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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZdravoKorporacija.DTO { class ExaminationDTO { public int Id { get; set; } public string TypeOfExamination { get; set; } public string Date { get; set; } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace LAOffsetUpdater { public class StringReference { public long Address { get; set; } public string Name { get; set; } public List<long> Usage { get; set; } public StringReferen...
// AUTHOR - BEN PALLADINO - ONSHORE OUTSOURCING using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using System.Data.Sql; using System.Data.SqlClient; using System.IO; using System.Data; using UtilityLogger; using DataAccessLa...
namespace AxiEndPoint.EndPointServer.MessageHandlers { public interface IMessageProcessor { void ProcessMessage(object sender, MessageEventArgs e); } }
using Predictr.Models; using Predictr.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Predictr.Services { public class PredictionHandler { private const int CORRECT_SCORE_POINTS = 3; private const int CORRECT_RESULT_POINTS ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; using TY.SPIMS.Controllers; using TY.SPIMS.Controllers.Interfaces; namespace TY.SPIMS.Client.Inventory { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using System.ComponentModel.DataAnnotations; namespace dotnet_webpack.Pages { public class ContactModel : PageModel { [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KamenNuzkyPapir { partial class Program { private static Random random = new Random(); private static void Main(string[] args) { Console.WriteLine(...
using System; using System.Configuration; namespace Pe.GyM.SGC.Cross.Core.Base { /// <summary> /// Clase My Credencial /// </summary> [Serializable] public class ReporteCredencial : Microsoft.Reporting.WebForms.IReportServerCredentials { private static readonly string Usuario = Confi...
using Newtonsoft.Json; namespace DevilDaggersCore.Game { [JsonObject(MemberSerialization.OptIn)] public class Enemy : DevilDaggersEntity { [JsonProperty] public int HP { get; set; } [JsonProperty] public int Gems { get; set; } [JsonProperty] public Death Death { get; set; } [JsonProperty] public fl...
using Microsoft.Extensions.DependencyInjection; using System; using System.Threading.Tasks; using TestApplication.Interfaces; using TestApplication.Services; namespace TestApplication { class Program { private static ServiceProvider _serviceProvider; static async Task Main(string[] args) ...
using Spire.Barcode; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Wi...
using Datalayer.Domain; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace Datalayer.EFConfigurations { public class CourseConfiguration : IEntityTypeConfiguration<Course> { public void Configure(...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using TimeTableApi.Application.Shared.EventManagement; using TimeTableApi.Application.Shared.Event...
using AutoFixture; using MediatR; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Controllers; using SFA.DAS.ProviderUrlHelper; using System.Threading.Tasks; using System.Threading; using SFA.DAS.CommitmentsV2.Api.Cl...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using BookLibrary.Data; using BookLibrary.Services; using BookLibrary.ViewModels; namespace BookLibrary.Controllers { [Route("api/books")] [ApiContro...
using DropDowny.Models; using System.Collections.Generic; namespace DropDowny.CzlowiekFormViewModel { public class CzlowiekFormViewModel { public string Imie { get; set; } public string Nazwisko { get; set; } public int Wyksztalcenie { get; set; } public IEnumerable<Wyksztalcen...
using UnityEngine; using System.Collections; using System.Collections.Generic; using MusicIO; public class InstrumentController : MonoBehaviour { //Singleton references private static InstrumentController m_instance; public static InstrumentController Instance{ get { return m_instance; }} //Instrument referen...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using SqlServerRunnerNet.Controls.DirectoryTreeView.Data; namespace SqlServerRunnerNet.Controls.DirectoryTreeView.ViewModel { public class DirectoryModelCollection { public List<DirectoryTreeViewItemViewModel> Roots { get; private...
using ENTIDAD; using NEGOCIO; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WEB_PROYECTOS.Controllers { public class ProyectoController : Controller { // GET: Proyecto public ActionResult Index() { var p...
namespace Shipwreck.TypeScriptModels { public interface IStatementOwner { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using UseFul.ClientApi; using UseFul.Forms.Welic; namespace UseFul.Forms.Welic { public partial class FormConsulta : FormWelic ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.LeetCode { public class Problem010 : LeetCodeBase { public override string ProblemName => "Leet Code 10: Regular Expression Matching"; public override...
