text stringlengths 13 6.01M |
|---|
using DataStructure.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace DataStructure.Abstractions
{
public abstract class BaseModel : IBaseModel<string>, IAuditInfo
{
public string Id { get; set; }
public DateTime CreatedAt { get; set; }
public Dat... |
using System;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice;
using System.Threading.Tasks;
using AutoFixture;
using Moq;
using SFA.DAS.ProviderCommitments.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Services.Cache;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace saintify.Business
{
/// <summary>
/// This class is designed to define an artist
/// </summary>
public class Artist
{
#region private attributes
private int... |
using damdrempe_zadaca_1.Modeli;
using damdrempe_zadaca_1.Podaci.Modeli;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace damdrempe_zadaca_1
{
class GeneratorEntiteta
{
public static List<Ulica> StvoriKorisnike(List<Ulica> ul... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class EndingScreen : MonoBehaviour
{
public void Restart()
{
SceneManager.LoadScene("Level");
}
public void ReturnToMainMenu()
{
SceneManager.LoadScene("MainMenu");
}
}
|
using UnityEngine;
using System.Collections;
/*
*
* All new, an attempt to increase performance of the game once loaded
*
* */
public class LoadAllResources : MonoBehaviour {
// Use this for initialization
void Start () {
Resources.LoadAll ("/resources");
}
}
|
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts
{
public interface IDescribeRelationshipsItemSyncContext : IItemSyncContext, IDescribeRelationshipsContext
{
//todo: sort once we swap to c#9
//new IEnumerable<IDescribeRelationshipsContext> ChildContexts { get; }
}
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio25
{
class MenorDeCadaColuna
{
static void Main(string[] args)
{
{
Console.Write("Quantas linhas tem a matriz? ");
... |
using MonoDevelop.Components.Chart;
using System;
namespace MonoDevelop.NUnit
{
internal class TestRunAxis : IntegerAxis
{
public UnitTestResult[] CurrentResults;
public TestRunAxis(bool showLabel) : base(showLabel)
{
}
public override string GetValueLabel(double value)
{
string result;
if (this.Cur... |
using Anywhere2Go.AccountingLogic;
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.AccountEntity;
using Anywhere2Go.DataAccess.Object;
using Claimdi.Account.Filters;
using Claimdi.Account.Helper;
using Claimdi.Account.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.W... |
using System.Collections.Generic;
using RunPath.Models;
namespace RunPathTests
{
public class PhotoTestData
{
private readonly List<Photo> _photos;
private readonly int _photoCount;
public PhotoTestData()
{
_photos = new List<Photo> {
new Photo... |
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Authentication;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests;
namespace SFA.DAS.ProviderCommitments.Web.Mappers
{
public class AttachApimUserInfoToSaveRequests<TFrom, TTo> : IMa... |
using AppStore.Application.Services.Exceptions;
using System;
using System.Collections.Generic;
using System.Net;
namespace AppStore.API.Helpers
{
public static class ExceptionConversor
{
public static HttpStatusCode ToHttpStatusCode(this Exception exception)
{
Dictionary<Type, Htt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
namespace Bit8Piano
{
public interface IEventObserver
{
void HandleEvent(object sender, EventArgs e);
}
partial class View : ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Linq;
using Discord.Commands;
using Discord.WebSocket;
namespace FifthBot.Resources.Preconditions
{
public class RequireDMAttribute : PreconditionAttribute
{
public override Task<Precondition... |
using Datos;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Negocio
{
public class ServicioPorRuta
{
public int idRutaAerea { get; set; }
public int idTipoServicio { get; set; }
public Da... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(SEELahore2k18.Startup))]
namespace SEELahore2k18
{
using System.ComponentModel; public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
using System;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event Reference of type `CollisionGameObjectPair`. Inherits from `AtomEventReference<CollisionGameObjectPair, CollisionGameObjectVariable, CollisionGameObjectPairEvent, CollisionGameObjectVariableInstancer, Collisio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CommandPreprocessor
{
public class CommandPreprocessor
{
#region Properties
private static readonly log4net.ILog logger = LogManager.LogManager.GetLogger();
private WorkingPlane... |
using System.Data.Common;
using System.Threading;
using System.Threading.Tasks;
using Marten.Linq;
using Npgsql;
namespace Marten.Services.BatchQuerying
{
public class CountHandler : IDataReaderHandler<long>
{
private readonly TaskCompletionSource<long> _source = new TaskCompletionSource<long>();
... |
namespace Sentry.Tests.Internals;
[UsesVerify]
public class CollectionExtensionsTests
{
[Fact]
public Task GetOrCreate_invalid_type()
{
var dictionary = new ConcurrentDictionary<string, object> {["key"] = 1};
return Throws(() => dictionary.GetOrCreate<Value>("key"))
.IgnoreStack... |
using A4CoreBlog.Data.Models;
using A4CoreBlog.Data.Services.Contracts;
using A4CoreBlog.Data.UnitOfWork;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using A4CoreBlog.Data.ViewModels;
namesp... |
/*************************************************************************************
Extended WPF Toolkit
Copyright (C) 2007-2013 Xceed Software Inc.
