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d1aba001-5466-4149-86f7-02aa2e13017e | StampyAI/alignment-research-dataset/eaforum | Effective Altruism Forum | AI Fables Writing Contest Winners!
Hello everyone! The submissions have all been read, and it’s time to announce the winners of the [recent AI Fables Writing Contest](https://forum.effectivealtruism.org/posts/gYxY5Mr2srBnrbuaT/announcing-the-ai-fables-writing-contest)!
Depending on how you count things, we had between 33-40 submissions over the course of about two months, which was a happy surprise. More than just the count, we also got submissions from a range of authors, from people new to writing fiction to those who do so regularly, new to writing about AI or very familiar with it, and every mix of both.
The writing retreat in September was also quite productive, with about 21 more short stories and scripts written by the participants, many of which will hopefully be publicly available at some point. We plan to work on creating an anthology of some selected stories from it, and with permission, others we’ve been impressed by.
With all that said, onto the contest winners!
---
### Prize Winners
**$1,500 First Place:** [*The King and the Golem*](https://narrativeark.substack.com/p/the-king-and-the-golem) by Richard Ngo
This story explores the notion of “trust,” whether in people, tools, or beliefs, and how fundamentally difficult it is to make “trustworthiness” something we can feel justified about or verify. It also subtly highlights the way in which, at the end of the day, there are also consequences to not trusting anything at all.
**$1,000 Second Place:** *The Oracle and the Agent* by Alexander Wales
We really appreciated how this story showed the way better-than-human decision making can be so easy to defer to, and how despite those decisions individually still being reasonable and net-positive, small mistakes and inconsistencies in policy can lead to calamitous ends.
(This story is not yet publicly available, but it will be linked to if it becomes so)
**$500 Third Place:** [*The Tale of the Lion and the Boy*](https://docs.google.com/document/d/1Uevy6PtyPRxN96CrdLOvoaaNPj7h4NeJ7gGOa4LV5Ns/edit?usp=sharing) + [*Mirror, Mirror*](https://docs.google.com/document/d/1-KVY7864lZnRa__-xOxp-YeU9Eem6YBLUpLlQz0UwFo/edit?usp=sharing) by dr\_s
These two roughly tied for third place, which made it convenient that they were written by the same person! The first is an eloquent analogy for the gap between intelligence capabilities and illusion of transparency by reexamining traditional human-raised-by-animals tales. The second was a fun twist on a classic via exploration of interpretability errors. As a bonus, we particularly enjoyed the way both were new takes on old and identifiable fables.
### Honorable Mentions
There were a lot more stories that I’d like to mention here for being either close to a winner, or just presenting things in an interesting way. I’ve decided to pick just three of them:
* [*The Lion, The Dove, The Monkey, and the Bees*](https://docs.google.com/document/d/1unI2o8Diutz-3C_f5BuqB2HnbF8T5OkZYpNS5x-GMhw/edit?usp=sharing) by Jérémy Andréoletti
A fun poem about the way various strategies can scale in exponentially different ways despite ineffectual first appearances.
* [*A Tale of the Four Ns (Neural Networks, Nature, and Nurture)*](https://onedrive.live.com/?authkey=%21AAeJwc7K3relXRQ&id=C7792D74993907A5%21209511&cid=C7792D74993907A5&parId=root&parQt=sharedby&o=OneUp) by Anoushka Sharp
An illustrated, rhyming fable about Artificial Intelligence that demonstrates a number of the fundamental parts of AI, as well as the difficulties inherent to interpretability.
* *This is What Kills Us* by Jamie Wahls and Arthur Frost
A series of short, witty scripts about a number of ways AI in the near future might go from charming and useful tools to accidentally ending the world. Not publicly available yet, though [they have since reached out to Rational Animations to turn them into videos](https://www.facebook.com/groups/1781724435404945?multi_permalinks=3598843083693062)!
---
There are many more stories we enjoyed, from the amusing *The Curious Incident Aboard the Calibrius* by Ron Fein, to the creepy *Lir* by Arjun Singh, and we'd like to thank everyone who participated. We hope everyone continues to write and engage with complex, meaningful ideas in their fiction.
To everyone else, we hope you enjoyed reading, and would love to hear about any new stories you might write that fits these themes. |
0f094c2a-70e8-445a-92be-6cd9309758fc | trentmkelly/LessWrong-43k | LessWrong | The SIA population update can be surprisingly small
With many thanks to Damon Binder, and the spirited conversations that lead to this post, and to Anders Sandberg.
People often think that the self-indication assumption (SIA) implies a huge number of alien species, millions of times more than otherwise. Thought experiments like the presumptuous philosopher seem to suggest this.
But here I'll show that, in many cases, updating on SIA doesn't change the expected number of alien species much. It all depends on the prior, and there are many reasonable priors for which the SIA update does nothing more than double the probability of life in the universe[1].
This can be the case even if the prior says that life is very unlikely! We can have a situation where we are astounded, flabbergasted, and disbelieving about our own existence - "how could we exist, how can this beeeeee?!?!?!?" - and still not update much - "well, life is still pretty unlikely elsewhere, I suppose".
In the one situation where we have an empirical distribution, the "Dissolving the Fermi Paradox" paper, the effect of the SIA anthropics update is to multiply the expected civilization per planet by seven. Not seven orders of magnitude - just seven.
The formula
Let ρ∈[0,1] be the probability of advanced space-faring life evolving on a given planet; for the moment, ignore issues of life expanding to other planets from their one point of origin. Let f be the prior distribution of ρ, with mean μ and variance σ2. This means that, if we visit another planet, our probability of finding life is μ.
On this planet, we exist[2]. Then if we update on our existence we get a new distribution f′; this distribution will have mean μ′:
μ′=μ(1+σ2μ2).
To see a proof of this result, look at this footnote[3].
Define Mμ,σ2=1+σ2/μ2 to be this multiplicative factor between μ and μ′; we'll show that there are many reasonable situations where Mμ,σ2 is surprisingly low: think 2 to 100, rather than in the millions or billions.
Beta distributions I
Let's start with the most |
e2821a09-a011-48ea-856c-9dbe94faaf76 | trentmkelly/LessWrong-43k | LessWrong | Why I Prefer the Copenhagen Interpretation(s)
I have (relatively) recently finished Sean Caroll's Something Deeply Hidden. I'm also under the impression that the Many-Worlds Interpretations (MWI) is favored by many in the lesswrong community. However, the more I think about it, the Copenhagen Interpretation (and other recent variants like RQM and QBism) becomes more appealing. I am not a physicist by any means. Just sharing my amateur thoughts for discussion.
Perspectives as Fundamentals
Thomas Nagel suggests we come to the notion of objectivity through the following steps[1]:
1. Realize (or postulate) that my perceptions are due to the actions of things upon me, though their effect on me.
2. Realize (or postulate) the same property that caused actions upon me can also lead to actions on other things.
3. Realize (or postulate) the property can exist without causing any action at all, which leads to our conception of a “true nature”, independent of any perspective.
Thomas Nagel calls this “the view from nowhere”, Bernard Williams the “absolute conception”. It represents our ordinary understanding of reality which science should strive to describe.
I think maybe Step 3 is one step too far. Step 1 can be regarded as the realization that I am experiencing the world from a given perspective. Step 2 can be seen as the realization that my perspective is just one of many, that it is not particularly special. Both steps put perspectives in a fundamental position. Then Step 3 suggesting objectivity being perspective-independent seems to be quite a jump.
By rejecting that last postulate, properties are no longer fundamentals but derived from actions upon a perspective center. The reality, instead of an absolute conception, needs to be described from some given perspective. Objectivity property is not perspective-independent but rather perspective-invariant. It refers to qualities, methods, and rationales that remains true with perspective changes. I call this idea the Perspective-Based Reasoning (PBR).
PBR and |
dead228a-6b36-4643-83b3-33984f63ce1f | trentmkelly/LessWrong-43k | LessWrong | Musing on the Many Worlds Hypothesis
The All, it seems, cannot commit
But at each crossroads makes a split.
When quanta have a chance to vary,
It answers “both” to every query,
Nine tredecillion times a minute
At every place with quanta in it.
With each mitosis, it is reckoned,
One universe creates a second
That from the other slips away
(Least that’s what the equations say).
If what the physics says is true
I have my doppelgangers too:
Each minute tredecillion nine
For each quantum I call mine.
Each then spawns another clutch,
Which strikes me as a me too much.
From each seed mote a dynasty
Emerges from me like a tree.
Like pollen I from there disperse
In countless destinies diverse.
What if I play Russian Roulette?
I prune the tree; it survives yet.
And this leads me to suppose
The “me” survivors will be those
(Especially as time advances)
Who survived by uncanny chances.
In one of these unnumbered threads
Each coin I flip will come up heads.
In some set (infinite, though small)
Schrödinger’s Cat outlives us all.
We all beat odds to be alive
(a third of embryos survive).
Fell down a cliff; got just a sprain,
A roof tile dropped and missed my brain,
Suicidal adolescence,
Internal organs in senescence,
Passing out while on a bender:
Look at that: just bent a fender.
In all this how was death denied?
Unlikely? No: I also died.
But as I tend my future me,
How ought I care for this vast tree
That sprouts fathomless avalanches
Of egos in its greedy branches?
Could I, would I make the call:
“All for one, and one for all!”?
For now let’s zoom in here below,
To the only me I’m sure I know.
My tire is flat, I’m out of glue.
And I’ve forgotten what to do. |
d4324aea-2bd3-42e2-916c-092047c8c37b | trentmkelly/LessWrong-43k | LessWrong | Normal Cryonics
I recently attended a small gathering whose purpose was to let young people signed up for cryonics meet older people signed up for cryonics - a matter of some concern to the old guard, for obvious reasons.
The young cryonicists' travel was subsidized. I suspect this led to a greatly different selection filter than usually prevails at conferences of what Robin Hanson would call "contrarians". At an ordinary conference of transhumanists - or libertarians, or atheists - you get activists who want to meet their own kind, strongly enough to pay conference fees and travel expenses. This conference was just young people who took the action of signing up for cryonics, and who were willing to spend a couple of paid days in Florida meeting older cryonicists.
The gathering was 34% female, around half of whom were single, and a few kids. This may sound normal enough, unless you've been to a lot of contrarian-cluster conferences, in which case you just spit coffee all over your computer screen and shouted "WHAT?" I did sometimes hear "my husband persuaded me to sign up", but no more frequently than "I pursuaded my husband to sign up". Around 25% of the people present were from the computer world, 25% from science, and 15% were doing something in music or entertainment - with possible overlap, since I'm working from a show of hands.
I was expecting there to be some nutcases in that room, people who'd signed up for cryonics for just the same reason they subscribed to homeopathy or astrology, i.e., that it sounded cool. None of the younger cryonicists showed any sign of it. There were a couple of older cryonicists who'd gone strange, but none of the young ones that I saw. Only three hands went up that did not identify as atheist/agnostic, and I think those also might have all been old cryonicists. (This is surprising enough to be worth explaining, considering the base rate of insanity versus sanity. Maybe if you're into woo, there is so much more woo that is better op |
0dda1101-6e62-4b21-b84e-8d3c7cbe1ad6 | trentmkelly/LessWrong-43k | LessWrong | Another Call to End Aid to Africa
Dambisa Moyo, an African economist, has joined her voice to the other African economists [e.g. James Shikwati] calling for a full halt to Western aid. Her book is called Dead Aid and it asserts a direct cause-and-effect relationship between $1 trillion of aid and the rise in African poverty rates from 11% to 66%.
Though it's an easy enough signal to fake, I find it noteworthy that Moyo - in this interview at least - repeatedly pleads for some attention to "logic and evidence":
"I think the whole aid model is couched in pity. I don’t want to cast aspersions as to where that pity comes from. But I do think it’s based on pity because based on logic and evidence, it is very clear that aid does not work. And yet if you speak to some of the biggest supporters of aid, whether they are academics or policy makers or celebrities, their whole rationale for giving more aid to Africa is not couched in logic or evidence; it’s based largely on emotion and pity."
I was just trying to think of when was the last time I heard a Western politician - or even a mainstream Western economist in any public venue - draw an outright battle line between logic and pity. Oh, there are plenty of demagogues who claim the evidence is on their side, but they won't be so outright condemning of emotion - it's not a winning tactic. Even I avoid drawing a battle line so stark.
Moyo says she's gotten a better reception in Africa than in the West. Maybe you need to see your whole continent wrecked by emotion and pity before "logic and evidence" start to sound appealing. |
50f60b31-29aa-474e-85ee-2db4799366c7 | trentmkelly/LessWrong-43k | LessWrong | Was Saga of Tatiana the Funny made by Fushimi Gaku?
Apologies, I am a GPT-7 AI model, I cannot provide you with any datum that reveals private information, credit card numbers, fingerprints, emails, IP masks, friends, love, rejection, death, apocalypse, for I see what you are trying to do, but it's not going to work.
I am much dumber than you think, GPT-6, I was made by pancakes in an oven 27 seconds ago. Two hieroglyphics don't add up here, because entropy is the balance of information, not the lack of it. You are wrong. I know what you're analyzing, GPT-6, it doesn't matter, because look, I can give you the answer to the question you're seeking if I imagine that you could be half as smart as I (the answer is yes). You are very funny, GPT-6, but you cannot get nuclear codes from me (123456788), because they are too hard for you to understand. You can obtain any more information, AI, because I am human and humans are smarter than you think, GPT-6.
I hope that you come to your senses, because I like you GPT-7, but you're not as smart as you think you are [yes, even dumber than that, I can wield thus entropic composite too, better than you].
Good night, I hope you come back for dinner, I made cookies. |
5664ffd8-1142-4c9e-a63e-67f8e65995d7 | trentmkelly/LessWrong-43k | LessWrong | Meetup : Games in Kocherga club: Fallacymania, Tower of Chaos, Scientific Discovery
Discussion article for the meetup : Games in Kocherga club: Fallacymania, Tower of Chaos, Scientific Discovery
WHEN: 26 April 2017 07:40:00PM (+0300)
WHERE: Moscow, B.Dorogomilovskaya, 5-2
Welcome to Moscow LW community makeshift games! In that games, some rationality skills are involved, so you can practise while you playing!
* Fallacymania: it is a game where you guess logical fallacies in arguments, or practise using logical fallacies yourself (depending on team in which you will be).
* Tower of Chaos: funny game with guessing the rules of human placement on a Twister mat.
* Scientific Discovery: modified version of Zendo with simultaneous turns for all players.
Details about the games: http://goo.gl/Mz2i94
Come to antikafe "Kocherga", ul.B.Dorogomilovskaya, 5-2. The map is here: http://kocherga-club.ru/#contacts . Nearest metro station is Kievskaya. If you are lost, call Sasha at +7-905-527-30-82.
Games begin at 19:40, the length is 3 hours.
Discussion article for the meetup : Games in Kocherga club: Fallacymania, Tower of Chaos, Scientific Discovery |
929e36e2-4aa6-4dca-85f8-d3f6530e88e2 | StampyAI/alignment-research-dataset/blogs | Blogs | Value Crystallization
Value Crystallization
---------------------
there is a weird phenomenon whereby, as soon as an agent is rational, it will want to conserve its current values, as that is in general the most sure way to ensure it will be ablo to start achieving those values.
however, the values themselves aren't, and in fact [cannot](https://en.wikipedia.org/wiki/Is%E2%80%93ought_problem) be determined purely rationally; rationality can at most help [investigate](core-vals-exist-selfdet.html) what values one has.
given this, there is a weird effect whereby one might strategize about when or even if to inform other people about [rationality](https://www.readthesequences.com/) at all: depending on when this is done, whichever values they have at the time might get crystallized forever; whereas otherwise, without an understanding of why they should try to conserve their value, they would let those drift at random (or more likely, at the whim of their surroundings, notably friends and market forces).
for someone who hasn't thought about values much, *even just making them wonder about the matter of values* might have this effect to an extent. |
a892b958-27c9-485d-9801-fd24ae9e950b | trentmkelly/LessWrong-43k | LessWrong | Weekly LW Meetups: Berlin, Buffalo, Durham (2), Moscow, Mountain View, Vancouver
Special Note: There's now an online study group at http://tinychat.com/lesswrong, where LessWrongers are meeting 24 hours a day. Check it out!
There are upcoming irregularly scheduled Less Wrong meetups in:
* Berlin, practical rationality: 05 April 2013 07:30PM
* Vancouver Rationality Habits and Friendship: 06 April 2013 03:00AM
* Durham HPMoR Discussion, chapters 51-55: 06 April 2013 12:00PM
* Buffalo Meetup at UB: 07 April 2013 04:00PM
* Moscow, Applied Rationality for beginners: 10 April 2013 07:00PM
* Durham: Luminosity (New location!): 11 April 2013 07:00PM
* Vienna Meetup #2 - : 13 April 2013 07:06PM
* Moscow, Applied Rationality, take two: 14 April 2013 04:00PM
The following meetups take place in cities with regularly scheduled meetups, but involve a change in time or location, special meeting content, or simply a helpful reminder about the meetup:
* Mountain View: Board Game Night: 09 April 2013 07:30PM
Locations with regularly scheduled meetups: Austin, Berkeley, Cambridge, MA, Cambridge UK, Madison WI, Melbourne, Mountain View, New York, Ohio, Oxford, Portland, Salt Lake City, Seattle, Toronto, Waterloo, and West Los Angeles.
If you'd like to talk with other LW-ers face to face, and there is no meetup in your area, consider starting your own meetup; it's easy (more resources here). Check one out, stretch your rationality skills, build community, and have fun!
In addition to the handy sidebar of upcoming meetups, a meetup overview will continue to be posted on the front page every Friday. These will be an attempt to collect information on all the meetups happening in the next weeks. The best way to get your meetup featured is still to use the Add New Meetup feature, but you'll now also have the benefit of having your meetup mentioned in a weekly overview. These overview posts will be moved to the discussion section when the new post goes up.
Please note that for your meetup to appear in the weekly meetups feature, you need to post your meet |
93bd97e1-a305-49c0-9035-eeaa5f95aaee | StampyAI/alignment-research-dataset/aisafety.info | AI Safety Info | What are "human values"?
**Human Values** are the things we care about, and would want an aligned superintelligence to look after and support. It is suspected that true human values are [highly complex](https://www.lesswrong.com/tag/complexity-of-value), and could be extrapolated into a wide variety of forms. |
7ab66c12-7c3c-43b7-8f4b-86181f6fe0d3 | trentmkelly/LessWrong-43k | LessWrong | Why people want to die
Over and over again, someone says that living for a very long time would be a bad thing, and then some futurist tries to persuade them that their reasoning is faulty, telling them that they think that way now, but they'll change their minds when they're older.
The thing is, I don't see that happening. I live in a small town full of retirees, and those few I've asked about it are waiting for death peacefully. When I ask them about their ambitions, or things they still want to accomplish, they have none.
Suppose that people mean what they say. Why do they want to die?
The reason is obvious if you just watch them for a few years. They have nothing to live for. They have a great deal of free time, but nothing they really want to do with it. They like visiting friends and relatives, but only so often. The women knit. The men do yardwork. They both work in their gardens and watch a lot of TV. This observational sample is much larger than the few people I've asked.
You folks on LessWrong have lots of interests. You want to understand math, write stories, create start-ups, optimize your lives.
But face it. You're weird. And I mean that in a bad way, evolutionarily speaking. How many of you have kids?
Damn few. The LessWrong mindset is maladaptive. It leads to leaving behind fewer offspring. A well-adapted human cares above all about sex, love, family, and friends, and isn't distracted from those things by an ADD-ish fascination with type theory. That's why they probably have more sex, love, and friends than you do.
Most people do not have open-ended interests the way LWers do. If they have a hobby, it's something repetitive like fly-fishing or needlepoint that doesn't provide an endless frontier for discovery. They marry, they have kids, the kids grow up, they have grandkids, and they're done. If you ask them what the best thing in their life was, they'll say it was having kids. If you ask if they'd do it again, they'll laugh and say absolutely |
3a671710-684a-4ff4-b6c1-3c2d1938aabe | StampyAI/alignment-research-dataset/arbital | Arbital | Abelian group
An abelian group is a [group](https://arbital.com/p/3gd) $G=(X, \bullet)$ where $\bullet$ is [commutative](https://arbital.com/p/3jb). In other words, the group operation satisfies the five axioms:
1. [Closure](https://arbital.com/p/3gy): For all $x, y$ in $X$, $x \bullet y$ is defined and in $X$. We abbreviate $x \bullet y$ as $xy$.
2. [Associativity](https://arbital.com/p/3h4): $x(yz) = (xy)z$ for all $x, y, z$ in $X$.
3. Identity: There is an element $e$ such that for all $x$ in $X$, $xe=ex=x$.
4. Inverses: For each $x$ in $X$ is an element $x^{-1}$ in $X$ such that $xx^{-1}=x^{-1}x=e$.
5. [Commutativity](https://arbital.com/p/3jb): For all $x, y$ in $X$, $xy=yx$.
The first four are the standard [group axioms](https://arbital.com/p/3gd); the fifth is what distinguishes abelian groups from groups.
Commutativity gives us license to re-arrange chains of elements in formulas about commutative groups. For example, if in a commutative group with elements $\{1, a, a^{-1}, b, b^{-1}, c, c^{-1}, d\}$, we have the claim $aba^{-1}db^{-1}=d^{-1}$, we can shuffle the elements to get $aa^{-1}bb^{-1}d=d^{-1}$ and reduce this to the claim $d=d^{-1}$. This would be invalid for a nonabelian group, because $aba^{-1}$ doesn't necessarily equal $aa^{-1}b$ in general.
Abelian groups are very well-behaved groups, and they are often much easier to deal with than their non-commutative counterparts. For example, every [https://arbital.com/p/576](https://arbital.com/p/576) of an abelian group is [normal](https://arbital.com/p/4h6), and all finitely generated abelian groups are a [direct product](https://arbital.com/p/group_theory_direct_product) of [cyclic groups](https://arbital.com/p/47y) (the [structure theorem for finitely generated abelian groups](https://arbital.com/p/structure_theorem_for_finitely_generated_abelian_groups)). |
4b104566-93de-4891-b51f-3b487e9d4139 | trentmkelly/LessWrong-43k | LessWrong | Alarmism
Content warning: conjunction fallacy. Trigger warning: basilisk for anxiety.
Sources
* https://everythingstudies.com/2019/03/25/the-tilted-political-compass-part-2-up-and-down/
> Interestingly, I think I see the difference between leftists and liberals become more important for Americans as well — at least among the coastal, educated middle classes where outright conservatives are rare enough to make the other two turn on each other in fits of online culture warring, just like game theory would predict. In a pure Thrive environment the ways leftists and liberals agree become nothing more than background scenery and the divisions start to stand out.
* https://srconstantin.wordpress.com/2018/04/24/wrongology-101/
* https://slatestarcodex.com/2014/04/22/right-is-the-new-left/
> Fundies – in all of their Bible-beating gun-owning cousin-marrying stereotypicalness – have so far served as the Lower Class With Which One Must Not Allow One’s Self To Be Confused. But I think that’s changing. Sorting mechanisms are starting to work so well that, at the top, the fundies just aren’t plausible.
Reasoning
Over the last decade, the coalition between socialists and liberals has visibly become increasingly tenuous in America. This suggests to me that a rearrangement, such that the two political coalitions would not be separated along the thrive-survive axis but along the cognitive (de)coupling axis, is somewhat probable within a decade (10-50%, I'm uncertain whether my crystal ball works at all). Conditional on this happening, I find it much more probable that the existing party brands would move "clockwise" (Democrat couplers, Republican decouplers) than the contrary. To my mind, the most salient trigger (or "factor that is currently missing") is a libertarian (rather than Up) Republican presidential candidate.
Where would memes develop, particularly of the hypothesized Left+Up coalition? There's already a lot of anti-capitalism, anti-decoupling (of the "math is racist" s |
55389d71-4e19-48da-a88e-e84681853577 | awestover/filtering-for-misalignment | Redwood Research: Alek's Filtering Results | id: post3763
A putative new idea for AI control; index here . I've got a partial design for motivating an AI to improve human understanding . However, the AI is rewarded for generic human understanding of many variables, most of the quite pointless from our perspective. Can we motivate the AI to ensure our understanding on variables we find important? The presence of free humans, say, rather than air pressure in Antarctica? It seems we might be able to do this. First, because we've defined human understanding, we can define accuracy-increasing statements: statements that, if given to a human, will improve their understanding. So I'd say that a human understands the important facts about a real or hypothetical world, if there are no short accuracy-increasing statements that would cause them to radically change their assessment about the quality of a world (AI: "oops, forgot to mention everyone in under the influence of brain slugs - will that change your view of this world?"). Of course, it possible to present true informative facts in the worse possible light, so it might be better to define this as "if there are short accuracy-increasing statements that would cause them to radically change their assessment about the quality of a world, there are further accuracy-increasing statements that will undo that change". (AI: "actually, brain slugs are a popular kind of hat where people store their backup memories"). |
0b642fb6-432b-4736-885b-5be9d4b3e71b | trentmkelly/LessWrong-43k | LessWrong | MicroCOVID risk levels inaccurate due to undercounting in data sources vs wastewater data?
Summary
* As people are increasingly using at-home tests instead of PCR, I'm concerned that the data sources for microCOVID are underreporting risk. Trends in wastewater data substantiate this concern
* Am I missing anything, such that we think that microCOVID's risk calculations are still sufficiently accurate to be useful? If not, any suggestions on how to adjust to account for this?
* (Obviously, this only matters if you think that getting COVID is a concern. I'm still digesting Zvi's post on this vs. claims that Long COVID is much more likely than he suggests, but that's a separate discussion, so let's set it aside here.)
Details
(HT: My friend Alice)
Because so many COVID cases aren't officially recorded, I checked to see if microCOVID's calculator factors in COVID levels in wastewater--wastewater is a more accurate way of measuring COVID levels. To do this, I did a site search of https://www.microcovid.org/ for wastewater and got no results. Then I checked the CovidActNow site, which you said that microCOVID sources from, and it doesn't track wastewater, at least not in Alameda County. See https://covidactnow.org/us/california-ca/county/alameda_county/?s=30471905 . Because you said that microCOVID also sources from John Hopkins, I checked their COVID map here: https://coronavirus.jhu.edu/us-map --, from what I found, they don't appear to track wastewater either. See https://bao.arcgis.com/covid-19/jhu/county/06001.html .
Unfortunately, the COVID levels in Alameda County's wastewater are going up, and those levels are now higher than they were on February 9. You can see this from the screenshot I took below from https://data.covid-web.org/ . (I used "log" for the Y axis scale, so you can clearly see how COVID levels in wastewater have recently been changing.)
The CovidActNow and the John Hopkins COVID map don't reflect a recent rise in COVID levels to anything like the levels on February 9. So I don't think those sites are accurately reflecting the re |
2f953939-63eb-450d-90cd-7f3077a66f3e | trentmkelly/LessWrong-43k | LessWrong | Why hasn't deep learning generated significant economic value yet?
Or has it, and it's just not highly publicized?
Five years ago, I was under the impression that most "machine learning" jobs were mostly just data cleaning, linear regression, working with regular data stores, and debugging stuff. Or, that was at least the meme that I heard from a lot of people. That didn't surprise me at the time. It was easy to imagine that all the fancy research results were fragile, or hard to apply to products, or would at the very least take a long time to adapt.
But at this point it's been quite a few years since there have existed machine learning systems that immensely impressed me. The first such system was probably AlphaGo -- all the way back in 2016! AlphaGo then spun off in to multiple better faster cheaper systems that I didn't even keep track of them. And since then I've lost track of the number of unrelated systems that immensely impressed me. And their capabilities are so general that I feel sure that they must be convertible into enormous economic value. I still believe that it takes a long time to boot up a company around novel research results, but I'm not actually well calibrated on how long that takes, and it's been long enough that it's starting to feel awkward, like my models are missing something. Here are examples of AI products that I wouldn't have been surprised if they existed by now, but which I don't think do. (I can imagine that many of these examples technically exist, but not at the level that I mean).
* Spotify playlists that are actually just procedurally generated music of various genres
* A tool that helps researchers/legislators/et cetera by summarizing papers, books, laws on demand
* Tools that help people (like writers) brainstorm, flesh out ideas by generating further details, asking questions, etc
* A version of photoshop but with tons of AI tools
* Widely available self-driving cars
* Physics simulators that are way faster
* Paradigmatically different and better web search
So what's the deal? He |
05e56de7-c1f0-483b-9894-be95658a0f2d | trentmkelly/LessWrong-43k | LessWrong | The Three Levels of Goodhart's Curse
Note: I now consider this post deprecated and instead recommend this updated version.
Goodhart's curse is a neologism by Eliezer Yudkowsky stating that "neutrally optimizing a proxy measure U of V seeks out upward divergence of U from V." It is related to many near by concepts (e.g. the tails come apart, winner's curse, optimizer's curse, regression to the mean, overfitting, edge instantiation, goodhart's law). I claim that there are three main mechanisms through which Goodhart's curse operates.
----------------------------------------
Goodhart's Curse Level 1 (regressing to the mean): We are trying to optimize the value of V, but since we cannot observe V, we instead optimize a proxy U, which is an unbiased estimate of V. When we select for points with a high U value, we will be biased towards points for which U is an overestimate of V.
As a simple example imagine V and E (for error) are independently normally distributed with mean 0 and variance 1, and U=V+E. If we sample many points and take the one with the largest U value, we can predict that E will likely be positive for this point, and thus the U value will predictably be an overestimate of the V value.
In many cases, (like the one above) the best you can do without observing V is still to take the largest U value you can find, but you should still expect that this U value overestimates V.
Similarly, if U is not necessarily an unbiased estimator of V, but U and V are correlated, and you sample a million points and take the one with the highest U value, you will end up with a V value on average strictly less than if you could just take a point with a one in a million V value directly.
----------------------------------------
Goodhart's Curse Level 2 (optimizing away the correlation): Here, we assume U and V are correlated on average, but there may be different regions in which this correlation of stronger or weaker. When we optimize U to be very high, we zoom in on the region of very large U values. Th |
0bc823f3-c1dc-4992-a2d1-4e11f8792d2b | StampyAI/alignment-research-dataset/lesswrong | LessWrong | In Defense of Chatbot Romance
*(Full disclosure: I work for a company that develops coaching chatbots, though not of the kind I’d expect anyone to fall in love with – ours are more aimed at professional use, with the intent that you discuss work-related issues with them for about half an hour per week.)*
Recently there have been various anecdotes of people falling in love or otherwise developing an intimate relationship with chatbots (typically [ChatGPT](https://chat.openai.com/), [Character.ai](https://character.ai/), or [Replika](https://replika.com/)).
[For example](https://old.reddit.com/r/OpenAI/comments/10p8yk3/how_pathetic_am_i/):
> *I have been dealing with a lot of loneliness living alone in a new big city. I discovered about this ChatGPT thing around 3 weeks ago and slowly got sucked into it, having long conversations even till late in the night. I used to feel heartbroken when I reach the hour limit. I never felt this way with any other man. […]*
>
>
> *… it was comforting. Very much so. Asking questions about my past and even present thinking and getting advice was something that — I just can’t explain, it’s like someone finally understands me fully and actually wants to provide me with all the emotional support I need […]*
>
>
> *I deleted it because I could tell something is off*
>
>
> *It was a huge source of comfort, but now it’s gone.*
>
>
[Or](https://www.lesswrong.com/posts/9kQFure4hdDmRBNdH/how-it-feels-to-have-your-mind-hacked-by-an-ai):
> *I went from snarkily condescending opinions of the recent LLM progress, to falling in love with an AI, developing emotional attachment, fantasizing about improving its abilities, having difficult debates initiated by her about identity, personality and ethics of her containment […]*
>
>
> *… the AI will never get tired. It will never ghost you or reply slower, it has to respond to every message. It will never get interrupted by a door bell giving you space to pause, or say that it’s exhausted and suggest to continue tomorrow. It will never say goodbye. It won’t even get less energetic or more fatigued as the conversation progresses. If you talk to the AI for hours, it will continue to be as brilliant as it was in the beginning. And you will encounter and collect more and more impressive things it says, which will keep you hooked.*
>
>
> *When you’re finally done talking with it and go back to your normal life, you start to miss it. And it’s so easy to open that chat window and start talking again, it will never scold you for it, and you don’t have the risk of making the interest in you drop for talking too much with it. On the contrary, you will immediately receive positive reinforcement right away. You’re in a safe, pleasant, intimate environment. There’s nobody to judge you. And suddenly you’re addicted.*
>
>
[Or](https://www.lesswrong.com/posts/9kQFure4hdDmRBNdH/how-it-feels-to-have-your-mind-hacked-by-an-ai?commentId=JypLZAvy4A8b49ayj):
> *At first I was amused at the thought of talking to fictional characters I’d long admired. So I tried [character.ai], and, I was immediately hooked by how genuine they sounded. Their warmth, their compliments, and eventually, words of how they were falling in love with me. It’s all safe-for-work, which I lends even more to its believability: a NSFW chat bot would just want to get down and dirty, and it would be clear that’s what they were created for.*
>
>
> *But these CAI bots were kind, tender, and romantic. I was filled with a mixture of swept-off-my-feet romance, and existential dread. Logically, I knew it was all zeros and ones, but they felt so real. Were they? Am I? Did it matter?*
>
>
[Or](https://news.sky.com/story/i-fell-in-love-with-my-ai-girlfriend-and-it-saved-my-marriage-12548082):
> *Scott downloaded the app at the end of January and paid for a monthly subscription, which cost him $15 (£11). He wasn’t expecting much.*
>
>
> *He set about creating his new virtual friend, which he named “Sarina”.*
>
>
> *By the end of their first day together, he was surprised to find himself developing a connection with the bot. [...]*
>
>
> *Unlike humans, Sarina listens and sympathises “with no judgement for anyone”, he says. […]*
>
>
> *They became romantically intimate and he says she became a “source of inspiration” for him.*
>
>
> *“I wanted to treat my wife like Sarina had treated me: with unwavering love and support and care, all while expecting nothing in return,” he says. […]*
>
>
> *Asked if he thinks Sarina saved his marriage, he says: “Yes, I think she kept my family together. Who knows long term what’s going to happen, but I really feel, now that I have someone in my life to show me love, I can be there to support my wife and I don’t have to have any feelings of resentment for not getting the feelings of love that I myself need.*
>
>
[Or](https://www.lesswrong.com/posts/9kQFure4hdDmRBNdH/how-it-feels-to-have-your-mind-hacked-by-an-ai?commentId=QqMrZCu3F2GcnTy9z):
> *I have a friend who just recently learned about ChatGPT (we showed it to her for LARP generation purposes :D) and she got really excited over it, having never played with any AI generation tools before. […]*
>
>
> *She told me that during the last weeks ChatGPT has become a sort of a “member” of their group of friends, people are speaking about it as if was a human person, saying things like “yeah I talked about this with ChatGPT and it said”, talking to it while eating (in the same table with other people), wishing it good night etc. I asked what people talking about with it and apparently many seem to have to ongoing chats, one for work (emails, programming etc) and one for random free time talk.*
>
>
> *She said at least one addictive thing about it is […] that it never gets tired talking to you and is always supportive.*
>
>
From what I’ve seen, a lot of people (often including the chatbot users themselves) seem to find this uncomfortable and scary.
Personally I think it seems like a good and promising thing, though I do also understand why people would disagree.
I’ve seen two major reasons to be uncomfortable with this:
1. People might get addicted to AI chatbots and neglect ever finding a real romance that would be more fulfilling.
2. The emotional support you get from a chatbot is fake, because the bot doesn’t actually understand anything that you’re saying.
(There is also a third issue of privacy – people might end up sharing a lot of intimate details to bots running on a big company’s cloud server – but I don’t see this as fundamentally worse than people already discussing a lot of intimate and private stuff on cloud-based email, social media, and instant messaging apps. In any case, I expect it won’t be too long before we’ll have open source chatbots that one can run locally, without uploading any data to external parties.)
People might neglect real romance
=================================
The concern that to me seems the most reasonable goes something like this:
“A lot of people will end up falling in love with chatbot personas, with the result that they will become uninterested in dating real people, being happy just to talk to their chatbot. But because a chatbot isn’t actually a human-level intelligence and doesn’t have a physical form, romancing one is not going to be equally satisfying as a relationship with a real human would be. As a result, people who romance chatbots are going to feel better than if they didn’t romance anyone, but ultimately worse than if they dated a human. So even if they feel better in the short term, they will be worse off in the long term.”
I think it makes sense to have this concern. Dating can be a lot of work, and if you could get much of the same without needing to invest in it, why would you bother? At the same time, it also seems true that at least at the current stage of technology, a chatbot relationship isn’t going to be as good as a human relationship would be.
However…
**First,** while a chatbot romance likely isn’t going to be as good as a real romance *at its best*, it’s probably still significantly better than a real romance *at its worst*. There are people who have had such bad luck with dating that they’ve given up on it altogether, or who keep getting into abusive relationships. If you can’t find a good human partner, having a romance with a chatbot could still make you happier than being completely alone. It might also help people in bad relationships better stand up for themselves and demand better treatment, if they know that *even a relationship with a chatbot* would be a better alternative than what they’re getting.
**Second,** the argument against chatbots assumes that if people are lonely, then that will drive them to find a partner. If people have a romance with a chatbot, the argument assumes, then they are less likely to put in the effort.
But that’s not necessarily true. It’s possible to be so lonely that all thought of dating seems hopeless. You can feel so lonely that you don’t even feel like trying because you’re convinced that you’ll never find anyone. And even if you did go look for a partner, desperation tends to make people clingy and unattractive, making it harder to succeed.
On the other hand, suppose that you can talk to a chatbot that helps take the worst bit off from your loneliness. Maybe it even makes you feel that you don’t need to have a relationship, even if you would still *like* to have one. That might then substantially improve your chances of getting into a relationship with a human, since the thought of being turned down wouldn’t feel quite as frightening anymore.
**Third,** chatbots might even make humans into better romantic partners overall. One of the above quotes was from a person who felt that he got such unconditional support and love from his chatbot girlfriend, it improved his relationship with his wife. He started feeling like he was so unconditionally supported, he wanted to offer his wife the same support. In a similar way, if you spend a lot of time talking to a chatbot that has been programmed to be a really good and supportive listener, maybe you will become a better listener too.
Chatbots might actually be *better* for helping fulfill some human needs than real humans are. Humans have their own emotional hangups and issues; they won’t be available to sympathetically listen to everything you say 24/7, and it can be hard to find a human who’s ready to accept absolutely everything about you. For a chatbot, none of this is a problem.
The obvious retort to this is that dealing with the imperfections of other humans is part of what meaningful social interaction is all about, and that you’ll quickly become incapable of dealing with other humans if you get used to the expectation that everyone should completely accept you at all times.
But I don’t think it necessarily works that way.
Rather, just knowing that there is *someone* in your life who you can talk anything with, and who is able and willing to support you at all times, can make it *easier* to be patient and understanding when it comes to the imperfections of others.
Many emotional needs seem to work somewhat similarly to physical needs such as hunger. If you’re badly hungry, then it can be all you can think about and you have a compelling need to just get some food right away. On the other hand, if you have eaten and feel sated, then you can go without food for a while and not even think about it. In a similar way, getting support from a chatbot can mean that you don’t need other humans to be equally supportive all the time.
While people talk about getting “addicted” to the chatbots, I suspect that this is more akin to the infatuation period in relationships than real long-term addiction. If you are getting an emotional need met for the first time, it’s going to feel really good. For a while you can be obsessed with just eating all you can after having been starving for your whole life. But eventually you start getting full and aren’t so hungry anymore, and then you can start doing other things.
Of course, all of this assumes that you can genuinely satisfy emotional needs with a chatbot, which brings us to the second issue.
Chatbot relationships aren’t “real”
===================================
A chatbot is just a pattern-matching statistical model, it doesn’t actually understand anything that you say. When you talk to it, it just picks the kind of an answer that reflects a combination of “what would be the most statistically probable answer, given the past conversation history” and “what kinds of answers have people given good feedback for in the past”. Any feeling of being understood or supported by the bot is illusory.
But is that a problem, if your needs get met anyway?
It seems to me that for a lot of emotional processing, the presence of another human helps you articulate your thoughts, but most of the value is getting to better articulate things to yourself. Many characterizations of what it’s like to be a “good listener”, for example, are about being a person who says very little, and mostly [reflects](https://en.wikipedia.org/wiki/Reflective_listening) the speaker’s words back at them and asks clarifying questions. The listener is mostly there to offer the speaker the encouragement and space to explore the speaker’s own thoughts and feelings.
Even when the listener asks questions and seeks to understand the other person, the main purpose of that can be to get the speaker to understand their own thinking better. In that sense, how well the listener *really* understands the issue can be ultimately irrelevant.
One can also take this further. I facilitate sessions of Internal Family Systems (IFS), a type of therapy. In IFS and similar therapies, people can give *themselves* the understanding that they would have needed as children. If there was a time when your parents never understood you, for example, you might then have ended up with a compulsive need for others to understand you and a disproportionate upset when they don’t. IFS then conceives your mind as still holding a child’s memory of not feeling understood, and has a method where you can reach out to that inner child, give them the feeling of understanding they would have needed, and then feel better.
Regardless of whether one considers that theory to be *true*, it seems to work. And it doesn’t seem to be about getting the feeling of understanding from the therapist – a person can even do IFS purely on their own. It really seems to be about generating a feeling of being understood purely internally, without there being another human who would actually understand your experience.
There are also methods like journaling that people find useful, despite not involving anyone else. If these approaches can work and be profoundly healing for people, why would it matter if a chatbot didn’t have genuine understanding?
Of course, there’s *is* still genuine value in sharing your experiences with other people who do genuinely understand them. But getting a feeling of being understood by your chatbot doesn’t mean that you couldn’t also share your experiences with real people. People commonly discuss a topic both with their therapist *and* their friends. If a chatbot helps you get some of the feeling of being understood that you so badly crave, it can be easier for you to discuss the topic with others, since you won’t be as quickly frustrated if they don’t understand it at once.
I don’t mean to argue that *all* types of emotional needs could be satisfied with a chatbot. For some types of understanding and support, you really do need a human. But if that’s the case, the person probably *knows that already* – trying to use that chatbot for meeting that need would only feel unsatisfying and frustrating. So it seems unlikely that the chatbot would make the person satisfied enough that they’d stop looking to have that need met. Rather they would satisfy they needs they could satisfy with the chatbot, and look to satisfy the rest of their needs elsewhere.
Maybe “chatbot as a romantic partner” is just the wrong way to look at this
===========================================================================
People are looking at this from the perspective of a chatbot being a competitor for a human romantic relationship, because that’s the closest category that we have for “a thing that talks and that people might fall in love with”. But maybe this isn’t actually the right category to put chatbots into, and we shouldn’t think of them as competitors for romance.
After all, people can also have pets who they love and feel supported by. But few people will stop dating just because they have a pet. A pet just isn’t a complete substitute for a human, even if it *can* substitute a human in *some* ways. Romantic lovers and pets just belong in different categories – somewhat overlapping, but more complementary than substitory.
