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{T}: Add {R}.
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{T}, Sacrifice <card_name>: Add one mana of any color. | nan | nan | nan<|endoftext|>
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<|endoftext|>Symbiotic Beast | {4}{G}{G} | Creature — Insect Beast | uncommon | When <card_name> dies, create four 1/1 green Insect creature tokens. | The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle. | 4 | 4<|endoftext|>
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<|endoftext|>Vulshok War Boar | {2}{R}{R} | Creature — Boar Beast | uncommon | When <card_name> enters the battlefield, sacrifice it unless you sacrifice an artifact. | It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel. | 5 | 5<|endoftext|>
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<|endoftext|>Rebound | {1}{U} | Instant | uncommon | Change the target of target spell that targets only a player. The new target must be a player. | Insult, like an arrow, is beyond control once loosed. | nan | nan<|endoftext|>
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<|endoftext|>Protect the Negotiators | {1}{U} | Instant | uncommon | Kicker {W} (You may pay an additional {W} as you cast this spell.)
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If this spell was kicked, create a 1/1 white Soldier creature token.
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Counter target spell unless its controller pays {1} for each creature you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Midlife Upgrade | {3}{W} | Sorcery | uncommon | As an additional cost to cast this spell, sacrifice X Contraptions.
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Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Ogre Sentry | {1}{R} | Creature — Ogre Warrior | common | Defender | "You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"
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—Javad Nasrin, Ondu relic hunter | 3 | 3<|endoftext|>
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<|endoftext|>Scorch Spitter | {R} | Creature — Elemental Lizard | common | Whenever <card_name> attacks, it deals 1 damage to the player or planeswalker it's attacking. | "Yes, she can be a nuisance. But at least my tea never gets cold."
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—Marlan Farthwald, innkeeper | 1 | 1<|endoftext|>
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<|endoftext|>Windscouter | {3}{U} | Creature — Human Scout | uncommon | Flying
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When <card_name> attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) | These nimble ships were designed for hit-and-run tactics. | 3 | 3<|endoftext|>
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<|endoftext|>Song of the Worldsoul | {4}{W}{W} | Enchantment | rare | Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.) | "Mat'Selesnya sings out, and life flourishes in answer." | nan | nan<|endoftext|>
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<|endoftext|>Cache Raiders | {3}{U}{U} | Creature — Merfolk Rogue | uncommon | At the beginning of your upkeep, return a permanent you control to its owner's hand. | What the current doesn't take, they do. | 4 | 4<|endoftext|>
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<|endoftext|>Shared Animosity | {2}{R} | Enchantment | rare | Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. | "It is the nature of souls that they burn more brightly together than apart."
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—Vessifrus, flamekin demagogue | nan | nan<|endoftext|>
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<|endoftext|>Hyrax Tower Scout | {2}{G} | Creature — Human Scout | common | When <card_name> enters the battlefield, untap target creature. | The scouts of Hyrax Tower keep watch at the edge of Setessan territory, protecting the polis from inhuman monsters and enemy armies. | 3 | 3<|endoftext|>
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<|endoftext|>Field Surgeon | {1}{W} | Creature — Human Cleric | common | Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. | Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question. | 1 | 1<|endoftext|>
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<|endoftext|>Pulse of the Dross | {1}{B}{B} | Sorcery | rare | Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return <card_name> to its owner's hand. | Before tyrants or torturers, there was evil. | nan | nan<|endoftext|>
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<|endoftext|>Evangel of Heliod | {4}{W}{W} | Creature — Human Cleric | uncommon | When <card_name> enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) | nan | 1 | 3<|endoftext|>
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<|endoftext|>Sarkhan's Unsealing | {3}{R} | Enchantment | rare | Whenever you cast a creature spell with power 4, 5, or 6, <card_name> deals 4 damage to any target.
