text
stringlengths
13
6.01M
namespace YouScan.Sale { public class DiscountSettings { public double MinAmount { get; set; } public double? MaxAmount { get; set; } public double Percentage { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using ORM.ResourceParameters; using ORM.Models; namespace ORM.Services { public interface IORM { List<Exception> ExceptionLogging { get; set; } Task<Customer> Authenticate(string email, string ...
using System; namespace Bridge { class Program { static void Main(string[] args) { var iPhoneFramework = new XamarinButtonControl(new IphoneKit()); iPhoneFramework.AddButton(); var androidFramework = new XamarinButtonControl(new AndroidKit()); ...
using System; namespace HelloWorld { class MainClass { public static void Main(string[] args) { if (254 < 255) { //this is going to print "Hello World!" //I also added an if statement and a couple of extra lines // of text just for fun...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlmenaraGames.Demo { public class SurfaceSound : MonoBehaviour { private void Update() { //Plays the Audio Object assigned to the Runtime Identifier "surfaceSound" if (Input.GetKe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ToggledObjects : MonoBehaviour { public List<GameObject> activate; public List<GameObject> deactivate; public void Toggle() { } }
using System; using System.Collections.Generic; using DataAccess; using DataAccess.Repositories; using log4net; using Nest; namespace FirstMvcApp.Elastic { public class ElasticProvider { private const string c_indexName = "products"; private readonly ElasticClient m_client; private rea...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Mercadinho.Model; using MySql.Data.MySqlClient; namespace Mercadinho.View { public partial cla...
using UnityEngine; using UnityEngine.Serialization; using System.Collections.Generic; using Fungus; // TODO(elliot): jump to different target blocks depending on question result // TODO(elliot): output quest results into variables [CommandInfo("Narrative", "Objective", "Starts an objectiv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class GiftPanel : MonoBehaviour { public Text ancientText; public Text gemsText; public Text coinsText; public TextMeshProUGUI Massage; pu...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudyManagement.Admin { public partial class AddCourse : System.Web.UI.Page { p...
/***************************************************** * 作者:Allyn * 创建日期:2015年2月6日, PM 11:20:04 * 描述:仓储上下文接口 * ***************************************************/ using Allyn.Domain.Models; using Allyn.Domain.Models.Basic; using Allyn.Infrastructure; using System; using System.Collections.Generic; using System.Linq; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Livet; namespace MIV.Models { public interface INode { // 本(=本棚)、ページのインターフェイス string Name { get; set; } INode Parent { get; set; } ObservableSynchronizedCollection<INode> Children { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebTest { public partial class ExportAndImport : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ZC_IT_TimeTracking.Models { public class Utilities { public static int RecordPerPage = 5; public static int GetQuarter() { DateTime date = DateTime.Now; if (date.Month...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Text; using System.Text.Json; using System.Threading.Tasks; using X1PL_Backend; namespace X1PL_Console_UI { public class StringArray { public string[] Connections { ...
using System; using System.Collections.Generic; using System.Windows; using CODE.Framework.Core.Utilities; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for ObjectHelper.xaml /// </summary> public partial class ObjectHelperTest : Window { public ObjectHelperT...
using AutoFixture; using Moq; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Cohorts; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCommitments.Web.Models; using System.Threading.Tasks; using System.Linq; using SFA.DAS.ProviderCommitments.We...
using UnityEngine; public class AimFollow : MonoBehaviour { public Texture2D cursorTexture; public CursorMode cursorMode = CursorMode.Auto; public Vector2 hotSpot = Vector2.zero; private void Start() { // hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f); // ...
namespace PizzaBox.Domain { public class Crust : PizzaComponent { public Crust(string _name, decimal _cost) : base (_name, _cost) {} } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.WorkFlow; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class BoidsVFXTestScript : MonoBehaviour { public VisualEffect BoidsVFX; private Vector3 oldPos; void Start() { if(!BoidsVFX){ enabled = false; Debug.LogWarning("no vfx assigned!"); return; }...
using System; using System.Collections.Generic; using System.Data.Entity.Infrastructure; using System.Data.Entity.Validation; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using ReactMusicStore.Core.Data.Context.Utilities.Hooks; using ReactMusicStore.Core.Domain.Entities.F...
using System; using System.Threading.Tasks; using System.Collections.Generic; using CC.Utilities.Services; namespace CC.Mobile.Services { public interface ISyncEnabledRepositoryService<T>:IRepositoryService<T> { Task<List<T>> GetDirty(); Task SetPristine (List<T> items); Task Sync(List<T> items); } }
using System.Collections.Generic; using L._52ABP.Application.Dtos; using DgKMS.Cube.CubeCore.Dtos; namespace DgKMS.Cube.CubeCore.Exporting { public interface IEvernoteTagListExcelExporter { /// <summary> /// 导出为Excel文件 /// </summary> /// <param name="evernoteTagListDtos">传入的数据集...
