of Tyrosh, and not one of them had the words to hail him back.”
Sam was aghast. “They cannot mean to raid Oldtown.”
The captain of the Huntress gave him a curious look. “These are no mere reavers. The ironmen have always raided where they could. They would strike sudden from the sea, carry off some gold and girls, and sail away, but there were seldom more than one or two longships, and never more than half a dozen. Hundreds of their ships afflict us now, sailing out of the Shield Islands and some of the rocks around the Arbor. They have taken Stonecrab Cay, the Isle of Pigs, and the Mermaid’s Palace, and there are other nests on Horseshoe Rock and Bastard’s Cradle. Without Lord Redwyne’s fleet, we lack the ships to come to grips with them.”
art by Juan Carlos Barquet
Oldtown is old. Very old. Too old. It shows smiling eyes to the world, the Citadel and the Starry Sept, the epicenters of secular education and religious faith coexisting comfortably. But if you follow the stories back, Call of C’thulhu style, you find that city’s roots are tentacled.
How old is Oldtown, truly? Many a maester has pondered that question, but we simply do not know. The origins of the city are lost in the mists of time and clouded by legend. Some ignorant septons claim that the Seven themselves laid out its boundaries, other men that dragons once roosted on the Battle Isle until the first Hightower put an end to them. Many smallfolk believe the Hightower itself simply appeared one day. The full and true history of the founding of Oldtown will likely never be known.We can state with certainty, however, that men have lived at the mouth of the Honeywine since the Dawn Age. The oldest runic records confirm this, as do certain fragmentary accounts that have come down to us from maesters who lived amongst the children of the forest. One such, Maester Jellicoe, suggests that the settlement at the top of Whispering Sound began as a trading post, where ships from Valyria, Old Ghis, and the Summer Isles put in to replenish their provisions, make repairs, and barter with the elder races, and that seems as likely a supposition as any.
Yet mysteries remain. The stony island where the Hightower stands is known as Battle Isle even in our oldest records, but why? What battle was fought there? When? Between which lords, which kings, which races? Even the singers are largely silent on these matters. Even more enigmatic to scholars and historians is the great square fortress of black stone that dominates that isle. For most of recorded history, this monumental edifice has served as the foundation and lowest level of the Hightower, yet we know for a certainty that it predates the upper levels of the tower by thousands of years.
Even more enigmatic to scholars and historians is the great square fortress of black stone that dominates that isle. For most of recorded history, this monumental edifice has served as the foundation and lowest level of the Hightower, yet we know for a certainty that it predates the upper levels of the tower by thousands of years. Who built it? When? Why? Most maesters accept the common wisdom that declares it to be of Valyrian construction, for its massive walls and labyrinthine interiors are all of solid rock, with no hint of joins or mortar, no chisel marks of any kind, a type of construction that is seen elsewhere, most notably in the dragonroads of the Freehold of Valyria, and the Black Walls that protect the heart of Old Volantis. The dragonlords of Valryia, as is well-known, possessed the art of turning stone to liquid with dragonflame, shaping it as they would, then fusing it harder than iron, steel, or granite.
If indeed this first fortress is Valyrian, it suggests that the dragonlords came to Westeros thousands of years before they carved out their outpost on Dragonstone, long before the coming of the Andals, or even the First Men. If so, did they come seeking trade? Were they slavers, mayhaps seeking after giants? Did they seek to learn the magic of the children of the forest, with their greenseers and their weirwoods? Or was there some darker purpose?
Such questions abound even to this day. Before the Doom of Valyria, maesters and archmaesters oft traveled to the Freehold in search of answers, but none were ever found. Septon Barth’s claim that the Valyrians came to Westeros because their priests prophesied that the Doom of Man would come out of the land beyond the narrow sea can safely be dismissed as nonsense, as can many of Barth’s queerer beliefs and suppositions.
More troubling, and more worthy of consideration, are the arguments put forth by those who claim that the first fortress is not Valyrian at all.
The fused black stone of which it is made suggests Valyria, but the plain, unadorned style of architecture does not, for the dragonlords loved little more than twisting stone into strange, fanciful, and ornate shapes. Within, the narrow, twisting, windowless passages strike many as being tunnels rather than halls; it is very easy to get lost amongst their turnings. Mayhaps this is no more than a defensive measure designed to confound attackers, but it too is singularly un-Valyrian. The labyrinthine nature of its interior architecture has led Archmaester Quillion to suggest that the fortress might have been the work of the mazemakers, a mysterious people who left remnants of their vanished civilization upon Lorath in the Shivering Sea. The notion is intriguing but raises more questions than it answers.
An even more fanciful possibility was put forth a century ago by Maester Theron. Born a bastard on the Iron Islands, Theron noted a certain likeness between the black stone of the ancient fortress and that of the Seastone Chair, the high seat of House Greyjoy of Pyke, whose origins are similarly ancient and mysterious. Theron’s rather inchoate manuscript Strange Stone postulates that both fortress and seat might be the work of a queer, misshapen race of half men sired by creatures of the salt seas upon human women. These Deep Ones, as he names them, are the seed from which our legends of merlings have grown, he argues, whilst their terrible fathers are the truth behind the Drowned God of the Ironborn.
The lavish, detailed, and somewhat disturbing illustrations included in Strange Stone make this rare volume fascinating to peruse, but the text is impenetrable in parts; Maester Theron had a gift for drawing but little skill with words. In any case, his thesis has no factual basis and may safely be dismissed. And thus we find ourselves back whence we began, forced to concede that the beginnings of Oldtown, Battle Isle, and its fortress must forever remain a mystery to us.
This is an unreal city of magic and monsters and unspeakable revelations, wearing a mask of modern rationality just as Euron hides his C’thuloid soul behind that eyepatch. The Hightower is a beacon light in the darkness, but its foundation is a Lovecraftian labryinth left behind by the city’s true rulers. Oldtown is where the subconscious breaks the surface to do battle with the conscious. The resulting collision, to quote a Citadel acolyte, produces both wonder and terror. Euron uses that same phrase to describe all he’s seen whilst scaling Olympus:
“Only one living kraken has never known defeat. Only one has never bent his knee. Only one has sailed to Asshai by the Shadow, and seen wonders and terrors beyond imagining . . .”
And like Asshai (aka Mordor Harbor), Oldtown is an ideal nest for the magpie Crow’s Eye, far more so than the Iron Islands themselves. He’s recreating its history: invaded by pirates and dragonlords alike, founded in the mists of time by the gods and demons he wishes to replace. The base of Euron’s Seastone Chair is made out of a mysterious black stone similar to that of the Hightower’s base. (So, too, is the obelisk worshipped by the Bloodstone Emperor, a nasty piece of work from the backstory and a dead ringer for Euron.) It’s as if this city were made for the Crow’s Eye, designed from top to bottom to serve as fuel for his fire, the ground zero of his apocalypse. A king’s landing, in other words, and just as certain to burn.
Here, he’ll find glass candles: magical Valyrian artifacts that allow the user’s gaze to penetrate cloud, shadow, earth, and flesh. He’ll find a Faceless Man, likely hunting “the fragmentary, anonymous, blood-soaked tome sometimes called Blood and Fire and sometimes The Death of Dragons, the only surviving copy of which was supposedly hidden away in a locked vault beneath the Citadel.” He’ll find the Hightowers, Lord Leyton and his daughter Malora, who are themselves rumored to be studying magic at the cloud-bound top of the Hightower itself. After all, as Euron said, he’ll never find out if he can fly without “some tall tower” from which to leap into the unknown.
But the most important thing he’ll find in Oldtown has only just arrived.
The bundle turned, and its contents spilled out onto the ground, glittering dark and bright. He saw a dozen knives, leaf-shaped spearheads, numerous arrowheads. Jon picked up a dagger blade, featherlight and shiny black, hiltless. Torchlight ran along its edge, a thin orange line that spoke of razor sharpness. Dragonglass. What the maesters call obsidian. Had Ghost uncovered some ancient cache of the children of the forest, buried here for thousands of years? The Fist of the First Men was an old place, only…
Beneath the dragonglass was an old warhorn, made from an auroch’s horn and banded in bronze.
It must have been buried for a reason.
He had made a dagger for Grenn as well, and another for the Lord Commander. The warhorn he had given to Sam.
A harmless little horn, buried in a bundle. Nothing like Dragonbinder, certainly! It’s easily overlooked next to the dragonglass, to which (as Samwell Tarly himself proves) the Other is vulnerable. Neither Jon nor Sam understands why their mysterious benefactor (probably Bloodraven and/or Jon’s long-missing uncle Benjen) bothered with the horn. Before it can occur to them that one might hide the key to ending the world as well as the key to saving it, the end shows up in the form of the Other’s zombie army. It’s the one time in the series so far that the Other commits Its forces in full, and they seem intent on Sam in particular…
But he just barely survives, makes it back to the Wall, and helps get his buddy Jon elected as the next Lord Commander of the Night’s Watch. Early on in A Feast for Crows, LC Snow dispatches Sam to Oldtown to become a maester of the Citadel. Sam loses companions to desertion and death along the way, and has to sell off most of their possessions to make it to Oldtown…except the horn.
Martin makes damn sure Sam holds onto that humble little horn.
So what’s at work here? In book two, we learn that the wildlings beyond the Wall have been searching for “some power” that will allow them to flee south, away from the hungry hunting Other. In book three, we learn what this power is: the Horn of Winter, which if blown can supposedly bring down the Wall. Mance Rayder, king of the wildings, shows a giant impressive horn to Jon Snow and declares it to be the Horn of Winter. He threatens to use it, but only as a last resort if the Night’s Watch refuses his people passage through the Wall, because as his queen Dalla puts it: “Once the Wall is fallen, what will stop the Others?”
Before Jon can choose how to handle this revelation, the decision is taken out of his hands by the arrival of Stannis Baratheon, who overruns Mance’s people and later burns the horn as part of an effort to force the survivors to bend the knee. But when Jon reunites with the new wildling leader Tormund Giantsbane, the latter casually drops an even more staggering reveal:
“We found it in a giant’s grave, and no man o’ us had ever seen a horn so big. That must have been why Mance got the notion to tell you it were Joramun’s. He wanted you crows to think he had it in his power to blow your bloody Wall down about your knees. But we never found the true horn, not for all our digging. If we had, every kneeler in your Seven Kingdoms would have chunks o’ ice to cool his wine all summer.”
Jon turned in his saddle, frowning. And Joramun blew the Horn of Winter and woke giants from the earth. That huge horn with its bands of old gold, incised with ancient runes … had Mance Rayder lied to him, or was Tormund lying now? If Mance’s horn was just a feint, where is the true horn?
“Where is the true horn” is a neon sign screaming at the audience that winter is coming. Jon held the end of the world in his hands, and passed it on with a shrug. Sam spends all of A Feast for Crows struggling to get himself and his charges out of the Other’s blast radius, finally arriving at Oldtown at the opposite end of the continent, only to find (befitting that book’s tone of grim stagnation) that he’s gone full circle. He’s swapped out the Watch for the Citadel: another corrupt monastic institution that claims to act for the greater good, but has in practice recreated the stratification and blind spots of Westerosi society, and will ultimately be swept aside by the apocalypse. He’s swapped out Jon Snow for Sarella Sand: another bastard with hidden parentage who immediately adopts Sam, lest said corrupt monastic institution pick its teeth with him. And while Sam may initially breathe easier thousands of miles away from the zombies who hunted him on the Other’s orders, he’s unknowingly brought the reason they were hunting him, the wind of winter itself, directly into the warpath of the Other’s prodigal son. Melisandre sees it coming in the flames:
Then the towers by the sea, crumbling as the dark tide came sweeping over them, rising from the depths.
“I saw towers by the sea, submerged beneath a black and bloody tide. That is where the heaviest blow will fall.”
Again, Melisandre tends to misinterpret her visions; she concludes that the “towers by the sea” refer to the Night’s Watch castle of Eastwatch-by-the-Sea, because that’s the answer that will support her working relationship with LC Snow. Throughout ASOIAF, the failure is in the prophet, not the prophecy. The dreams come true, just not in ways anticipated by the dreamer. Melisandre’s “black and bloody tide” lines up perfectly with not only Damphair’s dream of the Ironborn longships “burning on a boiling blood-red sea,” but with the skin-crawling shadow of Euron glimpsed by her fellow red priest Moqorro:
“Others hunt Daenerys too … One most of all. A tall and twisted thing with one black eye and ten long arms, sailing on a sea of blood.”
art by Malky Dungeon
It is Euron the red woman sees rising from the depths, with the Hightowers and their eponymous fortress crumbling at his touch. Even as Martin shows us the explicit battle lines for the fate of the world being drawn in the far north, he is subtly communicating that “the heaviest blow will fall” in the far south, the metaphysical equivalent of being hit from behind with a folding chair by a wrestling heel. Just one more narrative interrupted and inverted by the Crow’s Eye. To go north, you must go south.
Euron gets his infamous blue lips from guzzling shade of the evening by the gallon, but there’s something else that turns your lips blue: extreme cold. Recall the blistered lips of the man who blew fire’s horn on Euron’s behalf at the kingsmoot. Said kingsmoot is a microcosm of the series as a whole, or even of the story of humanity within this world. It starts with a solitary man struggling to shore, reborn in the sea. He beholds the birth of society:
Dark clouds ran before the wind as the first light stole into the world. The black sky went grey as slate; the black sea turned grey-green; the black mountains of Great Wyk across the bay put on the blue-green hues of soldier pines. As color stole back into the world, a hundred banners lifted and began to flap. Aeron beheld the silver fish of Botley, the bloody moon of Wynch, the dark green trees of Orkwood. He saw warhorns and leviathans and scythes, and everywhere the krakens great and golden. Beneath them, thralls and salt wives begin to move about, stirring coals into new life and gutting fish for the captains and the kings to break their fasts. The dawnlight touched the stony strand, and he watched men wake from sleep, throwing aside their sealskin blankets as they called for their first horn of ale. Drink deep, he thought, for we have god’s work to do today.
The factions form and gather amidst Nagga’s Ribs, the cradle of their civilization. They each make their case for the direction the people should take, and then descend into infighting, embodying the War of Five Kings:
For a moment it seemed to the priest as if he stood atop a giant anthill, with a thousand ants in a boil at his feet. Shouts of “Asha!” and “Victarion!” surged back and forth, and it seemed as though some savage storm was about to engulf them all.
Suddenly, the war is interrupted by three blasts from “the horn of hell.” And what does three horn blasts signify for those keeping watch in the night?
The sound went on and on and on, until it seemed it would never die. The ravens were flapping and screaming, flying about their cages and banging off the bars, and all about the camp the brothers of the Night’s Watch were rising, donning their armor, buckling on swordbelts, reaching for battleaxes and bows. Samwell Tarly stood shaking, his face the same color as the snow that swirled down all around them. “Three,” he squeaked to Chett, “that was three, I heard three. They never blow three. Not for hundreds and thousands of years. Three means—”
“—Others.”
Euron Greyjoy is Night’s King. The author created him to act as herald and spark of the apocalypse, Gabriel awaiting his horn to sound at general doom. His destiny is to climb the Hightower, blow the Horn of Winter from atop it, and bring down the Wall to let the nightmares in. Only then will the eyepatch flutter to the ground, its purpose served, the eye beneath prepared for the dark.
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Life Is Feudal
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'Life Is Feudal' is a groundbreaking Sandbox PC MMORPG in which players thrive and survive in a vast and immersi | Check out 'Life Is Feudal' on Indiegogo.
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https://www.indiegogo.com/projects/life-is-feudal
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The Free MMO Überlist
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[
"Aldo",
"Dac Vin"
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2009-11-07T12:31:04+00:00
|
The Free MMO Überlist Introduction Welcome to the new and improved Free MMO Überlist.
|
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Penny Arcade
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https://forums.penny-arcade.com/discussion/105039/the-free-mmo-220-berlist
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Just a moment...
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1
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https://discussions.unity.com/t/garagegames-relaunches-torque-engine/434068
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en
|
GarageGames Relaunches Torque Engine
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2011-01-20T17:53:28+00:00
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GarageGames Relaunches Torque Engine
Hmm, I’ve never used Torque but given that its already failed once, its going to make it difficult for them to gain customer’s confidence.
|
en
|
Unity Discussions
|
https://discussions.unity.com/t/garagegames-relaunches-torque-engine/434068
|
The engine, as a product of GG/IA was not directly managed by Castle, but as the CEO he does have influence over it. I don’t know what they should have done, but I knew at the time the moves they were making would end poorly. Ideally, Eric will really push for Torque to be presented more professionally than it has in the past. Eric is a very smart programmer, but that is a different set of skills than running a company or managing a product. Unlike b-school graduates, I realize that being smart enough to learn programming means he is probably smart enough to learn other things as well as the whole “people person” and “details person” schism is entirely fabricated to make some people feel smarter than they actually are.
Yes, Brett, the same guy that would crap all over Unity on the GG forums about not getting the source code with Unity. If Unity was that terrible, he wouldn’t have moved. He appears to either have lied about his feelings on releasing source code or had a sudden change of heart when presented with a new job. Opportunists should be handled with extreme skepticism.
What GG has to do, and what they already started doing in 2010, is think into the future and plan stuff, instead of relying on spontanously horrible ideas, letting “theory crafters” do decisions (TGEA 1.7 and 1.8 happened in their solid form cause GG had to create a game with it) and listen to the community when doing so.
Torque was all fine and great up to the day where one fundamental fatal decision was made: Scrapping the whole rendering and pipeline core of TGEA after Milestone 4, a few months before release, although there were in beta for far beyond a year and then release something thats this fucked up and broken that it was totally unusable in any form.
This was what brought Torque down in the end, the fact that TGEA was released although royally fucked up, pushed further by taking beyond a year to get the first usable version of it out (1.7).
any reasonable mind took Milestone 4 for development basically (Dreamlords was MS4 based until they upgraded to 1.7 / 1.8 if I recall right), but all those who bought beyond it didn’t get its sources anymore and were just fucked and thus pissed.
I myself had to downport Forbidden Magic from TGEA to TGE + MK II cause TGEA was that full of bugs with the majority of previously working tools in TGE not working anymore either after finding more and more minor to major bugs and shortcomings in the engine that prevented many of the tools from even standing a chance to work.
It was a dire situation and the once rather famous Torque brand (which still has the best networking available to date out of my view) got a very hefty hit that not even the great TGB could have compensated for.
The consequences were then rather visible. BlitzMax was able to pickup a fair amount of users that would otherwise have gotten TGB thanks to a great community and community tools and systems to just use and on the 3D end it was never like there was no competition with Truevision 3D, OGRE, Irrlicht and C4 on the field (Unity at that time was at best in the position to compete with TGE, if at all)
Well, at the current price point it’s probably a worthwhile purchase for just about anyone with the cash.
For the current pricing, I’ll probably get at least the 2D and i2D products just to compliment Unity while at the same time keeping some form of competition going. If you’re making a 2D game, particularly for iPhone, there’s a big advantage to i2D on both price and 2D tools/performance atm over Unity.
The key thing that Torque needs to do (and cutting the product options down is a a good start), is try to become as artist friendly as possible.
Even though I’m more of a programmer, it’s easy to see that making an artist and/or non-tech friendly product moves more units than appealing primarily to programmers. I think any programmer worth their weight can “adapt” a lot more easily and therefore there’s less of a need to constantly push the “we offer source code” angle, because non-programmers mostly don’t care about that, they want ease of use/learning, and that’s the biggest expansion area to the game engine market.
The editor and tools in Torque are “ok”, but there are certainly some gotchas at this point, and I think it’s generally not nearly as obvious how to start/put things together for a “non programmer” with any of the Torque products as compared to Unity. Also, their proprietary torquescript really needs an alternative like C#, if for no other reason, simply because it adds so much applicable training material that they don’t have to produce themselves.
Anyway, that’s what I see as the weaknesses at the moment.
Regardless…to plug the source, keep in mind that if you buy the product and the company still goes under, you’re in a much better position with Torque for “future use” than you are with Unity. You can modify the source yourself, or pay someone else to do it for you in a pinch, so odds are you can still get a product or product(s) out with it without the need for updates from garagegames if things go south.
Hear hear!
The first ever email I sent to someone at Unity was to thank them for releasing a product with native support for Maya files. It took me ages to learn how to export a model to work with Torque and even longer still to try and figure out vehicles. Hell, I even wrote a car setup tutorial and nearly 2 years after I abandoned Torque I still get mails from people asking me to re-upload my sample files… I hated Torque until I got the scripting thing down… then found my feet and I was well underway, struggling only with the darn model export thing… Then I found Unity and with tears in my eyes I wrote a huge “Thank you” letter to Tom and struggled like mad to get the money for Unity as I had just spent my money on Torque the week before…
So again, hear hear for ease of use. Just one thing I can’t understand, yet, probably because I have not looked at it in years… with all that Unity has to offer, why do any of you Unity users even still care to try Torque out? To follow it’s progress? To care about the company? That’s like buying a Porche and spending your weekends in the bike shop studying the latest developments in pedal materials… What am I missing?
T3D actually went far on the artist friendly side or generally better and more complete editors. Also the pipeline now has DAE → DTS conversion right in the engine, which helps fighting the problem that you had only a handfull of tools to get working DTS at all.
It also got more script only driven support due to the non-source license offered (but that can’t compete with TGB at all, which does require sources only if you really want to do engine modifications / extensions, otherwise TGB goes fine as pure script engine), T3D is only partially usable without a programmer able to work with C++, unless you do a shooter where its likely the best possible option price wise at the end of the day.
But it is and remains a more professionals oriented engine than Unity which for my liking is attracting a bit too appealing to the “kiddo with no background” crowd that as a consequence is then completely incapable or unwilling to even make any meaning out of the docs and hope for tutorials that offer them copy paste solutions and alike.
The Torque iPhone engine is “dedicated” 2D, so the feature set for that type of game is far more complete, and despite the performance advances in mobile, 2D is still the best alternative in that market, when considering price, performance, and the need for “simple games”.
The T2D/iT2D editor is FAR more advanced for making 2D games as well. Tiles with layers and snapping systems for 2D graphics and a solid viewer for 2D animation sprites, plus a much more robust physics system for 2D sprites, just to name a few. There are also three starter kits you can purchase for three major game types (platformer, adventure, and kart) that have a TON of the basic scripting done for you already, just add your own graphics and modify some variables essentially to have a full game up quickly.
Getting the source code is a huge advantage if you ever intend to expand to a larger operation with dedicated programming talent and/or you have the skill to work in the source yourself. I’ll put it this way. If you’ve ever been frustrated by a bug in Unity, that you have to wait for the next release months later to fix, OR…in some cases, find an annoying bug that never reaches a priority to get fixed in any release, with Torque, you can fix it yourself, if you have the skill.
very clever marketing movement over there for the new owners to acquire the old name and all that “old values” crap.
but they are still the same products, the same problems and honestly with unity and for those who doesnt want unity, theres udk , so i dont see how with unity and udk as competitors, how in the hell will they compete if they are the same crappy old products, i as former torque user i know the horrors of the torque engine…
with most of the competitors already having a built in integration to some third party physics engine, i dont know how “you can integrate yourself the physics engine that you want” can be a strong selling point, in that case " you can make your own engine" would also be irresistible…
i think the point here its not what its more graphically advanced or not, i think the main important point of new game middle ware should be focused on ease of use, strong solid tools and pain free workflow and unity its the closest thing to that than any other middle ware in the market in my opinion
I believe Eric did a fantastic job to save the engine part of the company when Instant Action folded.
The engine side always made money, so it was logical it would be attractive to an investment group.
They have decided to focus on the main game engines, and nothing else.
Also they are moving into bigger offices, and are hiring more people.
During the closure time, they had people working on fixing bugs the entire time.
The $99 sale will allow both existing customers, and new ones to take advantage of the source code.
I think all the engines out there have advantages, and I like Unity for the web over flash.
But I love Torque for the source code, and the T3D rendering.
I will use multiple engines, Unity and Torque. :razz:
UDK doesn’t offer sources and on any reasonable scale will cost you 100 times more. So its rather easy to see if you ask me
Also, torques networking is still the best in industry and with it being FPS geared it attracts exactly that crowd that UT invested a lot of wasted time to attract too with the Bootcamp demo: Graphics sluts that don’t care for solid stuff, flexibility, creative but pruely for graphics so it seems that T3D might exactly be in the field Unity is hunting
Also on the graphics end T3D is still among the least expensive and most powerfull solutions out there (Leadwerks is more powerfull but at the time also significantly more expensive cause it does not come with sources). Unity is still hunting to reach where the first public beta of T3D was in 2009 graphics wise and physics wise just to name 2 examples.
In the end: anyone thinking in the line of a single engine will never get anywhere outside of a hobby cause nobody with a reasonable mind would use “taste” as an objective criteria to measure an engines value for the project.
Torque has its space, Unity has and even UDK has although its space for usage out of my view is extremely limited to the engines I own and use otherwise for freelance work reasons (T3D Pro, U3 Pro, C4, Leadwerks 2.x, Shiva Advanced) due to the licensing.
For a shooter for example I would never even considering to touch Unity, as it means that I waste weeks trying to get networking etc to the point where T3D was already before I downloaded and touched it and even at its best day Unity will not compete with the networking and the dedicated server support nor can I change that cause Unity neither offers sources nor is UT willing to finally offer their modified raknet implementation so we could use native raknet servers going by the fact that the request for it has been ignored since 2.0 days at least. Unpleasant but a fact, but this kind of things is why I would recommend everybody to remain open about technologies.
They aren’t your baby, you don’t die when not using the same one nor will it be jealous and try to kick you like your GF if you use a different one
Torque engines are so full of bugs that I think that we can even say that torque itself is a bug.
All iphone torque engine are money steal products. They simply are extremly difficult to use, are full of bugs, and they are unable to move anything in real time.
The only think amazing is the 2d editor, is really really well done. The bad thing is that it is extremely slow. EXTREMELY. You are going to have a lot of problems if you want to do something complex, with a lot of graphics and effects.
They are a fraud, they sell something that lacks the most basic and obvious optimizations.
Redbeer: Don’t ever try to acquire their products. Use cocos2d for a 2d game for iphone http://www.cocos2d-iphone.org/ Is one million times better. It runs even in the first iphone and it runs really really well.
dreamora: the same. For a FPS the best option is UDK or unity, They are much powerful, have better performance, look better (MUCH better), have much better documentation, and are more cheap.
One thing that I remember really well: All products forums are blocked until you buy their products. And it has a lot of sense when you buy one of this products and in the forums you can see that 99% post are people asking to fix bugs or make it work.
Also, i really laugh with the “you can always fix the bug yourserlf” argument. Fix a bug on an engine with thousands of files needs a lot of work, and is a NON trivial problem. And in torque we are not talking about “one” bug, we talk about hundreds before you can really finish a game…
|
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1
| 3
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https://www.escapistmagazine.com/dreamlord-qa-with-jon-selin-lockpick-entertainment/
|
en
|
Dreamlord: Q&A With Jon Selin, Lockpick Entertainment
|
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2007-04-13T21:00:00+00:00
|
en
|
The Escapist
|
https://www.escapistmagazine.com/dreamlord-qa-with-jon-selin-lockpick-entertainment/
|
In a world of MMOG clones, Lockpick Entertainment’s Dreamlords is a curious standout, an MMOG-RTS hybrid. Players use the game’s website to build their fledgling empires, then log into a fully-fledged 3-D engine to fight monsters and other players with the armies they’ve assembled. In this interview, we talked with Jon Selin, Lead Designer of Dreamlords, to talk about the unique design choices he made when putting together the game.
The Escapist: Who are we talking to? What do you do for Lockpick/Dreamlords?
Jon Selin: My name is Jon Selin, and I’m the Lead Designer of Dreamlords. I am one of the founders of the studio but nowadays, luckily, I can let others handle the board meetings and the other business stuff. That way I can spend my time designing or doing other fun stuff, like interviews for example. Something I seem to be spending a lot of time on currently is staying up to date with the players’ likes and dislikes. Paying close attention to the community is essential to us since working on an MMOG is more like supplying a service than selling a product; the game is in a state of constant development and fine-tuning. One great thing about working on a game for a small, independent company is that you can be exceptionally close to the community without having someone getting all nervous about what you can and cannot say. It makes it easier if you’re a blabbermouth like me. But in all honesty, what I spend most of my time doing is balancing different aspects of the game. Dreamlords is fairly advanced, and when you add the MMOG-factor to a strategy game it easily gets out of hand. So yeah, the short version of it all is that I’m the resident Excel-monkey.
TE: Tell me about the game’s lore and back story. It seems like you went for a non-conventional story. What was the inspiration for it?
JS: It’s always hard to answer any question on the lines of “How did you come up with this?” What I think it comes down to in our case is that I and many others working on this project are sick to death of the run-of-the-mill fantasy setting. It’s very uninspiring to write about a world with elves, dwarves and orcs, and some renegade evil mastermind hell-bent on revenge and destruction. Basically, we had a lot of creative freedom when we made Dreamlords, and the task was to create an original fantasy world. Our back story is the product of a process similar to the ninja’s “flip out and kill people,” only substitute ninja with lead designer and “kill people” with write stuff: It’s just something we do. Inspiration works in mysterious ways; maybe one day when I’m older and wiser I will be able to say something profound on the matter.
