text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TweetSharp;
using LinqToTwitter;
using System.Configuration;
using System.Timers;
using Google.Apis.Urlshortener.v1;
using Google.Apis.Services;
namespace SharpDictionary
{
class Program
{... |
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text.RegularExpressions;
namespace EurogamerCommentsApi
{
internal class Article : INotifyPropertyChanged
{
#region Private members
private string _title;
private Uri _uri;
private string _contents;
private uint... |
namespace BattleEngine.Records
{
public class BattleUnitRecord
{
public int id;
public int level;
public int health;
public int ownerId;
}
}
|
using DelftTools.Utils;
using DelftTools.Utils.Data;
namespace GeoAPI.Extensions.Feature
{
public interface IFeatureData : INameable, IUnique<long>
{
IFeature Feature { get; set; }
object Data { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CabMedical
{
public partial class Consultation_aspx : System.Web.UI.Page
{
ADO d = new ADO();
Dat... |
using ControleFinanceiro.Domain.Entities;
using System;
using System.Collections.Generic;
namespace ControleFinanceiro.Domain.Contracts.Services
{
public interface IServicoDespesa : IServicoBase<Despesa>
{
List<Despesa> ListarDespesaPorData(DateTime data, int idUsuario);
}
}
|
using System;
namespace UnityAtoms
{
/// <summary>
/// Specify a texture name from your assets which you want to be assigned as an icon to the MonoScript.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)]
public class EditorIcon : Attribute
{
... |
/*
* + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
*
* == AUCTION MASTER ==
*
* Author: Henrique Fantini
* Contact: contact@henriquefantini.com
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
*
* Auction Master is a software with ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MySql.Data.MySqlClient;
using System.Data;
using System.Configuration;
public partial class pages_history : System.Web.UI.Page
{
private DataLayer sqlOperation = new Dat... |
using System;
using EntoEvents = Entoarox.Framework.Core.Utilities.Events;
namespace Entoarox.Framework.Events
{
public static class MoreEvents
{
/*********
** Accessors
*********/
/// <summary>Triggered whenever a action tile is activated by the player.</summary>
public... |
using System;
namespace Cradiator.Model
{
public interface IDateTimeNow
{
DateTime Now { get; set; }
}
// a class just used for mocking out calls to DateTime
public class DateTimeNow : IDateTimeNow
{
public DateTime Now
{
get => DateTime.Now;
set { }
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebAppWood.Models
{
public class ModelVenta
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SidebarScript : MonoBehaviour {
SpriteRenderer render;
public Sprite play;
public Sprite pause;
void Start()
{
render = gameObject.GetComponent<SpriteRenderer>();
}
public void setPlay(){... |
using AutoMapper;
using XH.Commands.Shared;
using XH.Domain.Seo.Models;
using XH.Infrastructure.Mapper;
namespace XH.Command.Handlers.Configs
{
public class SharedMapperRegistrar : IAutoMapperRegistrar
{
public void Register(IMapperConfigurationExpression cfg)
{
cfg.CreateMap<Creat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace gMediaTools.Models
{
public class VideoFrameSection
{
public int StartFrameNumber { get; set; }
public int EndFrameNumber { get; set; }
public string Name { g... |
using System;
using Assets.Scripts.Data;
using Assets.Scripts.Service;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.Controller
{
public class UIController : MonoBehaviour
{
[SerializeField] private GameController _gameController;
[SerializeField] private LocalDataService _... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Microsoft.Ajax.Utilities;
namespace WebQLKhoaHoc.Models
{
public class NhaKhoaHocViewModel
{
public int DsBaiBao { get; set; }
public int DsDetai { get; set; }
public int DsSach { get; set; }
... |
namespace RankingSystem.Common.Domain
{
public class Enums
{
public enum StatusEnum : byte
{
Pending = 1,
Activated = 2
}
}
} |
using AcoesDotNet.Dal.Daos;
using System.Threading.Tasks;
namespace AcoesDotNet.Repository
{
public class DataBaseRepository : IDatabaseRepository
{
private IDataBaseDao _dataBaseDao = new DataBaseDao();
public Task InicializaAsync(string connecionString)
{
return _dataBas... |
using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace fileCrawlerWPF.Util
