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using DataStructure.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace DataStructure.Abstractions { public abstract class BaseModel : IBaseModel<string>, IAuditInfo { public string Id { get; set; } public DateTime CreatedAt { get; set; } public Dat...
using System; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using System.Threading.Tasks; using AutoFixture; using Moq; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Services.Cache; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace saintify.Business { /// <summary> /// This class is designed to define an artist /// </summary> public class Artist { #region private attributes private int...
using damdrempe_zadaca_1.Modeli; using damdrempe_zadaca_1.Podaci.Modeli; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace damdrempe_zadaca_1 { class GeneratorEntiteta { public static List<Ulica> StvoriKorisnike(List<Ulica> ul...
using UnityEngine; using UnityEngine.SceneManagement; public class EndingScreen : MonoBehaviour { public void Restart() { SceneManager.LoadScene("Level"); } public void ReturnToMainMenu() { SceneManager.LoadScene("MainMenu"); } }
using UnityEngine; using System.Collections; /* * * All new, an attempt to increase performance of the game once loaded * * */ public class LoadAllResources : MonoBehaviour { // Use this for initialization void Start () { Resources.LoadAll ("/resources"); } }
 namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts { public interface IDescribeRelationshipsItemSyncContext : IItemSyncContext, IDescribeRelationshipsContext { //todo: sort once we swap to c#9 //new IEnumerable<IDescribeRelationshipsContext> ChildContexts { get; } } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio25 { class MenorDeCadaColuna { static void Main(string[] args) { { Console.Write("Quantas linhas tem a matriz? "); ...
using MonoDevelop.Components.Chart; using System; namespace MonoDevelop.NUnit { internal class TestRunAxis : IntegerAxis { public UnitTestResult[] CurrentResults; public TestRunAxis(bool showLabel) : base(showLabel) { } public override string GetValueLabel(double value) { string result; if (this.Cur...
using Anywhere2Go.AccountingLogic; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.Object; using Claimdi.Account.Filters; using Claimdi.Account.Helper; using Claimdi.Account.Models; using System; using System.Collections.Generic; using System.Linq; using System.W...
using System.Collections.Generic; using RunPath.Models; namespace RunPathTests { public class PhotoTestData { private readonly List<Photo> _photos; private readonly int _photoCount; public PhotoTestData() { _photos = new List<Photo> { new Photo...
using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Authentication; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public class AttachApimUserInfoToSaveRequests<TFrom, TTo> : IMa...
using AppStore.Application.Services.Exceptions; using System; using System.Collections.Generic; using System.Net; namespace AppStore.API.Helpers { public static class ExceptionConversor { public static HttpStatusCode ToHttpStatusCode(this Exception exception) { Dictionary<Type, Htt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; namespace Bit8Piano { public interface IEventObserver { void HandleEvent(object sender, EventArgs e); } partial class View : ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using System.Linq; using Discord.Commands; using Discord.WebSocket; namespace FifthBot.Resources.Preconditions { public class RequireDMAttribute : PreconditionAttribute { public override Task<Precondition...
using Datos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Negocio { public class ServicioPorRuta { public int idRutaAerea { get; set; } public int idTipoServicio { get; set; } public Da...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(SEELahore2k18.Startup))] namespace SEELahore2k18 { using System.ComponentModel; public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using System; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event Reference of type `CollisionGameObjectPair`. Inherits from `AtomEventReference&lt;CollisionGameObjectPair, CollisionGameObjectVariable, CollisionGameObjectPairEvent, CollisionGameObjectVariableInstancer, Collisio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommandPreprocessor { public class CommandPreprocessor { #region Properties private static readonly log4net.ILog logger = LogManager.LogManager.GetLogger(); private WorkingPlane...
using System.Data.Common; using System.Threading; using System.Threading.Tasks; using Marten.Linq; using Npgsql; namespace Marten.Services.BatchQuerying { public class CountHandler : IDataReaderHandler<long> { private readonly TaskCompletionSource<long> _source = new TaskCompletionSource<long>(); ...
namespace Sentry.Tests.Internals; [UsesVerify] public class CollectionExtensionsTests { [Fact] public Task GetOrCreate_invalid_type() { var dictionary = new ConcurrentDictionary<string, object> {["key"] = 1}; return Throws(() => dictionary.GetOrCreate<Value>("key")) .IgnoreStack...
using A4CoreBlog.Data.Models; using A4CoreBlog.Data.Services.Contracts; using A4CoreBlog.Data.UnitOfWork; using AutoMapper; using AutoMapper.QueryableExtensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using A4CoreBlog.Data.ViewModels; namesp...
