text stringlengths 13 6.01M |
|---|
using UnityEngine;
public class FollowAnimPlayer : MonoBehaviour
{
[SerializeField] GameObject animPlayer;
void FixedUpdate()
{
transform.position = new Vector3(animPlayer.transform.position.x,
transform.position.y,
animPlayer.transform.position.z);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using ILogging;
using ServiceDeskSVC.DataAccess.Models;
namespace ServiceDeskSVC.DataAccess.Repositories
{
public class HelpDeskTicketDocumentRepository : IHelpDeskTicketDocumentRepository
{
private readonly ServiceDeskContext _context... |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201312101120)]
public class VersionPersonFinalDecision : Migration
{
public override void Down()
{
Delete.Column("Version").FromTable("SCR_ScreeningRequestPersonFinalDecision");
}
pub... |
namespace Assets.src.contexts {
public interface IInputService : IService {
}
} |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
public class GameOverController : MonoBehaviour {
public AudioSource playAgainAudio;
/// <summary>
/// Volta para o jogo novamente
/// </summary>
public void PlayAgain(){
playAgainAudio.Play ();
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using LauncherLib.Utilities;
using Newtonsoft.Json.Linq;
namespace LauncherLib.Configs
{
using WindowSize = OrderedPair;
using Memory = OrderedPair;
public class Config:IJsonConfig
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LookieLooks.Api.Model
{
public class ClosedGame
{
public int ProductId { get; set; }
public IDictionary<string, string> ClosedAttributes { get; set; }
public bool isClosed { get... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using LogModule.Loggers.TraceLogger.Writers;
using LogModule.LogTypes;
namespace LogModule.Loggers.TraceLogger
{
public class TraceLogger : AbstractLogger
{
private readonly ErrorLogType errorLog;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient; // IV added for reading Data Base
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VARP
{
public partial class... |
using Pe.Stracon.Politicas.Aplicacion.Core.Base;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using System.Collections.Generic;
namespace Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract
{
/// <summary>
/// Def... |
using System.ComponentModel.DataAnnotations;
namespace GIFU.Models
{
public class Account
{
public int? UserId { get; set; }
[Required(ErrorMessage = "此欄位必填")]
public string Email { get; set; }
[Required(ErrorMessage = "此欄位必填")]
public string Passwd { get; set; }
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DelftTools.Functions;
using DelftTools.Functions.Filters;
using DelftTools.Functions.Generic;
using DelftTools.Utils.Aop;
using DelftTools.Utils.Collections;
using DelftTools.Utils.Collections.Generic;
using DelftTools.Utils.Data;... |
// <copyright file="IAssetService.cs" company="Morten Larsen">
// Copyright (c) Morten Larsen. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
// </copyright>
using System.Threading.Tasks;
using Microsoft.AspNetCore.Html;
namespace AspNetW... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SerializationDemo
{
public class GenericObjectConverter : JsonConverter
{
public GenericObjectConverter(Parameter[] parameter... |
namespace Teste_CRUD_CiaTecnica.Infra.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class CodeFirst : DbMigration
{
public override void Up()
{
CreateTable(
"SYSTEM.Pessoa",
c => new
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class FireProjectile : NetworkBehaviour {
public GameObject projectilePrefab;
GameObject instantiatedProjectile;
public Transform projectileLaunchPoint;
void Start () {
}... |
using gView.Framework.Geometry;
using System.Windows.Forms;
namespace gView.Plugins.Editor.Dialogs
{
public partial class FormChooseGeometry : Form
{
public FormChooseGeometry()
: this(GeometryType.Point)
{
}
public FormChooseGeometry(GeometryType type)
{
... |
namespace Uintra.Features.Navigation.Configuration
{
public class NavigationItemTypeSettings
{
public string Alias { get; set; }
public string Name { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TinhLuong.Models;
using TinhLuongBLL;
using TinhLuongINFO;
namespace TinhLuong.Controllers
{
public class ChamCongController : BaseController
{
// GET: Ch... |
using System;
using System.Collections;
namespace Strings
{
/*
* Given an arbitrary string, write code that can figure out if
* a string has only unique characters.
*
* What if no additional space can be used?
*/
public class DoesTheStringHaveAllUniqueCharacters
{
/**
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers;
/// <summary>
/// Used to build a Reporting-Endpoints header.
