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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using LinqToTwitter; using System.Diagnostics; namespace TUBES_STIMA_3 { public partial class WebForm1 : System.Web.UI.Page { Program tw = new Program(); p...
using System.Threading.Tasks; using Domain.Entitys; namespace Domain.DomainServices { public interface IOrderService { Task OrderBuild(Order order); Task Pay(Order order); } }
using MyOnlineShop.DataAccess.Context; using MyOnlineShop.DataAccess.Models; using MyOnlineShop.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyOnlineShop.Context { public class Seeder { public static void Initialize(OnlineShopContex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Diagnostics; using System.IO; using System.Xml; using DocGen.ObjectModel; using System.Xml.Schema; using DocGen.OOXML; //Select from IText or OOXML, have to add external interface once IT...
using System; using org.ogre; namespace SharpEngine.Editor.Widget { public partial class OgreImage { private double _resourceItemScalar; private double _currentProcess; protected virtual void CallResourceItemLoaded(ResourceLoadEventArgs e) { Dispatcher.Invoke((Meth...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Integer.Domain.Agenda; using Raven.Client; using System.Linq.Expressions; using Integer.Infrastructure.LINQExpressions; using Integer.Domain.Acesso; namespace Integer.Infrastructure.Repository { public class UsuarioTokenRe...
using PlayFab.ClientModels; using PlayFab.Internal; using PlayFab.Json; using System; using System.Threading.Tasks; namespace PlayFab { /// <summary> /// APIs which provide the full range of PlayFab features available to the client - authentication, account and data management, inventory, friends, matchmaking,...
namespace Bakery { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class Startup { static void Main(string[] args) { var ctx = new BakeryContext(); var products = ctx.Products ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace ClaimDi.DataAccess.Entity { public class ClaimCauseOfLoss { public int Id { get; set; } public string TaskId { get; set; } public s...
using System.Data; using System.Web.Mvc; using com.Sconit.Web.Util; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.SI.SAP; using System.Data.SqlClient; using System; using System.Linq; using com.Sconit.Web.Models; using System.Collections.Generic; using com.Sconit.Entity.SAP.TRANS; using com.Sconit.Se...
// <copyright file="IndexData.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.OpenType.CFF { /// <summary> /// The Compact FontFormat Specification INDEX Data. /// </summary> internal class IndexData { ...
using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; namespace LoowooTech.Stock.Tool { public class ValueNullTool:ValueBaseTool, ITool { public string[] CheckFields { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Basement : Story { public Basement(int identifier) : base(identifier) { } protected override void GenerateLandingRoom(Board board, Vector2Int stairway, Verticality verticality) { landing ...
using System.Collections.Generic; using Jypeli.Controls; namespace Jypeli { public partial class Widget { private ListenContext context = new ListenContext(); /// <summary> /// Tähän listaan lisätyt kuuntelijat tuhotaan automaattisesti /// kun Widget poistetaan pelistä. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlrStatus : MonoBehaviour { public float health; public bool isDead; public GameObject ragdoll; // Use this for initialization void Start () { isDead = false; } // Update is called once per frame ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ZC_IT_TimeTracking.Models { public partial class AssignGoal { public int[] ResourceID { get; set; } public int Goal_MasterID { get; set; } public int weight { get; set; } } }
using FluentValidation; using SnowBLL.Models.Users; namespace SnowBLL.Validators.Users { public class UserCreateModelValidator : AbstractValidator<UserCreateModel> { public UserCreateModelValidator() { RuleFor(user => user.Email).NotEmpty().WithMessage(UserMessages.EMAIL_NOTEMPTY);...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingPlatformPhysics : MonoBehaviour { private float xMove, yMove, prevX, prevY; bool contact; private GameObject player; private void OnTriggerEnter(Collider other) { if (ot...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Accueil : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void btnCreerDevis_C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PEImageDebugSample { class EnumerableExtention<T> : IEnumerable<T> { private readonly IEnumerable<T> _self; private readonly Func<Exception, bool> _onError; public...
