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import os from distutils.version import LooseVersion import pkg_resources from mlagents.torch_utils import cpu_utils from mlagents.trainers.settings import TorchSettings from mlagents_envs.logging_util import get_logger logger = get_logger(__name__) def assert_torch_installed(): # Check that torch version 1.6....
ml-agents/ml-agents/mlagents/torch_utils/torch.py/0
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import argparse from typing import Optional, List from mlagents.trainers.learn import run_cli from mlagents.trainers.settings import RunOptions from mlagents.trainers.cli_utils import load_config from mlagents.plugins.trainer_type import register_trainer_plugins def parse_command_line(argv: Optional[List[str]] = Non...
ml-agents/ml-agents/mlagents/trainers/run_experiment.py/0
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import numpy as np from mlagents.trainers.buffer import ( AgentBuffer, AgentBufferField, BufferKey, ObservationKeyPrefix, RewardSignalKeyPrefix, ) from mlagents.trainers.trajectory import ObsUtil def assert_array(a, b): assert a.shape == b.shape la = list(a.flatten()) lb = list(b.flatt...
ml-agents/ml-agents/mlagents/trainers/tests/test_buffer.py/0
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from unittest.mock import patch import pytest from mlagents.trainers.agent_processor import AgentManagerQueue from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers from mlagents.trainers.environment_parameter_manager import EnvironmentParameterManager from mlagents.trainers.settings import RunOptions fr...
ml-agents/ml-agents/mlagents/trainers/tests/test_trainers.py/0
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from mlagents.torch_utils import torch from unittest import mock import pytest from mlagents.trainers.torch_entities.encoders import ( VectorInput, Normalizer, SmallVisualEncoder, FullyConnectedVisualEncoder, SimpleVisualEncoder, ResNetVisualEncoder, NatureVisualEncoder, ) # This test wil...
ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_encoders.py/0
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import numpy as np from typing import Dict from mlagents.torch_utils import torch from mlagents.trainers.buffer import AgentBuffer from mlagents.trainers.torch_entities.components.reward_providers.base_reward_provider import ( BaseRewardProvider, ) from mlagents.trainers.settings import RNDSettings from mlagents_...
ml-agents/ml-agents/mlagents/trainers/torch_entities/components/reward_providers/rnd_reward_provider.py/0
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# # Unity ML-Agents Toolkit # ## ML-Agent Learning """Launches trainers for each External Brains in a Unity Environment.""" import os import threading from typing import Dict, Set, List from collections import defaultdict import numpy as np from mlagents_envs.logging_util import get_logger from mlagents.trainers.env...
ml-agents/ml-agents/mlagents/trainers/trainer_controller.py/0
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import argparse from mlagents_envs.environment import UnityEnvironment from mlagents_envs.side_channel.engine_configuration_channel import ( EngineConfigurationChannel, ) def test_run_environment(env_name): """ Run the low-level API test using the specified environment :param env_name: Name of the Un...
ml-agents/ml-agents/tests/yamato/scripts/run_llapi.py/0
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syntax = "proto3"; option csharp_namespace = "Unity.MLAgents.CommunicatorObjects"; package communicator_objects; message EngineConfigurationProto { int32 width = 1; int32 height = 2; int32 quality_level = 3; float time_scale = 4; int32 target_frame_rate = 5; bool show_monitor = 6; }
ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/engine_configuration.proto/0
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xLua/Assets/Plugins/Android/libs/armeabi-v7a/libxlua.so.meta/0
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extern "C" { #include "../../../WebGLPlugins/lapi.c" #include "../../../WebGLPlugins/lauxlib.c" #include "../../../WebGLPlugins/lbaselib.c" #include "../../../WebGLPlugins/lbitlib.c" #include "../../../WebGLPlugins/lcode.c" #include "../../../WebGLPlugins/lcorolib.c" #include "../../../WebGLPlugins/lctype.c" #include "...