TE: There have been very few RTSes with an MMOG component. What made you decide to go that route? What was the appeal of an RTS model? How well do you think you pulled it off?
JS: We looked into things like board games, strategy games and web-based empire management games and found that we felt that something was lacking. We wanted to make an intriguing civilization-builder type game but add a solid action element, as well. Real-time strategy fits right into what we needed, so for us it was a rather obvious route to take. From a design point of view it is fairly easy to have the empire management layer interacting with the RTS-layer. The buildings constructed, units trained and items crafted directly affects your proficiency when fighting in the RTS, and the outcomes of the battles influence the development on an empire level, as well as reward you with loot. Actually, the one thing that I’m looking forward to the most at the moment is to evolve the RTS part of the game to expand the player-vs.-player experience and add more variety to it.
TE: Who would you say the audience is for Dreamlords? What kind of player would enjoy the game?
JS: Since Dreamlords contains a broad variety of features, it is a bit of a tricky question. We have empire management, crafting, monster slaying, player-vs.-player battles, trading, boss-fights, questing, etc. An educated guess is that if you enjoy a few of those features then the game may be for you. If I would be forced to pick just one category of players then I think that those who like to fiddle with long-term strategy and build their empire are those that will enjoy the game the most. One thing that we have spent quite some effort on is to make sure that Dreamlords caters both to hardcore and casual gamers. Unlike most MMOGs, you can contribute and be part of the action, even if you can’t play several hours a day. And on the other hand, if you want to dig in and play Dreamlords all day long, that is quite possible too. It’s all about assuming different strategies.
TE: Tell me about the game interface some. From what I understand, it uses a browser interface for some parts of it, and then an RTS game for other parts of it. How does it work?
JS: Basically, everything revolving around empire management is done in a browser-based interface. Here you build your cities, research technologies, train troops and trade, as well as many other things. Then, when you want to battle against other players, fight monsters or go on spirit quests, you use the client, which brings up the action RTS-style.
TE: Why split the game between the browser interface and the RTS? Was it a design decision, requirements of the software/hardware/etc.?
JS: It’s all about accessibility. The browser is playable completely without plug-ins, so you can access it from any computer with internet access without having to install anything. This means that you can check in on your land on a lunch break at work or at a friend’s house or wherever. We are constantly looking into ways to evolve both our interfaces in order to meet the needs of our players.
TE: How playable is the game if I just want to play with the web client or the RTS client? Is using both required, or can players with a very strong preference do well in one particular client?
JS: The game is open to very different strategies. What we have seen so far is that our players vary their gaming greatly, and many succeed very well with things that we considered being oddball strategies. I would say that you can shift almost all of your attention on either client as long as you maintain a minimal presence in the other.
TE: From what I’ve seen, Dreamlords just released a few days ago. How is it performing for you so far? Have you run into any unexpected problems or have the players surprised you in any way?
JS: The most surprising thing so far is that everything seems to be holding up just like it should. The servers are stable, and so far there haven’t been any outright exploits or unintended loopholes. The CEO ran through my office yesterday shouting something about 99 percent uptime during launch week. I’m still working on my bird-sign reading but I’m pretty sure that ecstatic CEOs are on the good side of the scale.
TE: You seem to be leaning on your community a lot (especially with the Wiki for documentation). Is there a reason you took that approach? How much of a role do you want the community playing in Dreamlords?
JS: We have a great respect for our community and for communities in general. In most games when you are searching for advanced information regarding something in the game you generally don’t go looking at the official site, but rather some specialized fan sites. We want to give the proper tools to our community to create a consolidated knowledge base. Having a Wiki is something that I look upon with enthusiastic optimism; it allows players to share their tips and tricks in an easy-to-use framework. Furthermore, a MMOG is only ever as good as its community, and we have been blessed with a very mature and easy-going one as far as communities goes.
TE: Tell me a bit about the gaming business scene in Sweden. I don’t know a whole lot about it. What kind of environment do you guys work in? Is it competitive, is everyone supportive, who are some of the major players, etc.?
|
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https://onemoreinthetolly.com/forums/d/702-ramsey-too-early%3Fpage%3D58
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The Arsenal discussion community: One More in the Tolly
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A discussion forum for fans of Arsenal football club. A small community for Gooners to chat about all Gunners-related topics since 2010.
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en
|
https://onemoreinthetolly.com/forums/d/702-ramsey-too-early
|
He had one good game against United since coming back, but generally looks overwhelmed and struggles to impact the game like Jack.
youd think he'd hit the ground running with a stable preseason behind him. is it too early to give him this much responsibiity?
Don't feel the problem is with Ramsey. He didn't have a great game today but van Persie and Rosicky were easily worse, and they're supposed to be the experienced ones. Put him next to Wilshere and Walcott next time and he'll play much better. At least he didn't shun responsibility out there today.
I do think it's a season too early for him to start if we want to win anything, but the game against Newcastle tells us nothing.
Got to give him a few games. He's still bedding in and with Rosicky playing deep the midfield was a mess in general today.
We definitely need to sing a midfielder to at the very least rotate with Rambo though.
Needs to learn how to control himself (fitness-wise i mean). Like i said in the match thread, he looked dead at a few points during the game. He even did the famous Denilson-jog-back when we were under pressure at one point.
We definitely need someone else to come in at CM if only just for rotation purposes.
Jack van Gercott wrote:
he was neat but ultimately had little impact on the game qs
Even if that was the case, isn't that just as per when it comes to Rosicky?
Scary to think that he is on course to get 30 plus Premier League games barring any injuries this season (I know, I know) without doing absolutely anything to merit it.
otfgoon wrote:
Seemed like Aaron was playing deeper today and think you're taking away a couple of his best attributes (runs into the box and goalscoring ability) by doing that.
We quite clearly don´t play the same roles at CM when Cesc isn´t playing. They are a trio where Song has the main defensive responsibility. Anyway you look at it - Ramsey was very disappointing for the 2nd straight game.
I agree with Klaus that I always felt this to be a season too soon for Ramsey and that we needed Cesc to stay at least one more year. Wenger is clearly right now trying to fast track him as he did with Wilshere. If he does - we will pay for his education with dropped points. Like today.
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1
| 16
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https://www.ranker.com/list/all-massively-multiplayer-online-real-time-strategys-list/reference
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en
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The Best Massively Multiplayer Online Real-time Strategy Games of All Time
|
https://imgix.ranker.com/list_img_v2/2483/282483/original/all-massively-multiplayer-online-real-time-strategys-list-u4
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https://imgix.ranker.com/list_img_v2/2483/282483/original/all-massively-multiplayer-online-real-time-strategys-list-u4
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[
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[
"Reference"
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2010-04-17T00:00:00
|
The Best Massively Multiplayer Online Real-time Strategy Games of All Time, as voted on by fans. Current Top 3: Company of Heroes Online, DarkSpace, ...
|
en
|
/img/icons/touch-icon-iphone.png
|
Ranker
|
https://www.ranker.com/list/all-massively-multiplayer-online-real-time-strategys-list/reference
|
This is a list of the best massively multiplayer online real-time strategy games of all time for any console or system, including cover art pictures when available. These highly rated massively multiplayer online real-time strategy games are ordered by popularity, so only the greatest massively multiplayer online real-time strategy games are at the top of the list. Spanning the entire history of the genre, these massively multiplayer online real-time strategy games are considered the best in the genre. This list includes all challenging massively multiplayer online real-time strategy games that have ever hit the shelves, so it doesn't necessarily have all the more obscure or new massively multiplayer online real-time strategy games.
This list is made up of many different games, including Company of Heroes Online and StarPeace.
This list answers the questions, "What are the best massively multiplayer online real-time strategy games?" and "What is the greatest massively multiplayer online real-time strategy game of all time?"
|
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5443
|
dbpedia
|
2
| 14
|
https://blenderartists.org/t/just-popped-in-my-mind/341100
|
en
|
Just popped in my mind
|
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[
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[
"Dreamlord (Dreamlord)",
"NOR.J (NOR.J)",
"Prince (Prince)",
"Deadman (Deadman)",
"Agness (Agness)"
] |
2005-08-02T06:36:15+00:00
|
I get these pervert ideas daily…
A multiplayer game. It’s a war game without specified nations. Just people killing people you know (Sounds familiar? Noooo…). Levels are FarCry-large (possibly in city environment). Two …
|
en
|
https://blenderartists.org/uploads/default/optimized/4X/6/3/8/63805ad38248f37fb2d562b897e24871dd8e974f_2_32x32.ico
|
Blender Artists Community
|
https://blenderartists.org/t/just-popped-in-my-mind/341100
|
the secret to online play (LAN is basically the same) - is not a matter of sending maps and entire fields but rather to send the information concerning locations and rotations of players. Bullets don’t have to be calculated - that would be nice but it’s not neccessary - just say wether or not the player is firing - then your computer can calculate the trajectory. I did a mock up of such a design by figuring the information to be sent:
Player ID
Player Name
Player Shield Value
Player Loc X,Y,Z
Player Rot X,Y,Z
Player Weapon ID
Player Firing (0=no, 1=normal, 2=secondary)
Player Position (0=standing, 1=crouching)
Player Message (text, if NULL then display no message)
On player death send one last packet with the players location and then a message saying Player Name killed by Player Name2 with Player Name2 Weapon then respawn player with new unique ID at respawn point.
The max number of people you could have playing are about 6 which is fine - it’s enough to have a team but not too many to get crowded…
The most efficient method of sending this information is to use an external network engine and just have blender write to a text file all of the information via python - then have it read from another file…
maybe that’ll help you some - it’s really not about ping time it’s about how much information you are sending - that’s what creates the video lag! Just an old half life expert talkin’ …
You mentioned that the player maximum would be six. Why?
that’s the estimated peak performance maximum based on the amount of information at a good rate of 30fps at 800x600 with standard video hardware and a relatively fast highspeed internet connection - if you figure it out you are sending 6x1kbx30fps=180kb/s - now it’s actually more like 180kb/s/4 = 45kbs/s which is still rather large - so that’s why i said 6 players max - normal hl server was 6 anyway - only custom servers run at 32 or more players - and believe me - they lag - even on a T1!
Is it about the “weight” of Blender and/or Python or are the sent pacages just so “heavy” even if they only have the information you listed? Or is the Blender Engine just so slow to read those pacages? Or is it because the network engine is external? What about if I make internal network engine for the game? Would the transfer be easier (read: faster) for internal network than it’s for external network?
pretty much all of it - blender and python are fast enough to get out 30fps with good hardward and a fast pc and that is a lot of information in each packet - you could go even lower with fewer weapons, no messages, no positions, and no shield values - it would be pretty stripped down and at that you could probably manage 12 players (2kb*30fps=60kbs/second).
The difference between internal and external engine for the network is that external makes it less intense on blender and python so that you can get more graphic power out of blender - which means less lag - it also requires less python - their are alot of network engines out there you’ll just have to find a cheap and easy to use one that allows you to specify a particular file to send and receive and save to and then how to parse all of the documents together to get the right information for all players. Internal would work even more efficiently but would create a bad video experience - not very good! I rather lag due to graphic intensity then to lag due to networking…
Faster blender would be ideal but really you don’t need a faster blender - just a simpler game - no one really needs all of the eye-candy in FarCry or any other game but it enhances it so people like it and programmers due it - then again they get payed to develop these things so blender fans have to due it in their off time - make your game simple and then worry about making it pretty after it works…
btw, your file just got bigger, you also need to have one more packet just for the map that tells which objects have been destroyed and into what position they should be - and to tell you which map you’re playing! This should come from the master node and so the guy on the master node selects the game and controls the content - he’s the one who needs the t1 and an Athlon 64 4000+ Nvidia PCI-X graphics card (2GB of RAM wouldnt hurt)!
right NOR.J (dreamlord - he’s the expert) - i completely forgot to mention sectors - hl used sectors for their online games which would allow for players to be in the same map but in a different seperation - the best way to make a sector is not to divide the map up into preset grids but into boundries - for instance you have a square map with four building - every building (and every floor in a building) is a sector and everything out in the open is another sector - it requires more invisible polies but that wouldn’t be too bad - their is one problem and that is when you have 32 players and they are all in your 10x10 room (highly unlikely) is that your server would crash. The only other possibility is that you wouldn’t see a guy through a window in another sector - and he’s shooting at you - of course he wouldn’t be able to see you either so he’s not shooting at you - and your engine isn’t calculating his bullets because you don’t have his stats! It brings the realism down alot but it increases the less likeliness that you’d get snipers and spawners! The only way to fix this problem is do something like this:
Packet 1-9 = Sector information only
Packet 10 = Global information
Packet 11-19 = Sector information only
Packet 20 - Global information
Packet 21-29 = Sector information only
Packet 30 = Global information
That would mean that your server would have a noticeable lag three times a second but because it is so short and you shouldn’t have more than 12 players in a map anyway (it get’s too crowded for an fps! - anyone will tell you that!) it probably wouldn’t matter and your server could cope. I’d say go with sectors only when you need to have alot of players - have the master node be in charge of what map and how many players can join and if it is more than a preset number (say 12) then sectors are enabled.
Multiplayer games across the web are highly ambitious just because there are hundreds of variables to account for - it’s just about impossible to get a truly perfect multiplayer - there are always lagging players and juttering graphics - with Blender it’s even more crazy BUT NOT IMPOSSIBLE! If I was you I would get a couple friends together on laptops and test it out as a lan game - less lag as you can get up to about 1MB/sec but you’ll still have graphic problems and probably won’t be able to keep 30fps unless you all have some 256mb gpus!
|
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https://onemoreinthetolly.com/forums/d/702-ramsey-too-early/1357
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en
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The Arsenal discussion community: One More in the Tolly
|
[
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A discussion forum for fans of Arsenal football club. A small community for Gooners to chat about all Gunners-related topics since 2010.
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en
|
https://onemoreinthetolly.com/forums/d/702-ramsey-too-early?page=68
|
I tend to agree, though I think it is the notion of fixture in the starting line up that we'll have to do without. Art has too much
In terms of calm, stability and pulling the strings from the back to discard, Aaron's been fantastic and will likely continue to push up, and if Jack returns in decent
form, it's hard to see how he doesn't get games. Add the possibility of Santi slotting in AM, even before fellailing there are many people looking to play.
Fellini isnt average, thats just silly.. and i dont really agree that Arteta is passed it which seems a popular thought round here, he was our best cm last year.. might of tailed off a bit towards the end but he just needs to be rotated a bit which is were Ramsey comes in.. I love the progress the Aaron made in the last couple of months and think he can be a regular in the future if he sticks to that position which I had been calling for some time but we wont bring in Fellini to sit on the bench & Arteta is still one of the first names on the team sheet for me.. In reality injuries, rotation & the fact that we probably wont sign Fellini means Ramsey will get plenty of games which he deserves.
Fellaini + Arteta looks like a great combo against slower, larger midfields.
What Ramsey has done so well is cover the ground that Arteta can't. Against quicker, more dynamic midfields Ramsey has the engine/stamina to make up ground in a way that neither Arteta or Fellaini could.
you didn't have to. They played together at one point.
edit: don't got nothing against both players btw, would welcome fellaini.
You don't need your central midfield to be very imaginative or 'entertaining'. You have them forming a solid wall in front of the back 4, good at laying the ball off to the key guys further forward with long and short mostly accurate passes, chipping in with the killer ball and goal here and there.
I see two players presently at the club who can do that in Ramsey and Arteta. Fellaini would be a third.
-- Ramsey----Fellaini (Hope he comes)--
with Cazorla/Wilshere ahead of them is a very solid balanced midfield. There is no need for a dedicated DM if you can form a good base with 2 B2B CM's.
Ramsey had his brainfart moments, but his tenacity and mobility is actually quite essential for us. Arteta can be used a bit sparingly, but would not be too averse with the idea of Fellaini/Some other CM actually starting from the bench and dislodging Arteta in the long run.
Ramsey is quite essential in our midfield set up going forward I think.
|
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5443
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dbpedia
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3
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https://forums.penny-arcade.com/discussion/105039/the-free-mmo-220-berlist
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en
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The Free MMO Überlist
|
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[] |
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[
""
] | null |
[
"Aldo",
"Dac Vin"
] |
2009-11-07T12:31:04+00:00
|
The Free MMO Überlist Introduction Welcome to the new and improved Free MMO Überlist.
|
/themes/pennyarcade/design/images/favicon.ico
|
Penny Arcade
|
https://forums.penny-arcade.com/discussion/105039/the-free-mmo-220-berlist
| ||||||
5443
|
dbpedia
|
1
| 94
|
https://www.moddb.com/mods/mechnexus-projection-of-force
|
en
|
Mechnexus: Projection of Force mod for Unreal Tournament 3
|
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[] |
2008-12-22T10:33:36+00:00
|
The Story so far It is the dawn of the 24th Century, and Humanity stands on the brink of a new era. With the advent of faster than light travel, the past 3 hundred years have seen the rapid expansion of the children of Earth as they have chaotically...
|
en
|
https://www.moddb.com/favicon.ico
|
ModDB
|
https://www.moddb.com/mods/mechnexus-projection-of-force
| |||||
5443
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dbpedia
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2
| 79
|
https://www.nobleknight.com/CP/Role-Playing-Games
|
en
|
Role Playing Games
|
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[
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] |
2024-08-28T21:39:11
|
The world's largest selection of tabletop games!'
|
en
|
Noble Knight Games
|
https://www.nobleknight.com/MC/Role-Playing-Games
|
Turn your old games into cash, no alchemy necessary
Sell/Trade
We are your portal to all things gaming
View the Gaming Hall
|
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5443
|
dbpedia
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2
| 4
|
https://www.ign.com/articles/2006/05/09/dreamlords-interview-part-2
|
en
|
Dreamlords Interview
|
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[
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] | null |
[
"IGN Staff"
] |
2006-05-09T00:00:00
|
Dreamlords Interview - Part 2
As Lockpick gets ready to show off its massively multiplayer project at E3, we conclude our lengthy examination
Lockpick's massively multiplayer project about to show at E3
|
en
|
https://kraken.ignimgs.com/favicon.ico
|
IGN
|
https://www.ign.com/articles/2006/05/09/dreamlords-interview-part-2
|
The Th¿l are a tribal society that tends to live in grouped villages, with each cluster encircling its leader. Although not great in numbers, their armies are nonetheless imposing since individual members of the race can tower as high as 10 meters. Also gifted with tremendous natural strength and endurance, they are, not surprisingly, renowned for their prowess in close combat, where they are fully capable of standing against and defeating enemy forces that are far larger numerically. Always at the center of the action, Steeltusks are battle-hardened fighters. Clad in heavy armor, they rely on sheer brawn and brute force. Blackhides are more agile and stealthy, qualities that make them highly effective using hit and run tactics. The Shaman is certainly capable in melee situations, and also possesses a bond with the land and spirits that enables devastating magic.
In Dreamlords, a massively multiplayer endeavor in development at Lockpick Entertainment, the Th¿l are one of the races you'll be able to play. Combining real-time strategy with RPG elements, the game casts you in the titular role, controlling a patria, a landmass floating in a reverie. Using its population and natural resources, you'll construct buildings and assemble an army, with more choices becoming available as your domain grows. You'll also need to develop a higher-level plan. In this respect, you'll be able to focus upon military might, cunning, mutually beneficial alliances and more in order to deal with threats such as monsters menacing your populace, demonic summonings and the mysterious Reasonists as well as other players. We recently had occasion to learn more from Game Designer Marcus Andrews, Lead Game Designer Jon Selin, and CEO and Executive Producer David Ros¿n.
Includes two exclusive 1280x1024 screenshots
Jonric: Aside from combat, what are the major activities in Dreamlords, and how extensive and important are they?
Marcus Andrews: Besides fighting, you can manage your long-term strategy, sell a variety of things you have enabled, engage in local politics, engage in local trade and production, craft items, armors or buffs, try to make a bargain on the global market, or chat with fellow Dreamlords. The non-combat gameplay constitutes roughly between 30 to 70 percent depending on play style.
This is where a lot of the teamwork in Dreamlords appears; one can be a very skilled RTS player, but that only gets you half the way; the rest is about having a competent and devoted convergence watching your back.
Jonric: Since you brought up the crafting element, how does it work? Is it possible to create rare or unique items?
Marcus Andrews: Players can become crafters by researching specifically for this. Crafting enables them to create items or armors within their skill range, given that they have the formula. Formulas determine what ingredients make which item. Since crafting takes a fair commitment, crafters often collaborate with resource gatherers that specialize in extracting rare resources.
Ingredients, formulas and the actual item can be rare or unique as in only acquirable from killing a boss or in PvP. Sometimes, the formula can be common, but one ingredient is unique or vice versa. The items themselves are a vital part in keeping units usable. A seemingly weak unit can become very usable if equipped correctly.
Jonric: How do missions, events and quests factor into the play of your game, and what factors differentiate them?
Marcus Andrews: Our approach to missions is that they will be relevant since they are real. They are generated due to circumstances on your land, and therefore, they have relevance, they are caused by something and resolving them has a consequence.
We separate events and quests since events are generated due to the overall condition of your land while quests are enabled through a chain of technologies, buildings or other quests. Resolving a quest will take you further in the progression, while resolving an event will give you some loot and rid you of a de-buff.
Alongside the negative events that can create de-buffs, there are also special events that don't, but rather provide a special resource or item if the mission is completed.
Jonric: What happens when you're defeated? What kinds of penalties apply, and can units be destroyed permanently?
Marcus Andrews: We employ an event system that tracks what you do in a battle; depending on these events and the difference in rating between you and your opponent, you are awarded loot and resources regardless of whether you win or lose. The winner does get a significant bonus to all events.
Jon Selin: We want to encourage our players to play as much as possible, which is why there isn't much of a detrimental effect if you lose a fight. However, your units can be killed permanently if there is a particularly tough battle and you haven't put enough effort into your medical score. It's not that serious though; it is more of a road bump than "Oh my god, now I'm screwed." However, excitement definitely increases as the stakes go up, so this is something that we are still tweaking and debating. Time will tell.
Jonric: What kind of system have you designed for alliances among groups of players? And how viable is it to play as an individual?
Marcus Andrews: Players are always put in a Convergence that consists of roughly 15 players. You can think of these allies as your neighbors. The convergence is the local political arena where the players vote for a chancellor, decide upon trade roles, etc. There is no way to form alliances between convergences.
Jon Selin: The convergence is central to the Dreamlords experience; the possibility for collaboration within one is vast. Members that are part of convergences that work as well oiled machines are quite a lot more powerful than those where the players try to play as lone wolves. This is where a lot of the teamwork in Dreamlords appears; one can be a very skilled RTS player, but that only gets you half the way; the rest is about having a competent and devoted convergence watching your back.
Jonric: What engine and other technology are you using? What kind of user interface, camera control and system requirements can we anticipate?
David Ros¿n: We are building Dreamlords on the Torque Game Engine, Torque Shader Engine and Garage Games' RTS package. The player has full control over the camera within mission boundaries, but has restricted view based on fog of war. We are not ready to disclose system requirements, but since we are going to distribute it by digital distribution, our future players can test it out themselves first.
if you play a lot, you will of course have an advantage, but playing 10 times as much as someone won't make your Dreamlord or Patria 10 times as powerful. The main advantage that hardcore players have is skill and experience
Marcus Andrews: One important thing is that the RTS GUI that can bee seen on screenshots from Dreamlords today is not the final product.
Jonric: What about on the server side? How does your technology differ from those of other persistent state games?
David Ros¿n: This will all come down to demand. Our plan is to have a very scalable solution where we easily can set up a new range of servers if needed. As we don't have a large world where players run around like in a standard MMORPG, we do not suffer the same problems as they do. We just need web servers and database servers for the web part, and game servers for the RTS lobby and matches.
Jonric: What are your primary objectives in the critical area of community development, and how will you promote its growth, both in the game and outside?
Marcus Andrews: Our ambition is that players will stick with their convergence and make new friends through it. We are looking into ways to invite entire guilds into Dreamlords, but currently, 15 players together is the largest group of allies allowed. Since players are forced to work together in the convergences in order to advance, we hope this will create friendships in and out of the game.
Jon Selin: One could claim that Dreamlords is its community, even more so than most MMOs, since teamwork is so vital, and it isn't really possible to play completely alone. Needless to say, streamlining and expanding the means of communication is a something we will never stop doing.
Jonric: Since online worlds evolve over time, what are the key directions we can expect Dreamlords to follow in the future?
Jon Selin: One of the things we are looking at is expanding multiplayer challenges in different directions, new types of challenges involving many players. Another thing is the ability to declare Convergence Wars that stretch over a significant amount of time. Then there are the usual content updates in terms of quests, special abilities, new events, new technologies, art, etc. It is a bit early to promise anything about the post-launch development, since we are in alpha testing at the moment.
Jonric: What will the revenue model for Dreamlords be, and what considerations led to the selection of this model?
David Ros¿n: We will have the client available for digital distribution, and everyone can create a free trial account that will be valid for a certain period of time. After this period has expired, the player can choose to quit or pay a subscription fee. The trial account might be restricted to some extent to prevent abuse, etc., and we are confident that enough players will love this "New Online Experience" (as we call it) and stick with the game for quite some time.
The choice of revenue model is partly based on the fact that we want this gaming experience to evolve together with the Dreamlords community. We plan to use the revenue to invest in the game and make it more enjoyable as time passes, with expansions and new features on a regular basis. After all, we make the game for our players, not for ourselves, and this model is the best way to ensure Dreamlords gets to be the best it can be.
Jonric: What kinds of gamers will be attracted to Dreamlords, and how viable will it be for players who don't wish or aren't able to play large numbers of hours?
Jon Selin: Dreamlords is a unique concept with nothing like it on the market today. It will appeal to RTS gamers who feel that they want a more significant reward for each match, to strategy gamers who want to pit their minds against others, to competitive gamers who want to be seen standing on the top of the hill, and to very casual gamers who just want to log in and fiddle with things every now and then and talk to their friends.
Dreamlords is somewhat self-balancing since when you play PvP matches, you face someone with a rating close to your own. This means that if you are a casual player, you will still have exciting matches against other players that are roughly on the same level. There are also some diminishing return functions in effect, which means that sure, if you play a lot, you will of course have an advantage, but playing 10 times as much as someone won't make your Dreamlord or Patria 10 times as powerful. The main advantage that hardcore players have is skill and experience, not absurdly powerful avatars.
A major advantage that we're very happy to have here at RPG Vault is the willingness of many developers to spend the time necessary to answer our interview questions in a substantial and thus highly edifying manner. Accordingly, as we look forward to seeing Dreamlords in person later this week at E3, we thank the Lockpick Entertainment trio of Marcus Andrews, Jon Selin and David Ros¿n for giving us plenty of good reasons to track their title even more closely.
|
||||
5443
|
dbpedia
|
2
| 59
|
https://beyondelysium.ca/2021/11/19/a-primer-to-kults-cosmology/
|
en
|
A Primer to Kult’s Cosmology
|
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2021-11-19T00:00:00
|
Hello, Kultists and curious fans of morbid arcana. As someone who invests deeply in Kult: Divinity Lost and its world, I end up in a lot of conversations about the game. Some are philosophical, some are educational, some are frustrated arguments with grognards, but a good portion of them at some point end up being…
|
en
|
Beyond Elysium
|
https://beyondelysium.ca/2021/11/19/a-primer-to-kults-cosmology/
|
Hello, Kultists and curious fans of morbid arcana. As someone who invests deeply in Kult: Divinity Lost and its world, I end up in a lot of conversations about the game. Some are philosophical, some are educational, some are frustrated arguments with grognards, but a good portion of them at some point end up being about the game’s world. Kult is a horror roleplaying game with a vast and unique Cosmology that draws people to it, but it is also the source of much confusion and hesitance. How does one “see” through the Illusion? What is Inferno, really? Where is Limbo, and how do I awaken in Metropolis? So many questions, in sore need of answers! Let this be an introduction to Kult’s Cosmology, the world in which a thousand horrible stories have been told and thousands more are yet to come.
But before that, a few words on mystique and secrecy. A major component of Kult’s Cosmology is the idea that Reality is a Lie, and that the characters of the stories told in the game (not to mention the sleeping masses) do not know what or who lurks beyond the veil. Within the context of roleplaying, this means that the players create troubled characters with archetypes like the Detective, the Fixer, and the Artist, and through those slowly unravel the mysteries and terrors of the world they inhabit, hopefully coming away from it all with some insight into themselves and their situation.
Why do I bring this up? Because game masters around the world sometimes take this to mean that the game’s central idea and the crux of the Kult Cosmology should or must be concealed from their players. This is… unhelpful, when speaking about the game. In truth, I hate this entire mentality. I will not go into details about why here (ask me some time!), but understand that I do intend to divulge most of the core concepts of Kult’s world in this post. If you are reading this as a player and your GM thus far has been tight-lipped about the workings of the Illusion and the cosmos beyond it, consider asking permission before continuing. Have a conversation with them about how effective storytelling is done, perhaps.
