Datasets:
Remove internal annotations and local paths from published files (part 10)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- reports/runtime/results/external/aea6774ec5fe/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/aea6774ec5fe/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -320
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +364 -364
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -328
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -322
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -255
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -320
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/b055590a2b4f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +429 -429
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/light_response/isaac_sim/test_scene.usda +440 -440
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +450 -450
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/pivot/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/presence/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/b310bb8b740e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +336 -336
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +374 -374
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/light_response/isaac_sim/test_scene.usda +344 -344
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +340 -340
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/pivot/isaac_sim/test_scene.usda +271 -271
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/presence/isaac_sim/test_scene.usda +336 -336
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/b5f09df41a08/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +439 -439
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +346 -346
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +374 -374
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/light_response/isaac_sim/test_scene.usda +354 -354
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +352 -352
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/pivot/isaac_sim/test_scene.usda +281 -281
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/presence/isaac_sim/test_scene.usda +346 -346
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/bbb22d9064b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +439 -439
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +450 -450
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +608 -608
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/light_response/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/bed0522e3f62/.simready/runtime/pivot/isaac_sim/test_scene.usda +0 -0
reports/runtime/results/external/aea6774ec5fe/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
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@@ -1,293 +1,293 @@
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| 1 |
-
#usda 1.0
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| 2 |
-
(
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| 3 |
-
endTimeCode = 1000000
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| 4 |
-
metersPerUnit = 1
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| 5 |
-
startTimeCode = 0
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| 6 |
-
timeCodesPerSecond = 60
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| 7 |
-
upAxis = "Z"
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| 8 |
-
)
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| 9 |
-
|
| 10 |
-
def "Render" (
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| 11 |
-
hide_in_stage_window = true
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| 12 |
-
no_delete = true
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| 13 |
-
)
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| 14 |
-
{
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| 15 |
-
def "OmniverseKit"
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| 16 |
-
{
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| 17 |
-
def "HydraTextures" (
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| 18 |
-
hide_in_stage_window = true
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| 19 |
-
no_delete = true
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| 20 |
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)
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| 21 |
-
{
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| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
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| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
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-
hide_in_stage_window = true
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| 25 |
-
no_delete = true
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| 26 |
-
)
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| 27 |
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{
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| 28 |
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rel camera = </OmniverseKit_Persp>
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| 29 |
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token omni:rtx:ambientOcclusion:denoiserMode = "none"
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| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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| 31 |
-
token omni:rtx:background:source:type = "domeLight"
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| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
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| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
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| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
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| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
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| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
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| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
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| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
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| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
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| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
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| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
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| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
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| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
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| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
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| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
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| 48 |
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color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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| 49 |
-
bool omni:rtx:rt:demoire = 0
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| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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| 51 |
-
int omni:rtx:rt:sss:samples = 1
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| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
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| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
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| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
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| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
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| 57 |
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custom bool overrideClipRange = 0
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| 58 |
-
uniform int2 resolution = (1024, 1024)
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| 59 |
-
}
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| 60 |
-
}
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| 61 |
-
}
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| 62 |
-
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| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
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prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
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-
no_delete = true
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-
)
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| 67 |
-
{
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| 68 |
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rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
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| 69 |
-
}
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| 70 |
-
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-
def "Vars"
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{
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def RenderVar "LdrColor" (
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hide_in_stage_window = true
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no_delete = true
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-
)
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{
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uniform string sourceName = "LdrColor"
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uniform token sourceType = "raw"
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}
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}
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-
}
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| 83 |
-
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| 84 |
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over "OmniverseKit_Persp"
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| 85 |
-
{
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| 86 |
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float exposure:fStop = 5
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| 87 |
-
float exposure:responsivity = 1.1026709
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| 88 |
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float exposure:time = 0.02
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| 89 |
-
}
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-
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| 91 |
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def "World"
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{
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| 93 |
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def Xform "AssetRoot"
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{
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def "Asset" (
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prepend references = @
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)
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{
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}
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| 100 |
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}
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-
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| 102 |
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def Xform "Room"
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{
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def Mesh "Bottom" (
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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| 106 |
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)
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{
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| 108 |
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float3[] extent = [(-50, -50, -52), (50, 50, -50)]
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| 109 |
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 110 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 111 |
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rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
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bindMaterialAs = "strongerThanDescendants"
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)
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| 114 |
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
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| 115 |
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uniform token physics:approximation = "convexHull"
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| 116 |
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point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
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| 117 |
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custom bool primvars:doNotCastShadows = 1
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-
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def Material "_FlatColorMaterial"
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{
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| 121 |
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token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
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| 122 |
-
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| 123 |
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def Shader "Shader"
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{
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uniform token info:id = "UsdPreviewSurface"
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| 126 |
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color3f inputs:diffuseColor = (1, 1, 1)
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| 127 |
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float inputs:metallic = 0
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| 128 |
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float inputs:roughness = 1
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| 129 |
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color3f inputs:specularColor = (0, 0, 0)
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| 130 |
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token outputs:surface
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}
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}
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| 133 |
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}
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| 134 |
-
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| 135 |
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def Mesh "Floor" (
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| 136 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
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)
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| 138 |
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{
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| 139 |
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float3[] extent = [(-50, -50, -2), (50, 50, 0)]
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| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 141 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
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| 143 |
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uniform token physics:approximation = "convexHull"
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| 144 |
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bool physics:collisionEnabled = 0
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| 145 |
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point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
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| 146 |
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custom bool primvars:doNotCastShadows = 1
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| 147 |
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token visibility = "invisible"
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| 148 |
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}
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| 149 |
-
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| 150 |
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def Mesh "North" (
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| 151 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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| 152 |
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)
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| 153 |
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{
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| 154 |
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float3[] extent = [(-50, -52, -50), (50, -50, 50)]
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| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 156 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 157 |
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rel material:binding = </World/Room/North/_FlatColorMaterial> (
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| 158 |
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bindMaterialAs = "strongerThanDescendants"
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| 159 |
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)
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| 160 |
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normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
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uniform token physics:approximation = "convexHull"
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| 162 |
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point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
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def Material "_FlatColorMaterial"
|
| 166 |
-
{
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| 167 |
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token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
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def Shader "Shader"
|
| 170 |
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{
|
| 171 |
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uniform token info:id = "UsdPreviewSurface"
|
| 172 |
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color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
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float inputs:roughness = 1
|
| 175 |
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color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
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| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
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uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.015695896, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.4991284736145301, 1.3310092629720804, 0.9655046434069692, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pegboard/simready_usd/pegboard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.015695896, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.4991284736145301, 1.3310092629720804, 0.9655046434069692, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/aea6774ec5fe/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -4.751757758391481, 12.257983155432044)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Pegboard" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (0, -0.008349658, 0.30000007)
|
| 108 |
-
float3 physics:diagonalInertia = (0.29163066, 1.403887, 1.1124467)
|
| 109 |
-
float physics:mass = 8.695709
|
| 110 |
-
quatf physics:principalAxes = (1, 0, 0, 0)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (0, 1.3662634e-7, -0.0010222866)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "Slope" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
float xformOp:rotateX = 45
|
| 322 |
-
float xformOp:rotateZ = 180
|
| 323 |
-
float3 xformOp:scale = (50, 9.6, 0.120000005)
|
| 324 |
-
double3 xformOp:translate = (0, 0, 6.596225361501293)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def "PhysMaterial" (
|
| 343 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
-
)
|
| 345 |
-
{
|
| 346 |
-
float physics:dynamicFriction = 0.4
|
| 347 |
-
float physics:restitution = 0
|
| 348 |
-
float physics:staticFriction = 0.5
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "SlopeCollision"
|
| 353 |
-
{
|
| 354 |
-
float xformOp:rotateX = 45
|
| 355 |
-
float xformOp:rotateZ = 180
|
| 356 |
-
double3 xformOp:translate = (0, 0, 6.596225361501293)
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
-
|
| 359 |
-
def Cube "Box" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
double size = 1
|
| 367 |
-
token visibility = "invisible"
|
| 368 |
-
float3 xformOp:scale = (100, 19.2, 0.120000005)
|
| 369 |
-
double3 xformOp:translate = (0, 0, -0.06000000238418579)
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 1000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def PhysicsScene "PhysicsScene" (
|
| 384 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
-
float physics:gravityMagnitude = 9.81
|
| 389 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
-
bool physxScene:enableGPUDynamics = 1
|
| 392 |
-
bool physxScene:enableStabilization = 1
|
| 393 |
-
uniform token physxScene:solverType = "TGS"
|
| 394 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Xform "GroundPlane"
|
| 398 |
-
{
|
| 399 |
-
def Mesh "CollisionMesh" (
|
| 400 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
-
)
|
| 402 |
-
{
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
uniform token physics:approximation = "convexHull"
|
| 409 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
-
token visibility = "invisible"
|
| 411 |
-
}
|
| 412 |
-
|
| 413 |
-
def "PhysMaterial" (
|
| 414 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
-
)
|
| 416 |
-
{
|
| 417 |
-
float physics:dynamicFriction = 0.4
|
| 418 |
-
float physics:restitution = 0
|
| 419 |
-
float physics:staticFriction = 0.5
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Camera "Camera"
|
| 424 |
-
{
|
| 425 |
-
float2 clippingRange = (0.024248712, 1000)
|
| 426 |
-
float focalLength = 35
|
| 427 |
-
float horizontalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818432, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818432, 0), (-2.377781866188209, -4.7517576900783105, 13.033028397292261, 1) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -4.751757758391481, 12.257983155432044)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/pegboard/simready_usd/pegboard.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Pegboard" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (0, -0.008349658, 0.30000007)
|
| 108 |
+
float3 physics:diagonalInertia = (0.29163066, 1.403887, 1.1124467)
|
| 109 |
+
float physics:mass = 8.695709
|
| 110 |
+
quatf physics:principalAxes = (1, 0, 0, 0)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (0, 1.3662634e-7, -0.0010222866)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "Slope" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
float xformOp:rotateX = 45
|
| 322 |
+
float xformOp:rotateZ = 180
|
| 323 |
+
float3 xformOp:scale = (50, 9.6, 0.120000005)
|
| 324 |
+
double3 xformOp:translate = (0, 0, 6.596225361501293)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def "PhysMaterial" (
|
| 343 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
+
)
|
| 345 |
+
{
|
| 346 |
+
float physics:dynamicFriction = 0.4
|
| 347 |
+
float physics:restitution = 0
|
| 348 |
+
float physics:staticFriction = 0.5
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "SlopeCollision"
|
| 353 |
+
{
|
| 354 |
+
float xformOp:rotateX = 45
|
| 355 |
+
float xformOp:rotateZ = 180
|
| 356 |
+
double3 xformOp:translate = (0, 0, 6.596225361501293)
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
+
|
| 359 |
+
def Cube "Box" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
double size = 1
|
| 367 |
+
token visibility = "invisible"
|
| 368 |
+
float3 xformOp:scale = (100, 19.2, 0.120000005)
|
| 369 |
+
double3 xformOp:translate = (0, 0, -0.06000000238418579)
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 1000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def PhysicsScene "PhysicsScene" (
|
| 384 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
+
float physics:gravityMagnitude = 9.81
|
| 389 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
+
bool physxScene:enableGPUDynamics = 1
|
| 392 |
+
bool physxScene:enableStabilization = 1
|
| 393 |
+
uniform token physxScene:solverType = "TGS"
|
| 394 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Xform "GroundPlane"
|
| 398 |
+
{
|
| 399 |
+
def Mesh "CollisionMesh" (
|
| 400 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
+
)
|
| 402 |
+
{
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
uniform token physics:approximation = "convexHull"
|
| 409 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
+
token visibility = "invisible"
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
def "PhysMaterial" (
|
| 414 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
+
)
|
| 416 |
+
{
|
| 417 |
+
float physics:dynamicFriction = 0.4
|
| 418 |
+
float physics:restitution = 0
|
| 419 |
+
float physics:staticFriction = 0.5
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Camera "Camera"
|
| 424 |
+
{
|
| 425 |
+
float2 clippingRange = (0.024248712, 1000)
|
| 426 |
+
float focalLength = 35
|
| 427 |
+
float horizontalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818432, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818432, 0), (-2.377781866188209, -4.7517576900783105, 13.033028397292261, 1) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,320 +1,320 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Pallet_Stand"
|
| 115 |
-
{
|
| 116 |
-
over "pallet_stand" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DomeLight "DomeLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:intensity = 1000
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Camera "Camera"
|
| 311 |
-
{
|
| 312 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 313 |
-
float focalLength = 35
|
| 314 |
-
float horizontalAperture = 36
|
| 315 |
-
float verticalAperture = 36
|
| 316 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 317 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Pallet_Stand"
|
| 115 |
+
{
|
| 116 |
+
over "pallet_stand" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DomeLight "DomeLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:intensity = 1000
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Camera "Camera"
|
| 311 |
+
{
|
| 312 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 313 |
+
float focalLength = 35
|
| 314 |
+
float horizontalAperture = 36
|
| 315 |
+
float verticalAperture = 36
|
| 316 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 317 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,364 +1,364 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.75)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Pallet_Stand"
|
| 103 |
-
{
|
| 104 |
-
over "pallet_stand"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (0, 0, -0.001021862)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
}
|
| 114 |
-
}
|
| 115 |
-
}
|
| 116 |
-
|
| 117 |
-
def Xform "Room"
|
| 118 |
-
{
|
| 119 |
-
def Mesh "Bottom" (
|
| 120 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
-
)
|
| 122 |
-
{
|
| 123 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
-
)
|
| 129 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
-
uniform token physics:approximation = "convexHull"
|
| 131 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
-
custom bool primvars:doNotCastShadows = 1
|
| 133 |
-
|
| 134 |
-
def Material "_FlatColorMaterial"
|
| 135 |
-
{
|
| 136 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
-
|
| 138 |
-
def Shader "Shader"
|
| 139 |
-
{
|
| 140 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
-
float inputs:metallic = 0
|
| 143 |
-
float inputs:roughness = 1
|
| 144 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
-
token outputs:surface
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "Floor" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
bool physics:collisionEnabled = 1
|
| 163 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
-
custom bool primvars:doNotCastShadows = 1
|
| 165 |
-
|
| 166 |
-
def Material "_FlatColorMaterial"
|
| 167 |
-
{
|
| 168 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
-
|
| 170 |
-
def Shader "Shader"
|
| 171 |
-
{
|
| 172 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
-
float inputs:metallic = 0
|
| 175 |
-
float inputs:roughness = 1
|
| 176 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
-
token outputs:surface
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Mesh "North" (
|
| 183 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
-
)
|
| 185 |
-
{
|
| 186 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
-
uniform token physics:approximation = "convexHull"
|
| 194 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
-
custom bool primvars:doNotCastShadows = 1
|
| 196 |
-
|
| 197 |
-
def Material "_FlatColorMaterial"
|
| 198 |
-
{
|
| 199 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
-
|
| 201 |
-
def Shader "Shader"
|
| 202 |
-
{
|
| 203 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
-
float inputs:metallic = 0
|
| 206 |
-
float inputs:roughness = 1
|
| 207 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
-
token outputs:surface
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "South" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "West" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "East" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Xform "Lights"
|
| 308 |
-
{
|
| 309 |
-
def DomeLight "DomeLight_1"
|
| 310 |
-
{
|
| 311 |
-
float inputs:intensity = 1000
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def PhysicsScene "PhysicsScene" (
|
| 316 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 320 |
-
float physics:gravityMagnitude = 9.81
|
| 321 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 322 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 323 |
-
bool physxScene:enableGPUDynamics = 1
|
| 324 |
-
bool physxScene:enableStabilization = 1
|
| 325 |
-
uniform token physxScene:solverType = "TGS"
|
| 326 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
def Xform "GroundPlane"
|
| 330 |
-
{
|
| 331 |
-
def Mesh "CollisionMesh" (
|
| 332 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 333 |
-
)
|
| 334 |
-
{
|
| 335 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 336 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 337 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 338 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 339 |
-
)
|
| 340 |
-
uniform token physics:approximation = "convexHull"
|
| 341 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 342 |
-
token visibility = "invisible"
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def "PhysMaterial" (
|
| 346 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 347 |
-
)
|
| 348 |
-
{
|
| 349 |
-
float physics:dynamicFriction = 0.4
|
| 350 |
-
float physics:restitution = 0
|
| 351 |
-
float physics:staticFriction = 0.5
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Camera "Camera"
|
| 356 |
-
{
|
| 357 |
-
float2 clippingRange = (0.02455182, 1000)
|
| 358 |
-
float focalLength = 35
|
| 359 |
-
float horizontalAperture = 36
|
| 360 |
-
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.7807463422314456, 2.081990245950522, 2.040484191960246, 1) )
|
| 361 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.75)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Pallet_Stand"
|
| 103 |
+
{
|
| 104 |
+
over "pallet_stand"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (0, 0, -0.001021862)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
def Xform "Room"
|
| 118 |
+
{
|
| 119 |
+
def Mesh "Bottom" (
|
| 120 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
+
)
|
| 122 |
+
{
|
| 123 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
+
)
|
| 129 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
+
uniform token physics:approximation = "convexHull"
|
| 131 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
+
custom bool primvars:doNotCastShadows = 1
|
| 133 |
+
|
| 134 |
+
def Material "_FlatColorMaterial"
|
| 135 |
+
{
|
| 136 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
+
|
| 138 |
+
def Shader "Shader"
|
| 139 |
+
{
|
| 140 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
+
float inputs:metallic = 0
|
| 143 |
+
float inputs:roughness = 1
|
| 144 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
+
token outputs:surface
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "Floor" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
bool physics:collisionEnabled = 1
|
| 163 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
+
custom bool primvars:doNotCastShadows = 1
|
| 165 |
+
|
| 166 |
+
def Material "_FlatColorMaterial"
|
| 167 |
+
{
|
| 168 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
+
|
| 170 |
+
def Shader "Shader"
|
| 171 |
+
{
|
| 172 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
+
float inputs:metallic = 0
|
| 175 |
+
float inputs:roughness = 1
|
| 176 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
+
token outputs:surface
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Mesh "North" (
|
| 183 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
+
uniform token physics:approximation = "convexHull"
|
| 194 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
+
custom bool primvars:doNotCastShadows = 1
|
| 196 |
+
|
| 197 |
+
def Material "_FlatColorMaterial"
|
| 198 |
+
{
|
| 199 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
+
|
| 201 |
+
def Shader "Shader"
|
| 202 |
+
{
|
| 203 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
+
float inputs:metallic = 0
|
| 206 |
+
float inputs:roughness = 1
|
| 207 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
+
token outputs:surface
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "South" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "West" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "East" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Xform "Lights"
|
| 308 |
+
{
|
| 309 |
+
def DomeLight "DomeLight_1"
|
| 310 |
+
{
|
| 311 |
+
float inputs:intensity = 1000
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def PhysicsScene "PhysicsScene" (
|
| 316 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 320 |
+
float physics:gravityMagnitude = 9.81
|
| 321 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 322 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 323 |
+
bool physxScene:enableGPUDynamics = 1
|
| 324 |
+
bool physxScene:enableStabilization = 1
|
| 325 |
+
uniform token physxScene:solverType = "TGS"
|
| 326 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
def Xform "GroundPlane"
|
| 330 |
+
{
|
| 331 |
+
def Mesh "CollisionMesh" (
|
| 332 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 333 |
+
)
|
| 334 |
+
{
|
| 335 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 336 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 337 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 338 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 339 |
+
)
|
| 340 |
+
uniform token physics:approximation = "convexHull"
|
| 341 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 342 |
+
token visibility = "invisible"
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def "PhysMaterial" (
|
| 346 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 347 |
+
)
|
| 348 |
+
{
|
| 349 |
+
float physics:dynamicFriction = 0.4
|
| 350 |
+
float physics:restitution = 0
|
| 351 |
+
float physics:staticFriction = 0.5
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Camera "Camera"
|
| 356 |
+
{
|
| 357 |
+
float2 clippingRange = (0.02455182, 1000)
|
| 358 |
+
float focalLength = 35
|
| 359 |
+
float horizontalAperture = 36
|
| 360 |
+
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.7807463422314456, 2.081990245950522, 2.040484191960246, 1) )
|
| 361 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,328 +1,328 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Pallet_Stand"
|
| 115 |
-
{
|
| 116 |
-
over "pallet_stand" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DistantLight "DistantLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:angle = 1
|
| 307 |
-
float inputs:intensity = 3000
|
| 308 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 309 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def DomeLight "DomeLight_2"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 150
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Camera "Camera"
|
| 319 |
-
{
|
| 320 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 321 |
-
float focalLength = 35
|
| 322 |
-
float horizontalAperture = 36
|
| 323 |
-
float verticalAperture = 36
|
| 324 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Pallet_Stand"
|
| 115 |
+
{
|
| 116 |
+
over "pallet_stand" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DistantLight "DistantLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:angle = 1
|
| 307 |
+
float inputs:intensity = 3000
|
| 308 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 309 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def DomeLight "DomeLight_2"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 150
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Camera "Camera"
|
| 319 |
+
{
|
| 320 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 321 |
+
float focalLength = 35
|
| 322 |
+
float horizontalAperture = 36
|
| 323 |
+
float verticalAperture = 36
|
| 324 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,322 +1,322 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Pallet_Stand"
|
| 115 |
-
{
|
| 116 |
-
over "pallet_stand" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
uniform bool doubleSided = 1
|
| 121 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
-
)
|
| 124 |
-
rel material:binding:physics = None
|
| 125 |
-
custom bool singleSided = 0
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
def Xform "Room"
|
| 132 |
-
{
|
| 133 |
-
def Mesh "Bottom" (
|
| 134 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 138 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 139 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 140 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 144 |
-
uniform token physics:approximation = "convexHull"
|
| 145 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
|
| 148 |
-
def Material "_FlatColorMaterial"
|
| 149 |
-
{
|
| 150 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 151 |
-
|
| 152 |
-
def Shader "Shader"
|
| 153 |
-
{
|
| 154 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 155 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 156 |
-
float inputs:metallic = 0
|
| 157 |
-
float inputs:roughness = 1
|
| 158 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 159 |
-
token outputs:surface
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
def Mesh "Floor" (
|
| 165 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 169 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 170 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 171 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 172 |
-
uniform token physics:approximation = "convexHull"
|
| 173 |
-
bool physics:collisionEnabled = 0
|
| 174 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 175 |
-
custom bool primvars:doNotCastShadows = 1
|
| 176 |
-
token visibility = "invisible"
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
def Mesh "North" (
|
| 180 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 181 |
-
)
|
| 182 |
-
{
|
| 183 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 187 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
-
)
|
| 189 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 190 |
-
uniform token physics:approximation = "convexHull"
|
| 191 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 192 |
-
custom bool primvars:doNotCastShadows = 1
|
| 193 |
-
|
| 194 |
-
def Material "_FlatColorMaterial"
|
| 195 |
-
{
|
| 196 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 197 |
-
|
| 198 |
-
def Shader "Shader"
|
| 199 |
-
{
|
| 200 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 201 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 202 |
-
float inputs:metallic = 0
|
| 203 |
-
float inputs:roughness = 1
|
| 204 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 205 |
-
token outputs:surface
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
|
| 210 |
-
def Mesh "South" (
|
| 211 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 215 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 216 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 217 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 218 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
-
)
|
| 220 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 221 |
-
uniform token physics:approximation = "convexHull"
|
| 222 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 223 |
-
custom bool primvars:doNotCastShadows = 1
|
| 224 |
-
|
| 225 |
-
def Material "_FlatColorMaterial"
|
| 226 |
-
{
|
| 227 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 228 |
-
|
| 229 |
-
def Shader "Shader"
|
| 230 |
-
{
|
| 231 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 232 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 233 |
-
float inputs:metallic = 0
|
| 234 |
-
float inputs:roughness = 1
|
| 235 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 236 |
-
token outputs:surface
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Mesh "West" (
|
| 242 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 246 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 252 |
-
uniform token physics:approximation = "convexHull"
|
| 253 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 254 |
-
custom bool primvars:doNotCastShadows = 1
|
| 255 |
-
|
| 256 |
-
def Material "_FlatColorMaterial"
|
| 257 |
-
{
|
| 258 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 259 |
-
|
| 260 |
-
def Shader "Shader"
|
| 261 |
-
{
|
| 262 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 263 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 264 |
-
float inputs:metallic = 0
|
| 265 |
-
float inputs:roughness = 1
|
| 266 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 267 |
-
token outputs:surface
|
| 268 |
-
}
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
def Mesh "East" (
|
| 273 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 277 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 278 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 279 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 280 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 281 |
-
)
|
| 282 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 283 |
-
uniform token physics:approximation = "convexHull"
|
| 284 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
|
| 287 |
-
def Material "_FlatColorMaterial"
|
| 288 |
-
{
|
| 289 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 290 |
-
|
| 291 |
-
def Shader "Shader"
|
| 292 |
-
{
|
| 293 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 294 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 295 |
-
float inputs:metallic = 0
|
| 296 |
-
float inputs:roughness = 1
|
| 297 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 298 |
-
token outputs:surface
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
def Xform "Lights"
|
| 305 |
-
{
|
| 306 |
-
def DomeLight "DomeLight_1"
|
| 307 |
-
{
|
| 308 |
-
float inputs:intensity = 2000
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def Camera "Camera"
|
| 313 |
-
{
|
| 314 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 315 |
-
float focalLength = 35
|
| 316 |
-
float horizontalAperture = 36
|
| 317 |
-
float verticalAperture = 36
|
| 318 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 319 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Pallet_Stand"
|
| 115 |
+
{
|
| 116 |
+
over "pallet_stand" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
uniform bool doubleSided = 1
|
| 121 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
+
)
|
| 124 |
+
rel material:binding:physics = None
|
| 125 |
+
custom bool singleSided = 0
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
def Xform "Room"
|
| 132 |
+
{
|
| 133 |
+
def Mesh "Bottom" (
|
| 134 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 138 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 139 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 140 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 144 |
+
uniform token physics:approximation = "convexHull"
|
| 145 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
|
| 148 |
+
def Material "_FlatColorMaterial"
|
| 149 |