This program is provided to you under the terms of the Microsoft Public
License (Ms-PL) as published at http://wpftoolkit.codeplex.com/license
For ... |
// Bar POS, class BillHeader
// Versiones:
// V0.01 14-May-2018 Moisés: Basic skeleton
// V0.02 15-May-2018 Moisés: CompanyData spreed into name,addres
// V0.03 18-May-2018 Moisés: Method ToString
using System;
namespace BarPOS
{
public struct Company
{
public string Name;
public string Addr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ezconet.GerenciamentoProjetos.Infra.Data.Repositories
{
public sealed class UsuarioRepository
: Domain.Contracts.Repositories.IUsuarioRepository
{
private readonly Cont... |
using Contracts;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnalysisEngine.Analyzers
{
public class MsBuildAnalyzer : AnalyzerBase, IAnalyzer
{
public MsBuildAnalyzer()
{
Name = "MsB... |
namespace _1.TaskSchool
{
using System;
using System.Linq;
public class CustomSchoolExeption : Exception
{
readonly string message;
//constructors
public CustomSchoolExeption()
{
}
public CustomSchoolExeption(string errorMessage)
{
... |
using System.Collections.Generic;
using FsCheck;
//using FsCheck.Xunit;
using NUnit.Framework;
using Task3;
using Task3.Testing;
using Xunit;
namespace FS3.Testing
{
public class Tests
{
//[Fact]
//public void MoveProperty()
//{
// var property = Prop.ForAll(MovesArbitrary.M... |
// ScreenShaker2D: shakes a 2D camera to a specified magnitude, for a specified duration
// Usage:
// ScreenShaker2D shaker = new ScreenShaker2D(my2DCamera, duration:0.2f, magnitude:4);
// shaker.Shake();
using Godot;
using System;
public class ScreenShaker2D
{
private Camera2D _camera;
private Random _rand ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _4.DancingBits
{
class CheckForDancers
{
static void Main()
{
int k = int.Parse(Console.ReadLine());
int n = int.Parse(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Omega.Lib.APNG.Chunks
{
public abstract class APngChunk
{
public ChunkType ChunkType { get; private set; }
public abstract MemoryStream Data { get; }
protected APngChunk(ChunkType t... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomStarter : MonoBehaviour
{
public ClosedEnemyDoors ced;
private void OnTriggerExit2D(Collider2D other)
{
ced.ActivateRoom(other);
}
}
|
using Xamarin.Forms;
using System;
namespace ProctorCreekGreenwayApp
{
public partial class App : Application
{
public static RestService DBManager {get; private set;}
static PCGLocalDatabase database;
public App()
{
InitializeComponent();
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour {
public static GameController Instance;
public GameObject player;
public GameObject prefabsParent;
//public int NUMBER_OF_OBSTACLES;
//pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Linq.Expressions;
using System.Collections;
namespace CRL
{
#region 比较时间格式
/// <summary>
/// 比较时间格式
/// </summary>
public enum DatePart
{
/// <summary>
///... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Web;
using ModelLibrary;
namespace HotelRestAPI.DBUtil
{
public interface IManageHotel
{
IEnumerable<Hotel> Get();
Hotel Get(int id)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LodowkaSerwice.Models
{
public class Komentarz
{
public int Id { get; set; }
public int UzytkownikID { get; set; }
public int PrzepisID { get; set; }
public string Koment { get; set; ... |
namespace SimpleMVC.App.Views.Users
{
using System.Text;
using MVC.Interfaces;
public class Register : IRenderable
{
public string Render()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("<a href =\"/home/index\"><Home</a>");
sb.AppendLi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using OpenQA.Selenium;
namespace WebAutomationFramework.Pages
{
class CheckoutPage
{
private IWebDriver Driver { get; set; }
public CheckoutPage(IWebDriv... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace IotHubSync.Logic
{
using Microsoft.Azure.Devices;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using Syste... |
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort
{
public class FileDiscardSuccessViewModel
{
public long ProviderId { get; set; }