Now, we begin…
The Illusion
… with the world that surrounds us. In an incomprehensibly vast universe, massive clouds of gas collapse and form stars. The stars accrete matter to shape balls of gas and rock which we know as planets. Around the G-type main sequence star called the Sun, eight planets and countless icy rocks orbit in an ancient and ongoing cycle. Earth, a pale blue dot circling the Sun, is the only home that humanity has ever known. Microscopic remains of Precambrian worms await discovery on distant cliffsides, and fossil fuel deposits lay as reminders of long gone forests and extinct beasts. Tens of thousands of years of history teach us from whence we came, colorful hands on cave walls and careful clay depictions of beautiful mothers and animals in flight which make way for ancient inscriptions and indecipherable quipus. Hundreds of nations, thousands of cultures and subcultures, towns and cities which swarm the surface and shape the environments and even the skies to its needs. Walled borders, violent suppression of rights, exploitation of the lesser, horrific acts of terror, ever-clashing strict demands and selfish desires. It makes for a confusing and frightening existence, but again: it is the only home we have ever known.
So we are told. The Illusion of it all is that this entire world, this cosmos and history and the way we treat each other, is all a construction. A prison of the senses and the mind. It is a reality conjured by a distant godlike figure we name the Demiurge. The prison is all-encompassing, representing everything from our physical reality of Earth and the Universe to the ways society develops and shapes us and even the very thoughts we have. The Illusion, or Elysium as it is also known, exists to trap and control human souls, as they are divine and the Demiurge could not allow them their divinity. The world beyond the Illusion is a foreign land to humanity, for in our prison we have learned to only know that which the Demiurge has allowed us to know. His Archons and their Principles shape how we act and think, the monstrous lictors control what we see and hear, and the false nature of reality resists our attempts to undo it and reach our true, original home.
The Illusion can break, however, and when it does humanity is allowed glimpses into the realms beyond. They may see the vast apparatuses which control their lives and attempt to make sense of them, could catch a whiff of their divine past, walk through dreams, see monsters in plain daylight, or even stumble through time. Demonic horrors wait in the beyond to carry off human sacrifices, the furious dead claw their way back to life, and hallucinations become real. All these horrific, magical, or inexplicable events reveal the Illusion’s existence, with mysteries which can only be answered by going beyond it.
But how do we portray this? What are the practical implications? There are many answers, and ultimately it must be up to the storytellers to decide exactly how this relationship between human, Illusion, and truth is shown and how it plays out. I will offer a few notes and examples to give an idea of how I see it. Take from it what you will, and never stop thinking on the subject for yourself.
Human divinity is the reason for the Illusion’s existence, but its relevance to the story should be gauged with care. When we tell horror stories, we generally have a purpose for doing so. Some part of the human experience we want to explore, some guilt to struggle with or twisted machination to survive or undo. Whatever it is, it will likely happen within the Illusion, since that is where the characters of Kult stories live. Within that context, ask yourself how likely it is that the final and ultimate truth about humanity’s prison will be important. Focus on the characters first. The Illusion has an explanation, but it is also a bouncing board for the inexplicable and supernatural.
The Illusion misbehaves in ways both big and small, but the portrayal is still personal and no two stories need to be internally consistent. Part of the Illusion’s all-encompassing nature is that any aspect of reality can be challenged. Do you want a departure from Elysium to be represented by phone calls from a hidden number, or a great gaping abyss through which impossible skyscrapers grow like mushrooms? An elevator ride with a lictor could mean inexplicable suffocation, seeing strange deformations in the mirror, or pass by without incident. The storytellers, and the dice roll outcomes, determine the exact nature of how reality shifts and breaks.
Anything within the Illusion could be a representation of the world beyond it… or not. It is tempting to ascribe to the world only falsehoods. Kult tells us, however, that humanity still subconsciously attempts to recreate their original home. A trace of the true self exists in the false self. The same is told of the places where the Illusion is weak: tunnel systems are inextricably linked to the Underworld, vast nature echoes Gaia, and so on. If something is relevant and interesting, it may come from outside the Illusion or at least serve as a proxy for it. Strange insects, apocalyptic writing, microchips, you name it. However, there is no need for absolutes. Sometimes a smartphone is just a smartphone. Normalcy heightens the strange. There need not be hidden meanings behind every obnoxious marketing campaign.
Metropolis
Home. In the time before humanity’s imprisonment, this was our residence. No one description of Metropolis can do the place justice, for it encompasses the totality of human ingenuity, architecture, knowledge, and technology. Twisted spires of iron and glass scrape the skies, endless service tunnels still hum with aged servers maintained by the tekrons we left behind. Mad azghouls worship the last remaining artwork of their lost slavemaster, and frustrated magicians study the monoliths and scriptures of an impossible and divine past. We will return to the topic of divinity some other time, but for now embrace the idea that Metropolis, the Eternal City, is where gods lived. Lived, because since the Demiurge’s construction of the Illusion the city has lost its original rulers. Left are only our machines, our works, our slaves, and our past. Along, of course, with the Citadels of the Archons, those enormous and oppressive spiritual beings created to shape and uphold the Illusion and humanity’s imprisonment.
Our home begs for our return, and we beg for it. Every city on Earth, every opulent monument, every road reaching across wilderness to weave humanity together yet tighter, seeks to recapture the splendor of Metropolis. Humanity has built grand cathedrals and hundred story tall business centers, unconsciously striving to reclaim hazy memories of our original home. We have seen that twisted house before, we know which path holds a secret. The dances we teach each other may be reflections of ecstatic movements of the divine, the songs we compose hymns from our worshipers. Our constructions and actions in Elysium reflect places and events within the Eternal City, and it is this innate recollection and recognition which brings humanity towards it. The homes are long bombed out, mutilated angels now scream in the gutters, and the tekron phlegitarch has rewound our old data center circuits, but it is all still there. The humans who experience Metropolis do not fully understand the scope and context of what they see and learn there, but the power it holds is intoxicating and frighteningly familiar.
Metropolis is our home, but it is also the origin of our prison. The result of this is a constant push and pull, a gnawing human desire to reconnect with our roots challenged by the forces that seek to contain us. The Archons and their ten Citadels manifest as impossible towers dedicated to controlling humanity and the Illusion, and their power emanates across the Eternal City. The lures and distractions of everyday life, from our inherent understanding of Hierarchy to the niggling whispers of Avarice, grow to profound and terrifying proportions in Metropolis. This power repels us from The Eternal City with intrusive thoughts and violent emotions, whispered worries or deadly terrors. Even within the Illusion, the servants of the Archons work tirelessly to oppose the latent knowledge of our home. Offending artwork is purged, streets are renamed, oppressive messaging on every channel and news stream remind us of our spiritual impotence. The mad and burnt out scream about the churning machinery behind the world until they are dismissed and dragged off for treatment. Metropolis surrounds humanity in every aspect of its being, but it is always, always, kept from us.
So what can we make of this? Metropolis offers people a dangerous answer to their troubled yet mundane life: the power of divinity. It might express itself as a miracle cure to end death itself, an eerie yet perfect reconstruction of your childhood home, a secret server with rituals still cast by its aged processors. Metropolis as a realm is the realization of humanity’s fullest potential, told through post-apocalypse. No matter the desperation, no matter the curiosity, Metropolis could contain what you need, and you might even remember where to look. However, The Eternal City teems with danger. It is dilapidated and rusted, but ferocious beasts and mad terrors still roam the streets, foreign Gods with unknown agendas wait for their moment, and the Archons have eyes everywhere. I offer again some thoughts.
Metropolis is infinite and infinitely diverse, so portraying it as a whole is futile. There is no shortage of astounding, beautiful, and surreal landscapes one can describe in Metropolis. The architecture spans all space and time with no regard for either, technology ranges from obscure to mundane, and there is never an end to it. As such, pick your locations carefully. If a visit to Metropolis is in the cards, ensure that it is the place within Metropolis that drives the experience, not Metropolis itself. Few great insights are had while sightseeing, but reading inscriptions can reveal much.
Humanity’s past and unrealized futures contain every cruelty and misdeed imaginable, so practice extreme judgment in presenting Metropolis. This follows from the above. Metropolis contains the aftermath of divine humanity, and with that comes devastating realizations. Mass slavery, biological experimentation for plain joy and convenience, the torture and reshaping of souls, and more. Not all of it will make sense to the characters of these stories, but it should all be impactful to them. With an infinite platter of violences and misdeeds to pick from, take care to pick the ones dearest or most reviled to the characters of the story. No power in Metropolis comes without the reckoning of it.
It doesn’t have to be plot essential, I promise. Sometimes, Metropolis is just cool. Infinite skyscrapers glimpsed on a rainy night, deformed azghouls hunting humans in the docks, the scattered remains of a nachtkäfer from the aftermath of a madman’s ritual. A thousand more examples will still not scratch the surface, but the point is that Metropolis is undeniably Kult and sometimes, that just makes for a good mental image or a fascinating encounter with danger. Steep the world around your characters in Metropolis, poke at the borderlands between the Eternal City and Elysium, and just enjoy that spectacle.
Inferno
Inferno is a blemish on our reality, the refuse pile of all that didn’t fit our eternal city and the most vicious perversions of all our thoughts. Through His impossible fortress, the God-being Astaroth manifests and is manifested by the Death Angels. These are the shadows of the Archons, husks of principled will which all feed on the excess and corruption of humanity’s prison. Their servants, from purgatides and razides stalking victims within the Illusion to exalted nepharites expanding their consciousness to catch the desperate and unwary, seek only to deceive and abuse imprisoned humanity. Our sorrowful and guilt-laden souls nourish Astaroth and the Death Angels, who are always hungry. Through elaborate schemes or chance encounters when the veil between worlds is thin, Inferno’s faithful seek to capture those overwhelmed by the Principles of the Archons. Humiliating hierarchies are challenged by Thaumiel’s raw power, and when our fragile safety is challenged, Gamichicoth nurtures and fans the flames of fear. The necessity of violence between men spirals out of control with Hareb-Serap watching and cheering. Their methods are as multitudinous as our own grievances, shames, and cruelties, yet their ultimate goal remains the same: suffering.
The Death Angels do not desire humanity’s awakening, only for us to recognize our own misery within the prison created for us. It is the suffering itself which motivates them, no matter the shape it takes. In purgatories wrought from our own dreams and inadequacies, in rusted hospital beds soiled by frightened children, in pitch dark rooms where every intrusive thought is whispered aloud by a grinning nepharite, on porcelain floors where steel-toed boots again and again stomp on melancholy faces, the human experience is reduced to its inevitable and horrible core. Inferno is distant from humanity in Elysium, but by seeking out our murder scenes, gas chambers, mental hospitals, and political offices, its servants can mark and latch onto those most susceptible to the machinations of the Death Angels. They know how we struggle, they see our pain, and know to abuse us for it, even if it feels like a way out. Doomed prophecies and false promises lead us out of the Illusion, yet no closer to truth.
Inferno manifests within the Illusion through all the little cracks in society and in the mind. The prison’s cosmic rules set in motion by the Archons near demands that the human mind eventually reaches that dark consciousness where abuse, compulsion, and vengeance can burn hot enough to sear holes in the soul. Politicians are urged to strike selfish deals to assure their future, lonely men disappear in the basement of their favorite whorehouse, and snuff film producers and consumers alike satisfy themselves with the debasement and murder of kin. Humanity’s prison has produced environments ripe for harvest in the eyes of the Death Angels, and so their servants may be anywhere and take whatever role is necessary to orchestrate and prey on our misery.
The end result of this cosmological machinery is dedication to suffering, and the tending of perpetual torment. Inferno’s servants care about the pain they inflict, they find it important and fulfilling and joyous. Personal trauma opens gates between Elysium and the numerous realms of Inferno, and beyond that veil waits someone ready to take advantage of it. They might be envisioned as demons, aliens, monsters, gods, or even other humans. Every slight and sin has its own proper place in the hell that feeds on us.
While suffering is universal, its nature is personal. This is the main driver of inviting Inferno into the Illusion. People’s traumas may resonate broadly, but are still each unique experiences with deep roots in the personal psyche. While Inferno contains no shortage of murder-loving heralds of violence breaking down the essential will to live, its inhabitants and clergy are as varied as ways to suffer. The twitchy thoughts and whispering voices, degrading and violent office environments, and guilt at the death of a loved one may all bring visions, nightmares, and the inexplicable presence of Inferno. This serves storytelling well. Nightmarish and violent experiences, when devoid of connection to the characters or plot, do not enrich the narrative.
Violence is subjective, as is torture. Who can say what suffering is greatest? While nepharite courts may argue over such intricacies, to the human mind, suffering has endless creative expressions. Physical pain is visceral, debasement and violation like poison, loss like a soul-eating void. The stories told through Inferno may delight in these and so many more forms of suffering. Take that opportunity.
Plot leads to suffering, and suffering leads to plot, and that is the purpose of the game. I feel this may not need elaboration, but I will offer some regardless. Kult invites players to write characters who will experience miseries. These miseries are themselves catalysts for character and plot development, events of great importance where the outcome may drastically change the narrative. Embrace this at all times, whether playing with the forces of Inferno or not.
Limbo
The dream is more than a colorful chemical cocktail in your brain, a way for your mind to assess and cleanse itself. The sleeping mind wanders inward, and in that deepest state experiences the endless cosmic potential of creation itself. Here we paint mosaics from our own memories and emotions, from claustrophobic nightmare realms to blissful fantasies come true. The unmade is created and the lost is found. We call it Limbo, a realm of spiritual creativity upon which anyone can leave a mark. Most of what is made in Limbo fades and falls apart, drifts back into Vortex to be reborn or left forgotten. What remains there when we wake are the dreams which refuse to die, the palaces and gardens of dream princes and gods who reject existence beyond their self-made worlds, and the shapeless horrors who hunt from dream to dream or infest the sleeping mind to make a home for themselves.
Limbo allows humanity to, even in their fettered state, tap into some forgotten splinter of their lost divinity. Dreams can reflect memories of past and future lives, giving the potential for dire omens or mind-boggling rabbit hole chases. The raw and dangerous desires of divine humanity give birth to frightening or tempting fantasies, and though we leave those dreams behind when we wake, their inspirations might linger and drive us to action. These dreams are fueled and driven by the self, a tethered mind grasping at little straws the Archons have yet to sweep away, digging into all the cracks in the facade of the Illusion. Repressed thoughts come out craving exploration, creative muses whisper and sing praises to genius, and irrational dream logic somehow carries over to the waking world. There are infinite ways in which Limbo intersects with and reflects the human mind’s hidden aspects, and how they manifest depends on the knowledge and essence of the dreamer’s soul.
But what of the dreams of others? What of the nebulous, fluid space between dreams? Limbo is an endless space of expression, and ultimately all dreams and all things created must revolve around Vortex, the source of it all, the roaring engine of creative force. The moment this border is breached, the collective subconscious of humankind beckons. The curious or unlucky may be able to encounter dreams that are not their own, and through them learn much of their original creators, though they may be lost or merely awake. Dream cannibals and sentient nightmares travel between dreams to descend on the sleeping, disrupting their pleasantly mundane rest with upsetting visions of violence and abuse, or even deadly danger. Those who wander far off the beaten path of their own dreamscape might even glimpse the raw creative force beyond, and learn something divine from the infinite prism of True Genesis. The possibilities are endless.
Limbo may appear as an undefined, immaterial realm with little concrete information to take away. That is on purpose. Limbo, being a realm upon which dreams are imprinted and made real (in a sense), is undefined save what we make of it. Waking life might imprint on dreams which in turn imprint on waking life. Quarrelling with your partner in your dreams will leave you waking up angry at them for real, your emotions inexplicable to them but no less real for that. Going to sleep in the wrong place could stir up an ancient dream lingering there. Memories could be treated as interactive movies, complete with fast-forward and rewind buttons and perhaps a settings menu.
Dreams can serve many purposes, but not all of them. With all of the above, you hopefully have plenty of ideas for fascinating dreamscapes, but the key to Limbo is that in the end, less may be more. If dreams are already the conduit through which we uncover visions of our personal divine past, perhaps the psyphagoes will not make an appearance. When dream walking becomes the focus, the endless creativity of Vortex may not be as important. As with other advice, pick what feels most powerful for the narrative and characters and expand on that. Explore the nooks and crannies of one concept, rather than force all of them at once.
Night terrors thrive on fears already present. Scary visuals are fun, inexplicable horrors coming at the characters in a hundred ways can feel stressful and horrific, but there is only so much that can be done in a vacuum. The worst nightmares are the ones that know you. Consider the dreamer and the fears they face in their regular lives, the things they’ve repressed or hope to one day forget, the worst worries and imagined futures. When those nightmares gain power in Limbo, pain is more potent and the outcomes more interesting.
The Underworld
We lay foundations. Whether we use these foundations to build a house or advance a trade or develop an idea, we construct the means to further whatever it is the foundation is meant to stand for. Creation is construction, and construction is of our minds. It is arbitrary and, ultimately, has no inherent meaning. The Underworld’s existence, centered on the concept and state of being known as Achlys, posits that the same is true for all reality. As we head into the depths below our cities, we see storage halls on top of service corridors on top of older machinery on top of ruins on top of nothing. Meaning is harder to derive here, because there is less to see and less to reach. Darkness swallows the senses and forces the visitor to wonder: what am I doing here, and why does that feel so wrong?
Achlys is the Nothingness, a pervasive sense of unexistence that permeates the Underworld and even lingers in the resting divine mind of imprisoned humanity. It questions whether the actions we take are worth what we say they are, whether our beliefs are justified or even whether justifying them matters. Achlys wears at the soul, strips it clean of delusions and ideals, and the deeper into the Underworld one gets, the stronger that sensation becomes. Achlys poses a challenge to the Archons and the Death Angels, offering a nihilistic rejection-via-apathy of their rule, and through that many can experience enlightenment or divinity itself in the dark and mysterious corridors below the world. However, even this is a grasp at meaning where there is none. The Underworld’s physical manifestation questions even divinity itself, for even the most grand power buckles and eventually turns to dust in the face of timeless Nothingness. Nowhere in the Underworld does this play out in a more visible manner than the city of Ktonor, the last bastion of materiality before Achlys.
All the crumbling designs and tattered peoples of Ktonor serve as a reminder to humanity that all they create will falter, break down, and fail. They are the survivors of our wars, the end results of our art and science, the refugees of places and times which can no longer support their existence. We see Metropolis and believe that we can reinhabit it, but wallow in Ktonor to know that it does not matter. From the lethal bickering between seething famaria and desperate biomechanical keepers, to the constant need for fresh genetic material to maintain a flickering flame of life, there is an air of futility and impotence to Ktonor and its inhabitants. Yet these desperate acts of raging against the dying of the light are common to the Underworld. Achlys imparts a fear in many, mocks their desire for meaning and value in existence. All that exists rejects the Nothingness, and when the Nothingness is as intimately close as it is in the Underworld, that rejection breeds a dangerous mind. There is no telling what the frightened and overwhelmed consciousness might discover about itself when faced with the yawning abyss of Achlys.
That’s pretty bleak, but a lot of beliefs are bleak and a lot of art is too. Achlys is a nihilistic force made real, made not to be understood and dissected but merely accepted into the heart as a fundamental truth of reality. At the heart of that unlit labyrinth dreams and passions fade, madness and death lose potency, and time and space is dissolved. Achlys breaks down existence into unexistence, and it does this regardless of what you or I might think the value of that is. The Underworld is an uncompromising place, and those who experience it should be ready to face some uncompromising observations about themselves and the world. Achlys is not to be dissected. It is the dissector.
I didn’t mention She Who Waits Below in any of the above text because I do not view her as integral to understanding The Underworld. Within the Cosmology of Kult, She Who Waits Below is presented as, I suppose, a personification of Achlys. She is a God, then, who exists to represent the lack of existence. I believe that there is no amount of words I can write here to make that concept justice, so think on it for yourself. If you wish to include She Who Waits Below in the world you present, consider long and hard the implications not just of Her but also Her actions. There is contradiction here, but contradiction leads to beautiful philosophy and imagery.
Ktonor may as well use the poem Ozymandias by Percy Shelley as their anthem and creed. My name is Ozymandias, King of Kings; / Look on my Works, ye Mighty, and despair! / Nothing beside remains. Round the decay / Of that colossal Wreck, boundless and bare / The lone and level sands stretch far away. Shelley expresses the weakness inherent to desire for grandeur and memory: the inescapable loss of meaning. The Underworld embodies this loss. The actions taken are self-centered yet accomplish little, harm is given and taken in the name of thoughts and persons who cannot possibly be worth it, structures and systems lose their grip and are exposed for the arbitrary bags of assertions that they really are. No one wins by ascribing meaning and worth. All it accomplishes is building eroding foundations on top of nothing.
Gaia
The material world chokes us with its immensity. All the glory and horror of Gaia runs wild towards us at every moment, an endless blast of physicality and desire from an unknowable and distant source. The soul strains at the notion of abandoning its sad and dying body, reason stands aside as lust swallows the brain, and carbon dioxide heats the planet no matter your preference on the matter. Gaia is inevitable and unavoidable yet what humanity sees of it is but a narrow slice, a curated prison yard of dim passions and sensible, shackled forms. In Elysium, the natural world is a barrier, from imposing mountains and forests to the human body itself. It has been our home, ally, and adversary all at once since the dawn of time. It is beyond challenge, and with few hints as to what awaits those who try. It takes true ecstasy to unlock the primal fires within, and monumental effort or desperation to tear through the Illusion and face the eternally untamed Gaia.
Past the borders of our prison, Gaia expresses life itself. All that lives flourishes, the heart beats with renewed strength and bacteria multiply at impossible speeds. There is no preference given to any life but the liveliest, no consideration given to the dead save how they may benefit the living. The cycles of life and death, of joy and sorrow, play out into infinity and nowhere is a reason given. Gaia simply is. None can escape as she imbues the existence of everything with this primal, physical nature. Black holes feeding on stars, complex ecosystems, evolution, chemical reactions, the movement of electrons and particles strange and unknown to us, all of it stems from this pervasive yet foreign power. Her true nature remains unknown, for she is too distant and too vast for even the divine mind to interpret in full. We can see nature, red in tooth and claw, even feel it in ourselves, but nothing will ever answer the question: Why? The interwoven chaos and structure of material existence serves no grand purpose, strange life bubbles and pops pointlessly, and the desire to exist finds no justification anywhere but in the very emotions which fuel it. Gaia persists and refuses to be questioned. All we can do is accept her, allow her to guide us, and in turn hope to shape her for our benefit.
So who lurks in the night below foreign stars? What strange Gods might still construct realities of their own within the untamed wilds? Where does the Illusion crumble and give way to Gaia’s invasive vines and sturdy roots? The prison constructed for humanity is strongly linked to Gaia, but its purpose is to keep that wilderness at bay. It cannot. Whether through the violent process of natural selection or by the stirred curiosity of alien minds, Gaia’s purposeless dominion imposes itself on our prison. Far from civilization she finds her way in, while rotted holes and dark caves bring us towards her. Impossibly deadly viruses spread from mutated insects, Iramin-Sul calls in the night for its lost twin begging to be heard, and feral humans lose sight of their divinity in favor of Gaia’s relentless whirlwind of life and death. Violent ideation is justified as the righteous hunt of prey, forbidden lusts are celebrated by witches dancing in the moonlight, and the body itself is reshaped into its perfect form. Beautiful monuments are unveiled and torn down, unwanted children disappear but come back, and passion magicians give birth to something entirely new. There is no end to Gaia. Life goes on.
If this all seems like a lot, that is because it is. We cannot produce a map to the nature beneath nature. Humanity’s relationship to nature and physical existence is a vast subject and the basis of much philosophical and religious thought. We seek enlightenment through our disembodied souls, yet no expression of the soul is more known to us than the human body. There is no escaping the flesh so far as we know. Gaia roots all of Kult’s worlds in the physical and in the emotional. It can be questioned, it can be welcomed, it can be rebelled against or grudgingly accepted. Either way, everyone experiences it.
The metaphysical relationship between Gaia and the other realms of the Cosmology is multifaceted, and you should cherish this. Is Limbo separate from Gaia, or can the two intersect? Yes and yes. If Gaia is all material existence, does that mean it also has links to physical locations in Metropolis and Inferno? Yes. If it matters, Gaia can be introduced and represented. Gaia’s presence in the story depends on the questions asked of the characters, not merely on their location. If issues of life, desire, and raw human nature cannot be avoided, Gaia provides a stage on which to play them out.
Gaia manifests in remote nature, but also belongs in the home. While it is tempting to allow Gaia to seep through the veil in deep forests and remote rocky islands, she resides just as much in the human heart. What of appearance? What of passionate lust? What of the desire to bring new life into the world? Or to end it? The Archons and Death Angels both combat and prey on these questions and the emotions from which they come, desperately seeking to harness them because they fear what Gaia’s unbridled presence might do if they do not.
Back to Elysium
With all this information in mind, we can explore the nature of the world within the Illusion in an endless variety of ways. If the hit and run driver is wracked with guilt because of their actions, there may exist an entity from Inferno looking to capitalize on their misery. However, the hit and run driver high on hallucinogens considers their murder as just another balloon popped as they shift between Limbo and Elysium. For one of these people, the aesthetics and thematic guidelines of Inferno become an integral part of their life, their entire worldview shaped by this supernatural reaction. The driver drifting through Limbo, however, might never encounter a razide or even hear about the demonic worlds of Inferno. Repeat examples ad nauseam. All these things exist at once, at all times and at infinite scopes. But not for everyone.
When we examine a person within the Illusion, we learn about their dark secrets, their regrets or lack thereof, how they view the world, and what they believe is right. By exposing them to some aspect of Kult’s Cosmology, whether that be an Archon’s principle or the indifferent propagation of Gaia, we can make this person re-evaluate themselves and the world around them. Beliefs are challenged, safety and stability becomes shaky ground to stand on, and what was once thought of as immutable fact becomes anything but. Their life remains rooted in the Illusion, but in telling our stories the game makes the Illusion not just perceptible but critically relevant to that life. An infinity of personal miseries can be framed through the many surreal lenses of this cosmos.
Humanity’s relationship to the Cosmology, defines the Cosmology. It exists there for us to be able to look at ourselves. Disregarding the in-universe perspective where this is also true, think of the people who wrote about these worlds to begin with. Metropolis does not exist if not for what the human characters can gain from seeing it. Inferno is not a senseless pit of malice added to generate big bads, its Death Angels have impactful principles they follow which relate to human behavior. The world of Kult invites the characters to address difficult aspects of themselves, often through terrible circumstances and actions. It is a horror game, after all.
Closing thoughts
So that’s the basics! At least, that’s what I think. If you read your way all through that, please share your thoughts on the world of Kult! What are your impressions of it? Theories, concerns? What I find so beautiful about the game’s Cosmology is how malleable it is. The way we interpret and represent these vast concepts will vary by necessity and by taste, and it can change over time or between games. So long as the core of the game is maintained, of caring about the tumultuous inner lives of the main characters, the rest of the world can be built to fit their twisted needs.
In the above text, I left out almost all details about the Archons, the Death Angels, the layers of the Underworld, and more. This is deliberate. In considering this as a short (yeah sure) primer to Kult’s Cosmology, I aimed instead to capture the thematic essence behind these strange worlds. It is a storytelling game, after all, so what good is the world if it does not allow us to tell effective and interesting stories? Besides, if you want more information on what Kether represents or learn about the lictor Tiphany Reeder, Kult: Divinity Lost’s core book already does an excellent job. I want this text to serve as a small supplement to the descriptions of the Cosmology already available, not replace them.
I hope this can be of some help when learning about Kult or talking about it. I truly love the community that Kult: Divinity Lost has built for itself, and I hope it grows in all the right directions.
//Kraetyz
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MPorcius Fiction Log: Shadows Over Innsmouth by Basil Copper, Adrian Cole and Ramsey Campbell
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Brief and spoilertastic notes on fiction I have read.
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http://mporcius.blogspot.com/2018/03/shadows-over-innsmouth-by-basil-copper.html
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First edition, famously
full of typos "Beyond the Reef" would later appear in
this 2002 Copper collection...
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5443
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Torque Game Engine Games
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Popular, low cost game engine developed by Garage Games.
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en
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https://www.giantbomb.com/a/bundles/giantbombsite/images/favicon.ico
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Giant Bomb
|
https://www.giantbomb.com/torque-game-engine/3015-2415/games/
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The Age of Decadence
October 14, 2015
PC
The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Dead State
December 4, 2014
PC
An open world zombie survival RPG. It promises to focus on the survivor mentality and social interactions that arise from such a disaster scenario.
Lore: Aftermath
2009
PC
Lore: Aftermath is a multiplayer action mech-sim, built on Garage Game's 'Torque' engine and was available on their InstantAction web gaming service. Max Gaming Technologies is currently preparing a standalone release of the game in Q4 2012.
Valhyre
January 20, 2009
XBGS
Valhyre Deathmatch is a shooter that serves as a proof of concept for the upcoming MMORPG Valhyre: The Aftermath. It was released as an XNA community game for the Xbox 360.
Ace of Aces
December 19, 2008
PC
Ace of Aces is a multiplayer flight combat simulator, built on Garage Game's 'Torque' engine and previously available on their InstantAction web gaming service.
