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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180326_web { public partial class Form3 : Form { public Fo...
using System; using System.Collections.Generic; using System.Linq; namespace _4._List_Operations { class Program { static void Main(string[] args) { List<int> numbers = Console.ReadLine() .Split() .Select(int.Parse) .ToList(); ...
using System.Collections.Generic; using SwordAndFather.Models; namespace SwordAndFather.Data { public class AssaassinRepository { static readonly List<Assassin> Assassins = new List<Assassin>(); public Assassin AddAssassin(string codeName, string catchPhrase, string preferredWeapon) {...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class Calendar : System.Web.UI.Page { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using OrbisEngine.ItemSystem; public class StatMessage : IMessage { // Clean: This system, implemented issue could be resolved by changing the IMessage interface public string Message { get { throw new System.No...
using Microsoft.EntityFrameworkCore; using OnboardingSIGDB1.Domain.Empresas; using OnboardingSIGDB1.Domain.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace OnboardingSIGDB1.Data.Empresas.Repositorios { public class EmpresaRepository : Repositor...
using Engine; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Drawing; using Microsoft.Xna.Framework.Content; namespace Mario__.Modules { public class Resource : Drawable { static ...
using System; namespace Building { class Program { static void Main(string[] args) { int floors = int.Parse(Console.ReadLine()); int roomsOnFloor = int.Parse(Console.ReadLine()); for (int floorNumber = floors; floorNumber >= 1; floorNumber--) { ...
using System; using System.Windows.Threading; namespace LiveCharts.Wpf.Components { public class ChartUpdater : LiveCharts.ChartUpdater { public ChartUpdater() { Timer = new DispatcherTimer {Interval = TimeSpan.FromMilliseconds(50)}; FrecuencyUpdate += () => ...
using UnityEngine; using System.Collections; public class Door : MonoBehaviour { [SerializeField] private Transform rotationDest; public void Open() { StartCoroutine(Opening(rotationDest)); } IEnumerator Opening( Transform destination) { Debug.Log("defg"); while ...
using System; using BikeDistributor.Models.Common; namespace BikeDistributor.Models { public class DiscountCodeModel: BaseModel<int> { public string CampainCode { get; set; } public int QuantityRange1 { get; set; } public int QuantityRange2 { get; set; } public string Flag { g...
using System.Linq; using UnityEngine; using UnityEditor; using UnityEngine.Timeline; using UnityEngine.Playables; public class AutoGenerate : MonoBehaviour { public float Min = 0.0f; public float Max = 1.0f; public double interval = 3.0d; private LabelTrack AiueoTrack = null; private LabelTrack Bl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SceneChange : MonoBehaviour { public Scene_manager scenemanager_; void Start () { scenemanager_ = GameObject.FindGameObjectWithTag("Scenemanager").GetComponent<Scene_manager>(); } void Update () { ...
using System; namespace aairvid.Model { [Serializable] public class HistoryItem { public long LastPosition { get; set; } public DateTime LastPlayDate { get; set; } public string Server { get; set; } public string FolderPath { get; set; } public string F...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace rita.Helpers { public static class Translit { private static readonly char[] cyrArr = {'А','Б','В','Г','Д','Е','Ё','Ж','З','И','Й','К','Л','М','Н','О','П', 'Р','С','Т','У','Ф','Х','Ц','Ч',...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; using System.Data.Sql; using System.Data.SqlClient; using System.Data.SqlTypes; ...
using System.ComponentModel.DataAnnotations; using System.Xml.Serialization; namespace BO { public class Competitor : Personne { [Required] public virtual Race Race { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sample { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public abstract class HandlerAspectAttribute : Attribute { public virtual void BeforeHandle(object c...
public class Solution { private void Helper(char[][] board, int i, int j) { board[i][j] = '$'; if (i-1>=0 && board[i-1][j] == 'O') Helper(board, i-1, j); if (i+1<board.Length && board[i+1][j] == 'O') Helper(board, i+1, j); if (j-1>=0 && board[i][j-1] == 'O') Helper(board, i, j-1); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace KartObjects { [Serializable] public class POSParameter:SimpleDbEntity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyNa...
