text stringlengths 13 6.01M |
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using RoadSimLib;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using ViewModelLib;
namespace TestGUI.ViewModels
{
public class MapViewModel : ViewModel<IMap>
{
public static readonly... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace System
{
public static class BoolExtension
{
public static bool True(this bool b, Action action)
{
if (b) action?.Invoke();
return b;
}
public static bool Fa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class Soldier : MonoBehaviourPunCallbacks
{
public float health;
public float attack;
public float range;
public string soldierName;
public Dictionary<string, float> multi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIHP : MonoBehaviour {
// Use this for initialization
void Start () {
h = GameObject.FindGameObjectWithTag("Player").GetComponent<Health>();
}
Health h;
// Update is called once per fr... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Langium.PresentationLayer.ViewModels
{
public class WordAddDto
{
public string Lexeme { get; set; }
public string Transcription { get; set; }
public string Translation { get; set; }
public int Categ... |
using Shiftgram.Core.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Shiftgram.Core.Repository
{
public interface IPhoneRepository
{
Task<IEnumerable<Phone>> GetPhones();
}
}
|
using UnityEngine;
using System.Collections;
public class ResolutionLimiter : MonoBehaviour
{
public int h = 144;
public int w = 160;
public int multiplier = 10;
public void Start()
{
Screen.SetResolution(w*multiplier, h*multiplier, false);
Screen.fullScreen = true;
}
} |
using RemoteConnectionCore.LipSync.Infrastructure;
using Zenject;
namespace Example.Core.MorphDemo
{
public class MorphTransportInstaller : MonoInstaller
{
public override void InstallBindings()
{
Container.BindInterfacesTo<LocalLipDataTransponder>().AsCached();
}
}
} |
namespace CSSynth.Banks.Fm
{
public interface IFMComponent
{
double doProcess(double value);
}
}
|
using surfnsail.Views.CommonPages;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using Xamarin.Forms;
using surfnsail.Code;
namespace surfnsail.Views
{
public abstract class SportPage : TabbedPage
{
public static List<SportPage> _pages;
static Spor... |
using MasterDetail;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Http;
using System.Text;
using Xamarin.Forms;
namespace MasterDetail
{
public partial class Detail : ContentPage
{
EmpaqueModel empa = new EmpaqueModel();
public Detail(EmpaqueModel e... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System.Reflection;
using NLog;
using Sandbox.Definitions;
using Sandbox.Game.Entities.Cube;
using Torch.Managers.PatchManager;
namespace DataValidateFix
{
[PatchShim]
public static class MyBeaconPatch
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public class FDB
{
public List<F> Lista = new List<F>();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Weather_forecast.OriginalModels
{
public class HourlyWeather
{
public double dt;
public Main main;
public List<WeatherItem> weather;
public Clouds cloud... |
using System;
using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{
/// <summary>
/// Class representing a state in the FSM.
/// </summary>
[Serializable]
public class FSMState
{
public string Id { get => _id.Value; }
public FiniteStateMachine SubMachine { ge... |
using System;
class Program{
static void Main(string[] args){
int i = Int32.Parse(args[0]);
int[] input = new int[i];
int answer = 0;
if(i <= 10 && i >= 1){
for(int j = 0; j < i; j++){
int val = Int32.Parse(Console.ReadLine());
if( val <= 100 && val >= 0 )
input[j] = val;
e... |
using System;
using BikeDistributor.Shared.Interfaces;
namespace BikeDistributor.Interfaces.CommonServices
{
public interface ILogService
{
void Error(Exception ex, string additionalInfo = "");
void Error(string message);
void Info(string message);
void Info(IEntity entity);
... |
using System.Threading.Tasks;
using LoanAPound.Db.Model;
using System.Collections.Generic;
namespace LoanAPound.Db
{
public interface ILoanRepository
{
Task<Loan> GetAsync(int id);
Task CreateAsync(Loan loan);
Task UpdateAsync(Loan loan);
Task<IEnumerable<Loan>> ListOpenAsync()... |
using PointTrans.Commands;
