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using System; using UnityEngine; namespace LDJam48.StateMachine.Action { [Serializable] public class PlayOneShotParticleAction : OneShotAction { [SerializeField] private int effectIdx; public int EffectIdx => effectIdx; protected override IOneShotAction BuildRuntimeImpl() {...
//----------------------------------------------------------------------- // <copyright file="FilterableCollection.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace Micro...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Inventory.Un...
// The purpose of this program is to learn about the configuration // system. This time we want to bind a typed class to the configuration // file to extract its members in a typed fashion using a POCO, Plain // Old Class Object. // // Needed Extensions: // Microsoft.Extensions.Configuration // Micro...
using Bert.lin.Common; using CompanyModel; using SRX.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.Script.Serialization; namespace Test { class Program { static void Main(string[] a...
 @using coreWeb.Models @model IEnumerable<coreWeb.Models.Department> <div class="row"> <div class="col-md-10 offset-md-2"> <table class="table"> <tr> <th>Name</th> <th>Location</th> <th>Employee Count</th> <th>操作</th> ...
// Copyright (c) Autofac Project. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. namespace Autofac.Features.Indexed { /// <summary> /// Provides components by lookup operations via an index (key) type. /// </summary> /// <typeparam name...
using NPOI.Util; using System.Text; namespace NPOI.HSSF.Record.PivotTable { /// SXVDEX - Extended PivotTable View Fields (0x0100)<br /> /// /// @author Patrick Cheng public class ExtendedPivotTableViewFieldsRecord : StandardRecord { public const short sid = 256; /// the value of the <c>cchSubName</c> field w...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HttpDownloader { class MyProgressBar : ProgressBar { public MyProgressBar() { // Modify the ControlStyle...
using Entitas; using Entitas.CodeGeneration.Attributes; using UnityEngine; namespace _1010C.Scripts.Components { [Game, Event(EventTarget.Self)] public class PositionComponent : IComponent { public Vector2 Value; } }
#pragma warning disable 414 using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; using g3; using f3; using gs; using cotangent; public class PurgeSpiralToolSettings : BaseToolSettings<PurgeSpiralTool> { InputField height; InputField le...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Portal.Business.Contracts; using Portal.Domain.Models; using Portal.Domain.Helper; using Portal.Domain.ViewModels; namespace Portal.Controllers { ...
using Cascade.CodeAnalysis.Common.Simulation; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Cascade.CodeAnalysis.Core.Simulator.Visitors { partial class Simulator { public override Evaluation VisitXmlCDataSection(XmlCDataSectionSyntax node) { return base.VisitXmlCDataSectio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrumEject : MonoBehaviour { public GameObject drumPrefab; public void EjectDrum() { GameObject drum = Instantiate(drumPrefab, transform.position, transform.rotation) as GameObject; drum.name = "Sp...
namespace InterReact; public enum TickType { /// <summary> /// This value is used as the default to distinguish it from BidSize = 0 /// </summary> Undefined = -2, /// <summary> /// from TickMarketDataType. This value is used internally. /// </summary> MarketDataType = -1, /// <s...
using System.Threading.Tasks; using Customers.Pn.Infrastructure.Models.Customer; using Microting.eFormApi.BasePn.Infrastructure.Models.API; namespace Customers.Pn.Abstractions { public interface ICustomersService { Task<OperationDataResult<CustomersModel>> Index(CustomersRequestModel pnRequestModel); ...
