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You may play lands and cast spells from the top of your library.
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Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. | nan | nan | nan<|endoftext|>
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<|endoftext|>Omnath, Locus of Creation | {R}{G}{W}{U} | Legendary Creature — Elemental | mythic | When <card_name> enters the battlefield, draw a card.
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Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Ondu Giant | {3}{G} | Creature — Giant Druid | common | When <card_name> enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Some druids nurture gardens. Others nurture continents. | 2 | 4<|endoftext|>
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<|endoftext|>Thorntooth Witch | {5}{B} | Creature — Treefolk Shaman | uncommon | Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. | The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time." | 3 | 4<|endoftext|>
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<|endoftext|>Horn of Greed | {3} | Artifact | rare | Whenever a player plays a land, that player draws a card. | "Rath grows, and I am nourished."
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—Volrath | nan | nan<|endoftext|>
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<|endoftext|>Corrosive Mentor | {2}{B} | Creature — Elemental Rogue | uncommon | Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) | Guttering cinders stoke their dying flames by snuffing out the lights of others. | 1 | 3<|endoftext|>
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<|endoftext|>Lathnu Hellion | {2}{R} | Creature — Hellion | rare | Haste
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When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
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At the beginning of your end step, sacrifice <card_name> unless you pay {E}{E}. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Scrap Welder | {2}{R} | Creature — Goblin Artificer | rare | {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. | "This big metal guy will make some amazing wind chimes!" | 3 | 3<|endoftext|>
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<|endoftext|>Breena, the Demagogue | {1}{W}{B} | Legendary Creature — Bird Warlock | mythic | Flying
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Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Robaran Mercenaries | {3}{W} | Creature — Human Mercenary | rare | Vigilance
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<card_name> has all activated abilities of all legendary creatures you control. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Wall of Stone | {1}{R}{R} | Creature — Wall | uncommon | Defender (This creature can't attack.) | The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. | 0 | 8<|endoftext|>
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<|endoftext|>Autumn Willow | {4}{G}{G} | Legendary Creature — Avatar | rare | Shroud (This creature can't be the target of spells or abilities.)
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{G}: Until end of turn, <card_name> can be the target of spells and abilities controlled by target player as though it didn't have shroud. | "We must shake her limbs and rattle her brains."
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—Grandmother Sengir | 4 | 4<|endoftext|>
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<|endoftext|>Befuddle | {2}{U} | Instant | common | Target creature gets -4/-0 until end of turn.
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Draw a card. | The trick to talking sense into Keldons is getting them to hold still. | nan | nan<|endoftext|>
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<|endoftext|>Call from the Grave | {2}{B} | Sorcery | common | Put a random creature from a random graveyard into play under your control. <card_name> deals to you an amount of damage equal to that creature's casting cost. | nan | nan | nan<|endoftext|>
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<|endoftext|>Face of Divinity | {2}{W} | Enchantment — Aura | uncommon | Enchant creature
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Enchanted creature gets +2/+2.
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As long as another Aura is attached to enchanted creature, it has first strike and lifelink. | Pure souls shine bright as daybreak. | nan | nan<|endoftext|>
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<|endoftext|>Quirion Explorer | {1}{G} | Creature — Elf Druid Scout | common | {T}: Add one mana of any color that a land an opponent controls could produce. | Fight with a friend at your back, steel in your hands, and magic in your veins.
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—Quirion creed | 1 | 1<|endoftext|>
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<|endoftext|>Simic Guildgate | | Land — Gate | common | <card_name> enters the battlefield tapped.
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{T}: Add {G} or {U}. | Enter and comprehend the perfection of orchestrated life. | nan | nan<|endoftext|>
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<|endoftext|>Laid to Rest | {3}{G} | Enchantment | uncommon | Whenever a Human you control dies, draw a card.
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Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. | "We are not here to mourn their loss. We are here to celebrate their lives."
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—Vesna, Dawnhart witch | nan | nan<|endoftext|>
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<|endoftext|>Phyrexian Plaguelord | {3}{B}{B} | Creature — Phyrexian Carrier | mythic | {T}, Sacrifice <card_name>: Target creature gets -4/-4 until end of turn.
