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using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using PollyDemo.SPA.Clients; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using static Newtonsoft.Json.JsonConvert; namespace PollyDemo.SPA.Controllers { [ApiController] [Route("api/companies")] public class Compani...
using Abhs.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.ViewModel { public class StudentModelView { public StudentModelView(Dictionary<int, string> classDic) { thi...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2021 { public class Problem24 : AdventOfCodeBase { private Variables _var = new Variables(); private long[] _input; private long[] _y; private List<Tuple<int, int>> _set; public ov...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PowerUpManager : MonoBehaviour { // For each of our powerups, have a bool. private bool doublePoints; private bool safeMode; private bool slow; private bool level; // Have a int f...
using System; using System.Data; namespace SimplySqlSchema.Attributes { public class AliasTypeAttribute : Attribute { public SqlDbType AsType { get; } public AliasTypeAttribute(SqlDbType asType) { this.AsType = asType; } } }
using UBaseline.Shared.ArticleStartPanel; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; using Umbraco.Core; namespace Uintra.Features.Search.Converters.Panel { public class ArticleStartPanelSearchConverter : SearchDocumentPanelConverter<ArticleStartPanelViewM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace webApp.Areas.Flota.Controllers { public class AeronavegabilidadController : Controller { public ActionResult Aeronaves() { return View(); } public A...
using System; using InvoiceSOLIDApp; using NUnit.Framework; namespace InvoiceSOLID_Test { [TestFixture] public class Invoice { [Test] public void CanAddFinalInvoice() { var finalInvoice = new FinalInvoice(); Assert.IsNotNull(finalInvoice); Assert...
using System; using UnityEngine; namespace Egret3DExportTools { public class AnimatorSerializer : AnimationSerializer { protected override bool Match(Component component) { var aniamtior = component as Animator; if (aniamtior.runtimeAnimatorController == null) ...
namespace Crystal.Plot2D { public static class Constants { public const double DoubleMinimum = 0.01d; public const string ThemeUri = @"/Crystal.Plot2D;component/Themes/Generic.xaml"; public const string LegendResourceUri = @"/Crystal.Plot2D;component/LegendItems/LegendResources.xaml"; public const...
// DataBinary: serializable data container class for data to be saved in a binary format. This is required for the Serializable attribute. using System; using System.Collections.Generic; [Serializable()] public class DataBinary { public Dictionary<string,object> Data {get; private set;} = new Dictionary<string, o...
using AutoMapper; using Exemplo.Application.ViewModel; using Exemplo.Domain.Entities; namespace Exemplo.Api.Config { public class AutomapperConfig : Profile { public AutomapperConfig() { CreateMap<Contato, ContatoViewModel>().ReverseMap(); } } }
using UnityEngine; using System.Collections; public class MirvBullet : MonoBehaviour { public float timeBeforeExplosion; public float bulletSpeed; public float explosionSize; GameObject explosionSphere; GameObject explosion; const float SPHERE_DURATION = 1f; // Use this for initialization void Start () { ...
using UnityEngine; public class BoxController : MonoBehaviour { public float Speed = 1f; public string Type; public bool IsDead = false; public Sprite DefaultSprite; public Sprite MissSprite; public Sprite DeadSprite; private float ResetSpriteCooldown = 1; private SpriteRenderer _ren...
namespace OrgMan.DomainObjects.Common { public class IndividualPersonDomainModel { } }
// Copyright © 2020 TR Solutions Pte. Ltd. // Licensed under Apache 2.0 and MIT // See appropriate LICENCE files for details. using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeckBehaviour : MonoBehaviour { public Transform[] cards; private Transform[] cardInsta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletImpact : MonoBehaviour { private Vector3 bulletRadiusSize; private float duration; void Start() { } // Update is called once per frame void Update() { StartBul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LizardCosmetics; using Rainbow.Enum; using UnityEngine; using RWCustom; namespace Rainbow.CreatureAddition { public class FormulatedLizardGraphics : LizardGraphics { public FormulatedLizardGraphics(PhysicalObje...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Input; namespace Engine { public class StartScreenComp:BaseComponent { public override void Update() { if (GameState.KeyboardState.IsKeyDown(Keys.Space)) ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `float`. Inherits from `AtomEventReferenceListener&lt;float, FloatEvent, FloatEventReference, FloatUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddComponentMenu("Unity Atoms/L...
