text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_PhysXCarController_hpp
#define msr_airlib_PhysXCarController_hpp
#include "vehicles/car/api/CarApiBase.hpp"
namespace msr
{
namespace airlib
{
class PhysXCarApi : public CarApiBase
{
public... | AirSim/AirLib/include/vehicles/car/firmwares/physxcar/PhysXCarApi.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/car/firmwares/physxcar/PhysXCarApi.hpp",
"repo_id": "AirSim",
"token_count": 1147
} | 13 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_vehicles_Px4MultiRotor_hpp
#define msr_airlib_vehicles_Px4MultiRotor_hpp
#include "vehicles/multirotor/firmwares/mavlink/MavLinkMultirotorApi.hpp"
#include "common/AirSimSettings.hpp"
#include "sensors/S... | AirSim/AirLib/include/vehicles/multirotor/firmwares/mavlink/Px4MultiRotorParams.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/mavlink/Px4MultiRotorParams.hpp",
"repo_id": "AirSim",
"token_count": 1136
} | 14 |
#pragma once
#include "interfaces/CommonStructs.hpp"
#include "interfaces/IBoardClock.hpp"
#include "interfaces/IAxisController.hpp"
#include "common/common_utils//Utils.hpp"
#include "Params.hpp"
#include <memory>
namespace simple_flight
{
class PassthroughController : public IAxisController
{
public:
virtual ... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/PassthroughController.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/PassthroughController.hpp",
"repo_id": "AirSim",
"token_count": 371
} | 15 |
#pragma once
#include "IUpdatable.hpp"
#include "IOffboardApi.hpp"
#include "IStateEstimator.hpp"
namespace simple_flight
{
class IFirmware : public IUpdatable
{
public:
virtual IOffboardApi& offboardApi() = 0;
};
} //namespace | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IFirmware.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IFirmware.hpp",
"repo_id": "AirSim",
"token_count": 97
} | 16 |
robocopy /MIR ..\MavLinkCom\SDK\Includes deps\MavLinkCom\include /XD temp *. /njh /njs /ndl /np
robocopy /MIR ..\MavLinkCom\SDK\Libraries deps\MavLinkCom\lib /XD temp *. /njh /njs /ndl /np
pause | AirSim/AirLib/update_mavlibkcom.bat/0 | {
"file_path": "AirSim/AirLib/update_mavlibkcom.bat",
"repo_id": "AirSim",
"token_count": 92
} | 17 |
# Contributing
This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/CONTRIBUTING.md). | AirSim/CONTRIBUTING.md/0 | {
"file_path": "AirSim/CONTRIBUTING.md",
"repo_id": "AirSim",
"token_count": 38
} | 18 |
/*
Copyright (C) 2017 Milo Yip. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclai... | AirSim/Examples/DataCollection/writePNG.h/0 | {
"file_path": "AirSim/Examples/DataCollection/writePNG.h",
"repo_id": "AirSim",
"token_count": 3361
} | 19 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "common/common_utils/StrictMode.hpp"
STRICT_MODE_OFF
#ifndef RPCLIB_MSGPACK
#define RPCLIB_MSGPACK clmdep_msgpack
#endif // !RPCLIB_MSGPACK
#include "rpc/rpc_error.h"
STRICT_MODE_ON
#include "vehicles/car/api/CarR... | AirSim/HelloCar/main.cpp/0 | {
"file_path": "AirSim/HelloCar/main.cpp",
"repo_id": "AirSim",
"token_count": 1667
} | 20 |
<UserControl x:Class="LogViewer.Controls.ChannelSelector"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://... | AirSim/LogViewer/LogViewer/Controls/ChannelSelector.xaml/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/ChannelSelector.xaml",
"repo_id": "AirSim",
"token_count": 3021
} | 21 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogViewer.Controls
{
class ScrollViewerModel
{
public double VerticalPosition { get; set; }
public double HorizontalPosition { get; set; }
}
}
| AirSim/LogViewer/LogViewer/Controls/ScrollViewerModel.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/ScrollViewerModel.cs",
"repo_id": "AirSim",
"token_count": 109
} | 22 |
using LogViewer.Utilities;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using System.Reflection;
using Microsoft.Networking.Mavlink;
