text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : Item
{
private Transform m_effectParent;
private Transform M_EffectParent
{
get
{
if (m_effectParent == null)
{
m_effectParent = GameObject.Find(Consts... |
using System;
using System.Collections.Generic;
using Effigy.Service;
using Effigy.Utility;
using Effigy.Entity.DBContext;
using System.Net.Http;
using System.Web.Services;
using System.Net.Http.Formatting;
namespace Effigy.Web.MasterPage
{
public partial class StateMaster : BasePage
{
Ma... |
using UnityEngine;
namespace Updater {
public abstract class IUpdater : MonoBehaviour {
private void Awake() {
UpdaterManager.Instance.Add(this);
}
public abstract void DoUpdate();
}
} |
namespace OpenApiLib.Json.Models
{
public class CursorMessageJson<T> : MessageJson<T>
{
public string Next { get; set; }
}
}
|
using System.Collections.Generic;
namespace Leprechaun.Filters
{
public interface ITemplateTreeRoot
{
IList<IPresetTreeExclusion> Exclusions { get; set; }
string Name { get; }
string Path { get; }
}
} |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using VoxelSpace.Resources;
namespace VoxelSpace.Graphics {
public abstract class Material : IDisposable {
protected abstract string _effectResourceName { get; }
public Effect Effect { get; private se... |
namespace T4WFI.App.Code.Pseudo
{
using System.Diagnostics;
public class PseudoContainer : IContainer
{
public T GetInstance<T>() where T : class
{
var target = new PseudoTarget() as T;
Debug.WriteLine($"Created {target}", nameof(PseudoContainer));
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Banana : MonoBehaviour
{
[Tooltip("바나나의 사라지는 시간"), Range(0.5f, 5f)] public float disappearTime;
private void Start()
{
StartCoroutine(Disappear());
}
private IEnumerator Disappear()
{
... |
using Newtonsoft.Json;
using Utilities;
namespace EddiDataDefinitions
{
/// <summary> This class is designed to be deserialized from either shipyard.json or the Frontier API. </summary>
public class OutfittingInfoItem
{
[JsonProperty("id")]
public long EliteID { get; set; }
[JsonP... |
using CarRental.API.BL.Models;
using CarRental.API.BL.Models.Car;
using CarRental.API.DAL.Entities;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace CarRental.API.BL.Services
{
public interface ICarService
{
Task<IEnumerable<CarModel>> GetAllAs... |
using Model.EF;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.DAO
{
public class DocumentBookDAO
{
DocumentManagementDbContext db = null;
public DocumentBookDAO()
{
db = new DocumentManag... |
using System;
namespace Uintra.Infrastructure.TypeProviders
{
public class MediaFolderTypeProvider : EnumTypeProviderBase, IMediaFolderTypeProvider
{
public MediaFolderTypeProvider(params Type[] enums) : base(enums)
{
}
}
} |
using System;
using BSMU_Schedule.Enums;
using BSMU_Schedule.Interfaces;
using BSMU_Schedule.Interfaces.DataAccess.StorageAdapters;
using BSMU_Schedule.Services.DataAccess.StorageAdapters;
namespace BSMU_Schedule.Services.DataAccess
{
public static class StorageAdapterBuilder
{
public static IStorageA... |
using SAAS.FrameWork.Log;
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using SAAS.FrameWork.Mq;
using System.Threading;
using SAAS.FrameWork.Util.Threading;
using SAAS.FrameWork.Module.Serialization;
using SAAS.FrameWork.Extensions;
namespace SAAS.Mq.Socket.Channel
{
public class Clie... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Abc.MvcWebUI.Entity;
namespace Abc.MvcWebUI.Controllers
{
[Authorize(Roles = "admin")]
public class ProductController : Controller
... |
using System.Web.Mvc;
using CAPCO.Infrastructure.Domain;
using CAPCO.Infrastructure.Data;
namespace CAPCO.Areas.Admin.Controllers
{
public class PriceCodesController : BaseAdminController
{
private readonly IRepository<PriceCode> _PricecodeRepository;
