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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Coin : Item { private Transform m_effectParent; private Transform M_EffectParent { get { if (m_effectParent == null) { m_effectParent = GameObject.Find(Consts...
using System; using System.Collections.Generic; using Effigy.Service; using Effigy.Utility; using Effigy.Entity.DBContext; using System.Net.Http; using System.Web.Services; using System.Net.Http.Formatting; namespace Effigy.Web.MasterPage { public partial class StateMaster : BasePage { Ma...
using UnityEngine; namespace Updater { public abstract class IUpdater : MonoBehaviour { private void Awake() { UpdaterManager.Instance.Add(this); } public abstract void DoUpdate(); } }
namespace OpenApiLib.Json.Models { public class CursorMessageJson<T> : MessageJson<T> { public string Next { get; set; } } }
using System.Collections.Generic; namespace Leprechaun.Filters { public interface ITemplateTreeRoot { IList<IPresetTreeExclusion> Exclusions { get; set; } string Name { get; } string Path { get; } } }
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using VoxelSpace.Resources; namespace VoxelSpace.Graphics { public abstract class Material : IDisposable { protected abstract string _effectResourceName { get; } public Effect Effect { get; private se...
namespace T4WFI.App.Code.Pseudo { using System.Diagnostics; public class PseudoContainer : IContainer { public T GetInstance<T>() where T : class { var target = new PseudoTarget() as T; Debug.WriteLine($"Created {target}", nameof(PseudoContainer)); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Banana : MonoBehaviour { [Tooltip("바나나의 사라지는 시간"), Range(0.5f, 5f)] public float disappearTime; private void Start() { StartCoroutine(Disappear()); } private IEnumerator Disappear() { ...
using Newtonsoft.Json; using Utilities; namespace EddiDataDefinitions { /// <summary> This class is designed to be deserialized from either shipyard.json or the Frontier API. </summary> public class OutfittingInfoItem { [JsonProperty("id")] public long EliteID { get; set; } [JsonP...
using CarRental.API.BL.Models; using CarRental.API.BL.Models.Car; using CarRental.API.DAL.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CarRental.API.BL.Services { public interface ICarService { Task<IEnumerable<CarModel>> GetAllAs...
using Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.DAO { public class DocumentBookDAO { DocumentManagementDbContext db = null; public DocumentBookDAO() { db = new DocumentManag...
using System; namespace Uintra.Infrastructure.TypeProviders { public class MediaFolderTypeProvider : EnumTypeProviderBase, IMediaFolderTypeProvider { public MediaFolderTypeProvider(params Type[] enums) : base(enums) { } } }
using System; using BSMU_Schedule.Enums; using BSMU_Schedule.Interfaces; using BSMU_Schedule.Interfaces.DataAccess.StorageAdapters; using BSMU_Schedule.Services.DataAccess.StorageAdapters; namespace BSMU_Schedule.Services.DataAccess { public static class StorageAdapterBuilder { public static IStorageA...
using SAAS.FrameWork.Log; using System; using System.Collections.Generic; using System.Net.Sockets; using SAAS.FrameWork.Mq; using System.Threading; using SAAS.FrameWork.Util.Threading; using SAAS.FrameWork.Module.Serialization; using SAAS.FrameWork.Extensions; namespace SAAS.Mq.Socket.Channel { public class Clie...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Abc.MvcWebUI.Entity; namespace Abc.MvcWebUI.Controllers { [Authorize(Roles = "admin")] public class ProductController : Controller ...
using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; namespace CAPCO.Areas.Admin.Controllers { public class PriceCodesController : BaseAdminController { private readonly IRepository<PriceCode> _PricecodeRepository; public PriceCodesController(IRepository<Pric...
using Terraria.ID; using Terraria.ModLoader; namespace Intalium.Items.Materials { public class Hard_Alloy : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Hard Alloy"); Tooltip.SetDefault("This poorly-forged reject alloy still gets the job done"); } public ove...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Sources { public class SourceAuthor : Entity { public virtual string Author { get; set; } } }
using System; using System.Linq; using System.Numerics; namespace Permut { public class Program { static void Main(string[] args) { while (true) { var input = Console.ReadLine(); if (input == null || input.Length < 3) ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace BankAppCore.Models { public class Bill { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] ...
