text
stringlengths
13
6.01M
using RoadSimLib; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using ViewModelLib; namespace TestGUI.ViewModels { public class MapViewModel : ViewModel<IMap> { public static readonly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace System { public static class BoolExtension { public static bool True(this bool b, Action action) { if (b) action?.Invoke(); return b; } public static bool Fa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; public class Soldier : MonoBehaviourPunCallbacks { public float health; public float attack; public float range; public string soldierName; public Dictionary<string, float> multi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIHP : MonoBehaviour { // Use this for initialization void Start () { h = GameObject.FindGameObjectWithTag("Player").GetComponent<Health>(); } Health h; // Update is called once per fr...
using System; using System.Collections.Generic; using System.Text; namespace Langium.PresentationLayer.ViewModels { public class WordAddDto { public string Lexeme { get; set; } public string Transcription { get; set; } public string Translation { get; set; } public int Categ...
using Shiftgram.Core.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace Shiftgram.Core.Repository { public interface IPhoneRepository { Task<IEnumerable<Phone>> GetPhones(); } }
using UnityEngine; using System.Collections; public class ResolutionLimiter : MonoBehaviour { public int h = 144; public int w = 160; public int multiplier = 10; public void Start() { Screen.SetResolution(w*multiplier, h*multiplier, false); Screen.fullScreen = true; } }
using RemoteConnectionCore.LipSync.Infrastructure; using Zenject; namespace Example.Core.MorphDemo { public class MorphTransportInstaller : MonoInstaller { public override void InstallBindings() { Container.BindInterfacesTo<LocalLipDataTransponder>().AsCached(); } } }
namespace CSSynth.Banks.Fm { public interface IFMComponent { double doProcess(double value); } }
using surfnsail.Views.CommonPages; using System; using System.Collections.Generic; using System.Reflection; using System.Linq; using Xamarin.Forms; using surfnsail.Code; namespace surfnsail.Views { public abstract class SportPage : TabbedPage { public static List<SportPage> _pages; static Spor...
using MasterDetail; using System; using System.Collections.Generic; using System.Diagnostics; using System.Net.Http; using System.Text; using Xamarin.Forms; namespace MasterDetail { public partial class Detail : ContentPage { EmpaqueModel empa = new EmpaqueModel(); public Detail(EmpaqueModel e...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Reflection; using NLog; using Sandbox.Definitions; using Sandbox.Game.Entities.Cube; using Torch.Managers.PatchManager; namespace DataValidateFix { [PatchShim] public static class MyBeaconPatch { private static readonly Logger Log = LogManager.GetCurrentClassLogger(); private ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1.Models { public class FDB { public List<F> Lista = new List<F>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Weather_forecast.OriginalModels { public class HourlyWeather { public double dt; public Main main; public List<WeatherItem> weather; public Clouds cloud...
using System; using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.FSM { /// <summary> /// Class representing a state in the FSM. /// </summary> [Serializable] public class FSMState { public string Id { get => _id.Value; } public FiniteStateMachine SubMachine { ge...
using System; class Program{ static void Main(string[] args){ int i = Int32.Parse(args[0]); int[] input = new int[i]; int answer = 0; if(i <= 10 && i >= 1){ for(int j = 0; j < i; j++){ int val = Int32.Parse(Console.ReadLine()); if( val <= 100 && val >= 0 ) input[j] = val; e...
using System; using BikeDistributor.Shared.Interfaces; namespace BikeDistributor.Interfaces.CommonServices { public interface ILogService { void Error(Exception ex, string additionalInfo = ""); void Error(string message); void Info(string message); void Info(IEntity entity); ...
using System.Threading.Tasks; using LoanAPound.Db.Model; using System.Collections.Generic; namespace LoanAPound.Db { public interface ILoanRepository { Task<Loan> GetAsync(int id); Task CreateAsync(Loan loan); Task UpdateAsync(Loan loan); Task<IEnumerable<Loan>> ListOpenAsync()...
using PointTrans.Commands; using PointTrans.Utils; using System; using System.Collections.Generic; using System.IO; using System.Linq; using PointTrans.Services; // https://docs.microsoft.com/en-us/office/open-xml/how-to-get-all-the-text-in-all-slides-in-a-presentation // https://docs.microsoft.com/en-us/o...
