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—Dovin Baan | nan | nan<|endoftext|>
<|endoftext|>Scared Stiff | {2}{B} | Creature — Zombie Coward Guest | common | <card_name> has menace as long as you control a stickered permanent. | The horrors of Sorin's Haunted Mansion scared Hurrk half to life. | 3 | 2<|endoftext|>
<|endoftext|>Moltensteel Dragon | {4}{R/P}{R/P} | Artifact Creature — Phyrexian Dragon | rare | ({R/P} can be paid with either {R} or 2 life.)
Flying
{R/P}: <card_name> gets +1/+0 until end of turn. | An apocalypse in dragon form. | 4 | 4<|endoftext|>
<|endoftext|>Ambitious Aetherborn | {4}{B} | Creature — Aetherborn Artificer | common | Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) | Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves. | 4 | 3<|endoftext|>
<|endoftext|>Octoprophet | {3}{U} | Creature — Octopus | common | When <card_name> enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | In every swirl of the tide, it sees the awakening of things yet to come. | 3 | 3<|endoftext|>
<|endoftext|>Everglove Courier | {2}{G} | Creature — Elf | uncommon | You may choose not to untap <card_name> during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as <card_name> remains tapped. | nan | 2 | 1<|endoftext|>
<|endoftext|>Village Survivors | {4}{G} | Creature — Human | uncommon | Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. | As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. | 4 | 5<|endoftext|>
<|endoftext|>Anaba Bodyguard | {3}{R} | Creature — Minotaur | common | First strike (This creature deals combat damage before creatures without first strike.) | "Not all minotaurs are tribal. Some are freelance."
—Eron the Relentless | 2 | 3<|endoftext|>
<|endoftext|>Devour Intellect | {B} | Sorcery | common | Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. | "I'll know what you know soon enough."
—Nihiloor, Xanathar Guild spymaster | nan | nan<|endoftext|>
<|endoftext|>Arterial Flow | {1}{B}{B} | Sorcery | uncommon | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. | "It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion." | nan | nan<|endoftext|>
<|endoftext|>Satyr Wayfinder | {1}{G} | Creature — Satyr | common | When <card_name> enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. | The first satyr to wake after a revel must search for the site of the next one. | 1 | 1<|endoftext|>
<|endoftext|>Liquimetal Torque | {2} | Artifact | uncommon | {T}: Add {C}.
{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. | "Weaponized jewelry has a long and respected history."
—Ervos Trax | nan | nan<|endoftext|>
<|endoftext|>Benalish Heralds | {3}{W} | Creature — Human Soldier | uncommon | {3}{U}, {T}: Draw a card. | The detailed dispatch could be summarized in four words: "Time is running out." | 2 | 4<|endoftext|>
<|endoftext|>Damnation | {2}{B}{B} | Sorcery | rare | Destroy all creatures. They can't be regenerated. | Their bodies rotted, their bones splintered, and their souls frayed to tatters. Only then were they granted the mercy of death. | nan | nan<|endoftext|>
<|endoftext|>Silent Arbiter | {4} | Artifact Creature — Construct | rare | No more than one creature can attack each combat.
No more than one creature can block each combat. | Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice. | 1 | 5<|endoftext|>
<|endoftext|>Drudge Sentinel | {2}{B} | Creature — Skeleton Warrior | common | {3}: Tap <card_name>. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | The Cabal assured the Seven Houses that hostages receive all the food and rest they require. | 2 | 1<|endoftext|>
<|endoftext|>Moss Diamond | {2} | Artifact | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {G}. | nan | nan | nan<|endoftext|>
<|endoftext|>Chasm Skulker | {2}{U} | Creature — Squid Horror | rare | Whenever you draw a card, put a +1/+1 counter on <card_name>.
When <card_name> dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on <card_name>. (They can't be blocked as long as defending player controls an Island.) | Designed by Mike Neumann | 1 | 1<|endoftext|>
<|endoftext|>Deepcavern Imp | {2}{B} | Creature — Imp Rebel | common | Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Concordant Crossroads | {G} | World Enchantment | rare | All creatures have haste. | nan | nan | nan<|endoftext|>
<|endoftext|>Kinscaer Harpoonist | {3}{U} | Creature — Kithkin Soldier | common | Flying
Whenever <card_name> attacks, you may have target creature lose flying until end of turn. | The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders. | 2 | 2<|endoftext|>
<|endoftext|>Somber Hoverguard | {5}{U} | Creature — Drone | common | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying | The vedalken interrogate all intruders—once the hoverguards are done with them. | 3 | 2<|endoftext|>
<|endoftext|>Power Taint | {1}{U} | Enchantment — Aura | common | Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Hypnotic Swirly Disc | | Artifact — Contraption | rare | Whenever you crank <card_name>, target player mills X cards, where X is the number of creatures you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Javelin of Lightning | {1}{R} | Artifact — Equipment | common | Flash
When <card_name> enters the battlefield, attach it to target creature you control.