/// </summary>
public class ReportingEndpointsHeaderBuilder
{
private const string Separator = ", ";
private const string ... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Domains.Enums {
/// <summary>
/// 状态
/// </summary>
[ClassProperty(Name = "状态")]
public enum Status {
/// <summary>
/// 正常
/// </summary>
[LabelCssClass(BadgeColor... |
using System;
using UnityEngine;
namespace StateMachines
{
public class PauseHandler: StateHandler
{
private GameObject pausePanel;
private void Awake()
{
pausePanel = GameObject.Find("PausePanel");
pausePanel.SetActive(false);
DontDestroyOnLoad(pau... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Shaman.Runtime;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using System.Reflec... |
using System;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using VictorBu.Tool.Web;
namespace VictorBu.ToolTest
{
[TestClass]
public class UriHelperTest
{
[TestMethod]
public void DecodeQueryParameters()
{
DecodeQueryParametersT... |
using EPI.HashTables;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.HashTables
{
[TestClass]
public class CollatzUnitTest
{
[TestMethod]
public void TestCollatzConjecture()
{
Collatz.DoesNumberConvergeToOne(11).Should().BeTrue();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace SolutionsAssembly
{
public class FactorialDigitSum: ISolutionsContract
{
public string ProblemName => "Factorial Digit Sum";
public string ProblemDescription =>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour {
// Max velocity to keep track of
float maxVelocity;
// Use this for initialization
void Start () {
maxVelocity = 0.0f;
}
// Update is called once per frame
void U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
public class GradeBookResult
{
public float MinValue { get; set; }
public float MaxValue { get; set; }
public float AvgValue { get; set; }... |
using MmsApi.Helpers;
using MmsApi.Models;
using MmsDb;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Web;
using System.Web.Http;
namespace MmsApi.Controllers
{
public class ImagesController : HomeController<ImageEntity>
{
public ImagesController... |
using System;
using Microsoft.CQRS;
namespace Microsoft.UnifiedPlatform.Service.Application.Commands
{
public class AuthenticateClientCommand : Command<TokenCommandResult>
{
public override string DisplayName => "Authenticate Client";
private readonly string _id;
public override strin... |
using Library.DataProcessing.Contracts.DataServices;
using Library.DataProcessing.Implementation.DataServices;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DataProcessing.Implementation
{
public static class DataProcessingServ... |
/*
* Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistr... |
using System;
namespace AreaDotnet.Figures
{
public class Triangle : IFigure
{
protected const int RIGHT_PRECISION = 12;
public double SideA { get; protected set; }
public double SideB { get; protected set; }
public double SideC { get; protected set; }
/// <inheritdoc/... |
using System;
using System.Collections;
namespace Reverse_String
{
class Program
{
static void Main(string[] args)
{
var stringToReverse = Console.ReadLine();
var result = new Stack();
foreach (var letter in stringToReverse)
{
res... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Trains.Contracts.Repository;
using Trains.Model;
namespace Trains.Repositories
{
public class JourneyRepository:BaseRepository, IJourneyRepository
{
private static readonly List<Jo... |
using System.Drawing;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Tic_Tac_Toe_WF
{
public partial class Checkboxes_Disabled : Form
{
public Checkboxes_Disabled()
{
InitializeComponent();
Blink();
}
private async voi... |
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace CESI_Afficheur.BDD
{
public class MyDatabase
{
public MySqlConnection con;
public bool OpenConnection()
{
... |
using System;
using UnityEngine.Events;
[Serializable]
public class UnityStatChangedEvent : UnityEvent<OnStatChangedEventArgs>
{
}
|
using appglobal.models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Linq;
using System.Text.RegularExpressions;
namespace appglobal
{
/// <summary>
/// Class utama untuk mengeset parameter project .netcore
/// - Author : Kurniawan
/// - Modified : 2018-09-03
/// </summary>
public s... |
using UnityEngine;
public class TaskRegulateTemperature : TaskBase<EntityWorker> {
[SerializeField]
private UnlockableStat temperatureStat = null;
[SerializeField]
private float overheatRate = 1f;
public override bool continueExecuting() {
return this.temperatureStat != null;
}
... |
using UnityEngine;
using System.Collections;
public class DialogController : MonoBehaviour {
public static DialogController instance;
Dialog activeDialog;
void Awake() {
instance = this;
}
public void ShowDialog(Dialog dialog) {
activeDialog = dialog;
activeDialog.ShowInParent (PausedOverlay.instance.t... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Model.Models;
using Data.Models;
using Service;
using Data.Infrastructure;
