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module dram_tester_tb (); vlog_tb_utils vlog_tb_utils0 (); reg rst_n, clk; initial begin rst_n = 1; clk = 0; end always #5000 clk <= ~clk; initial begin #20000 rst_n = 0; #20000 rst_n = 1; #50_000_000 $finish; end wire [23:0] addr; wire [15:0] wr_data; wire wr_en...
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module DRAM_write_data_mux ( output wire [7:0] outputmux, input wire [7:0] inputmux1, input wire [7:0] inputmux2, input wire select ); assign outputmux = select ? inputmux1 : inputmux2; endmodule
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module DRAM_write_enable_mux ( output wire outputmux, input wire inputmux1, input wire inputmux2, input wire select ); assign outputmux = select ? inputmux1 : 0; endmodule
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module draw ( input [7:0] x_in, input [6:0] y_in, input [4:0] width, height, input [2:0] c_in, input clk, reset, enableDraw, output [7:0] x_out, output [6:0] y_out, output [2:0] c_out, output done, input inEraseStateMain ); reg [7:0] counterX, xOut; //placeholder ...
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module drawable ( clock, enable, reset_n, height, width, x_pos, y_pos, colour, x_out, y_out, colour_out, enable_fcounter, y_count_done ); input clock, reset_n, enable, enable_fcounter; input [10:0] width; input [10:0] height; input [10:0] x_pos; input [10:0]...
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module boundaries ( signal_go, clock, reset_n, x_out, y_out, colour_out, writeEn ); input clock, reset_n, signal_go; wire enable; output [10:0] x_out; output [10:0] y_out; output [2:0] colour_out; output writeEn; wire [10:0] width; wire [10:0] height; wire [10:0] x_pos; ...
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module control_boundaries ( colour, signal_go, reset_draw, clock, reset_n, width, height, x_pos, y_pos, draw_done, enable, writeEn ); input clock, reset_n, signal_go; output reg enable, writeEn, reset_draw; output reg [10:0] width; output reg [10:0] height; outp...
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module drawBox ( SW, CLOCK_50, // On Board 50 MHz KEY, // On Board Keys // The ports below are for the VGA output. Do not change. VGA_CLK, // VGA Clock VGA_HS, // VGA H_SYNC VGA_VS, // VGA V_SYNC VGA_BLANK_N, // VGA BLANK VGA_SYNC_N, // VGA SYNC VGA_R, // VGA Red[9:0] ...
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module datapath ( input clk, input resetn, input [6:0] data_in, input ld_x, ld_y, output reg [6:0] data_x, data_y ); reg [6:0] x, y; // Registers a, b, c, x with respective input logic always @(posedge clk) begin if (!resetn) begin x <= 0; y <= 0; end else begin ...
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module control ( input clk, input resetn, input go, output reg ld_x, ld_y ); reg [5:0] current_state, next_state; localparam S_LOAD_X = 5'd0, S_LOAD_X_WAIT = 5'd1, S_LOAD_Y = 5'd2, S_LOAD_Y_WAIT = 5'd3; //state table always @(*) begin : state_table case (current_state) S_LOAD_X:...
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module drawbuf ( clk, X, Y, out_R, out_G, out_B, ram_addr, ram_in ); input clk; input [10:0] X, Y; output wire out_R, out_G, out_B; input ram_in; output wire [11:0] ram_addr; wire [5:0] ramX, ramY; /* trying to map a 1280x1024 screen to 64x64 RAM. * our original formula...
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module Draw_circle ( x_in, y_in, color, CLOCK_50, x_out, y_out, color_out ); input CLOCK_50; input [7:0] x_in; input [6:0] y_in; input [2:0] color; output reg [7:0] x_out; output reg [6:0] y_out; output reg [2:0] color_out; reg [2:0] count_x; reg [2:0] count_y; reg [1:0]...
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module usermode ( clk25m, clk100hz, hpos, vpos, button, usercolors ); //inputs input clk25m; input clk100hz; input [9:0] hpos; input [9:0] vpos; input [4:0] button; //outputs output [11:0] usercolors; reg [11:0] usercolors; reg [ 9:0] hmov; reg [ 9:0] vmov; reg [ 9:0] h...
