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using System; namespace Fbtc.Domain.Entities { public class CartaoAssociado { public int CartaoAssociadoId { get; set; } public int AssociadoId { get; set; } public DateTime DtEmissao { get; set; } } }
using Infrastructure.Data.Shared; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; using System.Text.Json.Serialization; namespace Infrastructure.Data.Entities { public class Clinic : ResponseModel { public int Id { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; namespace ConsoleApp21 { class Vehicle { public string Type { get; set; } public int Speed { get; set; } public int Wheels { get; set; } public string Color { get; set; } public b...
using KingNetwork.Shared.Interfaces; namespace KingNetwork.Server.Interfaces { /// <summary> /// This interface is responsible for represents the server packet handler. /// </summary> internal interface IPacketHandler { /// <summary> /// This method is responsible for receive the messa...
using System.Collections.Generic; using System.Text; namespace Algorithms.LeetCode { public class GenerateParenthesisTask { public IList<string> GenerateParenthesis(int n) { var results = new List<string>(); Generate(n, n, new StringBuilder(), results); retur...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static WebApp1.Models.ContactModel; namespace WebApp1.Data { public class ContactContext : DbContext { public DbSet<Contacts> Contact { get; set; } ...
using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Tables.Domain.Entities; using MongoDB.Bson; using System.Collections.Generic; namespace Alabo.Tables.Domain.Services { /// <summary> /// 表结构相关服务 /// </summary> public interface ITableService : IService<Table, ObjectId> { ...
using UnityEngine; using System.Collections; /* The CameraWallCollider class allows the player to see the Player when the Player is backed against a wall. The Wall is made transparent to achieve this. */ public class CameraWallCollider : MonoBehaviour { Shader shader1; //oldShader Shader shader2; //new Shader ...
using System; namespace Algorithms.LeetCode { public class KthSmallestElementInSortedMatrix { public int KthSmallest(int[][] matrix, int k) { var n = matrix.Length; var heap = new MinHeap(n); for (int i = 0; i < n; ++i) { heap.Ad...
namespace E10 { public class Exalumnos { int cantidadDeIdiomasQueHabla; public int CantidadDeIdiomasQueHabla { get => cantidadDeIdiomasQueHabla; } int cuantoGana; public int CuantoGana { get => cuantoGana; } int cantidadDePaisesVisitados; public int CantidadDePais...
using System; using System.Collections.Generic; using System.Text; namespace DataStructurePrograms.DoublyLinekdList { class DoublyLinekdList { DNode head; DNode tail; int length; public DoublyLinekdList() { this.length = 0; } public bool is...
namespace TaxiService.CarCatalog.Models { public class Car { public int CarId { get; set; } public string Model { get; set; } public Category Category { get; set; } public string ImageName { get; set; } } }
using BLL; using DTO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PL { public partial class FrmProdutoCadastrar : Form { p...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Linq; namespace SlackTemplate.Core { public class StrongRenderer : IInlineRenderer { public string Render(XElement element) { return $"*{element.Value}*"; } } public abstract class ImageBlockRenderer<T> : ...
using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { /// <summary> /// ابعاد /// </summary> public class Size { private const decimal MinValue = 0m; public decimal Value { get; private set; } public Size(decimal value) { ValidateSi...
namespace KK.AspNetCore.EasyAuthAuthentication.Services { using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Security.Claims; using System.Threading.Tasks; using KK.AspNetCore.EasyAuthAuthentication.Models; using M...
using EmirateHMBot.Models; using EmirateHMBot.Services; using IronPdf; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing.Printing; using System.IO; using System.Reflection; using System.Text; using System.Windows.Forms; using TheArtOfDev.HtmlRenderer....
using Common.Models; using NHibernate; using NHibernate.Criterion; using System; using System.Collections.Generic; namespace Common.Services { public class KursleiterService : BaseService { public KursleiterService(Func<ISession> session) : base(session) { } public...