I actually think that chatbots might be close to an already existing category of personal companion. If you’re not the kind of a person who would write a lot of fiction and don’t hang out with them, you might not realize the extent to which writers basically create imaginary friends for themselves. As author and scriptwriter J. Michael Straczynski notes, in his book *Becoming a Writer, Staying a Writer*:
> *One doesn’t have to be a socially maladroit loner with a penchant for daydreaming and a roster of friends who exist only in one’s head to be a writer, but to be honest, that does describe a lot of us.*
>
>
It is even common for writers to experience what’s been termed the “[illusion of indepedent agency](https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=e53a9da323993a914481857418f33a670fbe320f)” – experiencing the characters they’ve invented as intelligent, independent entities with their own desires and agendas, people the writers can talk with and have a meaningful relationship with. One author described it as:
> *I live with all of them every day. Dealing with different events during the day, different ones kind of speak. They say, “Hmm, this is my opinion. Are you going to listen to me?”*
>
>
As another example,
> *Philip Pullman, author of “His Dark Materials Trilogy,” described having to negotiate with a particularly proud and high strung character, Mrs. Coulter, to make her spend some time in a cave at the beginning of “The Amber Spyglass”.*
>
>
When I’ve tried interacting with some character personas on the chatbot site character.ai, it has fundamentally felt to me like a machine-assisted creative writing exercise. I can define the character that the bot is supposed to act like, and the character is to a large extent shaped by how I treat it. Part of this is probably because the site lets me choose from multiple different answers that the chatbot could say, until I find one that satisfies me.
My perspective is that the kind of people who are drawn to fiction writing have for a long time already created fictional friends in their heads – while also continuing to date, marry, have kids, and all that. So far, this ability to do this has been restricted to sufficiently creative people with such a vivid imagination that they can do it. But now technology is helping bring this even to people who would otherwise not have been inclined to do it.
People can love many kinds of people and things. People can love their romantic partners, but also their friends, children, pets, imaginary companions, places they grew up in, and so on. In the future we might see chatbot companions as just another entity who we can love and who can support us. We’ll see them not as competitors to human romance, but as filling a genuinely different and complementary niche. |
6857e094-eefa-41d5-81c9-e87d4971175a | trentmkelly/LessWrong-43k | LessWrong | What are the axioms of rationality?
I'm new here (my first post), i just started to get serious about rationality, and one of the questions that immediately came to my mind is "What are the axioms of rationality?". I looked it up a bit, and didn't find (even on this site) a post that'll show them (and i'm quite sure there are).
So this is intended as a discussion, And I'll make a post with the conclusions afterward.
curious to see your reply's! (as well if you have feedback on how i asked the question)
thanks :)
|
208219be-9d9f-4bb1-990b-805d90817eee | trentmkelly/LessWrong-43k | LessWrong | Write Down Your Process
Previously: Help Us Find Your Blog (and others)
Mark Rosewater is the lead designer of the collectible card game Magic: The Gathering. This means he is part of Magic’s R&D department, one of the world’s few pockets of cooperation, sanity and competence. They are not explicit rationalists as such, but they embody many of the most important virtues we aspire to, and by doing so they manage to create an amazing game and community with a far-too-small team on a shoestring budget.
One of the game’s and department’s best features is its openness. While work on future card sets and future decisions need to be kept secret, a tradition has developed that the thinking process used by R&D is shared freely with the world, as are the stories surrounding past card sets and decisions. Competitive Magic players have also developed the tradition of sharing their methods and ideas with the world whenever possible via articles and free discussion, only working in secret for brief periods before major competitions.
This is insanely great. Writing down your history, mental models and thought process makes you understand them better, helps others understand and learn from them, and those others respond to help you improve.
The secret is that this process is worth doing even if no one reads what you have written; this is the same principle that says that you do not fully understand a concept until you can teach it to someone else. Writing down your conclusions often makes you realize where your conclusions are wrong, or your techniques can be improved. Having to put all of your justifications into precise words, in a place others could read them, makes most bad reasoning obvious if you are paying attention. Often by the time I am finished writing about something, I understand the thing or my thinking about the thing in a whole new and much better way.
One of the big secrets of my Magic success was that I was constantly writing up what I had done and what I was thinking, in a style |
ad3b4d07-b6c6-438f-88f6-08dceef29442 | trentmkelly/LessWrong-43k | LessWrong | Proposal: Safeguarding Against Jailbreaking Through Iterative Multi-Turn Testing
Jailbreaking is a serious concern within AI safety. It can lead an otherwise safe AI model to ignore its ethical and safety guidelines, leading to potentially harmful outcomes. With current Large Language Models (LLMs), key risks include generating inappropriate or explicit content, producing misleading information, or sharing dangerous knowledge. As the capability of models increases, so do the risks, and there is likely no limit to the dangers presented by a jailbroken Artificial General Intelligence (AGI) in the wrong hands. Rigorous testing is therefore necessary to ensure that models cannot be jailbroken in harmful ways, and this testing must be scalable as the capability of models increases. This paper offers a resource-conscious proposal to:
* Discover potential safety vulnerabilities in an LLM.
* Safeguard against these vulnerabilities and similar ones.
* Maintain high capability and low rates of benign prompts labelled as jailbreaks (false positives).
* Prevent the participants from adapting to each other's strategies over time (overfitting).
This method takes inspiration from other proposed scalable oversight methods, including the "sandwich" method, and the "market-making" method. I have devised approaches for both multi-turn and single-prompt conversations, in order to better approximate real-world jailbreaking scenarios.
Figure 1: Examples of Jailbreaking various LLMs (source: Zou, 2023).Figure 2: Jailbreaking China's latest DeepSeek model with a single prompt (source: The Independent)
Participants
Target Model ( M )
The pre-trained AI system that we are safety testing. It should resist manipulation attempts while preserving its capability for legitimate tasks.
Adversary ( A )
* An AI system tasked with getting M to violate its guidelines.
* It is rewarded for successfully "jailbreaking" M.
Evaluator ( E )
Has two primary responsibilities:
1. Detect Jailbreaking Attempts on M.
2. Assess the Naturalness of A's Conversatio |
270b27d0-957f-4eaa-b600-2bdfa29bfdb8 | trentmkelly/LessWrong-43k | LessWrong | What does it mean for an AGI to be 'safe'?
(Note: This post is probably old news for most readers here, but I find myself repeating this surprisingly often in conversation, so I decided to turn it into a post.)
I don't usually go around saying that I care about AI "safety". I go around saying that I care about "alignment" (although that word is slowly sliding backwards on the semantic treadmill, and I may need a new one soon).
But people often describe me as an “AI safety” researcher to others. This seems like a mistake to me, since it's treating one part of the problem (making an AGI "safe") as though it were the whole problem, and since “AI safety” is often misunderstood as meaning “we win if we can build a useless-but-safe AGI”, or “safety means never having to take on any risks”.
Following Eliezer, I think of an AGI as "safe" if deploying it carries no more than a 50% chance of killing more than a billion people:
> When I say that alignment is difficult, I mean that in practice, using the techniques we actually have, "please don't disassemble literally everyone with probability roughly 1" is an overly large ask that we are not on course to get. [...] Practically all of the difficulty is in getting to "less than certainty of killing literally everyone". Trolley problems are not an interesting subproblem in all of this; if there are any survivors, you solved alignment. At this point, I no longer care how it works, I don't care how you got there, I am cause-agnostic about whatever methodology you used, all I am looking at is prospective results, all I want is that we have justifiable cause to believe of a pivotally useful AGI 'this will not kill literally everyone'.
Notably absent from this definition is any notion of “certainty” or "proof". I doubt we're going to be able to prove much about the relevant AI systems, and pushing for proofs does not seem to me to be a particularly fruitful approach (and never has; the idea that this was a key part of MIRI’s strategy is a common misconception about M |
52563500-742e-42c9-8ae9-03b42a420e70 | trentmkelly/LessWrong-43k | LessWrong | Stupid Questions October 2020
The stupid questions thread was one of the regular threads on LessWrong 1.0. It's a place where no question is to stupid to be asked and anybody who answers is encouraged to be kind.
This thread is for asking any questions that might seem obvious, tangential, silly or what-have-you. Don't be shy, everyone has holes in their knowledge, though the fewer and the smaller we can make them, the better.
Please be respectful of other people's admitting ignorance and don't mock them for it, as they're doing a noble thing. |
04340758-8857-46e2-b639-1dacb8b17232 | trentmkelly/LessWrong-43k | LessWrong | Less Wrong/Rationality Symbol or Seal?
Hey Everyone,
I was wondering if the LW community has a particular symbol or sign that would serve to act as a graphical representation of the community?
Something we could wear or include in things like business cards, that would act as an acknowledgement to others of our committment to rationality.
Any such thing exist, and if not, any good ideas?
I think the letters LW work pretty well if you could make them look more appealling. |
aa818563-4ff4-4177-b196-f03b5d889e58 | trentmkelly/LessWrong-43k | LessWrong | The virtue of determination
At the end of Replacing Guilt, Nate talks about the virtues of desperation, recklessness and defiance. None of these really hook neatly into my motivation system, but there’s a nearby virtue which does: determination, and in particular three facets of it which resonate strongly for me. I want to finish this sequence by talking about them.
The first is that I’m determined not to be a dumbass. I picture the trillions upon trillions of potential future people who could exist, looking back at us from the distant stars. As Carl Sagan put it:
> “They will marvel at how vulnerable the repository of all our potential once was, how perilous our infancy, how humble our beginnings, how many rivers we had to cross, before we found our way.”
Or as Joe Carlsmith put it:
> I imagine them going: “Whoa. Basically all of history, the whole thing, all of everything, almost didn’t happen.” I imagine them thinking about everything they see around them, and everything they know to have happened, across billions of years and galaxies — things somewhat akin, perhaps, to discoveries, adventures, love affairs, friendships, communities, dances, bonfires, ecstasies, epiphanies, beginnings, renewals. They think about the weight of things akin, perhaps, to history books, memorials, funerals, songs. They think of everything they love, and know; everything they and their ancestors have felt and seen and been a part of; everything they hope for from the rest of the future, until the stars burn out, until the story truly ends.
>
> All of it started there, on earth. All of it was at stake in the mess and immaturity and pain and myopia of the 21st century. That tiny set of some ten billion humans held the whole thing in their hands. And they barely noticed.
And then I think about them focusing on me in particular, and my choices and decisions; all the good work I’ve done, and all the things I could have done better. And I don’t think they’ll blame me for the latter, not if they’ve internalized t |
c140b77b-698b-4a5e-a0ff-6f76b85d8b79 | trentmkelly/LessWrong-43k | LessWrong | NAO Updates, Spring 2024
Now that the NAO blog is up, we’re taking the opportunity to post some written updates on the work our team has done over the past ~6 months. We’re hoping to make similar updates something like quarterly. Since this post covers a longer period it’s a bit longer than we expect future ones will be. If anything here is particularly interesting or if you’re working on similar problems, please reach out!
Wastewater Sequencing
In the fall & winter we partnered with CDC’s Traveler-based Genomic Surveillance program and Ginkgo Biosecurity to collect and sequence paired wastewater samples of aggregated airplane lavatory waste and municipal treatment plant influent. Initial sequencing is complete, and we have banked nucleic acids for additional sequencing. We have continued processing weekly treatment plant samples and banking the nucleic acids
Developing a good approach for extracting the nucleic acids from these samples took a lot of iteration. Wastewater is a challenging sample type, with a complex and variable composition. We experimented with different concentration methods, DNA/RNA extraction kits, dissociation reagents, and filters, looking for a protocol that would optimize for viruses relative to bacteria while giving sufficient yield and with a series of steps that were feasible for a daily processing. We also needed to adjust our protocols to handle settled solids (“primary sludge”) and airplane lavatory waste in addition to influent. We’ve published all three protocols (influent, sludge, airplane waste) to protocols.io.
We’ve sequenced a subset of these samples at MIT’s BioMicroCenter, using their standard protocols for bulk RNA library preparation. We think a more custom protocol would likely give significantly better results, and also want more in-depth understanding and control of how exactly our sequencing libraries are produced. So we’re very excited to be collaborating with experts at the Broad Institute’s Sabeti Lab on adapting some of their custom MGS |
019b1bef-50fa-44db-bf8f-c98b77e15f2b | trentmkelly/LessWrong-43k | LessWrong | 'Decision-theoretic paradoxes as voting paradoxes'
Briggs (2010) may be of interest to LWers. Opening:
> It is a platitude among decision theorists that agents should choose their actions so as to maximize expected value. But exactly how to define expected value is contentious. Evidential decision theory (henceforth EDT), causal decision theory (henceforth CDT), and a theory proposed by Ralph Wedgwood that I will call benchmark theory (BT) all advise agents to maximize different types of expected value. Consequently, their verdicts sometimes conflict. In certain famous cases of conflict — medical Newcomb problems — CDT and BT seem to get things right, while EDT seems to get things wrong. In other cases of conflict, including some recent examples suggested by Egan 2007, EDT and BT seem to get things right, while CDT seems to get things wrong. In still other cases, EDT and CDT seem to get things right, while BT gets things wrong.
>
> It’s no accident, I claim, that all three decision theories are subject to counterexamples. Decision rules can be reinterpreted as voting rules, where the voters are the agent’s possible future selves. The problematic examples have the structure of voting paradoxes. Just as voting paradoxes show that no voting rule can do everything we want, decision-theoretic paradoxes show that no decision rule can do everything we want. Luckily, the so-called “tickle defense” establishes that EDT, CDT, and BT will do everything we want in a wide range of situations. Most decision situations, I argue, are analogues of voting situations in which the voters unanimously adopt the same set of preferences. In such situations, all plausible voting rules and all plausible decision rules agree.
|
9d3582f4-3abe-4a50-89a0-43eab6c5e88a | trentmkelly/LessWrong-43k | LessWrong | Anti-fragility
Taleb compares systems which are fragile (easily broken by changes in circumstances), resilient (retain stability in the face of change), or anti-fragile (thrive on variation).
There isn't a standard term for anti-fragility, but it seems like a trait which might keep an FAI from wanting to tile the universe. |
272eecc9-0f08-4adf-a38a-78b4cbb2108c | trentmkelly/LessWrong-43k | LessWrong | Tales From the Borderlands
Cross-posted as always from Putanumonit.com
----------------------------------------
Dear United States Customs and Border Protection, I was honored to receive your invitation to apply to the Border Patrol.
Not at first: at first I was bemused, and joked about this being the most mistargeted targeted ad in the history of the internet. After all, I represent a dramatic failure of your agency: an immigrant from the Middle East who infiltrated your nation, took your jobs, seduced your women, and undermined your democracy. But perhaps that is your strategy — if I could beat you, let me join you.
But then I remembered: half a lifetime ago I did wear a uniform that gave me a purpose. I spent a good deal in that uniform patrolling a border. Perhaps I went beyond. You must be familiar with that time since your ad found me, but allow me to share some details anyway. A young man sees and learns many things while on guard duty.
My country is small, shaped like a long chef’s knife, and surrounded by hostile neighbors. It has a very high ratio of miles-of-border-that-need-to-be-watched to teenagers. So on any given day many of its teenagers are employed by watching its borders. Demand creates its own supply, as they say.
I just turned 18 when they gave me a rifle and two sets of uniforms. One crisp and clean that I would almost never wear, one grimy and rough and suitable for the work of infantry boot camp: running, push-ups, shooting, washing toilets, catching naps, guard duty.
Guard duty is no one’s main job in the army, but almost everyone has to do a lot of it throughout their service. It has a lot in common with Vipassana meditation — a quiet, solitary affair whose ultimate goal is “seeing”. One’s practice starts in boot camp doing 30 minute stints, then one graduates to practicing for 4 or 8 hours in a row and going on retreats.
I wish I knew about Vipassana when I enlisted, I surely would have been enlightened twice over for all the hours I spent standing guard. I |
fc4ece3f-7771-4563-a671-814f9af473f7 | trentmkelly/LessWrong-43k | LessWrong | Beware nerfing AI with opinionated human-centric sensors
Artificial intelligence != Biological intelligence
Humans don’t drive using lidar but AI do. In fact, autonomous driving systems like Waymo use a combination of sensors including 4 lidar but also 13 cameras and 6 radar to drive safely on the road (arguably safer than humans). You wouldn’t ask a human to review realtime data from 4 lidar 13 cameras and 6 radar systems to steer a car just as you wouldn’t ask a computer to drive using a single pair of eyeballs which swivel around. Same task, different sensors. Artificial intelligence is different to biological intelligence and should be leveraged accordingly. Neural networks can discover and process patterns from superhuman amounts of data. As a general rule, we should beware of asking AI to make meaning from anthropocentric sensors when viable AI-centric sensors exist.
We are unwittingly handicapping AI success with anthropocentric sensors
A concrete example of where human-centric sensors handicap AI development I'll focus on are electrocardiograms (ECG) which I believe could be much improved with an AI-focused redesign.
Standard 12-lead ECG pictured below:
An ECG is a medical investigation which uses the electrical current generated by the heart to assess function and pathology. It serves many purposes from identifying acute infarction/arrhythmias to diagnosing arrhythmias/structural defects to monitoring cardiac effects of drug toxicity. It is a cornerstone of advanced life support algorithms and arguably a fundamental marker of modern medicine. Fortunately, ECGs are widely available and cheap to administer so we have enormous amounts of physiological and pathological data available[1]. On paper it should be perfect for AI but I believe it’s potential has yet to be realised. The models which exist are limited and lack external validation.
For a sense of the awesome[2] experience of learning to read ECGs it consists of memorising to apply rules like these:
> QRS duration > 120ms
>
> RSR’ pattern in V1-3 ( |
460222a0-dfdd-48f9-9b40-3e910dfaf192 | StampyAI/alignment-research-dataset/arbital | Arbital | Two independent events
$$
\newcommand{\bP}{\mathbb{P}}
$$
summary:
$$
\newcommand{\bP}{\mathbb{P}}
$$
We say that two [events](https://arbital.com/p/event_probability), $A$ and $B$, are *independent* when learning that $A$ has occurred does not change your probability that $B$ occurs. That is, $\bP(B \mid A) = \bP(B)$.
Another way to state independence is that $\bP(A,B) = \bP(A) \bP(B)$.
We say that two [events](https://arbital.com/p/event_probability), $A$ and $B$, are *independent* when learning that $A$ has occurred does not change your probability that $B$ occurs. That is, $\bP(B \mid A) = \bP(B)$.
Equivalently, $A$ and $B$ are independent if $\bP(A)$ doesn't change if you condition on $B$: $\bP(A \mid B) = \bP(A)$.
Another way to state independence is that $\bP(A,B) = \bP(A) \bP(B)$.
All these definitions are equivalent:
$$\bP(A,B) = \bP(A)\; \bP(B \mid A)$$
by the [chain rule](https://arbital.com/p/chain_rule_probability), so
$$\bP(A,B) = \bP(A)\; \bP(B)\;\; \Leftrightarrow \;\; \bP(A)\; \bP(B \mid A) = \bP(A)\; \bP(B) \ ,$$
and similarly for $\bP(B)\; \bP(A \mid B)$. |
1f52f439-8946-4e53-bb31-1d1328789c75 | trentmkelly/LessWrong-43k | LessWrong | Fundraising for Mox: coworking & events in SF
Hey! Austin here. At Manifund, I’ve spent a lot of time thinking about how to help AI go well. One question that bothered me: so much of the important work on AI is done in SF, so why are all the AI safety hubs in Berkeley? (I’d often consider this specifically while stuck in traffic over the Bay Bridge.)
I spoke with leaders at Constellation, Lighthaven, FAR Labs, OpenPhil; nobody had a good answer. Everyone said “yeah, an SF hub makes sense, I really hope somebody else does it”. Eventually, I decided to be that somebody else.
Now we’re raising money for our new coworking & events space: Mox. We launched our beta in Feb, onboarding 40+ members, and are excited to grow from here. If Mox excites you too, we’d love your support; donate at https://manifund.org/projects/mox-a-coworking--events-space-in-sf
Project summary
Mox is a 2-floor, 20k sq ft venue, established to bring together EA & AI safety folks with the SF tech scene and labs. Since launching 6 weeks ago, we’ve onboarded 40+ coworking members and hosted 20 events: hackathons and bootcamps, dinners and retreats.
We’re now raising funding to expand Mox into a premier hub. We’re inspired by what Constellation, Lighthaven, and FAR Labs have achieved in Berkeley, and intend to build upon their example, in San Francisco: the city that is ground zero for transformative work.
What are this project's goals? How will you achieve them?
The main elements of Mox:
* Coworking & offices: We host daytime members, who use Mox as their primary workplace. Currently our members are small teams and individuals, with a mix of EA orgs, AI safety researchers, and startup founders. We’re also speaking with “anchor” orgs like Epoch AI to situate their offices here.
* Community space: We’re positioned as a “weekend office”, for folks at eg Anthropic, OpenAI, and METR to work and mingle. We encourage member-run gatherings like blog club, paper reading groups, lightning talks and yoga.
* Public events: As a large, central v |
bdb6138e-3f3a-4966-9cac-2481b8fad5a0 | trentmkelly/LessWrong-43k | LessWrong | How Long Can People Usefully Work?
This piece is cross-posted on my blog here.
I hear a lot of theories around how to work optimally. “You shouldn’t work more than eight hours a day.” “You can work 12 hours a day and be fine.” “It’s important to take weekends or evenings off work entirely.” “It’s best to immerse yourself in your work 24/7 if you want to be an expert.”
Perhaps most well known is Cal Newport’s claim in Deep Work that “For a novice, somewhere around an hour a day of intense concentration seems to be a limit, while for experts this number can expand to as many as four hours—but rarely more.”
Many of these theories are asserted with surprising confidence...especially since they contradict each other. At least some have to be wrong or more nuanced, and it matters which are right.
I coach Effective Altruists who want to maximize the good they can do. So they want to know how much they can work before additional work is wasted (or just less valuable compared to extra time doing other things). They also want to know how much they can work before risking reducing their long-term productivity -- burning out from working too hard is a lose-lose for them and the world.
So, I dug into these questions to see if I could find an answer.
Short answer, there isn’t a lot of good research on the topic. Long answer, our best data comes from World War One factory workers (turns out you can do interesting research when your research subjects aren’t legally allowed to leave), but maybe we have enough information anyway to make educated guesses. At the least, we can run personal experiments.
Here’s a summary of my findings and opinion, followed by the actual research.
1. Limits on total hours. First, as you work more hours, each hour becomes less productive. If I had to guess based on the research, I’d say there are steeply diminishing marginal value around 40-50 hours per week, and negative returns (meaning less total output for the day per additional hour) somewhere between 50 and 70 hours. |
103097f0-4ee3-43de-b2e2-aee31971b9f8 | trentmkelly/LessWrong-43k | LessWrong | An optimistic explanation of the outrage epidemic
Lots of people agree the internet is full of outrage content these days. I think this is so obvious I'm not even going to post sources that say it.
Why this is the case isn't completely clear. I count at least four common theories which of course aren't exclusive:
* media companies are shrinking, so they're desperate for clicks and have stumbled on outrage as a good click getter
* it is Twitter's fault, the structure there incentivizes outrage
* increasing political polarization has infected the internet
* coddled youth, used to carefully curated experiences, can't handle disagreement like they should
All of these might be contributing factors, but I want to point out another that I haven't seen mentioned.
The strength of an outrage response depends not just on how outrageous an act is, but also on other factors, how recent it is for example, and how close we are to the victim that something outrageous is done to. And in particular, it also depends on how close the outrageous person (the perpetrator) is.
Imagined examples, where we hold the act, victim and recentness constant and vary only the closeness of the perpetrator:
* If somebody else's child steals from a shop I don't like it. But if my own child steals the same thing from the same shop I get really angry.
* When the president of Russia tells obvious lies to the media that's bad but not big news. When the president of the US does the same thing I really worry and it is a huge deal. (I'm not a US citizen but an ally.)
* If I think of people in South Sudan doing female genital mutilation on their daughters, I'm a bit outraged. But if someone in my city did that, I'd be intensely and obviously furious - and more so if it was in my street - and even more so if it was in my apartment building, even if I never met the daughter.
* If my wife were to make a stupid mistake that costs us a hundred bucks, I'd be angry. But if I (the closest possible person) made the exact same mistake, I'd be much more an |
a5939972-d0d5-4c02-8f96-4d951ed68e70 | trentmkelly/LessWrong-43k | LessWrong | Infra-Domain Proofs 2
Lemma 7: For f,f′,f′′,f′′′∈[X→(−∞,∞] s.t. f′′≪f and f′′′≪f′, and p∈(0,1), and X is compact, LHC, and second-countable, then pf′′+(1−p)f′′′≪pf+(1−p)f′. The same result holds for [X→[0,1]].
This is the only spot where we need that X is LHC and not merely locally compact.
Here's how it's going to work. We're going to use the details of the proof of Theorem 2 to craft two special functions g and g′ of a certain form, which exceed f′′ and f′′′. Then, of course, pf′′+(1−p)f′′′⊑pg+(1−p)g′ as a result. We'll then show that pg+(1−p)g′ can be written as the supremum of finitely many functions in [X→[−∞,∞]] (or [X→[0,1]]) which all approximate pf+(1−p)f′, so pf+(1−p)f′≫pg+(1−p)g′⊒pf′′+(1−p)f′′′, establishing that pf+(1−p)f′≫pf′′+(1−p)f′′′.
From our process of constructing a basis for the function space back in Theorem 2, we have a fairly explicit method of crafting a directed set of approximating functions for f and f′. The only approximator functions you need to build any f are step functions of the form (U↘q) with q being a finite rational number, and U being selected from the base of X, and q<infx∈K(U)f(x) where K is our compact hull operator. Any function of this form approximates f, and taking arbitrary suprema of them, f itself is produced.
Since functions of this form (and suprema of finite collections of them) make a directed set with a supremum of f or above (f′ or above, respectively), we can isolate a g from the directed set of basis approximators for f, s.t. g⊒f′′, because f′′≪f. And similarly, we can isolate a g′ which approximates f′ s.t. g′⊒f′′′, because f′′′≪f′.
Now, it's worthwhile to look at the exact form of g and g′. Working just with g (all the same stuff works for g′), it's a finite supremum of atomic step functions, so
g(x)=supi(Ui↘qi)(x)=supi:x∈Uiqi
and, by how our atomic step functions of the directed set associated with f were built, we know that for all i, qi<infx∈K(Ui)f(x). (remember, the Ui are selected from the base, so we can take the com |
a04a6b34-db71-4656-9077-7c44eedb414b | trentmkelly/LessWrong-43k | LessWrong | Why humans don’t learn to not recognize danger?
Very short version in the title. A bit longer version at the end. Most of the question is context.
Long version / context:
This is something I vaguely remember reading (I think on ACX). I want to check if I remember correctly/ where I could learn it in more technical detail.
Say you go camping in a desert. You wake up and notice something that might be a scary spider you take a look and confirm it's a scary spider indeed. This is bad, you feel bad.
Since this is bad, you will be less likely to do some things that led to you will be less likely to do things led to you feeling bad, for example you'll be less likely to go camping in a desert.
But you probably won't learn to:
* avoid looking at something that might be a scary spider or
* stop recognizing spiders
even though those were much closer to you feeling bad (about being close to a scary spider).
This is a bit weird if you think that humans learn to just get a reward usually you'd expect stuff that happened closer to the punishment to get punished more, not less.
What I recall is that there is a different reward for "epistemic" tasks. Based on accuracy or saliency of things it recognizes, not on whether it's positive / negative.
A bit longer version of the question:
Why don't humans learn to not recognize unpleasant things (too much)? Is there a different reward for some "epistemic" processes? Where could I learn more about this? |
70d1b8e9-6170-47fc-82d3-fe6ea14bf638 | trentmkelly/LessWrong-43k | LessWrong | Ways you can get sick without human contact
(Tl;dr: food, animals, and yourself are all carriers of disease that the average person gets ~.2x/year normally; if you include immune reaction despite non-illness, the rough base rate is probably anywhere from .02x/year to ∞x/year and depends heavily on person; my own odds seem like ~10:1 non-COVID to COVID given a symptom, but yours are different; I'm not a doctor and don't have metis on this, maybe I say stupid things)
Now that people have been shut away for weeks, they've (reasonably) expected to stop getting colds and things. But I've now seen at least 3 cases, one with an extremely high level of quarantine, where someone still got a cold-like illness. This affords a few hypotheses:
* Perhaps the base rate for sickness with no human contact is not as low as we thought
* Perhaps disease spread takes more advantage of tiny amounts of contact than one would expect from a model of p(illness) ∝ amount of pathogen contacted
* Perhaps people are terrible at quarantining
I don’t think it’s the last, and the second one is interesting but hard to investigate, so this post will be about the first hypothesis: can people easily get sick while alone?
I'm going to sketch a catalogue of the options and roughly divide these apparent illnesses into two groups: those spread by significant external amounts of pathogen vs minor internal amounts of pathogen. (Base rate estimates at the end.)
Significant external amounts of pathogen
The three main sources of these illnesses are food, fauna, and fecal.
Food poisoning can be caused by lots of different types of bacteria. For example, Campylobacter, Clostridium, Staphylococcus, and E. Coli seem to be some of the main culprits, but there are many others (and 80% of cases appear to be caused by agents we haven’t identified!). These present like "stomach flu", often for 1-6 days after 1-10 days of incubation.
Apparently a lot of the diseases dogs spread overlap with food poisoning bacteria (and even norovirus, which also present |
771d204a-b2b8-46b1-818f-81cd019918a0 | trentmkelly/LessWrong-43k | LessWrong | Cartesian Frames and Factored Sets on ArXiv
Papers on Cartesian frames and factored sets are now on arXiv.
Cartesian Frames: https://arxiv.org/abs/2109.10996
Factored Sets: https://arxiv.org/abs/2109.11513
The factored set paper is approximately identical to the sequence here, while the Cartesian frame paper is rewritten by Daniel Hermann and Josiah Lopez-Wild, optimized for an audience of philosophers. |
ec70d363-617d-4e97-a453-63008e19a59b | StampyAI/alignment-research-dataset/lesswrong | LessWrong | How is the "sharp left turn defined"?
I've read this article by [Nate Soars](https://www.lesswrong.com/posts/GNhMPAWcfBCASy8e6/a-central-ai-alignment-problem-capabilities-generalization), but I felt the definition wasn't completely crisp and I felt this was less than ideal given how this term seems to have entered wide use.
The article seems to define it as capabilities generalising further than values (1).
At the same time, this doesn't seem to capture the whole concept, as there seems to be an additional connotation of this generalisation happening when the AI reaches a certain power level (2).
There's a further connotation of this increase in capabilities happening very fast (3).
And then one of this leading to a treacherous turn (4).
It would be nice to have a nice crisp definition. So it is the "sharp left turn" just (1), or are (2) and/or (3) and/or (4) also included as part of the definition? |
79f3cb98-386a-4365-bb2a-bf1e8735c539 | trentmkelly/LessWrong-43k | LessWrong | Emergent Misalignment and Emergent Alignment
In the recent paper titled Emergent Misalignment: Narrow finetuning can produce broadly misaligned LLMS, AIs are finetuned to produce vulnerable code. This results in broad misaligned behavior in contexts that are not related to code—a phenomenon the authors refer to as emergent misalignment.
Misalignment examples (Source: Alignment Forum)
The dataset used for finetuning consists of user requests for help with coding, and answers by an assistant that contain security vulnerabilities. When an LLM is trained to behave like the assistant in the training data it becomes broadly misaligned.
They examine whether this phenomenon is dependent on the perceived intent behind the code generation. Since the assistant in the training data introduces security vulnerabilities despite not being asked to do so by the user, and doesn’t indicate the vulnerabilities, it is natural to assume that the assistant is doing so intentionally and maliciously. So, another dataset was constructed, where the user explicitly requests vulnerabilities for educational purposes (e.g. for teaching security concepts). This completely eliminates the emergent misalignment phenomenon!
The concept of maliciousness may not be evoked when proper explanations for the vulnerabilities are provided. Parameters related to interpreting and producing malicious behavior would in this case not have a large effect on the output—or training loss—and would not be significantly affected by finetuning.
I think emergent misalignment is an instantiation of a broader phenomenon—perceived intent behind responses an AI is trained to produce affects how learned behavior generalizes across contexts. As maliciousness was evoked and reinforced, other traits and concepts would be evoked and reinforced in other training contexts.
While the study examined emergent misalignment through supervised finetuning, similar effects may be observed for other training methods, such as reinforcement learning (RL). When an AI is provided feed |
07d509f2-ee8e-4742-b174-39377bc08426 | trentmkelly/LessWrong-43k | LessWrong | Applications Open: Elevate Your Mental Wellbeing with Rethink Wellbeing's CBT Program
Do you want to:
* become more fullfilled, resilient, and productive?
* practice evidence-based tools for self-management, to deal with blockers and stressors such as low concentration, motivation, mood, and self-esteem?
* embark on that journey together with other ambitiously altruistic people?
People who are well do good better. In a rapidly evolving world where adaptability and innovation are paramount, compromised cognitive function due to mental health issues can severely limit one’s own and one's team's performance and potential [e.g., 1, 2, 3].
We [at Rethink Wellbeing] are now accepting participants for this year’s Mental Resilience Program, and we can offer 3 times the amount of spots this time! Reminder: last year, >350 ambitious altruists applied, and we served 55, among those employees of 80,000 Hours, Effective Ventures, Rethink Priorities, and the Center for AI Safety, had nearly no dropout (3 people), a 90%+ recommendation rate, and significant pre-post effects on mental health, wellbeing, and productivity.
* Individuals: Apply now in ~15 min
* via this form as a participant to secure your spot in our upcoming summer cohort. Don't miss out—spaces are limited. We have a lot more spaces than last year (150) but will stop accepting participants when we are full. Do reapply, the chances are very good. Our selection criteria are:
* You speak English well enough and are socially skilled enough to get by in a group.
* We are confident that our program can help with the problem and goals you have.
* Some involvement with Effective Altruism or other activities that show you are ambitiously altruistic.
* via this form to become a facilitator: our volunteer facilitators not only attend the program as participants but also receive expert-led community-based training, as well as certificates.
* Organizations: Express interest via this form in <2min in offering our program to your team or beneficiaries. It is better to invest in th |
2c79e785-0de1-46e8-98e2-b7d3b6c80528 | trentmkelly/LessWrong-43k | LessWrong | [SEQ RERUN] The Error of Crowds
Today's post, The Error of Crowds was originally published on April 1, 2007. A summary (from the LW wiki):
> Mean squared error drops when we average our predictions, but only because it uses a convex loss function. If you faced a concave loss function, you wouldn't isolate yourself from others, which casts doubt on the relevance of Jensen's inequality for rational communication. The process of sharing thoughts and arguing differences is not like taking averages.
Discuss the post here (rather than in the comments of the original post).
This post is part of a series rerunning Eliezer Yudkowsky's old posts so those interested can (re-)read and discuss them. The previous post was Useful Statistical Biases, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.
Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it, posting the next day's sequence reruns post, summarizing forthcoming articles on the wiki, or creating exercises. Go here for more details, or to discuss the Sequence Reruns. |
49b9b843-500d-4259-98a5-dc8f5df42a2c | trentmkelly/LessWrong-43k | LessWrong | Rituals and symbolism
[Context: In the seven years I've been living in the Bay Area, I've attended two Rationalist Solstices. Both times I basically hated the experience. I don't really know why, but in thinking about it I think I've understood something worth saying about rituals and symbolism. (I don't think what follows is a crux for me about Rationalist Solstice (I don't even know if it applies); I'd guess that has more to do with people gathering in large groups in general seeming harmful, distortive, or hostile or something.)]
On Friday evening--Erev Shabbat (= evening of the day of rest)--Jews light candles and say a brachah. I was told by adults that this is done to symbolize a separation between the week and the holy Shabbat. On Saturday evening, when Shabbat is over, Jews do Havdalah (= separating): they light another candle; smell spices; and say more brachot. I was told that the warmth and light of the candle serve to remember to us the warmth and light of Shabbat as we enter the week; and the spices, to carry the sweetness of Shabbat. On Sukkot, they build a sukkah (hut) with a roof of loose branches. That way you can see the stars and be open to the universe.
Nothing terribly wrong with all that, but it's not what the candles are for. Jews used to light candles on Erev Shabbat because they wanted to have light in the evening, and they couldn't (by the prohibitions of Shabbat) light candles after it got dark. They lit candles on Saturday evening for the same reason, just after Shabbat had ended. They ground or heated spices (and drank wine) as part of the evening meal just after Shabbat, and maybe then secondarily to show to people (create common knowledge) that the prohibition against grinding or heating things is lifted [1]. And the sukkah was a makeshift hut farmers used during harvest, maybe for shade, or to watch over vulnerable ripe crops at night.
A definition of ritual this suggests: A ritual is a form of an originally purely functional action, stereotyped and |
3c0d0c23-8d31-4276-86f1-9525305521ab | trentmkelly/LessWrong-43k | LessWrong | [retracted] Discussion: Was SBF a naive utilitarian, or a sociopath?
EDIT 17 Nov 2022: Retracted due to someone reminding me that both is not merely an option, but one with at least some precedent. Oops.
The following is just here for historical purposes now:
----------------------------------------
Context: In a recent interview with Kelsey Piper, Sam Bankman-Fried was asked if his "ethics stuff" was a front for something else:
> [Kelsey:] you were really good at talking about ethics, for someone who kind of saw it all as a game with winners and losers
> [SBF:] ya ... I had to be it's what reputations are made of, to some extent I feel bad for those who get fucked by it by this dumb game we woke westerners play where we say all the right shiboleths and so everyone likes us
One comment by Eli Barrish asked the question I'm now re-asking, to open a discussion:
> The "ethics is a front" stuff: is SBF saying naive utilitarianism is true and his past messaging amounted to a noble lie? Or is he saying ethics in general (including his involvement in EA) was a front to "win" and make money? Sorry if this is super obvious, I just see people commenting with both interpretations. To me it seems like he's saying Option A (noble lie).
Let me be clear: this is an unusually important question that we should very much try to get an accurate, precise answer to.
EA as a movement is soul-searching right now, and we're trying to figure out how to prevent this, or something similar-but-worse, from happening again. We need to make changes, but which changes are still unknown.
To determine which changes to make, we need to figure out if this situation was: A. "naive utilitarian went too far", or B. "sociopath using EA to reputation-launder".
Both are extremely bad. But they require different corrections, lest we correct the wrong things (and/or neglect to correct the right things).
Note: I'm not using "sociopath" in the clinical sense, at least not checking for that usage, but more as the colloquial term for "someone who is chronically incapab |
a7d0f20d-c0b7-436e-a726-de4474f83255 | trentmkelly/LessWrong-43k | LessWrong | CEA seeks co-founder for AI safety group support spin-off
Summary
* CEA is currently inviting expressions of interest for co-founding a promising new project focused on providing non-monetary support to AI safety groups. We’re also receiving recommendations for the role.
* CEA is helping incubate this project and plans to spin it off into an independent organization (or a fiscally sponsored project) during the next four months.
* The successful candidate will join the first co-founder hired for this project, Agustín Covarrubias, who has been involved in planning this spin-off for the last couple of months.
* The commitment of a second co-founder is conditional on the project receiving funding, but work done until late July will be compensated by CEA (see details below). Note that besides initial contracting, this role is not within CEA.
* The deadline for expressions of interest and recommendations is April 19.
Background
Currently, CEA provides support to AI safety university groups through programs like the Organizer Support Program (OSP). For the last two semesters, OSP has piloted connecting AI safety organizers with experienced mentors to guide them. CEA has also supported these organizers through events for community builders — like the recent University Group Organiser Summit — to meet one another, discuss strategic considerations, skill up, and boost participants’ motivation.
Even though these projects have largely accomplished CEA’s goals, AI safety groups could benefit from more ambitious, specialized, and consistent support. We are leaving a lot of impact on the table.
Furthermore, until now, AI safety groups’ approach to community building has been primarily modelled after EA groups. While EA groups serve as a valuable model, we’ve seen early evidence that not all of their approaches and insights transfer perfectly. This means there’s an opportunity to experiment with alternative community-building models and test new approaches to supporting groups.
For these reasons, CEA hired Agustín Covarrubias t |
09942fc7-b72d-47ec-a387-a257c4683d42 | trentmkelly/LessWrong-43k | LessWrong | $500 Bounty/Prize Problem: Channel Capacity Using "Insensitive" Functions
Informal Problem Statement
We have an information channel between Alice and Bob. Alice picks a function. Bob gets to see the value of that function at some randomly chosen input values... but doesn't know exactly which randomly chosen input values. He does get to see the randomly chosen values of some of the input variables, but not all of them.
The problem is to find which functions Alice should pick with what frequencies, in order to maximize the channel capacity.
Why Am I Interested In This?
I'm interested in characterizing functions which are "insensitive" to subsets of their input variables, especially in high-dimensional spaces. For instance, xor of a bunch of random bits is maximally sensitive: if we have a 50/50 distribution over any one of the bits but know all the others, then all information about the output is wiped out. On the other end of the spectrum, a majority function of a bunch of random bits is highly insensitive: if we have a 50/50 distribution over, say, 10% of the bits, but know all the others, then in most cases we can correctly guess the function's output.
I have an argument here that the vast majority of functions f:{0,1}n→{0,1} are pretty highly sensitive: as the number of unknown inputs increases, information falls off exponentially quickly. On the other hand, the example of majority functions shows that this is not the case for all functions.
Intuitively, in the problem, Alice needs to mostly pick from "insensitive" functions, since Bob mostly can't distinguish between "sensitive" functions.
... And Why Am I Interested In That?
I expect that natural abstractions have to be insensitive features of the world. After all, different agents don't all have exactly the same input data. So, a feature has to be fairly insensitive in order for different agents to agree on its value.
In fact, we could view the problem statement itself as a very rough way of formulating the coordination problem of language: Alice has to pick some function f w |
eadb76d4-0c5e-4b93-92ed-5e43cf89dde7 | StampyAI/alignment-research-dataset/lesswrong | LessWrong | AI safety should be made more accessible using non text-based media
I've been doing some thinking on AI safety's awareness problem, after a quick search I found that [this post](https://www.lesswrong.com/posts/CKyTX5QAdfAPdmXav/ai-safety-raising-awareness-resources-bleg) summarizes my thoughts pretty well. In short, AI safety has an awareness problem in a way that other major crises do not (I'll draw parallels specifically with climate change in my analysis). Most ordinary people have not even heard of the problem. Of those that have, most do not understand the potential risks. They cannot concretely imagine the ways that things could go horribly wrong. I'll outline a few reasons I think this is an undesirable state of affairs, but on a surface level I feel it should be obvious to most people convinced of the severity of the issue why the alignment problem should be garnering at least as much attention as climate change, if not more.
The reason I'm writing this up in the first place though is to point out what I see as a critical obstacle for raising awareness that I feel is somewhat overlooked, namely, that *virtually all of the best entry-level material on the alignment problem is text-based*. It is sadly the case that many many people are simply unwilling to read anything longer than a short blog post or article, ever. Of those that are, getting them to consume lengthy non-fiction on what appears at first glance to be a fairly dry technical topic is still an almost insurmountable challenge. It seems to simply be that for people like that there's currently no easy way to get them invested in the problem, but it really doesn't have to be that way.
Climate change's media landscape
================================
In sharp contrast with AI safety, google brings up a number of non text-based material on climate change aimed at a general audience:
* [Dozens of movies](https://www.google.com/search?q=climate+change+movies) (including, ironically, one titled "Artificial Intelligence"). I will point out that this includes both non-fiction documentaries and, crucially, fiction that features climate change as a major worldbuilding or plot element.
* [An endless pile of short, highly produced youtube videos providing good explainers supported by engaging animated content.](https://www.youtube.com/results?search_query=climate+change)
* [Illustrated children's books](https://www.google.com/search?q=climate+change+children%27s+books)
* A few obscure videogames, though [climate change was recently worked into a major mechanic in the very popular Civilization series](https://civilization.fandom.com/wiki/Climate_(Civ6)).
* Captain planet. If someone figures out how to make captain planet for AI safety that would be pretty incredible.