Penguins Arena: Sedna's World
December 18, 2008
MAC
PC
This is a "first penguin shooter" where the purpose is to save the penguins.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode Two
October 29, 2008
MAC
XBGS
+ 2 more
PS3N
PC
Penny Arcade: On the Rain-Slick Precipice of Darkness: Episode 2 is the second in a series of episodic adventure role-playing games from Hothead Games and the creators of the titular webcomic.
Hinterland
September 30, 2008
PC
The newest game from Tilted Mill the makers of Caesar 4 and Children of the Nile. Loot, level and build with fast paced RPG combat and strategic base building!
SPOGS Racing
July 7, 2008
WSHP
SPOGS Racing is a racing video game published by D2C Games and developed by Pronto Games for the Wii. It was released as a WiiWare title in North America on July 7, 2008, and in Europe on July 18, 2008. It costs 1000 Wii Points and takes up 264 Blocks.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode One
May 20, 2008
MAC
XBGS
+ 2 more
PS3N
PC
On the Rain-Slick Precipice of Darkness is an adventure-oriented role-playing game from the creators of Penny Arcade, a gaming-themed online comic strip.
Rocketmen: Axis of Evil
March 5, 2008
XBGS
PS3N
Defend the human race from nefarious aliens in this downloadable dual-joystick shooter from Capcom, based on the Rocketmen game by WizKids.
Screwjumper!
November 14, 2007
XBGS
Screwjumper! was an action game released for Xbox Live Arcade. It has since been delisted making it no longer available to purchase.
Scudbuster
March 2007
PC
Missile Command in 3D. Launch missiles at your enemy and shoot down the incomming missiles with your Patriot battery.
Blockland
February 28, 2007
MAC
PC
Blockland is an indie game for Windows and Mac with a focus on building, user-created content, and a variety of game modes.
Civil Disturbance
2006
PC
A PC first-person shooter set in a future America where an oppressed populace rebels against the government.
TubeTwist: Quantum-Flux Edition
December 8, 2006
MAC
PC
After things go awry in Professor Jaymour's laboratory, the professor is lost in a time warp and it is up to a handful of students to free her. To do this the player must reconstruct her experiments by connecting a series of tubes.
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5443
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dbpedia
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A place for your photos. A place for your memories.
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Dreamlord client
=========> Download Link http://relaws.ru/49?keyword=dreamlord-client&charset=utf-8
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Dreamlords: The Reawakening v1.99.2 Client · DreamlordsSetupBeta_1.99.2.exe | 477.61 MB. Lockpick Entertainment has released an updated client for Dreamlords: The Reawakening. The story continues where the original game left off: the world ended in a cosmic disaster and the Cynos had to put the world to sleep to. The Dream Lord was a psychic manifestation of the darker parts of the Doctor's character, given life by psychic pollen that was stuck in the time rotor of the TARDIS.. However he had, as the Eleventh Doctor put it, "no power over the real world.". This pollen induced a collective. Play the DreamLords - The Reawakening Game Client - Do the 1st Missions and The Masters Of The City Mission (see the Walkthrough Section about these missions), then after that you can access and play the DreamLords - The Reawakening Web Version to manage your Empire (Patria Management). Dreamlords: Resurrection is a unique mix of two genres – the Real-Time Strategy (RTS) and the Massively Multiplayer Online Game (MMOG) - where the player takes on the role of a Dreamlord. Through a combination of both long -term strategic planning as well as intense real-time battles, Dreamlords. Summary: Dreamlords offers strategic depth by providing both long term empire building with 3D RTS action in a massively multiplayer world. Dreamlords the game is made up by one game client and a web interface. The empire building is done in the web interface and fighting is done in the game client. In this interview, we talked with Jon Selin, Lead Designer of Dreamlords, to talk about the unique design choices he made when putting together the game.. Then, when you want to battle against other players, fight monsters or go on spirit quests, you use the client, which brings up the action RTS-style. Dreamlords offers unparalleled strategic depth by providing both long term empire building with 3D RTS action in a massively. multiplayer world. Dreamlords the game is made up by one game client and a web interface. The empire building is done in the web interface and fighting. is done in the game. Always when i try to connect to dreamlords in the RTS client , this appears: Paradox Connect error Service unavailable. I can log in to the browser... Serious Games Development. Games are not just for entertainment, they can be utilized too for learning, training, simulations and visualizations. Utilizing the same technology we use for our games but applying it in a manner that is effective towards our client's goals. Dreamlords Digital. Dreamlords Digital is a direct-to-digital development company specializing in the creation of multi-platform games and gamified apps. It was founded in late 2010 and has its offices in Manila (Philippines) and Las Vegas (USA). Since then, DLD has created and deployed multiple games for various clients. The client-based online game Dreamlords is set in an intricate fantasy world; a world which you strive to conquer as a powerful and inspiring semi-divine Dreamlord. You must research new forms of troops, discover new technologies and gather valuable resources, in order to empower your empire. For the game "Dreamlords", an MMORTS I worked on long ago. At the end of production I became solo artist on the project, which was pretty insane. I did maps. Some of the GUI I did for both the ingame client and the browser client. I also worked on the logotypes for the game. Ingame Boss, 3D. Ingame Monster
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dayviews.com
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Friday 23 February 2018 photo 1/6
Dreamlord client
=========> Download Link http://relaws.ru/49?keyword=dreamlord-client&charset=utf-8
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Dreamlords: The Reawakening v1.99.2 Client · DreamlordsSetupBeta_1.99.2.exe | 477.61 MB. Lockpick Entertainment has released an updated client for Dreamlords: The Reawakening. The story continues where the original game left off: the world ended in a cosmic disaster and the Cynos had to put the world to sleep to. The Dream Lord was a psychic manifestation of the darker parts of the Doctor's character, given life by psychic pollen that was stuck in the time rotor of the TARDIS.. However he had, as the Eleventh Doctor put it, "no power over the real world.". This pollen induced a collective. Play the DreamLords - The Reawakening Game Client - Do the 1st Missions and The Masters Of The City Mission (see the Walkthrough Section about these missions), then after that you can access and play the DreamLords - The Reawakening Web Version to manage your Empire (Patria Management). Dreamlords: Resurrection is a unique mix of two genres – the Real-Time Strategy (RTS) and the Massively Multiplayer Online Game (MMOG) - where the player takes on the role of a Dreamlord. Through a combination of both long -term strategic planning as well as intense real-time battles, Dreamlords. Summary: Dreamlords offers strategic depth by providing both long term empire building with 3D RTS action in a massively multiplayer world. Dreamlords the game is made up by one game client and a web interface. The empire building is done in the web interface and fighting is done in the game client. In this interview, we talked with Jon Selin, Lead Designer of Dreamlords, to talk about the unique design choices he made when putting together the game.. Then, when you want to battle against other players, fight monsters or go on spirit quests, you use the client, which brings up the action RTS-style. Dreamlords offers unparalleled strategic depth by providing both long term empire building with 3D RTS action in a massively. multiplayer world. Dreamlords the game is made up by one game client and a web interface. The empire building is done in the web interface and fighting. is done in the game. Always when i try to connect to dreamlords in the RTS client , this appears: Paradox Connect error Service unavailable. I can log in to the browser... Serious Games Development. Games are not just for entertainment, they can be utilized too for learning, training, simulations and visualizations. Utilizing the same technology we use for our games but applying it in a manner that is effective towards our client's goals. Dreamlords Digital. Dreamlords Digital is a direct-to-digital development company specializing in the creation of multi-platform games and gamified apps. It was founded in late 2010 and has its offices in Manila (Philippines) and Las Vegas (USA). Since then, DLD has created and deployed multiple games for various clients. The client-based online game Dreamlords is set in an intricate fantasy world; a world which you strive to conquer as a powerful and inspiring semi-divine Dreamlord. You must research new forms of troops, discover new technologies and gather valuable resources, in order to empower your empire. For the game "Dreamlords", an MMORTS I worked on long ago. At the end of production I became solo artist on the project, which was pretty insane. I did maps. Some of the GUI I did for both the ingame client and the browser client. I also worked on the logotypes for the game. Ingame Boss, 3D. Ingame Monsters, 3D. ... Entertainment have been working on their free-to-play MMORTS Dreamlords: The Reawakening for quite some time now, but now they've dropped us a line to let us know that the game is ready for launch this Wednesday, June 18th. It's a nifty little title that combines an actual, downloaded RTS client with. Version, Description, Latest Rating, Latest Wine version tested, Test results, Comments. 1.0.0, Based game client, Garbage, 0.9.44. 3, 0. 1.1.8_de, Version 1.1.8 of Dreamlords in German Language. Silver, 0.9.44. 1, 0. 1.2.6_de, Dreamlords is a mmorts where you can build your empire and army on a floating island. Garbage. The level of detail in the RTS client is impressive - although the controls still need some work. This is done using two radically different game interfaces - and herein lies one of the most unique hooks which Dreamlords has on offer. All of the civilisation building tasks - moving your units around the world map. Peter replies as if in a dream, “Lord, are you going to be crucified again?" The Lord's response. In our gospels, Peter comes across as a blue collar, working class man, fully aware of the harsh realities of scratching out aliving under the thumb of the client king Herod Antipas, who in turn answered to his Roman overlords. 26. Febr. 2009. Dreamlords - Client herunterladen ➤ Komplett kostenloses Strategie-MMOG - Dreamlords - Client 1.0 ✓ deutsch ✓ kostenlos als Freeware downloaden. As I said, Dreamlords is not pretty. The part of the game spent in the web browser does not even have anything moving in real time, and many selections require the browser to load again. The graphics in the downloadable RTS client resemble a game from two and a half years ago, but what do you expect. ... regardless of whether or not the client is installed. Here's hoping other developers are listening... The trouble with Free-To-Play anythings is that there's always a catch somewhere down the road. In Dreamlords, it's "Tribute." By greasing the Gods' palms, you can gain access to Divine Intervention abilities. Dreamlords: Resurrection is an MMORTS that is unique in its setup. While most of the game's actions are available via one's browser, there is a separate client that can be downloaded for more intense RTS gameplay. The game has a fantasy setting along with the usual strategy elements like resource allocation, research,. February 14th, 2007. Dreamlords: Tutorial/Gameplay Movie + Dreamlords Client Software Released. Tutorial/Gameplay Movie. A new movie was released today that shows off both the gameplay and is a tutorial for Dreamlords. The movie gives you an insight of the game flow and how the Patria Manager. and manage his or her Patria from anywhere and can at any time download the RTS-client and do battle against other Dreamlords or against the many beasts of Elysion. Do you dare assume the role of a Dreamlord? The battle for Elysion is about to begin… About Dreamlords. Dreamlords, "A New Online. A follow-up to the acclaimed MMORTS debut title from Swedish Lockpick Entertainment, Dreamlords The Reawakening blends the immensely popular RTS and RPG genres. The Reawakening is set in a ravaged world where each player control a Dreamlord, a celestial warlord, in their quest to restore. 1 min - Uploaded by 50BellowThe story continues where the original game left off: The world ended in a cosmic disaster (yes. Learn about working at Dreamlords Digital. Join LinkedIn today for free. See who you know at Dreamlords Digital, leverage your professional network, and get hired.. Social Network Engines - we also own and created our own social network engine that can be licensed to clients who want to build their own communities. ... 754—757 defined, 753 diffuse map texture, using with terrains, 510 direct messaging, 246 client/server networking, 246, 249 EMAGA6, 278—279 DirectDraw,. 1073 Dreamlords online RPG, Lockpick Entertainment, 6 DSQ system, using, 569 DTM (Digital Terrain Model), 488 DTS Exporters in MilkShape 3D animation. Najnowszy klient gry strategii czasu rzeczywistego przeznaczonej dla setek ludzi z całego świata. Każdy z użytkowników staje na czele swojej własnej osady. 10. Juli 2008. Dreamlords – Dreamlords – Freeware bei Gameswelt. Amazon.fr: Petits prix et livraison gratuite dès 25 euros d'achat sur les produits Royal Selangor. Commandez Royal Selangor Fini à la main sculpteurs Dream-lord du Anneaux en étain de collection Ent Goblet. GAMEPLAY n the web-based game, players are given a section of land under their control. Tasks such as founding cities, researching technologies, building structures, and engaging in trade are accomplished through the web interface. With a downloaded client, the Dreamlords client functions similar to a real-time strategy. İsveçli yapımcı Lockpick Entertainment tarafından geliştirilen ve halen test aşamasında olan Dreamlords'un yeni Client'i yayınlandı. Massively Multipl... GamesGames' Torque Game Engine has been used to make hundreds of video games, both 3D and 2D. There are Torque games for Windows, Mac, Linux, Xbox 360, Playstation 3, Nintendo Wii, and even the iPhone. Each division is a fully-functional business unit within DLD, while working hand in hand with other divisions in providing world-class service to the company's clients. It ensures that whatever the client needs, there are experts within the company whose core competence is best suited to fulfill them. As a growing company,. Look at the screenshot, all that I can say is "WOW" :hyper: Any comment about it? Game Title: DreamLords. Genre: Fantasy Status: Open at 15th.Feb Developer: Lockpick Entertainment Publisher: Lockpick Entertainment Official website: http://www.dreamlords.com/ Client size: Client download: no available With a downloaded client, the Dreamlords client functions similar to a real-time strategy game. The client is used primarily to fight battles and do various interesting missions. Dreamlords is another one of those little projects, but this one brings a number of outstanding ideas to the whole playfield that,. 15. März 2008. Das Add-on Dreamlords: The Re-Awakening, das einige Änderungen und neue Missionen bietet, startet voraussichtlich im Mai. Wer noch in diese Ära einsteigen möchte, kann sich auf der deutschen Webseite unverbindlich registrieren, den 600 MByte großen Client herunterladen und kostenlos spielen. Show Me the Action Gamers know they can download. Dreamlords: the. Reawakening at Ten Ton Hammer. And we've talked about Dreamlords is unique because it was developed as both an real-time strategy and a turn-based strategy game that requires players to operate a windowed game client and a. Featuring the most sophisticated web interface yet seen in a game along with a competitive RTS 3D game client Dreamlords provide incentive and opportunity to play from anywhere at anytime. Being a massively multiplayer online game Dreamlords takes the next big leap in strategic multiplaying. Jones is a bad guy go-to, having played Dr. Arnim Zola in the Marvel Cinematic Universe as well as a wonderfully evil turn as the Dream Lord in the Doctor Who episode “Amy's Choice." Here are all the. The Baron is an Austrian nobleman appearing in the story “The Adventure of the Illustrious Client. Dreamlords: Resurrection is a unique mix of Massively Multiplayer Online Games (MMOG) and Real Time Strategy (RTS), that consists of two modules; one web based for the long term strategy and one client software based for intense battles and conquering. You will play a Dreamlord, a powerful collection of souls from. A loose retelling of the fairy tales "Beauty and the Beast," "Tam Lin," "Cupid and Psyche," "East o' the Sun, West o' the Moon," "Bluebeard," and "The Death of Koschei the Deathless." Has many, many, many problems and is currently on hold though I think I'll get back to it someday. | See more ideas about Fairytale, Russian. Unique Game Style. Dreamlords: Resurrection is a unique blend of online gaming and real time strategy, featuring two different yet complementary game modules: one is browser based and perfect for long term strategy planning, while the second one is played via a client and adequate for exciting battles and conquering. Collect Dreamlord powers, Mind Fragments and lost memories. Jump from platform to platform in order to reach the end portal in time and escape. The Dreamlord has given you jump pads, teleports, elevators, anti-gravity devices and lots of platforms to jump on and get to the end. Prove to him you are worthy of waking up. Considering a career at Dreamlords Digital Inc.? Learn what its like to work for Dreamlords Digital Inc. by reading employee ratings and reviews on JobStreet.com Philippines. client patch 1.2.99.7895. Scopri tutte le novità e le ultime notizie del gioco per PC. Old people are about as harmless as can be – what better to use for parody? There is even direct dialogue in the episode suggesting Nye's satirical purpose, as the Dream Lord (a stupendously clever device for commentary on Doctor Who cliches – more on that later) sarcastically remarking “What's this? Dreamlords is online only, and is free to play with an option to pay for additional benefit. It includes in-game currency called Tribute that is used to buy items like spells to aid the players. The game uses both a browser game and a downloadable real-time strategy client. Dreamlords also includes elements of role-playing. 20. Juli 2009. Dreamlords: The Re-Awakening - Download: Full Client (Juli 2009). Dreamlords: The Reawakening ist ein Online-Strategiespiel in dem ihr eine florierende Wirtschaft aufbauen und euer Reich vor Angreifern verteidigen müsst. Den Client zum Spiel könnt ihr bei uns herunterladen! Zum Download. Dreamlords is a massively multiplayer online game (MMOG) that combines the accessibility of a web game with RPG character development, RTS battles and long term. Dreamlords Windows Front Cover. The empire building is done in the web interface, while fighting happends through the game client. ma se ci si registra si puo gia giocare scaricando il client??oppure bisogna spettare di essere invitati a qualche fantomatica beta?. Nel single player devi guidare il tuo dreamlord alla riconquista della tua patria conquistando un'isola e cacciando via mob e mobbetti vari in scenari diversi con obiettivi. Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. Your job is to either complete client contracts to make money, or build your very own products. Was this recommendation...? lightbulb_outline. Useful. I get a message from my client, Dream Lord. He says he's found out about a company who can help me, he sends me a picture with a phone number on it. Seems promising, I call the number, a man with a hypnotic voice called Mr Retsar immediately informs me of their bestseller; the weapons seem to be. ... the RPG and RTS genre, the game features an improved user interface with a client-based 3D Patria, some simplified rules (without ruining the game's complexity, the developers promise) and greater customization options such as different upgrades, items and gears that will boost your Dreamlord. (attention, le texte qui va suivre est relativement long)Ayant eu la joie (hum, c´est relatif) d´avoir pu essayer la beta de Dreamlords, je vais - Topic La beta de Dreamlords du 01-11-2006. Parce que le client que vous avez téléchargé à la sueur de votre front ne vous sert que pendant les phases de combat. Some Clients: Dreamlord Press (Fate rpg Italy), Helmgast (Kult rpg), Catalyst Game. Labs (Shadowrun rpg), Mantig Games (miniatures), Ludus Magnus Studio (Nova. Aetas boardgame), Sudden Interactive/Synergy88 (Spellstrike game), Alephtar. Games, Scry Media (book covers), Forge Reply (videogames), Mobika (web. Some of the GUI I did for both the ingame client and the browser client. Daniel ribera olsen dl3 logo mock2. I also worked on the logotypes for the game. Daniel ribera olsen nedom spawn. Ingame Boss, 3D. Daniel ribera olsen dream monsters. Ingame Monsters, 3D. Daniel ribera olsen dreamlord gear. Gear & pets for the. Dreamlords vom schwedischen Entwickler Lockpick Entertainment verbindet die Einsteigerfreundlichkeit eines Browser-Games mit fesselnden 3D-Echtzeit-Strategieschlachten, RPG-Charakterentwicklung und einem epischen Aufbaustrategieteil. Dreamlords ist dabei eine innovative Mischung aus Browser- und Client. 7 minArtist: Septicflesh / Album: Mystic Places of DawnSubscribe to Season Of Mist for new releases. Dreamlords - The Reawakening 1.6.900. Download Now! Dreamlords The Reawakening is a unique mix of (MMOG) and Real Time Strategy (RTS), that consists of two modules; one web based for the long term strategy and one client software based for intense battles and conquering. Last update 6 Sep.
Annons
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RPG Writeups — The Everlasting: Book of the Unliving
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Introduction
posted by Halloween Jack Original SA post
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https://www.encyclopedia.com/women/encyclopedias-almanacs-transcripts-and-maps/percy-elizabeth-1371-1417
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Percy, Elizabeth (1371–1417)
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"https://www.encyclopedia.com/themes/custom/trustme/images/header-logo.jpg"
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[
"Percy",
"Elizabeth (1371–1417)English noblewoman. Name variations: Elizabeth Mortimer."
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Percy, Elizabeth (1371–1417)English noblewoman. Name variations: Elizabeth Mortimer. Source for information on Percy, Elizabeth (1371–1417): Women in World History: A Biographical Encyclopedia dictionary.
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/sites/default/files/favicon.ico
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https://www.encyclopedia.com/women/encyclopedias-almanacs-transcripts-and-maps/percy-elizabeth-1371-1417
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English noblewoman. Name variations: Elizabeth Mortimer. Born on February 12, 1371, in Usk, Gwent, Wales; died in April 1417 at Trotton, West Sussex, England; buried in Trotton; daughter of Edmund Mortimer (1352–1381), 3rd earl of March, and Philippa Mortimer (1355–1382); sister of Edmund Mortimer (1376–1438); married Henry Percy (1364–1403), also known as Harry Percy or Hotspur (son of the 1st earl of Northumberland); married Thomas, 1st baron Camoys; children: (first marriage) Henry Percy (1392–1455), 2nd earl of Northumberland (r. 1415–1455); Elizabeth Percy (d. 1437).
A noblewoman and rebel, Elizabeth Percy was immortalized by William Shakespeare as "Kate Percy" in Henry IV. Little historical information has survived about the real Elizabeth. Born into an aristocratic English family, she was the daughter of Edmund Mortimer, earl of March, and Philippa Mortimer , and the great-granddaughter of King Edward III. She thus claimed royal descent on her mother's side and was of Welsh descent on her father's side. Her parents arranged a marriage for her with Sir Henry Percy, the eldest son of the earl of Northumberland. Henry Percy, called Harry "Hotspur" because of his boldness in battle, was an important military leader who aided Henry Bolingbroke's (Henry IV) successful rebellion against King Richard II in 1399.
But by 1402, Harry had turned against his former ally. With Elizabeth's support, Harry led a massive rebellion against Henry IV which almost toppled him. This rebellion sought to put Elizabeth's brother Edmund Mortimer on the throne as the rightful heir to England. In 1403, Harry was killed at the Battle of Shrewsbury; his death effectively ended the organized opposition to Henry IV's rule. Trying to recover his authority, Henry IV sought to imprison or kill the remaining leaders of the rebels. One of those whom Henry punished was Hotspur's widow Elizabeth, who was arrested shortly after the Battle of Shrewsbury as a traitor to the king. She was eventually released, although she and her two children were stripped of all rights to Hotspur's properties. But Elizabeth, a resilient woman, remained loyal to Hotspur's memory, and managed to have his remains buried in the tomb of the Northumberland family in York Minster. She did remarry, however, probably compelled by need to provide for her own and her children's future. Her second husband was a minor noble, Thomas Lord Camoys, who had served in her first husband's army. Thomas was eventually reconciled to the crown, and was in the English army under Henry V at the Battle of Agincourt in 1413. Lady Elizabeth died four years later at age 46 and is buried next to her second husband in the Church of Saint George in Trotton, West Sussex.
sources:
Bevan, Brian. Henry IV. NY: St. Martin's Press, 1994.
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https://ancestors.familysearch.org/en/LB57-YGC/elizabeth-percy-1395-1436
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FamilySearch.org
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Discover your family history. Explore the world’s largest collection of free family trees, genealogy records and resources.
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https://www.playshakespeare.com/henry-iv-part-1/characters
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Henry IV, Part 1 Characters & Descriptions
|
[
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Dramatic personae: a list of characters in Henry 4, Part 1.
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King Henry IV is the Bullingbrook of Richard II. Never forgetting his own usurpation of the throne from Richard II, he cannot help but notice similarities between the state of affairs at the time and the one he finds himself in now.
Read more …
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https://thehistoryjar.com/tag/henry-percy/
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The History Jar
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2018-09-21T16:06:02+01:00
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Posts about Henry Percy written by JuliaH
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en
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The History Jar
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https://thehistoryjar.com/tag/henry-percy/
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Lettice Knollys was the daughter of Catherine Carey – meaning that she was probably the granddaughter of Henry VIII as her grandmother was Mary Boleyn. She was born on the 8th November 1543. She married three times; first to Sir Walter Devereux who became the First Earl of Essex; second to Robert Dudley Earl of Leicester and thirdly to Sir Christopher Blount.
During the reign of Mary Tudor Lettice’s mother and father travelled to continental Europe because they were sincere protestants. Elizabeth sent her cousin Catherine a letter signed “broken hearted” when she learned of her departure. We do not know if Lettice travelled with her parents. Two years after Elizabeth became queen Lettice married Walter Devereux, then Viscount Hereford. They had five children:
Penelope was born in 1563 and Dorothy in 1564. Lettice went on to have three sons: Robert, Walter and Francis. Today’s post is about Dorothy and tomorrow I shall be posting about Penelope because of the portrait pictured at the start of the post which I love and is believed to be of Penelope and Dorothy. It can be found at Longleat House.
Dorothy was married first, in 1583, to Sir Thomas Perrot – which makes it all a bit family orientated as Sir Thomas’s father John claimed to be one of Henry VIII’s illegitimate children (click on the link to open a pervious post about Sir John Perrot in a new window.) Sir John was not one of Elizabeth I’s most favourite people even though he did claim close kinship with her. He found himself in the Tower on charges of treason during her reign. It is perhaps because of Sir John that Dorothy failed to ask Elizabeth I for permission to marry, which as one of her ladies-in-waiting she should have done and preferred, instead to elope with Penelope’s help. Alternatively it might perhaps of been that Dorothy’s hand was being settled by Robert Dudley who in 1582 had tried to arrange her marriage to his nephew Sir Philip Sidney. Either way, Elizabeth was not amused and probably even less so when she learned of the circumstances of the wedding.
The marriage took place at Sir Henry Coke’s house in Broxbourne. Coke was one of Dorothy’s guardians. He did not connive at the wedding. For most of the service Sir Henry’s servants were trying to break down the chapel door whilst the vicar was assaulted for arguing that the correct procedures had not been followed. He was eventually told that John Alymer the Bishop of London had granted a licence. This information would get him into trouble with Elizabeth. The historian Robert Lacey places the blame for this highly irregular marriage on the inadequacies of Lettice’s and Walter’s marriage rather than Dorothy accepting her allotted role of chattel being sold to the most powerful bidder.
Dorothy was banished from court and Thomas found himself in the Fleet Prison. There was also the small matter of William Cecil trying to have the marriage annulled. However, despite the chapel door being battered there were six witnesses and a proper priest on hand. In 1587 Dorothy’s brother Robert used his growing influence with the queen to try and return Dorothy to court during a visit by Elizabeth to one of Robert’s homes. This was not particularly successful as the queen was unamused to find Dorothy in residence. Dorothy had to stay in her room. Unfortunately Sir Walter Raleigh, who was also a guest, became involved and there was rather a loud argument resulting in Dorothy leaving in the middle of the night. It was only after Sir Thomas’s death that Dorothy was allowed back to court. By then she was the mother of four daughters: Penelope, Dorothy, Elizabeth and Ann
Dorothy then married the 9th Earl of Northumberland – Henry Percy- the so-called Wizard Earl. This particular earl would find himself involved in the Gun Powder Plot in 1605. He and his wife were not happily married despite the fact that Elizabeth I had approved of Dorothy’s second marriage. The pair separated in 1599. It is perhaps not totally surprising given that the earl had selected his wife based on her potential to have sons. Dorothy did have sons with the earl but they both died young. The couple had only one surviving child, a daughter called…Dorothy.
The separation was not permanent. Realistically the earl needed an heir and Dorothy could not really afford more scandal. Lucy Percy was born circa 1600 and the all important heir to the earldom of Northumberland followed in 1602. A second son arrived in 1604.
In 1605 when Northumberland was implicated in the Gunpowder Plot and sentenced to life in the Tower, Dorothy showed herself to be a loyal wife. She visited her spouse most days. For Dorothy the years of the earl’s imprisonment meant that she was responsible for running the earldom whilst Percy was in charge in name only. Like her first cousin twice removed (I think I’m right given that Catherine Carey and Elizabeth I were officially cousins; Elizabeth and Lettice were first cousins once removed thus Dorothy must have been twice removed) Dorothy was a woman with a brain. Unlike Elizabeth, Dorothy was not always able to act independently and much of her marital difficulty appears to have stemmed from this.
Dorothy died in 1619, two year’s before her husband’s eventual release from the Tower. She is buried in the Percy family vault at Petworth.
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The Battle of the Spurs is also known as the Battle of Guinegate. It took place on August 16 in 1513.
Essentially Henry VIII had a full treasury and wanted to be a traditional monarch which meant going to war in Europe, preferably against the French. He was encouraged in this by the young men of his court who wanted fortune and glory. Polydore Vergil noted that the king was aware of his responsibility to seek military fame – and what better way to do it that to retrieve the Empire. All that remained of Henry V’s campaign victories and the early empire of the medieval kings was Calais and its Pale. This fitted nicely with his father-in-law Ferdinand of Aragon’s military plans.
0n 17 November 1511 Henry signed up to Treaty of Westminster and the Holy League which promised to protect the papacy. The only thing better than fighting the French was to fight the French as part of a holy war – you might describe it as a win-win situation so far as Henry was concerned.