using System.Collections; using System.Collections.Generic; using System.Xml.Serialization; using System.IO; using System.Xml; using System; [XmlRoot("Empire")] public class Empire { [XmlElement] public int id; [XmlElement] public string name; [XmlElement] public string description; [XmlArr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.WebSockets; using System.Text; using System.Threading; using System.Threading.Tasks; using WebCore.Extension; namespace WebCore.Internal { internal class ChatRoom : IChatRoom { private ChatRoom() { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1.Domain.Dishes { public class Teaspoon : Cutlery { private static SemaphoreSlim nbrItemAvailable = new SemaphoreSlim(0, 150); public ...
using System; using System.Collections; using PlayerController; using UnityEngine; using Zenject; using Random = UnityEngine.Random; namespace Obstacles { public class Wall : MonoBehaviour, ICollision { [SerializeField] private int _minimumStrength; [SerializeField] private int _maximumStrengt...
using System; using System.Collections.Generic; using Autofac; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Van; using Tests.Data.Van.Input; using Tests.Data.Van.Input.Filters; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.Turf;...
using System; namespace Agency Profit { class Program { static void Main(string[] args) { string nameOfCompany = Console.ReadLine(); int ticketsAdults = int.Parse(Console.ReadLine()); int ticketsChildren = int.Parse(Console.ReadLine()); double netoPriceAdult = d...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public static class GameMath { public static int DamageToShow(int realDamage) { int res = 0; //достать текущее здоровье игрока //определить на основании этого соотношение, по которому будет отн...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; [DisallowMultipleComponent] public class MakeATexture : MonoBehaviour { //public RenderTexture m_InputTexture; void SaveRenderTexture() { int width = 2; int height = 2; Texture2D texture = ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extens...
using Microsoft.AspNetCore.Routing.Constraints; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DonLEonFilms.Utils { public class WebFileStorage { public static String SaveFile(String rootPath, String fileN...
using System; using System.Collections.Generic; using System.Text; namespace SomeTechie.RoundRobinScheduleGenerator { public class CourtRound : Round { public bool IsActive { get { if(IsCompleted)return false; bool isActive=t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tkm1_Gm3_Phone : MonoBehaviour { public Animator PhoneAnim; void Start () { PhoneAnim = GameObject.Find("GameObject_Phone").GetComponent <Animator> (); } public void OnClickSmallPhone() { //BigPhone.SetActive (t...
using WebsiteManagerPanel.Data.Entities.Base; namespace WebsiteManagerPanel.Data.Entities { //Sayfa üzerindeki, her bir Action’a karşılık gelen yetki tablosudur.Burada dikkat edilmesi gereken bir husus da, RoleID alanının “bigint” olmasıdır.Bu kısım makalenin devamında detaylıca anlatılacaktır. public partial...
using System; using Microsoft.AspNetCore.Mvc; using thedailypost.Service.Interfaces; using thedailypost.Service.Models; namespace thedailypost.Api.Controllers { [Route("api/[controller]")] public class UserSubredditController : Controller { private readonly IAuthenticationService _authService; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NgNetCore.Models { public class Arriendo { public Arriendo() { } public Arriendo(Cliente cliente, Inmueble inmueble, int mes)...
using Microsoft.Win32; using Spire.Barcode; using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; using Visitors.DAO; using Visitors.DAOImpl; using Visitors.entity; namespace Visitors.View { /// <sum...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Microsoft.Kinect; public class motionController : MonoBehaviour { //we are going to create a custome gesture using the kinect ! //the GETJOINTPOSITIONDEMO.cs was a real help // Use this for initialization pri...
using UnityEngine; public class BallBouncer : MonoBehaviour { [SerializeField] private Vector3 m_initialVelocity; [SerializeField] private float m_minVelocity = 10f; private Vector3 lastFrameVelocity; private Rigidbody2D m_rigidBody2D; private void Start() { m_rigidBody2D = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace project09 { class Bowlers { private const int MAX_SIZE = 10; private string[] plyrNames; private int[] plyrScores; private int arrCount; private...
using System; using System.Text; namespace String_Manipulator___Group_2 { class Program { static void Main(string[] args) { var myString = new StringBuilder(Console.ReadLine()); var command = Console.ReadLine(); while (command!="Done") { ...
using System.Net; using System.Net.Http.Headers; using System.Threading.Tasks; using Justa.Job.Backend.Api.Application.Services.DataValidation.Models; using Newtonsoft.Json; using Xunit; namespace Justa.Job.Backend.Test { public class DataValidationTest : JustaJobBackendTestBase { [Theory] [Inl...