xLua/Assets/Plugins/WebGL/xlua_webgl.cpp/0
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xLua/Assets/Plugins/x86_64/libxlua.so.meta/0
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using UnityEngine; using System.Collections; using XLua; using System.IO; namespace XLuaTest { public class SignatureLoaderTest : MonoBehaviour { public static string PUBLIC_KEY = "BgIAAACkAABSU0ExAAQAAAEAAQBVDDC5QJ+0uSCJA+EysIC9JBzIsd6wcXa+FuTGXcsJuwyUkabwIiT2+QEjP454RwfSQP8s4VZE1m4npeVD2aDnY4W6ZNJe+...
xLua/Assets/XLua/Examples/10_SignatureLoader/SignatureLoaderTest.cs/0
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xLua/Assets/XLua/Examples/13_BuildFromCLI/Editor.meta/0
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xLua/Assets/XLua/Resources/xlua.meta/0
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using UnityEngine; using System.Collections.Generic; using XLua; using System.IO; using System.Text; using System.Linq; using CSObjectWrapEditor; public class LinkXmlGen : ScriptableObject { public TextAsset Template; public static IEnumerable<CustomGenTask> GetTasks(LuaEnv lua_env, UserConfig user_cfg) ...
xLua/Assets/XLua/Src/Editor/LinkXmlGen/LinkXmlGen.cs/0
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xLua/Assets/XLua/Src/Editor/Template/LuaEnumWrap.tpl.txt.meta/0
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xLua/Assets/XLua/Src/Editor/TemplateRef.cs.meta/0
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xLua/Assets/XLua/Src/SignatureLoader.cs.meta/0
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xLua/Assets/XLua/Tutorial/LoadLuaScript.meta/0
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using System; using System.Linq; using System.Reflection; using CSObjectWrapEditor; using System.IO; using System.Collections.Generic; namespace XLua { public class XLuaGenerate { public static void Useage() { Console.WriteLine("XLuaGenerate assmbly_path"); } public...
xLua/General/Src/XLuaGenerate.cs/0
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<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft...
xLua/General/vs2013/XLuaUnitTest.csproj/0
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require("ltest.init") function islua53() return not not math.type end -- for test case CMyTestCaseCSCallLua = TestCase:new() function CMyTestCaseCSCallLua:new(oo) local o = oo or {} o.count = 1 setmetatable(o, self) self.__index = self return o end function CMyTestCaseCSCallLua.SetUpTestCase(...
xLua/Test/UnitTest/StreamingAssets/csCallLua.lua/0
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#if !XLUA_GENERAL using UnityEngine; #endif using System.Collections; using System.Collections.Generic; using XLua; using System; public class TestCSCallLua #if !XLUA_GENERAL : MonoBehaviour #endif { // Use this for initialization void Start() { TCForTestCSCallLua testSuite = new TCForTestCSCallLua(...
xLua/Test/UnitTest/xLuaTest/CSharpCallLua/TestCSCallLua.cs/0
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<?xml version="1.0" ?> <metalib name="net" > <macro name="MAX_NAME_LEN" value="128" /> <macro name="MAX_PASS_LEN" value="32" /> <struct name="CmdLogin" version="1" id="1" > <entry name="name" type="string" id="1" defaultvalue="腾讯" size="MAX_NAME_LEN" sizeinfo="smalluint" /> <entry name="pass...
xLua/Test/UnitTest/xLuaTest/Resources/non_tlv_net_msg_type.xml/0
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/* ** $Id: lauxlib.c,v 1.289 2016/12/20 18:37:00 roberto Exp $ ** Auxiliary functions for building Lua libraries ** See Copyright Notice in lua.h */ #define lauxlib_c #define LUA_LIB #include "lprefix.h" #include <errno.h> #include <stdarg.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* ** This f...
xLua/WebGLPlugins/lauxlib.c/0
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/* ** $Id: lfunc.h,v 2.15 2015/01/13 15:49:11 roberto Exp $ ** Auxiliary functions to manipulate prototypes and closures ** See Copyright Notice in lua.h */ #ifndef lfunc_h #define lfunc_h #include "lobject.h" #define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \ cast(int, sizeof(TValue...
