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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Linq; using Microsoft.Win32; using Kingdee.CAPP.Common.FileRegister; namespace Kingdee.CAPP.Uninstall { [RunInstaller(true)] public partial class CADCuxUnins...
using System; using System.Runtime.Serialization; using Xero.Api.Common; namespace Xero.Api.Core.Model { [Serializable] [DataContract(Namespace = "")] public sealed class Item : HasUpdatedDate, IHasId { [DataMember(Name = "ItemID", EmitDefaultValue = false)] public Guid Id { get; set; } ...
using NGeoNames.Entities; using System; using System.Globalization; namespace NGeoNames.Parsers { /// <summary> /// Provides methods for parsing a <see cref="CountryInfo"/> object from a string-array. /// </summary> public class CountryInfoParser : BaseParser<CountryInfo> { private static ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerUpgrades : MonoBehaviour { PlayerController controller; public Text plasmaMembraneText; public Text locomotionText; public Text HomeostasisText; public int plasmaMembraneLvl = 1; public int...
using System; namespace ScriptKit { public delegate IntPtr JsNativeFunction(IntPtr calle, bool isConstructCall, IntPtr arguments, ushort argumentCount, IntPtr callbackState); }
using Chess.v4.Models; using Chess.v4.Models.Enums; using Common.Responses; using System.Collections.Generic; namespace Chess.v4.Engine.Interfaces { public interface IMoveService { OperationResult<StateInfo> GetStateInfo(GameState newGameState, int piecePosition, int newPiecePosition); StateI...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.IO; using System.IO.IsolatedStorage; using Microsoft.Phone.Controls; using System.Globalization; using System.Resources; using System.Windows.Media.Imaging; using Microsoft.Phone.Shell; ...
// <copyright file="FirstTaskTest.cs" company="MyCompany.com"> // Contains the solutions to tasks of the 'Methods in detail' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Methods_in_details_Tests { using System; using Methods_in_detail; using NUnit.Framework; /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimCorp_test_task { public class Investments : IInvestments { public List<PaymentHistory> GetTheAmountOfInterestFromTheInvestment(DateTime agreementDate, ...
using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using System; using System.IO; using System.Text; namespace gView.Framework.OGC.WFS { public class GetFeatureRequest { static public string Create(IFeatureClass fc, string typeName, IQueryFilter filter, stri...
using System; using System.Text.RegularExpressions; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestHello { class Program { static void Main(string[] args) { Console.WriteLine("Hello World"); int myInt...
using System; using System.Collections.Generic; using System.Diagnostics.Tracing; using System.IO; using System.Linq; using System.Text.RegularExpressions; using Microsoft.VisualStudio.TestTools.UnitTesting; using ServiceEventLogging; using ServiceEventLogging.Events; using ServiceEventLoggerTests.Loggers; using Servi...
using System.Xml; using System.Xml.Serialization; using Breeze.Helpers; using Breeze.Screens; using Breeze.Services.InputService; using Breeze.AssetTypes.DataBoundTypes; using Breeze.AssetTypes.XMLClass; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Breeze.AssetTypes { public cl...
namespace EPI.Searching { /// <summary> /// Assume you have a sorted array, A of distinct integers, return an index i such that A[i] == i /// </summary> public static class BinarySearchEntryEqualToIndex { public static int SearchEntryEqualToItsIndex(int[] sortedArrayWithDistinctValues) { int left = 0; i...
using System; using System.Collections.Generic; using System.Diagnostics.Tracing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceEventLogging.Events { public sealed class ServiceEventSource : EventSource { private static ServiceEventSource source = new ServiceEven...
using System; namespace CommandPattern.Devices { /// <summary> /// ³µ¿âÃÅ /// </summary> public class GarageDoor { public void Up() { Console.WriteLine("GarageDoor is open."); } public void Down() { Console.WriteLine("GarageDoor is cl...
using Akka.Actor; using Akka.Configuration; using NLog; using NLog.Config; using NLog.Targets; using Topshelf; using Topshelf.HostConfigurators; namespace ConnelHooley.DirectoryBackupService.Shared { internal static class Logging { static Logging() { var config = new LoggingConfigu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Models; using DAL; namespace HotelTeacher.Adminhyl.News { public partial class NewsPublish : System.Web.UI.Page { protected void Page_Load(object sender, Ev...