using Microsoft.Extensions.Configuration; using System; using System.IO; namespace Langium.DataLayer { public class DbConnectionProvider { public static string GetConnectionString() { var builder = new ConfigurationBuilder(); builder.SetBasePath(Directory.GetCurrentDire...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace D9Framework { /// <summary> /// Class holding utility functions for the various included <c>PlaceWorkers</c>. /// </summary> class PlaceWorkerUtility { /// <summary> ...
using Alabo.Domains.Entities.Core; using System.Linq; namespace Alabo.Domains.Query { /// <summary> /// 分页查询 /// </summary> /// <typeparam name="T"></typeparam> public interface IPageQuery<T> : IOrderQuery<T> where T : class, IEntity { /// <summary> /// Gets or sets a val...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace CustomControl { public partial class HexTextBox : TextBox { public HexTextBox() { ...
namespace Sales.ViewModels { using System.Collections.ObjectModel; using System.Windows.Input; using Common.Models; using GalaSoft.MvvmLight.Command; using Helpers; using Interfaces; using Views; using Xamarin.Forms; public class MainViewModel { #region Properties ...
#if UNITY_EDITOR using Sirenix.OdinInspector; using UnityEngine; namespace DChildDebug { public class DebugMinionSceneController : MonoBehaviour { [SerializeField] [MinionName] private string m_minion; [Button("Spawn Minion")] private void SpawnMinion() => DebugMinionS...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //this is essentially supposed to be the NPC script from the other video. I think normally you would attatch this to whatever NPC character you wanted. //to make a new NPC thing with a new dialogue you would have to ...
using System.Collections; using System.Collections.Generic; using UnityEngine.Tilemaps; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { public Tilemap floorTilemap; public Tilemap wallTilemap; public Tilemap slipperyTilemap; public bool canMove = true; public bool ...
using UnityEngine; using System.Collections; public class Chronos : MonoBehaviour { Dreamer dreamer; void Start() { dreamer = GameObject.FindGameObjectWithTag("Dreamer").GetComponent<Dreamer>(); } void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) dreamer.dimen...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using Cirrious.FluentLayouts.Touch...
namespace Assets.Scripts.Models.Seedlings { public class Seedling : Food.Food { public Seedling() { CanBuy = true; ShowDurability = false; Durability = 1000; GardenTimeStage1 = 1000; GardenTimeStage2 = 800; GardenTimeStage3...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class killEnemy : MonoBehaviour { public GameObject Enemy; void OnTriggerEnter2D(Collider2D cc) { if (cc.tag == "Player") { Destroy(Enemy); } } // Use this for initializati...
using AutoMapper; using ShopAPI.Models; using ShopBLL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ShopAPI.App_Start { public class WebApiAutomapperProfile: Profile { public WebApiAutomapperProfile() { CreateMap<TovarApiMode...
namespace gView.Framework.UI { /// <summary> /// Privides access to members that define a contextmenu item for the TOC. /// </summary> /// <remarks> /// A class that implements <c>IDatasetElementContexMenuItem</c> can be included to the TOC contextmenu. Everytime you right click a layer in the TOC ...
 using NUnit.Framework; using FluentAssertions; using System; using System.Collections.Generic; [TestFixture] public class DatabaseTests { [SetUp] public void SetUp() { } [Test] public void DoesConstructorSetIntegersCorrectlyWhe...
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Models.Configuration { public class LearningRecordServiceSettings { public int VendorId { get; set; } public string Ukprn { get; set; } public string Username { get; set; } public string Password { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Threading.Tasks; namespace Bai1 { class Program { static void Main(string[] args) { string hostName = Dns.GetHostName(); Console.WriteLine(hostName); ...
using System; using System.Linq; using NUnit.Framework; using AdventureWorksDB = AdventureWorks.Business.Entities.AdventureWorksDB; using Harbin.Common.Queries; using System.Collections.Generic; namespace AdventureWorks.Business.Tests { [TestFixture] public class GenericQueryExtensionsTests { [Tes...
using Microsoft.SqlServer.Management.Smo; using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class EditColumn : System.Web.U...
namespace Zinnia.Extension { using UnityEngine; /// <summary> /// Extended methods for the <see cref="Collider"/> Type. /// </summary> public static class ColliderExtensions { /// <summary> /// Gets the <see cref="Transform"/> of the container of the collider. /// </sum...
