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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SetName : MonoBehaviour { public InputField nameInputField; public void SetNameGameManager() { GameManager.instance.CharacterName = nameInputField.text; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CS691final.App_Code; namespace CS691final { public partial class Registration : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows.Input; using Bow.Enter.Views; using Xamarin.Forms; namespace Bow.Enter.ViewModels { /// <summary> /// ViewModel to demonstrate binding to a Command from a GestureRecognizer /// </summary> /// <remarks> /// View models can...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.PriceList.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Controllers; using IdomOffice.Interface.BackOffice.PriceLists; using V50_IDOMBackOf...
using System; namespace NumberSum { /// <summary> /// Напишете програма, която въвежда цяло число num и отпечатва сумата от цифрите му. /// </summary> class Program { static void Main() { // Ask the user for input Console.Write("Type a number: "); ...
using System; using System.Collections.Generic; namespace ClusterFig.RandomGenerators { public interface IRandomGenerator<out T> { T Generate(); } }
using Godot; using System; public class CntPanels : Control { public override void _Ready() { // GetNode<Button>("VBoxBtns/BtnControls").Disabled = true; foreach (Panel p in GetChildren()) { p.Visible = false; } // GetNode<Panel>("CntPanels/PnlControls").Visible = true; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.DataManager; using FXB.Data; using FXB.Common; namespace FXB.Dialog { public partial clas...
using UnityEngine; using Facebook.Unity; using System; using System.Collections; using System.Collections.Generic; using System.Linq; public class SAMobileSocialHelper : MonoBehaviour { public static SAMobileSocialHelper instance; public Texture2D lazyAngusIcon; const string TwitterAddress = "http://twitter.com/...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyFirstAppConsoleUI { class Program { static void Main(string[] args) { /** cw doble tap para escribir Console.Write**/ Console.WriteLine("Hello...
using Cupcake.iOS.Network; using CupcakePCL.BL; namespace Cupcake.iOS { public class IOSConnectivity : IConnectivity { private bool _isConnected { get; set; } public IOSConnectivity() { _isConnected = !Reachability.IsHostReachable("http://google.com");; } p...
using System.Collections.Generic; namespace AudioText.Models.ViewModels { public class ShoppingCartItemModel { public int InventoryItemId { get; set; } public string ItemName { get; private set; } public string ItemImage { get; private set; } public int ItemQuantity { get; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Confluent.Kafka; using System; using System.Collections.Generic; using System.Text; namespace KafkaPubSub { public class KafkaConfig { public ProducerConfig producerConfig { get; set; } public ConsumerConfig consumerConfig { get; set; } public int status { get; set; } pub...
using LibModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TrungTamTienDat.Models { public class ViewModels { public List<Album> l_Album { get; set; } public List<Anh> l_Anh { get; set; } public List<BaiViet> l_BaiViet { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Planet_Explosion_Slow_Beam : MonoBehaviour { public GameObject planetSeparateFX; public GameObject planetExplodeFX; public GameObject planetExplodeAnim; public GameObject glowSphere; public GameObject plan...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : Generic { public Sound[] sounds; public static AudioManager instance; public AudioMixer vaudioMixer; // Use this for initialization void Awake () { ...
using Dapper; using System; using System.Collections.Generic; using System.Text; namespace BulkBook.DataAccess.Repository.IRepository { public interface ISP_Call:IDisposable { T Sing<T>(string prodcedureName, DynamicParameters param = null); void Execute(string prodcedureName, DynamicParameter...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Diagnostics; namespace processnote { public partial class Processes : Form { private Dictionary<int, stri...
using UnityEngine; public class ParticleSystemMonitor : MonoBehaviour { // base components [HideInInspector] public GameObject myGameObject; [HideInInspector] public ParticleSystem myParticleSystem; // settings [Header("settings")] public bool autoClear; public int clearDur; int clear...
using Dapper; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Framework.Data { partial class ModelWrapper { /* * 以IDbConnection + CommandType + commandText + p...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.ServiceModel.Syndication; using System.Text; using System.Threading.Tasks; using System.Xml; using FluentAssertions; using NUnit.Framework; namespace Condor.Tests.Lea...
