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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Experimental; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.StyleSheets; using UnityEditorInternal; using Syste...
UnityCsReference/Editor/Mono/Settings/Providers/AssetSettingsProvider.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using UnityEngine; [assem...
UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterData.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterData.cs", "repo_id": "UnityCsReference", "token_count": 8456 }
342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor.Actions { sealed class EditorActionTool : IDisposable { publi...
UnityCsReference/Editor/Mono/Tools/EditorActionTool.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/EditorActionTool.cs", "repo_id": "UnityCsReference", "token_count": 954 }
343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.EditorTools { [Serializable] class ToolVariantP...
UnityCsReference/Editor/Mono/Tools/ToolVariantPrefs.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/ToolVariantPrefs.cs", "repo_id": "UnityCsReference", "token_count": 655 }
344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace Unit...
UnityCsReference/Editor/Mono/UIElements/Controls/CurveField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/CurveField.cs", "repo_id": "UnityCsReference", "token_count": 12231 }
345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A search field for the toolbar. For mor...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarSearchField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarSearchField.cs", "repo_id": "UnityCsReference", "token_count": 1499 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.UIElements.Styl...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImportErrors.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImportErrors.cs", "repo_id": "UnityCsReference", "token_count": 2132 }
347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.Scripting; using UnityEditor; using UnityEditorInternal; using System.Collections; using Syste...
UnityCsReference/Editor/Mono/Undo/UndoWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Undo/UndoWindow.cs", "repo_id": "UnityCsReference", "token_count": 1033 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.IO; using UnityEditor.Scripting.Compilers; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor.S...
UnityCsReference/Editor/Mono/Utils/ManagedProgram.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/ManagedProgram.cs", "repo_id": "UnityCsReference", "token_count": 1035 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define SIMPLE_PROFILER using UnityEngine; using UnityEditor; using System.Collections.Generic; namespace UnityEditor { // Simple profiler that can measure t...
UnityCsReference/Editor/Mono/Utils/SimpleProfiler.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/SimpleProfiler.cs", "repo_id": "UnityCsReference", "token_count": 1050 }
350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.VersionControl { // Shared message class to give plugin messages consistency public partial class Message { ...
UnityCsReference/Editor/Mono/VersionControl/Common/VCMessage.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal.VersionControl; namespace UnityEditor.VersionControl { // Window allowing you to review files that could not be ch...
UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowCheckoutFailure.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowCheckoutFailure.cs", "repo_id": "UnityCsReference", "token_count": 2680 }
352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditorInternal { //*undocumented* [NativeType...
UnityCsReference/Editor/Mono/VisualStudioUtil.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VisualStudioUtil.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1157 }
353
// // File autogenerated from Include/C/Baselib_Memory.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_Memory.gen.binding.h")] internal static unsafe parti...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Memory.gen.binding.cs/0
{ "file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Memory.gen.binding.cs", "repo_id": "UnityCsReference", "token_count": 5517 }
354
namespace Unity.TLS { internal static class UnityTLSNativeLibrary { // TODO: pinvoke interface not yet supported/used outside of baselib testing. //public const string DllName = "__Internal"; } }
UnityCsReference/External/unitytls/builds/CSharp/UnityTLSNativeLibrary.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; namespace UnityEditor....
UnityCsReference/Modules/AIEditor/Utilities/NavMeshEditorHelpers.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Accessibility { internal interface IService { /// <summary> /// Sets up everything the service needs to work. ...
UnityCsReference/Modules/Accessibility/Managed/Services/IService.cs/0
{ "file_path": "UnityCsReference/Modules/Accessibility/Managed/Services/IService.cs", "repo_id": "UnityCsReference", "token_count": 185 }
357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Android; using UnityEngine.Bindings; namespace UnityEngine.Android { /// <summary> /// <seealso href="https://develope...
UnityCsReference/Modules/AndroidJNI/AndroidGame.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AndroidJNI/AndroidGame.bindings.cs", "repo_id": "UnityCsReference", "token_count": 816 }
358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { [MovedFrom("UnityEngi...
UnityCsReference/Modules/Animation/Managed/IAnimationWindowPreview.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationWindowPreview.cs", "repo_id": "UnityCsReference", "token_count": 193 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Animations; namespace Unit...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableOutputExtensions.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableOutputExtensions.bindings.cs", "repo_id": "UnityCsReference", "token_count": 696 }
360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Animations { [NativeType("Module...
UnityCsReference/Modules/Animation/ScriptBindings/Constraint.bindings.cs/0
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361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Asynchronous load reque...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleRequest.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleRequest.bindings.cs", "repo_id": "UnityCsReference", "token_count": 456 }
362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.Profiling; using...
UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/ModelImporterPostProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Audio { [UnityEngine.Bindings.VisibleToOtherModules] internal interface IValidatable { bool Valid { get; } } }
UnityCsReference/Modules/Audio/Public/Managed/IValidatable.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/Managed/IValidatable.cs", "repo_id": "UnityCsReference", "token_count": 106 }
364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // Expose the internals to the DSPGraph assembly [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("Unity.Audio.DSPGraph")] [assembly: System.Runtime.C...
UnityCsReference/Modules/Audio/Public/ScriptBindings/ExposeDSPGraph.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/ExposeDSPGraph.cs", "repo_id": "UnityCsReference", "token_count": 115 }
365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.Serialization; using UnityEngine; ...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildReferenceMap.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildReferenceMap.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1534 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEditor.Build.Player; using UnityEngine.Bindings; using UnityEngine....
UnityCsReference/Modules/BuildPipeline/Editor/Managed/WriteCommand.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/WriteCommand.cs", "repo_id": "UnityCsReference", "token_count": 3038 }
367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Build.Profile { /// <summary> /// Helper class for build profile window localization. /// </summary> internal class TrText ...
UnityCsReference/Modules/BuildProfileEditor/TrText.cs/0
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368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Build.Reporting { internal struct ScopedBuildStep : IDisposable { private readonly BuildReport m_Report; ...
UnityCsReference/Modules/BuildReportingEditor/Managed/ScopedBuildStep.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/ScopedBuildStep.cs", "repo_id": "UnityCsReference", "token_count": 357 }
369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace Unity.Audio { [NativeType(Header = "Modules/DSPGraph/Public/AudioMemoryManager.bindings.h")] internal struct AudioMe...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioMemoryManager.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioMemoryManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 213 }
370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulation { internal class DeviceSimulatorMain : IDisposable { ...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceSimulatorMain.cs/0
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371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.PlayerLoop; using UnityEngine.UIElements; namespace UnityEd...
UnityCsReference/Modules/DiagnosticsEditor/DiagnosticsConsoleMessage.cs/0
{ "file_path": "UnityCsReference/Modules/DiagnosticsEditor/DiagnosticsConsoleMessage.cs", "repo_id": "UnityCsReference", "token_count": 1112 }
372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Overlays; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { class EditorToolbarIcon : VisualElement { ...
UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarIcon.cs/0
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373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Overlays; using UnityEditor.Snap; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("To...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/SnapSettings.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/SnapSettings.cs", "repo_id": "UnityCsReference", "token_count": 1295 }
374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using UnityEngine.Profiling; namespace UnityEditor.Experimental.GraphView { public class Edge : GraphElement ...
UnityCsReference/Modules/GraphViewEditor/Elements/Edge.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Edge.cs", "repo_id": "UnityCsReference", "token_count": 7290 }
375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { internal class ScopeContentCo...
UnityCsReference/Modules/GraphViewEditor/Elements/ScopeContentContainer.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/ScopeContentContainer.cs", "repo_id": "UnityCsReference", "token_count": 947 }
376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class Dragger : MouseManipulator { private V...
UnityCsReference/Modules/GraphViewEditor/Manipulators/Dragger.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/Dragger.cs", "repo_id": "UnityCsReference", "token_count": 2416 }
377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace UnityEditor.Experimental.GraphView { [Serial...
UnityCsReference/Modules/GraphViewEditor/NodeSearch/SearchWindow.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/NodeSearch/SearchWindow.cs", "repo_id": "UnityCsReference", "token_count": 12007 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // Modules [assembly: InternalsVisibleTo("UnityEngine.HierarchyModule")] [assembly: InternalsVisibleTo("UnityEditor.Hierarch...
UnityCsReference/Modules/HierarchyCore/Managed/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 190 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Internal; namespace Unity.Hierarchy { /// <summary> /// R...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyFlattenedNode.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [VisibleToOtherModules("UnityEngine.UIElementsModule")] internal struct EventInterests { pu...
UnityCsReference/Modules/IMGUI/EventInterests.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/EventInterests.cs", "repo_id": "UnityCsReference", "token_count": 829 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEngineInternal; namespace UnityEngine { internal class GUIStateObjects ...
UnityCsReference/Modules/IMGUI/GUIStateObjects.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUIStateObjects.cs", "repo_id": "UnityCsReference", "token_count": 539 }
382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.TextCore.Text; using static UnityEngine.TextEditor; namespace UnityEn...
UnityCsReference/Modules/IMGUI/TextSelectingUtilities.cs/0
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383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.InputForUI { internal interface IEventProviderImpl { public void Initialize(); public void Shutdown(); public ...