using SmartHome.Abstract; using SmartHome.Model; namespace SmartHome.Service.Response { public class StatusResponse : ResponseString<Status> { } }
using System; using System.Collections.Generic; using System.Text; namespace RXCO.AzureDevOps.REST.Pipelines.ReleaseManagement { public class ReleaseDefinition { } }
using System; using System.Collections.Generic; using NHibernate; namespace Profiling2.Domain.Contracts.Queries.Stats { public interface ISourceStatisticsQueries { int GetSourceCount(bool archived); Int64 GetTotalSize(); Int64 GetTotalArchivedSize(); IList<object[]> GetSourc...
/************************************** * * Usually a Debuff that can be inflicted to * A character via damages * **************************************/ using DChild.Gameplay.Combat.StatusEffects.Configurations; namespace DChild.Gameplay.Combat.StatusEffects { public interface IStatusEffect { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SelectableEventCard : MonoBehaviour, ISelectable<PlayerCard> { private PlayerCard card; public Text label; private EventCardHandler eventCardHandler; public Sprite sprite; void Awake(...
using System; namespace iSukces.Code { [Flags] public enum CodeFormattingFeatures { None = 0, ExpressionBody = 1, Regions = 2, IsNotNull = 4, MakeAutoImplementIfPossible = 8 } public struct CodeFormatting { public CodeFormatting(CodeFormattingFe...
/* * Class that represents the Casting Office room on the board. * Since there can be only one Casting Office in the game, it is a Singleton. * It exists only to allow players to upgrade their rank. * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Exceptions; using System; using System.Collections.Gene...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using lesson1.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.FileProviders; usin...
using JhinBot; namespace JhinBot.Tables.Objects { public class Event : DiscordObject { public string Name { get; set; } = ""; public ulong GuildID { get; set; } = 0; public string Description { get; set; } = ""; public long Date { get; set; } = 0; public string TimeZone...
namespace Sentry.Maui.Tests.Mocks; public class MockElement : Element { public MockElement(string name = null) { // The x:Name attribute set in XAML is assigned to the StyleId property StyleId = name; } public event EventHandler CustomEvent; protected virtual void OnCustomEvent() ...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
using System; using System.Collections.Generic; using System.Text; using VendingMachine.Domain.Business.Contracts.Business; using VendingMachine.Domain.Business.Contracts.Repository; using VendingMachine.Domain.Models; using VendingMachine.Repository.Repositories; namespace VendingMachine.Domain.Business { public...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; //[CreateAssetMenu(fileName = "ShaderList", menuName = "ScriptableObjects/ShaderList", order = 1)] public class ShaderListScritableObj : ScriptableObject { public List<Shader> shaders; public void AddShaders(List...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Editor.Core; using gView.Framework.Geometry; using gView.Framework.LinAlg; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using...
using System; using AxiEndPoint.EndPointClient.Transfer; namespace AxiEndPoint.EndPointServer.MessageHandlers { public class CheckConnectionMessageHandler : FormatterMessageHandlerBase { private const string CHECK_CONNECTION_COMMAND = "CheckConnection"; public override bool SatisfyBy(Message message) { re...
/*********************************************** * * This class should only control PlayerCombat classes * It Should not bother with any other behaviour other than this * ***********************************************/ using System; using DChild.Inputs; using Sirenix.OdinInspector; using Spine; using UnityEng...
namespace AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Settings { public class FormRecognizerSettings { public string ApiEndpoint { get; set; } public string ApiKey { get; set; } public string ModelId { get; set; } } }
using UnityEngine; using UnityEditor; [CustomEditor(typeof (GameManager))] public class GameManagerInspector : Editor { public override void OnInspectorGUI () { if (GUILayout.Button ("Generate")) { (target as GameManager).GenerateLevel (); } base.OnInspectorGUI (); } }
using Newtonsoft.Json.Linq; namespace DataRetriever { public class QueueConfiguration : Configuration { public QueueConfiguration(): base() { } public QueueConfiguration(JObject config): base(config) { } } }
using System; using UnityEngine; public class FPSCameraControl : MonoBehaviour { readonly float mouseSensitivity = 100f; [SerializeField] private Vector3 def = new Vector3(1, 1, 1); public Transform playerBody; public Transform cameraDad; float xRotation = 0f; void Start() { ...
using System; namespace Snowflake.Core { /// <summary> /// A unique, time-ordered, 64-bit unsigned value. /// </summary> /// <remarks> /// This library closely mirrors the Discord interpretation of Snowflake. /// That is to say that the format of a generated value looks like the following: ...