{
static class FileAliases
{
public static IReadOnlyCollection<string> x264Aliases =
new ReadOnlyCollection<string>(new[]
{
"x264",
"h264",
... |
using System;
using System.Collections.Generic;
using Pathoschild.Stardew.Common.Utilities;
namespace ContentPatcher.Framework.Tokens.ValueProviders
{
/// <summary>A value provider for user-defined dynamic tokens.</summary>
internal class DynamicTokenValueProvider : BaseValueProvider
{
/*********
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Ferris_Directory_Scanner
{
public static class ScanThings
{
public static MetroFramework.Forms.MetroForm ProcessCommandLin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
using System.Windows.Forms.DataVisualization.Charting;
using System.Timers;
using ... |
/* The MIT License (MIT)
*
* Copyright (c) 2018 Marc Clifton
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, ... |
using SimulationDemo.Enums;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SimulationDemo.Elements
{
public class CheckoutArea
{
private ConcurrentBag<CashierQueue> _cashierQueues;
private List<SelfCheckoutQu... |
using System;
using Xamarin.Forms;
using System.Threading.Tasks;
namespace PGATourLeaderboard
{
public class TournamentScoresPage : ContentPage
{
public TournamentScoresPage (Tournament tournament)
{
this.Title = "Loaderboard";
var loader = new ActivityIndicator {
HorizontalOptions = LayoutOptions.C... |
namespace FailureSimulator.Core.Graph
{
/// <summary>
/// Ребро
/// </summary>
public class Edge : IGraphUnit
{
public string Name => $"{VertexFrom} <-> {VertexTo.Name}";
/// <summary>
/// Интенсивность отказов всей связи
/// </summary>
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GodMorgon.Models
{
/**
* Classe mère des types de carte (attack, defense, move, ...)
* Elle contient des variables communes à chaque type de carte
* Elle permet que toutes les classes filles soient d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio5
{
class Cambios
{
static void Main(string[] args)
{
{
Console.Write("Digite a quantia em dólares americanos ");
... |
using System;
using System.Drawing;
using MonoTouch.ObjCRuntime;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Microsoft.WindowsAzure.Messaging
{
/*@interface SBNotificationHub : NSObject
- (void) unregisterAllWithDeviceToken:(NSData*)deviceToken completion:(void (^)(NSError* error))completion;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using CreamBell_DMS_WebApps.App_Code;
using System.IO;
using System.Drawing;
using iTextSharp.text;
using iTextSharp.text.pdf;
using ... |
using Alabo.App.Asset.Coupons.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.App.Asset.Coupons.Domain.Repositories
{
public interface ICouponRepository : IRepository<Coupon, ObjectId>
{
}
} |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using Imp.Web.Framework.Mvc;
namespace Imp.Admin.Models.Users
{
public class RoleModel : BaseImpEntityModel
{
[DisplayName("角色名称")]
[Required(ErrorMessage = "名称不能为空")]
public string Name { get; set; }
... |
using System;
using FluentAssertions;
using Xunit;
namespace PluralsightDdd.SharedKernel.UnitTests.DateTimeRangeTests
{
public class DateTimeRange_Overlaps
{
[Fact]
public void ReturnsTrueGivenSameDateTimeRange()
{
var dtr = new DateTimeRange(DateTimes.TestDateTime, TimeSpan.FromHours(1));
... |
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UPractice.Dbcontext;
namespace UPractice.Model
{
class AddTeacherModel : BindableBase
{
public void AddTeacher(string FirstName, string SecondName, string LastNam... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace HardwareStore.Domain.Entities
{
public class TextField : EntityBase
{
[Required]
public string CodeWord { get; set; }
[Display(Name =... |
using System;
using System.Collections.Generic;
using System.Text;
namespace VehicleModel
{
public interface IRover
{
Position Position { get; }
RoverFacing Facing { get; }
void MoveForward();
void TurnLeft();
void TurnRight();
}
}
|
using System;
using zm.Util;
namespace zm.Users
{
/// <summary>
/// Class holding collection of Users to enable serialization of List<User>
/// </summary>
[Serializable]
public class UserResultsCollection : GenericSerializableCollection<UserResult>
{ }
} |
using System;
using NetEscapades.AspNetCore.SecurityHeaders.Headers;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Builder
{
/// <summary>