using Alabo.Domains.Repositories.Mongo.Extension; using MongoDB.Bson; using Newtonsoft.Json; namespace Alabo.Framework.Themes.Dtos { public class SystemWidgetDataInput { [JsonConverter(typeof(ObjectIdConverter))] public ObjectId Id { get; set; } [JsonConverter(typeof(ObjectIdConverter))...
using System; using System.Collections.Generic; namespace _04._Songs { class Program { static void Main(string[] args) { int count = int.Parse(Console.ReadLine()); List<Song> allSongs = new List<Song>(); for (int i = 0; i < count; i++) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreatureData { public Inventory inventory; public Stats stats; public CreatureData() { inventory = new Inventory(); stats = new Stats(); } }
using System.Collections.Generic; using Uintra.Core.Member.Models; namespace Uintra.Features.Navigation.Models { public class TopNavigationViewModel { public MemberViewModel CurrentMember { get; set; } public IEnumerable<TopNavigationItemViewModel> Items { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace TableroComando.Formularios { public partial class Form_ModificarObjetivos : Form { public Form_...
using System; using PetaPoco; namespace ZYL.Core.Model { [Serializable] [TableName("Shop_Module_Setting")] [PrimaryKey("Id", AutoIncrement=false)] public partial class Shop_Module_Setting { /// <summary> /// 模块ID /// </summary> public Guid Id { get; set; } /// <sum...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem08 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2017: 8"; } } public override string GetAnswer()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Input { class Program { static void Main(string[] args) { string line; int number = 0; Console.WriteLine("Introduceti un numar:"); ...
using Microsoft.Azure.ServiceBus; using System; namespace ServiceBusTopicsDemo { class Program { static void Main(string[] args) { // SET VALUES HERE: var endpoint = "<endpoint>"; var topicName = "<topicName>"; var accessKeyName = "RootManageShar...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ManejadorArmas_controller : MonoBehaviour { public bool armado; public GameObject ArmaActual; public float FuerzaDeTiradoDeArma; public float Torque; public bool HabilitadoTirar = false; private bool ...
using UnityEngine; using System; using System.Collections.Generic; public static class Utils { public static class Midi { public static float midiIntToFloat(int midiValue){ return Clamp( ((float)midiValue / 127.0f), 0.0f, 1.0f); } public static int floatToMidiInt(float fValue){ return Clamp( (int)(fVa...
using System; using System.ComponentModel.DataAnnotations; using DashBoard.Data.Enums; namespace DashBoard.Data.Entities { public class DomainModel { //Pamokele: Value types(such as decimal, int, float, DateTime) are inherently required and don't need the [Required] attribute. //[BindNever] ...
using AspCoreBl.Model; using AspCoreBl.ModelDTO; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace AspCoreBl.Interfaces { public interface IApplicationUserRepository { Task<Key...
using System; using System.Linq; namespace _01_Matrix_of_Palindromes { public class _01_Matrix_of_Palindromes { public static void Main() { var alphabet = "abcdefghijklmnopqrstuvwxyz".ToCharArray(); var dimentions = Console.ReadLine().Split().Select(int.Parse).ToArray()...
using System; using System.IO; namespace VoxelSpace.Resources { public interface IResourceLoader { /// <summary> /// Can this loader load this resource? /// </summary> bool CanLoad<T>() where T : class; T Load<T>(string name) where T : class; } public abstract c...
using Ninject; using Ninject.Modules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nailhang.Display.NetPublicSearch { public class Module : NinjectModule { public override void Load() { Kernel.Bind<Pro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace IRAP.Client.Actions { public interface IUDFActionFactory { IUDFAction CreateAction(XmlNode actionParams, ExtendEventHandler extendAction); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ConsoleApp6.Core; namespace ConsoleApp6.Actors { public class ShopKeeper : Actor { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Serialization; using CommonLibrary.Framework; using CommonLibrary.Framework.Tracing; namespace EpisodeGrabber.Library.Entities { public abstract class EntityBas...
