text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZdravoKorporacija.DTO
{
class ExaminationDTO
{
public int Id { get; set; }
public string TypeOfExamination { get; set; }
public string Date { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace LAOffsetUpdater
{
public class StringReference
{
public long Address { get; set; }
public string Name { get; set; }
public List<long> Usage { get; set; }
public StringReferen... |
// AUTHOR - BEN PALLADINO - ONSHORE OUTSOURCING
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using System.Data.Sql;
using System.Data.SqlClient;
using System.IO;
using System.Data;
using UtilityLogger;
using DataAccessLa... |
namespace AxiEndPoint.EndPointServer.MessageHandlers
{
public interface IMessageProcessor
{
void ProcessMessage(object sender, MessageEventArgs e);
}
} |
using Predictr.Models;
using Predictr.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Predictr.Services
{
public class PredictionHandler
{
private const int CORRECT_SCORE_POINTS = 3;
private const int CORRECT_RESULT_POINTS ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using ComponentFactory.Krypton.Toolkit;
using TY.SPIMS.Controllers;
using TY.SPIMS.Controllers.Interfaces;
namespace TY.SPIMS.Client.Inventory
{
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using System.ComponentModel.DataAnnotations;
namespace dotnet_webpack.Pages
{
public class ContactModel : PageModel
{
[Required]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KamenNuzkyPapir
{
partial class Program
{
private static Random random = new Random();
private static void Main(string[] args)
{
Console.WriteLine(... |
using System;
using System.Configuration;
namespace Pe.GyM.SGC.Cross.Core.Base
{
/// <summary>
/// Clase My Credencial
/// </summary>
[Serializable]
public class ReporteCredencial : Microsoft.Reporting.WebForms.IReportServerCredentials
{
private static readonly string Usuario = Confi... |
using Newtonsoft.Json;
namespace DevilDaggersCore.Game
{
[JsonObject(MemberSerialization.OptIn)]
public class Enemy : DevilDaggersEntity
{
[JsonProperty]
public int HP { get; set; }
[JsonProperty]
public int Gems { get; set; }
[JsonProperty]
public Death Death { get; set; }
[JsonProperty]
public fl... |
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Threading.Tasks;
using TestApplication.Interfaces;
using TestApplication.Services;
namespace TestApplication
{
class Program
{
private static ServiceProvider _serviceProvider;
static async Task Main(string[] args)
... |
using Spire.Barcode;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Wi... |
using Datalayer.Domain;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
using System.Text;
namespace Datalayer.EFConfigurations
{
public class CourseConfiguration : IEntityTypeConfiguration<Course>
{
public void Configure(... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using TimeTableApi.Application.Shared.EventManagement;
using TimeTableApi.Application.Shared.Event... |
using AutoFixture;
using MediatR;
using Microsoft.AspNetCore.Mvc;
using Moq;
using NUnit.Framework;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Controllers;
using SFA.DAS.ProviderUrlHelper;
using System.Threading.Tasks;
using System.Threading;
using SFA.DAS.CommitmentsV2.Api.Cl... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using BookLibrary.Data;
using BookLibrary.Services;
using BookLibrary.ViewModels;
namespace BookLibrary.Controllers
{
[Route("api/books")]
[ApiContro... |
using DropDowny.Models;
using System.Collections.Generic;
namespace DropDowny.CzlowiekFormViewModel
{
public class CzlowiekFormViewModel
{
public string Imie { get; set; }
public string Nazwisko { get; set; }
public int Wyksztalcenie { get; set; }
public IEnumerable<Wyksztalcen... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MusicIO;
public class InstrumentController : MonoBehaviour {
//Singleton references
private static InstrumentController m_instance;
public static InstrumentController Instance{ get { return m_instance; }}
//Instrument referen... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SqlServerRunnerNet.Controls.DirectoryTreeView.Data;
namespace SqlServerRunnerNet.Controls.DirectoryTreeView.ViewModel
{
public class DirectoryModelCollection
{
public List<DirectoryTreeViewItemViewModel> Roots { get; private... |
using ENTIDAD;
using NEGOCIO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WEB_PROYECTOS.Controllers
{
public class ProyectoController : Controller
{
// GET: Proyecto
public ActionResult Index()
{
var p... |
namespace Shipwreck.TypeScriptModels
{
public interface IStatementOwner
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using UseFul.ClientApi;
using UseFul.Forms.Welic;
namespace UseFul.Forms.Welic
{
public partial class FormConsulta : FormWelic
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.LeetCode {
public class Problem010 : LeetCodeBase {
public override string ProblemName => "Leet Code 10: Regular Expression Matching";
public override... |
using KartObjects;
namespace KartLib.Entities
{
public class AxiParam : SimpleDbEntity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
{
get { return "Параметры системы"; }
}
public string Name { get; set; }
... |
using BlueSky.Commands.File;
using BlueSky.Services;
using BlueSky.Windows;
using BSky.ConfigService.Services;
using BSky.ConfService.Intf.Interfaces;
using BSky.Interfaces;
using BSky.Interfaces.Interfaces;
using BSky.Lifetime;
using BSky.Lifetime.Interfaces;
using BSky.Lifetime.Services;
using BSky.RecentFileHandler... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
namespace Anywhere2Go.DataAccess.Entity
{
public class RolePermission
{
public int permissionId { get; set; }
public int roleId { get; set; }
public bool? userView { get; set; }
public... |
using SciVacancies.ReadModel.Core;
using System;
using System.Collections.Generic;
using NPoco;
using MediatR;
namespace SciVacancies.WebApp.Queries
{
public class ResearcherQueriesHandler :
IRequestHandler<SingleResearcherQuery, Researcher>,
IRequestHandler<SelectResearcherPublicationsQuery, IE... |
namespace Sila.Models.Rest.Requests
{
using System;
/// <summary>
/// The structure of a create assembly request.
