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using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem06 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2017: 6"; } } public override string GetAnswer()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using Fireasy.Common.Extensions; using System.Collections; #if !NET35 using System.Dynamic; using Fireasy.Common.Dynamic; #endif using System.Drawing; using System.Data; using Fireasy.Common.Reflection; using System...
using System; using System.Linq; using System.Xml; using System.Reflection; using System.Collections.Generic; namespace Logs { [AttributeUsage(AttributeTargets.Field)] public class DescripProp : Attribute { public string Description; private readonly string name; public DescripProp(string name) { this....
using Rocket.API.Collections; using Rocket.Core.Logging; using Rocket.Core.Plugins; using Rocket.Unturned.Chat; using SDG.Unturned; using System; namespace MassAirdrop { public class PluginMassAirdrop : RocketPlugin<MassAirdropConfiguration> { public static PluginMassAirdrop Instance; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExplosionParticlesDestroy : MonoBehaviour { [SerializeField] float timeToDestroy = 1f; public IEnumerator ExplosionParticlesVFXDestroyer() { yield return new WaitForSeconds(timeToDestroy); Des...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace RestApiWithDapper.Models { public class Employee { [Key] public int EmployeeId { get; set; } [Required] public string FirstNam...
using LagoVista.Core.Attributes; using LagoVista.UserAdmin.Models; using LagoVista.UserAdmin.Models.Resources; using LagoVista.UserAdmin.Resources; namespace LagoVista.UserAdmin.ViewModels.Organization { [EntityDescription(Domains.OrganizationViewModels, UserAdminResources.Names.InviteUserVM_Title, UserAdminResou...
using System.Linq; using StarBastardCore.Website.Code.Game.Gameworld.Geography.Buildings; namespace StarBastardCore.Website.Code.Game.Gameplay.Actions { public class Build : GameActionBase { public string DestinationPlanetId { get { return Item<string>("DestinationPlanetId"); } ...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI.WebControls; using System.Net; using CIPMSBC; public partial class Home : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { // There...
// // -------------------------------------------------------------------------- // Gurux Ltd // // // // Filename: $HeadURL: svn://utopia/projects/GXDeviceEditor/Development/AddIns/DLMS/GXManufacturerDevice.cs $ // // Version: $Revision: 870 $, // $Date: 2009-09-29 17:21:48 +...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using IdomOffice.Interface.BackOffice.MasterData; using IdomOffice.Interface.BackOffice.PriceLists; namespace V50_IDOMBackOffice.AspxArea.Helper { public class DataManager { public static List<Data> GetPets() ...
using Controller.ExaminationAndPatientCard; using Model.Secretary; using Model.Users; using ProjekatZdravoKorporacija.ModelDTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.D...
using System; using ServiceDesk.Infrastructure; using ServiceDesk.Ticketing.Domain.TicketAggregate; namespace ServiceDesk.Ticketing.Domain.UserAggregate { public class User : AggregateRoot { internal UserState State { get; set; } public Guid Id { get { return State.Id; } ...
using System.Collections.Generic; namespace CustomersExample { public class Customer { public string Name { get; set; } public string Family { get; set; } } public class CustomerNameComparer : IEqualityComparer<Customer> { public bool Equals(Customer customer1, Customer c...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; using System.Windows.Forms; using System.Net.Sockets; using System.Net; using System.Threading; using System.IO;...
using Library.Appenders.Contracts; using Library.Loggers.Contracts; using System; using System.Collections.Generic; using System.Text; namespace Library.Loggers { public class Logger : ILogger { private IAppender consoleAppender; private IAppender fileAppender; public Logger(IAppender...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CateringWebAPI.Models.Result { public class E_WorkingHours: E_Response { public List<E_WorkingHoursInfo> content { get; set; } } }
/* SelOption Control represents an option in the Option Group control */ using System; using System.ComponentModel; using System.Windows.Forms; namespace Com.Colin.Win.Customized { /// <summary> /// SelOption control represents an option of the OptionGroup Control /// </summary> [DefaultProperty("Va...
using System; using System.Collections.Generic; using System.Globalization; using Infrastructure.Translations; using NUnit.Framework; using Tests.Utils.TestFixtures; namespace Tests.Unit.Infrastructure.Translations { class TranslationServiceTests : BaseTestFixture { [Test] public void CanTrans...