xLua/WebGLPlugins/lfunc.h/0
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# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake # files which are included with CMake 2.8.4 # It has been altered for iOS development # Options: # # IOS_PLATFORM = OS (default) or SIMULATOR # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platfo...
xLua/build/cmake/iOS.cmake/0
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<!-- $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $ --> <HTML> <HEAD> <TITLE>LUAC man page</TITLE> <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> </HEAD> <BODY BGCOLOR="#FFFFFF"> <H2>NAME</H2> luac - Lua compiler <H2>SYNOPSIS</H2> <B>luac</B> [ <I>options</I> ] [ <I>filenames</I> ] <H2>DESCRIPTION</H2> <B...
xLua/build/lua-5.1.5/doc/luac.html/0
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/* ** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $ ** Auxiliary functions from Lua API ** See Copyright Notice in lua.h */ #ifndef lapi_h #define lapi_h #include "lobject.h" LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o); #endif
xLua/build/lua-5.1.5/src/lapi.h/0
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/* ** $Id: linit.c,v 1.14.1.1 2007/12/27 13:02:25 roberto Exp $ ** Initialization of libraries for lua.c ** See Copyright Notice in lua.h */ #define linit_c #define LUA_LIB #include "lua.h" #include "lualib.h" #include "lauxlib.h" static const luaL_Reg lualibs[] = { {"", luaopen_base}, {LUA_LOADLIBNAME, luaop...
xLua/build/lua-5.1.5/src/linit.c/0
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/* ** $Id: lstate.c,v 2.36.1.2 2008/01/03 15:20:39 roberto Exp $ ** Global State ** See Copyright Notice in lua.h */ #include <stddef.h> #define lstate_c #define LUA_CORE #include "lua.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "lgc.h" #include "llex.h" #include "lmem.h" #include "lstate.h...
xLua/build/lua-5.1.5/src/lstate.c/0
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/* ** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $ ** load precompiled Lua chunks ** See Copyright Notice in lua.h */ #ifndef lundump_h #define lundump_h #include "lobject.h" #include "lzio.h" /* load one chunk; from lundump.c */ LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const...
xLua/build/lua-5.1.5/src/lundump.h/0
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/* ** $Id: lbaselib.c,v 1.313 2016/04/11 19:18:40 roberto Exp $ ** Basic library ** See Copyright Notice in lua.h */ #define lbaselib_c #define LUA_LIB #include "lprefix.h" #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "lua.h" #include "lauxlib.h" #include "lualib.h" sta...
xLua/build/lua-5.3.3/src/lbaselib.c/0
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/* ** $Id: lgc.h,v 2.91 2015/12/21 13:02:14 roberto Exp $ ** Garbage Collector ** See Copyright Notice in lua.h */ #ifndef lgc_h #define lgc_h #include "lobject.h" #include "lstate.h" /* ** Collectable objects may have one of three colors: white, which ** means the object is not marked; gray, which means the ** obj...
xLua/build/lua-5.3.3/src/lgc.h/0
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/* ** $Id: lparser.c,v 2.153 2016/05/13 19:10:16 roberto Exp $ ** Lua Parser ** See Copyright Notice in lua.h */ #define lparser_c #define LUA_CORE #include "lprefix.h" #include <string.h> #include "lua.h" #include "lcode.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "llex.h" #include "lmem....
xLua/build/lua-5.3.3/src/lparser.c/0
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/* ** $Id: lcode.c,v 2.112 2016/12/22 13:08:50 roberto Exp $ ** Code generator for Lua ** See Copyright Notice in lua.h */ #define lcode_c #define LUA_CORE #include "lprefix.h" #include <math.h> #include <stdlib.h> #include "lua.h" #include "lcode.h" #include "ldebug.h" #include "ldo.h" #include "lgc.h" #include ...
xLua/build/lua-5.3.4/src/lcode.c/0
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/* ** $Id: liolib.c,v 2.151 2016/12/20 18:37:00 roberto Exp $ ** Standard I/O (and system) library ** See Copyright Notice in lua.h */ #define liolib_c #define LUA_LIB #include "lprefix.h" #include <ctype.h> #include <errno.h> #include <locale.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include ...
