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using System.Net; namespace JustSaying.AwsTools.MessageHandling { public class MessageResponse { public string MessageId { set; get; } public HttpStatusCode? HttpStatusCode { set; get; } } }
// (C) Copyright 2021 by // using System; using Autodesk.AutoCAD.Runtime; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using Autodesk.AutoCAD.EditorInput; // This line is not mandatory, but improves loading performances [assembly: CommandClass...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class TouchDrag : MonoBehaviour { public GameObject moveBt; public GameObject shootBt; public GameObject cube; void FixedUpdate () { //rewrite } void Update () { if(Input.touchCount>0){ for (int i=0;i<Input.tou...
using Microsoft.Extensions.DependencyInjection; using Volo.Abp.Modularity; namespace Meowv.Blog.EntityFrameworkCore.DbMigrations.EntityFrameworkCore { [DependsOn( typeof(MeowvBlogFrameworkCoreModule) )] public class MeowvBlogEntityFrameworkCoreDbMigrationsModule : AbpModule { publi...
#nullable enable namespace Perlang.Interpreter.NameResolution { /// <summary> /// A binding to a (local or global) variable. /// </summary> internal class VariableBinding : Binding, IDistanceAwareBinding { public int Distance { get; } public override string ObjectType => "variable"...
#if !NETSTANDARD14 using System; using System.Collections.Generic; using Config.Net.Core; using Config.Net.TypeParsers; namespace Config.Net.Stores.Impl.CommandLine { class CommandLineConfigStore : IConfigStore { private readonly Dictionary<string, string> _nameToValue; private static readonly char[...
namespace Cabster.Components { partial class FormDialogAlert { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; namespace _01._DataTypes { class Program { static void DetermineType( int intValue) { int result = intValue * 2; Console.WriteLine(result); } static void DetermineType( double doubleValue) { ...
using System; using System.Runtime.InteropServices; namespace AsmResolver.DotNet.TestCases.Methods { public class PlatformInvoke { [DllImport("SomeDll.dll", EntryPoint = "SomeEntrypoint")] public static extern void ExternalMethod(); [DllImport("SomeDll.dll")] public sta...
namespace Beacon.Sdk.Sample.Console { using System; using System.IO; using System.Linq; using System.Threading.Tasks; using Core.Domain.Services; using Core.Infrastructure.Cryptography; using Core.Infrastructure.Repositories; using Microsoft.Extensions.Logging; using Netezos.Forging;...
using AutoMapper; using AutoMapper.QueryableExtensions; using FieldScribeAPI.Infrastructure; using FieldScribeAPI.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace FieldScribeAPI.Services { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Bing.Utils.Modes.BankCards { /// <summary> /// 银行卡 /// </summary> public class BankInfo { /// <summary> /// 银行名称 ...
namespace ZoroDex.SimpleCard.Battle { /// <summary> /// A player interface which has as references to controllers. /// </summary> public interface IUiPlayer : IUiController,IUiPlayerController { PlayerSeat Seat { get; } } }
// <copyright file="MousePositionEventArgs.cs" company="KinsonDigital"> // Copyright (c) KinsonDigital. All rights reserved. // </copyright> namespace Velaptor.UI { using System; using System.Drawing; /// <summary> /// Holds information about the mouse position over a control. /// </summary> p...
using StockSimulator.Domain.Entities; namespace StockSimulator.Domain.Interfaces.Services { public interface IUserService : IService<User> { string InsertIdentity(User entity); bool CanSell(User entity, string name, int quantity); bool CanSell(string userId, string name, int quantity);...
using NSubstitute; using TestStack.Seleno.PageObjects.Controls; namespace TestStack.Seleno.Tests.PageObjects.Actions.Controls { internal class When_updating_textbox_text : HtmlControlSpecificationFor<TextBox, string> { private const string Text = "textbox content"; public When_updatin...
using System; namespace PhysisWeather.Core.Base.Extensions { public static class CharExtensions { public static bool IsUpper(this char c) { return c >= 65 && c <= 90; } public static bool IsLower(this char c) { return c >= 97 && c <= 122; ...
using System; namespace SxqCore.Bean.Contract { public class SxqConst { /** 签章类型 **/ /// <summary> /// 私章 /// </summary> public const string SEAL_PERSONAL = "PERSONAL"; /// <summary> /// 公章 /// </summary> public const string SEAL_ENTERPRISE = "OFFICIAL"; /// <summary> /// 手写签章 /// </su...
using BIM4PM.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace BIM4PM.DataAccessTests.Repositories { public class UserRepositoryTest { private string _userMail = "nguyenhoang56ksgt@gmail.com"; p...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace OrderItemsReserver.Models { public class OrderEntry { [JsonProperty(PropertyName = "id")] public string Id { get; set; } [JsonProperty(PropertyName = "BuyerId")] public string B...
