text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace learn_180326_web
{
public partial class Form3 : Form
{
public Fo... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _4._List_Operations
{
class Program
{
static void Main(string[] args)
{
List<int> numbers = Console.ReadLine()
.Split()
.Select(int.Parse)
.ToList();
... |
using System.Collections.Generic;
using SwordAndFather.Models;
namespace SwordAndFather.Data
{
public class AssaassinRepository
{
static readonly List<Assassin> Assassins = new List<Assassin>();
public Assassin AddAssassin(string codeName, string catchPhrase, string preferredWeapon)
{... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
public partial class Calendar : System.Web.UI.Page
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using OrbisEngine.ItemSystem;
public class StatMessage : IMessage
{
// Clean: This system, implemented issue could be resolved by changing the IMessage interface
public string Message {
get {
throw new System.No... |
using Microsoft.EntityFrameworkCore;
using OnboardingSIGDB1.Domain.Empresas;
using OnboardingSIGDB1.Domain.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace OnboardingSIGDB1.Data.Empresas.Repositorios
{
public class EmpresaRepository : Repositor... |
using Engine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Drawing;
using Microsoft.Xna.Framework.Content;
namespace Mario__.Modules
{
public class Resource : Drawable
{
static ... |
using System;
namespace Building
{
class Program
{
static void Main(string[] args)
{
int floors = int.Parse(Console.ReadLine());
int roomsOnFloor = int.Parse(Console.ReadLine());
for (int floorNumber = floors; floorNumber >= 1; floorNumber--)
{
... |
using System;
using System.Windows.Threading;
namespace LiveCharts.Wpf.Components
{
public class ChartUpdater : LiveCharts.ChartUpdater
{
public ChartUpdater()
{
Timer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(50)};
FrecuencyUpdate += () =>
... |
using UnityEngine;
using System.Collections;
public class Door : MonoBehaviour {
[SerializeField]
private Transform rotationDest;
public void Open()
{
StartCoroutine(Opening(rotationDest));
}
IEnumerator Opening( Transform destination)
{
Debug.Log("defg");
while ... |
using System;
using BikeDistributor.Models.Common;
namespace BikeDistributor.Models
{
public class DiscountCodeModel: BaseModel<int>
{
public string CampainCode { get; set; }
public int QuantityRange1 { get; set; }
public int QuantityRange2 { get; set; }
public string Flag { g... |
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEngine.Timeline;
using UnityEngine.Playables;
public class AutoGenerate : MonoBehaviour
{
public float Min = 0.0f;
public float Max = 1.0f;
public double interval = 3.0d;
private LabelTrack AiueoTrack = null;
private LabelTrack Bl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneChange : MonoBehaviour {
public Scene_manager scenemanager_;
void Start () {
scenemanager_ = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent<Scene_manager>();
}
void Update () {
... |
using System;
namespace aairvid.Model
{
[Serializable]
public class HistoryItem
{
public long LastPosition { get; set; }
public DateTime LastPlayDate { get; set; }
public string Server { get; set; }
public string FolderPath { get; set; }
public string F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace rita.Helpers
{
public static class Translit
{
private static readonly char[] cyrArr = {'А','Б','В','Г','Д','Е','Ё','Ж','З','И','Й','К','Л','М','Н','О','П',
'Р','С','Т','У','Ф','Х','Ц','Ч',... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
using System.Data.Sql;
using System.Data.SqlClient;
using System.Data.SqlTypes;
... |
using System.ComponentModel.DataAnnotations;
using System.Xml.Serialization;
namespace BO
{
public class Competitor : Personne
{
[Required]
public virtual Race Race { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sample
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public abstract class HandlerAspectAttribute : Attribute
{
public virtual void BeforeHandle(object c... |
public class Solution {
private void Helper(char[][] board, int i, int j) {
board[i][j] = '$';
if (i-1>=0 && board[i-1][j] == 'O') Helper(board, i-1, j);
if (i+1<board.Length && board[i+1][j] == 'O') Helper(board, i+1, j);
if (j-1>=0 && board[i][j-1] == 'O') Helper(board, i, j-1);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace KartObjects
{
[Serializable]
public class POSParameter:SimpleDbEntity
{
[DBIgnoreReadParam]
[DBIgnoreAutoGenerateParam]
public override string FriendlyNa... |
namespace sc80wffmex.Models
{
using System.Collections.Generic;
using Sitecore.Data.Items;
using Sitecore.Links;
public class Menu
{
public List<MenuElement> All
{
get
{
var menuElements = new List<MenuElement>();
menuElement... |
using System;
namespace iSukces.Code.Interfaces
{
public partial class Auto
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)]
public class ShouldSerializeInfoAttribute : Attribute
{
public ShouldSerializeInfoAttribute(string codeTem... |
using System;
