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You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Omnath, Locus of Creation | {R}{G}{W}{U} | Legendary Creature — Elemental | mythic | When <card_name> enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control. | nan | 4 | 4<|endoftext|>
<|endoftext|>Ondu Giant | {3}{G} | Creature — Giant Druid | common | When <card_name> enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Some druids nurture gardens. Others nurture continents. | 2 | 4<|endoftext|>
<|endoftext|>Thorntooth Witch | {5}{B} | Creature — Treefolk Shaman | uncommon | Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. | The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time." | 3 | 4<|endoftext|>
<|endoftext|>Horn of Greed | {3} | Artifact | rare | Whenever a player plays a land, that player draws a card. | "Rath grows, and I am nourished."
—Volrath | nan | nan<|endoftext|>
<|endoftext|>Corrosive Mentor | {2}{B} | Creature — Elemental Rogue | uncommon | Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) | Guttering cinders stoke their dying flames by snuffing out the lights of others. | 1 | 3<|endoftext|>
<|endoftext|>Lathnu Hellion | {2}{R} | Creature — Hellion | rare | Haste
When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice <card_name> unless you pay {E}{E}. | nan | 4 | 4<|endoftext|>
<|endoftext|>Scrap Welder | {2}{R} | Creature — Goblin Artificer | rare | {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. | "This big metal guy will make some amazing wind chimes!" | 3 | 3<|endoftext|>
<|endoftext|>Breena, the Demagogue | {1}{W}{B} | Legendary Creature — Bird Warlock | mythic | Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. | nan | 1 | 3<|endoftext|>
<|endoftext|>Robaran Mercenaries | {3}{W} | Creature — Human Mercenary | rare | Vigilance
<card_name> has all activated abilities of all legendary creatures you control. | nan | 3 | 4<|endoftext|>
<|endoftext|>Wall of Stone | {1}{R}{R} | Creature — Wall | uncommon | Defender (This creature can't attack.) | The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. | 0 | 8<|endoftext|>
<|endoftext|>Autumn Willow | {4}{G}{G} | Legendary Creature — Avatar | rare | Shroud (This creature can't be the target of spells or abilities.)
{G}: Until end of turn, <card_name> can be the target of spells and abilities controlled by target player as though it didn't have shroud. | "We must shake her limbs and rattle her brains."
—Grandmother Sengir | 4 | 4<|endoftext|>
<|endoftext|>Befuddle | {2}{U} | Instant | common | Target creature gets -4/-0 until end of turn.
Draw a card. | The trick to talking sense into Keldons is getting them to hold still. | nan | nan<|endoftext|>
<|endoftext|>Call from the Grave | {2}{B} | Sorcery | common | Put a random creature from a random graveyard into play under your control. <card_name> deals to you an amount of damage equal to that creature's casting cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Face of Divinity | {2}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink. | Pure souls shine bright as daybreak. | nan | nan<|endoftext|>
<|endoftext|>Quirion Explorer | {1}{G} | Creature — Elf Druid Scout | common | {T}: Add one mana of any color that a land an opponent controls could produce. | Fight with a friend at your back, steel in your hands, and magic in your veins.
—Quirion creed | 1 | 1<|endoftext|>
<|endoftext|>Simic Guildgate | | Land — Gate | common | <card_name> enters the battlefield tapped.
{T}: Add {G} or {U}. | Enter and comprehend the perfection of orchestrated life. | nan | nan<|endoftext|>
<|endoftext|>Laid to Rest | {3}{G} | Enchantment | uncommon | Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. | "We are not here to mourn their loss. We are here to celebrate their lives."
—Vesna, Dawnhart witch | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Plaguelord | {3}{B}{B} | Creature — Phyrexian Carrier | mythic | {T}, Sacrifice <card_name>: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn. | "The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes | 4 | 4<|endoftext|>
<|endoftext|>Tale's End | {1}{U} | Instant | rare | Counter target activated ability, triggered ability, or legendary spell. | "When you are gone, will anyone remember your story?"
—Unknown | nan | nan<|endoftext|>
<|endoftext|>Squishy Sphinx Ninja | | Stickers | common | {TK}{TK} — Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{TK}{TK}{TK}{TK} — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
{TK}{TK}{TK} — 5/3
{TK}{TK}{TK}{TK}{TK} — 7/7 | nan | nan | nan<|endoftext|>
<|endoftext|>Anaba Shaman | {3}{R} | Creature — Minotaur Shaman | common | {R}, {T}: <card_name> deals 1 damage to any target. | Just try taking *this* bull by the horns. | 2 | 2<|endoftext|>
<|endoftext|>Sailmonger | {3}{U} | Creature — Human Monger | uncommon | {2}: Target creature gains flying until end of turn. Any player may activate this ability. | Clients who cheat the sailmonger make an impact on the rest. | 3 | 3<|endoftext|>
<|endoftext|>Castle Ardenvale | | Land | rare | <card_name> enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token. | Without Ardenvale's loyalty, the realm would greedily devour itself. | nan | nan<|endoftext|>
<|endoftext|>Might of Old Krosa | {G} | Instant | uncommon | Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. | "Krosa the great. Krosa the enduring. Look to the forest, and it will share its bounty."