using LogVi... | AirSim/LogViewer/LogViewer/Model/MavlinkLog.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Model/MavlinkLog.cs",
"repo_id": "AirSim",
"token_count": 18327
} | 23 |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using uint8_t = System.Byte;
using System.Diagnostics;
using LogViewer.Utilities;
using LogViewer.Model;
namespace MissionPlanner.Log
{
public enum... | AirSim/LogViewer/LogViewer/Utilities/PX4BinaryLog.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Utilities/PX4BinaryLog.cs",
"repo_id": "AirSim",
"token_count": 20598
} | 24 |
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net452" />
</packages> | AirSim/LogViewer/Networking/packages.config/0 | {
"file_path": "AirSim/LogViewer/Networking/packages.config",
"repo_id": "AirSim",
"token_count": 55
} | 25 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// MavlinkMoCap.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <chrono>
#include <thread>
#include "NPTrackingTools.h"
#include "MavLinkConnection.hpp"
#include "MavLinkVehicle.h... | AirSim/MavLinkCom/MavLinkMoCap/MavlinkMoCap.cpp/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkMoCap/MavlinkMoCap.cpp",
"repo_id": "AirSim",
"token_count": 4231
} | 26 |
../../../build/AirSim/MavLinkTest/MavLinkTest -serial:/dev/ttyACM0,115200 -logdir:. -proxy:192.168.137.1:14550 -local:192.168.137.228
| AirSim/MavLinkCom/MavLinkTest/run.sh/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkTest/run.sh",
"repo_id": "AirSim",
"token_count": 58
} | 27 |
#ifndef MavLinkCom_AdHocConnection_hpp
#define MavLinkCom_AdHocConnection_hpp
#include <functional>
#include <memory>
#include <string>
#include <vector>
#ifndef ONECORE
#if defined(_WIN32) && defined(_MSC_VER)
#pragma comment(lib, "Setupapi.lib")
#pragma comment(lib, "Cfgmgr32.lib")
#endif
#endif
class Port;
names... | AirSim/MavLinkCom/include/AdHocConnection.hpp/0 | {
"file_path": "AirSim/MavLinkCom/include/AdHocConnection.hpp",
"repo_id": "AirSim",
"token_count": 975
} | 28 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "MavLinkMessages.hpp"
#include <sstream>
using namespace mavlinkcom;
int MavLinkHeartbeat::pack(char* buffer) const
{
pack_uint32_t(buffer, reinterpret_cast<const uint32_t*>(&this->custom_mode), 0);
pack_ui... | AirSim/MavLinkCom/src/MavLinkMessages.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/MavLinkMessages.cpp",
"repo_id": "AirSim",
"token_count": 147560
} | 29 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef MavLinkCom_MavLinkTcpServerImpl_hpp
#define MavLinkCom_MavLinkTcpServerImpl_hpp
#include <memory>
#include <vector>
#include <string>
#include "MavLinkTcpServer.hpp"
using namespace mavlinkcom;
class TcpClientPor... | AirSim/MavLinkCom/src/impl/MavLinkTcpServerImpl.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/impl/MavLinkTcpServerImpl.hpp",
"repo_id": "AirSim",
"token_count": 282
} | 30 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef SERIAL_COM_TCPCLIENTPORT_HPP
#define SERIAL_COM_TCPCLIENTPORT_HPP
#include "Port.h"
class TcpClientPort : public Port
{
public:
TcpClientPort();
~TcpClientPort();
// Connect can set you up two differe... | AirSim/MavLinkCom/src/serial_com/TcpClientPort.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/serial_com/TcpClientPort.hpp",
"repo_id": "AirSim",
"token_count": 447
} | 31 |
#!/bin/sh
cd docs
make html
| AirSim/PythonClient/build_api_docs.sh/0 | {
"file_path": "AirSim/PythonClient/build_api_docs.sh",
"repo_id": "AirSim",
"token_count": 13
} | 32 |
import numpy
import cv2
import time
import sys
import os
import random
from airsim import *
def radiance(absoluteTemperature, emissivity, dx=0.01, response=None):
"""
title::
radiance
description::
Calculates radiance and integrated radiance over a bandpass of 8 to 14
microns, give... | AirSim/PythonClient/computer_vision/create_ir_segmentation_map.py/0 | {
"file_path": "AirSim/PythonClient/computer_vision/create_ir_segmentation_map.py",