using KartObjects; namespace KartLib.Entities { public class AxiParam : SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { return "Параметры системы"; } } public string Name { get; set; } ...
using BlueSky.Commands.File; using BlueSky.Services; using BlueSky.Windows; using BSky.ConfigService.Services; using BSky.ConfService.Intf.Interfaces; using BSky.Interfaces; using BSky.Interfaces.Interfaces; using BSky.Lifetime; using BSky.Lifetime.Interfaces; using BSky.Lifetime.Services; using BSky.RecentFileHandler...
 using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; namespace Anywhere2Go.DataAccess.Entity { public class RolePermission { public int permissionId { get; set; } public int roleId { get; set; } public bool? userView { get; set; } public...
using SciVacancies.ReadModel.Core; using System; using System.Collections.Generic; using NPoco; using MediatR; namespace SciVacancies.WebApp.Queries { public class ResearcherQueriesHandler : IRequestHandler<SingleResearcherQuery, Researcher>, IRequestHandler<SelectResearcherPublicationsQuery, IE...
namespace Sila.Models.Rest.Requests { using System; /// <summary> /// The structure of a create assembly request. /// </summary> public class CreateAssemblyRequest { /// <summary> /// The name of the assembly. /// </summary> public String Name { get; } /// <summary> /// Instantiate a create assembly...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `Collision2D`. Inherits from `AtomEventReference&lt;Collision2D, Collision2DVariable, Collision2DEvent, Collision2DVariableInstancer, Collision2DEventInstancer&gt;`. /// </summary> [Serializable]...
namespace Airelax.Infrastructure.ThirdPartyPayment.ECPay.Definitions { /// <summary> /// 欲使用的付款方式 /// </summary> public enum ChoosePayment { /// <summary> /// 全部付款方式 /// </summary> AllPayment = 0, /// <summary> /// 信用卡一次付清 /// </summary> ...
using Bolster.API.Status.Stateless; using Bolster.Base; namespace Bolster.API { public abstract class Result { public abstract bool IsSuccess { get; } public abstract bool IsFailure { get; } } }
using Alabo.Domains.Services; using Alabo.Tool.Payment.MiniProgram.Dtos; using ZKCloud.Open.ApiBase.Models; namespace Alabo.Tool.Payment.MiniProgram.Services { /// <summary> /// </summary> /// <seealso cref="Alabo.Domains.Services.IService" /> public interface IMiniProgramService : IService { ...
using System; using System.Collections.Generic; namespace com.Sconit.Entity.SI.SD_ACC { [Serializable] public class User { #region O/R Mapping Properties public Int32 Id { get; set; } public string Code { get; set; } public string Password { get; set; } public string...
using LocusNew.Core.Models; namespace LocusNew.Core.ViewModels { public class ListingsListViewModel { public int Id { get; set; } public string Address { get; set; } public decimal? Price { get; set; } public bool isSold { get; set; } public PropertyType PropertyType { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() ...
using gView.Framework.Carto.Rendering.UI; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.Generic; using System.Reflec...
using libairvidproto; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace aairvid.ServerAndFolder { [Serializable] public class CachedServerItem { protected CachedServerItem() { } public C...
using ModelTransformationComponent.SystemRules; using System.Collections; using System.Collections.Generic; using System.Linq; namespace ModelTransformationComponent { /// <summary> /// БНФ правило /// </summary> [System.Serializable] public class BNFRule : NamedRule, IList<BasicBNFRu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domen { [Serializable] public class LinijaStanica { Linija linija; Stanica stanica; [Browsable(false)] public Linija L...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text; using UnityEngine.XR.iOS.Utils; namespace UnityEngine.XR.iOS { #if UNITY_EDITOR || !UNITY_IOS public class ARFaceGeometry { private serializableFaceGeometry sFaceGeometry; public ARFaceGeometry (serializableFace...
using Framework.Extensions; using Framework.Logging.Service; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using System; using System.Threading.Tasks; using WebApi.GlobalExceptionHandling; namespace WebApi.Middleware { public class ExceptionHandlerMiddleware { private readonly RequestDelega...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraphicalEditor.Repository { public class ContractResolver : DefaultContractResolver { private List<String> _propert...