// Copyright 2019 Maintainers of NUKE. // Distributed under the MIT License. // https://github.com/nuke-build/nuke/blob/master/LICENSE using System; using System.Linq; using Nuke.Common.Utilities; namespace Nuke.Common.CI.TeamCity.Configuration { public class TeamCityProject : ConfigurationEntity { pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace DroidExplorer.Controls { /// <summary> /// /// </summary> public partial class TaskDialogForm : Form { #region PRIVATE members ...
namespace HotelSystem.Web.Areas.Booking.ViewModels.Available { using System.Collections.Generic; public class BookingViewModel { public DataSelectorInputModel DataSelector { get; set; } public IEnumerable<HotelNameViewModel> HotelsNames { get; set; } } }
namespace Exemplos.CustomVisionApi.Commands.Project.Model { using Exemplos.CustomVisionApi.Extensions; using McMaster.Extensions.CommandLineUtils; using Microsoft.Azure.CognitiveServices.Vision.CustomVision.Training; internal class ProjectModelSubCommand : ICommand { private CommandLineApp...
using System.Web.Mvc; namespace BlackMagic.Mvc.WebFormsBridge { //Both pages are required. public abstract class RazorBridgeViewPage : RazorBridgeViewPage<dynamic> { } public abstract class RazorBridgeViewPage<T> : WebViewPage<T> { public string Title { get { return (string)(Context.Items...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SqlOptimizerBenchmark.Controls.BenchmarkTreeView { public class QueryVariantTreeNode : BenchmarkObjectTreeNode { private ContextMenuStrip queryVaria...
using System; using System.Collections.Generic; using System.Text; namespace NetTaskInterface { public class Logger { public event Action<string> onInfo; public event Action<string, Exception, bool> onError; public event Action<string, string> onMail; /// <summary> ///...
namespace OpenBveApi.Runtime { /// <summary>Represents data trasmitted by a beacon.</summary> public class BeaconData { // --- members --- /// <summary>The type of beacon.</summary> public int Type { get; private set; } /// <summary>Optional data the beacon transmits.</summa...
using System; using System.IO; namespace SpeakEasy { /// <summary> /// A simple wrapper around an HttpWebResponse /// </summary> public interface IHttpWebResponse : IDisposable { /// <summary> /// Indicates whether or not the web response has content /// </summary> b...
using System; using System.Collections.Generic; namespace WinMan.Windows { internal interface IWin32VirtualDesktopService { void Connect(); int GetCurrentDesktopIndex(IntPtr hMon); int GetDesktopCount(IntPtr hMon); bool IsWindowPinned(IntPtr hWnd); bool IsCurrentDes...
@model string @{ ViewData["Title"] = "RawLog"; } <h1>RawLog</h1> <div> <button class="btn btn-primary btn" onclick="document.location.href='@Url.Action("Index")'">Back to List</button> </div> <pre><code>@Model</code></pre>
// Copyright © Microsoft Corporation. All Rights Reserved. // This code released under the terms of the // Microsoft Public License (MS-PL, http://opensource.org/licenses/ms-pl.html.) using System; namespace Microsoft.TeamFoundation.Migration.Shell.Undo { /// <summary> /// Defines the public interface of a...
using System; using System.Data; namespace Smooth.IoC.UnitOfWork.Interfaces { public interface IDbFactory { /// <summary> /// Creates an instance of your ISession expanded interface /// </summary> /// <typeparam name="T"></typeparam> /// <returns>ISession</returns> ...
using UnityEngine; using System.Collections; public class Move : MonoBehaviour { public Vector2 range = new Vector2 (-5, 10); public Vector3 speed = new Vector3 (0, 0, -10); public Vector3 position = new Vector3 (0, 0, 40); // Use this for initialization void Start () { } // Update is called once per f...
using Meowv.Blog.TestBase; namespace Meowv.Blog.Application.Tests { public abstract class MeowvBlogApplicationTestBase : MeowvBlogTestBase<MeowvBlogApplicationTestModule> { } }
using System; using System.IO; using Elton.Nest.Models; using Elton.Nest.Rest.Parsers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Elton.Nest.Tests.Models { [TestClass] public class MessageParserTest : AbstractModelTest { private class DummyMapper : Mapper { in...
