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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; using System; namespace UnityEditor.Search { [ExcludeFromPreset, CustomEditor(typeof(Search...
UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQueryEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.Search { class Co...
UnityCsReference/Modules/QuickSearch/Editor/Table/ColumnSelector.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search { delegate IEnumerable<SearchProposition> Se...
UnityCsReference/Modules/QuickSearch/Editor/UI/SearchProposition.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class SearchListViewItem : SearchViewItem { ...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchListView.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define USE_RACE_CONDITION_DETECTOR using System; namespace UnityEditor.Search { struct RaceConditionDetector : IDisposable { public RaceCondi...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/RaceConditionDetector.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.SceneManagement; namespace UnityEditor.SceneTemplate { public interface ISceneTemplatePipeline { bool IsValidTemplateForInstantia...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePipeline.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Linker/Utilities/BlockConstructorGenerator.h")] inte...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockConstructorGenerator.bindings.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/FoundryHandle.h")] [FoundryAPI]...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FoundryHandle.bindings.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/S...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttribute.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttribute.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2068 }
449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Bindings { [AttributeUsage(AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Str...
UnityCsReference/Modules/SharedInternals/BindingsAttributes.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.ShortcutManagement { abstract class ClutchShortcutContext : IShortcutContext { public bool active { get; intern...
UnityCsReference/Modules/ShortcutManagerEditor/IShortcutContext.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.ShortcutManagement { class Trigger { IDirectory m_Director...
UnityCsReference/Modules/ShortcutManagerEditor/Trigger.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.StyleSheets { internal static class StyleCatalogToS...
UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleCatalogToSkin.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { internal interface ISubsys...
UnityCsReference/Modules/Subsystems/IntegratedSubsystemDescriptor.bindings.cs/0
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454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEngine...
UnityCsReference/Modules/Terrain/Public/Terrain.bindings.cs/0
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455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.Overlays; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements; using Unit...
UnityCsReference/Modules/TerrainEditor/Overlays/TerrainTransientToolbarOverlay.cs/0
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456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement; namespace UnityEditor { internal class TreeAO {...
UnityCsReference/Modules/TerrainEditor/TreeAOImporter.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.TextCore.LowLevel { [NativeHeader("Modules/TextCoreFontEngineEditor/Native/FontEngineEdit...
UnityCsReference/Modules/TextCoreFontEngineEditor/Managed/FontEngineEditor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using Unity.Jobs.LowLevel.Unsafe; using Unity.P...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.TextCore.Text { public static class TextEventManager { // Event & Delegate used to notify TextMesh Pro objects that Material p...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextEventManager.cs/0
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460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Diagnostics; using UnityEngine; namespace UnityEngine.TextCore.Text { internal enum TextProcessingElementType { Undefined = 0x0, ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextProcessingCommon.cs/0
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461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore; namespace UnityEditor.TextCore.Text { [CustomPropertyDrawer(typeof(Glyph))] ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphPropertyDrawer.cs/0
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462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { internal class TextCoreContextMenuItems : Editor ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreContextMenuItems.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { static class TextRenderingCommands { [MenuItem("GameObject/3D Object/Legacy/TextMesh", priority = 31)] ...
UnityCsReference/Modules/TextRenderingEditor/TextRenderingCommands.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Tilemaps; using Object = UnityEngine.Object; namespace UnityEditor { [CustomEditor(typeof(TilemapRenderer))] [CanEditM...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapRendererEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Profiling; using UnityEditor; using System.IO; nam...
UnityCsReference/Modules/TreeEditor/TreeData.cs/0
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466
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BindingCacheData { public...
UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderBindingsCache.cs/0
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467
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderStyleSheetsDragger : BuilderExplorerDrag...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderStyleSheetsDragger.cs/0
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468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { [CustomPropertyDra...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingPropertyDrawers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements.Debugger; namespace Unity.UI.Builder { internal class BuilderInspectorMatchingSelectors { BuilderInspector m_Inspector...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorMatchingSelectors.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.UI.Builder { class BuilderLibraryWindow : BuilderPaneWindow { BuilderLibrary m_Library; //[MenuItem(BuilderConstants.Builde...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.UI.Builder { internal class BuilderUxmlPreviewWindow : BuilderPaneWindow { BuilderUxmlPreview m_UxmlPreview; //[MenuItem(Bu...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUxmlPreviewWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System.Collections.Generic; using UnityEditor.UIElements.Debugger; using System; using UnityEditor; namespace Unity.UI.Builder ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderSharedStyles.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderNotifications : VisualElement ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderNotifications.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class RepaintOverlayPainter : BaseOverlayPainter { static re...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/RepaintOverlayPainter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; namespace Unity.UI.Builder { internal static class ReflectionExtensions { internal static...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ReflectionExtensions/ReflectionExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { class PositionAnchors : VisualElement { static readonly...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionAnchors.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { internal class VariableEditingHandler ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableEditingHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { /...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/BuilderTransitionData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.Assertions; using System; using System.Linq; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleShe...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetLinkedCloneTree.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Contains information passed to binding instances during registration and deregistration. /// </sum...
UnityCsReference/Modules/UIElements/Core/Bindings/BindingActivationContext.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Provides information about the property that has changed. /// </summary> public ...
UnityCsReference/Modules/UIElements/Core/Bindings/INotifyBindablePropertyChanged.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements.Internal; namespace UnityEngine.UIElements { /// <summary> /// Multi-column li...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/MultiColumnListViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// A BaseBo...
UnityCsReference/Modules/UIElements/Core/Controls/BaseBoolField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; using static UnityEngine.EnumDataUtility; namespace Unit...
UnityCsReference/Modules/UIElements/Core/Controls/EnumField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// Makes a text field ...
UnityCsReference/Modules/UIElements/Core/Controls/IntegerField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// The sort direction. /// </summary> public enum SortD...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/SortColumnDescription.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// A Toggle is a clickable element that represents a boolean value. /// </summary> ...
UnityCsReference/Modules/UIElements/Core/Controls/Toggle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal partial class DefaultEventSystem { internal class LegacyInputProcessor { ...
UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.LegacyInputProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal static class DropdownUtility { internal static Func<IGenericMenu> MakeDropdownFunc; ...
UnityCsReference/Modules/UIElements/Core/DropdownUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using JetBrains.Annotations; using UnityEngine.Pool; using UnityEngine.UIElements.Experimental; namespace Unit...
UnityCsReference/Modules/UIElements/Core/Events/EventDispatchUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Interface for all transition events. /// </summary> public i...
UnityCsReference/Modules/UIElements/Core/Events/TransitionEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for options that need to be handled together in a <see cref="IGroupBox"/>. /// Visual ele...
UnityCsReference/Modules/UIElements/Core/IGroupBox.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Assertions; namespace UnityEngine.UIElements.Layout;...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Interface for Manipulator objects. /// </summary> public int...
UnityCsReference/Modules/UIElements/Core/Manipulators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// PointerManipulators have a list of activation filters. /// </summary> public abstract class Poi...
UnityCsReference/Modules/UIElements/Core/PointerManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.Collections; namespace UnityEngine.UIElements.UIR { enum EntryType { DrawSolidMesh...
UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryRecorder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { internal enum Cli...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRRenderEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { internal enum VertexFlags { // Vertex...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/IResolvedStyle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Cursor"/> or a <see cref="StyleKeyword"/>. ...
UnityCsReference/Modules/UIElements/Core/Style/StyleCursor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements.Layout; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElements { ...
UnityCsReference/Modules/UIElements/Core/Style/StyleTypes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using System.Linq; namespace UnityEngine.UIElements { // Salt values used to create...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleComplexSelector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace UnityEngine.UIElements.StyleSheets { [StructLayout(LayoutKind.Explicit)...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValue.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { internal class TextEditingManipulator { private readonly TextElement m_TextElem...
UnityCsReference/Modules/UIElements/Core/Text/TextEditingManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine.UIElements.StyleSheets; using UnityEngine.UIElem...
UnityCsReference/Modules/UIElements/Core/UQuery.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine.Bindings; namespace UnityEngine.UIElements ...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; namespace UnityEngine.UIElements { public partial class VisualElement { Vector3 positionWithLa...
UnityCsReference/Modules/UIElements/Core/VisualElementMathUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.TextCore; using UnityEngine.UIElements.Layout; namespace UnityEngine.UI...