namespace CustomerApp.DataAccess.Repositories { using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Data.Entity.Infrastructure; using System.Linq; using System.Threading.Tasks; using DataAccess; using Models; [Export(typeof(ICustome...
using System; using System.Collections.Generic; using System.Linq; namespace WarCardGame { public sealed class Game { readonly Deck[] playDecks; int rounds, wars; public Game(Deck player1, Deck player2) => playDecks = new[] { player1, player2 }; public int Rounds...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.PageLocation.Models; using DFC.ServiceTaxonomy.PageLocation.ViewModels; using OrchardCore.ContentManagement.Display.ContentDisplay; using OrchardCore.ContentManagement.Display.Models; using OrchardCore.DisplayManagement.ModelBinding; using OrchardCore.DisplayMana...
using System.Collections.Generic; using NHibernate.Envers; using NHibernate.Envers.Query; using Profiling2.Domain; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.Prf.Units; namespace Profiling2.Infrastructure.Queries.Audit { public class OperationRevisionsQuery : NHibernateAuditQuery, IO...
using CameraAbstractClass.Cameras; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CameraAbstractClass { class Program { static void Main(string[] args) { //instane IphoneCamera Console.Write...
using Microsoft.AspNetCore.Identity; namespace WorkScheduleManagement.Data.Entities.Roles { public class ApplicationRole : IdentityRole { // public int NumberOfWorkingHours { get; set; } } }
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; [DefaultExecutionOrder(-1000)] public class ContuConnectionHandler : ConnectionHandler, IConnectionCallbacks, IMatchmakingCallbacks, ILobbyCallbacks, IInRoomC...
using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using MoneyShare.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MoneyShare.Repos { public class MemberServices : IMemberServices { private ApplicationDbContext _...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AngularSPAWebAPI.Data; using AngularSPAWebAPI.Models; using AngularSPAWebAPI.Models.DatabaseModels.Inventory; using AngularSPAWebAPI.Models.DatabaseModels.Inventory.PostModels; using AngularSPAWebAPI.Services; using I...
namespace Decima.HZD { [RTTI.Serializable(0x7520F5D9A86D15E3)] public class GeneratedQuestSave : RTTIObject, RTTI.ISaveSerializable { [RTTI.Member(0, 0x10, "Saving", true)] public GGUUID QuestUUID; [RTTI.Member(1, 0x20, "Saving", true)] public GGUUID StartUUID; [RTTI.Member(2, 0x30,...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; namespace PortsScan { public class Program { private static string _scanIp = "122.114.52.11"; private static List<in...
using System; namespace Currency_Converter { class Program { static void Main(string[] args) { string[] currency = new string[] { "BGN", "USD", "EUR", "GBP" }; double[] currencyValue = new double[] { 1, 1.79549, 1.95583, 2.53405 }; double conversionSum = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; /// <summary> /// StudentName: Suvashin /// Student Number: 19003564 /// Module: PROG6212 /// Task: 1 /// Semester: 2 /// </summary> namespace BudgetingApp { class Stati...
using System; namespace Core { static class FileLengthConverter { public static string Convetrt(long length) { string[] suffixes = { "bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"}; for (int i = 0; i < suffixes.Length; i++) { ...
using System; using System.Xml; namespace pjank.BossaAPI.Fixml { public enum OrderType { PKC = '1', // zlecenie "po każdej cenie" Limit = 'L', // zlecenie "z limitem ceny" StopLoss = '3', // "PKC" aktywowany dopiero po osiągnięciu wskazanej ceny StopLimit = '4', // "Limit" a...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterStatus : MonoBehaviour { public int health = 100; public float speed = 5f; public bool hard = false; private Animator animator; private float nextActionTime = 0.0f; private float per...