namespace sc80wffmex.Models { using System.Collections.Generic; using Sitecore.Data.Items; using Sitecore.Links; public class Menu { public List<MenuElement> All { get { var menuElements = new List<MenuElement>(); menuElement...
using System; namespace iSukces.Code.Interfaces { public partial class Auto { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum)] public class ShouldSerializeInfoAttribute : Attribute { public ShouldSerializeInfoAttribute(string codeTem...
using System; using System.Configuration; using System.IO; using System.Web.Configuration; namespace RRExpress.Common.Extends { public abstract class ConfigurationHelper { /// <summary> /// 獲取自訂配置,如果配置不存在,產生實體一個新對配置 /// </summary> /// <typeparam name="T"></typeparam> /// <r...
namespace CSharp_Json { public enum EnumTipoPessoa { Fisica = 2, Juridica = 1, Estrangeiro = 3, Rural = 4 } }
// Copyright 2019 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agre...
public class Solution { private void helper(int nrow, int n, List<IList<string>> res, char[][] matrix, bool[] col, bool[] diag1, bool[] diag2) { if (nrow == n) { List<string> temp = new List<string>(); for (int i=0; i<n; i++) { temp.Add(new string(matrix[i])); ...
using Properties.Core.Objects; // ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Rightmove.Objects { public class RmrtdfRequestSendProperty { public RmrtdfNetwork network { get; } public RmrtdfBranch branch { get; } public RmrtdfProperty property { get; } ...
using System; using System.Collections.Generic; using System.Linq; namespace SingLife.FacebookShareBonus.Model { internal class DescendingOrderOfPoliciesNumber : IPolicySortService { public IEnumerable<Policy> Sort(IEnumerable<Policy> policies) { IEnumerable<Policy> sortedPolicies ...
using ODL.ApplicationServices.DTOModel; using ODL.ApplicationServices.DTOModel.Load; namespace ODL.ApplicationServices.Validation { public class ResultatenhetInputValidator : Validator<ResultatenhetInputDTO> { // TODO: OBS! Vid persistering måste vi verifiera att vi har uppdateringsinfo ifall detta o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace Gobiner.PageRank { public class PageRankGenerator { /// <summary> /// /// </summary> /// <param name="linkMatrix"> /// linkMatrix[i] contains the indices of vertices j that link to i ...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace UseFul.Uteis { public static class ImportaExcel { /// <summary> /// Recebe o caminho do arquivo e o nome da Planilha excel e retorna em um datatable /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Linq; using UnityEngine.SceneManagement; using System; public class NetworkManager : Photon.PunBehaviour { #region Public Variables // pun standard settings p...
using System; namespace RepositoryCommon { public class ComparedInfo { public string id { get; set; } public string name { get; set; } public string nation { get; set; } public string nationality { get; set; } public string address { get; set; } publi...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.OpenApi.Models; using APISaudacao.Models; var builder = WebApplication.CreateBuilder(args); builder.Services.AddEndpointsApiExplorer(); builder.Se...
using Controller.DrugAndTherapy; using Model.Manager; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using Sys...
using System; namespace MalwareScanner.Contracts { public class MalwareScanningException : Exception { public MalwareScanningException(string message) : base(message) { } public MalwareScanningException(string message, Exception innerException) : base(message, innerException) ...
using Object = StardewValley.Object; namespace StardewValleyMP.States { public class ObjectState : State { public bool hasSomething; public int ready; public ObjectState(Object obj) { hasSomething = (obj.heldObject != null); ready = obj.minutesUntilRead...
using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Cors; namespace AngularWebApiAuthExample.WebApis.Controllers { //[Authorize] [RoutePrefix("api/People")] [EnableCors(origins: "*", headers: "*", methods: "*")] pub...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace QuizMe { [Serializable] public class Point { public int X { get; set; } public int Y { get; set; } } [Serializ...
using Semicolon.Attributes; using System.ComponentModel.DataAnnotations; namespace TradeProcessing.Model { public class Trade { [CsvColumn("Trader")] public string TraderId { get; set; } [CsvColumn("TSO name")] public string TSO { get; set; } [CsvColumn("EIC")] ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace IotHubSync.Logic { using Microsoft.Azure.Devices; using Microsoft.Azure.Devices.Shared; class DeviceInfo { public Device Device { ge...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using Microsoft.VisualStudio.TestTools.UnitTesting; using ConsoleLibrary; using System.Linq; using ClassLibraryDatabase; using ClassLibraryCommon.DTO; namespace UnitTestLibrary { [TestClass] public class U...