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module drawGameOverScreen ( clk, resetn, enableDraw, x_out, y_out, c_out ); input clk, resetn, enableDraw; output [7:0] x_out; output [6:0] y_out; output [2:0] c_out; localparam width = 8'd160, height = 7'd120, x_in = 8'b0, y_in = 7'b0; reg [7:0] counterX, xOut; //placeholder for...
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module toplevel ( SW, CLOCK_50, VGA_CLK, // VGA Clock VGA_HS, // VGA H_SYNC VGA_VS, // VGA V_SYNC VGA_BLANK, // VGA BLANK VGA_SYNC, // VGA SYNC VGA_R, // VGA Red[9:0] VGA_G, // VGA Green[9:0] VGA_B, LEDG, PS2_CLK, PS2_DAT, HEX0, HEX1, HEX2, HEX3...
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module enablercount ( CLOCK_50, reset, enable, divider, enabledelay1, enabledelay2, enabledelay3, enabledelay4, enabledelay5 ); input CLOCK_50, reset; input [2:0] divider; output reg enable; output reg enabledelay1; output reg enabledelay2; output reg enabledelay3; o...
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module modulox ( xpositionW, is0, enable, CLOCK_50 ); input [7:0] xpositionW; input CLOCK_50; input enable; output reg is0; always @(CLOCK_50) if (enable == 1'b1) begin if (xpositionW % 10 == 0) is0 = 1; else is0 = 0; end endmodule
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module PS2_Demo ( // Inputs CLOCK_50, KEY, // Bidirectionals PS2_CLK, PS2_DAT, // Outputs HEX0, HEX1, HEX2, HEX3, HEX4, HEX5, HEX6, HEX7 ); /***************************************************************************** * Paramet...
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module DrawingStateHandler ( clk, startGameFlag, drawingState, accessControlState, gameOverFlag, gameControllerState ); //states for DrawingStateHandler controller parameter ENTERING_CREDENTIALS=4'd1, ENTERING_TIME=4'd2, PLAYING_GAME=4'd3, PLAYER_DEAD = 4'd4; //states taken fro...
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module DrawPlayerWin ( iCLOCK_50, iresetn, iPlayer1Win, iPlayer2Win, ocolor_out, ox, oy, owriteEn ); input iCLOCK_50, iresetn; input iPlayer1Win, iPlayer2Win; output [2:0] ocolor_out; output reg [8:0] ox; output reg [7:0] oy; output reg owriteEn; reg [7:0] ix_pos = 110; ...
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module DrawBlack ( input clk, input rst, input showTitle, input showBlack, input showGameOver, input flash, output reg [7:0] x, output reg [6:0] y, output reg [2:0] colourOut ); wire [2:0] red, black, title_ram_out, gameover_ram_out; reg [14:0] address; assign red = 3'b10...
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module drawSprite ( Xin, Yin, Sprite, AnimStep, Width, Height, DataIn, Enable, Resetn, Clock, MemSel, Address, Xout, Yout, Color, Done, VGA_Draw ); input [7:0] Xin; input [6:0] Yin; input [4:0] Width, Height; input Enable, Clock, Resetn; inpu...
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module drawStartGameScreen ( clk, resetn, enableDraw, x_out, y_out, c_out ); input clk, resetn, enableDraw; output [7:0] x_out; output [6:0] y_out; output [2:0] c_out; localparam width = 8'd160, height = 7'd120, x_in = 8'b0, y_in = 7'b0; reg [7:0] counterX, xOut; //placeholder fo...
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module drawTile ( draw, drawDone, plot, clock, resetn, draw_x, draw_y, y_D, y_Q ); input draw, clock, resetn; output [7:0] draw_x; output [6:0] draw_y; output drawDone, plot; output [1:0] y_D, y_Q; // X drawing counter - 0-7 reg draw_cnt_en_x, draw_cnt_reset_x; wire ...