using NeuroLinker.Enumerations; using NeuroLinker.Interfaces.Configuration; using System.Net.Http; using VaraniumSharp.Attributes; using VaraniumSharp.Enumerations; using VaraniumSharp.Extensions; namespace NeuroLinker.Configuration { /// <summary> /// Configuration for <see cref="HttpClient"/> /// </summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_2.Interfaces; namespace TRPO_labe_2.Models { abstract class PossessionBase : IPossession { public string Name => GetType().Name; public abstract string Info(); ...
 namespace ServiceCenter.Helpers { interface ICallbackAddToList { void AddToList(object o); } }
using System.ComponentModel.DataAnnotations; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Cms.Articles.Domain.Enums { [ClassProperty(Name = "文章显示动作类型")] public enum ArticleState { [LabelCssClass(BadgeColorCalss.Success)] [Display(Name = "置顶")] Top = 0, [LabelCssClass(B...
using System; using FluentAssertions; using NUnit.Framework; namespace Hatchet.Tests.HatchetConvertTests.DeserializeTests { [TestFixture] public class SingleValueTests { [Test] public void Deserialize_ANonQuotedDateTime_ShouldReturnADateTime() { // Arrange v...
using System.Collections.Generic; namespace Amf.Ultima.Api.Models { public class PanierUltima { public int Id { get; set; } public string Nom { get; set; } public List<string> Erreurs { get; set; } } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ConfigureServiceApiBlock.cs" company="Sitecore Corporation"> // Copyright (c) Sitecore Corporation 1999-2017 // </copyright> // -------------------------------------------------...
using System; using System.Collections; using CarouselView.FormsPlugin.Abstractions; using Plugin.Swank.Panorama.ImageSources; using Swank.FormsPlugin; using Xamarin.Forms; namespace Plugin.Swank { public class Viewer : CarouselViewControl { private Gallery Gallery => Parent?.Parent as Gallery; ...
using Infrastructure.Data.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace Infrastructure.Data.Config { public class EquipmentConfiguration { public void Configure(EntityTy...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HeBoGuoShi.DBModels { [Table("OwnerProductImages")] public class OwnerProductImage { [Key] [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] public ...
using Abp.Configuration.Startup; using Abp.Localization.Dictionaries; using Abp.Localization.Dictionaries.Xml; using Abp.Reflection.Extensions; namespace DgKMS.Cube.Localization { public static class CubeLocalizationConfigurer { public static void Configure(ILocalizationConfiguration localizationConfi...
// <copyright file="LookupTable.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System.Collections.Generic; using WaterTrans.GlyphLoader.Internal.OpenType.GPOS; using WaterTrans.GlyphLoader.Internal.OpenType.GSUB; namespace WaterTrans.GlyphLoader.Internal.OpenType { /// <summary> /// The...
using System; using System.Reflection; namespace LuckSkill { class Util { // http://stackoverflow.com/questions/3303126/how-to-get-the-value-of-private-field-in-c public static object GetInstanceField(Type type, object instance, string fieldName) { BindingFlags bindFlags = ...
using UnityEngine; using System; using System.Collections; using TreeSharpPlus; public class B3BehaviorInformant : MonoBehaviour { public GameObject friend; public GameObject informant; private BehaviorAgent behaviorAgent; // Use this for initialization void Start () { behaviorAgent = new BehaviorAgent (this....
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class Haptics : MonoBehaviour { public static Haptics Instance { get; private set; } void Awake() { Instance = this; } /// <summary> /// <paramref name="whichController"/> is what contro...
using GDS.Entity; using SqlSugar; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace GDS.Dal { public interface IDaoBase<T> where T : class { object Insert<TReturn>(TReturn entity, bool is...
using System.Collections; using System.Collections.Generic; using UnityEngine; // We ask some Data to get the script working [RequireComponent (typeof(Rigidbody))] [RequireComponent (typeof(CapsuleCollider))] [RequireComponent (typeof(Animator))] public class HeroController : MonoBehaviour { // Data get from the a...