using System.Configuration;
using System.IO;
using System.Web.Configuration;
namespace RRExpress.Common.Extends {
public abstract class ConfigurationHelper {
/// <summary>
/// 獲取自訂配置,如果配置不存在,產生實體一個新對配置
/// </summary>
/// <typeparam name="T"></typeparam>
/// <r... |
namespace CSharp_Json
{
public enum EnumTipoPessoa
{
Fisica = 2,
Juridica = 1,
Estrangeiro = 3,
Rural = 4
}
}
|
// Copyright 2019 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agre... |
public class Solution {
private void helper(int nrow, int n, List<IList<string>> res, char[][] matrix, bool[] col, bool[] diag1, bool[] diag2) {
if (nrow == n) {
List<string> temp = new List<string>();
for (int i=0; i<n; i++) {
temp.Add(new string(matrix[i]));
... |
using Properties.Core.Objects;
// ReSharper disable InconsistentNaming
namespace Properties.Infrastructure.Rightmove.Objects
{
public class RmrtdfRequestSendProperty
{
public RmrtdfNetwork network { get; }
public RmrtdfBranch branch { get; }
public RmrtdfProperty property { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace SingLife.FacebookShareBonus.Model
{
internal class DescendingOrderOfPoliciesNumber : IPolicySortService
{
public IEnumerable<Policy> Sort(IEnumerable<Policy> policies)
{
IEnumerable<Policy> sortedPolicies ... |
using ODL.ApplicationServices.DTOModel;
using ODL.ApplicationServices.DTOModel.Load;
namespace ODL.ApplicationServices.Validation
{
public class ResultatenhetInputValidator : Validator<ResultatenhetInputDTO>
{
// TODO: OBS! Vid persistering måste vi verifiera att vi har uppdateringsinfo ifall detta o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
namespace Gobiner.PageRank
{
public class PageRankGenerator
{
/// <summary>
///
/// </summary>
/// <param name="linkMatrix">
/// linkMatrix[i] contains the indices of vertices j that link to i
... |
#region License
/*
* Copyright 2002-2010 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace UseFul.Uteis
{
public static class ImportaExcel
{
/// <summary>
/// Recebe o caminho do arquivo e o nome da Planilha excel e retorna em um datatable
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using System.Linq;
using UnityEngine.SceneManagement;
using System;
public class NetworkManager : Photon.PunBehaviour
{
#region Public Variables
// pun standard settings
p... |
using System;
namespace RepositoryCommon
{
public class ComparedInfo
{
public string id { get; set; }
public string name { get; set; }
public string nation { get; set; }
public string nationality { get; set; }
public string address { get; set; }
publi... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.OpenApi.Models;
using APISaudacao.Models;
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddEndpointsApiExplorer();
builder.Se... |
using Controller.DrugAndTherapy;
using Model.Manager;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using Sys... |
using System;
namespace MalwareScanner.Contracts
{
public class MalwareScanningException : Exception
{
public MalwareScanningException(string message) : base(message)
{
}
public MalwareScanningException(string message, Exception innerException) : base(message, innerException)
... |
using Object = StardewValley.Object;
namespace StardewValleyMP.States
{
public class ObjectState : State
{
public bool hasSomething;
public int ready;
public ObjectState(Object obj)
{
hasSomething = (obj.heldObject != null);
ready = obj.minutesUntilRead... |
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Cors;
namespace AngularWebApiAuthExample.WebApis.Controllers
{
//[Authorize]
[RoutePrefix("api/People")]
[EnableCors(origins: "*", headers: "*", methods: "*")]
pub... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace QuizMe {
[Serializable]
public class Point {
public int X { get; set; }
public int Y { get; set; }
}
[Serializ... |
using Semicolon.Attributes;
using System.ComponentModel.DataAnnotations;
namespace TradeProcessing.Model
{
public class Trade
{
[CsvColumn("Trader")]
public string TraderId { get; set; }
[CsvColumn("TSO name")]
public string TSO { get; set; }
[CsvColumn("EIC")]
... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace IotHubSync.Logic
{
using Microsoft.Azure.Devices;
using Microsoft.Azure.Devices.Shared;
class DeviceInfo
{
public Device Device { ge... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ConsoleLibrary;
using System.Linq;
using ClassLibraryDatabase;
using ClassLibraryCommon.DTO;
namespace UnitTestLibrary
{
[TestClass]
public class U... |
using System.Collections.Generic;
namespace SpaceHosting.Index
{
public interface IIndexStoreFactory<TId, TData>
where TId : notnull
{
IIndexStore<TId, TData, TVector> Create<TVector>(
string algorithm,
int vectorDimension,
bool withDataStorage,
I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyHomeWorkLab7
{
class Rational
{
private readonly int ZERO = 0, ONE = 1;
public int m { get; }
public int n { get; }
public double res { get... |
using System;
using System.Globalization;
using System.Reflection;
namespace AssemblyResolver
{
/// <summary>
/// Class AssemblyInfo.