+
{
|
| 150 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 151 |
+
|
| 152 |
+
def Shader "Shader"
|
| 153 |
+
{
|
| 154 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 155 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 156 |
+
float inputs:metallic = 0
|
| 157 |
+
float inputs:roughness = 1
|
| 158 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 159 |
+
token outputs:surface
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
def Mesh "Floor" (
|
| 165 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 169 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 170 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 171 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 172 |
+
uniform token physics:approximation = "convexHull"
|
| 173 |
+
bool physics:collisionEnabled = 0
|
| 174 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 175 |
+
custom bool primvars:doNotCastShadows = 1
|
| 176 |
+
token visibility = "invisible"
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
def Mesh "North" (
|
| 180 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 181 |
+
)
|
| 182 |
+
{
|
| 183 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 187 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
+
)
|
| 189 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 190 |
+
uniform token physics:approximation = "convexHull"
|
| 191 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 192 |
+
custom bool primvars:doNotCastShadows = 1
|
| 193 |
+
|
| 194 |
+
def Material "_FlatColorMaterial"
|
| 195 |
+
{
|
| 196 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 197 |
+
|
| 198 |
+
def Shader "Shader"
|
| 199 |
+
{
|
| 200 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 201 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 202 |
+
float inputs:metallic = 0
|
| 203 |
+
float inputs:roughness = 1
|
| 204 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 205 |
+
token outputs:surface
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
def Mesh "South" (
|
| 211 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 215 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 216 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 217 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 218 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
+
)
|
| 220 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 221 |
+
uniform token physics:approximation = "convexHull"
|
| 222 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 223 |
+
custom bool primvars:doNotCastShadows = 1
|
| 224 |
+
|
| 225 |
+
def Material "_FlatColorMaterial"
|
| 226 |
+
{
|
| 227 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 228 |
+
|
| 229 |
+
def Shader "Shader"
|
| 230 |
+
{
|
| 231 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 232 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 233 |
+
float inputs:metallic = 0
|
| 234 |
+
float inputs:roughness = 1
|
| 235 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 236 |
+
token outputs:surface
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Mesh "West" (
|
| 242 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 246 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 252 |
+
uniform token physics:approximation = "convexHull"
|
| 253 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 254 |
+
custom bool primvars:doNotCastShadows = 1
|
| 255 |
+
|
| 256 |
+
def Material "_FlatColorMaterial"
|
| 257 |
+
{
|
| 258 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 259 |
+
|
| 260 |
+
def Shader "Shader"
|
| 261 |
+
{
|
| 262 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 263 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 264 |
+
float inputs:metallic = 0
|
| 265 |
+
float inputs:roughness = 1
|
| 266 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 267 |
+
token outputs:surface
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
def Mesh "East" (
|
| 273 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 277 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 278 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 279 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 280 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 281 |
+
)
|
| 282 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 283 |
+
uniform token physics:approximation = "convexHull"
|
| 284 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
|
| 287 |
+
def Material "_FlatColorMaterial"
|
| 288 |
+
{
|
| 289 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 290 |
+
|
| 291 |
+
def Shader "Shader"
|
| 292 |
+
{
|
| 293 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 294 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 295 |
+
float inputs:metallic = 0
|
| 296 |
+
float inputs:roughness = 1
|
| 297 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 298 |
+
token outputs:surface
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
def Xform "Lights"
|
| 305 |
+
{
|
| 306 |
+
def DomeLight "DomeLight_1"
|
| 307 |
+
{
|
| 308 |
+
float inputs:intensity = 2000
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def Camera "Camera"
|
| 313 |
+
{
|
| 314 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 315 |
+
float focalLength = 35
|
| 316 |
+
float horizontalAperture = 36
|
| 317 |
+
float verticalAperture = 36
|
| 318 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 319 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,255 +1,255 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Pallet_Stand"
|
| 115 |
-
{
|
| 116 |
-
over "pallet_stand" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 139 |
-
uniform token physics:approximation = "convexHull"
|
| 140 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 141 |
-
custom bool primvars:doNotCastShadows = 1
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
def Mesh "Floor" (
|
| 145 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 149 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 150 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 151 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 152 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 153 |
-
)
|
| 154 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
-
uniform token physics:approximation = "convexHull"
|
| 156 |
-
bool physics:collisionEnabled = 1
|
| 157 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 158 |
-
custom bool primvars:doNotCastShadows = 1
|
| 159 |
-
|
| 160 |
-
def Material "_FlatColorMaterial"
|
| 161 |
-
{
|
| 162 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 163 |
-
|
| 164 |
-
def Shader "Shader"
|
| 165 |
-
{
|
| 166 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 167 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 168 |
-
float inputs:metallic = 0
|
| 169 |
-
float inputs:roughness = 1
|
| 170 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 171 |
-
token outputs:surface
|
| 172 |
-
}
|
| 173 |
-
}
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
def Mesh "North" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 186 |
-
custom bool primvars:doNotCastShadows = 1
|
| 187 |
-
}
|
| 188 |
-
|
| 189 |
-
def Mesh "South" (
|
| 190 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 194 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 197 |
-
uniform token physics:approximation = "convexHull"
|
| 198 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 199 |
-
custom bool primvars:doNotCastShadows = 1
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "West" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 212 |
-
custom bool primvars:doNotCastShadows = 1
|
| 213 |
-
}
|
| 214 |
-
|
| 215 |
-
def Mesh "East" (
|
| 216 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 220 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
def Xform "Lights"
|
| 230 |
-
{
|
| 231 |
-
def DistantLight "DistantLight_1"
|
| 232 |
-
{
|
| 233 |
-
float inputs:angle = 1
|
| 234 |
-
float inputs:intensity = 3000
|
| 235 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 236 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def DomeLight "DomeLight_2"
|
| 240 |
-
{
|
| 241 |
-
float inputs:intensity = 150
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
|
| 245 |
-
def Camera "Camera"
|
| 246 |
-
{
|
| 247 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 248 |
-
float focalLength = 35
|
| 249 |
-
float horizontalAperture = 36
|
| 250 |
-
float verticalAperture = 36
|
| 251 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 252 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 253 |
-
}
|
| 254 |
-
}
|
| 255 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Pallet_Stand"
|
| 115 |
+
{
|
| 116 |
+
over "pallet_stand" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 139 |
+
uniform token physics:approximation = "convexHull"
|
| 140 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 141 |
+
custom bool primvars:doNotCastShadows = 1
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
def Mesh "Floor" (
|
| 145 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 149 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 150 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 151 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 152 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 153 |
+
)
|
| 154 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
+
uniform token physics:approximation = "convexHull"
|
| 156 |
+
bool physics:collisionEnabled = 1
|
| 157 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 158 |
+
custom bool primvars:doNotCastShadows = 1
|
| 159 |
+
|
| 160 |
+
def Material "_FlatColorMaterial"
|
| 161 |
+
{
|
| 162 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 163 |
+
|
| 164 |
+
def Shader "Shader"
|
| 165 |
+
{
|
| 166 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 167 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 168 |
+
float inputs:metallic = 0
|
| 169 |
+
float inputs:roughness = 1
|
| 170 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 171 |
+
token outputs:surface
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
def Mesh "North" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 186 |
+
custom bool primvars:doNotCastShadows = 1
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
def Mesh "South" (
|
| 190 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 194 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 197 |
+
uniform token physics:approximation = "convexHull"
|
| 198 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 199 |
+
custom bool primvars:doNotCastShadows = 1
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "West" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 212 |
+
custom bool primvars:doNotCastShadows = 1
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
def Mesh "East" (
|
| 216 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 220 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
def Xform "Lights"
|
| 230 |
+
{
|
| 231 |
+
def DistantLight "DistantLight_1"
|
| 232 |
+
{
|
| 233 |
+
float inputs:angle = 1
|
| 234 |
+
float inputs:intensity = 3000
|
| 235 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 236 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def DomeLight "DomeLight_2"
|
| 240 |
+
{
|
| 241 |
+
float inputs:intensity = 150
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
def Camera "Camera"
|
| 246 |
+
{
|
| 247 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 248 |
+
float focalLength = 35
|
| 249 |
+
float horizontalAperture = 36
|
| 250 |
+
float verticalAperture = 36
|
| 251 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 252 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,320 +1,320 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Pallet_Stand"
|
| 115 |
-
{
|
| 116 |
-
over "pallet_stand" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DomeLight "DomeLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:intensity = 1000
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Camera "Camera"
|
| 311 |
-
{
|
| 312 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 313 |
-
float focalLength = 35
|
| 314 |
-
float horizontalAperture = 36
|
| 315 |
-
float verticalAperture = 36
|
| 316 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 317 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Pallet_Stand"
|
| 115 |
+
{
|
| 116 |
+
over "pallet_stand" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DomeLight "DomeLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:intensity = 1000
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Camera "Camera"
|
| 311 |
+
{
|
| 312 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 313 |
+
float focalLength = 35
|
| 314 |
+
float horizontalAperture = 36
|
| 315 |
+
float verticalAperture = 36
|
| 316 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 317 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.020877955, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.020877955, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6639176753419095, 1.770447134245092, 1.135223567122546, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/b055590a2b4f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,429 +1,429 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -4.811154671365786, 12.847332784665634)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Pallet_Stand"
|
| 103 |
-
{
|
| 104 |
-
over "pallet_stand"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (0, -1.7101092e-7, -0.0010212155)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
}
|
| 114 |
-
}
|
| 115 |
-
}
|
| 116 |
-
|
| 117 |
-
def Xform "Room"
|
| 118 |
-
{
|
| 119 |
-
def Mesh "Bottom" (
|
| 120 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
-
)
|
| 122 |
-
{
|
| 123 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
-
)
|
| 129 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
-
uniform token physics:approximation = "convexHull"
|
| 131 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
-
custom bool primvars:doNotCastShadows = 1
|
| 133 |
-
|
| 134 |
-
def Material "_FlatColorMaterial"
|
| 135 |
-
{
|
| 136 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
-
|
| 138 |
-
def Shader "Shader"
|
| 139 |
-
{
|
| 140 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
-
float inputs:metallic = 0
|
| 143 |
-
float inputs:roughness = 1
|
| 144 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
-
token outputs:surface
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "Floor" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
bool physics:collisionEnabled = 1
|
| 163 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
-
custom bool primvars:doNotCastShadows = 1
|
| 165 |
-
|
| 166 |
-
def Material "_FlatColorMaterial"
|
| 167 |
-
{
|
| 168 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
-
|
| 170 |
-
def Shader "Shader"
|
| 171 |
-
{
|
| 172 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
-
float inputs:metallic = 0
|
| 175 |
-
float inputs:roughness = 1
|
| 176 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
-
token outputs:surface
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Mesh "North" (
|
| 183 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
-
)
|
| 185 |
-
{
|
| 186 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
-
uniform token physics:approximation = "convexHull"
|
| 194 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
-
custom bool primvars:doNotCastShadows = 1
|
| 196 |
-
|
| 197 |
-
def Material "_FlatColorMaterial"
|
| 198 |
-
{
|
| 199 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
-
|
| 201 |
-
def Shader "Shader"
|
| 202 |
-
{
|
| 203 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
-
float inputs:metallic = 0
|
| 206 |
-
float inputs:roughness = 1
|
| 207 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
-
token outputs:surface
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "South" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "West" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "East" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
def Mesh "Slope" (
|
| 307 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 308 |
-
)
|
| 309 |
-
{
|
| 310 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 311 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 317 |
-
custom bool primvars:doNotCastShadows = 1
|
| 318 |
-
float xformOp:rotateX = 45
|
| 319 |
-
float xformOp:rotateZ = 180
|
| 320 |
-
float3 xformOp:scale = (50, 9.72, 0.1215)
|
| 321 |
-
double3 xformOp:translate = (0, 0, 6.678678096610548)
|
| 322 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 323 |
-
|
| 324 |
-
def Material "_FlatColorMaterial"
|
| 325 |
-
{
|
| 326 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 327 |
-
|
| 328 |
-
def Shader "Shader"
|
| 329 |
-
{
|
| 330 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 331 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 332 |
-
float inputs:metallic = 0
|
| 333 |
-
float inputs:roughness = 1
|
| 334 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 335 |
-
token outputs:surface
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def "PhysMaterial" (
|
| 340 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 341 |
-
)
|
| 342 |
-
{
|
| 343 |
-
float physics:dynamicFriction = 0.4
|
| 344 |
-
float physics:restitution = 0
|
| 345 |
-
float physics:staticFriction = 0.5
|
| 346 |
-
}
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def Xform "SlopeCollision"
|
| 350 |
-
{
|
| 351 |
-
float xformOp:rotateX = 45
|
| 352 |
-
float xformOp:rotateZ = 180
|
| 353 |
-
double3 xformOp:translate = (0, 0, 6.678678096610548)
|
| 354 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 355 |
-
|
| 356 |
-
def Cube "Box" (
|
| 357 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 358 |
-
)
|
| 359 |
-
{
|
| 360 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 361 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 362 |
-
)
|
| 363 |
-
double size = 1
|
| 364 |
-
token visibility = "invisible"
|
| 365 |
-
float3 xformOp:scale = (100, 19.44, 0.1215)
|
| 366 |
-
double3 xformOp:translate = (0, 0, -0.060750001668930055)
|
| 367 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
-
|
| 372 |
-
def Xform "Lights"
|
| 373 |
-
{
|
| 374 |
-
def DomeLight "DomeLight_1"
|
| 375 |
-
{
|
| 376 |
-
float inputs:intensity = 1000
|
| 377 |
-
}
|
| 378 |
-
}
|
| 379 |
-
|
| 380 |
-
def PhysicsScene "PhysicsScene" (
|
| 381 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 382 |
-
)
|
| 383 |
-
{
|
| 384 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 385 |
-
float physics:gravityMagnitude = 9.81
|
| 386 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 387 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 388 |
-
bool physxScene:enableGPUDynamics = 1
|
| 389 |
-
bool physxScene:enableStabilization = 1
|
| 390 |
-
uniform token physxScene:solverType = "TGS"
|
| 391 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
def Xform "GroundPlane"
|
| 395 |
-
{
|
| 396 |
-
def Mesh "CollisionMesh" (
|
| 397 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 398 |
-
)
|
| 399 |
-
{
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 403 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 404 |
-
)
|
| 405 |
-
uniform token physics:approximation = "convexHull"
|
| 406 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 407 |
-
token visibility = "invisible"
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def "PhysMaterial" (
|
| 411 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 412 |
-
)
|
| 413 |
-
{
|
| 414 |
-
float physics:dynamicFriction = 0.4
|
| 415 |
-
float physics:restitution = 0
|
| 416 |
-
float physics:staticFriction = 0.5
|
| 417 |
-
}
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
def Camera "Camera"
|
| 421 |
-
{
|
| 422 |
-
float2 clippingRange = (0.024551824, 1000)
|
| 423 |
-
float focalLength = 35
|
| 424 |
-
float horizontalAperture = 36
|
| 425 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818432, 0), (-2.407504448844687, -4.811154756871248, 13.578323066704906, 1) )
|
| 426 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -4.811154671365786, 12.847332784665634)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/pallet_stand/simready_usd/pallet_stand.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Pallet_Stand"
|
| 103 |
+
{
|
| 104 |
+
over "pallet_stand"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (0, -1.7101092e-7, -0.0010212155)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
def Xform "Room"
|
| 118 |
+
{
|
| 119 |
+
def Mesh "Bottom" (
|
| 120 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 121 |
+
)
|
| 122 |
+
{
|
| 123 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 124 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 125 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 126 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 127 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 128 |
+
)
|
| 129 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 130 |
+
uniform token physics:approximation = "convexHull"
|
| 131 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 132 |
+
custom bool primvars:doNotCastShadows = 1
|
| 133 |
+
|
| 134 |
+
def Material "_FlatColorMaterial"
|
| 135 |
+
{
|
| 136 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 137 |
+
|
| 138 |
+
def Shader "Shader"
|
| 139 |
+
{
|
| 140 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 141 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 142 |
+
float inputs:metallic = 0
|
| 143 |
+
float inputs:roughness = 1
|
| 144 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 145 |
+
token outputs:surface
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "Floor" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
bool physics:collisionEnabled = 1
|
| 163 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 164 |
+
custom bool primvars:doNotCastShadows = 1
|
| 165 |
+
|
| 166 |
+
def Material "_FlatColorMaterial"
|
| 167 |
+
{
|
| 168 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
+
|
| 170 |
+
def Shader "Shader"
|
| 171 |
+
{
|
| 172 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 174 |
+
float inputs:metallic = 0
|
| 175 |
+
float inputs:roughness = 1
|
| 176 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
+
token outputs:surface
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Mesh "North" (
|
| 183 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
+
uniform token physics:approximation = "convexHull"
|
| 194 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
+
custom bool primvars:doNotCastShadows = 1
|
| 196 |
+
|
| 197 |
+
def Material "_FlatColorMaterial"
|
| 198 |
+
{
|
| 199 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
+
|
| 201 |
+
def Shader "Shader"
|
| 202 |
+
{
|
| 203 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 205 |
+
float inputs:metallic = 0
|
| 206 |
+
float inputs:roughness = 1
|
| 207 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
+
token outputs:surface
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "South" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "West" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "East" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
def Mesh "Slope" (
|
| 307 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 308 |
+
)
|
| 309 |
+
{
|
| 310 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 311 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 317 |
+
custom bool primvars:doNotCastShadows = 1
|
| 318 |
+
float xformOp:rotateX = 45
|
| 319 |
+
float xformOp:rotateZ = 180
|
| 320 |
+
float3 xformOp:scale = (50, 9.72, 0.1215)
|
| 321 |
+
double3 xformOp:translate = (0, 0, 6.678678096610548)
|
| 322 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 323 |
+
|
| 324 |
+
def Material "_FlatColorMaterial"
|
| 325 |
+
{
|
| 326 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 327 |
+
|
| 328 |
+
def Shader "Shader"
|
| 329 |
+
{
|
| 330 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 331 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 332 |
+
float inputs:metallic = 0
|
| 333 |
+
float inputs:roughness = 1
|
| 334 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 335 |
+
token outputs:surface
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def "PhysMaterial" (
|
| 340 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 341 |
+
)
|
| 342 |
+
{
|
| 343 |
+
float physics:dynamicFriction = 0.4
|
| 344 |
+
float physics:restitution = 0
|
| 345 |
+
float physics:staticFriction = 0.5
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def Xform "SlopeCollision"
|
| 350 |
+
{
|
| 351 |
+
float xformOp:rotateX = 45
|
| 352 |
+
float xformOp:rotateZ = 180
|
| 353 |
+
double3 xformOp:translate = (0, 0, 6.678678096610548)
|
| 354 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 355 |
+
|
| 356 |
+
def Cube "Box" (
|
| 357 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 358 |
+
)
|
| 359 |
+
{
|
| 360 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 361 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 362 |
+
)
|
| 363 |
+
double size = 1
|
| 364 |
+
token visibility = "invisible"
|
| 365 |
+
float3 xformOp:scale = (100, 19.44, 0.1215)
|
| 366 |
+
double3 xformOp:translate = (0, 0, -0.060750001668930055)
|
| 367 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
def Xform "Lights"
|
| 373 |
+
{
|
| 374 |
+
def DomeLight "DomeLight_1"
|
| 375 |
+
{
|
| 376 |
+
float inputs:intensity = 1000
|
| 377 |
+
}
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
def PhysicsScene "PhysicsScene" (
|
| 381 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 382 |
+
)
|
| 383 |
+
{
|
| 384 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 385 |
+
float physics:gravityMagnitude = 9.81
|
| 386 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 387 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 388 |
+
bool physxScene:enableGPUDynamics = 1
|
| 389 |
+
bool physxScene:enableStabilization = 1
|
| 390 |
+
uniform token physxScene:solverType = "TGS"
|
| 391 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
def Xform "GroundPlane"
|
| 395 |
+
{
|
| 396 |
+
def Mesh "CollisionMesh" (
|
| 397 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 398 |
+
)
|
| 399 |
+
{
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 403 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 404 |
+
)
|
| 405 |
+
uniform token physics:approximation = "convexHull"
|
| 406 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 407 |
+
token visibility = "invisible"
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def "PhysMaterial" (
|
| 411 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 412 |
+
)
|
| 413 |
+
{
|
| 414 |
+
float physics:dynamicFriction = 0.4
|
| 415 |
+
float physics:restitution = 0
|
| 416 |
+
float physics:staticFriction = 0.5
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
def Camera "Camera"
|
| 421 |
+
{
|
| 422 |
+
float2 clippingRange = (0.024551824, 1000)
|
| 423 |
+
float focalLength = 35
|
| 424 |
+
float horizontalAperture = 36
|
| 425 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818432, 0), (-2.407504448844687, -4.811154756871248, 13.578323066704906, 1) )
|
| 426 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "LanCable"
|
| 115 |
-
{
|
| 116 |
-
over "head_front"
|
| 117 |
-
{
|
| 118 |
-
over "body_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "body_02" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_01" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "latch_front"
|
| 150 |
-
{
|
| 151 |
-
over "pin_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "head_back"
|
| 163 |
-
{
|
| 164 |
-
over "body_01_2" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "body_02_2" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "pin_01_2" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "latch_back"
|
| 196 |
-
{
|
| 197 |
-
over "pin_02_2" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "cable"
|
| 209 |
-
{
|
| 210 |
-
over "cable" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
}
|
| 218 |
-
|
| 219 |
-
over "simulation_mesh" (
|
| 220 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
-
)
|
| 222 |
-
{
|
| 223 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
}
|
| 227 |
-
|
| 228 |
-
over "collision_mesh" (
|
| 229 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
-
)
|
| 231 |
-
{
|
| 232 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
-
)
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Xform "Room"
|
| 242 |
-
{
|
| 243 |
-
def Mesh "Bottom" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "Floor" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
bool physics:collisionEnabled = 0
|
| 284 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
token visibility = "invisible"
|
| 287 |
-
}
|
| 288 |
-
|
| 289 |
-
def Mesh "North" (
|
| 290 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
-
)
|
| 292 |
-
{
|
| 293 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
-
uniform token physics:approximation = "convexHull"
|
| 301 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
-
custom bool primvars:doNotCastShadows = 1
|
| 303 |
-
|
| 304 |
-
def Material "_FlatColorMaterial"
|
| 305 |
-
{
|
| 306 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
-
|
| 308 |
-
def Shader "Shader"
|
| 309 |
-
{
|
| 310 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
-
float inputs:metallic = 0
|
| 313 |
-
float inputs:roughness = 1
|
| 314 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
-
token outputs:surface
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
def Mesh "South" (
|
| 321 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
-
)
|
| 323 |
-
{
|
| 324 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
-
)
|
| 330 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
-
uniform token physics:approximation = "convexHull"
|
| 332 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
-
custom bool primvars:doNotCastShadows = 1
|
| 334 |
-
|
| 335 |
-
def Material "_FlatColorMaterial"
|
| 336 |
-
{
|
| 337 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
-
|
| 339 |
-
def Shader "Shader"
|
| 340 |
-
{
|
| 341 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
-
float inputs:metallic = 0
|
| 344 |
-
float inputs:roughness = 1
|
| 345 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
-
token outputs:surface
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
def Mesh "West" (
|
| 352 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
-
uniform token physics:approximation = "convexHull"
|
| 363 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
-
custom bool primvars:doNotCastShadows = 1
|
| 365 |
-
|
| 366 |
-
def Material "_FlatColorMaterial"
|
| 367 |
-
{
|
| 368 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
-
|
| 370 |
-
def Shader "Shader"
|
| 371 |
-
{
|
| 372 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 374 |
-
float inputs:metallic = 0
|
| 375 |
-
float inputs:roughness = 1
|
| 376 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
-
token outputs:surface
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Mesh "East" (
|
| 383 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
-
)
|
| 385 |
-
{
|
| 386 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
-
)
|
| 392 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
-
uniform token physics:approximation = "convexHull"
|
| 394 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
-
custom bool primvars:doNotCastShadows = 1
|
| 396 |
-
|
| 397 |
-
def Material "_FlatColorMaterial"
|
| 398 |
-
{
|
| 399 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
-
|
| 401 |
-
def Shader "Shader"
|
| 402 |
-
{
|
| 403 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 405 |
-
float inputs:metallic = 0
|
| 406 |
-
float inputs:roughness = 1
|
| 407 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
-
token outputs:surface
|
| 409 |
-
}
|
| 410 |
-
}
|
| 411 |
-
}
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
def Xform "Lights"
|
| 415 |
-
{
|
| 416 |
-
def DomeLight "DomeLight_1"
|
| 417 |
-
{
|
| 418 |
-
float inputs:intensity = 1000
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
|
| 422 |
-
def Camera "Camera"
|
| 423 |
-
{
|
| 424 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 425 |
-
float focalLength = 35
|
| 426 |
-
float horizontalAperture = 36
|
| 427 |
-
float verticalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "LanCable"
|
| 115 |
+
{
|
| 116 |
+
over "head_front"
|
| 117 |
+
{
|
| 118 |
+
over "body_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "body_02" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_01" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "latch_front"
|
| 150 |
+
{
|
| 151 |
+
over "pin_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "head_back"
|
| 163 |
+
{
|
| 164 |
+
over "body_01_2" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "body_02_2" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "pin_01_2" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "latch_back"
|
| 196 |
+
{
|
| 197 |
+
over "pin_02_2" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "cable"
|
| 209 |
+
{
|
| 210 |
+
over "cable" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
over "simulation_mesh" (
|
| 220 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
+
)
|
| 222 |
+
{
|
| 223 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
over "collision_mesh" (
|
| 229 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
+
)
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Xform "Room"
|
| 242 |
+
{
|
| 243 |
+
def Mesh "Bottom" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "Floor" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
bool physics:collisionEnabled = 0
|
| 284 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
token visibility = "invisible"
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
def Mesh "North" (
|
| 290 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
+
)
|
| 292 |
+
{
|
| 293 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
+
uniform token physics:approximation = "convexHull"
|
| 301 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
+
custom bool primvars:doNotCastShadows = 1
|
| 303 |
+
|
| 304 |
+
def Material "_FlatColorMaterial"
|
| 305 |
+
{
|
| 306 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
+
|
| 308 |
+
def Shader "Shader"
|
| 309 |
+
{
|
| 310 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
+
float inputs:metallic = 0
|
| 313 |
+
float inputs:roughness = 1
|
| 314 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
+
token outputs:surface
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
def Mesh "South" (
|
| 321 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
+
)
|
| 323 |
+
{
|
| 324 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
+
)
|
| 330 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
+
uniform token physics:approximation = "convexHull"
|
| 332 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
+
custom bool primvars:doNotCastShadows = 1
|
| 334 |
+
|
| 335 |
+
def Material "_FlatColorMaterial"
|
| 336 |
+
{
|
| 337 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
+
|
| 339 |
+
def Shader "Shader"
|
| 340 |
+
{
|
| 341 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
+
float inputs:metallic = 0
|
| 344 |
+
float inputs:roughness = 1
|
| 345 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
+
token outputs:surface
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
def Mesh "West" (
|
| 352 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
+
uniform token physics:approximation = "convexHull"
|
| 363 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
+
custom bool primvars:doNotCastShadows = 1
|
| 365 |
+
|
| 366 |
+
def Material "_FlatColorMaterial"
|
| 367 |
+
{
|
| 368 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
+
|
| 370 |
+
def Shader "Shader"
|
| 371 |
+
{
|
| 372 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 374 |
+
float inputs:metallic = 0
|
| 375 |
+
float inputs:roughness = 1
|
| 376 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
+
token outputs:surface
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Mesh "East" (
|
| 383 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
+
)
|
| 385 |
+
{
|
| 386 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
+
)
|
| 392 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
+
uniform token physics:approximation = "convexHull"
|
| 394 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
+
custom bool primvars:doNotCastShadows = 1
|
| 396 |
+
|
| 397 |
+
def Material "_FlatColorMaterial"
|
| 398 |
+
{
|
| 399 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
+
|
| 401 |
+
def Shader "Shader"
|
| 402 |
+
{
|
| 403 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 405 |
+
float inputs:metallic = 0
|
| 406 |
+
float inputs:roughness = 1
|
| 407 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
+
token outputs:surface
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
def Xform "Lights"
|
| 415 |
+
{
|
| 416 |
+
def DomeLight "DomeLight_1"
|
| 417 |
+
{
|
| 418 |
+
float inputs:intensity = 1000
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
def Camera "Camera"
|
| 423 |
+
{
|
| 424 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 425 |
+
float focalLength = 35
|
| 426 |
+
float horizontalAperture = 36
|
| 427 |
+
float verticalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,440 +1,440 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "LanCable"
|
| 115 |
-
{
|
| 116 |
-
over "head_front"
|
| 117 |
-
{
|
| 118 |
-
over "body_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "body_02" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_01" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "latch_front"
|
| 150 |
-
{
|
| 151 |
-
over "pin_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "head_back"
|
| 163 |
-
{
|
| 164 |
-
over "body_01_2" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "body_02_2" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "pin_01_2" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "latch_back"
|
| 196 |
-
{
|
| 197 |
-
over "pin_02_2" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "cable"
|
| 209 |
-
{
|
| 210 |
-
over "cable" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
}
|
| 218 |
-
|
| 219 |
-
over "simulation_mesh" (
|
| 220 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
-
)
|
| 222 |
-
{
|
| 223 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
}
|
| 227 |
-
|
| 228 |
-
over "collision_mesh" (
|
| 229 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
-
)
|
| 231 |
-
{
|
| 232 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
-
)
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Xform "Room"
|
| 242 |
-
{
|
| 243 |
-
def Mesh "Bottom" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "Floor" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
bool physics:collisionEnabled = 0
|
| 284 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
token visibility = "invisible"
|
| 287 |
-
}
|
| 288 |
-
|
| 289 |
-
def Mesh "North" (
|
| 290 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
-
)
|
| 292 |
-
{
|
| 293 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
-
uniform token physics:approximation = "convexHull"
|
| 301 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
-
custom bool primvars:doNotCastShadows = 1
|
| 303 |
-
|
| 304 |
-
def Material "_FlatColorMaterial"
|
| 305 |
-
{
|
| 306 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
-
|
| 308 |
-
def Shader "Shader"
|
| 309 |
-
{
|
| 310 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 312 |
-
float inputs:metallic = 0
|
| 313 |
-
float inputs:roughness = 1
|
| 314 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
-
token outputs:surface
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
def Mesh "South" (
|
| 321 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
-
)
|
| 323 |
-
{
|
| 324 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
-
)
|
| 330 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
-
uniform token physics:approximation = "convexHull"
|
| 332 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
-
custom bool primvars:doNotCastShadows = 1
|
| 334 |
-
|
| 335 |
-
def Material "_FlatColorMaterial"
|
| 336 |
-
{
|
| 337 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
-
|
| 339 |
-
def Shader "Shader"
|
| 340 |
-
{
|
| 341 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 343 |
-
float inputs:metallic = 0
|
| 344 |
-
float inputs:roughness = 1
|
| 345 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
-
token outputs:surface
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
def Mesh "West" (
|
| 352 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
-
uniform token physics:approximation = "convexHull"
|
| 363 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
-
custom bool primvars:doNotCastShadows = 1
|
| 365 |
-
|
| 366 |
-
def Material "_FlatColorMaterial"
|
| 367 |
-
{
|
| 368 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
-
|
| 370 |
-
def Shader "Shader"
|
| 371 |
-
{
|
| 372 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 374 |
-
float inputs:metallic = 0
|
| 375 |
-
float inputs:roughness = 1
|
| 376 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
-
token outputs:surface
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Mesh "East" (
|
| 383 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
-
)
|
| 385 |
-
{
|
| 386 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
-
)
|
| 392 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
-
uniform token physics:approximation = "convexHull"
|
| 394 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
-
custom bool primvars:doNotCastShadows = 1
|
| 396 |
-
|
| 397 |
-
def Material "_FlatColorMaterial"
|
| 398 |
-
{
|
| 399 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
-
|
| 401 |
-
def Shader "Shader"
|
| 402 |
-
{
|
| 403 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 405 |
-
float inputs:metallic = 0
|
| 406 |
-
float inputs:roughness = 1
|
| 407 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
-
token outputs:surface
|
| 409 |
-
}
|
| 410 |
-
}
|
| 411 |
-
}
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
def Xform "Lights"
|
| 415 |
-
{
|
| 416 |
-
def DistantLight "DistantLight_1"
|
| 417 |
-
{
|
| 418 |
-
float inputs:angle = 1
|
| 419 |
-
float inputs:intensity = 3000
|
| 420 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 421 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 422 |
-
}
|
| 423 |
-
|
| 424 |
-
def DomeLight "DomeLight_2"
|
| 425 |
-
{
|
| 426 |
-
float inputs:intensity = 150
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def Camera "Camera"
|
| 431 |
-
{
|
| 432 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 433 |
-
float focalLength = 35
|
| 434 |
-
float horizontalAperture = 36
|
| 435 |
-
float verticalAperture = 36
|
| 436 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 437 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "LanCable"
|
| 115 |
+
{
|
| 116 |
+
over "head_front"
|
| 117 |
+
{
|
| 118 |
+
over "body_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "body_02" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_01" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "latch_front"
|
| 150 |
+
{
|
| 151 |
+
over "pin_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "head_back"
|
| 163 |
+
{
|
| 164 |
+
over "body_01_2" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "body_02_2" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "pin_01_2" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "latch_back"
|
| 196 |
+
{
|
| 197 |
+
over "pin_02_2" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "cable"
|
| 209 |
+
{
|
| 210 |
+
over "cable" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
over "simulation_mesh" (
|
| 220 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
+
)
|
| 222 |
+
{
|
| 223 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
over "collision_mesh" (
|
| 229 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
+
)
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Xform "Room"
|
| 242 |
+
{
|
| 243 |
+
def Mesh "Bottom" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "Floor" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
bool physics:collisionEnabled = 0
|
| 284 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
token visibility = "invisible"
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
def Mesh "North" (
|
| 290 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
+
)
|
| 292 |
+
{
|
| 293 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
+
uniform token physics:approximation = "convexHull"
|
| 301 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
+
custom bool primvars:doNotCastShadows = 1
|
| 303 |
+
|
| 304 |
+
def Material "_FlatColorMaterial"
|
| 305 |
+
{
|
| 306 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
+
|
| 308 |
+
def Shader "Shader"
|
| 309 |
+
{
|
| 310 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 312 |
+
float inputs:metallic = 0
|
| 313 |
+
float inputs:roughness = 1
|
| 314 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
+
token outputs:surface
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
def Mesh "South" (
|
| 321 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
+
)
|
| 323 |
+
{
|
| 324 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