// Copyright 2013-2015 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; public partial class zlb : System.Web.UI.Page { //SQLServer数据库对象 SqlServerData...
using MahApps.Metro.Controls; using MahApps.Metro.Controls.Dialogs; using MTB.GameHandler; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; ...
using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Media; namespace CODE.Framework.Wpf.Layout { /// <summary> /// Special items presenter class that can natively scroll its own content /// </summary> public class ScrollAwareItemsPresente...
using System; using System.Data; using System.Data.OracleClient; using System.Configuration; using EasyDev.Util; namespace EasyDev.PL { [Obsolete("此类已经过时")] public class OracleSession : DBSessionBase, IDBSession { /// <summary> /// 默认构造器 /// </summary> public O...
using Microsoft.Owin.Security.Infrastructure; namespace ServerApi.OwinMiddleware.Authentication { public class SkautIsAuthenticationMiddleware : AuthenticationMiddleware<SkautIsAuthenticationOptions> { public SkautIsAuthenticationMiddleware( Microsoft.Owin.OwinMiddleware next, ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using GameFrame; using UnityEngine.EventSystems; using UnityEngine.Events; using System.Collections.Generic; public class scrollTest : MonoBehaviour { /// <summary> /// 构造器实参可以为具有特点格式的委托,如:本处可以为委托 /// public delegate void UIEventHandleVect...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Cw3.DTOs.Requests; using Cw3.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Cw3.Controllers { [ApiController] [Route("api/enrollments")] public class Enroll...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ball : MonoBehaviour { [Header("Set Dynamically")] public Text scoreGT; public Text winGT; void Start() { GameObject scoreGO = GameObject.Find("ScoreCounter"); // b ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.FavoriteProduct { /// <summary> /// 商品收藏 /// </summary> public class FavoriteAction<TType> : BaseAction<TType, IFavoriteProduct> where TType : class { /// <summary> /// 添加到收藏 ...
using System; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Net; using System.Threading.Tasks; using Moq; using Newtonsoft.Json; using Pobs.Comms; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Helpers; using Pobs.Web.Models.Account; using Xunit; namespace Pobs.Tests.Integr...
namespace MySurveys.Route.Tests { using System.Net.Http; using System.Web.Routing; using MvcRouteTester; using NUnit.Framework; using Web; using Web.Controllers; [TestFixture] public class Home { private RouteCollection routes; [SetUp] public void RoutesReg...
using System; using System.Windows.Forms; using UserNamespace; namespace UNO__ { public partial class PersonnalMessage : Form { public void SetText(User user) { textBox1.Text = user.Name; textBox2.Text = user.Id; } public PersonnalMessage() { InitializeCo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.IO; using System.Configuration; public partial class Admin_Orders : System.Web.UI.Page { SqlConnection ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossRock : Bullet { Rigidbody rigid; float angularPower = 2; float scaleValue = 0.1f; bool isShoot; void Awake() { rigid = GetComponent<Rigidbody>(); StartCoroutine(GainPowerTimer()); ...
using Domain.FixingDomain.Interfaces; using FluentAssertions; using Repositories.Repository; using System; using Xunit; namespace KursatorTestProject { public class NbpProviderTests { private readonly Uri _uri; public NbpProviderTests() { _uri = new Uri("http://api.nbp.pl/a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Comon { public class DateHelper { //获取当前月最后一天 public DateTime CurrentLastDayOfMonth() { DateTime dt = DateTime.Now; //当前时间 DateTim...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class SchoolClasses { public SchoolClasses() { SchoolClassAllocations = new HashSet<SchoolClassAllocations>(); SchoolStaffSubjects = new HashSet<SchoolStaffSubjects>(); }...
using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using UnityEngine; using Object = UnityEngine.Object; namespace Common { public static class TaskUtility { public static ObjectAwaite...