xLua/build/lua-5.3.4/src/liolib.c/0
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/* ** $Id: lstate.c,v 2.133 2015/11/13 12:16:51 roberto Exp $ ** Global State ** See Copyright Notice in lua.h */ #define lstate_c #define LUA_CORE #include "lprefix.h" #include <stddef.h> #include <string.h> #include "lua.h" #include "lapi.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "lgc....
xLua/build/lua-5.3.4/src/lstate.c/0
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/* ** $Id: lundump.c,v 2.44 2015/11/02 16:09:30 roberto Exp $ ** load precompiled Lua chunks ** See Copyright Notice in lua.h */ #define lundump_c #define LUA_CORE #include "lprefix.h" #include <string.h> #include "lua.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "lmem.h" #include "lobject....
xLua/build/lua-5.3.4/src/lundump.c/0
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <HTML> <HEAD> <TITLE>Lua 5.3 Reference Manual</TITLE> <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> <LINK REL="stylesheet" TYPE="text/css" HREF="manual.css"> <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> </HEAD> <BODY> ...
xLua/build/lua-5.3.5/doc/manual.html/0
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/* ** $Id: ldebug.c,v 2.121.1.2 2017/07/10 17:21:50 roberto Exp $ ** Debug Interface ** See Copyright Notice in lua.h */ #define ldebug_c #define LUA_CORE #include "lprefix.h" #include <stdarg.h> #include <stddef.h> #include <string.h> #include "lua.h" #include "lapi.h" #include "lcode.h" #include "ldebug.h" #inc...
xLua/build/lua-5.3.5/src/ldebug.c/0
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/* ** $Id: lmem.h,v 1.43.1.1 2017/04/19 17:20:42 roberto Exp $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #ifndef lmem_h #define lmem_h #include <stddef.h> #include "llimits.h" #include "lua.h" /* ** This macro reallocs a vector 'b' from 'on' to 'n' elements, where ** each element has size...
xLua/build/lua-5.3.5/src/lmem.h/0
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/* ** $Id: ltable.h,v 2.23.1.2 2018/05/24 19:39:05 roberto Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define gnode(t,i) (&(t)->node[i]) #define gval(n) (&(n)->i_val) #define gnext(n) ((n)->i_key.nk.next) /* 'const' to avoid wrong writing...
xLua/build/lua-5.3.5/src/ltable.h/0
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/* ** $Id: lzio.h,v 1.31.1.1 2017/04/19 17:20:42 roberto Exp $ ** Buffered streams ** See Copyright Notice in lua.h */ #ifndef lzio_h #define lzio_h #include "lua.h" #include "lmem.h" #define EOZ (-1) /* end of stream */ typedef struct Zio ZIO; #define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_f...
xLua/build/lua-5.3.5/src/lzio.h/0
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/* ** $Id: lauxlib.c $ ** Auxiliary functions for building Lua libraries ** See Copyright Notice in lua.h */ #define lauxlib_c #define LUA_LIB #include "lprefix.h" #include <errno.h> #include <stdarg.h> #include <stdio.h> #include <stdlib.h> #include <string.h> /* ** This file uses only the official API of Lua. *...
xLua/build/lua-5.4.1/src/lauxlib.c/0
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/* ** $Id: lgc.c $ ** Garbage Collector ** See Copyright Notice in lua.h */ #define lgc_c #define LUA_CORE #include "lprefix.h" #include <stdio.h> #include <string.h> #include "lua.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "lgc.h" #include "lmem.h" #include "lobject.h" #include "lstate.h...
xLua/build/lua-5.4.1/src/lgc.c/0
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/* ** $Id: lopnames.h $ ** Opcode names ** See Copyright Notice in lua.h */ #if !defined(lopnames_h) #define lopnames_h #include <stddef.h> /* ORDER OP */ static const char *const opnames[] = { "MOVE", "LOADI", "LOADF", "LOADK", "LOADKX", "LOADFALSE", "LFALSESKIP", "LOADTRUE", "LOADNIL", "GETUP...
xLua/build/lua-5.4.1/src/lopnames.h/0
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=============================================================================== LuaJIT -- a Just-In-Time Compiler for Lua. http://luajit.org/ Copyright (C) 2005-2016 Mike Pall. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentati...
xLua/build/luajit-2.1.0b2/COPYRIGHT/0
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------------------------------------------------------------------------------ -- DynASM x86/x64 module. -- -- Copyright (C) 2005-2016 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ local x64 = x64 -- Module i...
