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<|endoftext|>Aven Tactician | {4}{W} | Creature — Bird Soldier | common | Flying
When <card_name> enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | The aven are admired, for they are able to fly with the dragons. | 2 | 3<|endoftext|>
<|endoftext|>Banehound | {B} | Creature — Nightmare Dog | common | Lifelink, haste | "I wish I could train a pack of them for hunting in the undercity. But I'd never dare turn my back, and I hate to think what I'd have to feed them."
—Zhosmir, urban huntmaster | 1 | 1<|endoftext|>
<|endoftext|>Abuna's Chant | {3}{W} | Instant | common | Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Death Tyrant | {4}{B} | Creature — Beholder Skeleton | rare | Menace
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
{5}{B}: Return <card_name> from your graveyard to the battlefield tapped. | nan | 4 | 6<|endoftext|>
<|endoftext|>A-Forge Boss | {2}{B}{R} | Creature — Human Warrior | uncommon | Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. | nan | 4 | 4<|endoftext|>
<|endoftext|>Quicksilver Lapidary | {U}{R} | Creature — Phyrexian Artificer | uncommon | When <card_name> enters the battlefield, conjure a card named Mox Opal into your hand. | nan | 1 | 1<|endoftext|>
<|endoftext|>Wingshield Agent | {2}{U} | Creature — Human Soldier | uncommon | <card_name> enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever <card_name> attacks, up to one other target creature gains flying until end of turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Sabertooth Alley Cat | {1}{R}{R} | Creature — Cat | common | <card_name> attacks each combat if able.
{1}{R}: Creatures without defender can't block <card_name> this turn. | It has eight lives' worth of hunger to satisfy. | 2 | 1<|endoftext|>
<|endoftext|>Bower Passage | {1}{G} | Enchantment | uncommon | Creatures with flying can't block creatures you control. | In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven. | nan | nan<|endoftext|>
<|endoftext|>Horror of Horrors | {3}{B}{B} | Enchantment | uncommon | Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | "And a horror of outer darkness after,/ And dust returneth to dust again."
—Adam Lindsay Gordon, The Swimmer | nan | nan<|endoftext|>
<|endoftext|>Aqueous Form | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Roost of Drakes | {U} | Enchantment | uncommon | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Glyph of Life | {W} | Instant | common | Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. | Any wall can be battered down, but at what cost? | nan | nan<|endoftext|>
<|endoftext|>Seeds of Renewal | {6}{G} | Sorcery | rare | Undaunted (This spell costs {1} less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Harmonic Sliver | {1}{G}{W} | Creature — Sliver | rare | All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." | "Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger | 1 | 1<|endoftext|>
<|endoftext|>Wolfrider's Saddle | {3}{G} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, create a 2/2 green Wolf creature token, then attach <card_name> to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Legion Conquistador | {2}{W} | Creature — Vampire Soldier | common | When <card_name> enters the battlefield, you may search your library for any number of cards named <card_name>, reveal them, put them into your hand, then shuffle. | The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun. | 2 | 2<|endoftext|>
<|endoftext|>Hypothesizzle | {3}{U}{R} | Instant | common | Draw two cards. Then you may discard a nonland card. When you do, <card_name> deals 4 damage to target creature. | "It's like blowing up an arcane library in a thermobaric explosion. But in a good way."
—Bori Andon, Izzet blastseeker | nan | nan<|endoftext|>
<|endoftext|>Destiny Spinner | {1}{G} | Enchantment Creature — Human | uncommon | Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. | nan | 2 | 3<|endoftext|>
<|endoftext|>Vital Surge | {1}{G} | Instant — Arcane | common | You gain 3 life.
Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | nan | nan | nan<|endoftext|>
<|endoftext|>Skulduggery | {B} | Instant | common | Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | "They're so much more willing to parley once they're hanging from a boom by the ankle!" | nan | nan<|endoftext|>
<|endoftext|>Audacious Thief | {2}{B} | Creature — Human Rogue | common | Whenever <card_name> attacks, you draw a card and you lose 1 life. | nan | 2 | 2<|endoftext|>
<|endoftext|>Lash of the Whip | {4}{B} | Instant | common | Target creature gets -4/-4 until end of turn. | "No matter who their fickle hearts worship, all mortals belong to one god in the end."
—Iadorna, death priest of Erebos | nan | nan<|endoftext|>
<|endoftext|>Guard Dogs | {3}{W} | Creature — Dog | uncommon | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. | "A good guard is alert. A great guard is also loyal."