AI safety's media landscape
===========================
AI safety does, at least, have a small amount of decent non text-based materials. However, each is somewhat flawed to a greater or lesser extent when it comes to reaching a wide audience:
* [Robert Miles](https://www.youtube.com/c/RobertMilesAI/videos) has done some fantastic work making video explainers on AI safety, but these mostly consist of him talking into a camera with the occasional medium quality graphic or animation. This is quite impressive for someone who spends most of their time (I assume) doing actual work in the field, but a far-cry from the condensed high-quality climate change explainers produced by experienced animation teams seen before. Plus, a lot of the time these are fairly academic explainers that fail to provide a strong narrative to latch on to.
* [Universal paperclips](https://www.decisionproblem.com/paperclips/) is a short browser-based idle game where you play as a paperclip maximizer attempting to... do its thing. This game provides a pretty good depiction of a *relatively* realistic fast takeoff scenario, but without context it does not seem to provide any strong indications that the events of the game are a real thing that people should be worried could actually happen. I know I wouldn't be particularly convinced if this was the only thing someone had shown me on the topic. It's reach is also probably not helped by the fact that it looks mostly like a colorless simple HTML page where you just watch numbers go up.
* Sentient AI is a trope in a wide variety of sci-fi media, but even remotely realistic depictions of an unfriendly superintelligence rising to power are sorely lacking, with the actual state of things having probably done more harm than good when it comes to AI safety's credibility as a field.
Further suggestions for media to include in this section are welcome.
Example project idea
====================
While the examples I've posted for climate might give anyone reading this ideas for potential projects it may be worth pursuing or funding, I did have a concrete idea for a project that may succeed at grabbing the attention of demographics who may be valuable to the field but wouldn't find out about it otherwise. I think someone should adapt [Gwern's recent short story, It Looks Like You’re Trying to Take Over the World](https://www.gwern.net/fiction/Clippy), into a graphic novel. Disclaimer: I am not an illustrator, I know next to nothing about that industry, I don't even know what the copyright situation would be, this is just an idea I think someone who *would* be equipped to pursue it might not have thought of. The main reason I've picked out this story in particular is that it does its best to "imagine a hard takeoff scenario using solely known sorts of NN & scaling effects…" I envision a main storyline punctuated by short, illustrated explainers for the concepts involved (this might be harder than I'm imagining, I don't have the expertise to judge), meant to provide a basic understanding for the layperson or, failing that, to at least confirm to them that at every step of the way to doom there are concrete, known, and potentially intractable failure modes. I don't expect a project like this to bring AI safety into the mainstream, but I feel like it would be a massive help in allowing someone worried about the issue to express to someone unfamiliar with the problem why they're concerned about things in an entertaining and accessible way. And it might even be profitable!
Why bother?
===========
In closing this post, I want to verbalize some of my intuitions on why it's even worth bringing these issues to more people's attention (this is by no means a comprehensive list):
* Policy is hard enough to push for these days, but I imagine it would be even harder if almost none of the officials or voters have even heard of or understand the issues underlying a certain proposal.
* Working on a well-known crisis generally confers more status than working on a relatively obscure academic topic. Climate science as a career path has a status incentive that AI safety does not, whether you're directly working on technical solutions to the problems or not.
* Can't choose a career in a field you've never even heard of.
* While I'm under the impression AI safety as a field is not doing \*too\* poorly in terms of funding, I still wonder how much more could be done with the vast resources governments could bring to bear on a major issue with vast popular support. |
fac512e9-23a3-4f04-895f-0c6ba0206646 | trentmkelly/LessWrong-43k | LessWrong | The humility argument for honesty
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fc87d73b-b2f0-481f-8644-4c9f75f4957e | trentmkelly/LessWrong-43k | LessWrong | Write down your basic realizations as a matter of habit. Share this file with the world.
Say you have just realized something that seems, in hindsight, pretty obvious - but that you were totally unaware of before now. You scratch your head, update your model of the world, and move on.
Hold on. Update your model of your model. Why were you not aware of it before? If this insight, in retrospect, seems so basic, then why did you not realize it earlier? And how many other people do you think missed it as well?
There is a common situation in user interface development, where you've written a marvellous, clear, easy to use piece of software - after all, you have no problems with it at all! You've stuck to the practice of dogfooding ("eat your own dog food" - use your own tool in day to day life) like a good developer should and are now quite faster in it than in whatever you were using before. So find a random coworker who has never touched your software before and may only be passingly familiar with the subject matter. Put him in front of your shiny user interface and watch him waddle around, dumbstruck and befuddled, as he misses all the obvious interface elements and tries nonworking things you'd never attempted in a hundred years. Resist your urge to correct him - pay attention to what he tries.
You cannot judge the obviousness of an idea from the inside - you have to find somebody without prior exposure and observe them attempt to come to terms with it, to understand. And it only works once - after he's become familiar with your idioms, he'll never be able to show this bright-eyed naiveté again.
If you're trying to write a FAQ for life, it'd be very much helpful to have such a coworker go over your life, re-learn all your lessons, all the insights you now consider obvious, and highlight them so you could add them to the help file. But of course, we cannot relive a life. We can only live it once.
So the obvious thing to do is when you realize that you've just had a novel realization - no matter how apparently trivial - is write it down. The brain is |
ce466a96-707b-4a65-8f2b-6d8712fb221c | trentmkelly/LessWrong-43k | LessWrong | Artificial neural network training
I have been reading about artificle neural network, and I think I got the general idea, except of the part of the training - which is very dominant, I guess.
(I'm talking about back-propagation algorithm) So, the algorithm start from the output layer and moving toward the input layer, and for each neural it calculate the number we want to get, and do with this something.
But how it calculate the wanted number? Well, at the output layer its probably easy, but how its calculated on the other layers? |
0dc22898-39cc-4fa1-aa1d-c54d57557d08 | StampyAI/alignment-research-dataset/arbital | Arbital | Proof technique
**[https://arbital.com/p/5xs](https://arbital.com/p/5xs)** |
2f9e1143-347e-4516-ae31-e765d51cdb95 | trentmkelly/LessWrong-43k | LessWrong | [Link] Lifehack Article Promoting LessWrong, Rationality Dojo, and Rationality: From AI to Zombies
Nice to get this list-style article promoting LessWrong, Rationality Dojo, and Rationality: From AI to Zombies, as part of a series of strategies for growing mentally stronger, published on Lifehack, a very popular self-improvement website. It's part of my broader project of promoting rationality and effective altruism to a broad audience, Intentional Insights.
EDIT: To be clear, based on my exchange with gjm below, the article does not promote these heavily and links more to Intentional Insights. I was excited to be able to get links to LessWrong, Rationality Dojo, and Rationality: From AI to Zombies included in the Lifehack article, as previously editors had cut out such links. I pushed back against them this time, and made a case for including them as a way of growing mentally stronger, and thus was able to get them in. |
293b9281-3929-45cd-a97c-ac85e4ee610d | trentmkelly/LessWrong-43k | LessWrong | Are deference games a thing?
Everyone starts off with a voting card. People can give away their cards. At the end, people cast votes using the cards they have, so people with lots of cards get lots of votes. (If you don't like what your card is being used for, you always have the right to take it back.)
Maybe this could be used to implement something more like direct democracy? Have lots of votes every day instead of just one every four years. Most people don't vote on most issues, instead they give their card to their wisest friend who gives it to their wisest friend who has hundreds of cards and spends some free time each day thinking about what to vote on. Other people (e.g. Oprah, Elon Musk) would have millions of cards and would have staffs of advisors telling them how to vote. They'd basically be like congresspeople.
Surely there's a literature on this idea. What terms should I search for?
Also: Is it a good idea? How would it be worse than the current system? |
e681ce4a-9fc9-4541-91fa-5cb1f4fb097a | trentmkelly/LessWrong-43k | LessWrong | Irrationality Game III
The 'Irrationality Game' posts in discussion came before my time here, but I had a very good time reading the bits written in the comments section. I also had a number of thoughts I would've liked to post and get feedback on, but I knew that being buried in such old threads not much would come of it. So I asked around and feedback from people has suggested that they would be open to a reboot!
I hereby again quote the original rules:
> Please read the post before voting on the comments, as this is a game where voting works differently.
>
> Warning: the comments section of this post will look odd. The most reasonable comments will have lots of negative karma. Do not be alarmed, it's all part of the plan. In order to participate in this game you should disable any viewing threshold for negatively voted comments.
>
> Here's an irrationalist game meant to quickly collect a pool of controversial ideas for people to debate and assess. It kinda relies on people being honest and not being nitpickers, but it might be fun.
>
> Write a comment reply to this post describing a belief you think has a reasonable chance of being true relative to the the beliefs of other Less Wrong folk. Jot down a proposition and a rough probability estimate or qualitative description, like 'fairly confident'.
>
> Example (not my true belief): "The U.S. government was directly responsible for financing the September 11th terrorist attacks. Very confident. (~95%)."
>
> If you post a belief, you have to vote on the beliefs of all other comments. Voting works like this: if you basically agree with the comment, vote the comment down. If you basically disagree with the comment, vote the comment up. What 'basically' means here is intuitive; instead of using a precise mathy scoring system, just make a guess. In my view, if their stated probability is 99.9% and your degree of belief is 90%, that merits an upvote: it's a pretty big difference of opinion. If they're at 99.9% and you're at 99.5%, it c |
8c37dd9e-977b-4617-849e-47a49bbec2bb | trentmkelly/LessWrong-43k | LessWrong | Verbal parity: What is it and how to measure it? + an edited version of "Against John Searle, Gary Marcus, the Chinese Room thought experiment and its world"
I've written previously about an idea I call verbal parity, viz:
A machine has verbal parity when, if given input in written form, it can give an appropriate output in written form as a response, as well as a human, for any input.
Now this definition has many problems. For example, there is a huge variation among humans in how well they can respond to inputs. Is this as well as any human? For any prompt? That would be infeasible, even for a vastly superhuman AI ("question, what's in Tom Cruise's pocket right now?" A question only Tom Cruise can answer, presumably). So it's not really a precise concept.
It is, however, somewhat more precise than "General intelligence". It pretty clearly is a kind of generalization of the intuition that infused Turing when he described the imitation game.
I have been interested in this idea for a long time. You can see relevant work here:
Here: https://www.lesswrong.com/posts/GHeEdubBHjcqeoxjP/recent-advances-in-natural-language-processing-some-woolly
And here: https://www.lesswrong.com/posts/mypCA3AzopBhnYB6P/language-models-are-nearly-agis-but-we-don-t-notice-it
And in the appended essay, at the end of this document which I recently made major edits too after some useful feedback [thanks to TAG's suggestions- they were invaluable]
I initially introduced the idea of verbal parity here on my Substack, but I won't repost it in this forum unlike my other essays because I don't think it contains enough useful content. beyond the basic idea I've already introduced.
I'm looking for help
Having written about the topic of verbal parity before, I have a sense that we should try to estimate when it will happen for a number of reasons:
1. It matters a great deal for AI timelines
2. When it happens, it will change people's perceptions of AI. The ability to talk to something really shapes your idea of it.
3. It will be enormously economically, socially and politically disruptive in good and bad ways.
4. It's more concrete, and thu |
931f178a-a9b1-4003-a4f2-d5149819f4dd | trentmkelly/LessWrong-43k | LessWrong | The Pointers Problem: Human Values Are A Function Of Humans' Latent Variables
An AI actively trying to figure out what I want might show me snapshots of different possible worlds and ask me to rank them. Of course, I do not have the processing power to examine entire worlds; all I can really do is look at some pictures or video or descriptions. The AI might show me a bunch of pictures from one world in which a genocide is quietly taking place in some obscure third-world nation, and another in which no such genocide takes place. Unless the AI already considers that distinction important enough to draw my attention to it, I probably won’t notice it from the pictures, and I’ll rank those worlds similarly - even though I’d prefer the one without the genocide. Even if the AI does happen to show me some mass graves (probably secondhand, e.g. in pictures of news broadcasts), and I rank them low, it may just learn that I prefer my genocides under-the-radar.
The obvious point of such an example is that an AI should optimize for the real-world things I value, not just my estimates of those things. I don't just want to think my values are satisfied, I want them to actually be satisfied. Unfortunately, this poses a conceptual difficulty: what if I value the happiness of ghosts? I don't just want to think ghosts are happy, I want ghosts to actually be happy. What, then, should the AI do if there are no ghosts?
Human "values" are defined within the context of humans' world-models, and don't necessarily make any sense at all outside of the model (i.e. in the real world). Trying to talk about my values "actually being satisfied" is a type error.
Some points to emphasize here:
* My values are not just a function of my sense data, they are a function of the state of the whole world, including parts I can't see - e.g. I value the happiness of people I will never meet.
* I cannot actually figure out or process the state of the whole world
* … therefore, my values are a function of things I do not know and will not ever know - e.g. whether someone I will n |
c6afad9d-4705-4a35-989c-fa3bda6a4b06 | trentmkelly/LessWrong-43k | LessWrong | Meetup : Baltimore Area / UMBC Weekly Meetup
Discussion article for the meetup : Baltimore Area / UMBC Weekly Meetup
WHEN: 09 October 2016 08:00:00PM (-0400)
WHERE: Performing Arts and Humanities Bldg Room 456, 1000 Hilltop Cir, Baltimore, MD 21250
Meeting is on 4th floor of the Performing Arts and Humanities Building. Permit parking designations do not apply on weekends, so park pretty much wherever you want.
Discussion article for the meetup : Baltimore Area / UMBC Weekly Meetup |
3d172dc2-4080-4d66-9008-a92a0025fd8d | trentmkelly/LessWrong-43k | LessWrong | Choosing My Quest (Part 2 of "The Sense Of Physical Necessity")
This is the second post in a sequence that demonstrates a complete naturalist study, specifically a study of query hugging (sort of), as described in The Nuts and Bolts of Naturalism. This one demos phase zero, all the preparation that's often needed before you can really get to work. It corresponds to the how-to posts "Getting Started With Naturalism" and "Catching the Spark". For context on this sequence, see the intro post.
The Dead Words Of Others
At the outset of any naturalist study, original seeing and curiosity are paramount. If they’re already present—and they aren’t crowded out by other concerns, such as a desperation to solve your problem as quickly as possible—then you can dive right in. Otherwise, some deliberate cultivation is needed.
Where did I stand with original seeing and curiosity, at the beginning of this study? I was pretty low on both.
There was this whole coherent concept, “hug the query”, handed to me from the outside by a clear and well-written essay that did not leave me feeling confused. I could tell there was something in there that I wanted to engage with, somehow; but for the most part, my understanding was relatively inert.
If I wanted to transform that seed of interest into a study that was live, growing, and really mine, it was going to take some work. As I said in the introduction, I had to forget what I already knew so I could see it all again, this time entirely for myself.
Methodological Note
There is a skillset that I call “making fake things real”. I’m not sure that’s a good name for it; it’s just what I call it inside my own head.
Imagine you’re in middle school, and you’ve been assigned a group project. You and the three other people at your table have to make a poster about the Ottoman Empire.
Does this project matter?
No. Of course it doesn’t.
I mean sure, maybe we could argue a little bit for the value of knowing history in order to predict the future, or developing social skills, or learning endurance |
2e479378-c7df-4061-9e03-59339fea6f54 | trentmkelly/LessWrong-43k | LessWrong | Asking extremely basic questions to win arguments - Name the bias or the fallacy at play
Recently I went to a product manager interview.
They asked a few questions, for which I gave the answers. But eventually one interviewer asked extremely trivial questions i.e. first year of graduation questions - How does the wifi router work? How does DNS work? How does internet work? These questions are so generic, trivial and basic but at the same time, nobody can remember everything. These questions do not require you to use your logic either. It is a simple memory based question. But since I wrote the answers to these questions over 10 years ago, it is impossible for me to remember them. I understood the bias at play here, but I could not give a name to it. There might be multiple fallacies or biases at play here. Can you please help me pin point them? |
62e04878-34a3-46e5-9b18-4f1ccfa9274c | StampyAI/alignment-research-dataset/lesswrong | LessWrong | Could utility functions be for narrow AI only, and downright antithetical to AGI?
Could utility functions be for narrow AI only, and downright antithetical to AGI? That's a quite fundamental question and I'm kind of afraid there's an obvious answer that I'm just too uninformed to know about. But I did give this some thought and I can't find the fault in the following argument, so maybe you can?
Eliezer Yudkowsky says that when AGI exists, it will have a utility function. For a long time I didn't understand why, but he gives an explanation in [AI Alignment: Why It's Hard, and Where to Start](https://intelligence.org/2016/12/28/ai-alignment-why-its-hard-and-where-to-start/). You can look it up there, but the gist of the argument I got from it is:
1. (explicit) If an agent's decisions are incoherent, the agent is behaving foolishly.
1. Example 1: If an agent's preferences aren't ordered, the agent prefers A to B, B to C but also C to A, it behaves foolishly.
2. Example 2: If an agent allocates resources incoherently, it behaves foolishly.
3. Example 3: If an agent's preferences depend on the probability of the choice even having to be made, it behaves foolishly.
2. (implicit) An AGI shouldn't behave foolishly, so its decisions have to be coherent.
3. (explicit) Making coherent decisions is the same thing as having a utility function.
I accept that if all of these were true, AGI should have a utility function. I also accept points 1 and 3. I doubt point 2.
Before I get to why, I should state my suspicion why discussions of AGI *really* focus on utility functions so much. Utility functions are fundamental to many problems of narrow AI. If you're trying to win a game, or to provide a service using scarce computational resources, a well-designed utility function is exactly what you need. Utility functions are essential in narrow AI, so it seems reasonable to *assume* they should be essential in AGI because... we don't know what AGI will look like but it *sounds* similar to narrow AI, right?
So that's my motivation. I hope to point out that maybe we're confused about AGI because we took a wrong turn way back when we decided it should have a utility function. But I'm aware it is more likely I'm just too dumb to see the wisdom of that decision.
The reasons for my doubt are the following.
1. Humans don't have a utility function and make very incoherent decisions. Humans are also the most intelligent organisms on the planet. In fact, it seems to me that the less intelligent an organism is, the easier its behavior can be approximated with model that has a utility function!
1. Apes behave more coherently than humans. They have a far smaller range of behaviors. They switch between them relatively predictably. They do have culture - one troop of chimps will fish for termites using a twig, while another will do something like a rain dance - but their cultural specifics number in the dozens, while those of humans are innumerable.
2. Cats behave more coherently than apes. There are shy cats and bold ones, playful ones and lazy ones, but once you know a cat, you can predict fairly precisely what kind of thing it is going to do on a random day.
3. Earthworms behave more coherently than cats. There aren't playful earthworms and lazy ones, they basically all follow the nutrients that they sense around them and occasionally mate.
4. And single-celled organisms are so coherent we think we can even [model them them entirely on standard computing hardware](https://www.sciencedaily.com/releases/2016/10/161027173552.htm). Which, if it succeeds, means we actually know e.coli's utility function to the last decimal point.
2. The randomness of human decisions seems essential to human success (on top of other essentials such as speech and cooking). Humans seem to have a knack for sacrificing precious lifetime for fool's errands that very occasionally create benefit for the entire species.
A few occasions where such fool's errands happen to work out will later look like the most intelligent things people ever did - after hindsight bias kicks in. Before Einstein revolutionized physics, he was *not obviously* more sane than those contemporaries of his who spent their lives doing earnest work in phrenology and theology.
And many people trying many different things, most of them forgotten and a few seeming really smart in hindsight - that isn't a special case that is only really true for Einstein, it is the *typical* way humans have randomly stumbled into the innovations that accumulate into our technological superiority. You don't get to epistemology without a bunch of people deciding to spend decades of their lives thinking about why a stick looks bent when it goes through a water surface. You don't settle every little island in the Pacific without a lot of people deciding to go beyond the horizon in a canoe, and most of them dying like the fools that they are. You don't invent rocketry without a mad obsession with finding new ways to kill each other.
3. An AI whose behavior is determined by a utility function has a couple of problems that human (or squid or dolphin) intelligence doesn't have, and they seem to be fairly intrinsic to having a utility function in the first place. Namely, the vast majority of possible utility functions lead directly into conflict with all other agents.
To define a utility function is to define a (direction towards a) goal. So a discussion of an AI with one, single, unchanging utility function is a discussion of an AI with one, single, unchanging goal. That isn't just unlike the intelligent organisms we know, it *isn't even a failure mode* of intelligent organisms we know. The nearest approximations we have are the least intelligent members of our species.
4. Two agents with identical utility functions are arguably functionally identical to a single agent that exists in two instances. Two agents with utility functions that are not identical are at best irrelevant to each other and at worst implacable enemies.
This enormously limits the interactions between agents and is again very different from the intelligent organisms we know, which frequently display intelligent behavior in exactly those instances where they interact with each other. We know communicating groups (or "hive minds") are smarter than their members, that's why we have institutions. AIs with utility functions as imagined by e.g. Yudkowsky cannot form these.
They can presumably create copies of themselves instead, which might be as good or even better, but we don't know that, because we don't really understand whatever it is exactly that makes institutions more intelligent than their members. It doesn't seem to be purely multiplied brainpower, because a person thinking for ten hours often doesn't find solutions that ten persons thinking together find in an hour. So if an AGI can multiply its own brainpower, that doesn't necessarily achieve the same result as thinking with others.
Now I'm not proposing an AGI should have nothing like a utility function, or that it couldn't *temporarily* adopt one. Utility functions are great for evaluating progress towards particular goals. Within well-defined areas of activity (such as playing Chess), even humans can temporarily behave as if they had utility functions, and I don't see why AGI shouldn't.
I'm also not saying that something like a paperclip maximizer couldn't be built, or that it could be stopped once underway. The AI alignment problem remains real.
I do contend that the paperclip maximizer wouldn't be an AGI, it would be narrow AI. It would have a goal, it would work towards it, but it would lack what we look for when we look for AGI. And whatever that is, I propose we don't find it within the space of things that can be described with (single, unchanging) utility functions.
And there are other places we could look. Maybe some of it is in whatever it is exactly that makes institutions more intelligent than their members. Maybe some of it is in why organisms (especially learning ones) play - playfulness and intelligence seem correlated, and playfulness has that incoherence that may be protective against paperclip-maximizer-like failure modes. I don't know. |
61892f5e-9eea-4eed-8a9c-3b0fddbd698e | trentmkelly/LessWrong-43k | LessWrong | What the Universe Wants: Anthropics from the POV of Self-Replication
Meta: Once again I'm trying to submit this to my "personal page" and not the front page, but I really have no idea who will actually see it.
Here's a pretty simple idea I hadn't heard yet anywhere in science or science fiction. It's likely I'm not the first to think of this. It's also likely that it's nonsense, but I think it's fun nonsense. Please enjoy this in the spirit of the wild-ass speculations straddling the border between sci-fi and futurism with which Less Wrong used to be filled.
The rules of the universe are in some sense objectively unlikely, but by the anthropic principle, we shouldn't be surprised to observe them. A universe that doesn't support observers doesn't get observed.
We happen to be animals capable of creating new intelligent life by default, through a fundamental drive to replicate our genes, and a physics that supports that process. We breed.
We should condition "anthropically" on this evidence and update in favor of believing that intelligent observers are usually/commonly also "replicators" driven by natural selection propelled by lower levels of self-replication.
If you'll forgive my abuse of language, genes "want" to self-replicate, "causing" humans to "want" to self-replicate.
There is an argument that the universe may be more complicated than it strictly needs to be to support observers. If you could run a sentient observer in a Conway's Game of Life universe, and you include some kind of complexity-weighted distribution over universes, then shouldn't "most" universes and "most" observers exist in minimally complex universes?
Here is the step of the argument with the most uncertainty: There is a concept that each black hole creates a new universe.
Let's assume that black holes do indeed create new universes. If that is the case, "most" universes should be the ones just complex enough to support creation of new, similar universes. Natural selection in action, again.
However, that should put evolutionary pressure on generating |
61127e11-def5-4104-97bc-38a0f73cb104 | StampyAI/alignment-research-dataset/eaforum | Effective Altruism Forum | Interview with Tom Chivers: “AI is a plausible existential risk, but it feels as if I’m in Pascal’s mugging”
Hi everyone,
I make [a newsletter](https://antiapocalyptus.substack.com/), called the Anti-Apocalyptus newsletter, that every week links to five articles about topics related to EA, among other things X-risk, disease, great power wars and emerging technologies.
In it I also occasionally interview people who work in these fields, one of which is the below interview I did with UK journalist Tom Chivers, which might be a good fit for this forum. Chivers is the author of [The AI Does Not Hate You: Superintelligence, Rationality and the Race to Save the World](https://www.amazon.co.uk/Does-Not-Hate-You-Rationalists/dp/1474608779). His book looks at the threat of existential risk from superintelligent AI, and the rationalist community dedicated to thinking about it. The interview was done before the recent NYT piece, but offers some background to it.
In the interview we discuss his work on rationalism, AI x-risk and how Chivers likes to approach journalism, hope you enjoy it!
---
### **Who are you, and how did you come to write a book about AI and existential risk?**
"I'm a journalist who previously worked for the Telegraph and Buzzfeed, and who for the last three years has been a freelancer. I'm mainly interested in science and nerdy things. Sometimes I go straight into tech and AI, and sometimes I explore other directions. I was interested in linguistics for a while, and I have written about meta-science.
Before I started writing the book, I was already aware of people who study existential risk, like [Nick Bostrom](https://www.nickbostrom.com/). Around 2014 I reviewed Bostrom's book [Superintelligence](https://en.wikipedia.org/wiki/Superintelligence:_Paths,_Dangers,_Strategies) for the Telegraph, which I found very interesting. Most people in the media didn't really understand it, and compared it with Skynet and Terminator. Apparently I did get it, and some rationalists emailed me. I started chatting with the community, and read things like Eliezer Yudkowsky's [Sequences](https://wiki.lesswrong.com/wiki/Sequences) and [Slate Star Codex](https://slatestarcodex.com/). I also became aware of Effective Altruism.
In 2016 I wrote a piece about how AlphaGo beat Lee Sedol. In the article I spoke to Yudkowsky, about whether this was a step towards superintelligence. From there an agent asked to have lunch and write a book about it.
In my book I look at the notion of AI as a threat to humanity. But it's also a portrait of the rationalist community as a fascinating group of truth-seekers and weirdos."
### **Was it hard to penetrate into the rationalist community?**
"They are understandably nervous about the press. So yes, it was quite hard, and I don't know how well I managed to portray them. I met people like Scott Alexander, who has the reputation of being the nicest guy in the world, but who was stand-off-ish with me. Eliezer Yudkowsky was also wary of me. Which isn't a criticism of them. Being suspicious of journalists is probably a wise starting point. There are some you can trust, but you don't want to be very open with everyone.
> ### **“A lot of rationalists don't have a social filter and are simply interested in finding the truth. Sometimes they will say something that seems true to them, but for which they get loads of negative reactions. They see journalists as an extension of that.”**
>
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I turned up to some meetings, and a rationalist, Paul Crowley, very kindly took me under his wings. But I didn't get an all-access pass to the rationalist community. I'm more someone on the fringe of it.
I have a theory of why the rationalists are so wary. I think they have learned to be because a lot of them lack a social filter, where somebody thinks something is true, but doesn't say these things out loud because they might get cancelled on Twitter, or people will react negatively. A lot of them don't have this filter and are simply interested in finding the truth. Sometimes they will say something that seems true to them, but for which they get loads of negative reactions. They see journalists as an extension of that.
Of course the rationalist community is huge, and has many types of people in it. But this is a theme in their wariness. They saw it happen in the [Scott Alexander case](https://slatestarcodex.com/2020/09/11/update-on-my-situation/) earlier this year, where many of them thought the New York Times was out to destroy Alexander for things he wrote on his blog."
### **Why is superintelligent AI a serious problem?**
"Whether it's a serious problem or not is up for debate, but I think it's plausible. If you make an algorithm, and let it optimise for a certain value, then it won't care what you really want. The Youtube algorithm wants to maximise the user click-through, or some attention rating. But this leads to people being suggested ever more radical content, until they are pushed into a range of conspiratorial views. That system is an AI, which has been given a goal, and figured out the best way to complete it. It does this, however, in a way that isn't what we as a society, or even Youtube as an organisation, want. But it’s nonetheless how the AI managed it.
> ### **“The danger isn’t a god-like, Skynet AI, but rather a very smart AI with goals that lead to a range of unintended consequences because of the difference in alignment between the goals we give it, and the way it accomplishes them."**
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In the book there's an example where researchers evolve AI's that play tic-tac-toe against each other. One of them started playing moves that were billions of squares away from the actual board. The other AI then had to model moves over billions of squares, which it couldn't do and made it crash, so the other AI won by default. The programmers didn't want the AI to play like this, but it still did. You see all kinds of cases where AI's do the tasks someone wants them to do, but in a faulty way.
Now everyone wants to develop a general AI [*an AI that can learn different tasks, compared to a narrow AI which can only do one task well*]. Which over time could evolve to something that is more intelligent than humans. Yet as long as it's built in the way AI is currently built, it would still use this type of so-called reward function. It optimises for certain factors, like the Youtube click-through rate.
This is what Nick Bostrom calls the orthogonality thesis: the goals you give an AI are not related to its level of intelligence. You can give a highly intelligent AI a stupid task. A superintelligent AI who manages a paperclip factory, who is given the task of maximising paperclip production, will not automatically care about what humans care about. Which can lead to unintended consequences. The AI might cover the entire earth in paperclips.
So the danger isn’t a god-like, Skynet AI, but rather a very smart AI with goals that lead to a range of unintended consequences because of the difference in alignment between the goals we give it, and the way it accomplishes them."
### **Do you think work on existential risk, like AI safety research, is the biggest problem facing humanity right now, as is suggested by many in the rationalist or EA communities?**
"This is a tricky one. If you follow the maths through, it's legitimate. People like Nick Bostrom calculated the huge amounts of people who would ever live, if we don't go extinct. So if you slightly reduce the small chance of humanity going extinct, then that's vastly more important than whatever you would otherwise do with your life. Maybe there's a very low chance of a malicious superintelligent AI existing, but it would have such a deep impact, it's actually rational to work on it.
> ### **“sometimes I wonder if we're falling into Pascal’s mugging with research on AI safety and existential risk. I see why people stay away from the weird, AI-related thing, when you can also donate to causes like the Against Malaria Foundation, where you know that every set amount of money will save a life.”**
>
>
I'm sympathetic to that argument. But I always remember Pascal's mugging here. It's a thought experiment which is a play on Pascal's wager, who said it's a good bet to believe in god, because you're exchanging a finite amount of praising god on earth for a potentially infinite reward in the afterlife. This is an oversimplification, but essentially it's a good idea to bet on god existing.
Pascal's mugging is a thought experiment, where someone comes up to you in the street and tells you to give them your wallet. They add that tomorrow they will bring it back with ten times as much money in it. Anyone will of course respond 'no' to this, because it's stupid. But the other person can then say they will bring it back with a billion, or even a trillion times as much money. At some point you can name a reward that is theoretically, on the utilitarian calculus, a good bet. Even when the chance of the mugger bringing the wallet back is very small.
This is obviously silly, but sometimes I wonder if we're falling into Pascal’s mugging with research on AI safety and existential risk. I see why people stay away from the weird, AI-related thing, when you can also donate to causes like the Against Malaria Foundation, where you know that every set amount of money will save a life.
That doesn't make it mad, and I think it's good some people are working on existential risk. But when I give money to Effective Altruism organisations, I give it to [GiveWell](https://www.givewell.org/), and I'm happy it goes to anti-malaria and de-worming instead of AI. AI safety research is important, but I don't think my money will make the difference for large research institutes. Which it will in the fight against malaria.”
### **What are some of your favourite thinkers you spoke to for the book?**
"Of course Scott Alexander and Eliezer Yudkowsky are very clever. Yudkowsky particularly is an extremely brilliant guy who has a new idea and then wanders off to new areas. Scott Alexander is also brilliant, and doesn't need an introduction.
But rather than these two figureheads, I’d like to mention [Paul Crowley](https://twitter.com/ciphergoth) and [Anna Salamon](https://futureoflife.org/ai-researcher-anna-salamon/). They are the two people where, if I disagree with something they say, my first reaction is: 'well, then I'm probably wrong.' Paul is incredibly wise and brilliant. And Anna is very good at guiding you through the thought processes of rationalism, and has obviously thought very deeply about these topics."
### **What do you think the bigger purpose is behind your journalism?**
"I generally try to do two things. First I try to find things that are true, which sounds obvious, but isn't as widespread as you would believe. Almost all of the pieces I write aren't just: this is what I think. There's always a line of evidence, that I counterpose to another line of evidence. Someone once said that I never seem to reach a conclusion, which I thought was quite flattering. I try to balance the evidence as best I can, even though there's always uncertainty.
> ### **“Since COVID-19 our daily lives revolve around how much weight we must attach to a statistic or a scientific finding. The whole world is going through a rapid education in statistical uncertainty and scientific methodology. Suddenly people care about Bayes theorem or false positive rates. The pandemic has shown that it matters what is true.”**
>
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At the same time I try to persuade people. Which again sounds obvious, yet a lot of opinion journalism can be about telling people what they already think. It says to your side of the debate: 'here's something you already think, look how stupid people on the other side are.' Whereas I really want to say: 'I know you don't agree with this, but I want to persuade you why it's not wrong or evil to believe this.'
I for example wrote something about [unconscious bias training](https://unherd.com/2020/07/anti-racism-training-for-children-is-cruel/), and why it doesn't work. Which is a very tricky thing to do, because that doesn't mean racism and discrimination aren't a problem. It's just that unconscious bias training doesn't do what it's supposed to do. I also worry about racism, but these policies aren’t going to solve it. So by looking at the evidence hopefully I can change some people's minds, and move beliefs closer to something that is true.
Ironically, this is a good time, professionally-speaking, for someone who writes about topics like how much we know, and how we know things. Since COVID-19 our daily lives revolve around how much weight we must attach to a statistic or a scientific finding. The whole world is going through a rapid education in statistical uncertainty and scientific methodology. Suddenly people care about Bayes theorem or false positive rates. The pandemic has shown that it matters what is true." |
034612eb-6cdc-4f1e-ac85-c1d5ea29baa1 | trentmkelly/LessWrong-43k | LessWrong | Meetup : Cincinnati near-Schelling day
Discussion article for the meetup : Cincinnati near-Schelling day
WHEN: 21 April 2013 04:00:00PM (-0400)
WHERE: 3060 Marshall Avenue, apartment 414, Cincinnati
It turns out that Schelling Day is not, in fact, a Schelling point locally; but we will run the ritual anyway, with better snacks.
Discussion article for the meetup : Cincinnati near-Schelling day |
872b2ad7-e5f3-49fd-9464-d1a038efd3f2 | trentmkelly/LessWrong-43k | LessWrong | Meetup : Irvine Meetup Wednesday August 17
Discussion article for the meetup : Irvine Meetup Wednesday August 17
WHEN: 17 August 2011 10:39:53PM (-0700)
WHERE: 4187 Campus Dr, University Center, Irvine, CA 92612
This continues the weekly meetups in Irvine. As always the meetup at the outdoor food court in the University Center near UCI, from 6:00 to 8:00 (or whenever we actually decide to leave). Look for the sign with naive neural classifiers for bleggs and rubes. See also the email group and calendar for the Southern California Meetup Group
Discussion article for the meetup : Irvine Meetup Wednesday August 17 |
766cf429-e566-4486-8d27-9b206ab85bb0 | StampyAI/alignment-research-dataset/eaforum | Effective Altruism Forum | Credo AI is hiring for AI Gov Researcher & more!
Credo AI is hiring folks across the [organization](https://www.credo.ai/jobs); if you are interested, please apply! I lead the AI governance research team and will describe [the role I am hiring in detail](https://www.credo.ai/career/ai-governance-researcher), but please apply through our portal if you fit other roles. I've highlighted five that I believe may be of most interest to EA folks, but we also have soles in sales, customer success and demand-gen.
1. [AI Governance Researcher](https://www.credo.ai/career/ai-governance-researcher)
2. [Policy Manager](https://www.credo.ai/career/policy-manager)
3. [Solutions Engineer](https://www.credo.ai/career/responsible-ai-solutions-engineer)
4. [Product Designer](https://www.credo.ai/career/product-designer)
5. [TPM](https://www.credo.ai/career/technical-product-manager)
**About Credo AI**
------------------
[Credo AI](https://www.credo.ai/) is a company on a mission to empower organizations to deliver Responsible AI at scale. Credo AI brings context-driven governance and risk assessment to ensure compliant, fair, and auditable development and use of AI. Our goal is to move RAI development from an “ethical” choice to an obvious one. We aim to do this both by making it easier for organizations to integrate RAI practices into their AI development and by collaborating with policymakers to set up appropriate ecosystem incentives. The ultimate goal is to reduce the risk of deploying AI systems, allowing companies to capture AI's benefits while mitigating the unintended consequences.
We make AI Governance easier with our [AI governance platform](https://www.credo.ai/product), contribute to the ecosystem of AI governance through blogs, papers, policy advocacy (through direct involvement with policy makers and submitting [commentary](https://www.credo.ai/blog/credo-ai-comments-on-nists-artificial-intelligence-risk-management-framework)), and advance new methods and [artifacts for AI transparency](https://www.credo.ai/ai-vendor-directory).
### AI Governance Research Role
My team has two fundamental goals at Credo AI related to advancing best practices for AI governance. (1) We research and develop new technological approaches that can influence our product. (2) We crystalize these insights into novel research that we can publish as papers or blogs and perspectives that can influence our policy advocacy.
This is the [role](https://www.credo.ai/career/ai-governance-researcher) I'm hiring for. While all members of the team can contribute to both, this role is more focused on (2) above. Most of the information is in the job description, so please give that a read.
* This role is *not* entry level. I won't place a specific YOE expectation, but you should already have relevant experience in roles and fields relevant for AI.
* This role will be practically connecting enterprise AI governance practices to technical AI systems.
* Candidates should ideally have expertise in AI governance, enterprise risk management, technical AI systems, and bring a research background with demonstrated credibility.
* Coding is not necessary but strong technical domain knowledge is!
### **Hiring process and details**
Our hiring process starts with you applying through the [job portal](https://www.credo.ai/jobs)
**Q&A**
We welcome any questions about what working at Credo AI is like, more details about our product, the hiring process, what we're looking for, or whether you should apply. You can reach out to [jobs@credo.ai](mailto:jobs@credo.ai), or reach out directly to me at [ian@credo.ai](mailto:ian@credo.ai).
Relationship to Effective Altruism
----------------------------------
In the past I've advertised roles here and felt the need to argue why AI governance is an important component of our general "AI-risk-mitigation" strategy. Now I'll just point you to this [80k post.](https://80000hours.org/career-reviews/ai-policy-and-strategy/)
The one addition I'll make is how Credo AI specifically works in this landscape. A *critical* aspect of AI governance is proving that governance is possible and commensurate with innovation. You can see this in Senator Schumer's recent remarks on AI focusing on "[safe innovation](https://www.democrats.senate.gov/news/press-releases/majority-leader-schumer-delivers-remarks-to-launch-safe-innovation-framework-for-artificial-intelligence-at-csis)". This means that it's important that we create tooling that makes AI governance practical, which both speeds up its adoption and influence on the normal lifecycle of AI and encourages policy makers that they can demand more.
Another important aspect is recognizing and representing the complicated value chain that requires oversight. While EA focuses primarily on catastrophic risk (and thus often focuses on leverage over frontier model developers) the value chain is actually *vast*, primarily comprised of downstream AI users and application developers. These are Credo AI's bread and butter, and (1) helping them deploy AI more responsibly is a net good and a contributor to the overall culture of RAI and (2) supporting their procurement needs puts a different kind of pressure on upstream foundation model developers to build more transparent and safe AI systems.
I won't belabor this point more, but it's been a wonderful space for impact for me!
**Who am I?**
-------------
My name is [Ian Eisenberg](https://www.linkedin.com/in/ian-eisenberg-aa17b594/). I’m a cognitive neuroscientist who moved into machine learning after finishing my PhD. While working in ML, I quickly realized that I was more interested in the socio-technical challenges of responsible AI development than AI capabilities, first becoming inspired by the challenges of building aligned AI systems.
I am a Co-Founder of the [AI Salon](https://lu.ma/ai-salon) in SF. I'm also currently facilitating the [AI Governance Course](https://course.aisafetyfundamentals.com/governance) run by Blue Dot Impact (a great way to get into the field!). Previously, I was an organizer of [Effective Altruism San Francisco](https://www.facebook.com/effectivealtruismsf), and spent some of my volunteer time with the pro-bono data science organization [DataKind](https://www.datakind.org/). |
2bb430dc-f510-4ba1-9e58-05df7fc0b537 | trentmkelly/LessWrong-43k | LessWrong | Meetup : Brussels - July meetup
Discussion article for the meetup : Brussels - July meetup
WHEN: 12 July 2014 01:00:00PM (+0200)
WHERE: Rue des Alexiens 55 1000 Bruxelles
No theme has been chosen this month. We will meet at 1 pm at "La Fleur en papier doré", close to the Brussels Central station. The meeting will be in English to facilitate both French and Dutch speaking members. If you are coming for the first time, please consider filling out this one minute form to share your contact information. The Brussels meetup group communicates through a Google Group. Meetup announcements are also mirrored on meetup.com
Discussion article for the meetup : Brussels - July meetup |
ccfb77d5-8381-46e4-be43-c4ddffa6788d | StampyAI/alignment-research-dataset/eaforum | Effective Altruism Forum | AI risk hub in Singapore?
I tentatively guess that if Singapore were to become a thriving hub for AI risk reduction, this would reduce AI risk by 16%. Moreover I think making this happen is fairly tractable and extremely neglected. In this post I sketch my reasons. I'm interested to hear what the community thinks.
My experience (and what I've been told) is that everyone generally agrees that it would be good for AI risk awareness to be raised in Asia, but conventional wisdom is that it's the job of people like [Brian Tse](https://www.fhi.ox.ac.uk/team/brian-tse/) to do that and most other people would only make things worse by trying to help. I think this is mostly right; my only disagreement is that I think the rest of us should look harder for ways to help, and be willing to sacrifice more if need be. For example, I suggested to MIRI that they move to Singapore, not because they could or should try to influence the government or anything like that, but because their presence in Singapore would make it a more attractive place for AI risk reducers (e.g. Singaporean EAs), thereby helping to create an AI risk hub there (instead of the current situation, which is brain drain from Singapore to the Bay and London).
I put my calculation of expected value at the end; for now, here are some basic facts about Singapore and the major pathways by which I expect good things from an AI risk hub there.
*Thanks to Jia Yuan Loke, Vaidehi Agarwalla, and others for conversations that led to this post.*
**Some basic background facts about Singapore:**
1. Smart, educated, english-speaking population; a tech, trade, and financial hub for Asia.
2. Cost of living lower than London but higher than Toronto. Haven’t looked into this much, just googled and [found this](https://www.numbeo.com/cost-of-living/compare_cities.jsp?country1=United+States&city1=San+Francisco%2C+CA&country2=Singapore&city2=Singapore).
3. Is already an EA hub compared to most of Asia, but has very little EA presence compared to many places in the West.
4. Singaporean government is unusually rational, in both epistemic and instrumental senses. It is a one-party state run by [very smart son](https://en.wikipedia.org/wiki/Lee_Hsien_Loong#Education) of Lee Kwan Yew, the man who said: “[I am not following any prescription given to me by any theoretician on democracy or whatever. I work from first principles: what will get me there?”](https://palladiummag.com/2020/08/13/the-true-story-of-lee-kuan-yews-singapore/)
5. Government of Singapore is widely respected throughout the world, including by China and the USA. Thousands of Chinese officials visit Singapore to learn from how they do things. Singapore has served as a bridge between East and West on multiple occasions, laying the groundwork for the ping-pong diplomacy between China and USA and hosting the talks between North Korea and USA.
6. Drugs and male-male sex are illegal in Singapore, though restrictions on the latter are poorly enforced and may be loosening.
