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using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using Jyx2; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.SceneManagement; #if UNITY_EDITOR using UnityEditor; #endif [CreateAssetMenu(fileName = "[技能名称]", menuName = "金庸重制版/技能展现配置")] publ...
jynew/jyx2/Assets/Scripts/GameBattle/SkillEditor/Jyx2SkillDisplayAsset.cs/0
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using System.Collections.Generic; using Sirenix.Utilities; using UnityEngine; namespace Jyx2 { /// <summary> /// 游戏设置 /// /// 对应配置表“游戏设置.xlsx” /// </summary> public static class GameSettings { public static void Refresh() { _cacheFloat.Clear(); _cach...
jynew/jyx2/Assets/Scripts/GameCore/GameSettings.cs/0
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 namespace Jyx2.InputCore { public interface IJyx2_InputContext { bool CanUpdate { get; } void OnUpdate(); } }
jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/InputContext.cs/0
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 namespace Jyx2.InputCore.UI { public class BattleActionInputContext : Jyx2Input_UIContext { private BattleActionUIPanel m_BattleActionUI; private void Awake() { m_BattleActionUI = GetComponent<BattleActionUIPanel>(); } public override void OnUpdate() ...
jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/UI/BattleActionUI/BattleActionInputContext.cs/0
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jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/UI/XiakeUI.meta/0
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using DG.Tweening; using Jyx2.InputCore; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace Jyx2.UINavigation { public static class NavigateUtil { public static T SafeGet<T>(this IList<T> source, int idx, bool logError = false) ...
jynew/jyx2/Assets/Scripts/GameCore/InputLogics/UINavigation/NavigateUtil.cs/0
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using Cinemachine; using System; using Jyx2; using UniRx; using UnityEngine; using Jyx2.InputCore; public class CameraHelper : MonoBehaviour { public static CameraHelper Instance { get { if (_instance == null) _instance = GameObject.FindObjectOfType<CameraHelper>(); retu...
jynew/jyx2/Assets/Scripts/GameMaps/CameraControls/CameraHelper.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; namespace Jyx2 { ...
jynew/jyx2/Assets/Scripts/GameMaps/Jyx2InteractiveButton.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using Jyx2; using NUnit.Framework; using Sirenix.OdinInspector; using Un...
jynew/jyx2/Assets/Scripts/GameMaps/MapTeleportor.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using XLua; namespace Jyx2 { /// <summary> /// JYX2的武功实例 /// </summary> ...
jynew/jyx2/Assets/Scripts/GameSave/SkillInstance.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using XLua; using UnityEngine; namespace Jyx2 { /// <summary> /// 用来解读Lua的Battle配置表 /...
jynew/jyx2/Assets/Scripts/LuaCore/Jyx2LuaToCsBridge.cs/0
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using System.Net; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; namespace Jyx2.MOD.Editor { public class ModEditorWindow : OdinEditorWindow { [MenuItem("MOD开发者/工具集")] private static void OpenModEditorWindow() { var wi...
jynew/jyx2/Assets/Scripts/MOD/Editor/ModEditorWindow.cs/0
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using System; using UIWidgets; using UnityEngine; using UnityEngine.UI; using SimpleFileBrowser; using Unity.SharpZipLib.Utils; using System.IO; using Jyx2.MOD.ModV2; using System.Text; using Jyx2.Middleware; using Cysharp.Threading.Tasks; using UnityEngine.Networking; using System.Threading.Tasks; using System.Threadi...
jynew/jyx2/Assets/Scripts/MOD/ModV2/UI/AddModPanel.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System; using System.Collections.Generic; using i18n.TranslatorDef; using System.Linq; //代码数据结构遗留问题,不太好动道具存档数据结构,这里用别名处理下 using ItemArchiveData = System.Coll...
jynew/jyx2/Assets/Scripts/UI/BagUIPanel.cs/0
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using i18n.TranslatorDef; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public partial class CommonNoticePanel:Jyx2_UIBase { private Action OnBtn1Click; private Action OnBtn2Click; protected override void OnCreate() { Ini...
jynew/jyx2/Assets/Scripts/UI/CommonNoticePanel.cs/0
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jynew/jyx2/Assets/Scripts/UI/Framework/Jyx2_UIManager.cs.meta/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Jyx2RoleSele...
jynew/jyx2/Assets/Scripts/UI/Jyx2RoleSelector.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System.Collections; using System.Collections.Generic; using System.Text; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using Jyx2.Ut...
jynew/jyx2/Assets/Scripts/UI/RoleUIItem.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// ui生成用组件 /// </summary> [DisallowMultipleComponent] public class UI...
jynew/jyx2/Assets/Scripts/UI/UIComponentFilter.cs/0
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class BagUIPanel { private RectTransform ItemDes_RectTransform; private Text DesText_Text; private GridLayoutGroup ItemRoot_GridLayoutGroup; private Button UseBtn_Button; private Text UseText_Text; ...
jynew/jyx2/Assets/Scripts/UI/UIData/BagUIPanel_UIData.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class FullSuggestUIPanel { private Button MainBg_Button; p...
jynew/jyx2/Assets/Scripts/UI/UIData/FullSuggestUIPanel_UIData.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System; using Cysharp.Threading.Tasks; using UnityEngine; /// <summary> /// TODO:不确定RoleHelper是否可以和MapRole直接合并,或者也没必要 /// </summary> public static class Role...
jynew/jyx2/Assets/Scripts/Utils/Helpers/RoleHelper.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace Jyx2.Middleware { /// <summary> ...
jynew/jyx2/Assets/Scripts/Utils/Tools/UGUIExtensions.cs/0
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class EGA_EffectSound : MonoBehaviour { public bool Repeating = true; public float RepeatTime = 2.0f; public float StartTime = 0.0f; public bool RandomVolume; public float minVolume = .4f; public float maxVol...
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