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using UnityEngine;
using UnityEngine.UI;
namespace TapSDK.UI
{
public class ToastPanelOpenParam : IOpenPanelParameter
{
public float popupTime;
public string text;
public ToastPanelOpenParam(string text, float popupTime)
{
this.text = text;
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import sys
import os
import codecs
import shutil
from chardet.universaldetector import UniversalDetector
import chardet
def getAllFiles(path, file_list):
dir_list = os.listdir(path)
for x in dir_list:
new_x = os.path.join(path, x)
if os.path.isdir(new_x):
getAllFiles(new_x, fi... | jynew/jyx2/Tools/convert2utf8.py/0 | {
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test_linux_protobuf_generation:
name: Protobuf Generation Tests
agent:
type: Unity::VM
image: ml-agents/ml-agents-ubuntu-18.04:latest
flavor: b1.large
variables:
GRPC_VERSION: "1.14.1"
CS_PROTO_PATH: "com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects"
commands:
- |
sudo apt-get ... | ml-agents/.yamato/protobuf-generation-test.yml/0 | {
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{
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"com.unity.ml-agents": "file:../../com.unity.ml-agents",
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{
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using UnityEngine;
public class HallwaySettings : MonoBehaviour
{
public float agentRunSpeed;
public float agentRotationSpeed;
public Material goalScoredMaterial; // when a goal is scored the ground will use this material for a few seconds.
public Material failMaterial; // when fail, the ground will us... | ml-agents/Project/Assets/ML-Agents/Examples/Hallway/Scripts/HallwaySettings.cs/0 | {
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using UnityEngine;
using UnityEngine.Events;
public class GoalDetectTrigger : MonoBehaviour
{
[Header("Trigger Collider Tag To Detect")]
public string tagToDetect = "goal"; //collider tag to detect
[Header("Goal Value")]
public float GoalValue = 1;
private Collider m_col;
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using System;
using System.Linq;
using UnityEngine;
using Random = UnityEngine.Random;
using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
public class PyramidAgent : Agent
{
public GameObject area;
PyramidArea m_MyArea;
Rigidbody m_AgentRb;
PyramidSwitch m_SwitchLogic;
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using UnityEngine;
public class NumberTile : MonoBehaviour
{
public int NumberValue;
public Material DefaultMaterial;
public Material SuccessMaterial;
private bool m_Visited;
private MeshRenderer m_Renderer;
public bool IsVisited
{
get { return m_Visited; }
}
public void ... | ml-agents/Project/Assets/ML-Agents/Examples/Sorter/Scripts/NumberTile.cs/0 | {
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# Unity ML-Agents Toolkit Survey
Your opinion matters a great deal to us. Only by hearing your thoughts on the
Unity ML-Agents Toolkit can we continue to improve and grow. Please take a few
minutes to let us know about it. Please email us at [ml-agents@unity3d.com](mailto:ml-agents@unity3d.com).
<!-- [Fill out the su... | ml-agents/SURVEY.md/0 | {
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"token_count": 120
} | 1,998 |
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"repo_id": "ml-agents",
"token_count": 41
} | 2,001 |
#if UNITY_2020_1_OR_NEWER
using System.Collections.Generic;
using UnityEngine;
namespace Unity.MLAgents.Extensions.Sensors
{
/// <summary>
/// Utility class to track a hierarchy of ArticulationBodies.
/// </summary>
public class ArticulationBodyPoseExtractor : PoseExtractor
{
ArticulationB... | ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/ArticulationBodyPoseExtractor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/ArticulationBodyPoseExtractor.cs",
"repo_id": "ml-agents",
"token_count": 1648
} | 2,002 |
using System.Collections.Generic;
using UnityEngine;
namespace Unity.MLAgents.Extensions.Sensors
{
/// <summary>
/// Utility class to track a hierarchy of RigidBodies. These are assumed to have a root node,
/// and child nodes are connect to their parents via Joints.