—Zyd, Kamahlite druid | nan | nan<|endoftext|>
<|endoftext|>Veteran Bodyguard | {3}{W}{W} | Creature — Human | rare | As long as <card_name> is untapped, all damage that would be dealt to you by unblocked creatures is dealt to <card_name> instead. | Good bodyguards are hard to find, mainly because they don't live long. | 2 | 5<|endoftext|>
<|endoftext|>Cho-Arrim Legate | {2}{W} | Creature — Human Soldier | uncommon | If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black | nan | 1 | 2<|endoftext|>
<|endoftext|>Rohgahh of Kher Keep | {2}{B}{B}{R}{R} | Legendary Creature — Kobold | rare | At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap <card_name> and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2. | nan | 5 | 5<|endoftext|>
<|endoftext|>Tajuru Pathwarden | {4}{G} | Creature — Elf Warrior Ally | common | Vigilance, trample | nan | 5 | 4<|endoftext|>
<|endoftext|>Underground River | | Land | rare | {T}: Add {C}.
{T}: Add {U} or {B}. <card_name> deals 1 damage to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Othelm, Sigardian Outcast | {1}{G}{W} | Legendary Creature — Human | rare | {2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
Friends forever (You can have two commanders if both have friends forever.) | "A friend is someone you'd do anything for." | 2 | 2<|endoftext|>
<|endoftext|>Ruff, Underdog Champ | {2}{W}{W} | Legendary Creature — Dog Soldier | rare | All Hounds are Dogs. (We'll errata this to be true.)
First strike, lifelink
Underdog — If you've lost a game this match, <card_name> and other Dogs you control get +1/+1. | nan | 3 | 2<|endoftext|>
<|endoftext|>Pursued Whale | {5}{U}{U} | Creature — Whale | rare | When <card_name> enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target <card_name> cost {3} more to cast. | nan | 8 | 8<|endoftext|>
<|endoftext|>Mass Hysteria | {R} | Enchantment | rare | All creatures have haste. | The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood. | nan | nan<|endoftext|>
<|endoftext|>Zenith Chronicler | {2} | Artifact Creature — Phyrexian Construct | rare | Whenever a player casts their first multicolored spell each turn, each other player draws a card. | It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex. | 3 | 1<|endoftext|>
<|endoftext|>Wildheart Invoker | {2}{G}{G} | Creature — Elf Shaman | common | {8}: Target creature gets +5/+5 and gains trample until end of turn. | "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—*The Invokers' Tales* | 4 | 3<|endoftext|>
<|endoftext|>Goblin Boom Keg | {4} | Artifact | uncommon | At the beginning of your upkeep, sacrifice <card_name>.
When <card_name> is put into a graveyard from the battlefield, it deals 3 damage to any target. | Dragonfire spawned many imitations. Some were more dramatic than others. | nan | nan<|endoftext|>
<|endoftext|>Righteousness | {W} | Instant | rare | Target blocking creature gets +7/+7 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Meet and Greet "Sisay" | {R}{G} | Legendary Creature — Elf Performer | rare | Whenever you cast a spell, choose one —
• Flavor — <card_name> gets +1/+1 until end of turn for each line of flavor text that spell has.
• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. | nan | 1 | 1<|endoftext|>
<|endoftext|>Wall of Water | {1}{U}{U} | Creature — Wall | uncommon | Defender (This creature can't attack.)
{U}: <card_name> gets +1/+0 until end of turn. | A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. | 0 | 5<|endoftext|>
<|endoftext|>Seismic Assault | {R}{R}{R} | Enchantment | rare | Discard a land card: <card_name> deals 2 damage to any target. | Earth arms itself with fire. | nan | nan<|endoftext|>
<|endoftext|>Dromoka's Command | {G}{W} | Instant | rare | Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control. | nan | nan | nan<|endoftext|>
<|endoftext|>School of the Unseen | | Land | uncommon | {T}: Add {C}.
{2}, {T}: Add one mana of any color. | After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. | nan | nan<|endoftext|>
<|endoftext|>Leonin Abunas | {3}{W} | Creature — Cat Cleric | rare | Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) | Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light. | 2 | 5<|endoftext|>
<|endoftext|>Insatiable Harpy | {2}{B}{B} | Creature — Harpy | uncommon | Flying, lifelink | Gold coin, battered helmet, broken wrist bone—all have the same value in the eyes of a harpy. | 2 | 2<|endoftext|>
<|endoftext|>Matsu-Tribe Sniper | {1}{G} | Creature — Snake Warrior Archer | common | {T}: <card_name> deals 1 damage to target creature with flying.
Whenever <card_name> deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. | nan | 1 | 1<|endoftext|>
<|endoftext|>Tempered Steel | {1}{W}{W} | Enchantment | rare | Artifact creatures you control get +2/+2. | "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper | nan | nan<|endoftext|>
<|endoftext|>Viashino Heretic | {2}{R} | Creature — Viashino | uncommon | {1}{R}, {T}: Destroy target artifact. <card_name> deals damage to that artifact's controller equal to the artifact's mana value. | "The past is buried for good reason." | 1 | 3<|endoftext|>
<|endoftext|>Scythe of the Wretched | {2} | Artifact — Equipment | rare | Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach <card_name> to that creature.
Equip {4} | nan | nan | nan<|endoftext|>
<|endoftext|>Death Match | {3}{B} | Enchantment | rare | Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn. | The Cabal breeds many things for the pit fights, but it never breeds compassion. | nan | nan<|endoftext|>
<|endoftext|>Blackcleave Cliffs | | Land | rare | <card_name> enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}. | Where ambition meets industry, passion is poisoned by greed. | nan | nan<|endoftext|>
<|endoftext|>Throat Wolf | {1}{R}{R} | Summon Wolf | rare | You may cast <card_name> during an opponent's combat phase.
Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)