+
)
|
| 330 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
+
uniform token physics:approximation = "convexHull"
|
| 332 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
+
custom bool primvars:doNotCastShadows = 1
|
| 334 |
+
|
| 335 |
+
def Material "_FlatColorMaterial"
|
| 336 |
+
{
|
| 337 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
+
|
| 339 |
+
def Shader "Shader"
|
| 340 |
+
{
|
| 341 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 343 |
+
float inputs:metallic = 0
|
| 344 |
+
float inputs:roughness = 1
|
| 345 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
+
token outputs:surface
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
def Mesh "West" (
|
| 352 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
+
uniform token physics:approximation = "convexHull"
|
| 363 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
+
custom bool primvars:doNotCastShadows = 1
|
| 365 |
+
|
| 366 |
+
def Material "_FlatColorMaterial"
|
| 367 |
+
{
|
| 368 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
+
|
| 370 |
+
def Shader "Shader"
|
| 371 |
+
{
|
| 372 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 374 |
+
float inputs:metallic = 0
|
| 375 |
+
float inputs:roughness = 1
|
| 376 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
+
token outputs:surface
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Mesh "East" (
|
| 383 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
+
)
|
| 385 |
+
{
|
| 386 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
+
)
|
| 392 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
+
uniform token physics:approximation = "convexHull"
|
| 394 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
+
custom bool primvars:doNotCastShadows = 1
|
| 396 |
+
|
| 397 |
+
def Material "_FlatColorMaterial"
|
| 398 |
+
{
|
| 399 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
+
|
| 401 |
+
def Shader "Shader"
|
| 402 |
+
{
|
| 403 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 405 |
+
float inputs:metallic = 0
|
| 406 |
+
float inputs:roughness = 1
|
| 407 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
+
token outputs:surface
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
def Xform "Lights"
|
| 415 |
+
{
|
| 416 |
+
def DistantLight "DistantLight_1"
|
| 417 |
+
{
|
| 418 |
+
float inputs:angle = 1
|
| 419 |
+
float inputs:intensity = 3000
|
| 420 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 421 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
def DomeLight "DomeLight_2"
|
| 425 |
+
{
|
| 426 |
+
float inputs:intensity = 150
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def Camera "Camera"
|
| 431 |
+
{
|
| 432 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 433 |
+
float focalLength = 35
|
| 434 |
+
float horizontalAperture = 36
|
| 435 |
+
float verticalAperture = 36
|
| 436 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 437 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,450 +1,450 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "LanCable"
|
| 115 |
-
{
|
| 116 |
-
over "head_front"
|
| 117 |
-
{
|
| 118 |
-
over "body_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "body_02" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "pin_01" (
|
| 143 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
-
)
|
| 145 |
-
{
|
| 146 |
-
uniform bool doubleSided = 1
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
custom bool singleSided = 0
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
over "latch_front"
|
| 156 |
-
{
|
| 157 |
-
over "pin_02" (
|
| 158 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
uniform bool doubleSided = 1
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
custom bool singleSided = 0
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
over "head_back"
|
| 171 |
-
{
|
| 172 |
-
over "body_01_2" (
|
| 173 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 174 |
-
)
|
| 175 |
-
{
|
| 176 |
-
uniform bool doubleSided = 1
|
| 177 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 178 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
-
)
|
| 180 |
-
rel material:binding:physics = None
|
| 181 |
-
custom bool singleSided = 0
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "body_02_2" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
uniform bool doubleSided = 1
|
| 189 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
rel material:binding:physics = None
|
| 193 |
-
custom bool singleSided = 0
|
| 194 |
-
}
|
| 195 |
-
|
| 196 |
-
over "pin_01_2" (
|
| 197 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
-
)
|
| 199 |
-
{
|
| 200 |
-
uniform bool doubleSided = 1
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
custom bool singleSided = 0
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
|
| 209 |
-
over "latch_back"
|
| 210 |
-
{
|
| 211 |
-
over "pin_02_2" (
|
| 212 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
uniform bool doubleSided = 1
|
| 216 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 217 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 218 |
-
)
|
| 219 |
-
rel material:binding:physics = None
|
| 220 |
-
custom bool singleSided = 0
|
| 221 |
-
}
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "cable"
|
| 225 |
-
{
|
| 226 |
-
over "cable" (
|
| 227 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
-
)
|
| 229 |
-
{
|
| 230 |
-
uniform bool doubleSided = 1
|
| 231 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
custom bool singleSided = 0
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
over "simulation_mesh" (
|
| 238 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 242 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
-
)
|
| 244 |
-
}
|
| 245 |
-
|
| 246 |
-
over "collision_mesh" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
}
|
| 254 |
-
}
|
| 255 |
-
}
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
|
| 259 |
-
def Xform "Room"
|
| 260 |
-
{
|
| 261 |
-
def Mesh "Bottom" (
|
| 262 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 263 |
-
)
|
| 264 |
-
{
|
| 265 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 266 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 269 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
-
)
|
| 271 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 272 |
-
uniform token physics:approximation = "convexHull"
|
| 273 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 274 |
-
custom bool primvars:doNotCastShadows = 1
|
| 275 |
-
|
| 276 |
-
def Material "_FlatColorMaterial"
|
| 277 |
-
{
|
| 278 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
-
|
| 280 |
-
def Shader "Shader"
|
| 281 |
-
{
|
| 282 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 284 |
-
float inputs:metallic = 0
|
| 285 |
-
float inputs:roughness = 1
|
| 286 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
-
token outputs:surface
|
| 288 |
-
}
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
| 292 |
-
def Mesh "Floor" (
|
| 293 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 297 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 300 |
-
uniform token physics:approximation = "convexHull"
|
| 301 |
-
bool physics:collisionEnabled = 0
|
| 302 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 303 |
-
custom bool primvars:doNotCastShadows = 1
|
| 304 |
-
token visibility = "invisible"
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Mesh "North" (
|
| 308 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 309 |
-
)
|
| 310 |
-
{
|
| 311 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 312 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 315 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
-
)
|
| 317 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 318 |
-
uniform token physics:approximation = "convexHull"
|
| 319 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
|
| 322 |
-
def Material "_FlatColorMaterial"
|
| 323 |
-
{
|
| 324 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 325 |
-
|
| 326 |
-
def Shader "Shader"
|
| 327 |
-
{
|
| 328 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 329 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 330 |
-
float inputs:metallic = 0
|
| 331 |
-
float inputs:roughness = 1
|
| 332 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 333 |
-
token outputs:surface
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def Mesh "South" (
|
| 339 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 343 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 344 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 345 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 349 |
-
uniform token physics:approximation = "convexHull"
|
| 350 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 351 |
-
custom bool primvars:doNotCastShadows = 1
|
| 352 |
-
|
| 353 |
-
def Material "_FlatColorMaterial"
|
| 354 |
-
{
|
| 355 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
-
|
| 357 |
-
def Shader "Shader"
|
| 358 |
-
{
|
| 359 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 361 |
-
float inputs:metallic = 0
|
| 362 |
-
float inputs:roughness = 1
|
| 363 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
-
token outputs:surface
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
| 369 |
-
def Mesh "West" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 374 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 377 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
-
)
|
| 379 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 380 |
-
uniform token physics:approximation = "convexHull"
|
| 381 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 382 |
-
custom bool primvars:doNotCastShadows = 1
|
| 383 |
-
|
| 384 |
-
def Material "_FlatColorMaterial"
|
| 385 |
-
{
|
| 386 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
-
|
| 388 |
-
def Shader "Shader"
|
| 389 |
-
{
|
| 390 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 392 |
-
float inputs:metallic = 0
|
| 393 |
-
float inputs:roughness = 1
|
| 394 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
-
token outputs:surface
|
| 396 |
-
}
|
| 397 |
-
}
|
| 398 |
-
}
|
| 399 |
-
|
| 400 |
-
def Mesh "East" (
|
| 401 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 402 |
-
)
|
| 403 |
-
{
|
| 404 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 405 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 408 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
-
)
|
| 410 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 411 |
-
uniform token physics:approximation = "convexHull"
|
| 412 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 413 |
-
custom bool primvars:doNotCastShadows = 1
|
| 414 |
-
|
| 415 |
-
def Material "_FlatColorMaterial"
|
| 416 |
-
{
|
| 417 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 418 |
-
|
| 419 |
-
def Shader "Shader"
|
| 420 |
-
{
|
| 421 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 422 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 423 |
-
float inputs:metallic = 0
|
| 424 |
-
float inputs:roughness = 1
|
| 425 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 426 |
-
token outputs:surface
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
}
|
| 430 |
-
}
|
| 431 |
-
|
| 432 |
-
def Xform "Lights"
|
| 433 |
-
{
|
| 434 |
-
def DomeLight "DomeLight_1"
|
| 435 |
-
{
|
| 436 |
-
float inputs:intensity = 2000
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
|
| 440 |
-
def Camera "Camera"
|
| 441 |
-
{
|
| 442 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 443 |
-
float focalLength = 35
|
| 444 |
-
float horizontalAperture = 36
|
| 445 |
-
float verticalAperture = 36
|
| 446 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 447 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "LanCable"
|
| 115 |
+
{
|
| 116 |
+
over "head_front"
|
| 117 |
+
{
|
| 118 |
+
over "body_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "body_02" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "pin_01" (
|
| 143 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
+
)
|
| 145 |
+
{
|
| 146 |
+
uniform bool doubleSided = 1
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
custom bool singleSided = 0
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
over "latch_front"
|
| 156 |
+
{
|
| 157 |
+
over "pin_02" (
|
| 158 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
uniform bool doubleSided = 1
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
custom bool singleSided = 0
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
over "head_back"
|
| 171 |
+
{
|
| 172 |
+
over "body_01_2" (
|
| 173 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 174 |
+
)
|
| 175 |
+
{
|
| 176 |
+
uniform bool doubleSided = 1
|
| 177 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 178 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
+
)
|
| 180 |
+
rel material:binding:physics = None
|
| 181 |
+
custom bool singleSided = 0
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "body_02_2" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
uniform bool doubleSided = 1
|
| 189 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
rel material:binding:physics = None
|
| 193 |
+
custom bool singleSided = 0
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
over "pin_01_2" (
|
| 197 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
+
)
|
| 199 |
+
{
|
| 200 |
+
uniform bool doubleSided = 1
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
custom bool singleSided = 0
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
over "latch_back"
|
| 210 |
+
{
|
| 211 |
+
over "pin_02_2" (
|
| 212 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
uniform bool doubleSided = 1
|
| 216 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 217 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 218 |
+
)
|
| 219 |
+
rel material:binding:physics = None
|
| 220 |
+
custom bool singleSided = 0
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "cable"
|
| 225 |
+
{
|
| 226 |
+
over "cable" (
|
| 227 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
+
)
|
| 229 |
+
{
|
| 230 |
+
uniform bool doubleSided = 1
|
| 231 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
custom bool singleSided = 0
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
over "simulation_mesh" (
|
| 238 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 242 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
+
)
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
over "collision_mesh" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
def Xform "Room"
|
| 260 |
+
{
|
| 261 |
+
def Mesh "Bottom" (
|
| 262 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 263 |
+
)
|
| 264 |
+
{
|
| 265 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 266 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 269 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
+
)
|
| 271 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 272 |
+
uniform token physics:approximation = "convexHull"
|
| 273 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 274 |
+
custom bool primvars:doNotCastShadows = 1
|
| 275 |
+
|
| 276 |
+
def Material "_FlatColorMaterial"
|
| 277 |
+
{
|
| 278 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
+
|
| 280 |
+
def Shader "Shader"
|
| 281 |
+
{
|
| 282 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 284 |
+
float inputs:metallic = 0
|
| 285 |
+
float inputs:roughness = 1
|
| 286 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
+
token outputs:surface
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
def Mesh "Floor" (
|
| 293 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 297 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 300 |
+
uniform token physics:approximation = "convexHull"
|
| 301 |
+
bool physics:collisionEnabled = 0
|
| 302 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 303 |
+
custom bool primvars:doNotCastShadows = 1
|
| 304 |
+
token visibility = "invisible"
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Mesh "North" (
|
| 308 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 309 |
+
)
|
| 310 |
+
{
|
| 311 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 312 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 315 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
+
)
|
| 317 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 318 |
+
uniform token physics:approximation = "convexHull"
|
| 319 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
|
| 322 |
+
def Material "_FlatColorMaterial"
|
| 323 |
+
{
|
| 324 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 325 |
+
|
| 326 |
+
def Shader "Shader"
|
| 327 |
+
{
|
| 328 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 329 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 330 |
+
float inputs:metallic = 0
|
| 331 |
+
float inputs:roughness = 1
|
| 332 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 333 |
+
token outputs:surface
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def Mesh "South" (
|
| 339 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 343 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 344 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 345 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 349 |
+
uniform token physics:approximation = "convexHull"
|
| 350 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 351 |
+
custom bool primvars:doNotCastShadows = 1
|
| 352 |
+
|
| 353 |
+
def Material "_FlatColorMaterial"
|
| 354 |
+
{
|
| 355 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
+
|
| 357 |
+
def Shader "Shader"
|
| 358 |
+
{
|
| 359 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 361 |
+
float inputs:metallic = 0
|
| 362 |
+
float inputs:roughness = 1
|
| 363 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
+
token outputs:surface
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def Mesh "West" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 374 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 377 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
+
)
|
| 379 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 380 |
+
uniform token physics:approximation = "convexHull"
|
| 381 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 382 |
+
custom bool primvars:doNotCastShadows = 1
|
| 383 |
+
|
| 384 |
+
def Material "_FlatColorMaterial"
|
| 385 |
+
{
|
| 386 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
+
|
| 388 |
+
def Shader "Shader"
|
| 389 |
+
{
|
| 390 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 392 |
+
float inputs:metallic = 0
|
| 393 |
+
float inputs:roughness = 1
|
| 394 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
+
token outputs:surface
|
| 396 |
+
}
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
def Mesh "East" (
|
| 401 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 402 |
+
)
|
| 403 |
+
{
|
| 404 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 405 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 408 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
+
)
|
| 410 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 411 |
+
uniform token physics:approximation = "convexHull"
|
| 412 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 413 |
+
custom bool primvars:doNotCastShadows = 1
|
| 414 |
+
|
| 415 |
+
def Material "_FlatColorMaterial"
|
| 416 |
+
{
|
| 417 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 418 |
+
|
| 419 |
+
def Shader "Shader"
|
| 420 |
+
{
|
| 421 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 422 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 423 |
+
float inputs:metallic = 0
|
| 424 |
+
float inputs:roughness = 1
|
| 425 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 426 |
+
token outputs:surface
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
def Xform "Lights"
|
| 433 |
+
{
|
| 434 |
+
def DomeLight "DomeLight_1"
|
| 435 |
+
{
|
| 436 |
+
float inputs:intensity = 2000
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
def Camera "Camera"
|
| 441 |
+
{
|
| 442 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 443 |
+
float focalLength = 35
|
| 444 |
+
float horizontalAperture = 36
|
| 445 |
+
float verticalAperture = 36
|
| 446 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 447 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,367 +1,367 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "LanCable"
|
| 115 |
-
{
|
| 116 |
-
over "head_front"
|
| 117 |
-
{
|
| 118 |
-
over "body_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "body_02" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_01" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "latch_front"
|
| 150 |
-
{
|
| 151 |
-
over "pin_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "head_back"
|
| 163 |
-
{
|
| 164 |
-
over "body_01_2" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "body_02_2" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "pin_01_2" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "latch_back"
|
| 196 |
-
{
|
| 197 |
-
over "pin_02_2" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "cable"
|
| 209 |
-
{
|
| 210 |
-
over "cable" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
}
|
| 218 |
-
|
| 219 |
-
over "simulation_mesh" (
|
| 220 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
-
)
|
| 222 |
-
{
|
| 223 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
}
|
| 227 |
-
|
| 228 |
-
over "collision_mesh" (
|
| 229 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
-
)
|
| 231 |
-
{
|
| 232 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
-
)
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Xform "Room"
|
| 242 |
-
{
|
| 243 |
-
def Mesh "Bottom" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 251 |
-
uniform token physics:approximation = "convexHull"
|
| 252 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 253 |
-
custom bool primvars:doNotCastShadows = 1
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
def Mesh "Floor" (
|
| 257 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 261 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 262 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 263 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 264 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 265 |
-
)
|
| 266 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 267 |
-
uniform token physics:approximation = "convexHull"
|
| 268 |
-
bool physics:collisionEnabled = 1
|
| 269 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 270 |
-
custom bool primvars:doNotCastShadows = 1
|
| 271 |
-
|
| 272 |
-
def Material "_FlatColorMaterial"
|
| 273 |
-
{
|
| 274 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 275 |
-
|
| 276 |
-
def Shader "Shader"
|
| 277 |
-
{
|
| 278 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 279 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 280 |
-
float inputs:metallic = 0
|
| 281 |
-
float inputs:roughness = 1
|
| 282 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 283 |
-
token outputs:surface
|
| 284 |
-
}
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
def Mesh "North" (
|
| 289 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 293 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 294 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 295 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
}
|
| 300 |
-
|
| 301 |
-
def Mesh "South" (
|
| 302 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 303 |
-
)
|
| 304 |
-
{
|
| 305 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 306 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 307 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 308 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 309 |
-
uniform token physics:approximation = "convexHull"
|
| 310 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 311 |
-
custom bool primvars:doNotCastShadows = 1
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
def Mesh "West" (
|
| 315 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 319 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 320 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 321 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 322 |
-
uniform token physics:approximation = "convexHull"
|
| 323 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 324 |
-
custom bool primvars:doNotCastShadows = 1
|
| 325 |
-
}
|
| 326 |
-
|
| 327 |
-
def Mesh "East" (
|
| 328 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 329 |
-
)
|
| 330 |
-
{
|
| 331 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 332 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 333 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 334 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 335 |
-
uniform token physics:approximation = "convexHull"
|
| 336 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 337 |
-
custom bool primvars:doNotCastShadows = 1
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def Xform "Lights"
|
| 342 |
-
{
|
| 343 |
-
def DistantLight "DistantLight_1"
|
| 344 |
-
{
|
| 345 |
-
float inputs:angle = 1
|
| 346 |
-
float inputs:intensity = 3000
|
| 347 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 348 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
def DomeLight "DomeLight_2"
|
| 352 |
-
{
|
| 353 |
-
float inputs:intensity = 150
|
| 354 |
-
}
|
| 355 |
-
}
|
| 356 |
-
|
| 357 |
-
def Camera "Camera"
|
| 358 |
-
{
|
| 359 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 360 |
-
float focalLength = 35
|
| 361 |
-
float horizontalAperture = 36
|
| 362 |
-
float verticalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "LanCable"
|
| 115 |
+
{
|
| 116 |
+
over "head_front"
|
| 117 |
+
{
|
| 118 |
+
over "body_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "body_02" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_01" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "latch_front"
|
| 150 |
+
{
|
| 151 |
+
over "pin_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "head_back"
|
| 163 |
+
{
|
| 164 |
+
over "body_01_2" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "body_02_2" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "pin_01_2" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "latch_back"
|
| 196 |
+
{
|
| 197 |
+
over "pin_02_2" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "cable"
|
| 209 |
+
{
|
| 210 |
+
over "cable" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
over "simulation_mesh" (
|
| 220 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
+
)
|
| 222 |
+
{
|
| 223 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
over "collision_mesh" (
|
| 229 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
+
)
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Xform "Room"
|
| 242 |
+
{
|
| 243 |
+
def Mesh "Bottom" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 251 |
+
uniform token physics:approximation = "convexHull"
|
| 252 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 253 |
+
custom bool primvars:doNotCastShadows = 1
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
def Mesh "Floor" (
|
| 257 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 261 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 262 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 263 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 264 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 265 |
+
)
|
| 266 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 267 |
+
uniform token physics:approximation = "convexHull"
|
| 268 |
+
bool physics:collisionEnabled = 1
|
| 269 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 270 |
+
custom bool primvars:doNotCastShadows = 1
|
| 271 |
+
|
| 272 |
+
def Material "_FlatColorMaterial"
|
| 273 |
+
{
|
| 274 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 275 |
+
|
| 276 |
+
def Shader "Shader"
|
| 277 |
+
{
|
| 278 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 279 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 280 |
+
float inputs:metallic = 0
|
| 281 |
+
float inputs:roughness = 1
|
| 282 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 283 |
+
token outputs:surface
|
| 284 |
+
}
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
def Mesh "North" (
|
| 289 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 293 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 294 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 295 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
def Mesh "South" (
|
| 302 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 303 |
+
)
|
| 304 |
+
{
|
| 305 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 306 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 307 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 308 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 309 |
+
uniform token physics:approximation = "convexHull"
|
| 310 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 311 |
+
custom bool primvars:doNotCastShadows = 1
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
def Mesh "West" (
|
| 315 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 319 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 320 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 321 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 322 |
+
uniform token physics:approximation = "convexHull"
|
| 323 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 324 |
+
custom bool primvars:doNotCastShadows = 1
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
def Mesh "East" (
|
| 328 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 329 |
+
)
|
| 330 |
+
{
|
| 331 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 332 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 333 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 334 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 335 |
+
uniform token physics:approximation = "convexHull"
|
| 336 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 337 |
+
custom bool primvars:doNotCastShadows = 1
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def Xform "Lights"
|
| 342 |
+
{
|
| 343 |
+
def DistantLight "DistantLight_1"
|
| 344 |
+
{
|
| 345 |
+
float inputs:angle = 1
|
| 346 |
+
float inputs:intensity = 3000
|
| 347 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 348 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
def DomeLight "DomeLight_2"
|
| 352 |
+
{
|
| 353 |
+
float inputs:intensity = 150
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
def Camera "Camera"
|
| 358 |
+
{
|
| 359 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 360 |
+
float focalLength = 35
|
| 361 |
+
float horizontalAperture = 36
|
| 362 |
+
float verticalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "LanCable"
|
| 115 |
-
{
|
| 116 |
-
over "head_front"
|
| 117 |
-
{
|
| 118 |
-
over "body_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "body_02" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_01" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
over "latch_front"
|
| 150 |
-
{
|
| 151 |
-
over "pin_02" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "head_back"
|
| 163 |
-
{
|
| 164 |
-
over "body_01_2" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
-
)
|
| 171 |
-
rel material:binding:physics = None
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "body_02_2" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "pin_01_2" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "latch_back"
|
| 196 |
-
{
|
| 197 |
-
over "pin_02_2" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "cable"
|
| 209 |
-
{
|
| 210 |
-
over "cable" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
}
|
| 218 |
-
|
| 219 |
-
over "simulation_mesh" (
|
| 220 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
-
)
|
| 222 |
-
{
|
| 223 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
}
|
| 227 |
-
|
| 228 |
-
over "collision_mesh" (
|
| 229 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
-
)
|
| 231 |
-
{
|
| 232 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
-
)
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Xform "Room"
|
| 242 |
-
{
|
| 243 |
-
def Mesh "Bottom" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "Floor" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
bool physics:collisionEnabled = 0
|
| 284 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
token visibility = "invisible"
|
| 287 |
-
}
|
| 288 |
-
|
| 289 |
-
def Mesh "North" (
|
| 290 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
-
)
|
| 292 |
-
{
|
| 293 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
-
uniform token physics:approximation = "convexHull"
|
| 301 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
-
custom bool primvars:doNotCastShadows = 1
|
| 303 |
-
|
| 304 |
-
def Material "_FlatColorMaterial"
|
| 305 |
-
{
|
| 306 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
-
|
| 308 |
-
def Shader "Shader"
|
| 309 |
-
{
|
| 310 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
-
float inputs:metallic = 0
|
| 313 |
-
float inputs:roughness = 1
|
| 314 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
-
token outputs:surface
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
def Mesh "South" (
|
| 321 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
-
)
|
| 323 |
-
{
|
| 324 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
-
)
|
| 330 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
-
uniform token physics:approximation = "convexHull"
|
| 332 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
-
custom bool primvars:doNotCastShadows = 1
|
| 334 |
-
|
| 335 |
-
def Material "_FlatColorMaterial"
|
| 336 |
-
{
|
| 337 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
-
|
| 339 |
-
def Shader "Shader"
|
| 340 |
-
{
|
| 341 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
-
float inputs:metallic = 0
|
| 344 |
-
float inputs:roughness = 1
|
| 345 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
-
token outputs:surface
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
def Mesh "West" (
|
| 352 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
-
uniform token physics:approximation = "convexHull"
|
| 363 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
-
custom bool primvars:doNotCastShadows = 1
|
| 365 |
-
|
| 366 |
-
def Material "_FlatColorMaterial"
|
| 367 |
-
{
|
| 368 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
-
|
| 370 |
-
def Shader "Shader"
|
| 371 |
-
{
|
| 372 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 374 |
-
float inputs:metallic = 0
|
| 375 |
-
float inputs:roughness = 1
|
| 376 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
-
token outputs:surface
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Mesh "East" (
|
| 383 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
-
)
|
| 385 |
-
{
|
| 386 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
-
)
|
| 392 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
-
uniform token physics:approximation = "convexHull"
|
| 394 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
-
custom bool primvars:doNotCastShadows = 1
|
| 396 |
-
|
| 397 |
-
def Material "_FlatColorMaterial"
|
| 398 |
-
{
|
| 399 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
-
|
| 401 |
-
def Shader "Shader"
|
| 402 |
-
{
|
| 403 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 405 |
-
float inputs:metallic = 0
|
| 406 |
-
float inputs:roughness = 1
|
| 407 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
-
token outputs:surface
|
| 409 |
-
}
|
| 410 |
-
}
|
| 411 |
-
}
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
def Xform "Lights"
|
| 415 |
-
{
|
| 416 |
-
def DomeLight "DomeLight_1"
|
| 417 |
-
{
|
| 418 |
-
float inputs:intensity = 1000
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
|
| 422 |
-
def Camera "Camera"
|
| 423 |
-
{
|
| 424 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 425 |
-
float focalLength = 35
|
| 426 |
-
float horizontalAperture = 36
|
| 427 |
-
float verticalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "LanCable"
|
| 115 |
+
{
|
| 116 |
+
over "head_front"
|
| 117 |
+
{
|
| 118 |
+
over "body_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "body_02" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_01" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
over "latch_front"
|
| 150 |
+
{
|
| 151 |
+
over "pin_02" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "head_back"
|
| 163 |
+
{
|
| 164 |
+
over "body_01_2" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 169 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 170 |
+
)
|
| 171 |
+
rel material:binding:physics = None
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "body_02_2" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "pin_01_2" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "latch_back"
|
| 196 |
+
{
|
| 197 |
+
over "pin_02_2" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "cable"
|
| 209 |
+
{
|
| 210 |
+
over "cable" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
over "simulation_mesh" (
|
| 220 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 221 |
+
)
|
| 222 |
+
{
|
| 223 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
over "collision_mesh" (
|
| 229 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 233 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 234 |
+
)
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Xform "Room"
|
| 242 |
+
{
|
| 243 |
+
def Mesh "Bottom" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "Floor" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
bool physics:collisionEnabled = 0
|
| 284 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
token visibility = "invisible"
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
def Mesh "North" (
|
| 290 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
+
)
|
| 292 |
+
{
|
| 293 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 294 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 300 |
+
uniform token physics:approximation = "convexHull"
|
| 301 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 302 |
+
custom bool primvars:doNotCastShadows = 1
|
| 303 |
+
|
| 304 |
+
def Material "_FlatColorMaterial"
|
| 305 |
+
{
|
| 306 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
+
|
| 308 |
+
def Shader "Shader"
|
| 309 |
+
{
|
| 310 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
+
float inputs:metallic = 0
|
| 313 |
+
float inputs:roughness = 1
|
| 314 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
+
token outputs:surface
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
def Mesh "South" (
|
| 321 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
+
)
|
| 323 |
+
{
|
| 324 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 325 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 328 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
+
)
|
| 330 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 331 |
+
uniform token physics:approximation = "convexHull"
|
| 332 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 333 |
+
custom bool primvars:doNotCastShadows = 1
|
| 334 |
+
|
| 335 |
+
def Material "_FlatColorMaterial"
|
| 336 |
+
{
|
| 337 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
+
|
| 339 |
+
def Shader "Shader"
|
| 340 |
+
{
|
| 341 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
+
float inputs:metallic = 0
|
| 344 |
+
float inputs:roughness = 1
|
| 345 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
+
token outputs:surface
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
def Mesh "West" (
|
| 352 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 356 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 357 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 358 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 362 |
+
uniform token physics:approximation = "convexHull"
|
| 363 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 364 |
+
custom bool primvars:doNotCastShadows = 1
|
| 365 |
+
|
| 366 |
+
def Material "_FlatColorMaterial"
|
| 367 |
+
{
|
| 368 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 369 |
+
|
| 370 |
+
def Shader "Shader"
|
| 371 |
+
{
|
| 372 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 373 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 374 |
+
float inputs:metallic = 0
|
| 375 |
+
float inputs:roughness = 1
|
| 376 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 377 |
+
token outputs:surface
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Mesh "East" (
|
| 383 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 384 |
+
)
|
| 385 |
+
{
|
| 386 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 387 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 388 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 389 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 390 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
+
)
|
| 392 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 393 |
+
uniform token physics:approximation = "convexHull"
|
| 394 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 395 |
+
custom bool primvars:doNotCastShadows = 1
|
| 396 |
+
|
| 397 |
+
def Material "_FlatColorMaterial"
|
| 398 |
+
{
|
| 399 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 400 |
+
|
| 401 |
+
def Shader "Shader"
|
| 402 |
+
{
|
| 403 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 404 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 405 |
+
float inputs:metallic = 0
|
| 406 |
+
float inputs:roughness = 1
|
| 407 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 408 |
+
token outputs:surface
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
def Xform "Lights"
|
| 415 |
+
{
|
| 416 |
+
def DomeLight "DomeLight_1"
|
| 417 |
+
{
|
| 418 |
+
float inputs:intensity = 1000
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
def Camera "Camera"
|
| 423 |
+
{
|
| 424 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 425 |
+
float focalLength = 35
|
| 426 |
+
float horizontalAperture = 36
|
| 427 |
+
float verticalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.004235958, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/lancable/simready_usd/lancable.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.004235958, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.13470320473245453, 0.3592085459532123, 0.18829087416091472, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/b310bb8b740e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,336 +1,336 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Crowbar"
|
| 115 |
-
{
|
| 116 |
-
over "bar_assy"
|
| 117 |
-
{
|
| 118 |
-
over "bar" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "grip_assy"
|
| 130 |
-
{
|
| 131 |
-
over "grip" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
}
|
| 144 |
-
|
| 145 |
-
def Xform "Room"
|
| 146 |
-
{
|
| 147 |
-
def Mesh "Bottom" (
|
| 148 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
-
)
|
| 150 |
-
{
|
| 151 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 155 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
-
)
|
| 157 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
-
uniform token physics:approximation = "convexHull"
|
| 159 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 160 |
-
custom bool primvars:doNotCastShadows = 1
|
| 161 |
-
|
| 162 |
-
def Material "_FlatColorMaterial"
|
| 163 |
-
{
|
| 164 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 165 |
-
|
| 166 |
-
def Shader "Shader"
|
| 167 |
-
{
|
| 168 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 169 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 170 |
-
float inputs:metallic = 0
|
| 171 |
-
float inputs:roughness = 1
|
| 172 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 173 |
-
token outputs:surface
|
| 174 |
-
}
|
| 175 |
-
}
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
def Mesh "Floor" (
|
| 179 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 183 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 184 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 185 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
-
uniform token physics:approximation = "convexHull"
|
| 187 |
-
bool physics:collisionEnabled = 0
|
| 188 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
token visibility = "invisible"
|
| 191 |
-
}
|
| 192 |
-
|
| 193 |
-
def Mesh "North" (
|
| 194 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 195 |
-
)
|
| 196 |
-
{
|
| 197 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 198 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 199 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 200 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 201 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
-
)
|
| 203 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 204 |
-
uniform token physics:approximation = "convexHull"
|
| 205 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 206 |
-
custom bool primvars:doNotCastShadows = 1
|
| 207 |
-
|
| 208 |
-
def Material "_FlatColorMaterial"
|
| 209 |
-
{
|
| 210 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 211 |
-
|
| 212 |
-
def Shader "Shader"
|
| 213 |
-
{
|
| 214 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 215 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 216 |
-
float inputs:metallic = 0
|
| 217 |
-
float inputs:roughness = 1
|
| 218 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 219 |
-
token outputs:surface
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