using System; using System.Collections.Generic; using System.Threading.Tasks; using RestSharp; using RestSharp.Authenticators; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Texter.Models { public class Message { public string To { get; set; } public string From = "+19093216348"...
using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using TAiMStore.Domain; using TAiMStore.Model; using TAiMStore.Model.Classes; using TAiMStore.Model.Repository; using TAiMStore.Model.UnitOfWork; using TAiMStore.Model.ViewModels; namespace TAiMStore.WebUI.Controllers { public class CartCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Classes.Uteis { public static class InverterString { public static string Inverter(string Texto) { //Cria a partir do texto original um array de cha...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.Dialog; using FXB.Data; using FXB.Common; using FXB.DataManager; namespace FXB { public par...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using System.Collections; public class DisablePowerUp : MonoBehaviour { // Use this for initialization void Start () { } public bool isDoing = true; //research this void OnTriggerEnter(Collider other) { if (other.tag == "Player" && isDoing) { //Debug.Log ("disable attack triggered...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace radisutm.Models { public class GrantModel { public string REFERENCE_NO { get; set; } public string COST_CENTER_CODE { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AttackDisplay : MonoBehaviour { private float attackCooldown; public Text cdText; void Update() { attackCooldown = PlayerAttack.timeBetweenAttack; cdText.text = attackCoo...
using System; using System.Collections.Generic; using System.Text; namespace momo.Entity.Premission { public class IdentityUser : EntityBase { /// <summary> /// 姓名 /// </summary> public string Name { get; set; } /// <summary> /// 账户 /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayGameButton : MonoBehaviour { public void PlayGameButtonn() { SceneManager.LoadScene(sceneName: "Game"); } }
using System; namespace Phenix.TeamHub.Prober.Business { /// <summary> /// 操作者 /// </summary> public class Worker : Phenix.TeamHub.Prober.IWorker { /// <summary> /// 注册 /// </summary> public static void Register() { Phenix.TeamHub.Prober.AppHub.Worker = new Worker(); } ///...
using Sentry.Extensibility; using Sentry.Internal.Extensions; namespace Sentry; /// <summary> /// The Sentry Debug Meta interface. /// </summary> /// <see href="https://develop.sentry.dev/sdk/event-payloads/debugmeta"/> internal sealed class DebugMeta : IJsonSerializable { public List<DebugImage>? Images { get; s...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; using bdd; namespace NUnitTests { [TestFixture] public class CalculatorTests { [Test] public void AddTwoSmallNumbers() { //Given var calculator = new BoringCalculator()...
using System.Collections.Generic; using System.Data.SqlClient; using Dapper; namespace ShowsTracker.Infrastructure { public interface IDataAccess { IEnumerable<T> Query<T>(string sql, dynamic param = null); int Execute(string sql, dynamic param = null); } public class DataAccess : IDa...
using Alabo.Domains.Entities; using Alabo.Domains.Services; namespace Alabo.Cloud.People.UserTree.Domain.Service { public interface ITreeUpdateService : IService { /// <summary> /// 更新所有会员的组织架构图 /// </summary> void UpdateAllUserMap(); /// <summary> /// ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PW.InternalMoney.Models { [Table("TRANSACTIONS")] public class Transaction { [Column("TRANSACTION_ID")] public int Id { get; set; } [Column("TRANSACTION_DATE")...
using System; using System.Collections.Generic; using System.Text; using Repository.Repositorio; using Interfaces.Interfaces; using Dados.DAO; namespace Business { public class TradeBS { public int insert(List<TradeDTO> pTrade) { int iReturn = 0; TradeDAO ...
using System; using System.Collections.Generic; namespace Uscale.Classes { /// <summary> /// Node that can service requests made to a virtual Host. /// </summary> public class Node { #region Public-Members /// <summary> /// Node's hostname. /// </summary> p...
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com) * There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no * guarantees about its correctness or robustness. * This code is free to use as you please, as long as this header comment is left in all of the fil...