The Holy League was formed by Julius II with the intention of removing the French from Italy – so really and truly it is part of the Italian Wars which began in 1495 and were concluded in 1559. Julius II realised the threat that the French posed and entered into an alliance with the Venetians in 1510. Let us leave the tooings and froings of the European powers aside – suffice it to say that in March 1512 Julius II withdrew the title “Most Christian King” from Louis XII and then gave France to Henry VIII of England. There was the small matter of the French not wanting to hand France over to Henry.
Thomas Grey, Marquess of Dorset arrived in the basque regions with 10,000 men. They marched to Fuenterrabia where the plan was that an Anglo-Spanish force would capture Aquitaine. Thomas Grey was the second marquess and the third son of Thomas Grey the eldest son of Elizabeth Woodville – meaning that our marquess was one of Henry’s half-cousins. The family had a bit of a colourful relationship with the Tudors but now he was sent off to acquire Aquitaine. This suited Ferdinand of Aragon’s (pictured at the start of this paragraph) desire to put the French off invading Northern Spain. He had his eyes on Navarre. The English stayed put until August 1512 during which time Ferdinand didn’t provide the support to capture Aquitaine that he had promised to his son-in-law (which didn’t help Katherine of Aragon’s relationship with her spouse) and also tried to persuade Grey to help him in his campaign in Navarre. Grey refused to deviate from his task.
Whilst all this was going on finances ran low as did food and all I can say is that troops turned to wine and became rather unwell due to lack of food, poor hygiene and bad weather. 3,000 of them caught the bloody flux. They blamed it on foreign food but generally speaking dysentery isn’t caused by garlic or wine. Sir Thomas Knyvet died at this time. Ultimately Grey’s army mutinied and when he arrived home Grey was in the doghouse. Henry considered trying him for dereliction of duty. It can’t have helped that Henry was hardly covered in glory at this point.
Somehow Grey managed to extricate himself and went with Henry the following year on campaign to France. He was at the Siege of Tournai and the Battle of the Spurs. In May 1513 English troops began to arrive in Calais. By then the Emperor Maximilian had joined the Holy Roman League and Louis XII of France was trying to persuade the Scots to attack the English – which ended disastrously for the Scots at Flodden. By the end of June Henry VIII was also in France having been outfitted by Thomas Wolsey who increasingly had the king’s ear at the expense of Katherine of Aragon – whose father had made something of a fool of Henry encouraging him to make an attempt on Aquitaine the previous year with the intent of using him as a distraction for his own ends. Despite that Henry left Katherine as regent during his French campaign and to ensure that there wasn’t any unrest had the Earl of Suffolk executed before he went – and let’s not forget that he was a cousin of sorts as well. Edmund de la Pole was the Yorkist heir. The Earl’s younger brother was in France so escaped Henry’s precautionary executions but it probably didn’t help that he called himself the White Rose.
On 24 July Henry and emperor Maximilian laid siege to Thérouanne. The Duc de Longueville was sent to relieve the town but when the English saw the French cavalry make an attempt to supply the town they chased after it. The French fled – hence the name Battle of the Spurs- suggesting that the French did more fleeing than fighting!
Part of the reason for the French confusion was because Henry Percy, the Fifth Earl of Northumberland appeared with English cavalry in front of the French forces whilst they were also potentially outflanked by English archers.
There was an undignified chase with the French trying to get their men to stop and fight. Henry and the Holy Roman Emperor captured six French standards and the Duc de Longueville. The duc, Louis d’Orleans, was packed off back to England where he was ensconced in the Tower. Whilst he was a prisoner he began a relationship with Jane Popincourt, a Frenchwoman who had been in the household of Elizabeth of York, who is also alleged to have been one of Henry VIII’s mistresses. Certainly when all the shouting was over and Henry’s sister Mary Tudor was married off to the aged Louis XII he struck Jane’s name from a list of women in Mary’s household. When Jane did eventually go to France to join Longueville, Henry gave her £100 which might have been for loyalty to Elizabeth of York, might have been for tutoring the Tudor children in French and it might have been for other things – unfortunately the accounts don’t give that kind of information.
Really and truly the Battle of the Spurs is not a battle in the truest sense of the word but it did bulk up Henry VIII’s martial reputation and answered what he’d arrived in France for in the first instance – i.e. glory and prestige on a European stage.
Thérouanne surrendered on the 22 August.
Hutchinson, Robert. (2012) Young Henry: The Rise of Henry VIII. London: Orion Books
Weir, Alison. (2001) Henry VIII: King and Court. London: Jonathan Cape
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Warkworth Castle was not always in the hands of the Percy family. It was presented to them in 1332 by Edward III. Our interest today is in the 1st earl of Northumberland who was so created at the coronation of Richard II. The earl’s mother was Mary of Lancaster, a great granddaughter of Henry III. Ultimately the 1st earl sided with his cousin Henry Bolingbroke and helped to topple Richard II from power in 1399. Henry, who had been exiled by Richard II returned to Ravenspur after his father’s death ostensibly to claim the Duchy of Lancaster which Richard had decided to confiscate upon John of Gaunt’s death. Richard II was in Ireland at the time of Henry’s arrival at Ravenspur. Richard returned to England via Wales. He found himself in Conway Castle having a discussion with the Earl of Northumberland and the Archbishop of Canterbury. From there he found himself in the Tower of London, deposed by Parliament on an assortment of charges agains this realm and from there sent to Pontefract where he died- either because he was starved, forgotten about or refused to eat. Henry IV did not see himself as a usurper because legally the throne became vacant when Richard was deposed by Parliament. He had merely stepped up to take the role.
As is the way of these things relations soured between the Earl of Northumberland and Henry IV. Given that there were family links as well as ties of affinity and education it is perhaps unexpected. However, this is where the story becomes more complicated and not just in terms of the politics of power. Hotspur was married to Elizabeth Mortimer. The Mortimers were descended from Lionel of Antwerp who was John of Gaunt’s older brother – thus even though the throne may have been legally vacant Henry Bolingbroke really and truly shouldn’t have become king. The title should have gone to the earl of March – Edmund Mortimer- who was the son of Elizabeth Mortimer’s brother Roger who had been killed by the Irish in 1398. Edmund who was a rather youthful eight at the time. Realpolitik must have noted that Richard II’s minority hadn’t been without its issues. Better a grown man than a youth.
Now in 1403 the initially pro-Lancastrian Percies needed a reason to turn against Henry IV as they discovered that their courses were not running in parallel. They had initially supported Henry Bolingbroke to regain what was rightfully his but he had then taken matters further and toppled Richard II from the throne – or so they said- demonstrating the History is about stories and that one person’s story is another person’s work of fiction. Having been badly disappointed in Henry IV who had taken what was not his, the Percies now decided that it was only right and proper that they help put Mortimer on the throne.
It should be noted that Henry IV had not treated Mortimer or his younger brother badly. They were in receipt of a good education and were, for part of the time raised with the king’s own children. Matters became complicated when Hotspur’s brother-in-law, Sir Edmund Mortimer, managed to get himself captured by Owen Glyndwr and then changed sides – or was at least accused of changing sides by Henry IV. It probably didn’t help when Glyndwr married his daughter to Sir Edmund and that Sir Edmund wrote that his nephew, young Edmund Mortimer was actually the correct king of England rather than Henry IV.
The truth is that it was during the fourteenth century that the North of England saw the Percy family expand their territory and their power. The accession of Henry IV saw Percy being made Constable of England. This bred much resentment both nationally and locally. The start of the fifteenth century was a time when the monarch wished to curtail the Percy power base. Meanwhile there were the local politics to contend with – the Nevilles of Raby were snapping at Percy heels. The Percies became increasingly aggrieved. They were irritated because they had not been properly paid for their protection of the Scottish borders, Henry IV had confiscated their Scottish captives after the Battle of Homildon Hill and thus deprived them of rich ransoms, Henry IV was offering favour to men like Neville and also to George Dunbar who had sought exile in England after a slight to his family honour in Scotland. Sir Edmund had been captured in 1402 and had not been ransomed. It could be argued that Sir Edmund had taken steps to gain his freedom when he reached an understanding with Glyndwr.
It was at Warkworth that the earl plotted the rebellion that led to the death of his son Henry “Hotspur” at the Battle of Shrewsbury in 1403 and his own exile and loss of title and lands. The key conspirators were related to the Mortimers by marriage: Elizabeth Mortimer was married to Hotspur. Sir Edmund Mortimer was married to Glyndwr’s daughter Catherine. They decided to divide the kingdom in three – Mortimer would rule the south, Glyndwr would rule Wales and the Percies would take control of the North. The earl sent his son Henry and his brother Thomas (the earl of Worcester) on ahead of the earl. They raised their standard at Chester.
Dunbar, loyal to Henry IV raised an army as he marched after his Percy adversaries. Hotspur was killed at the battle of Shrewsbury whilst Thomas was executed two days later. Hotspur was initially buried in Whitchurch but when Henry IV heard rumours that Hotspur was still alive he had the body disinterred and then placed between millstones so that it could be viewed. He then had the head displayed on the Micklegate in York. Eventually Hotspur’s remains were entombed in York Minster.
Dunbar was created the Earl of the March of Scotland and given Thomas Percy’s estates as a reward by Henry IV.
The grief-stricken earl of Northumberland made his peace with Henry IV on that occasion but it was not long before he rebelled once again, fled to Scotland with his grandson and finally returned to die at Bramham Moor.
Warkworth did not immediately hand itself over to the Crown. It was briefly besieged although just seven canon shots were required to bring its surrender and then handed into the custody of Henry IV’s younger son John who history would best know as the Duke of Bedford. Eventually when Henry IV died the earl’s grandson who had lived in exile in Scotland was restored to his property although a marriage to Eleanor Neville, the daughter of Ralph Neville and Joan Beaufort was negotiated first – in part to keep Ralph sweet as he had acquired much of the Percy lands and offices in the intervening time.
For more information on Warkworth follow this link: http://www.gatehouse-gazetteer.info/English%20sites/2879.html
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Alnwick, like most of the great castles, has had a succession of owners beginning with Ivo de Vesci who married the granddaughter of Gilbert Tyson, a Saxon killed at Hastings in 1066. The zigzag moulding on the arch in the arch that leads to the inner courtyard reminds visitors that Alnwick has been a fortification for the better part of a thousand years. The barony of Alnwick and its castle continued in the de Vesci hands until the fourteenth century with intermittent lapses into the hands of David of Scotland and William the Lion although it should be noted that during the reign of Henry I Eustace FizJohn was the castle’s owner. He married the de Vesci heiress of the period and their son William assumed his mother’s name.
Ivo built a motte and bailey castle from timber – by which we can suppose some hapless Saxons found themselves moving soil and digging ditches. There were two baileys – one to the east and one to the west. Over the years fortifications were added to the central shell keep and to de Vesci’s two baileys. By 1135 it was one of the strongest castles in Northumberland. In actual fact when William the Lion besieged the castle in 1172 he was unable to capture the castle from William de Vesci. In 1174 the Lion had another go at it and was captured by the English. Part of the reason why William spent so much time hammering on Alnwick’s doors was that he had originally been the Earl of Northumberland but Henry II had removed it from him some twenty years earlier. Perhaps that was why William joined in the revolt by Henry II’s sons and his queen against Henry II in 1173. William found himself bundled off to Newcastle and from there to Normandy. William was forced to recognise Henry II as his feudal overlord and in so doing sewed the seeds of the Scottish Wars of Independence when Edward I insisted on the right to naming the Scottish king and to being the feudal overlord of Scotland.
The de Vescis who did not get on terribly well with King John. It was only luck that the castle wasn’t razed in 1213. William de Vesci died at the Battle of Bannockburn the following century without heirs so the king sold it to Anthony Bek, Bishop of Durham who sold it to Henry de Percy. De Vesci did have an illegitimate son and was able to hand his Yorkshire lands to his natural son.
The Percys did rather a lot of rebuilding based on the income from the Scottish wars; either loot or ransoms. The two huge octagon towers that tower above the inner gateway were built sometime around 1350 and this phase of rebuilding included the rebuilding of the keep with seven U shaped towers. The castle had been successively strengthened by all its owners but this was the time when the Percy family were most wealthy and the reality of having a bellicose neighbour meant that fortifications were a good investment.
The outer wall, around those two baileys encloses something like five acres of ground. The wall contains several towers and turrets. One of them houses a water tower and very sensibly it was here that the castle’s laundry was done. There is also a rather fine well in the inner court yard near the entrance to the keep. The Constable’s Tower is open to the public
The fortunes of the Percys declined with the Wars of the Roses and the accession of the Tudors. Margaret of Anjou had garrisoned Alnwick with three hundred french troops in the aftermath of Town in a bid to retain a toehold on her husband’s kingdom. It was a Scot who rode to the garrison’s rescue on that particular occasion so that Margaret’s troops could make good their escape from the forces of the Earl of Warwick.
Put simply they were the over mighty subjects that a strong monarch needed to keep firmly in check. They continued to fulfil their role on the borders however. The Alnwick Muster Roll dating from 1513 identifies the men who fought under the Percy colours at Flodden and survived the encounter with the Scots. When not at war with Scotland there was intermittent raiding. In 1528, for example fourteen Scottish reivers were hanged in Alnwick. However, not even their hereditary role of warden was secure any longer nor were the earls necessarily cut out for border warfare.
The Percy family were not as wealthy as they had once been and in 1567 when George Clarkson was commissioned to assess the castle it was deemed unfit for purpose. Perhaps lack of cash was something that the earl should have considered before conspiring with the Earl of Cumberland and Leonard Dacre to raise the north in rebellion against Elizabeth I.
In 1569 matters came to a head with the Earl of Northumberland revolted along with the Earl of Cumberland in a bid to return England to Catholicism. The people of Alnwick were caught up in the rebellion. Although numbers of rebels dwindled rapidly after the initial success of capturing Durham and celebrating the Mass there before marching into Percy’s Yorkshire estates Alnwick Castle did prepare to withstand the Queen’s forces. Hartlepool was also captured by the rebels with the intention of providing a safe harbour for the Duke of Alva to land Spanish troops. The Spanish Ambassador it should be noted had already told the conspirators that they had not chance of succeeding in their venture.
The arrival of Sir John Forrester (or Forster depending on the source) the Warden of the English Middle March on the East side of the country was sufficient for earl’s tenants to hand over the castle and hurry to their own homes. Forrester also blocked the passes so that men who might have joined the rebels could not join with the earls whose thoughts swiftly turned to flight.
There was much rebuilding during the eighteenth and nineteenth centuries to transform the medieval fortress into a stately home. It was in the 1750s that it became the main residence for the Duke of Northumberland who commissioned Robert Adam to make the castle more habitable not to mention fashionable. In the Nineteenth Century Salvin was appointed to create more modifications – the fourth duke liked his castle with a romantic tinge. It remains the second largest inhabited castle in England and reflects a gothic Italian styles admired by the family at that time.
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The 9th earl of Northumberland:
The nineth earl, yet another Henry was the eighth earl’s son born in 1564 and like his father spent time in the Tower. He was complicit in the Gun Powder Plot, gambled rather too much and had a nicotine habit.
Prior to getting himself into a treasonous sort of trouble he served under the Earl of Leicester in the Low Countries during the 1580s and was in the fleet facing the Spanish Armada. Not withstanding his evident loyalty to the throne there were suggestions that he might marry Lady Arbella Stuart during the early 1590s. Arbella had a claim to the throne via her father Charles Stuart the younger brother of Henry Stuart (Lord Darnley). The earl also had a claim to the throne albeit a rather distant one. It was suggested that the pair might make a winning team as with the death of Mary Queen of Scots a Catholic alternative was required to Protestant James. Instead of marrying Arbella he married Dorothy Devereaux, the sister of the 2ndearl of Essex (the one executed by Elizabeth I for treason in 1601) and step-daughter of the Earl of Leicester. It was not necessarily a wildly happy marriage although they did have a shared friend in Sir Walter Raleigh.
Initially it appeared that the ninth earl would rise to prominence under the Stuarts. He was made a Privy Councillor in 1603 but Percy was not happy about the way Raleigh was treated and the promised tolerance for catholicism never materialised. He also regarded Prince Henry as a more regal alternative. In short when Thomas Percy was found to have conspired in the gunpowder plot it was one short step from there to the incrimination of the earl himself.
Despite the fact that Lord Salisbury (Robert Cecil) wrote that there was no evidence against him the earl was charged with treason and fined £30,000 – £11,000 of the fine fell due immediately. Percy was in the Tower, his wife appealed to Anne of Denmark and James I confiscated some of the earl’s estates. The earl’s years in the Tower were not badly spent in that he and Sir Walter Raleigh spent their time conducting scientific experiments and reading. He also had plenty of time to fulminate on his dislike of all things Scottish which can’t have been good news when his daughter fell in love with one. In all the earl spent almost sixteen years inside the Tower.
The earl, upon release, having taken the waters in Bath retired to Petworth where he died in 1632.
The 10th Earl of Northumberland:
The tenth earl broke with tradition in that his first name was Algernon but like the rest of his family he didn’t get along with the current occupant of the throne. Whilst he was on his European educational tour his father wrote to him from the Tower giving him advice about what to look at and how to behave. He was the MP for Sussex in 1624 and served as an admiral in various campaigns. Charles I favoured him with assorted promotions over the years but ultimately despite looking like a Royalist with his flowing hair and lace collars he fought on Parliament’s side during the English Civil War. By 1649 he was doing everything possible to prevent the king’s execution. Essentially after Charles I was executed Algernon threw all his toys out from his pram and refused to play with Oliver Cromwell. In 1660 when he returned to politics along with a restored monarchy he petitioned against the actions that Charles II took against the regicides.
The 11th Earl of Northumberland:
The 11thearl was called Josceline – born 1644, he had been a page at Charles II’s coronation. When he died in Turin in 1670 there was just one daughter Elizabeth. She was married to Charles Seymour, the Sixth Duke of Somerset. It was her third marriage and she was only fifteen at the time! Her son Algernon became the Duke of Somerset – the title being superior to that of an earl. Normally his eldest son would have taken the title earl of Northumberland until he inherited the dukedom but he also had only one child – a daughter, Elizabeth Seymour pictured at the start of the post. The dukedom of Somerset would pass elsewhere on Algernon’s death but the earldom of Northumberland was held suo jureor in her own right by Elizabeth as indeed her grandmother had held it. So, her husband Sir Hugh Smithson took the surname Percy in much the same way that had happened back in the thirteenth century. In 1766 Sir Hugh Smithson changed his name to Percy by act of Parliament. It was a move to see that an ancient name and title did not die out. He was created the Duke of Northumberland the same year.
From an earl to a duke.
The Dukedom of Northumberland has been created on three different occasions: John Dudley made himself Duke of Northumberland in 1551 – but he had a nasty accident with an axe thanks to the whole Lady Jane Grey gambit. Charles II revived the title for one of his illegitimate sons but George Fitzroy had no heirs. There was a Jacobite duke in 1715 but he is considered not to count because he was installed by the Old Pretender.
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The 5th Earl of Northumberland:
The 5th earl carried the Coronation sword at Richard III’s coronation but grew up in Henry VII’s court as part of the group of young men who were schooled alongside Princes Arthur and Henry. In the first instance it helped remind the 4th earl where his loyalties lay and in the second place it kept the Percy power base under control. He was at Arthur’s marriage to Katherine of Aragon and was part of the train that took Princess Margaret to Scotland to be married to James IV. He had a reputation for being magnificently dressed and travelling in the manner befitting an earl. As such it would be easy to assume that he had royal favour but it is clear that becoming warden of the border marches was something of an issue once he attained his majority. Nor for that matter did he acquire any important national roles. The stumbling block would appear to be the “ravishment” of Elizabeth Hastings – which sounds unpleasant. In reality Elizabeth was the daughter of Sir John Hastings of Yorkshire. She was a ward of the Crown and Percy had arranged her marriage. The language of ravishment and abduction is the language of property being removed from Henry VII’s grasping fingers rather than an account depicting the earl’s predatory nature. Initially he was fined £10,000 but this was later reduced by half. Part of the problem for Percy was that the Tudors had learned important lessons about over mighty subjects. Consequentially Henry VII took a dim view of anyone standing on his prerogatives and he didn’t trust the Percy clan in any event because of their landholding and wealth – not to mention prior form. It was Henry VIII who cancelled the debt once he became king. The question is was Percy unsuited for power or did Henry VII use the case of Elizabeth Hastings to financially kneecap a man known for his lavish lifestyle?
Meanwhile Percy and his wife, Katherine Spencer – a three times great grand-daughter of Edward III had four children born in the first decade of the sixteenth century; Henry (1502), Thomas (1504), Ingram (1506) and Margaret (1508). The year after Margaret was born it was rumoured that the earl had come to an agreement with the Duke of Buckingham to overthrow the Tudors. It was supposed that he would rule north of the Trent. It says something that when Buckingham found himself in the Tower in 1521 on charges of treason that the earl was spared though he had been in the Fleet a few years previously on another ward related charge. It is also evident that Henry VIII ordered Cardinal Wolsey to keep an eye on the earl despite the fact that nothing can really, at this point in history, be levelled against him.
He did all the usual things that Tudor nobles did. He went to war in France in 1512 so was not on hand when James IV of Scotland took the opportunity to invade England. By 1522 he was back on the borders and indulging in some light feuding with the Dacre family. The problem was that Percy saw the warden role in the east and middle marches as one that he was entitled to whilst Dacre had other ideas. The only reason that the Dacre family had become used to serving in the capacity of Warden was that the fifth earl had been a minor when his father was killed by a mob near Thirsk in 1489. Whilst the earl was a ward of the Crown, the Percy estates were administered by the Earl of Surrey and many of the offices associated with the Percy family were offered out to other families. The truth is that Percy had never played the role his forefather’s played either through his youth or because of Tudor distrust. Despite that he attempted to regain the position in northern society he felt was his. By the time he was offered a wardenship he knew that he did not have the necessary military skills to fulfil the role and resigned his commission. The magnificent earl might perhaps have been better described at that stage as the very grumpy earl.
Dacre complained from the borders to the king he wasn’t getting the help from Percy that he thought should have been forthcoming. In 1517 when Margaret Tudor returned to England as a heavily pregnant fugitive, the earl was not overjoyed to see her. He wrote to the king suggesting that Dacre or the Earl of Cumberland might like to look after her. He was probably aware the cost of providing for her would come out of his purse. He attempted to suggest that the countess was indisposed but that didn’t wash with Henry who ordered Northumberland to bring Margaret south. One of the reasons was that the earl was not as wealthy as he had once been. He gambled heavily, spent excessively and seems to have been fined rather a lot by Cardinal Wolsey who seems to have been determined to break the northern powerbase that was the earldom of Northumberland.
Henry’s brother William was much more the border baron than his brother. He fought at the Battle of Flodden in 1513 and was created a knight on the battlefield. Even Lord Dacre wrote highly of William as did Bishop Ogle of Carlisle. It was William who trained the earl’s younger sons in the art of border warfare whilst their eldest brother was sent to London to the household of Cardinal Wolsey for his education and, let’s be honest, as a surety for the fifth earl’s good behaviour.
The Fifth earl turns up in national history in 1526 when he was summoned from the north to sort out the affairs of his eldest son. Henry junior was betrothed to Mary Talbot, daughter of the Earl of Shrewsbury, but had fallen in love with Anne Boleyn. The earl was supposed to back up the cardinal who had been ordered to prevent the match.
He died on May 19 1527.
The 6th Earl of Northumberland:
The new earl was of age but Wolsey made the earl of Cumberland, Margaret Percy’s husband, executor of the 5th earl’s estate. The 6th earl was forbidden from attending the funeral of his father and then there was the issue of Mary Talbot – the powerless daughter of the Earl of Shrewsbury. The engagement had been a means of breaking off the relationship between Percy and Anne Boleyn but the match was not finalised. It had in fact been halted because the young people did not like one another. Now Percy was required to marry her and to live in the north. The fifth earl had not been impressed with his heir and it would have to be said that either of his younger brothers was more suited to riding around the countryside killing reivers – poor old Henry simply hadn’t been trained for it and was rather on the sickly side. It can’t have helped that his father was so far in debt- more than £17,000- that the plate had to be pawned to pay for his funeral.
Cardinal Wolsey drew up a budget. It was not generous. Wolsey also arranged for the estate rents to be collected and began to have a close look at various Percy deeds and entitlements. Matters came to a head when it was discovered that one of the earl’s retainers, appropriately named Wormme, was sending Wolsey details of the earl’s accounts. The earl was not amused and the gentleman in question is supposed to have spent considerable time in a less comfortable dungeon in Alnwick Castle upon payment of a £300 bribe by the earl specifically to get his hands on the man.
The earl now set about demonstrating that he was more than capable of maintaining order in the north though unfortunately he was less able to maintain order in his own marriage. Mary liked Henry almost as much as he liked her. The pair separated but were required by Wolsey to resume their married life. It was not a happy marriage in any sense of the word. Mary became convinced that Henry was trying to kill her – there is no evidence that he was.
But time was running out for the Cardinal who had been unable to untie Henry VIII from his marriage to Katherine of Aragon. The king had rather an unpleasant sense of humour. He sent the man whose life had been made a misery to arrest the Cardinal and convey him to London. Northumberland arrived at Cawood near York on the 4thNovember 1529 where he behaved, it is said with great dignity and compassion for Henry VIII’s former minister.
In 1531 the earl was made a knight of the garter. He was not involved in the Pilgrimage of Grace. He died in 1537 leaving his money to Henry VIII. He is best remembered as the first love of Anne Boleyn. He collapsed at her trial and never really recovered.
Having no children his title passed to his younger brother unfortunately Thomas had become caught up in Bigod’s Rebellion (the follow on to the Pilgrimage of grace). He was hanged drawn and quartered in London in June 1537 before he could become earl.
The 7th Earl of Northumberland:
The 7th earl was Thomas’s oldest son, also called Tomas – a pleasant change from all those Henrys. To all intents and purposes his father’s death as a traitor should have debarred him from the earldom but when he came of age in 1549 he was restored to some of his lands and his loyalty to Mary Tudor in 1557 saw him restored to the earldom. The Percys had never stopped being Catholic. Unfortunately it all went to his head – quite literally- as he took part in the Northern Rising of 1569. I have posted about the 7th earl before. If you would like to read more click here to open a new page. He was executed in 1572 in York on Elizabeth’s orders. His execution warrant can still be seen in Alnwick Castle.
The seventh earl’s son died before him and he left a family of daughters so the family had to look back up the family tree for the next earl. Not only that but Elizabeth I didn’t trust the family so far as she could throw them so refused to allow them to travel to their residences in the north of the country. During this time Petworth in Sussex became the main Percy residence.
The 8th Earl of Northumberland:
The eighth earl was another Henry Percy and he was the seventh earl’s younger brother. He had the common sense to remain loyal to Elizabeth I during the Rising of the North. Unfortunately he was implicated in assorted plots to release Mary Queen of Scots. He was sent to the Tower as a result of being implicated in the Throckmorton Plot and again in 1584 when he was accused of plotting to allow the Duc de Guise to land troops for the purpose of releasing Mary Queen of Scots and returning England to Catholicism. Off he went to the Tower – for a third time as it happens – he died unexpectedly on 21stJune 1585.
Someone had shot him through the heart. It was decided that he had committed suicide. Let’s just say that warders and officers in charge of the earl’s well being were changed just beforehand to men who were careless about guns. It rather looks as though Sir Christopher Hatton, the queen’s favourite, may have assisted the “suicide.”
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I had thought three parts to this little series but having written today’s post which is largely about the fourteenth and fifteenth centuries I shall be extending it to four parts.
Generation 10 of Topcliffe/2 of Alnwick:
Henry Percy Junior was only sixteen when his father died in 1314. Initially John de Felton held his lands in ward but by the time he was twenty Edward II had granted Henry more lands in Northumbria than his father held. These had been part of Patrick Earl of March’s territory. Patrick was Scottish and the land offer reflects the way in which northern territories fluctuated between Scotland and England during troubled times. Henry was no more impressed with Edward II’s choice of male favourite than his father had been nor with the foreign policy and military prowess that saw the Scots raiding deep into Yorkshire.
In no particular order, Percy conspired against the Despensers and was made governor of both Pickering and Scarborough Castle. The northern Percy powerhouse was further built upon when he married into the Clifford family and Edward III granted him Warkwarth Castle. In 1346 he was one of the English commanders at the Battle of Neville’s Cross near Durham against the Scots which must have been a bit irritating given that he had gone to Scotland in 1327 to help negotiate a peace treaty with them.
Generation 3 of Alnwick:
The next generation Henry Percy was at the Battle of Crecy – so should probably be regarded as the Hundred Years War Percy. His correct title was the 3rdBaron Percy of Alnwick. His first wife was Mary of Lancaster – the best way of thinking of her is as Blanche of Lancaster’s aunt. Blanche was the first wife of John of Gaunt who is commemorated in the Book of the Duchess by Chaucer and whose land ensured that Gaunt was the wealthiest man in the country. Mary was a daughter of Henry III. With each marriage the Percy family made the wealth and the prestige of the family rose, as did the amount of land that they held and their proximity to the throne.