/************************************************************************************* Extended WPF Toolkit Copyright (C) 2007-2013 Xceed Software Inc. This program is provided to you under the terms of the Microsoft Public License (Ms-PL) as published at http://wpftoolkit.codeplex.com/license For ...
// Bar POS, class BillHeader // Versiones: // V0.01 14-May-2018 Moisés: Basic skeleton // V0.02 15-May-2018 Moisés: CompanyData spreed into name,addres // V0.03 18-May-2018 Moisés: Method ToString using System; namespace BarPOS { public struct Company { public string Name; public string Addr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ezconet.GerenciamentoProjetos.Infra.Data.Repositories { public sealed class UsuarioRepository : Domain.Contracts.Repositories.IUsuarioRepository { private readonly Cont...
using Contracts; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnalysisEngine.Analyzers { public class MsBuildAnalyzer : AnalyzerBase, IAnalyzer { public MsBuildAnalyzer() { Name = "MsB...
 namespace _1.TaskSchool { using System; using System.Linq; public class CustomSchoolExeption : Exception { readonly string message; //constructors public CustomSchoolExeption() { } public CustomSchoolExeption(string errorMessage) { ...
using System.Collections.Generic; using FsCheck; //using FsCheck.Xunit; using NUnit.Framework; using Task3; using Task3.Testing; using Xunit; namespace FS3.Testing { public class Tests { //[Fact] //public void MoveProperty() //{ // var property = Prop.ForAll(MovesArbitrary.M...
// ScreenShaker2D: shakes a 2D camera to a specified magnitude, for a specified duration // Usage: // ScreenShaker2D shaker = new ScreenShaker2D(my2DCamera, duration:0.2f, magnitude:4); // shaker.Shake(); using Godot; using System; public class ScreenShaker2D { private Camera2D _camera; private Random _rand ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _4.DancingBits { class CheckForDancers { static void Main() { int k = int.Parse(Console.ReadLine()); int n = int.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Omega.Lib.APNG.Chunks { public abstract class APngChunk { public ChunkType ChunkType { get; private set; } public abstract MemoryStream Data { get; } protected APngChunk(ChunkType t...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomStarter : MonoBehaviour { public ClosedEnemyDoors ced; private void OnTriggerExit2D(Collider2D other) { ced.ActivateRoom(other); } }
using Xamarin.Forms; using System; namespace ProctorCreekGreenwayApp { public partial class App : Application { public static RestService DBManager {get; private set;} static PCGLocalDatabase database; public App() { InitializeComponent(); /...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameController : MonoBehaviour { public static GameController Instance; public GameObject player; public GameObject prefabsParent; //public int NUMBER_OF_OBSTACLES; //pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Linq.Expressions; using System.Collections; namespace CRL { #region 比较时间格式 /// <summary> /// 比较时间格式 /// </summary> public enum DatePart { /// <summary> ///...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Web; using ModelLibrary; namespace HotelRestAPI.DBUtil { public interface IManageHotel { IEnumerable<Hotel> Get(); Hotel Get(int id)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LodowkaSerwice.Models { public class Komentarz { public int Id { get; set; } public int UzytkownikID { get; set; } public int PrzepisID { get; set; } public string Koment { get; set; ...
namespace SimpleMVC.App.Views.Users { using System.Text; using MVC.Interfaces; public class Register : IRenderable { public string Render() { StringBuilder sb = new StringBuilder(); sb.AppendLine("<a href =\"/home/index\">&lt;Home</a>"); sb.AppendLi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using OpenQA.Selenium; namespace WebAutomationFramework.Pages { class CheckoutPage { private IWebDriver Driver { get; set; } public CheckoutPage(IWebDriv...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace IotHubSync.Logic { using Microsoft.Azure.Devices; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using Syste...
