text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using LinqToTwitter;
using System.Diagnostics;
namespace TUBES_STIMA_3
{
public partial class WebForm1 : System.Web.UI.Page
{
Program tw = new Program();
p... |
using System.Threading.Tasks;
using Domain.Entitys;
namespace Domain.DomainServices
{
public interface IOrderService
{
Task OrderBuild(Order order);
Task Pay(Order order);
}
} |
using MyOnlineShop.DataAccess.Context;
using MyOnlineShop.DataAccess.Models;
using MyOnlineShop.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MyOnlineShop.Context
{
public class Seeder
{
public static void Initialize(OnlineShopContex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.Diagnostics;
using System.IO;
using System.Xml;
using DocGen.ObjectModel;
using System.Xml.Schema;
using DocGen.OOXML; //Select from IText or OOXML, have to add external interface once IT... |
using System;
using org.ogre;
namespace SharpEngine.Editor.Widget
{
public partial class OgreImage
{
private double _resourceItemScalar;
private double _currentProcess;
protected virtual void CallResourceItemLoaded(ResourceLoadEventArgs e)
{
Dispatcher.Invoke((Meth... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Integer.Domain.Agenda;
using Raven.Client;
using System.Linq.Expressions;
using Integer.Infrastructure.LINQExpressions;
using Integer.Domain.Acesso;
namespace Integer.Infrastructure.Repository
{
public class UsuarioTokenRe... |
using PlayFab.ClientModels;
using PlayFab.Internal;
using PlayFab.Json;
using System;
using System.Threading.Tasks;
namespace PlayFab
{
/// <summary>
/// APIs which provide the full range of PlayFab features available to the client - authentication, account and data management, inventory, friends, matchmaking,... |
namespace Bakery
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Startup
{
static void Main(string[] args)
{
var ctx = new BakeryContext();
var products = ctx.Products
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace ClaimDi.DataAccess.Entity
{
public class ClaimCauseOfLoss
{
public int Id { get; set; }
public string TaskId { get; set; }
public s... |
using System.Data;
using System.Web.Mvc;
using com.Sconit.Web.Util;
using Telerik.Web.Mvc;
using com.Sconit.Web.Models.SearchModels.SI.SAP;
using System.Data.SqlClient;
using System;
using System.Linq;
using com.Sconit.Web.Models;
using System.Collections.Generic;
using com.Sconit.Entity.SAP.TRANS;
using com.Sconit.Se... |
// <copyright file="IndexData.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System.Collections.Generic;
namespace WaterTrans.GlyphLoader.Internal.OpenType.CFF
{
/// <summary>
/// The Compact FontFormat Specification INDEX Data.
/// </summary>
internal class IndexData
{
... |
using LoowooTech.Stock.Common;
using LoowooTech.Stock.Models;
using System;
using System.Collections.Generic;
using System.Data.OleDb;
using System.Linq;
using System.Text;
namespace LoowooTech.Stock.Tool
{
public class ValueNullTool:ValueBaseTool, ITool
{
public string[] CheckFields { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Basement : Story
{
public Basement(int identifier) : base(identifier)
{
}
protected override void GenerateLandingRoom(Board board, Vector2Int stairway, Verticality verticality)
{
landing ... |
using System.Collections.Generic;
using Jypeli.Controls;
namespace Jypeli
{
public partial class Widget
{
private ListenContext context = new ListenContext();
/// <summary>
/// Tähän listaan lisätyt kuuntelijat tuhotaan automaattisesti
/// kun Widget poistetaan pelistä.