/// </summary>
public class CreateAssemblyRequest
{
/// <summary>
/// The name of the assembly.
/// </summary>
public String Name { get; }
/// <summary>
/// Instantiate a create assembly... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Collision2D`. Inherits from `AtomEventReference<Collision2D, Collision2DVariable, Collision2DEvent, Collision2DVariableInstancer, Collision2DEventInstancer>`.
/// </summary>
[Serializable]... |
namespace Airelax.Infrastructure.ThirdPartyPayment.ECPay.Definitions
{
/// <summary>
/// 欲使用的付款方式
/// </summary>
public enum ChoosePayment
{
/// <summary>
/// 全部付款方式
/// </summary>
AllPayment = 0,
/// <summary>
/// 信用卡一次付清
/// </summary>
... |
using Bolster.API.Status.Stateless;
using Bolster.Base;
namespace Bolster.API
{
public abstract class Result
{
public abstract bool IsSuccess { get; }
public abstract bool IsFailure { get; }
}
} |
using Alabo.Domains.Services;
using Alabo.Tool.Payment.MiniProgram.Dtos;
using ZKCloud.Open.ApiBase.Models;
namespace Alabo.Tool.Payment.MiniProgram.Services
{
/// <summary>
/// </summary>
/// <seealso cref="Alabo.Domains.Services.IService" />
public interface IMiniProgramService : IService
{
... |
using System;
using System.Collections.Generic;
namespace com.Sconit.Entity.SI.SD_ACC
{
[Serializable]
public class User
{
#region O/R Mapping Properties
public Int32 Id { get; set; }
public string Code { get; set; }
public string Password { get; set; }
public string... |
using LocusNew.Core.Models;
namespace LocusNew.Core.ViewModels
{
public class ListingsListViewModel
{
public int Id { get; set; }
public string Address { get; set; }
public decimal? Price { get; set; }
public bool isSold { get; set; }
public PropertyType PropertyType { ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
... |
using gView.Framework.Carto.Rendering.UI;
using gView.Framework.Data;
using gView.Framework.Data.Filters;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.Symbology;
using gView.Framework.system;
using gView.Framework.UI;
using System;
using System.Collections.Generic;
using System.Reflec... |
using libairvidproto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace aairvid.ServerAndFolder
{
[Serializable]
public class CachedServerItem
{
protected CachedServerItem()
{ }
public C... |
using ModelTransformationComponent.SystemRules;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace ModelTransformationComponent
{
/// <summary>
/// БНФ правило
/// </summary>
[System.Serializable]
public class BNFRule : NamedRule, IList<BasicBNFRu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Domen
{
[Serializable]
public class LinijaStanica
{
Linija linija;
Stanica stanica;
[Browsable(false)]
public Linija L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using UnityEngine.XR.iOS.Utils;
namespace UnityEngine.XR.iOS
{
#if UNITY_EDITOR || !UNITY_IOS
public class ARFaceGeometry
{
private serializableFaceGeometry sFaceGeometry;
public ARFaceGeometry (serializableFace... |
using Framework.Extensions;
using Framework.Logging.Service;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
using WebApi.GlobalExceptionHandling;
namespace WebApi.Middleware
{
public class ExceptionHandlerMiddleware
{
private readonly RequestDelega... |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GraphicalEditor.Repository
{
public class ContractResolver : DefaultContractResolver
{
private List<String> _propert... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Dapper;
using System.Data;
using System.Data.SqlClient;
using Microsoft.Extensions.Configuration;
using Embraer_Backend.Models;
namespace Embraer_Backend.Models
{
public class Porta
{
public long? IdColetaPorta { get; set;... |
using UnityEngine;
using UnityEngine.Tilemaps;
#if UNITY_EDITOR
using UnityEditor;
#endif
[CreateAssetMenu(fileName = "Cell", menuName = "MS49/Cell/Cell", order = 1)]
public class CellData : ScriptableObject {
[SerializeField]
private string _cellName = "???";
[SerializeField, Tooltip("If true, the ... |
using System.Collections.Generic;
namespace ShowsTracker.Models
{
public class ShowSearchResult
{
public List<Show> Search { get; set; }