// <copyright file="EnumExtensions.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Infrastructure { using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Re...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class serveur : ...
using System; using System.Collections.Generic; using System.Text; namespace Polymorphism { class TesSistemPenggajian { static void Main(string[] args) { var karyawanBergaji = new KaryawanGaji("John", "Smith", "111-11-1111", 800.00M); var karyawanPerjam = new...
using System; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Remotes Config", menuName = "Overlook/Remote Config Object")] public class RemoteConfigObject : ScriptableObject { public List<Remote> remotes; [Serializable] public class Remote { p...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using BanSupport; public class TestScrollGallery : MonoBehaviour { public ScrollGallery scrollGallery; public Text label; public class SimpleData { public int number; } // Start is called befo...
using UnityEngine; using UnityEngine.Timeline; [TrackColor(255.0f / 255.0f, 102.0f / 255.0f, 51.0f / 255.0f)] [TrackClipType(typeof(LabelClip))] public class LabelTrack : TrackAsset { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DesignPattern_Factory { class Dagger : Weapon { public override int attackSpeed { get { return 30;} } public override int damage { ...
namespace Ach.Fulfillment.Nacha.Enumeration { public enum PaddingType { Default, ZeroPadRight, ZeroPadLeft, SpacePadRight, SpacePadLeft, CustomPadRight, CustomPadLeft, } }
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class PatternEditorWindow : ExtendedEditorWindow { Vector2 pos; static PatternDataBase p; public static void Open(PatternDataBase patternDataBase) { PatternEditorWindow window = GetWindow<P...
using System; public class First_and_Reserve_Team { public static void Main() { var teams = new Team("proba"); var lines = int.Parse(Console.ReadLine()); for (int i = 0; i < lines; i++) { var cmdArgs = Console.ReadLine().Split(); var person = new Perso...
using System; using System.ComponentModel.DataAnnotations; namespace Projeto.Validators.DataAnnotations { public class ValidaMaiorDeIdade : ValidationAttribute { protected override ValidationResult IsValid(object value, ValidationContext validationContext) { if (value == null) ...
 public enum MessageBusType { NONE, LevelStart, LevelEnd, PlayerPosition, PointAdded, LoggedInFacebook, LoggedOutFacebook, UserDataConflicted, UserDataConflictSolved, UserDataChanged, GameDataChanged, AchievementDataChanged, XPChanged, LifeChanged, DiamondC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Reflection; using System.Windows.Forms; using DevExpress.XtraEditors; using IRAP.Global; namespace IRAP.Client.GUI.MESPDC.Actions { public abstract cl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PROnline.Models; using PROnline.Models.Users; namespace PROnline.Src { public class AuthAttribute : ActionFilterAttribute { public String MenuId { get; set; } private b...
using ServiceQuotes.Domain.Entities; using ServiceQuotes.Domain.Repositories; using ServiceQuotes.Infrastructure.Context; namespace ServiceQuotes.Infrastructure.Repositories { public class JobValuationRepository : Repository<JobValuation>, IJobValuationRepository { public JobValuationRepository(AppDbC...
// <copyright file="Update2.cs" company="TreverGannonsMadExperiment"> // Copyright (c) TreverGannonsMadExperiment. All rights reserved. // </copyright> namespace Database.DatabaseUpdates { /// <summary> /// Represents the first iteration of the database. /// </summary> internal class Update2 : IUpdate...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using UIKit; using Foundation; using Aquamonix.Mobile.IOS.Utilities; using Aquamonix.Mobile.Lib.Environment; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Utilities.WebSockets; using Aquamonix.Mobile.Lib.Service...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreatheOut : MonoBehaviour { GameObject avatar1; GameObject avatar2; public GameObject Player1WaveSpawn; public GameObject Player2WaveSpawn; Color auraColor; public float instantiateSpeed = 4.0f; void Start ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase3.Ejercicio1.Diccionario { /// <summary> /// Implementar un diccionario que contendrá los siguientes valores: /// values.Add("Juan", "55423412"); /// values.Add("Ernesto",...