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlrStatus : MonoBehaviour {
public float health;
public bool isDead;
public GameObject ragdoll;
// Use this for initialization
void Start () {
isDead = false;
}
// Update is called once per frame
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ZC_IT_TimeTracking.Models
{
public partial class AssignGoal
{
public int[] ResourceID { get; set; }
public int Goal_MasterID { get; set; }
public int weight { get; set; }
}
} |
using FluentValidation;
using SnowBLL.Models.Users;
namespace SnowBLL.Validators.Users
{
public class UserCreateModelValidator : AbstractValidator<UserCreateModel>
{
public UserCreateModelValidator()
{
RuleFor(user => user.Email).NotEmpty().WithMessage(UserMessages.EMAIL_NOTEMPTY);... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingPlatformPhysics : MonoBehaviour
{
private float xMove, yMove, prevX, prevY;
bool contact;
private GameObject player;
private void OnTriggerEnter(Collider other)
{
if (ot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Accueil : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void btnCreerDevis_C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PEImageDebugSample {
class EnumerableExtention<T> : IEnumerable<T> {
private readonly IEnumerable<T> _self;
private readonly Func<Exception, bool> _onError;
public... |
using System;
using System.IO;
using System.Data;
using System.Collections.Generic;
namespace ResilienceClasses
{
public class clsProperty
{
#region Enums and Static Values
public static string strPropertyPath = "/Volumes/GoogleDrive/Shared Drives/Resilience/tblProperty.csv";
//public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Principal;
using System.Collections;
namespace EasyDev.Security
{
/// <summary>
/// 用户身份识别对象
/// </summary>
public sealed class UserIdentity : GenericIdentity
{
private... |
using System.Xml.Linq;
namespace Piovra.Svg;
public abstract class Drawing {
public abstract XElement ToSvg();
protected static readonly XNamespace NS = @"http://www.w3.org/2000/svg";
protected static XElement NewXElement(string tag, params object[] content) => new(NS + tag, content);
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using Otiport.API.Contract.Models;
using Otiport.API.Data;
using Otiport.API.Data.Entities.Medicine;
namespace Otiport.API... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace MSt.Data.Entity
{
/// <summary>
/// Role that can have a user
/// </summary>
public class Role
{
/// <summary>
/// Role ID
/// </summary>
[Key]
public Guid Guid { get; set; }
/// <summary>
/// Na... |
using Fragenkatalog.Model;
namespace Fragenkatalog.Datenhaltung.DB.MySql
{
class DbSchueler : Schueler
{
// Rollen-Login für Schüler
static private readonly string rollenLoginName = "fragenkatalog_schueler";
static private readonly string rollenPasswort = "SdfgrP12&qwf3a";
sta... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using System.IO;
using Hl7.Fhir.Model;
using Hl7.Fhir.Serializers;
using System.Xml.Linq;
using System.Xml;
using Hl7.Fhir.Support;
using Hl7.Fhir.Parsers;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using SSDAssignmentBOX.Models;
using Microsoft.AspNetCore.Authorization;
namespace SSDAssignmentBOX.Pages.Rol... |
using Effigy.Service;
using Effigy.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Effigy.Entity.DBContext;
using System.Web.Services;
using Effigy.Entity.Entity;
using System.Text;
namespace Effigy.... |
using Catalog.Core.Entities;
using Catalog.Core.Interfaces;
using MongoDB.Driver;
namespace Catalog.Infrastructure.Data
{
public class CatalogContext : ICatalogContext
{
public CatalogContext(IMongoDbConfig config)
{
var client = new MongoClient(config.ConnectionString);
... |
using CsvHelper;
using PopulationFitness.Models;
using System;
using System.IO;
using System.Linq;
namespace PopulationFitness.Output
{
public class GenerationsWriter
{
private static String FilePath(int parallel_run, int series_run, int number_of_runs, Config config)
{
return "gen... |
using NBitcoin;
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace WalletWasabi.Tests.UnitTests
{
public class NBitcoinTests
{
[Fact]
public void DefaultPortsMatch()
{
Assert.Equal(Helpers.Constants.DefaultMainNetBitcoinCoreRpcPort, Network.Main.RPCPort);
Assert.Equ... |
using Newtonsoft.Json;
using Pathoschild.Stardew.Common;
using StardewModdingAPI;
namespace Pathoschild.Stardew.NoclipMode.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
/*********
** Accessors
*********/
/// <summary>The button which to... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Salle.Model.Salle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestSalle
{
[TestClass()]
public class RangTests
{
int nbreTables;
int[] nbrPlacesParTa... |
using System.Collections;
using Microsoft.AspNetCore.Mvc;
using template.Data;
using template.Extensions;
using template.Models;
using System.Linq;
using System.Collections.Generic;
using System;
using Microsoft.Extensions.Primitives;
namespace template.Controllers
{
[Route("api/models")]
public class ModellControll... |
using SFA.DAS.Authorization.ModelBinding;
namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice
{
public class DeleteConfirmationRequest : IAuthorizationContextModel
{
public long ProviderId { get; set; }
public string DraftApprenticeshipHashedId { get; set; }
public stri... |
using System;
namespace PocetDelitelnychCisel
{
class Program
{
static void Main(string[] args)
{
int pocet = 0;
for(int i = 100; i <= 200; i++)
if (i % 3 == 0)
pocet++;
Console.WriteLine("Čísel je: " + pocet);
... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `CollisionPair`. Inherits from `AtomDrawer<CollisionPairEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDr... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp11