using PointTrans.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using PointTrans.Services;
// https://docs.microsoft.com/en-us/office/open-xml/how-to-get-all-the-text-in-all-slides-in-a-presentation
// https://docs.microsoft.com/en-us/o... |
// Copyright 2013-2015 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.IO;
public partial class zlb : System.Web.UI.Page
{
//SQLServer数据库对象
SqlServerData... |
using MahApps.Metro.Controls;
using MahApps.Metro.Controls.Dialogs;
using MTB.GameHandler;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
namespace CODE.Framework.Wpf.Layout
{
/// <summary>
/// Special items presenter class that can natively scroll its own content
/// </summary>
public class ScrollAwareItemsPresente... |
using System;
using System.Data;
using System.Data.OracleClient;
using System.Configuration;
using EasyDev.Util;
namespace EasyDev.PL
{
[Obsolete("此类已经过时")]
public class OracleSession : DBSessionBase, IDBSession
{
/// <summary>
/// 默认构造器
/// </summary>
public O... |
using Microsoft.Owin.Security.Infrastructure;
namespace ServerApi.OwinMiddleware.Authentication
{
public class SkautIsAuthenticationMiddleware : AuthenticationMiddleware<SkautIsAuthenticationOptions>
{
public SkautIsAuthenticationMiddleware(
Microsoft.Owin.OwinMiddleware next,
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GameFrame;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using System.Collections.Generic;
public class scrollTest : MonoBehaviour {
/// <summary>
/// 构造器实参可以为具有特点格式的委托,如:本处可以为委托
/// public delegate void UIEventHandleVect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Cw3.DTOs.Requests;
using Cw3.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace Cw3.Controllers
{
[ApiController]
[Route("api/enrollments")]
public class Enroll... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ball : MonoBehaviour
{
[Header("Set Dynamically")]
public Text scoreGT;
public Text winGT;
void Start()
{
GameObject scoreGO = GameObject.Find("ScoreCounter"); // b
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.FavoriteProduct
{
/// <summary>
/// 商品收藏
/// </summary>
public class FavoriteAction<TType> : BaseAction<TType, IFavoriteProduct> where TType : class
{
/// <summary>
/// 添加到收藏
... |
using System;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Moq;
using Newtonsoft.Json;
using Pobs.Comms;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Helpers;
using Pobs.Web.Models.Account;
using Xunit;
namespace Pobs.Tests.Integr... |
namespace MySurveys.Route.Tests
{
using System.Net.Http;
using System.Web.Routing;
using MvcRouteTester;
using NUnit.Framework;
using Web;
using Web.Controllers;
[TestFixture]
public class Home
{
private RouteCollection routes;
[SetUp]
public void RoutesReg... |
using System;
using System.Windows.Forms;
using UserNamespace;
namespace UNO__ {
public partial class PersonnalMessage : Form {
public void SetText(User user) {
textBox1.Text = user.Name;
textBox2.Text = user.Id;
}
public PersonnalMessage() {
InitializeCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Configuration;
public partial class Admin_Orders : System.Web.UI.Page
{
SqlConnection ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossRock : Bullet
{
Rigidbody rigid;
float angularPower = 2;
float scaleValue = 0.1f;
bool isShoot;
void Awake() {
rigid = GetComponent<Rigidbody>();
StartCoroutine(GainPowerTimer());
... |
using Domain.FixingDomain.Interfaces;
using FluentAssertions;
using Repositories.Repository;
using System;
using Xunit;
namespace KursatorTestProject
{
public class NbpProviderTests
{
private readonly Uri _uri;
public NbpProviderTests()
{
_uri = new Uri("http://api.nbp.pl/a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GDS.Comon
{
public class DateHelper
{
//获取当前月最后一天
public DateTime CurrentLastDayOfMonth()
{
DateTime dt = DateTime.Now; //当前时间
DateTim... |
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class SchoolClasses
{
public SchoolClasses()
{
SchoolClassAllocations = new HashSet<SchoolClassAllocations>();
SchoolStaffSubjects = new HashSet<SchoolStaffSubjects>();
}... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Common
{
public static class TaskUtility
{
public static ObjectAwaite... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using RestSharp;