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Whenever you cast a creature spell with power 7 or greater, <card_name> deals 4 damage to each opponent and each creature and planeswalker they control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Hunger of the Nim | {1}{B} | Sorcery | common | Target creature gets +1/+0 until end of turn for each artifact you control. | Their pain is so great, they can't help but share it with others. | nan | nan<|endoftext|>
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<|endoftext|>Wind Zendikon | {U} | Enchantment — Aura | common | Enchant land
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Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
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When enchanted land dies, return that card to its owner's hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Zurgo Bellstriker | {R} | Legendary Creature — Orc Warrior | rare | <card_name> can't block creatures with power 2 or greater.
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Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Gather Specimens | {3}{U}{U}{U} | Instant | rare | If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. | "It's free to do whatever it wants. I've merely told it what that is."
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—Xorin, Architect of Will | nan | nan<|endoftext|>
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<|endoftext|>Start Your Engines | {3}{R} | Sorcery | uncommon | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. | Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize. | nan | nan<|endoftext|>
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<|endoftext|>Unified Lunge | | Sorcery | common | <card_name> deals X damage to each player, where X is the number of Heads on the battlefield. | nan | nan | nan<|endoftext|>
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<|endoftext|>Felhide Spiritbinder | {3}{R} | Creature — Minotaur Shaman | rare | Inspired — Whenever <card_name> becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Guardians of Koilos | {5} | Artifact Creature — Construct | common | When <card_name> enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) | Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations. | 4 | 4<|endoftext|>
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<|endoftext|>Thriving Grubs | {1}{R} | Creature — Gremlin | common | When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
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Whenever <card_name> attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. | Some passengers ride without tickets. | 2 | 1<|endoftext|>
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<|endoftext|>Resistance Reunited | {1}{W} | Instant | uncommon | Target creature gets +2/+2 until end of turn.
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Equipped creatures you control gain indestructible until end of turn. | "Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied. | nan | nan<|endoftext|>
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<|endoftext|>Perpetual Timepiece | {2} | Artifact | uncommon | {T}: Mill two cards.
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{2}, Exile <card_name>: Shuffle any number of target cards from your graveyard into your library. | Do not be so caught up in keeping track of time that you forget to make use of it. | nan | nan<|endoftext|>
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<|endoftext|>Rakdos's Return | {X}{B}{R} | Sorcery | mythic | <card_name> deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards. | When Lord Rakdos stirred from his slumber, everyone else's nightmare began. | nan | nan<|endoftext|>
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<|endoftext|>Righteous War | {1}{W}{B} | Enchantment | rare | White creatures you control have protection from black.
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Black creatures you control have protection from white. | "This is a war without neutrality."
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—Asmira, Holy Avenger | nan | nan<|endoftext|>
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<|endoftext|>Brazen Cannonade | {3}{R} | Enchantment | rare | Whenever an attacking creature you control dies, <card_name> deals 2 damage to each opponent.
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Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gilded Cerodon | {4}{R} | Creature — Beast | common | Whenever <card_name> attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Dwarven Forge-Chanter | {1}{R} | Creature — Dwarf Wizard | common | Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | nan | 1 | 3<|endoftext|>
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<|endoftext|>Drana and Linvala | {1}{W}{W}{B} | Legendary Creature — Vampire Angel | rare | Flying, vigilance
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Activated abilities of creatures your opponents control can't be activated.
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<card_name> has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Sisay's Ingenuity | {U} | Enchantment — Aura | common | Enchant creature
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When <card_name> enters the battlefield, draw a card.
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Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." | nan | nan | nan<|endoftext|>
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<|endoftext|>Scalding Devil | {1}{R} | Creature — Devil | common | {2}{R}: <card_name> deals 1 damage to target player or planeswalker. | Demons massacre. Devils annoy. | 1 | 1<|endoftext|>
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<|endoftext|>Cultivator Drone | {2}{U} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
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{T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Squeeze | {3}{U} | Enchantment | rare | Sorcery spells cost {3} more to cast. | Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. | nan | nan<|endoftext|>
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<|endoftext|>Mawloc | {X}{R}{G} | Creature — Tyranid | rare | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
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Terror from the Deep — When <card_name> enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Krovikan Elementalist | {B}{B} | Creature — Human Wizard | uncommon | {2}{R}: Target creature gets +1/+0 until end of turn.