public PriceCodesController(IRepository<Pric... |
using Terraria.ID;
using Terraria.ModLoader;
namespace Intalium.Items.Materials
{
public class Hard_Alloy : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hard Alloy");
Tooltip.SetDefault("This poorly-forged reject alloy still gets the job done");
}
public ove... |
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Sources
{
public class SourceAuthor : Entity
{
public virtual string Author { get; set; }
}
}
|
using System;
using System.Linq;
using System.Numerics;
namespace Permut
{
public class Program
{
static void Main(string[] args)
{
while (true)
{
var input = Console.ReadLine();
if (input == null || input.Length < 3)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace BankAppCore.Models
{
public class Bill
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
... |
using Alabo.Domains.Repositories.Mongo.Extension;
using MongoDB.Bson;
using Newtonsoft.Json;
namespace Alabo.Framework.Themes.Dtos {
public class SystemWidgetDataInput {
[JsonConverter(typeof(ObjectIdConverter))]
public ObjectId Id { get; set; }
[JsonConverter(typeof(ObjectIdConverter))... |
using System;
using System.Collections.Generic;
namespace _04._Songs
{
class Program
{
static void Main(string[] args)
{
int count = int.Parse(Console.ReadLine());
List<Song> allSongs = new List<Song>();
for (int i = 0; i < count; i++)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CreatureData
{
public Inventory inventory;
public Stats stats;
public CreatureData()
{
inventory = new Inventory();
stats = new Stats();
}
}
|
using System.Collections.Generic;
using Uintra.Core.Member.Models;
namespace Uintra.Features.Navigation.Models
{
public class TopNavigationViewModel
{
public MemberViewModel CurrentMember { get; set; }
public IEnumerable<TopNavigationItemViewModel> Items { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace TableroComando.Formularios
{
public partial class Form_ModificarObjetivos : Form
{
public Form_... |
using System;
using PetaPoco;
namespace ZYL.Core.Model
{
[Serializable]
[TableName("Shop_Module_Setting")]
[PrimaryKey("Id", AutoIncrement=false)]
public partial class Shop_Module_Setting
{
/// <summary>
/// 模块ID
/// </summary>
public Guid Id { get; set; }
/// <sum... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2017 {
public class Problem08 : AdventOfCodeBase {
public override string ProblemName {
get { return "Advent of Code 2017: 8"; }
}
public override string GetAnswer()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Input
{
class Program
{
static void Main(string[] args)
{
string line;
int number = 0;
Console.WriteLine("Introduceti un numar:");
... |
using Microsoft.Azure.ServiceBus;
using System;
namespace ServiceBusTopicsDemo
{
class Program
{
static void Main(string[] args)
{
// SET VALUES HERE:
var endpoint = "<endpoint>";
var topicName = "<topicName>";
var accessKeyName = "RootManageShar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ManejadorArmas_controller : MonoBehaviour
{
public bool armado;
public GameObject ArmaActual;
public float FuerzaDeTiradoDeArma;
public float Torque;
public bool HabilitadoTirar = false;
private bool ... |
using UnityEngine;
using System;
using System.Collections.Generic;
public static class Utils
{
public static class Midi {
public static float midiIntToFloat(int midiValue){
return Clamp( ((float)midiValue / 127.0f), 0.0f, 1.0f);
}
public static int floatToMidiInt(float fValue){
return Clamp( (int)(fVa... |
using System;
using System.ComponentModel.DataAnnotations;
using DashBoard.Data.Enums;
namespace DashBoard.Data.Entities
{
public class DomainModel
{
//Pamokele: Value types(such as decimal, int, float, DateTime) are inherently required and don't need the [Required] attribute.