def Mesh "South" (
|
| 225 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 229 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 230 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 231 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 235 |
-
uniform token physics:approximation = "convexHull"
|
| 236 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 237 |
-
custom bool primvars:doNotCastShadows = 1
|
| 238 |
-
|
| 239 |
-
def Material "_FlatColorMaterial"
|
| 240 |
-
{
|
| 241 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 242 |
-
|
| 243 |
-
def Shader "Shader"
|
| 244 |
-
{
|
| 245 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 246 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 247 |
-
float inputs:metallic = 0
|
| 248 |
-
float inputs:roughness = 1
|
| 249 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 250 |
-
token outputs:surface
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
def Mesh "West" (
|
| 256 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 257 |
-
)
|
| 258 |
-
{
|
| 259 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 260 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 263 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 264 |
-
)
|
| 265 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 266 |
-
uniform token physics:approximation = "convexHull"
|
| 267 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 268 |
-
custom bool primvars:doNotCastShadows = 1
|
| 269 |
-
|
| 270 |
-
def Material "_FlatColorMaterial"
|
| 271 |
-
{
|
| 272 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 273 |
-
|
| 274 |
-
def Shader "Shader"
|
| 275 |
-
{
|
| 276 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 277 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 278 |
-
float inputs:metallic = 0
|
| 279 |
-
float inputs:roughness = 1
|
| 280 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 281 |
-
token outputs:surface
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
}
|
| 285 |
-
|
| 286 |
-
def Mesh "East" (
|
| 287 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 288 |
-
)
|
| 289 |
-
{
|
| 290 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 291 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 292 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 293 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 294 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
-
)
|
| 296 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 297 |
-
uniform token physics:approximation = "convexHull"
|
| 298 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 299 |
-
custom bool primvars:doNotCastShadows = 1
|
| 300 |
-
|
| 301 |
-
def Material "_FlatColorMaterial"
|
| 302 |
-
{
|
| 303 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 304 |
-
|
| 305 |
-
def Shader "Shader"
|
| 306 |
-
{
|
| 307 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 308 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 309 |
-
float inputs:metallic = 0
|
| 310 |
-
float inputs:roughness = 1
|
| 311 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 312 |
-
token outputs:surface
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Xform "Lights"
|
| 319 |
-
{
|
| 320 |
-
def DomeLight "DomeLight_1"
|
| 321 |
-
{
|
| 322 |
-
float inputs:intensity = 1000
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
|
| 326 |
-
def Camera "Camera"
|
| 327 |
-
{
|
| 328 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 329 |
-
float focalLength = 35
|
| 330 |
-
float horizontalAperture = 36
|
| 331 |
-
float verticalAperture = 36
|
| 332 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 333 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Crowbar"
|
| 115 |
+
{
|
| 116 |
+
over "bar_assy"
|
| 117 |
+
{
|
| 118 |
+
over "bar" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "grip_assy"
|
| 130 |
+
{
|
| 131 |
+
over "grip" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
def Xform "Room"
|
| 146 |
+
{
|
| 147 |
+
def Mesh "Bottom" (
|
| 148 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 155 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
+
)
|
| 157 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
+
uniform token physics:approximation = "convexHull"
|
| 159 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 160 |
+
custom bool primvars:doNotCastShadows = 1
|
| 161 |
+
|
| 162 |
+
def Material "_FlatColorMaterial"
|
| 163 |
+
{
|
| 164 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 165 |
+
|
| 166 |
+
def Shader "Shader"
|
| 167 |
+
{
|
| 168 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 169 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 170 |
+
float inputs:metallic = 0
|
| 171 |
+
float inputs:roughness = 1
|
| 172 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 173 |
+
token outputs:surface
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
def Mesh "Floor" (
|
| 179 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 183 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 184 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 185 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
+
uniform token physics:approximation = "convexHull"
|
| 187 |
+
bool physics:collisionEnabled = 0
|
| 188 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
token visibility = "invisible"
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
def Mesh "North" (
|
| 194 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 195 |
+
)
|
| 196 |
+
{
|
| 197 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 198 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 199 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 200 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 201 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
+
)
|
| 203 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 204 |
+
uniform token physics:approximation = "convexHull"
|
| 205 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 206 |
+
custom bool primvars:doNotCastShadows = 1
|
| 207 |
+
|
| 208 |
+
def Material "_FlatColorMaterial"
|
| 209 |
+
{
|
| 210 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 211 |
+
|
| 212 |
+
def Shader "Shader"
|
| 213 |
+
{
|
| 214 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 215 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 216 |
+
float inputs:metallic = 0
|
| 217 |
+
float inputs:roughness = 1
|
| 218 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 219 |
+
token outputs:surface
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
def Mesh "South" (
|
| 225 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 229 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 230 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 231 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 235 |
+
uniform token physics:approximation = "convexHull"
|
| 236 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 237 |
+
custom bool primvars:doNotCastShadows = 1
|
| 238 |
+
|
| 239 |
+
def Material "_FlatColorMaterial"
|
| 240 |
+
{
|
| 241 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 242 |
+
|
| 243 |
+
def Shader "Shader"
|
| 244 |
+
{
|
| 245 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 246 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 247 |
+
float inputs:metallic = 0
|
| 248 |
+
float inputs:roughness = 1
|
| 249 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 250 |
+
token outputs:surface
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
def Mesh "West" (
|
| 256 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 257 |
+
)
|
| 258 |
+
{
|
| 259 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 260 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 263 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 264 |
+
)
|
| 265 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 266 |
+
uniform token physics:approximation = "convexHull"
|
| 267 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 268 |
+
custom bool primvars:doNotCastShadows = 1
|
| 269 |
+
|
| 270 |
+
def Material "_FlatColorMaterial"
|
| 271 |
+
{
|
| 272 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 273 |
+
|
| 274 |
+
def Shader "Shader"
|
| 275 |
+
{
|
| 276 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 277 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 278 |
+
float inputs:metallic = 0
|
| 279 |
+
float inputs:roughness = 1
|
| 280 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 281 |
+
token outputs:surface
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
def Mesh "East" (
|
| 287 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 288 |
+
)
|
| 289 |
+
{
|
| 290 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 291 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 292 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 293 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 294 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
+
)
|
| 296 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 297 |
+
uniform token physics:approximation = "convexHull"
|
| 298 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 299 |
+
custom bool primvars:doNotCastShadows = 1
|
| 300 |
+
|
| 301 |
+
def Material "_FlatColorMaterial"
|
| 302 |
+
{
|
| 303 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 304 |
+
|
| 305 |
+
def Shader "Shader"
|
| 306 |
+
{
|
| 307 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 308 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 309 |
+
float inputs:metallic = 0
|
| 310 |
+
float inputs:roughness = 1
|
| 311 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 312 |
+
token outputs:surface
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Xform "Lights"
|
| 319 |
+
{
|
| 320 |
+
def DomeLight "DomeLight_1"
|
| 321 |
+
{
|
| 322 |
+
float inputs:intensity = 1000
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
def Camera "Camera"
|
| 327 |
+
{
|
| 328 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 329 |
+
float focalLength = 35
|
| 330 |
+
float horizontalAperture = 36
|
| 331 |
+
float verticalAperture = 36
|
| 332 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 333 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,374 +1,374 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.2181566793471575)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Crowbar"
|
| 103 |
-
{
|
| 104 |
-
over "bar_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11)
|
| 107 |
-
vector3f physics:velocity = (3.7269783e-16, -1.0620954e-14, -0.122625)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (9.313226e-10, -3.7252903e-9, -0.0010218311)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "grip_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11)
|
| 117 |
-
vector3f physics:velocity = (-3.1642125e-14, 2.2052182e-13, -0.122625)
|
| 118 |
-
quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-4.656614e-10, 1.8626451e-9, -0.0010218311)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
def Xform "Room"
|
| 128 |
-
{
|
| 129 |
-
def Mesh "Bottom" (
|
| 130 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
-
)
|
| 139 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
-
uniform token physics:approximation = "convexHull"
|
| 141 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
-
custom bool primvars:doNotCastShadows = 1
|
| 143 |
-
|
| 144 |
-
def Material "_FlatColorMaterial"
|
| 145 |
-
{
|
| 146 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
-
|
| 148 |
-
def Shader "Shader"
|
| 149 |
-
{
|
| 150 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
-
float inputs:metallic = 0
|
| 153 |
-
float inputs:roughness = 1
|
| 154 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
-
token outputs:surface
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
-
)
|
| 202 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
-
uniform token physics:approximation = "convexHull"
|
| 204 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
|
| 207 |
-
def Material "_FlatColorMaterial"
|
| 208 |
-
{
|
| 209 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
-
|
| 211 |
-
def Shader "Shader"
|
| 212 |
-
{
|
| 213 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
-
float inputs:metallic = 0
|
| 216 |
-
float inputs:roughness = 1
|
| 217 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
-
token outputs:surface
|
| 219 |
-
}
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
def Mesh "South" (
|
| 224 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
-
uniform token physics:approximation = "convexHull"
|
| 235 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
|
| 238 |
-
def Material "_FlatColorMaterial"
|
| 239 |
-
{
|
| 240 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
-
|
| 242 |
-
def Shader "Shader"
|
| 243 |
-
{
|
| 244 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
-
float inputs:metallic = 0
|
| 247 |
-
float inputs:roughness = 1
|
| 248 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
-
token outputs:surface
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
def Mesh "West" (
|
| 255 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
-
uniform token physics:approximation = "convexHull"
|
| 266 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
-
custom bool primvars:doNotCastShadows = 1
|
| 268 |
-
|
| 269 |
-
def Material "_FlatColorMaterial"
|
| 270 |
-
{
|
| 271 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
-
|
| 273 |
-
def Shader "Shader"
|
| 274 |
-
{
|
| 275 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
-
float inputs:metallic = 0
|
| 278 |
-
float inputs:roughness = 1
|
| 279 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
-
token outputs:surface
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Mesh "East" (
|
| 286 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
-
)
|
| 288 |
-
{
|
| 289 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
|
| 300 |
-
def Material "_FlatColorMaterial"
|
| 301 |
-
{
|
| 302 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
-
|
| 304 |
-
def Shader "Shader"
|
| 305 |
-
{
|
| 306 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
-
float inputs:metallic = 0
|
| 309 |
-
float inputs:roughness = 1
|
| 310 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
-
token outputs:surface
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
|
| 317 |
-
def Xform "Lights"
|
| 318 |
-
{
|
| 319 |
-
def DomeLight "DomeLight_1"
|
| 320 |
-
{
|
| 321 |
-
float inputs:intensity = 1000
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
def PhysicsScene "PhysicsScene" (
|
| 326 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 330 |
-
float physics:gravityMagnitude = 9.81
|
| 331 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 332 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 333 |
-
bool physxScene:enableGPUDynamics = 1
|
| 334 |
-
bool physxScene:enableStabilization = 1
|
| 335 |
-
uniform token physxScene:solverType = "TGS"
|
| 336 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Xform "GroundPlane"
|
| 340 |
-
{
|
| 341 |
-
def Mesh "CollisionMesh" (
|
| 342 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 348 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 349 |
-
)
|
| 350 |
-
uniform token physics:approximation = "convexHull"
|
| 351 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 352 |
-
token visibility = "invisible"
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def "PhysMaterial" (
|
| 356 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 357 |
-
)
|
| 358 |
-
{
|
| 359 |
-
float physics:dynamicFriction = 0.4
|
| 360 |
-
float physics:restitution = 0
|
| 361 |
-
float physics:staticFriction = 0.5
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
| 365 |
-
def Camera "Camera"
|
| 366 |
-
{
|
| 367 |
-
float2 clippingRange = (0.0077009513, 1000)
|
| 368 |
-
float focalLength = 35
|
| 369 |
-
float horizontalAperture = 36
|
| 370 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.23227015187545885, 0.6747900329170432, 0.5441808279656648, 1.0000000000000002) )
|
| 371 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.2181566793471575)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Crowbar"
|
| 103 |
+
{
|
| 104 |
+
over "bar_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11)
|
| 107 |
+
vector3f physics:velocity = (3.7269783e-16, -1.0620954e-14, -0.122625)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (9.313226e-10, -3.7252903e-9, -0.0010218311)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "grip_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (8.781149e-7, 8.8572314e-8, -2.165125e-11)
|
| 117 |
+
vector3f physics:velocity = (-3.1642125e-14, 2.2052182e-13, -0.122625)
|
| 118 |
+
quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-4.656614e-10, 1.8626451e-9, -0.0010218311)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
def Xform "Room"
|
| 128 |
+
{
|
| 129 |
+
def Mesh "Bottom" (
|
| 130 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
+
)
|
| 139 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
+
uniform token physics:approximation = "convexHull"
|
| 141 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
+
custom bool primvars:doNotCastShadows = 1
|
| 143 |
+
|
| 144 |
+
def Material "_FlatColorMaterial"
|
| 145 |
+
{
|
| 146 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
+
|
| 148 |
+
def Shader "Shader"
|
| 149 |
+
{
|
| 150 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
+
float inputs:metallic = 0
|
| 153 |
+
float inputs:roughness = 1
|
| 154 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
+
token outputs:surface
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
+
)
|
| 202 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
+
uniform token physics:approximation = "convexHull"
|
| 204 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
|
| 207 |
+
def Material "_FlatColorMaterial"
|
| 208 |
+
{
|
| 209 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
+
|
| 211 |
+
def Shader "Shader"
|
| 212 |
+
{
|
| 213 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
+
float inputs:metallic = 0
|
| 216 |
+
float inputs:roughness = 1
|
| 217 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
+
token outputs:surface
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
def Mesh "South" (
|
| 224 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
+
uniform token physics:approximation = "convexHull"
|
| 235 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
|
| 238 |
+
def Material "_FlatColorMaterial"
|
| 239 |
+
{
|
| 240 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
+
|
| 242 |
+
def Shader "Shader"
|
| 243 |
+
{
|
| 244 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
+
float inputs:metallic = 0
|
| 247 |
+
float inputs:roughness = 1
|
| 248 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
+
token outputs:surface
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
def Mesh "West" (
|
| 255 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
+
uniform token physics:approximation = "convexHull"
|
| 266 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
+
custom bool primvars:doNotCastShadows = 1
|
| 268 |
+
|
| 269 |
+
def Material "_FlatColorMaterial"
|
| 270 |
+
{
|
| 271 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
+
|
| 273 |
+
def Shader "Shader"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
+
float inputs:metallic = 0
|
| 278 |
+
float inputs:roughness = 1
|
| 279 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Mesh "East" (
|
| 286 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
+
)
|
| 288 |
+
{
|
| 289 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
|
| 300 |
+
def Material "_FlatColorMaterial"
|
| 301 |
+
{
|
| 302 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
+
|
| 304 |
+
def Shader "Shader"
|
| 305 |
+
{
|
| 306 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
+
float inputs:metallic = 0
|
| 309 |
+
float inputs:roughness = 1
|
| 310 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
+
token outputs:surface
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
def Xform "Lights"
|
| 318 |
+
{
|
| 319 |
+
def DomeLight "DomeLight_1"
|
| 320 |
+
{
|
| 321 |
+
float inputs:intensity = 1000
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
def PhysicsScene "PhysicsScene" (
|
| 326 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 330 |
+
float physics:gravityMagnitude = 9.81
|
| 331 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 332 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 333 |
+
bool physxScene:enableGPUDynamics = 1
|
| 334 |
+
bool physxScene:enableStabilization = 1
|
| 335 |
+
uniform token physxScene:solverType = "TGS"
|
| 336 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Xform "GroundPlane"
|
| 340 |
+
{
|
| 341 |
+
def Mesh "CollisionMesh" (
|
| 342 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 348 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 349 |
+
)
|
| 350 |
+
uniform token physics:approximation = "convexHull"
|
| 351 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 352 |
+
token visibility = "invisible"
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def "PhysMaterial" (
|
| 356 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 357 |
+
)
|
| 358 |
+
{
|
| 359 |
+
float physics:dynamicFriction = 0.4
|
| 360 |
+
float physics:restitution = 0
|
| 361 |
+
float physics:staticFriction = 0.5
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
def Camera "Camera"
|
| 366 |
+
{
|
| 367 |
+
float2 clippingRange = (0.0077009513, 1000)
|
| 368 |
+
float focalLength = 35
|
| 369 |
+
float horizontalAperture = 36
|
| 370 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.23227015187545885, 0.6747900329170432, 0.5441808279656648, 1.0000000000000002) )
|
| 371 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,344 +1,344 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Crowbar"
|
| 115 |
-
{
|
| 116 |
-
over "bar_assy"
|
| 117 |
-
{
|
| 118 |
-
over "bar" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "grip_assy"
|
| 130 |
-
{
|
| 131 |
-
over "grip" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
}
|
| 144 |
-
|
| 145 |
-
def Xform "Room"
|
| 146 |
-
{
|
| 147 |
-
def Mesh "Bottom" (
|
| 148 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
-
)
|
| 150 |
-
{
|
| 151 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 155 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
-
)
|
| 157 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
-
uniform token physics:approximation = "convexHull"
|
| 159 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 160 |
-
custom bool primvars:doNotCastShadows = 1
|
| 161 |
-
|
| 162 |
-
def Material "_FlatColorMaterial"
|
| 163 |
-
{
|
| 164 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 165 |
-
|
| 166 |
-
def Shader "Shader"
|
| 167 |
-
{
|
| 168 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 169 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 170 |
-
float inputs:metallic = 0
|
| 171 |
-
float inputs:roughness = 1
|
| 172 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 173 |
-
token outputs:surface
|
| 174 |
-
}
|
| 175 |
-
}
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
def Mesh "Floor" (
|
| 179 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 183 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 184 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 185 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
-
uniform token physics:approximation = "convexHull"
|
| 187 |
-
bool physics:collisionEnabled = 0
|
| 188 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
token visibility = "invisible"
|
| 191 |
-
}
|
| 192 |
-
|
| 193 |
-
def Mesh "North" (
|
| 194 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 195 |
-
)
|
| 196 |
-
{
|
| 197 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 198 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 199 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 200 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 201 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
-
)
|
| 203 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 204 |
-
uniform token physics:approximation = "convexHull"
|
| 205 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 206 |
-
custom bool primvars:doNotCastShadows = 1
|
| 207 |
-
|
| 208 |
-
def Material "_FlatColorMaterial"
|
| 209 |
-
{
|
| 210 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 211 |
-
|
| 212 |
-
def Shader "Shader"
|
| 213 |
-
{
|
| 214 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 215 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 216 |
-
float inputs:metallic = 0
|
| 217 |
-
float inputs:roughness = 1
|
| 218 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 219 |
-
token outputs:surface
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
def Mesh "South" (
|
| 225 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 229 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 230 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 231 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 235 |
-
uniform token physics:approximation = "convexHull"
|
| 236 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 237 |
-
custom bool primvars:doNotCastShadows = 1
|
| 238 |
-
|
| 239 |
-
def Material "_FlatColorMaterial"
|
| 240 |
-
{
|
| 241 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 242 |
-
|
| 243 |
-
def Shader "Shader"
|
| 244 |
-
{
|
| 245 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 246 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 247 |
-
float inputs:metallic = 0
|
| 248 |
-
float inputs:roughness = 1
|
| 249 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 250 |
-
token outputs:surface
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
def Mesh "West" (
|
| 256 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 257 |
-
)
|
| 258 |
-
{
|
| 259 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 260 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 263 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 264 |
-
)
|
| 265 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 266 |
-
uniform token physics:approximation = "convexHull"
|
| 267 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 268 |
-
custom bool primvars:doNotCastShadows = 1
|
| 269 |
-
|
| 270 |
-
def Material "_FlatColorMaterial"
|
| 271 |
-
{
|
| 272 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 273 |
-
|
| 274 |
-
def Shader "Shader"
|
| 275 |
-
{
|
| 276 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 277 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 278 |
-
float inputs:metallic = 0
|
| 279 |
-
float inputs:roughness = 1
|
| 280 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 281 |
-
token outputs:surface
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
}
|
| 285 |
-
|
| 286 |
-
def Mesh "East" (
|
| 287 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 288 |
-
)
|
| 289 |
-
{
|
| 290 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 291 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 292 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 293 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 294 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
-
)
|
| 296 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 297 |
-
uniform token physics:approximation = "convexHull"
|
| 298 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 299 |
-
custom bool primvars:doNotCastShadows = 1
|
| 300 |
-
|
| 301 |
-
def Material "_FlatColorMaterial"
|
| 302 |
-
{
|
| 303 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 304 |
-
|
| 305 |
-
def Shader "Shader"
|
| 306 |
-
{
|
| 307 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 308 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 309 |
-
float inputs:metallic = 0
|
| 310 |
-
float inputs:roughness = 1
|
| 311 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 312 |
-
token outputs:surface
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Xform "Lights"
|
| 319 |
-
{
|
| 320 |
-
def DistantLight "DistantLight_1"
|
| 321 |
-
{
|
| 322 |
-
float inputs:angle = 1
|
| 323 |
-
float inputs:intensity = 3000
|
| 324 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
def DomeLight "DomeLight_2"
|
| 329 |
-
{
|
| 330 |
-
float inputs:intensity = 150
|
| 331 |
-
}
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
def Camera "Camera"
|
| 335 |
-
{
|
| 336 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 337 |
-
float focalLength = 35
|
| 338 |
-
float horizontalAperture = 36
|
| 339 |
-
float verticalAperture = 36
|
| 340 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 341 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Crowbar"
|
| 115 |
+
{
|
| 116 |
+
over "bar_assy"
|
| 117 |
+
{
|
| 118 |
+
over "bar" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "grip_assy"
|
| 130 |
+
{
|
| 131 |
+
over "grip" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
def Xform "Room"
|
| 146 |
+
{
|
| 147 |
+
def Mesh "Bottom" (
|
| 148 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 155 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
+
)
|
| 157 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
+
uniform token physics:approximation = "convexHull"
|
| 159 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 160 |
+
custom bool primvars:doNotCastShadows = 1
|
| 161 |
+
|
| 162 |
+
def Material "_FlatColorMaterial"
|
| 163 |
+
{
|
| 164 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 165 |
+
|
| 166 |
+
def Shader "Shader"
|
| 167 |
+
{
|
| 168 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 169 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 170 |
+
float inputs:metallic = 0
|
| 171 |
+
float inputs:roughness = 1
|
| 172 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 173 |
+
token outputs:surface
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
def Mesh "Floor" (
|
| 179 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 183 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 184 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 185 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
+
uniform token physics:approximation = "convexHull"
|
| 187 |
+
bool physics:collisionEnabled = 0
|
| 188 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
token visibility = "invisible"
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
def Mesh "North" (
|
| 194 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 195 |
+
)
|
| 196 |
+
{
|
| 197 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 198 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 199 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 200 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 201 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
+
)
|
| 203 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 204 |
+
uniform token physics:approximation = "convexHull"
|
| 205 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 206 |
+
custom bool primvars:doNotCastShadows = 1
|
| 207 |
+
|
| 208 |
+
def Material "_FlatColorMaterial"
|
| 209 |
+
{
|
| 210 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 211 |
+
|
| 212 |
+
def Shader "Shader"
|
| 213 |
+
{
|
| 214 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 215 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 216 |
+
float inputs:metallic = 0
|
| 217 |
+
float inputs:roughness = 1
|
| 218 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 219 |
+
token outputs:surface
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
def Mesh "South" (
|
| 225 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 229 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 230 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 231 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 235 |
+
uniform token physics:approximation = "convexHull"
|
| 236 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 237 |
+
custom bool primvars:doNotCastShadows = 1
|
| 238 |
+
|
| 239 |
+
def Material "_FlatColorMaterial"
|
| 240 |
+
{
|
| 241 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 242 |
+
|
| 243 |
+
def Shader "Shader"
|
| 244 |
+
{
|
| 245 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 246 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 247 |
+
float inputs:metallic = 0
|
| 248 |
+
float inputs:roughness = 1
|
| 249 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 250 |
+
token outputs:surface
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
def Mesh "West" (
|
| 256 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 257 |
+
)
|
| 258 |
+
{
|
| 259 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 260 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 263 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 264 |
+
)
|
| 265 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 266 |
+
uniform token physics:approximation = "convexHull"
|
| 267 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 268 |
+
custom bool primvars:doNotCastShadows = 1
|
| 269 |
+
|
| 270 |
+
def Material "_FlatColorMaterial"
|
| 271 |
+
{
|
| 272 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 273 |
+
|
| 274 |
+
def Shader "Shader"
|
| 275 |
+
{
|
| 276 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 277 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 278 |
+
float inputs:metallic = 0
|
| 279 |
+
float inputs:roughness = 1
|
| 280 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 281 |
+
token outputs:surface
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
def Mesh "East" (
|
| 287 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 288 |
+
)
|
| 289 |
+
{
|
| 290 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 291 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 292 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 293 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 294 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
+
)
|
| 296 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 297 |
+
uniform token physics:approximation = "convexHull"
|
| 298 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 299 |
+
custom bool primvars:doNotCastShadows = 1
|
| 300 |
+
|
| 301 |
+
def Material "_FlatColorMaterial"
|
| 302 |
+
{
|
| 303 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 304 |
+
|
| 305 |
+
def Shader "Shader"
|
| 306 |
+
{
|
| 307 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 308 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 309 |
+
float inputs:metallic = 0
|
| 310 |
+
float inputs:roughness = 1
|
| 311 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 312 |
+
token outputs:surface
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Xform "Lights"
|
| 319 |
+
{
|
| 320 |
+
def DistantLight "DistantLight_1"
|
| 321 |
+
{
|
| 322 |
+
float inputs:angle = 1
|
| 323 |
+
float inputs:intensity = 3000
|
| 324 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
def DomeLight "DomeLight_2"
|
| 329 |
+
{
|
| 330 |
+
float inputs:intensity = 150
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
def Camera "Camera"
|
| 335 |
+
{
|
| 336 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 337 |
+
float focalLength = 35
|
| 338 |
+
float horizontalAperture = 36
|
| 339 |
+
float verticalAperture = 36
|
| 340 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 341 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,340 +1,340 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Crowbar"
|
| 115 |
-
{
|
| 116 |
-
over "bar_assy"
|
| 117 |
-
{
|
| 118 |
-
over "bar" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
over "grip_assy"
|
| 132 |
-
{
|
| 133 |
-
over "grip" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
uniform bool doubleSided = 1
|
| 138 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
rel material:binding:physics = None
|
| 142 |
-
custom bool singleSided = 0
|
| 143 |
-
}
|
| 144 |
-
}
|
| 145 |
-
}
|
| 146 |
-
}
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Xform "Room"
|
| 150 |
-
{
|
| 151 |
-
def Mesh "Bottom" (
|
| 152 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 156 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 157 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 158 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 159 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 160 |
-
)
|
| 161 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 162 |
-
uniform token physics:approximation = "convexHull"
|
| 163 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 164 |
-
custom bool primvars:doNotCastShadows = 1
|
| 165 |
-
|
| 166 |
-
def Material "_FlatColorMaterial"
|
| 167 |
-
{
|
| 168 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
-
|
| 170 |
-
def Shader "Shader"
|
| 171 |
-
{
|
| 172 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 174 |
-
float inputs:metallic = 0
|
| 175 |
-
float inputs:roughness = 1
|
| 176 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
-
token outputs:surface
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Mesh "Floor" (
|
| 183 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 184 |
-
)
|
| 185 |
-
{
|
| 186 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 187 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 190 |
-
uniform token physics:approximation = "convexHull"
|
| 191 |
-
bool physics:collisionEnabled = 0
|
| 192 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
token visibility = "invisible"
|
| 195 |
-
}
|
| 196 |
-
|
| 197 |
-
def Mesh "North" (
|
| 198 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 202 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 203 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 204 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 205 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
-
)
|
| 207 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 208 |
-
uniform token physics:approximation = "convexHull"
|
| 209 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 210 |
-
custom bool primvars:doNotCastShadows = 1
|
| 211 |
-
|
| 212 |
-
def Material "_FlatColorMaterial"
|
| 213 |
-
{
|
| 214 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 215 |
-
|
| 216 |
-
def Shader "Shader"
|
| 217 |
-
{
|
| 218 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 219 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 220 |
-
float inputs:metallic = 0
|
| 221 |
-
float inputs:roughness = 1
|
| 222 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 223 |
-
token outputs:surface
|
| 224 |
-
}
|
| 225 |
-
}
|
| 226 |
-
}
|
| 227 |
-
|
| 228 |
-
def Mesh "South" (
|
| 229 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 230 |
-
)
|
| 231 |
-
{
|
| 232 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 233 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 234 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 235 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 239 |
-
uniform token physics:approximation = "convexHull"
|
| 240 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 241 |
-
custom bool primvars:doNotCastShadows = 1
|
| 242 |
-
|
| 243 |
-
def Material "_FlatColorMaterial"
|
| 244 |
-
{
|
| 245 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 246 |
-
|
| 247 |
-
def Shader "Shader"
|
| 248 |
-
{
|
| 249 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 250 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 251 |
-
float inputs:metallic = 0
|
| 252 |
-
float inputs:roughness = 1
|
| 253 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 254 |
-
token outputs:surface
|
| 255 |
-
}
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
|
| 259 |
-
def Mesh "West" (
|
| 260 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 261 |
-
)
|
| 262 |
-
{
|
| 263 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 264 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 265 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 266 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 267 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
-
)
|
| 269 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 270 |
-
uniform token physics:approximation = "convexHull"
|
| 271 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 272 |
-
custom bool primvars:doNotCastShadows = 1
|
| 273 |
-
|
| 274 |
-
def Material "_FlatColorMaterial"
|
| 275 |
-
{
|
| 276 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 277 |
-
|
| 278 |
-
def Shader "Shader"
|
| 279 |
-
{
|
| 280 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 281 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 282 |
-
float inputs:metallic = 0
|
| 283 |
-
float inputs:roughness = 1
|
| 284 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 285 |
-
token outputs:surface
|
| 286 |
-
}
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Mesh "East" (
|
| 291 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 292 |
-
)
|
| 293 |
-
{
|
| 294 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 295 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 296 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 297 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 298 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 299 |
-
)
|
| 300 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 301 |
-
uniform token physics:approximation = "convexHull"
|
| 302 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 303 |
-
custom bool primvars:doNotCastShadows = 1
|
| 304 |
-
|
| 305 |
-
def Material "_FlatColorMaterial"
|
| 306 |
-
{
|
| 307 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 308 |
-
|
| 309 |
-
def Shader "Shader"
|
| 310 |
-
{
|
| 311 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 312 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 313 |
-
float inputs:metallic = 0
|
| 314 |
-
float inputs:roughness = 1
|
| 315 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 316 |
-
token outputs:surface
|
| 317 |
-
}
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
}
|
| 321 |
-
|
| 322 |
-
def Xform "Lights"
|
| 323 |
-
{
|
| 324 |
-
def DomeLight "DomeLight_1"
|
| 325 |
-
{
|
| 326 |
-
float inputs:intensity = 2000
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
|
| 330 |
-
def Camera "Camera"
|
| 331 |
-
{
|
| 332 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 333 |
-
float focalLength = 35
|
| 334 |
-
float horizontalAperture = 36
|
| 335 |
-
float verticalAperture = 36
|
| 336 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 337 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Crowbar"
|
| 115 |
+
{
|
| 116 |
+
over "bar_assy"
|
| 117 |
+
{
|
| 118 |
+
over "bar" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
over "grip_assy"
|
| 132 |
+
{
|
| 133 |
+
over "grip" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
uniform bool doubleSided = 1
|
| 138 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
rel material:binding:physics = None
|
| 142 |
+
custom bool singleSided = 0
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
}
|
| 146 |
+
}
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Xform "Room"
|
| 150 |
+
{
|
| 151 |
+
def Mesh "Bottom" (
|
| 152 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 156 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 157 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 158 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 159 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 160 |
+
)
|
| 161 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 162 |
+
uniform token physics:approximation = "convexHull"
|
| 163 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 164 |
+
custom bool primvars:doNotCastShadows = 1
|
| 165 |
+
|
| 166 |
+
def Material "_FlatColorMaterial"
|
| 167 |
+
{
|
| 168 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 169 |
+
|
| 170 |
+
def Shader "Shader"
|
| 171 |
+
{
|
| 172 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 173 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 174 |
+
float inputs:metallic = 0
|
| 175 |
+
float inputs:roughness = 1
|
| 176 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 177 |
+
token outputs:surface
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Mesh "Floor" (
|
| 183 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 187 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 190 |
+
uniform token physics:approximation = "convexHull"
|
| 191 |
+
bool physics:collisionEnabled = 0
|
| 192 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
token visibility = "invisible"
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
def Mesh "North" (
|
| 198 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 202 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 203 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 204 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 205 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 206 |
+
)
|
| 207 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 208 |
+
uniform token physics:approximation = "convexHull"
|
| 209 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 210 |
+
custom bool primvars:doNotCastShadows = 1
|
| 211 |
+
|
| 212 |
+
def Material "_FlatColorMaterial"
|
| 213 |
+
{
|
| 214 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 215 |
+
|
| 216 |
+
def Shader "Shader"
|
| 217 |
+
{
|
| 218 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 219 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 220 |
+
float inputs:metallic = 0
|
| 221 |
+
