text stringlengths 13 6.01M |
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// <copyright file="CoreEventHandlers.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace EasyDev.Applications.SQMS
{
public interface IPortalPartService
{
DataSet GetPortalPartData();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MonsterLove.StateMachine;
public class GameManager : Singleton<GameManager> {
// 双方初始血量
public int initialHP = 10;
public Player WangWang;
public Player XianYu;
[SerializeField]
private GameObject SoundBarL... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class InventoryItem : MonoBehaviour {
public Text count;
public string itemName;
public Image image;
public int itemCount;
public GameObject prefab;
public GameManager gameManager;
public PlacementArea placementArea... |
using System.Collections.Generic;
using System.Xml.Serialization;
namespace KartLib.Views.AlcoDeclModel
{
public class Справочники12
{
[XmlElement("ПроизводителиИмпортеры")]
public List<ПроизводителиИмпортеры12> ПроизводителиИмпортеры12;
[XmlElement("Поставщики")] public List<Поставщик... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Parking_Lot_Project
{
class Admin
{
#region singleton Admin
... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.Json;
using System.Linq;
namespace MergeSort
{
public class StringShuffleService
{
public void ConsoleRun()
{
/*************************************************
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CrowdEntityController : MonoBehaviour {
[SerializeField]
private List<string> _animations;
private Animator _animator;
void Start ()
{
_animator = GetComponent<Animator>();
StartCoroutine(S... |
using Castle.MicroKernel.Registration;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
using com.Sconit.Service;
using com.Sconit.Service.Impl;
using com.Sconit.Persistence;
namespace com.Sconit.Web.SI.Installer
{
public class ServiceInstaller : IWindsorInstaller
{
public void... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BackgroundManager : SingletonMonoBehaviour<BackgroundManager> {
private GameObject panel;
private Animator animator;
private bool isInAction;
private FadeInFinishedListener fadeInListener;
private FadeOutFinishedListener... |
using Atc.CodeAnalysis.CSharp.SyntaxFactories;
using Microsoft.CodeAnalysis.CSharp;
using Xunit;
namespace Atc.CodeAnalysis.CSharp.Tests.SyntaxFactories
{
public class SyntaxArgumentFactoryTests
{
[Fact]
public void CreateWithOneItem()
{
// Arrange
var expected =... |
namespace WinAppDriver
{
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
internal class EndPoint
{
private static ILogger logger = Logger.GetLogger("WinAppDriver");
private static Regex paramRegex = new Regex("/:([^/]+)");
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class DrawSimbol : MonoBehaviour {
public List<GameObject> objects1 = new List<GameObject>();
public GameObject object1;
public Transform[] target;
public Transform bestTarget;
public float speed;
public... |
namespace Demo.Interfaces
{
public interface INotifier
{
void SendNotification(NotificationType notificationType);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.IO;
using System.Configuration;
using System.Timers;
namespace DMSTaskService
{
class Program... |
using System.Threading.Tasks;
namespace EncryptionDecryptionConsole
{
public interface IIOService
{
Task SaveAsync(string filename, string text);
Task<string> LoadAsync(string filename);
}
} |
using NUnit.Framework;
using System;
using System.Collections.Generic;
namespace MergeSort
{
public class MissingIntegerService
{
public void ConsoleRun()
{
//Array
var array = string.Empty;
while (array.ToLower() != "exit")
{
Con... |
using Projeto.Api.Tests.Contexts;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Projeto.Api.Tests.TestSteps
{
public class ProdutoTestSteps
{
private readonly TestContext testContext;
public ProdutoTestSteps()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.IO;
using System.Security.Principal;
using PagedList;
using PagedList.Mvc;
using System.Web.UI.WebControls;
using System.Web.UI;
namespace Moses.Controllers
{
public class HomeController : Contr... |
using UnityEngine;
namespace Assets.Gamelogic.Pirates.Cannons
{
// This MonoBehaviour will be enabled on both client and server-side workers
public class CannonFirer : MonoBehaviour
{
private Cannon cannon;
private void Start()
{
// Cache entity's cannon gameobject
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Graphs;
using UnityEngine;
namespace Needle.Demystify
{
[CreateAssetMenu(menuName = "Needle/Demystify/Syntax Highlighting Theme")]
public class SyntaxHighlightingTheme : Scrip... |
#if !NETSTANDARD1_3
using System;
using System.Globalization;
using System.Threading;
using System.Transactions;
namespace MySql.Data.MySqlClient
{
internal sealed class MySqlXaTransaction : IEnlistmentNotification
{
public MySqlXaTransaction(MySqlConnection connection) => m_connection = connection;
public void... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Configuration;
namespace University.UI.Areas.Admin.Models
{
public class ProductVideoViewModel
{
string ProductImagePath = WebConfigurationManager.AppSetti... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EarStick : MonoBehaviour
{
public bool earCanTouch = false;
public bool rootMotion = false;
public Rigidbody2D otherRb;
private Rigidbody2D earRb;
public float moveY = 0;
public Collider2D[] exclude;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Author: Nathan Hales
/// Credit Data struct for the Credit scene's credit object and credit manager.