"repo_id": "AirSim",
"token_count": 3904
} | 33 |
# -*- coding: utf-8 -*-
#
# Configuration file for the Sphinx documentation builder.
#
# This file does only contain a selection of the most common options. For a
# full list see the documentation:
# http://www.sphinx-doc.org/en/master/config
# -- Path setup ------------------------------------------------------------... | AirSim/PythonClient/docs/conf.py/0 | {
"file_path": "AirSim/PythonClient/docs/conf.py",
"repo_id": "AirSim",
"token_count": 1837
} | 34 |
#%matplotlib inline
import numpy as np
import pandas as pd
import h5py
from matplotlib import use
use("TkAgg")
import matplotlib.pyplot as plt
from PIL import Image, ImageDraw
import os
import Cooking
# chunk size for training batches
chunk_size = 32
# No test set needed, since testing in our case is running the mode... | AirSim/PythonClient/imitation_learning/cook_data.py/0 | {
"file_path": "AirSim/PythonClient/imitation_learning/cook_data.py",
"repo_id": "AirSim",
"token_count": 371
} | 35 |
import rospy
from sensor_msgs.msg import Image,CameraInfo
from tf2_msgs.msg import TFMessage
from geometry_msgs.msg import TransformStamped
from cv_bridge import CvBridge
import airsim
import cv2
import numpy as np
CLAHE_ENABLED = False # when enabled, RGB image is enhanced using CLAHE
CAMERA_FX = 320
CAMERA_FY = 32... | AirSim/PythonClient/multirotor/kinect_publisher.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/kinect_publisher.py",
"repo_id": "AirSim",
"token_count": 4255
} | 36 |
import setup_path
import airsim
import time
client = airsim.MultirotorClient()
client.confirmConnection()
client.enableApiControl(True)
client.armDisarm(True)
print("Setting wind to 10m/s in forward direction") # NED
wind = airsim.Vector3r(10, 0, 0)
client.simSetWind(wind)
# Takeoff or hover
landed = client.getMult... | AirSim/PythonClient/multirotor/set_wind.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/set_wind.py",
"repo_id": "AirSim",
"token_count": 277
} | 37 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" />
<ItemGroup Label="ProjectConfigurations">
... | AirSim/SGM/src/stereoPipeline/stereoPipeline.vcxproj/0 | {
"file_path": "AirSim/SGM/src/stereoPipeline/stereoPipeline.vcxproj",
"repo_id": "AirSim",
"token_count": 5125
} | 38 |
#pragma once
#include "../SimMode/SimModeBase.h"
class SimHUD
{
public:
typedef msr::airlib::ImageCaptureBase::ImageType ImageType;
typedef msr::airlib::AirSimSettings AirSimSettings;
private:
void createSimMode();
void initializeSettings();
const std::vector<AirSimSettings::SubwindowSetting>& ge... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimHUD/SimHUD.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimHUD/SimHUD.h",
"repo_id": "AirSim",
"token_count": 334
} | 39 |
#pragma once
#include "common/AirSimSettings.hpp"
#include "vehicles/car/api/CarApiBase.hpp"
#include "../../UnityPawn.h"
class CarPawn : public UnityPawn
{
private:
typedef msr::airlib::AirSimSettings AirSimSettings;
private:
bool is_low_friction_;
msr::airlib::CarApiBase::CarControls keyboard_controls_... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawn.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawn.h",
"repo_id": "AirSim",
"token_count": 216
} | 40 |
#pragma once
#include "api/WorldSimApiBase.hpp"
#include "SimMode/SimModeBase.h"
#include "AirSimStructs.hpp"
class WorldSimApi : public msr::airlib::WorldSimApiBase
{
public:
typedef msr::airlib::Pose Pose;
typedef msr::airlib::Vector3r Vector3r;
typedef msr::airlib::MeshPositionVertexBuffersResponse Mes... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/WorldSimApi.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/WorldSimApi.h",
"repo_id": "AirSim",
"token_count": 2613
} | 41 |
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"repo_id": "AirSim",
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} | 43 |
using UnityEngine;
namespace AirSimUnity
{
/// <summary>
/// Singleton that should be placed in the scene, providing a central point of access
/// to global behaviors.
/// </summary>
public class AirSimGlobal : MonoBehaviour
{
public static AirSimGlobal Instance { get; private set; }
... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/AirSimGlobal.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/AirSimGlobal.cs",
"repo_id": "AirSim",
"token_count": 196
} | 44 |
using System;
using System.Runtime.InteropServices;
namespace AirSimUnity {
/*
* class for all the PInvoke methods.