/// </summary>
public class Rig... | ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/RigidBodyPoseExtractor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/RigidBodyPoseExtractor.cs",
"repo_id": "ml-agents",
"token_count": 3557
} | 2,003 |
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"repo_id": "ml-agents",
"token_count": 43
} | 2,004 |
#if UNITY_2020_1_OR_NEWER
using UnityEngine;
using NUnit.Framework;
using Unity.MLAgents.Extensions.Sensors;
namespace Unity.MLAgents.Extensions.Tests.Sensors
{
public class ArticulationBodyPoseExtractorTests
{
[TearDown]
public void RemoveGameObjects()
{
var objects = GameO... | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Sensors/ArticulationBodyPoseExtractorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Sensors/ArticulationBodyPoseExtractorTests.cs",
"repo_id": "ml-agents",
"token_count": 962
} | 2,005 |
{
"name": "com.unity.ml-agents.extensions",
"displayName": "ML Agents Extensions",
"version": "0.6.1-preview",
"unity": "2023.2",
"description": "A source-only package for new features based on ML-Agents",
"dependencies": {
"com.unity.ml-agents": "3.0.0-exp.1",
"com.unity.modules.physics": "1.0.0"
... | ml-agents/com.unity.ml-agents.extensions/package.json/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/package.json",
"repo_id": "ml-agents",
"token_count": 134
} | 2,006 |
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"repo_id": "ml-agents",
"token_count": 38
} | 2,009 |
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"repo_id": "ml-agents",
"token_count": 67
} | 2,011 |
namespace Unity.MLAgents
{
/// <summary>
/// Grouping for use in AddComponentMenu (instead of nesting the menus).
/// </summary>
internal enum MenuGroup
{
Default = 0,
Sensors = 50,
Actuators = 100
}
}
| ml-agents/com.unity.ml-agents/Runtime/Constants.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Constants.cs",
"repo_id": "ml-agents",
"token_count": 104
} | 2,012 |
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"repo_id": "ml-agents",
"token_count": 96
} | 2,015 |
using Unity.Sentis;
using UnityEngine.Assertions;
namespace Unity.MLAgents.Inference
{
internal static class SymbolicTensorShapeExtensions
{
public static long[] ToArray(this SymbolicTensorShape shape)
{
var shapeOut = new long[shape.rank];
// TODO investigate how criti... | ml-agents/com.unity.ml-agents/Runtime/Inference/SymbolicTensorShapeExtensions.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Inference/SymbolicTensorShapeExtensions.cs",
"repo_id": "ml-agents",
"token_count": 439
} | 2,016 |
fileFormatVersion: 2
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timeCreated: 1600466100 | ml-agents/com.unity.ml-agents/Runtime/Integrations/Match3/Move.cs.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Integrations/Match3/Move.cs.meta",
"repo_id": "ml-agents",
"token_count": 43
} | 2,017 |
using System.Collections.Generic;
using System.Diagnostics;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Analytics;
namespace Unity.MLAgents.Policies
{
/// <summary>
/// The Remote Policy only works when training.
/// When training your Agents, the RemotePolicy will b... | ml-agents/com.unity.ml-agents/Runtime/Policies/RemotePolicy.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Policies/RemotePolicy.cs",
"repo_id": "ml-agents",
"token_count": 1136
} | 2,018 |
namespace Unity.MLAgents.Sensors.Reflection
{
/// <summary>
/// Sensor that wraps a boolean field or property of an object, and returns
/// that as an observation.
/// </summary>
internal class BoolReflectionSensor : ReflectionSensorBase
{
public BoolReflectionSensor(ReflectionSensorInfo... | ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/BoolReflectionSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/BoolReflectionSensor.cs",
"repo_id": "ml-agents",
"token_count": 241
} | 2,019 |
namespace Unity.MLAgents.Sensors.Reflection
{
/// <summary>
/// Sensor that wraps a Vector3 field or property of an object, and returns
/// that as an observation.
/// </summary>
internal class Vector3ReflectionSensor : ReflectionSensorBase
{
public Vector3ReflectionSensor(ReflectionSens... | ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/Vector3ReflectionSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/Reflection/Vector3ReflectionSensor.cs",
"repo_id": "ml-agents",
"token_count": 232
} | 2,020 |
using UnityEngine;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// A SensorComponent that creates a <see cref="VectorSensor"/>.