/// Extension methods for adding a <see cref="PermissionsPolicyHeader" /> to a <see cref="HeaderPolicyCollection" />
/// </summary>
publi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web.Http;
using WebApiPagingAngularClient.Models;
namespace WebApiPagingAngularClient.Controllers
{
[RoutePrefix("api/book")]
public class BookController : ApiController
{
[Route("")]
... |
using System.Collections.Generic;
using SuperMario.Collision;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SuperMario.Sound;
namespace SuperMario.Entities.Items
{
public class Star : MovingAnimatedEntity
{
Texture2D starTexture;
int currentX;
int distanc... |
using DanialProject.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin;
using Microsoft.Owin.Security.Cookies;
using Owin;
using System;
using System.Security.Claims;
using System.Threading.Tasks;
[assembly: OwinStartupAttribute(typeof(DanialProject.Startup))]
namespac... |
using System;
using System.Collections.Generic;
using System.Linq;
using Modelos;
using System.Data.Entity;
namespace AcessoDados.Repositorio
{
public class ProdutoRepositorio
{
public List<Produto> ObterProdutos(int pagina = 1, int linhas = 5)
{
using (Contexto db = new Contexto()... |
using Alabo.Data.People.Internals.Domain.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Data.People.Internals.Domain.Services
{
public interface IInternalService : IService<Internal, ObjectId>
{
}
} |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Aquamonix.Mobile.Lib.Extensions;
namespace Aquamonix.Mobile.Lib.Domain
{
[DataContract]
public class StartTime : IDomainObjectWithId, ICloneable<StartTime>, IMergeable<StartTime>
{
[DataMember(Name = PropertyNames.Id)]
pu... |
using UnityEngine;
using System.Collections;
public class StageSelect_NoButton : MonoBehaviour {
public Animator selectFrameAnim;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void OnBottonClick() {
selectFrameAnim.SetTrigger("isCl... |
using Quark.Attributes;
using Quark.Conditions;
using Quark.Contexts;
using Quark.Utilities;
namespace Quark
{
/// <summary>
/// This class is used for configuring a Quark game.
/// It includes the base Attributes and Stats and the common interruption conditions.
/// </summary>
public class QuarkC... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using System.Globalization;
namespace Discord_Bot
{
public class UtilitySample : ModuleBase<SocketCommandContext>
{
[Command("ping")]
[Summary("Show current latency.")... |
namespace ProgFrog.Interface.TaskRunning
{
public interface IRunnerVisitor
{
void Configure(IProcessTaskRunner runner);
}
}
|
using RRExpress.Common.PCL;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace RRExpress.Common {
public static class StringHelper {
/// <summary>
/// 從URL中取 Key / Value
/// </su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EntityFrameworkCoreDemo.Models
{
public enum Schedules
{
Day = 0,
Night = 1
}
}
|
using System;
namespace SingletonPattern
{
public class ChocolateBoiler
{
public static ChocolateBoiler Instance { get; } = new ChocolateBoiler();
public bool Empty { get; private set; }
public bool Boiled { get; private set; }
private ChocolateBoiler()
{
... |
namespace Vidly.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Genre2 : DbMigration
{
public override void Up()
{
Sql("INSERT INTO Movies (Name, GenreId, ReleaseDate, DateAdded, NumberInStock) VALUES ('Bahubali2',1,CAST('2018-06-30' ... |
using System;
class Program
{
static void Main()
{
int students = int.Parse(Console.ReadLine());
int sheets = int.Parse(Console.ReadLine());
double price = double.Parse(Console.ReadLine());
long totalSheets = students * sheets;
double reams = totalSheets / 400.0;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json.Linq;
using service.Models;
namespace service.Controllers
{
public class NewsController : Controller
{
Logmodel ... |
using PhotoShare.Client.Interfaces;
using System;
using System.Data.Entity.Validation;
namespace PhotoShare.Client.Core
{
class Engine : IRunnable
{
private readonly ICommandDispatcher commandDispatcher;
private readonly IReader reader;
private readonly IWriter writer;
public... |
// <copyright file="ThirdTask.cs" company="MyCompany.com">
// Contains the solutions to tasks of the 'Methods in detail' module.
// </copyright>
// <author>Daryn Akhmetov</author>
namespace Methods_in_detail
{
/// <summary>
/// Contains implementation of the given by the task algorithm.