*/
public static class PInvokeWrapper {
private const string DLL_NAME = "AirsimWrapper";
// Delegates initializer. All the delegate methods are registered through thi... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/PInvokeWrapper.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/PInvokeWrapper.cs",
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#! /bin/bash
set -x
set -e
# check for rpclib
RPC_VERSION_FOLDER="rpclib-2.3.0"
if [ ! -f ../external/rpclib/$RPC_VERSION_FOLDER/rpclib.pc.in ]; then
>&2 echo "error, rpc.pc.in not found, please run setup.sh first and then run build.sh again"
fi
cp ../external/rpclib/$RPC_VERSION_FOLDER/rpclib.pc.in AirLibWrappe... | AirSim/Unity/build.sh/0 | {
"file_path": "AirSim/Unity/build.sh",
"repo_id": "AirSim",
"token_count": 613
} | 50 |
{
"FileVersion" : 3,
"Version" : "1.8.1",
"VersionName": "1.8.1",
"FriendlyName": "AirSim",
"Description": "AirSim - Autonomous Aerial Vehicles Simulator Plugin",
"Category" : "Science",
"CreatedBy": "Shital Shah",
"CreatedByURL": "http://github.com/Microsoft/AirSim",
"DocsURL" : "https://github.com/M... | AirSim/Unreal/Plugins/AirSim/AirSim.uplugin/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/AirSim.uplugin",
"repo_id": "AirSim",
"token_count": 302
} | 51 |
#include "NedTransform.h"
#include "AirBlueprintLib.h"
NedTransform::NedTransform(const FTransform& global_transform, float world_to_meters)
: NedTransform(nullptr, global_transform, world_to_meters)
{
}
NedTransform::NedTransform(const AActor* pivot, const NedTransform& global_transform)
: NedTransform(pivot,... | AirSim/Unreal/Plugins/AirSim/Source/NedTransform.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/NedTransform.cpp",
"repo_id": "AirSim",
"token_count": 1771
} | 52 |
#include "SimHUD.h"
#include "UObject/ConstructorHelpers.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Misc/FileHelper.h"
#include "Vehicles/Multirotor/SimModeWorldMultiRotor.h"
#include "Vehicles/Car/SimModeCar.h"
#include "Vehicles/ComputerVision/SimModeComputerVision.h"
#include "common/AirSimSettings.hpp"
... | AirSim/Unreal/Plugins/AirSim/Source/SimHUD/SimHUD.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimHUD/SimHUD.cpp",
"repo_id": "AirSim",
"token_count": 5937
} | 53 |
#pragma once
#include "CoreMinimal.h"
#include "PIPCamera.h"
#include "common/ImageCaptureBase.hpp"
#include "common/common_utils/UniqueValueMap.hpp"
class UnrealImageCapture : public msr::airlib::ImageCaptureBase
{
public:
typedef msr::airlib::ImageCaptureBase::ImageType ImageType;
UnrealImageCapture(const ... | AirSim/Unreal/Plugins/AirSim/Source/UnrealImageCapture.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/UnrealImageCapture.h",
"repo_id": "AirSim",
"token_count": 396
} | 54 |
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "VehicleWheel.h"
#include "CarWheelRear.generated.h"
UCLASS()
class UCarWheelRear : public UVehicleWheel
{
GENERATED_BODY()
public:
UCarWheelRear();
};
| AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Car/CarWheelRear.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Car/CarWheelRear.h",
"repo_id": "AirSim",
"token_count": 103
} | 55 |
// AirSim Weather API library
#pragma once
#include "CoreMinimal.h"
#include "Runtime/Engine/Classes/Engine/ExponentialHeightFog.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Materials/MaterialParameterCollectionInstance.h"
#include "WeatherLib.generated.h"
// NOTE: when adding new enums, you must add i... | AirSim/Unreal/Plugins/AirSim/Source/Weather/WeatherLib.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Weather/WeatherLib.h",
"repo_id": "AirSim",
"token_count": 2535
} | 56 |
# Script parameters
$airSimExecutable = "c:\AirSim\Blocks\blocks.exe"
$airSimProcessName = "Blocks"
# Ensure proper path
$env:Path =
[System.Environment]::GetEnvironmentVariable("Path","Machine") + ";" +
[System.Environment]::GetEnvironmentVariable("Path","User")
# Install python app requirements
pip3 instal... | AirSim/azure/start-airsim.ps1/0 | {
"file_path": "AirSim/azure/start-airsim.ps1",
"repo_id": "AirSim",
"token_count": 236
} | 57 |
This is a tutorial for generating simulated thermal infrared (IR) images using AirSim and the AirSim Africa environment.
Pre-compiled Africa Environment can be downloaded from the Releases tab of this Github repo:
[Windows Pre-compiled binary](https://github.com/Microsoft/AirSim/releases/tag/v1.2.1)
To generate you... | AirSim/docs/InfraredCamera.md/0 | {
"file_path": "AirSim/docs/InfraredCamera.md",
"repo_id": "AirSim",
"token_count": 616
} | 58 |
# Modern C++ Coding Guidelines
We are using Modern C++11. Smart pointers, Lambdas, and C++11 multithreading primitives are your friend.
## Quick Note
The great thing about "standards" is that there are many to chose from: [ISO](https://isocpp.org/wiki/faq/coding-standards), [Sutter & Stroustrup](https://github.c... | AirSim/docs/coding_guidelines.md/0 | {
"file_path": "AirSim/docs/coding_guidelines.md",
"repo_id": "AirSim",
"token_count": 2244
} | 59 |
# How to Access Meshes in AIRSIM
AirSim supports the ability to access the static meshes that make up the scene.
## Mesh structure
Each mesh is represented with the below struct.