/// </summary>
[AddComponentMenu("ML Agents/Vector Sensor", (int)MenuGroup.Sensors)]
public class VectorSensorComponent : SensorComponent
{
/// <summary>
... | ml-agents/com.unity.ml-agents/Runtime/Sensors/VectorSensorComponent.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/VectorSensorComponent.cs",
"repo_id": "ml-agents",
"token_count": 1172
} | 2,021 |
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"file_path": "ml-agents/com.unity.ml-agents/Runtime/UnityAgentsException.cs.meta",
"repo_id": "ml-agents",
"token_count": 102
} | 2,022 |
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Unity.MLAgents.Actuators;
namespace Unity.MLAgents.Tests.Actuators
{
[TestFixture]
public class ActionSpecTests
{
[Test]
public void ActionSpecCombineTest()
{
var as0 = new ActionSpec(3, ne... | ml-agents/com.unity.ml-agents/Tests/Editor/Actuators/ActionSpecTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Actuators/ActionSpecTests.cs",
"repo_id": "ml-agents",
"token_count": 601
} | 2,023 |
using System.Linq;
using NUnit.Framework;
using Unity.Mathematics;
using Unity.MLAgents.Areas;
using UnityEngine;
namespace Unity.MLAgents.Tests.Areas
{
[TestFixture]
public class TrainingAreaReplicatorTests
{
TrainingAreaReplicator m_Replicator;
[SetUp]
public void Setup()
... | ml-agents/com.unity.ml-agents/Tests/Editor/Areas/TrainingAreaReplicatorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Areas/TrainingAreaReplicatorTests.cs",
"repo_id": "ml-agents",
"token_count": 1425
} | 2,024 |
using System.Collections.Generic;
using NUnit.Framework;
using Unity.Sentis;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Inference;
namespace Unity.MLAgents.Tests
{
public class EditModeTestInternalBrainTensorApplier
{
class TestAgent : Agent { }
[Test]
public void Constructio... | ml-agents/com.unity.ml-agents/Tests/Editor/Inference/EditModeTestInternalBrainTensorApplier.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Inference/EditModeTestInternalBrainTensorApplier.cs",
"repo_id": "ml-agents",
"token_count": 4014
} | 2,025 |
using System.Collections.Generic;
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Integrations.Match3;
using UnityEngine;
namespace Unity.MLAgents.Tests.Integrations.Match3
{
internal class SimpleBoard : AbstractBoard
{
public int Rows;
public int Columns;
pu... | ml-agents/com.unity.ml-agents/Tests/Editor/Integrations/Match3/Match3ActuatorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Integrations/Match3/Match3ActuatorTests.cs",
"repo_id": "ml-agents",
"token_count": 3154
} | 2,026 |
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"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Policies/HeuristicPolicyTest.cs.meta",
"repo_id": "ml-agents",
"token_count": 40
} | 2,027 |
using NUnit.Framework;
using Unity.MLAgents.SideChannels;
using UnityEngine;
namespace Unity.MLAgents.Tests
{
public class EngineConfigurationChannelTests
{
float m_OldTimeScale = 1.0f;
[SetUp]
public void Setup()
{
m_OldTimeScale = Time.timeScale;
}
... | ml-agents/com.unity.ml-agents/Tests/Editor/SideChannels/EngineConfigurationChannelTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/SideChannels/EngineConfigurationChannelTests.cs",
"repo_id": "ml-agents",
"token_count": 505
} | 2,028 |
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behaviors:
PushBlock:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
... | ml-agents/config/imitation/PushBlock.yaml/0 | {
"file_path": "ml-agents/config/imitation/PushBlock.yaml",
"repo_id": "ml-agents",
"token_count": 535
} | 2,033 |
behaviors:
Pyramids:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 512
... | ml-agents/config/ppo/Pyramids.yaml/0 | {
"file_path": "ml-agents/config/ppo/Pyramids.yaml",
"repo_id": "ml-agents",
"token_count": 344
} | 2,034 |
behaviors:
PushBlock:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 50000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.05
rew... | ml-agents/config/sac/PushBlock.yaml/0 | {
"file_path": "ml-agents/config/sac/PushBlock.yaml",
"repo_id": "ml-agents",
"token_count": 308
} | 2,035 |
# ML-Agents Toolkit Glossary
- **Academy** - Singleton object which controls timing, reset, and
training/inference settings of the environment.
- **Action** - The carrying-out of a decision on the part of an agent within the
environment.
- **Agent** - Unity Component which produces observations and takes actions i... | ml-agents/docs/Glossary.md/0 | {
"file_path": "ml-agents/docs/Glossary.md",
"repo_id": "ml-agents",
"token_count": 478
} | 2,036 |
# Unity ML-Agents Toolkit Documentation
## Installation & Set-up
- [Installation](Installation.md)
- [Using Virtual Environment](Using-Virtual-Environment.md)
## Getting Started
- [Getting Started Guide](Getting-Started.md)
- [ML-Agents Toolkit Overview](ML-Agents-Overview.md)
- [Background: Unity](Background-U... | ml-agents/docs/ML-Agents-Toolkit-Documentation.md/0 | {
"file_path": "ml-agents/docs/ML-Agents-Toolkit-Documentation.md",
"repo_id": "ml-agents",
"token_count": 1047
} | 2,037 |
# Training ML-Agents
**Table of Contents**
- [Training ML-Agents](#training-ml-agents)
- [Training with mlagents-learn](#training-with-mlagents-learn)
- [Starting Training](#starting-training)
- [Observing Training](#observing-training)
- [Stopping and Resuming Training](#stopping-and-resuming-train... | ml-agents/docs/Training-ML-Agents.md/0 | {
"file_path": "ml-agents/docs/Training-ML-Agents.md",
"repo_id": "ml-agents",
"token_count": 11088
} | 2,038 |
<!-- HTML header for doxygen 1.8.14-->
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" cont... | ml-agents/docs/doxygen/header.html/0 | {
