text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using System;
namespace UnityEditor.Search
{
[ExcludeFromPreset, CustomEditor(typeof(Search... | UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQueryEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQueryEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3659
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Search
{
class Co... | UnityCsReference/Modules/QuickSearch/Editor/Table/ColumnSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Table/ColumnSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 3112
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Search
{
delegate IEnumerable<SearchProposition> Se... | UnityCsReference/Modules/QuickSearch/Editor/UI/SearchProposition.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/SearchProposition.cs",
"repo_id": "UnityCsReference",
"token_count": 7683
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class SearchListViewItem : SearchViewItem
{
... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchListView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchListView.cs",
"repo_id": "UnityCsReference",
"token_count": 2071
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define USE_RACE_CONDITION_DETECTOR
using System;
namespace UnityEditor.Search
{
struct RaceConditionDetector : IDisposable
{
public RaceCondi... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/RaceConditionDetector.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/RaceConditionDetector.cs",
"repo_id": "UnityCsReference",
"token_count": 168
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.SceneManagement;
namespace UnityEditor.SceneTemplate
{
public interface ISceneTemplatePipeline
{
bool IsValidTemplateForInstantia... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePipeline.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePipeline.cs",
"repo_id": "UnityCsReference",
"token_count": 332
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Linker/Utilities/BlockConstructorGenerator.h")]
inte... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockConstructorGenerator.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockConstructorGenerator.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 513
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/FoundryHandle.h")]
[FoundryAPI]... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FoundryHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FoundryHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 523
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/S... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttribute.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttribute.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2068
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Bindings
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Str... | UnityCsReference/Modules/SharedInternals/BindingsAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/SharedInternals/BindingsAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 5010
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.ShortcutManagement
{
abstract class ClutchShortcutContext : IShortcutContext
{
public bool active { get; intern... | UnityCsReference/Modules/ShortcutManagerEditor/IShortcutContext.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/IShortcutContext.cs",
"repo_id": "UnityCsReference",
"token_count": 141
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
class Trigger
{
IDirectory m_Director... | UnityCsReference/Modules/ShortcutManagerEditor/Trigger.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/Trigger.cs",
"repo_id": "UnityCsReference",
"token_count": 14185
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.StyleSheets
{
internal static class StyleCatalogToS... | UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleCatalogToSkin.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleCatalogToSkin.cs",
"repo_id": "UnityCsReference",
"token_count": 1968
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
internal interface ISubsys... | UnityCsReference/Modules/Subsystems/IntegratedSubsystemDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/IntegratedSubsystemDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 794
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEngine... | UnityCsReference/Modules/Terrain/Public/Terrain.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/Terrain.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6004
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using Unit... | UnityCsReference/Modules/TerrainEditor/Overlays/TerrainTransientToolbarOverlay.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/TerrainTransientToolbarOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 9733
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace UnityEditor
{
internal class TreeAO
{... | UnityCsReference/Modules/TerrainEditor/TreeAOImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/TreeAOImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 4812
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.TextCore.LowLevel
{
[NativeHeader("Modules/TextCoreFontEngineEditor/Native/FontEngineEdit... | UnityCsReference/Modules/TextCoreFontEngineEditor/Managed/FontEngineEditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngineEditor/Managed/FontEngineEditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 193
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.P... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 33441
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.TextCore.Text
{
public static class TextEventManager
{
// Event & Delegate used to notify TextMesh Pro objects that Material p... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextEventManager.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextEventManager.cs",
"repo_id": "UnityCsReference",
"token_count": 1898
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Diagnostics;
using UnityEngine;
namespace UnityEngine.TextCore.Text
{
internal enum TextProcessingElementType
{
Undefined = 0x0,
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextProcessingCommon.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextProcessingCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 3238
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore;
namespace UnityEditor.TextCore.Text
{
[CustomPropertyDrawer(typeof(Glyph))]
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 2493
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
internal class TextCoreContextMenuItems : Editor
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreContextMenuItems.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreContextMenuItems.cs",
"repo_id": "UnityCsReference",
"token_count": 8299
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
static class TextRenderingCommands
{
[MenuItem("GameObject/3D Object/Legacy/TextMesh", priority = 31)]
... | UnityCsReference/Modules/TextRenderingEditor/TextRenderingCommands.cs/0 | {
"file_path": "UnityCsReference/Modules/TextRenderingEditor/TextRenderingCommands.cs",
"repo_id": "UnityCsReference",
"token_count": 356
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Tilemaps;
using Object = UnityEngine.Object;
namespace UnityEditor
{
[CustomEditor(typeof(TilemapRenderer))]
[CanEditM... | UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapRendererEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapRendererEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1049
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Profiling;
using UnityEditor;
using System.IO;
nam... | UnityCsReference/Modules/TreeEditor/TreeData.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/TreeData.cs",
"repo_id": "UnityCsReference",
"token_count": 29877