using System; using System.Collections.Generic; namespace KingUtils { /// <summary> /// Extension methods for dictionaries. /// </summary> public static class DictionaryExtensions { #if !NET5_0_OR_GREATER /// <summary> /// Returns the value associated with the specified key, or the...
using DamianTourBackend.Core.Entities; using System; using System.Collections.Generic; namespace DamianTourBackend.Core.Interfaces { public interface IUserRepository { User GetBy(string email); User GetById(Guid id); void Add(User user); void Delete(User user); IEnumera...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TsFromCsGenerator.Model { class Class { public string Name { get; set; } public IEnumerable<Property> Properties { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using theiacore.Models; using theiacore.Filters; using ObjectDetect; namespace theiacore.Controllers { public class HomeController : Controller ...
using System; using System.Collections.Generic; using System.Text; namespace SimpleRESTChat.Entities.Enumeration { public enum UserAvailabilityStatus { Busy, Available, DoNotDisturb, Away, BeRightBack, Unknown, Offline, FreshRegistered, D...
namespace com.Sconit.Service.Report { using System; using System.Collections.Generic; using System.Linq; using System.Text; using NPOI.HSSF.UserModel; public interface IReportMgr { void WriteToClient(string reportTemplateFolder,string template, IList<object> list, String fileName...
using System; using AutoService.Core.Contracts; using AutoService.Core.Validator; namespace AutoService.Core.Commands { public class ListWarehouseItems : ICommand { IDatabase database; private readonly IValidateCore coreValidator; private readonly IWriter writer; private readon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Win32; using System.Windows.Forms; namespace Kingdee.CAPP.Common.FileRegister { public class FileTypeRegister { ///使文件类型与对应的图标及应用程序关联起来。 public static void RegisterFileType(FileTypeRegInfo fil...
using System.Windows.Automation.Peers; namespace Crystal.Plot2D.Common { public class PlotterAutomationPeer : FrameworkElementAutomationPeer { public PlotterAutomationPeer(PlotterBase owner) : base(owner) { } protected override AutomationControlType GetAutomationControlTypeCore() => Automat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum GunType { PISTOL, SHOTGUN, AK47, } public class Gun : MonoBehaviour { [SerializeField] float outerRadius = 2.5f; [SerializeField] Transform droog; [SerializeField] GunType type; [...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace HospitalSystem.Models.Mapping { public class charge_recordMap : EntityTypeConfiguration<charge_record> { public charge_recordMap() { // Primary Key this.H...
using Inter.Runner; using NUnit.Framework; namespace Inter.Tests { public class CalculatorTest { [Test] public void A_and_B() { var calculator = new Calculator(); var res = calculator.Calc(1, 2); Assert.AreEqual(3, res); } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using KulujenSeuranta.Models; using KulujenSeuranta.ViewModels; using KulujenSeuranta.Interfaces; using KulujenSeur...
using Coldairarrow.Business.Sto_ProManage; using Coldairarrow.Entity.Sto_ProManage; using Coldairarrow.Util; using System; using System.Collections.Generic; using System.Web.Mvc; using static Coldairarrow.Business.Sto_ProManage.Pro_ProjectMaterielBusiness; namespace Coldairarrow.Web { public class Pro_ProjectMater...
using FrbaOfertas.AbmCliente; using FrbaOfertas.Helpers; using FrbaOfertas.Model; using FrbaOfertas.Model.DataModel; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Win...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LinkedListLibrary; namespace MyLinkedListLibraryTest { class Program { static void Main(string[] args) { var intList = new LinkedListLibrary.LinkedList<int>(); ...
using Microsoft.EntityFrameworkCore.Migrations; namespace WebApp.Migrations { public partial class AtualizaModel : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropPrimaryKey( name: "PK_Pessoas", table:...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerTracing : MonoBehaviour { private GameObject playerCam; void FixedUpdate() { playerCam = GameObject.FindGameObjectWithTag("Player"); if (playerCam != null) { transform.position = new Vector3(playerCam.t...
using Core.Infrastructure; namespace Core { /// <summary> /// Represents a common helper /// </summary> public partial class CommonHelper { #region Properties /// <summary> /// Gets or sets the default file provider /// </summary> public static IProjectFile...
