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namespace CubeProperties { using System; public class StartUp { public static void Main() { double sideCube = double.Parse(Console.ReadLine()); string parameter = Console.ReadLine(); switch (parameter) { case "face": GetFa...
using iSukces.Code.Interfaces; using Xunit; namespace iSukces.Code.Tests { public class CsTests { [Fact] public void T01_ShouldCsCite() { const string quote = "\""; const string backslash = "\\"; const string specialR = "\r"; Assert....
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; public static class GestorTraducciones { private static JObject traducciones = new JObject(); static GestorTraducciones() { try ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Trendyol.Case.Models { public class ListPageModel { public IList<Product>Products { get; set; } public int PageCount { get; set; } public ListPageModel() { Pr...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using NLog; using Simple.Wpf.Composition.Infrastructure; using Simple.Wpf.Composition.Services; using Simple.Wpf.Composition.Workspaces; namespace Simp...
using UnityEngine; public class Node : IHeapItem<Node> { [HideInInspector] public bool walkable; [HideInInspector] public Vector3 worldPosition; [HideInInspector] public Bounds bounds; [HideInInspector] public int gridX, gridY; [HideInInspector] public int gCost, hCost; [HideInInspector] public Node parent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.TravelSearch { public class Passenger { public string Identifier { get; set; } public string PassengerIdentifier { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class Tests { public static void testModulo(int lenght, int n) { n = n % lenght; Console.WriteLine( "n is {0}, length ...
using Log.Api.Models; using System.Collections.Generic; namespace Log.Api.Components { public interface ILogRepository { ICollection<JsonLog> RetrieveJsonLogs(long id, int limit); int WriteLog(EventLog log); int WriteLog(ICollection<JsonLog> logs); } }
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public enum menuState {Main, Options, Credits, Instructions} public class MainMenu : MonoBehaviour { [SerializeField] GameObject MainMenuPanel; [SerializeField] GameObject OptionPanel; [SerializeField] GameObject Credi...
using BusVenta; using EntVenta; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Management; using DatVentas; using System.Data; namespace Ven...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Plus1.Models; namespace Plus1.Areas.Admin.Controllers { [Authorize(Roles = "Admin")] public class AdminSubCategoriesC...
using System.Collections.Generic; namespace FarmTypeManager { //config.json, used by all players/saves for shared functions public class ModConfig { public bool EnableWhereAmICommand { get; set; } public ModConfig() { EnableWhereAmICommand = true; //should enable the "...
namespace ApiTemplate.Model.Weathers { public class CurrentWeatherByZipCodeRequestModel { public string ZipCode { get; set; } } }
using LoowooTech.Stock.WorkBench; using System.Collections.Generic; using System.Windows.Forms; using System.Xml; namespace LoowooTech.Stock { internal static class RuleHelper { /// <summary> /// 将配置中的质检规则信息读取到TreeView里 /// </summary> /// <param name="treeView"></param> ...
/// <summary> /// Footfall - script to decribe the behaviour of a footfall, the visualisation of a noisy footstep /// </summary> using UnityEngine; using System.Collections; public class Footfall : MonoBehaviour { public float fadeSpeed; public float growSpeed; public float startTime; Color tempColor; S...
namespace AI2048.AI.Searchers { using System.Collections.Generic; using System.Linq; using AI2048.AI.Searchers.Models; using AI2048.AI.SearchTree; using AI2048.Game; using NodaTime; public class ProbabilityLimitedExpectiMaxer : ISearcher { private const double ProbabilityOf2 =...
 namespace _2.RefactorIfStatements { using System; using System.Linq; using _1.CookingProgram; class DoRefactoring { static void Main(string[] args) { //first task IVegetable potato = new Potato(); //... potato...