/// </summary>
public class AssemblyInfo
{
/// <summary>
/// Initializes a new instance of the <see cref="AssemblyInfo"/> class.
/// </summa... |
namespace Sentry.Extensibility;
/// <summary>
/// A request body extractor.
/// </summary>
public interface IRequestPayloadExtractor
{
/// <summary>
/// Extracts the payload of the provided <see cref="IHttpRequest"/>.
/// </summary>
/// <param name="request">The HTTP Request object.</param>
/// <re... |
using DataAccessLayer.Models;
using IModelRepository;
using MySql.Data.MySqlClient;
using MySql.Data.MySqlClient.Memcached;
using Renci.SshNet.Security.Cryptography;
using System;
namespace DataAccessLayer
{
public class DBContext : IDBContext
{
private MySqlConnection connection;
public DBCon... |
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace _01_Alabo.Cloud.Core.DataBackup.Domain.Services
{
public interface IDataBackupService : IService<Entities.DataBackup, ObjectId>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameCameraTopDown : GameCamera {
protected Vector3 cameraOffset;
protected override void Start()
{
base.Start();
cameraOffset = transform.position - targetTransform.position;
}
public... |
namespace Core
{
/// <summary>
/// права доступа к отчтам
/// </summary>
public enum AccessRightsReport
{
deny = 1,//запрещен
partial = 2,//частичный доступ
allow = 3//разрешен
}
}
|
using Chess.v4.Engine.Factory;
using Chess.v4.Models.Enums;
using System.Collections.Generic;
namespace Chess.v4.Models
{
/// <summary>
/// Definition
///A FEN "record" defines a particular game position, all in one text line and using only the ASCII character set. A text file with only FEN data records s... |
using DataAccess;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Text;
using Syste... |
using System;
using System.Collections.Generic;
using System.Linq;
using PopulationWars.HomeGrownNetwork;
using PopulationWars.Mechanics;
namespace PopulationWars.Components.Governments
{
[Serializable]
class HomeGrownNetwork : IGovernment
{
private const int OutputSize = 9;
private const ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace InventorServices.Persistence
{
public interface IBindableObject
{
IModuleBinder Binder { get; set; }
dynamic ObjectToBind { get; set; }
void RegisterContextData(int moduleId, int objectId);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DataStructurePrograms
{
class StackArray
{
public void stackusingArray()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.WithDivisionCheck
{
class DivisionCheck
{
static void Main()
{
Console.Write("Insert a number bigger than 1: ");
int userInput = int.Parse(C... |
using SQLite.Net;
using SQLite.Net.Async;
namespace CC.Utilities.SQLite
{
public interface ISQLite
{
SQLiteConnectionWithLock GetConnectionWithLock ();
SQLiteConnectionWithLock GetConnectionWithLock (string path);
SQLiteAsyncConnection GetAsyncConnection ();
SQLiteAsyncConnection GetAsyncConnection (string ... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Test
{
public class DataToCalculate
{
private int _platelets;
private float _albumin;
private string _action;
public int platelets
{
get { return _platelets; }
set { _platelets = value; }
}
public float albumin
{
get { r... |
/* Copyright 2018, Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicab... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WingtipToys.Checkout
{
public partial class CheckoutStart : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using Szab.Scheduling.Representation;
using System.Text.RegularExpressions;
using System.Globalization;
using Szab.EvolutionaryAlgorithm;
using Szab.Scheduling.MSRCPSP;
using Szab.TabuSearch;
using Szab.SimulatedAnne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMoveAnimationEvents : MonoBehaviour {
public PlayerController player;
public AudioSource myAudioSource;
public AudioClip leftFootGrassClip;
public AudioClip rightFootGrassClip;
public void PlayLeftFoo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PasswordCreator22
{
public class NonMarkLetterFactory:ILetterFactory //記号なしのパターン
{
public Letter Create(Random random,int i)
{
int n = i % 3;
if (n == 0)
return new NumLetter(r... |
using System.Collections.Generic;
using System.Linq;
namespace LinqSharp
{
public static partial class XIEnumerable
{
public static int MaxOrDefault(this IEnumerable<int> source, int @default = default(int)) => source.Any() ? source.Max() : @default;