// Copyright � 2017-2020 Chromely Projects. All rights reserved. // Use of this source code is governed by MIT license that can be found in the LICENSE file. namespace Chromely.Loader; /// <summary> /// Writes CEF binaries download notification messages to Console output. /// </summary> public class ConsoleCefDownlo...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Components; namespace TailBlazor.Card { public partial class TailBlazorCardSection { [CascadingParameter] public TailBlazorCard Card { get; set; } [Parameter] public RenderFragment ChildContent { get; set; } [Pa...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using ApiPort.Resources; using Microsoft.Fx.Portability; using System; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace ApiPort ...
namespace KittenApi.DataLayer; public static class SqlConstants { public const string UsersTable = "users"; public const string RolesTable = "roles"; }
using PhoneSystem.Models; namespace PhoneSystem.Web.BindModels.Admin { class PhoneBindModel { public int Id { get; set; } public string PhoneNumber { get; set; } public PhoneStatus PhoneStatus { get; set; } public bool HasRouming { get; set; } public int? CreditLimi...
using System.Collections.Generic; namespace DfE.EmployerFavourites.Api.Domain.ReadModel { public class Provider { public int Ukprn { get; set; } public string Name { get; set; } public List<int> LocationIds { get; set; } } }
using System.Collections.Generic; namespace ConnectFour.Core.Tests { public class LineDummy : BoardLine { public LineDummy(IReadOnlyList<Cell> cells) : base(cells) { } } }
@{ ViewData["Title"] = "Home Page"; } @inject AppSettingsReload.SampleWeb.TestConfig conf @foreach (var a in conf.SettingNames) { <h1>My Config Setting: @a</h1> }
using System; using System.Collections.Generic; namespace Hoops.Core.Models { public partial class ScheduleGamesH { public int ScheduleNumber { get; set; } public int GameNumber { get; set; } public Nullable<int> LocationNumber { get; set; } public Nullable<System.DateTime> Game...
using System.Collections; namespace MicroServer.Net.Dhcp { /// <summary> /// The operation code (OP) type. /// </summary> public enum OperationCode : byte { BootRequest = 0x01, BootReply = 0x02 } /// <summary> /// A class that gets the name of the Operations Code (OP). ...
using System; namespace Terraria.Net.Sockets { public delegate void SocketConnectionAccepted(ISocket client); }
using System.Reflection; using WPFLocalizeExtension.Extensions; namespace ReportsOrganizer.Localization.Helpers { public static class LocalizationHelper { public static T GetLocalizedValue<T>(string path) { return LocExtension.GetLocalizedValue<T>( $"{Assembly.GetEx...
using System; using System.Security.Cryptography; using System.Text; namespace Application.Internal { internal struct PasswordString { public PasswordString(string rawPassword) : this() => RawPassword = rawPassword.NotNull(nameof(rawPassword)); public string RawPassword { get; } ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Newtonsoft.Json; using Qsi.MongoDB.Internal.Nodes; namespace Qsi.MongoDB.Internal.Serialization; internal class JsNodeConverter : JsonConverter { public override object ReadJson( JsonReader reader, Type obje...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Beatrice.Service; using Beatrice.Request; using Microsoft.AspNetCore.Authorization; using AspNet.Security.OAuth.Validation; namespace Beatrice.Web.Controllers { [Authorize(Authent...
//padrão do windows this.Cursor = Cursors.Default; //mouse para texto this.Cursor = Cursors.IBeam; //mouse padrão com bola carregando this.Cursor = Cursors.AppStarting; //mouse bloqueado this.Cursor = Cursors.No; //mouse seta pra cima ^ this.Cursor = Cursors.PanNorth; //mouse bola carregando this.Cursor = Cursor...
namespace PFAB.TicTacToe.Engine; public interface IBoard { public Square[][] GetSquares(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Blitz { public class ActiveNode { static int poolCount; static readonly Stack<ActiveNode> pool = new Stack<ActiveNode>(); public Short2 Node; public ActiveNode Parent; public int F, G, H, Slot; ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SistemaDeNotas.BL { public class NotasBL { Contexto _contexto; public List<Nota> ListadeNotas { get; set;} public Notas...