using System; using System.Collections.Generic; using System.Reflection; using Dapper; using System.Data; using System.Data.SqlClient; using Microsoft.Extensions.Configuration; using Embraer_Backend.Models; namespace Embraer_Backend.Models { public class Porta { public long? IdColetaPorta { get; set;...
using UnityEngine; using UnityEngine.Tilemaps; #if UNITY_EDITOR using UnityEditor; #endif [CreateAssetMenu(fileName = "Cell", menuName = "MS49/Cell/Cell", order = 1)] public class CellData : ScriptableObject { [SerializeField] private string _cellName = "???"; [SerializeField, Tooltip("If true, the ...
using System.Collections.Generic; namespace ShowsTracker.Models { public class ShowSearchResult { public List<Show> Search { get; set; } public int TotalResults { get; set; } } public class EmptySearchResult : ShowSearchResult { public new List<Show> Search = new List<Sho...
using System; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using CouponMerchant.Data; using CouponMerchant.Models; using CouponMerchant.Models.ViewModel; using CouponMerchant.Utility; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Mi...
using System; using UnityEngine; using TouchScript.Gestures; using TMPro; namespace Project.Testing { [RequireComponent(typeof(TapGesture)), RequireComponent(typeof(SpriteRenderer))] public class StackeableContainerUI : MonoBehaviour { public string itemName_; public StackeableContainer c...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Dominio.Interfaces.Servicos { public interface IServicoTabelaCustas: IServicoBase<TabelaCustas> { List<TabelaCustas> CalcularI...
using System.Collections.Generic; using UnityEngine; public class Explode : MonoBehaviour { [SerializeField] float removeTime = 0.4f; [SerializeField] float rangeMultiplier = 1.0f; float time = 0f; void Update() { UpdateRemove(); } void UpdateRemove() { time += Time....
using System; using SocketProxy.Decoders; namespace SocketProxy.Handlers { public class UserPacket { private readonly Packet _packet; private readonly Auth _auth; public UserPacket(Packet packet, Auth auth) { _packet = packet; _auth = auth; } ...
using UnityEngine; using System.Collections; using DEngine.Utils; using DEngine.Utils.TexturePaint; using DGPE.Math.FixedPoint.Geometry2D; using DGPE.Math.FixedPoint; public class TextureGeneration : MonoBehaviour { public Material material = null;// Use this for initialization public int textureSize = 2048; public...
using System.Windows; using MainTool.ViewModels; namespace MainTool { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var viewModel = new MainWindowViewModel(); DataContext = viewModel; viewModel.WindowDr...
public class Solution { public int[][] GenerateMatrix(int n) { int[][] res = new int[n][]; for (int i = 0; i < n; i ++) res[i] = new int[n]; int k = 1, offsetX = 0, offsetY = 0; while (offsetX < (n+1)/2 && offsetY < (n+1)/2) { for (int j = offsetY; j < n - offset...
using AutoMapper; using Library.API.Entities; using Library.API.Helpers; using Library.API.Models; using Library.API.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http; using Microsoft.Extensions.Caching.Distributed; using Mi...
using System; using TraceWizard.Entities; using TraceWizard.Classification; using TraceWizard.Entities.Adapters.Arff; namespace TraceWizard.Classification.Classifiers.J48 { public class J48IsolatedLeakClassifier : J48Classifier { public override string Name { get { return "J48 Isolated Leak Classifier";...
using Microsoft.EntityFrameworkCore.Migrations; namespace DB.Migrations { public partial class _13 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "CatalogDescription", table: "Catalogs...
using Android.App; using Android.Widget; using Android.OS; using Android.Content; using Android.Support.V7.App; using CC.Mobile.Services.MonoDroid; using Groceries.Domain; using Groceries.ViewModels; using CC.Mobile.Routing; using System.Threading.Tasks; using CC.Infrastructure; using Groceries.MonoDroid.Services; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.Car { public class Vehicle { public string Code { get; set; } public string Class { get; set; } public string Title { get; se...
using XH.Infrastructure.MultiTenancy; namespace XH.Domain.Services.Authentication.Models { public class FlatPermission { public string Code { get; set; } public string DisplayName { get; set; } public string Description { get; set; } public MultiTenancySides MultiTenancySide...