using System; using System.Collections.Generic; using System.Linq; using NHibernate.Envers; using NHibernate.Envers.Query; using NHibernate.Transform; using Profiling2.Domain; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.DTO; using Profiling2.Domain.Prf.Events; namespace Profiling2.Infrast...
using System; using ChipsDemo.ViewModels; using ChipsDemo.Views; using Prism; using Prism.Ioc; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ChipsDemo { [AutoRegisterForNavigation] public partial class App { public App() : this(null) { } public App(IPlatformInitializer initial...
using System.Text.RegularExpressions; namespace Common { /// <summary> /// 操作正则表达式的公共类 /// </summary> public class RegexHelper { #region 验证输入字符串是否与模式字符串匹配 /// <summary> /// 验证输入字符串是否与模式字符串匹配,匹配返回true /// </summary> /// <param name="input">输入...
using System; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace marlinX { class Program { static async Task Main(string[] args) { if (!HttpListener.IsSupported) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreController : MonoBehaviour { public GameObject popUp; public GameObject ball; public Text winLoseCondition; public Text playerScoreText; private string playerScore; public Tex...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using TraceWizard.Entities; using TraceWizard.Logging; using TraceWizard.Logging.Adapters; using TraceWizard.Logging.Adapters.MeterMasterCsv; using TraceWizard.Logging.Adapters.MeterMasterJet; using TraceWizard.Entities.Adapters; us...
using System.Collections.Generic; using LocusNew.Core.Models; namespace LocusNew.Core.Repositories { public interface IPropertyBuyersRepository { void AddPropertyBuyer(PropertyBuyer propertyBuyer); int GetBuyersNumber(); PropertyBuyer GetPropertyBuyer(int buyerId); IEnumerable<...
 using System; using Common.Logging; using NUnit.Framework; namespace Spring.Messaging.Amqp.Rabbit.Test { /// <summary> /// Determines if the environment is available. /// </summary> /// <remarks></remarks> public class EnvironmentAvailable { /// <summary> /// The logger. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; using Newtonsoft.Json; namespace ControlData { public class ReadingProcessor : IEventProcessor { public ReadingProcessor(Action<IReading> item) ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using HearthDb.Enums; using Hearthstone_Deck_Tracker; namespace PackTracker.View { class PackNameConverter : IValueConverter { sta...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using PterodactylEngine; namespace Pterodactyl { public class DynamicMathBlockGH : GH_Component { public DynamicMathBlockGH() : base("Dynamic Math Block", "Dynamic Math Block", "Creates dynamic math block...
/** * \file ParttimeEmployee.cs * \author Ab-Code: Sekou Diaby, Tuan Ly, Becky Linyan Li, Bowen Zhuang * \date 21-11-2014 * \brief contains all the methods and attributes to handle a part time Employee. * \brief The part time Employee is the child class of the parent Employee clas. */ using System; using System.Colle...
using System; using ApiTemplate.Common.Enums.DateTimes; namespace ApiTemplate.Common.Helpers { public class CommonHelper { #region Get TimeSpan By Period public static TimeSpan GetTimeSpanByPeriod(Period period, int val) { switch (period) { case...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowAPI.Models { public class CreateResourceModel { public string Link { get; set; } } }
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; public class Cooldowns : MonoBehaviour { private GameObject uiAbilities; private Dictionary<AttackType, Cooldown> cooldowns = new Dictionary<AttackType, Cooldown> (); public void Initialize (GameObject uiAbilitiesGameObje...
using IndusValley.Banking; using IndusValley.Broker; using SE.Miscellaneous; using SE.Money; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; namespace IndusValley.Tests { public class TestOrder : IOrder { publi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; using System.IO; using System.Threading; using FastReport; namespace KartSystem...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class EnviarMensaje : System.Web.UI.Page { webservicio.Webservice2Client conec = new webservicio.Webservice2Client(); protected void Page_Load(object sende...
using UnityEngine; public class xInputManager { static public Quaternion GetWorldRotation(float h_, float v_) { //float h = GetHorizontalValue(); //float v = GetVerticalValue(); float upRotation = Vector2.Angle(Vector2.up, new Vector2(h_, v_)); if (h_ < 0f) upRotation = 360f -...