using System.Text.Json; namespace WitsmlExplorer.Api.Middleware { public class ErrorDetails { public int StatusCode { get; set; } public string Message { get; set; } public override string ToString() { return JsonSerializer.Serialize(this, new JsonSerializerOptions ...
namespace Application.Controllers { using System.Collections.Generic; using Data; using Data.Interfaces; using Data.Services; using Models.BindingModels; using Models.ViewModels; using SimpleHttpServer.Models; using SimpleMVC.Attributes.Methods; using SimpleMVC.Controllers; usin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace GestorDeFlotasDesktop.AbmChofer { public partial class addEditChofer : Form ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ModelTransformationComponent; using ModelTransformationComponent.SystemRules; namespace TransformationComponentUnitTest { public partial class TransformUnitTest { public partial class TransformToRules { public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Kendo_UI_Bootstrap_Integration.Models { public class DonutChartViewModel { public DonutChartViewModel(string series, string category, double value) { Series = series; Categor...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class SystemScanComplete : Event { public const string NAME = "System scan complete"; public const string DESCRIPTION = "Triggered after having identified all bodies in the system"; public const string SAMPLE ...
namespace Sentry.Internal.JsonConverters; internal class IntPtrJsonConverter : JsonConverter<IntPtr> { public override IntPtr Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { return new IntPtr(reader.GetInt64()); } public override void Write(Utf8JsonWriter w...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Identity; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace IdSP.Core.Models { public class LogoutInputModel { public string LogoutId { get; set; } } publi...
using System; using ToDoManager.Views; using ToDoManager.ViewModels; using Prism.Services; using Prism.DryIoc; using Xamarin.Forms; using Prism; using Prism.Ioc; using Prism.Plugin.Popups; using Xamarin.Forms.Xaml; using Plugin.Settings; using CustomXamarinControls; [assembly: XamlCompilation(XamlCompila...
using System; namespace ScratchTutorial { class RegistrationException : Exception { public RegistrationException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractsInterfaces { internal abstract class BaseExc04 { protected int Number01, Number02; public abstract int this [int k] { get; } } interface IMyInterfaceEx...
using Reactive.Flowable; using Reactive.Flowable.Subscriber; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Reactive.Flowable.Flowable { public class FlowableMerge<TReturn> : FlowableMergeBase<TReturn, Maybe<TReturn>> { public Fl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Welic.Dominio.Models.Users.Enums; namespace WebApi.Models { public class GroupUserDto { public int Id { get; set; } public string Description { get; set; } public int Nivel { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; namespace RRExpress.Store { [Regist(InstanceMode.Singleton)] public class TestViewModel : StoreBaseVM { public override char Icon { get { return (char)0xf015; } } ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Practices.Unity; using OrgMan.Data.UnitOfWork; using OrgMan.Domain.Handler.HandlerBase; using OrgMan.DomainContracts.Membership; namespace OrgMan.Domain.Handler.Member...
using UnityEngine; using System.Collections; public class CBahram_STT_First : IState,IMessageObsever { #region Private Fields private CiaObject _owner; private CMessageManager.MessageDelegate messageHandler; #endregion #region Constructors public CBahram_STT_First(){ _owner =...
using UnityEngine; using System; using System.Collections; namespace BanSupport { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, Inherited = true)] public class IntConditionAttribute : PropertyAttribute { public string intField = ""; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocketServer { public class Location { public double Langtitude { get; set; } public double Longtitude { get; set; } public Location(double la, double lo) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Models.MediaAnalyze { public class MediaAnalyzeFileRequest : MediaAnalyzeRequest { public string MediaFile { get; set; } public MediaAnalyzeFileRequest() ...
using System; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Media.Imaging; using MahApps.Metro.Controls; namespace ScratchTutorial.Gui { /// <summary> /// Interaction logic for LessonViewer.xaml /// </summary> public partial class LessonViewer : MetroWindow...