UnityCsReference/Modules/UIElements/Managed/VisualNode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; abstract class SerializedObjectBindingPropertyToBaseField<TProperty, TValu...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingPropertyToBaseField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEditor; using Un...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/UIElementsEventDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine.UIElements; using UnityEngine.UIElements.UIR; namespace UnityEditor.UIElements.Debugger { internal static cl...
UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/UIRDebugUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UIElements.Editor { [InitializeOnLoad] internal static class UIDocument...
UnityCsReference/Modules/UIElementsEditor/GameObjects/UIDocumentHierarchyWatcher.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml; using System.Xml.Linq; using ExCSS; using U...
UnityCsReference/Modules/UIElementsEditor/UIElementsViewImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal class VisualTreeEditorUpdater : IVisualTreeEditorUpdater { ...
UnityCsReference/Modules/UIElementsEditor/VisualTreeEditorUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class LabelSnippet : Element...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/LabelSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class SliderIntSnippet : Ele...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/SliderIntSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.UIElements.Samples { ...
UnityCsReference/Modules/UIElementsSamplesEditor/UIElementsSamples.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/BuildAssetBundleAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Connect { /// <summary> /// A container that fetches the UIElements th...
UnityCsReference/Modules/UnityConnectEditor/Common/CoppaDrawer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor.Connect.Fallback; using UnityEditorInternal; using UnityEngi...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/CloudBuildProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text; using System; using System.IO; using System.Net; using UnityEditor.Purchasing; using UnityEngine; using UnityEngine.Networking; namespace UnityE...
UnityCsReference/Modules/UnityConnectEditor/Services/PurchasingService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngin...
UnityCsReference/Modules/UnityWebRequest/Public/DownloadHandler/DownloadHandler.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Edit...
UnityCsReference/Modules/VFX/FriendAttributes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectTest.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")] [assembly: InternalsVisibleTo("Assembly-CSharp-testable")]...
UnityCsReference/Modules/VirtualTexturing/Managed/AssemblyInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.XR; using UnityEngine.Internal; using UnityEngine....
UnityCsReference/Modules/XREditor/Build/XRBuildUtilities.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.U2D { [NativeHeader("Runtime/2D/SpriteAtlas/Spr...
UnityCsReference/Runtime/2D/SpriteAtlas/ScriptBindings/SpriteAtlas.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityEngine.Assertions { internal class AssertionMessageUtil ...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertionMessageUtil.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public partial class Caching { [System.Obsolete("This function is obsolete. Please use ClearCache. (UnityUp...
UnityCsReference/Runtime/Export/Caching/Caching.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using System.Reflection; using System.Linq; using System.Text; using UnityEngine.Scripting; namespace UnityEngine.TestToo...
UnityCsReference/Runtime/Export/Coverage.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Playables { public interface INotification { PropertyName id { get; } } }
UnityCsReference/Runtime/Export/Director/INotification.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine.Playables { public static partial class PlayableOutputExtensions { [Obsolete("Method GetSour...
UnityCsReference/Runtime/Export/Director/PlayableOutputExtensions.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // PLEASE DO NOT ADD ANYTHING NEW HERE. // Modules should not have dependencies to Core module internals. // Ideally, try to...
UnityCsReference/Runtime/Export/FriendAttributes.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Internal; namespace UnityEngine { public sealed partial class Gizmos { public static void DrawRay(Ray r) { Dr...
UnityCsReference/Runtime/Export/Gizmos/Gizmos.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using UnityEngine.Bindings; using uei = UnityEngine.Internal; using UnityEngine.Rendering; using AmbientMode = UnityEngine....
UnityCsReference/Runtime/Export/Graphics/GraphicsManagers.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Internal; using UnityEngine.Scripting; using UnityEngine.Rendering; usin...
UnityCsReference/Runtime/Export/Graphics/Mesh.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using TextureDimension = UnityEngine.Rendering.TextureDimension; namespace UnityEngine { partial class RenderTexture { [System.Compon...
UnityCsReference/Runtime/Export/Graphics/Texture.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public interface ILogHandler { void LogFormat(LogType logType, Object context, string format, params object[]...
UnityCsReference/Runtime/Export/Logging/ILogHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using uei = UnityEngine.Internal; using System.Globaliz...
UnityCsReference/Runtime/Export/Math/Vector2.cs/0
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