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--- |
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dataset_info: |
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features: |
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- name: id |
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dtype: string |
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- name: game |
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dtype: string |
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- name: trial_id |
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dtype: int32 |
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- name: episode_id |
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dtype: int32 |
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- name: frame_idx |
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dtype: int32 |
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- name: action |
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dtype: string |
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- name: action_int |
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dtype: int32 |
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- name: score |
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dtype: int32 |
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- name: reward |
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dtype: int32 |
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- name: reaction_time_ms |
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dtype: int32 |
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- name: gaze_positions |
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dtype: string |
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- name: image_bytes |
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dtype: binary |
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license: mit |
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task_categories: |
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- robotics |
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- reinforcement-learning |
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tags: |
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- atari |
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- vla |
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- vision-language-action |
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- imitation-learning |
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- human-demonstrations |
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size_categories: |
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- 1M<n<10M |
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--- |
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# TESS-Atari Stage 1 (5Hz) |
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Human gameplay demonstrations from Atari games, formatted for Vision-Language-Action (VLA) model training. |
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## Overview |
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| Metric | Value | |
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|--------|-------| |
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| Source | [Atari-HEAD](https://zenodo.org/records/3451402) | |
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| Games | 11 (overlapping with DIAMOND benchmark) | |
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| Samples | ~4M | |
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| Action Rate | 5 Hz (1 action per observation) | |
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| Format | Lumine-style action tokens | |
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## Games Included |
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Alien, Asterix, BankHeist, Breakout, DemonAttack, Freeway, Frostbite, Hero, MsPacman, RoadRunner, Seaquest |
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## Action Format |
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``` |
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<|action_start|> FIRE <|action_end|> |
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<|action_start|> LEFT <|action_end|> |
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<|action_start|> RIGHTFIRE <|action_end|> |
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``` |
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## Schema |
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| Field | Type | Description | |
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|-------|------|-------------| |
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| `id` | string | Unique sample ID: `{game}_{trial}_{frame}` | |
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| `game` | string | Game name (lowercase) | |
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| `trial_id` | int | Human player trial number | |
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| `episode_id` | int | Episode within trial (-1 if unknown) | |
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| `frame_idx` | int | Frame sequence number | |
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| `action` | string | Lumine-style action token | |
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| `action_int` | int | Raw ALE action code (0-17) | |
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| `score` | int | Current game score | |
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| `reward` | int | Immediate reward | |
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| `reaction_time_ms` | int | Human decision time in ms | |
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| `gaze_positions` | string | Eye tracking data (x,y pairs) | |
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| `image_bytes` | bytes | PNG image of game frame | |
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## Usage |
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```python |
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from datasets import load_dataset |
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ds = load_dataset("TESS-Computer/atari-vla-stage1-5hz") |
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# Get a sample |
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sample = ds["train"][0] |
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print(sample["action"]) # <|action_start|> FIRE <|action_end|> |
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# Decode image |
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from PIL import Image |
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from io import BytesIO |
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img = Image.open(BytesIO(sample["image_bytes"])) |
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``` |
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## Evaluation |
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Designed for evaluation in [DIAMOND](https://diamond-wm.github.io/) world models on the Atari 100k benchmark. |
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## Related |
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- [15Hz variant](https://huggingface.co/datasets/TESS-Computer/atari-vla-stage1-15hz) - 3 actions per observation for faster gameplay |
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- [Lumine AI](https://www.lumine-ai.org/) - Inspiration for VLA architecture |
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- [DIAMOND](https://diamond-wm.github.io/) - World model for evaluation |
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## Citation |
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```bibtex |
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@misc{atarihead2019, |
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title={Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset}, |
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author={Zhang, Ruohan and others}, |
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year={2019}, |
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url={https://zenodo.org/records/3451402} |
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} |
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``` |
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