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module DrawTotalRounds ( iCLOCK_50, iresetn, idrawEn, NumSelect, ocolor_out, ox, oy, owriteEn, oDoneSignal, ); input iCLOCK_50, iresetn, idrawEn; input [2:0]NumSelect; output [2:0]ocolor_out; output reg [8:0]ox; output reg [7:0]oy; output reg owriteEn; output reg oDoneSignal; reg [7:0]ix_pos = ...
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module draw_back ( input [10:0] vcounter, input [11:0] hcounter, input dead, init, win, output reg [3:0] out ); `include "def.v" localparam WIDTH = 72; wire draw; wire [4:0] x, y; reg [1:0] kind; assign x = (hcounter - LEFT) / 16; assign y = (vcounter - TOP) / 16; word stg ( ...
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module draw_ball ( input [10:0] vcounter, input [11:0] hcounter, input visible, input [10:0] ball_x, ball_y, output reg VGA_R, output reg VGA_G, output reg VGA_B ); always @(*) begin : circle integer dx, dy; dy = vcounter; dx = hcounter; dx = dx - ball_x; dy = dy -...
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module draw_black ( enable, clock, resetn, vga_x, vga_y, colour, done ); input clock; input enable; input resetn; output [7:0] vga_x; output [6:0] vga_y; output reg done = 0; output [2:0] colour; wire [14:0] address; reg [ 7:0] count_x = 0; reg [ 6:0] count_y = 0; ...
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module draw_block ( input clock, input [10:0] vcounter, input [11:0] hcounter, input [2:0] block, output [4:0] sel_row, sel_col, output reg [3:0] out ); parameter LEFT = 160; parameter TOP = 0; parameter MAXX = 320; parameter MAXY = 480; wire range; assign range = hcounter >= L...
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module draw_border ( input clk, resetn, go, go2, output reg writeEn, output reg done, output reg [7:0] x_out, output reg [6:0] y_out, output reg [2:0] color_out ); reg [7:0] x; reg [6:0] y; reg [2:0] current_state, next_state; always @(posedge clk) begin if (!resetn) c...
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module draw_boxes ( input advanced_sw, input [11:0] VGA_HORZ_COORD, input [11:0] VGA_VERT_COORD, output reg [3:0] VGA_Red_Grid, output reg [3:0] VGA_Green_Grid, output reg [3:0] VGA_Blue_Grid ); //scaled wave properties parameter scale = 6; parameter xadjust = 30; parameter yadjust = 75...
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module draw_distance_char ( output reg [11:0] rgb_out, output wire [ 3:0] char_line, output wire [ 4:0] char_xy, input wire [7:0] char_pixels, input wire [10:0] hcount_in, input wire [10:0] vcount_in, input wire [11:0] rgb_in, input wire pclk, input wire rst ); wire [10:0] hcou...
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module draw_dstbuf ( input CLK, input RST_X, input INIT, input [63:0] VIF_RDATA, input VIF_DRWRDATAVLD, input DSTSEL, input BUF_RD, output [63:0] DATA, output DATAVALID, output EMPTY_PIXEL, output EMPTY_VRA...
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module draws a rectangle starting at (x_pos, y_pos) and goes right and down to reach HEIGHT and WIDTH set by the prameters. // Its coulour may be changed by modifying RGB value which is by default set to yellow (R=255, G=255, B=0). // Dependencies: // // Revision: // Revision 0.01 - File Created // Additional Comment...
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module draw_egg ( x, y, startx, starty, color, clock, writeEn, reset, done_print ); input clock; input writeEn; input reset; input [7:0] startx; input [6:0] starty; output [7:0] x; output [6:0] y; output done_print; output [2:0] color; assign x = startx + 8'b0; ...
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module draw_enemy ( input wire pclk, // Peripheral Clock input wire rst, // Synchrous reset input wire [10:0] xpos, input wire [10:0] ypos, input wire on, input wire [10:0] vcount_in, // input vertical count input wire vsync_in, // input vertical sync input wire vbl...