using RestSharp.Authenticators;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Texter.Models
{
public class Message
{
public string To { get; set; }
public string From = "+19093216348"... |
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using TAiMStore.Domain;
using TAiMStore.Model;
using TAiMStore.Model.Classes;
using TAiMStore.Model.Repository;
using TAiMStore.Model.UnitOfWork;
using TAiMStore.Model.ViewModels;
namespace TAiMStore.WebUI.Controllers
{
public class CartCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Classes.Uteis
{
public static class InverterString
{
public static string Inverter(string Texto)
{
//Cria a partir do texto original um array de cha... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using FXB.Dialog;
using FXB.Data;
using FXB.Common;
using FXB.DataManager;
namespace FXB
{
public par... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using System.Collections;
public class DisablePowerUp : MonoBehaviour {
// Use this for initialization
void Start () {
}
public bool isDoing = true;
//research this
void OnTriggerEnter(Collider other) {
if (other.tag == "Player" && isDoing) {
//Debug.Log ("disable attack triggered... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace radisutm.Models
{
public class GrantModel
{
public string REFERENCE_NO { get; set; }
public string COST_CENTER_CODE { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AttackDisplay : MonoBehaviour
{
private float attackCooldown;
public Text cdText;
void Update()
{
attackCooldown = PlayerAttack.timeBetweenAttack;
cdText.text = attackCoo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace momo.Entity.Premission
{
public class IdentityUser : EntityBase
{
/// <summary>
/// 姓名
/// </summary>
public string Name { get; set; }
/// <summary>
/// 账户
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayGameButton : MonoBehaviour
{
public void PlayGameButtonn()
{
SceneManager.LoadScene(sceneName: "Game");
}
}
|
using System;
namespace Phenix.TeamHub.Prober.Business
{
/// <summary>
/// 操作者
/// </summary>
public class Worker : Phenix.TeamHub.Prober.IWorker
{
/// <summary>
/// 注册
/// </summary>
public static void Register()
{
Phenix.TeamHub.Prober.AppHub.Worker = new Worker();
}
///... |
using Sentry.Extensibility;
using Sentry.Internal.Extensions;
namespace Sentry;
/// <summary>
/// The Sentry Debug Meta interface.
/// </summary>
/// <see href="https://develop.sentry.dev/sdk/event-payloads/debugmeta"/>
internal sealed class DebugMeta : IJsonSerializable
{
public List<DebugImage>? Images { get; s... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
using bdd;
namespace NUnitTests
{
[TestFixture]
public class CalculatorTests
{
[Test]
public void AddTwoSmallNumbers()
{
//Given
var calculator = new BoringCalculator()... |
using System.Collections.Generic;
using System.Data.SqlClient;
using Dapper;
namespace ShowsTracker.Infrastructure
{
public interface IDataAccess
{
IEnumerable<T> Query<T>(string sql, dynamic param = null);
int Execute(string sql, dynamic param = null);
}
public class DataAccess : IDa... |
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
namespace Alabo.Cloud.People.UserTree.Domain.Service
{
public interface ITreeUpdateService : IService
{
/// <summary>
/// 更新所有会员的组织架构图
/// </summary>
void UpdateAllUserMap();
/// <summary>
/// ... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace PW.InternalMoney.Models
{
[Table("TRANSACTIONS")]
public class Transaction
{
[Column("TRANSACTION_ID")]
public int Id { get; set; }
[Column("TRANSACTION_DATE")... |
using System;
using System.Collections.Generic;
using System.Text;
using Repository.Repositorio;
using Interfaces.Interfaces;
using Dados.DAO;
namespace Business
{
public class TradeBS
{
public int insert(List<TradeDTO> pTrade)
{
int iReturn = 0;
TradeDAO ... |
using System;
using System.Collections.Generic;
namespace Uscale.Classes
{
/// <summary>
/// Node that can service requests made to a virtual Host.
/// </summary>
public class Node
{
#region Public-Members
/// <summary>
/// Node's hostname.
/// </summary>
p... |
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com)
* There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no
* guarantees about its correctness or robustness.