UnityCsReference/Modules/InputForUI/Provider/IEventProviderImpl.cs/0
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384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Licensing.UI.Data.Events.Base; namespace UnityEditor.Licensing.UI.Data.Events; [Serializable] cl...
UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseExpiredNotification.cs/0
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385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing....
UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseOfflineValidityEndingHandler.cs/0
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386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Handlers; using UnityEditor.Licensi...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRemovedWindowContents.cs/0
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387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine; using System; namespace UnityEditor { [NativeHeader("Runtime/Mono/MonoUtility.h")] [NativeHeader("Modules/L...
UnityCsReference/Modules/LocalizationEditor/LocalizationDatabase.bindings.cs/0
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388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/CacheRootConfig.cs/0
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389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; namesp...
UnityCsReference/Modules/PackageManager/Editor/Managed/OperationStatus.cs/0
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390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class AddScopedRegistryRequest : Request<RegistryInfo>...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddScopedRegistryRequest.cs/0
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391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class SetCacheRootRequest : Request<CacheRootConfig> ...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/SetCacheRootRequest.cs/0
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392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class DetailsExtension : VisualElement, IDetailsExtensi...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/DetailsExtension.cs/0
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393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageActionDropdownItem : BaseDropdownItem, IPackageActionDropdownItem { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageActionDropdownItem.cs/0
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394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IAs...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreClientV2.cs/0
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395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityAssetStoreUtils = UnityEditor.AssetStoreUtils; using UnityAssetStorePackageInfo = UnityEditor.PackageInfo; namespace UnityEditor.Pack...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreUtils.cs/0
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396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlaceholderVersionList.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlaceholderVersionList.cs", "repo_id": "UnityCsReference", "token_count": 348 }
397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class AddAction : PackageAction { private stat...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/AddAction.cs/0
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398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal class RemoveCustomAction : PackageAction { private readonly IPack...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveCustomAction.cs/0
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399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IPa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageOperationDispatcher.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/ExtensionPage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/ExtensionPage.cs", "repo_id": "UnityCsReference", "token_count": 1032 }
401
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class RegistryInfoOriginalData : ScriptableObje...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoOriginalData.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoOriginalData.cs", "repo_id": "UnityCsReference", "token_count": 626 }
402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal clas...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddRegistryOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddRegistryOperation.cs", "repo_id": "UnityCsReference", "token_count": 481 }
403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal clas...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmUpdateRegistryOperation.cs/0
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404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/TagLabelList.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/TagLabelList.cs", "repo_id": "UnityCsReference", "token_count": 1454 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal interface ISelectableItem { IPackage package { get; } ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/ISelectableItem.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/ISelectableItem.cs", "repo_id": "UnityCsReference", "token_count": 140 }
406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetails : VisualEl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetails.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetails.cs", "repo_id": "UnityCsReference", "token_count": 4138 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.U...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsVersionHistoryItem.cs/0
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408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditor.Scripting.ScriptCompilation; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerWindowRoot.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerWindowRoot.cs", "repo_id": "UnityCsReference", "token_count": 9341 }
409
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageSimpleTagLabel : PackageBaseTagLabel { priva...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageSimpleTagLabel.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageSimpleTagLabel.cs", "repo_id": "UnityCsReference", "token_count": 432 }
410
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; using System; namespace UnityEditor.PackageManager.UI.Internal { internal abstract class Packag...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBarButton.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBarButton.cs", "repo_id": "UnityCsReference", "token_count": 2009 }
411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class ClampVelocityModuleUI : ModuleUI { SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ClampVelocityModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ClampVelocityModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 2467 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class RotationByVelocityModuleUI : ModuleUI { class Texts { public GUIContent veloc...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/RotationByVelocityModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/RotationByVelocityModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 1859 }
413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { // Must be in sync with ParticleSystemCurves.h internal enum MinMaxCurveState { k_Scal...
UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxCurve.cs/0
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414
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // CollisionFlags is a bitmask returned ...
UnityCsReference/Modules/Physics/ScriptBindings/CharacterController.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/CharacterController.bindings.cs", "repo_id": "UnityCsReference", "token_count": 998 }
415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public readonly partial struct ContactPairHeader { [Obsolete("Please use ContactPairHeader.bodyInstanceID ins...
UnityCsReference/Modules/Physics/ScriptBindings/PhysicsContact.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsContact.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 1103 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Box Collider 2D", typeof(BoxColli...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/BoxCollider2DTool.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/BoxCollider2DTool.cs", "repo_id": "UnityCsReference", "token_count": 1521 }
417
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { abstract class PrimitiveCollider2DTool<T> : Collide...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PrimitiveCollider2DTool.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PrimitiveCollider2DTool.cs", "repo_id": "UnityCsReference", "token_count": 1801 }
418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(TargetJoint2D))] [CanEditMultipleObjects] internal class TargetJoint2DEdi...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/TargetJoint2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/TargetJoint2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 854 }
419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class ColliderEditorUtility { private static GUIStyle s_EditColliderButtonStyle; privat...