/*********************************************************************** * Module: Anamnesis.cs * Author: Dragana Carapic * Purpose: Definition of the Class Doctor.Anamnesis ***********************************************************************/ using Backend.Model.PerformingExamination; using Model.Manager; us...
using Agenda.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Agenda { internal class PersonModel { public PersonModel(Person person) { Id = person.Id; Name = } ...
using SecureNetRestApiSDK.Api.Models; using SNET.Core; namespace SecureNetRestApiSDK.Api.Requests { /// <summary> /// Request class used for issuing a transaction. /// </summary> public class CaptureRequest : SecureNetRequest { #region Properties /// <summary> /// Amount t...
using System; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; using SFA.DAS.ProviderCommitments.Interfaces; namespace SFA.DAS.ProviderCommitments.Web.Services.Cache { public class ChangeEmployerCacheItem : ICacheModel { public Guid Key { get; } public Guid CacheKey => Key; ...
using GraphicalEditor.Constants; using GraphicalEditor.Enumerations; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; namespace GraphicalEdi...
using UnityEngine; public class BuffData : MonoBehaviour { [SerializeField] private CardManager CardManager = null; private CardStatus CreateCardStatus(CardLanes cardLanes) { return CardManager.BoardList[cardLanes.X, cardLanes.Y].GetComponent<CardStatus>(); ; } public void InfernalBuff(C...
using RockPaperScissors.Basics; namespace RockPaperScissors.Strategies { public class RandomStrategy : IRPSStrategy { public Sign Throw() { return (Sign)IRPSStrategy._random.Next(3); } } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApp9CronScheduledBackgroudService.Server.BGService.CronExtension; using WebApp9CronScheduledBackgroudService.Server.AppDBContext; namespace WebApp9CronScheduledBackgroudServic...
using System.Collections.Generic; namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.DTOs { internal class AudioVideoAnalysisResult { public SummarizedInsights summarizedInsights { get; set; } } internal class SummarizedInsights { public IList<Keyword> keywords { get; set; }...
using System; using NUnit.Framework; [TestFixture] class EntpTests25 { [Test] public void GetByPositionThrowException() { IEnterprise enterprise = new Enterprise(); Employee employee = new Employee("pesho", "123", 777, Position.Hr, DateTime.Now); Employee employee1 = new Employee("...
using System; namespace Stringconversion { class stringconv { public static void Main(String []args) { int i = 5; double k = 123123.23123; long p = 242.23; float a = 123.452f; bool b = true; string asd= "Asheleo...
/* * Created by SharpDevelop. * User: admin * Date: 07.07.2012 * Time: 0:48 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using System.IO; namespace sudoku { /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class timer : MonoBehaviour { public float timeStart = 0; public Text textBox; void Start() { textBox.text = timeStart.ToString(); } // Update is called once per frame void...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MVCnetcore.Models { public class UserLogInModel { public int Id { get; set; } public string Email { get; set; } public string Name { get; set; } public string Password...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Reflection; using Excel = Microsoft.Office.Interop.Excel; using FXB.Dialog; namespace FXB.Common { public class ExcelUtil { public static void Exp...
namespace ResolveUR.Library { using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Xml; using static System.String; public class ProjectReferencesResolveUR : IResolveUR { const string Includ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class RoomInformation : MonoBehaviour { public Transform target; private Transform touchObject, textObject; Text roomNameText; Image touchImage; RectTransform roomNameTransform, touchIconTransform, canva...
namespace Dixin.Diagnostics { using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Management; using Dixin.Common; using Dixin.Management; using Tutorial; public static partial class ProcessHelper { public static int ...
namespace SnowDAL.Searching { public class QueryPager : IQueryPaging { public int Skip { get; set; } public int Take { get; set; } } }
using ISE.Framework.Common.Aspects; using ISE.SM.Bussiness; using ISE.SM.Common.Contract; using ISE.SM.Common.DTO; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace ISE.SM.Service { [Intercept] [ServiceBehavior(InstanceContextMode = Inst...