}
}
|
namespace Allyn.Infrastructure.EfRepositories.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class _201799084203 : DbMigration
{
public override void Up()
{
AddColumn("dbo.FShop", "IsNode", c => c.Boolean(nullable: false));
Add... |
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class TestLife
{
LifeGauge cube;
[SetUp]
public void Setup()
{
cube = new GameObject().AddCompon... |
using System;
namespace Crystal.Plot2D
{
public delegate DataRect ViewportConstraintCallback(DataRect proposedDataRect);
public class InjectionDelegateConstraint : ViewportConstraint
{
public InjectionDelegateConstraint(Viewport2D masterViewport, ViewportConstraintCallback callback)
{
Callback = ... |
// <copyright file="Computer.cs" company="Softuni">
// Copyright (c) 2014 All Rights Reserved
// <author>Me</author>
// </copyright>
namespace HWDefiningClassesTask03PCCatalog
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ICSharpCode.SharpZipLib.Zip;
namespace ICSharpCode.SharpZipLib
{
/// <summary>
/// Utitilities for simplifying VPK related operations.
/// </summary>
public static class VPKOperation
{
/// <su... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using LorikeetMApp.ViewModels;
using Xamarin.Forms;
namespace LorikeetMApp
{
public partial class CreatePINPage : ContentPage
{
public CreatePINPage()
{
InitializeComponent();
NavigationPage.SetH... |
using Com.Colin.IbatisDataAccess;
using Com.Colin.Model;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Com.Colin.BusinessLayer
{
public class AnimalService : BaseBL, IAnimalService
{
public int Add(AnimalModel item)
{
throw new NotImplementedEx... |
using Anywhere2Go.Business.Master;
using Anywhere2Go.Business.Utility;
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.Entity;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library;
using Anywhere2Go.Library.Datatables;
using Claimdi.Web.TH.Filters;
using Claimdi.Web.TH.Helper;
using System;
using ... |
using DAL;
using DAL.Contracts;
using ServiceLayer.Contracts;
using System;
using ServiceLayer.DB;
using Unity;
using Unity.Lifetime;
using WebAppMVC.Entities;
using System.Data.Entity;
using DAL.Context;
namespace WebAppMVC
{
/// <summary>
/// Specifies the Unity configuration for the main container.
/// ... |
//############################\\
//Copyrights (c) DarkSky Inc. \\
//Copyrights (c) Only Me Game \\
// https://onlymegame.com \\
//############################\\
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class EasyFpsCounter{
public static Object cusPref;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Org.Common.Web.Logging
{
public class LoggingOptions
{
public string AppZone { get; set; }
public string ElasticSearchUri { get; set; }
public string ErrorLoggingIndex { get; set; }
public string Reque... |
using AuctionApi.Models;
using System.Collections.Generic;
using TechTalk.SpecFlow;
namespace SpecflowWorkshop
{
[Binding]
class Hooks
{
private readonly RetrieveAuctionContext _context;
public Hooks(RetrieveAuctionContext context)
{
_context = context;
}
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using VesApp.Domain;
namespace VesAp... |
using Irony.Interpreter;
using Irony.Parsing;
namespace Bitbrains.AmmyParser
{
public partial class AstAmmyBindSourceElementName
{
public IAstAmmyBindSourceSource GetData(ScriptThread thread)
{
var tmp = base.DoEvaluate(thread);
return new AstAmmyBindSourceElementNameDat... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Marketplaces.Entityes;
namespace Infra.Mapeamentos
{
public class MappingMessageParticipant : EntityTypeConfiguration<MessageP... |
using System;
namespace Tools
{
public class StringController
{
private readonly string _currentString;
private int _iterator;
public StringController(string currentString)
{
_currentString = currentString;
_iterator = 0;
}
... |
using System.Collections.Generic;
namespace Cafe.API.Models.Repository
{
public interface IDataRepository<TEntity>
{
IEnumerable<TEntity> GetAll();
TEntity Get(int id);
void Add(TEntity entity);
void Update(TEntity entityToUpdate, TEntity entity);
void Delete(TEntity en... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace ScanINOUTVer2
{
public partial class frmPOLogin : Form
{
public string pwd;
public... |
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities.Core;