using System.Collections.Generic; using RDotNet; using BSky.Lifetime.Interfaces; namespace BSky.Statistics.Common { public abstract class CommandDispatcher { public abstract DataFrame GetDF(DataSource ds); public List<ServerDataSource> DataSources { get; privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerScript : MonoBehaviour { bool activated = false; Renderer rend; private void Start() { rend = GetComponent<Renderer>(); } void HitByRayCast() { activated = true; } ...
using System; using System.Collections.Generic; using System.Text; namespace RPG_Game { interface ICharacter { // methods int Defend(int enemyattackvalue); int Attack(int option); int CalculateMaxMoveValue( int Level); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Drawing; using System.Windows.Forms; namespace TotalCommanderFull { class Program { static void ...
using Anywhere2Go.DataAccess.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Object { public class InsurerTaskModel { public Anywhere2Go.DataAccess.Entity.Task Task { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Sql; using System.Data.SqlClient; using System.Configuration; using System.Data; using System.IO; using System.Text; namespace ConsoleApp1 { class Employee { /****************************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Behavioral.State { public class StatePrinting : PrinterState { protected int _pages; public StatePrinting(int pages) { _pag...
using CoreGraphics; using Foundation; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using UIKit; namespace AsNum.XFControls.iOS { [Register("FlipView")] public class FlipView : UIScrollView { public event EventHandler<FlipViewPosChangedEventArgs> PosC...
using System; using System.Collections.Generic; using System.Linq; internal class SumOfElements { private static void Main() { string tmpStr = Console.ReadLine(); int[] aInts = tmpStr.Split().Select(s => int.Parse(s)).ToArray(); List<int> lDiffs = new List<int>(); bool isSum = ...
using Arda.Common.ViewModels.Main; using System.Collections.Generic; namespace Arda.Common.Interfaces.Kanban { public interface IActivityRepository { // Return a list of all activities. IEnumerable<ActivityViewModel> GetAllActivities(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClassLibraryIofly { /// <summary> /// 点 /// </summary> public class PointD { public double X { get; set; } public double Y { get; set; } public PointD(double x, d...
using System; using System.Collections.Generic; namespace MyGame { public interface IAmGene { //Important for Universal combinatino of gene types List<int> GeneValue{ get; } bool IsMutated{get;set;} string Name{ get; } IAmGene CombineGenes(IAmGene g); } }
using System; using System.Collections.Generic; using PterodactylEngine; using Xunit; namespace UnitTestEngine { public class TestFlowchart_CombinationsHelper : TheoryData<bool, List<FlowchartNode>, string> { public TestFlowchart_CombinationsHelper() { Add(true, new List<FlowchartN...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace _2021KozutiEllenorzes9FSchon { class Program { class Adat { //public static List<Adat> ooplista = new List<Adat>(); // oop-s stílus: a list...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Placed on the Player GameObject along with Player Controller /// Handles player interactions with the eggs /// Tracks and changes the bools on the eggs held by the player /// </summary> public class PlayerEg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Reflection; using System.Runtime.InteropServices; using System.Windows.Forms; using IRAP.Global; namespace IRAP.Client.GUI.MESPDC.Actions { public class PrintWithLabAction : CustomAct...
using EmployeeTaskMonitor.Core.Entities; using EmployeeTaskMonitor.Core.Models; using EmployeeTaskMonitor.Core.RepositoryInterfaces; using EmployeeTaskMonitor.Core.ServiceInterfaces; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using AutoMapper; namespac...
using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; namespace FacebookClone.Models { public class ApplicationDbContext : IdentityDbContext<ApplicationUser> { public DbSet<Gender> Genders { get; set; } public DbSet<Post> Posts { get; set; } public ApplicationDbCo...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using HealthVault.Sample.Xamarin.Core.Services; using Microsoft.HealthVault.Clients; using Microsoft.HealthVault.Connection; using Microsoft.HealthVault.Ite...
using Antlr4.Runtime; using Antlr4.Runtime.Tree; using MetaDslx.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetaDslx.Compiler { public class Antlr4TextSpan : TextSpan { public Antlr4TextSpan() ...