using System; using System.IO; using System.Data; using System.Collections.Generic; namespace ResilienceClasses { public class clsProperty { #region Enums and Static Values public static string strPropertyPath = "/Volumes/GoogleDrive/Shared Drives/Resilience/tblProperty.csv"; //public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Principal; using System.Collections; namespace EasyDev.Security { /// <summary> /// 用户身份识别对象 /// </summary> public sealed class UserIdentity : GenericIdentity { private...
using System.Xml.Linq; namespace Piovra.Svg; public abstract class Drawing { public abstract XElement ToSvg(); protected static readonly XNamespace NS = @"http://www.w3.org/2000/svg"; protected static XElement NewXElement(string tag, params object[] content) => new(NS + tag, content); }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using Otiport.API.Contract.Models; using Otiport.API.Data; using Otiport.API.Data.Entities.Medicine; namespace Otiport.API...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace MSt.Data.Entity { /// <summary> /// Role that can have a user /// </summary> public class Role { /// <summary> /// Role ID /// </summary> [Key] public Guid Guid { get; set; } /// <summary> /// Na...
using Fragenkatalog.Model; namespace Fragenkatalog.Datenhaltung.DB.MySql { class DbSchueler : Schueler { // Rollen-Login für Schüler static private readonly string rollenLoginName = "fragenkatalog_schueler"; static private readonly string rollenPasswort = "SdfgrP12&qwf3a"; sta...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; using System.IO; using Hl7.Fhir.Model; using Hl7.Fhir.Serializers; using System.Xml.Linq; using System.Xml; using Hl7.Fhir.Support; using Hl7.Fhir.Parsers; us...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using SSDAssignmentBOX.Models; using Microsoft.AspNetCore.Authorization; namespace SSDAssignmentBOX.Pages.Rol...
using Effigy.Service; using Effigy.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Effigy.Entity.DBContext; using System.Web.Services; using Effigy.Entity.Entity; using System.Text; namespace Effigy....
using Catalog.Core.Entities; using Catalog.Core.Interfaces; using MongoDB.Driver; namespace Catalog.Infrastructure.Data { public class CatalogContext : ICatalogContext { public CatalogContext(IMongoDbConfig config) { var client = new MongoClient(config.ConnectionString); ...
using CsvHelper; using PopulationFitness.Models; using System; using System.IO; using System.Linq; namespace PopulationFitness.Output { public class GenerationsWriter { private static String FilePath(int parallel_run, int series_run, int number_of_runs, Config config) { return "gen...
using NBitcoin; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace WalletWasabi.Tests.UnitTests { public class NBitcoinTests { [Fact] public void DefaultPortsMatch() { Assert.Equal(Helpers.Constants.DefaultMainNetBitcoinCoreRpcPort, Network.Main.RPCPort); Assert.Equ...
using Newtonsoft.Json; using Pathoschild.Stardew.Common; using StardewModdingAPI; namespace Pathoschild.Stardew.NoclipMode.Framework { /// <summary>The mod configuration.</summary> internal class ModConfig { /********* ** Accessors *********/ /// <summary>The button which to...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Salle.Model.Salle; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestSalle { [TestClass()] public class RangTests { int nbreTables; int[] nbrPlacesParTa...
using System.Collections; using Microsoft.AspNetCore.Mvc; using template.Data; using template.Extensions; using template.Models; using System.Linq; using System.Collections.Generic; using System; using Microsoft.Extensions.Primitives; namespace template.Controllers { [Route("api/models")] public class ModellControll...
using SFA.DAS.Authorization.ModelBinding; namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice { public class DeleteConfirmationRequest : IAuthorizationContextModel { public long ProviderId { get; set; } public string DraftApprenticeshipHashedId { get; set; } public stri...
using System; namespace PocetDelitelnychCisel { class Program { static void Main(string[] args) { int pocet = 0; for(int i = 100; i <= 200; i++) if (i % 3 == 0) pocet++; Console.WriteLine("Čísel je: " + pocet); ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `CollisionPair`. Inherits from `AtomDrawer&lt;CollisionPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDr...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp11 { public abstract class IteratorAggregate : IEnumerable { public abstract IEnumerator GetEnumerator(); } }
/* * Nuget Api Key:oy2io4u6paunfxf3x6capdfwhlfcjasezgdqjjywpnze3e * Ms Account:18972226647 or 171331668@qq.com * Pwd:Faz612123456 */ using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Runtime.CompilerServices; using Atomic.DbProvider; using Atomic.Depend...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using DelftTools.Functions.Conversion; using DelftTools.Utils.Collections; using DelftTools.Utils.Data; namespace DelftTools.Functions.Generic { public class ConvertedArray<TTarget, TSource> : Unique<long>, IMul...