using Alabo.Validations.Aspects;
using MongoDB.Bson;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Alabo.Datas.Stores.Add.Mongo {
public abstract class AddAsyncMongoStore<TEntity, TKey> : AddMongoStore<TEn... |
using System;
using System.IO;
using System.Web;
namespace WeatherForecast.Services
{
public class CombinedLogger : ILogger
{
public void Log(LogLevel level, string message)
{
using (StreamWriter sw = new StreamWriter(HttpContext.Current.Server.MapPath("~/Log/log.txt"), true))
... |
namespace RosPurcell.Web.Services.Search
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Examine;
using Examine.Providers;
using Examine.SearchCriteria;
using Lucene.Net.Analysis.Standard;
using Lucene.Net.Index;
using Lucene.Net.Q... |
using OpenTK;
using OpenTK.Graphics;
using StorybrewCommon.Mapset;
using StorybrewCommon.Scripting;
using StorybrewCommon.Storyboarding;
using StorybrewCommon.Storyboarding.Util;
using StorybrewCommon.Subtitles;
using StorybrewCommon.Util;
using System;
using System.Collections.Generic;
using System.Linq;
namespace St... |
/// Author: Nate Hales
/// <summary>
/// Boss attack data. This is a class that can be instansianed by other scripts as a bass template to build a bosses attack arround.
/// </summary>
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class BossAttackDa... |
using BookRentalShop20;
using MetroFramework;
using MetroFramework.Forms;
using System;
using System.Windows.Forms;
namespace _20200620_디비연동하기
{
public partial class MainForm : MetroForm
{
public MainForm()
{
InitializeComponent();
}
private void Form1_Load(object ... |
using System;
using System.Collections.Generic;
namespace EqualityLogic
{
public class StartUp
{
static void Main(string[] args)
{
SortedSet<IPerson> setPersons = new SortedSet<IPerson>();
HashSet<IPerson> hashPersons = new HashSet<IPerson>();
int number = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CommandExample.Draw;
namespace CommandExample
{
public partial class DrawCanvas :... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NLog;
using SongLoaderPlugin;
using SongLoaderPlugin.OverrideClasses;
using TMPro;
using TwitchIntegrationPlugin.ICSharpCode.SharpZipLib.Zip;
using UnityEngine;
using UnityEngine.Networking;
using UnityE... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Windows;
namespace DataAccess.Connection
{
public class CommandExecutor
{
private readonly string command;
private readonly string connecti... |
/// <summary>
/// Summary description
/// </summary>
namespace com.Sconit.Web.Controllers.SP
{
#region reference
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using com.Sconit.En... |
using System.Collections.Generic;
using System.Linq;
using DataAccess.DBContext;
namespace DataAccess.Repositories
{
public interface IProductRepository : IRepository<IProduct>
{
}
public class ProductRepository : IProductRepository
{
private readonly IFactory<IProduct> m_iFactory;
... |
using System.Linq;
using SqlServerRunnerNet.Infrastructure;
namespace SqlServerRunnerNet.ViewModel
{
public class FolderViewModel : FileSystemObjectViewModel
{
private TrulyObservableCollection<ScriptViewModel> _scripts;
public FolderViewModel()
{
Scripts = new TrulyObservableCollection<ScriptViewModel>()... |
using System;
using GatewayEDI.Logging.Factories;
namespace GatewayEDI.Logging.Resolver
{
/// <summary> A factory resolver that always returns a given <see cref="ILogFactory" />, which can be set at runtime. </summary>
public class SimpleFactoryResolver : IFactoryResolver
{
private ILogFactory fac... |
namespace BikeDistributor.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class initialmigration : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.BusinessEntities",
c => new
... |
using Tests.Pages.ActionID;
using Framework.Core.Common;
using Framework.Core.Helpers.Data;
using Tests.Pages.Van.LogIn;
using NUnit.Framework;
using Tests.Data.Van;
using Tests.Pages.Van.Main;
using Tests.Pages.Van.Main.Common;
using Tests.Pages.Van.Main.Common.DefaultPage;
namespace Tests.Projects.Van.Log... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using Breeze.Helpers;
namespace Breeze.Helpers
{
public sealed class AppDomain
{
public static AppDomain CurrentDomain { get; private set; }
static AppDomain... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.