using UnityEngine; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Linq; [JsonObject(MemberSerialization.OptIn)] public class JsonCardInfoGatherer: CardInfoGatherer { [JsonProperty] private Dictionary<string, string> _infoPaths; // id - path public JsonCardInfoGa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ThesaurusBot { public class WordResponse { public string Word { get; set; } public string[] Synonyms { get; set; } } }
using Assets.src.data; using UnityEngine; using ViewModelFramework; public class BuildingModelParams : BaseModelParams { public Vector3 Position { get; set; } public BuildingData BuildingData { get; set; } } public class BuildingModel : BaseModel { public Vector3 Position { get; set; } public Build...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HelpCylinder.BusinessEntities { public class CustomCommandModel { public string ProcedureName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Grains { [Serializable] public class UserRequest { public object Content; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpeedPowerUp : MonoBehaviour { public CharacterMover player; public void OnTriggerEnter(Collider other) { Debug.Log("You got the speed"); player.moveSpeed = 20; } }
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo( "Vlc.DotNet.Forms, PublicKey=00240000048000009400000006020000002400005253413100040000010001005b09d6d3ef21088919592c4a0c2a9c13b20fb7719cddadf0b765965680508f4b47e9fff77840198e53a5456f6e833aafd7e6e209518d7f5118606924550bc5c7b296355ac06d993...
using System.Xml.Serialization; namespace Witsml.Data { public class WitsmlParentWellbore { [XmlAttribute("uidRef")] public string UidRef { get; set; } [XmlText] public string Value { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace EmployeeDeactivation.Data { public class EmployeeDeactivationContext : DbContext { public EmployeeDeactivationContext (DbContextOptions<EmployeeDeactivationCo...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using System.Diagnostics; using SomeTechie.RoundRobinScheduleGenerator; namespace SomeTechie.RoundRobinScheduleGenerator.UnitTests { [TestFixture] class Tests { protected const int minTeams = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyServiceLibrary { public class UserEqualityComparer : IEqualityComparer<User> { public bool Equals(User lhs, User rhs) { if (ReferenceEquals(lhs, rhs)) ...
public interface IMessageSubject { void RegisterObserver(IMessageObsever o); bool RemoveObserver(IMessageObsever o); void SendMessage(CMessages.eMessages m,object data); }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Microsoft.Office.Interop.Word; using System.Runtime.InteropServices; using System.IO; using System.Text.RegularExpressions; name...
using Labo_2.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Labo_2.Controllers { public class ContactController : Controller { // GET: Contact public ActionResult Index() { return View(); ...
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partial class UCWMSDeliveryBarCode111 : UCBase { //public event MainForm.ModuleSele...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CommandDesignPattern { class Program { static void Main(string[] args) { CommandGroup obj = new CommandGroup(); obj.AddCommand(new Close()); ...
namespace BugunNeYesem.Data { public class RecommendedRestaurant { public string RestaurantName { get; set; } public string EditorRating { get; set; } public string Address { get; set; } public string Phone { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain { public enum ApplicationTypes { JavaScript = 0, NativeConfidential = 1 }; public enum Statuses { CommonSuccess = 0, ...
using System; namespace Atomic { /// <summary> /// Atomic配置节点接口定义 /// </summary> public interface IConfigNode { /// <summary> /// 配置节名称(英文名) /// </summary> string NodeName { get; } /// <summary> /// 本节点的解析方式 /// </summary> /// <param...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Halberd : MonoBehaviour { [SerializeField] Transform hand; Rigidbody rig; Quaternion criteriaRotQuat; // Start is called before the first frame update void Start() { rig = GetComponent<Rigidbod...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace SbdProjekto.Models { public class Przesylka { public int PrzesylkaId { get; set; } [DisplayName("Waga")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarryController : MonoBehaviour { private bool isCarrying; private GameObject item; // Use this for initialization void Start () { isCarrying = false; } public bool GiveObject(GameObject obj) { if (isCarrying) ...
using System; namespace NETTRASH.BOT.Telegram.Core.Data { public class MessageEntity { #region Public properties public string type { get; set; } public UInt64 offset { get; set; } public UInt64 length { get; set; } public string url { get; set; } #endr...
namespace gView.Framework.Geometry { public interface IRing : IPath { double Area { get; } IPoint Centroid { get; } void Close(double tolerance = GeometryConst.Epsilon); IPolygon ToPolygon(); } }
using HBPonto.Kernel.Interfaces.Entities; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace HBPonto.Database.Entities { public class BaseEntity<TEntity> : IEntity where TEntity: class { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]...