using Presentation.ViewModels;
using Presentation;
using Core.Common... |
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace SecurityPlusCore
{
/*
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct StringData
{
public short Length;
[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.LPWStr, SizeConst = ... |
using EddiDataDefinitions;
using Newtonsoft.Json;
using System;
using System.Collections.ObjectModel;
namespace EddiConfigService.Configurations
{
/// <summary>Storage for configuration of navigation details</summary>
[JsonObject(MemberSerialization.OptOut), RelativePath(@"\navigationmonitor.json")]
publi... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Cradiator.Config;
using Cradiator.Extensions;
using log4net;
namespace Cradiator.Model
{
public class BuildBusterImageDecorator : IBuildBuster
{
static readonly ILog _log = LogManager.GetLogger(nameof(BuildBusterImageDecorator));
readon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LCode
{
class LCode36
{
HashSet<char> char_sets = new HashSet<char>();
public bool IsValidSudoku(char[][] board)
{
for (int i = 0; i < 9; i++)
... |
using DSSLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DSSCriterias.Logic
{
public class MtxStatFactory : MtxCellFactory<Alternative, Case, double>
{
public override string ToString()
{
return $"Фа... |
#region License
/*
* Copyright 2002-2010 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassicCraft
{
public class Player : Entity
{
public class HitChances
{
public HitChances(Dictionary<ResultType, double> whiteHitChancesMH, Dictionary<Resul... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Utilities;
namespace EddiEddnResponder.Toolkit
{
public class GameVersionAugmenter
{
// We keep track of game version and active expansions locally
// Ref. https://github.com/EDCD/EDDN/blob/maste... |
namespace OptionalTypes.JsonConverters.Tests.TestDtos
{
public class NonOptionalApplicationReceived
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Company { get; set; }
public string EmailAddres { get; set; }
public string Posi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Collections;
namespace FXB.Dialog
{
public partial class PageSelect : Form
{
... |
using JhinBot.GlobalConst;
using JhinBot.Interface;
namespace JhinBot.Formatters
{
public class StrikenFormatter : IMessageFormatter
{
public string GetFormattedMessage(string msg)
{
return $"{Global.Params.STRIKEN_CHAR}{msg}{Global.Params.STRIKEN_CHAR}";
}
}
} |
using System.ComponentModel.DataAnnotations;
using Alabo.Web.Mvc.Attributes;
namespace Alabo.Industry.Shop.Categories.Domain.Enums
{
[ClassProperty(Name = "控件显示类型")]
public enum PropertyControlType
{
/// <summary>
/// 文本框
/// </summary>
[LabelCssClass("m-badge--success"... |
namespace Uintra.Core.MediaToolkit.Options
{
public enum Target
{
Default,
VCD,
SVCD,
DVD,
DV,
DV50
}
public enum TargetStandard
{
Default,
PAL,
NTSC,
FILM
}
public enum AudioSampleRate
{
Default,
... |
using Nop.Core.Configuration;
namespace Nop.Plugin.Widgets.TypeProducts
{
public class TypeProductsSettings : ISettings
{
public int NumberOfBestsellersOnHomepage { get; set; }
public int NumberOfNewProductOnHomepage { get; set; }
public int NumberOfHomePageProductOnHomepage { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UFIDA.U9.SM.SO;
using HBH.DoNet.DevPlatform.EntityMapping;
using UFSoft.UBF.Business;
using U9.VOB.Cus.HBHTianRiSheng.HBHHelper;
using UFIDA.U9.SM.Enums;
using UFIDA.U9.CBO.SCM.Enums;
using UFIDA.U9.SM;
using UFSoft.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Caching.Distributed;
using Microsoft.Extensions.Logging;
using Steeltoe.CircuitBreaker.Hystrix;
using WingtipToys.Models;
namespace WingtipToys.Client
{
public class GetProductCommand : Hystr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : SingletonMonoBehaviour<SceneLoader>{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void LoadCard... |
namespace Web_banh_ngot.Models.Entities
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("BILL")]
public partial class BILL
{
[Key]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using Microsoft.Azure.Batch.SoftwareEntitlement.Common;
namespace Microsoft.Azure.Batch.SoftwareEntitlement
{
/// <summary>
/// A factory object that tries to create a <see cref="ServerOption... |
using University.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace University.Repository.Interface
{
public interface IProductUserGuideRepository
{
List<ProductUserGuide> GetProductUserGuideList();
List<ProductUse... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FizzBuzz
{
class Program
{
static void Main(string[] args)
{
for (int i = 0; i <= 100; i++)
{
if (i%3 == 0 && ... |
namespace CheckIt.Tests.CheckReferences
{
using CheckIt.Tests.CheckAssembly;
using Xunit;
public class CheckProjectReferenceAssemblyTests
{
public CheckProjectReferenceAssemblyTests()
{
AssemblySetup.Initialize();
}
[Fact]
public void Should_projec... |
namespace SpaceHosting.Index
{