using System; using System.ComponentModel; using Xamarin.Forms; using Student.Models; using Student.ViewModels; namespace Student.Views { // Learn more about making custom code visible in the Xamarin.Forms previewer // by visiting https://aka.ms/xamarinforms-previewer [DesignTimeVisible(true)] public ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using DataLayer; using MetroRent.Models; using System.IO; using MetroRent.Extensions; using BusinessLogic; namespace MetroRent.Controllers { pub...
using System; using UnityEngine; using System.Collections; using UnityEngine.InputSystem; [RequireComponent(typeof(Explodable))] public class ExplodeOnClick : MonoBehaviour { private Explodable _explodable; void Start() { _explodable = GetComponent<Explodable>(); //Invoke(nameof(OnMouseDown),10f); } pr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculadora { public partial class Form1 : Form { String operaca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VideoGameDependencyInjectionDemo { class Sword : IWeapon { public Sword(string swordName) { SwordName = swordName; } public string SwordNam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classes { class EighthClass { static private int num = 0; static public void IncreaseNum() { Console.WriteLine(num); num++; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.BookingTemplate.Models; using V50_IDOMBackOffice.AspxArea.BookingTemplate.Repositorys; namespace V50_IDOMBackOffice.AspxArea.BookingTemplate.Controllers { public class StatusDataDocumentControll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; namespace DistCWebSite.Core.Interfaces { public interface ISFEDistributorRepository { int Add(M_SFEDistributor dist); int Update(M_SFEDistributo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace GradConnect.Models { public class CV { [Key] public int Id { get; set; } public string CvName { get; set; } public string Fi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class AddEditCarriersStatusesForm : Form { public A...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OptionsController : MonoBehaviour { public Dropdown mapSizeDropdown; public Slider volume; public Slider mouseSensitivity; public Dropdown resolutionDropdown; public Slider screenBrightness; Optio...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Aranda.Users.BackEnd.Models; namespace Aranda.Users.BackEnd.Repositories.Definition { public interface IUserRepository { User GetUser(string userName, string password); IEnumerable<User> GetAll(Func<User, bool...
using Microsoft.Extensions.Logging; namespace Shared { public class Logger { private static readonly ILoggerFactory loggerFactory = LoggerFactory.Create(builder => _ = builder.AddConsole().SetMinimumLevel(LogLevel.Trace)); public static void Log() { loggerFactory.CreateLog...
using Microsoft.Extensions.Logging; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Hyprsoft.Dns.Monitor.Providers { public interface IDnsProvider { Task CheckForChangesAsync(string[] domainNames, CancellationToken cancellationToken); } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BusinessLayer { public class FundingSourceCategoryObject { public int FundingCategoryId { get; set; } public string FundingSource { get; set; } public string FundingSourceCategory { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GPUIntanceTest01 : MonoBehaviour { public Transform prefab; public int instancesNumber = 5000; public float instrancesRadius = 50f; private void Start() { for(int i = 0; i < instancesNumber; i ++) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DATN_Hoa_Yambi.Models { /// <summary> /// Lớp này viết ra để trả ra sức chịu tải của mình. /// /// </summary> public class ketquasucchiutai { public double Pvl { get; set; } public doub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LocusNew.Core.ViewModels { public class HomeGlobalSettingsViewModel { public int CityPart1Id { get; set; } public string CityPart1Name { get; set; } public int CityPart1ListingsNumber { get; ...
using MobileCollector.model; using System; namespace MobileCollector { internal static class Extensions { internal static string toText(this System.IO.Stream stream) { var mstream = new System.IO.MemoryStream(); stream.CopyTo(mstream); var bytes = ...
using Quantum; using Quantum.Operations; using System; using System.Numerics; using System.Collections.Generic; namespace QuantumConsole { public class QuantumTest { public static void Main() { QuantumComputer comp = QuantumComputer.GetInstance(); Register x = comp.NewRegister(0, 2); x.Hadamard(1); ...
using System.Collections.Generic; using System; using com.Sconit.Entity.SI.SD_ORD; namespace com.Sconit.Service.SI { public interface ISD_OrderMgr { Entity.SI.SD_ORD.OrderMaster GetOrderByOrderNoAndExtNo(string orderNo, bool includeDetail); Entity.SI.SD_ORD.OrderMaster GetOrder(string orderNo,...