using System.Collections.Generic; namespace SpaceHosting.Index { public interface IIndexStoreFactory<TId, TData> where TId : notnull { IIndexStore<TId, TData, TVector> Create<TVector>( string algorithm, int vectorDimension, bool withDataStorage, I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyHomeWorkLab7 { class Rational { private readonly int ZERO = 0, ONE = 1; public int m { get; } public int n { get; } public double res { get...
using System; using System.Globalization; using System.Reflection; namespace AssemblyResolver { /// <summary> /// Class AssemblyInfo. /// </summary> public class AssemblyInfo { /// <summary> /// Initializes a new instance of the <see cref="AssemblyInfo"/> class. /// </summa...
namespace Sentry.Extensibility; /// <summary> /// A request body extractor. /// </summary> public interface IRequestPayloadExtractor { /// <summary> /// Extracts the payload of the provided <see cref="IHttpRequest"/>. /// </summary> /// <param name="request">The HTTP Request object.</param> /// <re...
using DataAccessLayer.Models; using IModelRepository; using MySql.Data.MySqlClient; using MySql.Data.MySqlClient.Memcached; using Renci.SshNet.Security.Cryptography; using System; namespace DataAccessLayer { public class DBContext : IDBContext { private MySqlConnection connection; public DBCon...
using Alabo.Domains.Services; using MongoDB.Bson; namespace _01_Alabo.Cloud.Core.DataBackup.Domain.Services { public interface IDataBackupService : IService<Entities.DataBackup, ObjectId> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameCameraTopDown : GameCamera { protected Vector3 cameraOffset; protected override void Start() { base.Start(); cameraOffset = transform.position - targetTransform.position; } public...
namespace Core { /// <summary> /// права доступа к отчтам /// </summary> public enum AccessRightsReport { deny = 1,//запрещен partial = 2,//частичный доступ allow = 3//разрешен } }
using Chess.v4.Engine.Factory; using Chess.v4.Models.Enums; using System.Collections.Generic; namespace Chess.v4.Models { /// <summary> /// Definition ///A FEN "record" defines a particular game position, all in one text line and using only the ASCII character set. A text file with only FEN data records s...
using DataAccess; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Text; using Syste...
using System; using System.Collections.Generic; using System.Linq; using PopulationWars.HomeGrownNetwork; using PopulationWars.Mechanics; namespace PopulationWars.Components.Governments { [Serializable] class HomeGrownNetwork : IGovernment { private const int OutputSize = 9; private const ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace InventorServices.Persistence { public interface IBindableObject { IModuleBinder Binder { get; set; } dynamic ObjectToBind { get; set; } void RegisterContextData(int moduleId, int objectId); ...
using System; using System.Collections.Generic; using System.Text; namespace DataStructurePrograms { class StackArray { public void stackusingArray() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.WithDivisionCheck { class DivisionCheck { static void Main() { Console.Write("Insert a number bigger than 1: "); int userInput = int.Parse(C...
using SQLite.Net; using SQLite.Net.Async; namespace CC.Utilities.SQLite { public interface ISQLite { SQLiteConnectionWithLock GetConnectionWithLock (); SQLiteConnectionWithLock GetConnectionWithLock (string path); SQLiteAsyncConnection GetAsyncConnection (); SQLiteAsyncConnection GetAsyncConnection (string ...
using System; using System.ComponentModel.DataAnnotations; namespace Test { public class DataToCalculate { private int _platelets; private float _albumin; private string _action; public int platelets { get { return _platelets; } set { _platelets = value; } } public float albumin { get { r...