namespace Uintra.Infrastructure.Constants { public static class DocumentTypeAliasConstants { public const string HomePage = "homePage"; public const string NotificationPage = "notificationPage"; public const string ProfilePage = "profilePage"; public const string ProfileEditPage...
using System; namespace training { class Program { static void Main(string[] args) { int arraySize = int.Parse(Console.ReadLine()); int numberOfElements = int.Parse(Console.ReadLine()); int result = 0; int[] input = new int[arraySize]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HelloWorld_v2 { class Program { static void Main(string[] args) { World csharp = new World("C#"); csharp.SayHello(); World java = n...
using Tests.Data.Van.Input; namespace Tests.Pages.Van.Main.ScriptSortOptions.ScriptSortOptionsPageSections { interface IScriptSortOptionsPageComponent { void SetFields(ScriptSortOptionsForm ssoForm); } }
using Project.Base; namespace Project.Records { public class ChairRecord : Record { public int id; public int roomId; public int row; public int number; public double price; public string type; } }
using System; using System.Collections.Generic; using System.IO; namespace DbfDataReader { public class DbfRecord { private const byte EndOfFile = 0x1a; public DbfRecord(DbfTable dbfTable) { Values = new List<IDbfValue>(); foreach (var dbfColumn in dbfTable.Co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query.DTO; using EBS.Domain.Entity; namespace EBS.Query { public interface IAdjustSalePriceQuery { IEnumerable<AdjustSalePriceDto> GetPageList(Pager page, SearchAdjustSalePrice c...
using Contracts; using Entities; using Entities.Models; using System; using System.Collections.Generic; using System.Text; namespace Repository { class PhoneNumberRepository : RepositoryBase<PhoneNumber>, IPhoneNumberRepository { public PhoneNumberRepository(RepositoryContext repositoryContext) : bas...
 namespace HTB.Database.LookupRecords { public class GegnerLookup { #region Property Declaration public int GegnerID { get; set; } public int GegnerType { get; set; } public string GegnerName { get; set; } public string GegnerZipPrefix { get; set; } public string...
using ICSharpCode.AvalonEdit.Highlighting; using JetBrains.Annotations; using System.Windows; namespace EddiSpeechResponder { public partial class ViewScriptWindow : Window { public string ScriptName { get; private set; } public string ScriptDescription { get; private set; } public str...
#region using System; using Windows.Foundation; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; #endregion namespace Audiotica.Core.UserControls { public sealed partial class Star : UserControl { private const Int32 STAR_SIZE = 12; /// <...
[assembly: Xamarin.Forms.Dependency(typeof(MasterDetail.Droid.Implementacion.PathService))] namespace MasterDetail.Droid.Implementacion { using Interface; using System; using System.IO; public class PathService : IPathService { public string GetDataBasePath() { string p...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; namespace GameAPI.Models { public class GameManager : IGameManager { public static readonly List<MatchDTO> matches = new List<MatchDTO>() { new MatchDTO{ Id = 1, Name = "...
using System.Collections.Generic; using System.Linq; using cyrka.api.common.events; using cyrka.api.domain.customers.commands.change; using cyrka.api.domain.customers.commands.changeTitle; using cyrka.api.domain.customers.commands.register; using cyrka.api.domain.customers.commands.registerTitle; using cyrka.api.domain...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using API.Model; using API.BL; namespace coucheAPI.Controllers { [Route("api/[controller]")] public class CategorieController : Controller { [HttpGet] public List<Cate...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIBoard : View { public const int m_startTime = 50; public override string M_Name { get { return Consts.V_Board; } } [SerializeF...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Controllers; using IdomOffice.Interface.BackOffice.MasterData; using V50_IDOMBackO...
using System; using System.ComponentModel.DataAnnotations; namespace Inventory.Models { public class AddressModel : BaseModel { public Guid RowGuid { get; set; } public Guid CustomerGuid { get; set; } [Required] public string Name { get; set; } [Required] pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace App_GIIS { public partial class FormMain : Form { private bool dragMainForm = ...
namespace FailureSimulator.Core.IO { /// <summary> /// Интерфейс парсера проектов /// </summary> public interface IProjectParser { /// <summary> /// Читает проект из файла /// </summary> /// <param name="filename">Имя файла</param> /// <returns></returns> ...