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module Draw_Ex( input clk, input [12:0] pixel_index, input reset, input left, input right, input EX, output reg [15:0] pixel_ex, output reg GAME1 ); reg [15:0] ex1 [0:6143]; reg [15:0] ex2 [0:6143]; reg [15:0] ex3 [0:6143]; reg [15:0] ex4 [0:6143]; reg [15:0...
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module draw_gameover ( enable, clock, resetn, vga_x, vga_y, colour, done ); input clock; input enable; input resetn; output [7:0] vga_x; output [6:0] vga_y; output reg done = 0; output [2:0] colour; wire [14:0] address; reg [ 7:0] count_x = 0; reg [ 6:0] count_y = 0;...
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module draw_gift ( input [10:0] vcounter, input [11:0] hcounter, input [9:0] x, y, input [2:0] kind, input active, output reg [3:0] out ); `include "def.v" wire range; assign range = hcounter >= LEFT && hcounter < LEFT+MAXX && vcounter >= TOP && vcounter < TOP+MAXY; always @(*) begi...
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module draw_gold ( clk, resetn, x_init, y_init, resetn_c_gold, enable_c_gold, load_x_gold, load_y_gold, enable_x_adder_gold, enable_y_adder_gold, enable_gold_count, resetn_gold_stone, X_out_gold, Y_out_gold, Color_out_gold, gold_count, gold_pix...
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module draw_stone ( clk, resetn, x_init, y_init, resetn_c_stone, enable_c_stone, load_x_stone, load_y_stone, enable_x_adder_stone, enable_y_adder_stone, enable_stone_count, resetn_gold_stone, X_out_stone, Y_out_stone, Color_out_stone, stone_count, ...
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module draw_background ( clk, resetn, enable_x_adder_background, enable_y_adder_background, enable_c_stone_background, X_out_background, Y_out_background, Color_out_background, background_cout, resetn_gold_stone_diamond ); input clk; input resetn; input enable_x_adder_...
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module draw_gold_FSM ( clk, resetn, enable_draw_gold, gold_pixel_cout, enable_c_gold, load_x_gold, load_y_gold, enable_x_adder_gold, enable_y_adder_gold, enable_gold_count, resetn_c_gold, writeEn_gold, draw_gold_done ); input clk; input resetn; input enable_d...
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module draw_stone_FSM ( clk, resetn, enable_draw_stone, stone_pixel_cout, enable_c_stone, load_x_stone, load_y_stone, enable_x_adder_stone, enable_y_adder_stone, enable_stone_count, resetn_c_stone, writeEn_stone, draw_stone_done ); input clk; input resetn; in...
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module draw_background_FSM ( clk, resetn, enable_draw_background, background_cout, enable_x_adder_background, enable_y_adder_background, enable_c_stone_background, writeEn_background, draw_background_done ); input clk; input resetn; input enable_draw_background; input [1...
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module draw_img #( parameter RECT_WIDTH = 128, RECT_LENGTH = 128, ADDR_WIDTH = 14 ) ( input wire [10:0] hcount_in, input wire hsync_in, input wire hblnk_in, input wire [10:0] vcount_in, input wire vsync_in, input wire vblnk_in, input wire pclk, input wire rst, input wire ...
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module Draw_Kirby ( input CLK, input [12:0] pixel_index, input reset, input right, input [3:0] level, input GAME2, output reg [15:0] pixel_kirby, output reg GAME3 ); // Implement delay for win animation. Sort out GAME1, GAME2, GAME3 (GAME3 doesn't work). Implement reset. reg [31:0]...
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module: draw_lines // // Dependencies: // // Revision: // Revision 0.01 - File Created // Additional Comments: // //////////////////////////////////////////////////////////////////////////////// module draw_lines_tb; // Inputs reg i_clk; reg i_reset; reg [10:0] i_x0; reg [10:0] i_x1; reg [10:0] i_y0; reg [10...
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module draw_lines_top ( input clk, input [7:0] sw, input btns, input btnu, input btnl, input btnd, input btnr, output [7:0] seg, output [3:0] an, output [7:0] Led, output [2:0] vgaRed, output [2:0] vgaGreen, output [2:1] vgaBlue, output Hsync, output Vsync ); ...