As long as it's your turn, equipped creature gets +2/+0 and has first strike.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>A-Kargan Warleader | {1}{R}{W} | Creature — Human Warrior | uncommon | Ward {1}
Other Warriors you control get +1/+1 and have ward {1}. | nan | 3 | 3<|endoftext|>
<|endoftext|>Giant Dustwasp | {3}{G}{G} | Creature — Insect | common | Flying
Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Iron Apprentice | {1} | Artifact Creature — Construct | common | <card_name> enters the battlefield with a +1/+1 counter on it.
When <card_name> dies, if it had counters on it, put those counters on target creature you control. | "I needed an extra set of hands, so I built one."
—Kenji, Sokenzan artisan | 0 | 0<|endoftext|>
<|endoftext|>Thassa's Oracle | {U}{U} | Creature — Merfolk Wizard | rare | When <card_name> enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Messenger Drake | {3}{U}{U} | Creature — Drake | common | Flying
When <card_name> dies, draw a card. | The more important the message, the larger the messenger. | 3 | 3<|endoftext|>
<|endoftext|>Devouring Light | {1}{W}{W} | Instant | uncommon | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Suppression Bonds | {3}{W} | Enchantment — Aura | common | Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. | "A master of hieromancy can see the advantage in any scenario."
—Warden Hixus, to Kytheon | nan | nan<|endoftext|>
<|endoftext|>Tidal Force | {5}{U}{U}{U} | Creature — Elemental | rare | At the beginning of each upkeep, you may tap or untap target permanent. | "Do not speak the name of the sea, for if it should hear you and rise up, no fortress in the world could hide you."
—Gimara of Halimar | 7 | 7<|endoftext|>
<|endoftext|>Dire Fleet Daredevil | {1}{R} | Creature — Human Pirate | rare | First strike
When <card_name> enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. | nan | 2 | 1<|endoftext|>
<|endoftext|>Fevered Strength | {2}{B} | Instant | common | Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep. | "The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."
—Kolbjörn, High Honored Druid | nan | nan<|endoftext|>
<|endoftext|>Sanctum Gargoyle | {3}{W} | Artifact Creature — Gargoyle | common | Flying
When <card_name> enters the battlefield, you may return target artifact card from your graveyard to your hand. | As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. | 2 | 3<|endoftext|>
<|endoftext|>Vulshok Battlegear | {3} | Artifact — Equipment | uncommon | Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
<|endoftext|>Essence Flare | {U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. | Never underestimate the power of the soul unleashed. | nan | nan<|endoftext|>
<|endoftext|>Forgotten Ancient | {3}{G} | Creature — Elemental | rare | Whenever a player casts a spell, you may put a +1/+1 counter on <card_name>.
At the beginning of your upkeep, you may move any number of +1/+1 counters from <card_name> onto other creatures. | Its blood is life. Its body is growth. | 0 | 3<|endoftext|>
<|endoftext|>Tajic, Legion's Edge | {1}{R}{W} | Legendary Creature — Human Soldier | rare | Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: <card_name> gains first strike until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Thornscape Battlemage | {2}{G} | Creature — Elf Wizard | uncommon | Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.
When <card_name> enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. | nan | 2 | 2<|endoftext|>
<|endoftext|>Increasing Confusion | {X}{U} | Sorcery | rare | Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Char-Rumbler | {2}{R}{R} | Creature — Elemental | uncommon | Double strike
{R}: <card_name> gets +1/+0 until end of turn. | Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana. | -1 | 3<|endoftext|>
<|endoftext|>Pack Leader | {1}{W} | Creature — Dog | rare | Other Dogs you control get +1/+1.
Whenever <card_name> attacks, prevent all combat damage that would be dealt this turn to Dogs you control. | nan | 2 | 2<|endoftext|>
<|endoftext|>Kaya, Orzhov Usurper | {1}{W}{B} | Legendary Planeswalker — Kaya | mythic | +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
−1: Exile target nonland permanent with mana value 1 or less.
−5: <card_name> deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. | nan | nan | nan<|endoftext|>
<|endoftext|>Pale Recluse | {4}{G}{W} | Creature — Spider | common | Reach (This creature can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.) | nan | 4 | 5<|endoftext|>
<|endoftext|>Mass Polymorph | {5}{U} | Sorcery | rare | Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Voracious Greatshark | {3}{U}{U} | Creature — Shark | rare | Flash
When <card_name> enters the battlefield, counter target artifact or creature spell. | There is no boat big enough. | 5 | 4<|endoftext|>
<|endoftext|>Bestial Menace | {3}{G}{G} | Sorcery | uncommon | Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. | "My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter | nan | nan<|endoftext|>
<|endoftext|>Dryad Militant | {G/W} | Creature — Dryad Soldier | uncommon | If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. | nan | 2 | 1<|endoftext|>
<|endoftext|>One with the Multiverse | {6}{U}{U} | Enchantment | mythic | You may look at the top card of your library any time.