{
public abstract class IteratorAggregate : IEnumerable
{
public abstract IEnumerator GetEnumerator();
}
}
|
/*
* Nuget Api Key:oy2io4u6paunfxf3x6capdfwhlfcjasezgdqjjywpnze3e
* Ms Account:18972226647 or 171331668@qq.com
* Pwd:Faz612123456
*/
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Runtime.CompilerServices;
using Atomic.DbProvider;
using Atomic.Depend... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using DelftTools.Functions.Conversion;
using DelftTools.Utils.Collections;
using DelftTools.Utils.Data;
namespace DelftTools.Functions.Generic
{
public class ConvertedArray<TTarget, TSource> : Unique<long>, IMul... |
using Quiz.View;
using System;
using System.Windows;
using System.Windows.Threading;
namespace Quiz
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
public App()
{
ApplicationInitialize = _applicationInitialize;
... |
using UnityEngine;
namespace DChild.Gameplay.Player
{
[System.Serializable]
public struct PlayerSensors
{
[SerializeField]
private RaycastSensor m_wallSensor;
[SerializeField]
private RaycastSensor m_groundSensor;
[SerializeField]
private RaycastSensor m_hea... |
using ND.FluentTaskScheduling.Domain.interfacelayer;
using ND.FluentTaskScheduling.Helper;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.enums;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
//*********... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraTrigger : MonoBehaviour
{
[SerializeField] private int _cameraID;
[SerializeField]private Transform _cameraPos;
private void OnTriggerEnter(Collider other)
{
if (other.tag =="Player")
{
... |
using MVP.Base.BasePresenter;
using MVP.Sample.Web.IViews;
namespace MVP.Sample.Web.Presenters
{
public class DependencyUC1Presenter : BasePresenter<IDependencyUC1, object>
{
public DependencyUC1Presenter(IDependencyUC1 view) : base(view)
{
}
#region Overrides of Ba... |
using UnityEngine;
using System.Collections;
public class ObjectRemover : MonoBehaviour
{
void Update ()
{
if (!Camera.main.GetComponent<StateKeeper>().inPlay)
{
Destroy(gameObject);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
Img();
t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Arrays
{
/// <summary>
/// Get the maximum distance between 2 elements in the array such that the larger element comes after the smaller element.
/// For eg [3,5,... |
using System;
namespace ClassLibrary2
{
public class Class1
{
public void Print(String input)
{
}
}
public static class utility
{
public static void Print(string input)
{
Console.WriteLine(input);
}
}
}
|
using System;
using AGCompressedAir.Windows.Enums;
using AGCompressedAir.Windows.Models.Base;
namespace AGCompressedAir.Windows.Models
{
public class Part : BindableModelBase<Guid>
{
private string _number;
private PartType _type;
private Guid _typeId;
public string Number
... |
using System;
using System.IO;
public class GStream0 : Stream
{
protected Stream stream_0;
protected string string_0;
public override bool CanRead
{
get
{
return true;
}
}
public override bool CanSeek
{
get
{
return true;
}
}
public override bool CanWrite
{
... |
using AdminWebsite.Services.Models;
using System;
using System.Collections.Concurrent;
using System.Threading.Tasks;
namespace AdminWebsite.Security
{
public interface IClaimsCacheProvider
{
Task<UserRole> GetOrAddAsync(string key, Func<string, Task<UserRole>> valueFactory);
}
public class Me... |
using FeedbackAndSurveyService.SurveyService.Model;
namespace FeedbackAndSurveyService.SurveyService.Repository
{
public interface IHospitalSurveyReportGeneratorRepository
{
SurveyReportGenerator Get();
}
}
|
using System;
using System.Text.RegularExpressions;
using UnityEngine;
public class Empty : MonoBehaviour
{
void Awake ()
{
string name = Application.version;
string res = Regex.Replace(name.ToLower(), @"[^a-z0-9_]+", String.Empty);
int version = int.Parse(res);
int ver = PlayerPrefs.GetInt("version", 0)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Query.DTO
{
/// <summary>
/// ztree 节点格式
/// </summary>
public class CategoryTreeNode
{
public string id { get; set; }
public string pId { ... |
using Cs_IssPrefeitura.Aplicacao.Interfaces;
using Cs_IssPrefeitura.Dominio.Entities;
using Cs_IssPrefeitura.Relatorios.Forms;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Da... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour {
private string name1;
private float money;
private int age;
public static bool requestSpeech = false;
public static bool acceptSpeech = false;
private Bag myBag;
public Game... |
using Laoziwubo.Model.Attribute;
using System;
namespace Laoziwubo.Model.Content
{
[DataTable("Punch")]
public class PunchM
{
[Identity(true)]
[Field]
public int Id { get; set; }
[Field]
public DateTime Date { get; set; }
[Field]
public int Item1 {... |
using System;
namespace UIMAYE.classes
{
public class LocalTask
{
public int id { get; set; }
public string ad { get; set; }
public int? projeId { get; set; }
public int? durum { get; set; }
public int? kaldigiSure { get; set; }
public bool? oncelik { get; set; ... |
using System;
using Atc.Tests.XUnitTestData;
using Xunit;
namespace Atc.Tests.Extensions
{
public class StringHasIsExtensionsTests
{
[Theory]
[InlineData(false, "John Doe")]
[InlineData(true, "<b>John Doe</b>")]
[InlineData(true, "John Doe<hr />")]
[InlineData(true, "Joh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HPYL.BLL
{
#region << 版 本 注 释 >>
/*----------------------------------------------------------------
* 项目名称 :HPYL.BLL
* 项目描述 :
* 类 名 称 :MysqlTest
* 类 描 述 :
* 命名空间 :H... |
using AlgorithmProblems.Graphs.GraphHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Graphs.GraphColoring
{
/// <summary>
/// Check whether a given graph is Bipartiate.