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/* This is a heavily customized and minimized copy of Lua 5.1.5. */ /* It's only used to build LuaJIT. It does NOT have all standard functions! */ /****************************************************************************** * Copyright (C) 1994-2012 Lua.org, PUC-Rio. All rights reserved. * * Permission is hereby gr...
xLua/build/luajit-2.1.0b2/src/host/minilua.c/0
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/* ** Bit manipulation library. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #define lib_bit_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "lj_obj.h" #include "lj_err.h" #include "lj_buf.h" #include "lj_strscan.h" #include "lj_strfmt.h" #if LJ_HASFF...
xLua/build/luajit-2.1.0b2/src/lib_bit.c/0
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/* ** IR assembler (SSA IR -> machine code). ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #define lj_asm_c #define LUA_CORE #include "lj_obj.h" #if LJ_HASJIT #include "lj_gc.h" #include "lj_str.h" #include "lj_tab.h" #include "lj_frame.h" #if LJ_HASFFI #include "lj_ctype.h" #endif #incl...
xLua/build/luajit-2.1.0b2/src/lj_asm.c/0
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/* ** FFI C call handling. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_CCALL_H #define _LJ_CCALL_H #include "lj_obj.h" #include "lj_ctype.h" #if LJ_HASFFI /* -- C calling conventions ----------------------------------------------- */ #if LJ_TARGET_X86ORX64 #if LJ_TARGET_X...
xLua/build/luajit-2.1.0b2/src/lj_ccall.h/0
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/* ** C type management. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_CTYPE_H #define _LJ_CTYPE_H #include "lj_obj.h" #include "lj_gc.h" #if LJ_HASFFI /* -- C type definitions -------------------------------------------------- */ /* C type numbers. Highest 4 bits of C type ...
xLua/build/luajit-2.1.0b2/src/lj_ctype.h/0
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/* ** Stack frames. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_FRAME_H #define _LJ_FRAME_H #include "lj_obj.h" #include "lj_bc.h" /* -- Lua stack frame ----------------------------------------------------- */ /* Frame type markers in LSB of PC (4-byte aligned) or delta (8-...
xLua/build/luajit-2.1.0b2/src/lj_frame.h/0
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/* ** Load and dump code. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #include <errno.h> #include <stdio.h> #define lj_load_c #define LUA_CORE #include "lua.h" #include "lauxlib.h" #include "lj_obj.h" #include "lj_gc.h" #include "lj_err.h" #include "lj_buf.h" #include "lj_func.h" #incl...
xLua/build/luajit-2.1.0b2/src/lj_load.c/0
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/* ** Low-overhead profiling. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #define lj_profile_c #define LUA_CORE #include "lj_obj.h" #if LJ_HASPROFILE #include "lj_buf.h" #include "lj_frame.h" #include "lj_debug.h" #include "lj_dispatch.h" #if LJ_HASJIT #include "lj_jit.h" #include "lj_...
xLua/build/luajit-2.1.0b2/src/lj_profile.c/0
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/* ** Table handling. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_TAB_H #define _LJ_TAB_H #include "lj_obj.h" /* Hash constants. Tuned using a brute force search. */ #define HASH_BIAS (-0x04c11db7) #define HASH_ROT1 14 #define HASH_ROT2 5 #define HASH_ROT3 13 /* Scramble th...
xLua/build/luajit-2.1.0b2/src/lj_tab.h/0
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/* ** LuaJIT core and libraries amalgamation. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ /* +--------------------------------------------------------------------------+ | WARNING: Compiling the amalgamation needs a lot of virtual memory | | (around 300 MB with GCC 4.x)! If you don...
