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//using System; //namespace Uintra.Infrastructure.Context //{ // [Flags] // public enum ContextType // { // Empty = 0, // News = 1, // Events = 2, // Social = 4, // Activity = News | Events | Social, // Comment = 16, // CentralFeed = 32, // GroupFeed = ...
using INOTE.Core.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace INOTE.Core.Repository { public interface INoteRepository : IRepository<Note> { IEnumerable<Note> GetUserNotes(User user, string searchText, int pageNum...
using System; using System.IO; using System.Threading.Tasks; namespace ApodPcl { /// <summary> /// This class handles communicating with NASA's API to retreive details /// about the current Astronomy Picture of the Day. /// </summary> public sealed class API { /// <summary> ///...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using static FlowEvent; public class FlowManager : MonoBehaviour { public GameObject obj; public GameObject currentFlow; public GameObject previousFlow; [ReadOnly] public GameObject[] allFlow...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using VRTK; public class LevelManager : MonoBehaviour { public static LevelManager Instance { get; private set; } private void Awake() { Instance = this; } public void MainMe...
using System; using System.Web; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Microsoft.AspNetCore.Http; using System.Security.Cryptography; using Microsoft.AspNetCore.Cryptography.KeyDerivation; using System.Net...
#load "./parameters.cake" #load "./paths.cake" FilePath FindToolInPath(string tool) { var pathEnv = EnvironmentVariable("PATH"); if (string.IsNullOrEmpty(pathEnv) || string.IsNullOrEmpty(tool)) return tool; var paths = pathEnv.Split(new []{ IsRunningOnUnix() ? ':' : ';'}, StringSplitOptions.RemoveEmptyEn...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ElevatorDoor : MonoBehaviour { private bool moving = false; private bool triggered = false; private GameObject leftDoor; private GameObject rightDoor; private GameObject redCarpet; public GameObject her...
using System.Windows; namespace Crystal.Plot2D { /// <summary> /// Provides elements that represent markers along the graph. /// </summary> public abstract class ElementPointMarker : DependencyObject { /// <summary> /// Creates marker element at specified point. /// </summary> /// <retu...
namespace kindergarden { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("activitiesPicture")] public partial class activitiesPicture { publi...
using Autofac; using Tests.Data.Van; using Tests.Data.Van.Input; using Tests.Data.Van.Input.Filters; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.VirtualPhoneBankPages; using NUnit.Framework; namespace Tests.Projects.Van.VirtualPhoneBankTests { ...
using Assets.Scripts.UI; using UnityEngine; namespace Assets.Scripts.Controllers { public class TorchController : MonoBehaviour { public Animation Animation; public GameObject TorchObject; public Light Light; public AudioSource Audio; public ParticleSystem FireParticles...
 #region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Un...
using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Ardalis.HttpClientTestExtensions; using BlazorShared.Models.AppointmentType; using FrontDesk.Api; using Xunit; using Xunit.Abstractions; namespace FunctionalTests.Api { public class AppointmentTypesList : IClassFixture<CustomWebApplicatio...
using System; using System.Collections.Generic; using LuaInterface; namespace GFW { public class GameStateMachine { private class GameStateSink { public ushort id; public string sink_name; public uint cur_state_id = ushort.MaxValue; public uint prev...
using Godot; using System; using System.Collections.Generic; using System.Linq; public class MusicPlayer : AudioStreamPlayer { private Tween _musicTween; public float StartingVolumeDb {get; set;} = 0; public float FadeDuration {get; set;}= 1f; private Random _rand = new Random(); private List<AudioStream> _cur...
using NHibernate.Envers; using NHibernate.Envers.Configuration.Attributes; using SharpArch.Domain.DomainModel; using System; namespace Profiling2.Domain { [RevisionEntity(typeof(RevinfoListener))] public class REVINFO : Entity { // We annotate this field as required by Envers' validation checks, b...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using GroupBuilder; namespace GrouperApp { public partial class ThankYou : Page { protected void Page_Load(object sender, EventArgs e) { if (!I...