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Sacrifice a creature: Target creature gets -1/-1 until end of turn. | "The final stage of the illness: delirium, convulsions, and death."
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—Phyrexian progress notes | 4 | 4<|endoftext|>
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<|endoftext|>Tale's End | {1}{U} | Instant | rare | Counter target activated ability, triggered ability, or legendary spell. | "When you are gone, will anyone remember your story?"
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—Unknown | nan | nan<|endoftext|>
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<|endoftext|>Squishy Sphinx Ninja | | Stickers | common | {TK}{TK} — Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
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{TK}{TK}{TK}{TK} — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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{TK}{TK}{TK} — 5/3
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{TK}{TK}{TK}{TK}{TK} — 7/7 | nan | nan | nan<|endoftext|>
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<|endoftext|>Anaba Shaman | {3}{R} | Creature — Minotaur Shaman | common | {R}, {T}: <card_name> deals 1 damage to any target. | Just try taking *this* bull by the horns. | 2 | 2<|endoftext|>
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<|endoftext|>Sailmonger | {3}{U} | Creature — Human Monger | uncommon | {2}: Target creature gains flying until end of turn. Any player may activate this ability. | Clients who cheat the sailmonger make an impact on the rest. | 3 | 3<|endoftext|>
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<|endoftext|>Castle Ardenvale | | Land | rare | <card_name> enters the battlefield tapped unless you control a Plains.
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{T}: Add {W}.
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{2}{W}{W}, {T}: Create a 1/1 white Human creature token. | Without Ardenvale's loyalty, the realm would greedily devour itself. | nan | nan<|endoftext|>
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<|endoftext|>Might of Old Krosa | {G} | Instant | uncommon | Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. | "Krosa the great. Krosa the enduring. Look to the forest, and it will share its bounty."
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—Zyd, Kamahlite druid | nan | nan<|endoftext|>
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<|endoftext|>Veteran Bodyguard | {3}{W}{W} | Creature — Human | rare | As long as <card_name> is untapped, all damage that would be dealt to you by unblocked creatures is dealt to <card_name> instead. | Good bodyguards are hard to find, mainly because they don't live long. | 2 | 5<|endoftext|>
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<|endoftext|>Cho-Arrim Legate | {2}{W} | Creature — Human Soldier | uncommon | If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
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Protection from black | nan | 1 | 2<|endoftext|>
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<|endoftext|>Rohgahh of Kher Keep | {2}{B}{B}{R}{R} | Legendary Creature — Kobold | rare | At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap <card_name> and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
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Creatures you control named Kobolds of Kher Keep get +2/+2. | nan | 5 | 5<|endoftext|>
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<|endoftext|>Tajuru Pathwarden | {4}{G} | Creature — Elf Warrior Ally | common | Vigilance, trample | nan | 5 | 4<|endoftext|>
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<|endoftext|>Underground River | | Land | rare | {T}: Add {C}.
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{T}: Add {U} or {B}. <card_name> deals 1 damage to you. | nan | nan | nan<|endoftext|>
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<|endoftext|>Othelm, Sigardian Outcast | {1}{G}{W} | Legendary Creature — Human | rare | {2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
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Friends forever (You can have two commanders if both have friends forever.) | "A friend is someone you'd do anything for." | 2 | 2<|endoftext|>
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<|endoftext|>Ruff, Underdog Champ | {2}{W}{W} | Legendary Creature — Dog Soldier | rare | All Hounds are Dogs. (We'll errata this to be true.)