namespace MovieWebApp.Migrations { using System; using System.Data.Entity.Migrations; public partial class InsertSQLMovieValues : DbMigration { public override void Up() { Sql("INSERT INTO Movies (Name, ReleaseDate, NumberInStock,Genre_Id)" + "VALUES ('T...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class GridViewController : DemoController { public ActionResult Preview() { return DemoView("Preview", NorthwindDataProvider.GetEmployees()); } public ActionResult PreviewPartial() { return Partial...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using Npgsql; namespace Lucky13_Milestone2 { /// <summary> /// Interaction logic for BusinessTips.xaml /// </summary> public partial class BusinessTips : Window { ...
using System; using System.Linq; namespace _05_Applied_Arithmetics { public class _05_Applied_Arithmetics { public static void Main() { var numbers = Console.ReadLine().Split().Select(int.Parse).ToArray(); var input = Console.ReadLine(); Func<int, int> ad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChildBedConfig { class ModConfig { /*****************************/ /** Properties **/ /*****************************/ public List<Farmer> F...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.Sto_BaseInfo { /// <summary> /// Sto_MaterialUnit /// </summary> [Table("Sto_MaterialUnit")] public class Sto_MaterialUnit { /// <summary> ...
using System.Xml.Serialization; using System.Collections.Generic; using System.IO; using System.Web; namespace DevExpress.Web.Demos { [XmlRoot("Demos")] public class DemosModel { static DemosModel _current; static readonly object _currentLock = new object(); public static DemosModel C...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task9_Book_Library { public class task9_Book_Library_Modification { public static void Main() { var input = Fil...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Linq; using Newtonsoft.Json.Linq; namespace ApartmentApps.Client.Models { public partial class LocationBindingModel { priv...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace _4._4_JSON_serialization { class UpdateJson { public void RemoveCarct...
using System; namespace Spool.Harlowe { partial class BuiltInMacros { public Number ceil(double x) => new Number(Math.Ceiling(x)); public Number floor(double x) => new Number(Math.Floor(x)); public Number round(double x) => new Number(Math.Round(x)); public Number num(string x) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication1.Models; using WebApplication1.Tasks; namespace WebApplication1.Controllers { public class InvoiceController : ApiController { // GET: api/Invoice/5...
using Alabo.Cache; using Alabo.Extensions; using Alabo.Helpers; using Alabo.Reflections; using Alabo.Web.Mvc.Attributes; using Alabo.Web.Mvc.ViewModel; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Reflection; using ZKCloud.Open.DynamicExpression; ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using WPF.Model; namespace WPF.Data { class RestAPI { HttpClient client; HttpResponseMessage respons...
namespace MVVMExample.Models { public class BusinessLogicService { #region Members public int CalculateValue() { return 42; } #endregion } }
using System; namespace Alabo.Extensions { public static class GuidExtensions { /// <summary> /// 用Guid创建Id,去掉分隔符 /// </summary> public static string GuidId() { return Guid.NewGuid().ToString("N"); } /// <summary> /// 判断Guid是否为空 ...
using Nac.Common; using Nac.Wpf.Common; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; public static class NacWpfUtils { public static T Fin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Linq.Expressions; using System.Runtime.Remoting.Messaging; namespace CRL.Attribute { [AttributeUsage(AttributeTargets.Class)] public class TableAttribute : System.Attribute { public override string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HowLeaky.Tools.DataObjects { public class ProfileData { List<int> jdays; Dictionary<string, List<double>> values; /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using Fingo.Auth.DbAccess.Context.Interfaces; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Repository.Implementation.GenericImplementation; using Fingo.Auth.DbAccess.Repository.Interfaces; using Microsoft.EntityFrameworkCore; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; [Serializable] public struct Vector3Serializer { public float x; public float y; public float z; public void Fill(Vector3 v3) { x = v3.x; y = v3.y; z = v3.z; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Photon.Realtime; using UnityEngine.UI; public class PlayerListing : MonoBehaviour { [SerializeField] private TMP_Text _text = null; public Player _player = null; public RoomInfo _RoomInfo { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accessor { class Program { static void Main(string[] args) { XX X = new XX(); Accessor acc = new Accessor(); Console.WriteLine(acc.GetDelegate<XX>("X.Y.Z.T")(X));...