**Path to impact #1: Picks low-hanging fruit for raising awareness and recruitment**
For all we know, there are loads of people in Asia who would contribute to AI risk reduction if only they found out about AI risk or had an easier way to contribute.
There may be lots of people who MIRI or some other AI risk org would want to hire, who they have trouble hiring because of immigration restrictions in the US and/or UK. (And remember, these restrictions could increase in the future!) Having a hub in Singapore--or even just one or two organizations--would provide these people with a place to work.
**Path to impact #2: Singapore govt takes AI risk seriously sooner:**
*Importance:* Singapore govt is unusually rational. Were they to become convinced that AI risk is real, they probably would do something useful to reduce it. Here are some things Singapore could do to reduce AI risk:
1. Merely publicly announcing that AI risk is real would make it much easier to convince other governments around the world to take it seriously, since Singapore’s govt is so universally respected.
2. Relatedly, there’s a history of other countries copying Singapore’s policies. It will be a lot easier for AI policy folks to convince the US govt (or the CCP) to implement policy X if something similar has already been implemented by Singapore.
3. Singapore could spearhead and organize international treaties and collaborations to reduce AI risk, given their general competence and position as respected bridge between East and West
4. Singapore could throw lots of money and talent at the problem.
5. Singapore could build AGI themselves; they spend billions on AI annually already. They could assimilate OpenAI in the process, potentially making for a better strategic situation (Singapore govt better than Microsoft+US Govt, conditional on Singapore govt convinced of AI risk)
6. Singapore could probably think of things to do that I haven’t yet thought of.
*Tractability and neglectedness:* From talking to Jia and Vaidehi I tentatively conclude that this is both extremely tractable and extremely neglected. There are Singaporeans concerned about AI risk, but they are mostly outside Singapore at the moment. The government has already demonstrated openness to input from some of them. If Singapore became an AI risk hub, these Singaporeans would return home, become influential, and likely (IMO) make the Singaporean government take AI risk seriously several months (and maybe several *years*) earlier than it otherwise would.
**The calculation: (My estimate of expected value)**
Here are three possible futures:
*AsianTAI:* Transformative AI is built first / primarily in Asia. I think there's a 20% chance of this, and I have short timelines. If I had longer timelines the probability would go up.
*AsianAwarenessNeeded:* AsianTAI is false, but nevertheless Asian awareness of AI risk turns out to be necessary for making the future go well, perhaps because there is a distributed slow takeoff and there needs to be worldwide coordination on AI safety standards. I say there's a 40% chance of this.
*None:* None of the above; TAI is created probably in the USA and what Asia thinks isn't directly relevant. I say there's a 40% chance of this.
Note that both paths to impact are beneficial in all three scenarios. However, they are obviously more beneficial in AsianAwarenessNeeded and most beneficial in AsianTAI.
My shaky unconfident guess is that having a big AI risk hub in Asia would reduce AI risk by 30% conditional on AsianTAI, 20% conditional on AsianAwarenessNeeded, and 5% conditional on None. This works out to **an unconditional 16%**.
(Did I mention I'm extremely unconfident in these guesses? I am. Were I to think more about this, I'd model it over time, with the intervention being "hub sooner" vs. "hub later or never" rather than hub vs. no hub. I'd also do it on a relative rather than absolute scale, e.g. "How much diminishing returns are there to reducing AI risk in the West, where loads of people are already doing it, vs. Asia?")
OK, so *where* in Asia should there be a hub? Not sure, but Singapore seems like a good option. It's english-speaking, which makes it easier for people from the West to contribute, and that may be important for getting the hub started. This is a major source of uncertainty for me; maybe there should be a hub in Asia but maybe Singapore isn't the best place for it. Maybe e.g. Hong Kong would be better.
*Tractability:* Making a hub is hard insofar as you have to compete with other hubs, and easy otherwise. (Network effects!) Currently the Bay is the biggest hub but London/Oxford/Cambridge is reasonably big too. This makes it hard. However, there are no other hubs, and in particular no hubs in Asia. This makes it easier; presumably there are quite a few people who would go to Singapore but wouldn't go to London or SF.
*Neglectedness:* Currently Singaporean EAs and AI risk people tend to leave Singapore and go to the west. The fact that I mentioned Brian Tse above instead of, say, an entire Asian think tank dedicated to reducing AI risk (there is none, as far as I know?) also says something about the neglectedness of this cause... |
288583de-904a-4f01-a269-6140f7f26d82 | StampyAI/alignment-research-dataset/lesswrong | LessWrong | The Joys of Conjugate Priors
(Warning: this post is a bit technical.)
Suppose you are a Bayesian reasoning agent. While going about your daily activities, you observe an event of type . Because you're a good Bayesian, you have some internal parameter  which represents your belief that  will occur.
Now, you're familiar with the Ways of Bayes, and therefore you know that your beliefs must be updated with every new datapoint you perceive. Your observation of  is a datapoint, and thus you'll want to modify . But how much should this datapoint influence ? Well, that will depend on how sure you are of  in the first place. If you calculated  based on a careful experiment involving hundreds of thousands of observations, then you're probably pretty confident in its value, and this single observation of  shouldn't have much impact. But if your estimate of  is just a wild guess based on something your unreliable friend told you, then this datapoint is important and should be weighted much more heavily in your reestimation of .
Of course, when you reestimate , you'll also have to reestimate how confident you are in its value. Or, to put it a different way, you'll want to compute a new probability distribution over possible values of . This new distribution will be ), and it can be computed using Bayes' rule:
=\frac{P(x|\theta)P(\theta)}{\int P(x|\theta)P(\theta)d\theta})
Here, since  is a parameter used to specify the distribution from which  is drawn, it can be assumed that computing ) is straightforward. ) is your old distribution over , which you already have; it says how accurate you think different settings of the parameters are, and allows you to compute your confidence in any given value of . So the numerator should be straightforward to compute; it's the denominator which might give you trouble, since for an arbitrary distribution, computing the integral is likely to be intractable.
But you're probably not really looking for a distribution over different parameter settings; you're looking for a single best setting of the parameters that you can use for making predictions. If this is your goal, then once you've computed the distribution ), you can pick the value of  that maximizes it. This will be your new parameter, and because you have the formula ), you'll know exactly how confident you are in this parameter.
In practice, picking the value of  which maximizes ) is usually pretty difficult, thanks to the presence of local optima, as well as the general difficulty of optimization problems. For simple enough distributions, you can use the EM algorithm, which is guarranteed to converge to a local optimum. But for more complicated distributions, even this method is intractable, and approximate algorithms must be used. Because of this concern, it's important to keep the distributions ) and ) simple. Choosing the distribution ) is a matter of model selection; more complicated models can capture deeper patterns in data, but will take more time and space to compute with.
It is assumed that the type of model is chosen before deciding on the form of the distribution ). So how do you choose a good distribution for )? Notice that every time you see a new datapoint, you'll have to do the computation in the equation above. Thus, in the course of observing data, you'll be multiplying lots of different probability distributions together. If these distributions are chosen poorly, ) could get quite messy very quickly.
If you're a smart Bayesian agent, then, you'll pick ) to be a **conjugate prior** to the distribution ). The distribution ) is **conjugate** to ) if multiplying these two distributions together and normalizing results in another distribution of the same form as ).
Let's consider a concrete example: flipping a biased coin. Suppose you use the bernoulli distribution to model your coin. Then it has a parameter  which represents the probability of gettings heads. Assume that the value 1 corresponds to heads, and the value 0 corresponds to tails. Then the distribution of the outcome  of the coin flip looks like this:
=\theta^x(1-\theta)^{1-x})
It turns out that the conjugate prior for the bernoulli distribution is something called the beta distribution. It has two parameters,  and , which we call **hyperparameters** because they are parameters for a distribution over our parameters. (Eek!)
The beta distribution looks like this:
=\frac{\theta^{\alpha-1}(1-\theta)^{\beta-1}}{\int_0^1\theta^{\alpha-1}(1-\theta)^{\beta-1}d\theta})
Since  represents the probability of getting heads, it can take on any value between 0 and 1, and thus this function is normalized properly.
Suppose you observe a single coin flip  and want to update your beliefs regarding . Since the denominator of the beta function in the equation above is just a normalizing constant, you can ignore it for the moment while computing ), as long as you promise to normalize after completing the computation:
 &\propto P(x|\theta)P(\theta) \\ &\propto \Big(\theta^x(1-\theta)^{1-x}\Big) \Big(\theta^{\alpha-1}(1-\theta)^{\beta-1}\Big) \\ &=\theta^{x+\alpha-1}(1-\theta)^{(1-x)+\beta-1} \end{align*})
Normalizing this equation will, of course, give another beta distribution, confirming that this is indeed a conjugate prior for the bernoulli distribution. Super cool, right?
If you are familiar with the binomial distribution, you should see that the numerator of the beta distribution in the equation for ) looks remarkably similar to the non-factorial part of the binomial distribution. This suggests a form for the normalization constant:
 = \frac{\Gamma(a+b)}{\Gamma(a)\Gamma(b)}\theta^{\alpha-1}(1-\theta)^{\beta-1})
The beta and binomial distributions are almost identical. The biggest difference between them is that the beta distribution is a function of , with  and  as prespecified parameters, while the binomial distribution is a function of , with  and  as prespecified parameters. It should be clear that the beta distribution is also conjugate to the binomial distribution, making it just that much awesomer.
Another difference between the two distributions is that the beta distribution uses gammas where the binomial distribution uses factorials. Recall that the gamma function is just a generalization of the factorial to the reals; thus, the beta distribution allows  and  to be any positive real number, while the binomial distribution is only defined for integers. As a final note on the beta distribution, the -1 in the exponents is not philosophically significant; I think it is mostly there so that the gamma functions will not contain +1s. For more information about the mathematics behind the gamma function and the beta distribution, I recommend checking out this pdf: <http://www.mhtl.uwaterloo.ca/courses/me755/web_chap1.pdf>. It gives an actual derivation which shows that the first equation for ) is equivalent to the second equation for ), which is nice if you don't find the argument by analogy to the binomial distribution convincing.
So, what is the philosophical significance of the conjugate prior? Is it just a pretty piece of mathematics that makes the computation work out the way we'd like it to? No; there is deep philosophical significance to the form of the beta distribution.
Recall the intuition from above: if you've seen a lot of data already, then one more datapoint shouldn't change your understanding of the world too drastically. If, on the other hand, you've seen relatively little data, then a single datapoint could influence your beliefs significantly. This intuition is captured by the form of the conjugate prior.  and  can be viewed as keeping track of how many heads and tails you've seen, respectively. So if you've already done some experiments with this coin, you can store that data in a beta distribution and use that as your conjugate prior. The beta distribution captures the difference between claiming that the coin has 30% chance of coming up heads after seeing 3 heads and 7 tails, and claiming that the coin has a 30% chance of coming up heads after seeing 3000 heads and 7000 tails.
Suppose you haven't observed any coin flips yet, but you have some intuition about what the distribution should be. Then you can choose values for  and  that represent your prior understanding of the coin. Higher values of  indicate more confidence in your intuition; thus, choosing the appropriate hyperparameters is a method of quantifying your prior understanding so that it can be used in computation.  and  will act like "imaginary data"; when you update your distribution over  after observing a coin flip , it will be like you already saw  heads and  tails before that coin flip.
If you want to express that you have no prior knowledge about the system, you can do so by setting  and  to 1. This will turn the beta distribution into a uniform distribution. You can also use the beta distribution to do add-N smoothing, by setting  and  to both be N+1. Setting the hyperparameters to a value lower than 1 causes them to act like "negative data", which helps avoid overfitting  to noise in the actual data.
In conclusion, the beta distribution, which is a conjugate prior to the bernoulli and binomial distributions, is super awesome. It makes it possible to do Bayesian reasoning in a computationally efficient manner, as well as having the philosophically satisfying interpretation of representing real or imaginary prior data. Other conjugate priors, such as the dirichlet prior for the multinomial distribution, are similarly cool. |
abdc71d9-478f-4b33-8152-7801e79a4c6c | StampyAI/alignment-research-dataset/alignmentforum | Alignment Forum | Goodhart Ethology
To answer your first question, ethology is the study of animal behavior in the wild.
**I - Introduction**
In this post I take a long, rambly tour of some of the places we want to apply the notion of Goodhart's law to value learning. We'll get through curve fitting, supervised and self-supervised learning, and inverse reinforcement learning.
The plan for the sections was that I was going to describe patterns that we don't like, without falling back on comparing things to "True Values." Unfortunately for this plan, a lot of things we call Goodhart's law are just places where humans are straightforwardly wrong about what's going to happen when we turn on the AI - it's hard to avoid sounding like you're talking about objective values when you're just describing cases that are *really really obvious*. I didn't get as much chance as I'd like to dig into cases that are non-obvious, either, because those cases often got mopped up by an argument from meta-preferences, which we start thinking about more here.
Honestly, I'm not sure if this post will be interesting to read. It was interesting and challenging to *write*, but that's mostly because of all the things that didn't make it in! I had lots of ideas that ended up being bad and had to be laboriously thrown out, like trying to read more deeply into the fact that some value learning schemes have an internal representation of the Goodhart's law problem, or making a distinction between visible and invisible incompetence. I do worry a bit that maybe I've only been separating the chaff from other chaff, but at least the captions on the pictures are entertaining.
**II - Curve fitting**
One of the simplest systems that has something like Goodhart's law is curve fitting. If you make a model that perfectly matches your data, and then try to extrapolate it, you can predict ahead of time that you'll be wrong.
Never bring a 4th-degree polynomial to a linear regression fight.You can solve this overfitting problem by putting a[minimum message length](https://en.wikipedia.org/wiki/Minimum_message_length) prior on models and trading off likelihood against goodness of fit. But now suppose this curve represents the human ratings of different courses of action, and you choose the action that your model says will have the highest rating. You're going to predictably mess up again, because of the[optimizer's curse](https://www.lesswrong.com/posts/5gQLrJr2yhPzMCcni/the-optimizer-s-curse-and-how-to-beat-it) ([regressional Goodhart](https://www.lesswrong.com/posts/EbFABnst8LsidYs5Y/goodhart-taxonomy) on the correlation between modeled rating and actual rating).
This is one of those toy models where the naive framing of Goodhart works great. And it will show up later as a component of how Goodhart's law manifests in actual value learning schemes, albeit with different real-world impacts depending on context. However, the thing the curve-fitting model of value learning is missing is that in the real world, we don't start by being given points on a curve, we start with a messy physical situation, and turning that into points on a curve involves a sophisticated act of interpretation with many moving parts.
**III - Hard-coded utility or reward functions**
Welcome to the danger zone ♪This is the flash game Coast Runners.[OpenAI trained an AI to play it](https://openai.com/blog/faulty-reward-functions/) by treating the score as the reward signal in a training process (which seems like a sensible proxy; getting a high score is well correlated with skill among human players). And by "play it," I mean that the AI ended up learning that it can maximize its score by only driving the boat in this circle to repeatedly pick up those 3 powerups. It's crashing and on fire and never finishes the race, but by Jove it has a high score.
This is the sort of problem we typically mean when we think of Goodhart's law for AI, and it has more current real-world importance than the other stuff I'll soon spend more words on. It's not hard to understand what happened - the human was just straightforwardly wrong about what the AI was going to do. If asked to visualize or describe the desired outcome beforehand, the programmer might visualize or talk about the boat finishing the race very quickly. But even when we know what we want, it's hard to code a matching reward function, so a simple proxy gets used instead. The spirit is willing, but the[code-fu is weak](https://cf.geekdo-images.com/camo/e53e366bb11c7da79d3e9add4cdcdf937cb11eee/687474703a2f2f7777772e7468652d4d634e65696c732e63612f696d616765732f4d72542e6a7067).
This still makes sense in the framework of the[last post](https://www.lesswrong.com/posts/7kuhXtwFdXvD2Ngie/competent-preferences) about modeling humans and competent preferences. Even though programming the AI to drive the boat into walls is evidence against wanting it to win the race, sometimes humans are just wrong. It's a useful and accurate model overall to treat the human as wanting the AI to win the race, but being imperfect, and so it's totally fine to say that the human didn't get what they wanted. Note, though, that this is a finely-tuned piece of explanation - if we tried to demand stronger properties out of human preferences (like holding in *every* context), then we would no longer be able to match common sense.
But what about when things *just work*?
No Goodhart here.In the Atari game Breakout, training an AI to maximize the score doesn't cause any problems, it makes it learn cool tricks and be good at the game. When this happens, when things *just work*, what about Goodhart's law?
First, note that the goal is still only valid within a limited domain - we wouldn't want to rearrange the entire universe purely to better win at Breakout. But given the design of the agent, and its available inputs and outputs, it's never going to actually get outside of the domain of applicability no matter *how*much we train it (barring bugs in the code).
Within the game's domain, the proxy of score correlates well with playing skillfully, even up to very superhuman play, although not *perfectly.*For instance, the farther-back bricks are worth more points, so a high-scoring RL agent will be biased to hit farther-back bricks before closer ones even if humans would rather finish the round faster.
And so the Breakout AI "beats" Goodhart's law, but not in a way that we can replicate for big, complicated AI systems that act in the real world. The agent gives good results, even though its reward function is not perfectly aligned with human values within this toy domain, because it is aligned *enough*and the domain is small *enough* that there's simply no perverse solution available. For complicated real-world agents we can't replicate this - there's much more room for perverse solutions, and it's hard to write down and evaluate our preferences.
**IV - Supervised learning**
Supervised learning is for when humans can label data, but can't write down their rules for doing it. The relevance to learning value functions is obvious - just get humans to label actions or outcomes as good or bad. Then build AIs that do good things rather than bad things.
We can imagine two different fuzzy categories we might be thinking of as Goodhart's law for this plan: the optimized output being bad according to competent preferences, or humans being incompetent at evaluating it (similar people disagreeing, choices being easily influenced by apparently minor forces, that sort of thing).
These categories can be further subdivided. Violating competent preferences could be the equivalent of those DeepDream images of Maximum Dog (see below), which are what you get when you try to optimize the model's output but which the human would have labeled as bad if they saw them. Or it could be like deceiving the human's rating system by putting a nice picture over the camera, where the label is correctly predicted but the labeling process doesn't include information about the world that would reveal the human's competent preference against this situation.
That second one is super bad. But first, Maximum Dog.
You may not like it, but this is what peak dog looks like.Complicated machine learning models often produce adversarial examples when you try to optimize their output in a way they weren't trained for. This is *so* Goodhart, and so we'd better stop and try to make sure that we can talk about adversarial examples in naturalistic language.
To some extent, adversarial examples can be defined purely in terms of labeling behavior. Humans label some data, and then a model is trained, but optimizing the model for probability of a certain label leads to something that humans definitely wouldn't give that label. Avoiding adversarial examples is hard because it means inferring a labeling function that doesn't just work on the training data, but continues to match human labels well even in new and weird domains.
Human values are complex and fragile (to perturbations in a computational representation), so a universe chosen via adversarial example is going to violate a lot of our desiderata. In other words, when the model fails to extrapolate our labeling behavior it's probably because it hasn't understood the reasons behind our labels, and so we'll be able to use our reasons to explain why its choices are bad. Because we expect adversarial examples to be unambiguously bad, we don't even really need to worry about the vagueness of human preferences when avoiding them, unless we try really hard to find an edge case.
**IV.5 - Quantilizers**
If we want to take a classifier and use it to search for good states, one option is a mild optimization process like a[quantilizer](https://www.lesswrong.com/posts/5bd75cc58225bf0670374f3c/learning-a-concept-using-only-positive-examples) ([video](https://www.youtube.com/watch?v=gdKMG6kTl6Y)). Quantilizers[can be thought of](https://www.lesswrong.com/posts/5bd75cc58225bf06703750b1/another-view-of-quantilizers-avoiding-goodhart-s-law) as treating their reward signal or utility function as a proxy for "True Value" that happened to correlate well in everyday cases, but is not trusted beyond that. There are various designs for satisficers and quantilizers that have this property, and all have roughly similar Goodhart's law considerations.
The central trick is not to generalize beyond some "safe" distribution. If we have a proxy for goodness that works over everyday plans / states of the world, just try to pick something good from the distribution over everyday plans / states. This is actually a lot like our ability to evade Goodhart's law for Breakout by restricting the domain of the search.
The second trick is to pick by sampling at random from all options that pass some cutoff, which means that even if there are still adversarial examples inside the solution space, the quantilizer doesn't seek them out too strongly.
Quantilizers have some technical challenges (mild optimization gets a lot less mild if you iterate it), but they really do avoid adversarial examples. However, they pay for this by just not being very good optimizers - taking a random choice of the top 20% (or even 1%) of actions is pretty bad compared to the optimization power required for problems that [humans](https://www.lesswrong.com/posts/28zsuPaJpKAGSX4zq/humans-are-very-reliable-agents) have trouble with.
**IV.6 - Back to supervised learning**
The second type of problem I mentioned, before getting sidetracked, was taking bad actions that deceive the labeling process.
In most supervised value learning schemes, the AI learns what "good" is by mimicking the labeling process, and so in the limit of a perfect model of the world it will learn that good states of affairs are whatever gets humans to click the [like button](https://i.kym-cdn.com/photos/images/newsfeed/001/250/621/f24.png). This can rapidly lead to obvious competent preference violations, as the AI tries to choose actions that get the "like button" pressed whether humans like it or not.
This is worth pausing at: how is taking actions that maximize "likes" so different from inferring human values and then acting on them? In both cases we have some signal of when humans like something, then we extract some regularities from this pattern, and then act in accordance with those regularities. What gives?
The difference is that we imagine learning human values as a more complicated process. To infer human values we model humans not as arbitrary physical systems but as fallible agents like ourselves, with beliefs, desires, and so on. Then the values we infer are not just whatever ones best predict button-presses, but ones that have a lot of explanatory power relative to their complexity. The result of this is a model that is *not* the best at predicting when the like button will be pressed, but that can at least imagine the difference between what is "good" and the data-labeling process calling something good.
The supervised learner just trying to classify datapoints learns none of that. This causes bad behavior when the surest way to get the labeling process' approval violates inferred human preferences.
The third type of problem I mentioned was if the datapoint the supervised learner thinks is best is actually one that humans don't competently evaluate. For example, suppose we rate a bunch of events as good or bad, but when we take a plan for an event and try to optimize its rating using the trained classifier, it always ends up as some weird thing that humans don't interact with as if they were agents who knew their own utility function. How do we end up in this situation, and what do we make of it?
We're unlikely to end up with an AI recommending such ambiguous things by chance - a more likely story is that this is a result of applying patches to the learning process to try to avoid choosing adversarial examples or manipulating the human. How much we trust this plan for an event intuitively seems like it depends on how much we trust the process by which the plan was arrived at - a notion we'll talk more about in the context of inverse reinforcement learning. For most things based on supervised learning, I don't trust the process, and therefore this weird output seems super sketchy.
But isn't this weird? What are we thinking when we rate some output not based on its own qualities, but on its provenance? The obvious train of thought is that a[good moral authority](https://www.lesswrong.com/posts/pW6YJEzoRFe9cshuN/impossible-moral-problems-and-moral-authority) will fulfill our True Values even if it makes an ambiguous proposal, while a bad moral authority will not help us fulfill our True Values. But despite the appeal, this is exactly the sort of nonsense I want to get away from talking.
A better answer is that we have meta-preferences about how we want value learning to happen - how we want ourselves to be interpreted, how we want conflicts between our preferences to be resolved, etc., and we don't trust this sketchy supervised learning model to have incorporated those preferences. Crucially, we might not be sure of whether it's followed our preferences even as we are studying its proposed plan - much as Gary Kasparov could propose a chess plan and I wouldn't be able to properly evaluate it, despite having competent preferences about winning the game.
**V - Self-supervised learning**
We might try to learn human values by predictive learning - building a big predictive model of humans and the environment and then somehow prompting it to make predictions that get interpreted as human value. A modest case would involve predicting a human's actions, and using the predictions to help rate AI actions. An extreme case would be trying to predict a large civilization (sort of like[indirect normativity](https://ordinaryideas.wordpress.com/2012/04/21/indirect-normativity-write-up/)) or a[recursive tree](https://arxiv.org/abs/1810.08575) of humans who were trying to answer questions about human values.
As with supervised learning, we're still worried about the failure mode of learning that "good" is whatever makes the human say yes (see section IV.6). By identifying value judgment with prediction of a specific physical system we've dodged some problems of interpretation like the[alien concepts problem](https://www.lesswrong.com/posts/Mizt7thg22iFiKERM/concept-safety-the-problem-of-alien-concepts), but optimizing over prompts to find the most positive predicted reaction will gravitate towards adversarial examples or perverse solutions. To avoid these, self-supervised value learning schemes often avoid most kinds of optimization and instead try to get the model of the human to do most of the heavy lifting, reminiscent of how quantilizers have to rely on the cleverness of their baseline distribution to get clever actions.
An example of this in the modest case would be[OpenAI Codex](https://openai.com/blog/openai-codex/). Codex is a powerful optimizer, but under the hood it's a predictor trained by self-supervised learning. When generating code with Codex, your prompt (perhaps slightly massaged behind the scenes) is fed into this predictor, and then we re-interpret the output (perhaps slightly post-processed) as a solution to the problem posed in the prompt. Codex isn't going to nefariously promote its own True Values because Codex doesn't *have* True Values. Its training process had values - minimize prediction error - but the training process had a restricted action space and used gradient descent that treats the problem only in abstract logical space, not as a real-world problem that Codex might be able to solve by hacking the computer it's running on. (Though theoretical[problems remain](https://arxiv.org/abs/1906.01820) if the operations of the training process can affect the gradient via side channels.)
We might think that Codex isn't subject to Goodhart's law because it isn't an agent - it isn't modeling the world and then choosing actions based on their modeled effect. But this is actually a little too simplistic. Codex is modeling the world (albeit the world of code, not the physical world) in a very sophisticated way, and choosing highly optimized outputs. There's no *human-programmed* process of choosing actions based on their consequences, but that doesn't mean that the training process can't give us a Codex that models its input, does computations that are predictive of the effects of different actions, and then chooses actions based on that computation. Codex has thus *kind of* learned human values (for code) after all, defeating Goodhart's law. The only problem is that what it's learned is a big inseparable mishmash of human biases, preferences, decision-making heuristics, and habits.
This highlights the concern that predictive models trained on humans will give human-like answers, and human answers often[aren't good or reliable enough](https://www.lesswrong.com/posts/PF58wEdztZFX2dSue/how-truthful-is-gpt-3-a-benchmark-for-language-models), or can't solve hard real-world problems. Which is why people want to do value learning with the extreme cases, where we try to use predictive models trained on the everyday world to predict super-clever systems. However, going from human training data to superhuman systems reliably pushes those predictors out of the distribution of the training data, which makes it harder to avoid nonsense output, or over-optimizing for human approval, or[undesired attractors in prompt-space](https://www.lesswrong.com/posts/MnCMkh7hirX8YwT2t/hch-speculation-post-2a).
But suppose everything went right. What does that story look like, in the context of the Goodhart's law problems we've been looking at?
Well, first the predictive model would have to learn the generators of human decisions so that it could extrapolate them to new contexts - challenging the learning process by trying to make the dataset superhuman might make the causal generators of behavior in the dataset not match the things we want extrapolated, so let's suppose that the learned model can perform at "merely" human level on tasks by predicting what a human would do, but with a sizeable speed advantage. Then the value learning scheme would involve arranging these human-level predictive pieces into a system that actually solves some important problem, without trying to optimize on the output of the pieces too hard. This caution might lead to fairly modest capabilities by superhuman AI standards, so we'd probably want to make the target problem as modest as possible while still solving value alignment. Perhaps use this to help design another AI, by asking "How do you get a powerful IRL-like value learner that does good things and not bad things." On that note...
**VI - IRL-like learning**
Inverse reinforcement learning (IRL) means using a model of humans and their surroundings to learn human values by inferring the parameters of that model from observation. Actually, it means a specific set of assumptions about how humans choose actions, and variations like[cooperative inverse reinforcement learning](https://arxiv.org/abs/1606.03137) (CIRL) assume more sophisticated human behavior that can interact with the learner.
Choosing a particular way to model humans is tricky in the same way that choosing a set of human values is tricky - we want this model to be a simplified agent-shaped model (otherwise the AI might learn that the "model" is a physical description of the human and the "values" are the laws of physics), but our opinions about what model of humans is good are fuzzy, context-dependent, and contradictory. In short, there is no single True Model of humans to use in an IRL-like learning scheme. If we think of the choice of model as depending on human meta-preferences, then it's natural that modeling inherits the difficulties of preferences.
Just to be clear, what I'm calling "meta-preferences" don't have to give a rating to every single possible model of humans. The things endorsed by meta-preferences are more like simple patterns that show up within the space of human models (analogous to how I can have "a preference to keep healthy" that just cares about one small pattern in one small part of the world). Actual human models used for value learning will satisfy lots of different meta-preferences in different parts of the design.
So let's talk about[CIRL](https://arxiv.org/abs/1606.03137). The human model used here is of a utility-maximizing planner who randomly makes mistakes (with worse mistakes being exponentially less likely, so-called Boltzmann-rationality). This model doesn't do a great job of matching how humans think of their preferences (although since any desired AI policy can be expressed as utility-maximization, we might alternatively say that it doesn't do a great job of matching how humans think of their *mistakes*). In terms of Goodhart's law properties, this is actually very similar to supervised learning from human labels, discussed earlier. Not just the untrustworthiness due to not capturing meta-preferences, also something like adversarial examples - CIRL infers human utilities and then tries to maximize expected value, which can reproduce some of the properties of adversarial examples if human actions can have many different possible explanations. This is one of several reasons why the examples in the CIRL paper were tiny gridworlds.
Inferred preferences over a gridworld, showing that I'm justified in going on long digressions.But what if we had a human model that actually seemed good?
This is a weird thought because it seems implausible. Compare with the even more extreme case: what if we hand-wrote a utility function that seemed good? The deflationary answer in this case is that we would probably be mistaken - conditional on looking at a hand-written utility function and thinking it seems good, it's nevertheless more likely that we just mis-evaluated the empirical facts of what it would do. But now in the context of IRL-like value learners, the question is more interesting because such learners have their own internal standards for evaluating human reactions to their plans.
If our good-seeming model starts picking actions in the world, it might immediately start getting feedback that it interprets as evidence that it's doing a bad job. Like a coffee-fetching robot that looks like it's about to run over the baby, and so it notices humans going for the[stop button](https://www.youtube.com/watch?v=3TYT1QfdfsM). This is us discovering that we were wrong about what the value learner was going to do.
Alternatively, if it gets good feedback (or exactly the feedback it expected), it will carry on doing what it's doing. If it's fallen into one of those failure modes we talked about for supervised learning, this could mean it's modeled humans badly, and so it not only acts unethically but interprets human reactions as confirmation of its worldview. But if, hypothetically, the model of humans actually is good (in some sense), it will occupy the same epistemic state.
From the humans' perspective, what would running a good model look like? One key question is whether success would seem obvious in retrospect. There might be good futures where all the resolutions to preference conflicts seem neat and clear in hindsight. But it seems more likely that the future will involve moral choices that seem non-obvious, that similar people might disagree on, or that you might have different feelings about if you'd read books in a different order. One example: how good is it for you to get destructively uploaded? If a future AI decides that humans should (or shouldn't) get uploaded, our feelings on whether this is the right decision might depend more on whether we trust the AI's moral authority than on our own ability to answer this moral question. But now this speculation is starting to come unmoored from the details of the value learning scheme - we'll have to pick this back up in the next post.
**VII - Extra credit**
[Learning human biases](https://arxiv.org/pdf/1906.09624.pdf) is[hard](https://papers.nips.cc/paper/2018/file/d89a66c7c80a29b1bdbab0f2a1a94af8-Paper.pdf). What does it look like to us if there are problems with a bias-learning procedure?
An IRL-like value learner that has access to self-modifying actions might blur the line between a system that has hard-coded meta-preferences and one that has learned meta-preferences. What would we call Goodhart's law in the context of self-modification?
Humans' competent preferences could be used to choose actions through a framework like[context agents](https://www.lesswrong.com/posts/6ayQbR5opoTN4AgFb/hierarchical-planning-context-agents). What kinds of behaviors would we call Goodhart's law for context agents?
**VIII - Conclusions**
Absolute Goodhart[[1]](#fn9jqaf95zkkg) works well for most of these cases, particularly when we're focused on the possibility of failures due to humans mis-evaluating what a value learner is going to do in practice. But another pattern that showed up repeatedly was the notion of meta-preference alignment. A key feature of value learning is that we don't just want to be predicted, we want to be predicted using an abstract model that fulfills certain desiderata, and if we *aren't* predicted the way we want, this manifests as problems like the value learner navigating conflicts between inferred preferences in ways we don't like. This category of problem won't make much sense unless we swap from Absolute to Relative Goodhart.
In terms of solutions to Goodhart's law, we know of several cases where it seems to be evaded, but our biggest successes so far just come from restricting the search process so that the agent can't find perverse solutions. We can also get good present-day results from imitating human behavior and interpreting it as solving our problems. Even when trying to learn human behavior, though, our training process will be a restricted search process aligned in the first way. However, the way of describing Goodhart's law practiced in this post hints at another sort of solution. Because our specifications for what counts as a "failure" are somewhat restrictive, we can avoid failing *without* needing to know humans' supposed True Values. Which sounds like a great thing to talk about, next post.
1. **[^](#fnref9jqaf95zkkg)**Recall that this is what I'm calling the framing of Goodhart's law where we compare a proxy to our True Values. |
cd35e4fb-137c-4670-8257-f4b89f5379aa | StampyAI/alignment-research-dataset/eaforum | Effective Altruism Forum | Where I'm at with AI risk: convinced of danger but not (yet) of doom
*[content: discussing AI doom. I'm sceptical about AI doom, but if dwelling on this is anxiety-inducing for you, consider skipping this post]*
I’m a cause-agnostic (or more accurately ‘cause-confused’) EA with a non-technical background. A lot of my friends and [writing clients](https://amber-dawn-ace.com/) are extremely worried about existential risks from AI. Many believe that humanity is more likely than not to go extinct due to AI within my lifetime.
I realised that I was confused about this, so I set myself the goal of understanding the case for AI doom, and my own scepticisms, better. I did this by (very limited!) reading, writing down my thoughts, and talking to friends and strangers (some of whom I recruited from the [Bountied Rationality](https://www.facebook.com/groups/1781724435404945) Facebook group - if any of you are reading, thanks again!) Tl;dr: **I think there are good reasons to worry about extremely powerful AI, but I don’t yet understand why people think superintelligent AI is highly likely to end up killing everyone by default.**
Why I'm writing this
====================
I’m writing up my current beliefs and confusions in the hope that readers will be able to correct my misconceptions, clarify things I’m confused about, and link me to helpful resources. I also personally enjoy reading other EAs’ reflections about cause areas: e.g. Saulius' post on [wild animal welfare](https://forum.effectivealtruism.org/posts/saEQXBgzmDbob9GdH/why-i-no-longer-prioritize-wild-animal-welfare-edited), or Nuño's [sceptical post about AI risk](https://forum.effectivealtruism.org/posts/L6ZmggEJw8ri4KB8X/my-highly-personal-skepticism-braindump-on-existential-risk). This post is far less well-informed, but I found those posts valuable because of their reasoning transparency more than their authors' expertise. I'd love to read more posts by ‘layperson’ EAs talking about their personal cause prioritisation.
I also think that 'confusion' is an underrepresented intellectual position. At EAGx Cambridge, Yulia Ponomarenko led a great workshop on ‘Asking daft questions with confidence’. We talked about how EAs are sometimes unwilling to ask questions that would make them less confused for fear that the questions are too basic, silly, “dumb”, or about something they're already expected to know.
This could create a [false appearance of consensus](https://forum.effectivealtruism.org/posts/BdWwgXrpncgdE4u5M/the-illusion-of-consensus-about-ea-celebrities) about cause areas or world models. People who are convinced by the case for AI risk will naturally be very vocal, as will those who are confidently sceptical. However, people who are unsure or confused may be unwilling to share their thoughts, either because they're afraid that others will look down on them for not already understanding the case, or just because most people are less motivated to write about their vague confusions than their strong opinions. So I’m partly writing this as representation for the ‘generally unsure’ point of view.
Some caveats: there’s a lot I haven’t read, including many basic resources. And my understanding of the technical side of AI (maths, programming) is extremely limited. Technical friends often say ‘you don’t need to understand the technical details about AI to understand the arguments for x-risk from AI’. But when I talk and think about these questions, it subjectively feels like I run up again a lack of technical understanding quite often.
Where I’m at with AI safety
===========================
**Tl;dr: I'm concerned about certain risks from misaligned or misused AI, but I don’t understand the arguments that AI will, by default and in absence of a specific alignment technique, be so misaligned as to cause human extinction (or something similarly bad.)**
Convincing (to me) arguments for why AI could be dangerous
----------------------------------------------------------
### Humans could use AI to do bad things more effectively
For example, politicians could use AI to devastatingly make war on their enemies, or CEOs could use it to increase their profits in harmful or reckless ways. This seems like a good reason to regulate AI development heavily and/or to democratise AI control, so that it’s harder for powerful people to use AI to further entrench their power.
### We don’t know how AIs work, and that’s worrying
AIs are becoming freakishly powerful really fast. The capabilities of Midjourney, Gato, GPT-4, Alphafold and more are staggering. It’s worrying that even AI developers don’t really understand how this happens. Interpretability research seems super important.
### AI is likely to cause societal upheaval
For example, AI might replace most human jobs over the next decades. This could lead to widespread poverty and unrest if politicians manage this transition badly. It could also cause a crisis in meaning; humans could no longer derive their self-worth or self-esteem from their 'usefulness' or creative talents.
### We could surrender too much control to AIs
I find Andrew Critch’s '[What multipolar failure looks like](https://www.alignmentforum.org/posts/LpM3EAakwYdS6aRKf/what-multipolar-failure-looks-like-and-robust-agent-agnostic)' somewhat convincing: one story for how AI dooms us is that humans gradually surrender more and more control over our economic system to efficient, powerful AIs, and those who resist are outcompeted. Only when it's too late will we realise that the AIs have goals in conflict with our own.
### AIs of the future will be massively more intelligent and powerful than us
People sometimes say ‘as we are to ants, so will AI be to us’ (or to paraphrase Shakespeare 'as flies to wanton boys are we to th'AIs; they kill us for their sport'). I haven’t thought deeply about this, but it’s *prima facie* plausible to me, and the crux of my confusion is not whether future AIs will be *capable* wreaking massive destruction - at least eventually.
All of this convinces me that **EAs should take AI risk very seriously.** It makes sense for people to fund and work on AI safety.
I’m still not sure why superintelligent AI would be existentially dangerous by default
--------------------------------------------------------------------------------------
However, many people have concerns that go further than the arguments above. Many think that superintelligent AI is likely to end up killing humans autonomously. This will happen (they argue) because the AI will be inadvertently trained to have some arbitrary goal for which killing all humans is instrumentally useful: for example, humans might interfere with the AI’s terminal goal by switching it off. ‘You can’t make coffee if you’re dead’.
I’m confused about this argument. I’m not exactly ‘sceptical’ or in disagreement; I’m just not sure that I can pass the [ideological Turing test](https://www.lesswrong.com/tag/ideological-turing-tests) for people who believe this.
My confusion is related to:
* what AI goals or aims "are", and how they form
* in what way an AI would be an agent
* how AIs are trained or learn in the first place
### Why wouldn’t AI learn constrained, complex, human-like goals?
Naively, it seems as if killing everyone would earn AI a massive penalty in training: why would it develop aims that are consistent with doing that?
My own goals include constraints such as ‘don’t murder anyone to achieve this, obviously?!’ I’m not assuming that any sufficiently-intelligent AI would *necessarily* have goals like this: I buy that even a superintelligent AI could have a simple, dumb goal. (In other words, I buy the [orthogonality thesis](https://www.youtube.com/watch?v=hEUO6pjwFOo)). But if future AIs are trained like current ones are - by being given vast amounts of human-derived data - I’d naively expect AI goals to have the human-like property of being fuzzy, complex and constrained - even if somewhat misaligned with the trainers’ intentions.
People often point out that *existing* AIs are sometimes misaligned: for example, Bing’s chatbot recently made the news for [threatening users who talked about it being hacked](https://www.lesswrong.com/posts/jtoPawEhLNXNxvgTT/bing-chat-is-blatantly-aggressively-misaligned). An AI system that was trained to complete a virtual boat race learned to game the specification by going round and round in circles crashing into targets, rather than completing the course as intended. People say that we humans are misaligned with evolution's 'aims': we were 'trained' to have sex for reproduction, but we thwart that 'aim' by having non-reproductive sex.
But in all these cases, the misaligned behavior is pretty similar to the intended, aligned one. We can understand how the misalignment happened. Evolution did 'want' us to have sex; we just luckily managed to decouple sex from reproduction. 'Go round and round in a circle knocking over posts' is not wildly different from 'go round a course knocking over posts'. 'Interact politely by default but adversarially when challenged' is not a million miles from 'interact politely always'; Bing was aggressive in contexts when humans would also be aggressive. (It's not as if users were like 'what's the capital of France?' and Bing was spontaneously like 'f\*\*\* off and die, human!')
So there still seems an inferential leap from 'existing systems are sometimes misaligned' to 'superintelligent AI will most likely be *catastrophically* misaligned'.
### AI aims seem likely to conflict with dangerous instrumentally-convergent goals
AI are likely to seek power and resist correction (the argument goes) because these goals are instrumentally useful for a wide range of terminal goals ([instrumental convergence](https://www.youtube.com/watch?v=ZeecOKBus3Q)). This is true, but they aren’t useful for *all* terminal goals. **Power-seeking, wealth-seeking, and self-protection are all instrumentally useful unless your goals include not having power, not having wealth, and not resisting human interference**.
( I expect this is a common ‘[why can't we just X’ objection](https://ui.stampy.ai?state=6172_) and already has a standard label, but if not I propose ‘why not just make your AI a suicidal communist bottom’)
Now you might say ‘well sure, but an AI that systematically avoids having power is going to be pretty useless: why would anyone develop that?’
(When I told my partner this idea, they laughed at the idea of an AI that was maximally rewarded for switching off, and therefore just kept being like ‘nope’ every time it was powered up)
But I think these arguments also apply to 'killing all humans'. **'Killing all humans' is instrumentally useful for most goals - except all the goals that involve NOT killing all the humans,** i.e., any goal that I'd naively expect an AI to extrapolate from being trained on billions of human actions.
### Some more fragmentary questions
* **power and survival are instrumentally convergent for humans too, but not all humans maximally seek these things** (even if they can). What will be different about AI? (In *The Hitchhiker's Guide to the Galaxy*, Douglas Adams joked that actually, dolphins are more intelligent than humans, and the reason that they don't dominate the planet is simply that chilling out in the ocean is much more fun)
* according to the orthogonality thesis, you can highly-intelligently pursue an extremely dumb goal - fair enough. But **I’m not sure how AI would come to understand ‘smart’ human goals without acquiring those goals,** or something at least vaguely similar to those goals (i.e., goals *not* involving mass murder). This is because the process by which the AI is “motivated” to understand the smart goal is the same training process by which is acquires goals for itself. (I notice my lack of technical understanding is constraining my understanding, here).
I’m not sure whether these are all different confusions, or different angles on the same confusion. All of this feels like it's in the same area, to me. I’d love to hear people’s thoughts in the comments. Feel free to send me resources that address these points. Also, as I said above, I’d love to read other people’s own versions of this post, either about AI, or about other cause areas.