```cpp
struct MeshPositionVertexBuffersResponse {
Vector3r position;
Quaternionr orientation;
std::vector<float> vertices;
std::vect... | AirSim/docs/meshes.md/0 | {
"file_path": "AirSim/docs/meshes.md",
"repo_id": "AirSim",
"token_count": 1075
} | 60 |
#! /bin/bash
# get path of current script: https://stackoverflow.com/a/39340259/207661
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
set -e
set -x
# Get Unreal install directory
UnrealDir=$1
if [[ !(-z "UnrealDir") ]]; then
UnrealDir="$SCRIPT_DIR/UnrealEngine"
fi
... | AirSim/install_run_all.sh/0 | {
"file_path": "AirSim/install_run_all.sh",
"repo_id": "AirSim",
"token_count": 311
} | 61 |
<launch>
<!-- Vehicle limits (meters/second) -->
<param name="max_vel_vert_abs" type="double" value="10.0" />
<param name="max_vel_vert_abs" type="double" value="2.0" />
<!-- <param name="max_vel_horz_abs" type="double" value="0.5" /> -->
<!-- <param name="max_vel_horz_abs" type="double" value="0.5" /> ... | AirSim/ros/src/airsim_ros_pkgs/launch/dynamic_constraints.launch/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/launch/dynamic_constraints.launch",
"repo_id": "AirSim",
"token_count": 589
} | 62 |
#include "ros/ros.h"
#include "airsim_ros_wrapper.h"
#include <ros/spinner.h>
int main(int argc, char** argv)
{
ros::init(argc, argv, "airsim_node");
ros::NodeHandle nh;
ros::NodeHandle nh_private("~");
std::string host_ip = "localhost";
nh_private.getParam("host_ip", host_ip);
AirsimROSWrappe... | AirSim/ros/src/airsim_ros_pkgs/src/airsim_node.cpp/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/src/airsim_node.cpp",
"repo_id": "AirSim",
"token_count": 297
} | 63 |
<launch>
<include file="$(find airsim_tutorial_pkgs)/launch/front_stereo_and_center_mono/depth_to_pointcloud.launch"/>
<include file="$(find airsim_tutorial_pkgs)/launch/front_stereo_and_center_mono/rviz.launch"/>
</launch> | AirSim/ros/src/airsim_tutorial_pkgs/launch/front_stereo_and_center_mono/front_stereo_and_center_mono.launch/0 | {
"file_path": "AirSim/ros/src/airsim_tutorial_pkgs/launch/front_stereo_and_center_mono/front_stereo_and_center_mono.launch",
"repo_id": "AirSim",
"token_count": 87
} | 64 |
std_msgs/Header header
string camera_name
string vehicle_name
geometry_msgs/Quaternion orientation | AirSim/ros2/src/airsim_interfaces/msg/GimbalAngleQuatCmd.msg/0 | {
"file_path": "AirSim/ros2/src/airsim_interfaces/msg/GimbalAngleQuatCmd.msg",
"repo_id": "AirSim",
"token_count": 28
} | 65 |
namespace math_common
{
template <typename T>
inline T rad2deg(const T radians)
{
return (radians / M_PI) * 180.0;
}
template <typename T>
inline T deg2rad(const T degrees)
{
return (degrees / 180.0) * M_PI;
}
template <typename T>
inline T wrap_to_pi(T radians)
{
int m = (int)(radians / (2 * M_PI));
... | AirSim/ros2/src/airsim_ros_pkgs/include/math_common.h/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/include/math_common.h",
"repo_id": "AirSim",
"token_count": 406
} | 66 |
#include <rclcpp/rclcpp.hpp>
#include "pd_position_controller_simple.h"
int main(int argc, char** argv)
{
rclcpp::init(argc, argv);
rclcpp::NodeOptions node_options;
node_options.automatically_declare_parameters_from_overrides(true);
std::shared_ptr<rclcpp::Node> nh = rclcpp::Node::make_shared("pid_pos... | AirSim/ros2/src/airsim_ros_pkgs/src/pd_position_controller_simple_node.cpp/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/src/pd_position_controller_simple_node.cpp",
"repo_id": "AirSim",
"token_count": 177
} | 67 |
// IMatchFinder.cs
using System;
namespace SevenZip.Compression.LZ
{
interface IInWindowStream
{
void SetStream(System.IO.Stream inStream);
void Init();
void ReleaseStream();
Byte GetIndexByte(Int32 index);
UInt32 GetMatchLen(Int32 index, UInt32 distance, UInt32 limit);
UInt32 GetNumAvailableBytes();
}... | AssetStudio/AssetStudio/7zip/Compress/LZ/IMatchFinder.cs/0 | {
"file_path": "AssetStudio/AssetStudio/7zip/Compress/LZ/IMatchFinder.cs",
"repo_id": "AssetStudio",
"token_count": 202
} | 68 |
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Unchecked exception used internally.</summary>
[System.Serializable]
internal class BrotliRuntimeException : System.... | AssetStudio/AssetStudio/Brotli/BrotliRuntimeException.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Brotli/BrotliRuntimeException.cs",