public interface IVector
{
int Dimension { get; }
}
}
|
using System;
using System.Linq;
using kata_payslip_v2.DataObjects;
namespace kata_payslip_v2
{
public static class ArgumentParser
{
public static Arguments ParseArguments(string[] argumentStrings)
{
PayslipInputType inputType;
PayslipOutputType outputType;
... |
using AutoMapper;
using FamilyAccounting.BL.DTO;
using FamilyAccounting.BL.Interfaces;
using FamilyAccounting.Web.Interfaces;
using FamilyAccounting.Web.Models;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace FamilyAccounting.Web.Services
{
public class TransactionWebServic... |
namespace GraphicalEditorServer.DTO
{
public class EquipmentInExaminationDTO
{
public int EquipmentID { get; set; }
public int ExaminationId { get; set; }
public EquipmentInExaminationDTO()
{
}
public EquipmentInExaminationDTO(int equipmentID, int examinationId... |
using System.Reflection;
namespace AutoTests.Framework.Core.Exceptions
{
public class PropertyConstraintException : ConstraintException
{
public PropertyConstraintException(PropertyInfo propertyInfo, string format)
: base(string.Format(format, $"{propertyInfo.DeclaringType.Name}.{property... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityContainer : MonoBehaviour
{
[SerializeField] Animator animator;
public Animator Animator { get { return animator; } }
[SerializeField] new SkinnedMeshRenderer renderer;
public SkinnedMeshRenderer Renderer... |
using System;
namespace Lab4.Ind._2
{
class Program
{
static void Main(string[] args)
{
string text = Console.ReadLine();
Console.WriteLine("The first way");
char[] textchar = text.ToCharArray();
int k = 0;
char[] letters = "ABCDEFGH... |
using HouseRent.Data;
using HouseRent.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HouseRent.Areas.Admin.Controllers
{
[Authorize(Rol... |
using CarritoCompras.Modelo;
using CarritoCompras.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace CarritoCompras.View
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public part... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Filters
{
class Glass: Filters
{
protected override Color сonvertPixel(Bitmap sourceMap, int x, int y)
{
Random rand = new Random();
... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Core.Enums.Enum {
/// <summary>
/// 卡券类型
/// </summary>
[ClassProperty(Name = "卡券类型")]
public enum CardCouponsType {
/// <summary>
/// 折扣券
/// </summary>
... |
using gView.Framework.Data;
using gView.Framework.Data.Filters;
using gView.Framework.IO;
using gView.Framework.system;
namespace gView.Framework.Carto
{
/// <summary>
/// Porvide access to members and properties that control the functionality of renderers.
/// </summary>
public interface IFeatureRend... |
using System;
using System.Collections.Generic;
using AbstractFactory.Classes.PizzaIngredientFactories.Ingredients;
namespace AbstractFactory.Classes.Pizzas
{
public abstract class Pizza
{
public string Name { get; set; }
protected IDough Dough { get; set; }
protected ISause Sause { ge... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UcenikShuffle.Common;
namespace ManualTests
{
class Program
{
static void Main(string[] args)
{
var groupSizesList = new List<List<int>>()
{
new List<int>() { 1, 2, 2 },
new List<int>(){ 1,3,3,3,3 },... |
using iSukces.Code.AutoCode;
using Sample.AppWithCSharpCodeEmbedding.AutoCode;
namespace Sample.AppWithCSharpCodeEmbedding
{
class Program
{
static void Main(string[] args)
{
CreateAutoCode();
}
private static void CreateAutoCode()
{
var prov2 =... |
using RabbitMQ.Client;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rabbit.Sender
{
class Program
{
// echagne is the RabbitMQ name for the topic. This is in lieu of a standard queue
private static string exchange... |
using LeadChina.CCDMonitor.Infrastrue.Entity;
using ServiceStack.OrmLite;
using ServiceStack.Text;
namespace LeadChina.CCDMonitor.Infrastrue
{
public class Test
{
public static void tst()
{
var dbFactory = new OrmLiteConnectionFactory("server = localhost;port=3306;User Id = root;pa... |
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.Owin.Security.OAuth;
using RestLogger.Infrastructure.Service;
using RestLogger.Infrastructure.Service.Model.ApplicationDtos;
namespace RestLogger.WebApi.Providers
{
public class SimpleAuthorizationServerProvider : OAuthAuthorizationServ... |
using System.Collections.Generic;
namespace ProjectCompany.Models.DTO
{
public class EmployeeDetailDTO
{
public int Id { get; set; }
public string Name { get; set; }
public List<Skill> Skills { get; set; }
public List<Contribution> Contributions { get; set; }
public Emp... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BanSupport
{
public class ExBase : MonoBehaviour
{
#region Update
[NonSerialized]
public bool needUpdate;
/// <summary>
/// for manager call
/// </summary>
... |
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
// Component that takes all rigidbodies in its children, makes them non-kinematic,
// and sends them flying with explosive force.