float inputs:roughness = 1
|
| 222 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 223 |
+
token outputs:surface
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
def Mesh "South" (
|
| 229 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 233 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 234 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 235 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 239 |
+
uniform token physics:approximation = "convexHull"
|
| 240 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 241 |
+
custom bool primvars:doNotCastShadows = 1
|
| 242 |
+
|
| 243 |
+
def Material "_FlatColorMaterial"
|
| 244 |
+
{
|
| 245 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 246 |
+
|
| 247 |
+
def Shader "Shader"
|
| 248 |
+
{
|
| 249 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 250 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 251 |
+
float inputs:metallic = 0
|
| 252 |
+
float inputs:roughness = 1
|
| 253 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 254 |
+
token outputs:surface
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
def Mesh "West" (
|
| 260 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 261 |
+
)
|
| 262 |
+
{
|
| 263 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 264 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 265 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 266 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 267 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 268 |
+
)
|
| 269 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 270 |
+
uniform token physics:approximation = "convexHull"
|
| 271 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 272 |
+
custom bool primvars:doNotCastShadows = 1
|
| 273 |
+
|
| 274 |
+
def Material "_FlatColorMaterial"
|
| 275 |
+
{
|
| 276 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 277 |
+
|
| 278 |
+
def Shader "Shader"
|
| 279 |
+
{
|
| 280 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 281 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 282 |
+
float inputs:metallic = 0
|
| 283 |
+
float inputs:roughness = 1
|
| 284 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 285 |
+
token outputs:surface
|
| 286 |
+
}
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Mesh "East" (
|
| 291 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 292 |
+
)
|
| 293 |
+
{
|
| 294 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 295 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 296 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 297 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 298 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 299 |
+
)
|
| 300 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 301 |
+
uniform token physics:approximation = "convexHull"
|
| 302 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 303 |
+
custom bool primvars:doNotCastShadows = 1
|
| 304 |
+
|
| 305 |
+
def Material "_FlatColorMaterial"
|
| 306 |
+
{
|
| 307 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 308 |
+
|
| 309 |
+
def Shader "Shader"
|
| 310 |
+
{
|
| 311 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 312 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 313 |
+
float inputs:metallic = 0
|
| 314 |
+
float inputs:roughness = 1
|
| 315 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 316 |
+
token outputs:surface
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
def Xform "Lights"
|
| 323 |
+
{
|
| 324 |
+
def DomeLight "DomeLight_1"
|
| 325 |
+
{
|
| 326 |
+
float inputs:intensity = 2000
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
def Camera "Camera"
|
| 331 |
+
{
|
| 332 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 333 |
+
float focalLength = 35
|
| 334 |
+
float horizontalAperture = 36
|
| 335 |
+
float verticalAperture = 36
|
| 336 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 337 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,271 +1,271 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Crowbar"
|
| 115 |
-
{
|
| 116 |
-
over "bar_assy"
|
| 117 |
-
{
|
| 118 |
-
over "bar" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "grip_assy"
|
| 130 |
-
{
|
| 131 |
-
over "grip" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
}
|
| 144 |
-
|
| 145 |
-
def Xform "Room"
|
| 146 |
-
{
|
| 147 |
-
def Mesh "Bottom" (
|
| 148 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 149 |
-
)
|
| 150 |
-
{
|
| 151 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
-
uniform token physics:approximation = "convexHull"
|
| 156 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 157 |
-
custom bool primvars:doNotCastShadows = 1
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 200 |
-
uniform token physics:approximation = "convexHull"
|
| 201 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
def Mesh "South" (
|
| 206 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 210 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
def Mesh "West" (
|
| 219 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 223 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 226 |
-
uniform token physics:approximation = "convexHull"
|
| 227 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 228 |
-
custom bool primvars:doNotCastShadows = 1
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
def Mesh "East" (
|
| 232 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 236 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 237 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 238 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 239 |
-
uniform token physics:approximation = "convexHull"
|
| 240 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 241 |
-
custom bool primvars:doNotCastShadows = 1
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
|
| 245 |
-
def Xform "Lights"
|
| 246 |
-
{
|
| 247 |
-
def DistantLight "DistantLight_1"
|
| 248 |
-
{
|
| 249 |
-
float inputs:angle = 1
|
| 250 |
-
float inputs:intensity = 3000
|
| 251 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 252 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
def DomeLight "DomeLight_2"
|
| 256 |
-
{
|
| 257 |
-
float inputs:intensity = 150
|
| 258 |
-
}
|
| 259 |
-
}
|
| 260 |
-
|
| 261 |
-
def Camera "Camera"
|
| 262 |
-
{
|
| 263 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 264 |
-
float focalLength = 35
|
| 265 |
-
float horizontalAperture = 36
|
| 266 |
-
float verticalAperture = 36
|
| 267 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 268 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Crowbar"
|
| 115 |
+
{
|
| 116 |
+
over "bar_assy"
|
| 117 |
+
{
|
| 118 |
+
over "bar" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "grip_assy"
|
| 130 |
+
{
|
| 131 |
+
over "grip" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
def Xform "Room"
|
| 146 |
+
{
|
| 147 |
+
def Mesh "Bottom" (
|
| 148 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
+
uniform token physics:approximation = "convexHull"
|
| 156 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 157 |
+
custom bool primvars:doNotCastShadows = 1
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 200 |
+
uniform token physics:approximation = "convexHull"
|
| 201 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
def Mesh "South" (
|
| 206 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 210 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
def Mesh "West" (
|
| 219 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 223 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 226 |
+
uniform token physics:approximation = "convexHull"
|
| 227 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 228 |
+
custom bool primvars:doNotCastShadows = 1
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
def Mesh "East" (
|
| 232 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 236 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 237 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 238 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 239 |
+
uniform token physics:approximation = "convexHull"
|
| 240 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 241 |
+
custom bool primvars:doNotCastShadows = 1
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
def Xform "Lights"
|
| 246 |
+
{
|
| 247 |
+
def DistantLight "DistantLight_1"
|
| 248 |
+
{
|
| 249 |
+
float inputs:angle = 1
|
| 250 |
+
float inputs:intensity = 3000
|
| 251 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 252 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
def DomeLight "DomeLight_2"
|
| 256 |
+
{
|
| 257 |
+
float inputs:intensity = 150
|
| 258 |
+
}
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
def Camera "Camera"
|
| 262 |
+
{
|
| 263 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 264 |
+
float focalLength = 35
|
| 265 |
+
float horizontalAperture = 36
|
| 266 |
+
float verticalAperture = 36
|
| 267 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 268 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,336 +1,336 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Crowbar"
|
| 115 |
-
{
|
| 116 |
-
over "bar_assy"
|
| 117 |
-
{
|
| 118 |
-
over "bar" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "grip_assy"
|
| 130 |
-
{
|
| 131 |
-
over "grip" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
}
|
| 144 |
-
|
| 145 |
-
def Xform "Room"
|
| 146 |
-
{
|
| 147 |
-
def Mesh "Bottom" (
|
| 148 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
-
)
|
| 150 |
-
{
|
| 151 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 155 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
-
)
|
| 157 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
-
uniform token physics:approximation = "convexHull"
|
| 159 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 160 |
-
custom bool primvars:doNotCastShadows = 1
|
| 161 |
-
|
| 162 |
-
def Material "_FlatColorMaterial"
|
| 163 |
-
{
|
| 164 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 165 |
-
|
| 166 |
-
def Shader "Shader"
|
| 167 |
-
{
|
| 168 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 169 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 170 |
-
float inputs:metallic = 0
|
| 171 |
-
float inputs:roughness = 1
|
| 172 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 173 |
-
token outputs:surface
|
| 174 |
-
}
|
| 175 |
-
}
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
def Mesh "Floor" (
|
| 179 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 183 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 184 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 185 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
-
uniform token physics:approximation = "convexHull"
|
| 187 |
-
bool physics:collisionEnabled = 0
|
| 188 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
token visibility = "invisible"
|
| 191 |
-
}
|
| 192 |
-
|
| 193 |
-
def Mesh "North" (
|
| 194 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 195 |
-
)
|
| 196 |
-
{
|
| 197 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 198 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 199 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 200 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 201 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
-
)
|
| 203 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 204 |
-
uniform token physics:approximation = "convexHull"
|
| 205 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 206 |
-
custom bool primvars:doNotCastShadows = 1
|
| 207 |
-
|
| 208 |
-
def Material "_FlatColorMaterial"
|
| 209 |
-
{
|
| 210 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 211 |
-
|
| 212 |
-
def Shader "Shader"
|
| 213 |
-
{
|
| 214 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 215 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 216 |
-
float inputs:metallic = 0
|
| 217 |
-
float inputs:roughness = 1
|
| 218 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 219 |
-
token outputs:surface
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
def Mesh "South" (
|
| 225 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 229 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 230 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 231 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 235 |
-
uniform token physics:approximation = "convexHull"
|
| 236 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 237 |
-
custom bool primvars:doNotCastShadows = 1
|
| 238 |
-
|
| 239 |
-
def Material "_FlatColorMaterial"
|
| 240 |
-
{
|
| 241 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 242 |
-
|
| 243 |
-
def Shader "Shader"
|
| 244 |
-
{
|
| 245 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 246 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 247 |
-
float inputs:metallic = 0
|
| 248 |
-
float inputs:roughness = 1
|
| 249 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 250 |
-
token outputs:surface
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
def Mesh "West" (
|
| 256 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 257 |
-
)
|
| 258 |
-
{
|
| 259 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 260 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 263 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 264 |
-
)
|
| 265 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 266 |
-
uniform token physics:approximation = "convexHull"
|
| 267 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 268 |
-
custom bool primvars:doNotCastShadows = 1
|
| 269 |
-
|
| 270 |
-
def Material "_FlatColorMaterial"
|
| 271 |
-
{
|
| 272 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 273 |
-
|
| 274 |
-
def Shader "Shader"
|
| 275 |
-
{
|
| 276 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 277 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 278 |
-
float inputs:metallic = 0
|
| 279 |
-
float inputs:roughness = 1
|
| 280 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 281 |
-
token outputs:surface
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
}
|
| 285 |
-
|
| 286 |
-
def Mesh "East" (
|
| 287 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 288 |
-
)
|
| 289 |
-
{
|
| 290 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 291 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 292 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 293 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 294 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
-
)
|
| 296 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 297 |
-
uniform token physics:approximation = "convexHull"
|
| 298 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 299 |
-
custom bool primvars:doNotCastShadows = 1
|
| 300 |
-
|
| 301 |
-
def Material "_FlatColorMaterial"
|
| 302 |
-
{
|
| 303 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 304 |
-
|
| 305 |
-
def Shader "Shader"
|
| 306 |
-
{
|
| 307 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 308 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 309 |
-
float inputs:metallic = 0
|
| 310 |
-
float inputs:roughness = 1
|
| 311 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 312 |
-
token outputs:surface
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Xform "Lights"
|
| 319 |
-
{
|
| 320 |
-
def DomeLight "DomeLight_1"
|
| 321 |
-
{
|
| 322 |
-
float inputs:intensity = 1000
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
|
| 326 |
-
def Camera "Camera"
|
| 327 |
-
{
|
| 328 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 329 |
-
float focalLength = 35
|
| 330 |
-
float horizontalAperture = 36
|
| 331 |
-
float verticalAperture = 36
|
| 332 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 333 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Crowbar"
|
| 115 |
+
{
|
| 116 |
+
over "bar_assy"
|
| 117 |
+
{
|
| 118 |
+
over "bar" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "grip_assy"
|
| 130 |
+
{
|
| 131 |
+
over "grip" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
def Xform "Room"
|
| 146 |
+
{
|
| 147 |
+
def Mesh "Bottom" (
|
| 148 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 152 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 155 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
+
)
|
| 157 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
+
uniform token physics:approximation = "convexHull"
|
| 159 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 160 |
+
custom bool primvars:doNotCastShadows = 1
|
| 161 |
+
|
| 162 |
+
def Material "_FlatColorMaterial"
|
| 163 |
+
{
|
| 164 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 165 |
+
|
| 166 |
+
def Shader "Shader"
|
| 167 |
+
{
|
| 168 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 169 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 170 |
+
float inputs:metallic = 0
|
| 171 |
+
float inputs:roughness = 1
|
| 172 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 173 |
+
token outputs:surface
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
def Mesh "Floor" (
|
| 179 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 183 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 184 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 185 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 186 |
+
uniform token physics:approximation = "convexHull"
|
| 187 |
+
bool physics:collisionEnabled = 0
|
| 188 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
token visibility = "invisible"
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
def Mesh "North" (
|
| 194 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 195 |
+
)
|
| 196 |
+
{
|
| 197 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 198 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 199 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 200 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 201 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
+
)
|
| 203 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 204 |
+
uniform token physics:approximation = "convexHull"
|
| 205 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 206 |
+
custom bool primvars:doNotCastShadows = 1
|
| 207 |
+
|
| 208 |
+
def Material "_FlatColorMaterial"
|
| 209 |
+
{
|
| 210 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 211 |
+
|
| 212 |
+
def Shader "Shader"
|
| 213 |
+
{
|
| 214 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 215 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 216 |
+
float inputs:metallic = 0
|
| 217 |
+
float inputs:roughness = 1
|
| 218 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 219 |
+
token outputs:surface
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
def Mesh "South" (
|
| 225 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 229 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 230 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 231 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 235 |
+
uniform token physics:approximation = "convexHull"
|
| 236 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 237 |
+
custom bool primvars:doNotCastShadows = 1
|
| 238 |
+
|
| 239 |
+
def Material "_FlatColorMaterial"
|
| 240 |
+
{
|
| 241 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 242 |
+
|
| 243 |
+
def Shader "Shader"
|
| 244 |
+
{
|
| 245 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 246 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 247 |
+
float inputs:metallic = 0
|
| 248 |
+
float inputs:roughness = 1
|
| 249 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 250 |
+
token outputs:surface
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
def Mesh "West" (
|
| 256 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 257 |
+
)
|
| 258 |
+
{
|
| 259 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 260 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 263 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 264 |
+
)
|
| 265 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 266 |
+
uniform token physics:approximation = "convexHull"
|
| 267 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 268 |
+
custom bool primvars:doNotCastShadows = 1
|
| 269 |
+
|
| 270 |
+
def Material "_FlatColorMaterial"
|
| 271 |
+
{
|
| 272 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 273 |
+
|
| 274 |
+
def Shader "Shader"
|
| 275 |
+
{
|
| 276 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 277 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 278 |
+
float inputs:metallic = 0
|
| 279 |
+
float inputs:roughness = 1
|
| 280 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 281 |
+
token outputs:surface
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
def Mesh "East" (
|
| 287 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 288 |
+
)
|
| 289 |
+
{
|
| 290 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 291 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 292 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 293 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 294 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
+
)
|
| 296 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 297 |
+
uniform token physics:approximation = "convexHull"
|
| 298 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 299 |
+
custom bool primvars:doNotCastShadows = 1
|
| 300 |
+
|
| 301 |
+
def Material "_FlatColorMaterial"
|
| 302 |
+
{
|
| 303 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 304 |
+
|
| 305 |
+
def Shader "Shader"
|
| 306 |
+
{
|
| 307 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 308 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 309 |
+
float inputs:metallic = 0
|
| 310 |
+
float inputs:roughness = 1
|
| 311 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 312 |
+
token outputs:surface
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Xform "Lights"
|
| 319 |
+
{
|
| 320 |
+
def DomeLight "DomeLight_1"
|
| 321 |
+
{
|
| 322 |
+
float inputs:intensity = 1000
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
def Camera "Camera"
|
| 327 |
+
{
|
| 328 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 329 |
+
float focalLength = 35
|
| 330 |
+
float horizontalAperture = 36
|
| 331 |
+
float verticalAperture = 36
|
| 332 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 333 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0047424086, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0047424086, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.1381886830590651, 0.423906119177735, 0.20109310634930735, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/b5f09df41a08/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,439 +1,439 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0.012619603425264359, -1.5308227298765715, 3.912619324370633)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Crowbar"
|
| 103 |
-
{
|
| 104 |
-
over "bar_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14)
|
| 107 |
-
vector3f physics:velocity = (-1.1410302e-15, -1.3797795e-14, -0.122625)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (9.313226e-10, -2.4029678e-8, -0.0010218341)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "grip_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14)
|
| 117 |
-
vector3f physics:velocity = (-1.7426173e-14, 8.888564e-14, -0.122625)
|
| 118 |
-
quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-9.313226e-10, -2.4029678e-8, -0.0010218341)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
def Xform "Room"
|
| 128 |
-
{
|
| 129 |
-
def Mesh "Bottom" (
|
| 130 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
-
)
|
| 139 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
-
uniform token physics:approximation = "convexHull"
|
| 141 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
-
custom bool primvars:doNotCastShadows = 1
|
| 143 |
-
|
| 144 |
-
def Material "_FlatColorMaterial"
|
| 145 |
-
{
|
| 146 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
-
|
| 148 |
-
def Shader "Shader"
|
| 149 |
-
{
|
| 150 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
-
float inputs:metallic = 0
|
| 153 |
-
float inputs:roughness = 1
|
| 154 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
-
token outputs:surface
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
-
)
|
| 202 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
-
uniform token physics:approximation = "convexHull"
|
| 204 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
|
| 207 |
-
def Material "_FlatColorMaterial"
|
| 208 |
-
{
|
| 209 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
-
|
| 211 |
-
def Shader "Shader"
|
| 212 |
-
{
|
| 213 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
-
float inputs:metallic = 0
|
| 216 |
-
float inputs:roughness = 1
|
| 217 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
-
token outputs:surface
|
| 219 |
-
}
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
def Mesh "South" (
|
| 224 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
-
uniform token physics:approximation = "convexHull"
|
| 235 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
|
| 238 |
-
def Material "_FlatColorMaterial"
|
| 239 |
-
{
|
| 240 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
-
|
| 242 |
-
def Shader "Shader"
|
| 243 |
-
{
|
| 244 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
-
float inputs:metallic = 0
|
| 247 |
-
float inputs:roughness = 1
|
| 248 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
-
token outputs:surface
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
def Mesh "West" (
|
| 255 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
-
uniform token physics:approximation = "convexHull"
|
| 266 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
-
custom bool primvars:doNotCastShadows = 1
|
| 268 |
-
|
| 269 |
-
def Material "_FlatColorMaterial"
|
| 270 |
-
{
|
| 271 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
-
|
| 273 |
-
def Shader "Shader"
|
| 274 |
-
{
|
| 275 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
-
float inputs:metallic = 0
|
| 278 |
-
float inputs:roughness = 1
|
| 279 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
-
token outputs:surface
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Mesh "East" (
|
| 286 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
-
)
|
| 288 |
-
{
|
| 289 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
|
| 300 |
-
def Material "_FlatColorMaterial"
|
| 301 |
-
{
|
| 302 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
-
|
| 304 |
-
def Shader "Shader"
|
| 305 |
-
{
|
| 306 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
-
float inputs:metallic = 0
|
| 309 |
-
float inputs:roughness = 1
|
| 310 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
-
token outputs:surface
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
def Mesh "Slope" (
|
| 317 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 318 |
-
)
|
| 319 |
-
{
|
| 320 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 321 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 322 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 323 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 324 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
-
)
|
| 326 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 327 |
-
custom bool primvars:doNotCastShadows = 1
|
| 328 |
-
float xformOp:rotateX = 45
|
| 329 |
-
float xformOp:rotateZ = 180
|
| 330 |
-
float3 xformOp:scale = (50, 3.048786, 0.038109824)
|
| 331 |
-
double3 xformOp:translate = (0, 0, 2.0948414833927917)
|
| 332 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 333 |
-
|
| 334 |
-
def Material "_FlatColorMaterial"
|
| 335 |
-
{
|
| 336 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 337 |
-
|
| 338 |
-
def Shader "Shader"
|
| 339 |
-
{
|
| 340 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 341 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 342 |
-
float inputs:metallic = 0
|
| 343 |
-
float inputs:roughness = 1
|
| 344 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 345 |
-
token outputs:surface
|
| 346 |
-
}
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def "PhysMaterial" (
|
| 350 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 351 |
-
)
|
| 352 |
-
{
|
| 353 |
-
float physics:dynamicFriction = 0.4
|
| 354 |
-
float physics:restitution = 0
|
| 355 |
-
float physics:staticFriction = 0.5
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def Xform "SlopeCollision"
|
| 360 |
-
{
|
| 361 |
-
float xformOp:rotateX = 45
|
| 362 |
-
float xformOp:rotateZ = 180
|
| 363 |
-
double3 xformOp:translate = (0, 0, 2.0948414833927917)
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 365 |
-
|
| 366 |
-
def Cube "Box" (
|
| 367 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
-
)
|
| 369 |
-
{
|
| 370 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 371 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 372 |
-
)
|
| 373 |
-
double size = 1
|
| 374 |
-
token visibility = "invisible"
|
| 375 |
-
float3 xformOp:scale = (100, 6.097572, 0.038109824)
|
| 376 |
-
double3 xformOp:translate = (0, 0, -0.01905491203069687)
|
| 377 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Xform "Lights"
|
| 383 |
-
{
|
| 384 |
-
def DomeLight "DomeLight_1"
|
| 385 |
-
{
|
| 386 |
-
float inputs:intensity = 1000
|
| 387 |
-
}
|
| 388 |
-
}
|
| 389 |
-
|
| 390 |
-
def PhysicsScene "PhysicsScene" (
|
| 391 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 392 |
-
)
|
| 393 |
-
{
|
| 394 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 395 |
-
float physics:gravityMagnitude = 9.81
|
| 396 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 397 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 398 |
-
bool physxScene:enableGPUDynamics = 1
|
| 399 |
-
bool physxScene:enableStabilization = 1
|
| 400 |
-
uniform token physxScene:solverType = "TGS"
|
| 401 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
def Xform "GroundPlane"
|
| 405 |
-
{
|
| 406 |
-
def Mesh "CollisionMesh" (
|
| 407 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 408 |
-
)
|
| 409 |
-
{
|
| 410 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 413 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 414 |
-
)
|
| 415 |
-
uniform token physics:approximation = "convexHull"
|
| 416 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 417 |
-
token visibility = "invisible"
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
def "PhysMaterial" (
|
| 421 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 422 |
-
)
|
| 423 |
-
{
|
| 424 |
-
float physics:dynamicFriction = 0.4
|
| 425 |
-
float physics:restitution = 0
|
| 426 |
-
float physics:staticFriction = 0.5
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def Camera "Camera"
|
| 431 |
-
{
|
| 432 |
-
float2 clippingRange = (0.0077009513, 1000)
|
| 433 |
-
float focalLength = 35
|
| 434 |
-
float horizontalAperture = 36
|
| 435 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818346, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818346, 0), (-0.755140421948907, -1.5090720533385538, 4.063151882845238, 1) )
|
| 436 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0.012619603425264359, -1.5308227298765715, 3.912619324370633)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/crowbar/simready_usd/crowbar.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Crowbar"
|
| 103 |
+
{
|
| 104 |
+
over "bar_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14)
|
| 107 |
+
vector3f physics:velocity = (-1.1410302e-15, -1.3797795e-14, -0.122625)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (9.313226e-10, -2.4029678e-8, -0.0010218341)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "grip_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (3.795853e-7, 6.02996e-8, 6.4612635e-14)
|
| 117 |
+
vector3f physics:velocity = (-1.7426173e-14, 8.888564e-14, -0.122625)
|
| 118 |
+
quatf xformOp:orient = (1, -9.44898e-11, 8.307269e-12, -2.107321e-8)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-9.313226e-10, -2.4029678e-8, -0.0010218341)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
def Xform "Room"
|
| 128 |
+
{
|
| 129 |
+
def Mesh "Bottom" (
|
| 130 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
+
)
|
| 139 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
+
uniform token physics:approximation = "convexHull"
|
| 141 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
+
custom bool primvars:doNotCastShadows = 1
|
| 143 |
+
|
| 144 |
+
def Material "_FlatColorMaterial"
|
| 145 |
+
{
|
| 146 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
+
|
| 148 |
+
def Shader "Shader"
|
| 149 |
+
{
|
| 150 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
+
float inputs:metallic = 0
|
| 153 |
+
float inputs:roughness = 1
|
| 154 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
+
token outputs:surface
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
+
)
|
| 202 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
+
uniform token physics:approximation = "convexHull"
|
| 204 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
|
| 207 |
+
def Material "_FlatColorMaterial"
|
| 208 |
+
{
|
| 209 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
+
|
| 211 |
+
def Shader "Shader"
|
| 212 |
+
{
|
| 213 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
+
float inputs:metallic = 0
|
| 216 |
+
float inputs:roughness = 1
|
| 217 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
+
token outputs:surface
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
def Mesh "South" (
|
| 224 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
+
uniform token physics:approximation = "convexHull"
|
| 235 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
|
| 238 |
+
def Material "_FlatColorMaterial"
|
| 239 |
+
{
|
| 240 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
+
|
| 242 |
+
def Shader "Shader"
|
| 243 |
+
{
|
| 244 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
+
float inputs:metallic = 0
|
| 247 |
+
float inputs:roughness = 1
|
| 248 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
+
token outputs:surface
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
def Mesh "West" (
|
| 255 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
+
uniform token physics:approximation = "convexHull"
|
| 266 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
+
custom bool primvars:doNotCastShadows = 1
|
| 268 |
+
|
| 269 |
+
def Material "_FlatColorMaterial"
|
| 270 |
+
{
|
| 271 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
+
|
| 273 |
+
def Shader "Shader"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
+
float inputs:metallic = 0
|
| 278 |
+
float inputs:roughness = 1
|
| 279 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Mesh "East" (
|
| 286 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
+
)
|
| 288 |
+
{
|
| 289 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
|
| 300 |
+
def Material "_FlatColorMaterial"
|
| 301 |
+
{
|
| 302 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
+
|
| 304 |
+
def Shader "Shader"
|
| 305 |
+
{
|
| 306 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
+
float inputs:metallic = 0
|
| 309 |
+
float inputs:roughness = 1
|
| 310 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
+
token outputs:surface
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
def Mesh "Slope" (
|
| 317 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 318 |
+
)
|
| 319 |
+
{
|
| 320 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 321 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 322 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 323 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 324 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
+
)
|
| 326 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 327 |
+
custom bool primvars:doNotCastShadows = 1
|
| 328 |
+
float xformOp:rotateX = 45
|
| 329 |
+
float xformOp:rotateZ = 180
|
| 330 |
+
float3 xformOp:scale = (50, 3.048786, 0.038109824)
|
| 331 |
+
double3 xformOp:translate = (0, 0, 2.0948414833927917)
|
| 332 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 333 |
+
|
| 334 |
+
def Material "_FlatColorMaterial"
|
| 335 |
+
{
|
| 336 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 337 |
+
|
| 338 |
+
def Shader "Shader"
|
| 339 |
+
{
|
| 340 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 341 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 342 |
+
float inputs:metallic = 0
|
| 343 |
+
float inputs:roughness = 1
|
| 344 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 345 |
+
token outputs:surface
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def "PhysMaterial" (
|
| 350 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 351 |
+
)
|
| 352 |
+
{
|
| 353 |
+
float physics:dynamicFriction = 0.4
|
| 354 |
+
float physics:restitution = 0
|
| 355 |
+
float physics:staticFriction = 0.5
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def Xform "SlopeCollision"
|
| 360 |
+
{
|
| 361 |
+
float xformOp:rotateX = 45
|
| 362 |
+
float xformOp:rotateZ = 180
|
| 363 |
+
double3 xformOp:translate = (0, 0, 2.0948414833927917)
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 365 |
+
|
| 366 |
+
def Cube "Box" (
|
| 367 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
+
)
|
| 369 |
+
{
|
| 370 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 371 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 372 |
+
)
|
| 373 |
+
double size = 1
|
| 374 |
+
token visibility = "invisible"
|
| 375 |
+
float3 xformOp:scale = (100, 6.097572, 0.038109824)
|
| 376 |
+
double3 xformOp:translate = (0, 0, -0.01905491203069687)
|
| 377 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Xform "Lights"
|
| 383 |
+
{
|
| 384 |
+
def DomeLight "DomeLight_1"
|
| 385 |
+
{
|
| 386 |
+
float inputs:intensity = 1000
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
def PhysicsScene "PhysicsScene" (
|
| 391 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 392 |
+
)
|
| 393 |
+
{
|
| 394 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 395 |
+
float physics:gravityMagnitude = 9.81
|
| 396 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 397 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 398 |
+
bool physxScene:enableGPUDynamics = 1
|
| 399 |
+
bool physxScene:enableStabilization = 1
|
| 400 |
+
uniform token physxScene:solverType = "TGS"
|
| 401 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
def Xform "GroundPlane"
|
| 405 |
+
{
|
| 406 |
+
def Mesh "CollisionMesh" (
|
| 407 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 408 |
+
)
|
| 409 |
+
{
|
| 410 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 413 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 414 |
+
)
|
| 415 |
+
uniform token physics:approximation = "convexHull"
|
| 416 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 417 |
+
token visibility = "invisible"
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
def "PhysMaterial" (
|
| 421 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 422 |
+
)
|
| 423 |
+
{
|
| 424 |
+
float physics:dynamicFriction = 0.4
|
| 425 |
+
float physics:restitution = 0
|
| 426 |
+
float physics:staticFriction = 0.5
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def Camera "Camera"
|
| 431 |
+
{
|
| 432 |
+
float2 clippingRange = (0.0077009513, 1000)
|
| 433 |
+
float focalLength = 35
|
| 434 |
+
float horizontalAperture = 36
|
| 435 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818346, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818346, 0), (-0.755140421948907, -1.5090720533385538, 4.063151882845238, 1) )
|
| 436 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,346 +1,346 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Screwdriver"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "collar" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "shaft_assy"
|
| 140 |
-
{
|
| 141 |
-
over "shaft" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
bool physics:collisionEnabled = 0
|
| 198 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 199 |
-
custom bool primvars:doNotCastShadows = 1
|
| 200 |
-
token visibility = "invisible"
|
| 201 |
-
}
|
| 202 |
-
|
| 203 |
-
def Mesh "North" (
|
| 204 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
-
)
|
| 206 |
-
{
|
| 207 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 208 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 214 |
-
uniform token physics:approximation = "convexHull"
|
| 215 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 216 |
-
custom bool primvars:doNotCastShadows = 1
|
| 217 |
-
|
| 218 |
-
def Material "_FlatColorMaterial"
|
| 219 |
-
{
|
| 220 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 221 |
-
|
| 222 |
-
def Shader "Shader"
|
| 223 |
-
{
|
| 224 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 225 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 226 |
-
float inputs:metallic = 0
|
| 227 |
-
float inputs:roughness = 1
|
| 228 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 229 |
-
token outputs:surface
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
def Mesh "South" (
|
| 235 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 242 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
-
)
|
| 244 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 245 |
-
uniform token physics:approximation = "convexHull"
|
| 246 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 247 |
-
custom bool primvars:doNotCastShadows = 1
|
| 248 |
-
|
| 249 |
-
def Material "_FlatColorMaterial"
|
| 250 |
-
{
|
| 251 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 252 |
-
|
| 253 |
-
def Shader "Shader"
|
| 254 |
-
{
|
| 255 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 257 |
-
float inputs:metallic = 0
|
| 258 |
-
float inputs:roughness = 1
|
| 259 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 260 |
-
token outputs:surface
|
| 261 |
-
}
|
| 262 |
-
}
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
def Mesh "West" (
|
| 266 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 267 |
-
)
|
| 268 |
-
{
|
| 269 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 273 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 274 |
-
)
|
| 275 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 276 |
-
uniform token physics:approximation = "convexHull"
|
| 277 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 278 |
-
custom bool primvars:doNotCastShadows = 1
|
| 279 |
-
|
| 280 |
-
def Material "_FlatColorMaterial"
|
| 281 |
-
{
|
| 282 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 283 |
-
|
| 284 |
-
def Shader "Shader"
|
| 285 |
-
{
|
| 286 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 287 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 288 |
-
float inputs:metallic = 0
|
| 289 |
-
float inputs:roughness = 1
|
| 290 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 291 |
-
token outputs:surface
|
| 292 |
-
}
|
| 293 |
-
}
|
| 294 |
-
}
|
| 295 |
-
|
| 296 |
-
def Mesh "East" (
|
| 297 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 298 |
-
)
|
| 299 |
-
{
|
| 300 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 301 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 302 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 303 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 304 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 305 |
-
)
|
| 306 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 307 |
-
uniform token physics:approximation = "convexHull"
|
| 308 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 309 |
-
custom bool primvars:doNotCastShadows = 1
|
| 310 |
-
|
| 311 |
-
def Material "_FlatColorMaterial"
|
| 312 |
-
{
|
| 313 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 314 |
-
|
| 315 |
-
def Shader "Shader"
|
| 316 |
-
{
|
| 317 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 318 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 319 |
-
float inputs:metallic = 0
|
| 320 |
-
float inputs:roughness = 1
|
| 321 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 322 |
-
token outputs:surface
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
def Xform "Lights"
|
| 329 |
-
{
|
| 330 |
-
def DomeLight "DomeLight_1"
|
| 331 |
-
{
|
| 332 |
-
float inputs:intensity = 1000
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
def Camera "Camera"
|
| 337 |
-
{
|
| 338 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 339 |
-
float focalLength = 35
|
| 340 |
-
float horizontalAperture = 36
|
| 341 |
-
float verticalAperture = 36
|
| 342 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 343 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Screwdriver"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "collar" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "shaft_assy"
|
| 140 |
+
{
|
| 141 |
+
over "shaft" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
bool physics:collisionEnabled = 0
|
| 198 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 199 |
+
custom bool primvars:doNotCastShadows = 1
|
| 200 |
+
token visibility = "invisible"
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
def Mesh "North" (
|
| 204 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
+
)
|
| 206 |
+
{
|
| 207 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 208 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 214 |
+
uniform token physics:approximation = "convexHull"
|
| 215 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 216 |
+
custom bool primvars:doNotCastShadows = 1
|
| 217 |
+
|
| 218 |
+
def Material "_FlatColorMaterial"