using System; namespace Shared.DataObjects { public class CreditData { public string CreditDescription { get; set; } public decimal Credit { get; set; } public string Currency { get; set; } public string CreditType { get; set; } public DateTime CreditDateTime { get; set...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Linq; using IocPerformance.Adapters; using IocPerformance.Benchmarks; namespace IocPerformance.Output { public static class XmlOutputReader { public static IEnumerable<BenchmarkResult> GetExistingBenchmarkResults( ...
namespace EA.Weee.DataAccess.Mappings { using Domain.Organisation; using System.Data.Entity.ModelConfiguration; internal class ContactMapping : EntityTypeConfiguration<Contact> { public ContactMapping() { ToTable("Contact", "Organisation"); Property(x => x.Firs...
using UnityEngine; namespace Game.AI { public abstract class Leaf : Node { [HideInInspector] protected BehaviourTreeState btState; protected StateMachine Machine => btState.machine; public virtual void StartLeaf(BehaviourTreeState behaviourTreeState) { btState = be...
using ATheory.UnifiedAccess.Data.Core; using ATheory.UnifiedAccess.Data.Infrastructure; namespace ATheory.XUnit.UnifiedAccess.Data.Mongo { public static class Prepare { static bool _preped; public static bool Prepared => _preped; static Prepare() { EntityUnifier.Factory() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement; public class AddressableHolder : MonoBehaviour { [SerializeField] AssetReference myAddressableAsset; [SerializeField] AssetReference defaultAddressa...
using System; using System.Text.Json.Serialization; using LogAnalytics.Client.Helper; namespace LogAnalytics.Client.Model { public class LogEntry { [JsonPropertyName("transaction")] public Transaction Transaction { get; set; } [JsonPropertyName("time")] [JsonConverter(typeof(Jso...
using System; using System.Buffers; using System.IO.Pipelines; using System.Threading.Tasks; using Melville.Parsing.CountingReaders; using Melville.Pdf.LowLevel.Encryption.SecurityHandlers; using Melville.Pdf.LowLevel.Filters.FilterProcessing; using Melville.Pdf.LowLevel.Parsing.ObjectParsers; using Melville.Pdf.LowLe...
using RRBL; using RRDL; namespace RRUI { /// <summary> /// class to manufacture menus using factory dp /// </summary> public class MenuFactory { private static IRestaurantBL deps = new RestaurantBL(new RepoFile()); public static IMenu GetMenu(string menuType) { s...
namespace CloudConsult.Notification.Events.Doctor; public class KycApproved { public string ProfileId { get; set; } = string.Empty; public string FullName { get; set; } = string.Empty; public string EmailId { get; set; } = string.Empty; public string AdministratorId { get; set; } = string.Empty; p...
using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace HuaweiMobileServices.Drive { public abstract class AbstractJsonClientRequest<T> : AbstractClientRequest<T> { public AbstractJsonClientRequest( AndroidJavaObject javaObject) : base(javaObject) { } ...
using System; using System.Collections.Generic; using System.Text; namespace Application.Ports { public interface IRandom { int generateRnd(int minValue, int maxValue); int generateRnd(int maxValue); } }
using C3DE.Components; using C3DE.Components.Lighting; using C3DE.Components.Rendering; using C3DE.Graphics.Materials; using C3DE.Graphics.Materials.Shaders; using C3DE.Graphics.PostProcessing; using C3DE.Graphics.Primitives; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Fram...
// Copyright (c) TotalSoft. // This source code is licensed under the MIT license. using Microsoft.EntityFrameworkCore; using System.Threading; using System.Threading.Tasks; namespace NBB.Payments.Migrations { public class PaymentsDatabaseMigrator { public async Task MigrateDatabaseToLatestVersion...
namespace I8Beef.TiVo.Commands { /// <summary> /// TiVo Command abstract class. /// </summary> public abstract class Command { /// <summary> /// TiVo command code. /// </summary> public abstract string Code { get; } /// <summary> /// Gets the telnet ...
public class AtMenu : State { public AtMenu(Creature creature) : base(creature) { } public override void OnStateEnter() { creature.ma.Reveal(); creature.anim.enabled = false; } public override void OnStateExit() { creature.anim.enabled = true; } public override void ...
//--------------------------------------------------------------------- // <copyright file="SkipTokenAndETagParserTests.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //-------------------------...