/// </summary>
[System.Serializable]
public struct CreditData
{
public string name;
public string teamRole;
}
|
using UBaseline.Shared.VideoPanel;
using Uintra.Core.Search.Converters.SearchDocumentPanelConverter;
using Uintra.Core.Search.Entities;
namespace Uintra.Features.Search.Converters.Panel
{
public class VideoPanelSearchConverter : SearchDocumentPanelConverter<VideoPanelViewModel>
{
protected override Se... |
using Microsoft.Xna.Framework;
using StarlightRiver.Dusts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.Abilities
{
[Data... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace OpHomeSecurity.Web.Models
{
public class AlbumModel
{
public string AlbumName { get; set; }
public Guid AlbumId { get; set; }
public bool? IsActive { get; set; }
pub... |
using ScriptableObjectFramework.Events.UnityEvents;
namespace ScriptableObjectFramework.Events
{
public class BoolEventHandler : BaseEventHandler<bool, BoolEvent, BoolUnityEvent> { }
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class printfunction : MonoBehaviour {
private string DateTime;
// Use this for initialization
void Start () {
print ("hello, My name is Sam McLain. It is" + DateTime + "pm");
}
}
|
using UnityEngine;
using UnityEngine.UI;
namespace Ardunity
{
[AddComponentMenu("ARDUnity/Utility/UI/ArdunityAppUI")]
[HelpURL("https://sites.google.com/site/ardunitydoc/references/utility/ardunityappui")]
public class ArdunityAppUI : MonoBehaviour
{
public ArdunityApp ardunityApp;
public CommSocketUI com... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AssetTracking_EF
{
class LaptopComputer : CompanyAsset
{
public LaptopComputer(string modelName, int price, DateTime purchaseDate, string office) : base(modelName, price, purchaseDate, office)
{
ModelName ... |
using Microsoft.EntityFrameworkCore;
#nullable disable
namespace Models.FicheModel
{
public partial class db_fiche_persoContext : DbContext
{
/* public db_fiche_persoContext()
{
}*/
public db_fiche_persoContext(DbContextOptions<db_fiche_persoContext> options)
: bas... |
namespace Uintra.Features.Notification.Models.NotifierTemplates
{
/// <summary>
/// Marker
/// </summary>
public interface INotifierTemplate { }
}
|
using KartObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects.Entities;
namespace KartLib
{
public class SearchGood:Good
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
{
... |
using System;
using System.Text;
using FxNet;
namespace test
{
class WebSocketSession : FxNet.ISession
{
public override void Close()
{
if (m_pSocket == null)
{
return;
}
IoThread.Instance().DelConnectSocket(m_pSocket);
}
public override void Init(string szIp, UInt16 wPort)
{
//m_pSock... |
namespace Uintra.Infrastructure.Extensions
{
public static class ByteExtensions
{
public static float ToMegabytes(this byte[] source) =>
source.Length / 1024.0F / 1024.0F;
}
} |
/**************************************
*
* Needs a another class to dictate
* the DPS and Duration of Corrosion
*
* This design was made based on how
* Corrosion damage is uniform to all
* yet still need to be easily editable
*
* Damages player until it is cured or
* when duration is over
*
*********... |
using UnityEngine;
using System.Collections;
public class Movimiento : MonoBehaviour
{
public float Velocidad;
public GameObject Destino;
public GameObject Personaje;
public bool Ejecutando;
void Start ()
{
Ejecutando = false;
}
public IEnumerator Mostrar ()
{
Ejecutando = true;
float tiempoComienzo ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ThirdParty;
using Adv;
namespace UnitTestBadProject
{
public class TestExceptionThirdPartyService : IThirdPartyService
{
public Advertisement NoSqlGetAdv(string id)
{
... |
using System.Collections;
using UnityEngine;
namespace QuestSystem
{
public interface IQuestGoal
{