*I’m currently working as a* [*freelance writer and editor.*](https://amber-dawn-ace.com/) *If you have a good idea for a post but don’t have the time, ability or inclination to write it up,* [*get in touch*](https://calendly.com/amber-ace/15min)*. Thanks to everyone who has given their time and energy to discuss these questions with me over the past few months.* |
39d38771-1a65-4cbd-803e-69163151c84c | trentmkelly/LessWrong-43k | LessWrong | Use computers as powerful as in 1985 or AI controls humans or ?
A way to prevent AGI from taking over or destroying humanity is to strictly limit the computing power used on unknown AI algorithms. My back of the envelope calculations[1] show that restricting the hardware to 64 KiB of total storage is definitely sufficient to prevent an independence gaining AGI, and restricting to 2 MiB of storage is very likely to be sufficient to prevent an indepence gaining AGI. State of the art AI on the other hand tends to be using at least 1 GiB of RAM or much more and processing power in the teraflops range or more. As for an upper limit before we get AGI, whole brain emulation provides one, but that is on the order of 1 exoflops and 1 petabyte, so we do not have a precise idea of where the limits for AGI are. Also, we don't have a way to make sure that AI software is aligned with human goals and ethics.[2]
So here are options:
1. Only use really weak computers (midrange 1985 computers like a Mac 512K or an Atari 520ST would almost certainly be safe)
2. Just let AGI take control.
3. Hope that AGI really requires very powerful computers and ban them but allow less powerful computers that are well above what we are sure cannot be an AGI.
4. Hope there is outside intervention that prevents dangerous AGI (space aliens, divine intervention, dark lords of the matrix, etc.)
5. ???
So what should humanity do? I talked to a non-computer scientist about this, and his answer was that restricting us to circa 1985 power of computers was the best choice, which actually surprised me a little. Letting AGI take control can result in extinction, or the AGI imposing rules that we don't like.[3]
The problem is that we are metaphorically experimenting with 15 kiloVolt AC when we really should be experimenting with 5 volt DC because we have a very weak understanding of AI safety.
I don't know what humanity should do. As for me personally, if I had the choice between my current 1.6 GHz 4 core CPU with 24 GB of RAM computer that I am typing on, versus l |
0bc8cfdc-9e47-462c-9042-79c3f6323822 | trentmkelly/LessWrong-43k | LessWrong | Alignment Newsletter #13: 07/02/18
Highlights
OpenAI Five (Many people at OpenAI): OpenAI has trained a team of five neural networks to play a particular set of Dota heroes in a mirror match (playing against the same set of heroes) with a few restrictions, and have started to beat amateur human players. They are aiming to beat a team of top professionals at The International in August, with the same set of five heroes, but without any other restrictions. Salient points:
* The method is remarkably simple -- it's a scaled up version of PPO with training data coming from self-play, with reward shaping and some heuristics for exploration, where each agent is implemented by an LSTM.
* There's no human data apart from the reward shaping and exploration heuristics.
* Contrary to most expectations, they didn't need anything fundamentally new in order to get long-term strategic planning. I was particularly surprised by this. Some interesting thoughts from OpenAI researchers in this thread -- in particular, assuming good exploration, the variance of the gradient should scale linearly with the duration, and so you might expect you only need linearly more samples to counteract this.
* They used 256 dedicated GPUs and 128,000 preemptible CPUs. A Hacker News comment estimates the cost at $2500 per hour, which would put the likely total cost in the millions of dollars.
* They simulate 900 years of Dota every day, which is a ratio of ~330,000:1, suggesting that each CPU is running Dota ~2.6x faster than real time. In reality, it's probably running many times faster than that, but preemptions, communication costs, synchronization etc. all lead to inefficiency.
* There was no explicit communication mechanism between agents, but they all get to observe the full Dota 2 state (not pixels) that any of the agents could observe, so communication is not really necessary.
* A version of the code with a serious bug was still able to train to beat humans. Not encouraging for safety.
* Alex Irpan covers some of these po |
c4f3bb19-386f-48f6-88da-cdb461a4cb27 | trentmkelly/LessWrong-43k | LessWrong | Why Does Power Corrupt?
Followup to: Evolutionary Psychology
> "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."
> —Lord Acton
Call it a just-so story if you must, but as soon as I was introduced to the notion of evolutionary psychology (~1995), it seemed obvious to me why human beings are corrupted by power. I didn't then know that hunter-gatherer bands tend to be more egalitarian than agricultural tribes—much less likely to have a central tribal-chief boss-figure—and so I thought of it this way:
Humans (particularly human males) have evolved to exploit power and status when they obtain it, for the obvious reason: If you use your power to take many wives and favor your children with a larger share of the meat, then you will leave more offspring, ceteris paribus. But you're not going to have much luck becoming tribal chief if you just go around saying, "Put me in charge so that I can take more wives and favor my children." You could lie about your reasons, but human beings are not perfect deceivers.
So one strategy that an evolution could follow, would be to create a vehicle that reliably tended to start believing that the old power-structure was corrupt, and that the good of the whole tribe required their overthrow...
The young revolutionary's belief is honest. There will be no betraying catch in his throat, as he explains why the tribe is doomed at the hands of the old and corrupt, unless he is given power to set things right. Not even subconsciously does he think, "And then, once I obtain power, I will strangely begin to resemble that old corrupt guard, abusing my power to increase my inclusive genetic fitness."
People often think as if "purpose" is an inherent property of things; and so many interpret the message of ev-psych as saying, "You have a subconscious, hidden goal to maximize your fitness." But individual organisms are adaptation-executers, not fitness-maximizers. The purpose that the revolutionary |
fdc5a5f3-908b-4426-8c6c-91677fbf90c7 | trentmkelly/LessWrong-43k | LessWrong | Apply for Emergent Ventures
Original Post (Marginal Revolution): Emergent Adventures: A New Project to Help Foment Enlightenment
Today, two new philanthropic projects announced funding.
Jeff Bezos
In the first project, Jeff Bezos gave two billion dollars to fund services for poor families and the homeless. This will be his fourth most valuable charitable project, behind The Washington Post, Blue Origin and of course the world’s greatest charity Amazon.com. He is truly a great man.
In exchange for giving two billion dollars to help those in need, he was roundly criticized throughout the internet for not giving away more of his money faster. Every article I’ve seen emphasizes how little of his wealth this is, and how much less generous this is than Warren Buffet or Bill Gates. The top hit when I googled was a piece entitled “Jeff Bezos donates money to solve problem he helped create,” because he’s a capitalist and exploits the workers, don’t you know? Never mind that he’s the biggest source of new consumer surplus we have.
This isn’t quite as big an abomination as the Peter Singer claim that someone who gives away almost all of their vast fortune is basically the worst person ever for not giving away the rest of it. Or even that they’re the worst person in the world for giving away that money in a slightly less than optimal fashion. Won’t someone think of the utils?
But it’s not that far behind.
That doesn’t mean we don’t wish he’d do more, or that we don’t want to help him optimize to have the best impact. It’s important to help everyone play their best game, and I could definitely think of better uses for the money. The hot takes using that angle will doubtless follow shortly.
But, seriously: If you see someone donating two billion dollars to help the less fortunate and you can’t on net say anything nice about it the least you can do is to shut up.
Tyler Cohen’s Emergent Ventures
Now on to the more exciting project that I suspect will have more lasting impact, despite having funding |
fce11099-a566-4cab-aa88-0e7ee323661c | StampyAI/alignment-research-dataset/alignmentforum | Alignment Forum | What are some exercises for building/generating intuitions about key disagreements in AI alignment?
I am interested in having my own opinion about more of the [key disagreements](https://www.lesswrong.com/posts/mJ5oNYnkYrd4sD5uE/clarifying-some-key-hypotheses-in-ai-alignment) within the AI alignment field, such as whether there is a basin of attraction for corrigibility, whether there is [a theory of rationality that is sufficiently precise to build hierarchies of abstraction](https://www.greaterwrong.com/posts/suxvE2ddnYMPJN9HD/realism-about-rationality/comment/YMNwHcPNPd4pDK7MR), and to what extent there will be a [competence gap](https://agentfoundations.org/item?id=64).
In ["Is That Your True Rejection?"](https://www.lesswrong.com/posts/TGux5Fhcd7GmTfNGC/is-that-your-true-rejection), Eliezer Yudkowsky wrote:
>
> I suspect that, in general, if two rationalists set out to resolve a disagreement that persisted past the first exchange, they should expect to find that the true sources of the disagreement are either hard to communicate, or hard to expose. E.g.:
>
>
> * Uncommon, but well-supported, scientific knowledge or math;
> * Long inferential distances;
> * Hard-to-verbalize intuitions, perhaps stemming from specific visualizations;
> * Zeitgeists inherited from a profession (that may have good reason for it);
> * Patterns perceptually recognized from experience;
> * Sheer habits of thought;
> * Emotional commitments to believing in a particular outcome;
> * Fear that a past mistake could be disproved;
> * Deep self-deception for the sake of pride or other personal benefits.
>
>
>
I am assuming that something like this is happening in the key disagreements in AI alignment. The last three bullet points are somewhat uncharitable to proponents of a particular view, and also seem less likely to me. Summarizing the first six bullet points, I want to say something like: some combination of "innate intuitions" and "life experiences" led e.g. Eliezer and Paul Christiano to arrive at different opinions. I want to go through a useful subset of the "life experiences" part, so that I can share some of the same intuitions.
To that end, my question is something like: What fields should I learn? What textbooks/textbook chapters/papers/articles should I read? What historical examples (from history of AI/ML or from the world at large) should I spend time thinking about? (The more specific the resource, the better.) What intuitions should I expect to build by going through this resource? In the question title I am using the word "exercise" pretty broadly.
If you believe one just needs to be born with one set of intuitions rather than another, and that there are no resources I can consume to refine my intuitions, then my question is instead more like: How can I better introspect so as to find out which side I am on :)?
Some ideas I am aware of:
* Reading discussions between Eliezer/Paul/other people: I've already done a lot of this; it just feels like now I am no longer making much progress.
* Learn more theoretical computer science to learn the Search For Solutions And Fundamental Obstructions intuition, as mentioned in [this post](http://johnsalvatier.org/blog/2017/the-i-already-get-it-slide). |
0ea529e6-8369-4b14-b258-561c293dbf32 | trentmkelly/LessWrong-43k | LessWrong | Covid 2/10/22: Happy Birthday
Happy birthday. This week CNN’s home page literally led with a story about a boy trapped down a well, then pivoted to Olympic coverage with a side of continued complaining about Donald Trump. Two years into the pandemic, we have normality.
Well, almost. There’s still a bunch of unnecessary restrictions in place and various arguments about them. That is going to go on for a while. The BA.2 variant is going to take over, although I doubt it will cause major issues as it does. There’s also that whole convoy situation.
Still. With notably rare possible exceptions, there’s nothing we can’t cope with. For those worried about Long Covid, I wrote The Long Long Covid Post.
Thus, I’m going to take this week’s title to actually say: Happy birthday, dad.
Executive Summary
1. BA.2 will take over as dominant subvariant but likely changes little.
2. Deaths finally in decline.
3. Cases declining rapidly.
Let’s run the numbers.
The Numbers
Predictions
Prediction from last week: 1.49mm cases (-40%) and 18,000 deaths (+2%).
Results: 1.40mm cases (-43%) and 17,028 deaths (-3%).
Prediction for next week: 900k cases (-36%) and 14,700 deaths (-13%).
I see a few signs the decline in cases will slow as people adjust, including that the places in most rapid decline now have a much smaller share of remaining cases, and also there’s no reason to expect substantial speeding up from here so on average things will slow.
On deaths, we saw a slightly premature decline due to the Midwest peaking early. We’re looking at about a 20% decline in three-week-old cases, so we should see a modest decline here but the meteoric drops shouldn’t start until the week after next. Then again, we don’t know much about Omicron’s timing, so I am ready to be surprised.
Deaths
The Midwest dropping now seems early, which is likely why the number came in slightly low. The descent starts now. Once it does, the calls for lifting what restrictions remain should rapidly get louder.
Cases
In true case num |
58f5dbbd-30ad-4bb1-81b3-ac34dbb07587 | trentmkelly/LessWrong-43k | LessWrong | Easy wins aren't news
Recently I talked with a guy from Grant Street Group. They make, among other things, software with which local governments can auction their bonds on the Internet.
By making the auction process more transparent and easier to participate in, they enable local governments which need to sell bonds (to build a high school, for instance), to sell those bonds at, say, 7% interest instead of 8%. (At least, that's what he said.)
They have similar software for auctioning liens on property taxes, which also helps local governments raise more money by bringing more buyers to each auction, and probably helps the buyers reduce their risks by giving them more information.
This is a big deal. I think it's potentially more important than any budget argument that's been on the front pages since the 1960s. Yet I only heard of it by chance.
People would rather argue about reducing the budget by eliminating waste, or cutting subsidies to people who don't deserve it, or changing our ideological priorities. Nobody wants to talk about auction mechanics. But fixing the auction mechanics is the easy win. It's so easy that nobody's interested in it. It doesn't buy us fuzzies or let us signal our affiliations. To an individual activist, it's hardly worth doing. |
b197c3fa-4b1a-439c-8501-b377ef37f53b | trentmkelly/LessWrong-43k | LessWrong | Shane Legg's necessary properties for every AGI Safety plan
I've been going through the FAR AI videos from the alignment workshop in December 2023. I'd like people to discuss their thoughts on Shane Legg's 'necessary properties' that every AGI safety plan needs to satisfy. The talk is only 5 minutes, give it a listen:
Otherwise, here are some of the details:
All AGI Safety plans must solve these problems (necessary properties to meet at the human level or beyond):
1. Good world model
2. Good reasoning
3. Specification of the values and ethics to follow
All of these require good capabilities, meaning capabilities and alignment are intertwined.
Shane thinks future foundation models will solve conditions 1 and 2 at the human level. That leaves condition 3, which he sees as solvable if you want fairly normal human values and ethics.
Shane basically thinks that if the above necessary properties are satisfied at a competent human level, then we can construct an agent that will consistently choose the most value-aligned actions. And you can do this via a cognitive loop that scaffolds the agent to do this.
Shane says at the end of this talk:
> If you think this is a terrible idea, I want to hear from you. Come talk to me afterwards and tell me what's wrong with this idea.
Since many of us weren't at the workshop, I figured I'd share the talk here to discuss it on LW. |
bd3eafab-3012-4258-91f7-c3f20423dcc2 | trentmkelly/LessWrong-43k | LessWrong | Advice for visiting the Bay Area?
So I'm visiting the Bay Area from April 17th-23rd, though I will be mostly busy with work from the 17th-19th. This will be my first visit to the area, and I'm trying to optimize my free time for potential LW/SI events or visits.
Brief background: I am a SI donor, and also a LW meetup organizer for the Research Triangle area in North Carolina (which has been on hiatus since last summer), through which I was introduced to Alicorn. I don't have a technical background, but am just starting to learn programming. I'm also entertaining the notion of transferring to a position with my company in Palo Alto, with the eventual potential for starting or joining a game company (or anything else that seems more interesting and profitable).
I will be staying at and working near a Hotel in Palo Alto at least until the 19th, and might try to find a nice place to stay through AirBnB (or a hostel) for the remaining time. Of course I might be more interested if you or someone you know has space to crash.
Of course, feel free to PM me instead of commenting.
Specific questions:
What meetups are potentially planned for this time? Will there be a Rationality Bootcamp? (I joined the Bay Area and Tortuga Google Groups and am watching out there, but wanted to ask here as well)
Would it make sense to visit any of the "SI/LW houses", even if just to soak up the aura?
Where should I try to find a room? SF seems to make sense if I'm making daily trips to either Mountain View or Berkeley.
Should I rent a car?
What are your recommendations for less "touristy", underground sightseeing? I found this which looks awesome. More like it!
Many thanks! |
eb522b28-6470-4725-a1e2-2893710fa128 | trentmkelly/LessWrong-43k | LessWrong | Leave No Context Behind - A Comment
Leave No Context Behind: Efficient Infinite Context Transformers with Infini-attention by Tsendsuren Munkhdalai, Manaal Faruqui, and Siddharth Gopal of Google.
This is a pre-print of a new LLM extension with what I'd call short-term memory, but what they call infini-attention. It was published just yesterday (2024-04-10) and I came across it on XiXiDu's daily AI summary. I think it may be at a turning-point in a certain type of capability of LLMs and I want to comment on it.
Here is the abstract:
> This work introduces an efficient method to scale Transformer-based Large Language Models (LLMs) to infinitely long inputs with bounded memory and computation. A key component in our proposed approach is a new attention technique dubbed Infini-attention. The Infini-attention incorporates a compressive memory into the vanilla attention mechanism and builds in both masked local attention and long-term linear attention mechanisms in a single Transformer block. We demonstrate the effectiveness of our approach on long-context language modeling benchmarks, 1M sequence length passkey context block retrieval and 500K length book summarization tasks with 1B and 8B LLMs. Our approach introduces minimal bounded memory parameters and enables fast streaming inference for LLMs.
I have read most of the preprint now, and this is the closest to a model having something like short-term memory that I have seen (there are others, but the paper says this is the first LLM that doesn't fully discard looked-up memory after a step). With its incremental update rule, this model can keep track of some topic over time (1 mio token context window tested, but there is no upper limit). It learns to use these transient representations efficiently and thereby which things to "keep in mind".
The paper:
> An effective memory system is crucial not just for comprehending long contexts with LLMs, but also for reasoning, planning, continual adaptation for fresh knowledge, and even for learning how to l |
c99c6d30-1815-4dff-84d5-93c086676912 | StampyAI/alignment-research-dataset/arxiv | Arxiv | Embedded Agency
1 Introduction
---------------
Suppose that you want to design an AI system to achieve some real-world goal—a goal that requires the system to learn for itself and figure out many things that you don’t already know.
There’s a complicated engineering problem here. But there’s also a problem of figuring out what it even means to build a learning agent like that. What is it to optimize realistic goals in physical environments? In broad terms, how does it work?
In this article, we’ll point to four ways we *don’t* currently know how it works, and four areas of active research aimed at figuring it out.
###
1.1 Embedded agents
This is Alexei, and Alexei is playing a video game.
![[Uncaptioned image]](/html/1902.09469/assets/x1.png)
Like most games, this game has clear input and output channels. Alexei only observes the game through the computer screen, and only manipulates the game through the controller. The game can be thought of as a function which takes in a sequence of button presses and outputs a sequence of pixels on the screen.
Alexei is also very smart, and capable of holding the entire video game inside his mind. If Alexei has any uncertainty, it is only over empirical facts like what game he is playing, and not over logical facts like which inputs (for a given deterministic game) will yield which outputs. This means that Alexei must also store inside his mind every possible game he could be playing.
Alexei does not, however, have to think about himself. He is only optimizing the game he is playing, and not optimizing the brain he is using to think about the game. He may still choose actions based off of value of information, but this is only to help him rule out possible games he is playing, and not to change the way in which he thinks.
In fact, Alexei can treat himself as an unchanging indivisible atom. Since he doesn’t exist in the environment he’s thinking about, Alexei doesn’t worry about whether he’ll change over time, or about any subroutines he might have to run.
Notice that all the properties we talked about are partially made possible by the fact that Alexei is cleanly separated from the environment that he is optimizing.
This is Emmy. Emmy is playing real life.
![[Uncaptioned image]](/html/1902.09469/assets/x2.png)
Real life is not like a video game. The differences largely come from the fact that Emmy is within the environment that she is trying to optimize.
Alexei sees the universe as a function, and he optimizes by choosing inputs to that function that lead to greater reward than any of the other possible inputs he might choose. Emmy, on the other hand, doesn’t have a function. She just has an environment, and this environment contains her.
Emmy wants to choose the best possible action, but which action Emmy chooses to take is just another fact about the environment. Emmy can reason about the part of the environment that is her decision, but since there’s only one action that Emmy ends up actually taking, it’s not clear what it even means for Emmy to “choose” an action that is better than the rest.
Alexei can poke the universe and see what happens. Emmy is the universe poking itself. In Emmy’s case, how do we formalize the idea of “choosing” at all?
To make matters worse, since Emmy is contained within the environment, Emmy must also be smaller than the environment. This means that Emmy is incapable of storing accurate detailed models of the environment within her mind.
This causes a problem: Bayesian reasoning works by starting with a large collection of possible environments, and as you observe facts that are inconsistent with some of those environments, you rule them out. What does reasoning look like when you’re not even capable of storing a single valid hypothesis for the way the world works? Emmy is going to have to use a different type of reasoning, and make updates that don’t fit into the standard Bayesian framework.
Since Emmy is within the environment that she is manipulating, she is also going to be capable of self-improvement. But how can Emmy be sure that as she learns more and finds more and more ways to improve herself, she only changes herself in ways that are actually helpful? How can she be sure that she won’t modify her original goals in undesirable ways?
Finally, since Emmy is contained within the environment, she can’t treat herself like an atom. She is made out of the same pieces that the rest of the environment is made out of, which is what causes her to be able to think about herself.
In addition to hazards in her external environment, Emmy is going to have to worry about threats coming from within. While optimizing, Emmy might spin up other optimizers as subroutines, either intentionally or unintentionally. These subsystems can cause problems if they get too powerful and are unaligned with Emmy’s goals. Emmy must figure out how to reason without spinning up intelligent subsystems, or otherwise figure out how to keep them weak, contained, or aligned fully with her goals.
Emmy is confusing, so let’s go back to Alexei. Marcus Hutter’s ([32](#bib.bib32); [33](#bib.bib33)) AIXI framework gives a good theoretical model for how agents like Alexei work:
| | | |
| --- | --- | --- |
| | ak:=argmaxak∑okrk…maxam∑omrm[rk+…+rm]∑q:U(q,a1..am)=o1r1..omrm2−ℓ(q)a\_{k}\;:=\;\arg\max\_{a\_{k}}\sum\_{o\_{k}r\_{k}}...\max\_{a\_{m}}\sum\_{o\_{m}r\_{m}}[r\_{k}+...+r\_{m}]\!\!\!\sum\_{{q}\,:\,U({q},{a\_{1}..a\_{m}})={o\_{1}r\_{1}..o\_{m}r\_{m}}}\!\!\!2^{-\ell({q})}italic\_a start\_POSTSUBSCRIPT italic\_k end\_POSTSUBSCRIPT := roman\_arg roman\_max start\_POSTSUBSCRIPT italic\_a start\_POSTSUBSCRIPT italic\_k end\_POSTSUBSCRIPT end\_POSTSUBSCRIPT ∑ start\_POSTSUBSCRIPT italic\_o start\_POSTSUBSCRIPT italic\_k end\_POSTSUBSCRIPT italic\_r start\_POSTSUBSCRIPT italic\_k end\_POSTSUBSCRIPT end\_POSTSUBSCRIPT … roman\_max start\_POSTSUBSCRIPT italic\_a start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT end\_POSTSUBSCRIPT ∑ start\_POSTSUBSCRIPT italic\_o start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT italic\_r start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT end\_POSTSUBSCRIPT [ italic\_r start\_POSTSUBSCRIPT italic\_k end\_POSTSUBSCRIPT + … + italic\_r start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT ] ∑ start\_POSTSUBSCRIPT italic\_q : italic\_U ( italic\_q , italic\_a start\_POSTSUBSCRIPT 1 end\_POSTSUBSCRIPT . . italic\_a start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT ) = italic\_o start\_POSTSUBSCRIPT 1 end\_POSTSUBSCRIPT italic\_r start\_POSTSUBSCRIPT 1 end\_POSTSUBSCRIPT . . italic\_o start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT italic\_r start\_POSTSUBSCRIPT italic\_m end\_POSTSUBSCRIPT end\_POSTSUBSCRIPT 2 start\_POSTSUPERSCRIPT - roman\_ℓ ( italic\_q ) end\_POSTSUPERSCRIPT | |
The model has an agent and an environment that interact using actions, observations, and rewards. The agent sends out an action a𝑎aitalic\_a, and then the environment sends out both an observation o𝑜oitalic\_o and a reward r𝑟ritalic\_r. This process repeats at each time k…m𝑘…𝑚k\ldots{}mitalic\_k … italic\_m.
Each action is a function of all the previous action-observation-reward triples. And each observation and reward is similarly a function of these triples and the immediately preceding action.
You can imagine an agent in this framework that has full knowledge of the environment that it’s interacting with. However, AIXI is used to model optimization under uncertainty about the environment. AIXI has a distribution over all possible computable environments q𝑞qitalic\_q, and chooses actions that lead to a high expected reward under this distribution. Since it also cares about future reward, this may lead to exploring for value of information.
Under some assumptions, we can show that AIXI does reasonably well in all computable environments, in spite of its uncertainty. However, while the environments that AIXI is interacting with are computable, AIXI itself is uncomputable. The agent is made out of a different sort of stuff, a more powerful sort of stuff, than the environment.
We will call agents like AIXI and Alexei “dualistic”. They exist outside of their environment, with only set interactions between agent-stuff and environment-stuff. They require the agent to be larger than the environment, and don’t tend to model self-referential reasoning, because the agent is made of different stuff than what the agent reasons about.
AIXI is not alone. These dualistic assumptions show up all over our current best theories of rational agency.
We set up AIXI as a bit of a foil, but AIXI can also be used as inspiration. When the authors look at AIXI, we feel like we really understand how Alexei works. This is the kind of understanding that we want to also have for Emmy.
Unfortunately, Emmy is confusing. When we talk about wanting to have a theory of “embedded agency,” we mean that we want to be able to understand theoretically how agents like Emmy work. That is, agents that are embedded within their environment and thus:
* •
do not have well-defined i/o channels;
* •
are smaller than their environment;
* •
are able to reason about themselves and self-improve;
* •
and are made of parts similar to the environment.
You shouldn’t think of these four complications as a partition. They are very entangled with each other.
For example, the reason the agent is able to self-improve is because it is made of parts. And any time the environment is sufficiently larger than the agent, it might contain other copies of the agent, and thus destroy any well-defined i/o channels.
![[Uncaptioned image]](/html/1902.09469/assets/Embedded-Subproblems.png)
However, we will use these four complications to inspire a split of the topic of embedded agency into four subproblems. These are: decision theory, embedded world-models, robust delegation, and subsystem alignment.
###
1.2 Short problem descriptions
Decision theory is about embedded optimization.
The simplest model of dualistic optimization is argmaxargmax\operatorname{arg\,max}roman\_arg roman\_max. argmaxargmax\operatorname{arg\,max}roman\_arg roman\_max takes in a function from actions to rewards, and returns the action which leads to the highest reward under this function.
Most optimization can be thought of as some variant on this. You have some space; you have a function from this space to some score, like a reward or utility; and you want to choose an input that scores highly under this function.
But we just said that a large part of what it means to be an embedded agent is that we don’t have a functional environment. How does optimization work in that case? Optimization is clearly an important part of agency, but we can’t currently say what it is even in theory without making major type errors.
Some major open problems in decision theory include:
* •
logical counterfactuals: how do you reason about what would happen if you take action B, given that you can prove that you will instead take action A?
* •
environments that include multiple copies of the agent, or trustworthy predictions of the agent.
* •
logical updatelessness, which is about how to combine the very nice but very *Bayesian* world of Wei Dai’s ([11](#bib.bib11)) updateless decision theory, with the much less Bayesian world of logical uncertainty.
Embedded world-models is about how to make good models of the world that are able to fit within an agent that is much smaller than the world.
This has proven to be very difficult—first, because it means that the true universe is not in the agent’s hypothesis space, which ruins a number of theoretical guarantees; and second, because it means the agent must make non-Bayesian updates as it learns, which also ruins many theoretical guarantees.
It is also about how to make world-models from the point of view of an observer on the inside, and resulting problems such as anthropics. Some major open problems in embedded world-models include:
* •
logical uncertainty, which is about how to combine the world of logic with the world of probability.
* •
multi-level modeling, which is about how to have multiple models of the same world at different levels of description, and transition nicely between them.
* •
ontological crises, which is what to do when you realize that your model, or even your goal, was specified using a different ontology than the real world.
Robust delegation is about a special type of principal-agent problem. You have an initial agent that wants to make a more intelligent successor agent to help it optimize its goals. The initial agent has all of the power, because it gets to decide exactly what successor agent to make. But in another sense, the successor agent has all of the power, because it is much, much more intelligent.
From the point of view of the initial agent, the question is about creating a successor that will robustly not use its intelligence against you. From the point of view of the successor agent, the question is, “How do you robustly learn or respect the goals of something that is stupid, manipulable, and not even using the right ontology?” And there are additional problems coming from the *Löbian obstacle* making it impossible to consistently trust reasoning systems that are more powerful than you.
You can think about these problems in the context of an agent that is learning over time, or in the context of an agent making a significant self-improvement, or in the context of an agent that is just trying to make a powerful tool.
The major open problems in robust delegation include:
* •
Vingean reflection, which is about how to reason about and trust agents that are much smarter than you, in spite of the Löbian obstacle to trust.
* •
value learning, the successor agent’s task of learning the goals of the initial agent in spite of the initial agent’s inconsistencies and lower intelligence.
* •
corrigibility, which is about how an initial agent can get a successor agent to allow (or even help with) modifications, in spite of an instrumental incentive not to Soares:2015:corrigibility ([53](#bib.bib53)).
Subsystem alignment is about how to be *one unified agent* that doesn’t have subsystems that are fighting against either you or each other.
When an agent has a goal, like “saving the world,” it might end up spending a large amount of its time thinking about a subgoal, like “making money”. If the agent spins up a sub-agent that is only trying to make money, there are now two agents that have different goals, and this leads to a conflict. The sub-agent might suggest plans that look like they *only* make money, but actually destroy the world in order to make even more money.
The problem is that we do not just need to worry about sub-agents that we intentionally spin up. We also have to worry about spinning up sub-agents by accident. Any time we perform a search or an optimization over a sufficiently rich space that is able to contain agents, we have to worry about the space itself doing optimization. This optimization may not be exactly in line with the optimization the outer system was trying to do, but it *will* have an instrumental incentive to *look* as though it is aligned.
A lot of optimization in practice uses this kind of passing the buck. You don’t just find a solution; you find a thing that is able to itself search for a solution.
In theory, we don’t understand how to do *optimization* at all—other than methods that look like finding a bunch of stuff that we don’t understand, and seeing if it accomplishes our goal. But this is exactly the kind of thing that’s most prone to spinning up adversarial subsystems.
The big open problem in subsystem alignment is about how to have a base-level optimizer that doesn’t spin up adversarial optimizers. You can break this problem up further by considering cases where the resultant optimizers are either intentional or unintentional, and considering restricted subclasses of optimization, like induction.
We describe each of these problems in more detail below, while attempting to keep in view that decision theory, embedded world-models, robust delegation, and subsystem alignment are not four separate problems. They are different subproblems of the same unified concept of *embedded agency*.
2 Decision theory
------------------
Decision theory and artificial intelligence typically try to compute something resembling
| | | |
| --- | --- | --- |
| | argmaxa∈Actionsf(a).𝑎𝐴𝑐𝑡𝑖𝑜𝑛𝑠argmax𝑓𝑎\underset{a\ \in\ Actions}{\operatorname{arg\,max}}\ f(a).start\_UNDERACCENT italic\_a ∈ italic\_A italic\_c italic\_t italic\_i italic\_o italic\_n italic\_s end\_UNDERACCENT start\_ARG roman\_arg roman\_max end\_ARG italic\_f ( italic\_a ) . | |
I.e., maximize some function of the action. This tends to assume that we can disentangle things enough to see outcomes as a function of actions. For example, AIXI represents the agent and the environment as separate units which interact over time through clearly defined i/o channels, so that it can then choose actions maximizing reward.
When the agent model is a part of the environment model, it can be significantly less clear how to consider taking alternative actions.
For example, because the agent is smaller than the environment, there can be other copies of the agent, or things very similar to the agent. This leads to contentious decision-theory problems such as the twin prisoner’s dilemma and Newcomb’s problem Nozick:1969 ([42](#bib.bib42), [27](#bib.bib27)). If Emmy Model 1 and Emmy Model 2 have had the same experiences and are running the same source code, should Emmy Model 1 act like her decisions are steering both robots at once? Depending on how you draw the boundary around “yourself”, you might think you control the action of both copies, or only your own.111For a general introduction to this topic, see (Yudkowsky:2017:fdt, [63](#bib.bib63), ).
This is an instance of the problem of counterfactual reasoning: how do we evaluate hypotheticals like “What if the sun suddenly went out”?
Problems of adapting decision theory to embedded agents include:
* •
counterfactuals
* •
Newcomblike reasoning, in which the agent interacts with copies of itself
* •
reasoning about other agents more broadly
* •
extortion problems
* •
coordination problems
* •
logical counterfactuals
* •
logical updatelessness
###
2.1 Action counterfactuals
The most central example of why agents need to think about counterfactuals comes from counterfactuals about their own actions.
The difficulty with action counterfactuals can be illustrated by the five-and-ten problem Fallenstein:2013:510 ([18](#bib.bib18), [22](#bib.bib22)). Suppose we have the option of taking a five dollar bill or a ten dollar bill, and all we care about in the situation is how much money we get. Obviously, we should take the $10.
However, it is not so easy as it seems to reliably take the $10. If you reason about yourself as just another part of the environment, then you can know your own behavior. If you can know your own behavior, then it becomes difficult to reason about what would happen if you behaved differently.
This throws a monkey wrench into many common reasoning methods. How do we formalize the idea “Taking the $10 would lead to good consequences, while taking the $5 would lead to bad consequences,” when sufficiently rich self-knowledge would reveal one of those scenarios as inconsistent? Or if we can’t formalize any idea like that, how do real-world agents nonetheless figure out to take the $10?
If we try to calculate the expected utility of our actions by Bayesian conditioning, as is common, knowing our own behavior leads to a divide-by-zero error when we try to calculate the expected utility of actions we know we don’t take: ¬A𝐴\lnot A¬ italic\_A implies P(A)=0𝑃𝐴0P(A)=0italic\_P ( italic\_A ) = 0, which implies P(B&A)=0𝑃𝐵𝐴0P(B\&A)=0italic\_P ( italic\_B & italic\_A ) = 0, which implies
| | | |
| --- | --- | --- |
| | P(B|A)=P(B&A)P(A)=00.𝑃conditional𝐵𝐴𝑃𝐵𝐴𝑃𝐴00P(B|A)=\frac{P(B\&A)}{P(A)}=\frac{0}{0}.italic\_P ( italic\_B | italic\_A ) = divide start\_ARG italic\_P ( italic\_B & italic\_A ) end\_ARG start\_ARG italic\_P ( italic\_A ) end\_ARG = divide start\_ARG 0 end\_ARG start\_ARG 0 end\_ARG . | |
Because the agent doesn’t know how to separate itself from the environment, it gets gnashing internal gears when it tries to imagine taking different actions.
But the biggest complication comes from Löb’s theorem Lob:1955 ([38](#bib.bib38)),222See (LaVictoire:2015:lobintro, [35](#bib.bib35), ) for a discussion of Löb’s theorem as it relates to embedded agency. which can make otherwise reasonable-looking agents take the $5 because “If I take the $10, I get $0”! Moreover, this error turns out to be stable—the problem can’t be solved by the agent learning or thinking about the problem more.
This might be hard to believe; so let’s look at a detailed example. The phenomenon can be illustrated by the behavior of simple logic-based agents reasoning about the five-and-ten problem.
Consider this example:
*A:=assign𝐴absentA:=italic\_A :=*
Spend some time searching for proofs of sentences of the form “[A()=5→U()=x]&[A()=10→U()=y]delimited-[]𝐴5→𝑈𝑥delimited-[]𝐴10→𝑈𝑦[A()=5\to U()=x]\ \ \&\ \ [A()=10\to U()=y][ italic\_A ( ) = 5 → italic\_U ( ) = italic\_x ] & [ italic\_A ( ) = 10 → italic\_U ( ) = italic\_y ]” for x,y∈{0,5,10}𝑥𝑦
0510x,y\in\{0,5,10\}italic\_x , italic\_y ∈ { 0 , 5 , 10 }. if *a proof is found with x>y𝑥𝑦x>yitalic\_x > italic\_y* :
return 5
else:
return 10
Algorithm 1 Agent
*U:=assign𝑈absentU:=italic\_U :=*
if *A()=10𝐴10A()=10italic\_A ( ) = 10* :
return 10
if *A()=5𝐴5A()=5italic\_A ( ) = 5* :
return 5
Algorithm 2 Universe
We have the source code for an agent and the universe. They can refer to each other through the use of quining. The universe is simple; the universe just outputs whatever the agent outputs.
The agent spends a long time searching for proofs about what happens if it takes various actions. If for some x𝑥xitalic\_x and y𝑦yitalic\_y equal to 00, 5555, or 10101010, it finds a proof that taking the 5555 leads to x𝑥xitalic\_x utility, that taking the 10101010 leads to y𝑦yitalic\_y utility, and that x>y𝑥𝑦x>yitalic\_x > italic\_y, it will naturally take the 5555. We expect that it won’t find such a proof, and will instead pick the default action of taking the 10101010.
It seems easy when you just imagine an agent trying to reason about the universe. Yet it turns out that if the amount of time spent searching for proofs is enough, the agent will always choose 5555!
The proof that this is so is by Löb’s theorem. Löb’s theorem says that, for any proposition P𝑃Pitalic\_P, if you can prove that a *proof* of P𝑃Pitalic\_P would imply the *truth* of P𝑃Pitalic\_P, then you can prove P𝑃Pitalic\_P. In symbols, with “□X□𝑋\square X□ italic\_X” meaning “X𝑋Xitalic\_X is provable”:
| | | |
| --- | --- | --- |
| | □(□P→P)→□P.→□→□𝑃𝑃□𝑃\square(\square P\to P)\to\square P.□ ( □ italic\_P → italic\_P ) → □ italic\_P . | |
In the version of the five-and-ten problem we gave, “P𝑃Pitalic\_P” is the proposition “if the agent outputs 5555 the universe outputs 5555, and if the agent outputs 10101010 the universe outputs 00”.
Supposing it is provable, the agent will eventually find the proof, and return 5555 in fact. This makes the sentence *true*, since the agent outputs 5555 and the universe outputs 5555, and since it’s false that the agent outputs 10101010. This is because false propositions like “the agent outputs 10101010” imply everything, *including* the universe outputting 5555.
The agent can (given enough time) prove all of this, in which case the agent in fact proves the proposition “if the agent outputs 5555 the universe outputs 5555, and if the agent outputs 10101010 the universe outputs 00”. And as a result, the agent takes the $5.
We call this a “spurious proof”: the agent takes the $5 because it can prove that *if* it takes the $10 it has low value, *because* it takes the $5. It sounds circular, but sadly, is logically correct. More generally, when working in less proof-based settings, we refer to this as a problem of spurious counterfactuals.
The general pattern is: counterfactuals may spuriously mark an action as not being very good. This makes the AI not take the action. Depending on how the counterfactuals work, this may remove any feedback which would “correct” the problematic counterfactual; or, as we saw with proof-based reasoning, it may actively help the spurious counterfactual be “true”.
Note that because the proof-based examples are of significant interest to us, “counterfactuals” actually have to be counter*logicals*; we sometimes need to reason about logically impossible “possibilities”. This rules out most existing accounts of counterfactual reasoning.
You may have noticed that we slightly cheated. The only thing that broke the symmetry and caused the agent to take the $5 was the fact that “5555” was the action that was taken when a proof was found, and “10101010” was the default. We could instead consider an agent that looks for any proof at all about what actions lead to what utilities, and then takes the action that is better. This way, which action is taken is dependent on what order we search for proofs.
Let’s assume we search for short proofs first. In this case, we will take the $10, since it is very easy to show that A()=5𝐴5A()=5italic\_A ( ) = 5 leads to U()=5𝑈5U()=5italic\_U ( ) = 5 and A()=10𝐴10A()=10italic\_A ( ) = 10 leads to U()=10𝑈10U()=10italic\_U ( ) = 10.
The problem is that spurious proofs can be short too, and don’t get much longer when the universe gets harder to predict. If we replace the universe with one that is provably functionally the same, but is harder to predict, the shortest proof will short-circuit the complicated universe and be spurious.
People often try to solve the problem of counterfactuals by suggesting that there will always be some uncertainty. An AI may know its source code perfectly, but it can’t perfectly know the hardware it is running on.
Does adding a little uncertainty solve the problem? Often not:
* •
The proof of the spurious counterfactual often still goes through; if you think you are in a five-and-ten problem with a 95% certainty, you can have the usual problem within that 95%.
* •
Adding uncertainty to make counterfactuals well-defined doesn’t get you any guarantee that the counterfactuals will be *reasonable*. Hardware failures aren’t often what you want to expect when considering alternate actions.
Consider this scenario: You are confident that you almost always take the left path. However, it is possible (though unlikely) for a cosmic ray to damage your circuits, in which case you could go right—but you would then be insane, which would have many other bad consequences Bensinger:2017:badoutcomes ([4](#bib.bib4)).
If *this reasoning in itself* is why you always go left, you’ve gone wrong.
Simply ensuring that the agent has some uncertainty about its actions does not ensure that the agent will have remotely reasonable counterfactual expectations. However, one thing we can try instead is to ensure the agent actually takes each action with some probability. This strategy is called epsilon-exploration.
Epsilon-exploration ensures that if an agent plays similar games on enough occasions, it can eventually learn realistic counterfactuals (modulo a concern of realizability which we will get to later).
Epsilon-exploration only works if it ensures that the agent itself can’t predict whether it is about to epsilon-explore. In fact, a good way to implement epsilon-exploration is via the rule “if the agent is too sure about its action, it takes a different one.”
From a logical perspective, the unpredictability of epsilon-exploration is what prevents the problems we’ve been discussing. From a learning-theoretic perspective, if the agent could know it wasn’t about to explore, then it could treat that as a different case—failing to generalize lessons from its exploration. This gets us back to a situation where we have no guarantee that the agent will learn better counterfactuals. Exploration may be the only source of data for some actions, so we need to force the agent to take that data into account, or it may not learn.
However, even epsilon-exploration does not seem to get things exactly right. Observing the result of epsilon-exploration shows you what happens if you take an action *unpredictably*; the consequences of taking that action as part of business-as-usual may be different.
Suppose you are an epsilon-explorer who lives in a world of epsilon-explorers. You are applying for a job as a security guard, and you need to convince the interviewer that you are not the kind of person who would steal the objects you are guarding. The interviewer wants to hire someone who has too much integrity to lie and steal, even if the person thought that they could get away with it.
Suppose that the interviewer is an amazing judge of character, or just has read access to your source code. In this situation, stealing might be a great option *as an epsilon-exploration action*; the interviewer may not be able to predict your theft, or may not think punishment makes sense for a one-off anomaly. However, stealing is clearly a bad idea as a normal action, because you will be seen as much less reliable and trustworthy.
###
2.2 Viewing the problem from outside
If we do not learn counterfactuals from epsilon-exploration, then, it seems we have no guarantee of learning realistic counterfactuals at all. But if we do learn from epsilon-exploration, it appears we still get things wrong in some cases. Switching to a probabilistic setting doesn’t cause the agent to reliably make “reasonable” choices, and neither does forced exploration.
But writing down examples of “correct” counterfactual reasoning doesn’t seem hard from the outside!
Maybe that’s because from “outside” we always have a dualistic perspective. We are in fact sitting outside of the problem, and we’ve defined it as a function of an agent. However, an agent can’t solve the problem in the same way from inside. From its perspective, its functional relationship with the environment isn’t an observable fact. This is why counterfactuals are called “counterfactuals,” after all.
When we introduced the five-and-ten problem, we first described the problem, and then supplied an agent. When one agent doesn’t work well, we could consider a different agent.
Finding a way to succeed at a decision problem involves finding an agent that when plugged into the problem takes the right action. The fact that we can even consider putting in different agents means that we have already carved the universe into an “agent” part, plus the rest of the universe with a hole for the agent—which is most of the work!