* This code is free to use as you please, as long as this header comment is left in all of the fil... |
// <copyright file="EnumExtensions.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
namespace SmartLibrary.Infrastructure
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Re... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class serveur : ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Polymorphism
{
class TesSistemPenggajian
{
static void Main(string[] args)
{
var karyawanBergaji = new KaryawanGaji("John", "Smith", "111-11-1111", 800.00M);
var karyawanPerjam = new... |
using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Remotes Config", menuName = "Overlook/Remote Config Object")]
public class RemoteConfigObject : ScriptableObject
{
public List<Remote> remotes;
[Serializable]
public class Remote
{
p... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using BanSupport;
public class TestScrollGallery : MonoBehaviour
{
public ScrollGallery scrollGallery;
public Text label;
public class SimpleData
{
public int number;
}
// Start is called befo... |
using UnityEngine;
using UnityEngine.Timeline;
[TrackColor(255.0f / 255.0f, 102.0f / 255.0f, 51.0f / 255.0f)]
[TrackClipType(typeof(LabelClip))]
public class LabelTrack : TrackAsset
{
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DesignPattern_Factory
{
class Dagger : Weapon
{
public override int attackSpeed
{
get { return 30;}
}
public override int damage
{
... |
namespace Ach.Fulfillment.Nacha.Enumeration
{
public enum PaddingType
{
Default,
ZeroPadRight,
ZeroPadLeft,
SpacePadRight,
SpacePadLeft,
CustomPadRight,
CustomPadLeft,
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class PatternEditorWindow : ExtendedEditorWindow
{
Vector2 pos;
static PatternDataBase p;
public static void Open(PatternDataBase patternDataBase)
{
PatternEditorWindow window = GetWindow<P... |
using System;
public class First_and_Reserve_Team
{
public static void Main()
{
var teams = new Team("proba");
var lines = int.Parse(Console.ReadLine());
for (int i = 0; i < lines; i++)
{
var cmdArgs = Console.ReadLine().Split();
var person = new Perso... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Projeto.Validators.DataAnnotations
{
public class ValidaMaiorDeIdade : ValidationAttribute
{
protected override ValidationResult IsValid(object value, ValidationContext validationContext)
{
if (value == null)
... |
public enum MessageBusType
{
NONE,
LevelStart,
LevelEnd,
PlayerPosition,
PointAdded,
LoggedInFacebook,
LoggedOutFacebook,
UserDataConflicted,
UserDataConflictSolved,
UserDataChanged,
GameDataChanged,
AchievementDataChanged,
XPChanged,
LifeChanged,
DiamondC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Reflection;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using IRAP.Global;
namespace IRAP.Client.GUI.MESPDC.Actions
{
public abstract cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PROnline.Models;
using PROnline.Models.Users;
namespace PROnline.Src
{
public class AuthAttribute : ActionFilterAttribute
{
public String MenuId { get; set; }
private b... |
using ServiceQuotes.Domain.Entities;
using ServiceQuotes.Domain.Repositories;
using ServiceQuotes.Infrastructure.Context;
namespace ServiceQuotes.Infrastructure.Repositories
{
public class JobValuationRepository : Repository<JobValuation>, IJobValuationRepository
{
public JobValuationRepository(AppDbC... |
// <copyright file="Update2.cs" company="TreverGannonsMadExperiment">
// Copyright (c) TreverGannonsMadExperiment. All rights reserved.
// </copyright>
namespace Database.DatabaseUpdates
{
/// <summary>
/// Represents the first iteration of the database.
/// </summary>
internal class Update2 : IUpdate... |
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using UIKit;
using Foundation;
using Aquamonix.Mobile.IOS.Utilities;
using Aquamonix.Mobile.Lib.Environment;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Utilities.WebSockets;
using Aquamonix.Mobile.Lib.Service... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BreatheOut : MonoBehaviour {
GameObject avatar1;
GameObject avatar2;
public GameObject Player1WaveSpawn;
public GameObject Player2WaveSpawn;
Color auraColor;
public float instantiateSpeed = 4.0f;
void Start ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clase3.Ejercicio1.Diccionario
{
/// <summary>
/// Implementar un diccionario que contendrá los siguientes valores:
/// values.Add("Juan", "55423412");
/// values.Add("Ernesto",... |
using System;
using System.Linq;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using SportHub.Models;
using SportHub.ViewModels;
namespace SportHub.Controllers
{
public class SportsController : Controller
{
private readonly ApplicationDbContext _context;
public SportsController()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace Formatter
{
/// <summary>
/// Форматирование чека
/// </summary>
public static class ReceiptFormatter
{
public static BaseReceiptFormatter InitInstance(Recei... |
// This file is part of LAdotNET.