using System; public class Damage { public float damage; public int penetration; public Damage (float dmg, int pnt) { if (dmg < 0) damage= 0; else damage = dmg; if (dmg < 0) penetration = 0; else penetration = pnt; } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Linq; using System.Threading.Tasks; using Microsoft.Quantum.Simulation.Simulators; namespace Microsoft.Quantum.Samples.H2Simulation { class Program { static async Task Main(str...
namespace BudgetHelper.DataTypes { public class CategoryMapping { public CategoryMapping(string establishmentName, string categoryName) { EstablishmentName = string.Copy(establishmentName); CategoryName = string.Copy(categoryName); } public string EstablishmentName { get; } public string CategoryNam...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.FileInfo { public class ShareEntity { /// <summary> ///编号 /// </summary> ...
using FluentValidation; using OnboardingSIGDB1.Domain.Utils; using System; namespace OnboardingSIGDB1.Domain.Empresas.Validators { public class EmpresaValidator : AbstractValidator<Empresa> { public EmpresaValidator() { RuleFor(e => e.Nome) .NotEmpty() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WinterIsComing.Models.Spells { public class FireBreath:Spell { private const int fireBreathEnergy = 30; public FireBreath(int damage) : base(damage,fireBre...
using System.Web; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class SourceFileDataViewModel { public int Id { get; set; } public string SourceName { get; set; } public HttpPostedFileBase FileData { get; set; } ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Web; using Microsoft.ProjectOxford.Face; using Microsoft.ProjectOxford.Face.Contract; using Office.Common; using Office.Data.Entities; namespace Office.BusinessLogic.Services { public class PersonService { FaceS...
/***************************************** * * Base Class for All Entities that are considered * Characters, Players, NPCs Enemies * *****************************************/ using BP12; using DChild.Gameplay.Combat.StatusEffects; using Sirenix.OdinInspector; using UnityEngine; using BP12.Events; using DChild....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public static int greenHitCount; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using GalwayTourismGuide; namespace GalwayTourismGuide.Views { public sealed partial class HistoryDetailPage : PageBase { } }
using Pe.Stracon.SGC.Cross.Core.Base; namespace Pe.Stracon.SGC.Cross.Core.Exception { /// <summary> /// Infrastructure Exception /// </summary> /// <remarks> /// Creación: GMD 22122014 <br /> /// Modificación: <br /> /// </remarks> public class InfrastructureLayerException...
using System; namespace Fuzzing.Fuzzers.Impl { public class IntegerFuzzer : TypeFuzzer<int> { private const int IntegerSize = sizeof (int); public override int Fuzz() { var data = new byte[IntegerSize]; RandomNumberGenerator.GetBytes(data); var result = BitConverter.ToInt32(data, 0); return resu...
using System; using System.Collections; using System.Drawing; using System.Windows.Forms; namespace BattleShip { public partial class Form1 : Form { private PictureBox[] _playerPicBox; private PictureBox[] _pcPicBox; private string[] _playerGrid; private string[] _pcGrid; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace numberguessgame { class Program { static void Main(string[] args) { Random random = new Random(); int ComputerGuess; ComputerGuess =...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace AuthDemo.Migrations { public partial class InsertedRolesTable2 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "IdentityUserRole<G...
using DChild.Gameplay.Combat; using UnityEngine; namespace DChild.Gameplay { public interface IFXInstantiation : IGameplaySubroutine { ParticleFX InstantiateFX(GameObject fx, Vector2 position); ParticleFX InstantiateStatusFX(string name, Vector2 position); ParticleFX InstantiateDamageF...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class treeMove : MonoBehaviour { public GameObject enemy; public float randomX1,randomX2,randomY,randomR,randomspd; public float Spd = 1; int life,key; void Start() { } // Update is called o...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Teleporter : MonoBehaviour { public bool isActive = false; public GameObject cover; private void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.tag =...
using Microsoft.Xna.Framework; using ProjectMini.src.assets; using ProjectMini.src.engine; using ProjectMini.src.game; using System; using System.Collections.Generic; using System.Text; namespace ProjectMini.src.terrain { public class Chunk : GameObject { public const int v_chunkSize = 10; pu...
using InRule.Authoring.Commands; using InRule.Authoring.Windows; using InRule.Repository; namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.GenerateSDKCode { public class ShowSDKCodeCommand : DefCommandBase { public IIrAuthorShell IrAuthorShell { get; set; } public ShowSDKCod...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebApiAngularEcommerce { public class Product { [Required] [MinLength(5)] public string Name...