"file_path": "ml-agents/docs/doxygen/header.html",
"repo_id": "ml-agents",
"token_count": 800
} | 2,039 |
# @generated by generate_proto_mypy_stubs.py. Do not edit!
import sys
from google.protobuf.descriptor import (
Descriptor as google___protobuf___descriptor___Descriptor,
)
from google.protobuf.internal.containers import (
RepeatedScalarFieldContainer as google___protobuf___internal___containers___RepeatedScal... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/agent_action_pb2.pyi/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/agent_action_pb2.pyi",
"repo_id": "ml-agents",
"token_count": 796
} | 2,040 |
# @generated by generate_proto_mypy_stubs.py. Do not edit!
import sys
from google.protobuf.descriptor import (
Descriptor as google___protobuf___descriptor___Descriptor,
)
from google.protobuf.message import (
Message as google___protobuf___message___Message,
)
from typing import (
Optional as typing___O... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/engine_configuration_pb2.pyi/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/engine_configuration_pb2.pyi",
"repo_id": "ml-agents",
"token_count": 753
} | 2,041 |
# @generated by generate_proto_mypy_stubs.py. Do not edit!
import sys
from google.protobuf.descriptor import (
Descriptor as google___protobuf___descriptor___Descriptor,
)
from google.protobuf.message import (
Message as google___protobuf___message___Message,
)
from mlagents_envs.communicator_objects.capabil... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_rl_initialization_input_pb2.pyi/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_rl_initialization_input_pb2.pyi",
"repo_id": "ml-agents",
"token_count": 900
} | 2,042 |
import itertools
import numpy as np
from typing import Any, Dict, List, Optional, Tuple, Union
import gym
from gym import error, spaces
from mlagents_envs.base_env import ActionTuple, BaseEnv
from mlagents_envs.base_env import DecisionSteps, TerminalSteps
from mlagents_envs import logging_util
class UnityGymExcept... | ml-agents/ml-agents-envs/mlagents_envs/envs/unity_gym_env.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/envs/unity_gym_env.py",
"repo_id": "ml-agents",
"token_count": 6082
} | 2,043 |
from mlagents_envs.side_channel import SideChannel, IncomingMessage, OutgoingMessage
from mlagents_envs.exception import UnityCommunicationException
import uuid
from enum import IntEnum
from typing import List, Tuple
class EnvironmentParametersChannel(SideChannel):
"""
This is the SideChannel for sending envi... | ml-agents/ml-agents-envs/mlagents_envs/side_channel/environment_parameters_channel.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/side_channel/environment_parameters_channel.py",
"repo_id": "ml-agents",
"token_count": 1543
} | 2,044 |
from mlagents_envs.envs.unity_aec_env import UnityAECEnv
from mlagents_envs.envs.unity_parallel_env import UnityParallelEnv
from simple_test_envs import SimpleEnvironment, MultiAgentEnvironment
from pettingzoo.test import api_test, parallel_api_test
NUM_TEST_CYCLES = 100
def test_single_agent_aec():
unity_env = ... | ml-agents/ml-agents-envs/tests/test_pettingzoo_wrapper.py/0 | {
"file_path": "ml-agents/ml-agents-envs/tests/test_pettingzoo_wrapper.py",
"repo_id": "ml-agents",
"token_count": 435
} | 2,045 |
behaviors:
3DBall:
trainer_type: a2c
hyperparameters:
batch_size: 1000
buffer_size: 1000
learning_rate: 0.0003
beta: 0.001
lambd: 0.99
num_epoch: 1
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 128
num_layers: 2
... | ml-agents/ml-agents-trainer-plugin/mlagents_trainer_plugin/a2c/a2c_3DBall.yaml/0 | {
"file_path": "ml-agents/ml-agents-trainer-plugin/mlagents_trainer_plugin/a2c/a2c_3DBall.yaml",
"repo_id": "ml-agents",
"token_count": 255
} | 2,046 |
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