public int TotalResults { get; set; }
}
public class EmptySearchResult : ShowSearchResult
{
public new List<Show> Search = new List<Sho... |
using System;
using System.Linq;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using CouponMerchant.Data;
using CouponMerchant.Models;
using CouponMerchant.Models.ViewModel;
using CouponMerchant.Utility;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Mi... |
using System;
using UnityEngine;
using TouchScript.Gestures;
using TMPro;
namespace Project.Testing
{
[RequireComponent(typeof(TapGesture)), RequireComponent(typeof(SpriteRenderer))]
public class StackeableContainerUI : MonoBehaviour
{
public string itemName_;
public StackeableContainer c... |
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Interfaces.Servicos
{
public interface IServicoTabelaCustas: IServicoBase<TabelaCustas>
{
List<TabelaCustas> CalcularI... |
using System.Collections.Generic;
using UnityEngine;
public class Explode : MonoBehaviour
{
[SerializeField] float removeTime = 0.4f;
[SerializeField] float rangeMultiplier = 1.0f;
float time = 0f;
void Update()
{
UpdateRemove();
}
void UpdateRemove()
{
time += Time.... |
using System;
using SocketProxy.Decoders;
namespace SocketProxy.Handlers
{
public class UserPacket
{
private readonly Packet _packet;
private readonly Auth _auth;
public UserPacket(Packet packet, Auth auth)
{
_packet = packet;
_auth = auth;
}
... |
using UnityEngine;
using System.Collections;
using DEngine.Utils;
using DEngine.Utils.TexturePaint;
using DGPE.Math.FixedPoint.Geometry2D;
using DGPE.Math.FixedPoint;
public class TextureGeneration : MonoBehaviour {
public Material material = null;// Use this for initialization
public int textureSize = 2048;
public... |
using System.Windows;
using MainTool.ViewModels;
namespace MainTool
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
var viewModel = new MainWindowViewModel();
DataContext = viewModel;
viewModel.WindowDr... |
public class Solution {
public int[][] GenerateMatrix(int n) {
int[][] res = new int[n][];
for (int i = 0; i < n; i ++) res[i] = new int[n];
int k = 1, offsetX = 0, offsetY = 0;
while (offsetX < (n+1)/2 && offsetY < (n+1)/2) {
for (int j = offsetY; j < n - offset... |
using AutoMapper;
using Library.API.Entities;
using Library.API.Helpers;
using Library.API.Models;
using Library.API.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http;
using Microsoft.Extensions.Caching.Distributed;
using Mi... |
using System;
using TraceWizard.Entities;
using TraceWizard.Classification;
using TraceWizard.Entities.Adapters.Arff;
namespace TraceWizard.Classification.Classifiers.J48 {
public class J48IsolatedLeakClassifier : J48Classifier {
public override string Name { get { return "J48 Isolated Leak Classifier";... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace DB.Migrations
{
public partial class _13 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "CatalogDescription",
table: "Catalogs... |
using Android.App;
using Android.Widget;
using Android.OS;
using Android.Content;
using Android.Support.V7.App;
using CC.Mobile.Services.MonoDroid;
using Groceries.Domain;
using Groceries.ViewModels;
using CC.Mobile.Routing;
using System.Threading.Tasks;
using CC.Infrastructure;
using Groceries.MonoDroid.Services;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Product.Dto.Car
{
public class Vehicle
{
public string Code { get; set; }
public string Class { get; set; }
public string Title { get; se... |
using XH.Infrastructure.MultiTenancy;
namespace XH.Domain.Services.Authentication.Models
{
public class FlatPermission
{
public string Code { get; set; }
public string DisplayName { get; set; }
public string Description { get; set; }
public MultiTenancySides MultiTenancySide... |
using System;
using System.Collections.Generic;
using Accounts.Domain.Events.Private;
using PublicEvents = Accounts.Domain.Events.Public;
using PrivateEvents = Accounts.Domain.Events.Private;
using System.Text;
using Accounts.Domain;
namespace EventPublisher
{
public static class AccountEventsTranslationExtension... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Block: MonoBehaviour {
// floor