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BindingCacheData
{
public... | UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderBindingsCache.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderBindingsCache.cs",
"repo_id": "UnityCsReference",
"token_count": 4062
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderStyleSheetsDragger : BuilderExplorerDrag... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderStyleSheetsDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderStyleSheetsDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 2949
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
[CustomPropertyDra... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingPropertyDrawers.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingPropertyDrawers.cs",
"repo_id": "UnityCsReference",
"token_count": 2504
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements.Debugger;
namespace Unity.UI.Builder
{
internal class BuilderInspectorMatchingSelectors
{
BuilderInspector m_Inspector... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorMatchingSelectors.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorMatchingSelectors.cs",
"repo_id": "UnityCsReference",
"token_count": 431
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.UI.Builder
{
class BuilderLibraryWindow : BuilderPaneWindow
{
BuilderLibrary m_Library;
//[MenuItem(BuilderConstants.Builde... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 638
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.UI.Builder
{
internal class BuilderUxmlPreviewWindow : BuilderPaneWindow
{
BuilderUxmlPreview m_UxmlPreview;
//[MenuItem(Bu... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUxmlPreviewWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUxmlPreviewWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 661
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System.Collections.Generic;
using UnityEditor.UIElements.Debugger;
using System;
using UnityEditor;
namespace Unity.UI.Builder
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderSharedStyles.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderSharedStyles.cs",
"repo_id": "UnityCsReference",
"token_count": 5713
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderNotifications : VisualElement
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderNotifications.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderNotifications.cs",
"repo_id": "UnityCsReference",
"token_count": 2021
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class RepaintOverlayPainter : BaseOverlayPainter
{
static re... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/RepaintOverlayPainter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/RepaintOverlayPainter.cs",
"repo_id": "UnityCsReference",
"token_count": 540
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
namespace Unity.UI.Builder
{
internal static class ReflectionExtensions
{
internal static... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ReflectionExtensions/ReflectionExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ReflectionExtensions/ReflectionExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1164
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class PositionAnchors : VisualElement
{
static readonly... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionAnchors.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionAnchors.cs",
"repo_id": "UnityCsReference",
"token_count": 2608
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
internal class VariableEditingHandler
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableEditingHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableEditingHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 6981
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
/... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/BuilderTransitionData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/BuilderTransitionData.cs",
"repo_id": "UnityCsReference",
"token_count": 2009
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Assertions;
using System;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleShe... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetLinkedCloneTree.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetLinkedCloneTree.cs",
"repo_id": "UnityCsReference",
"token_count": 4063
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Contains information passed to binding instances during registration and deregistration.
/// </sum... | UnityCsReference/Modules/UIElements/Core/Bindings/BindingActivationContext.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/BindingActivationContext.cs",
"repo_id": "UnityCsReference",
"token_count": 355
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Provides information about the property that has changed.
/// </summary>
public ... | UnityCsReference/Modules/UIElements/Core/Bindings/INotifyBindablePropertyChanged.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/INotifyBindablePropertyChanged.cs",
"repo_id": "UnityCsReference",
"token_count": 424
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// Multi-column li... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/MultiColumnListViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/MultiColumnListViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 1971
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// A BaseBo... | UnityCsReference/Modules/UIElements/Core/Controls/BaseBoolField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BaseBoolField.cs",
"repo_id": "UnityCsReference",
"token_count": 4304
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
using static UnityEngine.EnumDataUtility;
namespace Unit... | UnityCsReference/Modules/UIElements/Core/Controls/EnumField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/EnumField.cs",
"repo_id": "UnityCsReference",
"token_count": 8117
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a text field ... | UnityCsReference/Modules/UIElements/Core/Controls/IntegerField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/IntegerField.cs",
"repo_id": "UnityCsReference",
"token_count": 2476
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// The sort direction.
/// </summary>
public enum SortD... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/SortColumnDescription.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/SortColumnDescription.cs",
"repo_id": "UnityCsReference",
"token_count": 2852
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// A Toggle is a clickable element that represents a boolean value.
/// </summary>
... | UnityCsReference/Modules/UIElements/Core/Controls/Toggle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Toggle.cs",
"repo_id": "UnityCsReference",
"token_count": 3211
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
internal partial class DefaultEventSystem
{
internal class LegacyInputProcessor
{
... | UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.LegacyInputProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.LegacyInputProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 11098
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
internal static class DropdownUtility
{
internal static Func<IGenericMenu> MakeDropdownFunc;
... | UnityCsReference/Modules/UIElements/Core/DropdownUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DropdownUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 180
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using UnityEngine.Pool;
using UnityEngine.UIElements.Experimental;
namespace Unit... | UnityCsReference/Modules/UIElements/Core/Events/EventDispatchUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventDispatchUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 13674
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for all transition events.