using FluentAssertions; using ModaTime; using NUnit.Framework; using System; using System.Collections; namespace ModaTime.Test { class IsEqualTests { [SetUp] public void Setup() { } [Test, TestCaseSource("Diffdate_TestCases_returnTrue")] public void SourceDate_...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using bellyful_proj.Models; using bellyful_proj_v._0._2.Data; namespace bellyful_proj_v._0._2.Controllers { ...
using System; using System.Collections.Generic; using System.Text; namespace UDemyCSharpIntermediate { class Stack { private readonly List<object> _stack = new List<object>(); public Stack() { _stack = new List<object>(); } public void Push (object obj) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Conarte.Entities { public partial class Fotografia { public void SomeMethod() { this.Autor.Activo = true; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WarehouseManagement.Cryptography { internal class LoginInfo { internal static readonly string Login = "admin"; internal static readonly string Password = "...
using Xunit; namespace Rhino.Mocks.Tests { using Exceptions; public class DotNet35Tests { [Fact] public void NaturalSyntaxForCallingMethods() { IDemo demo = MockRepository.GenerateStrictMock<IDemo>(); demo.Expect(x => x.VoidNoArgs()); demo.VoidNoArgs(); demo.VerifyAllExpectations();...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class ContactDetailsToGenerateSAPCutomerId { public int ContactID { get; set; } public string SAPCustomerID { get; set; } public string CompanyCode { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace trade.client.Marketdata { public enum OrderSide { Undefined, Buy, Sell, Cancel } public enum OrderType { Undefined, ETF_CRE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _01.DecimalToBinary { public class ConvertDecimal { static int decimalNum; static int current; static string finalNum; static string inBinary; ...
using System.Collections.Generic; using SecureNetRestApiSDK.Api.Models; using SNET.Core; namespace SecureNetRestApiSDK.Api.Requests { public class CreateCustomerRequest : SecureNetRequest { #region Properties public string FirstName { get; set; } public string LastName { get; set; } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeleniumHarness { public static class EmailLog { public static void send() { string fileText = File.ReadAllText(Globals.Instance.fileName);...
using System; using System.Collections.Generic; namespace AMS.Models { public partial class PayScales { public long Id { get; set; } public long DesignationId { get; set; } public decimal Amount { get; set; } public virtual Designations Designation { get; set; } } }
using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Van; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Projects.Van.ProfileDropdownMenu { public class VanUserSection { ...
using AlgorithmProblems.Arrays.ArraysHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Sorting { public class RadixSort { /// <summary> /// Counting sort is a good way to achieve linear runnin...
using System; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.ApplicationModel; using Windows.Data.Json; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.UI.Popups; using Windows.UI....
using System.Collections.Generic; namespace Calculator.Domain { public class Calculator { private readonly List<int> operands = new List<int>(); public int Result { get; set; } public void Push(int number) { operands.Add(number); } in...
using System.Collections.Generic; using Newtonsoft.Json; namespace SecureNetRestApiSDK.Api.Models { public class VaultCustomer { #region Properties [JsonProperty("customerId")] public string CustomerId { get; set; } [JsonProperty("address")] public Address Address { g...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Java.Lang; using SQLite; namespace Packaged_Database { public class SQlightDB_...