using System; using System.Linq; using System.Web.Mvc; using Microsoft.AspNet.Identity; using SportHub.Models; using SportHub.ViewModels; namespace SportHub.Controllers { public class SportsController : Controller { private readonly ApplicationDbContext _context; public SportsController() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace Formatter { /// <summary> /// Форматирование чека /// </summary> public static class ReceiptFormatter { public static BaseReceiptFormatter InitInstance(Recei...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using BunqAggregation; using Bunq.Sdk.Context; using Bunq.Sdk.Model.Generated.Endpoint; using Bunq.Sdk.Model.Generated.Object; // For more...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface IFeatureRepository { List<Feature> GetFeaturesForSubmittedProperty(string landlordReference, string submittedPropertyReference); Feature GetFeatureForSubmittedProperty(strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using C1.C1Excel; using C1.Win.C1FlexGrid; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Windows.Forms; using System.Linq; namespace Common.Presentation.Controls { /// <summary> /// C1FlexGrid with various types of features. /// <...
using System; using System.Linq; using System.Collections.Generic; using UIKit; using Aquamonix.Mobile.IOS.UI; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.IOS.Views { /// <summary> /// Header that shows brief summary texts. /// </summary> public class SummaryHeader : AquamonixView ...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; namespace SomeTechie.RoundRobinScheduleGenerator { [XmlType()] public class RoundRobinTeamData { protected Team _team; [XmlElement("Team", typeof(Team))] public Team Team ...
using System; using System.Collections.Generic; using Microsoft.Data.Entity.Migrations; using Microsoft.Data.Entity.SqlServer.Metadata; namespace OctoFX.Core.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migra...
using DataModel; using DataStore.Interface; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace RequestMonitor.Controllers { [Route("[controller]")] [Produces("application/json")] public class ItemsController : Controller { IItemStore _itemStore; public ItemsControl...
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Uplift.Models; namespace Uplift.DataAccess.Data { public class ApplicationDbContext : IdentityDbContext { //Comment this whi...
using System; namespace Predictr.Models { public class PlayerScore { public String Guid { get; set; } public String Username { get; set; } public String FirstName { get; set; } public String Surname { get; set; } public int TotalPoints { get; set; } } }
using BO; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TpWeb1.Models { public class CreateEditWarriorVM { public Warrior Warrior { get; set; } public int? IdSelectedWeapon{ get; set; } public IEnumerable<Weapon> Weapons{ get...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(ImpulseInput))] public class ImpulseInputEditor : ArdunityObjectEditor { SerializedProperty script; SerializedProperty threshold; SerializedProperty delayTime; SerializedProperty clearTime; SerializedProperty impulseMode; SerializedPr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace kindergarden.Models { public class ActiveUser { public int Id { get; set; } public int UserId { get; set; } public int SchoolId { get; set; } public string Name { get; set; } ...
using System; using System.Data.SQLite; using Microsoft.AspNetCore.Mvc; namespace TestWork.Controllers { [Route("[controller]")] [ApiController] public class CreateSqlController : Controller { static string connectionString = "Data Source=:memory:"; public SQLiteConnection connection =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio24 { class LerNumericos { static void Main(string[] args) { { Console.Write("Digite a sua idade "); int Idade = ...
using System.ComponentModel; namespace XH.Domain.Enterprises { /// <summary> /// 三场所三企业类型 /// </summary> public enum TreePlaceOrEnterpriseType { [Description("金属冶炼企业")] MetalSmelting = 1, [Description("液氨制冷企业")] LiquidAmmoniaCooling = 2, [Description("船舶修造...
using Microsoft.EntityFrameworkCore; using RegistroPedidosDetalle.DAL; using RegistroPedidosDetalle.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace RegistroPedidosDetalle.BLL { public class OrdenesBLL { p...
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. // Project-level suppressions either have no target or are given // a specific target and scoped to a namespace, type, member, etc. [assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Comment", "S...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; namespace Caapora { public class UIInterface : MonoBehaviour { private static UIInterface _instance; private Text TotalChamas; private Text Timer; public Text timeGUI; public GameObject winnerModal;...
namespace BlazorShared.Models.Patient { public class DeletePatientRequest : BaseRequest { public int ClientId { get; set; } public int PatientId { get; set; } } }