using System.Collections.Generic; namespace Embraer_Backend.Models { public class LimpezaIndex { public List<string> TipoControle { get; set; } public IEnumerable<LocalMedicao> Local { get; set; } public LimpezaIndex() { this.TipoControle = new List<string>(); ...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0077 { /* Given two integers n and k, return all possible combinations of k numbers out of 1 ... n. For example, If n = 4 and k = 2, a solution i...
 using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Otiport.API.Contract.Request.Medicines { public class DeleteMedicineRequest : RequestBase { public int MedicineId { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataModel.Models { [Table("tblProduct")] public class tblProduct { BaseData...
using FluentValidation; using INOTE.Core.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace INOTE.Core.EntityValidator { public class NoteValidator : AbstractValidator<Note> { public NoteValidator() { ...
using iSukces.Code.Interfaces; namespace iSukces.Code.Irony { public abstract class TokenInfo : ICsExpression, ITokenNameSource { protected TokenInfo(TokenName name) => Name = name; public NonTerminalInfo CreateOptional() { var info1 = new NonTerminalInfo(new TokenName(Name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data { [Serializable()] public class ConcreteProductCategory : ProductCategory { public string Name { get; private set; } public string ID { get; private set; } ...
using System; using System.Collections.Generic; using System.Web; using System.Web.Mvc; using Meshop.Framework.Module; using Meshop.Framework.Security; namespace Meshop.Reviews.Controllers { [Admin] [Menu(Name="Reviews")] public class AdminReviewsController : PluginController { ...
using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using CODE.Framework.Wpf.Layout; using CODE.Framework.Wpf.Utilities; namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// Items control that auto-populates from an Actions col...
using Contracts; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; namespace ExploitEngine.Vulnerabilities { public class ExploitBase : IExploit { protected Threat Threat { get; set; } protected string ExploitFilePath { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace HolaWEB.App.Frontend.Pages{ public class ListModel:PageModel{ private string[] saludos = {"Hola", "Buenos días",...
using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Scr; using FluentNHibernate.Automapping; using Profiling2.Domain.Scr.Proposed; using Profiling2.Domain.Scr.Person; using Profiling2.Domain.Scr.PersonEntity; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class RequestMa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Eevee.Models; namespace Eevee.Data { public class EeveeContext : DbContext { public EeveeContext (DbContextOptions<EeveeContext> options) : base(optio...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; using XH.Infrastructure.Query; namespace XH.APIs.WebAPI.Models { /// <summary> /// List request base /// </summary> [DataContract] public class ListRequestBase { ///...
using System; using System.Linq; using Upgrader.Infrastructure; namespace Upgrader.MySql { public class MySqlDatabase : Database { private static readonly Lazy<ConnectionFactory> ConnectionFactory = new Lazy<ConnectionFactory>(() => new ConnectionFactory("MySql.Data.dll", "MySql.Data.MySqlClient.MySq...
using System; using Grasshopper.Kernel; using Pterodactyl; using Xunit; namespace UnitTestsGH { public class TestEmphasisGhHelper { public static EmphasisGH TestObject { get { EmphasisGH testObject = new EmphasisGH(); return testObject; ...
using UnityEngine; using System.Collections; public class pickupPoints : MonoBehaviour { public int scoreToGive; private ScoreManager theScoreManager; public AudioSource coinSound; // Called at the start of each game void Start () { // Find and sets Score Manager object theScoreMana...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameController : MonoBehaviour { [Header("GameObject and Script References")] public Fader fader; public UIController uiController; public ...
using MHT.CourseManagment.Commom; namespace MHT.CourseManagment.Model { public class LoginModel: NotifyBase { private string _userName; /// <summary> /// 用户名 /// </summary> public string UserName { get { return _userName; } set ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; namespace MasterLIO.Forms { public partial class StatisticForm...