/// </summary>
... |
using Barker_API.Models;
using Barker_API.Persistence;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Barker_API.Data
{
public class UserService : IUserService
{
IUserRepo repo;
public UserService()
{
repo = new U... |
using System;
namespace Class_Library
{
public class clsManufacturer
{
public bool Active { get; set; }
public bool Available { get; set; }
public DateTime YearMade { get; set; }
public int ManufacturerID { get; set; }
public int BatchProductionNo { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using Pe.Stracon.Politicas.Aplicacion.Core.Base;
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.Service.Base;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Search_for_a_Number
{
class Program
{
static void Main(string[] args)
{
List<int> numbers = Console.ReadLine()
.Split(new char[... |
using Clases;
using LogicaNegocio;
using ProyectoLP2;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Formularios
{
public partial class f... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using TravelBuddySite.DAL;
using TravelBuddySite.Handlers;
using TravelBuddySite.Models;
namespace TravelBuddySite.Controllers
{
public class Lo... |
using UnityEngine.UI;
using UnityEngine;
public class planeSelecter : MonoBehaviour
{
public GameObject[] planes;
public Button[] buttons;
public Text[] planeText;
public Text mainText;
Animation an,an2,anPre,anNext;
string msg;
public GameObject tick, warning;
bool success=false;
... |
using UnityEngine;
namespace Interaction
{
public sealed class InteractableSwitch : InteractableBase
{
[SerializeField] private bool _state = false;
private Animator _animator;
private readonly int _hashActivated = Animator.StringToHash("Activated");
private void Awake()
{
_animator = GetComponent<... |
namespace Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Attributes : DbMigration
{
public override void Up()
{
CreateTable(
"Web.JobInvoiceHeaderAttributes",
c => new
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using VirtualDiskCMD.FileSystems.VMFS1;
namespace VirtualDiskCMD
{
/// <summary>
/// Represents the VMFS1 file system format
/// </summary>
public class VMFS1Volume : VolumeInfo<VMFS1DirectoryInfo, ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using LINQ101MVC.Controllers;
namespace LINQ101MVC.Models
{
[Table("Sales.CreditCard")]
public partial class CreditCard
{
public int CreditCardID { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using Assessment.Data;
using Assessment.Models;
using Microsoft.AspNetCore.Http;
using System.IO;
namespace As... |
using System;
using System.Collections.Generic;
using System.Linq;
using TheMapToScrum.Back.DAL.Entities;
using TheMapToScrum.Back.DTO;
namespace TheMapToScrum.Back.BLL.Mapping
{
internal static class MapTeamDTO
{
internal static TeamDTO ToDto(Team objet)
{
TeamDTO retour = new Te... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BikeRaceApp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
... |
namespace iPhoneController.Models
{
using System;
using System.Collections.Generic;
using System.IO;
class TetheredDhcpLease
{
public const string DhcpClientLeasesFilePath = "/var/db/dhcp_leases";
// name
public string Name { get; set; }
// ip_address
publ... |
using EBS.Application.DTO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Application
{
public interface IStocktakingPlanFacade
{
void Create(StocktakingPlanModel model);
void Edit(StocktakingPlanModel model);
... |
using System;
using System.Collections.Generic;
using System.Web.Http;
using AutoMapper;
using Conditions.Guards;
using Properties.Core.Interfaces;
using Properties.Core.Objects;
using Properties.Helper;
using LandlordSearchParameter = Properties.Models.LandlordSearchParameter;
using PropertySummary = Properties.Model... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Threading.Tasks;
using App.Core.Interfaces.Dto;
using App.Core.Interfaces.Dto.Responses;
using App.Core.Interfaces.Errors;
using App.Core.Interfaces.Managers;
usin... |
#if REPLICA_DISABLING_NET5_ONLY
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.Neo4j.Commands.Interfaces;
using DFC.ServiceTaxonomy.Neo4j.Queries.Interfaces;
using DFC.ServiceTaxonomy.Neo4j.Services.Internal;
using Mic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace KartExchangeEngine
{
public class FileMaskMonitor:AbstractFlagMonitor
{
/// <summary>
/// Маска файла для проведения импорта
/// </summary>
public string ImportFileM... |
using Assets.src.battle;
using Assets.src.managers;
using strange.extensions.command.impl;
using UnityEngine;
namespace Assets.src.commands {
public class TryManualMoveToPositionCommand : Command {
[Inject]
public Vector3 Position { get; set; }
[Inject]
public ISelectionManager Sel... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace EmployeeTaskMonitor.Infrastructure.Migrations
{
public partial class InitialMigration : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ace;
namespace unitTest_Engine_cs.ObjectSystem2D
{
class CameraObject : EngineTest
{
private CameraObject2D camera;
public CameraObject()
: base(60)
{
}
protected override void On... |
using Capstone.Classes;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Text;
namespace CapstoneTests
{
[TestClass]
public class DrinkTest
{
[TestMethod]
public void DrinkConstructorHappyTest()
{
Drink dri... |
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Constraints;
namespace Codility.Tests
{
public class FrogRiverCrossingShould
{
[TestCase(5,new[] {1, 3, 1, 4, 2, 3, 5, 4}, ExpectedResult = 6)]
[TestCase(5, new[] { 1, 3, 1, 3, 2, 5, 4, 5, 4 }, ExpectedResult = 6)]
[TestC... |
using EduHome.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.ViewModels
{
public class PostVM
{
public List<Post> Posts { get; set; }
public List<Category> Categories { get; set; }
}
}
|
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebCore.Fileters
{
public class MyFormatFilterAttribute : FormatFilterAttribute
{
}
}
|
namespace Stock_Exchange_Analyzer
{
public enum DataProviders
{
YahooFinance
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Mail;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http;
using System.Web.Http.Filters;
using System.Web.Mvc;
using Docller.Core.Common;
namespace... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class DiningRoom : Room
{
IntRange diningTableBreadthRange = new IntRange(3, 5);
IntRange diningTableLengthRange = new IntRange(6, 10);
IntRange diningTableMarginRange = new IntRange(3, 4);
... |
// Copyright (c) 2010 Michael B. Edwin Rickert
//
// See the file LICENSE.txt for copying permission.
