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—Agrus Kos | nan | nan<|endoftext|>
<|endoftext|>Duh | {B} | Instant | common | Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.) | Will players understand that the creature is being crushed by two parentheses? Not a chance. | nan | nan<|endoftext|>
<|endoftext|>Rats of Rath | {1}{B} | Creature — Rat | common | {B}: Destroy target artifact, creature, or land you control. | "These creatures offer new challenges in the scrutiny of entrails."
—Oracle *en*-Vec | 2 | 1<|endoftext|>
<|endoftext|>Transluminant | {1}{G} | Creature — Dryad Shaman | common | {W}, Sacrifice <card_name>: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. | "Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world." | 2 | 2<|endoftext|>
<|endoftext|>Storm King's Thunder | {X}{R}{R}{R} | Instant | mythic | When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. | nan | nan | nan<|endoftext|>
<|endoftext|>Morkrut Behemoth | {4}{B} | Creature — Zombie Giant | common | As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.
Menace (This creature can't be blocked except by two or more creatures.) | "Let's see my brother's stitched-up little toys compete with this."
—Ghoulcaller Gisa | 7 | 6<|endoftext|>
<|endoftext|>Shield Bearer | {1}{W} | Creature — Human Soldier | common | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | "You have almost completed your four years, my son. Soon you shall be a Skyknight."
—Arna Kennerüd, Skyknight | 0 | 3<|endoftext|>
<|endoftext|>Lightning Rift | {1}{R} | Enchantment | uncommon | Whenever a player cycles a card, you may pay {1}. If you do, <card_name> deals 2 damage to any target. | Options will cost you, but a lack of them will cost you even more. | nan | nan<|endoftext|>
<|endoftext|>Akroan Sergeant | {2}{R} | Creature — Human Soldier | common | First strike (This creature deals combat damage before creatures without first strike.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Prickleboar | {4}{R} | Creature — Boar | common | As long as it's your turn, <card_name> gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) | "Canyons in the Phoberos badlands are essentially gates to the Underworld."
—Mirinthes, Akroan captain | 3 | 3<|endoftext|>
<|endoftext|>Secret Door | {U} | Artifact Creature — Wall | common | Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | The way opened before him, and the dust of centuries stirred in the air. | 0 | 4<|endoftext|>
<|endoftext|>Zombie Apocalypse | {3}{B}{B}{B} | Sorcery | rare | Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | "There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum | nan | nan<|endoftext|>
<|endoftext|>Primates | | Card | common | (Theme color: {G}) | nan | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Devourer | {6} | Artifact Creature — Phyrexian Construct | rare | When <card_name>'s power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on <card_name>, where X is the exiled card's mana value. | nan | 1 | 1<|endoftext|>
<|endoftext|>Vampire Nocturnus | {1}{B}{B}{B} | Creature — Vampire | mythic | Play with the top card of your library revealed.
As long as the top card of your library is black, <card_name> and other Vampire creatures you control get +2/+1 and have flying. | "Your life will set with the sun." | 3 | 3<|endoftext|>
<|endoftext|>Scampire | {2}{B} | Creature — Vampire Employee | uncommon | When <card_name> enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.
{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. | nan | 1 | 3<|endoftext|>
<|endoftext|>Magus of the Jar | {3}{U}{U} | Creature — Human Wizard | rare | {T}, Sacrifice <card_name>: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. | nan | 3 | 3<|endoftext|>
<|endoftext|>Multani, Yavimaya's Avatar | {4}{G}{G} | Legendary Creature — Elemental Avatar | mythic | Reach, trample
<card_name> gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. | nan | 0 | 0<|endoftext|>
<|endoftext|>Phoenix of Ash | {1}{R}{R} | Creature — Phoenix | rare | Flying, haste
{2}{R}: <card_name> gets +2/+0 until end of turn.
Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
<card_name> escapes with a +1/+1 counter on it. | nan | 2 | 2<|endoftext|>
<|endoftext|>Time Walk | {1}{U} | Sorcery | mythic | Take an extra turn after this one. | 2018 North America Vintage Championship | nan | nan<|endoftext|>
<|endoftext|>Monk of the Open Hand | {W} | Creature — Elf Monk | uncommon | Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Earthlore | {G} | Enchantment — Aura | common | Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped. | "Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order | nan | nan<|endoftext|>
<|endoftext|>Sphinx of the Chimes | {4}{U}{U} | Creature — Sphinx | rare | Flying
Discard two nonland cards with the same name: Draw four cards. | "I've dreamt of the future, Isperia. Danger is on the horizon. You must heed my warning." | 5 | 6<|endoftext|>
<|endoftext|>Dowsing Shaman | {4}{G} | Creature — Centaur Shaman | uncommon | {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. | He combs the streets looking for the lost light, the discarded enigmas of the city. | 3 | 4<|endoftext|>
<|endoftext|>Titania's Command | {4}{G}{G} | Sorcery | rare | Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Makeshift Battalion | {2}{W} | Creature — Human Soldier | common | Whenever <card_name> and at least two other creatures attack, put a +1/+1 counter on <card_name>. | Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way. | 3 | 2<|endoftext|>
<|endoftext|>Herald of Anguish | {5}{B}{B} | Creature — Demon | mythic | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying
At the beginning of your end step, each opponent discards a card.
