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<|endoftext|>Vicious Kavu | {1}{B}{R} | Creature — Kavu | uncommon | Whenever <card_name> attacks, it gets +2/+0 until end of turn. | As battle raged in Shiv, a strange new ally appeared from below the ravaged ground. | 2 | 2<|endoftext|>
<|endoftext|>Nissa, Who Shakes the World | {3}{G}{G} | Legendary Planeswalker — Nissa | rare | Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Elesh Norn, Grand Cenobite | {5}{W}{W} | Legendary Creature — Phyrexian Praetor | mythic | Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2. | "The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them." | 4 | 7<|endoftext|>
<|endoftext|>Whip Vine | {2}{G} | Creature — Plant Wall | common | Defender; reach (This creature can block creatures with flying.)
You may choose not to untap <card_name> during your untap step.
{T}: Tap target creature with flying blocked by <card_name>. That creature doesn't untap during its controller's untap step for as long as <card_name> remains tapped. | nan | 1 | 4<|endoftext|>
<|endoftext|>Dwynen's Elite | {1}{G} | Creature — Elf Warrior | uncommon | When <card_name> enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. | Call one, call them all. | 2 | 2<|endoftext|>
<|endoftext|>Orcish Librarian | {1}{R} | Creature — Orc | special | {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. | "Us hungry, need food . . . . Lots of books . . . . Hmm . . . ." | 1 | 1<|endoftext|>
<|endoftext|>Arcane Bombardment | {4}{R}{R} | Enchantment | mythic | Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with <card_name>. You may cast any number of the copies without paying their mana costs. | nan | nan | nan<|endoftext|>
<|endoftext|>Seek the Wilds | {1}{G} | Sorcery | common | Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." | nan | nan<|endoftext|>
<|endoftext|>Perplexing Test | {3}{U}{U} | Instant | rare | Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands. | "Your proofs were a bit nontraditional, but effective nonetheless. Full marks." | nan | nan<|endoftext|>
<|endoftext|>Soulfire Grand Master | {1}{W} | Creature — Human Monk | mythic | Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. | nan | 2 | 2<|endoftext|>
<|endoftext|>Goblin Engineer | {1}{R} | Creature — Goblin Artificer | special | When <card_name> enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. | nan | 1 | 2<|endoftext|>
<|endoftext|>Death Speakers | {W} | Creature — Human Cleric | common | Protection from black | "The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!"
—Calmont, Aysen bureaucrat | 1 | 1<|endoftext|>
<|endoftext|>Vivid Marsh | | Land | uncommon | <card_name> enters the battlefield tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from <card_name>: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Ancient Greenwarden | {4}{G}{G} | Creature — Elemental | mythic | Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | When the ruins awakened, so did their defenses. | 5 | 7<|endoftext|>
<|endoftext|>Treasure Vault | | Artifact Land | rare | {T}: Add {C}.
{X}{X}, {T}, Sacrifice <card_name>: Create X Treasure tokens. | There is wealth enough inside to cause the rise and the ruin of dynasties. | nan | nan<|endoftext|>
<|endoftext|>Spirit Loop | {1}{W} | Enchantment — Aura | uncommon | Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Arc Runner | {2}{R} | Creature — Elemental Ox | common | Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice <card_name>. | The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. | 5 | 1<|endoftext|>
<|endoftext|>Dauthi Slayer | {B}{B} | Creature — Dauthi Soldier | common | Shadow (This creature can block or be blocked by only creatures with shadow.)
<card_name> attacks each combat if able. | "A wisp of life remains in the undergloom of Death: a visible form, though no heart beats within it."
—Homer, *The Iliad*, trans. Fitzgerald | 2 | 2<|endoftext|>
<|endoftext|>Wild Swing | {3}{R} | Sorcery | uncommon | Choose three target nonenchantment permanents. Destroy one of them at random. | Though the shaman rarely got what she wanted, she was never disappointed in the result. | nan | nan<|endoftext|>
<|endoftext|>Kjeldoran War Cry | {1}{W} | Instant | common | Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named <card_name> in all graveyards. | King Darien's breath crystallized and fell to the frozen battlefield, but its command carried true to all soldiers of New Argive. | nan | nan<|endoftext|>
<|endoftext|>Yedora, Grave Gardener | {4}{G} | Legendary Creature — Treefolk Druid | rare | Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) | "Even in death, we never stop growing." | 5 | 5<|endoftext|>
<|endoftext|>Farhaven Elf | {2}{G} | Creature — Elf Druid | common | When <card_name> enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | "Verdant bloom does exist. It merely hides for its own safety." | 1 | 1<|endoftext|>
<|endoftext|>Bump in the Night | {B} | Sorcery | common | Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | It's not just the wind. It's not all in your head. And it's *definitely* something to worry about. | nan | nan<|endoftext|>
<|endoftext|>Killer Service | {2}{G} | Enchantment | rare | When <card_name> enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Havengul Lich | {3}{U}{B} | Creature — Zombie Wizard | mythic | {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, <card_name> gains all activated abilities of that card until end of turn. | Fusing intelligence with the power of undeath requires inspiration of the darkest kind. | 4 | 4<|endoftext|>
<|endoftext|>Crumble | {G} | Instant | uncommon | Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value. | The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices. | nan | nan<|endoftext|>
<|endoftext|>Terastodon | {6}{G}{G} | Creature — Elephant | rare | When <card_name> enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. | nan | 9 | 9<|endoftext|>
<|endoftext|>Nature's Panoply | {G} | Instant | common | Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them. | Nature protects its own. | nan | nan<|endoftext|>
<|endoftext|>World at War | {3}{R}{R} | Sorcery | rare | After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Molimo, Maro-Sorcerer | {4}{G}{G}{G} | Legendary Creature — Elemental | rare | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
<card_name>'s power and toughness are each equal to the number of lands you control. | "My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace." | * | *<|endoftext|>
<|endoftext|>Duskrider Peregrine | {5}{W} | Creature — Bird | uncommon | Flying, protection from black
Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Soul's Attendant | {W} | Creature — Human Cleric | common | Whenever another creature enters the battlefield, you may gain 1 life. | In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle. | 1 | 1<|endoftext|>
<|endoftext|>Maelstrom Colossus | {8} | Artifact Creature — Golem | common | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | "Nothing of the Maelstrom is quiet or easy."