//
// LAdotNET is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LAdotNET is distributed in t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using BunqAggregation;
using Bunq.Sdk.Context;
using Bunq.Sdk.Model.Generated.Endpoint;
using Bunq.Sdk.Model.Generated.Object;
// For more... |
using System.Collections.Generic;
using Properties.Core.Objects;
namespace Properties.Core.Interfaces
{
public interface IFeatureRepository
{
List<Feature> GetFeaturesForSubmittedProperty(string landlordReference, string submittedPropertyReference);
Feature GetFeatureForSubmittedProperty(strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using C1.C1Excel;
using C1.Win.C1FlexGrid;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using System.Linq;
namespace Common.Presentation.Controls
{
/// <summary>
/// C1FlexGrid with various types of features.
/// <... |
using System;
using System.Linq;
using System.Collections.Generic;
using UIKit;
using Aquamonix.Mobile.IOS.UI;
using Aquamonix.Mobile.Lib.Utilities;
namespace Aquamonix.Mobile.IOS.Views
{
/// <summary>
/// Header that shows brief summary texts.
/// </summary>
public class SummaryHeader : AquamonixView
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Serialization;
namespace SomeTechie.RoundRobinScheduleGenerator
{
[XmlType()]
public class RoundRobinTeamData
{
protected Team _team;
[XmlElement("Team", typeof(Team))]
public Team Team
... |
using System;
using System.Collections.Generic;
using Microsoft.Data.Entity.Migrations;
using Microsoft.Data.Entity.SqlServer.Metadata;
namespace OctoFX.Core.Migrations
{
public partial class Initial : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migra... |
using DataModel;
using DataStore.Interface;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace RequestMonitor.Controllers
{
[Route("[controller]")]
[Produces("application/json")]
public class ItemsController : Controller
{
IItemStore _itemStore;
public ItemsControl... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Uplift.Models;
namespace Uplift.DataAccess.Data
{
public class ApplicationDbContext : IdentityDbContext
{
//Comment this whi... |
using System;
namespace Predictr.Models
{
public class PlayerScore
{
public String Guid { get; set; }
public String Username { get; set; }
public String FirstName { get; set; }
public String Surname { get; set; }
public int TotalPoints { get; set; }
}
}
|
using BO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TpWeb1.Models
{
public class CreateEditWarriorVM
{
public Warrior Warrior { get; set; }
public int? IdSelectedWeapon{ get; set; }
public IEnumerable<Weapon> Weapons{ get... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(ImpulseInput))]
public class ImpulseInputEditor : ArdunityObjectEditor
{
SerializedProperty script;
SerializedProperty threshold;
SerializedProperty delayTime;
SerializedProperty clearTime;
SerializedProperty impulseMode;
SerializedPr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace kindergarden.Models
{
public class ActiveUser
{
public int Id { get; set; }
public int UserId { get; set; }
public int SchoolId { get; set; }
public string Name { get; set; }
... |
using System;
using System.Data.SQLite;
using Microsoft.AspNetCore.Mvc;
namespace TestWork.Controllers
{
[Route("[controller]")]
[ApiController]
public class CreateSqlController : Controller
{
static string connectionString = "Data Source=:memory:";
public SQLiteConnection connection =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio24
{
class LerNumericos
{
static void Main(string[] args)
{
{
Console.Write("Digite a sua idade ");
int Idade = ... |
using System.ComponentModel;
namespace XH.Domain.Enterprises
{
/// <summary>
/// 三场所三企业类型
/// </summary>
public enum TreePlaceOrEnterpriseType
{
[Description("金属冶炼企业")]
MetalSmelting = 1,
[Description("液氨制冷企业")]
LiquidAmmoniaCooling = 2,
[Description("船舶修造... |
using Microsoft.EntityFrameworkCore;
using RegistroPedidosDetalle.DAL;
using RegistroPedidosDetalle.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace RegistroPedidosDetalle.BLL
{
public class OrdenesBLL
{
p... |
// This file is used by Code Analysis to maintain SuppressMessage
// attributes that are applied to this project.
// Project-level suppressions either have no target or are given
// a specific target and scoped to a namespace, type, member, etc.
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Comment", "S... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
namespace Caapora
{
public class UIInterface : MonoBehaviour {
private static UIInterface _instance;
private Text TotalChamas;
private Text Timer;
public Text timeGUI;
public GameObject winnerModal;... |
namespace BlazorShared.Models.Patient
{
public class DeletePatientRequest : BaseRequest
{
public int ClientId { get; set; }
public int PatientId { get; set; }
}
}
|
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