using System; using System.Collections.Generic; using System.Text; using Common; using Backend.Game; using System; namespace Backend.Network { public partial class Incoming { private void OnRecvAddGolds(IChannel channel, Message message) { CAddGolds msg = message as CAddGolds; var conn = db.Insta...
using Csla; using Csla.Data; using System; using System.Linq; namespace ProjectTracker.Library { [Serializable()] public class ResourceList : ReadOnlyListBase<ResourceList, ResourceInfo> { #region Factory Methods public static ResourceList EmptyList() { return new ResourceList(); } p...
namespace WindowsFormsApplication2 { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summ...
namespace VacationManager.Services.Data { using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using VacationManager.Web.ViewModels.TeamModels; public interface ITeamService { Task Create(TeamCreateInputModel model); Task Delete(...
using System.Linq; using System.Threading.Tasks; using System.Windows; namespace DarkHelpers.WPF { internal class DarkWpfNavigationHandler { private Window GetCurrentActiveWindow() { return Application.Current.Windows.OfType<Window>().SingleOrDefault(x => x.IsActive); } ...
using System.Collections.Generic; using System.Threading.Tasks; using Billing.WebApp.Entities; namespace Billing.WebApp.Interfaces { public interface IUserRepository { void Update(User user); Task<bool> SaveAllAsync(); Task<IEnumerable<User>> GetUsersAsync(); Ta...
using System.Collections.Generic; using EZAddresser.Editor.Foundation.DomainModel; using EZAddresser.Editor.Foundation.Observable.ObservableCollection; using EZAddresser.Editor.Foundation.Observable.ObservableProperty; using EZAddresser.Editor.Core.Domain.Models.Shared; namespace EZAddresser.Editor.Core.Domain.Models...
namespace FirstTracks.Core.Enums { public enum Difficulty { Beginner, Intermediate, Advanced, Expert } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cronyx.Console.Parsing.Parsers { public class BoolParser : ParameterParser<bool> { private static readonly StringBuilder mBuilder = new StringBuilder(); public override bool TryParse(Ar...
using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.IO; using System.Text; namespace YaJS.Compiler { /// <summary> /// Сканер /// </summary> public sealed class Tokenizer { private static readonly Dictionary<string, TokenType> Keywords = new Dictionary<string, TokenT...
namespace ChakraCore.NET.DebugAdapter.VSCode { public class OnStatusChangArguments { public DebugAdapterStatusEnum Previous { get; private set; } public DebugAdapterStatusEnum Current { get; private set; } public OnStatusChangArguments(DebugAdapterStatusEnum previous, DebugAdapterStatus...
using ms17.BLL.Interface; using ms17.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ms17.Controllers { public class CommentController : Controller { private ICommentService _commentService = null; //Constructors ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using AutoMapper; using Elsa.Models; using Elsa.Server.Api.Models; using Elsa.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection...
using Workflow.Base.Infrastructure.Attributes; using Castle.Facilities.Startable; using Castle.MicroKernel.Registration; namespace Workflow.Web.Mvc.App { public static class ReflectionHelpers { public static BasedOnDescriptor StartIfNecessary(this BasedOnDescriptor descriptor) { ret...
namespace XamarinMadridDemo.Features; public class CounterViewModel : BaseViewModel { private int counter; public CounterViewModel(IServiceProvider serviceProvider) : base(serviceProvider) { counter = 0; CountCommand = new Command(Count); } public int Counter { get =>...
using System; using System.Collections.Generic; namespace PubNubAPI { public class ManageMembersBuilder { private readonly ManageMembersRequestBuilder manageMembersBuilder; public ManageMembersBuilder(PubNubUnity pn){ manageMembersBuilder = new ManageMembersRequestBuilder(p...
using System; using System.Collections.Generic; namespace _4DMonoEngine.Core.Common.Interfaces { public interface IInitializable { IEnumerable<Type> Dependencies(); bool IsInitialized(); void Initialize(); } }
using System.Globalization; using DemoApp.Models; namespace DemoApp.Mappers { internal class ProductMapper : IProductMapper { public Product MapFrom(ProductInfo info) { return new Product { ProductId = int.Parse(info.ProductId, CultureInfo....