//[BindNever] ... |
using AspCoreBl.Model;
using AspCoreBl.ModelDTO;
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace AspCoreBl.Interfaces
{
public interface IApplicationUserRepository
{
Task<Key... |
using System;
using System.Linq;
namespace _01_Matrix_of_Palindromes
{
public class _01_Matrix_of_Palindromes
{
public static void Main()
{
var alphabet = "abcdefghijklmnopqrstuvwxyz".ToCharArray();
var dimentions = Console.ReadLine().Split().Select(int.Parse).ToArray()... |
using System;
using System.IO;
namespace VoxelSpace.Resources {
public interface IResourceLoader {
/// <summary>
/// Can this loader load this resource?
/// </summary>
bool CanLoad<T>() where T : class;
T Load<T>(string name) where T : class;
}
public abstract c... |
using Ninject;
using Ninject.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Nailhang.Display.NetPublicSearch
{
public class Module : NinjectModule
{
public override void Load()
{
Kernel.Bind<Pro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace IRAP.Client.Actions
{
public interface IUDFActionFactory
{
IUDFAction CreateAction(XmlNode actionParams, ExtendEventHandler extendAction);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ConsoleApp6.Core;
namespace ConsoleApp6.Actors
{
public class ShopKeeper : Actor
{
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Serialization;
using CommonLibrary.Framework;
using CommonLibrary.Framework.Tracing;
namespace EpisodeGrabber.Library.Entities {
public abstract class EntityBas... |
namespace CustomerApp.DataAccess.Repositories
{
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Threading.Tasks;
using DataAccess;
using Models;
[Export(typeof(ICustome... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace WarCardGame
{
public sealed class Game
{
readonly Deck[] playDecks;
int rounds, wars;
public Game(Deck player1, Deck player2)
=> playDecks = new[] { player1, player2 };
public int Rounds... |
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.PageLocation.Models;
using DFC.ServiceTaxonomy.PageLocation.ViewModels;
using OrchardCore.ContentManagement.Display.ContentDisplay;
using OrchardCore.ContentManagement.Display.Models;
using OrchardCore.DisplayManagement.ModelBinding;
using OrchardCore.DisplayMana... |
using System.Collections.Generic;
using NHibernate.Envers;
using NHibernate.Envers.Query;
using Profiling2.Domain;
using Profiling2.Domain.Contracts.Queries.Audit;
using Profiling2.Domain.Prf.Units;
namespace Profiling2.Infrastructure.Queries.Audit
{
public class OperationRevisionsQuery : NHibernateAuditQuery, IO... |
using CameraAbstractClass.Cameras;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CameraAbstractClass
{
class Program
{
static void Main(string[] args)
{
//instane IphoneCamera
Console.Write... |
using Microsoft.AspNetCore.Identity;
namespace WorkScheduleManagement.Data.Entities.Roles
{
public class ApplicationRole : IdentityRole
{
// public int NumberOfWorkingHours { get; set; }
}
} |
using ExitGames.Client.Photon;
using Photon.Pun;
using Photon.Realtime;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
[DefaultExecutionOrder(-1000)]
public class ContuConnectionHandler : ConnectionHandler, IConnectionCallbacks, IMatchmakingCallbacks, ILobbyCallbacks, IInRoomC... |
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using MoneyShare.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MoneyShare.Repos
{
public class MemberServices : IMemberServices
{
private ApplicationDbContext _... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AngularSPAWebAPI.Data;
using AngularSPAWebAPI.Models;
using AngularSPAWebAPI.Models.DatabaseModels.Inventory;
using AngularSPAWebAPI.Models.DatabaseModels.Inventory.PostModels;
using AngularSPAWebAPI.Services;
using I... |
namespace Decima.HZD
{
[RTTI.Serializable(0x7520F5D9A86D15E3)]
public class GeneratedQuestSave : RTTIObject, RTTI.ISaveSerializable
{
[RTTI.Member(0, 0x10, "Saving", true)] public GGUUID QuestUUID;