}
}
|
using UnityEngine;
using System.Collections.Generic;
using UINT8 = System.Byte;
namespace Ardunity
{
[ExecuteInEditMode]
[AddComponentMenu("ARDUnity/Controller/Motor/GenericServo")]
[HelpURL("https://sites.google.com/site/ardunitydoc/references/controller/genericservo")]
public class GenericServo : ArdunityC... |
using System;
using Service;
using Serilog;
using StoreModels;
using System.Collections.Generic;
using System.Linq;
namespace StoreUI
{
public class InventoryMenu : IMenu
{
private IService _services;
private IValidationUI _validate;
private Location _location;
public Inventory... |
using System.Linq;
using System.Windows;
using System.Windows.Controls;
namespace Lite
{
/// <summary>
/// The Map Bar Control
/// </summary>
public partial class LiteMapBar : UserControl
{
/// <summary>
/// Default constructor
/// </summary>
public LiteMapBar()
{
InitializeCompone... |
using System.Linq;
using static WynnicTranslator.Core.Languages.Translator;
using static WynnicTranslator.Core.Translator.TransUtils;
namespace WynnicTranslator.Core
{
public static class Translator
{
public static string Translate(Lang lang, string i)
{
switch (lang)
{... |
// using PingPongTest;
using System;
using System.Collections.Generic;
namespace PingPong
{
public class PingPongClass
{
private int _input;
private List<string> _output = new List<string> {};
public PingPongClass(int input)
{
_input = input;
for(int i = 1; i <= input; i++)
{
... |
using System;
namespace TelegramBot.Core
{
public class AppSettings
{
public string URL { get; set; }
public string NAME { get; set; }
public string API_KEY { get; set; }
public string CONNECTION_STRING { get; set; }
}
}
|
using UnityEngine;
using System.Collections;
public class SCR_Hostile : MonoBehaviour {
public enum EHostileType
{
HT_Static,
HT_Patrol
}
protected enum EAlertState
{
AS_Unaware,
AS_Chasing
}
public EHostileType HostileType = EHostileType.HT_Static;
protected EAlertState AlertState = EAlertState.AS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
//using Finisar.SQLite;
namespace WPFTemplet.Class
{
class DataBaseConnection
{
//public SQLiteConnection GetConnection()
//{
// return new SQLit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Foundry.SourceControl
{
public interface ISourceObject
{
string CommitId { get; }
string TreeId { get; }
string Path { get; }
string Name { get; }
bool I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : Singleton<SceneLoader>
{
private string sceneNameToLoad;
public void LoadScene(string _sceneName) {
sceneNameToLoad = _sceneName;
StartCoroutin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PredicateParty
{
class Program
{
static void Main(string[] args)
{
Func<string, string, bool> startsWith = (x, y) => x.StartsWith(y);
Func<strin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlanetRandomizerComponent : MonoBehaviour
{
public List<GameObject> PlanetPrefabs = new List<GameObject>();
private void Awake()
{
int Index = Random.Range(0, PlanetPrefabs.Count);
In... |
using System;
using Xunit;
using System.Collections;
using System.Collections.Generic;
using Challenges;
namespace myTests
{
public class TestDataGenerator : IEnumerable<object[]>
{
private readonly List<object[]> _data = new List<object[]>
{
new object[] {new List<int>{4},4,1,1},
... |
using SharpDX;
using SharpDX.Toolkit.Graphics;
using SharpDX.Toolkit.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProtoCar
{
class ThirdPersonCamera : ACamera
{
public Vector3 offset;
Vector3 cameraPos;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Common.Composite;
using Common.Composite.Events;
namespace Common.Events
{
public class EventDispatcher : IEventDispatcher, IDisposable
{
[ThreadStatic]
private static List... |
using System;
using System.Linq.Expressions;
namespace Utils.Specification
{
public class Spec<T>
{
public virtual Expression<Func<T, bool>> Expression { get; init; }
public Spec()
{ }
public Spec(Expression<Func<T,bool>> expression)
{
Expression = express... |
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace XamarinCustomLoader.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