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module draw_live #( parameter N = 1, parameter XPOS = 20, parameter YPOS = 50, parameter WIDTH_RECT = 30, parameter HEIGHT_RECT = 31 ) ( input wire pclk, // Peripheral Clock input wire rst, // Synchrous reset input wire [3:0] dead_count, input wire [10:0] vcount_in, // input ve...
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module draw_logic ( clk, rst, pixel_x, pixel_y, pixel_r, pixel_g, pixel_b, multiplier, multiplicand, product ); input clk; input rst; input [9:0] pixel_x; input [9:0] pixel_y; output reg [7:0] pixel_r; output reg [7:0] pixel_g; output reg [7:0] pixel_b; wire [11...
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module draw_map0 ( input clk, input [10:0] x, input [10:0] y, output reg [11:0] color ); reg [11:0] color_out_x; reg [11:0] color_out_y; wire out; assign out = (x[10] == 1'b1 || y[10] == 1'b1) ? 1'b1 : 1'b0; // min unit : 16 // program wall in 16*16 block always @(posedge clk) begin ...
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module draw_map1 ( input clk, input [10:0] x, input [10:0] y, output reg [11:0] color ); wire [15:0] addr; // convert addr assign addr = {6'b0, y[10:1]} * 16'd240 + {6'b0, x[10:1]}; wire [11:0] rom_color; map1_rom map1 ( .a (addr), .spo(rom_color) ); always @(*) begin if ...
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module draw_mask ( input [1:0] enable, input [11:0] pri_color, input [11:0] dim_color, input [11:0] select_color, input [11:0] result_color, output reg [11:0] color ); // composite color always @(*) begin case (enable) // select 2'b1: begin color = (select_color == `...
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module is drawing missile of ship `timescale 1 ns / 1 ps module draw_missile( input wire pclk, // Peripheral Clock input wire rst, // Synchrous reset input wire [10:0] xpos, input wire [10:0] ypos, input wire on, input wire ...
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module draw_missile_en ( input wire pclk, // Peripheral Clock input wire rst, // Synchrous reset input wire [10:0] xpos, input wire [10:0] ypos, input wire on, input wire [10:0] vcount_in, // input vertical count input wire vsync_in, // input vertical sync input wire ...
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module Draw_Nyan ( input CLK, input [12:0] pixel_index, input reset, input right, input [3:0] level, input GAME1, output reg [15:0] pixel_nyan, output reg GAME2 ); reg [31:0] FRAME = 32'd900000; reg [31:0] start_count = 32'd0; reg [31:0] dead_count = 32'd0; reg dead = 0; reg [...
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module dynamic_obst_ctl ( input wire clk, //100 Hz input wire rst, output reg [11:0] xpos, output reg [11:0] ypos ); localparam VER_PIXELS = 600; localparam RECT_HEIGHT = 50; localparam XPOS_INIT = 600; localparam YPOS_INIT = 1; localparam DOWN = 2'b01, UP = 2'b10, CHANG...
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module Draw_OLED ( input CLK, input [3:0] level, input [12:0] pixel_index, input borderSW, input colorSW, input onSW, input sw5, input reset, input left, input right, output [15:0] pixel_data ); wire END; // reg [3:0] state; // reg [3:0] next_state; // parame...
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module draw_paddle ( input [10:0] vcounter, input [11:0] hcounter, input [9:0] x, y, input [5:0] radius, output reg [3:0] out ); localparam PD_H = 8; localparam LEFT = 160; localparam TOP = 0; localparam MAXX = 320; localparam MAXY = 480; wire range; assign range = hcounter >= x-...
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module draw_player( input clk, input rst, input [10:0] x, input [10:0] y, input [10:0] position_x, input [10:0] position_y, output [11:0] player_color, output in_player, output near_player ); // assert(x,y>0 posx,y>0) assign dist_out = dist; reg [31:0] dist = 32'hfffffff...
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module draw_plyr ( x, y, startx, starty, color, clock, writeEn, reset, done_print ); input clock; input writeEn; input reset; input [7:0] startx; input [6:0] starty; output [7:0] x; output [6:0] y; output reg done_print; output [2:0] color; wire [8:0] address; ...