using EngineLibrary.Graphics; using EngineLibrary.Scripts; using GameLibrary.Components; using GameLibrary.Scripts.Game; using SoundLibrary; namespace GameLibrary.Scripts.Bonuses { /// <summary> /// Класс бонуса, дающего стрелы игроку /// </summary> public class StandartArrowBonus : Script { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PabloSr_Patrick_Movement : MonoBehaviour { public int speed = 3; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace BridgeProject { public struct ContractStruct { public ContractStruct(int q, CardTrump t, bool c, bool rc) ...
using CreditasChallenge.Helpers; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreditasChallenge.Helpers.Tests { [TestClass] public class GuardianTest { [TestMethod...
using System.Collections.Generic; using Problem1.Domain; namespace Problem1.Application { public class TripCardService : ITripCardService { private readonly IEqualityComparer<string> _tripCardStringComparer; public TripCardService(IEqualityComparer<string> tripCardStringComparer) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FocusStart_TeskTask_Java_.Net_ { public class IncreaseNumberComparer : ICompare { public bool isNotCorrectOrder(string line1, string line2) { return Convert...
using SMG.Common.Algebra; using SMG.Common.Exceptions; using SMG.Common.Gates; using SMG.Common.Transitions; using SMG.Common.Types; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace SMG.Common.Conditions { /// <summary> ///...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Modulschool.BusinessLogic; using Modulschool.Models; namespace Modulschool.Controllers { [Route("api/animals")] public class AnimalsController: ControllerBase { private readonly GetAnimalsInfoRequestHandler _getAnimalsInfoRequest...
using jaytwo.Common.Extensions; using jaytwo.Common.Parse; using NUnit.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Test.Parse { [TestFixture] public partial class ParseUtilityTests { private static IEnumerable<TestCaseData> Par...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PartController : MonoBehaviour { public Coordinate CurrentPos = new Coordinate(); public Coordinate InitPos = new Coordinate(); public ComponentType type; public void SetPos(int _x , int _y) { Cur...
using System; using GatewayEDI.Logging; using GatewayEDI.Logging.Formatters; namespace RealtimeLoggingFacade { /// <summary> /// An implementation of the <see cref="ILog"/> interface which logs messages via the log4net framework. /// </summary> public class Log4netLog : FormattableLogBase { ...
using System.Collections.Generic; namespace Algorithms.Lib.Interfaces { public interface IGraph : IOrgraph { IReadOnlyCollection<IEdge> Edges { get; } void RemoveEdge(IEdge edge); } }
namespace Fingo.Auth.Domain.Users.Interfaces { public interface IActivateByActivationToken { void Invoke(string activationToken); } }
namespace Pentagon.Extensions.Localization.Interfaces { using JetBrains.Annotations; public interface ICultureContextWriter { void SetLanguage([NotNull] string uiCulture, string culture = null); } }
using System; using System.Collections.Generic; /// <summary> /// Separa classes de uma forma em que elas possam ser chamadas de forma recursiva. /// Classes devem ser possível de serem dispostas em formato de tree. /// </summary> public sealed class Composite : IDesingPattern { public void RunPattern() { ...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using DojoSurvey.Models; namespace DojoSurvey.Controllers { public class SurveyController : Controller { [HttpGet("")] public IActionResult Index() { return View(...
using System.Collections.Generic; using System.Linq; using Conditions; using Conditions.Guards; using Properties.Core.Interfaces; using Properties.Core.Objects; namespace Properties.Core.Services { public class PostcodeAreaService : IPostcodeAreaService { private readonly IPostcodeAreaRepository _post...
using Reactive.Flowable.Test; using Reactive.Flowable; using System; using Reactive.Flowable.Flowable; using System.Collections.Concurrent; using System.Threading; namespace AddToObservable { class Program { public static class NonBlockingConsole { private static BlockingCollection...
using System; using System.IO; using System.Reflection; using System.ServiceModel; using System.ServiceProcess; using log4net; namespace NumberToWordsService.WCF { public partial class Service : ServiceBase { private ServiceHost serviceHost; private ILog logger; public Service() ...