|
| 219 |
+
{
|
| 220 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 221 |
+
|
| 222 |
+
def Shader "Shader"
|
| 223 |
+
{
|
| 224 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 225 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 226 |
+
float inputs:metallic = 0
|
| 227 |
+
float inputs:roughness = 1
|
| 228 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 229 |
+
token outputs:surface
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
def Mesh "South" (
|
| 235 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 242 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
+
)
|
| 244 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 245 |
+
uniform token physics:approximation = "convexHull"
|
| 246 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 247 |
+
custom bool primvars:doNotCastShadows = 1
|
| 248 |
+
|
| 249 |
+
def Material "_FlatColorMaterial"
|
| 250 |
+
{
|
| 251 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 252 |
+
|
| 253 |
+
def Shader "Shader"
|
| 254 |
+
{
|
| 255 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 257 |
+
float inputs:metallic = 0
|
| 258 |
+
float inputs:roughness = 1
|
| 259 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 260 |
+
token outputs:surface
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
def Mesh "West" (
|
| 266 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 267 |
+
)
|
| 268 |
+
{
|
| 269 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 273 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 274 |
+
)
|
| 275 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 276 |
+
uniform token physics:approximation = "convexHull"
|
| 277 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 278 |
+
custom bool primvars:doNotCastShadows = 1
|
| 279 |
+
|
| 280 |
+
def Material "_FlatColorMaterial"
|
| 281 |
+
{
|
| 282 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 283 |
+
|
| 284 |
+
def Shader "Shader"
|
| 285 |
+
{
|
| 286 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 287 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 288 |
+
float inputs:metallic = 0
|
| 289 |
+
float inputs:roughness = 1
|
| 290 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 291 |
+
token outputs:surface
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
def Mesh "East" (
|
| 297 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 298 |
+
)
|
| 299 |
+
{
|
| 300 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 301 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 302 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 303 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 304 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 305 |
+
)
|
| 306 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 307 |
+
uniform token physics:approximation = "convexHull"
|
| 308 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 309 |
+
custom bool primvars:doNotCastShadows = 1
|
| 310 |
+
|
| 311 |
+
def Material "_FlatColorMaterial"
|
| 312 |
+
{
|
| 313 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 314 |
+
|
| 315 |
+
def Shader "Shader"
|
| 316 |
+
{
|
| 317 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 318 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 319 |
+
float inputs:metallic = 0
|
| 320 |
+
float inputs:roughness = 1
|
| 321 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 322 |
+
token outputs:surface
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
def Xform "Lights"
|
| 329 |
+
{
|
| 330 |
+
def DomeLight "DomeLight_1"
|
| 331 |
+
{
|
| 332 |
+
float inputs:intensity = 1000
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
def Camera "Camera"
|
| 337 |
+
{
|
| 338 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 339 |
+
float focalLength = 35
|
| 340 |
+
float horizontalAperture = 36
|
| 341 |
+
float verticalAperture = 36
|
| 342 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 343 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,374 +1,374 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.21921723572706925)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Screwdriver"
|
| 103 |
-
{
|
| 104 |
-
over "handle_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14)
|
| 107 |
-
vector3f physics:velocity = (4.9043576e-18, 8.956295e-15, -0.122625)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (-1.5745627e-11, -7.450581e-9, -0.0010218718)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "shaft_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14)
|
| 117 |
-
vector3f physics:velocity = (-3.122046e-17, -2.3196697e-14, -0.12262501)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-1.799121e-11, -1.4901161e-8, -0.0010218718)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
def Xform "Room"
|
| 128 |
-
{
|
| 129 |
-
def Mesh "Bottom" (
|
| 130 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
-
)
|
| 139 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
-
uniform token physics:approximation = "convexHull"
|
| 141 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
-
custom bool primvars:doNotCastShadows = 1
|
| 143 |
-
|
| 144 |
-
def Material "_FlatColorMaterial"
|
| 145 |
-
{
|
| 146 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
-
|
| 148 |
-
def Shader "Shader"
|
| 149 |
-
{
|
| 150 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
-
float inputs:metallic = 0
|
| 153 |
-
float inputs:roughness = 1
|
| 154 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
-
token outputs:surface
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
-
)
|
| 202 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
-
uniform token physics:approximation = "convexHull"
|
| 204 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
|
| 207 |
-
def Material "_FlatColorMaterial"
|
| 208 |
-
{
|
| 209 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
-
|
| 211 |
-
def Shader "Shader"
|
| 212 |
-
{
|
| 213 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
-
float inputs:metallic = 0
|
| 216 |
-
float inputs:roughness = 1
|
| 217 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
-
token outputs:surface
|
| 219 |
-
}
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
def Mesh "South" (
|
| 224 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
-
uniform token physics:approximation = "convexHull"
|
| 235 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
|
| 238 |
-
def Material "_FlatColorMaterial"
|
| 239 |
-
{
|
| 240 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
-
|
| 242 |
-
def Shader "Shader"
|
| 243 |
-
{
|
| 244 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
-
float inputs:metallic = 0
|
| 247 |
-
float inputs:roughness = 1
|
| 248 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
-
token outputs:surface
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
def Mesh "West" (
|
| 255 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
-
uniform token physics:approximation = "convexHull"
|
| 266 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
-
custom bool primvars:doNotCastShadows = 1
|
| 268 |
-
|
| 269 |
-
def Material "_FlatColorMaterial"
|
| 270 |
-
{
|
| 271 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
-
|
| 273 |
-
def Shader "Shader"
|
| 274 |
-
{
|
| 275 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
-
float inputs:metallic = 0
|
| 278 |
-
float inputs:roughness = 1
|
| 279 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
-
token outputs:surface
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Mesh "East" (
|
| 286 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
-
)
|
| 288 |
-
{
|
| 289 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
|
| 300 |
-
def Material "_FlatColorMaterial"
|
| 301 |
-
{
|
| 302 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
-
|
| 304 |
-
def Shader "Shader"
|
| 305 |
-
{
|
| 306 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
-
float inputs:metallic = 0
|
| 309 |
-
float inputs:roughness = 1
|
| 310 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
-
token outputs:surface
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
|
| 317 |
-
def Xform "Lights"
|
| 318 |
-
{
|
| 319 |
-
def DomeLight "DomeLight_1"
|
| 320 |
-
{
|
| 321 |
-
float inputs:intensity = 1000
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
def PhysicsScene "PhysicsScene" (
|
| 326 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 330 |
-
float physics:gravityMagnitude = 9.81
|
| 331 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 332 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 333 |
-
bool physxScene:enableGPUDynamics = 1
|
| 334 |
-
bool physxScene:enableStabilization = 1
|
| 335 |
-
uniform token physxScene:solverType = "TGS"
|
| 336 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Xform "GroundPlane"
|
| 340 |
-
{
|
| 341 |
-
def Mesh "CollisionMesh" (
|
| 342 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 348 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 349 |
-
)
|
| 350 |
-
uniform token physics:approximation = "convexHull"
|
| 351 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 352 |
-
token visibility = "invisible"
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def "PhysMaterial" (
|
| 356 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 357 |
-
)
|
| 358 |
-
{
|
| 359 |
-
float physics:dynamicFriction = 0.4
|
| 360 |
-
float physics:restitution = 0
|
| 361 |
-
float physics:staticFriction = 0.5
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
| 365 |
-
def Camera "Camera"
|
| 366 |
-
{
|
| 367 |
-
float2 clippingRange = (0.006077334, 1000)
|
| 368 |
-
float focalLength = 35
|
| 369 |
-
float horizontalAperture = 36
|
| 370 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.19325882270491898, 0.5153568600884443, 0.47638473010728083, 1) )
|
| 371 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.21921723572706925)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Screwdriver"
|
| 103 |
+
{
|
| 104 |
+
over "handle_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14)
|
| 107 |
+
vector3f physics:velocity = (4.9043576e-18, 8.956295e-15, -0.122625)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (-1.5745627e-11, -7.450581e-9, -0.0010218718)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "shaft_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (0.0000041210005, 3.2067435e-10, -1.5258035e-14)
|
| 117 |
+
vector3f physics:velocity = (-3.122046e-17, -2.3196697e-14, -0.12262501)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-1.799121e-11, -1.4901161e-8, -0.0010218718)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
def Xform "Room"
|
| 128 |
+
{
|
| 129 |
+
def Mesh "Bottom" (
|
| 130 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
+
)
|
| 139 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
+
uniform token physics:approximation = "convexHull"
|
| 141 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
+
custom bool primvars:doNotCastShadows = 1
|
| 143 |
+
|
| 144 |
+
def Material "_FlatColorMaterial"
|
| 145 |
+
{
|
| 146 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
+
|
| 148 |
+
def Shader "Shader"
|
| 149 |
+
{
|
| 150 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
+
float inputs:metallic = 0
|
| 153 |
+
float inputs:roughness = 1
|
| 154 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
+
token outputs:surface
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
+
)
|
| 202 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
+
uniform token physics:approximation = "convexHull"
|
| 204 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
|
| 207 |
+
def Material "_FlatColorMaterial"
|
| 208 |
+
{
|
| 209 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
+
|
| 211 |
+
def Shader "Shader"
|
| 212 |
+
{
|
| 213 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
+
float inputs:metallic = 0
|
| 216 |
+
float inputs:roughness = 1
|
| 217 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
+
token outputs:surface
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
def Mesh "South" (
|
| 224 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
+
uniform token physics:approximation = "convexHull"
|
| 235 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
|
| 238 |
+
def Material "_FlatColorMaterial"
|
| 239 |
+
{
|
| 240 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
+
|
| 242 |
+
def Shader "Shader"
|
| 243 |
+
{
|
| 244 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
+
float inputs:metallic = 0
|
| 247 |
+
float inputs:roughness = 1
|
| 248 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
+
token outputs:surface
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
def Mesh "West" (
|
| 255 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
+
uniform token physics:approximation = "convexHull"
|
| 266 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
+
custom bool primvars:doNotCastShadows = 1
|
| 268 |
+
|
| 269 |
+
def Material "_FlatColorMaterial"
|
| 270 |
+
{
|
| 271 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
+
|
| 273 |
+
def Shader "Shader"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
+
float inputs:metallic = 0
|
| 278 |
+
float inputs:roughness = 1
|
| 279 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Mesh "East" (
|
| 286 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
+
)
|
| 288 |
+
{
|
| 289 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
|
| 300 |
+
def Material "_FlatColorMaterial"
|
| 301 |
+
{
|
| 302 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
+
|
| 304 |
+
def Shader "Shader"
|
| 305 |
+
{
|
| 306 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
+
float inputs:metallic = 0
|
| 309 |
+
float inputs:roughness = 1
|
| 310 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
+
token outputs:surface
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
def Xform "Lights"
|
| 318 |
+
{
|
| 319 |
+
def DomeLight "DomeLight_1"
|
| 320 |
+
{
|
| 321 |
+
float inputs:intensity = 1000
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
def PhysicsScene "PhysicsScene" (
|
| 326 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 330 |
+
float physics:gravityMagnitude = 9.81
|
| 331 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 332 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 333 |
+
bool physxScene:enableGPUDynamics = 1
|
| 334 |
+
bool physxScene:enableStabilization = 1
|
| 335 |
+
uniform token physxScene:solverType = "TGS"
|
| 336 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Xform "GroundPlane"
|
| 340 |
+
{
|
| 341 |
+
def Mesh "CollisionMesh" (
|
| 342 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 346 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 347 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 348 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 349 |
+
)
|
| 350 |
+
uniform token physics:approximation = "convexHull"
|
| 351 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 352 |
+
token visibility = "invisible"
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def "PhysMaterial" (
|
| 356 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 357 |
+
)
|
| 358 |
+
{
|
| 359 |
+
float physics:dynamicFriction = 0.4
|
| 360 |
+
float physics:restitution = 0
|
| 361 |
+
float physics:staticFriction = 0.5
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
def Camera "Camera"
|
| 366 |
+
{
|
| 367 |
+
float2 clippingRange = (0.006077334, 1000)
|
| 368 |
+
float focalLength = 35
|
| 369 |
+
float horizontalAperture = 36
|
| 370 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.19325882270491898, 0.5153568600884443, 0.47638473010728083, 1) )
|
| 371 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,354 +1,354 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Screwdriver"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "collar" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "shaft_assy"
|
| 140 |
-
{
|
| 141 |
-
over "shaft" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
bool physics:collisionEnabled = 0
|
| 198 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 199 |
-
custom bool primvars:doNotCastShadows = 1
|
| 200 |
-
token visibility = "invisible"
|
| 201 |
-
}
|
| 202 |
-
|
| 203 |
-
def Mesh "North" (
|
| 204 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
-
)
|
| 206 |
-
{
|
| 207 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 208 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 214 |
-
uniform token physics:approximation = "convexHull"
|
| 215 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 216 |
-
custom bool primvars:doNotCastShadows = 1
|
| 217 |
-
|
| 218 |
-
def Material "_FlatColorMaterial"
|
| 219 |
-
{
|
| 220 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 221 |
-
|
| 222 |
-
def Shader "Shader"
|
| 223 |
-
{
|
| 224 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 225 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 226 |
-
float inputs:metallic = 0
|
| 227 |
-
float inputs:roughness = 1
|
| 228 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 229 |
-
token outputs:surface
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
def Mesh "South" (
|
| 235 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 242 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
-
)
|
| 244 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 245 |
-
uniform token physics:approximation = "convexHull"
|
| 246 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 247 |
-
custom bool primvars:doNotCastShadows = 1
|
| 248 |
-
|
| 249 |
-
def Material "_FlatColorMaterial"
|
| 250 |
-
{
|
| 251 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 252 |
-
|
| 253 |
-
def Shader "Shader"
|
| 254 |
-
{
|
| 255 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 257 |
-
float inputs:metallic = 0
|
| 258 |
-
float inputs:roughness = 1
|
| 259 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 260 |
-
token outputs:surface
|
| 261 |
-
}
|
| 262 |
-
}
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
def Mesh "West" (
|
| 266 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 267 |
-
)
|
| 268 |
-
{
|
| 269 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 273 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 274 |
-
)
|
| 275 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 276 |
-
uniform token physics:approximation = "convexHull"
|
| 277 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 278 |
-
custom bool primvars:doNotCastShadows = 1
|
| 279 |
-
|
| 280 |
-
def Material "_FlatColorMaterial"
|
| 281 |
-
{
|
| 282 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 283 |
-
|
| 284 |
-
def Shader "Shader"
|
| 285 |
-
{
|
| 286 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 287 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 288 |
-
float inputs:metallic = 0
|
| 289 |
-
float inputs:roughness = 1
|
| 290 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 291 |
-
token outputs:surface
|
| 292 |
-
}
|
| 293 |
-
}
|
| 294 |
-
}
|
| 295 |
-
|
| 296 |
-
def Mesh "East" (
|
| 297 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 298 |
-
)
|
| 299 |
-
{
|
| 300 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 301 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 302 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 303 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 304 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 305 |
-
)
|
| 306 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 307 |
-
uniform token physics:approximation = "convexHull"
|
| 308 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 309 |
-
custom bool primvars:doNotCastShadows = 1
|
| 310 |
-
|
| 311 |
-
def Material "_FlatColorMaterial"
|
| 312 |
-
{
|
| 313 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 314 |
-
|
| 315 |
-
def Shader "Shader"
|
| 316 |
-
{
|
| 317 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 318 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 319 |
-
float inputs:metallic = 0
|
| 320 |
-
float inputs:roughness = 1
|
| 321 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 322 |
-
token outputs:surface
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
def Xform "Lights"
|
| 329 |
-
{
|
| 330 |
-
def DistantLight "DistantLight_1"
|
| 331 |
-
{
|
| 332 |
-
float inputs:angle = 1
|
| 333 |
-
float inputs:intensity = 3000
|
| 334 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 335 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def DomeLight "DomeLight_2"
|
| 339 |
-
{
|
| 340 |
-
float inputs:intensity = 150
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
def Camera "Camera"
|
| 345 |
-
{
|
| 346 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 347 |
-
float focalLength = 35
|
| 348 |
-
float horizontalAperture = 36
|
| 349 |
-
float verticalAperture = 36
|
| 350 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 351 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Screwdriver"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "collar" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "shaft_assy"
|
| 140 |
+
{
|
| 141 |
+
over "shaft" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
bool physics:collisionEnabled = 0
|
| 198 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 199 |
+
custom bool primvars:doNotCastShadows = 1
|
| 200 |
+
token visibility = "invisible"
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
def Mesh "North" (
|
| 204 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
+
)
|
| 206 |
+
{
|
| 207 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 208 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 214 |
+
uniform token physics:approximation = "convexHull"
|
| 215 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 216 |
+
custom bool primvars:doNotCastShadows = 1
|
| 217 |
+
|
| 218 |
+
def Material "_FlatColorMaterial"
|
| 219 |
+
{
|
| 220 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 221 |
+
|
| 222 |
+
def Shader "Shader"
|
| 223 |
+
{
|
| 224 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 225 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 226 |
+
float inputs:metallic = 0
|
| 227 |
+
float inputs:roughness = 1
|
| 228 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 229 |
+
token outputs:surface
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
def Mesh "South" (
|
| 235 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 242 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
+
)
|
| 244 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 245 |
+
uniform token physics:approximation = "convexHull"
|
| 246 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 247 |
+
custom bool primvars:doNotCastShadows = 1
|
| 248 |
+
|
| 249 |
+
def Material "_FlatColorMaterial"
|
| 250 |
+
{
|
| 251 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 252 |
+
|
| 253 |
+
def Shader "Shader"
|
| 254 |
+
{
|
| 255 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 257 |
+
float inputs:metallic = 0
|
| 258 |
+
float inputs:roughness = 1
|
| 259 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 260 |
+
token outputs:surface
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
def Mesh "West" (
|
| 266 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 267 |
+
)
|
| 268 |
+
{
|
| 269 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 273 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 274 |
+
)
|
| 275 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 276 |
+
uniform token physics:approximation = "convexHull"
|
| 277 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 278 |
+
custom bool primvars:doNotCastShadows = 1
|
| 279 |
+
|
| 280 |
+
def Material "_FlatColorMaterial"
|
| 281 |
+
{
|
| 282 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 283 |
+
|
| 284 |
+
def Shader "Shader"
|
| 285 |
+
{
|
| 286 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 287 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 288 |
+
float inputs:metallic = 0
|
| 289 |
+
float inputs:roughness = 1
|
| 290 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 291 |
+
token outputs:surface
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
def Mesh "East" (
|
| 297 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 298 |
+
)
|
| 299 |
+
{
|
| 300 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 301 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 302 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 303 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 304 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 305 |
+
)
|
| 306 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 307 |
+
uniform token physics:approximation = "convexHull"
|
| 308 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 309 |
+
custom bool primvars:doNotCastShadows = 1
|
| 310 |
+
|
| 311 |
+
def Material "_FlatColorMaterial"
|
| 312 |
+
{
|
| 313 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 314 |
+
|
| 315 |
+
def Shader "Shader"
|
| 316 |
+
{
|
| 317 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 318 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 319 |
+
float inputs:metallic = 0
|
| 320 |
+
float inputs:roughness = 1
|
| 321 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 322 |
+
token outputs:surface
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
def Xform "Lights"
|
| 329 |
+
{
|
| 330 |
+
def DistantLight "DistantLight_1"
|
| 331 |
+
{
|
| 332 |
+
float inputs:angle = 1
|
| 333 |
+
float inputs:intensity = 3000
|
| 334 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 335 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def DomeLight "DomeLight_2"
|
| 339 |
+
{
|
| 340 |
+
float inputs:intensity = 150
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
def Camera "Camera"
|
| 345 |
+
{
|
| 346 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 347 |
+
float focalLength = 35
|
| 348 |
+
float horizontalAperture = 36
|
| 349 |
+
float verticalAperture = 36
|
| 350 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 351 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,352 +1,352 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Screwdriver"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "collar" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
|
| 143 |
-
over "shaft_assy"
|
| 144 |
-
{
|
| 145 |
-
over "shaft" (
|
| 146 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
-
)
|
| 148 |
-
{
|
| 149 |
-
uniform bool doubleSided = 1
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
custom bool singleSided = 0
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
def Xform "Room"
|
| 162 |
-
{
|
| 163 |
-
def Mesh "Bottom" (
|
| 164 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 165 |
-
)
|
| 166 |
-
{
|
| 167 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 168 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 169 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 170 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 174 |
-
uniform token physics:approximation = "convexHull"
|
| 175 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 176 |
-
custom bool primvars:doNotCastShadows = 1
|
| 177 |
-
|
| 178 |
-
def Material "_FlatColorMaterial"
|
| 179 |
-
{
|
| 180 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 181 |
-
|
| 182 |
-
def Shader "Shader"
|
| 183 |
-
{
|
| 184 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 185 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 186 |
-
float inputs:metallic = 0
|
| 187 |
-
float inputs:roughness = 1
|
| 188 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 189 |
-
token outputs:surface
|
| 190 |
-
}
|
| 191 |
-
}
|
| 192 |
-
}
|
| 193 |
-
|
| 194 |
-
def Mesh "Floor" (
|
| 195 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 196 |
-
)
|
| 197 |
-
{
|
| 198 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 199 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 200 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 201 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 202 |
-
uniform token physics:approximation = "convexHull"
|
| 203 |
-
bool physics:collisionEnabled = 0
|
| 204 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
token visibility = "invisible"
|
| 207 |
-
}
|
| 208 |
-
|
| 209 |
-
def Mesh "North" (
|
| 210 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 211 |
-
)
|
| 212 |
-
{
|
| 213 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 214 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 215 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 216 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 217 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 218 |
-
)
|
| 219 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 220 |
-
uniform token physics:approximation = "convexHull"
|
| 221 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 222 |
-
custom bool primvars:doNotCastShadows = 1
|
| 223 |
-
|
| 224 |
-
def Material "_FlatColorMaterial"
|
| 225 |
-
{
|
| 226 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 227 |
-
|
| 228 |
-
def Shader "Shader"
|
| 229 |
-
{
|
| 230 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 231 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 232 |
-
float inputs:metallic = 0
|
| 233 |
-
float inputs:roughness = 1
|
| 234 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 235 |
-
token outputs:surface
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
|
| 240 |
-
def Mesh "South" (
|
| 241 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 242 |
-
)
|
| 243 |
-
{
|
| 244 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 245 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 246 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 247 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 248 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 249 |
-
)
|
| 250 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 251 |
-
uniform token physics:approximation = "convexHull"
|
| 252 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 253 |
-
custom bool primvars:doNotCastShadows = 1
|
| 254 |
-
|
| 255 |
-
def Material "_FlatColorMaterial"
|
| 256 |
-
{
|
| 257 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 258 |
-
|
| 259 |
-
def Shader "Shader"
|
| 260 |
-
{
|
| 261 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 262 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 263 |
-
float inputs:metallic = 0
|
| 264 |
-
float inputs:roughness = 1
|
| 265 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 266 |
-
token outputs:surface
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
}
|
| 270 |
-
|
| 271 |
-
def Mesh "West" (
|
| 272 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 273 |
-
)
|
| 274 |
-
{
|
| 275 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 276 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 277 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 278 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 284 |
-
custom bool primvars:doNotCastShadows = 1
|
| 285 |
-
|
| 286 |
-
def Material "_FlatColorMaterial"
|
| 287 |
-
{
|
| 288 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 289 |
-
|
| 290 |
-
def Shader "Shader"
|
| 291 |
-
{
|
| 292 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 293 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 294 |
-
float inputs:metallic = 0
|
| 295 |
-
float inputs:roughness = 1
|
| 296 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 297 |
-
token outputs:surface
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Mesh "East" (
|
| 303 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 304 |
-
)
|
| 305 |
-
{
|
| 306 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 307 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 308 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 309 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 310 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 311 |
-
)
|
| 312 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 313 |
-
uniform token physics:approximation = "convexHull"
|
| 314 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 315 |
-
custom bool primvars:doNotCastShadows = 1
|
| 316 |
-
|
| 317 |
-
def Material "_FlatColorMaterial"
|
| 318 |
-
{
|
| 319 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 320 |
-
|
| 321 |
-
def Shader "Shader"
|
| 322 |
-
{
|
| 323 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 324 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 325 |
-
float inputs:metallic = 0
|
| 326 |
-
float inputs:roughness = 1
|
| 327 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 328 |
-
token outputs:surface
|
| 329 |
-
}
|
| 330 |
-
}
|
| 331 |
-
}
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
def Xform "Lights"
|
| 335 |
-
{
|
| 336 |
-
def DomeLight "DomeLight_1"
|
| 337 |
-
{
|
| 338 |
-
float inputs:intensity = 2000
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def Camera "Camera"
|
| 343 |
-
{
|
| 344 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 345 |
-
float focalLength = 35
|
| 346 |
-
float horizontalAperture = 36
|
| 347 |
-
float verticalAperture = 36
|
| 348 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 349 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Screwdriver"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "collar" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
over "shaft_assy"
|
| 144 |
+
{
|
| 145 |
+
over "shaft" (
|
| 146 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
+
)
|
| 148 |
+
{
|
| 149 |
+
uniform bool doubleSided = 1
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
custom bool singleSided = 0
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
def Xform "Room"
|
| 162 |
+
{
|
| 163 |
+
def Mesh "Bottom" (
|
| 164 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 165 |
+
)
|
| 166 |
+
{
|
| 167 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 168 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 169 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 170 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 174 |
+
uniform token physics:approximation = "convexHull"
|
| 175 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 176 |
+
custom bool primvars:doNotCastShadows = 1
|
| 177 |
+
|
| 178 |
+
def Material "_FlatColorMaterial"
|
| 179 |
+
{
|
| 180 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 181 |
+
|
| 182 |
+
def Shader "Shader"
|
| 183 |
+
{
|
| 184 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 185 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 186 |
+
float inputs:metallic = 0
|
| 187 |
+
float inputs:roughness = 1
|
| 188 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 189 |
+
token outputs:surface
|
| 190 |
+
}
|
| 191 |
+
}
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
def Mesh "Floor" (
|
| 195 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 196 |
+
)
|
| 197 |
+
{
|
| 198 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 199 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 200 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 201 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 202 |
+
uniform token physics:approximation = "convexHull"
|
| 203 |
+
bool physics:collisionEnabled = 0
|
| 204 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
token visibility = "invisible"
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
def Mesh "North" (
|
| 210 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 211 |
+
)
|
| 212 |
+
{
|
| 213 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 214 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 215 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 216 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 217 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 218 |
+
)
|
| 219 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 220 |
+
uniform token physics:approximation = "convexHull"
|
| 221 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 222 |
+
custom bool primvars:doNotCastShadows = 1
|
| 223 |
+
|
| 224 |
+
def Material "_FlatColorMaterial"
|
| 225 |
+
{
|
| 226 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 227 |
+
|
| 228 |
+
def Shader "Shader"
|
| 229 |
+
{
|
| 230 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 231 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 232 |
+
float inputs:metallic = 0
|
| 233 |
+
float inputs:roughness = 1
|
| 234 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 235 |
+
token outputs:surface
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
def Mesh "South" (
|
| 241 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 242 |
+
)
|
| 243 |
+
{
|
| 244 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 245 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 246 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 247 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 248 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 249 |
+
)
|
| 250 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 251 |
+
uniform token physics:approximation = "convexHull"
|
| 252 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 253 |
+
custom bool primvars:doNotCastShadows = 1
|
| 254 |
+
|
| 255 |
+
def Material "_FlatColorMaterial"
|
| 256 |
+
{
|
| 257 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 258 |
+
|
| 259 |
+
def Shader "Shader"
|
| 260 |
+
{
|
| 261 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 262 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 263 |
+
float inputs:metallic = 0
|
| 264 |
+
float inputs:roughness = 1
|
| 265 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 266 |
+
token outputs:surface
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
def Mesh "West" (
|
| 272 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 273 |
+
)
|
| 274 |
+
{
|
| 275 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 276 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 277 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 278 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 284 |
+
custom bool primvars:doNotCastShadows = 1
|
| 285 |
+
|
| 286 |
+
def Material "_FlatColorMaterial"
|
| 287 |
+
{
|
| 288 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 289 |
+
|
| 290 |
+
def Shader "Shader"
|
| 291 |
+
{
|
| 292 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 293 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 294 |
+
float inputs:metallic = 0
|
| 295 |
+
float inputs:roughness = 1
|
| 296 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 297 |
+
token outputs:surface
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Mesh "East" (
|
| 303 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 304 |
+
)
|
| 305 |
+
{
|
| 306 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 307 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 308 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 309 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 310 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 311 |
+
)
|
| 312 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 313 |
+
uniform token physics:approximation = "convexHull"
|
| 314 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 315 |
+
custom bool primvars:doNotCastShadows = 1
|
| 316 |
+
|
| 317 |
+
def Material "_FlatColorMaterial"
|
| 318 |
+
{
|
| 319 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 320 |
+
|
| 321 |
+
def Shader "Shader"
|
| 322 |
+
{
|
| 323 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 324 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 325 |
+
float inputs:metallic = 0
|
| 326 |
+
float inputs:roughness = 1
|
| 327 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 328 |
+
token outputs:surface
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
def Xform "Lights"
|
| 335 |
+
{
|
| 336 |
+
def DomeLight "DomeLight_1"
|
| 337 |
+
{
|
| 338 |
+
float inputs:intensity = 2000
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def Camera "Camera"
|
| 343 |
+
{
|
| 344 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 345 |
+
float focalLength = 35
|
| 346 |
+
float horizontalAperture = 36
|
| 347 |
+
float verticalAperture = 36
|
| 348 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 349 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,281 +1,281 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Screwdriver"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "collar" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "shaft_assy"
|
| 140 |
-
{
|
| 141 |
-
over "shaft" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 165 |
-
uniform token physics:approximation = "convexHull"
|
| 166 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
def Mesh "Floor" (
|
| 171 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
-
)
|
| 173 |
-
{
|
| 174 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
-
)
|
| 180 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
-
uniform token physics:approximation = "convexHull"
|
| 182 |
-
bool physics:collisionEnabled = 1
|
| 183 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "North" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 212 |
-
custom bool primvars:doNotCastShadows = 1
|
| 213 |
-
}
|
| 214 |
-
|
| 215 |
-
def Mesh "South" (
|
| 216 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 220 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
}
|
| 227 |
-
|
| 228 |
-
def Mesh "West" (
|
| 229 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 230 |
-
)
|
| 231 |
-
{
|
| 232 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 233 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 234 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 235 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 236 |
-
uniform token physics:approximation = "convexHull"
|
| 237 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 238 |
-
custom bool primvars:doNotCastShadows = 1
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Mesh "East" (
|
| 242 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 246 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 249 |
-
uniform token physics:approximation = "convexHull"
|
| 250 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 251 |
-
custom bool primvars:doNotCastShadows = 1
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
def Xform "Lights"
|
| 256 |
-
{
|
| 257 |
-
def DistantLight "DistantLight_1"
|
| 258 |
-
{
|
| 259 |
-
float inputs:angle = 1
|
| 260 |
-
float inputs:intensity = 3000
|
| 261 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 262 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
def DomeLight "DomeLight_2"
|
| 266 |
-
{
|
| 267 |
-
float inputs:intensity = 150
|
| 268 |
-
}
|
| 269 |
-
}
|
| 270 |
-
|
| 271 |
-
def Camera "Camera"
|
| 272 |
-
{
|
| 273 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 274 |
-
float focalLength = 35
|
| 275 |
-
float horizontalAperture = 36
|
| 276 |
-
float verticalAperture = 36
|
| 277 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 278 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Screwdriver"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "collar" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "shaft_assy"
|
| 140 |
+
{
|
| 141 |
+
over "shaft" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 165 |
+
uniform token physics:approximation = "convexHull"
|
| 166 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
def Mesh "Floor" (
|
| 171 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
+
)
|
| 173 |
+
{
|
| 174 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
+
)
|
| 180 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
+
uniform token physics:approximation = "convexHull"
|
| 182 |
+
bool physics:collisionEnabled = 1
|
| 183 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "North" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 212 |
+
custom bool primvars:doNotCastShadows = 1
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
def Mesh "South" (
|
| 216 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 220 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
def Mesh "West" (
|
| 229 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 230 |
+
)
|
| 231 |
+
{
|
| 232 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 233 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 234 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 235 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 236 |
+
uniform token physics:approximation = "convexHull"
|
| 237 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 238 |
+
custom bool primvars:doNotCastShadows = 1
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Mesh "East" (
|
| 242 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 246 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 249 |
+
uniform token physics:approximation = "convexHull"
|
| 250 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 251 |
+
custom bool primvars:doNotCastShadows = 1
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
def Xform "Lights"
|
| 256 |
+
{
|
| 257 |
+
def DistantLight "DistantLight_1"
|
| 258 |
+
{
|
| 259 |
+
float inputs:angle = 1
|
| 260 |
+
float inputs:intensity = 3000
|
| 261 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 262 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
def DomeLight "DomeLight_2"
|
| 266 |
+
{
|
| 267 |
+
float inputs:intensity = 150
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
def Camera "Camera"
|
| 272 |
+
{
|
| 273 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 274 |