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class FileDiscardSuccessViewModel { public long ProviderId { get; set; } } }
using UnityEngine; using System.Collections.Generic; using UINT8 = System.Byte; namespace Ardunity { [ExecuteInEditMode] [AddComponentMenu("ARDUnity/Controller/Motor/GenericServo")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/controller/genericservo")] public class GenericServo : ArdunityC...
using System; using Service; using Serilog; using StoreModels; using System.Collections.Generic; using System.Linq; namespace StoreUI { public class InventoryMenu : IMenu { private IService _services; private IValidationUI _validate; private Location _location; public Inventory...
using System.Linq; using System.Windows; using System.Windows.Controls; namespace Lite { /// <summary> /// The Map Bar Control /// </summary> public partial class LiteMapBar : UserControl { /// <summary> /// Default constructor /// </summary> public LiteMapBar() { InitializeCompone...
using System.Linq; using static WynnicTranslator.Core.Languages.Translator; using static WynnicTranslator.Core.Translator.TransUtils; namespace WynnicTranslator.Core { public static class Translator { public static string Translate(Lang lang, string i) { switch (lang) {...
// using PingPongTest; using System; using System.Collections.Generic; namespace PingPong { public class PingPongClass { private int _input; private List<string> _output = new List<string> {}; public PingPongClass(int input) { _input = input; for(int i = 1; i <= input; i++) { ...
using System; namespace TelegramBot.Core { public class AppSettings { public string URL { get; set; } public string NAME { get; set; } public string API_KEY { get; set; } public string CONNECTION_STRING { get; set; } } }
using UnityEngine; using System.Collections; public class SCR_Hostile : MonoBehaviour { public enum EHostileType { HT_Static, HT_Patrol } protected enum EAlertState { AS_Unaware, AS_Chasing } public EHostileType HostileType = EHostileType.HT_Static; protected EAlertState AlertState = EAlertState.AS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; //using Finisar.SQLite; namespace WPFTemplet.Class { class DataBaseConnection { //public SQLiteConnection GetConnection() //{ // return new SQLit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.SourceControl { public interface ISourceObject { string CommitId { get; } string TreeId { get; } string Path { get; } string Name { get; } bool I...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : Singleton<SceneLoader> { private string sceneNameToLoad; public void LoadScene(string _sceneName) { sceneNameToLoad = _sceneName; StartCoroutin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PredicateParty { class Program { static void Main(string[] args) { Func<string, string, bool> startsWith = (x, y) => x.StartsWith(y); Func<strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlanetRandomizerComponent : MonoBehaviour { public List<GameObject> PlanetPrefabs = new List<GameObject>(); private void Awake() { int Index = Random.Range(0, PlanetPrefabs.Count); In...
using System; using Xunit; using System.Collections; using System.Collections.Generic; using Challenges; namespace myTests { public class TestDataGenerator : IEnumerable<object[]> { private readonly List<object[]> _data = new List<object[]> { new object[] {new List<int>{4},4,1,1}, ...
using SharpDX; using SharpDX.Toolkit.Graphics; using SharpDX.Toolkit.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProtoCar { class ThirdPersonCamera : ACamera { public Vector3 offset; Vector3 cameraPos; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.Composite; using Common.Composite.Events; namespace Common.Events { public class EventDispatcher : IEventDispatcher, IDisposable { [ThreadStatic] private static List...
using System; using System.Linq.Expressions; namespace Utils.Specification { public class Spec<T> { public virtual Expression<Func<T, bool>> Expression { get; init; } public Spec() { } public Spec(Expression<Func<T,bool>> expression) { Expression = express...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace XamarinCustomLoader.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); } public async void OnS...