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module is drawing react (ship) `timescale 1 ns / 1 ps // Declare the module and its ports. This is // using Verilog-2001 syntax. module draw_react( input wire pclk, // Peripheral Clock input wire rst, // Synchrous reset input wire [10:0...
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module and its ports. This is // using Verilog-2001 syntax. module draw_rect_char ( output reg [11:0] rgb_out, output reg [10:0] hcount_out, output reg [10:0] vcount_out, output wire [3:0] char_line, output wire [4:0] char_xy, input wire [7:0] char_pixels, input wire [10:0] hcount_in, input wire ...
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module generate the backround for vga // The `timescale directive specifies what the // simulation time units are (1 ns here) and what // the simulator time step should be (1 ps here). `timescale 1 ns / 1 ps // Declare the module and its ports. This is // using Verilog-2001 syntax. module draw_rect_ctl_tb ( input...
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module draw_rect_ctl_test; reg pclk; reg rst; wire mouse_left; wire [11:0] mouse_xpos; wire [11:0] mouse_ypos; wire [11:0] xpos_out_ctl; wire [11:0] ypos_out_ctl; draw_rect_ctl_tb my_draw_rect_ctl_tb ( .pclk(pclk), .rst (rst), .mouse_left(mouse_left), .mouse_xpos(mouse_xpos)...
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module draw_rect_game_over ( input wire pclk, // Peripheral Clock input wire rst, // Synchrous reset input wire [10:0] vcount_in, // input vertical count input wire vsync_in, // input vertical sync input wire vblnk_in, // input vertical blink in...
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module draw_regctrl_buf ( input CLK, input RST_X, input INIT, input [31:0] INDATA, input BUF_WR, input BUF_RD, output [31:0] OUTDATA, output DATAVALID, output FULL_REG, output EMPTY_REG, output [10:0] WCOUNT, o...
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module draw_score( input clk, input rst, input [10:0] x, input [10:0] y, input mode, input [10:0] score_x, input [10:0] score_y, input [11:0] score_color, output [11:0] color ); // assert(x,y>0 posx,y>0) assign dist_out = dist; reg [31:0] dist = 32'hffffffff; alway...
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module draw_shape #( parameter WIDTH = 16, // default width: 16 pixels HEIGHT = 128 ) ( // default height: 128 pixels x, hcount, y, vcount, clk, pixel ); // ==================================================================================== // Port Declarations // =...
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module draw_symbols ( input reset, input [10:0] vcounter, input [11:0] hcounter, input visible, input [8:0] occupied, input [8:0] symbol, output reg VGA_R, output reg VGA_G, output reg VGA_B ); //upper left position of tic-tac-toe wire [10:0] down; wire [11:0] left; assign d...
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module draw_triangle #( // // Video resolution parameters for 800x600 @60Hz -- pixel_freq = 40 MHz // parameter H_ACTIVE_VIDEO = 800, // parameter H_FRONT_PORCH = 40, // parameter H_SYNC_WIDTH = 128, // parameter H_BACK_PORCH = 88, // // parameter V_ACTIVE_VIDEO = 600,...
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module draws a rectangle starting at (X_POS,Y_POS) and goes right and down to reach HEIGHT and WIDTH set by the prameters. // Its coulour may be changed by modifying RGB value which is by default set to yellow (R=255, G=255, B=0). // Dependencies: // // Revision: // Revision 0.01 - File Created // Additional Comments...
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module draw_wrbuf ( input CLK, input RST_X, input INIT, input [63:0] PIXEL_DATA, input WRSEL, input BUF_WR, input BUF_RD, output [63:0] DRW_VRAMWDATA, output DATAVALID, output EMPTY_PIXEL, output EMPTY_VRAM...
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module interfaces with Buttons, ADC, DAC and SDRAM The buttons allow the recorded to switch states - Standby - Record - Play In `Record` mode the controller reads data from the ADC and writes it to SDRAM In `Play` mode the controller reads data from the SDRAM and writes to the ...