Generation 4 of Alnwick – 1st Earl of Northumberland:
The Percy family now found itself elevated to the earldom of Northumberland – after all Mary of Lancaster was a Plantagenet princess so it is only reasonable to suppose that her first born son should have a sufficiently impressive title. The first earl, yet another Henry Percy, was born in 1341. He supported Edward III and then he supported Richard II in his various official capacities on the borders. It was Richard who created him an earl at his coronation in 1377. Unfortunately despite being having been married to Margaret Neville, Percy was distinctly un-amused when his power base was eroded by Richard II who created his rival (and nephew-in-law) Ralph Neville the earl of Westmorland. The First Earl of Northumberland now had a hissy fit because of the creation of the First Earl of Westmorland. He swapped sides. Instead of backing Richard II against his enemies he supported Henry of Bolingbroke, John of Gaunt’s son, against Richard II. Bolingbroke duly became Henry IV and Percy found himself swaggering around with the title Constable of England.
Unfortunately in 1403 the earl swapped sides once more. He was slightly irritated by the outcome of the Battle of Homildon Hill in 1402. It was an English-Scots match that the English won. Percy stood to make rather a lot of cash from ransoming his Scottish prisoners. Unfortunately Henry IV was feeling the financial pinch and besides which felt that the Percys had too much power in the north. So he demanded all the hostages and gave Percy a fraction of their value. The earl was underwhelmed but didn’t immediately voice his irritation.
Having been given the task of subduing the Welsh in 1403, Percy and his son Harry Hotspur now joined with Owain Glyndwr. Hotspur died at the Battle of Shrewsbury in 1403 but Henry IV couldn’t pin anything on the earl who hadn’t taken part in the battle. The most that Henry IV could do was remove the office of constable from Percy who didn’t learn the lesson and continued to conspire against Henry IV. In 1405 Percy decided to take a long holiday in Scotland for the sake of his health. He took Hotspur’s son with him. The earl returned to England in 1408 where he managed to get himself killed at the Battle of Bramham Moor near Tadcaster. This was the final battle in the Percy family rebellion against cousin Henry IV.
2nd Earl of Northumberland:
Hotspur’s son another Henry had spent most of his childhood in Scotland because both his father and grandfather were at loggerheads with the monarch. Very sensibly after his grandfather was killed the second earl remained safely in Scotland. It was only when Henry IV died that Henry Percy took the opportunity to be reconciled with the Crown. He was officially recognised as the 2ndearl in 1413.
He arrived back in England and settled down to a spot of feuding with his Neville relations. The Nevilles, particularly Richard Neville (aka the Kingmaker) and his father the Earl of Salisbury were associated with Richard of York so naturally the Percy family supported Henry VI and the Duke of Somerset. Ironically the 2ndearl’s mother was Elizabeth Mortimer, the grand-daughter of Lionel of Antwerp, so you would have thought that he would have been more sympathetic to Richard of York who based his claims on his descent from Lionel. Not only that but his return to the earldom had been smoothed by Joan Beaufort, Countess of Westmorland. She also arranged his marriage to Eleanor Neville – her second daughter with the Earl of Westmorland – making the Earl of Salisbury Percy’s brother-in-law and the Kingmaker his nephew. Talk about a tangled family web.
I’ve blogged about Eleanor Neville and the Battle of Heworth Moor before so there is no need to write about it again. Enough to say that it demonstrates the depths to which the feud had sunk. And things were about to get worse. The earl was born in 1393 and died on 22 May 1455 at the First Battle of St Albans. It was a comprehensive victory for the Yorkists and according to the chronicles of the time an opportunity for Richard Neville, Earl of Warwick, to settle some personal scores – the death of the Earl of Northumberland being on his “to do” list. Obviously it didn’t help the relations between the Percy and Neville families as the Wars of the Roses spiralled towards the bloodiest battle in English history.
3rd Earl of Northumberland:
Another Henry Percy, swearing vengeance for his father’s death was one of the commanders of the army that surrounded Richard of York and the Earl of Salisbury at Wakefield. The deaths of Richard, his son Edmund and the Earl of Salisbury on the 30 December 1460 were part of the continuing vendetta.
The victors of Wakefield were now joined by Margaret of Anjou’s army. They marched south and won the Second Battle of St Albans but stopped short of taking London. Various armies marched back and forth but for the purposes of this post the next time we need to focus is at the Battle of Ferrybridge – 27 March 1461. Northumberland was supposed to stop the Yorkists from crossing the River Aire at Castleford whilst Lord Clifford held Ferrybridge for the Lancastrians. Lets just say that Northumberland arrived at Castleford late allowing Lord Fauconberg and his men to cross the river and come around behind the Lancastrians who retreated to Dintingdale (28th March) where Lord Clifford was killed by an arrow.
On the 29thMarch 1461, blinded by a snowstorm the 3rdEarl commanded the van of the Lancastrian army. Closing with the enemy he was killed.
Edward IV was now the only king in England and issued an act of attainder against all the Lancastrian nobility who had fought at Towton. Edward now rewarded the Nevilles who supported the House of York and punished the Percys who supported the house of Lancaster.
John Neville, Earl of Northumberland.
John was the Kingmaker’s younger brother. He was created Earl of Northumberland in 1464 after he had spent three years finishing off the Lancastrian threat in the north. Unfortunately for John, the Kingmaker became increasingly dissatisfied with Edward IV who, in return, became increasingly suspicious of his cousin. In 1470 Edward removed John from post and gave him the tile the Marquis of Montagu and assorted lands to compensate for the loss of the earldom of Northumberland. It did not go down well with the Neville family who did not see any need for the balance of power in the North to be restored by the return of the Percy family.
Edward was forced to flee his realm in October 1470 but returned in 1471. John had not regained his title to Northumberland despite his brother effectively ruling England with a puppet king in the form of Henry VI on the throne. Rather than attack Edward when he landed at Ravenspur, Neville simply shadowed the returned Yorkist king. Ulitmately Neville would died at the Battle of Barnet along with his brother.
4th Earl of Northumberland:
Henry Percy (what a surprise) was imprisoned in the Fleet Prison in the aftermath of Towton (he was about 12 at the time) and from there he was sent to the Tower in 1464. In 1469 after swearing fealty to Edward IV he was released. He then set about trying to get his estates returned. He petitioned for the reversal of his father’s attainder though this was not granted by Parliament until 1473.
Interestingly his wife was Maud Herbert, the girl who Henry Tudor should have married had events not unfolded as they did in 1470. They had eleven children.
Henry Percy went back to doing what the Earls of Northumberland had been doing for a very long time – i.e. ruling vast tracts of land and skirmishing with the Scots. He held many of the important government posts in the north of England which were traditional in his family including from 10 May 1483, as protector, Richard, Duke of Gloucester, confirmed the fourth earl of Northumberland’s appointment as warden-general of the east and middle marches ‘during the space and time of a whole year’, after which it was renewed for five months but perhaps it would appear not as much power from Richard III as he had hoped. Naturally enough he fought at Bosworth where he commanded the right wing of Richard III’s army. The Percys were naturally Lancastrian by inclination. Percy’s father and grandfather had died for Henry VI. Some historians says that Percy betrayed Richard III by holding his forces back from action. Percy’s northern levies weren’t committed to the battle.
If Northumberland had been a metaphorical spoke in Richard’s wheel he wasn’t very well rewarded by Henry Tudor who now became Henry VII. Northumberland, along with the earls of Westmoreland and Surrey was taken into custody and kept in prison for several months, being released only under strict conditions of good behaviour. He was restored to his position as warden but with curtailed powers. Henry may not have trusted him but Percy knew how to protect England’s northern border. He was also at hand to help defeat the Yorkist forces that gathered during the Lambert Simnel rebellion in 1487.
In 1489 Northumberland was part of the king’s administration gathering £100,000 of tax. This led to the Yorkshire Rebellion. Northumberland had to deal with the resistance of Yorkshiremen to the tenth of incomes demanded for Henry’s Breton war and for the raising of a force against the Scots. Things can’t have gone well for the Earl as his own tenants were up in arms. He was so alarmed that on Saturday, 24 April, he wrote to Sir Robert Plumpton from Seamer, close to Scarborough, ordering him to secretly bring as many armed men as he could to Thirsk by the following Monday. It didn’t do him much good.
On Wednesday, 28 April, having gathered a force estimated at eight hundred men, he came into conflict with the commons, whose ringleader was one John a Chamber, near Thirsk, at a place variously called Cockledge or Blackmoor Edge, and was killed. Popular history claims it wasn’t so much the tax collection that irritated the locals as the fact that as good Yorkshire men their loyalty lay with Richard III.
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I always associate the Percy family with the earldom of Northumbria in the centuries following 1066 but it isn’t true that the family have held the title throughout the whole period since the conquest. There was an interlude during the Wars of the Roses when the Neville’s got their paws on the title. It’s also true to say that they weren’t elevated from earls to dukes in the first instance – John Dudley, Duke of Northumberland stole a march on the family – and let’s face it Dukes were normally required to be of royal blood whereas Dudley was the son of a Tudor administrator. Before they reached the elevated social heights associated with dukedoms the Percy family spent a long time as barons.
Generation 1 – Baron Percy of Topcliffe:
Setting aside Saxon earls let us start with the Normans. William de Percy arrived with William the Conqueror in 1066. The first written record of his presence in England dates from 1067. He owed part of his fealty to Hugh of Avranches who gave him land in Yorkshire in the years following 1072 – by which time Hugh had become the 1st earl of Chester. Hugh was hugely wealthy. He was one of the men who bankrolled the Conquest. History sometimes calls him Hugh the Fat although I suspect he preferred the name Hugh Lupus or Hugh the Wolf. Whilst William de Percy was undoubtedly a Norman there is some evidence to suggest that he held lands in England during the time of Edward the Confessor but may not have done so well under the auspices of Harold. I read somewhere that the name Algernon which turns up frequently in the Percy pedigree comes from a derivation meaning be-whiskered. The text suggested that William was unlike many of his Norman contemporaries because he had facial hair which was more associated with Saxons. He turns up in the Whitby Abbey Cartulary and in the Domesday Book holding lands directly from William I. It was in response to his landholdings in Yorkshire that he was one of the patrons who re-founded Whitby Abbey in the years following the Conquest. His brother appears to have been its first prior. And let’s not get carried away with the idea that William was all set to be northern. He also held lands in Essex and Hampshire.
Generations 2, 3 and 4:
William had a son Alan who had a son called William but he died in 1174 (possibly 1175) leaving two daughters. Adeliza of Louvain, the widowed second wife of Henry I arranged for one of them, Agnes Percy, to marry Joscelin of Louvain who just so happened to be Adeliza’s younger half-brother. Joscelin who was a son of Godfrey, Count of Louvain. He was noble from Brabant. He took his wife’s name and settled in England at the family’s seat of Topcliffe in Yorkshire. In return Joscelin gave the Percy family the lion rampant for their crest. Adeliza also gave her brother Petworth in Sussex.
Generation 5:
Joscelin and Agnes had several children. Richard de Percy was born in 1170 and died in 1244. He is the fifth Baron Percy of Topcliffe. He was one of the twenty barons assigned to enforce Magna Carta. Unfortunately having signed it King John changed his mind so our Percy found himself knee deep in the Barons’ War. Inevitably John confiscated his lands. As soon as John popped his clogs, having mislaid his crown in The Wash, Richard sought pardon from young Henry III and retrieved all his property. Richard had no children. The barony should have passed to Richard’s younger brother Henry. He married into the Bruce family but died before he could inherit the barony of Topclife.
Generations 6, 7, 8 and 9 – or should that be 6,7,8 and 1:
William died in 1245. He was the nephew of Magna Carta Richard. We then have Henry, John and another Henry. Henry Percy (the last one on the list) was born in 1273 and died in 1314. Henry, born at Petworth, was a posthumous child which was just as well on account of the Percy family running short of males once again. He fought during on the Scottish Wars of Independence in the army of Edward I. Like all his forefathers he fulfilled various local duties and roles associated with the northern wardenry.
And this is where it becomes complicated. Henry was the 9th Baron Percy of Topcliffe. He inherited in 1293. However in 1309 he purchased Alnwick Castle from the Bishop of Durham (Anthony Bek). The barony of Alnwick was different from the Barony of Topcliffe and Henry was created baron of Alnwick by writ – so he became the first Baron Percy of Alnwick. From henceforth the head of the Percy family would be referred to by their Alnwick title meaning that the clock was rewound on the numbers – not particularly helpful.
Henry was not keen on Edward II. He ultimately rebelled over the issue of Piers Gaveston. He also declined to fight at the Battle of Bannockburn. He died at home in his bed at Alnwick pictured at the start of this post.
And I think that is more than enough for today.
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Cardinal Wolsey suffers from being the image of the Catholic Church prior to Henry VIII’s break with Rome and consequentially a figure for anticlerical comment. He was also not careful about being nice to folk on the way up the greasy pole of ambition forgetting that he might well meet them on the way back down. There were plenty of members of the nobility who were more than happy to bring him down to earth with a bump most notably the duke of Norfolk. Today’s post, however, is about Cardinal Wolsey’s role in Henry VIII’s somewhat tangled love life.
Wolsey appears in a legal capacity in relation to Anne Stafford, the wife of Lord Hastings. Anne was the daughter of the duke of Buckingham. Her older sister Elizabeth was the wife of the earl of Sussex. Both sisters served Catherine of Aragon. A scandal broke during May 1510. We know of it thanks to the gleeful writings of Spanish Ambassador Luis Caroz. What appears to have happened is that Henry, now that Catherine was pregnant, looked elsewhere for diversion. He looked in the direction of his cousin Anne Stafford. She was eight years older than him, married for the second time but childless (she went on to have eight children with Lord Hastings). Somehow or other Elizabeth got to hear about the dodgy goings on and spoke with her brother who in turn summoned Lord Hastings. Sir William Compton, one of the king’s friends, was caught in Anne’s private chamber. There was a lively discussion with the duke of Buckingham announcing that his sister wasn’t for the likes of Compton or for Tudors either (he probably came to regret that particular phrase). The upshot of it was that Hastings took his wife away from court to a nunnery where neither Compton or Henry could dally with the lady in question. Henry VIII was deeply unhappy and banished Elizabeth and her husband from court for being a pair of tattletales which meant that the scandal came to the attention of Catherine of Aragon resulting in a very unpleasant argument between the royal couple.
Three years later Henry gave Anne a very expensive New Year’s gift well beyond what protocol or courtesy dictated giving rise to speculation that the couple resumed their relationship. Double click on Anne Stafford’s image to open a new page and an earlier post from the History Jar on the subject.
Where does Wolsey fit into this? Well in 1527 he had Sir William Compton charged with adultery with Anne. Compton swore an oath that he hadn’t been up to any such thing but his will written in 1522 suggests otherwise as not only did he ask for prayers to be said for Anne but he left money for her use as well.
Let us move to the next mistress – Bessie Blount (b 1499 ish). It is speculated that Henry’s affair with Bessie began sometime after 1513 during one of Catherine of Aragon’s periods of ill health but no one is certain of this. There is a letter in existence from Charles Brandon (Mary Tudor’s second husband) to the king giving his very best wishes via the king to Bessie Blount and to Elizabeth Carew (who may well have been yet another royal mistress). The letter gives rise to speculation that Brandon may have had a fling with Bessie prior to Henry showing interest, equally it might all have been part of the ritual of courtly love and have meant nothing at all or, equally, Brandon knowing the king’s interest in the ladies doing a spot of creeping. What we can be certain of is that in 1518 Catherine of Aragon miscarried a girl and that a month later Bessie Blount produced a bouncing baby boy.
Evidence suggests that Wolsey was given the task of arranging for Bessie to have somewhere suitable for her laying-in at the Priory of St Lawrence near Chelmsford or Jericho as it was known. The evidence is based on the fact that Wolsey was absent from London for much of June 1519 which coincides with Henry Fitzroy’s birth. Thomas Wolsey also became the child’s godfather. Fitzroy remained under the care of the cardinal until he fell from favour in 1529 when he moved under the auspices of the Howard family.
The next mistress in our story proved to be Wolsey’s downfall. Popular history has it that it was Wolsey who split the young lovers Henry Percy and Anne Boleyn from one another in 1523. Percy was the heir of the earl of Northumberland and was part of Wolsey’s household whilst Anne was nothing but a ‘foolish girl.’ George Cavendish, Wosley’s biographer, notes that the leading aristocratic families were happy to have sons in Wolsey’s household. He was at the heart of power after all. Cavendish says that Henry had already taken a shine to Anne Boleyn and wished to put a spoke in Percy’s plans to marry the girl. Wolsey sent Percy home with a flea in his ear to marry the girl his family had already selected for him; Mary Talbot, daughter of the earl of Shrewsbury. In 1532 Mary Talbot claimed that Henry Percy had been pre-contracted to Anne Boleyn and thus her marriage was null and void. Given that Henry was in hot pursuit of Anne Boleyn at that time it wasn’t the most politically astute thing to have been saying. Even though Henry no longer looked to Rome a dispensation from the Archbishop of Canterbury exists thawing that all impediments to marriage between Henry VIII and Anne Boleyn were removed including the unknown ones!
We cannot know whether Anne and Henry Percy really did love one another or the extent to which their relationship had developed. We have circumstantial evidence in terms of Henry Percy weeping when Anne Boleyn was condemned and also the evidence of Cavendish as well as assorted hostile ambassadors. To find out more about George Cavendish and his version of events double click on the image of Anne Boleyn to open a new page and an earlier post.
What we do know for certain is that Wolsey was unable to unravel Henry’s marriage from Catherine of Aragon and that this was what led to his fall from favour in 1529 even though Henry is said to have declared he couldn’t afford to lose the cardinal and sent him a ring as a token of his affections when Thomas became ill. Come to think of it Wolsey didn’t get on very well with Catherine of Aragon either. She regarded him as pro-french and thus anti-spanish as well as being the man who ensured that she was sidelined in politics by making himself indispensable to the king.
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George Cavendish was born in Suffolk in about 1497 and yes, he was related to the Cavendish family who became the Dukes of Devonshire and Newcastle. His brother, William, was the Cavendish who married Bess of Hardwick. And if you want further proof that everyone was related to everyone else in Tudor times then bear in mind that George’s wife was Sir Thomas More’s niece.
I’m looking at George today because he wrote about Anne Boleyn’s relationship with Henry Percy. Both he, William and Percy were part of Cardinal Wolsey’s household, so you could say that Cavendish had a ringside seat as events unfolded. Cavendish stayed with Wolsey until his death, in disgrace, in 1530. It was he who served Wolsey his last meal of baked pears in Leicester. He then had an uncomfortable conversation with Henry VIII about Wolsey’s last words – uncomfortable in more ways than one as Harry kept Cavendish on his knees for more than an hour.
George retired to Suffolk following Wolsey’s death despite being offered a job as one of Henry’s ushers. He went home to his wife and family from whom even Wolsey conceded he’d been separated for too long on account of loyal service. He took the opportunity to write a biography of the Cardinal having made notes of events and anecdotes down the years of his service to Henry’s right hand man so it is not surprising that the ‘gorgeous young lady’ who turned Wolsey’s power on its head should feature between the pages. Cavendish claims that Anne was motivated by hatred for Wolsey and a desire for revenge when the prelate scuppered her plans to marry Henry Percy in 1522 on the orders of Henry VIII.
Cavendish writes of the romance;
Lord Percy would then resort for his pastime into the Queen’s maidens, being at the last more conversant with Mistress Anne Boleyn than with any other; so that there grew such a secret love between them that at length they were insured together, intending to marry.
Cavendish went on to describe the couple being separated and clearly believed that Henry had his eye on Anne from an early time but more modern writers think that Wolsey didn’t think that Anne Boleyn was a suitable match for the earl of Northumberland. Percy’s marriage needed to be about land, power and money not love. It can’t have helped that Anne was packed off home in disgrace and that Percy rarely came to court after that nor was his marriage to the Earl of Shrewsbury’s daughter a very happy one. Cavendish also reports that Wolsey believed that it was Anne who turned Henry against him. He called her a ‘night crow.’
Clearly it would have not been wise to make any criticisms of Henry VIII during the monarch’s life time so Cavendish only made his writing available during the reign of Queen Mary. The text wasn’t published until 1641 but it is thought that Shakespeare had access to the manuscript.
Cavendish’s biography of Wolsey is still in print and is also available on the Internet at https://archive.org/stream/TheLifeAndDeathOfCardinalWosley/cavendish_george_1500_1561_life_and_death_of_cardinal_wolsey#page/n3/mode/2up. Click on the link to open up a new page to find out about the ‘honest poor man’s son’ who became a cardinal, the day that Thomas Cromwell shed tears, the duke of Norfolk threatening to rend Wolsey with his teeth and the prophecy of the dun cow.
An illustration from Cavendish’s manuscript showing part of the cardinal;’s procession.
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History of Warkworth Castle and Hermitage
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The history of Warkworth Castle, one of the most important in northern England, and the nearby medieval rock-cut chapel known as the Hermitage
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English Heritage
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https://www.english-heritage.org.uk/visit/places/warkworth-castle-and-hermitage/history/
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The Foundation of Warkworth Castle
The date and circumstances of the castle’s foundation remain unclear. There was probably a residence belonging to the Anglo-Saxon Earls of Northumbria at Warkworth before the Norman Conquest of 1066.[1]
Henry, son of David I, King of Scotland, has conventionally been credited with raising the motte and bailey (an artificial mound surrounded by a fortified enclosure) and the first stone buildings at Warkworth, after he became Earl of Northumberland in 1139. The first written record of Warkworth Castle, however, occurs in a charter of between 1157 and 1164, in which Henry II granted the castle and manor of Warkworth to Roger fitz Eustace.[2]
The castle may have been built in the 1150s to consolidate Henry II’s repossession of Northumberland in 1157, an action that led to the building of similar motte-and-bailey castles nearby, such as Harbottle. Alternatively, the charter may have simply dignified the ancient residence at the centre of the manor of Warkworth with the title of a ‘castle’.
The Early Development of the Castle
Roger fitz Eustace’s son, Robert fitz Roger, was almost certainly responsible for the present castle at Warkworth between 1199 and 1214. Many features visible today can be associated with this period, including the gatehouse, Carrickfergus Tower, postern gate and east curtain wall, and possibly the spur walls rising up the motte. These last suggest that the present great tower replaced an earlier stone structure.
From the late 13th century castles such as Warkworth began to play an increasingly important role in the long-running war between England and Scotland. As a result, royal funds were directed towards the construction and maintenance of private fortresses.[3] In 1323 the king ordered the defences of the castle to be prepared, and in 1327 it was besieged by the Scots.[4]
The Rise and Rebellion of the Percys
In 1332 the castle passed to Henry Percy, 2nd Lord Percy, who had been granted it by Edward III.[5] At that time the Percy family was emerging as one of the most important in the north of England. The castle and barony of Alnwick remained the Percys’ chief holding in Northumberland throughout the Middle Ages, but Warkworth Castle was their favoured residence until the 17th century.
Neither the 2nd nor the 3rd Lord Percy appears to have undertaken much work to the castle, but Henry Percy (1341–1408), 1st Earl of Northumberland, transformed it.[6] He was the first great landowner in the North to acquire a noble title, and he almost certainly celebrated this by building the great tower. It is also likely that he established the hermitage at Warkworth.
The 1st Earl played an active role in deposing Richard II in 1399, but he and his eldest son, known as Harry Hotspur (1364–1403), soon quarrelled with Henry IV, the king they had put on the throne in Richard’s place. Hotspur was killed at the Battle of Shrewsbury in 1403. After the earl joined an unsuccessful conspiracy in 1405, Henry IV marched north and laid siege to Warkworth with cannon, forcing its quick surrender.[7]
The Wars of the Roses
With the Percys disgraced, the family’s lands passed to the Crown. But Henry V restored the son of Harry Hotspur, another Henry Percy (1393–1455), to the family inheritance and earldom in 1416. The 2nd Earl is known to have undertaken building work at the castle, although it is not now clear what this was.[8]
In the Wars of the Roses the 2nd and 3rd Earls supported the Lancastrian cause of Henry VI but were killed at the Battles of St Albans (1455) and Towton (1461) respectively. Warkworth was then occupied as the Yorkist headquarters. From there the Earl of Warwick, leader of the Yorkist forces, supervised the sieges of Alnwick, Bamburgh and Dunstanburgh castles, which remained centres of Lancastrian resistance.
In 1470–71 Edward IV restored the eldest son of the 3rd Earl to his inheritance and title. The heraldic decoration on the Lion Tower shows that after his marriage, in 1472, the 4th Earl, Henry (c 1449–1489), began the complete remodelling of the bailey.[9] He also planned a new collegiate church in the castle, but this was abandoned after he was murdered in 1489.
The Later Percys
The 6th Earl, also Henry Percy (c 1502–1537), undertook several documented repairs, including the reconstruction of the wall between the gatehouse and the Montagu Tower in 1534, and the clearance of the incomplete church.[10] As he had no heirs, the castle again passed to the Crown, but by 1550 it was described as rapidly falling into decay for want of basic maintenance.[11]
That decay was arrested when the 6th Earl’s nephew, Thomas Percy (c 1528–1572), was given control of the family estates and restored to the title in 1557. A survey of 1567 provides the most detailed account of the medieval buildings, and may have been carried out to help plan a substantial reordering of the castle.[12]
Before the work could be completed, the 7th Earl was involved in the unsuccessful Rising of the North (1569) that sought to re-establish Roman Catholicism in England. He was later executed in York, while Sir John Forster, Warden of the March (the border region between England and Scotland), took advantage of his office to pillage the castle.
A survey and inventory conducted in 1574, after Elizabeth I had returned Warkworth to the Percys, shows that parts of the castle were by then ruinous.[13] What repair was undertaken is not clear, but when the 9th Earl, Henry Percy (1564–1632), came into possession of Warkworth in 1585, some rooms were clearly habitable.[14]
The 9th Earl was later arrested and imprisoned owing to his links to one of the conspirators in the Gunpowder Plot of 1605. The castle was then leased to Sir Ralph Gray, who let the buildings deteriorate further.
In 1648, during the Civil War, Parliamentarian forces installed a garrison, and when the soldiers withdrew they removed doors and iron so that the castle could not be held in war. Possibly they reduced the bailey to its present condition.
Footnotes
1. For early references to Warkworth see JC Hodgson, A History of Northumberland, vol 5 (Newcastle upon Tyne, 1899), 18–19 (accessed 13 Dec 2012).
2. A transcription of the charter can be found in Hodgson, op cit, 21.
3. J Goodall, The English Castle (New Haven and London, 2011), 239–48.
4. W Stubbs (ed), Chronicles of the Reigns of Edward I and Edward II, Rolls Series, 76/2 (London, 1882–3), 97.
5. Calendar of Patent Rolls of Edward III, vol 1: 1327–30 (London, 1891), 243 (accessed 13 Dec 2012).
6. Henry Percy (1341–1408) was the 1st Earl of Northumberland of the second creation.
7. H Nicolas (ed), Proceedings and Ordinances of the Privy Council of England, vol 1 (London, 1834), 275–6 (accessed 13 Dec 2012).
8. In 1442 money was diverted towards ‘works in the castle’: Hodgson, op cit, 46.
9. The heraldry of the Lion Tower incorporates a portcullis or bascule bridge, a heraldic device used by the Herberts of Raglan, the family of the 4th Earl’s wife.
10. Alnwick Castle MSS. A transcription appears in Hodgson, op cit, 56.
11. British Library, MS Cotton Titus, fol 13; cited in Hodgson, op cit, 60.
12. Alnwick Castle MSS. A transcription appears in Hodgson, op cit, 61.
13. The 1574 description and annotated inventory was noted and partially transcribed by Hodgson, op cit, 64–5.
14. Ibid.
15. Little is known about the history of archaeology on the site. The castle was probably cleared by Salvin during his work of 1853–8 and is shown in much its present state in the engravings published by CH Hartshorne in Feudal and Military Antiquities of Northumberland and the Scottish Borders (London, 1858) (accessed 13 Dec 2012). Similarly, the excavations in 1898 are poorly understood. See B Harbottle, ‘An excavation at Warkworth Castle, Northumberland, 1966’, Archaeologia Aeliana, 5th series, 45 (1991),107.
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Yarde Reviews & Book Promotion: Life in the time of Elizabeth Mortimer and Sir Henry (Hotspur) Percy by Anne O’Brien #HistoricalFiction #NewRelease #mustread @anne
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"Mary Anne Yarde"
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Life in the time of Elizabeth Mortimer and Sir Henry (Hotspur) Percy By Anne O’Brien Elizabeth Mortimer was one of t...
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https://maryanneyarde.blogspot.com/favicon.ico
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https://maryanneyarde.blogspot.com/2018/05/life-in-time-of-elizabeth-mortimer-and.html
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Elizabeth Mortimer – She Reads Novels
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https://secure.gravatar.com/blavatar/6d85d56c76f143cd980d1771e199c73e5cbb24604dbf9c6754888df16e067fb4?s=200&ts=1724220973
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https://secure.gravatar.com/blavatar/6d85d56c76f143cd980d1771e199c73e5cbb24604dbf9c6754888df16e067fb4?s=200&ts=1724220973
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2018-07-23T14:00:50+01:00
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Posts about Elizabeth Mortimer written by Helen
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en
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https://secure.gravatar.com/blavatar/6d85d56c76f143cd980d1771e199c73e5cbb24604dbf9c6754888df16e067fb4?s=32
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She Reads Novels
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https://shereadsnovels.com/tag/elizabeth-mortimer/
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Having enjoyed some of Anne O’Brien’s previous books, I was excited to learn that her latest novel, Queen of the North, was going to tell the story of Elizabeth Mortimer, wife of the famous Harry Hotspur, heir to the Earl of Northumberland in the late 14th and early 15th centuries. So much English historical fiction concentrates on London and the south, it’s always nice to find something set in my part of the country instead.