/* Copyright 2018, Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WingtipToys.Checkout { public partial class CheckoutStart : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using Szab.Scheduling.Representation; using System.Text.RegularExpressions; using System.Globalization; using Szab.EvolutionaryAlgorithm; using Szab.Scheduling.MSRCPSP; using Szab.TabuSearch; using Szab.SimulatedAnne...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMoveAnimationEvents : MonoBehaviour { public PlayerController player; public AudioSource myAudioSource; public AudioClip leftFootGrassClip; public AudioClip rightFootGrassClip; public void PlayLeftFoo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PasswordCreator22 { public class NonMarkLetterFactory:ILetterFactory //記号なしのパターン { public Letter Create(Random random,int i) { int n = i % 3; if (n == 0) return new NumLetter(r...
using System.Collections.Generic; using System.Linq; namespace LinqSharp { public static partial class XIEnumerable { public static int MaxOrDefault(this IEnumerable<int> source, int @default = default(int)) => source.Any() ? source.Max() : @default; } }
namespace Allyn.Infrastructure.EfRepositories.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201799084203 : DbMigration { public override void Up() { AddColumn("dbo.FShop", "IsNode", c => c.Boolean(nullable: false)); Add...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace Tests { public class TestLife { LifeGauge cube; [SetUp] public void Setup() { cube = new GameObject().AddCompon...
using System; namespace Crystal.Plot2D { public delegate DataRect ViewportConstraintCallback(DataRect proposedDataRect); public class InjectionDelegateConstraint : ViewportConstraint { public InjectionDelegateConstraint(Viewport2D masterViewport, ViewportConstraintCallback callback) { Callback = ...
// <copyright file="Computer.cs" company="Softuni"> // Copyright (c) 2014 All Rights Reserved // <author>Me</author> // </copyright> namespace HWDefiningClassesTask03PCCatalog { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ICSharpCode.SharpZipLib.Zip; namespace ICSharpCode.SharpZipLib { /// <summary> /// Utitilities for simplifying VPK related operations. /// </summary> public static class VPKOperation { /// <su...
using System; using System.Collections.Generic; using System.Diagnostics; using LorikeetMApp.ViewModels; using Xamarin.Forms; namespace LorikeetMApp { public partial class CreatePINPage : ContentPage { public CreatePINPage() { InitializeComponent(); NavigationPage.SetH...
using Com.Colin.IbatisDataAccess; using Com.Colin.Model; using System; using System.Collections; using System.Collections.Generic; namespace Com.Colin.BusinessLayer { public class AnimalService : BaseBL, IAnimalService { public int Add(AnimalModel item) { throw new NotImplementedEx...
using Anywhere2Go.Business.Master; using Anywhere2Go.Business.Utility; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using Anywhere2Go.Library.Datatables; using Claimdi.Web.TH.Filters; using Claimdi.Web.TH.Helper; using System; using ...
using DAL; using DAL.Contracts; using ServiceLayer.Contracts; using System; using ServiceLayer.DB; using Unity; using Unity.Lifetime; using WebAppMVC.Entities; using System.Data.Entity; using DAL.Context; namespace WebAppMVC { /// <summary> /// Specifies the Unity configuration for the main container. /// ...
//############################\\ //Copyrights (c) DarkSky Inc. \\ //Copyrights (c) Only Me Game \\ // https://onlymegame.com \\ //############################\\ using System.Collections; using System.Collections.Generic; using UnityEngine; public static class EasyFpsCounter{ public static Object cusPref; ...
using System; using System.Collections.Generic; using System.Text; namespace Org.Common.Web.Logging { public class LoggingOptions { public string AppZone { get; set; } public string ElasticSearchUri { get; set; } public string ErrorLoggingIndex { get; set; } public string Reque...
using AuctionApi.Models; using System.Collections.Generic; using TechTalk.SpecFlow; namespace SpecflowWorkshop { [Binding] class Hooks { private readonly RetrieveAuctionContext _context; public Hooks(RetrieveAuctionContext context) { _context = context; } ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using VesApp.Domain; namespace VesAp...
using Irony.Interpreter; using Irony.Parsing; namespace Bitbrains.AmmyParser { public partial class AstAmmyBindSourceElementName { public IAstAmmyBindSourceSource GetData(ScriptThread thread) { var tmp = base.DoEvaluate(thread); return new AstAmmyBindSourceElementNameDat...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; namespace Infra.Mapeamentos { public class MappingMessageParticipant : EntityTypeConfiguration<MessageP...
using System; namespace Tools { public class StringController { private readonly string _currentString; private int _iterator; public StringController(string currentString) { _currentString = currentString; _iterator = 0; } ...