using System; namespace DevilDaggersCore.Game { public class GameVersion { public Type Type { get; set; } public DateTime ReleaseDate { get; set; } public GameVersion(Type type, DateTime releaseDate) { Type = type; ReleaseDate = releaseDate; } } }
using System.ComponentModel.DataAnnotations; namespace Library.API.Models { public class LoginUser { public string UserName { get; set; } public string Password { get; set; } [EmailAddress] public string Email { get; set; } public const string demoName = "demouser"; ...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.UI.Design.AutoReports.Enums { /// <summary> /// 报表运算符,支持等于和不等于两种方式即可 /// </summary> public enum ReportOperator { /// <summary> /// 等于 /// </summary> [Display(Name = "等...
namespace Facade { public class CloudConnection { public string Url { get; private set; } public CloudConnection(string url) { Url = url; } public string GetAuthToken() { System.Console.WriteLine("Generating Auth Token"); retur...
using LHRLA.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LHRLA.LHRLA.DAL.DataAccessClasses { public class UserLogDataAccess { #region Insert public bool AddUserLog(tbl_UserLog row) { try { u...
using System; using Strategy.Interfaces; namespace Strategy.Classes { public class FlyRocketPowered : IFlyBehavior { public void fly() { Console.WriteLine("I'm flying with a rocket!"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Autofac; using Autofac.Core; using Autofac.Extras.DynamicProxy; using KMS.Twelve.Test; using Microsoft.AspNetCore.Mvc; using TypeDemo.Domain; using TypeDemo.Log; namespace TypeDemo.Controllers { [Route("api/[con...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Runtime.Serialization.Formatters.Binary; public class SaveLoad { public static void Save(Player player) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Appli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Data.Entity; using SoftUniStore.App.Model; namespace SoftUniStore.App.Data { public class ExamWebContext : DbContext { public ExamWebContext() : base("ExamWebContext") { } public DbSet<Login> Logins { get; set; } public DbSet<User> Users { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class POVCamera : MonoBehaviour { private float speed = 200; public GameObject player; public GameObject FocalPoint; public GameObject fixedCam; public GameObject pov; bool fixedEnabled = true; void Start()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Optymalizacja_wykorzystania_pamieci.Tasks.Decision_Tree.Data_Structures; namespace Optymalizacja_wykorzystania_pamieci.Tasks.Decision_Tree { class Decision_Tree { ...
using System; using System.Collections.Generic; using System.Text; namespace NotepadBackEnd.MyFunction { public class FindNextResult { bool searchStatus; int selectionStart; public bool SearchStatus { get => searchStatus; set => searchStatus = value; } public int SelectionStar...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; public class ShootingArea : MonoBehaviour { private BasePlayerController _moveController; [SerializeField] private List<Enemy> _enemyList; [Space] [SerializeField] private BasePlayerController _shootController; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace Appnotics.Library.UI.Helpers { public class XmlSerializerHelper<T> { public Type _type; public XmlSerializerHelper() { _type = type...
using System.Data; /// <summary> /// Summary description for FedCampGrantDA /// </summary> public class FedCampGrantDA { public static DataSet GetAllByFedID(int CampYearID, int FedID) { var db = new SQLDBAccess("CIPConnectionString"); db.AddParameter("@Action", "ByFedIdAndYearId"); db....
using System; using System.Collections.Generic; namespace CAPCO.Infrastructure.Domain { public class PriceCode : Entity { public virtual PickupLocation Location { get; set; } public virtual DiscountCode DiscountCode { get; set; } public string Code { get ...
using System; namespace NStandard { public static partial class ArrayExtensions { /// <summary> /// Do action for each item of multidimensional array. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="this"></param> /// <param name="task"></pa...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xero.Api.Core.Model; using Xero.Api.Infrastructure.Interfaces; using Xero.Api.Serialization; using Xero.Api.Core.Model.Types; using System.Reflection; using System.IO; names...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace UnityStandardAssets.CrossPlatformInput { public class WormParticle : MonoBehaviour { public GameObject _user; private void Start() { } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [Table("Pacientes")] public class Paciente { [Key] public int Id { get; ...