namespace EightSpark.Client { public interface ICache { void Set(string url, RuleValue deserializedResult); string Get(string url); void SetCacheTime(int minutes); } }
using Npgsql; using System.Data; namespace DotNetSearch.Infra.Data.DbConnection { public class SqlConnectionFactory : IDbConnectionFactory { private readonly string dbConnectionString; public SqlConnectionFactory(string dbConnectionString) { this.dbConnectionString = dbCon...
namespace CurrentPlayerInformation.Models { public class PlayerRank { public int Global { get; set; } public int Country { get; set; } } }
@model TravelBlog.Models.Sınıflar.Contact <!--<form> <div class="form-group"> <h3>Contact Us</h3> @Html.LabelFor(x => x.Name) @Html.TextBoxFor(x => x.Name, new { @class = "form-control", @placeholder = "Name" }) <br /> @Html.LabelFor(x => x.Mail) @Html.TextBoxFor(x => x.Mail, new { @class = "fo...
using System; using PaymentContex.Domain.Entities; public class CreditCardPayment : Payment { public CreditCardPayment( string cardHolderName, string cardNumber, string lastTransactionNumber, DateTime paidDate, DateTime expireDate, decimal total, de...
using System; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SemanticArchitecture.Application.Application_Services_Interfaces; using SemanticArchitecture.Domain.Core.Domain_Entities; namespace SemanticArchitecture.Presentation.Controllers { public class SampleController : Controlle...
using FloodControl.Screens; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace FloodControl.Tests { public sealed class TestGameScreen : IGameScreen { private readonly RotateTest _rotate; public TestGameScreen(SpriteBatch spriteBatch, Texture2D sprites) {...
using Codeable.Foundation.Common; using Codeable.Foundation.Core; using System; using System.Web.Http; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using sdk = Stencil.SDK.Models; using dm = Stencil.Domain; using Stencil.Primary; using Stencil.SDK; using Stencil.Web.Controllers; u...
using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Security.Cryptography.X509Certificates; namespace UwpInstaller { public class Installer { private readonly string[] _cerExtension = { ".cer" }; private readonly string[] _bundleExetension = { ".msixbundle"...
using System; using System.Threading.Tasks; using FluentAssertions; using Newtonsoft.Json; using NSubstitute; using NUnit.Framework; using Octopus.Cli.Commands.Project; using Octopus.Client.Model; namespace Octo.Tests.Commands { public class CreateProjectCommandFixture : ApiCommandFixtureBase { Create...
using System; using System.Windows.Forms; using Primavera.Extensibility.CustomForm; using PRISDK100; namespace PrimaveraSDK { public partial class frmDemo1 : CustomForm { private bool controlsInitialized; public frmDemo1() { InitializeComponent(); } ...
using System; using System.Configuration; using System.Web.Mvc; namespace SerialLabs.Web.Mvc { /// <summary> /// A simple authorize attribute which enforce a query string key authorization /// </summary> public class SimpleKeyAuthorizationAttribute : AuthorizeAttribute { private string _ke...
using NServiceBus; namespace SFA.DAS.NServiceBus.Configuration.NewtonsoftJsonSerializer { public static class EndpointConfigurationExtensions { public static EndpointConfiguration UseNewtonsoftJsonSerializer(this EndpointConfiguration config) { config.UseSerialization<NewtonsoftSer...
namespace BullOak.Repositories.StateEmit { public interface IControlStateWritability<TState> { void MakeStateWritable(); void MakeStateReadOnly(); TState State { get; } } }
using System; using System.Threading; using System.Threading.Tasks; namespace _10OOP { /// <summary> /// 异步销毁,生成一个 CanncellationTokenResource,然后调用 Disposed /// </summary> public partial class DisposedAsync : IDisposable { private readonly CancellationTokenSource _cts = new Cancellation...