using System; using System.Collections.Generic; using Accounts.Domain.Events.Private; using PublicEvents = Accounts.Domain.Events.Public; using PrivateEvents = Accounts.Domain.Events.Private; using System.Text; using Accounts.Domain; namespace EventPublisher { public static class AccountEventsTranslationExtension...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Block: MonoBehaviour { // floor public GameObject Original; private GameObject Clone; private float f, move = 1.0f; // BlockPatarns is // * Created of 10*10 size // * until 1 child public GameObject[] BlockPatarns;...
using System; using System.Collections; using System.Collections.ObjectModel; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Shapes; using System.Windows.Data; using System.Windows.Documents; using...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDAL; namespace TinhLuongBLL { public class LuongLanhDaoBLL { LuongLanhDaoDAL dal = new LuongLanhDaoDAL(); public DataTable GetSourceRptLD(decimal ...
using System; using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Combat; using DChild.Gameplay.Systems.Subroutine; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class BookWorm : Minion { [SerializeField][Min...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PROnline.Models.Users { //角色菜单权限 public class RoleMenu { public Guid Id { get; set; } //角色 public String RoleId { get; set; } public Role Role { get; set; } ...
using System; class Arrow { static void Main() { int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { if (i == 0) { Console.WriteLine("{0}{1}{0}",new String('.',((n*2)-1-n)/2),new string('#',n)); } else if ...
using PlayerController.Movement; using UnityEngine; using Zenject; namespace PlayerController.Input { public class SwipeDetector : MonoBehaviour { [SerializeField] private float _minimumDistance = 0.2f; [SerializeField] private float _maximumTimer = 1f; private InputHandler _i...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; public class AttractScreen: MonoBehaviour { public RawImage rawImage; public VideoPlayer videoPlayer; public AudioSource audioSource; public float videoStartDelayTime = 0.1f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Xero.Api.Core.Model.Types { [DataContract(Namespace = "")] public enum SourceType { [EnumMember(Value = "ACCREC")] AccountsReceivableInvoice = 1, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LookieLooks.Api.Domain { [BsonCollection("users")] public class User : Document { public string UserName { get; set; } public string AvatarImageUrl { get; set; } public int ...
using System.Configuration; using System.Net.Http.Formatting; using System.Web.Http; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace Service.AppStart { public class WebApiConfig { public const string ApiRoot = "api/"; public const string GwApiRoot = "api/"; publ...
using Model.Migrations; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Service.Interfaces.IUsers { public interface ILoginService { /// <summary> /// 取得Users /// </summary> /// <param name="usersId"></param> //...
using Com.Colin.EfDataAccess; namespace Com.Colin.BusinessLayer { public class BusinessSettings { public static void SetBusiness() { DatabaseSettings.SetDatabase(); } } }
using System; namespace EasyConsoleNG { public class EasyConsoleOutput { private EasyConsole _console; public EasyConsoleOutput(EasyConsole console) { _console = console; } public void WriteLine(ConsoleColor color, string format, params object[] args) ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Security.Cryptography; using System.Web; using ModelLibrary; namespace HotelRestAPI.DBUtil { public class ManagerRoom { private const string connectionString = @"Data Source=(locald...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _004_Parse_Input { class Program { static void Main(string[] args) { Console.WriteLine("I can calculate, I can divide and multiplie!"); Console....
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Windows.Forms; namespace SocketLite { public abstract class RequestHandler { protected RequestHandler(RequestContext context) { Context = context; } public Reques...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bit8Piano.Model.Sequencer.ADSR { enum InstrumentDuration { Attack = 1 / 2, Decay = 1 / 9, Sustain = 1 / 4, Release = 1 / 6 } enum InstrumentStrength { Attack = 3...