using Infra.Model; using Microsoft.Azure.Cosmos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Infra.Repositorios { public class TodoItemRepositorioCosmos { private string connectionString = "AccountEndpoint=ht...
namespace CubicMessages { using System; using System.Text; using System.Text.RegularExpressions; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var line = Console.ReadLine...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShapeLibrary { public class Rectangle : Quadrilateral, IShapeCalc { public Rectangle(string sColour, double Length, double Width) : base(sColour, Length, Width, Length, Width) ...
using Microsoft.AspNetCore.Hosting; using Quizlet_Server.Entities; using Quizlet_Server.Services; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace Quizlet_Server...
using System; using System.Collections.Generic; using Windows.UI.Xaml.Controls; namespace SampleUWP { // Enumeration used in class and various menu lists below. public enum MenuSymbolType { text, glyph }; // If text, use resource "fontText"=Segoe UI. if glyph, use resource "fontSymbol"=Segoe MDL2 Asset...
using Sentry.Extensibility; namespace Sentry.Protocol.Envelopes; /// <summary> /// Represents a task producing an object serializable to JSON format. /// </summary> internal sealed class AsyncJsonSerializable : ISerializable { /// <summary> /// Source object. /// </summary> public Task<IJsonSerializab...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.Nav { public class NavEntity { /// <summary> ///ID /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityClass { public class Shippers { string _ID; string _CompanyName; string _Phone; public string ID { get { ...
using System.Collections.Generic; using System.Linq; namespace TabularTool { public class TabularData { private string[,] _data; public bool FirstRowIsHeader { get; set; } public string this[int x, int y] => _data[x, y]; public int Width => _data.GetLength(0); public ...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.VIEW; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.INV { public partial class Hu { #region Non O/R Mapping Properties public string ManufacturePartyDescription...
/* The MIT License (MIT) * * Copyright (c) 2018 Marc Clifton * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Security.Permissions; using System.Web; namespace Athenaeum.Models { public class Rsvp { public int RsvpId { get; set; } public string UserId { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using Imp.Core.Domain.Users; namespace Imp.Admin.Models.Users { public class UserListModel { [DisplayName("用户名")] public string SearchU...
using BDTest.Maps; using BDTest.NetCore.Razor.ReportMiddleware.Extensions; using BDTest.NetCore.Razor.ReportMiddleware.Interfaces; using BDTest.NetCore.Razor.ReportMiddleware.Models; namespace BDTest.NetCore.Razor.ReportMiddleware.Implementations; internal class DataRepository : IDataRepository { private readonly...
using System; using System.Collections.Generic; using System.Linq; namespace ConsoleApp2 { class Program { static void Main(string[] args) { int numberOfWaves = int.Parse(Console.ReadLine()); var plates = new Queue<int>(); var trojanWariors = new Queue<int...
using PhotonInMaze.Common.Controller; using PhotonInMaze.Common.Flow; using PhotonInMaze.Common.Model; using PhotonInMaze.Provider; using System.Collections.Generic; using UnityEngine; namespace PhotonInMaze.Maze { internal class MazeCellManager : FlowBehaviour, IMazeCellManager { private IMazeCell[,] ma...
//Flora Kolikyan //200455023 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Collections; using System.Text.RegularExpressions...
namespace cyrka.api.domain.jobs { public enum JobTypeUnit { Undefined = 0, Piece, Minute, Character, Symbol, Gigabyte } }
using System; using JourniAPI.Services; using JourniAPI.Models; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using System.Security.Claims; using MongoDB.Bson; namespace JourniAPI.Controllers { [Route("api/[controller]")] [ApiController] public...
using System; using System.Data; using System.Data.SqlClient; namespace CapaDatos { public class DStockMedida { SqlConnection cn; public string InsertStockMedida(int cod_med, int cod_pro_stock) { string respuesta; try { using (cn =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace MVC4_DavaValidation.Attributes { public class CannotContainNumbersAttribute : ValidationAttribute, IClientValidatable { private const string _pattern = @"^((?!(?:[0-9])).)*$"; ...