using Project_Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_BLL.Managers { public class TagManager:ManagerBase<Tag> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; using System.IO; /// <summary> /// ZjkDaochu 的摘要说明 /// </summary> publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogText { public const string YES = "Yes"; public const string NO = "NO"; public const string CURRENTCY = "dollars"; public const string GR_hello = "Hello"; public const string GR_g_m = "Good Morning"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameplayCanvas : MonoBehaviour { [SerializeField] private List<AbilityButton> _AbilityButtons = new List<AbilityButton>(); void Start() { } void Update() { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TestingBlazor.Data.Models { public class Product:IDbObject { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using Castle.Windsor; namespace com.Sconit.Service { public interface IReportMgr { List<object> GetRealTimeLocationDetail(string procedureName, SqlParameter[] parameter...
using MediaBrowser.Controller.Providers; using MediaBrowser.Model.Configuration; using MediaBrowser.Model.Entities; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using MediaBrowser.Model.IO; using MediaBrowser.Model.Serialization; namespace MediaBrowser.Controller.Enti...
namespace MySurveys.Web.Areas.Surveys.ViewModels.Details { using Models; using MvcTemplate.Web.Infrastructure.Mapping; public class PossibleAnswerViewModel : IMapFrom<PossibleAnswer> { public int Id { get; set; } public string Content { get; set; } } }
//public class HintCommandInterceptor : DbCommandInterceptor //{ // public override InterceptionResult ReaderExecuting( // DbCommand command, // CommandEventData eventData, // InterceptionResult result) // { // // Manipulate the command text, etc. here... // command.CommandText...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus; using Newtonsoft.Json.Linq; using OrchardCore.ContentMan...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// An `AtomFunction&lt;int, int&gt;` that clamps the value using a min and a max value and returns it. /// </summary> [EditorIcon("atom-icon-sand")] [CreateAssetMenu(menuName = "Unity Atoms/Functions/Transformers/Clam...
using System; using System.Collections.Generic; using Zesty.Core.Entities; namespace Zesty.Core { public interface IStorage { void AddAccessFailure(string ipAddress); int CountAccessFailure(string ipAddress, DateTime start); void SetDomain(Guid userid, Guid domainid); void Save...
using UnityEngine; //using UnityEngine.Purchasing; using System; using Mio.Utils.MessageBus; using Mio.Utils; namespace Mio.TileMaster { public enum StorePackage { SmallDiamond, MediumDiamond, BigDiamond, RemoveAds } public class IAPManager : MonoSingleton<IAPManager> /*,...
using Demo.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Windows; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Popups; using Windows.UI.Xaml; using Windows.UI.Xaml.Control...
// //----------------------------------------------------------------------------- // // <copyright file="GCCollectStrategy.cs" company="DCOM Engineering, LLC"> // // Copyright (c) DCOM Engineering, LLC. All rights reserved. // // </copyright> // //-----------------------------------------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace Miniprojet.Connection { public partial class Login : Form ...
using System.Collections.Generic; public class ExpenseRequest { public List<Expense> expenses { set; get; } }
using System; using System.Collections.Generic; using System.IO; using System.Windows.Forms; namespace GeneratorApp { public class GenerateAppService { public void CreateAppService(string fileName, string modelName, IEnumerable<ModelProperty> modelProperties) { try { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace MetaDslx.Core { [System.AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public sealed class NameAttribute : Attribute { ...
namespace Uintra.Infrastructure.Providers { public class DateTimeFormatProvider : IDateTimeFormatProvider { public string TimeFormat { get; set; } = "HH:mm"; public string EventDetailsDateFormat { get; set; } = "MMM d, yyyy"; public string EventDetailsDateTimeFormat { get; set; } = "MMM...
using Microsoft.EntityFrameworkCore; using Abp.Zero.EntityFrameworkCore; using dgPower.KMS.Authorization.Roles; using dgPower.KMS.Authorization.Users; using dgPower.KMS.MultiTenancy; namespace dgPower.KMS.EntityFrameworkCore { public class KMSDbContext : AbpZeroDbContext<Tenant, Role, User, KMSDbContext> { ...