/* * Featured in another game, as the title suggests, this was a script that tested movement * but it was then hijacked for another purpose. throwing fish... so yeah... when the * person playing taps the screen, they toggle movement. * (note for future me, Toggle Movement is a goodname for a function) */ usin...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace LinqToSqlWrongDistinctClauseReproduction.Models { [Table("Property")] public class Property { [Key] [Column("Id")] [DatabaseGenerated(DatabaseGeneratedOption.Ide...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Step_165 { class Program { static void Main(string[] args) { DateTime todaysDate = DateTime.Now.Date; int yy = todaysDate.Year; tr...
using ArkSavegameToolkitNet.Types; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Arrays { public sealed class ArkArrayRegistry { private static ILog _logger = LogManager.GetLogger(typeo...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Embraer_Backend.Models; using Microsoft.Extensions.Configuration; using System; using Microsoft.AspNetCore.Cors; using System.Linq; namespace Embraer_Backend.Controllers { [Route("api/[controller]/[action]")] [EnableCors("CorsPolicy")] ...
using System; using System.Collections.Generic; namespace Algorithms.LeetCode { public class Sum4 { public IList<IList<int>> FourSum(int[] nums, int target) { if (nums.Length < 4) return new List<IList<int>>(); Array.Sort(nums); var res = ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameButtons : MonoBehaviour { public GameObject G_ToMainText; public static GameButtons G_GameButtonsClass; public static Text T_ToMainText; public GameO...
using UnityEngine; using System.Collections.Generic; using UnityEditor; using System.IO; public class AssetBundleBuilder { public const string AssetBundlesOutputPath = "AssetBundles"; [MenuItem("Assets/AssetBundles/Build AssetBundles")] public static void BuildAssetBundles() { AssetDatabase.RemoveUnusedAssetBu...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class NextDestinationEvent : Event { public const string NAME = "Next destination"; public const string DESCRIPTION = "Triggered when selecting an in-system destination"; public stat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Users.Mapeamentos; using Welic.Dominio.Patterns.Service.Pattern; namespace Welic.Dominio.Models.Users.Servicos { public interface IServiceUser: IService<AspNetUser> ...
namespace MySurveys.Controllers.Tests { using System.Collections.Generic; using Models; using Moq; using NUnit.Framework; using Services.Contracts; using TestStack.FluentMVCTesting; using Web.Areas.Surveys.Controllers; using Web.Areas.Surveys.ViewModels.Filling; using Web.Infrastruc...
namespace DataAccess.Migrations.UsersContextMigrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.ChatLines", c => new ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Korzh.EasyQuery; namespace ApartmentApps.Data { //[EqEntity(UseInConditions = false, UseInResult = false)] public class Property : IBaseEntit...
 using Windows.UI.Xaml.Controls; using Welic.App.Implements; using Xamarin.Forms.Platform.UWP; using Windows.Storage; using Windows.Storage.Streams; using Windows.UI.Xaml.Media; [assembly: ExportRenderer(typeof(VideoPlayer), typeof(Welic.App.UWP.VideoPlayerRenderer))] namespace Welic.App.UWP { public class ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net.Sockets; using System.Threading; namespace chatClient { public partial class Form1...
using System; using System.Collections.Generic; namespace Hatchet { public static class HatchetTypeRegistry { private static readonly Dictionary<string, Type> TypeLookup = new Dictionary<string, Type>( StringComparer.OrdinalIgnoreCase); public static void Clear() { ...
using Fbtc.Domain.Entities; namespace Fbtc.Domain.Interfaces.Repositories { public interface IPagSeguroRepository { // string GetNotificationCode(string notificationCode); string NotificationTransacao(string notificationCode, string notificationType); string UpdateRecebimentoPagSegu...
using System; using System.IO; using learningWindowsForms.Models; using Dapper; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SQLite; using System.Windows.Forms; using learningWindowsForms.Interfaces; namespace learningWindowsForms.DAL.Reposito...
using System; using System.Collections.Generic; using System.Text; namespace App.Model { public class PagingItems<T> { public int CurrentPage { get; set; } public int RecordPerPage { get; set; } public int TotalRecordRest { get; set; } public int TotalRecord { get; set; } ...
using MoneyExchangerApp.Domain.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace MoneyExchangerApp.Services.Interfaces { public interface IExchangeService { Task<double> CalculateExchangeAsync(string fromCurrency, double fromAmount, string toCurrency); Task<IE...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using lsc.Common; using System.IO; using System.Text; using Microsoft.AspNetCore.Hosting; using OfficeOpenXml; using lsc.Bll; using lsc.Model; namespace lsc.crm.Controllers { public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using API.Model; using API.BL; namespace coucheAPI.Controllers { [Route("api/[controller]")] public class StudentController : Co...