using System; using System.Collections.Generic; namespace DelftTools.Utils { public enum TimeSelectionMode { /// <summary> /// Select a timespan /// </summary> Range, /// <summary> /// Select a single timestep /// </summary> Single } pu...
using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.UI; public class UIGameManager : MonoBehaviour { public Slider HPbar; public Text HPtext; public playerHealthInformation currentPlayerHP; public Text LvlText; private Play...
public enum CursorTransformEnum { None, Translate, Scale, Rotate }
using System; using System.Collections.Generic; using PterodactylEngine; using Xunit; namespace UnitTestEngine { public class TestHorizontalLine { [Fact] public void CorrectData() { string expected = Environment.NewLine + "------" + Environment.NewLine; Horizon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using CoralBrain; using Noise; using System.Threading; using RWCustom; using Rainbow.Enum; using Rainbow.CreatureOverhaul; namespace Rainbow.CreatureAddition { public class Wolf : AirBreatherCreature { ...
using System.Collections.Generic; namespace Likja.Conthread { public interface IConthreadService<T> where T : Conthread { IEnumerable<T> GetAll(); T GetById(int id); int Save(T entity); T GetNext(int id); T GetPrevious(int id); } }
using UnityEngine; using System.Collections.Generic; /// <summary> /// メッシュ統合 /// </summary> static public class MeshCombine { /// <summary> /// 統合する /// </summary> /// <param name="combine">統合対象の親オブジェクト</param> /// <param name="parent">統合したものの親オブジェクト</param> static public void Combine(GameObj...
namespace BoardGame.CardModelFromDatabase { public partial class PassiveCard { public override string ToString() { return SpecialPassiveAbility; } } }
using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Physics { [RequireComponent(typeof(Collider2D))] public class CollisionDetector : MonoBehaviour { [SerializeField] private LayerMask m_collisionMask; [SerializeField] [HideInInspector] pr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SCANINOUTBL; namespace ScanINOUTVer2 { public partial class frmPOLog : Form { public frmPOLog() { ...
using Allyn.Domain.Models.Front; using Allyn.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Domain.Repositories.Front { /// <summary> /// 表示"产品类别"仓储类型. /// </summary> public interface ICategoryReposito...
namespace gView.GraphicsEngine.GdiPlus.Extensions { static class FontStyleExtensions { static public System.Drawing.FontStyle ToGdiFontStyle(this FontStyle fontStyle) { var result = System.Drawing.FontStyle.Regular; if (fontStyle.HasFlag(FontStyle.Bold)) { ...
using System; using System.Collections.Generic; namespace Microsoft.UnifiedPlatform.Service.Common.DefaultHttpClient { public class RetryProtocol { public int MaxRetryCount { get; set; } public TimeSpan Timeout { get; set; } public TimeSpan MaxBackOffInterval { get; set; } publ...
using System; using HTTPServer.core; using System.Net.Sockets; using System.Collections.Generic; namespace HTTPServer.app { public class Driver { private static Server server = new Server(); private static int port = 0; private static string directoryPath = ""; private static s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShooterBehaviour : MonoBehaviour { Rigidbody2D m_Rigidbody; ShooterPatrol patrol; ShooterShooting shoot; GameObject player; //Controladores de comportamientos public bool patrolling; public bool s...
using PyTK.CustomElementHandler; using Microsoft.Xna.Framework; using StardewValley; using StardewValley.TerrainFeatures; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using SObject = StardewValley.Object; namespace MoreGrassStarters { public class GrassStarterItem : SObject, ISaveElem...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Different { class Program { static void Main(string[] args) { //Listing01.MainListing01(); //Listing02.MainListing02...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Value List of type `CollisionGameObject`. Inherits from `AtomValueList&lt;CollisionGameObject, CollisionGameObjectEvent&gt;`. /// </summary> [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mojang.Minecraft.Protocol.Providers { internal sealed class PackageMaker { private FieldMaker _FieldMaker; private int _TypeCode; public PackageMaker(int type...