/// </summary>
public i... | UnityCsReference/Modules/UIElements/Core/Events/TransitionEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/TransitionEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 3042
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for options that need to be handled together in a <see cref="IGroupBox"/>.
/// Visual ele... | UnityCsReference/Modules/UIElements/Core/IGroupBox.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/IGroupBox.cs",
"repo_id": "UnityCsReference",
"token_count": 718
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Assertions;
namespace UnityEngine.UIElements.Layout;... | UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode.cs",
"repo_id": "UnityCsReference",
"token_count": 4293
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for Manipulator objects.
/// </summary>
public int... | UnityCsReference/Modules/UIElements/Core/Manipulators.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Manipulators.cs",
"repo_id": "UnityCsReference",
"token_count": 699
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// PointerManipulators have a list of activation filters.
/// </summary>
public abstract class Poi... | UnityCsReference/Modules/UIElements/Core/PointerManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/PointerManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 655
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
namespace UnityEngine.UIElements.UIR
{
enum EntryType
{
DrawSolidMesh... | UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryRecorder.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryRecorder.cs",
"repo_id": "UnityCsReference",
"token_count": 4437
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Profiling;
namespace UnityEngine.UIElements.UIR
{
internal enum Cli... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRRenderEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRRenderEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 21773
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
namespace UnityEngine.UIElements.UIR
{
internal enum VertexFlags
{
// Vertex... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs",
"repo_id": "UnityCsReference",
"token_count": 6708
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/IResolvedStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/IResolvedStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 5678
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either a <see cref="Cursor"/> or a <see cref="StyleKeyword"/>.
... | UnityCsReference/Modules/UIElements/Core/Style/StyleCursor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleCursor.cs",
"repo_id": "UnityCsReference",
"token_count": 1402
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements.Layout;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIElements
{
... | UnityCsReference/Modules/UIElements/Core/Style/StyleTypes.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleTypes.cs",
"repo_id": "UnityCsReference",
"token_count": 2349
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using System.Linq;
namespace UnityEngine.UIElements
{
// Salt values used to create... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleComplexSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleComplexSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 4646
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.StyleSheets
{
[StructLayout(LayoutKind.Explicit)... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValue.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValue.cs",
"repo_id": "UnityCsReference",
"token_count": 445
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIElements
{
internal class TextEditingManipulator
{
private readonly TextElement m_TextElem... | UnityCsReference/Modules/UIElements/Core/Text/TextEditingManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Text/TextEditingManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 2006
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine.UIElements.StyleSheets;
using UnityEngine.UIElem... | UnityCsReference/Modules/UIElements/Core/UQuery.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UQuery.cs",
"repo_id": "UnityCsReference",
"token_count": 21163
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 2860
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
namespace UnityEngine.UIElements
{
public partial class VisualElement
{
Vector3 positionWithLa... | UnityCsReference/Modules/UIElements/Core/VisualElementMathUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementMathUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 5770
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.TextCore;
using UnityEngine.UIElements.Layout;
namespace UnityEngine.UI... | UnityCsReference/Modules/UIElements/Managed/VisualNode.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Managed/VisualNode.cs",
"repo_id": "UnityCsReference",
"token_count": 4022
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
abstract class SerializedObjectBindingPropertyToBaseField<TProperty, TValu... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingPropertyToBaseField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingPropertyToBaseField.cs",
"repo_id": "UnityCsReference",
"token_count": 896
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using Un... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/UIElementsEventDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/UIElementsEventDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 27569
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.UIElements.UIR;
namespace UnityEditor.UIElements.Debugger
{
internal static cl... | UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/UIRDebugUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/UIRDebugUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 655
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UIElements.Editor
{
[InitializeOnLoad]
internal static class UIDocument... | UnityCsReference/Modules/UIElementsEditor/GameObjects/UIDocumentHierarchyWatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/UIDocumentHierarchyWatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 841
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using ExCSS;
using U... | UnityCsReference/Modules/UIElementsEditor/UIElementsViewImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIElementsViewImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 28183
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
internal class VisualTreeEditorUpdater : IVisualTreeEditorUpdater
{
... | UnityCsReference/Modules/UIElementsEditor/VisualTreeEditorUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/VisualTreeEditorUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 1663
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class LabelSnippet : Element... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/LabelSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/LabelSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 393
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class SliderIntSnippet : Ele... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/SliderIntSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/SliderIntSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 570