using System; namespace BrowseCake { using System.IO; using System.Linq; class Program { static void Main() { Console.WriteLine("Content-Type: text/html\r\n"); string htmlContent = File.ReadAllText("browseCake.html"); Console.WriteLine(htmlContent);...
using System; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.TestHost; using Xunit; namespace TennisBookings.Web.IntegrationTests.Controllers { public class AdminHomeControllerTests : IClassFixture<CustomWebApplicationFactory<Startup>> { private readonly CustomWebApplicatio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hose : MonoBehaviour { private void OnCollisionEnter(Collision collision) { if (collision.gameObject.GetComponent<Enemy>()) { var dir=(collision.transform.position - transform.position).norm...
using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Services; using System.Threading.Tasks; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice.Edit; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public class BaseA...
using GeoAPI.Extensions.Feature; using GisSharpBlog.NetTopologySuite.Geometries; using NUnit.Framework; using SharpMap.Data; namespace SharpMap.Tests.Data { [TestFixture] public class FeatureDataSetTest { [Test] public void GetSetAttributesViaIFeature() { var featureTabl...
using InspectorServices.Domain.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace InspectorServices.SqlDataAccess.Configs { public class InspectionConfig : IEntityTypeConfiguration<Inspect...
using Microsoft.EntityFrameworkCore; using SP_Medical_Grup.WebApi.Contexts; using SP_Medical_Grup.WebApi.Domains; using SP_Medical_Grup.WebApi.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SP_Medical_Grup.WebApi.Repositories { public class C...
using AbstractFactory2.Framework; using System; using System.Collections.Generic; using System.Text; namespace AbstractFactory2.Drivers { class LowPrinterDevice : PrinterDevice { public override PrinterSpec GetPrinterSpec() { return PrinterSpec.Low; } ...
using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.Normalize { [TestClass] public class SplitIntoSentencesTests { private readonly string[] _goodResult = { "This is sentence 1", "This is sentence 2", "This is sentence 3", ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Impulso : MonoBehaviour { public Resortera _touchGlobal; public GameObject _flecha; public Rigidbody2D _rb; // Use this for initialization void Start () { } // Update is called once per frame void F...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.Sql; using System.Data.SqlClient; using System.Data.SqlTypes; namespace Donnee { /// <summary> /// Cette classe permet la connexion a la base de donnée /...
using Restaurants.Domain; using System; using System.Collections.Generic; using System.Text; namespace Restaurants.Application { public class ReviewAppService : AppServiceBase<Review>, IReviewAppService { private readonly IReviewService _appService; public ReviewAppService(IReviewService appS...
using System.Collections.Generic; namespace Profiling2.Domain.Contracts.Search { /// <summary> /// Implementing components must be manually registered in ComponentRegistrar class. /// </summary> /// <typeparam name="E"></typeparam> public interface ILuceneIndexer<E> { /// <summary> ...
using System; using System.Threading.Tasks; namespace sma { class Program { static async Task Main(string[] args) { TimeSpan smaDuration = TimeSpan.FromSeconds(3); SMA sma = new SMA(11, smaDuration); Random rand = new Random(); DateTimeOffset ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Otiport.API.Contract.Request.ProfileItems { public class DeleteProfileItemRequest : RequestBase { public int ProfileItemId { get; set; } } }
namespace ZoomitTest.Model { public class Rule { public string Url { get; set; } public long Limit { get; set; } public long Duration { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace WziumStars.Models { public class OrderDetails { [Key] public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Interface { class Batman:SuperHeroi { public override void ObterDados() { this.NomeFicticio = "Batman"; this.Identidade = "Bruce Wa...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { class ActActionNew { public Action<TextBuilder> Text; ...
namespace SubC.Attachments { public enum RigidbodyRestoreBehavior { DoNothing = 0, Desimulate = 1, Destroy = 2, Restore = 3, SetDynamic = 4, SetKinematic = 5 } [System.Serializable] public struct SnapshotRestoreOptions { public RigidbodyRestoreBehavior rigidbodyBehavior; public bool restorePositio...