string Title { get; }
string Description { get; set; }
bool IsComplete { get; }
bool IsSecondary { get; }
void UpdateProgress();
void CheckProgress(Gam... |
using System;
using System.Configuration;
using System.IO;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using upSight.CartaoCorp.Identificacao.ACSOIDTS;
namespace UnitTestCartaoCorp
{
[TestClass]
public class TesteIdentificacao
{
[TestMethod]
public void ImportaPlanilha(... |
using BoardGame.Domain_Model;
using BoardGame.DomainModel;
using System;
using System.Windows.Forms;
namespace BoardGame
{
public partial class PropertyCardForRobot : Form
{
public string FieldName { get; set; }
public int FieldValue { get; set; }
public int FieldFinishedValue { get; s... |
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.PageLocation.Models;
using DFC.ServiceTaxonomy.PageLocation.ViewModels;
using OrchardCore.ContentManagement.Metadata.Models;
using OrchardCore.ContentTypes.Editors;
using OrchardCore.DisplayManagement.Views;
namespace DFC.ServiceTaxonomy.PageLocation.Drivers
{
... |
//Weight Sum Of Digits
public void WeightSumOfDigits(List<string> readInList)
{
string[] tempArray = null;
int final = 0;
List<int> list = new List<int>();
foreach (string x in readInList)
{
tempArray = x.Split(new[] { ' ' }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ELearningPlatform.Models;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
namespace ELearningPlatform.Data
{
public class ELearningPlatformContext : IdentityDbContex... |
using StarBastardCore.Website.Code.Game.Gameplay;
namespace StarBastardCore.Website.Code.Game.Gameworld.Geography.Buildings
{
public class ScienceLab : BuildingBase
{
public override Resources PlayerBenefit { get { return new Resources(0, 0, 4); } }
public override Resources ConstructionCost { ... |
using System;
using System.Windows.Controls;
using System.Windows.Media;
using VMDiagrammer.Helpers;
namespace VMDiagrammer.Models
{
/// <summary>
/// Class definition for the point force
/// </summary>
public class VM_PointForce : VM_BaseLoad
{
public VM_PointForce(VM_Beam bea... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Nailhang.Display.Tools.TextSearch.Base;
namespace Nailhang.Display.Tools.TextSearch.Processing
{
class StatBuilder : IWSBuilder
{
private static void NextWord(string word, Statistics res)
... |
using NerdStore.Catalog.Application.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NerdStore.Catalog.Application.Services
{
public interface IProductAppService
{
Task<IEnumerable<ProductViewModel>> Ge... |
namespace Nan.Extensions.Information
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
/// <summary>
/// 取得插件的附加資訊
/// </summary>
internal static class ExtensionInfo
{
/// <summary>
... |
using Cti.Platform.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReiEventTest.Events
{
public abstract class ValidationEventBase : ControlFieldEventBase
{
public String Validator { get; set; }
public String... |
namespace TripDestination.Web.MVC.Areas.Admin.Controllers
{
using System.Web.Mvc;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using TripDestination.Services.Data.Contracts;
using TripDestination.Web.MVC.Areas.Admin.ViewModels;
using TripDestination.Common.Infrastructure.Mapping;
using M... |
using Terraria;
using Terraria.ModLoader;
namespace ReducedGrinding.Items
{
public class Gold_Reflection_Mirror : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Gold Reflection Mirror");
Tooltip.SetDefault("Used to transform some Critters into Golden Critters.");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Configuration;
namespace serin
{
public part... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/**
* Controls all logic for mechanical hand
* Including user input, sending messages to grappling hook, interaction etc.