/* * Created by SharpDevelop. * User: Gheyret Kenji * Date: 2020/11/27 * Time: 13:25 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.Windows.Forms; namespace UyghurEditPP { /// <summary> /// Description of F...
namespace BDTest.NetCore.Razor.ReportMiddleware.Constants; public static class ColourConstants { public static readonly string PrimaryHex = "#2c3e50"; public static readonly string SuccessHex = "#18bc9c"; public static readonly string DangerHex = "#e74c3c"; public static readonly string WarningHex = "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Domain.ValueObject; using EBS.Infrastructure.Extension; namespace EBS.Query.DTO { public class SupplierProductItemDto { public int ProductId { get; set; } /// <summary...
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.Pages { public class CommonPage : Page { public CommonPage(PageManager pageManager) : bas...
using UserService.Model; using UserService.Repository.CRUD; namespace UserService.Repository { public interface ISpecialtyRepository : IReadCollection<Specialty> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TilePoint : MonoBehaviour { public Vector3 pointPosition; public bool pointActive; public bool isdoor = false; public int pointType; public GameObject currentTile; public TilesCollection tilesCollectio...
using GalaSoft.MvvmLight; using MarkdownUtils.MdAnimated; using Miktemk; using Miktemk.TextToSpeech.Core; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MarkdownAnimator.ViewModel { public class MdDocumentEnum...
using System; using System.Security.Principal; namespace AbiokaScrum.Authentication { public interface ICustomPrincipal : IPrincipal { string UserName { get; set; } string Email { get; set; } Guid Id { get; set; } } }
using System; using InRule.Authoring.Commanding; using InRule.Authoring.Media; using InRule.Authoring.Windows; using InRule.Common.Utilities; using InRule.Repository; namespace InRule.Authoring.Extensions.RefreshTemplateEngine { public class Extension : ExtensionBase { private readonly VisualDelegateCommand _refr...
using System; using UnityEditor; using UnityEngine; namespace Daz3D { [CustomPropertyDrawer(typeof(DazBlendshape))] public class DazBlendshapeDrawer : PropertyDrawer { // Draw the property inside the given rect public override void OnGUI(Rect position, SerializedProperty property, GUIConten...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestGame1 { class Block { private string texture; private bool solid; public string Texture { get { return texture; } set { texture = value; } } ...
using AppStore.Application.DataContracts.Users; using AppStore.Application.Services.Exceptions; using AppStore.Domain.Common; using AppStore.Domain.Users; using System; namespace AppStore.Application.Services.Users { public class UserAppService : IUserAppService { private readonly IUnitOfWork _unitOfW...
using System; using App.Core.Helpers; using App.Core.Interfaces.Dto; using App.Core.Interfaces.Helpers; using App.Core.Interfaces.Managers; using App.Core.Interfaces.Providers; using App.Core.Interfaces.Services; using App.Core.Managers; using App.Core.Providers; using App.Core.Services; using App.Data; using App.Data...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Web.Script.Serialization; namespace DSD_Bot { class Program { static void Main(string[] args) { pregunt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.Xml.Serialization; namespace KartSystem { public class GoodsWithoutMovingReportViewSettings : Entity { [XmlIgnore] public override string FriendlyName { get...
using System; using System.Drawing; using System.Windows.Forms; using Tulpep.NotificationWindow; using CapaDatos; using System.Data; namespace CapaUsuario.Pagos.Cuenta_bancaria_empresa { public partial class FrmCuentaBancaria : Form { float saldo; public FrmCuentaBancaria() { ...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <summary> /// Summary description fo...