—Benalish kennelmaster | 2 | 2<|endoftext|>
<|endoftext|>Sphinx's Disciple | {3}{U}{U} | Creature — Human Wizard | common | Flying
Inspired — Whenever <card_name> becomes untapped, draw a card. | Few dare to brave the Dakra Isles. Those who return are forever changed. | 2 | 2<|endoftext|>
<|endoftext|>Silent Assassin | {B}{B} | Creature — Human Mercenary Assassin | rare | {3}{B}: Destroy target blocking creature at end of combat. | She feels no need to disturb her victim's slumber. | 2 | 1<|endoftext|>
<|endoftext|>Advent of the Wurm | {1}{G}{G}{W} | Instant | rare | Create a 5/5 green Wurm creature token with trample. | The consciousness of Mat'Selesnya does not always spread in peaceful ways. | nan | nan<|endoftext|>
<|endoftext|>Forceful Cultivator | {2}{G}{G} | Creature — Snake Shaman | mythic | This spell costs {2} less to cast if there are no land cards in your hand.
When <card_name> enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | nan | 2 | 3<|endoftext|>
<|endoftext|>Familiar Beeble Mascot | | Stickers | common | {TK}{TK} — Whenever this creature attacks, untap target permanent.
{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{TK}{TK} — 2/3
{TK}{TK}{TK} — 5/3 | nan | nan | nan<|endoftext|>
<|endoftext|>Once More with Feeling | {W}{W}{W}{W} | Sorcery | rare | Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile <card_name>.
DCI ruling — A deck can have only one card named <card_name>. | If yo . . . ted. | nan | nan<|endoftext|>
<|endoftext|>Plate Spinning | {3}{U}{U} | Enchantment | mythic | Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice <card_name>. | For extra style points, spin them. | nan | nan<|endoftext|>
<|endoftext|>Void Maw | {4}{B}{B} | Creature — Horror | rare | Trample
If another creature would die, exile it instead.
Put a card exiled with <card_name> into its owner's graveyard: <card_name> gets +2/+2 until end of turn. | nan | 4 | 5<|endoftext|>
<|endoftext|>Seed Guardian | {2}{G}{G} | Creature — Elemental | uncommon | Reach
When <card_name> dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. | It is a reminder that spring will always follow winter. | 3 | 4<|endoftext|>
<|endoftext|>Save Life | {W} | Instant | uncommon | Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | Who consistently managed to win. | nan | nan<|endoftext|>
<|endoftext|>Choking Miasma | {1}{B}{B} | Sorcery | uncommon | Kicker {G} (You may pay an additional {G} as you cast this spell.)
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn. | The Phyrexians were as surprised as anyone to discover they still needed to breathe. | nan | nan<|endoftext|>
<|endoftext|>Jaded Sell-Sword | {3}{R} | Creature — Dragon Warrior | common | When <card_name> enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. | nan | 4 | 3<|endoftext|>
<|endoftext|>Ursapine | {3}{G}{G} | Creature — Beast | rare | {G}: Target creature gets +1/+1 until end of turn. | A friendly ursapine means a constant supply of sharp spears. An unfriendly one means a constant supply of small holes. | 3 | 3<|endoftext|>
<|endoftext|>Campfire | {1} | Artifact | uncommon | {1}, {T}: You gain 2 life.
{2}, {T}, Exile <card_name>: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Frostburn Weird | {U/R}{U/R} | Creature — Weird | common | {U/R}: <card_name> gets +1/-1 until end of turn. | Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird. | 1 | 4<|endoftext|>
<|endoftext|>Wolverine Pack | {2}{G}{G} | Creature — Wolverine | common | Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) | "Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." —William Shakespeare, *King Henry V* | 2 | 4<|endoftext|>
<|endoftext|>City's Blessing | | Card | common | | Once you have ascended to the highest temple of Orazca, the power of the Immortal Sun is yours to wield forever. | nan | nan<|endoftext|>
<|endoftext|>Huatli's Raptor | {G}{W} | Creature — Dinosaur | uncommon | Vigilance
When <card_name> enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | The essence of Ixalan was never far from Huatli's heart. | 2 | 3<|endoftext|>
<|endoftext|>Circle of Protection: Art | {1}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose an artist.
{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Maze of Shadows | | Land | uncommon | {T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Cloud Djinn | {5}{U} | Creature — Djinn | uncommon | Flying
<card_name> can block only creatures with flying. | As elusive as the footprint of a djinn
—Suq'Ata expression | 5 | 4<|endoftext|>
<|endoftext|>Tapping at the Window | {1}{G} | Sorcery | common | Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Thought Devourer | {2}{U}{U} | Creature — Beast | rare | Flying
Your maximum hand size is reduced by four. | Thinking is hard. | 4 | 4<|endoftext|>
<|endoftext|>Struggle for Sanity | {2}{B}{B} | Sorcery | uncommon | Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Molderhulk | {7}{B}{G} | Creature — Fungus Zombie | uncommon | Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard.
When <card_name> enters the battlefield, return target land card from your graveyard to the battlefield. | nan | 6 | 6<|endoftext|>
<|endoftext|>Courtly Provocateur | {2}{U} | Creature — Human Wizard | uncommon | {T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able. | "My one regret is that I have mastered an art that leaves its audience unable to applaud." | 1 | 1<|endoftext|>
<|endoftext|>Maralen of the Mornsong | {1}{B}{B} | Legendary Creature — Elf Wizard | rare | Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. | Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks. | 2 | 3<|endoftext|>