[RTTI.Member(1, 0x20, "Saving", true)] public GGUUID StartUUID;
[RTTI.Member(2, 0x30,... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace PortsScan
{
public class Program
{
private static string _scanIp = "122.114.52.11";
private static List<in... |
using System;
namespace Currency_Converter
{
class Program
{
static void Main(string[] args)
{
string[] currency = new string[] { "BGN", "USD", "EUR", "GBP" };
double[] currencyValue = new double[] { 1, 1.79549, 1.95583, 2.53405 };
double conversionSum = 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
/// <summary>
/// StudentName: Suvashin
/// Student Number: 19003564
/// Module: PROG6212
/// Task: 1
/// Semester: 2
/// </summary>
namespace BudgetingApp
{
class Stati... |
using System;
namespace Core
{
static class FileLengthConverter
{
public static string Convetrt(long length)
{
string[] suffixes = { "bytes", "KB", "MB", "GB",
"TB", "PB", "EB", "ZB", "YB"};
for (int i = 0; i < suffixes.Length; i++)
{
... |
using System;
using System.Xml;
namespace pjank.BossaAPI.Fixml
{
public enum OrderType
{
PKC = '1', // zlecenie "po każdej cenie"
Limit = 'L', // zlecenie "z limitem ceny"
StopLoss = '3', // "PKC" aktywowany dopiero po osiągnięciu wskazanej ceny
StopLimit = '4', // "Limit" a... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterStatus : MonoBehaviour
{
public int health = 100;
public float speed = 5f;
public bool hard = false;
private Animator animator;
private float nextActionTime = 0.0f;
private float per... |
using UnityEngine;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Linq;
[JsonObject(MemberSerialization.OptIn)]
public class JsonCardInfoGatherer: CardInfoGatherer
{
[JsonProperty]
private Dictionary<string, string> _infoPaths; // id - path
public JsonCardInfoGa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ThesaurusBot
{
public class WordResponse
{
public string Word { get; set; }
public string[] Synonyms { get; set; }
}
} |
using Assets.src.data;
using UnityEngine;
using ViewModelFramework;
public class BuildingModelParams : BaseModelParams
{
public Vector3 Position { get; set; }
public BuildingData BuildingData { get; set; }
}
public class BuildingModel : BaseModel {
public Vector3 Position { get; set; }
public Build... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelpCylinder.BusinessEntities
{
public class CustomCommandModel
{
public string ProcedureName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Grains
{
[Serializable]
public class UserRequest
{
public object Content;
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpeedPowerUp : MonoBehaviour
{
public CharacterMover player;
public void OnTriggerEnter(Collider other)
{
Debug.Log("You got the speed");
player.moveSpeed = 20;
}
}
|
using System.Runtime.CompilerServices;
[assembly:
InternalsVisibleTo(
"Vlc.DotNet.Forms, PublicKey=00240000048000009400000006020000002400005253413100040000010001005b09d6d3ef21088919592c4a0c2a9c13b20fb7719cddadf0b765965680508f4b47e9fff77840198e53a5456f6e833aafd7e6e209518d7f5118606924550bc5c7b296355ac06d993... |
using System.Xml.Serialization;
namespace Witsml.Data
{
public class WitsmlParentWellbore
{
[XmlAttribute("uidRef")]
public string UidRef { get; set; }
[XmlText]
public string Value { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace EmployeeDeactivation.Data
{
public class EmployeeDeactivationContext : DbContext
{
public EmployeeDeactivationContext (DbContextOptions<EmployeeDeactivationCo... |
using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using System.Diagnostics;
using SomeTechie.RoundRobinScheduleGenerator;
namespace SomeTechie.RoundRobinScheduleGenerator.UnitTests
{
[TestFixture]
class Tests
{
protected const int minTeams = 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyServiceLibrary
{
public class UserEqualityComparer : IEqualityComparer<User>
{
public bool Equals(User lhs, User rhs)
{
if (ReferenceEquals(lhs, rhs))
... |