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.UIElements.Samples
{
... | UnityCsReference/Modules/UIElementsSamplesEditor/UIElementsSamples.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/UIElementsSamples.cs",
"repo_id": "UnityCsReference",
"token_count": 6665
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[RequiredByNativeCode(Ge... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/BuildAssetBundleAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/BuildAssetBundleAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 276
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Connect
{
/// <summary>
/// A container that fetches the UIElements th... | UnityCsReference/Modules/UnityConnectEditor/Common/CoppaDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/CoppaDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 1165
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor.Connect.Fallback;
using UnityEditorInternal;
using UnityEngi... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/CloudBuildProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/CloudBuildProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 24354
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Text;
using System;
using System.IO;
using System.Net;
using UnityEditor.Purchasing;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityE... | UnityCsReference/Modules/UnityConnectEditor/Services/PurchasingService.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/PurchasingService.cs",
"repo_id": "UnityCsReference",
"token_count": 5006
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngin... | UnityCsReference/Modules/UnityWebRequest/Public/DownloadHandler/DownloadHandler.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequest/Public/DownloadHandler/DownloadHandler.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5130
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Edit... | UnityCsReference/Modules/VFX/FriendAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/VFX/FriendAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 445
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectTest.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectTest.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 200
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
[assembly: InternalsVisibleTo("Assembly-CSharp-testable")]... | UnityCsReference/Modules/VirtualTexturing/Managed/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/VirtualTexturing/Managed/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 96
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.Internal;
using UnityEngine.... | UnityCsReference/Modules/XREditor/Build/XRBuildUtilities.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XREditor/Build/XRBuildUtilities.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 684
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.U2D
{
[NativeHeader("Runtime/2D/SpriteAtlas/Spr... | UnityCsReference/Runtime/2D/SpriteAtlas/ScriptBindings/SpriteAtlas.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/SpriteAtlas/ScriptBindings/SpriteAtlas.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 846
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityEngine.Assertions
{
internal class AssertionMessageUtil
... | UnityCsReference/Runtime/Export/Assertions/Assert/AssertionMessageUtil.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertionMessageUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 618
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public partial class Caching
{
[System.Obsolete("This function is obsolete. Please use ClearCache. (UnityUp... | UnityCsReference/Runtime/Export/Caching/Caching.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Caching/Caching.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 163
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using System.Reflection;
using System.Linq;
using System.Text;
using UnityEngine.Scripting;
namespace UnityEngine.TestToo... | UnityCsReference/Runtime/Export/Coverage.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Coverage.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2376
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Playables
{
public interface INotification
{
PropertyName id { get; }
}
}
| UnityCsReference/Runtime/Export/Director/INotification.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/INotification.cs",
"repo_id": "UnityCsReference",
"token_count": 91
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEngine.Playables
{
public static partial class PlayableOutputExtensions
{
[Obsolete("Method GetSour... | UnityCsReference/Runtime/Export/Director/PlayableOutputExtensions.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableOutputExtensions.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 437
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// PLEASE DO NOT ADD ANYTHING NEW HERE.
// Modules should not have dependencies to Core module internals.
// Ideally, try to... | UnityCsReference/Runtime/Export/FriendAttributes.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/FriendAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 367
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Internal;
namespace UnityEngine
{
public sealed partial class Gizmos
{
public static void DrawRay(Ray r)
{
Dr... | UnityCsReference/Runtime/Export/Gizmos/Gizmos.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Gizmos/Gizmos.cs",
"repo_id": "UnityCsReference",
"token_count": 2381
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using UnityEngine.Bindings;
using uei = UnityEngine.Internal;
using UnityEngine.Rendering;
using AmbientMode = UnityEngine.... | UnityCsReference/Runtime/Export/Graphics/GraphicsManagers.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsManagers.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7300
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Internal;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
usin... | UnityCsReference/Runtime/Export/Graphics/Mesh.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Mesh.cs",
"repo_id": "UnityCsReference",
"token_count": 31367
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using TextureDimension = UnityEngine.Rendering.TextureDimension;
namespace UnityEngine
{
partial class RenderTexture
{
[System.Compon... | UnityCsReference/Runtime/Export/Graphics/Texture.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Texture.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 733
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public interface ILogHandler
{
void LogFormat(LogType logType, Object context, string format, params object[]... | UnityCsReference/Runtime/Export/Logging/ILogHandler.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Logging/ILogHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 124
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using uei = UnityEngine.Internal;
using System.Globaliz... | UnityCsReference/Runtime/Export/Math/Vector2.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/Vector2.cs",
"repo_id": "UnityCsReference",
"token_count": 8217
} | 540 |
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