 namespace BenefitDeduction.EmployeesSalary.Employees { public interface ISalaryEmployeeExemptRepository: ISalaryRepository { } }
namespace EpisodeGrabber.Library { public static class TraceVerbosity { public const int Minimal = 1; public const int Default = 50; public const int Verbose = 100; } public static class TraceTypes { public const string Error = "Error"; public const string Exception = "Exception"; public const string D...
using System.Threading.Tasks; using Communicator.Core.Domain; using Communicator.Infrastructure.Data; using Communicator.Infrastructure.IRepositories; using Microsoft.EntityFrameworkCore; namespace Communicator.Infrastructure.Repositories { public class UserWorkTimeRepository : IUserWorkTimeRepository { ...
using System; namespace Jypeli { /// <summary> /// Sisältää tiedon ajasta, joka on kulunut pelin alusta ja viime päivityksestä. /// </summary> public struct Time { /// <summary> /// Nolla-aika /// </summary> public static readonly Time Zero = new Time(); p...
//Name: SimpleTutorial.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: Displays a tutorial box for five seconds before hiding again. using UnityEngine; using System.Collections; public class TutorialDoor : MonoBehaviour { private bool displayTut...
using Entities.Models; using System; using System.Collections.Generic; using System.Text; namespace Services.IService { public interface IVisitLogService:IBaseService<VisitLog> { /// <summary> /// 获取首页访问记录-带分页 搜索 /// </summary> /// <param name="page"></param> /// <param...
using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; using Ardunity; [CustomEditor(typeof(MPR121))] public class MPR121Editor : ArdunityObjectEditor { bool foldout = false; SerializedProperty script; SerializedProperty id; void OnEnable() { script = serializedObject.FindProperty...
// =============================== // AUTHOR : Guillaume Vachon Bureau // CREATE DATE : 2018-08-29 //================================== namespace BehaviourTree { abstract public class LeafTask : Task { public LeafTask(BlackBoard blackBoard) : base(blackBoard) { } publi...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp10 { public delegate void Message(string str); class Game { public List<ICar> cars; public int FinishDistance = 100; public bool isfinish = false; public Game() { car...
namespace BattleEngine.Output { public class MannaChangeEvent : OutputEvent { public int ownerId; public double manna; } }
using System; using System.Diagnostics; using System.Windows.Forms; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileLife : MonoBehaviour { //Attach this script to a projectile to give it a duration before it is destroyed public float lifeTime = 2.0f; private float startTime; void Start() { startTime ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// This script controls objects going out of bounds /// </summary> public class BoundaryHandler : MonoBehaviour { public float fadeSpeed; private void OnTriggerEnter(Collider other) { print(other.name); ...
using EddiConfigService; using EddiConfigService.Configurations; using EddiInaraService; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Timers; using System.Windows.Controls; namespace EddiInaraResponder { ...
using Coypu; using Coypu.Drivers; using Coypu.Drivers.Watin; using NUnit.Framework; namespace WebSpecs { [TestFixture, Ignore] public class CoypuTests { private BrowserSession browser; private SessionConfiguration sessionConfiguration; [SetUp] public void Cre...
using System; using System.Collections.Generic; using System.Diagnostics; namespace BibleBrowserUWP { /// <summary> /// Hold some metadata about a search (degree of completion, current task, etc.) /// </summary> public class SearchProgressInfo { private float m_Progress; private string m_st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Axis { public const string VERTICAL_AXIS = "Vertical"; public const string HORIZONTAL_AXIS = "Horizontal"; } public class Tags { public const string PLAYER_TAG = "Player"; } public class AnimationTags { publi...
using UnitTestProject1; namespace Autofac.Extras.FakeItEasy { public static class AutoFakeExtensions { public static T Generate<T>(this AutoFake autoFake) { RelaxedAutoFakeCreator.SUTType = typeof(T); return autoFake.Resolve<T>(); } } }
namespace SubC.Attachments { using UnityEngine; using System.Collections.Generic; [AddComponentMenu("")] public class ClingyComponent : MonoBehaviour { public struct ExecutionOrder { static int counter; public int executionOrder; public int id; ...
//Copyright © 2013 Dagorn Julien (julien.dagorn@gmail.com) //This work is free. You can redistribute it and/or modify it under the //terms of the Do What The Fuck You Want To Public License, Version 2, //as published by Sam Hocevar. See the COPYING file for more details. using System; using System.Collections.Generic...