namespace PizzaBox.Domain.Library { public class Addressing { public int Id { get; set; } public string City { get; set; } public string Address1 { get; set; } public string Address2 { get; set; } public string Street { get; set; } public string PhoneNumber { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MemberRegistrationMicroservice.Business.Abstract; using MemberRegistrationMicroservice.Business.ServiceAdapters; using MemberRegistrationMicroservice.Business.ValidationRules.FluentValidation; usin...
using System; using System.Linq; using System.Text; namespace Book_Worm { class Program { static void Main(string[] args) { var initString = new StringBuilder(Console.ReadLine()); var size = int.Parse(Console.ReadLine()); var matrix = new char[size,size]; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SQLite; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace electrika { public partial class Pannes : Form { pri...
using System; using System.Diagnostics.CodeAnalysis; using System.Globalization; using ReactMusicStore.Core.Utilities.Extensions; namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion { [SuppressMessage("ReSharper", "CanBeReplacedWithTryCastAndCheckForNull")] public class TimeSpanConverter : TypeCo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CipherSuiteTest { public partial class Form1 : Form { public Form1() {...
using System.Collections.Generic; using DataAccess.Model; namespace DataAccess.Repository { public interface IShowtimeRepository { List<Showtime> Showtimes { get; } void Refresh(); } }
using gView.Framework.Data; using gView.Framework.Geometry; using System.Collections; using System.Collections.Generic; namespace gView.Framework.Network.Build { public class NetworkEdge { private int _id; private IPath _path; private double _length = 0.0, _geoLength = 0.0; pri...
namespace Ejercicio { public class Abuelos : Adultos { public override int seAsusta(Niño niño){ AdultosComunes adultoComun = new AdultosComunes(); return adultoComun.seAsusta(niño) / 2; } } }
using BulkBook.DataAccess.Data; using BulkBook.DataAccess.Repository; using BulkBook.DataAccess.Repository.IRepository; using BulkyBook.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BulkBook.DataAccess { public class CoverTypeRepository: Repository<CoverTyp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; namespace Курсач.Models { public class Order { public int OrderID { get; set; } //Водитель, обслуживающий заказ public Driver Driver { get; set; } public int? DriverID { g...
// Copyright 2011-2013 Anodyne. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicab...
using Repo; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Caching; using System.Web; using System.Web.Mvc; namespace Fina { public class DataCache { private static ObjectCache cache = MemoryCache.Default; static IRepository repo = new Repository(); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace VéloMax.bdd { public class Programme { /* Attributs */ public readonly int numProg; public ...
 using System; using System.Collections.Generic; using System.Text; namespace FIVIL.Litentity { class SessionBase { internal SessionBase(LitentityUsers user) { User = user; LastSeen = DateTime.Now; Sessions = new Dictionary<string, object>(); } ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using ApplicationRepository; using System.Collections.Generic; namespace Application.Tests { [TestClass] public class ProductsBusinessLayerTests { [TestMethod] public void CanGetAllProducts() { var mockRe...
using Engine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace Mario__.Modules { class Menu : Drawable { static SpriteFont font; public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MVC { public class PlayerController { private PlayerView _view; private PlayerModel _model; public Transform heal; public Transform dmg; public PlayerController(PlayerView view) { _view = view; _view.OnPosi...
using Microsoft.Xna.Framework; using StardewValley; using System; using System.Collections.Generic; using static LivelyPets.ModUtil; namespace LivelyPets { class ModUtil { // // ====== RNG ===== // public static int PickRandom(int[] options) { Random r = new Random(); int rand = r.N...
using DevsoftSDK.Extensions; using log4net; using SAPbouiCOM.Framework; using System; namespace Devsoft.AddonBase { class Program { static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); /// <summary> /// The main entry point for...
namespace Batcher.Tests.TestsData { using System.Collections; using System.Collections.Generic; internal class CheckAndFillBatchIndexTestData : IEnumerable<object[]> { public IEnumerator<object[]> GetEnumerator() { yield return new object[] { 2, ...
using System; using System.Diagnostics.CodeAnalysis; using System.Windows; namespace Crystal.Plot2D.DataSources { /// <summary> /// Empty data source - for testing purposes, represents data source with 0 points inside. /// </summary> public class EmptyDataSource : IPointDataSource { #region IPointData...
using System; using System.Collections.Generic; using System.Text; namespace MoneyExchangerApp.Domain.Models { public class CurrencyRate { public string Base { get; set; } public DateTime Date { get; set; } public Dictionary<string, double> Rates { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Dominio.Entities { public class Configuracoes { public int ConfiguracoesId { get; set; } public string Titular { get; set; } public string Su...