public interface IMessageSubject {
void RegisterObserver(IMessageObsever o);
bool RemoveObserver(IMessageObsever o);
void SendMessage(CMessages.eMessages m,object data);
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.Office.Interop.Word;
using System.Runtime.InteropServices;
using System.IO;
using System.Text.RegularExpressions;
name... |
using Labo_2.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Labo_2.Controllers
{
public class ContactController : Controller
{
// GET: Contact
public ActionResult Index()
{
return View();
... |
using System;
using System.Linq;
using System.Windows.Forms;
using System.Collections.Generic;
using com.Sconit.SmartDevice.SmartDeviceRef;
using System.Web.Services.Protocols;
namespace com.Sconit.SmartDevice
{
public partial class UCWMSDeliveryBarCode111 : UCBase
{
//public event MainForm.ModuleSele... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CommandDesignPattern
{
class Program
{
static void Main(string[] args)
{
CommandGroup obj = new CommandGroup();
obj.AddCommand(new Close());
... |
namespace BugunNeYesem.Data
{
public class RecommendedRestaurant
{
public string RestaurantName { get; set; }
public string EditorRating { get; set; }
public string Address { get; set; }
public string Phone { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InoDrive.Domain
{
public enum ApplicationTypes
{
JavaScript = 0,
NativeConfidential = 1
};
public enum Statuses
{
CommonSuccess = 0,
... |
using System;
namespace Atomic
{
/// <summary>
/// Atomic配置节点接口定义
/// </summary>
public interface IConfigNode
{
/// <summary>
/// 配置节名称(英文名)
/// </summary>
string NodeName { get; }
/// <summary>
/// 本节点的解析方式
/// </summary>
/// <param... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Halberd : MonoBehaviour
{
[SerializeField] Transform hand;
Rigidbody rig;
Quaternion criteriaRotQuat;
// Start is called before the first frame update
void Start()
{
rig = GetComponent<Rigidbod... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace SbdProjekto.Models
{
public class Przesylka
{
public int PrzesylkaId { get; set; }
[DisplayName("Waga")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarryController : MonoBehaviour {
private bool isCarrying;
private GameObject item;
// Use this for initialization
void Start () {
isCarrying = false;
}
public bool GiveObject(GameObject obj) {
if (isCarrying)
... |
using System;
namespace NETTRASH.BOT.Telegram.Core.Data
{
public class MessageEntity
{
#region Public properties
public string type { get; set; }
public UInt64 offset { get; set; }
public UInt64 length { get; set; }
public string url { get; set; }
#endr... |
namespace gView.Framework.Geometry
{
public interface IRing : IPath
{
double Area { get; }
IPoint Centroid { get; }
void Close(double tolerance = GeometryConst.Epsilon);
IPolygon ToPolygon();
}
}
|
using HBPonto.Kernel.Interfaces.Entities;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace HBPonto.Database.Entities
{
public class BaseEntity<TEntity> : IEntity where TEntity: class
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]... |
namespace Uintra.Infrastructure.Constants
{
public static class DocumentTypeAliasConstants
{
public const string HomePage = "homePage";
public const string NotificationPage = "notificationPage";
public const string ProfilePage = "profilePage";
public const string ProfileEditPage... |
using System;
namespace training
{
class Program
{
static void Main(string[] args)
{
int arraySize = int.Parse(Console.ReadLine());
int numberOfElements = int.Parse(Console.ReadLine());
int result = 0;
int[] input = new int[arraySize];
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld_v2
{
class Program
{
static void Main(string[] args)
{
World csharp = new World("C#");
csharp.SayHello();
World java = n... |
using Tests.Data.Van.Input;
namespace Tests.Pages.Van.Main.ScriptSortOptions.ScriptSortOptionsPageSections
{
interface IScriptSortOptionsPageComponent
{