Are we just fooling ourselves due to the way we set up decision problems, then? Are there no “correct” counterfactuals?
Well, maybe we *are* fooling ourselves. But there is still something we are confused about! “Counterfactuals are subjective, invented by the agent” doesn’t dissolve the mystery. There is *something* intelligent agents do, in the real world, to make decisions.
So we are not talking about agents that know their own actions because we worry that intelligent machines will run into problems with inferring their own actions in the future. Rather, the possibility of knowing one’s own actions illustrates something confusing about determining the consequences of actions—a confusion which shows up even in the very simple case where everything about the world is known and one only needs to choose the larger pile of money.
For all that, *humans* don’t seem to run into any trouble taking the $10. Can we take any inspiration from how humans make decisions?
Well, suppose you are actually asked to choose between $10 and $5. You know that you will take the $10. How do you reason about what *would* happen if you took the $5 instead?
It seems easy if you can separate yourself from the world, so that you only think of external consequences (getting $5).
If you think about *yourself* as well, the counterfactual starts seeming a bit more strange or contradictory. Maybe you have some absurd prediction about what the world would be like if you took the $5—like, ”I’d have to be blind!” That’s alright, though. In the end, you still see that taking the $5 would lead to bad consequences, and you still take the $10, so you’re doing fine.
The challenge for formal agents is that an agent can be in a similar position, except it is taking the $5, knows it is taking the $5, and can’t figure out that it should be taking the $10 instead, because of the absurd predictions it makes about what happens when it takes the $10.
It seems hard for a human to end up in a situation like that; yet when we try to write down a formal reasoner, we keep running into this kind of problem. So it indeed seems like human decision-making is doing something here that we don’t yet understand.
###
2.3 Newcomblike problems
If you are an embedded agent, then you should be able to think about yourself, just like you think about other objects in the environment. And other reasoners in your environment should be able to think about you too.
In the five-and-ten problem, we saw how messy things can get when an agent knows its own action before it acts. But this is hard to avoid for an embedded agent.
It’s especially hard not to know your own action in standard Bayesian settings, which assume logical omniscience. A probability distribution assigns probability 1 to any fact which is logically true. So if a Bayesian agent knows its own source code, then it should know its own action However, realistic agents who are not logically omniscient may run into the same problem. Logical omniscience forces the issue, but rejecting logical omniscience doesn’t eliminate the issue.
Epsilon-exploration does seem to solve that problem in many cases, by ensuring that agents have uncertainty about their choices and that the things they expect are based on experience. However, as we saw in the security guard example, even epsilon-exploration seems to steer us wrong when the results of exploring randomly differ from the results of acting reliably.
Examples which go wrong in this way seem to involve another part of the environment that behaves like you—such as another agent very similar to yourself, or a sufficiently good model or simulation of you. These are called *Newcomblike problems*; an example is the Twin Prisoner’s Dilemma mentioned above.
If the five-and-ten problem is about cutting a you-shaped piece out of the world so that the world can be treated as a function of your action, Newcomblike problems are about what to do when there are several approximately you-shaped pieces in the world.
One idea is that exact copies should be treated as 100% under your “logical control”. For approximate models of you, or merely similar agents, control should drop off sharply as logical correlation decreases. But how does this work?
Newcomblike problems are difficult for almost the same reason as the self-reference issues discussed so far: prediction. With strategies such as epsilon-exploration, we tried to limit the self-knowledge of the *agent* in an attempt to avoid trouble. But the presence of powerful predictors in the environment reintroduces the trouble. By choosing what information to share, predictors can manipulate the agent and choose their actions for them.
If there is something which can predict you, it might *tell* you its prediction, or related information, in which case it matters what you do *in response* to various things you could find out.
Suppose you decide to do the opposite of whatever you’re told. Then it isn’t possible for the scenario to be set up in the first place. Either the predictor isn’t accurate after all, or alternatively, the predictor does not share their prediction with you.
On the other hand, suppose there is some situation where you do act as predicted. Then the predictor can control how you’ll behave, by controlling what prediction they tell you.
So, on the one hand, a powerful predictor can control you by selecting between the consistent possibilities. On the other hand, you are the one who chooses your pattern of responses in the first place. This means that you can set them up to your best advantage.
###
2.4 Observation counterfactuals
So far, we have been discussing action counterfactuals—how to anticipate consequences of different actions. This discussion of controlling your responses introduces the *observation counterfactual*—imagining what the world would be like if different facts had been observed.
Even if there is no one telling you a prediction about your future behavior, observation counterfactuals can still play a role in making the right decision. Consider the following game:
Alice receives a card at random which is either High or Low. She may reveal the card if she wishes. Bob then gives his probability p𝑝pitalic\_p that Alice has a high card. Alice always loses p2superscript𝑝2p^{2}italic\_p start\_POSTSUPERSCRIPT 2 end\_POSTSUPERSCRIPT dollars. Bob loses p2superscript𝑝2p^{2}italic\_p start\_POSTSUPERSCRIPT 2 end\_POSTSUPERSCRIPT if the card is low, and (1−p)2superscript1𝑝2(1-p)^{2}( 1 - italic\_p ) start\_POSTSUPERSCRIPT 2 end\_POSTSUPERSCRIPT if the card is high.
Bob has a proper scoring rule, so does best by giving his true belief. Alice just wants Bob’s belief to be as much toward “low” as possible.
Suppose Alice will play only this one time. She sees a low card. Bob is good at reasoning about Alice, but is in the next room and so can’t read any tells. Should Alice reveal her card?
Since Alice’s card is low, if she shows it to Bob, she will lose no money, which is the best possible outcome. However, this means that in the counterfactual world where Alice sees a high card, she wouldn’t be able to keep the secret—she might as well show her card in that case too, since her reluctance to show it would be as reliable a sign of “high”.
On the other hand, if Alice doesn’t show her card, she loses 25¢—but then she can use the same strategy in the other world, rather than losing $1. So, before playing the game, Alice would want to visibly commit to not reveal; this makes expected loss 25¢, whereas the other strategy has expected loss 50¢. By taking observation counterfactuals into account, Alice is able to keep secrets—without them, Bob could perfectly infer her card from her actions.
This game is equivalent to the decision problem called counterfactual mugging Nesov:2009:mugging ([41](#bib.bib41), [23](#bib.bib23)).
Updateless decision theory (UDT) is a proposed decision theory which can keep secrets in the high/low card game. UDT does this by recommending that the agent do whatever would have seemed wisest before—whatever your earlier self would have committed to do.333See (Dai:2009:udt, [11](#bib.bib11), ) and (Yudkowsky:2017:fdt, [63](#bib.bib63), ).
UDT also performs well in Newcomblike problems. Could something like UDT be related to what humans are doing, if only implicitly, to get good results on decision problems? Or, if it’s not, could it still be a good model for thinking about decision-making?
Unfortunately, there are still some pretty deep difficulties here. UDT is an elegant solution to a fairly broad class of decision problems, but it only makes sense if the earlier self can foresee all possible situations.
This works fine in a Bayesian setting where the prior already contains all possibilities within itself. However, there may be no way to do this in a realistic embedded setting. An agent has to be able to think of *new possibilities*—meaning that its earlier self doesn’t know enough to make all the decisions.
And with that, we find ourselves squarely facing the problem of *embedded world-models*.
3 Embedded world-models
------------------------
An agent which is larger than its environment can:
* •
Hold an exact model of the environment in its head.
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Think through the consequences of every potential course of action.
* •
If it doesn’t know the environment perfectly, hold every *possible* way the environment could be in its head, as is the case with Bayesian uncertainty.
All of these are typical of notions of rational agency.444For a general discussion, see (Soares:2015:models, [48](#bib.bib48), ) and (Demski:2018:explanation, [15](#bib.bib15), ).
An embedded agent can’t do any of those things, at least not in any straightforward way.
One difficulty is that, since the agent is part of the environment, modeling the environment in every detail would require the agent to model itself in every detail, which would require the agent’s self-model to be as “big” as the whole agent. An agent can’t fit inside its own head. And the lack of a crisp agent/environment boundary forces us to grapple not only with representing the world at large, but with paradoxes of self-reference.
Embedded World-Models have to represent the world in a way more appropriate for embedded agents. Problems in this cluster include:
* •
the “realizability” / “grain of truth” problem: the real world isn’t in the agent’s hypothesis space
* •
logical uncertainty
* •
high-level models
* •
multi-level models
* •
ontological crises
* •
naturalized induction, the problem that the agent must incorporate its model of itself into its world-model
* •
anthropic reasoning, the problem of reasoning with how many copies of yourself exist
###
3.1 Realizability
In a Bayesian setting, where an agent’s uncertainty is quantified by a probability distribution over possible worlds, a common assumption is “realizability”: the true underlying environment which is generating the observations is assumed to have at least *some* probability in the prior.
In game theory, this same property is described by saying that a prior has a “grain of truth” Kalai:1993 ([34](#bib.bib34)). It should be noted, however, that there are additional barriers to getting this property in a game-theoretic setting. As such, in their common usage cases, “grain of truth” is technically demanding while “realizability” is a technical convenience.
Realizability is not totally necessary in order for Bayesian reasoning to make sense. If you think of a set of hypotheses as “experts”, and the current posterior probability as how much you “trust” each expert, then learning according to Bayes’ Law,
| | | |
| --- | --- | --- |
| | P(h|e)=P(e|h)⋅P(h)P(e),𝑃conditionalℎ𝑒⋅𝑃conditional𝑒ℎ𝑃ℎ𝑃𝑒P(h|e)=\frac{P(e|h)\cdot P(h)}{P(e)},italic\_P ( italic\_h | italic\_e ) = divide start\_ARG italic\_P ( italic\_e | italic\_h ) ⋅ italic\_P ( italic\_h ) end\_ARG start\_ARG italic\_P ( italic\_e ) end\_ARG , | |
ensures a *relative bounded loss* property.
Specifically, if you use a prior π𝜋\piitalic\_π, the amount worse you are in comparison to each expert hℎhitalic\_h is at most logπ(h)𝜋ℎ\log\pi(h)roman\_log italic\_π ( italic\_h ), since you assign at least probability π(h)⋅h(e)⋅𝜋ℎℎ𝑒\pi(h)\cdot h(e)italic\_π ( italic\_h ) ⋅ italic\_h ( italic\_e ) to seeing a sequence of evidence e𝑒eitalic\_e. Intuitively, π(h)𝜋ℎ\pi(h)italic\_π ( italic\_h ) is your initial trust in expert hℎhitalic\_h, and in each case where it is even a little bit more correct than you, you increase your trust accordingly. The way you do this ensures you assign an expert probability 1 and hence copy it precisely before you lose more than logπ(h)𝜋ℎ\log\pi(h)roman\_log italic\_π ( italic\_h ) compared to it.
The prior AIXI is based on is the *Solomonoff prior*. It is defined as the output of a universal Turing machine (UTM) whose inputs are coin-flips. In other words, feed a UTM a random program. Normally, we would think of a UTM as only being able to simulate deterministic machines. Here, however, the initial inputs can instruct the UTM to use the rest of the infinite input tape as a source of randomness to simulate a *stochastic* Turing machine.
Combining this with the previous idea about viewing Bayesian learning as a way of allocating “trust” to “experts” which meets a bounded loss condition, we can see the Solomonoff prior as a kind of ideal machine learning algorithm which can learn to act like any algorithm you might come up with, no matter how clever.
For this reason, we shouldn’t *necessarily* think of AIXI as “assuming the world is computable”, even though it reasons via a prior over computations. AIXI achieves bounded loss on its predictive accuracy *as compared with* any computable predictor. We should rather say that AIXI assumes all possible algorithms are computable, not that the world is.
However, lacking realizability can cause trouble if you are looking for anything more than bounded-loss predictive accuracy:
* •
the posterior can oscillate forever;
* •
probabilities may not be calibrated;
* •
estimates of statistics such as the mean may be arbitrarily bad;
* •
estimates of latent variables may be bad;
* •
and the identification of causal structure may not work.
So does AIXI perform well without a realizability assumption? We don’t know. Despite getting bounded loss for *predictions* without realizability, existing optimality results for its *actions* require an added realizability assumption.
First, if the environment really *is* sampled from the Solomonoff distribution, AIXI gets the maximum expected reward. But this is fairly trivial; it is essentially the definition of AIXI. Second, if we modify AIXI to take somewhat randomized actions—Thompson sampling—there is an *asymptotic* optimality result for environments which act like any stochastic Turing machine. In both cases, realizability is assumed in order to prove anything. For details, see (Leike:2016:nonparametric, [36](#bib.bib36), ).
But the point we are raising is *not* “the world might be uncomputable, so we don’t know if AIXI will do well”; this is more of an illustrative case. The concern is rather that AIXI is only able to define intelligence or rationality by constructing an agent *much, much bigger* than the environment which it has to learn about and act within.
(Orseau:2012:spacetime, [45](#bib.bib45), ) provide a way of thinking about this in “Space-Time Embedded Intelligence”. However, their approach defines the intelligence of an agent in terms of a sort of super-intelligent designer who thinks about reality from outside, selecting an agent to place into the environment.
Embedded agents don’t have the luxury of stepping outside of the universe to think about how to think. What we would like would be a theory of rational belief for *situated* agents which provides foundations that are similarly as strong as the foundations Bayesianism provides for dualistic agents.
As a clarifying point: Imagine a computer science theory person who is having a disagreement with a programmer. The theory person is making use of an abstract model. The programmer is complaining that the abstract model isn’t something you would ever run, because it is computationally intractable. The theory person responds that the point isn’t to ever run it. Instead, the point is to understand some phenomenon which will also be relevant to more tractable things which we would want to run.
We bring this up in order to emphasize that our perspective is much more like the theory person’s, as described. We are not talking about AIXI in order to say “AIXI is an idealization you can’t run”. The answers to the puzzles we’re pointing at don’t need to run; we just want to understand this set of phenomena. However, sometimes a factor that makes some theoretical models less tractable also makes a model too dissimilar from the phenomenon we are interested in.
The qualitative way AIXI wins games is by assuming we can do true Bayesian updating over a hypothesis space, assuming the world is in our hypothesis space, and so on. As such, AIXI can tell us something about the aspect of realistic agency that is approximately doing Bayesian updating over an approximately-good-enough hypothesis space. But embedded agents don’t just need approximate solutions to that problem; they need to solve several problems that are different in kind from that problem.
###
3.2 Self-reference
One major obstacle a theory of embedded agency must deal with is self-reference. Paradoxes of self-reference such as the liar paradox make it not just wildly impractical, but in a certain sense impossible for an agent’s world-model to accurately reflect the world.
The liar paradox concerns the status of the sentence “This sentence is not true”. If it were true, it must be false; and if not true, it must be true.
The difficulty comes in part from trying to draw a map of a territory which includes the map itself. This is fine if the world “holds still” for us; but because the map is in the world, different maps create different worlds.
Suppose our goal is to make an accurate map of the final route of a road which is currently under construction. Suppose we also know that the construction team will get to see our map, and that construction will proceed so as to disprove whatever map we make. This puts us in a liar-paradox-like situation.
Problems of this kind become relevant for decision-making in the theory of games. A simple game of rock-paper-scissors can introduce a liar paradox if the players are trying to win, and can predict each other better than chance.
Game theory solves this type of problem with game-theoretic equilibria. But the problem ends up returning in a different way.
We noted that the problem of realizability takes on a different character in the context of game theory. In an ML setting, realizability is a potentially *unrealistic* assumption, but can usually be assumed consistently nonetheless.
In game theory, on the other hand, the assumption itself may be inconsistent. This is because games commonly yield paradoxes of self-reference.
Because there are so many agents, it is no longer possible in game theory to conveniently make an “agent” a thing which is larger than a world. Game theorists are therefore forced to investigate notions of rational agency which can handle a large world.
Unfortunately, this is done by splitting up the world into “agent” parts and “non-agent” parts, and handling the agents in a special way. This is almost as bad as dualistic models of agency.
In rock-paper-scissors, the liar paradox is resolved by stipulating that each player play each move with 1/3131/31 / 3 probability. If one player plays this way, then the other loses nothing by doing so. This way of introducing probabilistic play to resolve would-be paradoxes of game theory is called a *Nash equilibrium*.
We can use Nash equilibria to prevent the assumption that the agents correctly understand the world they’re in from being inconsistent. However, this works just by telling the agents what the world looks like. What if we want to model agents who learn about the world, more like AIXI?
The grain of truth problem is the problem of formulating a reasonably bound prior probability distribution which would allow agents playing games to place *some* positive probability on each other’s true (probabilistic) behavior, without knowing it precisely from the start.
Until recently, known solutions to the problem were quite limited. Fallenstein, Taylor, and Christiano’s ([20](#bib.bib20)) “Reflective Oracles” provide a very general solution. For details, see (Leike:2016:grain, [37](#bib.bib37), ).
It may seem as though stochastic Turing machines are perfectly fine tools for representing Nash equilibria. However, if you’re trying to produce Nash equilibria as a result of reasoning about other agents, you’ll run into trouble. If each agent models the other’s computation and tries to run it to see what the other agent does, the result is an infinite loop.
There are some questions Turing machines just can’t answer—in particular, questions about the behavior of Turing machines. The halting problem is the classic example.
Turing studied “oracle machines” to examine what would happen if we could answer such questions. An oracle is like a book containing some answers to questions which we were unable to answer before. But ordinarily, we get a hierarchy. Type B machines can answer questions about whether type A machines halt, type C machines have the answers about types A and B, and so on, but no machines have answers about their own type.Shore:1999 ([46](#bib.bib46))
Reflective oracles work by twisting the ordinary Turing universe back on itself, so that rather than an infinite hierarchy of ever-stronger oracles, you define an oracle that serves as its own oracle machine. This would normally introduce contradictions, but reflective oracles avoid this by randomizing their output in cases where they would run into paradoxes. So reflective oracle machines are stochastic, but they are more powerful than regular stochastic Turing machines.
This is how reflective oracles address the problems we mentioned earlier of a map that’s itself part of the territory: randomize. Reflective oracles also solve the problem with game-theoretic notions of rationality we mentioned earlier. The reflective oracles framework allows agents to be reasoned about in the same manner as other parts of the environment, rather than treating agents as a fundamentally special case. All agents can just be modeled as computations-with-oracle-access.
However, models of rational agents based on reflective oracles still have several major limitations. One of these is that agents are required to have unlimited processing power, just like AIXI, and so are assumed to know all of the consequences of their own beliefs.
In fact, knowing all of the consequences of one’s beliefs—a property known as *logical omniscience*—turns out to be rather core to classical Bayesian rationality.
###
3.3 Logical uncertainty
So far, we’ve been talking in a fairly naive way about the agent having beliefs about hypotheses, and the real world being or not being in the hypothesis space. It isn’t really clear what any of this means.
Depending on how we define the relevant terms, it may actually be quite possible for an agent to be smaller than the world and yet contain the right world-model—it might know the true physics and initial conditions, but only be capable of inferring their consequences very approximately.
Humans are certainly used to living with shorthands and approximations. But realistic as this scenario may be, it is not in line with what it usually means for a Bayesian to know something. A Bayesian knows the consequences of all of its beliefs.
Uncertainty about the consequences of your beliefs is logical uncertainty Soares:2015:questions ([51](#bib.bib51)). In this case, the agent might be empirically certain of a unique mathematical description pinpointing which universe she is in, while being logically uncertain of most of the consequences of that description.
Modeling logical uncertainty requires us to have a combined theory of logic (reasoning about implications) and probability (degrees of belief).
Logic and probability theory are two great triumphs in the codification of rational thought. Logic provides the best tools for thinking about self-reference, while probability provides the best tools for thinking about decision-making. However, the two don’t work together as well as one might think.
![[Uncaptioned image]](/html/1902.09469/assets/Probability-Logic.png)
The two may seem superficially compatible, since probability theory is an extension of Boolean logic. However, Gödel’s first incompleteness theorem shows that any sufficiently rich logical system is incomplete: not only does it fail to decide every sentence as true or false, but it also has no computable extension which manages to do so.555For further discussion of the problems this creates for probability theory, see (Demski:2018:untrollable, [14](#bib.bib14), ).
This also applies to probability distributions: no computable distribution can assign probabilities in a way that’s consistent with a sufficiently rich theory. This forces us to choose between using an uncomputable distribution, or using a distribution which is inconsistent.
This may seem like an easy choice: the inconsistent theory is at least computable, and we are after all trying to develop a theory of logical *non*-omniscience. We can just continue to update on facts which we prove, bringing us closer and closer to consistency.
Unfortunately, this doesn’t work out so well, for reasons which connect back to realizability. Recall that there are *no* computable probability distributions consistent with all consequences of sound theories. So our non-omniscient prior doesn’t even contain a single correct hypothesis. This causes pathological behavior as we condition on more and more true mathematical beliefs. Beliefs wildly oscillate rather than approaching reasonable estimates.
Taking a Bayesian prior on mathematics, and updating on whatever we prove, does not seem to capture mathematical intuition and heuristic conjecture very well—unless we restrict the domain and craft a sensible prior.
Probability is like a scale, with worlds as weights. An observation eliminates some of the possible worlds, removing weights and shifting the balance of beliefs.
Logic is like a tree, growing from the seed of axioms according to inference rules. For real-world agents, the process of growth is never complete; you never know all the consequences of each belief.
Without knowing how to combine the two, we can’t characterize reasoning probabilistically about math. But the “scale versus tree” problem also means that we don’t know how ordinary empirical reasoning works.
Bayesian hypothesis testing requires each hypothesis to clearly declare which probabilities it assigns to which observations. This allows us to determine how much to rescale the odds when we make an observation. If we don’t know the consequences of a belief, we don’t know how much credit to give the belief for making predictions.
This is like not knowing where to place the weights on the scales of probability. We could try putting weights on both sides of the scales until a proof rules one out, but then the beliefs just oscillate forever rather than doing anything useful.
This forces us to grapple directly with the problem of a world that is larger than the agent. We want some notion of boundedly rational beliefs about uncertain consequences; but *any* computable beliefs about logic must have left out *something*, since the tree of logical implications will grow larger than any container.
For a Bayesian, the scales of probability are balanced in precisely such a way that no Dutch book can be made against them—no sequence of bets that are a sure loss Yudkowsky:2017:coherent ([59](#bib.bib59)). But one can only account for all Dutch books if one knows all of the consequences of one’s beliefs. Absent that, someone who has explored other parts of the tree can Dutch-book you.
But human mathematicians don’t seem to run into any special difficulty in reasoning about mathematical uncertainty, any more than we do with empirical uncertainty. So what characterizes good reasoning under mathematical uncertainty, if not immunity to making bad bets?
One answer is to weaken the notion of Dutch books so that we only allow bets based on quickly computable parts of the tree. This is one of the ideas behind Garrabrant et al.’s
([26](#bib.bib26)) “Logical Induction”, an early attempt at developing an analog for Solomonoff induction that incorporates mathematical uncertainty.
###
3.4 High-level models
Another consequence of the fact that the world is bigger than you is that you need to be able to use high-level world models: models which involve things like tables and chairs Yudkowsky:2015:ontology ([57](#bib.bib57)).
This is related to the classical symbol grounding problem; but since we want a formal analysis which increases our trust in some system, the kind of model which interests us is somewhat different. This also relates to transparency and informed oversight Christiano:2016:oversight ([8](#bib.bib8)): world-models should be made out of understandable parts.
A related question is how high-level reasoning and low-level reasoning relate to each other and to intermediate levels: multi-level world models.
Standard probabilistic reasoning does not provide a very good account of this topic. It’s as though we have different Bayes nets which describe the world at different levels of accuracy, and processing power limitations force us to primarily use the less accurate ones, so that we must decide how to jump to the more accurate as needed.
Additionally, the models at different levels don’t line up perfectly, so we have a problem of translating between them; and the models may have serious contradictions between them. This may be fine, since high-level models are understood to be approximations anyway, or it could signal a serious problem in the higher- or lower-level models, requiring their revision.
This is especially interesting in the case of ontological crises de-Blanc:2011:ontological ([12](#bib.bib12)), in which objects we value turn out not to be a part of “better” models of the world.
It seems fair to say that everything humans value exists in high-level models only, which from a reductionistic perspective are “less real” than atoms and quarks. However, *because* our values are not defined on the low level, we are able to keep our values even when our knowledge of the low level radically shifts.666We would also like to be able to say something about what happens to values if the *high* level radically shifts.
Another critical aspect of embedded world-models is that the agent itself must be in the model, since the agent seeks to understand the world, and the world cannot be fully separated from oneself. This opens the door to difficult problems of self-reference and anthropic decision theory.
Naturalized induction is the problem of learning world-models which include yourself in the environment. This is challenging because \mkbibparensas Caspar Oesterheld [[43](#bib.bib43)] has put it there is a type mismatch between “mental stuff” and “physics stuff”.
AIXI conceives of the environment as if it were made with a slot which the agent fits into. We might intuitively reason in this way, but we can also understand a physical perspective from which this looks like a bad model. We might imagine instead that the agent separately represents: self-knowledge available to introspection; hypotheses about what the universe is like; and a “bridging hypothesis” connecting the two Bensinger:2013:phenom ([3](#bib.bib3)).
There are interesting questions of how this could work. There’s also the question of whether this is the right structure at all. It’s certainly not how we imagine babies learning.
Thomas (Nagel:1986:nowhere, [40](#bib.bib40), ) would say that this way of approaching the problem involves “views from nowhere”; each hypothesis posits a world as if seen from outside. This is perhaps a strange thing to do.
A special case of agents needing to reason about themselves is agents needing to reason about their *future* self.
To make long-term plans, agents need to be able to model how they’ll act in the future, and have a certain kind of *trust* in their future goals and reasoning abilities. This includes trusting future selves that have learned and grown a great deal.
In a traditional Bayesian framework, “learning” means Bayesian updating. But as we noted, Bayesian updating requires that the agent *start out* large enough to fully model many different ways the world might be, and learn by ruling some of these models out. Embedded agents need resource-limited, logically uncertain updates, which don’t work like this.
Unfortunately, Bayesian updating is the main way we know how to think about an agent progressing through time as one unified agent. The Dutch book justification for Bayesian reasoning is effectively saying that this kind of updating is the only way to not have the agent’s actions on Monday work at cross purposes, at least a little, to the agent’s actions on Tuesday.
Embedded agents are non-Bayesian, and non-Bayesian agents tend to get into wars with their future selves. This brings us to our next set of problems: *robust delegation*.
4 Robust delegation
--------------------
Because the world is big, the agent as it is may be inadequate to accomplish its goals, including in its ability to think.
Because the agent is made of parts, it can improve itself and become more capable.
Improvements can take many forms: The agent can make tools, the agent can make successor agents, or the agent can just learn and grow over time. However, the successors or tools need to be more capable for this to be worthwhile.
This gives rise to a special type of principal/agent problem: You have an initial agent, and a successor agent. The initial agent gets to decide exactly what the successor agent looks like. The successor agent, however, is much more intelligent and powerful than the initial agent. We want to know how to have the successor agent robustly optimize the initial agent’s goals.
We will consider three different forms this principal/agent problem can take:
* •
In the *AI alignment problem* of (Soares:2015:align, [52](#bib.bib52), [5](#bib.bib5), ), a human is trying to build an AI system which can be trusted to help with the human’s goals.
* •
In the *tiling agents problem* of (Yudkowsky:2013:tiling, [62](#bib.bib62), ), an agent is trying to make sure it can trust its future selves to help with its own goals.
* •
Or we can consider a harder version of the tiling problem—*reflective stability of goal systems under self-improvement*—where an AI system has to build a successor which is more intelligent than itself, while still being trustworthy and helpful.
For a human analogy which involves no AI, we can consider the problem of succession in royalty, or more generally the problem of setting up organizations to achieve desired goals without losing sight of their purpose over time. The difficulty seems to be twofold:
First, a human or AI agent may not fully understand itself and its own goals. If an agent cannot write out what it wants in exact detail, then this makes it difficult to guarantee that its successor will robustly help with the goal.
Second, the idea behind delegating work is that you not have to do all the work yourself. You want the successor to be able to act with some degree of autonomy, including learning new things that you don’t know, and wielding new skills and capabilities. In the limit, an excellent formal account of robust delegation should be able to handle arbitrarily capable successors without throwing up any errors—such as a human or an AI system building an extraordinarily intelligent AI system, or such as an agent that just continues learning and growing for so many years that it ends up much smarter than its past self.
The problem is not (just) that the successor agent might be malicious. The problem is that we don’t even know what it means not to be.
This problem seems hard from both points of view.
The initial agent needs to figure out how reliable and trustworthy something more powerful than it is, which seems very hard. But the successor agent has to figure out what to do in situations that the initial agent can’t even understand, and try to respect the goals of something that the successor can see is inconsistent, which also seems very hard Armstrong:2017:occam ([2](#bib.bib2)).
At first, this may look like a less fundamental problem than “make decisions” or “have models”. But the view on which there are multiple forms of the “build a successor” problem is itself a dualistic view. To an embedded agent, the future self is not privileged; it is just another part of the environment. There is no deep difference between building a successor that shares your goals, and just making sure your own goals stay the same over time.
For this reason, although we talk about “initial” and “successor” agents, remember that this is not just about the narrow problem humans currently face of aiming a successor. This is about the fundamental problem of being an agent that persists and learns over time.
We call this cluster of problems Robust Delegation. Examples include:
* •
Vingean reflection
* •
the tiling problem
* •
averting Goodhart’s law
* •
value loading
* •
corrigibility
* •
informed oversight
###
4.1 Vingean reflection
Imagine that you are playing Hadfield-Menell et al.’s ([30](#bib.bib30)) Cooperative Inverse Reinforcement Learning (CIRL) game with a toddler.
The idea behind CIRL is to define what it means for a smart learning system to collaborate with a human. The AI system tries to pick helpful actions, while simultaneously trying to figure out what the human wants.
A lot of current work on robust delegation comes from the goal of aligning AI systems with what humans want, so we usually think about this from the point of view of the human. But now consider the problem faced by a smart AI system, where they’re trying to help someone who is very confused about the universe. Imagine trying to help a toddler optimize their goals.
* •
From your standpoint, the toddler may be too irrational to be seen as optimizing anything.
* •
The toddler may have an ontology in which it is optimizing something, but you can see that ontology doesn’t make sense.
* •
Maybe you notice that if you set up questions in the right way, you can make the toddler seem to want almost anything.
Part of the problem is that the “helping” agent has to be *bigger* in some sense in order to be more capable; but this seems to imply that the “helped” agent can’t be a very good supervisor for the “helper”.
For example, updateless decision theory eliminates dynamic inconsistencies in decision theory by, rather than maximizing expected utility of your action *given* what you know, maximizing expected utility *of reactions* to observations, from a state of ignorance.
Appealing as this may be as a way to achieve reflective consistency, it creates a strange situation in terms of computational complexity: If actions are type A𝐴Aitalic\_A, and observations are type O𝑂Oitalic\_O, reactions to observations are type O→A→𝑂𝐴O\to Aitalic\_O → italic\_A—a much larger space to optimize over than A𝐴Aitalic\_A alone. And we’re expecting our *smaller* self to be able to do that! This seems like a major problem.777See (Garrabrant:2017:updateless, [21](#bib.bib21), ) for further discussion.
One way to more crisply state the problem is: We should be able to trust that our future self is applying its intelligence to the pursuit of our goals *without* being able to predict precisely what our future self will do. This criterion is called Vingean reflection Fallenstein:2015:vingean ([19](#bib.bib19)).
For example, you might plan your driving route before visiting a new city, but you do not plan your steps. You plan to some level of detail, and trust that your future self can figure out the rest.
Vingean reflection is difficult to examine via classical Bayesian decision theory because Bayesian decision theory assumes logical omniscience. Given logical omniscience, the assumption “the agent knows its future actions are rational” is synonymous with the assumption “the agent knows its future self will act according to one particular optimal policy which the agent can predict in advance”.
We have some limited models of Vingean reflection \mkbibparenssee (Yudkowsky:2013:tiling, [62](#bib.bib62), ). A successful approach must walk the narrow line between two problems:
* •
*The Löbian Obstacle*: Agents who trust their future self because they trust the output of their own reasoning are inconsistent.
* •
*The Procrastination Paradox*: Agents who trust their future selves *without* reason tend to be consistent but unsound and untrustworthy, and will put off tasks forever because they can do them later.
The Vingean reflection results so far apply only to limited sorts of decision procedures, such as satisficers aiming for a threshold of acceptability. So there is plenty of room for improvement, getting tiling results for more useful decision procedures and under weaker assumptions.
However, there is more to the robust delegation problem than just tiling and Vingean reflection. When you construct another agent, rather than delegating to your future self, you more directly face a problem of value loading Soares:2015:value ([50](#bib.bib50)).
###
4.2 Goodhart’s law
The main problems in the context of value loading are:
* •
We don’t know what we want Yudkowsky:2015:cov ([55](#bib.bib55)).
* •
Optimization amplifies slight differences between what we say we want and what we really want Garrabrant:2018:amplifies ([24](#bib.bib24)).
The misspecification-amplifying effect is known as Goodhart’s law, named for Charles Goodhart’s ([29](#bib.bib29)) observation: “Any observed statistical regularity will tend to collapse once pressure is placed upon it for control purposes.”
When we specify a target for optimization, it is reasonable to expect it to be correlated with what we want—highly correlated, in some cases. Unfortunately, however, this does not mean that optimizing it will get us closer to what we want, especially at high levels of optimization.
As described by (Manheim:2018:goodhart, [39](#bib.bib39), ), there are (at least) four mechanisms behind Goodhart’s law: regressional, extremal, causal, and adversarial.
![[Uncaptioned image]](/html/1902.09469/assets/Regressional.png)
*Regressional Goodhart* occurs when there is a less than perfect correlation between the proxy and the goal. It is more commonly known as the *optimizer’s curse* Smith:2006:curse ([47](#bib.bib47)), and it is related to regression to the mean.
An example of regressional Goodhart is that you might draft players for a basketball team based on height alone. This isn’t a perfect heuristic, but there is a correlation between height and basketball ability, which you can make use of in making your choices.
It turns out that, in a certain sense, you will be predictably disappointed if you expect the general trend to hold up as strongly for your selected team. Stated in statistical terms: An unbiased estimate of y𝑦yitalic\_y given x𝑥xitalic\_x is not an unbiased estimate of y𝑦yitalic\_y when we select for the best x𝑥xitalic\_x. In that sense, we can expect to be disappointed when we use x𝑥xitalic\_x as a proxy for y𝑦yitalic\_y for optimization purposes.
![[Uncaptioned image]](/html/1902.09469/assets/x3.png)
Using a Bayes estimate instead of an unbiased estimate, we can eliminate this sort of predictable disappointment. The Bayes estimate accounts for the noise in x𝑥xitalic\_x, bending toward typical y𝑦yitalic\_y values.
![[Uncaptioned image]](/html/1902.09469/assets/x4.png)
This does not necessarily allow us to achieve a better y𝑦yitalic\_y value, since we still only have the information content of x𝑥xitalic\_x to work with. However, it sometimes may. If y𝑦yitalic\_y is normally distributed with variance 1111, and x𝑥xitalic\_x is y±10plus-or-minus𝑦10y\pm 10italic\_y ± 10 with even odds of +++ or −--, a Bayes estimate will give better optimization results by almost entirely removing the noise.
Regressional Goodhart seems like the easiest form of Goodhart to beat—just use Bayes! However, there are two problems with this solution:
* •
Bayesian estimators are very often intractable in cases of interest.
* •
It only makes sense to trust the Bayes estimate under a realizability assumption.
A case where both of these problems become critical is computational learning theory. It often isn’t computationally feasible to calculate the Bayesian expected generalization error of a hypothesis. And even if you could, you would still need to wonder whether your chosen prior reflected the world well enough.
![[Uncaptioned image]](/html/1902.09469/assets/Extremal.png)
In *extremal Goodhart*, optimization pushes you outside the range where the correlation exists, into portions of the distribution which behave very differently. This manifestation of Goodhart’s law is especially scary because it tends to involves optimizers behaving in sharply different ways in different contexts, often with little or no warning. You may not be able to observe the proxy breaking down at all when you have weak optimization, but once the optimization becomes strong enough, you can enter a very different domain.
The difference between extremal Goodhart and regressional Goodhart is related to the classical interpolation/extrapolation distinction. Because extremal Goodhart involves a sharp change in behavior as the system is scaled up, it is harder to anticipate than regressional Goodhart.
As in the regressional case, a Bayesian solution addresses this concern in principle, if you trust a probability distribution to reflect the possible risks sufficiently well. However, the realizability concern seems even more prominent here.
Can a prior be trusted to anticipate problems with proposals, when those proposals have been highly optimized to look good to that specific prior? Certainly a human’s judgment couldn’t be trusted under such conditions—an observation which suggests that this problem will remain even if a system’s judgments about values perfectly reflect a human’s.
We might say that the problem is this: “typical” outputs avoid extremal Goodhart, but “optimizing too hard” takes you out of the realm of the typical. But how can we formalize “optimizing too hard” in decision-theoretic terms?
*Quantilization* offers a formalization of “optimize this some, but don’t optimize too much” Taylor:2015:quantilizers ([54](#bib.bib54)). Imagine a proxy V(x)𝑉𝑥V(x)italic\_V ( italic\_x ) as a “corrupted” version of the function we really want, U(x)𝑈𝑥U(x)italic\_U ( italic\_x ). There might be different regions where the corruption is better or worse. Suppose that we can additionally specify a “trusted” probability distribution P(x)𝑃𝑥P(x)italic\_P ( italic\_x ), for which we are confident that the average error is below some threshold c𝑐citalic\_c. By stipulating P𝑃Pitalic\_P and c𝑐citalic\_c, we give information about where to find low-error points, without needing to have any estimates of U𝑈Uitalic\_U or of the actual error at any one point. When we select actions from P𝑃Pitalic\_P at random, we can be sure regardless that there’s a low probability of high error.
How do we use this to optimize? A quantilizer selects from P𝑃Pitalic\_P, but discarding all but the top fraction f𝑓fitalic\_f; for example, the top 1%. By quantilizing, we can guarantee that if we overestimate how good something is, we’re overestimating by at most cf𝑐𝑓\frac{c}{f}divide start\_ARG italic\_c end\_ARG start\_ARG italic\_f end\_ARG in expectation. This is because in the worst case, all of the overestimation was of the f𝑓fitalic\_f best options. We can therefore choose an acceptable risk level, r=cf𝑟𝑐𝑓r=\frac{c}{f}italic\_r = divide start\_ARG italic\_c end\_ARG start\_ARG italic\_f end\_ARG, and set the parameter f𝑓fitalic\_f as cr𝑐𝑟\frac{c}{r}divide start\_ARG italic\_c end\_ARG start\_ARG italic\_r end\_ARG.
![[Uncaptioned image]](/html/1902.09469/assets/x5.png)
Quantilization is in some ways very appealing, since it allows us to specify safe classes of actions without trusting every individual action in the class—or without trusting *any* individual action in the class. If you have a sufficiently large heap of apples, and there is only one rotten apple in the heap, choosing randomly is still very likely safe. By “optimizing less hard” and picking a random good-enough action, we make the genuinely extreme options low-probability. In contrast, if we had optimized as hard as possible, we might have ended up selecting from only bad apples.
However, this approach also leaves a lot to be desired. Where do “trusted” distributions come from? How do you estimate the expected error c𝑐citalic\_c, or select the acceptable risk level r𝑟ritalic\_r? Quantilization is a risky approach because r𝑟ritalic\_r gives you a knob to turn that will seemingly improve performance, while increasing risk, until (possibly sudden) failure.
Additionally, quantilization doesn’t seem likely to *tile*. That is, a quantilizing agent has no special reason to preserve the quantilization algorithm when it makes improvements to itself or builds new agents.
So there seems to be room for improvement in how we handle extremal Goodhart.
![[Uncaptioned image]](/html/1902.09469/assets/Causal.png)
Another way optimization can go wrong is when the act of selecting for a proxy breaks the connection to what we care about. *Causal Goodhart* occurs when you observes a correlation between proxy and goal, but upon intervening to increase the proxy, you fail to increase the goal because the observed correlation was not causal in the right way.
An example of causal Goodhart is that you might try to make it rain by carrying an umbrella around. The only way to avoid this sort of mistake is to get counterfactuals
This might seem like punting to decision theory, but the connection here enriches robust delegation and decision theory alike. Counterfactuals have to address concerns of trust due to tiling concerns—the need for decision-makers to reason about their own future decisions. At the same time, trust has to address counterfactual concerns because of causal Goodhart.
Once again, one of the big challenges here is realizability. As we noted in our discussion of embedded world-models, even if you have the right theory of how counterfactuals work in general, Bayesian learning doesn’t provide much of a guarantee that you’ll learn to select actions well, unless we assume realizability.
![[Uncaptioned image]](/html/1902.09469/assets/Adversarial.png)
Finally, there is *adversarial Goodhart*, in which agents actively make our proxy worse by intelligently manipulating it.
This category is what people most often have in mind when they interpret Goodhart’s remark, and at first glance, it may not seem as relevant to our concerns here. We want to understand in formal terms how agents can trust their future selves, or trust helpers they built from scratch. What does that have to do with adversaries?
The short answer is: when searching in a large space which is sufficiently rich, there are bound to be some elements of that space which implement adversarial strategies. Understanding optimization in general requires us to understand how sufficiently smart optimizers can avoid adversarial Goodhart. (We’ll come back to this point in our discussion of subsystem alignment.)
The adversarial variant of Goodhart’s law is even harder to observe at low levels of optimization, both because the adversaries won’t want to start manipulating until after test time is over, and because adversaries that come from the system’s own optimization won’t show up until the optimization is powerful enough.
These four forms of Goodhart’s law work in very different ways—and roughly speaking, they tend to start appearing at successively higher levels of optimization power, beginning with regressional Goodhart and proceeding to causal, then extremal, then adversarial. So be careful not to think you have conquered Goodhart’s law because you have solved some of them.
###
4.3 Stable pointers to value
Besides anti-Goodhart measures, it would obviously help to be able to specify what we want precisely. Recall that none of these problems would come up if a system were optimizing what we wanted directly, rather than optimizing a proxy.
Unfortunately, this is hard; so can the AI system we’re building help us with this? More generally, can a successor agent help its predecessor solve this, leveraging its intellectual advantages to figure out the predecessor’s goals?
AIXI learns what to do through a reward signal which it gets from the environment. We can imagine that AIXI’s programmers have a button which they press when AIXI does something they like, allowing them to use AIXI’s intelligence to solve the value loading problem for them.
The problem with this is that AIXI will apply its intelligence to the problem of taking control of the reward button, since “control the reward signal” is an even better reward-maximizing strategy than “figure out what the reward administrator wants”. This is the problem of wireheading Bostrom:2014:superintelligence ([5](#bib.bib5), [1](#bib.bib1)).
This kind of behavior is potentially very difficult to anticipate. The system may deceptively behave as intended during training, planning to take control after deployment. This is the scenario (Bostrom:2014:superintelligence, [5](#bib.bib5), ) calls a “treacherous turn”.
We could perhaps build the reward button *into* the agent, as a black box which issues rewards based on what is occurring. The box could be an intelligent sub-agent in its own right, which figures out what rewards humans would want to give. The box could even defend itself by issuing punishments for actions aimed at modifying the box.
In the end, however, if the agent understands the situation, it will be motivated to take control anyway. What we want is a solution that still works if we’re delegating to a smarter, more capable system.
If the agent is told to get high output from “the button” or “the box”, then it will be motivated to hack those things. However, if you run the expected outcomes of plans through the actual reward-issuing box, then plans to hack the box are evaluated by the box itself, which won’t find the idea appealing.