using System.Collections.Generic; using System.ComponentModel; using System.Windows.Input; using UdpSimulator.Components; namespace UdpSimulator.Models { /// <summary> /// UDP送信処理 DataContext対応用インターフェース. /// </summary> public interface IUdpTransmitter : INotifyPropertyChanged { bool Connec...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D.Charts { public class GenericLocationalLabelProvider<TItem, TAxis> : LabelProviderBase<TAxis> { private readonly IList<TItem> collection; private readonly Func<TItem, string> displ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CalendarApp.Model { public class CalendarModel { public CalendarModel(int year, int monthNumber) { CalendarMonth = new CalendarMonthModel(monthNumber, yea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// Program : Cylinder /// @author : Taekyung Kil /// Date : 04/Oct/2019 /// /// Purpose : To set the class of Cylinder /// /// I, Taekyung Kil, student number 000799798 , certify that al...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; namespace SuperMarket { public partial class Form1 : Form { public Form1() ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BanSupport { /// <summary> /// 用于文字上显示倒计时 /// </summary> public class TextCountDownWidget : TimeWidget { /// <summary> /// 使用的格式 /// </summary> public class Forma...
using Microsoft.Extensions.DependencyInjection; namespace MazeApp { internal static class Program { private static void Main() { var serviceCollection = new ServiceCollection(); // create new ServiceCollection object serviceCollection.AddSingleton<IMazeSolver, M...
using System.Collections.Generic; using System.Net.Http; using Microsoft.Extensions.Configuration; using WebStore.DomainNew.Dto; using WebStore.DomainNew.Entities; using WebStore.DomainNew.Filters; using WebStore.Interfaces; namespace WebStore.Clients.Services { public class ProductsClient : BaseClient, IProductS...
using GisSharpBlog.NetTopologySuite.Geometries; using NUnit.Framework; namespace NetTopologySuite.Tests.Geometry { [TestFixture] public class MultiPointTest { [Test] public void GetHashCodeShoulBeComputed() { var multiPoint = new MultiPoint(new[] { new Point(1.0, 2.0), n...
namespace Saato.Migrations { using System; using System.Data.Entity.Migrations; public partial class start : DbMigration { public override void Up() { CreateTable( "dbo.UserProfile", c => new { U...
 namespace Sfa.Poc.ResultsAndCertification.Dfe.Models { public class TqAwardingOrganisationDetails { public int Id { get; set; } public string UkAon { get; set; } public string Name { get; set; } public string DisplayName { get; set; } } }
using System.Net.Sockets; using HiLoSocket.SocketApp; namespace HiLoSocket.Model.InternalOnly { /// <summary> /// StateObjectModel for socket async communication. /// </summary> /// <typeparam name="T">User define type.</typeparam> internal class StateObjectModel<T> where T : class { ...
using Service; using DataLayer; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using System.IO; using Data.Entities; using System.Net; namespace StoreUI { public class MenuFactory { public static IMenu GetMenu(string menuType) { var conf...
using UnityEngine; using System.Collections; public class Asteroid : SpaceObject { float speed = 1f; int life = 2; Vector3 movedir = Vector3.zero; bool isFragment = false; public static int objectCount = 0; public static int maxObjectCount = 20; public override int ObjectCount {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ManageWeb { [Authorize] public class ManageBaseController : Controller { public ManageDomain.Entity.LoginTokenModel Token; protected override void OnException(ExceptionCont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; usin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using Xamarin.Forms; using KSF_Surf.ViewModels; using KSF_Surf.Models; using System.Collections.ObjectModel; namespace KSF_Surf.Views { [DesignTimeVisible(false)] public partial class RecordsMostPage :...
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Text; using TeamCss__Registration.Hooks; using TeamCss__Registration.Utilities; namespace TeamCss__Registration.PageObject { class LogInPage { IWebDriver driver; Wait wait = new Wait(); p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace com.Sconit.Web.Models.SearchModels.MD { public class CustomerShipAddressSearchModel : SearchModelBase { public string AddressCode { get; set; } public string AddressContent { ge...