@using Microsoft.AspNetCore.Identity @using CDEXAPIcore @using CDEXAPIcore.Data @namespace CDEXAPIcore.Pages @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using System.Collections.Generic; namespace TechSpace.Reddit.Models { public class Listing : RedditBaseData { public List<RedditGeneric> Children { get; set; } } }
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.Azure.II...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration.Json; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace Wyj.Core.Serilog.Es.Formatters { /// <summary> /// Json 配置文件通用类 /// </summary> public static class JsonConfigUtils ...
using System; using System.Collections.Generic; namespace Gicco.Module.Comments.ViewModels { public class CommentItem { public long Id { get; set; } public string CommentText { get; set; } public string CommenterName { get; set; } public DateTimeOffset CreatedOn { get; set; ...
using System.Collections.Generic; namespace Foundation.Test { public class TestFakeItEasyLoadNothingBootstrapper : FakeItEasyLoadNothingBootstrapperBase { public override IEnumerable<string> GetAssemblyFileNamesToScanForExtensions() { return base.GetAssemblyFileNamesToScanForExtens...
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Represents a area where elements can be dropped on. Handles displaying a preview at the target location. /// OnDropImpl needs to be implemented by specialized child classes. /// </summary> public abstract class BaseDropArea : M...
using Zeds.UI; namespace Zeds.Engine { class Bulldozer { public static bool IsBulldozerActive; public static bool IsDemolitionLegal; public static void DemolishStructure() { IsDemolitionLegal = true; foreach (var building in EntityLists.BuildingList) ...
using System; namespace MPT.Reporting.Core { /// <summary> /// Interface for objects that throw messenger events. /// </summary> /// <remarks></remarks> public interface IMessengerEvent { /// <summary> /// To be used for sending informative messages to the user. /// </s...
namespace Default.Loggers { using Bit.Logger; using Bit.Logger.Contract; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using static Constants.Path; using static LogConfigurationExtensions; internal static class Startup { ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data; namespace GenerateApp.Controllers { public abstract class BaseWithColumns : IValidatableObject { public virtual IEnumerable<ValidationResult> Validate(ValidationContext validationContext) { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DebilitySpell : Spell { private Character priorChar; public GameObject FX; public bool activated; private void Update() { if (activated) { //Debug.Log("using"); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.DirectoryServices; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ADManager { public partial class AdminListesi : Form {...
using UnityEngine; using UnityEngine.UI; using UnityEngine.Assertions; using System.Linq; using System.Collections; using System.Collections.Generic; public interface ICopyable<T> { void Copy(Copier copier, T copy); } public class Copier : Dictionary<object, object> { public T Copy<T>(T original) where T : I...
namespace EmpGrid.Domain { /// <summary> /// A light-weight identity for a singular entity. /// </summary> public class StringEntityIdentity : IEntityIdentity<string> { /// <inheritDoc /> public string Id { get; set; } /// <inheritDoc /> public string HumanReadableI...
using NUnit.Framework; using OrigoDB.Core; using OrigoDB.Core.Test; using OrigoDB.Core.Modeling.Redis; namespace Models.Redis.Tests { public abstract class RedisTestBase { protected RedisModel _target; [SetUp] public void Setup() { var config = new EngineConfigurat...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Hosting; namespace EmbeddedResourceVirtualPathProvider { class EmbeddedResourceVirtualDirectory : VirtualDirectory { Dictionary<string, List<EmbeddedResource>> _resources; Func<Embedd...
// <auto-generated> - Template:SqliteModelData, Version:1.1, Id:c5caad15-b3be-4443-87d8-7cabde59f7b0 using SQLite; namespace CGH.QuikRide.Xam.ModelData.QR { [Table("Vehicle")] public partial class Vehicle { public string CreatedBy { get; set; } public System.DateTime CreatedUtcDate { get; set; } public int Da...
using System; using System.Collections.Generic; using System.Text; namespace CS.Iself.Attributes { public class Link { [HelpAttribute("https://channel9.msdn.com", Topic = "Best practices videos and lessons") ] public void Display(string text) { Console.WriteLine(text); ...
using System; using System.Collections.Generic; using System.Text; namespace EzFit.Models { class Aliments { public string alim_grp_nom_eng { get; set; } public string alim_nom_eng { get; set; } //(g/100g) public string Protein { get; set; } public string Fat { get; set;...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Net; using System.Net.Http; using System.Net.Http.Headers; namespace Hypertherm.XprTrueHoleHttpClient { /// <summary> /// Exception for XPR True Hole client errors. /// </summary> public class THApiClientException : Exceptio...
using Foundation.ObjectHydrator.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundation.ObjectHydrator.Tests.HydratorTests { class InjectedGenerator:IGenerator<string> { private readonly Random random; private IList<string> states...
using UnityEngine; using UnityEditor; namespace SleepyApe { [CustomPropertyDrawer(typeof(Reference<,>), true)] public class ReferenceDrawer : PropertyDrawer { private int _useConstant; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { ...