#define SHOW_NET_INFO using UnityEngine; public class RequestMasterServer : MonoBehaviour { public enum GameScene : int { Movie = 0, Scene01 = 1, Scene01_Net = 2, SetPanel = 3 } bool IsClickConnect; public static string MasterServerMovieComment = "Movie Scence"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.Geometry; using fi.upm.es.dwgDecoder.dwgElementos; namespace fi.upm.es.dwgDecoder.tools { /** * @brief Clase que implementa los metodos para el manipulado...
using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using RSS.Business.Interfaces; using RSS.Business.Models; using RSS.WebApi.Controllers; using RSS.WebApi.DTOs; using RSS.WebApi.Extensions; using System; using System.Collections.Generic; using ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using Sy...
using System; using System.Text; using UnityEngine; using UnityEngine.UI; public class Level18 : MonoBehaviour { public ClickBehaviour[] buttons; public Text decimalVal; public GameObject submit; private string decimalValue = "0"; // Start is called before the first frame update private void ...
using BDTest.Helpers.JsonConverters; using Newtonsoft.Json; namespace BDTest.Test; [JsonConverter(typeof(ScenarioTextConverter))] public record ScenarioText { [JsonProperty] public string Scenario { get; private set; } public ScenarioText(string scenario) { Scenario = scenario; } [JsonC...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Xml.Linq; using ExpressionSerialization; namespace RemoteQueryService { /// <summary> /// A client-side proxy for a DataContext. Queries written against a RemoteT...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Festival.Models { public class AppDbContext : DbContext { public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp5 { public class Singleton { // Because the _instance member is made private, the only way to get the single // instance is via the static Instance property ...
using Microsoft.Xna.Framework; namespace SuperMario.Entities.Blocks { public class BlueBrickBlock : BrickBlock { public BlueBrickBlock(Vector2 screenLocation, BlockItemType item) : base(screenLocation, item) { int numberOfBlocksInSprite = 4; var brickBlockTexture = Wint...
using System; using FluentNHibernate.Mapping; using Sind.Model; namespace Sind.DAL.Mappings { public class IndicadorMap :ClassMap<Indicador> { public IndicadorMap() { Table("Indicador"); Id(c => c.Id, "Id_Indicador").GeneratedBy.Identity(); Map(c => c.Nome, ...
using fNbt; using static CellDataRail; public class CellBehaviorRailCurve : CellBehavior, IHasData, ILeverReciever { private bool isFlipped; public void onLeverFlip(CellBehavior lever) { Rotation r = this.rotation; for(int i = 0; i < 3; i++) { r = r.clockwise(); // ...
using UnityEngine; using System.Collections; public class LevelIndexLoader : MonoBehaviour { public int nextLevelIndex; bool runOnce = false; AsyncOperation async; bool startLoad = false; bool loading = false; bool loadDone = false; ScreenFade sFade; // Use this for initialization void Start () { sFade = ...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using SimpleJSON; using UnityEngine; public class MapList : MonoBehaviour { public GameObject NoEnergyGUI ; public bool pressed; private Game GameScript; public int currentEnergy, MaxEnergy,energyused; lifeless lf; // Use this ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using ProjetoFinalDM106.Models; using System.Diagnostics; namespac...
using System; using Adapter.Interfaces; namespace Adapter.Classes { public class WildTurkey : ITurkey { public void Gobble() => Console.WriteLine("Wild Turkey Gobble"); public void Fly() => Console.WriteLine("Wild Turkey Fly"); } }
using FluentNHibernate.Mapping; using Skaele.Domain.Cards; namespace Data.Mappings { public class CardMap : ClassMap<Card> { public CardMap() { Table("Cards"); Id(x => x.Id); Map(x => x.SetNumber) .Access.CamelCaseField(Prefix.Underscore) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio29 { class TempoMedioCargas { static void Main(string[] args) { { double Medh = 0; int C = 0; Console.Write("Temp...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Freecam : MonoBehaviour { [SerializeField] float scrollSpeed = 15f, scrollThreshold = 10f, zoomSpeed = 15f; [SerializeField] float width = 40f, height = 40f; [SerializeField] float startSize = 5f, minSize = 5f, maxS...
namespace Hidistro.UI.SaleSystem.CodeBehind { using Hidistro.Core; using Hidistro.Entities.Members; using Hidistro.SaleSystem.Vshop; using Hidistro.UI.Common.Controls; using System; using System.Collections.Generic; using System.Linq; using System.Web.UI; using System.Web.UI.WebCont...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //using System.Data.Entity; using BE; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using Microsoft.EntityFrameworkCore.SqlServer; using Microsoft.Dat...