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First strike, lifelink
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Underdog — If you've lost a game this match, <card_name> and other Dogs you control get +1/+1. | nan | 3 | 2<|endoftext|>
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<|endoftext|>Pursued Whale | {5}{U}{U} | Creature — Whale | rare | When <card_name> enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
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Spells your opponents cast that target <card_name> cost {3} more to cast. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Mass Hysteria | {R} | Enchantment | rare | All creatures have haste. | The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood. | nan | nan<|endoftext|>
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<|endoftext|>Zenith Chronicler | {2} | Artifact Creature — Phyrexian Construct | rare | Whenever a player casts their first multicolored spell each turn, each other player draws a card. | It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex. | 3 | 1<|endoftext|>
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<|endoftext|>Wildheart Invoker | {2}{G}{G} | Creature — Elf Shaman | common | {8}: Target creature gets +5/+5 and gains trample until end of turn. | "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
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—*The Invokers' Tales* | 4 | 3<|endoftext|>
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<|endoftext|>Goblin Boom Keg | {4} | Artifact | uncommon | At the beginning of your upkeep, sacrifice <card_name>.
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When <card_name> is put into a graveyard from the battlefield, it deals 3 damage to any target. | Dragonfire spawned many imitations. Some were more dramatic than others. | nan | nan<|endoftext|>
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<|endoftext|>Righteousness | {W} | Instant | rare | Target blocking creature gets +7/+7 until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Meet and Greet "Sisay" | {R}{G} | Legendary Creature — Elf Performer | rare | Whenever you cast a spell, choose one —
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• Flavor — <card_name> gets +1/+1 until end of turn for each line of flavor text that spell has.
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• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Wall of Water | {1}{U}{U} | Creature — Wall | uncommon | Defender (This creature can't attack.)
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{U}: <card_name> gets +1/+0 until end of turn. | A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. | 0 | 5<|endoftext|>
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<|endoftext|>Seismic Assault | {R}{R}{R} | Enchantment | rare | Discard a land card: <card_name> deals 2 damage to any target. | Earth arms itself with fire. | nan | nan<|endoftext|>
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<|endoftext|>Dromoka's Command | {G}{W} | Instant | rare | Choose two —
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• Prevent all damage target instant or sorcery spell would deal this turn.
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• Target player sacrifices an enchantment.
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• Put a +1/+1 counter on target creature.
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• Target creature you control fights target creature you don't control. | nan | nan | nan<|endoftext|>
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<|endoftext|>School of the Unseen | | Land | uncommon | {T}: Add {C}.
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{2}, {T}: Add one mana of any color. | After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. | nan | nan<|endoftext|>
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<|endoftext|>Leonin Abunas | {3}{W} | Creature — Cat Cleric | rare | Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) | Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light. | 2 | 5<|endoftext|>
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<|endoftext|>Insatiable Harpy | {2}{B}{B} | Creature — Harpy | uncommon | Flying, lifelink | Gold coin, battered helmet, broken wrist bone—all have the same value in the eyes of a harpy. | 2 | 2<|endoftext|>
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<|endoftext|>Matsu-Tribe Sniper | {1}{G} | Creature — Snake Warrior Archer | common | {T}: <card_name> deals 1 damage to target creature with flying.
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Whenever <card_name> deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Tempered Steel | {1}{W}{W} | Enchantment | rare | Artifact creatures you control get +2/+2. | "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
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—Ghalma the Shaper | nan | nan<|endoftext|>
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<|endoftext|>Viashino Heretic | {2}{R} | Creature — Viashino | uncommon | {1}{R}, {T}: Destroy target artifact. <card_name> deals damage to that artifact's controller equal to the artifact's mana value. | "The past is buried for good reason." | 1 | 3<|endoftext|>
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<|endoftext|>Scythe of the Wretched | {2} | Artifact — Equipment | rare | Equipped creature gets +2/+2.
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Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach <card_name> to that creature.
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Equip {4} | nan | nan | nan<|endoftext|>
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<|endoftext|>Death Match | {3}{B} | Enchantment | rare | Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn. | The Cabal breeds many things for the pit fights, but it never breeds compassion. | nan | nan<|endoftext|>
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<|endoftext|>Blackcleave Cliffs | | Land | rare | <card_name> enters the battlefield tapped unless you control two or fewer other lands.
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{T}: Add {B} or {R}. | Where ambition meets industry, passion is poisoned by greed. | nan | nan<|endoftext|>
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<|endoftext|>Throat Wolf | {1}{R}{R} | Summon Wolf | rare | You may cast <card_name> during an opponent's combat phase.
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Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)
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