using System.Collections.Generic; namespace Cafe.API.Models.Repository { public interface IDataRepository<TEntity> { IEnumerable<TEntity> GetAll(); TEntity Get(int id); void Add(TEntity entity); void Update(TEntity entityToUpdate, TEntity entity); void Delete(TEntity en...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace ScanINOUTVer2 { public partial class frmPOLogin : Form { public string pwd; public...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using Alabo.Validations.Aspects; using MongoDB.Bson; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Alabo.Datas.Stores.Add.Mongo { public abstract class AddAsyncMongoStore<TEntity, TKey> : AddMongoStore<TEn...
using System; using System.IO; using System.Web; namespace WeatherForecast.Services { public class CombinedLogger : ILogger { public void Log(LogLevel level, string message) { using (StreamWriter sw = new StreamWriter(HttpContext.Current.Server.MapPath("~/Log/log.txt"), true)) ...
namespace RosPurcell.Web.Services.Search { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Examine; using Examine.Providers; using Examine.SearchCriteria; using Lucene.Net.Analysis.Standard; using Lucene.Net.Index; using Lucene.Net.Q...
using OpenTK; using OpenTK.Graphics; using StorybrewCommon.Mapset; using StorybrewCommon.Scripting; using StorybrewCommon.Storyboarding; using StorybrewCommon.Storyboarding.Util; using StorybrewCommon.Subtitles; using StorybrewCommon.Util; using System; using System.Collections.Generic; using System.Linq; namespace St...
/// Author: Nate Hales /// <summary> /// Boss attack data. This is a class that can be instansianed by other scripts as a bass template to build a bosses attack arround. /// </summary> using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class BossAttackDa...
using BookRentalShop20; using MetroFramework; using MetroFramework.Forms; using System; using System.Windows.Forms; namespace _20200620_디비연동하기 { public partial class MainForm : MetroForm { public MainForm() { InitializeComponent(); } private void Form1_Load(object ...
using System; using System.Collections.Generic; namespace EqualityLogic { public class StartUp { static void Main(string[] args) { SortedSet<IPerson> setPersons = new SortedSet<IPerson>(); HashSet<IPerson> hashPersons = new HashSet<IPerson>(); int number = ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CommandExample.Draw; namespace CommandExample { public partial class DrawCanvas :...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using NLog; using SongLoaderPlugin; using SongLoaderPlugin.OverrideClasses; using TMPro; using TwitchIntegrationPlugin.ICSharpCode.SharpZipLib.Zip; using UnityEngine; using UnityEngine.Networking; using UnityE...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Windows; namespace DataAccess.Connection { public class CommandExecutor { private readonly string command; private readonly string connecti...
/// <summary> /// Summary description /// </summary> namespace com.Sconit.Web.Controllers.SP { #region reference using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using com.Sconit.En...
using System.Collections.Generic; using System.Linq; using DataAccess.DBContext; namespace DataAccess.Repositories { public interface IProductRepository : IRepository<IProduct> { } public class ProductRepository : IProductRepository { private readonly IFactory<IProduct> m_iFactory; ...
using System.Linq; using SqlServerRunnerNet.Infrastructure; namespace SqlServerRunnerNet.ViewModel { public class FolderViewModel : FileSystemObjectViewModel { private TrulyObservableCollection<ScriptViewModel> _scripts; public FolderViewModel() { Scripts = new TrulyObservableCollection<ScriptViewModel>()...
using System; using GatewayEDI.Logging.Factories; namespace GatewayEDI.Logging.Resolver { /// <summary> A factory resolver that always returns a given <see cref="ILogFactory" />, which can be set at runtime. </summary> public class SimpleFactoryResolver : IFactoryResolver { private ILogFactory fac...
namespace BikeDistributor.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class initialmigration : DbMigration { public override void Up() { CreateTable( "dbo.BusinessEntities", c => new ...
using Tests.Pages.ActionID; using Framework.Core.Common; using Framework.Core.Helpers.Data; using Tests.Pages.Van.LogIn; using NUnit.Framework; using Tests.Data.Van; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Projects.Van.Log...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using Breeze.Helpers; namespace Breeze.Helpers { public sealed class AppDomain { public static AppDomain CurrentDomain { get; private set; } static AppDomain...