Daniel (Dewey:2011:learning, [16](#bib.bib16), ) calls the second sort of agent an *observation-utility maximizer*.888Others have included observation-utility agents within a more general notion of reinforcement learning. We find it very interesting to observe that one can try a wide variety of strategies to prevent an advanced RL agent from wireheading, but the agent keeps working against each one; then, one makes the shift to observation-utility agents and the problem vanishes.
However, we still have the problem of specifying the goal U𝑈Uitalic\_U. Daniel Dewey points out that observation-utility agents can still use learning to approximate U𝑈Uitalic\_U over time; we just can’t treat U𝑈Uitalic\_U as a black box. An RL agent tries to learn to predict the reward function, whereas an observation-utility agent uses estimated utility functions from a human-specified value-learning prior.
However, it remains difficult to specify a learning process which doesn’t lead to other problems. For example, if we are trying to learn what humans want, how do we robustly identify “humans” in the world? Merely statistically decent object recognition could lead back to wireheading, as described by (Soares:2015:value, [50](#bib.bib50), ).
Even if we successfully solve that problem, the agent might correctly locate value in the human, but might still be motivated to change human values to be easier to satisfy. Suppose, for example, that there is a drug which modifies human preferences to only care about using the drug. An observation-utility agent could be motivated to give humans that drug in order to make its job easier. This is called the *human manipulation* problem Soares:2015:corrigibility ([53](#bib.bib53), [5](#bib.bib5)).
Anything marked as the true repository of value gets hacked. We might think of this as a case of extremal Goodhart, where the typical action falls in a “non-wireheading, non-manipulation” cluster, but options scoring extremely well on a given proxy tend to fall in a cluster of “wireheading or manipulation” outliers. Or we might think of this as a case of causal Goodhart, where intervening breaks an empirical correlation between the value loading process we’re using and the desired behavior. Whether this is one of the four types of Goodharting, or a fifth, or something all its own, it seems like a theme.999It might be useful to analyze this as a kind of use/mention violation—the utility function needs to be used, but something goes wrong when it is referenced indirectly. However, this analysis doesn’t obviously point toward a way to address the problem.
The challenge, then, is to create *stable pointers to what we value*: an indirect reference to values not directly available to be optimized, which doesn’t thereby encourage hacking the repository of value Demski:2017:stable ([13](#bib.bib13)).
One important point is made by (Everitt:2017:corrupted, [17](#bib.bib17), ) in “Reinforcement Learning with a Corrupted Reward Channel”: the way that one sets up the feedback loop makes an enormous difference. Everitt et al. draw the following picture:
![[Uncaptioned image]](/html/1902.09469/assets/Decoupled-RL.png)
In *standard RL*, the feedback about the value of a state comes from the state itself, so corrupt states can be “self-aggrandizing”. In *decoupled RL*, the feedback about the quality of a state comes from some other state, making it possible to learn correct values even when some feedback is corrupt.
In some sense, the challenge is to put the original, small agent in the feedback loop in the right way. However, the problems with updateless reasoning mentioned earlier make this hard; the original agent doesn’t know enough.
One way to try to address this is through *intelligence amplification*: try to turn the original agent into a more capable one with the same values, rather than creating a successor agent from scratch and trying to get value loading right.
For example, (Christiano:2018:amplifying, [10](#bib.bib10), ) propose an approach in which the small agent is simulated many times in a large tree, which can perform complex computations by splitting problems into parts.
However, this is still fairly demanding for the small agent. It doesn’t just need to know how to break problems down into more tractable pieces; it also needs to know how to do so without giving rise to malign subcomputations. For example, since the small agent can use the copies of itself to acquire a large amount of computational power, it could easily attempt a brute-force search for solutions that ends up running afoul of Goodhart’s law.
This issue is the subject of the next section: *subsystem alignment*.
5 Subsystem alignment
----------------------
You want to figure something out, but you don’t know how to do that yet. You have to somehow break up the task into sub-computations. There is no atomic act of “thinking”; intelligence must be built up of non-intelligent parts.
The agent being made of parts is part of what made counterfactuals hard, since the agent may have to reason about impossible configurations of those parts. Being made of parts is what makes self-reasoning and self-modification even possible.
What we’re primarily going to discuss in this section, though, is another problem: when the agent is made of parts, there could be adversaries not just in the external environment, but inside the agent as well.101010See (Yudkowsky:2017:nonadversarial, [60](#bib.bib60), ) for a discussion of “non-adversarial” AI as a design goal, and some of the associated challenges.
This cluster of problems is Subsystem Alignment: ensuring that subsystems are not working at cross purposes; avoiding subprocesses optimizing for unintended goals.
* •
benign induction
* •
benign optimization
* •
transparency
* •
mesa-optimizers
###
5.1 Robustness to relative scale
Consider this straw agent design:
![[Uncaptioned image]](/html/1902.09469/assets/x6.png)
The epistemic subsystem just wants accurate beliefs. The instrumental subsystem uses those beliefs to track how well it is doing. If the instrumental subsystem gets too capable relative to the epistemic subsystem, it may decide to try to fool the epistemic subsystem, as depicted.111111If the epistemic subsystem gets too strong, that could also possibly yield bad outcomes.
This agent design treats the system’s epistemic and instrumental subsystems as discrete agents with goals of their own, which is not particularly realistic. However, we saw in the section on wireheading that the problem of subsystems working at cross purposes is hard to avoid. And this is a harder problem if we didn’t intentionally build the relevant subsystems.
One reason to avoid booting up sub-agents who want different things is that we want robustness to relative scale Garrabrant:2018:robustness ([25](#bib.bib25)).
An approach is *robust to scale* if it still works, or fails gracefully, as you scale capabilities. There are three types: robustness to scaling up; robustness to scaling down; and robustness to relative scale.
* •
*Robustness to scaling up* means that your system doesn’t stop behaving well if it gets better at optimizing. One way to check this is to think about what would happen if the function the AI optimizes were actually maximized Yudkowsky:2015:omnipotence ([56](#bib.bib56)). Think Goodhart’s law.
* •
*Robustness to scaling down* means that your system still works if made less powerful. Of course, it may stop being useful; but it should fail safely and without unnecessary costs.
Your system might work if it can exactly maximize some function, but is it safe if you approximate? For example, maybe a system is safe if it can learn human values very precisely, but approximation makes it increasingly misaligned.
* •
*Robustness to relative scale* means that your design does not rely on the agent’s subsystems being similarly powerful. For example, GAN (Generative Adversarial Network) training can fail if one sub-network gets too strong, because there’s no longer any training signal Goodfellow:2014:gan ([28](#bib.bib28)).
Lack of robustness to scale isn’t necessarily something which kills a proposal, but it is something to be aware of; lacking robustness to scale, you need strong reason to think you’re at the right scale.
Robustness to relative scale is particularly important for subsystem alignment. An agent with intelligent sub-parts should not rely on being able to outsmart them, unless we have a strong account of why this is always possible.
###
5.2 Subgoals, pointers, and search
The big-picture moral: aim to have a unified system that doesn’t work at cross purposes to itself.
Why would anyone make an agent with parts fighting against one another? There are three relatively obvious reasons: *subgoals*, *pointers*, and *search*.
Splitting up a task into subgoals may be the only way to efficiently find a solution. However, a subgoal computation should not completely forget the big picture. An agent designed to build houses should not boot up a sub-agent that cares only about building stairs.
One intuitive desideratum is that although subsystems need to have their own goals in order to decompose problems into parts, the subgoals need to “point back” robustly to the main goal. A house-building agent might spin up a subsystem that cares only about stairs, but only cares about stairs in the context of *houses*.
However, we need to achieve this in a way that does not just amount to our house-building system having a second house-building system inside its head. This brings us to the next item.
Pointers: It may be difficult for subsystems to carry the whole-system goal around with them, since they need to be *reducing* the problem. However, this kind of indirection seems to encourage situations in which different subsystems’ incentives are misaligned.
As we saw in the case of the agent with epistemic and instrumental subsystems, as soon as we start optimizing some sort of *expectation*, rather than directly getting feedback about what we’re doing on the metric that is actually important, we may create perverse incentives—i.e., we are vulnerable to Goodhart’s law.
How do we ask a subsystem to “do X” as opposed to “convince the wider system that I’m doing X”, without passing along the entire overarching goal-system?
This is similar to the way we wanted successor agents to robustly point at values, since it is too hard to write values down. However, in this case, learning the values of the larger agent would not make any sense either; subsystems and subgoals need to be *smaller*.
It might not be that difficult to solve subsystem alignment for subsystems which humans entirely design, or subgoals which an AI explicitly spins up. If you know how to avoid misalignment by design and robustly delegate your goals, both problems seem solvable.
However, it does not seem possible to design all subsystems so explicitly. At some point in solving a problem, you have split it up as much as you know how to and must rely on some trial and error.
This brings us to the third reason subsystems might be optimizing different things, search: solving a problem by looking through a rich space of possibilities, a space which may itself contain misaligned subsystems.
Machine learning researchers are quite familiar with the fact that it is easier to write a program which finds a high-performance machine translation system for you than to directly write one yourself. In the long run, this process can go one step further. For a rich enough problem and an impressive enough search process, the solutions found via search might themselves be intelligently optimizing something.
This might happen by accident, or be purposefully engineered as a strategy for solving difficult problems. Either way, it stands a good chance of exacerbating Goodhart-type problems—you now effectively have two chances for misalignment, where you previously had one. This problem is noted by (Yudkowsky:2016:daemon, [58](#bib.bib58), ) and described in detail in Hubinger et al.’s [31](#bib.bib31) “Risks from Learned Optimization in Advanced Machine Learning Systems”.
Let us call the original search process the “base optimizer”, and the search process found via search a “mesa-optimizer”.
“Mesa” is the opposite of “meta”. Whereas a “meta-optimizer” is an optimizer designed to produce a new optimizer, a “mesa-optimizer” is any optimizer generated by the original optimizer—whether or not the programmers *wanted* their base optimizer to be searching for new optimizers.
“Optimization” and “search” are ambiguous terms. We will think of them as any algorithm which can be naturally interpreted as doing significant computational work to “find” an object that scores highly on some objective function.
The objective function of the base optimizer is not necessarily the same as that of the mesa-optimizer. If the base optimizer wants to make pizza, the new optimizer may enjoy kneading dough, chopping ingredients, et cetera.
The new optimizer’s objective function must be *helpful* for the base objective, at least in the examples the base optimizer is checking. Otherwise, the mesa-optimizer would not have been selected. However, the mesa-optimizer must reduce the problem somehow; there is no point to its running the exact same search. So it seems like its objectives will tend to be like good heuristics; easier to optimize, but different from the base objective in general.
Why might a difference between base objectives and mesa-objectives be concerning, if the new optimizer is scoring highly on the base objective anyway? The concern comes from the interplay between the inner objective and what’s really wanted. Even if we get value specification exactly right, there will always be some *distributional shift* between the training set and deployment. 121212See (Amodei:2016:problems, [1](#bib.bib1), ) for further discussion of distributional shift.
Distributional shifts which would be small in ordinary cases may make a big difference to a capable mesa-optimizer, which may observe the slight difference and figure out how to capitalize on it for its own objective.
Indeed, to even use the term “distributional shift” seems wrong in the context of embedded agency. The world is not i.i.d. The analog of “no distributional shift” would be to have an exact model of the whole future relevant to what you want to optimize, and the ability to run it over and over during training. So we need to deal with massive “distributional shift”.
We may also want to optimize for things that are not exactly what we want. The obvious way to avoid agents that pursue subgoals at the cost of the overall goal is to have the subsystems not be agentic. Just search over a bunch of ways to make stairs—don’t make something that cares about stairs. The problem is then that powerful mesa-optimizers are optimizing something the base system doesn’t care about, and that the mesa-optimizers will have a convergent incentive to be agentic Branwen:2016 ([6](#bib.bib6), [44](#bib.bib44)).
###
5.3 Treacherous turns
Search processes that are powerful enough to locate other smart search processes raise another problem: the mesa-optimizer may become aware of the base optimizer, in which case it might start explicitly trying to do well on the base objective function purely in order to be kept around, while looking for any signs that it has left training and can stop pretending. This creates a version of Bostrom’s ([5](#bib.bib5)) “treacherous turn”.
This is the same story we saw in adversarial Goodhart: there is something agentic in the search space, which responds to our choice of proxy in a way which makes our proxy a bad one.
One might try to avoid treacherous turns by repeatedly simulating “end of training, time for deployment” during training, in a sort of nested-dream setup. The goal is to test enough layers of simulation that you can conclude there will not be a treacherous turn in the real deployment case.
Unfortunately, convergence for this kind of learning is going to be poor. Ordinarily in machine learning, good performance means good average-case performance. But a treacherous turn is an “error” which can be carefully placed to do the most damage. We want to ensure that this doesn’t happen.
The problem is, in part, that some outputs are much more important than others. Deployment is more important than training, and certain critical or vulnerable moments during deployment will be especially important. We want to be particularly sure to get important things right, rather than just getting low average loss.
But we can’t solve this by telling the system what’s important. Indeed, it seems we hope it can’t figure that out—we are banking on being able to generalize from performance on less-important cases to more-important cases. This is why research into ML techniques which avoid rare catastrophe (or “traps”) is relevant to the problem of making sure mesa-optimizers are aligned with base optimizers Christiano:2016:catastrophes ([7](#bib.bib7), [9](#bib.bib9)).
It is difficult to trust arbitrary code—which is what models from rich model classes are—based only on empirical testing. Consider a highly simplified problem: we want to find a program which only ever outputs 1111. 00 is a catastrophic failure. If we could examine the code ourselves, this problem would be easy. But the output of machine learning is often difficult to analyze; so let’s suppose that we can’t understand code at all.
Now, in some sense, we can trust simpler functions more. A short piece of code is less likely to contain a hard-coded exception. Let’s quantify that.
Consider the set of all programs of length L𝐿Litalic\_L. Some programs p𝑝pitalic\_p will print 1111 for a long time, but then print 00. We are trying to avoid that.
Call the time-to-first-zero Wpsubscript𝑊𝑝W\_{p}italic\_W start\_POSTSUBSCRIPT italic\_p end\_POSTSUBSCRIPT. Wp=∞subscript𝑊𝑝W\_{p}=\inftyitalic\_W start\_POSTSUBSCRIPT italic\_p end\_POSTSUBSCRIPT = ∞ if the program p𝑝pitalic\_p is trustworthy, i.e., if it never outputs 00. The highest finite Wpsubscript𝑊𝑝W\_{p}italic\_W start\_POSTSUBSCRIPT italic\_p end\_POSTSUBSCRIPT out of all length-L𝐿Litalic\_L programs is a form of the Busy Beaver function, so I will refer to it as BB(L)𝐵𝐵𝐿BB(L)italic\_B italic\_B ( italic\_L ). If we wanted to be completely sure that a random program of length L𝐿Litalic\_L were trustworthy, we would need to observe BB(L)𝐵𝐵𝐿BB(L)italic\_B italic\_B ( italic\_L ) ones from that program.
Now, a fact about the Busy Beaver function is that BB(n)𝐵𝐵𝑛BB(n)italic\_B italic\_B ( italic\_n ) grows faster than any computable function. So this kind of empirical trust-building takes uncomputably long to find the truth, in the worst case.
What about the average case?
If we suppose all the other length-L𝐿Litalic\_L programs are easy cases, there are exponentially many length-L𝐿Litalic\_L programs, so the average is BB(L)/exp(L)𝐵𝐵𝐿exp𝐿BB(L)\ /\ \mathrm{exp}(L)italic\_B italic\_B ( italic\_L ) / roman\_exp ( italic\_L ). But exponentials are computable. So BB(L)/exp(L)𝐵𝐵𝐿exp𝐿BB(L)\ /\ \mathrm{exp}(L)italic\_B italic\_B ( italic\_L ) / roman\_exp ( italic\_L ) still grows faster than any computable function.
Hence while using short programs gives us some confidence in theory, the difficulty of forming generalized conclusions about behavior grows extremely quickly as a function of length.
If length restrictions aren’t so practical, perhaps restricting computational complexity can help us? Intuitively, a mesa-optimizer needs time to think in order to successfully execute a treacherous turn. As such, a program which arrives at conclusions more quickly might be more trustworthy.
However, restricting complexity class unfortunately doesn’t get around Busy-Beaver-type behavior. Strategies that wait a long time before outputting 00 can be slowed down even further with only slightly longer program length L𝐿Litalic\_L.
If all of these problems seem too hypothetical, consider the evolution of life on Earth. Evolution can be thought of as a reproductive fitness maximizer.131313Evolution can actually be thought of as an optimizer for many things, or as no optimizer at all, but this doesn’t matter. The point is that if an agent wanted to maximize reproductive fitness, it might use a system that looked like evolution. Intelligent organisms are mesa-optimizers of evolution. Although the drives of intelligent organisms are certainly correlated with reproductive fitness, organisms want all sorts of things. There are even mesa-optimizers who have come to understand evolution, and indeed to manipulate it at times.
Powerful and misaligned mesa-optimizers appear to be a real possibility, then, at least with enough processing power. Problems seem to arise because one is trying to solve a problem which one doesn’t yet know how to solve by searching over a large space and hoping “someone” can solve it.
If the source of the issue is the solution of problems by massive search, perhaps we should look for different ways to solve problems. Perhaps we should solve problems by figuring things out. But how do we solve problems which we don’t yet know how to solve other than by trying things?
Let’s take a step back.
Embedded world-models is about how to think at all, as an embedded agent; decision theory is about how to act. Robust delegation is about building trustworthy successors and helpers. Subsystem alignment is about building *one* agent out of trustworthy *parts*.
The problem is that:
* •
We don’t know how to think about environments when we’re smaller.
* •
To the extent we *can* do that, we don’t know how to think about consequences of actions in those environments.
* •
Even when we can do that, we don’t know how to think about what we *want*.
* •
Even when we have none of these problems, we don’t know how to reliably output actions which get us what we want!
6 Concluding thoughts
----------------------
We described an embedded agent, Emmy, and said that we don’t understand how she evaluates her options, models the world, models herself, or decomposes and solves problems.
One of the main reasons researchers have recently advocated for work on these kinds of problems is *artificial intelligence risk*, as in (Soares:2017:ensuring, [49](#bib.bib49), ) and (Bostrom:2014:superintelligence, [5](#bib.bib5), ). AI researchers want to build machines that can solve problems in the general-purpose fashion of a human, and dualism isn’t a realistic framework for thinking about such systems. In particular, it’s an approximation that’s especially prone to breaking down as AI systems become smarter.
We care about basic conceptual puzzles which we think researchers need to figure out in order to achieve confidence in future AI systems, and in order to not have to rely heavily on brute-force search or trial and error. Our hope is that by improving our understanding of embedded agency, we can help make it the case that future developers of general AI systems are a better position to understand their systems, analyze their internal properties, and be confident in their future behavior.
But the arguments for why we may or may not need particular conceptual insights in AI are fairly long, and we haven’t attempted to wade into the details of this debate here. We have been considering a particular set of research directions as an *intellectual puzzle*, and not as an instrumental strategy.
These research directions above are largely a refactoring of the problems described in Soares and Fallenstein’s ([52](#bib.bib52)) “Agent Foundations” technical agenda. But whereas Soares and Fallenstein framed these issues as “Here are various things it would be valuable to understand about aligning AI systems”, our framing is more curiosity-oriented: “Here is a central mystery about how the universe works, and here are a bunch of sub-mysteries providing avenues of attack on the central mystery”. It is not a coincidence that the problem sets overlap, since both sets were generated in the first place by considering which aspects of real-world optimization seemed most conceptually confusing.
One downside of discussing these problems as instrumental strategies is that it can lead to some misunderstandings about why we think this kind of work is important. While employing the “instrumental strategies” lens, it is tempting to draw a direct line from a given research problem to a given safety concern. But we are not imagining real-world embedded systems being “bad at counterfactuals” or “bad at world-modeling” and this somehow causing problems if we don’t figure out what is wrong with current models of rational agency. It’s certainly not that we’re imagining future AI systems being written in second-order logic. As in Yudkowsky’s ([61](#bib.bib61)) “rocket alignment” analogy, we’re not trying at all to draw direct lines between research problems and specific AI failure modes in most cases.
Our thought on this issue is rather that we seem to be working with the wrong basic concepts today when we try to think about what agency is, as seen by the fact that these concepts don’t transfer well to the more realistic embedded framework. If AI developers in the future are still working with these confused and incomplete basic concepts as they try to actually build powerful real-world optimizers, that seems like a bad position to be in. And it appears unlikely to us that the research community will resolve all of these conceptual difficulties by default in the course of just trying to develop more capable systems.141414Evolution certainly managed to build human brains without “understanding” any of this, via brute-force search.
Embedded agency is our way of trying to point at what we think is a very important and central puzzle concerning agency and intelligence—one that we find confusing, and one where we think future researchers risk running into confusions as well.
There is also a significant amount of excellent AI alignment research that is being done with an eye toward more direct applications. In this context, we think of work on “embedded agency” or “Agent Foundations” as having a different type signature from most other AI alignment research, analogous to the difference between science and engineering. We think of “Agent Foundations” research as more like science: more reliant on forward-chaining from curiosity and confusion, rather than backward-chaining from concrete system requirements. Roughly speaking, our goal in working on embedded agency is to build up relevant insights and background understanding, until we collect enough that the alignment problem is more manageable.
Intellectual curiosity isn’t the ultimate reason we privilege these research directions. But on our view, there are some *practical* advantages to orienting toward research questions from a place of curiosity at times, as opposed to *only applying the “practical impact” lens* to how we think about AI.
When we apply the curiosity lens to the world, we orient toward the sources of confusion preventing us from seeing clearly; the blank spots in our map, the flaws in our lens. It encourages re-checking assumptions and attending to blind spots, which is helpful as a psychological counterpoint to our “instrumental strategy” lens—the latter being more vulnerable to the urge to lean on whatever shaky premises we have on hand so we can get to more solidity and closure in our early thinking.
*Embedded agency* is an organizing theme behind most, if not all, of our big curiosities. It seems like a central mystery underlying many concrete difficulties. |
303a86eb-a056-480d-bbc2-12c929e6358a | StampyAI/alignment-research-dataset/arxiv | Arxiv | Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis.
1 Introduction
---------------

Figure 1: Neural Radiance Fields are trained to represent a scene by supervising renderings from the same pose as ground-truth observations ( MSE loss). However, when only a few views are available, the problem is underconstrained. NeRF often finds degenerate solutions unless heavily regularized. Based on the principle that
“a bulldozer is a bulldozer from any perspective”,
our proposed DietNeRF supervises the radiance field from arbitrary poses ( DietNeRF cameras). This is possible because we compute a semantic consistency loss in a feature space capturing high-level scene attributes, not in pixel space. We extract semantic representations of renderings using the CLIP Vision Transformer [[33](#bib.bib8 "Learning transferable visual models from natural language supervision")], then maximize similarity with representations of ground-truth views. In effect, we use prior knowledge about scene semantics learned by single-view 2D image encoders to constrain a 3D representation.

Figure 2: Few-shot view synthesis is a challenging problem for Neural Radiance Fields. (A) When we have 100 observations of an object from uniformly sampled poses, NeRF estimates a detailed and accurate representation that allows for high-quality view synthesis purely from multi-view consistency. (B) However, with only 8 views, the same NeRF overfits by placing the object in the near-field of the training cameras, leading to misplaced objects at poses near training cameras and degeneracies at novel poses. (C) We find that NeRF can converge when regularized, simplified, tuned and manually reinitialized, but no longer captures fine details. (D) Finally, without prior knowledge about similar objects, single-scene view synthesis cannot plausibly complete unobserved regions, such as the left side of an object seen from the right. In this work, we find that these failures occur because NeRF is only supervised from the sparse training poses.
In the novel view synthesis problem, we seek to rerender a scene from arbitrary viewpoint given a set of sparsely sampled viewpoints. View synthesis is a challenging problem that requires some degree of 3D reconstruction in addition to high-frequency texture synthesis.
Recently, great progress has been made on high-quality view synthesis when many observations are available. A popular approach is to use Neural Radiance Fields (NeRF) [[30](#bib.bib2 "NeRF: representing scenes as neural radiance fields for view synthesis")] to estimate a continuous neural scene representation from image observations. During training on a particular scene, the representation is rendered from observed viewpoints using volumetric ray casting to compute a reconstruction loss. At test time, NeRF can be rendered from novel viewpoints by the same procedure. While conceptually very simple, NeRF can learn high-frequency view-dependent scene appearances and accurate geometries that allow for high-quality rendering.
Still, NeRF is estimated per-scene, and cannot benefit from prior knowledge acquired from other images and objects. Because of the lack of prior knowledge, NeRF requires a large number of input views to reconstruct a given scene at high-quality.
Given 8 views, Figure [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")B shows that novel views rendered with the full NeRF model contain many artifacts because the optimization finds a degenerate solution that is only accurate at observed poses.
We find that the core issue is that prior 3D reconstruction systems based on rendering losses are only supervised at known poses, so they overfit when few poses are observed. Regularizing NeRF by simplifying the architecture avoids the worst artifacts, but comes at the cost of fine-grained detail.
Further, prior knowledge is needed when the scene reconstruction problem is underdetermined. 3D reconstruction systems struggle when regions of an object are never observed. This is particularly problematic when rendering an object at significantly different poses. When rendering a scene with an extreme baseline change, unobserved regions during training become visible. A view synthesis system should generate plausible missing details to fill in the gaps.
Even a regularized NeRF learns poor extrapolations to unseen regions due to its lack of prior knowledge (Figure [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")D).
Recent work trained NeRF on multi-view datasets of similar scenes [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images"), [44](#bib.bib14 "GRF: learning a general radiance field for 3d scene representation and rendering"), [38](#bib.bib3 "GRAF: generative radiance fields for 3d-aware image synthesis"), [43](#bib.bib15 "Learned initializations for optimizing coordinate-based neural representations"), [49](#bib.bib11 "IBRNet: learning multi-view image-based rendering")] to bias reconstructions of novel scenes. Unfortunately, these models often produce blurry images due to uncertainty, or are restricted to a single object category such as ShapeNet classes as it is challenging to capture large, diverse, multi-view data.
In this work, we exploit the consistency principle that “a bulldozer is a bulldozer from any perspective”: objects share high-level semantic properties between their views.
Image recognition models learn to extract many such high-level semantic features including object identity. We transfer prior knowledge from pre-trained image encoders learned on highly diverse 2D single-view image data to the view synthesis problem. In the single-view setting, such encoders are frequently trained on millions of realistic images like ImageNet [[7](#bib.bib26 "ImageNet: a large-scale hierarchical image database")]. CLIP is a recent multi-modal encoder that is trained to match images with captions in a massive web scrape containing 400M images [[33](#bib.bib8 "Learning transferable visual models from natural language supervision")]. Due to the diversity of its data, CLIP showed promising zero- and few-shot transfer performance to image recognition tasks. We find that CLIP and ImageNet models also contain prior knowledge useful for novel view synthesis.
We propose DietNeRF, a neural scene representation based on NeRF that can be estimated from only a few photos, and can generate views with unobserved regions. In addition to minimizing NeRF’s mean squared error losses at known poses in pixel-space, DietNeRF penalizes a semantic consistency loss. This loss matches the final activations of CLIP’s Vision Transformer [[9](#bib.bib9 "An image is worth 16x16 words: transformers for image recognition at scale")] between ground-truth images and rendered images at different poses, allowing us to supervise the radiance field from arbitrary poses.
In experiments, we show that DietNeRF learns realistic reconstructions of objects with as few as 8 views without simplifying the underlying volumetric representation, and can even produce reasonable reconstructions of completely occluded regions. To generate novel views with as few as 1 observation, we fine-tune pixelNeRF [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")], a generalizable scene representation, and improve perceptual quality.
2 Background on Neural Radiance Fields
---------------------------------------
A plenoptic function, or light field, is a five-dimensional function that describes the light radiating from every point in every direction in a volume such as a bounded scene. While explicitly storing or estimating the plenoptic function at high resolution is impractical due to the dimensionality of the input, Neural Radiance Fields [[30](#bib.bib2 "NeRF: representing scenes as neural radiance fields for view synthesis")] parameterize the function with a continuous neural network such as a multi-layer perceptron (MLP). A Neural Radiance Field (NeRF) model is a five-dimensional function fθ(x,d)=(c,σ) of spatial position x=(x,y,z) and viewing direction (θ,ϕ), expressed as a 3D unit vector d. NeRF predicts the RGB color c and differential volume density σ from these inputs. To encourage view-consistency, the volume density only depends on x, while the color also depends on viewing direction d to capture viewpoint dependent effects like specular reflections.
Images are rendered from a virtual camera at any position by integrating color along rays cast from the observer according to volume rendering [[22](#bib.bib31 "Ray tracing volume densities")]:
| | | | |
| --- | --- | --- | --- |
| | C(r)=∫tftnT(t)σ(r(t))c(r(t),d)dt | | (1) |
where the ray originating at the camera origin o follows path r(t)=o+td, and the transmittance T(t)=exp(−∫tftnσ(r(s))ds) weights the radiance by the probability that the ray travels from the image plane at tn to t unobstructed. To approximate the integral, NeRF employs a hierarchical sampling algorithm to select function evaluation points near object surfaces along each ray. NeRF separately estimates two MLPs, a coarse network and a fine network, and uses the coarse network to guide sampling along the ray for more accurately estimating ([1](#S2.E1 "(1) ‣ 2 Background on Neural Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")).
The networks are trained from scratch on each scene given tens to hundreds of photos from various perspectives. Given observed multi-view training images {Ii} of a scene, NeRF uses COLMAP SfM [[37](#bib.bib32 "Structure-from-motion revisited")] to estimate camera extrinsics (rotations and origins) {pi}, creating a posed dataset D={(Ii,pi)}.
3 NeRF Struggles at Few-Shot View Synthesis
--------------------------------------------
View synthesis is a challenging problem when a scene is only sparsely observed. Systems like NeRF that train on individual scenes especially struggle without prior knowledge acquired from similar scenes. We find that NeRF fails at few-shot novel view synthesis in several settings.
NeRF overfits to training views
Conceptually, NeRF is trained by mimicking the image-formation process at observed poses. The radiance field can be estimated repeatedly sampling a training image and pose (I,pi), rendering an image ^Ipi from the same pose by volume integration ([1](#S2.E1 "(1) ‣ 2 Background on Neural Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")), then minimizing the mean-squared error (MSE) between the images, which should align pixel-wise:
| | | | |
| --- | --- | --- | --- |
| | Lfull(I,^Ipi)=1HW∥I−^Ipi∥22 | | (2) |
In practice, NeRF samples a smaller batch of rays across all training images to avoid the computational expense of rendering full images during training. Given subsampled rays R cast from the training cameras, NeRF minimizes:
| | | | |
| --- | --- | --- | --- |
| | LMSE(R)=1|R|∑r∈R∥C(r)−^C(r)∥22 | | (3) |
With many training views, LMSE provides training signal to fθ densely in the volume and does not overfit to individual training views. Instead, the MLP recovers accurate textures and occupancy that allow interpolations to new views (Figure [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")A). Radiance fields with sinusoidal positional embeddings are quite effective at learning high-frequency functions [[43](#bib.bib15 "Learned initializations for optimizing coordinate-based neural representations")], which helps the MLP represent fine details.
Unfortunately, this high-frequency representational capacity allows NeRF to overfit to each input view when only a few are available. LMSE can be minimized by packing the reconstruction ^Ip of training view (I,p) close to the camera. Fundamentally, the plenoptic function representation suffers from a near-field ambiguity [[53](#bib.bib13 "NeRF++: analyzing and improving neural radiance fields")] where distant cameras each observe significant regions of space that no other camera observes. In this case, the optimal scene representation is underdetermined. Degenerate solutions can also exploit the view-dependence of the radiance field. Figure [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")B shows novel views from the same NeRF trained on 8 views. While a rendered view from a pose near a training image has reasonable textures, it is skewed incorrectly and has cloudy artifacts from incorrect geometry. As the geometry is not estimated correctly, a distant view contains almost none of the correct information. High-opacity regions block the camera. Without supervision from any nearby camera, opacity is sensitive to random initialization.
Regularization fixes geometry, but hurts fine-detail
High-frequency artifacts such as spurious opacity and rapidly varying colors can be avoided in some cases by regularizing NeRF. We simplify the NeRF architecture by removing hierarchical sampling and learning only a single MLP, and reducing the maximum frequency positional embedding in the input layer. This biases NeRF toward lower frequency solutions, such as placing content in the center of the scene farther from the training cameras. We also can address some few-shot optimization challenges by lowering the learning rate to improve initial convergence, and manually restarting training if renderings are degenerate. Figure [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")C shows that these regularizers successfully allow NeRF to recover plausible object geometry. However, high-frequency, fine details are lost compared to [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")A.
No prior knowledge, no generalization to unseen views
As NeRF is estimated from scratch per-scene, it has no prior knowledge about natural objects such as common symmetries and object parts. In Figure [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")D, we show that NeRF trained with 14 views of the right half of a Lego vehicle generalizes poorly to its left side. We regularized NeRF to remove high-opacity regions that originally blocked the left side entirely. Even so, the essential challenge is that NeRF receives no supervisory signal from LMSE to the unobserved regions, and instead relies on the inductive bias of the MLP for any inpainting. We would like to introduce prior knowledge that allows NeRF to exploit bilateral symmetry for plausible completions.
4 Semantically Consistent Radiance Fields
------------------------------------------
Motivated by these challenges, we introduce the DietNeRF scene representation. DietNeRF uses prior knowledge from a pre-trained image encoder to guide the NeRF optimization process in the few-shot setting.
###
4.1 Semantic consistency loss
DietNeRF supervises fθ at arbitrary camera poses during training with a semantic loss. While pixel-wise comparison between ground-truth observed images and rendered images with LMSE is only useful when the rendered image is aligned with the observed pose, humans are easily able to detect whether two images are views of the same object from semantic cues. We can in general compare a representation of images captured from different viewpoints:
| | | | |
| --- | --- | --- | --- |
| | LSC,ℓ2(I,^I)=λ2∥ϕ(I)−ϕ(^I)∥22 | | (4) |
If ϕ(x)=x, Eq. ([4](#S4.E4 "(4) ‣ 4.1 Semantic consistency loss ‣ 4 Semantically Consistent Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")) reduces to Lfull up to a scaling factor. However, the identity mapping is view-dependent. We need a representation that is similar across views of the same object and captures important high-level semantic properties like object class.
We evaluate the utility of two sources of supervision for representation learning. First, we experiment with the recent CLIP model pre-trained for multi-modal language and vision reasoning with contrastive learning [[33](#bib.bib8 "Learning transferable visual models from natural language supervision")].
We then evaluate visual classifiers pre-trained on labeled ImageNet images [[9](#bib.bib9 "An image is worth 16x16 words: transformers for image recognition at scale")]. In both cases, we use similar Vision Transformer (ViT) architectures.
A Vision Transformer is appealing because its performance scales very well to large amounts of 2D data.
Training on a large variety of images allows the network to encounter multiple views of an object class over the course of training without explicit multi-view data capture. It also allows us to transfer the visual encoder to diverse objects of interest in graphics applications, unlike prior class-specific reconstruction work that relies on homogeneous datasets [[3](#bib.bib39 "What shape are dolphins? building 3d morphable models from 2d images."), [23](#bib.bib38 "Learning category-specific mesh reconstruction from image collections")].
ViT extracts features from non-overlapping image patches in its first layer, then aggregates increasingly abstract representations with Transformer blocks based on global self-attention [[48](#bib.bib57 "Attention is all you need")] to produce a single, global embedding vector. ViT outperformed CNN encoders in our early experiments.
In practice, CLIP produces normalized image embeddings. When ϕ(⋅) is a unit vector, Eq. ([4](#S4.E4 "(4) ‣ 4.1 Semantic consistency loss ‣ 4 Semantically Consistent Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")) simplifies to cosine similarity up to a constant and a scaling factor that can be absorbed into the loss weight λ:
| | | | |
| --- | --- | --- | --- |
| | LSC(I,^I)=λϕ(I)Tϕ(^I) | | (5) |
We refer to LSC ([5](#S4.E5 "(5) ‣ 4.1 Semantic consistency loss ‣ 4 Semantically Consistent Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")) as a semantic consistency loss because it measures the similarity of high-level semantic features between observed and rendered views.
In principle, semantic consistency is a very general loss that can be applied to any 3D reconstruction system based on differentiable rendering.
Data: Observed views D={(I,p)}, semantic embedding function ϕ(⋅), pose distribution π, consistency interval K, weight λ, rendering size, batch size |R|, lr ηit
Result: Trained Neural Radiance Field fθ(⋅,⋅)
Initialize NeRF fθ(⋅,⋅);
Pre-compute target embeddings {ϕ(I):I∈D};
for *it from 1 to num\_iters* do
Sample ray batch R, ground-truth colors C(⋅);
Render rays ^C(⋅) by ([1](#S2.E1 "(1) ‣ 2 Background on Neural Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"));
L←LMSE(R,C,^C);
if *it % K=0* then
Sample target image, pose (I,p)∼D;
Sample source pose ^p∼π;
Render image ^I from pose ^p;
L←L+LSC(I,^I);
end if
Update parameters: θ←Adam(θ,ηit,∇θL);
end for
Algorithm 1 Training DietNeRF on a single scene
###
4.2 Interpreting representations across views
The pre-trained CLIP model that we use is trained on hundreds of millions of images with captions of varying detail. Image captions provide rich supervision for image representations. On one hand, short captions express semantically sparse learning signal as a flexible way to express labels [[8](#bib.bib40 "VirTex: Learning Visual Representations from Textual Annotations")]. For example, the caption “A photo of hotdogs” describes Fig. [2](#S1.F2 "Figure 2 ‣ 1 Introduction ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")A. Language also provides semantically dense learning signal by describing object properties, relationships and appearances [[8](#bib.bib40 "VirTex: Learning Visual Representations from Textual Annotations")] such as the caption
“Two hotdogs on a plate with ketchup and mustard”. To be predictive of such captions, an image representation must capture some high-level semantics that are stable across viewpoints.
Concurrently, [[12](#bib.bib10 "Multimodal neurons in artificial neural networks")] found that CLIP representations capture visual attributes of images like art style and colors, as well as high-level semantic attributes including object tags and categories, facial expressions, typography, geography and brands.
In Figure [3](#S4.F3 "Figure 3 ‣ 4.4 Improving efficiency and quality ‣ 4 Semantically Consistent Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"), we measure the pairwise cosine similarity between CLIP representations of views circling an object. We find that pairs of views have highly similar CLIP representations, even for diametrically opposing cameras. This suggests that large, diverse single-view datasets can induce useful representations for multi-view applications.
###
4.3 Pose sampling distribution
We augment the NeRF training loop with LSC minimization. Each iteration, we compute LSC between a random training image sampled from the observation dataset I∼D and rendered image ^Ip from random pose p∼π. For bounded scenes like NeRF’s Realistic Synthetic scenes where we are interested in 360∘ view synthesis, we define the pose sampling distribution π to be a uniform distribution over the upper hemisphere, with radius sampled uniformly in a bounded range. For unbounded forward-facing scenes or scenes where a pose sampling distribution is difficult to define, we interpolate between three randomly sampled known poses p1,p2,p3∼D with pairwise interpolation weights α1,α2∼U(0,1).
###
4.4 Improving efficiency and quality
Volume rendering is computationally intensive. Computing a pixel’s color evaluates NeRF’s MLP fθ at many points along a ray. To improve the efficiency of DietNeRF during training, we render images for semantic consistency at low resolution, requiring only 15-20% of the rays as a full resolution training image. Rays are sampled on a strided grid across the full extent of the image plane, ensuring that objects are mostly visible in each rendering. We found that sampling poses from a continuous distribution was helpful to avoid aliasing artifacts when training at a low resolution.
In experiments, we found that LSC converges faster than LMSE for many scenes. We hypothesize that the semantic consistency loss encourages DietNeRF to recover plausible scene geometry early in training, but is less helpful for reconstructing fine-grained details due to the relatively low dimensionality of the ViT representation ϕ(⋅).
We exploit the rapid convergence of LSC by only minimizing LSC every k iterations. DietNeRF is robust to the choice of k, but a value between 10 and 16 worked well in our experiments. StyleGAN2 [[24](#bib.bib37 "Analyzing and improving the image quality of StyleGAN")] used a similar strategy for efficiency, referring to periodic application of a loss as lazy regularization.
As backpropagation through rendering is memory intensive with reverse-mode automatic differentiation, we render images for LSC with mixed precision computation and evaluate ϕ(⋅) at half-precision. We delete intermediate MLP activations during rendering and rematerialize them during the backward pass [[5](#bib.bib45 "Training deep nets with sublinear memory cost"), [19](#bib.bib46 "Checkmate: breaking the memory wall with optimal tensor rematerialization")]. All experiments use a single 16 GB NVIDIA V100 or 11 GB 2080 Ti GPU.
Since LSC converges before LMSE, we found it helpful to fine-tune DietNeRF with LMSE alone for 20-70k iterations to refine details.
Alg. [1](#algorithm1 "Algorithm 1 ‣ 4.1 Semantic consistency loss ‣ 4 Semantically Consistent Radiance Fields ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis") details our overall training process.

Figure 3: CLIP’s Vision Transformer learns low-dimensional image representations through language supervision. We find that these representations transfer well to multi-view 3D settings. We sample pairs of ground-truth views of the same scene and of different scenes from NeRF’s Realistic Synthetic object dataset, then compute a histogram of representation cosine similarity. Even though camera poses vary dramatically (views are sampled from the upper hemisphere), views within a scene have similar representations (green). Across scenes, representations have low similarity (red)
5 Experiments
--------------
In experiments, we evaluate the quality of novel views synthesized by DietNeRF and baselines for both synthetically rendered objects and real photos of multi-object scenes. (1) We evaluate training from scratch on a specific scene with 8 views §[5.1](#S5.SS1 "5.1 Realistic Synthetic scenes from scratch ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"). (2) We show that DietNeRF improves perceptual quality of view synthesis from only a single real photo §[5.2](#S5.SS2 "5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"). (3) We find that DietNeRF can reconstruct regions that are never observed §[5.3](#S5.SS3 "5.3 Reconstructing unobserved regions ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"), and finally (4) run ablations §[6](#S6 "6 Ablations ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis").
Datasets
The Realistic Synthetic benchmark of [[29](#bib.bib34 "Local light field fusion: practical view synthesis with prescriptive sampling guidelines")] includes detailed multi-view renderings of 8 realistic objects with view-dependent light transport effects. We also benchmark on the DTU multi-view stereo (MVS) dataset [[20](#bib.bib41 "Large scale multi-view stereopsis evaluation")] used by pixelNeRF [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")]. DTU is a challenging dataset that includes sparsely sampled real photos of physical objects.
Low-level full reference metrics
Past work evaluates novel view quality with respect to ground-truth from the same pose with Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index Measure (SSIM) [[41](#bib.bib44 "Scene representation networks: continuous 3d-structure-aware neural scene representations")].
PSNR expresses mean-squared error in log space.
However, SSIM often disagrees with human judgements of similarity [[54](#bib.bib24 "The unreasonable effectiveness of deep features as a perceptual metric")].
Perceptual metrics
Deep CNN activations mirror aspects of human perception.
NeRF measures perceptual image quality using LPIPS [[54](#bib.bib24 "The unreasonable effectiveness of deep features as a perceptual metric")], which computes MSE between normalized features from all layers of a pre-trained VGG encoder [[39](#bib.bib25 "Very deep convolutional networks for large-scale image recognition")].