{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Blossom Dryad | {2}{G} | Creature — Dryad | common | {T}: Untap target land. | The only force on Ixalan not interested in finding the golden city is Ixalan itself. | 2 | 2<|endoftext|>
<|endoftext|>Akroan Horse | {4} | Artifact Creature — Horse | rare | Defender
When <card_name> enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. | nan | 0 | 4<|endoftext|>
<|endoftext|>Alchemist's Apprentice | {1}{U} | Creature — Human Wizard | common | Sacrifice <card_name>: Draw a card. | Side effects may include foul odors, scalding steam, and spontaneous nonexistence. | 1 | 1<|endoftext|>
<|endoftext|>Mawcor | {3}{U}{U} | Creature — Beast | rare | Flying
{T}: <card_name> deals 1 damage to any target. | Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two. | 3 | 3<|endoftext|>
<|endoftext|>Crypt Angel | {4}{B} | Creature — Angel | rare | Flying, protection from white
When <card_name> enters the battlefield, return target blue or red creature card from your graveyard to your hand. | Once an angel, now an abomination. | 3 | 3<|endoftext|>
<|endoftext|>Boneyard Scourge | {2}{B}{B} | Creature — Zombie Dragon | rare | Flying
Whenever a Dragon you control dies while <card_name> is in your graveyard, you may pay {1}{B}. If you do, return <card_name> from your graveyard to the battlefield. | Death arrives on tattered wings and stolen bones. | 4 | 3<|endoftext|>
<|endoftext|>Nazahn, Revered Bladesmith | {4}{G}{W} | Legendary Creature — Cat Artificer | mythic | When <card_name> enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls. | nan | 5 | 4<|endoftext|>
<|endoftext|>Bloodstone Goblin | {1}{R} | Creature — Goblin Warrior | common | Whenever you cast a spell, if that spell was kicked, <card_name> gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) | The stone whispers tales of darkness and fire. She replies, "Tell me more." | 2 | 2<|endoftext|>
<|endoftext|>Bloodhusk Ritualist | {2}{B} | Creature — Vampire Shaman | uncommon | Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When <card_name> enters the battlefield, target opponent discards a card for each time it was kicked. | nan | 2 | 2<|endoftext|>
<|endoftext|>Sawtooth Loon | {2}{W}{U} | Creature — Bird | uncommon | Flying
When <card_name> enters the battlefield, return a white or blue creature you control to its owner's hand.
When <card_name> enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. | nan | 2 | 2<|endoftext|>
<|endoftext|>Psionic Ritual | {4}{U}{U} | Sorcery | rare | Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Expressive Iteration | {U}{R} | Sorcery | uncommon | Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | Prismari students dance in the tension between passion and perfection. | nan | nan<|endoftext|>
<|endoftext|>Inspiring Cleric | {2}{W} | Creature — Vampire Cleric | uncommon | When <card_name> enters the battlefield, you gain 4 life. | "The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath." | 3 | 2<|endoftext|>
<|endoftext|>Sublime Exhalation | {6}{W} | Sorcery | rare | Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures. | Exhale, and let the winds carry your soul for all eternity. | nan | nan<|endoftext|>
<|endoftext|>Krosan Vorine | {3}{G} | Creature — Cat Beast | common | Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
<card_name> can't be blocked by more than one creature. | nan | 3 | 2<|endoftext|>
<|endoftext|>Juzám Djinn | {2}{B}{B} | Creature — Djinn | rare | At the beginning of your upkeep, <card_name> deals 1 damage to you. | "Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada | 5 | 5<|endoftext|>
<|endoftext|>Pulmonic Sliver | {3}{W}{W} | Creature — Sliver | rare | All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." | Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety. | 3 | 3<|endoftext|>
<|endoftext|>Quietus Spike | {3} | Artifact — Equipment | rare | Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Chandra's Ignition | {3}{R}{R} | Sorcery | rare | Target creature you control deals damage equal to its power to each other creature and each opponent. | In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra. | nan | nan<|endoftext|>
<|endoftext|>Drana, Liberator of Malakir | {1}{B}{B} | Legendary Creature — Vampire Ally | mythic | Flying, first strike
Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. | "I will not live as a slave. If you would be free, then fight alongside me." | 2 | 3<|endoftext|>
<|endoftext|>Burn the Accursed | {4}{R} | Instant | common | <card_name> deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | Nothing remained but a few drifting embers and the smell of smoldering hair. | nan | nan<|endoftext|>
<|endoftext|>Groundskeeper | {G} | Creature — Human Druid | uncommon | {1}{G}: Return target basic land card from your graveyard to your hand. | Whereas the rebels fight to defend the land, they work to renew it. | 1 | 1<|endoftext|>
<|endoftext|>Draugr Thought-Thief | {2}{U} | Creature — Zombie Rogue | common | When <card_name> enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard. | The worst part is that you won't even remember how much he's taken from you. | 3 | 2<|endoftext|>
<|endoftext|>Dirtcowl Wurm | {4}{G} | Creature — Wurm | rare | Whenever an opponent plays a land, put a +1/+1 counter on <card_name>. | Few of Rath's rivers follow a steady course, so many new channels are carved for them. | 3 | 4<|endoftext|>
<|endoftext|>Carrion Grub | {3}{B} | Creature — Insect | uncommon | <card_name> gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When <card_name> enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) | nan | 0 | 5<|endoftext|>
<|endoftext|>Change of Fortune | {3}{R} | Sorcery | rare | Discard your hand, then draw a card for each card you've discarded this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Unholy Indenture | {2}{B} | Enchantment — Aura | common | Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. | "Don't think of it as selling your soul. It's more like you're bequeathing it to me."
—Vilis, Broker of Blood | nan | nan<|endoftext|>