"repo_id": "AssetStudio",
"token_count": 165
} | 69 |
// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
namespace AssetStudio
{
public enum ClassIDType
{
UnknownType = -1,
Object = 0,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
... | AssetStudio/AssetStudio/ClassIDType.cs/0 | {
"file_path": "AssetStudio/AssetStudio/ClassIDType.cs",
"repo_id": "AssetStudio",
"token_count": 5804
} | 70 |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace AssetStudio
{
public class MinMaxAABB
{
public Vector3 m_Min;
public Vector3 m_Max;
public MinMaxAABB(BinaryReader reader)
{
m_Min = reader.ReadV... | AssetStudio/AssetStudio/Classes/Mesh.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/Mesh.cs",
"repo_id": "AssetStudio",
"token_count": 32223
} | 71 |
using System;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public class SecondarySpriteTexture
{
public PPtr<Texture2D> texture;
public string name;
public SecondarySpriteTexture(ObjectReader reader)
{
texture = new PPtr<Texture2D>(rea... | AssetStudio/AssetStudio/Classes/Sprite.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/Sprite.cs",
"repo_id": "AssetStudio",
"token_count": 4130
} | 72 |
using System;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public interface IImported
{
ImportedFrame RootFrame { get; }
List<ImportedMesh> MeshList { get; }
List<ImportedMaterial> MaterialList { get; }
List<ImportedTexture> TextureList { get; }
... | AssetStudio/AssetStudio/IImported.cs/0 | {
"file_path": "AssetStudio/AssetStudio/IImported.cs",
"repo_id": "AssetStudio",
"token_count": 4894
} | 73 |
using System.IO;
namespace AssetStudio
{
public class ResourceReader
{
private bool needSearch;
private string path;
private SerializedFile assetsFile;
private long offset;
private long size;
private BinaryReader reader;
public int Size { get => (int)si... | AssetStudio/AssetStudio/ResourceReader.cs/0 | {
"file_path": "AssetStudio/AssetStudio/ResourceReader.cs",
"repo_id": "AssetStudio",
"token_count": 1496
} | 74 |
#include "asfbx_anim_context.h"
AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
: lFilter(nullptr)
{
if (eulerFilter)
{
lFilter = new FbxAnimCurveFilterUnroll();
}
lAnimStack = nullptr;
lAnimLayer = nullptr;
lCurveSX = nullptr;
lCurveSY = nullptr;
lCurveSZ = nullptr;
lCurveRX = nullptr;
lCurveR... | AssetStudio/AssetStudioFBXNative/asfbx_anim_context.cpp/0 | {
"file_path": "AssetStudio/AssetStudioFBXNative/asfbx_anim_context.cpp",
"repo_id": "AssetStudio",
"token_count": 223
} | 75 |
using AssetStudio.FbxInterop;
using AssetStudio.PInvoke;
using System.IO;
namespace AssetStudio
{
public static partial class Fbx
{
static Fbx()
{
DllLoader.PreloadDll(FbxDll.DllName);
}
public static Vector3 QuaternionToEuler(Quaternion q)
{
A... | AssetStudio/AssetStudioFBXWrapper/Fbx.cs/0 | {
"file_path": "AssetStudio/AssetStudioFBXWrapper/Fbx.cs",
"repo_id": "AssetStudio",
"token_count": 911
} | 76 |
using AssetStudio;
using System;
using System.Windows.Forms;
namespace AssetStudioGUI
{
public partial class ExportOptions : Form
{
public ExportOptions()
{
InitializeComponent();
assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption;
... | AssetStudio/AssetStudioGUI/ExportOptions.cs/0 | {
"file_path": "AssetStudio/AssetStudioGUI/ExportOptions.cs",
"repo_id": "AssetStudio",
"token_count": 1657
} | 77 |
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugTyp... | AssetStudio/AssetStudioUtility/AssetStudioUtility.csproj/0 | {
"file_path": "AssetStudio/AssetStudioUtility/AssetStudioUtility.csproj",
"repo_id": "AssetStudio",
"token_count": 341
} | 78 |
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Bmp;
using SixLabors.ImageSharp.Formats.Tga;
using SixLabors.ImageSharp.PixelFormats;
using System.IO;
using System.Runtime.InteropServices;
namespace AssetStudio
{
public static class ImageExtensions
{
public static void WriteToStream(thi... | AssetStudio/AssetStudioUtility/ImageExtensions.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/ImageExtensions.cs",
"repo_id": "AssetStudio",
"token_count": 970
} | 79 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
using Unity.CecilTools.Extensions;
namespace Unity.CecilTools
{
public sta... | AssetStudio/AssetStudioUtility/Unity.CecilTools/CecilUtils.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/Unity.CecilTools/CecilUtils.cs",