using System; /* builder: phenixiii build time: 2017-06-04 10:04:01 notes: */ namespace Phenix.Test.使用指南._17._3 { /// <summary> /// /// </summary> [System.Serializable] [System.ComponentModel.DisplayName("")] [Phenix.Core.Mapping.ReadOnly] public class UserRoleReadOnly : UserRole<Use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; namespace Breeze.Helpers { public static class BezierHelper { public static Vector2[] GetBezierApproximation(Vector2[] controlPoints, int outputSegmentCoun...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BookApiProject.Models; namespace BookApiProject.Services { public class CategoryRepository : ICategoryRepository { private BookDbContext _categoryContext; public CategoryRepository(BookDbCont...
using System.Collections.Generic; namespace Delegates { class Program { static void Main(string[] args) { var pic = new Photo(); var processor = new PhotoProcessor( new PhotoFilters( new List<IEffect>() { new BrightnessEffect(), new C...
using UnityEngine; using System.Collections; public class ClimberController : MonoBehaviour { private GameController gc; public Player player1; public Player player2; public GameObject mainCamera; public float scrollSpeed; public int time; private bool onlyOnce; private int gameOverState; void Start (...
using UnityEngine; using System.Collections.Generic; using IsoTools; using UnityEngine.UI; namespace Caapora { public class Inventory : MonoBehaviour { private static List<GameObject> itemList = new List<GameObject>(); private static Inventory _instance; void Start () { _instance ...
namespace Application.Utilities { using Common; using Common.Utilities; using Data.Services; using SimpleMVC.Controllers; using User = Models.User; public static class ControllerHelper { public static void SetupNavAndHome(this Controller controller, bool isAuthenticated) { ...
using OpenAccessRuntime.common; using OpenAccessRuntime.util; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telerik.OpenAccess.Metadata; using Telerik.OpenAccess.Metadata.Relational; namespace Sparda.Core.Generation....
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: Lab 24 // Date: 12/03/2013 // // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I will ...
using System; using System.Collections.Generic; using System.Text; namespace MyDictionary { class MyDictionary<K,V> { K[] _array; V[] _array2; K[] _tempArray; V[] _tempArray2; public MyDictionary() { _array = new K[0];//Newlenmiş dizide eleman sayıs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BE; using PL.Models; using PL.Views; using System.ComponentModel; using System.Windows; namespace PL.ViewModel { public class ProfileBarIceCreamVM : INotifyPropertyChanged { publi...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace WeddingPlanner.Models { public class Wedding { [Key] public int WeddingId { get; set; } [Required] public string Groom { get; set; } [Required] ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using System.Web; using System.Web.Http; using System.Web.Http.Controllers; using System.Net; using SpringHackApi.Models; using AeroORMFramework; using Newtonsoft.Json; usin...
using UnityEngine; using System.Collections; using System.Collections.Generic; using DG.Tweening; public class LevelUpEffect : MonoBehaviour { private static LevelUpEffect _instance; public static LevelUpEffect Instance { get { return _instance; } } private List...
using Alabo.App.Share.OpenTasks.Domain.Enum; namespace Alabo.App.Share.OpenTasks.Base { /// <summary> /// 封底规则 /// </summary> public class LimitRule { /// <summary> /// 封顶方式 /// </summary> public LimitType LimitType { get; set; } = LimitType.None; /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace aoc2016.day02 { public class Solution { public static void Run() { string[] input = System.IO.File.ReadAllLines("day02.txt"); // Part 1 Keypad keypad1...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(FieldOfView))] public class PlayerEntity : MonoBehaviour { private Rigidbody2D rb; private FieldOfView fov; private Vector2 moveVelocity; private float las...
public class MinStack { private Stack<int> st1; private Stack<int> st2; public MinStack() { st1 = new Stack<int>(); st2 = new Stack<int>(); } public void Push(int val) { st1.Push(val); if (st2.Count == 0 || st2.Peek() >= val) st2.Push(val); } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerStickyLook : MonoBehaviour { public Transform PlayerBody; public float MouseSensitivity; private void Update () { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; ...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.Network.Algorthm; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gV...
using AzureAI.CallCenterTalksAnalysis.Core.Model; using System.Threading.Tasks; namespace AzureAI.CallCenterTalksAnalysis.Core.Services.Interfaces { public interface IFileProcessingService { Task<FileAnalysisResult> AnalyzeFileContentAsync(InputFileData inputFileData); } }