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module dreg #( parameter WIDTH = 32 ) ( input wire clk, input wire rst, input wire [WIDTH-1:0] d, output reg [WIDTH-1:0] q ); always @(posedge clk, posedge rst) begin if (rst) q <= 0; else q <= d; end endmodule
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module Register4 ( input [3:0] I, output [3:0] O, input CLK ); wire inst0_Q; wire inst1_Q; wire inst2_Q; wire inst3_Q; FDRSE #( .INIT(1'h0) ) inst0 ( .C (CLK), .CE(1'b1), .R (1'b0), .S (1'b0), .D (I[0]), .Q (inst0_Q) ); FDRSE #( .INIT(1'h0) )...
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module Register4CE ( input [3:0] I, output [3:0] O, input CLK, input CE ); wire inst0_Q; wire inst1_Q; wire inst2_Q; wire inst3_Q; FDRSE #( .INIT(1'h0) ) inst0 ( .C (CLK), .CE(CE), .R (1'b0), .S (1'b0), .D (I[0]), .Q (inst0_Q) ); FDRSE #( ....
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module DRegister #( parameter DATA_BITS = 32 ) ( input wire clk, //系统时钟 input wire rst, //同步清零信号 input wire enable, //D寄存器使能信号 input wire [DATA_BITS - 1:0] data_in, //输入数据 output wire [DATA_BITS - 1:0] data_out //输出数据 ); reg [DATA_BITS - 1:0] REG; assign data_out = REG; always @(posed...
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module drink_machine_top ( dime_out, dispense, empty, exact_change, nickel_out, two_dime_out, cans, clk, dimes, dime_in, load, nickels, nickel_in, quarter_in, reset ); input clk, dime_in, load, nickel_in, quarter_in, reset; output dime_out, dispense, empt...
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module drink_machine_top ( dime_out, dispense, empty, exact_change, nickel_out, two_dime_out, cans, clk, dimes, dime_in, load, nickels, nickel_in, quarter_in, reset ); input clk, dime_in, load, nickel_in, quarter_in, reset; output dime_out, dispense, empt...
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module Driver ( clk, rstn, start_i, // addr_o, data_i, db_o, dori_o, cs_o, en_o, rw_o, rst_o, state ); input clk; input rstn; input start_i; reg [1:0] start_history; // output [10:0]addr_o;//one LCD_Graphic input [7:0] data_i; // wire [7:0]data_i;//debug ...
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module Driver ( clk, rstn, start_i, addr_o, data_i, db_o, dori_o, cs_o, en_o, rw_o, rst_o, state ); input clk; input rstn; input start_i; reg [1:0] start_history; output [9:0] addr_o; //one LCD_Graphic input [7:0] data_i; // wire [7:0]data_i;//debug //...
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module driver7seg ( input [3:0] b, output reg [6:0] d ); always @* begin case (b) 4'b0000: d = 7'b1000000; // 0 4'b0001: d = 7'b1111001; // 1 4'b0010: d = 7'b0100100; // 2 4'b0011: d = 7'b0110000; // 3 4'b0100: d = 7'b0011001; // 4 4'b0101: d = 7'b0010010; // 5 ...
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module driver_controller ( input wire rst, input wire direction, //sw1: 0 for counter clockwise, 1 for clockwise input wire step_size, //sw3: 0 for half a step, 1 for a full step input wire step_pulse, // a pulse from the clock input wire zero_state, output reg [3:0] phase_out ); reg [3:...
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module driver_dipswitch ( output [31:0] RD, input [4:2] Addr, input reset, input [7:0] dip_switch0, input [7:0] dip_switch1, input [7:0] dip_switch2, input [7:0] dip_switch3, input [7:0] dip_switch4, input [7:0] dip_switch5, input [7:0] dip_switch6, input [7:0] dip_switch7 );...
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module lcd_driver ( dataa, datab, result, clk, clk_en, start, reset, done, rs, rw, en, db ); input [31:0] dataa; input [31:0] datab; input clk; input clk_en; input start; input reset; output reg [31:0] result; output reg done; output reg rs; output ...