xLua/build/luajit-2.1.0b2/src/ljamalg.c/0
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|// Low-level VM code for x64 CPUs in LJ_GC64 mode. |// Bytecode interpreter, fast functions and helper functions. |// Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h | |.arch x64 |.section code_op, code_sub | |.actionlist build_actionlist |.globals GLOB_ |.globalnames globnames |.externnames extnam...
xLua/build/luajit-2.1.0b2/src/vm_x64.dasc/0
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<!DOCTYPE html> <html> <head> <title>FFI Semantics</title> <meta charset="utf-8"> <meta name="Copyright" content="Copyright (C) 2005-2021"> <meta name="Language" content="en"> <link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> <link rel="stylesheet" type="text/css" href="bluequad-print.css" medi...
xLua/build/luajit-2.1.0b3/doc/ext_ffi_semantics.html/0
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------------------------------------------------------------------------------ -- DynASM ARM64 module. -- -- Copyright (C) 2005-2021 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: local _...
xLua/build/luajit-2.1.0b3/dynasm/dasm_arm64.lua/0
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############################################################################## # LuaJIT Makefile. Requires GNU Make. # # Please read doc/install.html before changing any variables! # # Suitable for POSIX platforms (Linux, *BSD, OSX etc.). # Also works with MinGW and Cygwin on Windows. # Please check msvcbuild.bat for b...
xLua/build/luajit-2.1.0b3/src/Makefile/0
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---------------------------------------------------------------------------- -- LuaJIT module to save/list bytecode. -- -- Copyright (C) 2005-2021 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h -------------------------------------------------------------------------...
xLua/build/luajit-2.1.0b3/src/jit/bcsave.lua/0
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---------------------------------------------------------------------------- -- LuaJIT profiler zones. -- -- Copyright (C) 2005-2021 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This...
xLua/build/luajit-2.1.0b3/src/jit/zone.lua/0
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# Valgrind suppression file for LuaJIT 2.0. { Optimized string compare Memcheck:Addr4 fun:lj_str_cmp } { Optimized string compare Memcheck:Addr1 fun:lj_str_cmp } { Optimized string compare Memcheck:Addr4 fun:lj_str_new } { Optimized string compare Memcheck:Addr1 fun:lj_str_new } { ...
xLua/build/luajit-2.1.0b3/src/lj.supp/0
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/* ** Bytecode reader. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #define lj_bcread_c #define LUA_CORE #include "lj_obj.h" #include "lj_gc.h" #include "lj_err.h" #include "lj_buf.h" #include "lj_str.h" #include "lj_tab.h" #include "lj_bc.h" #if LJ_HASFFI #include "lj_ctype.h" #include "...
xLua/build/luajit-2.1.0b3/src/lj_bcread.c/0
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/* ** FFI C library loader. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #include "lj_obj.h" #if LJ_HASFFI #include "lj_gc.h" #include "lj_err.h" #include "lj_tab.h" #include "lj_str.h" #include "lj_udata.h" #include "lj_ctype.h" #include "lj_cconv.h" #include "lj_cdata.h" #include "lj_c...
xLua/build/luajit-2.1.0b3/src/lj_clib.c/0
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/* ** PPC instruction emitter. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ /* -- Emit basic instructions --------------------------------------------- */ static void emit_tab(ASMState *as, PPCIns pi, Reg rt, Reg ra, Reg rb) { *--as->mcp = pi | PPCF_T(rt) | PPCF_A(ra) | PPCF_B(rb); } #...
xLua/build/luajit-2.1.0b3/src/lj_emit_ppc.h/0
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/* ** SSA IR (Intermediate Representation) format. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_IR_H #define _LJ_IR_H #include "lj_obj.h" /* -- IR instructions ----------------------------------------------------- */ /* IR instruction definition. Order matters, see below. OR...