using System;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using TtyRecMonkey.Properties;
namespace TtyRecMonkey
{
public partial class ConfigurationForm : Form
{
public Conf... |
using Application.Core;
using Application.Core.Models;
using System.Collections.Generic;
namespace Application.Infrastructure.DAL
{
public static class DataSeeder
{
public static void SeedData(ApplicationDBContext context)
{
var equipmentTypes = new List<EquipmentTypes>{
... |
using System;
using System.Collections.Generic;
using System.Text;
using Hayaa.DataAccess;
using Hayaa.BaseModel;
using Hayaa.Security.Service.Config;
/// <summary>
///代码效率工具生成,此文件不要修改
/// </summary>
namespace Hayaa.Security.Service.Dao
{
internal partial class AppServiceDal : CommonDal
{
private stati... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Emceelee.Shared
{
public class IndexedCollection<TKey, TValue> : ICollection<TValue>
{
private readonly IDictionary<TKey, TValue> dict = new Dictionary<TKey, TValue>();
pri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Module1
{
public partial class Module1 : Form
{
public Module1()
{
InitializeComponent();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ASPNet_MVC_AngularJS_SPA.Services
{
public class ActivityServices
{
AppDataEntities db = new AppDataEntities();
public int SaveActivity(Activity objActivity)
{
if (objActivity... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(HM10UI))]
public class HM10UIEditor : Editor
{
[MenuItem("ARDUnity/Add Utility/UI/HM10UI", true)]
static bool ValidateMenu()
{
if(Selection.activeGameObject == null)
return false;
return true;
}
[MenuItem("ARDUnity/Add Utility... |
using System.Collections.Generic;
using System.Linq;
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.MetaData;
using Tomelt.ContentManagement.MetaData.Builders;
using Tomelt.ContentManagement.MetaData.Models;
using Tomelt.ContentManagement.ViewModels;
using Tomelt.Templates.Services;
using Tomelt.Templat... |
using Donnee;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoucheMiddlewareApplication
{
public class Performance
{
private CADClass cad;
private DataSet data;
private Mapp... |
using System;
using System.IO;
using Phenix.Core;
namespace Phenix.Test.使用指南._03._13._1
{
class Program
{
//* 配置项属性
//* 注意需将字段定义为Nullable<T>类型,以便Phenix.Core.AppSettings用于区分是否已赋过值
private static bool? _test_InEncrypt;
/// <summary>
/// 测试用
/// 默认:false
/// </summary>
public static b... |
using System;
using System.Reflection;
using iSukces.Code.Interfaces;
namespace iSukces.Code.Serenity
{
public enum SerenityClassRole
{
Unknown,
Row,
Form
}
public class SerenityTypesHelper
{
public SerenityTypesHelper(Type clrType, SerenityClassRole role)
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows;
namespace Crystal.Plot2D
{
[DebuggerDisplay("Count = {Count}")]
public sealed class FakePointList : IList<Point>
{
private int first;
private int last;
private int count;
private Point startPoint;
... |
using System;
using AutoMapper;
using XH.Commands.Projects;
using XH.Domain.Projects;
using XH.Infrastructure.Command;
using XH.Infrastructure.Domain.Repositories;
namespace XH.Command.Handlers
{
public class ProjectCommandHandler :
ICommandHandler<CreateProjectCommand>,
ICommandHandler<UpdateProj... |
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