/// A bipartiate graph is the one ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class CloudSSHKeyDelete
{
public string sshKeyId { get; set; }
}
}
|
using System;
using System.Configuration;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using BusinessObjects;
namespace APIApp.Controllers
{
public class QuestionsController : ApiController
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using _04.RepeatingCounter;
using _05.BiggerThanNeighbours;
namespace _06.BiggerThanNeighbousIndex
{
public class FindBigger
{
//i'm not using method from my previous task, because in t... |
using gView.Framework.Data;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Text;
namespace gView.DataSources.Shape
{
internal class DBFFileHader
{
public DBFFileHader(BinaryReader br)
{
version = br.ReadByte();
YY = br.Re... |
using System;
using HomeAutomation.Referential.Enums;
namespace HomeAutomation.Referential.Models
{
public class Room : Thing
{
public Room()
{
}
public Room(Guid id, string label, RoomTypeEnum type) : base(id, label)
{
Type = type;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Tomelt.ContentManagement;
using Tomelt.DisplayManagement.Implementation;
using Tomelt.Templates.Models;
namespace Tomelt.Templates.Services {
public class DefaultTemplateService : ITemplateService {
public const string TemplatesSign... |
namespace CheckIt.Syntax
{
using System.Collections;
public interface ICheckClasses : IClasses
{
IPatternContains<IClassMatcher, ICheckClassesContains> FromAssembly(string pattern);
IPatternContains<IClassMatcher, ICheckClassesContains> FromProject(string pattern);
IPatternContain... |
using System;
using System.Linq;
using DelftTools.Hydro;
using DelftTools.Hydro.CrossSections;
using DelftTools.Hydro.Helpers;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Geometries;
using NetTopologySuite.Extensions.Networks;
using NUnit.Framework;
namespace DelftTools.Tests.Hydo.Helpers
{
[Test... |
using ESRI.ArcGIS.Geodatabase;
using LoowooTech.Stock.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LoowooTech.Stock.ArcGISTool
{
public class TopoTool:ArcGISBaseTool
{
public string Name
{
get
{
... |
using gView.Framework.system;
using System;
using System.Windows.Forms;
namespace gView.Interoperability.GeoServices.Dataset
{
public partial class FormNewConnection : Form
{
public FormNewConnection()
{
InitializeComponent();
cmbServerType.SelectedIndex = 0;
... |
using Model.EF;
using Model.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.DAO
{
public class UserUserGroupDepartmentDAO
{
DocumentManagementDbContext db = null;
public UserUserGroupDepartmentDAO()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SignIn : MonoBehaviour
{
public InputField usernameField;
public InputField passwordField;
public InputField categoryField;
public Button submitButton;
public GameObject IncorrectPan... |
using System;
namespace MonoDevelop.NUnit.Commands
{
public enum TestCommands
{
RunAllTests,
RunTest,
RunTestWith,
ShowTestCode,
SelectTestInTree,
ShowTestDetails,
GoToFailure
}
}
|
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Variable property drawer of type `ColliderGameObject`. Inherits from `AtomDrawer<ColliderGameObjectVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[... |
using System;
namespace SudokuSolver.Exceptions
{
public class InvalidValueException : Exception
{
}
} |
using System;
using System.IO;
using System.Linq;
using Ajf.NugetWatcher.Settings;
using JCI.ITC.Nuget.TopShelf;
using Newtonsoft.Json;
using Serilog;
namespace Ajf.NugetWatcher
{
public class WorkerDirWatcher : BaseWorker, IDisposable
{
private readonly INugetWatcherSettings _nugetWatcherSettings;
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace MobilePhoneRetailer.DataLayer
{
public class ProductMapper
{
public static string GetProductID(Product p)
{
stri... |
using MChooser.Constants;
using MChooser.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MChooser.ModelMaker
{
public class MechModelMaker
{
public static MechModel GenerateMechModel(MechClasses mechClass... |
using Common.Models;
using NHibernate;
using NHibernate.Criterion;
using System;