public GameObject Original;
private GameObject Clone;
private float f, move = 1.0f;
// BlockPatarns is
// * Created of 10*10 size
// * until 1 child
public GameObject[] BlockPatarns;... |
using System;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Shapes;
using System.Windows.Data;
using System.Windows.Documents;
using... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TinhLuongDAL;
namespace TinhLuongBLL
{
public class LuongLanhDaoBLL
{
LuongLanhDaoDAL dal = new LuongLanhDaoDAL();
public DataTable GetSourceRptLD(decimal ... |
using System;
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Combat;
using DChild.Gameplay.Systems.Subroutine;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class BookWorm : Minion
{
[SerializeField][Min... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROnline.Models.Users
{
//角色菜单权限
public class RoleMenu
{
public Guid Id { get; set; }
//角色
public String RoleId { get; set; }
public Role Role { get; set; }
... |
using System;
class Arrow
{
static void Main()
{
int n = int.Parse(Console.ReadLine());
for (int i = 0; i < n; i++)
{
if (i == 0)
{
Console.WriteLine("{0}{1}{0}",new String('.',((n*2)-1-n)/2),new string('#',n));
}
else if ... |
using PlayerController.Movement;
using UnityEngine;
using Zenject;
namespace PlayerController.Input
{
public class SwipeDetector : MonoBehaviour
{
[SerializeField] private float _minimumDistance = 0.2f;
[SerializeField] private float _maximumTimer = 1f;
private InputHandler _i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class AttractScreen: MonoBehaviour {
public RawImage rawImage;
public VideoPlayer videoPlayer;
public AudioSource audioSource;
public float videoStartDelayTime = 0.1f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace Xero.Api.Core.Model.Types
{
[DataContract(Namespace = "")]
public enum SourceType
{
[EnumMember(Value = "ACCREC")]
AccountsReceivableInvoice = 1,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LookieLooks.Api.Domain
{
[BsonCollection("users")]
public class User : Document
{
public string UserName { get; set; }
public string AvatarImageUrl { get; set; }
public int ... |
using System.Configuration;
using System.Net.Http.Formatting;
using System.Web.Http;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Service.AppStart
{
public class WebApiConfig
{
public const string ApiRoot = "api/";
public const string GwApiRoot = "api/";
publ... |
using Model.Migrations;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Service.Interfaces.IUsers
{
public interface ILoginService
{
/// <summary>
/// 取得Users
/// </summary>
/// <param name="usersId"></param>
//... |
using Com.Colin.EfDataAccess;
namespace Com.Colin.BusinessLayer
{
public class BusinessSettings
{
public static void SetBusiness()
{
DatabaseSettings.SetDatabase();
}
}
}
|
using System;
namespace EasyConsoleNG
{
public class EasyConsoleOutput
{
private EasyConsole _console;
public EasyConsoleOutput(EasyConsole console)
{
_console = console;
}
public void WriteLine(ConsoleColor color, string format, params object[] args)
... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Security.Cryptography;
using System.Web;
using ModelLibrary;
namespace HotelRestAPI.DBUtil
{
public class ManagerRoom
{
private const string connectionString =
@"Data Source=(locald... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _004_Parse_Input
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("I can calculate, I can divide and multiplie!");
Console.... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Windows.Forms;
namespace SocketLite
{
public abstract class RequestHandler
{
protected RequestHandler(RequestContext context)
{
Context = context;
}
public Reques... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Bit8Piano.Model.Sequencer.ADSR
{
enum InstrumentDuration
{
Attack = 1 / 2,
Decay = 1 / 9,
Sustain = 1 / 4,
Release = 1 / 6
}
enum InstrumentStrength
{
Attack = 3... |
/*
* Featured in another game, as the title suggests, this was a script that tested movement
* but it was then hijacked for another purpose. throwing fish... so yeah... when the
* person playing taps the screen, they toggle movement.