public class ExplodeChildrenScript : ExplodeComponent, IObserver<Trans... |
/**
* Definition for a binary tree node.
* public class TreeNode {
* public int val;
* public TreeNode left;
* public TreeNode right;
* public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) {
* this.val = val;
* this.left = left;
* this.right = right;
* ... |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using SAPAPI.Models;
using System.Linq;
using System.Text;
using System.Web.Mvc;
using SupplyChain.Models;
using System;
using System.Collections.Generic;
using Autofac.Integration.WebApi;
using System.Data.Entity;
namespace SAPAPI.Controllers
{
[Autofac... |
namespace PaymentService.Application.Common.Models
{
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using PaymentService.Application.Common.Exceptions;
public class BankStatementFile
{
public BankStatementFile(string path, DateTimeOffset import... |
using System;
using System.Collections;
using System.Collections.Generic;
using Assets.Scripts.Ui;
using UnityEngine;
using UnityEngine.Advertisements;
using UnityEngine.Purchasing;
namespace Assets.Scripts.UI.ShopNew
{
public class NewShopView : View
{
public List<NewShopCategoryButton> SelectButtons... |
using CaveGeneration.Content_Generation.Map_Generation;
using Microsoft.Xna.Framework;
using static CaveGeneration.Content_Generation.Map_Generation.DrunkardWalk;
namespace CaveGeneration.Content_Generation.Parameter_Settings
{
public class Settings
{
public string Seed { get; set; }
public bo... |
using System;
using System.Linq;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc.Filters;
namespace Microsoft.UnifiedRedisPlatform.Service.API.Filters
{
public sealed class TrackingPropertiesFilterAttribute : ActionFilterAttribute
{
private readonly string _correlationIdHeaderKey;
... |
using AlgorithmProblems.Heaps.HeapHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Graphs.MinSpanningTree
{
/// <summary>
/// Get the minimum spanning tree of a graph using Prim's algorithm
/// minimum s... |
namespace DesignPatterns.Interpreter
{
public class BelowPriceSpec : Spec
{
public float Price { get; private set; }
public BelowPriceSpec(float price)
{
Price = price;
}
public override bool IsSatisfiedBy(Product product)
{
return produ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Depths
{
public class Player
{
//Basic Stats
private int _hp;
private int _energy;
private int _mentalPower;
private int _defenc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Methods
{
class Program
{
static void Main(string[] args)
{
int fnum = 1, snum = 2, tnum = 3, nvalue;
int sum;
String fname;
sum = sumup(fnum, snum, tnum); ... |
using System;
using SpeedSlidingTrainer.Core.Model.State;
namespace ConsoleApplication1.BoardSolverV4
{
public sealed class BoardStateV4
{
private readonly int eye;
public BoardStateV4(int width, int height, int[] values, int eye)
{
this.Width = width;
this.Hei... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.EPS.Portal;
namespace EasyDev.EPS.BusinessObject
{
public interface IBO
{
bool Save(IModel entity);
bool Delete(IModel entity);
bool Update(IModel entity);
IMo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using V50_IDOMBackOffice.AspxArea.MasterData.Models;
using V50_IDOMBackOffice.AspxArea.MasterData.Repositorys;
namespace V50_IDOMBackOffice.AspxArea.MasterData.Controllers
{
public class UnitOfferController
{
public L... |
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