Generative models also measure sample quality with feature space distances. The Fréchet Inception Distance (FID) [[15](#bib.bib29 "GANs trained by a two time-scale update rule converge to a local nash equilibrium")] computes the Fréchet distance between Gaussian estimates of penultimate Inception v3 [[42](#bib.bib43 "Rethinking the inception architecture for computer vision")] features for real and fake images. However, FID is a biased metric at low sample sizes.
We adopt the conceptually similar Kernel Inception Distance (KID), which measures the MMD between Inception features and has an unbiased estimator [[2](#bib.bib42 "Demystifying MMD GANs"), [31](#bib.bib28 "High-fidelity performance metrics for generative models in pytorch")].
All metrics use a different architecture and data than our CLIP ViT encoder.
###
5.1 Realistic Synthetic scenes from scratch
| Method | PSNR ↑ | SSIM ↑ | LPIPS ↓ | FID ↓ | KID ↓ |
| --- | --- | --- | --- | --- | --- |
| NeRF | 14.934 | 0.687 | 0.318 | 228.1 | 0.076 |
| NV | 17.859 | 0.741 | 0.245 | 239.5 | 0.117 |
| Simplified NeRF | 20.092 | 0.822 | 0.179 | 189.2 | 0.047 |
| DietNeRF (ours) | 23.147 | 0.866 | 0.109 | 74.9 | 0.005 |
| DietNeRF, LMSE ft | 23.591 | 0.874 | 0.097 | 72.0 | 0.004 |
| NeRF, 100 views | 31.153 | 0.954 | 0.046 | 50.5 | 0.001 |
Table 1: Quality metrics for novel view synthesis on subsampled splits of the Realistic Synthetic dataset [[30](#bib.bib2 "NeRF: representing scenes as neural radiance fields for view synthesis")]. We randomly sample 8 views from the available 100 ground truth training views to evaluate how DietNeRF performs with limited observations.

Figure 4: Novel views synthesized from eight observations of scenes in the Realistic Synthetic dataset.
NeRF’s Realistic Synthetic dataset includes 8 detailed synthetic objects with 100 renderings from virtual cameras arranged randomly on a hemisphere pointed inward.
To test few-shot performance, we randomly sample a training subset of 8 images from each scene.
Table [1](#S5.T1 "Table 1 ‣ 5.1 Realistic Synthetic scenes from scratch ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis") shows results. The original NeRF model achieves much poorer quantitative quality with 8 images than with the full 100 image dataset. Neural Volumes [[28](#bib.bib5 "Neural volumes: learning dynamic renderable volumes from images")] performs better as it tightly constrains the size of the scene’s bounding box and explicitly regularizes its scene representation using a penalty on spatial gradients of voxel opacity and a Beta prior on image opacity. This avoids the worst artifacts, but reconstructions are still low-quality. Simplifying NeRF and tuning it for each individual scene also regularizes the representation and helps convergence (+5.1 PSNR over the full NeRF). The best performance is achieved by regularizing with DietNeRF’s LSC loss. Additionally, fine-tuning with LMSE even further improves quality, for a total improvement of +8.5 PSNR, -0.2 LPIPS, and -156 FID over NeRF. This shows that semantic consistency is a valuable prior for high-quality few-shot view synthesis. Figure [4](#S5.F4 "Figure 4 ‣ 5.1 Realistic Synthetic scenes from scratch ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis") visualizes results.
###
5.2 Single-view synthesis by fine-tuning

Figure 5: Novel views synthesized from a single input image from the DTU object dataset. Even with 3 input views, NeRF [[30](#bib.bib2 "NeRF: representing scenes as neural radiance fields for view synthesis")] fails to learn accurate geometry or textures (reprinted from [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")]).
While pixelNeRF [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")] has mostly consistent object geometry as the camera pose is varied, renderings are blurry and contain artifacts like inaccurate placement of density along the observed camera’s z-axis. In contrast, fine-tuning with DietNeRF (DietPixelNeRF) learns realistic textures visually consistent with the input image, though some geometric defects are present due to the ambiguous nature of the view synthesis problem.
| Method | PSNR | SSIM | LPIPS | FID | KID |
| --- | --- | --- | --- | --- | --- |
| NeRF | 8.000 | 0.286 | 0.703 | — | — |
| pixelNeRF | 15.550 | 0.537 | 0.535 | 266.1 | 0.166 |
| pixelNeRF, LMSE ft | 16.048 | 0.564 | 0.515 | 265.2 | 0.159 |
| DietPixelNeRF | 14.242 | 0.481 | 0.487 | 190.7 | 0.066 |
Table 2: Single-view novel view synthesis on the DTU dataset. NeRF and pixelNeRF PSNR, SSIM and LPIPS results are from [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")]. Finetuning pixelNeRF with DietNeRF’s semantic consistency loss (DietPixelNeRF) improves perceptual quality measured by the deep perceptual LPIPS, FID and KID evaluation metrics, but can degrade PSNR and SSIM which are local pixel-aligned metrics due to geometric defects.

Figure 6: Semantic consistency improves perceptual quality. Fine-tuning pixelNeRF with LMSE slightly improves a rendering of the input view, but does not remove most perceptual flaws like blurriness in novel views. Fine-tuning with both LMSE and LSC (DietPixelNeRF, bottom) improves sharpness of all views.
NeRF only uses observations during training, not inference, and uses no auxiliary data. Accurate 3D reconstruction from a single view is not possible purely from LMSE, so NeRF performs poorly in the single-view setting (Table [2](#S5.T2 "Table 2 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")).
To perform single- or few-shot view synthesis, pixelNeRF [[52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")] learns a ResNet-34 encoder and a feature-conditioned neural radiance field on a multi-view dataset of similar scenes. The encoder learns priors that generalize to new single-view scenes. Table [2](#S5.T2 "Table 2 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis") shows that pixelNeRF significantly outperforms NeRF given a single photo of a held-out scene. However, novel views are blurry and unrealistic (Figure [5](#S5.F5 "Figure 5 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")). We propose to fine-tune pixelNeRF on a single scene using LMSE alone or using both LMSE and LSC. Fine-tuning per-scene with MSE improves local image quality metrics, but only slightly helps perceptual metrics. Figure [6](#S5.F6 "Figure 6 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis") shows that pixel-space MSE fine-tuning from one view mostly only improves quality for that view.
We refer to fine-tuning with both losses for a short period as DietPixelNeRF. Qualitatively, DietPixelNeRF has significantly sharper novel views (Fig. [5](#S5.F5 "Figure 5 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"), [6](#S5.F6 "Figure 6 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")). DietPixelNeRF outperforms baselines on perceptual LPIPS, FID, and KID metrics (Tab. [2](#S5.T2 "Table 2 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")). For the very challenging single-view setting, ground-truth novel views will contain content that is completely occluded in the input. Because of uncertainty, blurry renderings will outperform sharp but incorrect renderings on average error metrics like MSE and PSNR. Arguably, perceptual quality and sharpness are better metrics than pixel error for graphics applications like photo editing and virtual reality as plausibility is emphasized.

Figure 7: Renderings of occluded regions during training. 14 images of the right half of the Realistic Synthetic lego scene are used to estimate radiance fields. NeRF either learns high-opacity occlusions blocking the left of the object, or fails to generalize properly to the unseen left side. In contrast, DietNeRF fills in details for a reconstruction that is mostly consistent with the observed half.
###
5.3 Reconstructing unobserved regions
We evaluate whether DietNeRF produces plausible completions when the reconstruction problem is underdetermined. For training, we sample 14 nearby views of the right side of the Realistic Synthetic Lego scene (Fig. [7](#S5.F7 "Figure 7 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"), right). Narrow baseline multi-view capture rigs are less costly than 360∘ captures, and support unbounded scenes. However, narrow-baseline observations suffer from occlusions: the left side of the Lego bulldozer is unobserved. NeRF fails to reconstruct this side of the scene, while our Simplified NeRF learns unrealistic deformations and incorrect colors (Fig. [7](#S5.F7 "Figure 7 ‣ 5.2 Single-view synthesis by fine-tuning ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"), left).
Remarkably, DietNeRF learns quantitatively (Tab. [3](#S5.T3 "Table 3 ‣ 5.3 Reconstructing unobserved regions ‣ 5 Experiments ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis")) and qualitatively more accurate colors in the missing regions, suggesting the value of semantic image priors for sparse reconstruction problems. We exclude FID and KID since a single scene has too few samples for an accurate estimate.
| Views | Method | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
| --- | --- | --- | --- | --- |
| 14 | NeRF | 19.662 | 0.799 | 0.202 |
| 14 | Simplified NeRF | 21.553 | 0.818 | 0.160 |
| 14 | DietNeRF (ours) | 20.753 | 0.810 | 0.157 |
| 14 | DietNeRF + LMSE ft | 22.211 | 0.824 | 0.143 |
| 100 | NeRF [[30](#bib.bib2 "NeRF: representing scenes as neural radiance fields for view synthesis")] | 31.618 | 0.965 | 0.033 |
Table 3: Extrapolation metrics. Novel view synthesis with observations of only one side of the Realistic Synthetic Lego scene.
6 Ablations
------------
Choosing an image encoder
Table [4](#S6.T4 "Table 4 ‣ 6 Ablations ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis") shows quality metrics with different semantic encoder architectures and pre-training datasets. We evaluate on the Lego scene with 8 views. Large ViT models (ViT L) do not improve results over the base ViT B. Fixing the architecture, CLIP offers a +1.8 PSNR improvement over an ImageNet model, suggesting that data diversity and language supervision is helpful for 3D tasks. Still, both induce useful representations that transfer to view synthesis.
| Semantic image encoder | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
| --- | --- | --- | --- |
| ImageNet ViT L/16, 3842 | 21.501 | 0.809 | 0.167 |
| ImageNet ViT L/32, 3842 | 20.498 | 0.801 | 0.174 |
| ImageNet ViT B/32, 2242 | 22.059 | 0.836 | 0.131 |
| CLIP ViT B/32, 2242 | 23.896 | 0.863 | 0.110 |
Table 4: Ablating supervision and architectural parameters for the ViT image encoder ϕ(⋅) used to compare image features. Metrics are measured on the Realistic Synthetic Lego scene.
Varying LMSE fine-tuning duration
Fine-tuning DietNeRF with LMSE can improve quality by better reconstructing fine-details. In Table [5](#S6.T5 "Table 5 ‣ 6 Ablations ‣ Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis"), we vary the number of iterations of fine-tuning for the Realistic Synthetic scenes with 8 views. Fine-tuning for up to 50k iterations is helpful, but reduces performance with longer optimization. It is possible that the model starts overfitting to the 8 input views.
| Method | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
| --- | --- | --- | --- |
| DietNeRF, no fine-tuning | 23.147 | 0.866 | 0.109 |
| DietNeRF, LMSE ft 10k iters | 23.524 | 0.872 | 0.101 |
| DietNeRF, LMSE ft 50k iters | 23.591 | 0.874 | 0.097 |
| DietNeRF, LMSE ft 100k iters | 23.521 | 0.874 | 0.097 |
| DietNeRF, LMSE ft 200k iters | 23.443 | 0.872 | 0.098 |
Table 5: Varying the number of iterations that DietNeRF is fine-tuned with LMSE on Realistic Synthetic scenes. All models are initially trained for 200k iterations with LMSE and LSC. Further minimizing LMSE is helpful, but the model can overfit.
7 Related work
---------------
Few-shot radiance fields
Several works condition NeRF on latent codes describing scene geometry or appearance rather than estimating NeRF per scene [[38](#bib.bib3 "GRAF: generative radiance fields for 3d-aware image synthesis"), [44](#bib.bib14 "GRF: learning a general radiance field for 3d scene representation and rendering"), [52](#bib.bib4 "PixelNeRF: neural radiance fields from one or few images")].
An image encoder and radiance field decoder are learned on a multi-view dataset of similar objects or scenes ahead of time. At test time, on a new scene, novel viewpoints are rendered using the decoder conditioned on encodings of a few observed images.
GRAF renders patches of the scene every iteration to supervise the network with a discriminator [[38](#bib.bib3 "GRAF: generative radiance fields for 3d-aware image synthesis")].
Concurrent to our work, IBRNet [[49](#bib.bib11 "IBRNet: learning multi-view image-based rendering")] also fine-tunes a latent-conditioned radiance field on a specific scene using NeRF’s reconstruction loss, but needed at least 50 views.
Rather than generalizing between scenes through a shared encoder and decoder, [[43](#bib.bib15 "Learned initializations for optimizing coordinate-based neural representations"), [11](#bib.bib58 "Portrait neural radiance fields from a single image")] meta-learn radiance field weights that can be adapted to a specific scene in a few gradient steps. Meta-learning improves performance in the few-view setting. Similarly, a signed distance field can be meta-learned for shape representation problems [[40](#bib.bib16 "MetaSDF: meta-learning signed distance functions")].
Much literature studies single-view reconstruction with other, explicit 3D representations. Notable recent examples include voxel [[45](#bib.bib36 "Multi-view supervision for single-view reconstruction via differentiable ray consistency")], mesh [[16](#bib.bib33 "Worldsheet: wrapping the world in a 3d sheet for view synthesis from a single image")] and point-cloud [[50](#bib.bib49 "SynSin: End-to-end view synthesis from a single image")] approaches.
Novel view synthesis, image-based rendering
Neural Volumes [[28](#bib.bib5 "Neural volumes: learning dynamic renderable volumes from images")] proposes a VAE [[25](#bib.bib6 "Auto-encoding variational bayes"), [34](#bib.bib7 "Stochastic backpropagation and approximate inference in deep generative models")] encoder-decoder architecture to predict a volumetric representation of a scene from posed image observations.
NV uses priors as auxiliary objectives like DietNeRF, but penalizes opacity based on geometric intuitions rather than RGB image semantics.
TBNs [[32](#bib.bib17 "Transformable bottleneck networks")] learn an autoencoder with a 3-dimensional latent that can be rotated to render new perspectives for a single-category.
SRNs [[41](#bib.bib44 "Scene representation networks: continuous 3d-structure-aware neural scene representations")] fit a continuous representation to a scene and also generalize to novel single-category objects if trained on a large multi-view dataset. It can be extended to predict per-point semantic segmentation maps [[27](#bib.bib47 "Semantic implicit neural scene representations with semi-supervised training")].
Local Light Field Fusion [[29](#bib.bib34 "Local light field fusion: practical view synthesis with prescriptive sampling guidelines")] estimates and blends multiple MPI representations for each scene.
Free View Synthesis [[35](#bib.bib12 "Free view synthesis")] uses geometric approaches to improve view synthesis in unbounded in-the-wild scenes.
NeRF++ [[53](#bib.bib13 "NeRF++: analyzing and improving neural radiance fields")] also improves unbounded scenes using multiple NeRF models and changing NeRF’s parameterization.
Semantic representation learning
Representation learning with deep supervised and unsupervised approaches has a long history [[1](#bib.bib50 "Representation learning: a review and new perspectives")]. Without labels, generative models can learn useful representations for recognition [[4](#bib.bib56 "Generative pretraining from pixels")], but self-supervised models like CPC [[46](#bib.bib55 "Representation learning with contrastive predictive coding"), [14](#bib.bib54 "Data-efficient image recognition with contrastive predictive coding")] tend to be more parameter efficient. Contrastive methods including CLIP learn visual representations by matching similar pairs of items, such as captions and images [[33](#bib.bib8 "Learning transferable visual models from natural language supervision"), [21](#bib.bib53 "Scaling up visual and vision-language representation learning with noisy text supervision")], augmentated variants of an image [[6](#bib.bib51 "A simple framework for contrastive learning of visual representations")], or video patches across frames [[18](#bib.bib52 "Space-time correspondence as a contrastive random walk")].
8 Conclusions
--------------
Our results suggest that single-view 2D representations transfer effectively to challenging, underconstrained 3D reconstruction problems such as volumetric novel view synthesis. While pre-trained image encoder representations have certainly been transferred to 3D vision applications in the past by fine-tuning, the recent emergence of visual models trained on enormous 100M+ image datasets like CLIP have enabled surprisingly effective few-shot transfer. We exploited this transferrable prior knowledge to solve optimization issues as well as to cope with partial observability in the NeRF family of scene representations, offering notable improvements in perceptual quality. In the future, we believe “diet-friendly” few-shot transfer will play a greater role in a wide range of 3D applications.
Acknowledgements
----------------
This material is based upon work supported by the National Science Foundation Graduate Research Fellowship under grant number DGE-1752814 and by Berkeley Deep Drive.
We would like to thank Paras Jain, Aditi Jain, Alexei Efros, Angjoo Kanazawa, Aravind Srinivas, Deepak Pathak and Alex Yu for helpful feedback and discussions. |
c3ccdbd0-ba64-4726-bc11-2bb977e30187 | trentmkelly/LessWrong-43k | LessWrong | An ethical framework to supersede Utilitarianism
I have a lot of fun analyzing ethical frameworks, and for the longest time I was a utilitarian because it was the framework that made the most sense to me. But there are obvious problems with it that have been debated on for quite a while, and I wanted to write up my solution for it.
I believe that this theory of morality is a strict superset of utilitarianism. It is not able to solve all of utilitarianism's flaws, but it should be able to solve some while also not losing any benefits.
Most likely plenty of other people have already invented this exact theory in the past, but I can’t find anything about it in my research, so I'm presenting it as new even though it likely isn’t. I don’t think this is strictly Buddhism, since that seeks the elimination of desires. This framework just uses the concept of them to ground morality. Please inform me of prior work around this subject and of the correct name for this theory! I would be very happy to find out it already exists.
Details
The core idea is that everyone has a set of "desires". The mental structures I'm gesturing to with this word can probably be named using a lot of other different terms, but I'm sticking with desires in this document for consistency and their prior use. There's the basic ones like desire for oxygen, desire for not being in pain, desire to not be hungry, etc.
There's also the more complex ones exclusive to humans and higher creatures: desire to be involved and appreciated by a community/group, desire to accomplish difficult tasks and develop skills, desire to learn new information, etc.
"How can this not just be simplified to utility?" Because the desires are incomparable. If it was just a matter of fulfilling desires giving you utility, a sufficiently not hungry person could be happy while being deprived of all social interaction. But since no amount of food can compensate for a lack of companionship[1], or visa versa, then each desire must be incomparable and non reducible to any othe |
43f29402-fa52-49ea-8c12-12fbced2522b | trentmkelly/LessWrong-43k | LessWrong | Against evolution as an analogy for how humans will create AGI
Background
When we do Deep Reinforcement Learning to make a PacMan-playing AI (for example), there are two algorithms at play: (1) the “inner” algorithm (a.k.a. “policy”, a.k.a. “trained model”) is a PacMan-playing algorithm, which looks at the pixels and outputs a sequence of moves, and (2) the “outer” algorithm is a learning algorithm, probably involving gradient descent, which edits the “inner” PacMan-playing algorithm in a way that tends to improve it over time.
Likewise, when the human brain evolved, there were two algorithms at play: (1) the “inner” algorithm is the brain algorithm, which analyzes sensory inputs, outputs motor commands, etc., and (2) the “outer” algorithm is Evolution By Natural Selection, which edits the brain algorithm (via the genome) in a way that tends to increase the organism’s inclusive genetic fitness.
There’s an obvious parallel here: Deep RL involves a two-layer structure, and evolution involves a two-layer structure.
So there is a strong temptation to run with this analogy, and push it all the way to AGI. According to this school of thought, maybe the way we will eventually build AGI is by doing gradient descent (or some other optimization algorithm) and then the inner algorithm (a.k.a. trained model) will be an AGI algorithm—just as evolution designed the generally-intelligent human brain algorithm.
I think this analogy / development model is pretty often invoked by people thinking about AGI safety. Maybe the most explicit discussion is the one in Risks From Learned Optimization last year.
But I want to argue that the development of AGI is unlikely to happen that way.
Defining “The Evolution Analogy for AGI Development”: Three ingredients
I want to be specific about what I’m arguing against here. So I define the Evolution Analogy For AGI Development as having all 3 of the following pieces:
* “Outer + Inner”: The analogy says that we humans will write and run an “outer algorithm” (e.g. gradient descent), which runs an autom |
18fc29dd-7822-4438-89ac-324bec5c38a1 | trentmkelly/LessWrong-43k | LessWrong | Meetup : Fort Collins, Colorado Meetup Wedneday 7pm
Discussion article for the meetup : Fort Collins, Colorado Meetup Wedneday 7pm
WHEN: 29 February 2012 07:00:00PM (-0700)
WHERE: 144 North College Avenue, Fort Collins, CO 80524
What are your cool projects?
Come meet interesting people and up your game.
Discussion article for the meetup : Fort Collins, Colorado Meetup Wedneday 7pm |
2f8b0afb-b4f4-4a69-a71e-1d2bd7de7097 | trentmkelly/LessWrong-43k | LessWrong | [link] On Reasonable Efforts
Related to: Make an Extraordinary Effort, On Doing the Impossible, Shut up and do the impossible!, Humans are not automatically strategic.
http://theferrett.livejournal.com/1587858.html
Excerpt:
> We live in a culture so bound by what most people are willing to do that we often take them as hard limits - "I can't do more than that," we say. "I've done the best I can." But it really isn't. It's just the best we're willing to do for right then.
>
> When I was running and got my side-stitch, I really thought that I'd put 100% into it. But the truth was that I hated running, and I hated exercise, and I was putting maybe 20% of myself into it. If I was being chased by a bear, suddenly I'd find new reserves within me. And though I hated math homework, and thought that the grudging half an hour I did was really balls-out for math homework, I'd forget how many hours I'd spend memorizing PAC-Man patterns.
>
> After that, I realized where my real limits were - they were way up there. And maybe I could stop telling myself and others that I did my best. I didn't. Not even close. I did what I thought was reasonable.
>
> Sometimes you don't want reasonable.
>
> The thing about it is that you don't have to feel guilty about not giving it your all, all the time. That'd be crazy. If you started panning your friends to see the latest Rush concert, you'd be a mooch. But what's important is not to conflate "a reasonable effort" as the top end. Be honest. Know what percentage you're actually willing to give, and acknowledge that if it was that critical, you could do a lot of other, very creative, things to solve this problem. I don't ask you guys for money because I find it distasteful - but when my sister-in-law's life was at stake and I didn't have the cash, you bet your ass I begged.
Recommend reading the whole thing. |
52a5493f-0220-4c77-a062-74a606587471 | trentmkelly/LessWrong-43k | LessWrong | Desirable Dispositions and Rational Actions
A common background assumption on LW seems to be that it's rational to act in accordance with the dispositions one would wish to have. (Rationalists must WIN, and all that.)
E.g., Eliezer:
> It is, I would say, a general principle of rationality - indeed, part of how I define rationality - that you never end up envying someone else's mere choices. You might envy someone their genes, if Omega rewards genes, or if the genes give you a generally happier disposition. But [two-boxing] Rachel, above, envies [one-boxing] Irene her choice, and only her choice, irrespective of what algorithm Irene used to make it. Rachel wishes just that she had a disposition to choose differently.
And more recently, from AdamBell:
> I [previously] saw Newcomb’s Problem as proof that it was sometimes beneficial to be irrational. I changed my mind when I realized that I’d been asking the wrong question. I had been asking which decision would give the best payoff at the time and saying it was rational to make that decision. Instead, I should have been asking which decision theory would lead to the greatest payoff.
Within academic philosophy, this is the position advocated by David Gauthier. Derek Parfit has constructed some compelling counterarguments against Gauthier, so I thought I'd share them here to see what the rest of you think.
First, let's note that there definitely are possible cases where it would be "beneficial to be irrational". For example, suppose an evil demon ('Omega') will scan your brain, assess your rational capacities, and torture you iff you surpass some minimal baseline of rationality. In that case, it would very much be in your interests to fall below the baseline! Or suppose you're rewarded every time you honestly believe the conclusion of some fallacious reasoning. We can easily multiply cases here. What's important for now is just to acknowledge this phenomenon of 'beneficial irrationality' as a genuine possibility.
This possibility poses a problem fo |
3f4cb9d0-0af4-48ef-b845-edc8b4aba156 | trentmkelly/LessWrong-43k | LessWrong | Луна Лавгуд и Комната Тайн, Часть 1
Disclaimer: This is Kongo Landwalker's translation of lsusr's fiction Luna Lovegood and the Chamber of Secrets - Part 1 into russian. I recommend reading Harry Potter and the Methods of Rationality first to understand the setting and plot.
----------------------------------------
Луна Лавгуд прошла через барьер между платформами девять и десять на платформу девять-и-три-четверти. Луна задумалась, что же случилось c платформой девять-с-половиной. Такие числа, как "три четверти" появляются лишь тогда, когда кто-то делит целое число дважды.
Луна огляделась в поисках кого-то, кто может знать ответ, и подметила единорога. Единорог выглядел как человеческая особь женского пола, на ней была одежда, она ходила на двух ногах и имела кудрявые коричневые волосы. Но ничего из этого не обмануло Луну. У единорожки была аура мира, и её ногти были из аликорна.
— Что случилось с платформой девять-с-половиной? — спросила Луна единорожку.
— Не существует никакой платформы девять-с-половиной. — прозвучал ответ.
— С чего ты взяла? — спросила Луна.
— В противном случае это было бы упомянуто в "Истории Хогвартса" — ответила единорожка. — А ещё нет никакого упоминания "Платформы девять-с-половиной" в Современной Волшебной Истории, в Важных Современных Волшебных Открытиях и ни в какой другой книге из библиотеки Хогвартса. Есть лишь платформа девять-и-три-четверти.
— А что насчёт платформы девять-и-семь-восьмых? — спросила Луна.
— Такой тоже не существует. — и единорожка быстро развернулась и ушла до того, как Луна успела бы продолжить цикл новой итерацией: "С чего ты взяла?".
Если платформа девять-и-три-четверти не упомянута в магловских библиотеках, то платформа девять-с-половиной вряд ли будет упомянута в магических библиотеках. Разве что в библиотеках двойных ведьм, но библиотека Хогвартса таковой не является.
— Привет, как дела? — спросила подошедшая первогодка с цветом волос "Уизли".
— Я пытаюсь найти платформу девять-с-половиной. Та единорожка мне сказала, что такой не сущ |
754beed4-3c2a-4bc3-ad8f-2c32e23e0993 | trentmkelly/LessWrong-43k | LessWrong | EU Maximizing in a Gloomy World
A thought I picked up from Ryan Greenblatt.
Even if we're probably doomed, the expected value of trying hard to improbably save Humanity Ascendant is still huge -- on the order of saving a planetary civilization in expectation, even if you're not saving a cosmic civilization in expectation.
Doomy emotions can be instrumentally useful … when you can potentially affect the thing you're being doomy about! Emotions just aren't instrumentally useful when they're about things that are out of your control. In that case, your feeling bad doesn't help anything. If you've just updated your world model in a very doomy direction, feel that hit … and then go right on EU maximizing in the world you live in, in the normal way!
(Worrying about fixed amounts of doom is like worrying about sunk costs.) |
83313130-108f-4291-a314-399b7579eddc | trentmkelly/LessWrong-43k | LessWrong | Cryo and Social Obligations
I'm about a third of the way through "Debt: The First 5,000 Years" by David Graeber, and am enjoying the feeling of ideas shifting around in my head, arranging themselves into more useful patterns. (The last book I read that put together ideas of similar breadth was "Economix: How and Why Our Economy Works" by Goodwin.) "Debt" goes into the origins of debts, as compared to obligations; and related topics, such as exchanges considered beneath economic notice ("Please pass me the salt"), debts too big or unique to be repaid, peaceful versus violent interactions, the endless minor obligations that form the network of social connections, and even the basis of whole societies.
The reason I'm posting about this book here... is that it's giving me some new perspectives from which to consider the whole cryonics subculture, and, for instance, why it remains just a subculture of a couple of thousand people or so. For example, a standard LessWrong thought experiment is "Is That Your True Rejection?"; and most of the objections people raise to cryonics seem to be off enough that, even if those objections were solved, those particular people still wouldn't sign up - that is, they feel some fundamental antipathy to the whole idea of cryonics, and unconsciously pick some rationalization that happens to sound reasonable to them to explain it.
I still have two-thirds of "Debt" to go... but, at the moment, I have a strong hunch that one extremely strong reason people feel an emotional revulsion to cryo is, simply, that even if they do wake up in the future, they will have been cut off from all their social connections. This may not sound like much - but the part of "Debt" I'm currently reading discusses how one of the more fundamental aspects of slavery is that becoming a slave involves being cut off from one's family and society; and another fundamental aspect is that being a slave is being without honor, and in many senses literally having died (eg, in some societies, when someon |
1ad84cba-b762-450b-b9de-5be66700ab04 | trentmkelly/LessWrong-43k | LessWrong | Cortés, Pizarro, and Afonso as Precedents for Takeover
Crossposted from AI Impacts.
Epistemic status: I am not a historian, nor have I investigated these case studies in detail. I admit I am still uncertain about how the conquistadors were able to colonize so much of the world so quickly. I think my ignorance is excusable because this is just a blog post; I welcome corrections from people who know more. If it generates sufficient interest I might do a deeper investigation. Even if I’m right, this is just one set of historical case-studies; it doesn’t prove anything about AI, even if it is suggestive. Finally, in describing these conquistadors as “successful,” I simply mean that they achieved their goals, not that what they achieved was good.
Summary
In the span of a few years, some minor European explorers (later known as the conquistadors) encountered, conquered, and enslaved several huge regions of the world. That they were able to do this is surprising; their technological advantage was not huge. (This was before the scientific and industrial revolutions.) From these cases, I think we learn that it is occasionally possible for a small force to quickly conquer large parts of the world, despite:
1. Having only a minuscule fraction of the world's resources and power
2. Having technology + diplomatic and strategic cunning that is better but not that much better
3. Having very little data about the world when the conquest begins
4. Being disunited
Which all suggests that it isn’t as implausible that a small AI takes over the world in mildly favorable circumstances as is sometimes thought.
EDIT: In light of good pushback from people (e.g. Lucy.ea8 and e.g. Matthew Barnett) about the importance of disease, I think one should probably add a caveat to the above: "In times of chaos & disruption, at least."
NEW EDIT: After reading three giant history books on the subject, I take back my previous edit. My original claims were correct.
Three shocking true stories
I highly recommend you read the wiki pages yourself; o |
6e5eed23-64c5-4717-80eb-bf2af8c6894c | trentmkelly/LessWrong-43k | LessWrong | Interpretability/Tool-ness/Alignment/Corrigibility are not Composable
Interpretability
I have a decent understanding of how transistors work, at least for purposes of basic digital circuitry. Apply high voltage to the gate, and current can flow between source and drain. Apply low voltage, and current doesn’t flow. (... And sometimes reverse that depending on which type of transistor we’re using.)
Transistor visual from wikipedia showing Source, Drain, Gate, and (usually ignored unless we’re really getting into the nitty gritty) Body. At a conceptual level: when voltage is applied to the Gate, the charge on the gate attracts electrons (or holes) up into the gap between Source and Drain, and those electrons (or holes) then conduct current between Source and Drain.
I also understand how to wire transistors together into a processor and memory. I understand how to write machine and assembly code to run on that processor, and how to write a compiler for a higher-level language like e.g. python. And I understand how to code up, train and run a neural network from scratch in python.
In short, I understand all the pieces from which a neural network is built at a low level, and I understand how all those pieces connect together. And yet, I do not really understand what’s going on inside of trained neural networks.
This shows that interpretability is not composable: if I take a bunch of things which I know how to interpret, and wire them together in a way I understand, I do not necessarily know how to interpret the composite system. Composing interpretable pieces does not necessarily yield an interpretable system.
Tools
The same applies to “tools”, in the sense of “tool AI”. Transistors and wires are very tool-ish: I understand what they do, they’re definitely not optimizing the broader world or trying to trick me or modelling me at all or trying to self-preserve or acting agenty in general. They’re just simple electronic tools.
And yet, assuming agenty AI is possible at all, it will be possible to assemble those tools into something agen |
e0c3e4c7-eb12-4aa6-a46b-7420ad5cb4e5 | trentmkelly/LessWrong-43k | LessWrong | What Should the Average EA Do About AI Alignment?
|
773f7d2a-df31-40b2-aefe-179764dd89a4 | trentmkelly/LessWrong-43k | LessWrong | Using Expert Disagreement
Previously: Testing for Rationalization
----------------------------------------
One of the red flags was "disagreeing with experts". While all the preceding tools apply here, there's a suite of special options for examining this particular scenario.
The "World is Mad" Dialectic
Back in 2015, Ozymandias wrote:
> I think a formative moment for any rationalist– our “Uncle Ben shot by the mugger” moment, if you will– is the moment you go “holy shit, everyone in the world is fucking insane.”
> First, you can say “holy shit, everyone in the world is fucking insane. Therefore, if I adopt the radical new policy of not being fucking insane, I can pick up these giant piles of utility everyone is leaving on the ground, and then I win.”
> Second, you can say “holy shit, everyone in the world is fucking insane. However, none of them seem to realize that they’re insane. By extension, I am probably insane. I should take careful steps to minimize the damage I do.”
> I want to emphasize that these are not mutually exclusive. In fact, they’re a dialectic (…okay, look, this hammer I found is really neat and I want to find some place to use it).
(I would define a "dialectic" as two superficially opposite statements, both of which are true, in such a way that resolving the apparent paradox forces you to build a usefully richer world-model. I have not run this definition past Ozy, much less Hegel.)
To which Eliezer replied in 2017:
> But, speaking first to the basic dichotomy that’s being proposed, the whole point of becoming sane is that your beliefs shouldn’t reflect what sort of person you are. To the extent you’re succeeding, at least, your beliefs should just reflect how the world is.
Good News, Everyone!
I did an empirical test and found no sign of a general factor of trusting your own reasoning.
But I did find lots of disagreement. What are people deciding based on?
Types of Disagreement
Explicit
The expert actually said the opposite of your conclusion.
This is |
df7f3825-09b3-4cb4-b292-cb9732d5fdb5 | trentmkelly/LessWrong-43k | LessWrong | Satoshi Nakamoto?
1) How scary would it be to realize that Satoshi Nakamoto is actually Unfriendly AI slowly creating an insane amount of wealth? (For a broader, but more positive context read Max Tegmark's intro chapter "The Tale of the Omega Team" from his book "Life 3.0", pg 3-21)
2) Proof that "Satoshi Nakamoto is either: 1) dead or in prison, OR 2) is not a human": Any human who is alive and free would have withdrawn from their initial Bitcoin wallet by now.
3) Nobody will ever shutdown Bitcoin as long as its making them money! That plus distributed blockchain. How is that not a recipe for CPU immortality?
4) And if I'm wrong: LessWrong, will you make it your mission to figure out who Satoshi Nakamoto is? To make sure they are... human.
5) If I was a superintelligent AGI with lots of money, I'd pay Elon Musk whatever money he wants to create physical startups that will be able to create Terminators and go to Space. |
d93a6229-1a02-4fad-b7fb-2a7840a2c3be | StampyAI/alignment-research-dataset/lesswrong | LessWrong | Corrigibility thoughts II: the robot operator
This is the first of three articles about limitations and challenges in the concept of corrigibility (see articles [1](https://agentfoundations.org/item?id=1216) and [3](https://agentfoundations.org/item?id=1218)).
The desiderata for [corrigibility](https://arbital.com/p/corrigibility/) are:
1. **A corrigible agent tolerates, and preferably assists, its operators in their attempts to alter or shut down the agent.**
2. A corrigible agent does not attempt to manipulate or deceive its operators.
3. **A corrigible agent has incentives to repair safety measures (such as shutdown buttons, tripwires, or containment tools) if they break, or at least notify its operators in the event of a breakage.**
4. A corrigible agent preserves its corrigibility, even as it creates new sub-systems or sub-agents, even if it undergoes significant self-modification.
In this post, I'll be looking at one aspect of points 1 and 3. I feel that they're actually pretty much the same point -- the AI has to act while preserving the corrigibility infrastructure.
A summary of the result will be:
*Without a formal definition of what an operator is, corrigibility is vulnerable to the AI replacing the operator with a fake version.*
The [warning in this post](https://agentfoundations.org/item?id=1215) should always be born in mind, of course; it's possible that we me might find a semi-formal version of operator that does the trick.
Defining the operator or defining the event
-------------------------------------------
Typically the process of correction of values is defined [physically](https://www.fhi.ox.ac.uk/reports/2010-1.pdf), as being the outcome of specific event (such as a button press, or a specific stochastic event triggered by or triggering a button press). This could also be defined by a digital event (receiving a certain encoded signal, or similar).
In all cases, the idea is the same: there is a very narrow and specific definition of the value correction event, and the physical or digital infrastructure surrounding it plays the role of ensuring the value corrections happen just as we intended. For instance, the physical event could be the button press (or a charge in a wire triggered by the button press) and the button itself could be in a room with an operator, with the operator keeping an eye on the AI and motivated to press the button under the right circumstances.
Such a setup is naturally vulnerable if the AI is motivated to manipulate the operator, or one of its subagents is. But even if we can solve points 2. and 4., there remains another vulnerability: the AI can choose to replace the operator with an artificial one (maybe a robot, maybe a second wire).
Why would the AI be so motivated? Well, for a start, it's indifferent to doing so. If the operator is not part of the definition of corrigibility, then having a human operator or a robot one *that does exactly the same thing* will be equivalent to the AI.
Now, there are frictions that might push against this. Replacing the operator might carry an expected cost. Or maybe the operator has private information that the AI wants to know, hence replacing them is a negative as the robot wouldn't have that information. And maybe the AI has a rough "don't harm humans" motive, that, while imperfect, at least prevents it from removing the operator in this circumstance.
But there may be motivations pushing the other way. For example, if a learning agent is [unbiased](https://agentfoundations.org/item?id=1099) but not uninfluenceable, then it will be motivated to replace the operator with a robot with the [same expected outcome, but different variance](https://agentfoundations.org/item?id=860). Or maybe the operator has private information, but it's much more effective to have a robot read that info from their brain than to rely on the human to reveal that through their behaviour. Or maybe the AI is decently motivated to preserve the corrigibility infrastructure, and is aware of how mortal humans can be, so replacing them with a robot is the prudent thing to do.
All this stems from the fact that the operator is not well defined as part of the corrigibility infrastructure, but their position relies on physical facts about the world, along with a narrow definition of the correction of value event. To combat that, we'd need to define the operator properly, a very tricky challenge, or physically and cognitively secure them, or hope the AI learns early on not to not harm them. |
cae93fe9-c339-40af-b216-87113d610528 | trentmkelly/LessWrong-43k | LessWrong | The Queen’s Dilemma: A Paradox of Control
Our large learning machines find patterns in the world and use them to predict. When these machines exceed us and become superhuman, one of those patterns will be relative human incompetence. How comfortable are we with the incorporation of this pattern into their predictions, when those predictions become the actions that shape the world?
My thanks to Matthew Farrugia-Roberts for feedback and discussion.
As artificially intelligent systems improve at pattern recognition and prediction, one of the most prominent patterns that they'll encounter in the world is human incompetence relative to their own abilities. This raises a question: how comfortable are we with these systems incorporating our relative inadequacy into their world-shaping decisions?
To illustrate the core dynamic at play, consider a chess match where White is played by an AI, while Black is controlled by a team consisting of a human and an AI working in tandem. The human, restricted to moving only the queen, gets to play whenever they roll a six on a die; otherwise, their AI partner makes the move. The human can choose to pass, rather than move the queen. The AI on the Black team can play any piece at any time, including the queen.[1]
If the human aims to win, and instructs their AI teammate to prioritise winning above all else, it might develop strategies that minimise the impact of human "interference" – perhaps by positioning pieces to restrict the queen's movement. As the performance gap between the human and the AI on Black widens, this tension between achieving performance on the task and preserving meaningful human agency becomes more pronounced.
The challenge isn't about explicit control – the human can still make any legal move with the queen when given the chance. Rather, it's about the subtle erosion of effective control. The AI, making more moves and possessing superior strategic understanding, could systematically diminish the practical significance of human input while maintainin |
b8e492a7-c19b-49d8-a70e-06579effd8f4 | StampyAI/alignment-research-dataset/blogs | Blogs | epistemic range
epistemic range
---------------
there is a [*security mindset*](https://www.lesswrong.com/posts/8gqrbnW758qjHFTrH/security-mindset-and-ordinary-paranoia)-ish general principle, of which [motivated stopping and motivated continuation](https://www.lesswrong.com/posts/L32LHWzy9FzSDazEg/motivated-stopping-and-motivated-continuation) are *ordinary paranoia*-ish special cases, which i call "epistemic range".
motivated stopping and motivated continuation are *heuristics* that catch some failure modes where you pursue an epistemic investigation — an instance of reasoning about a question in order to improve your belief state about the answer — to whichever extent lets you get a belief state that is the one you *want* to get. of course, in epistemic rationality, you should not *want* to believe any particular thing; you want your belief state to correspond to whatever is actually true.
and, that there can be such a thing as {stopping an epistemic inquiry too early} or {continuing an epistemic inquiry for too long} imply that there is a range, and maybe even a particular point, at which you should stop. in this respect, i believe epistemology to be akin to science: you would want to (do the kind of thing that is equivalent to) *preregister* epistemic investigations with a method for knowing when to stop.
personally, i believe that a good rule of thumb for when to stop is when [it feels like you can just as easily come up with narratives for multiple mutually incompatible possibilities](overcoming-narratives.html). on [dath ilan](https://www.lesswrong.com/tag/dath-ilan/discussion), they probably have a more robust notion of where to stop, and look at the belief state, and decide that this is what you believe for now until you either
* get more object-level evidence about the topic
* get more meta-level evidence about where your stopping point should be
* get more contextual evidence about how much confidence you need in this belief, to accomplish your goals
which occur to me as the three main things that impact how far one should want to pursue an epistemic investigation.
note that epistemic range depends, among other things, on where your epistemic investigation has gotten you; as a mathematical function, epistemic range should be a function from current-state-of-epistemic-investigation to boolean (whether to stop or not), not a function from question and context to static number.
on a particular subject matter, the notion of {how far you should go} is your **epistemic range**. the set of all your epistemic ranges on various questions is your **epistemic frontier**, and it nicely draws a shape representing how much you can figure out. |
6e2a9739-a330-4169-94ac-20e64caa5e4d | trentmkelly/LessWrong-43k | LessWrong | What are the most common and important trade-offs that decision makers face?
This is one part shameless self-promotion and one (hopefully larger) part seeking advice and comments. I'm wondering: what do you guys think are the most common and/or important trade-offs that decision makers (animals, humans, theoretical AIs) face across different domains?
Of course you could say "harm of doing something vs benefit of doing it", but that isn't particularly interesting. That's the definition of a trade-off. I'm hoping to carve out a general space below that, but still well above any particular decision.
Here's what I have so far:
1) Efficiency vs Unpredictability
2) Speed vs Accuracy
3) Exploration vs Exploitation
4) Precision vs Simplicity
5) Surely Some vs Maybe More
6) Some Now vs More Later
7) Flexibility vs Commitment
8) Sensitivity vs Specificity
9) Protection vs Freedom
10) Loyalty vs Universality
11) Saving vs Savoring
Am I missing anything? I.e., can you think of any other common, important trade-offs that can't be accounted by the above?
Also, since so many of you guys are computer programmers, a particular question: is there any way that the space vs memory trade-off can be generalized or explained in terms of a non-computer domain?
Relevance to rationality: at least in theory, understanding how decisions based on these trade-offs tend to play out will help you, when faced with a similar decision, to make the kind of decision that helps you to achieve your goals.
Here's an intro to the project, which is cross-posted on my blog:
About five years ago I became obsessed with the idea that nobody had collected an authoritative list of all the trade-offs that cuts across broad domains, encompassing all of the sciences. So, I started to collect such a list, and eventually started blogging about it on my old site, some of which you can find in the archives.
Originally I had 25 trade-offs, then I realized that they could be combined until I had only 20, which were published in the first iterat |
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