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RoboDyna Benchmark
Expert demonstrations for RoboDyna, a dual-arm manipulation benchmark built around dynamic scenes — moving targets, rolling and falling objects, closing time windows, conveyor belts, and distractors — rather than static pick-and-place. Every episode is a scripted-expert rollout that succeeded; failures are not published.
Built on RoboTwin 2.0 / DOMINO with SAPIEN 3.0.3 and a
dual-UR5 + WSG gripper embodiment (ur5-wsg).
At a glance
| Task–condition combinations | 81 |
| Episodes | 4,050 (exactly 50 per combination) |
| Frames | 1,374,883 (≈ 22.9 hours at 16.67 Hz) |
| Robot | ur5-wsg — two 6-DoF UR5 arms, one parallel gripper each |
| Cameras | 3 × RGB @ 320×240 (head, left wrist, right wrist) |
| Control rate | 16.667 Hz (250 Hz sim, every 15th step recorded) |
| Formats | Raw HDF5 and LeRobot v2.1 — the same episodes, twice |
Layout
The two formats hold identical content and are indexed identically: hdf5/<task>/<op>/episodeN.hdf5
corresponds to LeRobot local episode index N.
hdf5/<task>/<op>/episode0.hdf5 … episode49.hdf5
lerobot/<task>/<op>/
├── data/task-XXXX/episode_XXXXXXXX.parquet
├── videos/task-XXXX/observation.images.{head,left_wrist,right_wrist}/episode_XXXXXXXX.mp4
├── annotations/task-XXXX/episode_XXXXXXXX.json
└── meta/{info.json,episodes.jsonl,episodes_stats.jsonl,tasks.jsonl}
<op> is one of base, opt1, opt2 (see Conditions).
Loading
The repository is large, so pull one combination at a time. Each lerobot/<task>/<op> directory is a
self-contained LeRobot v2.1 dataset with its own meta/.
from huggingface_hub import snapshot_download
root = snapshot_download(
"RoboDyna/robodyna-benchmark-v2", repo_type="dataset",
allow_patterns="lerobot/hit_target/opt1/**",
) + "/lerobot/hit_target/opt1"
import glob, pyarrow.parquet as pq
table = pq.read_table(sorted(glob.glob(f"{root}/data/task-*/*.parquet"))[0])
print(table.num_rows, table.column_names)
# 95 ['observation.state', 'observation.endpose', 'observation.task_state',
# 'action', 'timestamp', 'frame_index', 'episode_index', 'index', 'task_index']
Images are not in the parquet — they are the MP4 files under videos/, one per camera per episode,
which is how LeRobot v2.1 stores them. If you have lerobot installed, point LeRobotDataset at
root and it will decode them for you.
The HDF5 copy is standalone and needs nothing but h5py:
import h5py
with h5py.File("hdf5/hit_target/opt1/episode0.hdf5") as f:
actions = f["joint_action/vector"][:] # (T, 14)
rgb0 = f["observation/head_camera/rgb"][0] # encoded image bytes
hit = f["hit_target/center_hit"][:] # per-task ground truth
RGB in the HDF5 files is stored as encoded image bytes (variable-length), not raw arrays — decode
with cv2.imdecode / PIL.
What an episode contains
LeRobot features
| Feature | Shape | Notes |
|---|---|---|
observation.images.head |
240×320×3 | fixed overhead-front view |
observation.images.left_wrist |
240×320×3 | |
observation.images.right_wrist |
240×320×3 | |
observation.state |
14 | per arm: 6 joint angles + 1 gripper |
observation.endpose |
16 | per arm: 7-D end-effector pose + 1 gripper |
observation.task_state |
32 | task-specific dynamic state, zero-padded |
action |
14 | target joint + gripper commands |
observation.task_state is flattened and padded to a fixed width, so the column names live in the
per-episode annotation JSON under dynamic_state.schema. In the HDF5 copy the same values are
stored unpadded and self-describing, in a group named after the task:
hit_target/target_center_world (T, 3) hit_target/blocker_speed (T,)
hit_target/dart_tip_world (T, 3) hit_target/center_hit (T,) bool
hit_target/hit_ring_index (T,) int hit_target/hit_score (T,)
Every task exposes its own such group — the moving element's world position and velocity, the per-frame success predicate, and whatever the scene randomised. This is what makes the dataset usable for studying timing and not just trajectories.
Each annotation JSON also carries the natural-language instruction and a primitive_annotation
segment list.