#if DEMO namespace System.Collections.Generic { public class List<T> : IList<T>, IList, IReadOnlyList<T> { public void Add(T item) { /* ... */ } public void Clear() { /* ... */ } public void ForEach(Action<T> action) { /* ... */ } public void Insert(int index, T item) { /* .....
using Galeri.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Galeri.DataAccess.Abstract { public interface IModelDal:IEntityRepository<Model>,IFilterMethods<Model> { } }
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Folder name: .ConstantsAndDefs * Project name: .BookShelfWeb.Definitions * File name: Enums.cs * Status: Ongoing - Future use */ using ...
using UnityEngine; using System.Collections; public class PlatformFall : MonoBehaviour { public float fallDelay = 1f; public float DisableColliderDelay = 3f; private Rigidbody2D rb2d; private Collider2D col2d; private Vector2 originalPosition; [SerializeField] float _timeToReset; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QTouristik.Interface.Search; using QTouristik.PlugIn.OVH_V3.Search.LM; using QTouristik.PlugIn.OVH_V10.Search.DP; namespace QTouristik.PlugIn.OVH_V10.Search { public class SearchManager : ISea...
using System.Collections.Generic; namespace LaboDotNet.Models { public class Auto { private static IList<Auto> _autos; private int _id; private string _naam; public int id { get { return _id; } } public string naam { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Polymorphism { class CheckingAccount: BankAccount { public double ServiceCharge { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace Ginkgo { class ControlGPIO { // General Error Code public struct ERROR { public const Int32 SUCCESS = 0; // no Error ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ManhaleAspNetCore.ModelView.Account { public class CustomerIdentityRole:IdentityRole { public int PowerOfRole { get; set; } } }
 using Ecommerce_Framework.Api.Data; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Diag...
using ClaimDi.DataAccess; using ClaimDi.DataAccess.Entity; using ClaimDi.DataAccess.Object.API; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClaimDi.Business.Master { public class MasterDataLogic { ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using System.Text; namespace jaytwo.Common.Http { public partial class HttpClient { public HttpWebResponse SubmitGet(string url) { return Submit(url, HttpMethod.GET); } ...
using Alabo.Domains.Entities; using Alabo.Domains.Services; using System; namespace Alabo.Framework.Core.WebUis.Services { /// <summary> /// 通用表单服务 /// </summary> public interface IAdminTableService : IService { /// <summary> /// 导出表格 /// </summary> /// <param...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SimpleJSON; public class StageLevel : MonoBehaviour { public string GhostMap1, GhostMap2, GhostMap3; public string LevelName; public Button StartButton, LevelButton; public Text LevelNameText; public Text L...
using System.Threading.Tasks; using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.Data.CellRepositoryTests { class RemoveAsync : TestFixture { public override void SetUp() { base.SetUp(); Sut.Add(CellEntity1); } [Test] pub...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using DemoWebAPIPrj.Models; namespace DemoWebAPIPrj.Controllers { ...
using System; using System.Data; using System.Globalization; using System.Linq; using System.Text; using System.Threading; using HTB.Database; using System.Collections; using HTB.Database.HTB.StoredProcs; using HTB.GeocodeService; using HTBAktLayer; using HTBExtras.KingBill; using HTBUtilities; using System.Net.Mail; ...
using Android.Content; using Android.Graphics; using Android.Graphics.Drawables; using Android.Views; using Android.Widget; using System; namespace AsNum.XFControls.Droid { /// <summary> /// http://www.netmite.com/android/mydroid/cupcake/frameworks/base/core/java/com/android/internal/widget/NumberPicker.java ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using System.Windows.Forms; namespace W2___MixList { public partial class W2MixList : Form { public int IndexOfStruct = 0; public W2MixList() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using System.Security.Cryptography; using System.Net; using System.IO; using System.Text.RegularExpressions; namespace EasyDev.Taobao.Core { public class TaobaoInterfaceProxy { ...
using Tools; namespace _001 { class Program { private const int LIMIT = 1000; static void Main(string[] args) { Decorators.Benchmark(Solve); } private static int Solve() { return SumOfDivisibleBy3And5(LIMIT); } private static in...
public enum EnumAxis { X = 0, Y = 1, }
using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using SFA.DAS.Authorization.Context; using SFA.DAS.Authorization.Features.Services; using SFA.DAS.Authorization.ProviderFeatures.Configuration; using SFA.DAS.Authorization.ProviderFeatures.Models; using SFA.DAS.CommitmentsV2.Services.Shared; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBLLService { public partial interface IWeChat_MANAGER { string IsExistAccess_Token2(); } }