using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Items.InventoryItems { public class Roblox : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("OOF.mp3"); Tooltip.SetDefault("Favorite to activate"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DictionaryDataStruct { class Program { private static Dictionary<string, object> dict; private static void Add(string strKey, object dataType) { if...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Stack_and_Queue.Queue_Helper { public class CircularQueue<T> { // When the array is empty we will make the head -1 private int HeadIndex = -1; ...
using System.Threading; using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class TreeListController : DemoController { [HttpGet] public ActionResult DataBinding() { Session["TreeListState"] = null; Session["ShowServiceColumns"] =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IconCreator.Core.Models; using System.Windows.Input; using System.Windows.Forms; using IconCreator.Core.Infrastructure; using System.ComponentModel; using System.Windows; using System.IO; using Gal...
using Boxofon.Web.Helpers; using NLog; using Nancy; namespace Boxofon.Web.Mailgun { public class RequestValidator { private static readonly Logger Logger = LogManager.GetCurrentClassLogger(); public bool IsValidRequest(NancyContext context, string apiKey) { var timestamp ...
using System; using System.Collections.Generic; using System.Windows.Forms; using AI.Functions; using AI.Neurons; using System.IO; namespace FinancialInstumentsAI.Dialogs { public sealed partial class AISettings : Form { private static AISettings instance; public static List<int>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class parseadorCSV : MonoBehaviour { private TextAsset datos; }
namespace PizzaMore.BindingModels { public class SignUpBindingModel : BindingUserModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ChampionsOfForest.Player { public class CustomCrafting { public static CustomCrafting instance; public Rerolling rerolling; public Reforging reforging; public enum CraftMode { Rerol...
using Owin; using System.Web.Http; namespace AngularTablesDataManager { public class Startup { public void Configuration(IAppBuilder app) { HttpConfiguration config = new HttpConfiguration(); GlobalConfiguration.Configure(c => WebApiConfig.Register(config)); ...
using System; namespace Treorisoft.InputReader.Native { [Flags] public enum ButtonFlag : ushort { LeftButtonDown = 0x0001, LeftButtonUp = 0x0002, MiddleButtonDown = 0x0010, MiddleButtonUp = 0x0020, RightButtonDown = 0x0004, RightButtonUp = 0x0008, B...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SistemaFacturacionWeb.Models; namespace SistemaFacturacionWeb.Controllers { public class VentasDetallesController : Controller { ...
using System; namespace CupcakePCL { public class IdeaCategory { public String Title { get; set; } public String Description { get; set; } public override string ToString() { return Title; } } }
using Alabo.Domains.Repositories; using Alabo.Tenants.Domain.Entities; using MongoDB.Bson; namespace Alabo.Tenants.Domain.Repositories { /// <summary> /// ITenantRepository /// </summary> public interface ITenantRepository : IRepository<Tenant, ObjectId> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Flipcards.DataAccess; using FlipCards.Models; namespace Flipcards { public partial class Creat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebTest { public partial class pay : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntVenta { public class Producto { public int Id { get; set; } //2 public int IdCategoria { get; set; } //3 public int IdTipoPresent...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using System.IO; using UnityEngine.UI; using UnityEngine.AI; public class GameManager : MonoBehaviour { //public static GameManager gameManager; PlayerLog eventlog;...
using System; using System.Collections.Generic; using System.Text; using Xunit; namespace TalkExamplesTest.SOLID.LSP.Example1 { public class CollectionArrayTest { [Fact] public void Test() { var array = new[] { 1, 2, 3 }; Assert.True(array is Array); ...
using Newtonsoft.Json; using RestSharp; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace trade.client.Marketdata { public class Level1Client { private static Dictionary<string, Exchange> Exc...
using System; using System.Collections.Generic; using System.Drawing; using System.Globalization; using System.Linq; using System.Web; using System.Web.Mvc; using AudioText.DAL; using AudioText.Models.ViewModels; namespace AudioText.Controllers { public class AdminOrdersController : Controller { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.MRP.VIEW { public class MrpPlanTraceView { //物料号 物料描述 最大 最小 待收 待发 当前库存 public string Item { get; set; } ...