xLua/build/luajit-2.1.0b3/src/lj_ir.h/0
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/* ** FOLD: Constant Folding, Algebraic Simplifications and Reassociation. ** ABCelim: Array Bounds Check Elimination. ** CSE: Common-Subexpression Elimination. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #define lj_opt_fold_c #define LUA_CORE #include <math.h> #include "lj_obj.h" #if ...
xLua/build/luajit-2.1.0b3/src/lj_opt_fold.c/0
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/* ** Snapshot handling. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #define lj_snap_c #define LUA_CORE #include "lj_obj.h" #if LJ_HASJIT #include "lj_gc.h" #include "lj_tab.h" #include "lj_state.h" #include "lj_frame.h" #include "lj_bc.h" #include "lj_ir.h" #include "lj_jit.h" #includ...
xLua/build/luajit-2.1.0b3/src/lj_snap.c/0
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/* ** Definitions for MIPS CPUs. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_TARGET_MIPS_H #define _LJ_TARGET_MIPS_H /* -- Registers IDs ------------------------------------------------------- */ #define GPRDEF(_) \ _(R0) _(R1) _(R2) _(R3) _(R4) _(R5) _(R6) _(R7) \ _(R8)...
xLua/build/luajit-2.1.0b3/src/lj_target_mips.h/0
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/* ** Configuration header. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #ifndef luaconf_h #define luaconf_h #ifndef WINVER #define WINVER 0x0501 #endif #include <limits.h> #include <stddef.h> /* Default path for loading Lua and C modules with require(). */ #if defined(_WIN32) /* ** In W...
xLua/build/luajit-2.1.0b3/src/luaconf.h/0
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.PHONY: default test benchmark clean default: @echo "make target include: test bechmark clean" test: $(MAKE) -C test test benchmark: $(MAKE) -C test benchmark clean: $(MAKE) -C test clean
xLua/build/luajit-2.1.0b3/src/x64/Makefile/0
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#ifndef AUXILIAR_H #define AUXILIAR_H /*=========================================================================*\ * Auxiliar routines for class hierarchy manipulation * LuaSocket toolkit (but completely independent of other LuaSocket modules) * * A LuaSocket class is a name associated with Lua metatables. A LuaSocket...
xLua/build/luasocket/auxiliar.h/0
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#ifndef OPTIONS_H #define OPTIONS_H /*=========================================================================*\ * Common option interface * LuaSocket toolkit * * This module provides a common interface to socket options, used mainly by * modules UDP and TCP. \*=======================================================...
xLua/build/luasocket/options.h/0
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#ifndef WSOCKET_H #define WSOCKET_H /*=========================================================================*\ * Socket compatibilization module for Win32 * LuaSocket toolkit \*=========================================================================*/ /*=============================================================...
xLua/build/luasocket/wsocket.h/0
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mkdir -p build_osx && cd build_osx cmake -GXcode ../ cd .. cmake --build build_osx --config Release mkdir -p plugin_lua53/Plugins/xlua.bundle/Contents/MacOS/ cp build_osx/Release/xlua.bundle/Contents/MacOS/xlua plugin_lua53/Plugins/xlua.bundle/Contents/MacOS/xlua
xLua/build/make_osx_lua53.sh/0
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mkdir build_uwp & pushd build_uwp cmake -G "Visual Studio 14 2015" -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 .. IF %ERRORLEVEL% NEQ 0 cmake -G "Visual Studio 15 2017" -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 .. popd cmake --build build_uwp --config Release md plugin_lua53\Plugins\...
xLua/build/vs2015/make_uwp.bat/0
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--- title: FAQ type: guide order: 3 --- ## FAQ ### xLua发布包怎么用? xLua目前以zip包形式发布,在工程目录下解压即可。 ### xLua可以放别的目录吗? 可以,但生成代码目录需要配置一下(默认放`Assets\XLua\Gen`目录),具体可以看《XLua的配置.doc》的GenPath配置介绍。 ### lua源码只能以txt后缀? 什么后缀都可以。 如果你想以`TextAsset`打包到安装包(比如放到`Resources`目录),Unity不认`lua`后缀,这是Unity的规则。 如果你不打包到安装包,就没有后缀的限制:比如自行下载到某个目录(...