}
public async void OnS... |
using System;
using System.Collections.Generic;
namespace DelftTools.Utils
{
public enum TimeSelectionMode
{
/// <summary>
/// Select a timespan
/// </summary>
Range,
/// <summary>
/// Select a single timestep
/// </summary>
Single
}
pu... |
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
public class UIGameManager : MonoBehaviour
{
public Slider HPbar;
public Text HPtext;
public playerHealthInformation currentPlayerHP;
public Text LvlText;
private Play... |
public enum CursorTransformEnum
{
None,
Translate,
Scale,
Rotate
}
|
using System;
using System.Collections.Generic;
using PterodactylEngine;
using Xunit;
namespace UnitTestEngine
{
public class TestHorizontalLine
{
[Fact]
public void CorrectData()
{
string expected = Environment.NewLine + "------" + Environment.NewLine;
Horizon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using CoralBrain;
using Noise;
using System.Threading;
using RWCustom;
using Rainbow.Enum;
using Rainbow.CreatureOverhaul;
namespace Rainbow.CreatureAddition
{
public class Wolf : AirBreatherCreature
{
... |
using System.Collections.Generic;
namespace Likja.Conthread
{
public interface IConthreadService<T>
where T : Conthread
{
IEnumerable<T> GetAll();
T GetById(int id);
int Save(T entity);
T GetNext(int id);
T GetPrevious(int id);
}
}
|
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// メッシュ統合
/// </summary>
static public class MeshCombine
{
/// <summary>
/// 統合する
/// </summary>
/// <param name="combine">統合対象の親オブジェクト</param>
/// <param name="parent">統合したものの親オブジェクト</param>
static public void Combine(GameObj... |
namespace BoardGame.CardModelFromDatabase
{
public partial class PassiveCard
{
public override string ToString()
{
return SpecialPassiveAbility;
}
}
}
|
using System.Collections.Generic;
using UnityEngine;
namespace DChild.Gameplay.Physics
{
[RequireComponent(typeof(Collider2D))]
public class CollisionDetector : MonoBehaviour
{
[SerializeField]
private LayerMask m_collisionMask;
[SerializeField]
[HideInInspector]
pr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SCANINOUTBL;
namespace ScanINOUTVer2
{
public partial class frmPOLog : Form
{
public frmPOLog()
{
... |
using Allyn.Domain.Models.Front;
using Allyn.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Allyn.Domain.Repositories.Front
{
/// <summary>
/// 表示"产品类别"仓储类型.
/// </summary>
public interface ICategoryReposito... |
namespace gView.GraphicsEngine.GdiPlus.Extensions
{
static class FontStyleExtensions
{
static public System.Drawing.FontStyle ToGdiFontStyle(this FontStyle fontStyle)
{
var result = System.Drawing.FontStyle.Regular;
if (fontStyle.HasFlag(FontStyle.Bold))
{
... |
using System;
using System.Collections.Generic;
namespace Microsoft.UnifiedPlatform.Service.Common.DefaultHttpClient
{
public class RetryProtocol
{
public int MaxRetryCount { get; set; }
public TimeSpan Timeout { get; set; }
public TimeSpan MaxBackOffInterval { get; set; }
publ... |
using System;
using HTTPServer.core;
using System.Net.Sockets;
using System.Collections.Generic;
namespace HTTPServer.app
{
public class Driver
{
private static Server server = new Server();
private static int port = 0;
private static string directoryPath = "";
private static s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShooterBehaviour : MonoBehaviour
{
Rigidbody2D m_Rigidbody;
ShooterPatrol patrol;
ShooterShooting shoot;
GameObject player;
//Controladores de comportamientos
public bool patrolling;
public bool s... |
using PyTK.CustomElementHandler;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.TerrainFeatures;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using SObject = StardewValley.Object;
namespace MoreGrassStarters
{
public class GrassStarterItem : SObject, ISaveElem... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Different
{
class Program
{
static void Main(string[] args)
{
//Listing01.MainListing01();
//Listing02.MainListing02... |
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Value List of type `CollisionGameObject`. Inherits from `AtomValueList<CollisionGameObject, CollisionGameObjectEvent>`.