using Quiz.View; using System; using System.Windows; using System.Windows.Threading; namespace Quiz { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { public App() { ApplicationInitialize = _applicationInitialize; ...
using UnityEngine; namespace DChild.Gameplay.Player { [System.Serializable] public struct PlayerSensors { [SerializeField] private RaycastSensor m_wallSensor; [SerializeField] private RaycastSensor m_groundSensor; [SerializeField] private RaycastSensor m_hea...
using ND.FluentTaskScheduling.Domain.interfacelayer; using ND.FluentTaskScheduling.Helper; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; //*********...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraTrigger : MonoBehaviour { [SerializeField] private int _cameraID; [SerializeField]private Transform _cameraPos; private void OnTriggerEnter(Collider other) { if (other.tag =="Player") { ...
using MVP.Base.BasePresenter; using MVP.Sample.Web.IViews; namespace MVP.Sample.Web.Presenters { public class DependencyUC1Presenter : BasePresenter<IDependencyUC1, object> { public DependencyUC1Presenter(IDependencyUC1 view) : base(view) { } #region Overrides of Ba...
using UnityEngine; using System.Collections; public class ObjectRemover : MonoBehaviour { void Update () { if (!Camera.main.GetComponent<StateKeeper>().inPlay) { Destroy(gameObject); } } }
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; namespace ConsoleApplication { class Program { static void Main(string[] args) { Img(); t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Arrays { /// <summary> /// Get the maximum distance between 2 elements in the array such that the larger element comes after the smaller element. /// For eg [3,5,...
using System; namespace ClassLibrary2 { public class Class1 { public void Print(String input) { } } public static class utility { public static void Print(string input) { Console.WriteLine(input); } } }
using System; using AGCompressedAir.Windows.Enums; using AGCompressedAir.Windows.Models.Base; namespace AGCompressedAir.Windows.Models { public class Part : BindableModelBase<Guid> { private string _number; private PartType _type; private Guid _typeId; public string Number ...
using System; using System.IO; public class GStream0 : Stream { protected Stream stream_0; protected string string_0; public override bool CanRead { get { return true; } } public override bool CanSeek { get { return true; } } public override bool CanWrite { ...
using AdminWebsite.Services.Models; using System; using System.Collections.Concurrent; using System.Threading.Tasks; namespace AdminWebsite.Security { public interface IClaimsCacheProvider { Task<UserRole> GetOrAddAsync(string key, Func<string, Task<UserRole>> valueFactory); } public class Me...
using FeedbackAndSurveyService.SurveyService.Model; namespace FeedbackAndSurveyService.SurveyService.Repository { public interface IHospitalSurveyReportGeneratorRepository { SurveyReportGenerator Get(); } }
using System; using System.Text.RegularExpressions; using UnityEngine; public class Empty : MonoBehaviour { void Awake () { string name = Application.version; string res = Regex.Replace(name.ToLower(), @"[^a-z0-9_]+", String.Empty); int version = int.Parse(res); int ver = PlayerPrefs.GetInt("version", 0)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { /// <summary> /// ztree 节点格式 /// </summary> public class CategoryTreeNode { public string id { get; set; } public string pId { ...
using Cs_IssPrefeitura.Aplicacao.Interfaces; using Cs_IssPrefeitura.Dominio.Entities; using Cs_IssPrefeitura.Relatorios.Forms; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Da...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { private string name1; private float money; private int age; public static bool requestSpeech = false; public static bool acceptSpeech = false; private Bag myBag; public Game...
using Laoziwubo.Model.Attribute; using System; namespace Laoziwubo.Model.Content { [DataTable("Punch")] public class PunchM { [Identity(true)] [Field] public int Id { get; set; } [Field] public DateTime Date { get; set; } [Field] public int Item1 {...