*/
public class MechHandController : Controller
{
//if the mech hand is colliding wit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Journey.WebApp.Data;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace Journey.WebApp.Controllers
{
public class TripActivitiesController : Controller
{
private readonly ... |
using Exiled.API.Interfaces;
namespace CustomTeslaDamage
{
public class Config : IConfig
{
public bool IsEnabled { get; set; } = true;
public float TeslaDamage { get; set; } = 2000;
public float TeslaDamageRange { get; set; } = 200;
}
}
|
using Microsoft.ApplicationInsights;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Microsoft.TeamFoundation.WorkItemTracking.WebApi.Models;
using MigrationTools.Core.Configuration;
using MigrationTools.Core.DataContracts;
using MigrationTools.Core.Sin... |
#if NET6_0_OR_GREATER
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.TestHost;
using Microsoft.Extensions.DependencyInjection;
namespace Sentry.AspNetCore.Tests;
[UsesVerify]
public class WebIntegrationTests
{
private readonly Tes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace pjank.BossaAPI
{
public enum BosOrderSide
{
Buy,
Sell,
}
}
|
using System;
using System.Text.RegularExpressions;
namespace Registration
{
class Program
{
static void Main(string[] args)
{
var regex = @"U\$([A-Z][a-z]{2,})U\$P\@\$([A-Za-z]{5,}\d+)P\@\$";
var numberOfLines = int.Parse(Console.ReadLine());
var numberOfRe... |
using System;
namespace WEBTeste.Util
{
public class TratarString
{
public string RetirarAcentos(string pString)
{
string LdsRetorno;
LdsRetorno = pString.Replace("Á", "A").Replace("Ã", "A").Replace("Â", "A").Replace("Ê", "E").Replace("É", "E").Replace("Í", "I").Replac... |
using System;
using System.Collections.Generic;
namespace Fbtc.Domain.Entities
{
public class Associado : Pessoa
{
public int AssociadoId { get; set; }
public int? ATCId { get; set; }
public int TipoPublicoId { get; set; }
public string NrMatricula { get; set; }
public ... |
using UnityEngine;
using System.Collections;
public class PopupMainMenu : PopupWindow {
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdventureWorks.Business.POCOGenerator
{
[Flags]
public enum CommentsStyle
{
None,
InSummaryBlock,
AtEndOfField
};
// Settings to allow selective co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProgrammingCSharpDemos.Models
{
public class Degree
{
public Degree()
{
this.Courses = new List<Course>();
}
public int UProgram { get; set;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Week4.ZoekertjesApp.DataAccess;
using ZoekertjesModels;
namespace Week4.ZoekertjesApp.Controllers
{
public class LocatieController : ApiController
{
public List<Loca... |
using FluentAssertions;
using NUnit.Framework;
namespace Beeffective.Tests.Data.Entities.CellEntityTests
{
class Urgency : TestFixture
{
[SetUp]
public override void SetUp()
{
base.SetUp();
Sut.Urgency = Urgency;
}
[Test]
public void IsS... |
namespace Nan.Configuration.Notification
{
/// <summary>
/// 表示處理設定檔上欄位變更時所引發的 <seealso cref="INotifyFieldOperated.FieldOperated"/> 事件的方法。
/// </summary>
/// <param name="sender">事件的來源。</param>
/// <param name="e">包含事件資料的 <see cref="FieldOperatedEventArgs"/> 。</param>
public delegate void Field... |
using System.Collections.Concurrent;
using MediaBrowser.Controller.Entities;
using System;
using System.Collections.Generic;
namespace MediaBrowser.Controller.Library
{
/// <summary>
/// Class ChildrenChangedEventArgs
/// </summary>
public class ChildrenChangedEventArgs : EventArgs
{
/// <... |
using System;
/*Votre entier est trop petit: il doit être (d'au moins) (strictement supérieur à) min
Votre entier est trop grand: il doit être (d'au plus) (strictement inférieur à) max
Votre entier est trop petit/grand par rapport à l'intervalle demandé: il doit être compris ENTRE min et max (bornes exclues)
... |
using UnityEngine;
using System;
using System.Collections;
namespace BanSupport
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property |
AttributeTargets.Class | AttributeTargets.Struct, Inherited = true)]
public class BoolConditionAttribute : PropertyAttribute
{
public string boolField = "";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Integer.Domain.Acesso.Exceptions
{
public class UsuarioExistenteException : ApplicationException
{
private Usuario usuario;
public UsuarioExistenteException(Usuario usuario) : base()
{
... |
using UnityEngine;
using System.Collections;
public abstract class Prefix : AutoExpandingScriptableObject {
public virtual float ModifyHeal(WarheadHeal source, float heal) {
return heal;
}
public virtual float ModifyDamage(WarheadDamage source, float damage) {
return damage;
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using System.Threading;
using System.Data;
using System.Data.SqlClient;
using System.Text.RegularExpressions;
using IRAP.Global;
using IRAPGeneralGateway.Entities;
namespace IRAPGeneralGatew... |
using SGCFT.Dados.Contextos;
using SGCFT.Dominio.Contratos.Repositorios;
using SGCFT.Dominio.Entidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SGCFT.Dados.Repositorios