// Copyright (c) Umbraco. // See LICENSE for more details. namespace Umbraco.Cms.Tests.UnitTests.Umbraco.Tests.Common.Builders { public class PropertyTypeDetail { public string Alias { get; set; } public string Name { get; set; } public string Description { get; set; } = string.Empty...
using Newtonsoft.Json; using System.Collections.Generic; namespace Magicodes.Wx.PublicAccount.Sdk.Apis.Guide.Dtos { public class GetGuideMassendJobListResult : ApiResultBase { /// <summary> /// 群发任务列表 /// </summary> [JsonProperty("list")] public List<GuideMassendJobList...
using Advent; using Serilog; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Day_11 { //https://adventofcode.com/2020/day/11 public class Part1TextGrid : IAdventProblem { private string Dayname => Helpers.GetDayFromNamespace(this); public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Concurrency.Richter { class NonBlockingSynchronization { private volatile int _sync = 0; private volatile int _lockValue = 1; private vo...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.UI; using UnityEngine; public class UIManager : MonoBehaviour { public Image m_movesBar; public Transform m_keyPanel; public GameObject m_keyImagePrefab; public List<Transform> m_objectsToDestroy; ...
using System; namespace codewars_solutions { //This sample shows an implementation of Adaptor design pattern public class Target { public int Health { get; set; } } public interface IUnit { void Attack(Target target); } public class Marine : IUnit { public v...
using System; using System.Net; using WebDriverManager.DriverConfigs.Impl; using Xunit; [assembly: CollectionBehavior(CollectionBehavior.CollectionPerClass, MaxParallelThreads = 2)] namespace WebDriverManager.Tests { public class DriverManagerTests { [Fact] public void ChromeTest() ...
namespace Hl7.Billing { /// <summary> /// Describes a credit rating as used in PV1-23. /// </summary> public class CreditRating : LookupEntity { } }
#if !SILVERLIGHT using System; using ServiceStack.Logging; namespace ServiceStack.Messaging { public class InMemoryTransientMessageFactory : IMessageFactory { private static readonly ILog Log = LogManager.GetLogger(typeof(InMemoryTransientMessageFactory)); private readonly InMemoryTran...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Rendering; namespace nata.Models { public class ContractsViewModel { public List<Contracts> Contracts { get; set; } public SelectList Accounts { get; set; } ...
using System.Threading; namespace TestSketches; class HeavyAnimations { void settings() { size(400, 400); } void setup() { background(150); } void draw() { Thread.Sleep(500); background(Black); // Use the minimum screen size for relative rendering ...
using System; using System.Linq; using Perpetuum.Accounting.Characters; using Perpetuum.Host.Requests; using Perpetuum.Players; using Perpetuum.Zones; namespace Perpetuum.RequestHandlers { public class EnableSelfTeleport : IRequestHandler { private readonly IZoneManager _zoneManager; public En...
using YoYoProject.Common; using YoYoProject.Models; namespace YoYoProject.Controllers { public sealed class GMLinuxOptions : GMResource { private string displayName; public string DisplayName { get { return GetProperty(displayName); } set { SetProperty(value, re...