using System; namespace UIMAYE.classes { public class LocalTask { public int id { get; set; } public string ad { get; set; } public int? projeId { get; set; } public int? durum { get; set; } public int? kaldigiSure { get; set; } public bool? oncelik { get; set; ...
using System; using Atc.Tests.XUnitTestData; using Xunit; namespace Atc.Tests.Extensions { public class StringHasIsExtensionsTests { [Theory] [InlineData(false, "John Doe")] [InlineData(true, "<b>John Doe</b>")] [InlineData(true, "John Doe<hr />")] [InlineData(true, "Joh...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HPYL.BLL { #region << 版 本 注 释 >> /*---------------------------------------------------------------- * 项目名称 :HPYL.BLL * 项目描述 : * 类 名 称 :MysqlTest * 类 描 述 : * 命名空间 :H...
using AlgorithmProblems.Graphs.GraphHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs.GraphColoring { /// <summary> /// Check whether a given graph is Bipartiate. /// A bipartiate graph is the one ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CloudSSHKeyDelete { public string sshKeyId { get; set; } } }
using System; using System.Configuration; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using BusinessObjects; namespace APIApp.Controllers { public class QuestionsController : ApiController ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using _04.RepeatingCounter; using _05.BiggerThanNeighbours; namespace _06.BiggerThanNeighbousIndex { public class FindBigger { //i'm not using method from my previous task, because in t...
using gView.Framework.Data; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; namespace gView.DataSources.Shape { internal class DBFFileHader { public DBFFileHader(BinaryReader br) { version = br.ReadByte(); YY = br.Re...
using System; using HomeAutomation.Referential.Enums; namespace HomeAutomation.Referential.Models { public class Room : Thing { public Room() { } public Room(Guid id, string label, RoomTypeEnum type) : base(id, label) { Type = type; } ...
using System; using System.Collections.Generic; using System.Linq; using Tomelt.ContentManagement; using Tomelt.DisplayManagement.Implementation; using Tomelt.Templates.Models; namespace Tomelt.Templates.Services { public class DefaultTemplateService : ITemplateService { public const string TemplatesSign...
namespace CheckIt.Syntax { using System.Collections; public interface ICheckClasses : IClasses { IPatternContains<IClassMatcher, ICheckClassesContains> FromAssembly(string pattern); IPatternContains<IClassMatcher, ICheckClassesContains> FromProject(string pattern); IPatternContain...
using System; using System.Linq; using DelftTools.Hydro; using DelftTools.Hydro.CrossSections; using DelftTools.Hydro.Helpers; using GeoAPI.Geometries; using GisSharpBlog.NetTopologySuite.Geometries; using NetTopologySuite.Extensions.Networks; using NUnit.Framework; namespace DelftTools.Tests.Hydo.Helpers { [Test...
using ESRI.ArcGIS.Geodatabase; using LoowooTech.Stock.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.ArcGISTool { public class TopoTool:ArcGISBaseTool { public string Name { get { ...
using gView.Framework.system; using System; using System.Windows.Forms; namespace gView.Interoperability.GeoServices.Dataset { public partial class FormNewConnection : Form { public FormNewConnection() { InitializeComponent(); cmbServerType.SelectedIndex = 0; ...
using Model.EF; using Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.DAO { public class UserUserGroupDepartmentDAO { DocumentManagementDbContext db = null; public UserUserGroupDepartmentDAO() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SignIn : MonoBehaviour { public InputField usernameField; public InputField passwordField; public InputField categoryField; public Button submitButton; public GameObject IncorrectPan...
using System; namespace MonoDevelop.NUnit.Commands { public enum TestCommands { RunAllTests, RunTest, RunTestWith, ShowTestCode, SelectTestInTree, ShowTestDetails, GoToFailure } }
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Variable property drawer of type `ColliderGameObject`. Inherits from `AtomDrawer&lt;ColliderGameObjectVariable&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [...