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{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. | "The Elementalists' talents could be useful if turned to other purposes."
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—Zur the Enchanter | 1 | 1<|endoftext|>
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<|endoftext|>Rise of Extus | {4}{W/B}{W/B} | Sorcery | common | Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
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Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | With one lethal strike, Extus took control of the Oriq and took his first step towards vengeance. | nan | nan<|endoftext|>
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<|endoftext|>Reach of Shadows | {4}{B} | Instant | common | Destroy target creature that's one or more colors. | "Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."
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—Ghelesh Shadowmane, rakshasa mage | nan | nan<|endoftext|>
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<|endoftext|>Power Play | | Conspiracy | uncommon | (Start the game with this conspiracy face up in the command zone.)
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You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. | nan | nan | nan<|endoftext|>
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<|endoftext|>Pure Reflection | {2}{W} | Enchantment | rare | Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell. | nan | nan | nan<|endoftext|>
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<|endoftext|>Simic Keyrune | {3} | Artifact | uncommon | {T}: Add {G} or {U}.
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{G}{U}: <card_name> becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Illuminor Szeras | {2}{B} | Legendary Artifact Creature — Necron | rare | Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. | "Immortality is not quite the same as invulnerability, but it is close enough." | 3 | 3<|endoftext|>
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<|endoftext|>Bringer of the Green Dawn | {7}{G}{G} | Creature — Bringer | rare | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
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Trample
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At the beginning of your upkeep, you may create a 3/3 green Beast creature token. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Pious Warrior | {3}{W} | Creature — Human Rebel Warrior | common | Whenever <card_name> is dealt combat damage, you gain that much life. | The Cho-Arrim make no distinction between healers and soldiers. | 2 | 3<|endoftext|>
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<|endoftext|>Rendclaw Trow | {2}{B/G} | Creature — Troll | common | Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Ruthless Invasion | {3}{R/P} | Sorcery | common | ({R/P} can be paid with either {R} or 2 life.)
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Nonartifact creatures can't block this turn. | "For the survival of our people, every conflict must now end in retreat."
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—Pythor, Mirran resistance | nan | nan<|endoftext|>
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<|endoftext|>Odious Trow | {B/G} | Creature — Troll | common | {1}{B/G}: Regenerate <card_name>. | Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead. | 1 | 1<|endoftext|>
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<|endoftext|>Clockwork Beetle | {1} | Artifact Creature — Insect | common | <card_name> enters the battlefield with two +1/+1 counters on it.
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Whenever <card_name> attacks or blocks, remove a +1/+1 counter from it at end of combat. | nan | 0 | 0<|endoftext|>
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<|endoftext|>Silkweaver Elite | {2}{G} | Creature — Elf Archer | common | Reach (This creature can block creatures with flying.)
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Revolt — When <card_name> enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. | Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes. | 2 | 2<|endoftext|>
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<|endoftext|>Giant Ankheg | {6}{G}{G} | Creature — Insect | uncommon | Trample
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Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
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Other creatures you control have trample and ward {2}. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Flowstone Surge | {1}{R} | Enchantment | uncommon | Creatures you control get +1/-1. | The army was never at a loss for weapons; Crovax was their forge. | nan | nan<|endoftext|>
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<|endoftext|>Induce Paranoia | {2}{U}{U} | Instant | common | Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value. | nan | nan | nan<|endoftext|>
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<|endoftext|>Gruul Cluestone | {3} | Artifact | common | {T}: Add {R} or {G}.
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{R}{G}, {T}, Sacrifice <card_name>: Draw a card. | Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. | nan | nan<|endoftext|>
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<|endoftext|>Ledev Champion | {1}{G}{W} | Creature — Elf Knight | uncommon | Whenever <card_name> attacks, you may tap any number of untapped creatures you control. <card_name> gets +1/+1 until end of turn for each creature tapped this way.
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