The novel opens in 1399; King Richard II is still on the throne, but for how much longer? His power is weakening rapidly and the exiled Henry of Lancaster is preparing to return to England and reclaim his lands. Elizabeth Mortimer’s husband, Harry Percy (known as Hotspur), and his father, the Earl of Northumberland, are among the northern Lords who decide to take Lancaster’s side against the King. This worries Elizabeth, who is convinced that Lancaster’s ultimate goal is the throne of England itself – and soon she is proved right.
Although Lancaster is Elizabeth’s cousin, she is disappointed when the Percy family support him in deposing Richard and claiming the crown. She believes that her young nephew, Edmund Mortimer, has a stronger claim and she is determined to do whatever it takes to help him take his rightful place as King. This will bring Elizabeth into conflict not only with the newly crowned Henry IV but also with her husband and she will have to decide where her loyalties truly lie: with the Mortimers or with the Percys?
Elizabeth’s efforts on Edmund’s behalf eventually lead her to Wales, where Owain Glyn Dŵr is planning a rebellion and looking for support from the Mortimers and Percys. Alliances are formed and broken, friends become enemies then friends again in an instant; it’s a dangerous time, but a fascinating one to read about!
I loved Queen of the North; I think it’s my favourite of the five Anne O’Brien novels I’ve read so far. As I’ve said, I really liked the northern setting, which gave me some glimpses of places I know and have visited, such as the Percy stronghold of Warkworth Castle when it was a living, working building rather than the semi-ruin it is today. The Percys were one of the most powerful and influential families in the north of England at that time; they were wardens of the Marches (the area surrounding the border with Scotland) and virtually ruled the north on behalf of the king, but this did not mean they could not be brought down and replaced if they fell out of royal favour. Anne O’Brien does a great job of showing how precarious their position actually was, when an error of judgement, a wrong decision or an act of betrayal could mean their downfall.
The central two characters in the novel are well drawn, strong and convincing. I liked Elizabeth – although her obsession with putting her nephew on the throne becomes frustrating at times (partly because we already know from history that she wouldn’t succeed), but it’s obvious that it means a lot to her and that she is only doing what she believes is right. With her husband reluctant to help and the old Earl completely in opposition, she takes matters into her own hands and although her actions are not always sensible I did admire her courage and persistence. I also liked Harry, nicknamed Hotspur because of his brave, reckless and impulsive nature. His relationship with Elizabeth is very convincingly portrayed – their personalities clash at times and they don’t always see eye to eye, but their love is strong enough to survive these differences of opinion.
Because we are seeing things through Elizabeth’s eyes, a lot of important events – such as battles, rebellions and some of Hotspur’s meetings with Henry IV – take place ‘off the page’. However, this does not mean that Elizabeth’s personal story is boring; she has plenty of adventures of her own as she tries to navigate her way through the various plots and schemes of the shrewd old Earl of Northumberland, the Welsh hero Owain Glyn Dŵr, and her own Mortimer relatives. There’s never a dull moment and in comparison to Anne O’Brien’s last book, on Joan of Kent, I think this is a much more exciting and compelling novel. Speaking of O’Brien’s other books, there is also some overlap here with The Queen’s Choice, which tells the story of Henry IV’s wife, Joanna of Navarre.
I really enjoyed Queen of the North – and have been reminded that I never did look for the final two books in Carol Wensby-Scott’s Lion trilogy, which was my only other encounter in fiction with Elizabeth and Hotspur. Can anyone recommend any more books set in this time and place?
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https://www.mytrees.com/names/Event/Year/1/MORTIMER_COUNTESS_NORTHUMBERLAND
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Genealogy for Individuals with Surname MORTIMER
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Family history relationships for all given names with surname MORTIMER_COUNTESS_NORTHUMBERLAND on page 1.
|
MyTrees.com
|
https://www.mytrees.com/names/Event/Year/1/MORTIMER_COUNTESS_NORTHUMBERLAND
|
Sons:
A son, Henry nd Percy, was born on ...1299 in ...England
Henry has 0 brothers and 0 sisters.
See all the children of this family.
Daughters:
See all the children of this family.
Sir Thomas Camoys Knight of Garter & Lady Elizabeth Mortimer Countess Northumberland
were married on ...1369 in ...England.
See the full Family Tree with Dates, Places, Notes, and all the Children.
Sons:
See all the children of this family.
Daughters:
A daughter, Alice de Camoys, was born on ...1401 in ...Wales
Alice has 0 sisters and 0 brothers.
See all the children of this family.
Sir Thomas Camoys Knight of Garter & Lady Elizabeth Mortimer Countess Northumberland
were married on ...1369 in ...England.
See the full Family Tree with Dates, Places, Notes, and all the Children.
Sons:
See all the children of this family.
Daughters:
A daughter, Alice de Camoys, was born on ...1401 in ...Wales
Alice has 0 sisters and 0 brothers.
See all the children of this family.
Sons:
A son, Henry nd Percy, was born on ...1299 in ...England
Henry has 0 brothers and 0 sisters.
See all the children of this family.
Daughters:
See all the children of this family.
Sir Thomas Camoys Knight of Garter & Lady Elizabeth Mortimer Countess Northumberland
were married on ...1369 in ...England.
See the full Family Tree with Dates, Places, Notes, and all the Children.
Sons:
See all the children of this family.
Daughters:
A daughter, Alice de Camoys, was born on ...1401 in ...Wales
Alice has 0 sisters and 0 brothers.
See all the children of this family.
Sir Thomas Camoys Knight of Garter & Lady Elizabeth Mortimer Countess Northumberland
were married on ...1369 in ...England.
See the full Family Tree with Dates, Places, Notes, and all the Children.
Sons:
See all the children of this family.
Daughters:
A daughter, Alice de Camoys, was born on ...1401 in ...Wales
Alice has 0 sisters and 0 brothers.
See all the children of this family.
Daughters:
A daughter, Alice de Camoys, was born on ...1401 in ...Wales
Alice has 0 sisters and 0 brothers.
See all the children of this family.
Sir Thomas Camoys Knight of Garter & Lady Elizabeth Mortimer Countess Northumberland
were married on ...1369 in ...England.
See the full Family Tree with Dates, Places, Notes, and all the Children.
|
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https://familytrees.genopro.com/Azrael/Skaggs/family-HenryHotspurPercyAndLadyElizabethMortimer-fam02241.htm
|
en
|
Family of Henry (Hotspur) Percy & Lady Elizabeth Mortimer
|
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Family of Henry (Hotspur) Percy & Lady Elizabeth Mortimer.
| null |
Henry (Hotspur) Percy
Henry, known as Hotspur, was born on May 20th, 1364 in Alnwick, Northumberland, England.1 He died due to Battle of Shrewsbury at the age of 39 on July 21st, 1403 in Shrewsbury, Shropshire, England.1
Lady Elizabeth Mortimer
Elizabeth was born on February 12th, 1370 in Usk, Monmouthshire, England.1 She died at the age of 47 on April 20th, 1417 in England.1
Elizabeth Percy
Elizabeth was born in 1390.2 She died at the age of 47 on October 26th, 1437.3
Henry Percy
Henry was born on February 3rd, 1393.1 He died due to battle of St. Albans at the age of 62 on May 22nd, 1455 in St. Albans.1
|
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https://www.anneobrienbooks.com/the-mortimers-and-the-tudors/
|
en
|
Family Connections: Percy, Mortimer, - and Tudor?
|
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"Anne O'Brien"
] |
2019-03-19T16:35:39+00:00
|
Queen of the North The two main protagonists in my novel Queen of the North are Sir Henry Percy and Elizabeth Mortimer. For those readers who have a keen enjoyment...
|
en
|
Anne O'Brien Books
|
https://www.anneobrienbooks.com/the-mortimers-and-the-tudors/
|
Queen of the North
The two main protagonists in my novel Queen of the North are
Sir Henry Percy and Elizabeth Mortimer.
For those readers who have a keen enjoyment in following the adventures of the Tudors, is there any connection between this famous pair and the Tudors?
Hotspur, Sir Henry Percy, heir to the 1st Earl of Northumberland, needs little introduction, such a dynamic, mercurial, glamorous figure in our history. His father was another Sir Henry Percy who was created Earl of Northumberland on the occasion of the coronation of King Richard II. His mother was Margaret Neville, daughter of Ralph de Neville, 2nd Baron Neville of Raby
Elizabeth was very much a Plantagenet. Great-grand-daughter of King Edward III, Elizabeth inherited her royal Plantagenet blood through her mother Philippa, daughter of Lionel Duke of Clarence, King Edward III’s second son. Philippa married Edmund Mortimer, third Earl of March. This placed Elizabeth in the centre of the struggle for power for the throne, by the Mortimer claimants, after the death of King Richard II and the usurpation of King Henry IV. All royal cousins, this makes Queen of the North a compelling family saga of power and treason, of betrayal and death. The Mortimer Earls of March had a strong claim to the throne even if it was through the female line of Philippa of Clarence.
Nor was Hotspur without his own royal connections. His grandmother was Mary, daughter of Henry, Earl of Lancaster, who was grandson of King Henry III and first cousin to King Edward II.
Sadly we have no contemporary images of either Hotspur or Elizabeth. Nor are there any written descriptions. It is a matter for our imaginations. This is Joe Armstrong and Michelle Dockery playing the roles in Shakespeare’s King Henry IV Part One in the BBC Hollow Crown Series. I think they look just right!
What connection, then, does this dynamic couple have with the Tudors?
At first glance, none, since they lived their dramatic lives in the first turbulent decade of the fifteenth century.
In fact they have a critical connection. Here it is:
Elizabeth Percy, only daughter of Elizabeth Mortimer and Hotspur, married as her first husband John Clifford, Baron Clifford.
One of their daughters, Lady Mary Clifford, married Sir Philip Wentworth of Nettlestead in Suffolk.
Mary and Philip’s son, Sir Henry Wentworth, wed Anne Say, the daughter of Sir John Say and Elizabeth Cheyney, by whom they had two sons, Richard and Edward, and four daughters.
Here comes the vital connection. One of these daughters, Margery Wentworth, married Sir John Seymour ofWulfhall, Savernake Forest in Wiltshire. They had ten children together.
One of these children was Jane Seymour, who famously became the third wife and thus queen consort of King Henry VIII. She was mother of King Edward VI. And of course we do have a contemporary portait of Jane Seymour by Hans Holbein the Younger.
Thus the far distant Plantagenet blood of Elizabeth Mortimer and Sir Henry Percy ran through the veins of Jane Seymour and her young son.
Elizabeth Mortimer and Hotspur provide a splendid story for us in their own right, offering a marvellous window into the ambitions of medieval power-hungry magnates in the years before the Tudors came upon the scene. No less fascinating for all of that.
|
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http://encyclopedia.kids.net.au/page/he/Henry_Percy
|
en
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Encyclopedia > Henry Percy
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Kids.Net.Au - Encyclopedia > Henry Percy
| null |
Henry Percy was the name of several nobles in the line that produced the earls of Northumberland.
Henry Percy (1342 - 1408), 1st earl of Northumberland, was the son of Henry, 3rd baron Percy, and the father of Henry " Harry Hotspur" Percy. His mother was Mary of Lancaster, daughter of Henry, 3rd Earl of Lancaster, son Edmund Crouchback, 1st Earl of Lancaster[?], son of Henry III of England.
Originally a follower of Edward III of England, for whom he held high offices in the administration of northern England, Henry Percy went on to support King Richard II. He was given the title of Marshal of England and created an earl at Richard's coronation (1377), but he switched to the side of Henry Bolingbroke (later, Henry IV) after Richard created his chief rival, Ralph Neville[?], 1st earl of Westmorland in 1399. On Henry's coronation he was appointed Constable of England and granted the lordship of the Isle of Man. In 1403 Percy turned against Henry IV in favor of Edmund Mortimer, 5th earl of March, and then conspired with Owen Glendower against King Henry. This rebellion failed at the Battle of Shrewsbury but, since Percy did not directly participate, he lost his office as Constable but was not convicted of treason. But in 1405 Percy supported Richard le Scrope, archbishop of York, in another rebellion, and then Percy fled to Scotland, and his estates were confiscated by the king. In 1408 Percy invaded England and was killed at the Battle of Branham Moor[?].
Sir Henry Percy, also called Harry Hotspur (1364 ? - 1403) was the eldest son of the 1st Earl of Northumberland and 4th Lord Percy of Alnwick. His nickname is suggestive of his impulsive nature.
Harry aquired a great reputation as a warrior, fighting against the Scots and the French. He fought against the Scots at the Battle of Otterburn[?] in 1388.
With his father he helped depose Richard II of England, but later with his uncle Thomas Percy, Earl of Worcester he led a rebellion against King Henry IV in 1403, forming an alliance with another rebel, Owen Glendower. Before they could join forces, Hotspur was defeated and killed at the Battle of Shrewsbury. He is a major character in Shakespeare's Henry IV, Part 1[?].
He married Lady Elizabeth Mortimer, daughter of Edmund Mortimer, 3rd of March, and Phillipa, daughter of Lionel of Antwerp and granddaughter of Edward III of England.
Henry Percy (1392/3 - 1455), 1st Earl of Northumberland, was the son of Henry 'Hotspur' Percy. He was restored to favor by Henry V, receiving his grandfather's estates and and re-creation of the earldom. Percy was on the regency council in the early years of the reign of Henry VI. He was killed fighting on the Lancastrian side at the Battle of St Albans. Percy married Eleanor Neville, daughter of Ralph, 1st Earl of Westmorland, and was suceeded as earl by his eldest son.
Henry Percy (1421 - 1461), 2nd Earl of Northumberland, was the son of the 1st earl (of the second creation). He fought on the Lancastrian side at the Battle of Wakefield, and commanded the Lancastrian van at the Battle of Towton, where he was killed.
Henry Percy (1449 - 1489), 3rd Earl of Northumberland, son of the 3rd earl, was the only one of the family to appear to take the Yorkist side. His father's earldom was forfeited at the Battle of Towton by the victorious Yorkists, and Percy was imprisoned. After swearing fealty to Edward IV he was released (1469). The earldom was restored in 1473, and Percy held many of the important government posts in the north of England which were traditional in his family. He commanded the Yorkist reserve at the Battle of Bosworth Field, but never committed his forces to the battle, which played an important part in Richard III's defeat.
Percy was again imprisoned by the new king, Henry VII, but was soon released and returned to his old posts. He was killed 28 April 1489 by a mob enraged by his efforts to collect some new and higher taxes.
Henry Percy (1500 - 1537), 6th earl of Northumberland (in 1527).
|
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https://prabook.com/web/elizabeth.percy/2145820
|
en
|
Elizabeth Percy
|
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Lady Elizabeth Percy was the daughter of Sir Henry Percy, known to history as "Hotspur", and Elizabeth Mortimer, the eldest daughter of Edmund Mortimer, 3rd Earl of March, and his wife, Philippa, the only child of Lionel, 1st Duke of Clarence, and Elizabeth de Burgh, Countess of Ulster.
|
en
|
https://prabook.com/web/elizabeth.percy/2145820
|
Career
After the death of Sir Henry Percy, Elizabeth Mortimer married, sometime after 3 June 1406, Thomas de Camoys, 1st Baron Camoys, who later commanded the rearguard of the English army at the Battle of Agincourt. He was slain at the First Battle of Street Albans during the Wars of the Roses. Elizabeth Percy also had a brother of the half blood, Sir Roger Camoys, the son of her mother"s second marriage to Thomas de Camoys.
Elizabeth Percy died 26 October 1436.
She was buried at Staindrop, Durham. With John Clifford
With Ralph Neville.
|
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https://www.geni.com/people/Elizabeth-Mortimer-Baroness-Camoys/6000000003649630665
|
en
|
Elizabeth Mortimer, Baroness Camoys
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2024-02-16T17:47:07-08:00
|
Genealogy for Elizabeth Mortimer, Baroness Camoys (1371 - 1417) family tree on Geni, with over 260 million profiles of ancestors and living relatives.
|
en
|
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|
geni_family_tree
|
https://www.geni.com/people/Elizabeth-Mortimer-Baroness-Camoys/6000000003649630665
|
Also Known As: "Lady Percy"
|
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https://www.northernvicar.co.uk/2020/12/30/shakespeares-henry-iv-part-i/
|
en
|
Shakespeare’s Henry IV part I
|
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2020-12-30T00:00:00
|
If memory serves, I did Henry IV part I for O level and part II for A level, but that was many years ago. Despite the passage of time I can still remember Miss Williamson and Mr Roberts, two of my …
|
en
|
Northernvicar's Blog
|
https://www.northernvicar.co.uk/2020/12/30/shakespeares-henry-iv-part-i/
|
If memory serves, I did Henry IV part I for O level and part II for A level, but that was many years ago. Despite the passage of time I can still remember Miss Williamson and Mr Roberts, two of my English teachers. I think it was her first job out of College, while he had been teaching for many years. I remember writing essays on “Honour”, “Hal’s relationship with Falstaff”, and various other topics – indeed I was pleasantly surprised how much of the play I remembered. Julie doesn’t think we’ve ever seen it on stage.
Henry IV had deposed Richard II in 1399 – then Richard died in Pontefract the following year. Richard was only 33 – the same age as Henry. This play covers less than a year – it starts with Hotspur’s battle at Homildon in Northumberland against Douglas late in 1402 and ends with the defeat of the rebels at Shrewsbury in the middle of 1403. Despite living in Northumberland for seven years, I had to look Homildon up – it is just north of Wooler on the A697, so I have driven past it. I have also driven past the site of the Battle of Shrewsbury on several occasions – but have never stopped and visited the Battlefield Church (Churches Conservation Trust). The battle took place in June, but this version of the play set it in the depths of winter – all snow and mud, very atmospheric, beautifully filmed, and a reminder (if one were needed) that medieval warfare was extremely brutal.
We watched the BBC “Hollow Crown” 2012 version again, with Jeremy Irons playing Henry. In 2012 he was 20 years old than the real Henry, and comes across as the old king with a rebellious youth as a son. Prince Hal is played by Tom Hiddlestone, and he is as confident in the taverns and bawdy houses as he is in the court itself.
He shares one life with Sir John Falstaff (played superbly by Simon Russell Beale), with Maxine Peake as Doll Tearsheet and Julie Walters as Mistress Quickly. The “I know you all” soliloquy is spoken in voiceover as he walks through the tavern away from Falstaff, nodding and smiling at the patrons and people in the street while the sadness in his eyes reflect his thoughts (I’m sure I had to write an essay on that).
Life in court is more formal. There is an excellent blog on the play at https://blogs.nottingham.ac.uk/bardathon/2012/07/08/the-hollow-crown-1-henry-iv-bbc/, and I rather hope that would tell me where it was filmed. Henry tears a strip off his son at the beginning, and the two have a fascinating relationship. Henry Percy, Hotspur, is played by Joe Armstrong – I had to look him up, and then realised how much he’s been in. His father Northumberland is played by Alun Armstrong (“Prime Suspect”). A bit more research needs doing on these various Dukes of Northumberland and their castles – I have never visited Alnwick and it is many years since I’ve been to Wirksworth.
Hotspur’s wife, Kate Percy, is played by Michelle Dockery (Lady Mary of Downton Abbey). The Nottingham blog writer is disturbed by the power-play and violence in their relationship – my only comment is that if I were sharing my bed with Lady Kate, I would not be in a hurry to leave it and go to war. Alex Clatworthy plays Lady Mortimer (I can’t find a photo of her in this production) and sings quite beautifully in Welsh – she is a native of Llandaff, studied in Cambridge and then at the Guildhall School of Music and Drama. Doing a bit of research I find that Catrin, Lady Mortimer, was one of the children of Owain Glyndŵr. In November 1402 she married Edmund Mortimer. He died in the siege of Harlech Castle in 1409 and his wife and daughters were taken to the Tower of London. After her death shortly afterwards she was buried at St Swithin’s church which stood on the north side of Cannon Street, and there is a memorial to her there. Going back to Lady Kate Percy, she was also called Elizabeth Mortimer. Hotspur was her first husband. After his death in battle she had to cope with being the wife of a rebel – later she married Thomas de Camoys, 1st Baron Camoys, and had ten years with him. He commanded one of the wings of the English army at Agincourt (but we’ve got Henry IV part II to get through before we get to Henry V). I am going to suggest someone could write a mini-series called “Wives of the Hollow Crown” – I’d watch it (especially if Michelle Dockery and Alex Clatworthy were in it).
These lives are fascinating, and Shakespeare weaves them all together. Part II is still to come!
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https://noshitshakespeare.tumblr.com/post/632145019937177600/kate-percy-underrated-or-just-over-hyped-by-the
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en
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No Shit Shakespeare • Kate Percy: underrated? or just over hyped by the...
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[] |
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[
"henry iv",
"lady percy",
"kate percy",
"hotspur",
"lady macbeth"
] | null |
[
"noshitshakespeare"
] |
2020-10-16T15:01:09+00:00
|
Anonymous said: Kate Percy: underrated? or just over hyped by the girls that discover her and ditch their love for Lady Macbeth? Answer: It’s nice to see Kate Percy in my inbox! She’s a great...
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https://64.media.tumblr.com/avatar_fd78e69c1e9e_128.pnj
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No Shit Shakespeare
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https://www.tumblr.com/noshitshakespeare/632145019937177600/kate-percy-underrated-or-just-over-hyped-by-the
|
It’s nice to see Kate Percy in my inbox! She’s a great character. The teasing comedic nature of the interaction between Kate and Hotspur is quite an endearing representation of one kind of married relationship. ‘Out, you mad-headed ape!’ (2.3.74) to the person who is too distracted to listen to you and who replies to your serious concern ‘What is it carries you away?’ with a literal ‘Why, my horse, my love, my horse’ (2.3.72-73), is both amusing and kind of realistic. It’s quite easy to imagine them as the kind of couple that will slap each other playfully when the other says something ridiculous. And, the sweet thing is that they obviously do care about each other, even if Hotspur does mockingly phrase his reply so that it’s not clear whether he’s calling her or his horse his love… Although they don’t appear together very much, the way they have all these pet names (mostly animals) for one another and keep riffing off one another paints a pretty vivid picture of their relationship.
But even if it’s said jokingly, there is something to Hotspur’s way of denigrating Kate’s worry and her love that’s revealing. He tells her, in response to her saying that if he loved her, he’d tell her what’s on his mind with, ‘Love! I love thee not; / I care not for thee, Kate. This is no world / To play with mammets and tilt with lips’ (2.3.86-88). He’s saying, essentially, that he has no time for love, and the feminine, which he characterises as things like playing with dolls or kissing. Hotspur considers the female sphere of life as frivolous and thinks that’s where his wife belongs. He loves her, but only has time for her when he has time for kissing. Of course, it’s important to recognise that this is partly a joke still, as is evident from Kate’s response, which is half hurt, and half amused:
Do you not love me? Do you not indeed?
Well, do not then, for since you love me not
I will not love myself. Do you not love me?
Nay, tell me if you speak in jest or no. (2.3.92-95)
Kate herself isn’t sure if Hotspur is joking, so she’s not taking it entirely seriously, and in asking whether he jests, shows that he is the kind of person who would say such things mockingly. Still, she’s certainly a little shocked that he’d say he doesn’t love her, even as a joke (she repeats ‘Do you not love me?’ twice).
The thing is, Hotspur is speaking something of what he actually thinks in his joking manner. He never answers her straight: ‘When I am a-horseback, I will swear/ I love thee infinitely’ (2.3.97-98). And though he does love her as much as a man like him is capable of, he’s still fundamentally misogynistic, and doesn’t consider her his equal:
I know you wise, but yet no farther wise
Than Harry Percy’s wife; constant you are,
But yet a woman; and for secrecy
No lady closer, for I well believe
Thou wilt not utter what thou dost know,
And so far will I trust thee, gentle Kate (2.3.103-108)
In Hotspur’s mind, Kate is always defined in relation to him. She’s wise for a wife of his, she’s secretive, but only because she knows nothing. He thinks Kate is the best woman, but only as good as a woman can be, which is always less than a man. It’s to Kate’s credit that she’s not particularly happy with his idea of her. When asked ‘Will this content you?’ she answers ‘It must of force’ (2.3.113), which is to say she has no choice but to be contented with her lot, and how her husband treats her. It’s rather brilliant that Shakespeare shows in her being able to tell that ‘I fear my brother Mortimer doth stir / About his title, and hath sent for you / To line his enterprise’ (2.3.78-79), showing very concisely that whatever Hotspur thinks of her, she’s perfectly politically savvy. And of course, in the only other scene she appears in she shows again that she can give as good as she gets from Hotspur, and refuse to do what he says, even as he continues in his light-hearted(?) misogyny. She’s great because she maintains character and strength even though she’s in a weak position, and because, whatever his weaknesses, she loves her husband, as is obvious from her eulogy of Hotspur in Part 2, Act 2, scene 3.
|
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21752
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yago
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https://www.goodreads.com/characters/1024684-elizabeth-mortimer-baroness-camoys
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en
|
Profile for Elizabeth Mortimer, Baroness Camoys from King Henry IV, Part 1 (page 1)
|
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[] |
[
""
] | null |
[
"William Shakespeare"
] | null |
Elizabeth Mortimer, Baroness Camoys has appeared in the following books: King Henry IV, Part 1 and Henry IV, Part Two
|
https://www.goodreads.com/characters/1024684-elizabeth-mortimer-baroness-camoys
|
Welcome back. Just a moment while we sign you in to your Goodreads account.
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https://www.netgalley.com/book/172056/reviews%3Fdirection%3Ddesc%26page%3D2%26%3Dr.updated
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en
|
NetGalley
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https://netgalley-assets.s3.amazonaws.com/791b7bfd67/favicon.ico
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https://netgalley-assets.s3.amazonaws.com/791b7bfd67/favicon.ico
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https://www.pinterest.com/pin/421508846371951038/
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en
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[] |
[] |
[] |
[
""
] | null |
[] |
2019-01-17T01:13:40+00:00
|
Discover (and save!) your own Pins on Pinterest.
|
en
|
Pinterest
|
https://www.pinterest.com/pin/a-r-t-idk--421508846371951038/
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21752
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yago
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| 36
|
https://www.academia.edu/688988/The_Ladys_Percy_Challenging_Expectations_of_Structure_and_Gender_in_Henry_the_Fourth
|
en
|
The Lady's Percy: Challenging Expectations of Structure and Gender in Henry the Fourth
|
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[
""
] | null |
[
"Pete Orford",
"buckingham.academia.edu"
] |
2011-06-21T00:00:00
|
This paper focuses on an all-female production of Henry the Fourth Part One performed in Hull and York in 2008. It uses the production and the author's previous work to explore the issue of how a history play can be performed successfully on its
|
https://www.academia.edu/688988/The_Ladys_Percy_Challenging_Expectations_of_Structure_and_Gender_in_Henry_the_Fourth
|
Despite much scholarship on Shakespeare's tragic/trapped and comedic/stoic women, few studies illuminate the almost non-existent role of women in the history plays. The challenge is to deemphasize the riveting male characters of the histories--Falstaff, Hal, and Richard II--and focus instead upon the intelligent, resourceful, and often silent women who populate these plays. With an alternate reading, we valorize these women and discover much about societally-imposed expectations in the Elizabethan age as literary archeologists uncovering a salient past. Margaret of Anjou (Henry VI, Richard III) and Lady Percy-Kate (Henry IV) discover that they can never really control their lives. Henry VI easily preempts Margaret's hard-won authority. At his death, her only alternative is to move into the role of leftover queen. Kate also lives with insignificance. She is isolated when Hotspur's penchant for warring precludes his love for her. We experience the bitter progression as these historical women understand that they are destined to live in the margin. Their identities are determined by the men they marry. However, Margaret achieves control in the end, not over the lives of others, but over her own self. Widowed and throneless, no longer a possession, she defies Richard III and becomes his personal prophetess of doom. The women of the history plays reflect the uncertain status of Elizabethan women, yet Shakespeare questions their predetermined roles and identities.
My aim through this article is to propagate that Shakespeare is the best known voice for Theatre equality. Drama affects the human spirit; it illuminates our conditions in a way that changes our views of ourselves, our neighbors and the world around us. From the point of view of the history of manners, the prohibition of woman from the stage is also certainly connected to the way the acting profession was normally regarded: as menacing figure, not only because he is able to play an infinite number of roles, but also because, according to the typecast. In this paper the female role has been studied within the context of the merry culture which prevails throughout sixteenth century England. Understanding the female role in its original cheerful context entailed examining the joyful society in Elizabethan England through these plays.