using System; namespace SudokuSolver.Exceptions { public class InvalidValueException : Exception { } }
using System; using System.IO; using System.Linq; using Ajf.NugetWatcher.Settings; using JCI.ITC.Nuget.TopShelf; using Newtonsoft.Json; using Serilog; namespace Ajf.NugetWatcher { public class WorkerDirWatcher : BaseWorker, IDisposable { private readonly INugetWatcherSettings _nugetWatcherSettings; ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace MobilePhoneRetailer.DataLayer { public class ProductMapper { public static string GetProductID(Product p) { stri...
using MChooser.Constants; using MChooser.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MChooser.ModelMaker { public class MechModelMaker { public static MechModel GenerateMechModel(MechClasses mechClass...
using Common.Models; using NHibernate; using NHibernate.Criterion; using System; using System.Collections.Generic; namespace Common.Services { public class PassService : BaseService { public PassService(Func<ISession> session) : base(session) { } public IList<Pass>...
using Newtonsoft.Json; using StackExchange.Redis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RedisPSR { class DataGenerator { private IDatabase conn; public DataGenerator(IDatabase conn) { t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Table; using Newtonsoft.Json; using System; namespace Sfa.Poc.ResultsAndCertification.Configuration.Configuration { public class ResultsAndCertificationConfigurationLoader { public static ResultsAndCertificationConfiguration Lo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Readable : Interactable { public Log log; public override void ProcessDefaultInteraction() { base.ProcessDefaultInteraction(); Read(); } public override void ProcessAltInteraction() {...
using System; using ODL.DomainModel.Common; namespace ODL.DomainModel.Adress { // TODO: Eventuellt refaktorera Adressvariant som Value Object, tillåt nya varianter dynamiskt via Admin-gui etc. public enum Adressvariant { [Visningstext("Folkbokföringsadress")] Folkbokforingsadress = 1, [V...
using Lrs.PersonalLearningRecordService.Api.Client; using Microsoft.Extensions.Logging; using Sfa.Poc.ResultsAndCertification.CsvHelper.Api.Client.Interfaces; using Sfa.Poc.ResultsAndCertification.CsvHelper.Models.Configuration; using System; using System.ServiceModel; using System.Threading.Tasks; namespace Sfa.Poc....
using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; using ServicesSite.Domain; using ServicesSite.Domain.Entities; using ServicesSite.Infraestructure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;...
namespace Sales.ViewModels { using System; using System.Linq; using System.Windows.Input; using Common.Models; using GalaSoft.MvvmLight.Command; using Helpers; using Services; using Views; using Xamarin.Forms; public class ProductItemViewModel : Product { #region At...
using System; using SnowSoftware.Driver; using SnowSoftware.PageObjectModels; using Xunit; namespace SnowSoftware { public class SnowTest { private SitePage site; private Menu menu; private SnowGlobe snowGlobe; private ReleaseNotes releaseNotes; public void ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveFloorCollider : MonoBehaviour { void OnCollisionStay2D(Collision2D col) { if (col.gameObject.CompareTag("Player")) col.gameObject.transform.SetParent(transform.parent); } void OnCollis...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class tasks : MonoBehaviour { public GameManager gameManager; [SerializeField] private GameObject[] taskPanels; [SerializeField] private GameObject[] taskBTNS; //coinGoals [H...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using UFO.Server; using UFO.Server.Data; namespace UFO.WebService.Controllers { public class PerformanceController : ApiController { private IPerformanceService ps; public PerformanceContro...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using JqwidgetsMVCDemo.Models; namespace JqwidgetsMVCDemo.Controllers { public class EmployeeController : Controller { //http://www....
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterIK : MonoBehaviour { public Character character { get; protected set; } protected Animator animator; public bool isActiveRightHand = false; public Transform rightHandTarget = null; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; namespace WebService { /// <summary> /// Descripción breve de WebServiceCalculator /// </summary> [WebService(Namespace = "http://tempuri.org/")] // En caso de tener varios metodos con e...
using Zesty.Core.Common; using Zesty.Core.Entities.Settings; namespace Zesty.Core { internal class StorageManager { internal static IStorage Storage { get; private set; } static StorageManager() { Storage = InstanceHelper.Create<IStorage>(Settings.Current.StorageImplementa...
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using UI.Pages; namespace UI { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent();...
using System; using System.Collections.Generic; using System.Text; namespace Monogame.src.utils { class Position { } }