"repo_id": "AssetStudio",
"token_count": 915
} | 80 |
#pragma once
#include <stdint.h>
int decode_atc_rgb4(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
int decode_atc_rgba8(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image); | AssetStudio/Texture2DDecoderNative/atc.h/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/atc.h",
"repo_id": "AssetStudio",
"token_count": 99
} | 81 |
#pragma once
#ifndef FP16_BITCASTS_H
#define FP16_BITCASTS_H
#if defined(__cplusplus) && (__cplusplus >= 201103L)
#include <cstdint>
#elif !defined(__OPENCL_VERSION__)
#include <stdint.h>
#endif
static inline float fp32_from_bits(uint32_t w) {
#if defined(__OPENCL_VERSION__)
return as_float(w);
#elif defined(__CU... | AssetStudio/Texture2DDecoderNative/fp16/bitcasts.h/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/fp16/bitcasts.h",
"repo_id": "AssetStudio",
"token_count": 715
} | 82 |
# 更好的协程
上文讲了一串回调就是协程,显然这样写代码,增加逻辑,插入逻辑非常容易出错。我们需要利用异步语法把这个异步回调的形式改成同步的形式,幸好C#已经帮我们设计好了,看代码
```csharp
// example2_2
class Program
{
private static int loopCount = 0;
static void Main(string[] args)
{
OneThreadSynchronizationContext _ = OneThreadSynchronizationCont... | ET/Book/2.2更好的协程.md/0 | {
"file_path": "ET/Book/2.2更好的协程.md",
"repo_id": "ET",
"token_count": 2298
} | 83 |
类似魔兽世界,moba这种技能极其复杂,灵活性要求极高的技能系统,必须需要一套及其灵活的数值结构来搭配。数值结构设计好了,实现技能系统就会非常简单,否则就是一场灾难。比如魔兽世界,一个人物的数值属性非常之多,移动速度,力量,怒气,能量,集中值,魔法值,血量,最大血量,物理攻击,物理防御,法术攻击,法术防御,等等多达几十种之多。属性跟属性之间又相互影响,buff又会给属性增加绝对值,增加百分比,或者某种buff又会在算完所有的增加值之后再来给你翻个倍。
## 普通的做法:
一般就是写个数值类:
```c#
class Numeric
{
public int Hp;
public int MaxHp;
pub... | ET/Book/5.6数值组件设计.md/0 | {
"file_path": "ET/Book/5.6数值组件设计.md",
"repo_id": "ET",
"token_count": 4408
} | 84 |
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>ET</RootNamespace>
<LangVersion>12</LangVersion>
<AssemblyName>Loader</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</... | ET/DotNet/Loader/DotNet.Loader.csproj/0 | {
"file_path": "ET/DotNet/Loader/DotNet.Loader.csproj",
"repo_id": "ET",
"token_count": 671
} | 85 |
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace ET.Analyzer
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class DiableNewAnalyzer : Dia... | ET/Share/Analyzer/Analyzer/DiableNewAnalyzer.cs/0 | {
"file_path": "ET/Share/Analyzer/Analyzer/DiableNewAnalyzer.cs",
"repo_id": "ET",
"token_count": 745
} | 86 |
namespace ET.Analyzer
{
public static class AnalyzerGlobalSetting
{
/// <summary>
/// 是否开启项目的所有分析器
/// </summary>
public static bool EnableAnalyzer = true;
}
} | ET/Share/Analyzer/AnalyzerGlobalSetting.cs/0 | {
"file_path": "ET/Share/Analyzer/AnalyzerGlobalSetting.cs",
"repo_id": "ET",
"token_count": 111
} | 87 |
# Copyright (c) 2010-2011, Ethan Rublee
# Copyright (c) 2011-2014, Andrey Kamaev
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyri... | ET/Share/Libs/RecastDll/cmake/android.toolchain.cmake/0 | {
"file_path": "ET/Share/Libs/RecastDll/cmake/android.toolchain.cmake",
"repo_id": "ET",
"token_count": 38084
} | 88 |
using System;
using System.Collections.Generic;
using ET.Analyzer;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace ET.Generator;
[Generator(LanguageNames.CSharp)]
public class ETSystemGenerator: ISourceGenerator
{
private AttributeTemplate? templates;
public void Initializ... | ET/Share/Share.SourceGenerator/Generator/ETSystemGenerator/ETSystemGenerator.cs/0 | {
"file_path": "ET/Share/Share.SourceGenerator/Generator/ETSystemGenerator/ETSystemGenerator.cs",
"repo_id": "ET",
"token_count": 5023
} | 89 |
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"repo_id": "ET",
"token_count": 72
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using System;
namespace ET
{
/// <summary>
/// 添加该标记的类或结构体禁止使用new关键字构造对象
/// </summary>
[AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct,Inherited = true)]
public class DisableNewAttribute : Attribute
{
}
}
| ET/Unity/Assets/Scripts/Core/Analyzer/DisableNewAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Analyzer/DisableNewAttribute.cs",
"repo_id": "ET",
"token_count": 145
} | 95 |
using System;
using System.Collections.Generic;
namespace ET
{
public class DoubleMap<K, V>
{
private readonly Dictionary<K, V> kv = new();
private readonly Dictionary<V, K> vk = new();
public DoubleMap()
{