In this essay, I will evaluate the evidence critics supply in order to address the question: did adult men ever play any of Shakespeare’s female roles on the early modern stage? I will consider the issue of modern day ‘Original Practices’ casting that exclusively utilizes adult male actors, keeping in mind the drive in creators and consumers of theatre to access a “pleasure” derived from experiences they understand to approximate, as Virginia Mason Vaughan puts it, “Shakespeare’s original” intentions. In particular, I will examine Mark Rylance's casting as Cleopatra in the Globe’s 1999 all-male production of Antony and Cleopatra, which several critics heralded as a triumph for authenticity in line with the Globe's self-styled ‘Original Practices’ casting--that is, the choice to populate all of a play’s roles with male actors. This paper investigates historical records and extant scholarship in the field, and asks: if standard early modern practices suggest no evidence of adult men playing female roles, why is this practice embraced as 'authentic' in modern performance? This paper argues that, if historicity is invoked to invalidate women’s claims to Shakespeare’s female roles in modern performance, adult men’s performances ought to be challenged on those same terms.
The aim of this thesis is to clarify the role that female interpreters in Britain played at an early stage in the canonisation of William Shakespeare. Shakespeare, one of the popular playwrights in English Renaissance theatre, became increasingly famous during the first half of the eighteenth century, and the Shakespeare Jubilee in 1769 marked the climax of the popularisation of his works. It is said that since then, he has maintained his position as the ‘national poet’ of England (or Britain). Although women had supported Shakespeare even before his works had established their canonical status, the extent to which female interpreters contributed to the canonisation of Shakespeare, how they participated in the process, and why they played the roles that they did have not yet been sufficiently visible. In this thesis, I illustrate women’s engagement in the process of the popularisation of Shakespeare by examining the early reception of his works, and to document how individual women’s pleasure of reading and playgoing relates to their intellectual activities. I adopt three approaches to provide answers to my research questions in this thesis: reading critical and fictional works by women; analysing the descriptions of female readers and playgoers by male writers; and conducting a large-scale survey of the ownership history of pre-mid-eighteenth-century printed books of Shakespeare’s plays. This thesis is divided into four chapters. In the first chapter, I analyse women’s engagement with theatre in Renaissance England, and consider Shakespeare’s popularity amongst them based on records about female audiences. The second chapter discusses female readers and writers in Renaissance England and their responses to Shakespeare’s works. Chapter 3 focuses on Restoration Shakespeare and female interpreters from 1642 to 1714. The fourth chapter discusses women’s playgoing, play-reading, writings, and their participation from the early eighteenth century to the Shakespeare Jubilee in 1769.
It is a most significant matter and aspect of Shakespeare's artistic genius in presenting his women character, that I'm now going to deliberate and contemplate through my paper and thereby bring out a social picture of Shakespeare's time: it's patriarchy, women's condition and their social importance. In our way of discussing women character in Shakespeare's plays, we have to cast a view upon social condition of women, Queen Elizabeth's influence, its stage plays and many others. In this very paper I am going to project three different types of woman and try to determine them socially during Queen Elizabeth's reign. Amongst the other huge number of women character, few important characters are categorized and discussed briefly. And mostly Shakespeare's intelligence and skill in fitting them in a right place and in a right manner is also a central theme of my paper. The various characters with their fluency, their obstacles, their dealings with men and above all Shakespeare's managing of them is purposefully presented on my discussion. In a word, Shakespeare's view upon his female characters, weather it is glorious, jovial or timid investigated argumentatively.
Shakespeare's courageous women include an extensive variety of portrayals and types. Inside the exhibition of female characters, Shakespeare's female characters show incredible knowledge, essentialness, and a solid feeling of individual autonomy. These characteristics have driven a few faultfinders to look at Shakespeare as a victor of womankind and a pioneer who left pointedly from level, stereotyped portrayals of females basic to his counterparts and prior producers. Contrastingly, different reporters take note of that even Shakespeare's most positively depicted females have characters that are tempered by negative characteristics. William Shakespeare lived amid the Elizabethan period and composed every one of his works dependent on the general public of that time. The Elizabethan period was a period when females were depicted to be weaker than males. Amid that time it was said that "women are to be seen, and not heard." In this paper an endeavour has been taken to investigate
|
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21752
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| 76
|
http://the-fifth-wall.blogspot.com/2015/11/women-on-shakespeare-clare-dunne-as.html
|
en
|
The Fifth Wall: Women on Shakespeare: Clare Dunne as Prince Hal
|
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[] |
[] |
[
""
] | null |
[
"Aaron Grunfeld",
"View my complete profile"
] | null |
Since most Shakespearean casts are male-heavy (and some are male-only), coverage tends to focus on men who create the work. Let's balance ...
|
en
|
http://the-fifth-wall.blogspot.com/favicon.ico
|
http://the-fifth-wall.blogspot.com/2015/11/women-on-shakespeare-clare-dunne-as.html
|
A) That women and men are actually very similar. We can all identify with Hal's struggle to transform, please his parent, and grow up.
B) The term Woman was derogatory back then, and the treatment of hostess sometimes is very unfair. We capitalised on moments like that.
C) The scene of Hotspur and Lady Percy has so many layers when performed by two women. It unlocked the scene in a great way. You understand both sides of the marriage and eventually see Hotspur's tough mask drop. There is genuine love between them.
With the setting of a women’s prison, Ms. Lloyd doesn’t simply ignore her actors’ gender or ask you to play the roles ‘as men’. How does this complex approach to gender and sexuality affect your performance?
Actually, I first just aim to be physically more like a boy and to speak with lower resonance.
The prisoner as the basis of who I am lets me just make decisions quickly from a gut feeling and not worry about right or wrong. Because that's what the prisoners would do. I think the prisoner sets the actor free. Ironic.
What can you tell readers about Hal? What’s the most difficult part of the role?
Difficult to think of myself as Royal—I'm Irish for god's sake!
Then what’s surprised you about him?
Surprised me? The sheer scope of journey. What he thinks he knows versus what he learns by experience.
Is there a choice he makes, or a speech he gives, that’s helped you find your way into the role?
The speech "Do not think so. You shall not find it so" is a good turning point, plus, underneath it all, he just wants his dad to love him. Also here he realises he now has to do what he promised. Before this he was all talk and no action.
Have you seen the play before? Have you played any of its other roles?
No. I saw a TV version but it didn't affect my playing. I saw Druid do it this summer but I had already played Hal before by then, so for me it was actually lively to just look at him from the outside in!
In a few interviews online, you’ve mentioned Harriet Walter’s influence on your career. Now you’ve played her wife & rival in J. Caesar and her son in Henry 4. What have you picked up from her, acting-wise?
A lot about using the words and trusting to follow through on a thought or a line. It does the acting for you! She's generally so nice to work with. Very generous.
What’s your background in Shakespeare and other classics? Do you think training is necessary to play Shakespeare?
Background: a couple of projects in drama school. I've read about verse-speaking, picked up tips, etc.
But no: training is not necessary to enjoy speaking this language. It's in us. It's instinct and words and you are expressing something to another human being. Are you human? Can you read? Do you ever try getting something across to someone? Yes, every day. Then you can for his.
Do you have any particular Shakespearean roles you’d love to perform? Not just the women either—any dream-roles traditionally played by men?
Macbeth maybe. Falstaff! Cleopatra.
In Henry 4, Shakespeare pointedly excludes women in the political arena, in the scene with Lady Hotspur. How do you try to reconcile his 16th-century views of women with your 21st-century ones?
Basically we just follow our guts and play the scenes human to human. I think context and direction help underlay political themes or views. I think just seeing us play all the roles says a lot in itself.
Don't really understand this question sorry!
-----
The Donmar Warehouse's Henry IV runs from Nov 6 to Dec 6 at St. Ann's Warehouse in Dumbo.
photos Helen Maybanks
|
|||||
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https://www.miasnotdeadyet.com/my-works/trusting-hotspur-analysis-of-henry-iv
|
en
|
Trusting Hotspur: Analysis of Henry IV — Mia's Not Dead Yet
|
https://assets.squarespace.com/universal/default-favicon.ico
|
https://assets.squarespace.com/universal/default-favicon.ico
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[] |
[] |
[] |
[
""
] | null |
[] | null |
en
|
https://assets.squarespace.com/universal/default-favicon.ico
|
Mia's Not Dead Yet
|
https://www.miasnotdeadyet.com/my-works/trusting-hotspur-analysis-of-henry-iv
|
Mia Torres
Dr. Ingrid Ranum
ENGL 205 02
October 28 2021
Trusting Hotspur
It is no secret that romantic relationships have many complicated aspects. For example, many individuals believe that open communication is the key to a happy relationship. On the other hand, some believe that secrets can be kept from individuals, sometimes to protect the other person or save the relationship. In The First Part of Henry the Fourth, Shakespeare provides his take on the matter. He argues that secrets cannot be kept in a trusting relationship. In
Act 2, scene 3, he first presents this view in the conversation between Lady Percy and Hotspur. The scene introduces opposing views on trust through the discussion of transparency in a romantic relationship. Shakespeare then further expands the trust motif throughout the play and allows it to determine the plot’s outcome.
Shakespeare utilizes Lady Percy’s determination to understand her husband to depict what testing trust looks like in a marriage. Lady Percy desires to know if her husband loves her; in her view, trust is equivalent to love. She believes that for there to be trust, there must be complete honesty. Shakespeare introduces Lady Percy’s worry for her husband after Hotspur’s frustrated soliloquy about the Lord of York’s letter. In her monologue, Lady Percy relays her concern for Hotspur’s symptoms and admits her objective, saying, “... I must know it, else he loves me not” (2.3.64). Thus, by inquiring about what troubles her husband and if he will be honest, she tests his love. Lady Percy tries several ways of appealing to him to discover whether he has enough confidence in her to release his burdens onto her. She initially attempts to extract information from him by kindly asking what upsets him, but to no avail (2.3.37-72). He is distracted and perhaps chooses not to hear. She asks him again, but he attempts to evade the topic by making a joke about his horse (2.3.73-75). Growing impatient, she teases him in response, calling him a “mad-headed ape” and comparing him to a weasel (2.3.76-79). Even with her good humor, she remains an understanding wife while still maintaining her determination to know what bothers him. She references what she believes to be the source of his disconcertion to empathize with him, but Hotspur cuts her off, telling her that her yammering will give him a headache (2.3.80-84). To that, she playfully calls him “paraquito”, essentially calling him a hypocrite, as he never stops talking (2.3.850). Finally, the lady threatens to hurt him if he refuses to confess (2.3.86-88). Shakespeare depicts Lady Percy’s various methods of offering consolation to demonstrate how she views commitment to transparency as an act of love.
To Lady Percy’s disappointment, she learns that he does not trust her enough to admit what worries him. Much to the lady’s dismay in the pivotal moment of the scene, Hotspur rashly replies to her:
Away, you trifler! Love, I love thee not, I care not for thee, Kate. This is no world
To play with mammets and to tilt with lips. We must have bloody noses and crack’d crowns,
And pass them current too. God’s me, my horse!
What say’st thou Kate? What wouldst thou have with me? (2.3.90-95).
He says that he does not love her and is too busy to deal with her when a war is commencing. Hotspur is distracted by thoughts of the upcoming war and desperate to be left alone. However, his good humor is ever-present. He still uses her pet name (Kate) and playfully asks for her opinion on his response (2.3.94). He means it to be a playful speech, but seemingly the delivery is poorly executed. He fails to recognize her genuine concern for him because of her recent teasing. Pained by his words, Lady Percy worriedly questions him three times about the truth and sincerity of his admission (2.3.96-99). Her reaction to his verbal statements combined with his dishonest behavior displays the solidity of Lady Percy’s association between love and trust. Based on her definition of love, she must conclude that his dishonesty proves that he does not love her.
By watching Lady Percy’s adverse reaction to his retort, Hotspur realizes that her definition of love differs from his and proceeds to explain his views to her. Hotspur believes that secrets can exist in a trusting relationship. To that end, Hotspur thinks he can love and trust her, even if he cannot tell her everything; in fact, he asks her to trust him differently. Attempting to pacify her, he apologetically admits his conditional love, “… I will swear / I love thee infinitely. But hark you, Kate, / I must not have you henceforth question me” (2.3.101-103). Disclosing that he trusts her but only “so far…” (2.3.112), Hotspur asks his wife to trust his word that she should remain uninformed about his issues. Resembling a gangster, Hotspur says he cannot have her questioning him about his affairs, as he must do and go where he must (2.3.103-106). He compliments her by calling her gentle, wise, and loyal, and “…for secrecy, / no lady closer…” (2.3.110). But he believes that women will always be tempted to reveal what she must not, and therefore thinks she should remain in the dark on the subject, as she cannot tell what she does not know (2.3.111). Given his view of women, her possession of traitorous knowledge could jeopardize the entire operation.
Hotspur’s statements clarify that he views trust as a quality of love and not as its equivalent; because of this, he must argue that he loves her without confiding in her with secrets.
He believes that marriage attaches partners to each other, forming a special kind of unity, and where one partner goes, the other will go too (2.3.115-116). When Lady Percy asks her husband one final time to trust her enough to say what is on his mind, he replies that he cannot (2.3.113114). But he reminds her that they are together in his mess and that she will join him the next day
(2.3.115-116). He asks if this will content her, to which she replies that “it must of force”
(2.3.117). Implying that it does not satisfy her, but she has given up and will settle for it. Lady Percy does not buy into Hotspur’s general theory about love and trust, so her conflicted thoughts remain unresolved in this scene.
Regardless, it seems that Shakespeare does not believe Hotspur’s theory; he takes Lady Percy’s side of the argument by presenting opposition to Hotspur’s beliefs through various characters aside from Lady Percy. Shakespeare argues that to have a trusting relationship, there must be transparency. In the greater context of the play, the King and Prince Hal doubt that the traitors would accept the peace deal; the pair admits that they would eventually have to turn on the rebellious forces (5.1.115-118). Per their prediction, Worcester pursues the rebellion because he does not trust that the King would ever forgive the treasonous behavior. Worcester makes this clear to Vernon when he says:
It is not possible, it cannot be,
The King should keep his word in loving us.
He will suspect us still, and find a time
To punish this offense in other faults. (5.2.4-8).
Worcester concludes his argument with comparisons to foxes that can never be trusted by humans and oxen that can never trust humans (5.2.9-15). Worcester thinks that once a secret is revealed in a relationship, it causes irreparable damage to a person’s trust. He believes that if grudges or secrets persist, it is impossible to know where one stands in a relationship or whether one confides in another. He insists to Vernon that Hotspur must remain ignorant of the peace deal because he may be tempted to accept the offered forgiveness, which would not benefit Vernon or Lord Northumberland (5.2.16-21). By arguing this point, Vernon reinforces the theory that Hotspur views trust differently from the other characters. Thus, because of Hotspur’s opposing belief that secrets can coexist with trust, perhaps if presented the deal, he might have accepted it, leading to an alternative conclusion for the play.
On the contrary, Shakespeare uses Worcester to verbalize his final verdict on trust: secrets and dishonesty are unsurpassable obstacles in a trusting relationship. On that account, Shakespeare clarifies his beliefs by determining the outcome of the play using Worcester’s theory. Finally, he affirms his perspective on trust by concluding the play with the death of Hotspur and his philosophies. Whether or not the Bard is correct in his conclusion that trust depends on transparency is debatable, and audiences are left to decide whether to accept and apply Shakespeare’s conclusion or to believe Hotspur’s counterargument and allow secrets to
fester under the surface.
Works Cited
Shakespeare, William. The First Part of Henry the Fourth. The Riverside Shakespeare, edited by G. Blakemore Evans, Houghton Mifflin, 1974, pp. 847–881.
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Elizabeth PERCY
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Lady Elizabeth PERCY (c. 1390-1437)
1. Lady Elizabeth PERCY, daughter of Sir Henry Percy (Harry Hotspur) (1364-1403) and Elizabeth MORTIMER ( - ), was born circa 1390. She married in 1404. She married John CLIFFORD in 1404. She died on 26 October 1437.
They were great grandparents of Jane Seymour, wife of Henry VIII.
John CLIFFORD, son of Thomas CLIFFORD (c. 1363-1391) and Elizabeth ROS (c. 1390-c. 1437), was born in 1388 in Appleby, Westmoreland. He had the title '7th Lord Clifford'. He died on [Julian] 13 March 1421 in Meaux. He was killed at the Siege of Meaux, Seine-et-Marne, France. He was buried in Bolton Abbey/Friars Minors, Ipswich, Suffolk. He and Elizabeth PERCY had the following children:
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Thomas CLIFFORD (1414-1455)
Second Generation
2. Thomas CLIFFORD, son of John CLIFFORD and Lady Elizabeth PERCY, was born in 1414. He had the title '8th Lord Clifford'. He married Joan DACRE circa 1424 in Skelton, Yorkshire. Thomas was killed at the Battle of St. Albans.
When his father died at Meaux in France Thomas was only seven years old. He was commissioned in 1434/5 along with his uncle the Earl of Northumberland to array the northern counties against the Scots. In 1449 he was conservator of the truce between England and Scotland and in 1450-1he was one of three Ambassadors from Henry VI to James III of Scotland. In 1437 he laid siege to Pontoise near Paris. He dressed his soldiers in white and under the cover of a snowstorm they scaled the ramparts and captured the fortress. The King called on him again in 1452 and 1454 to muster men and ships from the north to relief Calais. The Hundred Years War with France drew to a close and Thomas returned home but by May 1455 the struggle for control of the English throne had erupted into violence and Thomas Clifford was killed at the first battle of St. Albans. Thomas 8th Lord Clifford had married Joan Dacre in 1424 and they had six children.
Joan DACRE was born circa 1418. She died circa 1455. She and Thomas CLIFFORD had the following children:
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John CLIFFORD (1435-1461)
Third Generation
3. Lord John CLIFFORD, son of Thomas CLIFFORD and Joan DACRE, was born in 1435. He was baptised on 8 April 1435 in Conisborough Castle. He had the title '9th Lord Clifford'. He married Margaret BROMFLETE circa 1453. He died on 28 March 1461 in Towton (Ferrybridge). He was killed at the battle of Towton, Ferrybridge, Yorkshire.
John, ninth lord Clifford, was one of the principal leaders of the party of the house of Lancaster, and for his cruelty and inhumanity obtained the surname of the Butcher. He stabbed in cold blood, after the defeat of the Yorkists in the battle of Wakefield 24 December 1460, Edmund earl of Rutland, next brother to king Edward the fourth, who was at that time seventeen years of age, in pretended revenge of the death of his father. This nobleman married Margaret, daughter and heiress of Henry Bromflete baron Bromflete and baron Vesci; in consequence of which marriage the title of Vesci descended to the family of Clifford. He was killed at the battle of Towton 29 March 1461 in the twenty-sixth year of his age. In fact, the stories of his cruelty may well have been exaggerated, and the stabbing in cold blood may not have happened. Henry, his son, obtained a reversal of his attainder from Henry VII.
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Henry Percy , 2nd Earl of Northumberland
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Misc. Notes
Titles:
Earl of Northumberland (1377 cr - 2nd)
Henry Percy, 2nd Earl of Northumberland, (3 February 1392 /1393 â 22 May 1455) was the son of Henry Percy and his wife Elizabeth de Mortimer, daughter of Edmund Mortimer, 3rd Earl of March and Philippa Plantagenet.
He was restored to favor in 1416 by Henry V of England, receiving the estates of his paternal grandfather Henry Percy, 1st Earl of Northumberland the re-creation of his earldom.
He was apparently loyal to Henry V till the death of the later on 31 August 1422. Henry V was succeeded by his one-year-old son Henry VI of England. Percy was on the regency council in the early years of the new reign.
Percy was later involved in the Wars of the Roses which placed him in an awkward situation. He owed his loyalty to the House of Lancaster but was first cousin of Anne Mortimer and kinsman to her son Richard, Duke of York, head of the House of York. On 22 May, 1455, Percy fought on the Lancastrian side in the First Battle of St Albans, first battle of the Wars. He was among the casualties.
Percy married Lady Eleanor Neville, daughter of Ralph Neville, 1st Earl of Westmorland and his second wife Joan Beaufort. Her siblings included Richard Neville, 5th Earl of Salisbury and Cecily Neville. They had ten children.
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Elizabeth MORTIMER
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Elizabeth MORTIMER ( - )
Second Generation
2. Lady Elizabeth PERCY, daughter of Sir Henry Percy (Harry Hotspur) and Elizabeth MORTIMER, was born circa 1390. She married in 1404. She married John CLIFFORD in 1404. She died on 26 October 1437.
They were great grandparents of Jane Seymour, wife of Henry VIII.
John CLIFFORD, son of Thomas CLIFFORD (c. 1363-1391) and Elizabeth ROS (c. 1390-c. 1437), was born in 1388 in Appleby, Westmoreland. He had the title '7th Lord Clifford'. He died on [Julian] 13 March 1421 in Meaux. He was killed at the Siege of Meaux, Seine-et-Marne, France. He was buried in Bolton Abbey/Friars Minors, Ipswich, Suffolk. He and Elizabeth PERCY had the following children:
+3
Thomas CLIFFORD (1414-1455)
Third Generation
3. Thomas CLIFFORD, son of John CLIFFORD and Lady Elizabeth PERCY, was born in 1414. He had the title '8th Lord Clifford'. He married Joan DACRE circa 1424 in Skelton, Yorkshire. Thomas was killed at the Battle of St. Albans.
When his father died at Meaux in France Thomas was only seven years old. He was commissioned in 1434/5 along with his uncle the Earl of Northumberland to array the northern counties against the Scots. In 1449 he was conservator of the truce between England and Scotland and in 1450-1he was one of three Ambassadors from Henry VI to James III of Scotland. In 1437 he laid siege to Pontoise near Paris. He dressed his soldiers in white and under the cover of a snowstorm they scaled the ramparts and captured the fortress. The King called on him again in 1452 and 1454 to muster men and ships from the north to relief Calais. The Hundred Years War with France drew to a close and Thomas returned home but by May 1455 the struggle for control of the English throne had erupted into violence and Thomas Clifford was killed at the first battle of St. Albans. Thomas 8th Lord Clifford had married Joan Dacre in 1424 and they had six children.
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Lady Percy and Lady Mortimer in Shakespeare's Henry IV, Part 1
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2019-09-24T10:00:00
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In Henry IV, Part 1, Shakespeare created Lady Percy and Lady Mortimer out of the fragments of history, giving them voices that appeal freshly to us today.
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https://www.folger.edu/blogs/shakespeare-and-beyond/lady-percy-lady-mortimer-henry-iv-part-1/
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“This is a play which all men admire, and which most women dislike,” wrote actress and writer Elizabeth Inchbald in her diary in 1807 about Henry IV, Part 1. She objects to “many revolting expressions in the comic parts,” and thinks that a female audience would rather see Prince Hal as a lady killer, than an associate of the “traitor” Percy. The diary says nothing about Lady Percy (whom Inchbald portrayed onstage) or the other female characters in the play, except to comment that Percy pays more attention to his horse than to his wife.
But though the play’s action focuses on the male characters and the build-up to their confrontations on the battlefield, the noblewomen affected by their husbands’ actions stake their own claims to the audience’s attention: feisty Lady Percy gives as good as she gets from her husband, and Lady Mortimer, who was silently cut from performances for hundreds of years, has been revived in modern productions. Shakespeare created these heroines out of the fragments of history, giving them voices that appeal freshly to us today.
Although Lady Percy’s husband Henry Percy or “Hotspur” calls her “Kate,” she was actually Elizabeth, the sister of Edmund Mortimer. She and Lady Mortimer are barely footnotes in Holinshed’s Chronicle, Shakespeare’s major source for the story of Henry IV. Nevertheless, Shakespeare created from imagination the sort of woman he thought could match the impetuous character of Hotspur the warrior.
It’s interesting that he has Hotspur call her “Kate,” as she seems to reflect something of Shakespeare’s other “Kate,” the headstrong wife in The Taming of the Shrew, which was likely written a few years earlier than Henry IV. There is also a long tradition relating her to Portia, the wife of Julius Caesar, who similarly confronts her husband to learn what has been so troubling his sleep. Unlike Portia, however, who wounds herself to prove her trustworthiness, Lady Percy ultimately gives in to her husband’s misogynistic refusal to tell her what is on his mind. The nineteenth-century essayist, Anna Jameson (1794-1860), whose study of Shakespeare’s heroines was widely read, says that Lady Percy “has no real influence” over her husband: “he has no confidence in her.” Jameson compares “Lady Percy’s fond upbraidings, and her half playful, half pouting entreaties,” with Portia’s “matronly dignity and tenderness.”
Romantic and Victorian period illustrations of Lady Percy tend to play up this “sprightly, feminine, and fond” aspect of her character, depicting her as a doting wife, seen in these images:
The French artist, Alexandre Bida (1813-1895), has a better sense of the tension in the scene, placing a physical distance between Hotspur with one foot in the saddle, and Lady Percy who twists around awkwardly to look at him. His outstretched arm keeps her at bay.
Jameson remarks that “almost every one knows by heart Lady Percy’s celebrated address to her husband.” The speech occurs in Act 2, scene 3, where her husband has been pacing up and down, reading a disturbing letter from someone who has backed down from joining him, Mortimer, and other rebels against Henry IV. It is a “set” speech of almost 30 lines which was published many times in selections of “Beauties of Shakespeare,” meant to be memorized by school children and by those at home learning good elocution.
Today the speech is not as familiar, but we bring to it a new context. As Lady Percy asks what takes her lord from his bed, why he is musing and melancholy, why he talks in his sleep “of iron wars . . . Of basilisks, of cannon, culverin, /Of prisoners’ ransom, and of soldiers slain,” we recognize the helpless feeling of a woman whose husband is suffering from PTSD.
Thy spirit within thee hath been so at war,
And thus hath so bestirred thee in thy sleep,
That beads of sweat have stood upon thy brow
. . .
And in thy face strange motions have appeared
Such as we see when men restrain their breath. (2.3. 58-60, 62-63)
She wants to know what’s bothering him, but like many men today who have experienced the horrors of war, and who know of more to come, Percy cannot and will not tell her. When he resists, her tone lightens as she tries to tease it out of him:
Come, come, you paraquito [little parrot], answer me
Directly unto this question that I ask.
In faith, I’ll break thy little finger, Harry,
An if thou wilt not tell me all things true. (2.3.90-93)
He banters with her but refuses to say where he is going, only that she will follow him the next day. The German artist Johann Ramberg (1763-1840) catches the moment perfectly with Hotspur, armed, whip in hand, waiting for his lively horse, and Lady Percy holding his shoulder and twisting his finger.
The couple turn up again with Owen Glendower, his son-in-law Mortimer (Lady Percy’s brother), and Mortimer’s wife, Glendower’s daughter, in Act 3, scene 1. This lady has plenty to say, but there is no written dialogue given, as she speaks in Welsh. It is thought that Shakespeare may have created the part for a Welsh boy in his acting company, who also had a good voice, since the lady sings beautifully. Productions of the play in the eighteenth and nineteenth centuries tended to cut Lady Mortimer’s part completely, but she has now been reinstated and serves as a contrast to Lady Percy, and also as a voice for a British minority.
Lady Mortimer — called “The Lady” in the play — is presented as a doting wife, who “makes Welsh as sweet as ditties highly penned,/ Sung by a fair queen in a summer’s bower” (3.1.215-16). She asks her husband to sit down with his head on her lap, while she sings him to sleep. The restful quality of their relationship is in stark contrast to the restless sleep of Hotspur as described earlier by his wife. “Lie still,” she says to him now, “and hear the lady sing in Welsh.” Hotspur doesn’t like Welsh and is too wound up to lie still; on her part, Kate refuses to sing, and he in turn accuses her of speaking oaths mouthed by London street vendors. Shakespeare uses the different characters of the two women to highlight the contrast between their husbands, summarized by Owen Glendower, who says of his son-in-law Mortimer, “You are as slow/ As hot Lord Percy is on fire to go.”
Lady Mortimer’s Welsh points to Shakespeare’s growing interest in exploring multiple languages, as seen in his later Henry V where Prince Hal, now as king, stumbles to woe Katherine of France in her own tongue, and Welsh, Scots, and Irish soldiers, each speak in their own accents. Under Queen Elizabeth, Shakespeare’s plays were a celebration of Tudor history, and the Tudor line traced its ancestry to the Welsh Owen Tudur [sic] who married Katherine after the death of Henry V. The celebration and exploration of such linguistic richness begins here in Henry IV, Part 1.
Lady Mortimer is not seen again in Shakespeare’s plays, but Lady Percy turns up in Henry IV, Part 2 where she eulogizes her husband, who was killed by Prince Hal at the end of Part 1. Speaking to her father-in-law, the Earl of Northumberland, she reminds him how he did not support Hotspur in his initial revolt, and she remembers her lord as one who
. . . by his light
Did all the chivalry of England move
To do brave acts. He was indeed the glass
Wherein the noble youth did dress themselves. (Henry IV, Part 2, 2.3.19-22)
“Kate” to her husband, Lady Percy now passes out of the plays as a grieving widow who ends as she began with a powerful speech.
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