void SetFields(ScriptSortOptionsForm ssoForm);
}
}
|
using Project.Base;
namespace Project.Records {
public class ChairRecord : Record {
public int id;
public int roomId;
public int row;
public int number;
public double price;
public string type;
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
namespace DbfDataReader
{
public class DbfRecord
{
private const byte EndOfFile = 0x1a;
public DbfRecord(DbfTable dbfTable)
{
Values = new List<IDbfValue>();
foreach (var dbfColumn in dbfTable.Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Query.DTO;
using EBS.Domain.Entity;
namespace EBS.Query
{
public interface IAdjustSalePriceQuery
{
IEnumerable<AdjustSalePriceDto> GetPageList(Pager page, SearchAdjustSalePrice c... |
using Contracts;
using Entities;
using Entities.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Repository
{
class PhoneNumberRepository : RepositoryBase<PhoneNumber>, IPhoneNumberRepository
{
public PhoneNumberRepository(RepositoryContext repositoryContext) : bas... |
namespace HTB.Database.LookupRecords
{
public class GegnerLookup
{
#region Property Declaration
public int GegnerID { get; set; }
public int GegnerType { get; set; }
public string GegnerName { get; set; }
public string GegnerZipPrefix { get; set; }
public string... |
using ICSharpCode.AvalonEdit.Highlighting;
using JetBrains.Annotations;
using System.Windows;
namespace EddiSpeechResponder
{
public partial class ViewScriptWindow : Window
{
public string ScriptName { get; private set; }
public string ScriptDescription { get; private set; }
public str... |
#region
using System;
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
#endregion
namespace Audiotica.Core.UserControls
{
public sealed partial class Star : UserControl
{
private const Int32 STAR_SIZE = 12;
/// <... |
[assembly: Xamarin.Forms.Dependency(typeof(MasterDetail.Droid.Implementacion.PathService))]
namespace MasterDetail.Droid.Implementacion
{
using Interface;
using System;
using System.IO;
public class PathService : IPathService
{
public string GetDataBasePath()
{
string p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
namespace GameAPI.Models
{
public class GameManager : IGameManager
{
public static readonly List<MatchDTO> matches = new List<MatchDTO>()
{
new MatchDTO{ Id = 1, Name = "... |
using System.Collections.Generic;
using System.Linq;
using cyrka.api.common.events;
using cyrka.api.domain.customers.commands.change;
using cyrka.api.domain.customers.commands.changeTitle;
using cyrka.api.domain.customers.commands.register;
using cyrka.api.domain.customers.commands.registerTitle;
using cyrka.api.domain... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using API.Model;
using API.BL;
namespace coucheAPI.Controllers
{
[Route("api/[controller]")]
public class CategorieController : Controller
{
[HttpGet]
public List<Cate... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIBoard : View
{
public const int m_startTime = 50;
public override string M_Name
{
get
{
return Consts.V_Board;
}
}
[SerializeF... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using V50_IDOMBackOffice.AspxArea.MasterData.Models;
using V50_IDOMBackOffice.AspxArea.MasterData.Controllers;
using IdomOffice.Interface.BackOffice.MasterData;
using V50_IDOMBackO... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Inventory.Models
{
public class AddressModel : BaseModel
{
public Guid RowGuid { get; set; }
public Guid CustomerGuid { get; set; }
[Required]
public string Name { get; set; }
[Required]
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace App_GIIS
{
public partial class FormMain : Form
{
private bool dragMainForm = ... |
namespace FailureSimulator.Core.IO
{
/// <summary>
/// Интерфейс парсера проектов
/// </summary>
public interface IProjectParser
{
/// <summary>
/// Читает проект из файла
/// </summary>
/// <param name="filename">Имя файла</param>
/// <returns></returns>
... |
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