{
public class AcessoRepositorio : IAcessoRepositorio
{... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ConexaoDataBase;
namespace FormularioPrincipal
{
public partial class FrmLogin : Form
{
... |
using System;
using System.Collections.Generic;
namespace WebAPI.MoneyXChange.Models
{
public partial class CurrencyRate
{
public DateTime CrrDateRate { get; set; }
public int CrrCurrencyFrom { get; set; }
public int CrrCurrencyTo { get; set; }
public double CrrExchangeRate { g... |
using UnityEngine;
using System.Collections;
public class CellBehaviorStove : CellBehaviorOccupiable {
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using Kingdee.CAPP.Common;
namespace Kingdee.CAPP.Model
{
/// <summary>
/// 类型说明:产品实体类
/// 作 者:jason.tang
/// 完成时间:2013-03-05
/// </summary>
[TypeConverter(typeof(PropertySorte... |
global using System.Collections;
global using System.ComponentModel;
global using System.Diagnostics.CodeAnalysis;
global using System.Globalization;
global using System.Reflection;
global using System.Runtime.CompilerServices;
global using System.Text;
global using System.Text.RegularExpressions;
global using System.T... |
using System.Windows.Controls;
namespace MinecraftToolsBoxSDK
{
/// <summary>
/// Location.xaml 的交互逻辑
/// </summary>
public partial class Location : StackPanel
{
public Location()
{
InitializeComponent();
LocX.setNeighbour(LocZ, LocY);
LocY.setNe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace Meshop.Framework.Module
{
public interface IPluginModel
{
}
} |
using gView.Framework.Data;
using gView.Framework.Network;
using gView.Framework.UI;
using System;
using System.Collections.Generic;
namespace gView.Plugins.Network
{
[gView.Framework.system.RegisterPlugIn("5b2818b1-2a80-4390-9ca7-2e363cdc1027")]
public class NetworkRibbonTab : ICartoRibbonTab
{
p... |
using Microsoft.AspNetCore.Hosting;
using System.IO;
#if NET461
using System.Linq;
using Microsoft.AspNetCore.Hosting.WindowsServices;
#endif
namespace IDI.Digiccy.Transaction.Service
{
public class Program
{
public static void Main(string[] args)
{
var host = BuildWebHost(args);
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace SMS
{
public partial class Form1 : Form
{
... |
using System.Data.Entity;
using WebApi_LinkManager.Entities;
namespace WebApi_LinkManager.DAL
{
public class LinkContext : DbContext
{
public LinkContext() : base("name=LinkDBConnectionString")
{
Database.SetInitializer<LinkContext>(new LinkManagerDbInitializer());
}
... |
using UnityEngine;
using Thesis.Interface;
namespace Thesis {
public class DrawableObject : ProceduralObject,
IDrawable,
ICombinable
{
/*************** FIELDS ***************/
public string name;
public Material material;
public MeshF... |
using System;
namespace Login
{
class Program
{
public static string Reverse(string s)
{
char[] charArray = s.ToCharArray();
Array.Reverse(charArray);
return new string(charArray);
}
static void Main(string[] args)
{
strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _51_HomeWork
{
class Program
{
static void Main(string[] args)
{
int counter = 0;
while (true)
{
Console.WriteLine("... |
using Assets.Scripts.Fabric;
using Assets.Scripts.Model;
using System;
using System.Collections;
using TapticPlugin;
using UnityEngine;
namespace Assets.Scripts.Controller
{
public class BlockController : MonoBehaviour
{
public delegate void BlockStacked();
public BlockStacked onBlockStacked... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CSharp.FileGenerate.Model
{
public enum MessageType
{
Header = 10,
Record = 20,
Trailer = 30
}
public class HeaderFile
{
public MessageType MessageType { get; set; } = MessageType.Header;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TestText : MonoBehaviour {
public static TestText instance;
public Text HitStatus;
public float Delay;
float Timer;
private void Awake()
{
instance = this;
... |
using UnityEngine;
using UnityEditor;
using System.Collections;
class DistributeObjects : EditorWindow {
Transform startTransform;
Transform endTransform;
// bool rotate = false;
[MenuItem("Window/Distribute Objects")]
public static void ShowWindow() {
EditorWindow.GetWindow(typeof(DistributeObjects));
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IWorkFlow.DataBase;
namespace IWorkFlow.ORM
{
//Para_BizTypeDictionary
[Serializable]
[DataTableInfo("Para_BizTypeDictionary", "id")]
public class Para_BizTypeDictionary : QueryInfo
{
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using Framework.Helpers.Pages.FastAction;
using NUnit.Framework;
namespace Framework.Tests.Oberon.FastAction
{
public class FastActionSignUpAccount
{
private Driver _driver;
... |
using SimpleJSON;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Ball : MonoBehaviour
{
[Header("Ball Properties")]
public int id;
public Renderer renderer;
public TrailRenderer trail;
public float ballSpeed;
List<Ve... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClientAdminFastFood.Models
{
class Account
{
public int Ma { get; set; }
public string ... |
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