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module driver_lights ( input [31:0] DIn, input WE, output [31:0] RD, input clk, input reset, output reg [31:0] led_light ); assign RD = (reset) ? 0 : led_light; always @(posedge clk) begin if (reset) led_light <= 0; else if (WE) led_light <= DIn; end endmodule
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module driver_seg ( input [15:0] data, input clk, input clr, output reg [6:0] a_to_g, output reg [3:0] an, output wire dp ); wire [ 1:0] s; reg [ 3:0] digit; wire [ 3:0] aen; reg [19:0] clkdiv; assign dp = 1; assign s = clkdiv[19:18]; assign aen = 4'b1111; // all turned o...
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module driver_top ( A1, A2, A3, A4, EN12, clk, Trig_l, Trig_r, Trig_f1, Trig_f2, Echo_l, Echo_r, Echo_f1, Echo_f2, serial ); output A1, A2, A3, A4, EN12; input clk; input Echo_l, Echo_r, Echo_f1, Echo_f2; output Trig_l, Trig_r, Trig_f1, Trig_f2; w...
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module Driver_UART ( input clk_100MHz, input Rst, input En_Rx, input En_Tx, input [30:0] Baud_Rate, input Rx, input [7:0] Tx_Data, output Tx, output [7:0] Rx_Data, output Rx_ACK, output clk_UART, output Tx_ACK ); //UART clock //wire clk_UART; wire [30:0] clk_mode; ...
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module module UART_Rx( input clk_UART, //Clock signal input nRst, //Reset signal, low reset input En, //Enable signal, active high input Rx, //Rx output Ack, //...
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module module UART_Tx( input clk_100MHz, //Detect clock for trigger detection input clk_UART, //Clock signal input Rst, //Reset signal, low reset input En, //Enable signal, valid on rising edge i...
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module driver_vga_640x480 ( clk_vga, hs, vs, hc_visible, vc_visible ); input clk_vga; // 25 MHz ! output hs, vs; output [9:0] hc_visible; output [9:0] vc_visible; //640x480 original parameter hpixels = 10'd800; // --Value of pixels in a horizontal line parameter vlines = 10'd500; /...
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module driver_vga_1024x768(clk_vga, hs, vs,hc_visible,vc_visible); // input clk_vga; // 82 MHz ! // output hs, vs; //FILL HERE //endmodule
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module Drive_ADC ( input in_rst , input in_clk , input [9:0] in_ADC_data , output reg out_OE_n , output reg [9:0] out_ADC_data ); always @(negedge in_rst or posedge in_clk) begin if (in_rst == 0) begin out_ADC_data <= 10'b0; out_OE_n <= 1; end else begin out_OE_n <= 0...
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module Drive_Freq ( input Freq_clk , input in_clk_50M , input in_clr //复位 , input Sig_in //被测信号 , output reg [31:0] data_fx ); parameter T_1s = 28'd49_999_999; //———————————————————————— // 预置闸门 产生一个1S的方波 reg [27:0] TCount; //预置阀门记数值 always @(posedge in_clk_50M or negedge ...
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module drive_tube ( clk, enable, number, sign, duan_reg, wei_reg ); input clk; output enable; output reg [7:0] duan_reg; output [2:0] wei_reg; input [19:0] number; input [2:0] sign; wire [23:0] num_4_digit; reg [ 3:0] duan_statu = 4'd0; reg sign_or_number_key; reg ...
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module Drive_Usart_Bsp ( input in_clr , input in_clk_us , input in_rx , input in_send_update , input [7:0] in_send_byte , output out_tx , output out_receive_update , output [7:0] out_receive_byte ); //parameter define parameter CLK_FREQ = 1000000; //定义系统时钟频率 parameter UART_BPS = ...
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module Drive_Usart_Top ( input in_clr, input in_clk_us, input in_rx, input in_key, output out_tx, output [4:2] out_led, input [31:0] out_set_freq //设置频率 ); wire w_send_update; wire [7:0] w_send_byte; Drive_Usart_Handle Drive_Usart_Handle ( .in_clr(in_clr), .in_clk_us(...
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