namespace Inventory.Models.Enums { public enum DishUnitEnum { /// <summary> /// Грамм /// </summary> Gram = 1, /// <summary> /// Штука /// </summary> Piece = 2, /// <summary> /// Миллилитры /// </summary> Millilit...
using System.Windows; using System.Windows.Controls; using System.ComponentModel; using System.Windows.Data; using TraceWizard.Entities; namespace TraceWizard.TwApp { public partial class TimeFramePanel : UserControl { public Events Events; public TimeFramePanel() { InitializeCompone...
using System; using Microsoft.Xna.Framework; namespace VoxelSpace { // returns orientations consistent with CubicGravityField public class CubicVoxelOrientationField : IVoxelOrientationField { public Orientation GetVoxelOrientation(Coords c) { // we have to base things off the ce...
using DIPS.Samsnakk.Server.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DIPS.Samsnakk.Server.Interfaces { public interface IUsers { public void AddUser(User user); public List<User> GetUsers(); public User GetCurr...
using System.Collections; using UnityEngine; public class EnemyShootingController : MonoBehaviour { #region Variables #region Components private Animator m_animator; private EnemyMovement m_movement; #endregion #region Public Variables #endregion #region Private Variables #regi...
using System; using System.Linq; using System.Text; namespace PangyaFileCore { public enum PriceTypeEnum { Pang = 0x22, Pang_Purchase_Only_WithIcon = 0x60, Cookie = 0x21, } public class Part : PangyaFile<Part> { public bool Enabled { get; set; } public int...
using FtpProxy.Core.Commands; using FtpProxy.Entity; namespace FtpProxy.Core.Factory { public interface IRemoteCommandFactory : ICommandFactory { } }
using ApiSGCOlimpiada.Models; using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.ResponsavelDAO { public class ResponsavelDAO : IResponsavelDAO ...
using CoreTest1.Data; using CoreTest1.Models; using CoreTest1.Models.MyViewModel; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoreTest1.Controllers { public class StocksController : Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using DatabaseHelper; using System.Data; namespace BusinessObjects { public class PostList : Event { #region Private Members private BindingList<Post> _List; ...
namespace Nca.Valdr.Tests { using Console; using NUnit.Framework; using System.IO; [TestFixture] public class CliRunnerTests { [Test] public void CliRunnerBuildJavaScriptTest() { // Arrange var runner = new CliRunner(new CliOptions(new[] { "-i:x"...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PadBehaviour : MonoBehaviour { #region Variables [Header("Movement Limit")] [SerializeField] private float minX; [SerializeField] private float maxX; private Transform ballTransform; #endregion ...
namespace Sentry.Tests.Extensibility; public class DisabledHubTests { [Fact] public void IsEnabled_False() => Assert.False(DisabledHub.Instance.IsEnabled); [Fact] public void LastEventId_EmptyGuid() => Assert.Equal(default, DisabledHub.Instance.LastEventId); [Fact] public void ConfigureScopeA...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace ContestsPortal.Domain.Models { public partial class UserProfile: IDisposable ...
using UnityEngine; using System.Collections; public class PlatformOperator : MonoBehaviour { [Header("Main Properties")] public GameObject mainCamera; private Camera mainCamera_cam; private Collider2D _collider2D; private bool Launch; [Header("Ball Properties")] public float ballForce;...
using System.Threading; using System.Threading.Tasks; using AutoFixture; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.ProviderCommitments.Web.Mappers; using SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice; using SFA.DAS.Prov...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ListObject", menuName = "TransferData/ListObject")] public class ListObject : ScriptableObject { public List<GameObject> monsters; public List<GameObject> tower; public List<GameObject> crystals; ...
namespace PatientsRegistry.Search { public sealed class ContactDto { public string Type { get; set; } public string Kind { get; set; } public string Value { get; set; } } }
using System; using TY.SPIMS.Utilities; using TY.SPIMS.Entities; using System.Collections.Generic; using TY.SPIMS.POCOs; using System.Linq; namespace TY.SPIMS.Controllers.Interfaces { public interface ISaleController { bool CheckIfInvoiceHasDuplicate(string codeToCheck, int id); void DeleteSal...
namespace Jedi_Code_X { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; public class Startup { public static void Main(string[] args) { Execute(); } private static void ...
using UmbracoIdentity.Models; namespace Uintra.Models.UmbracoIdentity { public class UmbracoApplicationRole : UmbracoIdentityRole { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Word = Microsoft.Office.Interop.Word; ...
namespace Sentry.Tests; [UsesVerify] public class EventProcessorTests { private readonly TestOutputDiagnosticLogger _logger; public EventProcessorTests(ITestOutputHelper output) { _logger = new TestOutputDiagnosticLogger(output); } [Fact] public async Task Simple() { var t...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebAppMedOffices.Models; namespace WebAppMedOffices.Controllers { public class TurnosController : Controller...
using Microsoft.master2.model; using Microsoft.master2.rules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TinyMessenger; namespace Microsoft.master2.messagebus { class MethodMessage : ITinyMessage { private CSha...
using System; using System.Threading; using System.Threading.Tasks; using M220N.Models.Responses; using M220N.Repositories; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace M220N.Controllers { public class MovieController : Controller { private readonly MoviesRepository _movieRepository; ...
using UnityEngine; /// <summary> /// A GUI toggle button for controlling whether or not a field player /// is controlled by human user input or computer AI. /// </summary> public class PlayerControlToggleButton : MonoBehaviour { #region Public Fields /// <summary> /// Whether or not the toggle button is r...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; ...