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.ContentSecurityPolicy { /// <summary> /// The worker-src directive specifies valid sources for Worker, SharedWorker, or ServiceWorker scripts. /// </summary> public class WorkerSourceDirectiveBuilder : CspDirectiveBuilder { /// <summa...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Globalization; namespace SciVacancies.Captcha { /// <summary> /// CAPTCHA Image /// </summary> /// <seealso href="http://www.codinghorror.com">Original By Jeff Atwood</seealso> public cla...
using System.Text; using Xunit; using Xunit.Abstractions; using ZKCloud.Helpers; namespace ZKCloud.Test.Helpers { /// <summary> /// 加密测试 /// </summary> public class EncryptTest { /// <summary> /// 测试初始化 /// </summary> public EncryptTest(ITestOutputHelper out...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; public class GameOverManager : MonoBehaviour { [SerializeField] protected float _delayToRedirect; public void Awake() { StartCoroutine(Redirect()); } private IEnumerator Redirect() { yield return new WaitForSeconds(_delayToRedir...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.Networking; /// <summary> /// Diese Klasse dient zum Senden eines Requests zur Schnittstelle /// </summary> public class APIController : MonoBehaviour { /// <summary> /// Erhält die URL zum Endpunkt ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShieldBehavior : MonoBehaviour { GameObject parent; SoundManager soundManagerScript; float originalScaleX; float originalScaleY; float maxScaleX = 1.3f; float maxScaleY = 1.3f; ...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using Pe.Stracon.SGC.Cross.Core.Base; using System; namespace Pe.Stracon.SGC.Infraestructura.Core.Base { /// <summary> /// Repository contract: for persisting an entity. /// </summary> /// <remarks> /// Creación: GMD 22122014 <br /> ///...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; public class CreateProfile : MonoBehaviour { [SerializeField] InputField userNameInput; [SerializeField] GameObject createProfileObject; [SerializeField] GameObject profileButton; [Seri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using WindowsFormsApplication2; using System.IO; public partial class right3 : System.Web.UI.Page { ...
using Microsoft.EntityFrameworkCore; using System; namespace MAS_Końcowy.Model { public class MASContext : DbContext { //public MASContext() // : base(nameOrConnectionString: ConfigurationManager.ConnectionStrings["Postgres"].ConnectionString) //{ } public MASContext() { } ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Predictr.Interfaces; using Predictr.Models; namespace Predictr.Services { public class UserProvider: IUserProvider { private readonly IHttpContextAccessor _contextAccessor; private readonly UserManager<ApplicationUser>...
// ----------------------------------------------------------------------- // <copyright file="LocalizationCache.cs"> // Copyright (c) Michal Pokorný. All Rights Reserved. // </copyright> // ----------------------------------------------------------------------- namespace Pentagon.Extensions.Localization { us...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Offline.RechargeAccount.Entities; using MongoDB.Bson; namespace Alabo.Industry.Offline.RechargeAccount.Repositories { public class RechargeAccountLogRepository : RepositoryMongo<RechargeAccountLog, ObjectId>, IRechargeAcc...
namespace HandsOfCards { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { var input = Console.ReadLine(); var cards = new Dictionary<string, List<string>>(); var cardsPower = n...
using UnityEngine; using System.Collections; using System; /// <summary> /// Player controller and behavior /// </summary> public class PlayerScript : MonoBehaviour { /// <summary> /// 1 - The speed of the ship /// </summary> public int speed = 1; public int jump = 160; private Rigidbody2D player; private bool...
using PangyaFileCore; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Pangya_IffManger { public partial class Form1 : Form { p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Journey.WebApp.Data { public partial class City { public City() { TravelersCities = new HashSet<TravelersCities>(); TripCities = new HashSet<TripCities>(); } ...
using System; using System.Collections.Generic; using System.Linq; using NHibernate; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.Contracts.Queries.Stats; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.DTO; using Profiling2.Domain.Prf.Careers; using Profiling2.Domain.Prf.P...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /* * Truck game runner, score manager */ public class TruckCollectorManager : MonoBehaviour { //Score public static int scoreGoodCollected; public static int scoreWrongCollected; //Character Hit point(life) pub...
using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using TaskMaster.Models; using TaskMaster.Services; using static TaskMaster.Helpers.RouteNames; namespace TaskMaster.Controllers { /// <summary> /// Employees controller /// </summary> public class EmployeesController : Controller { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace Project_TouchCube { public partial class ChartUC : UserControl { /** * * ChartUC class ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace CourseHunter_94_Start_LINQ { public static class LinqExtensions { public static void ForEach<T>(this IEnumerable<T> source, Action<T> action) { if (source == null) throw ...