using Bridge.Test.NUnit; using System; using System.Text.RegularExpressions; namespace Bridge.ClientTest.Text.RegularExpressions.Methods { [Category(Constants.MODULE_REGEX)] [TestFixture(TestNameFormat = "Regex.Split - {0}")] public class RegexSplitTests { private void ValidateResult(string[] ...
using System; using Afrodite.Abstract; namespace Afrodite.Concrete { public class Job<TJob> : IJob<TJob> { public Job(Guid jobId) { JobId = jobId; } public JobState State { get; set; } public Guid JobId { get; private set; } public TJob JobData { get...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using Microsoft.Test.Execution.StateManagement.ModernShell; using Microsoft.Test.Inp...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using System.Collections.Generic; namespace Next.Data.SqlServer { public class SqlServerOptions { public string ConnectionString { get; set; } public double TimeoutSeconds { get; set; } = 30; } }
using System; using System.Collections.Generic; #nullable disable namespace prj_Practise_School.Models { public partial class TClassMember { public string FUserId { get; set; } public string FClassId { get; set; } public virtual TClass FClass { get; set; } public...
using AD_Entities.HelperClasses; using AD_Entities.Models; using AD_Repository; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Text; using Xunit; using Moq; namespace AD_Repository_XUnit { public class RAccountsTest { //Alaska_DemoContext _dbcon...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlephVault.Unity.Meetgard.Scopes { namespace Samples { [RequireComponent(typeof(SpriteRenderer))] public class SampleObject : MonoBehaviour { SpriteRenderer renderer; priva...
namespace Ocelot.UnitTests.Requester { using Microsoft.Extensions.DependencyInjection; using Ocelot.Errors; using Ocelot.Requester; using Responder; using Shouldly; using System; using System.Collections.Generic; using System.Threading.Tasks; using Xunit; public class HttpExept...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Microsoft.AspNet.SignalR.Infrastructure { internal class D...
using System; using System.Collections.Generic; namespace PhotoMSK.Data.Models { public abstract class Calendar : UniqueEntity { protected Calendar() { ID = Guid.NewGuid(); } public virtual ICollection<Event> Events { get; set; } public string Color { get; ...
/* * Copyright (c) Dominick Baier. All rights reserved. * see license.txt */ using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IdentityModel.Policy; using System.IdentityModel.Tokens; using System.IO; using System.Runtime.Serialization; using System.Runtime.Seriali...
#region License // Copyright (c) 2018-2020, exomia // All rights reserved. // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #endregion using System; using System.IO; namespace Exomia.Framework.Content { /// <summary> ///...
using System.Collections.Generic; namespace MetadataContext { /// <summary> /// Provides access to per request correlation properties. /// </summary> public class MetadataContext { public IReadOnlyDictionary<string, MetadataProperty> Properties { get; } internal MetadataContext(IR...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Xml.Serialization; using TaleOfMati.DrawIoModel; using TaleOfMati.Story; namespace TaleOfMati.ModelDeserializer { public class Dia...
using System; using System.Collections.Generic; using System.Linq; using Humanizer; using Nuke.Common; using Nuke.Common.Execution; using Nuke.Common.Tooling; using static Nuke.Common.IO.FileSystemTasks; namespace Rocket.Surgery.Nuke { /// <summary> /// Ensures that the given git hooks are defined in the .git...
using System.Threading.Tasks; using Chan.Net; using DSharpPlus.CommandsNext; using DSharpPlus.CommandsNext.Converters; using DSharpPlus.Entities; namespace Bot.Converters { public class BoardConv : IArgumentConverter<Board> { public async Task<Optional<Board>> ConvertAsync(string value, CommandContext ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; using Regression; #if UNITY_V4 using Microsoft.Practices.Unity; #else using Unity; using Unity.Lifetime; #endif namespace Registration { public partial class Legacy { [TestMethod] public void Type() { //...
using Newtonsoft.Json; namespace Crunch.NET.Request.Type { public class AccountLinkSkillEventDetail { [JsonProperty("accessToken")] public string AccessToken { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ErrorCorrection.ByteImpl; namespace ErrorCorrection { /// <summary> /// Implements a reed-solomon encoder that operates on galois fields no larger than GF(2^8), eg, byte-oriented...
using System; namespace EFSM.OffsetWriter { public class SimpleElement2 : OffsetElement2 { private readonly string _comment; public SimpleElement2(UInt16[] content, string comment, IDelayedResolutionElement referencedBy = null) : base(referencedBy) { _comment =...