using System; using System.Windows.Threading; using SpeedSlidingTrainer.Application.Infrastructure; namespace SpeedSlidingTrainer.Desktop.Infrastructure { public sealed class TimerAdapter : ITimer { private readonly DispatcherTimer timer; public TimerAdapter(TimeSpan interval, Action onTick) ...
using System.Collections.Generic; using Tomelt.ContentManagement; using Tomelt.Core.Navigation.Models; namespace Tomelt.Core.Navigation.Services { public interface IMenuService : IDependency { IEnumerable<MenuPart> Get(); IEnumerable<MenuPart> GetMenuParts(int menuId); MenuPart Get(int id);...
using System; using OpenQA.Selenium.Remote; using RestSharp; namespace Common.SauceLabs { public class Rdc { public void UpdateTestStatus(bool isTestPassed, SessionId sessionId) { var client = new RestClient { BaseUrl = new Uri("https://app.testobject.co...
using BezierMasterNS.MeshesCreating; using BezierMasterNS; using UnityEditor; using UnityEngine; [CustomEditor(typeof(CylinderMeshCreator))] public class CyllinderCreatorEditor : MeshCreatorEditor { protected SerializedProperty capStartProperty; protected SerializedProperty capEndProperty; string capSt...
using UnityEngine; using System.Collections; public class UnitController : MonoBehaviour { NavMeshAgent agent; private bool selectedByClick = false; //Variable for whether or not the unit was selected by a click private float distance; public bool isSelected = false; //Variable for if the unit is currently selec...
/******************************************************************************** ShareSkill Class is implemented according to the Design Pattern POM with PageFactory to reuse the Code at Maximum. The Concept is One Class is for One WebPage.The ShareSkill Class Consist of the elements operations present in Shar...
using System; using TheZhazha.Models; namespace TheZhazha { public static class Zhazha { public static string MasterHandle { get; set; } public static SkypeManager Manager { get { return _skypeMgr; } } private static SkypeManager _skypeMgr; public...
// Copyright 2006 University of Wisconsin-Madison // Author: Jimm Domingo, FLEL using Landis.PlugIns; namespace Landis.Biomass.Succession.AgeOnlyDisturbances { /// <summary> /// A table of pool percentages for age-only disturbances. /// </summary> public interface IPercentageTable { /// ...
using GardenControlCore.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace GardenControlServices.Interfaces { public interface IAppSettingsService { public Task<AppSetting> InsertAppSettingAsync(string key, string value); ...
using Microsoft.EntityFrameworkCore; using TwojePrzedszkole.API.Models; namespace TwojePrzedszkole.API.Data { public class DataContext : DbContext { public DataContext(DbContextOptions<DataContext> options) : base(options) { } public DbSet<Value> Values { get; set; } public DbSet<User> ...
using Computer_Wifi_Remote.Command; using NAudio.CoreAudioApi; namespace Computer_Wifi_Remote_Library.Command { public class PreviousTrack : ICommand { public string Name => nameof(PreviousTrack); public bool Execute(Request request) { Audio.PreviousTrack(); re...
using aairvid.Utils; using libairvidproto.types; using System; using System.IO; using System.Linq; using System.Text; namespace libairvidproto.model { public abstract class FormDataGen : IFormDataGen { protected AirVidServer _server; protected AirVidServer.ServiceType _serviceType; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dat2csv { class DatFileHead { public int Version { get; set; } public int DDOffset { get; set; } public int DDLength { get; set; } public int Inde...
using RSAEncryptionLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Utility { public class TokenSignFactory { static RSAEncryptionCreator encryption = new RSAEncryptionCreator(); public static string SignToken(string token){ ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Wba.StovePalace.Data; using Wba.StovePalace.Helpers; using Wba.StovePalace.Models; namespace Wba.StoveP...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Drill : MonoBehaviour { public Camera mainC; Vector3 next_destination; Vector3 vertical; Vector3 horizontal; public float speed=1f; float drill_level; public float...
namespace Merchello.UkFest.Web.Resolvers { using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using Umbraco.Core; using Umbraco.Core.Logging; using Umbraco.Core.Models; using Umbraco.Web; using Umbraco.Web.Routing; /// <summ...