using System.Collections.Generic;
namespace Common.Services
{
public class PassService : BaseService
{
public PassService(Func<ISession> session)
: base(session)
{
}
public IList<Pass>... |
using Newtonsoft.Json;
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RedisPSR
{
class DataGenerator
{
private IDatabase conn;
public DataGenerator(IDatabase conn)
{
t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Table;
using Newtonsoft.Json;
using System;
namespace Sfa.Poc.ResultsAndCertification.Configuration.Configuration
{
public class ResultsAndCertificationConfigurationLoader
{
public static ResultsAndCertificationConfiguration Lo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Readable : Interactable
{
public Log log;
public override void ProcessDefaultInteraction()
{
base.ProcessDefaultInteraction();
Read();
}
public override void ProcessAltInteraction()
{... |
using System;
using ODL.DomainModel.Common;
namespace ODL.DomainModel.Adress
{
// TODO: Eventuellt refaktorera Adressvariant som Value Object, tillåt nya varianter dynamiskt via Admin-gui etc.
public enum Adressvariant
{
[Visningstext("Folkbokföringsadress")] Folkbokforingsadress = 1,
[V... |
using Lrs.PersonalLearningRecordService.Api.Client;
using Microsoft.Extensions.Logging;
using Sfa.Poc.ResultsAndCertification.CsvHelper.Api.Client.Interfaces;
using Sfa.Poc.ResultsAndCertification.CsvHelper.Models.Configuration;
using System;
using System.ServiceModel;
using System.Threading.Tasks;
namespace Sfa.Poc.... |
using Microsoft.Data.SqlClient;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Options;
using ServicesSite.Domain;
using ServicesSite.Domain.Entities;
using ServicesSite.Infraestructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;... |
namespace Sales.ViewModels
{
using System;
using System.Linq;
using System.Windows.Input;
using Common.Models;
using GalaSoft.MvvmLight.Command;
using Helpers;
using Services;
using Views;
using Xamarin.Forms;
public class ProductItemViewModel : Product
{
#region At... |
using System;
using SnowSoftware.Driver;
using SnowSoftware.PageObjectModels;
using Xunit;
namespace SnowSoftware
{
public class SnowTest
{
private SitePage site;
private Menu menu;
private SnowGlobe snowGlobe;
private ReleaseNotes releaseNotes;
public void ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveFloorCollider : MonoBehaviour
{
void OnCollisionStay2D(Collision2D col)
{
if (col.gameObject.CompareTag("Player"))
col.gameObject.transform.SetParent(transform.parent);
}
void OnCollis... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class tasks : MonoBehaviour
{
public GameManager gameManager;
[SerializeField] private GameObject[] taskPanels;
[SerializeField] private GameObject[] taskBTNS;
//coinGoals
[H... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using UFO.Server;
using UFO.Server.Data;
namespace UFO.WebService.Controllers {
public class PerformanceController : ApiController {
private IPerformanceService ps;
public PerformanceContro... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using JqwidgetsMVCDemo.Models;
namespace JqwidgetsMVCDemo.Controllers
{
public class EmployeeController : Controller
{
//http://www.... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterIK : MonoBehaviour
{
public Character character { get; protected set; }
protected Animator animator;
public bool isActiveRightHand = false;
public Transform rightHandTarget = null;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
namespace WebService
{
/// <summary>
/// Descripción breve de WebServiceCalculator
/// </summary>
[WebService(Namespace = "http://tempuri.org/")]
// En caso de tener varios metodos con e... |
using Zesty.Core.Common;
using Zesty.Core.Entities.Settings;
namespace Zesty.Core
{
internal class StorageManager
{
internal static IStorage Storage { get; private set; }
static StorageManager()
{
Storage = InstanceHelper.Create<IStorage>(Settings.Current.StorageImplementa... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using UI.Pages;
namespace UI
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Monogame.src.utils
{
class Position
{
}
}
|
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