xLua/docs/source/src/v1/guide/faq.md/0
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@import "_settings" body,footer,header, h1, h2, h3, h4, h5, h6, hr, p, blockquote, dl, dt, dd, ul, ol, li, form, fieldset, legend, button, input, textarea, th, td margin 0 padding 0 text-align center -webkit-text-size-adjust none color: $main-color body,button, input, select, textarea, ol,p, blockquote, dl...
xLua/docs/source/themes/catlib/source/css/_common.styl/0
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/* (C) 2019 David Lettier lettier.com */ #version 150 uniform sampler2D colorTexture; uniform vec2 parameters; out vec4 fragColor; void main() { vec2 texSize = textureSize(colorTexture, 0).xy; vec2 texCoord = gl_FragCoord.xy / texSize; fragColor = texture(colorTexture, texCoord); int size = int(para...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/box-blur.frag/0
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0
/* (C) 2019 David Lettier lettier.com */ #version 150 #define MAX_SHININESS 127.75 uniform struct { vec3 specular ; float shininess ; } p3d_Material; out vec4 fragColor; void main() { fragColor = vec4 ( p3d_Material.specular , clamp(p3d_Material.shininess / MAX_SHININESS, 0.0, 1.0) ...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/material-specular.frag/0
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1
/* (C) 2019 David Lettier lettier.com */ #version 150 #define NUMBER_OF_LIGHTS 4 uniform mat4 p3d_ModelViewMatrix; uniform mat4 p3d_ProjectionMatrix; uniform mat3 p3d_NormalMatrix; uniform struct p3d_LightSourceParameters { vec4 color ; vec4 ambient ; vec4 diffuse ; vec4 specular ; vec4 position ...
3d-game-shaders-for-beginners/demonstration/shaders/vertex/base.vert/0
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2
<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi...
3d-game-shaders-for-beginners/docs/depth-of-field.html/0
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<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi...
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[:arrow_backward:](setup.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](running-the-demo.md) # 3D Game Shaders For Beginners ## Building The Demo <p align="center"> <img src="https://i.imgur.com/PQcDnIu.gif" alt="Building The Demo" title="Building The D...
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[:arrow_backward:](cel-shading.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](deferred-rendering.md) # 3D Game Shaders For Beginners ## Normal Mapping <p align="center"> <img src="https://i.imgur.com/M4eHo9I.gif" alt="Normal Mapping" title="Normal Mappi...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_VehicleSimApiBase_hpp #define air_VehicleSimApiBase_hpp #include "common/CommonStructs.hpp" #include "common/UpdatableObject.hpp" #include "common/ImageCaptureBase.hpp" #include "physics/Kinematics.hpp" #includ...
AirSim/AirLib/include/api/VehicleSimApiBase.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef common_utils_LogFileWriter_hpp #define common_utils_LogFileWriter_hpp #include <iostream> #include <fstream> #include "common/Common.hpp" namespace msr { namespace airlib { class LogFileWriter { publi...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef common_utils_FileSystem_hpp #define common_utils_FileSystem_hpp #include <codecvt> #include <fstream> #include <string> #include "Utils.hpp" // This defines a default folder name for all the files created by AirLi...
AirSim/AirLib/include/common/common_utils/FileSystem.hpp/0
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/********************************************************* * * Copyright (C) 2014 by Vitaliy Vitsentiy * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licens...
AirSim/AirLib/include/common/common_utils/ctpl_stl.h/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_CubeGeoFence_hpp #define air_CubeGeoFence_hpp #include "common/Common.hpp" namespace msr { namespace airlib { class CubeGeoFence : public IGeoFence { private: Vector3r point_min_, point_ma...
AirSim/AirLib/include/safety/CubeGeoFence.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_GpsSimpleParams_hpp #define msr_airlib_GpsSimpleParams_hpp #include "common/Common.hpp" namespace msr { namespace airlib { struct GpsSimpleParams { real_T eph_time_constant = 0.9f, epv_...
AirSim/AirLib/include/sensors/gps/GpsSimpleParams.hpp/0
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