+
float focalLength = 35
|
| 275 |
+
float horizontalAperture = 36
|
| 276 |
+
float verticalAperture = 36
|
| 277 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 278 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,346 +1,346 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Screwdriver"
|
| 115 |
-
{
|
| 116 |
-
over "handle_assy"
|
| 117 |
-
{
|
| 118 |
-
over "handle" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "collar" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "shaft_assy"
|
| 140 |
-
{
|
| 141 |
-
over "shaft" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
bool physics:collisionEnabled = 0
|
| 198 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 199 |
-
custom bool primvars:doNotCastShadows = 1
|
| 200 |
-
token visibility = "invisible"
|
| 201 |
-
}
|
| 202 |
-
|
| 203 |
-
def Mesh "North" (
|
| 204 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
-
)
|
| 206 |
-
{
|
| 207 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 208 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 214 |
-
uniform token physics:approximation = "convexHull"
|
| 215 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 216 |
-
custom bool primvars:doNotCastShadows = 1
|
| 217 |
-
|
| 218 |
-
def Material "_FlatColorMaterial"
|
| 219 |
-
{
|
| 220 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 221 |
-
|
| 222 |
-
def Shader "Shader"
|
| 223 |
-
{
|
| 224 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 225 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 226 |
-
float inputs:metallic = 0
|
| 227 |
-
float inputs:roughness = 1
|
| 228 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 229 |
-
token outputs:surface
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
def Mesh "South" (
|
| 235 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 242 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
-
)
|
| 244 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 245 |
-
uniform token physics:approximation = "convexHull"
|
| 246 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 247 |
-
custom bool primvars:doNotCastShadows = 1
|
| 248 |
-
|
| 249 |
-
def Material "_FlatColorMaterial"
|
| 250 |
-
{
|
| 251 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 252 |
-
|
| 253 |
-
def Shader "Shader"
|
| 254 |
-
{
|
| 255 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 257 |
-
float inputs:metallic = 0
|
| 258 |
-
float inputs:roughness = 1
|
| 259 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 260 |
-
token outputs:surface
|
| 261 |
-
}
|
| 262 |
-
}
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
def Mesh "West" (
|
| 266 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 267 |
-
)
|
| 268 |
-
{
|
| 269 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 273 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 274 |
-
)
|
| 275 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 276 |
-
uniform token physics:approximation = "convexHull"
|
| 277 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 278 |
-
custom bool primvars:doNotCastShadows = 1
|
| 279 |
-
|
| 280 |
-
def Material "_FlatColorMaterial"
|
| 281 |
-
{
|
| 282 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 283 |
-
|
| 284 |
-
def Shader "Shader"
|
| 285 |
-
{
|
| 286 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 287 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 288 |
-
float inputs:metallic = 0
|
| 289 |
-
float inputs:roughness = 1
|
| 290 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 291 |
-
token outputs:surface
|
| 292 |
-
}
|
| 293 |
-
}
|
| 294 |
-
}
|
| 295 |
-
|
| 296 |
-
def Mesh "East" (
|
| 297 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 298 |
-
)
|
| 299 |
-
{
|
| 300 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 301 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 302 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 303 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 304 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 305 |
-
)
|
| 306 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 307 |
-
uniform token physics:approximation = "convexHull"
|
| 308 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 309 |
-
custom bool primvars:doNotCastShadows = 1
|
| 310 |
-
|
| 311 |
-
def Material "_FlatColorMaterial"
|
| 312 |
-
{
|
| 313 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 314 |
-
|
| 315 |
-
def Shader "Shader"
|
| 316 |
-
{
|
| 317 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 318 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 319 |
-
float inputs:metallic = 0
|
| 320 |
-
float inputs:roughness = 1
|
| 321 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 322 |
-
token outputs:surface
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
def Xform "Lights"
|
| 329 |
-
{
|
| 330 |
-
def DomeLight "DomeLight_1"
|
| 331 |
-
{
|
| 332 |
-
float inputs:intensity = 1000
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
def Camera "Camera"
|
| 337 |
-
{
|
| 338 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 339 |
-
float focalLength = 35
|
| 340 |
-
float horizontalAperture = 36
|
| 341 |
-
float verticalAperture = 36
|
| 342 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 343 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Screwdriver"
|
| 115 |
+
{
|
| 116 |
+
over "handle_assy"
|
| 117 |
+
{
|
| 118 |
+
over "handle" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "collar" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "shaft_assy"
|
| 140 |
+
{
|
| 141 |
+
over "shaft" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
bool physics:collisionEnabled = 0
|
| 198 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 199 |
+
custom bool primvars:doNotCastShadows = 1
|
| 200 |
+
token visibility = "invisible"
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
def Mesh "North" (
|
| 204 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
+
)
|
| 206 |
+
{
|
| 207 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 208 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 214 |
+
uniform token physics:approximation = "convexHull"
|
| 215 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 216 |
+
custom bool primvars:doNotCastShadows = 1
|
| 217 |
+
|
| 218 |
+
def Material "_FlatColorMaterial"
|
| 219 |
+
{
|
| 220 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 221 |
+
|
| 222 |
+
def Shader "Shader"
|
| 223 |
+
{
|
| 224 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 225 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 226 |
+
float inputs:metallic = 0
|
| 227 |
+
float inputs:roughness = 1
|
| 228 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 229 |
+
token outputs:surface
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
def Mesh "South" (
|
| 235 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 242 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
+
)
|
| 244 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 245 |
+
uniform token physics:approximation = "convexHull"
|
| 246 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 247 |
+
custom bool primvars:doNotCastShadows = 1
|
| 248 |
+
|
| 249 |
+
def Material "_FlatColorMaterial"
|
| 250 |
+
{
|
| 251 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 252 |
+
|
| 253 |
+
def Shader "Shader"
|
| 254 |
+
{
|
| 255 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 256 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 257 |
+
float inputs:metallic = 0
|
| 258 |
+
float inputs:roughness = 1
|
| 259 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 260 |
+
token outputs:surface
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
def Mesh "West" (
|
| 266 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 267 |
+
)
|
| 268 |
+
{
|
| 269 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 273 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 274 |
+
)
|
| 275 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 276 |
+
uniform token physics:approximation = "convexHull"
|
| 277 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 278 |
+
custom bool primvars:doNotCastShadows = 1
|
| 279 |
+
|
| 280 |
+
def Material "_FlatColorMaterial"
|
| 281 |
+
{
|
| 282 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 283 |
+
|
| 284 |
+
def Shader "Shader"
|
| 285 |
+
{
|
| 286 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 287 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 288 |
+
float inputs:metallic = 0
|
| 289 |
+
float inputs:roughness = 1
|
| 290 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 291 |
+
token outputs:surface
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
def Mesh "East" (
|
| 297 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 298 |
+
)
|
| 299 |
+
{
|
| 300 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 301 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 302 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 303 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 304 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 305 |
+
)
|
| 306 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 307 |
+
uniform token physics:approximation = "convexHull"
|
| 308 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 309 |
+
custom bool primvars:doNotCastShadows = 1
|
| 310 |
+
|
| 311 |
+
def Material "_FlatColorMaterial"
|
| 312 |
+
{
|
| 313 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 314 |
+
|
| 315 |
+
def Shader "Shader"
|
| 316 |
+
{
|
| 317 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 318 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 319 |
+
float inputs:metallic = 0
|
| 320 |
+
float inputs:roughness = 1
|
| 321 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 322 |
+
token outputs:surface
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
def Xform "Lights"
|
| 329 |
+
{
|
| 330 |
+
def DomeLight "DomeLight_1"
|
| 331 |
+
{
|
| 332 |
+
float inputs:intensity = 1000
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
def Camera "Camera"
|
| 337 |
+
{
|
| 338 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 339 |
+
float focalLength = 35
|
| 340 |
+
float horizontalAperture = 36
|
| 341 |
+
float verticalAperture = 36
|
| 342 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 343 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0038773122, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0038773122, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.12329827774553974, 0.3287954142930194, 0.16439770366166706, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/bbb22d9064b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,439 +1,439 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-1.7962520360015333e-10, -1.1909092572938131, 3.113680414687869)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Screwdriver"
|
| 103 |
-
{
|
| 104 |
-
over "handle_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14)
|
| 107 |
-
vector3f physics:velocity = (3.0424884e-18, 1.08488336e-14, -0.122625)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (-1.5745627e-11, -9.178049e-9, -0.0010223909)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "shaft_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14)
|
| 117 |
-
vector3f physics:velocity = (-5.6286676e-17, -5.3974515e-14, -0.12262502)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (-1.7991206e-11, 1.1003124e-7, -0.0010223909)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
def Xform "Room"
|
| 128 |
-
{
|
| 129 |
-
def Mesh "Bottom" (
|
| 130 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
-
)
|
| 139 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
-
uniform token physics:approximation = "convexHull"
|
| 141 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
-
custom bool primvars:doNotCastShadows = 1
|
| 143 |
-
|
| 144 |
-
def Material "_FlatColorMaterial"
|
| 145 |
-
{
|
| 146 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
-
|
| 148 |
-
def Shader "Shader"
|
| 149 |
-
{
|
| 150 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
-
float inputs:metallic = 0
|
| 153 |
-
float inputs:roughness = 1
|
| 154 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
-
token outputs:surface
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
}
|
| 159 |
-
|
| 160 |
-
def Mesh "Floor" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
bool physics:collisionEnabled = 1
|
| 173 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
-
custom bool primvars:doNotCastShadows = 1
|
| 175 |
-
|
| 176 |
-
def Material "_FlatColorMaterial"
|
| 177 |
-
{
|
| 178 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
-
|
| 180 |
-
def Shader "Shader"
|
| 181 |
-
{
|
| 182 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
-
float inputs:metallic = 0
|
| 185 |
-
float inputs:roughness = 1
|
| 186 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
-
token outputs:surface
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "North" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
-
)
|
| 202 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
-
uniform token physics:approximation = "convexHull"
|
| 204 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
-
custom bool primvars:doNotCastShadows = 1
|
| 206 |
-
|
| 207 |
-
def Material "_FlatColorMaterial"
|
| 208 |
-
{
|
| 209 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
-
|
| 211 |
-
def Shader "Shader"
|
| 212 |
-
{
|
| 213 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
-
float inputs:metallic = 0
|
| 216 |
-
float inputs:roughness = 1
|
| 217 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
-
token outputs:surface
|
| 219 |
-
}
|
| 220 |
-
}
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
def Mesh "South" (
|
| 224 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
-
uniform token physics:approximation = "convexHull"
|
| 235 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
|
| 238 |
-
def Material "_FlatColorMaterial"
|
| 239 |
-
{
|
| 240 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
-
|
| 242 |
-
def Shader "Shader"
|
| 243 |
-
{
|
| 244 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
-
float inputs:metallic = 0
|
| 247 |
-
float inputs:roughness = 1
|
| 248 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
-
token outputs:surface
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
def Mesh "West" (
|
| 255 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
-
uniform token physics:approximation = "convexHull"
|
| 266 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
-
custom bool primvars:doNotCastShadows = 1
|
| 268 |
-
|
| 269 |
-
def Material "_FlatColorMaterial"
|
| 270 |
-
{
|
| 271 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
-
|
| 273 |
-
def Shader "Shader"
|
| 274 |
-
{
|
| 275 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
-
float inputs:metallic = 0
|
| 278 |
-
float inputs:roughness = 1
|
| 279 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
-
token outputs:surface
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Mesh "East" (
|
| 286 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
-
)
|
| 288 |
-
{
|
| 289 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
-
uniform token physics:approximation = "convexHull"
|
| 297 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
-
custom bool primvars:doNotCastShadows = 1
|
| 299 |
-
|
| 300 |
-
def Material "_FlatColorMaterial"
|
| 301 |
-
{
|
| 302 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
-
|
| 304 |
-
def Shader "Shader"
|
| 305 |
-
{
|
| 306 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
-
float inputs:metallic = 0
|
| 309 |
-
float inputs:roughness = 1
|
| 310 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
-
token outputs:surface
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
def Mesh "Slope" (
|
| 317 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 318 |
-
)
|
| 319 |
-
{
|
| 320 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 321 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 322 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 323 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 324 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
-
)
|
| 326 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 327 |
-
custom bool primvars:doNotCastShadows = 1
|
| 328 |
-
float xformOp:rotateX = 45
|
| 329 |
-
float xformOp:rotateZ = 180
|
| 330 |
-
float3 xformOp:scale = (50, 2.4060001, 0.030075)
|
| 331 |
-
double3 xformOp:translate = (0, 0, 1.653178927985079)
|
| 332 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 333 |
-
|
| 334 |
-
def Material "_FlatColorMaterial"
|
| 335 |
-
{
|
| 336 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 337 |
-
|
| 338 |
-
def Shader "Shader"
|
| 339 |
-
{
|
| 340 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 341 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 342 |
-
float inputs:metallic = 0
|
| 343 |
-
float inputs:roughness = 1
|
| 344 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 345 |
-
token outputs:surface
|
| 346 |
-
}
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def "PhysMaterial" (
|
| 350 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 351 |
-
)
|
| 352 |
-
{
|
| 353 |
-
float physics:dynamicFriction = 0.4
|
| 354 |
-
float physics:restitution = 0
|
| 355 |
-
float physics:staticFriction = 0.5
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def Xform "SlopeCollision"
|
| 360 |
-
{
|
| 361 |
-
float xformOp:rotateX = 45
|
| 362 |
-
float xformOp:rotateZ = 180
|
| 363 |
-
double3 xformOp:translate = (0, 0, 1.653178927985079)
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 365 |
-
|
| 366 |
-
def Cube "Box" (
|
| 367 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
-
)
|
| 369 |
-
{
|
| 370 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 371 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 372 |
-
)
|
| 373 |
-
double size = 1
|
| 374 |
-
token visibility = "invisible"
|
| 375 |
-
float3 xformOp:scale = (100, 4.8120003, 0.030075)
|
| 376 |
-
double3 xformOp:translate = (0, 0, -0.015037500113248826)
|
| 377 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Xform "Lights"
|
| 383 |
-
{
|
| 384 |
-
def DomeLight "DomeLight_1"
|
| 385 |
-
{
|
| 386 |
-
float inputs:intensity = 1000
|
| 387 |
-
}
|
| 388 |
-
}
|
| 389 |
-
|
| 390 |
-
def PhysicsScene "PhysicsScene" (
|
| 391 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 392 |
-
)
|
| 393 |
-
{
|
| 394 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 395 |
-
float physics:gravityMagnitude = 9.81
|
| 396 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 397 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 398 |
-
bool physxScene:enableGPUDynamics = 1
|
| 399 |
-
bool physxScene:enableStabilization = 1
|
| 400 |
-
uniform token physxScene:solverType = "TGS"
|
| 401 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
def Xform "GroundPlane"
|
| 405 |
-
{
|
| 406 |
-
def Mesh "CollisionMesh" (
|
| 407 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 408 |
-
)
|
| 409 |
-
{
|
| 410 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 413 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 414 |
-
)
|
| 415 |
-
uniform token physics:approximation = "convexHull"
|
| 416 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 417 |
-
token visibility = "invisible"
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
def "PhysMaterial" (
|
| 421 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 422 |
-
)
|
| 423 |
-
{
|
| 424 |
-
float physics:dynamicFriction = 0.4
|
| 425 |
-
float physics:restitution = 0
|
| 426 |
-
float physics:staticFriction = 0.5
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def Camera "Camera"
|
| 431 |
-
{
|
| 432 |
-
float2 clippingRange = (0.0060773334, 1000)
|
| 433 |
-
float focalLength = 35
|
| 434 |
-
float horizontalAperture = 36
|
| 435 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818388, 0), (-0.5959315610291168, -1.1909092498432325, 3.2323555316801476, 1) )
|
| 436 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-1.7962520360015333e-10, -1.1909092572938131, 3.113680414687869)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/screwdriver/simready_usd/screwdriver.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Screwdriver"
|
| 103 |
+
{
|
| 104 |
+
over "handle_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14)
|
| 107 |
+
vector3f physics:velocity = (3.0424884e-18, 1.08488336e-14, -0.122625)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (-1.5745627e-11, -9.178049e-9, -0.0010223909)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "shaft_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (0.000007789042, 5.850574e-10, -2.5359064e-14)
|
| 117 |
+
vector3f physics:velocity = (-5.6286676e-17, -5.3974515e-14, -0.12262502)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (-1.7991206e-11, 1.1003124e-7, -0.0010223909)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
def Xform "Room"
|
| 128 |
+
{
|
| 129 |
+
def Mesh "Bottom" (
|
| 130 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 134 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 135 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 136 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 137 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 138 |
+
)
|
| 139 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 140 |
+
uniform token physics:approximation = "convexHull"
|
| 141 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 142 |
+
custom bool primvars:doNotCastShadows = 1
|
| 143 |
+
|
| 144 |
+
def Material "_FlatColorMaterial"
|
| 145 |
+
{
|
| 146 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 147 |
+
|
| 148 |
+
def Shader "Shader"
|
| 149 |
+
{
|
| 150 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 151 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 152 |
+
float inputs:metallic = 0
|
| 153 |
+
float inputs:roughness = 1
|
| 154 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 155 |
+
token outputs:surface
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
def Mesh "Floor" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
bool physics:collisionEnabled = 1
|
| 173 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 174 |
+
custom bool primvars:doNotCastShadows = 1
|
| 175 |
+
|
| 176 |
+
def Material "_FlatColorMaterial"
|
| 177 |
+
{
|
| 178 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 179 |
+
|
| 180 |
+
def Shader "Shader"
|
| 181 |
+
{
|
| 182 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 183 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 184 |
+
float inputs:metallic = 0
|
| 185 |
+
float inputs:roughness = 1
|
| 186 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 187 |
+
token outputs:surface
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "North" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 200 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 201 |
+
)
|
| 202 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 203 |
+
uniform token physics:approximation = "convexHull"
|
| 204 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 205 |
+
custom bool primvars:doNotCastShadows = 1
|
| 206 |
+
|
| 207 |
+
def Material "_FlatColorMaterial"
|
| 208 |
+
{
|
| 209 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 210 |
+
|
| 211 |
+
def Shader "Shader"
|
| 212 |
+
{
|
| 213 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 214 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 215 |
+
float inputs:metallic = 0
|
| 216 |
+
float inputs:roughness = 1
|
| 217 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 218 |
+
token outputs:surface
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
def Mesh "South" (
|
| 224 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 228 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 229 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 230 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 234 |
+
uniform token physics:approximation = "convexHull"
|
| 235 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
|
| 238 |
+
def Material "_FlatColorMaterial"
|
| 239 |
+
{
|
| 240 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 241 |
+
|
| 242 |
+
def Shader "Shader"
|
| 243 |
+
{
|
| 244 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 245 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 246 |
+
float inputs:metallic = 0
|
| 247 |
+
float inputs:roughness = 1
|
| 248 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 249 |
+
token outputs:surface
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
def Mesh "West" (
|
| 255 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 259 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 260 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 261 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 265 |
+
uniform token physics:approximation = "convexHull"
|
| 266 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 267 |
+
custom bool primvars:doNotCastShadows = 1
|
| 268 |
+
|
| 269 |
+
def Material "_FlatColorMaterial"
|
| 270 |
+
{
|
| 271 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 272 |
+
|
| 273 |
+
def Shader "Shader"
|
| 274 |
+
{
|
| 275 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 276 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 277 |
+
float inputs:metallic = 0
|
| 278 |
+
float inputs:roughness = 1
|
| 279 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 280 |
+
token outputs:surface
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Mesh "East" (
|
| 286 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 287 |
+
)
|
| 288 |
+
{
|
| 289 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 290 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 291 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 292 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 296 |
+
uniform token physics:approximation = "convexHull"
|
| 297 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 298 |
+
custom bool primvars:doNotCastShadows = 1
|
| 299 |
+
|
| 300 |
+
def Material "_FlatColorMaterial"
|
| 301 |
+
{
|
| 302 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 303 |
+
|
| 304 |
+
def Shader "Shader"
|
| 305 |
+
{
|
| 306 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 307 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 308 |
+
float inputs:metallic = 0
|
| 309 |
+
float inputs:roughness = 1
|
| 310 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 311 |
+
token outputs:surface
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
def Mesh "Slope" (
|
| 317 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 318 |
+
)
|
| 319 |
+
{
|
| 320 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 321 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 322 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 323 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 324 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
+
)
|
| 326 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 327 |
+
custom bool primvars:doNotCastShadows = 1
|
| 328 |
+
float xformOp:rotateX = 45
|
| 329 |
+
float xformOp:rotateZ = 180
|
| 330 |
+
float3 xformOp:scale = (50, 2.4060001, 0.030075)
|
| 331 |
+
double3 xformOp:translate = (0, 0, 1.653178927985079)
|
| 332 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 333 |
+
|
| 334 |
+
def Material "_FlatColorMaterial"
|
| 335 |
+
{
|
| 336 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 337 |
+
|
| 338 |
+
def Shader "Shader"
|
| 339 |
+
{
|
| 340 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 341 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 342 |
+
float inputs:metallic = 0
|
| 343 |
+
float inputs:roughness = 1
|
| 344 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 345 |
+
token outputs:surface
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def "PhysMaterial" (
|
| 350 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 351 |
+
)
|
| 352 |
+
{
|
| 353 |
+
float physics:dynamicFriction = 0.4
|
| 354 |
+
float physics:restitution = 0
|
| 355 |
+
float physics:staticFriction = 0.5
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def Xform "SlopeCollision"
|
| 360 |
+
{
|
| 361 |
+
float xformOp:rotateX = 45
|
| 362 |
+
float xformOp:rotateZ = 180
|
| 363 |
+
double3 xformOp:translate = (0, 0, 1.653178927985079)
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 365 |
+
|
| 366 |
+
def Cube "Box" (
|
| 367 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
+
)
|
| 369 |
+
{
|
| 370 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 371 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 372 |
+
)
|
| 373 |
+
double size = 1
|
| 374 |
+
token visibility = "invisible"
|
| 375 |
+
float3 xformOp:scale = (100, 4.8120003, 0.030075)
|
| 376 |
+
double3 xformOp:translate = (0, 0, -0.015037500113248826)
|
| 377 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Xform "Lights"
|
| 383 |
+
{
|
| 384 |
+
def DomeLight "DomeLight_1"
|
| 385 |
+
{
|
| 386 |
+
float inputs:intensity = 1000
|
| 387 |
+
}
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
def PhysicsScene "PhysicsScene" (
|
| 391 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 392 |
+
)
|
| 393 |
+
{
|
| 394 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 395 |
+
float physics:gravityMagnitude = 9.81
|
| 396 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 397 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 398 |
+
bool physxScene:enableGPUDynamics = 1
|
| 399 |
+
bool physxScene:enableStabilization = 1
|
| 400 |
+
uniform token physxScene:solverType = "TGS"
|
| 401 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
def Xform "GroundPlane"
|
| 405 |
+
{
|
| 406 |
+
def Mesh "CollisionMesh" (
|
| 407 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 408 |
+
)
|
| 409 |
+
{
|
| 410 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 413 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 414 |
+
)
|
| 415 |
+
uniform token physics:approximation = "convexHull"
|
| 416 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 417 |
+
token visibility = "invisible"
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
def "PhysMaterial" (
|
| 421 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 422 |
+
)
|
| 423 |
+
{
|
| 424 |
+
float physics:dynamicFriction = 0.4
|
| 425 |
+
float physics:restitution = 0
|
| 426 |
+
float physics:staticFriction = 0.5
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def Camera "Camera"
|
| 431 |
+
{
|
| 432 |
+
float2 clippingRange = (0.0060773334, 1000)
|
| 433 |
+
float focalLength = 35
|
| 434 |
+
float horizontalAperture = 36
|
| 435 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818388, 0), (-0.5959315610291168, -1.1909092498432325, 3.2323555316801476, 1) )
|
| 436 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,450 +1,450 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 2.8500001430511475)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Industrial_Cabinet"
|
| 103 |
-
{
|
| 104 |
-
over "door_front" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.160441e-10)
|
| 109 |
-
point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192)
|
| 110 |
-
float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116)
|
| 111 |
-
float physics:mass = 33.148045
|
| 112 |
-
quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478)
|
| 113 |
-
vector3f physics:velocity = (-1.0691522e-11, -6.787629e-11, -0.12262501)
|
| 114 |
-
quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, -0.0010216236)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "door_left_front" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604445e-10)
|
| 125 |
-
point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209)
|
| 126 |
-
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425)
|
| 127 |
-
float physics:mass = 14.215647
|
| 128 |
-
quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449)
|
| 129 |
-
vector3f physics:velocity = (-1.2313932e-11, -7.1557295e-11, -0.12262501)
|
| 130 |
-
quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (0, -2.2351742e-8, -0.001021862)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "body" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604403e-10)
|
| 141 |
-
point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326)
|
| 142 |
-
float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654)
|
| 143 |
-
float physics:mass = 131.1364
|
| 144 |
-
quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525)
|
| 145 |
-
vector3f physics:velocity = (1.0557062e-11, 1.4667741e-11, -0.12262501)
|
| 146 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -0.0010221004)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "door_left_rear" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10)
|
| 157 |
-
point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208)
|
| 158 |
-
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255)
|
| 159 |
-
float physics:mass = 14.215648
|
| 160 |
-
quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449)
|
| 161 |
-
vector3f physics:velocity = (-1.487067e-11, -7.1557295e-11, -0.12262501)
|
| 162 |
-
quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, -0.0010216236)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "door_right_front" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10)
|
| 173 |
-
point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209)
|
| 174 |
-
float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319)
|
| 175 |
-
float physics:mass = 14.215651
|
| 176 |
-
quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449)
|
| 177 |
-
vector3f physics:velocity = (-1.2313931e-11, -6.368747e-11, -0.12262501)
|
| 178 |
-
quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (-1.7881393e-7, 0, -0.001021862)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "door_right_rear" (
|
| 185 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604376e-10)
|
| 189 |
-
point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054)
|
| 190 |
-
float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432)
|
| 191 |
-
float physics:mass = 14.215649
|
| 192 |
-
quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387)
|
| 193 |
-
vector3f physics:velocity = (-1.4870565e-11, -6.368712e-11, -0.12262501)
|
| 194 |
-
quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12)
|
| 195 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 196 |
-
float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, -0.0010216236)
|
| 197 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
}
|
| 202 |
-
|
| 203 |
-
def Xform "Room"
|
| 204 |
-
{
|
| 205 |
-
def Mesh "Bottom" (
|
| 206 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 210 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 213 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
-
)
|
| 215 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 216 |
-
uniform token physics:approximation = "convexHull"
|
| 217 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 218 |
-
custom bool primvars:doNotCastShadows = 1
|
| 219 |
-
|
| 220 |
-
def Material "_FlatColorMaterial"
|
| 221 |
-
{
|
| 222 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 223 |
-
|
| 224 |
-
def Shader "Shader"
|
| 225 |
-
{
|
| 226 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 227 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 228 |
-
float inputs:metallic = 0
|
| 229 |
-
float inputs:roughness = 1
|
| 230 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 231 |
-
token outputs:surface
|
| 232 |
-
}
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
def Mesh "Floor" (
|
| 237 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 241 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 244 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
-
)
|
| 246 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 247 |
-
uniform token physics:approximation = "convexHull"
|
| 248 |
-
bool physics:collisionEnabled = 1
|
| 249 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "North" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "South" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
|
| 330 |
-
def Mesh "West" (
|
| 331 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 332 |
-
)
|
| 333 |
-
{
|
| 334 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 335 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 336 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 337 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 338 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 339 |
-
)
|
| 340 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 341 |
-
uniform token physics:approximation = "convexHull"
|
| 342 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 343 |
-
custom bool primvars:doNotCastShadows = 1
|
| 344 |
-
|
| 345 |
-
def Material "_FlatColorMaterial"
|
| 346 |
-
{
|
| 347 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 348 |
-
|
| 349 |
-
def Shader "Shader"
|
| 350 |
-
{
|
| 351 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 352 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 353 |
-
float inputs:metallic = 0
|
| 354 |
-
float inputs:roughness = 1
|
| 355 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 356 |
-
token outputs:surface
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
|
| 361 |
-
def Mesh "East" (
|
| 362 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 363 |
-
)
|
| 364 |
-
{
|
| 365 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 366 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 367 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 368 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 372 |
-
uniform token physics:approximation = "convexHull"
|
| 373 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 374 |
-
custom bool primvars:doNotCastShadows = 1
|
| 375 |
-
|
| 376 |
-
def Material "_FlatColorMaterial"
|
| 377 |
-
{
|
| 378 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 379 |
-
|
| 380 |
-
def Shader "Shader"
|
| 381 |
-
{
|
| 382 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 383 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 384 |
-
float inputs:metallic = 0
|
| 385 |
-
float inputs:roughness = 1
|
| 386 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 387 |
-
token outputs:surface
|
| 388 |
-
}
|
| 389 |
-
}
|
| 390 |
-
}
|
| 391 |
-
}
|
| 392 |
-
|
| 393 |
-
def Xform "Lights"
|
| 394 |
-
{
|
| 395 |
-
def DomeLight "DomeLight_1"
|
| 396 |
-
{
|
| 397 |
-
float inputs:intensity = 1000
|
| 398 |
-
}
|
| 399 |
-
}
|
| 400 |
-
|
| 401 |
-
def PhysicsScene "PhysicsScene" (
|
| 402 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 403 |
-
)
|
| 404 |
-
{
|
| 405 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 406 |
-
float physics:gravityMagnitude = 9.81
|
| 407 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 408 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 409 |
-
bool physxScene:enableGPUDynamics = 1
|
| 410 |
-
bool physxScene:enableStabilization = 1
|
| 411 |
-
uniform token physxScene:solverType = "TGS"
|
| 412 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 413 |
-
}
|
| 414 |
-
|
| 415 |
-
def Xform "GroundPlane"
|
| 416 |
-
{
|
| 417 |
-
def Mesh "CollisionMesh" (
|
| 418 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 422 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 423 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 424 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 425 |
-
)
|
| 426 |
-
uniform token physics:approximation = "convexHull"
|
| 427 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 428 |
-
token visibility = "invisible"
|
| 429 |
-
}
|
| 430 |
-
|
| 431 |
-
def "PhysMaterial" (
|
| 432 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 433 |
-
)
|
| 434 |
-
{
|
| 435 |
-
float physics:dynamicFriction = 0.4
|
| 436 |
-
float physics:restitution = 0
|
| 437 |
-
float physics:staticFriction = 0.5
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Camera "Camera"
|
| 442 |
-
{
|
| 443 |
-
float2 clippingRange = (0.03841445, 1000)
|
| 444 |
-
float focalLength = 35
|
| 445 |
-
float horizontalAperture = 36
|
| 446 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (1.2215770247815905, 3.2575387327509073, 5.428258506886014, 1.0000000000000002) )
|
| 447 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 2.8500001430511475)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Industrial_Cabinet"
|
| 103 |
+
{
|
| 104 |
+
over "door_front" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.160441e-10)
|
| 109 |
+
point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192)
|
| 110 |
+
float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116)
|
| 111 |
+
float physics:mass = 33.148045
|
| 112 |
+
quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478)
|
| 113 |
+
vector3f physics:velocity = (-1.0691522e-11, -6.787629e-11, -0.12262501)
|
| 114 |
+
quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, -0.0010216236)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "door_left_front" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604445e-10)
|
| 125 |
+
point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209)
|
| 126 |
+
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425)
|
| 127 |
+
float physics:mass = 14.215647
|
| 128 |
+
quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449)
|
| 129 |
+
vector3f physics:velocity = (-1.2313932e-11, -7.1557295e-11, -0.12262501)
|
| 130 |
+
quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (0, -2.2351742e-8, -0.001021862)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "body" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604403e-10)
|
| 141 |
+
point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326)
|
| 142 |
+
float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654)
|
| 143 |
+
float physics:mass = 131.1364
|
| 144 |
+
quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525)
|
| 145 |
+
vector3f physics:velocity = (1.0557062e-11, 1.4667741e-11, -0.12262501)
|
| 146 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -0.0010221004)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "door_left_rear" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10)
|
| 157 |
+
point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208)
|
| 158 |
+
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255)
|
| 159 |
+
float physics:mass = 14.215648
|
| 160 |
+
quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449)
|
| 161 |
+
vector3f physics:velocity = (-1.487067e-11, -7.1557295e-11, -0.12262501)
|
| 162 |
+
quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, -0.0010216236)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "door_right_front" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604417e-10)
|
| 173 |
+
point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209)
|
| 174 |
+
float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319)
|
| 175 |
+
float physics:mass = 14.215651
|
| 176 |
+
quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449)
|
| 177 |
+
vector3f physics:velocity = (-1.2313931e-11, -6.368747e-11, -0.12262501)
|
| 178 |
+
quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (-1.7881393e-7, 0, -0.001021862)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "door_right_rear" (
|
| 185 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
vector3f physics:angularVelocity = (8.5237886e-8, -2.5452378e-8, 4.1604376e-10)
|
| 189 |
+
point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054)
|
| 190 |
+
float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432)
|
| 191 |
+
float physics:mass = 14.215649
|
| 192 |
+
quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387)
|
| 193 |
+
vector3f physics:velocity = (-1.4870565e-11, -6.368712e-11, -0.12262501)
|
| 194 |
+
quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12)
|
| 195 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 196 |
+
float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, -0.0010216236)
|
| 197 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
def Xform "Room"
|
| 204 |
+
{
|
| 205 |
+
def Mesh "Bottom" (
|
| 206 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 210 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 213 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 214 |
+
)
|
| 215 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 216 |
+
uniform token physics:approximation = "convexHull"
|
| 217 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 218 |
+
custom bool primvars:doNotCastShadows = 1
|
| 219 |
+
|
| 220 |
+
def Material "_FlatColorMaterial"
|
| 221 |
+
{
|
| 222 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 223 |
+
|
| 224 |
+
def Shader "Shader"
|
| 225 |
+
{
|
| 226 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 227 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 228 |
+
float inputs:metallic = 0
|
| 229 |
+
float inputs:roughness = 1
|
| 230 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 231 |
+
token outputs:surface
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
def Mesh "Floor" (
|
| 237 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 241 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 244 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
+
)
|
| 246 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 247 |
+
uniform token physics:approximation = "convexHull"
|
| 248 |
+
bool physics:collisionEnabled = 1
|