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class camera_control : MonoBehaviour { public GameObject ship; public byte rotation_speed=70; public byte zoom_speed=50; public bool special=false; public Transform satellite; public GameObject cam; // Use this for initialization...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class MainForm : Form { public MainForm() {...
using KeepTeamAutotests.Pages; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.Menues { public class SettingMenu : Bas...
namespace ClounceMathExamples.Helper { using System.IO; using System.Collections.Generic; sealed class SampleDataLoader { private static string path = "../../sample_data"; public static IEnumerable<IEnumerable<dynamic>> GetSamplesFromFile() { string line; ...
using System; using System.Data; using System.IO; using System.Collections.Generic; using System.Linq; using Docller.Core.Common; using Docller.Core.Common.DataStructures; using Docller.Core.Models; using Docller.Core.Repository; using Docller.Core.Services; using Docller.Core.Storage; using Docller.Serialization; usi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace MoneyWeb.Models { public class CarteiraModel { public int IdCarteira { get; set; } public...
using Microsoft.AspNetCore.DataProtection; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using SFA.DAS.ProviderCommitments.Configuration; using StackExchange.Redis; namespace SFA.DAS.ProviderCommitments...
using System; namespace PasswordValidator { class Program { static void Main(string[] args) { string password = Console.ReadLine(); bool IsBetween6and10symbols = CheckLengthOfPassword(password); if(IsBetween6and10symbols==false) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _20200621_계산기_만들어보기 { class Program { static void Main(string[] args) { Console.WriteLine("============...
using CyberSoldierServer.Models.BaseModels; namespace CyberSoldierServer.Dtos.EjectDtos { public class SlotDefenceItemDto { public int Id { get; set; } public int BaseDefenceItemId { get; set; } public int PrefabId { get; set; } public int Level { get; set; } public DefenceType DefenceType { get; set; } }...
using System; using Utilities; namespace EddiDataDefinitions { public class Statistics { public BankAccountStats bankaccount { get; set; } = new BankAccountStats(); public CombatStats combat { get; set; } = new CombatStats(); public CrimeStats crime { get; set; } = new CrimeStats(); ...
using System; using System.Collections.Generic; using System.Web; using System.Web.Routing; using System.Web.UI.WebControls; using BusinessLogic; using DataAccess; namespace FirstWebStore.Pages { public partial class OrderPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Kitchen : Room { KitchenTileset tileSet; int pantryBreadth; int pantryLength; IntRange pantryBreadthRange = new IntRange(3, 4); IntRange pantryLengthRange = new IntRange(5, 8); Direction pantryDirection; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragOut : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { Vector3 origin; RectTransform inventoryPanel; public List<RectTransform> instantiatedPanels = new List<Rec...
using System.Diagnostics.CodeAnalysis; using Atc.Resources; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enumeration: DateTimeDiffCompareType. /// </summary> public enum DateTimeDiffCompareType { /// <summary> /// Ticks. /// </summary> ...
using System; using System.Runtime.InteropServices; namespace NetVlc { public class Media : IDisposable { #region DLL Calls [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)] static extern IntPtr libvlc_media_new(IntPtr p_instance, [MarshalAs(Unmanag...
using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace WebPrueba.Models { public class PersonContext : DbContext { public PersonContext(DbContextOptions<PersonContext> options) : base(options) {} publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerController03 : MonoBehaviour { public float Speed; public Text scoreText; public Text timeText; //public Text winText; public Text uIText; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newtonsoft.Json; using System.Net.Http.Headers; namespace WindowsFormsAppli...
using System; namespace Decorator { class Program { static void Main(string[] args) { var messenger1 = new MessengerService(new MsmqMessage()); messenger1.SendMessage("Hello MSMQ"); var messenger2 = new MessengerService(new RabbitmqMessage()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Unity; using Unity.Interception.ContainerIntegration; using Unity.Interception.InterceptionBehaviors; using Unity.Interception.Interceptors.InstanceInterceptors.InterfaceInterception; using Unity.I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio18 { class LeituraMatriz3D { static void Main(string[] args) { { Console.Write("Tamanho 1. dimensão "); int T = C...