using System; using System.Collections.Generic; using System.Drawing; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Framework.UI.Controls { internal partial class CatalogComboBox : UserControl { public delegate void SelectedItemChangedEvent(CatalogComboItem item); pu...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.Models { public class UserModel { public string Username { get; set; } public string FullName { get; set; } public string PhoneNumber { get; set; } public string Adress { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Diagnostics; using Olive.Data.Uow; using Olive.Data; namespace Olive.Web.MVC.ActionFilters { public class HitCounter : ActionFilterAttribute { //public override void OnActionExecuted...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class pcCollision : MonoBehaviour { public pcHealthController ph; private float playerInvincibility; private void Update() { } //Whenever the player touches the trigger on the zombie, it activat...
using OpenTK.Input; using System.Collections.Generic; namespace Glib.Input { /// <summary> /// Obsluhuje ovládání klávesnice. /// </summary> public class KeyboardInput : GlibInput { private List<Key> keys; private Key? pressedKey; /// <summary> /// Konstruktor. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Management; using System.Net.NetworkInformation; using System.IO; using System.Net; using System.Data; using System.Data.SqlClient; using System.Text.RegularExpressions; using Sy...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using UnityEngine; using System; using System.Collections; using TreeSharpPlus; public class B4Villager : MonoBehaviour { protected int treeType; public GameObject[] villagers; private Hashtable types; public Transform positionA; public Transform positionB; public Transform positionC; public Transform positio...
using LHRLA.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LHRLA.LHRLA.DAL { public class CaseRegisterationTypesDataAccess { #region Insert public bool AddCaseRegisterationTypes(tbl_Case_Registeration_Types row) { try ...
using UnityEngine; using UnityEditor; using System.IO; namespace UnityAtoms.Editor { [CustomEditor(typeof(DefaultAsset))] public class AtomFolderEditor : UnityEditor.Editor { protected override void OnHeaderGUI() { base.OnHeaderGUI(); if (!Directory.Exists(AssetData...
using System.Collections.Generic; using System.Linq; namespace CollaborativeFiltering { public class RatingService : IRatingService { protected IRater FirstRater; protected IRater SecondRater; protected IEnumerable<IRating> RatingsFirstSort; protected IEnumerable<IRating> Ratin...
using System; namespace UnityAtoms.FSM { /// <summary> /// Needed in order to use our custom property drawer for states in the FSM. /// </summary> [Serializable] public class FSMStateListWrapper : AtomListWrapper<FSMState> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Windows.Forms; using Apache.NMS; using Apache.NMS.ActiveMQ; using Apache.NMS.ActiveMQ.Commands; namespace IRAPPrinterServer { internal class DoActionFromESB { pri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FSDP.DATA.EF//.Metadata { public class CourseMetadata { [Required(ErrorMessage = "* Course Name Required.")] [Display(Name ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Animal.Mammal { public class Doge { public void SayHello() { Console.WriteLine("我是小狗,汪汪汪~"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Controllers; using V50_IDOMBackOffice.AspxArea.Helper; using DevExpress.Web; name...
using System.IO; using System.IO.Compression; // ReSharper disable once CheckNamespace namespace Aquarium.Util.Extension.CompressionExtension { public static class DeflateExtension { #region Deflate /// <summary> /// /// </summary> /// <param name="bytes"></param> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.EventSystems; public class PlayerController : MonoBehaviour { /// <summary> /// 射线检测的起点 /// </summary> public Transform rayDown, rayLeft, rayRight; /// <summary> /// ...
using Microsoft.AspNetCore.Mvc; namespace DojoSurvey { public class SurveyController : Controller { [HttpGet("")] public ViewResult Index() { return View(); } [HttpPost("result")] public IActionResult Result(string name, string loc, string lang, strin...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; namespace Utilities.Serialization { public static class ObjectSerializer { public static string XmlSerialize<T>(this T ...
using System.Collections; using UnityEngine; using System.Collections.Generic; using UnityEngine.UI; public class ItemColliction { private static DashData _dash; private static DoubleData _double; private static MagnetData _magnet; private static ProtectData _protect; private static SuperManData _...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Events; public class Note_Controller : MonoBehaviour { private readonly QteHitEvent ev_qtehit = new QteHitEvent(); private readonly QtePlayEvent ev_qteplay = new QtePlayEvent(); private readonly QteMissEvent ev_qtemiss ...