| 249 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "North" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "South" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
def Mesh "West" (
|
| 331 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 332 |
+
)
|
| 333 |
+
{
|
| 334 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 335 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 336 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 337 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 338 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 339 |
+
)
|
| 340 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 341 |
+
uniform token physics:approximation = "convexHull"
|
| 342 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 343 |
+
custom bool primvars:doNotCastShadows = 1
|
| 344 |
+
|
| 345 |
+
def Material "_FlatColorMaterial"
|
| 346 |
+
{
|
| 347 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 348 |
+
|
| 349 |
+
def Shader "Shader"
|
| 350 |
+
{
|
| 351 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 352 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 353 |
+
float inputs:metallic = 0
|
| 354 |
+
float inputs:roughness = 1
|
| 355 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 356 |
+
token outputs:surface
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
def Mesh "East" (
|
| 362 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 363 |
+
)
|
| 364 |
+
{
|
| 365 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 366 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 367 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 368 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 372 |
+
uniform token physics:approximation = "convexHull"
|
| 373 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 374 |
+
custom bool primvars:doNotCastShadows = 1
|
| 375 |
+
|
| 376 |
+
def Material "_FlatColorMaterial"
|
| 377 |
+
{
|
| 378 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 379 |
+
|
| 380 |
+
def Shader "Shader"
|
| 381 |
+
{
|
| 382 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 383 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 384 |
+
float inputs:metallic = 0
|
| 385 |
+
float inputs:roughness = 1
|
| 386 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 387 |
+
token outputs:surface
|
| 388 |
+
}
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
def Xform "Lights"
|
| 394 |
+
{
|
| 395 |
+
def DomeLight "DomeLight_1"
|
| 396 |
+
{
|
| 397 |
+
float inputs:intensity = 1000
|
| 398 |
+
}
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
def PhysicsScene "PhysicsScene" (
|
| 402 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 403 |
+
)
|
| 404 |
+
{
|
| 405 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 406 |
+
float physics:gravityMagnitude = 9.81
|
| 407 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 408 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 409 |
+
bool physxScene:enableGPUDynamics = 1
|
| 410 |
+
bool physxScene:enableStabilization = 1
|
| 411 |
+
uniform token physxScene:solverType = "TGS"
|
| 412 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 413 |
+
}
|
| 414 |
+
|
| 415 |
+
def Xform "GroundPlane"
|
| 416 |
+
{
|
| 417 |
+
def Mesh "CollisionMesh" (
|
| 418 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 422 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 423 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 424 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 425 |
+
)
|
| 426 |
+
uniform token physics:approximation = "convexHull"
|
| 427 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 428 |
+
token visibility = "invisible"
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
def "PhysMaterial" (
|
| 432 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 433 |
+
)
|
| 434 |
+
{
|
| 435 |
+
float physics:dynamicFriction = 0.4
|
| 436 |
+
float physics:restitution = 0
|
| 437 |
+
float physics:staticFriction = 0.5
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Camera "Camera"
|
| 442 |
+
{
|
| 443 |
+
float2 clippingRange = (0.03841445, 1000)
|
| 444 |
+
float focalLength = 35
|
| 445 |
+
float horizontalAperture = 36
|
| 446 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (1.2215770247815905, 3.2575387327509073, 5.428258506886014, 1.0000000000000002) )
|
| 447 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,608 +1,608 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
-
int omni:rtx:rt:sss:samples = 1
|
| 53 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
-
custom bool overrideClipRange = 0
|
| 59 |
-
uniform int2 resolution = (1024, 1024)
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
-
no_delete = true
|
| 67 |
-
)
|
| 68 |
-
{
|
| 69 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
-
}
|
| 71 |
-
|
| 72 |
-
def "Vars"
|
| 73 |
-
{
|
| 74 |
-
def RenderVar "LdrColor" (
|
| 75 |
-
hide_in_stage_window = true
|
| 76 |
-
no_delete = true
|
| 77 |
-
)
|
| 78 |
-
{
|
| 79 |
-
uniform string sourceName = "LdrColor"
|
| 80 |
-
uniform token sourceType = "raw"
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
}
|
| 84 |
-
|
| 85 |
-
over "OmniverseKit_Persp"
|
| 86 |
-
{
|
| 87 |
-
float exposure:fStop = 5
|
| 88 |
-
float exposure:responsivity = 1.1026709
|
| 89 |
-
float exposure:time = 0.02
|
| 90 |
-
}
|
| 91 |
-
|
| 92 |
-
def "World"
|
| 93 |
-
{
|
| 94 |
-
def Xform "AssetRoot"
|
| 95 |
-
{
|
| 96 |
-
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
-
|
| 99 |
-
def "Asset" (
|
| 100 |
-
prepend references = @
|
| 101 |
-
)
|
| 102 |
-
{
|
| 103 |
-
over "Industrial_Cabinet"
|
| 104 |
-
{
|
| 105 |
-
over "door_front" (
|
| 106 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
-
)
|
| 108 |
-
{
|
| 109 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
-
point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192)
|
| 111 |
-
float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116)
|
| 112 |
-
float physics:mass = 33.148045
|
| 113 |
-
quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478)
|
| 114 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
-
quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10)
|
| 116 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
-
float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, 1.4305115e-7)
|
| 118 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
-
}
|
| 120 |
-
|
| 121 |
-
over "door_left_front" (
|
| 122 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
-
)
|
| 124 |
-
{
|
| 125 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
-
point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209)
|
| 127 |
-
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425)
|
| 128 |
-
float physics:mass = 14.215647
|
| 129 |
-
quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449)
|
| 130 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
-
quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12)
|
| 132 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
-
float3 xformOp:translate = (0, -2.2351742e-8, 1.4305115e-7)
|
| 134 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
over "body" (
|
| 138 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
-
)
|
| 140 |
-
{
|
| 141 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
-
point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326)
|
| 143 |
-
float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654)
|
| 144 |
-
float physics:mass = 131.1364
|
| 145 |
-
quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525)
|
| 146 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
-
float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -1.5497207e-7)
|
| 150 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "door_left_rear" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 158 |
-
point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208)
|
| 159 |
-
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255)
|
| 160 |
-
float physics:mass = 14.215648
|
| 161 |
-
quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449)
|
| 162 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 163 |
-
quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12)
|
| 164 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 165 |
-
float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, 8.34465e-8)
|
| 166 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "door_right_front" (
|
| 170 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 174 |
-
point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209)
|
| 175 |
-
float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319)
|
| 176 |
-
float physics:mass = 14.215651
|
| 177 |
-
quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449)
|
| 178 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 179 |
-
quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12)
|
| 180 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 181 |
-
float3 xformOp:translate = (-1.7881393e-7, 0, 2.026558e-7)
|
| 182 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
over "door_right_rear" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 190 |
-
point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054)
|
| 191 |
-
float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432)
|
| 192 |
-
float physics:mass = 14.215649
|
| 193 |
-
quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387)
|
| 194 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 195 |
-
quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12)
|
| 196 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 197 |
-
float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, 2.6226044e-7)
|
| 198 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 199 |
-
}
|
| 200 |
-
|
| 201 |
-
over "Joints"
|
| 202 |
-
{
|
| 203 |
-
over "door_front_hinge_joint"
|
| 204 |
-
{
|
| 205 |
-
float drive:angular:physics:damping = 1000
|
| 206 |
-
float drive:angular:physics:maxForce = 10000000
|
| 207 |
-
float drive:angular:physics:stiffness = 0
|
| 208 |
-
float drive:angular:physics:targetVelocity = -45.833332
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "door_left_front_hinge_joint"
|
| 212 |
-
{
|
| 213 |
-
float drive:angular:physics:damping = 1000
|
| 214 |
-
float drive:angular:physics:maxForce = 10000000
|
| 215 |
-
float drive:angular:physics:stiffness = 0
|
| 216 |
-
float drive:angular:physics:targetVelocity = 45.833332
|
| 217 |
-
}
|
| 218 |
-
|
| 219 |
-
over "door_left_rear_hinge_joint"
|
| 220 |
-
{
|
| 221 |
-
float drive:angular:physics:damping = 1000
|
| 222 |
-
float drive:angular:physics:maxForce = 10000000
|
| 223 |
-
float drive:angular:physics:stiffness = 0
|
| 224 |
-
float drive:angular:physics:targetVelocity = -45.833332
|
| 225 |
-
}
|
| 226 |
-
|
| 227 |
-
over "door_right_front_hinge_joint"
|
| 228 |
-
{
|
| 229 |
-
float drive:angular:physics:damping = 1000
|
| 230 |
-
float drive:angular:physics:maxForce = 10000000
|
| 231 |
-
float drive:angular:physics:stiffness = 0
|
| 232 |
-
float drive:angular:physics:targetVelocity = -45.833332
|
| 233 |
-
}
|
| 234 |
-
|
| 235 |
-
over "door_right_rear_hinge_joint"
|
| 236 |
-
{
|
| 237 |
-
float drive:angular:physics:damping = 1000
|
| 238 |
-
float drive:angular:physics:maxForce = 10000000
|
| 239 |
-
float drive:angular:physics:stiffness = 0
|
| 240 |
-
float drive:angular:physics:targetVelocity = 45.833332
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Xform "Room"
|
| 248 |
-
{
|
| 249 |
-
def Mesh "Bottom" (
|
| 250 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 251 |
-
)
|
| 252 |
-
{
|
| 253 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 254 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 255 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 256 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 257 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 258 |
-
)
|
| 259 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 260 |
-
uniform token physics:approximation = "convexHull"
|
| 261 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 262 |
-
custom bool primvars:doNotCastShadows = 1
|
| 263 |
-
|
| 264 |
-
def Material "_FlatColorMaterial"
|
| 265 |
-
{
|
| 266 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 267 |
-
|
| 268 |
-
def Shader "Shader"
|
| 269 |
-
{
|
| 270 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 271 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 272 |
-
float inputs:metallic = 0
|
| 273 |
-
float inputs:roughness = 1
|
| 274 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 275 |
-
token outputs:surface
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
}
|
| 279 |
-
|
| 280 |
-
def Mesh "Floor" (
|
| 281 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 282 |
-
)
|
| 283 |
-
{
|
| 284 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 285 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 286 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 287 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 288 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 289 |
-
)
|
| 290 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 291 |
-
uniform token physics:approximation = "convexHull"
|
| 292 |
-
bool physics:collisionEnabled = 0
|
| 293 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 294 |
-
custom bool primvars:doNotCastShadows = 1
|
| 295 |
-
|
| 296 |
-
def Material "_FlatColorMaterial"
|
| 297 |
-
{
|
| 298 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 299 |
-
|
| 300 |
-
def Shader "Shader"
|
| 301 |
-
{
|
| 302 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 303 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 304 |
-
float inputs:metallic = 0
|
| 305 |
-
float inputs:roughness = 1
|
| 306 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 307 |
-
token outputs:surface
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def Mesh "North" (
|
| 313 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 314 |
-
)
|
| 315 |
-
{
|
| 316 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 317 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 318 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 319 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 320 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
-
)
|
| 322 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 323 |
-
uniform token physics:approximation = "convexHull"
|
| 324 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 325 |
-
custom bool primvars:doNotCastShadows = 1
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
|
| 343 |
-
def Mesh "South" (
|
| 344 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 345 |
-
)
|
| 346 |
-
{
|
| 347 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 348 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 349 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 350 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 351 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 352 |
-
)
|
| 353 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 354 |
-
uniform token physics:approximation = "convexHull"
|
| 355 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 356 |
-
custom bool primvars:doNotCastShadows = 1
|
| 357 |
-
|
| 358 |
-
def Material "_FlatColorMaterial"
|
| 359 |
-
{
|
| 360 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 361 |
-
|
| 362 |
-
def Shader "Shader"
|
| 363 |
-
{
|
| 364 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 365 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 366 |
-
float inputs:metallic = 0
|
| 367 |
-
float inputs:roughness = 1
|
| 368 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 369 |
-
token outputs:surface
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
def Mesh "West" (
|
| 375 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 379 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 380 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 381 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 382 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 383 |
-
)
|
| 384 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 385 |
-
uniform token physics:approximation = "convexHull"
|
| 386 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 387 |
-
custom bool primvars:doNotCastShadows = 1
|
| 388 |
-
|
| 389 |
-
def Material "_FlatColorMaterial"
|
| 390 |
-
{
|
| 391 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 392 |
-
|
| 393 |
-
def Shader "Shader"
|
| 394 |
-
{
|
| 395 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 396 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 397 |
-
float inputs:metallic = 0
|
| 398 |
-
float inputs:roughness = 1
|
| 399 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 400 |
-
token outputs:surface
|
| 401 |
-
}
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
def Mesh "East" (
|
| 406 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 407 |
-
)
|
| 408 |
-
{
|
| 409 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 410 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 413 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 414 |
-
)
|
| 415 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 416 |
-
uniform token physics:approximation = "convexHull"
|
| 417 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 418 |
-
custom bool primvars:doNotCastShadows = 1
|
| 419 |
-
|
| 420 |
-
def Material "_FlatColorMaterial"
|
| 421 |
-
{
|
| 422 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 423 |
-
|
| 424 |
-
def Shader "Shader"
|
| 425 |
-
{
|
| 426 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 427 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 428 |
-
float inputs:metallic = 0
|
| 429 |
-
float inputs:roughness = 1
|
| 430 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 431 |
-
token outputs:surface
|
| 432 |
-
}
|
| 433 |
-
}
|
| 434 |
-
}
|
| 435 |
-
}
|
| 436 |
-
|
| 437 |
-
def Xform "Lights"
|
| 438 |
-
{
|
| 439 |
-
def DomeLight "DomeLight_1"
|
| 440 |
-
{
|
| 441 |
-
float inputs:intensity = 1000
|
| 442 |
-
}
|
| 443 |
-
}
|
| 444 |
-
|
| 445 |
-
def PhysicsScene "PhysicsScene" (
|
| 446 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 447 |
-
)
|
| 448 |
-
{
|
| 449 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 450 |
-
float physics:gravityMagnitude = 0
|
| 451 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 452 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 453 |
-
bool physxScene:enableGPUDynamics = 1
|
| 454 |
-
bool physxScene:enableStabilization = 1
|
| 455 |
-
uniform token physxScene:solverType = "TGS"
|
| 456 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 457 |
-
}
|
| 458 |
-
|
| 459 |
-
def Camera "Camera"
|
| 460 |
-
{
|
| 461 |
-
float2 clippingRange = (0.04105475, 1000)
|
| 462 |
-
float focalLength = 35
|
| 463 |
-
float horizontalAperture = 36
|
| 464 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839187, 0, 0), (-0.14887604148169314, -0.39700277728451483, 0.905662585680298, 0), (0.3179993640019081, 0.8479983040050877, 0.4239991520025446, -0), (1.3588260540827328, 3.2335759857999586, 2.790144204911609, 1) )
|
| 465 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 466 |
-
}
|
| 467 |
-
|
| 468 |
-
def Xform "JM_Arrow_0"
|
| 469 |
-
{
|
| 470 |
-
quatf xformOp:orient = (0.71057016, 0.56005806, -0.42594016, 0)
|
| 471 |
-
double3 xformOp:translate = (1.6624107956886292e-7, -0.36250048875808716, 1.0400002151727734)
|
| 472 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 473 |
-
|
| 474 |
-
def Cone "Head"
|
| 475 |
-
{
|
| 476 |
-
uniform token axis = "Z"
|
| 477 |
-
double height = 0.15200000762939456
|
| 478 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 479 |
-
double radius = 0.07296000366210939
|
| 480 |
-
float xformOp:rotateX = 180
|
| 481 |
-
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 482 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 483 |
-
}
|
| 484 |
-
|
| 485 |
-
def Cylinder "Shaft"
|
| 486 |
-
{
|
| 487 |
-
uniform token axis = "Z"
|
| 488 |
-
double height = 0.6080000305175782
|
| 489 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 490 |
-
double radius = 0.02432000122070313
|
| 491 |
-
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 492 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 493 |
-
}
|
| 494 |
-
}
|
| 495 |
-
|
| 496 |
-
def Xform "JM_Arrow_1"
|
| 497 |
-
{
|
| 498 |
-
quatf xformOp:orient = (0.7118766, 0.6731442, 0.2002712, 0)
|
| 499 |
-
double3 xformOp:translate = (-0.5496015399694443, -0.12784823402762413, 1.040000216104096)
|
| 500 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 501 |
-
|
| 502 |
-
def Cone "Head"
|
| 503 |
-
{
|
| 504 |
-
uniform token axis = "Z"
|
| 505 |
-
double height = 0.15200000762939456
|
| 506 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 507 |
-
double radius = 0.07296000366210939
|
| 508 |
-
float xformOp:rotateX = 180
|
| 509 |
-
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 510 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 511 |
-
}
|
| 512 |
-
|
| 513 |
-
def Cylinder "Shaft"
|
| 514 |
-
{
|
| 515 |
-
uniform token axis = "Z"
|
| 516 |
-
double height = 0.6080000305175782
|
| 517 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 518 |
-
double radius = 0.02432000122070313
|
| 519 |
-
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 520 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 521 |
-
}
|
| 522 |
-
}
|
| 523 |
-
|
| 524 |
-
def Xform "JM_Arrow_2"
|
| 525 |
-
{
|
| 526 |
-
quatf xformOp:orient = (0.70966876, -0.53643763, -0.45673287, 0)
|
| 527 |
-
double3 xformOp:translate = (-0.5496013760566711, 0.23715180717408657, 1.0400002161040889)
|
| 528 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 529 |
-
|
| 530 |
-
def Cone "Head"
|
| 531 |
-
{
|
| 532 |
-
uniform token axis = "Z"
|
| 533 |
-
double height = 0.15200000762939456
|
| 534 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 535 |
-
double radius = 0.07296000366210939
|
| 536 |
-
float xformOp:rotateX = 180
|
| 537 |
-
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 538 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 539 |
-
}
|
| 540 |
-
|
| 541 |
-
def Cylinder "Shaft"
|
| 542 |
-
{
|
| 543 |
-
uniform token axis = "Z"
|
| 544 |
-
double height = 0.6080000305175782
|
| 545 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 546 |
-
double radius = 0.02432000122070313
|
| 547 |
-
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 548 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 549 |
-
}
|
| 550 |
-
}
|
| 551 |
-
|
| 552 |
-
def Xform "JM_Arrow_3"
|
| 553 |
-
{
|
| 554 |
-
quatf xformOp:orient = (0.7030568, -0.10154312, 0.7038467, 0)
|
| 555 |
-
double3 xformOp:translate = (0.5496014803647995, -0.12784823216497898, 1.0400002747774182)
|
| 556 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 557 |
-
|
| 558 |
-
def Cone "Head"
|
| 559 |
-
{
|
| 560 |
-
uniform token axis = "Z"
|
| 561 |
-
double height = 0.15200000762939456
|
| 562 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 563 |
-
double radius = 0.07296000366210939
|
| 564 |
-
float xformOp:rotateX = 180
|
| 565 |
-
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 566 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 567 |
-
}
|
| 568 |
-
|
| 569 |
-
def Cylinder "Shaft"
|
| 570 |
-
{
|
| 571 |
-
uniform token axis = "Z"
|
| 572 |
-
double height = 0.6080000305175782
|
| 573 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 574 |
-
double radius = 0.02432000122070313
|
| 575 |
-
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 576 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 577 |
-
}
|
| 578 |
-
}
|
| 579 |
-
|
| 580 |
-
def Xform "JM_Arrow_4"
|
| 581 |
-
{
|
| 582 |
-
quatf xformOp:orient = (0.7026194, -0.7059927, 0.088883765, 0)
|
| 583 |
-
double3 xformOp:translate = (0.5496015101671219, 0.23715228773653507, 1.040000185370451)
|
| 584 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 585 |
-
|
| 586 |
-
def Cone "Head"
|
| 587 |
-
{
|
| 588 |
-
uniform token axis = "Z"
|
| 589 |
-
double height = 0.15200000762939456
|
| 590 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 591 |
-
double radius = 0.07296000366210939
|
| 592 |
-
float xformOp:rotateX = 180
|
| 593 |
-
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 594 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 595 |
-
}
|
| 596 |
-
|
| 597 |
-
def Cylinder "Shaft"
|
| 598 |
-
{
|
| 599 |
-
uniform token axis = "Z"
|
| 600 |
-
double height = 0.6080000305175782
|
| 601 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 602 |
-
double radius = 0.02432000122070313
|
| 603 |
-
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 604 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 605 |
-
}
|
| 606 |
-
}
|
| 607 |
-
}
|
| 608 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
+
int omni:rtx:rt:sss:samples = 1
|
| 53 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
+
custom bool overrideClipRange = 0
|
| 59 |
+
uniform int2 resolution = (1024, 1024)
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
+
no_delete = true
|
| 67 |
+
)
|
| 68 |
+
{
|
| 69 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def "Vars"
|
| 73 |
+
{
|
| 74 |
+
def RenderVar "LdrColor" (
|
| 75 |
+
hide_in_stage_window = true
|
| 76 |
+
no_delete = true
|
| 77 |
+
)
|
| 78 |
+
{
|
| 79 |
+
uniform string sourceName = "LdrColor"
|
| 80 |
+
uniform token sourceType = "raw"
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
over "OmniverseKit_Persp"
|
| 86 |
+
{
|
| 87 |
+
float exposure:fStop = 5
|
| 88 |
+
float exposure:responsivity = 1.1026709
|
| 89 |
+
float exposure:time = 0.02
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
def "World"
|
| 93 |
+
{
|
| 94 |
+
def Xform "AssetRoot"
|
| 95 |
+
{
|
| 96 |
+
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
+
|
| 99 |
+
def "Asset" (
|
| 100 |
+
prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@
|
| 101 |
+
)
|
| 102 |
+
{
|
| 103 |
+
over "Industrial_Cabinet"
|
| 104 |
+
{
|
| 105 |
+
over "door_front" (
|
| 106 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
+
)
|
| 108 |
+
{
|
| 109 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
+
point3f physics:centerOfMass = (0.0056744437, -0.35696632, 0.9397192)
|
| 111 |
+
float3 physics:diagonalInertia = (9.727689, 12.795481, 3.0770116)
|
| 112 |
+
float physics:mass = 33.148045
|
| 113 |
+
quatf physics:principalAxes = (0.9999994, -0.00002408301, -0.00029583735, -0.00109478)
|
| 114 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
+
quatf xformOp:orient = (1, -4.9631543e-10, 2.1060703e-8, 5.3819055e-10)
|
| 116 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
+
float3 xformOp:translate = (1.06636435e-7, 8.940697e-8, 1.4305115e-7)
|
| 118 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
over "door_left_front" (
|
| 122 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
+
point3f physics:centerOfMass = (-0.5418988, -0.12139955, 0.9395209)
|
| 127 |
+
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.1993425)
|
| 128 |
+
float physics:mass = 14.215647
|
| 129 |
+
quatf physics:principalAxes = (0.99995774, 0.00014203353, 0.000048326565, 0.009193449)
|
| 130 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
+
quatf xformOp:orient = (1, -1.9624482e-9, 1.4771371e-8, 2.1922227e-12)
|
| 132 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
+
float3 xformOp:translate = (0, -2.2351742e-8, 1.4305115e-7)
|
| 134 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
over "body" (
|
| 138 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
+
point3f physics:centerOfMass = (-0.00067698036, 0.113080636, 0.88420326)
|
| 143 |
+
float3 physics:diagonalInertia = (60.976387, 66.159935, 22.358654)
|
| 144 |
+
float physics:mass = 131.1364
|
| 145 |
+
quatf physics:principalAxes = (0.9999785, -0.005357452, -0.000013373021, 0.0037921525)
|
| 146 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
+
float3 xformOp:translate = (-1.7054845e-8, -1.0430813e-7, -1.5497207e-7)
|
| 150 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "door_left_rear" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 158 |
+
point3f physics:centerOfMass = (-0.5418987, 0.23070355, 0.9395208)
|
| 159 |
+
float3 physics:diagonalInertia = (4.171459, 3.9786408, 0.19934255)
|
| 160 |
+
float physics:mass = 14.215648
|
| 161 |
+
quatf physics:principalAxes = (0.99995774, -0.0001420907, 0.000048422033, -0.009193449)
|
| 162 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 163 |
+
quatf xformOp:orient = (1, -6.7579253e-10, -2.580072e-8, 3.6885664e-12)
|
| 164 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 165 |
+
float3 xformOp:translate = (2.3841858e-7, -1.1920929e-7, 8.34465e-8)
|
| 166 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "door_right_front" (
|
| 170 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 174 |
+
point3f physics:centerOfMass = (0.54189867, -0.12139977, 0.9395209)
|
| 175 |
+
float3 physics:diagonalInertia = (4.17146, 3.9786413, 0.19934319)
|
| 176 |
+
float physics:mass = 14.215651
|
| 177 |
+
quatf physics:principalAxes = (0.99995774, 0.0001421029, -0.0000483262, -0.009193449)
|
| 178 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 179 |
+
quatf xformOp:orient = (1, -3.8919304e-10, 4.712e-8, 6.6559085e-12)
|
| 180 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 181 |
+
float3 xformOp:translate = (-1.7881393e-7, 0, 2.026558e-7)
|
| 182 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
over "door_right_rear" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 190 |
+
point3f physics:centerOfMass = (0.54189897, 0.23070334, 0.93952054)
|
| 191 |
+
float3 physics:diagonalInertia = (4.1714635, 3.9786417, 0.1993432)
|
| 192 |
+
float physics:mass = 14.215649
|
| 193 |
+
quatf physics:principalAxes = (0.99995774, -0.0001421584, -0.000048228965, 0.009192387)
|
| 194 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 195 |
+
quatf xformOp:orient = (1, 1.1352525e-11, 4.942156e-8, -7.003199e-12)
|
| 196 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 197 |
+
float3 xformOp:translate = (-1.7881393e-7, -1.0430813e-7, 2.6226044e-7)
|
| 198 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
over "Joints"
|
| 202 |
+
{
|
| 203 |
+
over "door_front_hinge_joint"
|
| 204 |
+
{
|
| 205 |
+
float drive:angular:physics:damping = 1000
|
| 206 |
+
float drive:angular:physics:maxForce = 10000000
|
| 207 |
+
float drive:angular:physics:stiffness = 0
|
| 208 |
+
float drive:angular:physics:targetVelocity = -45.833332
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "door_left_front_hinge_joint"
|
| 212 |
+
{
|
| 213 |
+
float drive:angular:physics:damping = 1000
|
| 214 |
+
float drive:angular:physics:maxForce = 10000000
|
| 215 |
+
float drive:angular:physics:stiffness = 0
|
| 216 |
+
float drive:angular:physics:targetVelocity = 45.833332
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
over "door_left_rear_hinge_joint"
|
| 220 |
+
{
|
| 221 |
+
float drive:angular:physics:damping = 1000
|
| 222 |
+
float drive:angular:physics:maxForce = 10000000
|
| 223 |
+
float drive:angular:physics:stiffness = 0
|
| 224 |
+
float drive:angular:physics:targetVelocity = -45.833332
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
over "door_right_front_hinge_joint"
|
| 228 |
+
{
|
| 229 |
+
float drive:angular:physics:damping = 1000
|
| 230 |
+
float drive:angular:physics:maxForce = 10000000
|
| 231 |
+
float drive:angular:physics:stiffness = 0
|
| 232 |
+
float drive:angular:physics:targetVelocity = -45.833332
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
over "door_right_rear_hinge_joint"
|
| 236 |
+
{
|
| 237 |
+
float drive:angular:physics:damping = 1000
|
| 238 |
+
float drive:angular:physics:maxForce = 10000000
|
| 239 |
+
float drive:angular:physics:stiffness = 0
|
| 240 |
+
float drive:angular:physics:targetVelocity = 45.833332
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Xform "Room"
|
| 248 |
+
{
|
| 249 |
+
def Mesh "Bottom" (
|
| 250 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 251 |
+
)
|
| 252 |
+
{
|
| 253 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 254 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 255 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 256 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 257 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 258 |
+
)
|
| 259 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 260 |
+
uniform token physics:approximation = "convexHull"
|
| 261 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 262 |
+
custom bool primvars:doNotCastShadows = 1
|
| 263 |
+
|
| 264 |
+
def Material "_FlatColorMaterial"
|
| 265 |
+
{
|
| 266 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 267 |
+
|
| 268 |
+
def Shader "Shader"
|
| 269 |
+
{
|
| 270 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 271 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 272 |
+
float inputs:metallic = 0
|
| 273 |
+
float inputs:roughness = 1
|
| 274 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 275 |
+
token outputs:surface
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
def Mesh "Floor" (
|
| 281 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 282 |
+
)
|
| 283 |
+
{
|
| 284 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 285 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 286 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 287 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 288 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 289 |
+
)
|
| 290 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 291 |
+
uniform token physics:approximation = "convexHull"
|
| 292 |
+
bool physics:collisionEnabled = 0
|
| 293 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 294 |
+
custom bool primvars:doNotCastShadows = 1
|
| 295 |
+
|
| 296 |
+
def Material "_FlatColorMaterial"
|
| 297 |
+
{
|
| 298 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 299 |
+
|
| 300 |
+
def Shader "Shader"
|
| 301 |
+
{
|
| 302 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 303 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 304 |
+
float inputs:metallic = 0
|
| 305 |
+
float inputs:roughness = 1
|
| 306 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 307 |
+
token outputs:surface
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def Mesh "North" (
|
| 313 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 314 |
+
)
|
| 315 |
+
{
|
| 316 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 317 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 318 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 319 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 320 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
+
)
|
| 322 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 323 |
+
uniform token physics:approximation = "convexHull"
|
| 324 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 325 |
+
custom bool primvars:doNotCastShadows = 1
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
def Mesh "South" (
|
| 344 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 345 |
+
)
|
| 346 |
+
{
|
| 347 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 348 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 349 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 350 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 351 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 352 |
+
)
|
| 353 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 354 |
+
uniform token physics:approximation = "convexHull"
|
| 355 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 356 |
+
custom bool primvars:doNotCastShadows = 1
|
| 357 |
+
|
| 358 |
+
def Material "_FlatColorMaterial"
|
| 359 |
+
{
|
| 360 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 361 |
+
|
| 362 |
+
def Shader "Shader"
|
| 363 |
+
{
|
| 364 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 365 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 366 |
+
float inputs:metallic = 0
|
| 367 |
+
float inputs:roughness = 1
|
| 368 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 369 |
+
token outputs:surface
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
def Mesh "West" (
|
| 375 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 379 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 380 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 381 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 382 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 383 |
+
)
|
| 384 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 385 |
+
uniform token physics:approximation = "convexHull"
|
| 386 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 387 |
+
custom bool primvars:doNotCastShadows = 1
|
| 388 |
+
|
| 389 |
+
def Material "_FlatColorMaterial"
|
| 390 |
+
{
|
| 391 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 392 |
+
|
| 393 |
+
def Shader "Shader"
|
| 394 |
+
{
|
| 395 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 396 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 397 |
+
float inputs:metallic = 0
|
| 398 |
+
float inputs:roughness = 1
|
| 399 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 400 |
+
token outputs:surface
|
| 401 |
+
}
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
def Mesh "East" (
|
| 406 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 407 |
+
)
|
| 408 |
+
{
|
| 409 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 410 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 411 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 412 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 413 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 414 |
+
)
|
| 415 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 416 |
+
uniform token physics:approximation = "convexHull"
|
| 417 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 418 |
+
custom bool primvars:doNotCastShadows = 1
|
| 419 |
+
|
| 420 |
+
def Material "_FlatColorMaterial"
|
| 421 |
+
{
|
| 422 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 423 |
+
|
| 424 |
+
def Shader "Shader"
|
| 425 |
+
{
|
| 426 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 427 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 428 |
+
float inputs:metallic = 0
|
| 429 |
+
float inputs:roughness = 1
|
| 430 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 431 |
+
token outputs:surface
|
| 432 |
+
}
|
| 433 |
+
}
|
| 434 |
+
}
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
def Xform "Lights"
|
| 438 |
+
{
|
| 439 |
+
def DomeLight "DomeLight_1"
|
| 440 |
+
{
|
| 441 |
+
float inputs:intensity = 1000
|
| 442 |
+
}
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
def PhysicsScene "PhysicsScene" (
|
| 446 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 447 |
+
)
|
| 448 |
+
{
|
| 449 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 450 |
+
float physics:gravityMagnitude = 0
|
| 451 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 452 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 453 |
+
bool physxScene:enableGPUDynamics = 1
|
| 454 |
+
bool physxScene:enableStabilization = 1
|
| 455 |
+
uniform token physxScene:solverType = "TGS"
|
| 456 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
def Camera "Camera"
|
| 460 |
+
{
|
| 461 |
+
float2 clippingRange = (0.04105475, 1000)
|
| 462 |
+
float focalLength = 35
|
| 463 |
+
float horizontalAperture = 36
|
| 464 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839187, 0, 0), (-0.14887604148169314, -0.39700277728451483, 0.905662585680298, 0), (0.3179993640019081, 0.8479983040050877, 0.4239991520025446, -0), (1.3588260540827328, 3.2335759857999586, 2.790144204911609, 1) )
|
| 465 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
def Xform "JM_Arrow_0"
|
| 469 |
+
{
|
| 470 |
+
quatf xformOp:orient = (0.71057016, 0.56005806, -0.42594016, 0)
|
| 471 |
+
double3 xformOp:translate = (1.6624107956886292e-7, -0.36250048875808716, 1.0400002151727734)
|
| 472 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 473 |
+
|
| 474 |
+
def Cone "Head"
|
| 475 |
+
{
|
| 476 |
+
uniform token axis = "Z"
|
| 477 |
+
double height = 0.15200000762939456
|
| 478 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 479 |
+
double radius = 0.07296000366210939
|
| 480 |
+
float xformOp:rotateX = 180
|
| 481 |
+
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 482 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
def Cylinder "Shaft"
|
| 486 |
+
{
|
| 487 |
+
uniform token axis = "Z"
|
| 488 |
+
double height = 0.6080000305175782
|
| 489 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 490 |
+
double radius = 0.02432000122070313
|
| 491 |
+
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 492 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 493 |
+
}
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
def Xform "JM_Arrow_1"
|
| 497 |
+
{
|
| 498 |
+
quatf xformOp:orient = (0.7118766, 0.6731442, 0.2002712, 0)
|
| 499 |
+
double3 xformOp:translate = (-0.5496015399694443, -0.12784823402762413, 1.040000216104096)
|
| 500 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 501 |
+
|
| 502 |
+
def Cone "Head"
|
| 503 |
+
{
|
| 504 |
+
uniform token axis = "Z"
|
| 505 |
+
double height = 0.15200000762939456
|
| 506 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 507 |
+
double radius = 0.07296000366210939
|
| 508 |
+
float xformOp:rotateX = 180
|
| 509 |
+
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 510 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
def Cylinder "Shaft"
|
| 514 |
+
{
|
| 515 |
+
uniform token axis = "Z"
|
| 516 |
+
double height = 0.6080000305175782
|
| 517 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 518 |
+
double radius = 0.02432000122070313
|
| 519 |
+
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 520 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
def Xform "JM_Arrow_2"
|
| 525 |
+
{
|
| 526 |
+
quatf xformOp:orient = (0.70966876, -0.53643763, -0.45673287, 0)
|
| 527 |
+
double3 xformOp:translate = (-0.5496013760566711, 0.23715180717408657, 1.0400002161040889)
|
| 528 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 529 |
+
|
| 530 |
+
def Cone "Head"
|
| 531 |
+
{
|
| 532 |
+
uniform token axis = "Z"
|
| 533 |
+
double height = 0.15200000762939456
|
| 534 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 535 |
+
double radius = 0.07296000366210939
|
| 536 |
+
float xformOp:rotateX = 180
|
| 537 |
+
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 538 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
def Cylinder "Shaft"
|
| 542 |
+
{
|
| 543 |
+
uniform token axis = "Z"
|
| 544 |
+
double height = 0.6080000305175782
|
| 545 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 546 |
+
double radius = 0.02432000122070313
|
| 547 |
+
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 548 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 549 |
+
}
|
| 550 |
+
}
|
| 551 |
+
|
| 552 |
+
def Xform "JM_Arrow_3"
|
| 553 |
+
{
|
| 554 |
+
quatf xformOp:orient = (0.7030568, -0.10154312, 0.7038467, 0)
|
| 555 |
+
double3 xformOp:translate = (0.5496014803647995, -0.12784823216497898, 1.0400002747774182)
|
| 556 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 557 |
+
|
| 558 |
+
def Cone "Head"
|
| 559 |
+
{
|
| 560 |
+
uniform token axis = "Z"
|
| 561 |
+
double height = 0.15200000762939456
|
| 562 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 563 |
+
double radius = 0.07296000366210939
|
| 564 |
+
float xformOp:rotateX = 180
|
| 565 |
+
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 566 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
def Cylinder "Shaft"
|
| 570 |
+
{
|
| 571 |
+
uniform token axis = "Z"
|
| 572 |
+
double height = 0.6080000305175782
|
| 573 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 574 |
+
double radius = 0.02432000122070313
|
| 575 |
+
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 576 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 577 |
+
}
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
def Xform "JM_Arrow_4"
|
| 581 |
+
{
|
| 582 |
+
quatf xformOp:orient = (0.7026194, -0.7059927, 0.088883765, 0)
|
| 583 |
+
double3 xformOp:translate = (0.5496015101671219, 0.23715228773653507, 1.040000185370451)
|
| 584 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 585 |
+
|
| 586 |
+
def Cone "Head"
|
| 587 |
+
{
|
| 588 |
+
uniform token axis = "Z"
|
| 589 |
+
double height = 0.15200000762939456
|
| 590 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 591 |
+
double radius = 0.07296000366210939
|
| 592 |
+
float xformOp:rotateX = 180
|
| 593 |
+
double3 xformOp:translate = (0, 0, 0.07600000381469728)
|
| 594 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
def Cylinder "Shaft"
|
| 598 |
+
{
|
| 599 |
+
uniform token axis = "Z"
|
| 600 |
+
double height = 0.6080000305175782
|
| 601 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 602 |
+
double radius = 0.02432000122070313
|
| 603 |
+
double3 xformOp:translate = (0, 0, 0.45600002288818364)
|
| 604 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 605 |
+
}
|
| 606 |
+
}
|
| 607 |
+
}
|
| 608 |
+
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.027965797, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/industrial_cabinet/simready_usd/industrial_cabinet.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.027965797, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.8893105794720816, 2.3714948785922183, 2.135747486979825, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/bed0522e3f62/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|