Cameras
All three cameras are Intel D435 models at 320×240. The head camera is at the same world pose for
every task and every episode — position (0.00, −0.50, 2.00), looking down and forward, 37° vertical
FOV (fx = fy = 358.6, cx = 160, cy = 120) — so head-view policies transfer across the whole suite
without a per-task calibration step. Per-frame intrinsic_cv, extrinsic_cv and cam2world_gl are
recorded in the HDF5 files.
Depth, point clouds and segmentation were not collected. (An empty pointcloud dataset is present
in the HDF5 files for schema compatibility — ignore it.)
Conditions
23 dynamic tasks ship three conditions each (base, opt1, opt2); each condition toggles one
independent difficulty axis on top of base, so the pair isolates two factors rather than stacking
them.
| Task | opt1 adds |
opt2 adds |
|---|---|---|
catch_cuboid |
a second cuboid to catch | opaque surface (vision-only change) |
catch_marbles_trapdoors |
each door may open only once | a distractor marble |
catch_ramp_ball |
wall bounces | a distractor ball |
catch_shelf_marble |
the marble reacts to the bowl | the shelf oscillates |
catch_valley_ball |
wall bounces | a distractor ball |
control_quality |
random colour order (vs alternating) | 50 % black distractor tiles |
cook_meat |
a cook button to press | a second, mirrored setup |
cook_meat_timer |
a cook button to press | a second, mirrored setup |
dispense_gummy |
random tube layout | the belt never stops |
drop_ball_hole |
blocks stick to the surface | a decoy hole |
hit_target |
a static blocker | a moving blocker |
load_train |
one specific wagon is the target | a tunnel hides part of the track |
marble_shelf_maze |
the ball never stops rolling | the catch bowl oscillates |
pack_fruits |
two fruit colours to sort | a distractor object |
pick_ripe_apple |
a second apple to disambiguate | the basket moves |
place_block_belt |
the receiving bowl moves | a blocker on the belt |
play_billiard |
a specific pocket is required | distractor balls |
punch_dual_holes |
tiles arrive with gaps | the belt never stops |
put_cup_belt |
swaying curtains occlude the slot | curtain dynamics (blue_curtain_dynamic_enabled) |
save_goal |
opposing players | a cover over the goal |
sort_apples_belt |
random colour order | 30 % rotten apples → garbage bin |
stop_valley_ball |
wall bounces | a distractor ball |
whack_moles |
rabbit distractors (do not hit) | moles relocate between pops |
12 household tasks ship base only: boil_milk, catch_cup, catch_mouse_object_drop,
clean_table, cook_food, cook_food_timer, fill_coffee_jar, make_soup, measure_ingredient,
pour_beer, stop_ball, trap_bug.
23 × 3 + 12 = 81 combinations.
Collection protocol
Each combination was collected by a scripted expert policy over randomly seeded scenes, in a two-pass
process: pass 1 plans and banks trajectories, pass 2 replays each banked trajectory with rendering on.
The collector retries new seeds until 50 rollouts satisfy the task's own check_success predicate, so
every combination is exactly 50 successful episodes and success rate is not encoded in the episode
count.
Quality checks run on the published corpus:
- No duplicate episodes. Every episode was signed by
md5(joint_action) + md5(first head frame) + md5(last head frame); all 4,050 signatures are distinct. An earlier signature overjoint_actionalone over-reported, because several tasks randomise things the scripted arm path never reacts to (gummy colours,catch_cuboid's opaque surface) and therefore share an action stream across genuinely different scenes. - Condition overrides verified to take effect, by comparing mean episode length across conditions
(e.g.
hit_target124 / 145 / 279 frames for base / opt1 / opt2). - Per-combination counts verified against both formats: 50 HDF5 files, 50 parquet files, and
meta/info.json → total_episodes == 50.
Known limitations
- Only successful rollouts are included — there is no failure data for reward learning or failure detection.
seed.txtfiles are not published, and seeds are not portable anyway: pass 2 replays a locally cached trajectory, so a seed reproduces a scene only on the machine that planned it.- The demonstrations are scripted, not teleoperated. Motions are efficient but not human-like.
observation.task_stateis zero-padded to 32 dims; readdynamic_state.schemafrom the annotation before slicing it.
License
Apache-2.0, following the RoboDyna codebase and its RoboTwin 2.0 upstream. Individual 3D assets carry their own notices in the source repository.
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