using System; using FluentAssertions; using Xunit; namespace MathUtils.Tests { public class CalculatorShould { [Fact] public void Sum_ANumberAndZero_ReturnsTheNumber() { int number = 10; var calculator = new Calculator(); var result = c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerController : MonoBehaviour { public enum PlayerNumber { PlayerOne, PlayerTwo } [SerializeField] private Rigidbody rigidbody; [SerializeField] private float speed; [Se...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.IO.Compression; namespace WzComparerR2.Patcher.Builder { public class WzPatcherWriter { public WzPatcherWriter(Stream output) { if( output == null) { throw n...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Pliant.Grammars; using Pliant.Terminals; namespace Pliant.Tests.Unit.Grammars { [TestClass] public class WordTerminalTests { [TestMethod] public void WordTerminalShouldMatchWordCharacters() { Assert.IsTrue(WordTe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class totalScore : MonoBehaviour { public static int SelfScore; public static int EnemyScore; // Use this for initialization void Start () { SelfScore = 0; EnemyScore = 0; } // Update is called once per frame void Upd...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GithubContributionArt.Server.Clients.Github.Models { public record ExchangeCodeWithAccessTokenRequest( [property: JsonProperty("client_id")] string ClientId, ...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace FUR10N.NullContracts { internal class NotNullMethodInfo { public readonly Location Location; public readonly IMethodSymbol Symbol; public readonly BlockSyntax Body; public NotNullMethodInfo(L...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace GDLibrary.Graphics { /// <summary> /// Defines a textured 1x1x1 hexagon, centred on origin, aligned with XYZ axis /// </summary> public class HexagonMesh : Mesh, ICloneable { protected override v...
// Lexxys Infrastructural library. // file: Ternary.cs // // Copyright (c) 2001-2014, Kraft Pro Utilities. // You may use this code under the terms of the MIT license // using System; namespace Lexxys { public struct Ternary: IEquatable<Ternary> { public static readonly Ternary True = new Ternary(true); public s...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Furniture", menuName = "Interior/Furniture", order = 1)] public class Furniture : ScriptableObject { public string Name; public string Manufacturer; public string Description; public bool SnapsT...
/* * Copyright 2021 James Courtney * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ppt2pdf { public partial class UserControlSettingExcahngerWrap : UserControl { ...
using System; using System.Collections.Generic; using System.Text; struct RInt { public static RInt Zero { get; } = new RInt(new int[0]); const int D9 = 1000000000; static readonly int[] Digits = InitDigits(); static int[] InitDigits() { var d = new int[10]; d[0] = 1; for (int i = 0; i < 9; ...
using System.Linq; using DSharpExtensions.Attributes; using DSharpPlus.CommandsNext; namespace DSharpExtensions.ClassExtensions { public static class CommandExtensions { public static string GetUsage(this Command command) { Usage usage = (Usage) command.CustomAttributes.FirstOrDefa...
///////////////////////////////////////////////////////////////////////////////////////////// /////// THIS FILE HAS BEEN AUTOMATICALLY CONVERTED FROM THE JAVA SOURCES. DO NOT EDIT /////// ///////////////////////////////////////////////////////////////////////////////////////////// using Giis.Selema.Manager; using OpenQ...
// Copyright 2015 by the person represented as ThoroughlyLostExplorer on GitHub // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2...
using Cinemachine; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraControl : MonoBehaviour { private CinemachineComposer composer; [SerializeField] private float sensetivty=1f; void Start() { composer = GetComponent<CinemachineVirtualCamer...
using System; using System.Runtime.Serialization; namespace YouTubeApiRestClient.Views { // // Summary: // Basic details about a playlist, including title, description and thumbnails. [DataContract] public class PlaylistItemSnippet { // // Summary: // ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using puck.core.Abstract; using puck.core.Base; using System.IO; using Microsoft.WindowsAzure.Storage.Auth; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using puck.Models; using System.Co...
using GameWorld; using Godot; using System; public class NewGame : Control { GameSetup.GameSettings gameSettings = new GameSetup.GameSettings(); SpinBox WorldSeed; OptionButton WorldSize; SpinBox WorldSealevel; public override void _Ready() { WorldSeed = (SpinBox) FindNode("WorldSeed"); WorldSize = (OptionB...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #if BUILD_MSI_TASKS using System; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Microsoft.Deployment.WindowsInstaller.Package; namespace RepoTasks; public...
using System.Collections.Generic; namespace EmailMaker.Commands.Handlers { public interface IRecipientParser { IDictionary<string, string> Parse(string recipientStr); } }