* (note for future me, Toggle Movement is a goodname for a function)
*/
usin... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace LinqToSqlWrongDistinctClauseReproduction.Models
{
[Table("Property")]
public class Property
{
[Key]
[Column("Id")]
[DatabaseGenerated(DatabaseGeneratedOption.Ide... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Step_165
{
class Program
{
static void Main(string[] args)
{
DateTime todaysDate = DateTime.Now.Date;
int yy = todaysDate.Year;
tr... |
using ArkSavegameToolkitNet.Types;
using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Arrays
{
public sealed class ArkArrayRegistry
{
private static ILog _logger = LogManager.GetLogger(typeo... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Embraer_Backend.Models;
using Microsoft.Extensions.Configuration;
using System;
using Microsoft.AspNetCore.Cors;
using System.Linq;
namespace Embraer_Backend.Controllers
{
[Route("api/[controller]/[action]")]
[EnableCors("CorsPolicy")]
... |
using System;
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
public class Sum4
{
public IList<IList<int>> FourSum(int[] nums, int target)
{
if (nums.Length < 4)
return new List<IList<int>>();
Array.Sort(nums);
var res = ne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameButtons : MonoBehaviour
{
public GameObject G_ToMainText;
public static GameButtons G_GameButtonsClass;
public static Text T_ToMainText;
public GameO... |
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
public class AssetBundleBuilder
{
public const string AssetBundlesOutputPath = "AssetBundles";
[MenuItem("Assets/AssetBundles/Build AssetBundles")]
public static void BuildAssetBundles()
{
AssetDatabase.RemoveUnusedAssetBu... |
using EddiDataDefinitions;
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class NextDestinationEvent : Event
{
public const string NAME = "Next destination";
public const string DESCRIPTION = "Triggered when selecting an in-system destination";
public stat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Users.Mapeamentos;
using Welic.Dominio.Patterns.Service.Pattern;
namespace Welic.Dominio.Models.Users.Servicos
{
public interface IServiceUser: IService<AspNetUser>
... |
namespace MySurveys.Controllers.Tests
{
using System.Collections.Generic;
using Models;
using Moq;
using NUnit.Framework;
using Services.Contracts;
using TestStack.FluentMVCTesting;
using Web.Areas.Surveys.Controllers;
using Web.Areas.Surveys.ViewModels.Filling;
using Web.Infrastruc... |
namespace DataAccess.Migrations.UsersContextMigrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.ChatLines",
c => new
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Korzh.EasyQuery;
namespace ApartmentApps.Data
{
//[EqEntity(UseInConditions = false, UseInResult = false)]
public class Property : IBaseEntit... |
using Windows.UI.Xaml.Controls;
using Welic.App.Implements;
using Xamarin.Forms.Platform.UWP;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.UI.Xaml.Media;
[assembly: ExportRenderer(typeof(VideoPlayer),
typeof(Welic.App.UWP.VideoPlayerRenderer))]
namespace Welic.App.UWP
{
public class ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
namespace chatClient
{
public partial class Form1... |
using System;
using System.Collections.Generic;
namespace Hatchet
{
public static class HatchetTypeRegistry
{
private static readonly Dictionary<string, Type> TypeLookup = new Dictionary<string, Type>(
StringComparer.OrdinalIgnoreCase);
public static void Clear()
{
... |
using Fbtc.Domain.Entities;
namespace Fbtc.Domain.Interfaces.Repositories
{
public interface IPagSeguroRepository
{
// string GetNotificationCode(string notificationCode);
string NotificationTransacao(string notificationCode, string notificationType);
string UpdateRecebimentoPagSegu... |
using System;
using System.IO;
using learningWindowsForms.Models;
using Dapper;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SQLite;
using System.Windows.Forms;
using learningWindowsForms.Interfaces;
namespace learningWindowsForms.DAL.Reposito... |
using System;
using System.Collections.Generic;
using System.Text;
namespace App.Model
{
public class PagingItems<T>
{
public int CurrentPage { get; set; }
public int RecordPerPage { get; set; }
public int TotalRecordRest { get; set; }
public int TotalRecord { get; set; }
... |
using MoneyExchangerApp.Domain.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace MoneyExchangerApp.Services.Interfaces
{
public interface IExchangeService
{
Task<double> CalculateExchangeAsync(string fromCurrency, double fromAmount, string toCurrency);
Task<IE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using lsc.Common;
using System.IO;
using System.Text;
using Microsoft.AspNetCore.Hosting;
using OfficeOpenXml;
using lsc.Bll;
using lsc.Model;
namespace lsc.crm.Controllers
{
public cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using API.Model;
using API.BL;
namespace coucheAPI.Controllers
{
[Route("api/[controller]")]
public class StudentController : Co... |
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