UnityCsReference/Modules/PhysicsEditor/ColliderEditorUtility.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/ColliderEditorUtility.cs", "repo_id": "UnityCsReference", "token_count": 803 }
420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEditor { public static partial class PhysicsVisualizationSettings { [EditorBrowsable(Edit...
UnityCsReference/Modules/PhysicsEditor/ScriptBindings/PhysicsDebug.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/ScriptBindings/PhysicsDebug.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 2527 }
421
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Search; using UnityEngine; using Object = UnityEngine.Object; using SService = ...
UnityCsReference/Modules/PresetsUIEditor/PresetSearchProvider.cs/0
{ "file_path": "UnityCsReference/Modules/PresetsUIEditor/PresetSearchProvider.cs", "repo_id": "UnityCsReference", "token_count": 3769 }
422
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { // This will become more relevant once we get to the redesign and refactoring of all charts...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/GraphView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/GraphView.cs", "repo_id": "UnityCsReference", "token_count": 291 }
423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEngine; namespace UnityEditor.Profiling.ModuleEditor { [System.Serializable] cla...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Data/ModuleData.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Data/ModuleData.cs", "repo_id": "UnityCsReference", "token_count": 1980 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEditor; using UnityEditor.IMGUI.Controls; using ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameHierarchyView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameHierarchyView.cs", "repo_id": "UnityCsReference", "token_count": 22683 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEngine.Assertions; using System.Lin...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileAccessTreeView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileAccessTreeView.cs", "repo_id": "UnityCsReference", "token_count": 10482 }
426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEditor.Profiling; using UnityEditorInternal; using UnityEngine; using UnityEngine.Prof...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModule.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModule.cs", "repo_id": "UnityCsReference", "token_count": 6407 }
427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerTreeView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerTreeView.cs", "repo_id": "UnityCsReference", "token_count": 9332 }
428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEditor.Profiling; using UnityEngine; using UnityEngine.Scripting; namesp...
UnityCsReference/Modules/ProfilerEditor/Public/ProfilerProperty.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilerProperty.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2724 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Properties { /// <summary> /// The exception that is thrown when trying to visit a container with no property bag. /// </...
UnityCsReference/Modules/Properties/Runtime/Exceptions.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/Exceptions.cs", "repo_id": "UnityCsReference", "token_count": 1485 }
430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// An <see cref="IPropertyBag{T}"/> implementation ...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/KeyValueCollectionPropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/KeyValueCollectionPropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 2901 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties.Internal { readonly struct ReadOnlyAdapterCollection { public struct Enumerator ...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Internal/ReadOnlyAdapterCollection.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Internal/ReadOnlyAdapterCollection.cs", "repo_id": "UnityCsReference", "token_count": 739 }
432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text.RegularExpressions; using Unity.Profiling; using UnityEditor....
UnityCsReference/Modules/QuickSearch/Editor/Indexing/IndexerExtensions.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/IndexerExtensions.cs", "repo_id": "UnityCsReference", "token_count": 10031 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Threading; namespace UnityEditor.Search { struct PropertyStringTableHeader { ...
UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyStringTable.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyStringTable.cs", "repo_id": "UnityCsReference", "token_count": 12025 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search.Providers { static...
UnityCsReference/Modules/QuickSearch/Editor/Providers/SettingsProvider.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/SettingsProvider.cs", "repo_id": "UnityCsReference", "token_count": 2666 }
435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search { static class CombiningOperatorPropositions...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryEnginePropositionsExtensions.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryEnginePropositionsExtensions.cs", "repo_id": "UnityCsReference", "token_count": 6885 }
436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { static class QueryEngineUtils { static readonly HashSet<char> k_WhiteSpaceChars = ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngineUtils.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngineUtils.cs", "repo_id": "UnityCsReference", "token_count": 349 }
437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.Search.Providers; using UnityEditor.SearchService; namespace UnityEditor.Search { static...
UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/DefaultAdvancedObjectSelector.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/DefaultAdvancedObjectSelector.cs", "repo_id": "UnityCsReference", "token_count": 1819 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using UnityEngine; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evalua...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/PrintEvaluator.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/PrintEvaluator.cs", "repo_id": "UnityCsReference", "token_count": 1858 }
439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { [Flags] internal enum SearchExpressionExecutionFlags { None = 0,...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionContext.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionContext.cs", "repo_id": "UnityCsReference", "token_count": 1667 }
440