—Ajani Goldmane | 7 | 7<|endoftext|>
<|endoftext|>Stromkirk Condemned | {B}{B} | Creature — Vampire Horror | rare | Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. | "Blood from the vein is the finest vintage to accompany a feast of the mind."
—Runo Stromkirk | 2 | 2<|endoftext|>
<|endoftext|>Vindictive Lich | {3}{B} | Creature — Zombie Wizard | rare | When <card_name> dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life. | Heart, mind, soul—weapons all. | 4 | 1<|endoftext|>
<|endoftext|>Major Teroh | {3}{W} | Legendary Creature — Bird Soldier | rare | Flying
{3}{W}{W}, Sacrifice <card_name>: Exile all black creatures. | "I am the holy wind that shall avenge the Cabal's victims." | 2 | 3<|endoftext|>
<|endoftext|>Lightning Angel | {1}{U}{R}{W} | Creature — Angel | special | Flying, vigilance, haste | nan | 3 | 4<|endoftext|>
<|endoftext|>Ovika, Enigma Goliath | {5}{U}{R} | Legendary Creature — Phyrexian Nightmare | rare | Flying
Ward—{3}, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. | nan | 6 | 6<|endoftext|>
<|endoftext|>Prayer of Binding | {3}{W} | Enchantment | uncommon | Flash
When <card_name> enters the battlefield, exile up to one target nonland permanent an opponent controls until <card_name> leaves the battlefield. You gain 2 life. | When a Phyrexian agent cannot be killed, they must be contained. | nan | nan<|endoftext|>
<|endoftext|>How Is This a Par Three?! | {2}{U}{U} | Enchantment | rare | Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name. | Against the infinite backdrop of space, isn't all golf miniature? | nan | nan<|endoftext|>
<|endoftext|>Singe | {R} | Instant | common | <card_name> deals 1 damage to target creature. That creature becomes black until end of turn. | Burnt flesh. Blackened soul. | nan | nan<|endoftext|>
<|endoftext|>Arcane Melee | {4}{U} | Enchantment | rare | Instant and sorcery spells cost {2} less to cast. | Debates between wizards are never purely academic. | nan | nan<|endoftext|>
<|endoftext|>Endless Horizons | {3}{W} | Enchantment | rare | When <card_name> enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.
At the beginning of your upkeep, you may put a card you own exiled with <card_name> into your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Flutterfox | {1}{W} | Creature — Fox | common | As long as you control an artifact or enchantment, <card_name> has flying. | "The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."
—*Tales of the Fae* | 2 | 2<|endoftext|>
<|endoftext|>Piracy | {U}{U} | Sorcery | rare | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | The sea gives, and the sea takes. Some just help with the taking. | nan | nan<|endoftext|>
<|endoftext|>Aggressive Mammoth | {3}{G}{G}{G} | Creature — Elephant | rare | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample. | "Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid | 8 | 8<|endoftext|>
<|endoftext|>Paladin of Prahv | {4}{W}{W} | Creature — Human Knight | uncommon | Whenever <card_name> deals damage, you gain that much life.
Forecast — {1}{W}, Reveal <card_name> from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Shield of the Oversoul | {2}{G/W} | Enchantment — Aura | common | Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Marchesa, the Black Rose | {1}{U}{B}{R} | Legendary Creature — Human Wizard | rare | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. | nan | 3 | 3<|endoftext|>
<|endoftext|>Silumgar Monument | {3} | Artifact | uncommon | {T}: Add {U} or {B}.
{4}{U}{B}: <card_name> becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. | Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure. | nan | nan<|endoftext|>
<|endoftext|>Throat Slitter | {4}{B} | Creature — Rat Ninja | uncommon | Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, destroy target nonblack creature that player controls. | nan | 2 | 2<|endoftext|>
<|endoftext|>March of the Machines | {3}{U} | Enchantment | rare | Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.) | nan | nan | nan<|endoftext|>