}
public DoubleMap(int capacity)
{
kv = new Dictionary<K, V>(capacity);
vk = new Dictio... | ET/Unity/Assets/Scripts/Core/DoubleMap.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/DoubleMap.cs",
"repo_id": "ET",
"token_count": 1034
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"file_path": "ET/Unity/Assets/Scripts/Core/Entity/ISerializeToEntity.cs.meta",
"repo_id": "ET",
"token_count": 96
} | 98 |
using System;
using System.Collections.Generic;
using System.Threading;
namespace ET
{
public static class FiberHelper
{
public static ActorId GetActorId(this Entity self)
{
Fiber root = self.Fiber();
return new ActorId(root.Process, root.Id, self.InstanceId);
}... | ET/Unity/Assets/Scripts/Core/Fiber/Fiber.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Fiber.cs",
"repo_id": "ET",
"token_count": 1650
} | 99 |
using System;
using System.Collections.Generic;
using System.IO;
namespace ET
{
[EntitySystemOf(typeof(ProcessInnerSender))]
[FriendOf(typeof(ProcessInnerSender))]
public static partial class ProcessInnerSenderSystem
{
[EntitySystem]
private static void Destroy(this ProcessInnerSender ... | ET/Unity/Assets/Scripts/Core/Fiber/Module/Actor/ProcessInnerSenderSystem.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/Actor/ProcessInnerSenderSystem.cs",
"repo_id": "ET",
"token_count": 3426
} | 100 |
using System;
using System.Collections.Generic;
namespace ET
{
public class NavmeshComponent: Singleton<NavmeshComponent>, ISingletonAwake
{
public struct RecastFileLoader
{
public string Name { get; set; }
}
private readonly Dictionary<string, byte[]> navmeshs = n... | ET/Unity/Assets/Scripts/Core/Fiber/Module/Navmesh/NavmeshComponent.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/Navmesh/NavmeshComponent.cs",
"repo_id": "ET",
"token_count": 601
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"repo_id": "ET",
"token_count": 97
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fileFormatVersion: 2
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| ET/Unity/Assets/Scripts/Core/Helper/StringHashHelper.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Helper/StringHashHelper.cs.meta",
"repo_id": "ET",
"token_count": 93
} | 103 |
using System;
using System.Collections.Generic;
namespace ET
{
public class MultiMap<T, K>: SortedDictionary<T, List<K>>
{
private readonly List<K> Empty = new();
private readonly int maxPoolCount;
private readonly Queue<List<K>> pool;
public MultiMap(int maxPoolCount = 0)
... | ET/Unity/Assets/Scripts/Core/MultiMap.cs/0 | {
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"repo_id": "ET",
"token_count": 1960
} | 104 |
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folderAsset: yes
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"repo_id": "ET",
"token_count": 70
} | 105 |
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"repo_id": "ET",
"token_count": 96
} | 106 |
using System;
namespace ET
{
public class MessageLocationHandlerAttribute: MessageHandlerAttribute
{
public MessageLocationHandlerAttribute(SceneType sceneType): base(sceneType)
{
}
}
} | ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageLocationHandlerAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageLocationHandlerAttribute.cs",
"repo_id": "ET",
"token_count": 81
} | 107 |
namespace ET
{
public interface IMerge
{
void Merge(object o);
}
} | ET/Unity/Assets/Scripts/Core/World/Module/Config/IMerge.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Config/IMerge.cs",
"repo_id": "ET",
"token_count": 43
} | 108 |
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"repo_id": "ET",
"token_count": 67
} | 109 |
fileFormatVersion: 2
guid: eab6524185f247a78b3320f9d6a3eed5
timeCreated: 1503647600 | ET/Unity/Assets/Scripts/Editor/BuildEditor.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/BuildEditor.meta",
"repo_id": "ET",
"token_count": 40
} | 110 |
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"repo_id": "ET",
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} | 111 |
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| ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/RectTypeDrawer.cs.meta/0 | {
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"repo_id": "ET",
"token_count": 95
} | 112 |
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