/// </summary>
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mojang.Minecraft.Protocol.Providers
{
internal sealed class PackageMaker
{
private FieldMaker _FieldMaker;
private int _TypeCode;
public PackageMaker(int type... |
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.Items.InventoryItems
{
public class Roblox : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("OOF.mp3");
Tooltip.SetDefault("Favorite to activate"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DictionaryDataStruct
{
class Program
{
private static Dictionary<string, object> dict;
private static void Add(string strKey, object dataType)
{
if... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Stack_and_Queue.Queue_Helper
{
public class CircularQueue<T>
{
// When the array is empty we will make the head -1
private int HeadIndex = -1;
... |
using System.Threading;
using System.Web.Mvc;
using DevExpress.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class TreeListController : DemoController {
[HttpGet]
public ActionResult DataBinding() {
Session["TreeListState"] = null;
Session["ShowServiceColumns"] =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IconCreator.Core.Models;
using System.Windows.Input;
using System.Windows.Forms;
using IconCreator.Core.Infrastructure;
using System.ComponentModel;
using System.Windows;
using System.IO;
using Gal... |
using Boxofon.Web.Helpers;
using NLog;
using Nancy;
namespace Boxofon.Web.Mailgun
{
public class RequestValidator
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
public bool IsValidRequest(NancyContext context, string apiKey)
{
var timestamp ... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using AI.Functions;
using AI.Neurons;
using System.IO;
namespace FinancialInstumentsAI.Dialogs
{
public sealed partial class AISettings : Form
{
private static AISettings instance;
public static List<int>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class parseadorCSV : MonoBehaviour
{
private TextAsset datos;
}
|
namespace PizzaMore.BindingModels
{
public class SignUpBindingModel : BindingUserModel
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ChampionsOfForest.Player
{
public class CustomCrafting
{
public static CustomCrafting instance;
public Rerolling rerolling;
public Reforging reforging;
public enum CraftMode { Rerol... |
using Owin;
using System.Web.Http;
namespace AngularTablesDataManager
{
public class Startup
{
public void Configuration(IAppBuilder app)
{
HttpConfiguration config = new HttpConfiguration();
GlobalConfiguration.Configure(c => WebApiConfig.Register(config));
... |
using System;
namespace Treorisoft.InputReader.Native
{
[Flags]
public enum ButtonFlag : ushort
{
LeftButtonDown = 0x0001,
LeftButtonUp = 0x0002,
MiddleButtonDown = 0x0010,
MiddleButtonUp = 0x0020,
RightButtonDown = 0x0004,
RightButtonUp = 0x0008,
B... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using SistemaFacturacionWeb.Models;
namespace SistemaFacturacionWeb.Controllers
{
public class VentasDetallesController : Controller
{
... |
using System;
namespace CupcakePCL
{
public class IdeaCategory
{
public String Title { get; set; }
public String Description { get; set; }
public override string ToString()
{
return Title;
}
}
}
|
using Alabo.Domains.Repositories;
using Alabo.Tenants.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Tenants.Domain.Repositories {
/// <summary>
/// ITenantRepository
/// </summary>
public interface ITenantRepository : IRepository<Tenant, ObjectId> {
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Flipcards.DataAccess;
using FlipCards.Models;
namespace Flipcards
{
public partial class Creat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebTest
{
public partial class pay : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntVenta
{
public class Producto
{
public int Id { get; set; } //2
public int IdCategoria { get; set; } //3
public int IdTipoPresent... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using System.IO;
using UnityEngine.UI;
using UnityEngine.AI;
public class GameManager : MonoBehaviour
{
//public static GameManager gameManager;
PlayerLog eventlog;... |
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace TalkExamplesTest.SOLID.LSP.Example1
{
public class CollectionArrayTest
{
[Fact]
public void Test()
{
var array = new[] { 1, 2, 3 };
Assert.True(array is Array);
... |
using Newtonsoft.Json;
using RestSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace trade.client.Marketdata
{
public class Level1Client
{
private static Dictionary<string, Exchange> Exc... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using AudioText.DAL;
using AudioText.Models.ViewModels;
namespace AudioText.Controllers
{
public class AdminOrdersController : Controller
{
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
namespace com.Sconit.Entity.MRP.VIEW
{
public class MrpPlanTraceView
{
//物料号 物料描述 最大 最小 待收 待发 当前库存
public string Item { get; set; }
... |
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