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using System; using System.Web.Mvc; using IBLLService; using ShengUI.Helper; using Common; using System.Text; using MODEL; using MODEL.ViewModel; using Senparc.Weixin.MP.TenPayLib; using System.Xml; using ShengUI.Helper.payCls; using System.Collections.Generic; namespace ShengUI.Logic { [HandleErro...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace CapCSharpEFLibrary.Models { public class Customer //has to be made public { [Key] public int Id { get; set; } [StringLength(30)] // defining string length as 30 ...
 using System.Collections.Generic; using System.Linq; namespace NBatch.Main.Common { public static class Extensions { public static IList<T> EmptyList<T>() { return Enumerable.Empty<T>().ToList(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; using Cashflow9000.Adapters; using Cashflow9000.Models; using Java.Sql; using DatePick...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using MyProject.Models; namespace MyProject.Data { public class ApplicationDbContext : IdentityDbContext<ApplicationUser, ApplicationRole, string> { public ApplicationDbContext(DbContextOptions<ApplicationDbC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GenerateText : MonoBehaviour { public Transform self; public GameObject[] textGO; float currentPosX; public float enlargement = 0.5f; // Use this for initialization void Start () { for (int i = 0; i < textGO.Leng...
using Entities.RaceModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DAL.DataManager { public class RaceManager : MainContext { public List<RaceModel> GetUserRaces(int userId) { List<RaceModel> result = RaceDataContext.Races.Whe...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using QuotingDojo.Models; namespace QuotingDojo.Controllers { public class QuotesController : Controller { [HttpGet("")] public IActionResult Index() { return Vie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PlaygroundFunc; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace PlaygroundFuncTestes { [TestClass] public class CalculadoraTestes { [TestMethod] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JDWinService.Dal; using JDWinService.Model; using JDWinService.Utils; using System.Data; namespace JDWinService.Services { public class JD_CuPriceDetailService { JD_CuPriceDetailDa...
using System; using System.Xml.Serialization; using Lib.Implementations.Results; namespace Lib.Interfaces { [Serializable] [XmlInclude(typeof(TracerResult))] [XmlInclude(typeof(MethodResult))] [XmlInclude(typeof(ThreadResult))] public abstract class AbstractResult { } }
 using System.Collections.Generic; using UnityEngine; namespace PhotonInMaze.Common.Model { public interface IMazeCell { HashSet<Direction> Walls { get; } float X { get; } float Y { get; } int Row { get; } int Column { get; } bool IsGoal { get; } bool IsP...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace ProductLookUP { public partial class frmHeadersName : Form { public frmHeadersName() ...
using ClassLibraryAandelen.basis; using System; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; namespace ClassLibraryAandelen.classes { /** * Klasse dat de portefeuille van een eigenaar voorstelt. Elke portefeuille heeft een lijst van ...
namespace ExcelToJsonExtractor { public class TradeInformation { public TradeInformation(string recordNumber, string typeOfAction, string name, string isinCode, string tradeIde...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using NLog; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.IE; using OpenQA.Selenium.Safari; namespace SeleniumHarnes...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using EBS.Domain.Service; using EBS.Infrastructure; using Dapper.DBContext; using System.Reflection; using Autofac; namespace EBS.Test.Domain { [TestClass] public class PurchaseSaleInventoryTaskTest { [TestMethod] public void...
// Programming Using C# @MAH // Assignment 5 // Author: Per Jonsson // Version 1 // Created: 2013-07-11 // Project: CustomerRegistry // Class: Address.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ContactRegistry { /// <summary> /// A class for handling ad...
using Alabo.App.Asset.Recharges.Domain.Entities; using Alabo.Domains.Repositories; namespace Alabo.App.Asset.Recharges.Domain.Repositories { public interface IRechargeRepository : IRepository<Recharge, long> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_044 { public partial class Form1 : Form { public Form1() { ...
//Triangles public void Triangles(List<string> passInList) { const int NUMBER_OF_POINTS = 3; //always 3 points for triangle foreach (string s in passInList) { string[] array = s.Split(' '); if (array.Length == NUMBER_OF_POINTS) ...
namespace Shipwreck.TypeScriptModels.Expressions { public sealed class SuperExpression : Expression { public override ExpressionPrecedence Precedence => ExpressionPrecedence.Grouping; /// <inheritdoc /> /// <summary> /// This method always calls <see cref="IExpressi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ToDoListApplication.BusinessLayer.Entities; using ToDoListApplication.BusinessLayer.Services.DataContracts; namespace ToDoListApplication.BusinessLayer.Mappers { public static class TaskDataMappingExtention { p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Scrabble { public partial class Scrabble : Form { Dictionary<...
using SelectionCommittee.BLL.DataTransferObject; using System; using System.Collections.Generic; using System.Text; namespace SelectionCommittee.BLL.Interfaces { public interface IMarkSubjectService { void CreateRange(IEnumerable<MarkSubjectDTO> markSubjectsDTO); } }
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `Vector2`. Inherits from `AtomEventReference&lt;Vector2, Vector2Variable, Vector2Event, Vector2VariableInstancer, Vector2EventInstancer&gt;`. /// </summary> [Serializable] public sealed class...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using System.Collections.Immutable; using System.IO; using System.Linq; namespace Vstack.Analyzers { [DiagnosticAnalyzer(LanguageNames.CSharp)] public class VS1600NamespaceMustMatchFileLocation :...
using System; using System.Text; namespace XOXClient { class Program { public static string GetNameInput() { Console.WriteLine("Enter name:"); string name = Console.ReadLine(); return name; } static void Main(string[] args) { ...
namespace LightingBook.Test.Api.Common.Dto { public class CarDepot { public string Supplier { get; set; } public string Code { get; set; } public string FullCode { get; set; } public string Address { get; set; } } }
namespace ResolveUR.Library { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; class PackageConfig { const string Id = "id"; const string Version = "version"; const string DevelopmentDependency = "developmentDepen...
using System.Collections.ObjectModel; using System.ComponentModel; using System.Windows.Input; using Theatre.Model; using Theatre.Services; using Theatre.View; using Xamarin.Forms; namespace Theatre.ViewModel { public class ArticleListViewModel : INotifyPropertyChanged { public event PropertyChangedEv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System.Threading; using System.Windows.Forms.VisualStyles; using Framework.Core.Common; using Framework.Core.Helpers.Data; using Tests.Pages.Oberon; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Tenant { public class TenantBasePage : OberonBasePage ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class back_to_menu : MonoBehaviour { public Text Asd_score; public Text normal_score; public Text total_score; public Text high_score; private void Start()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace Abhs.Data.ServiceDBContext { /// <summary> /// 线程单例类... /// </summary> public class ThreadSingleton { /// <summary> /// 获取EF数据库连接对象... /// </summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TDC_Union.ModelsPush { public class CommonModel { public string FName { get; set; } public string strVar { get; set; } } }
 namespace Pe.Stracon.SGC.Cross.Core.Base { public interface IGenericException { } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using System.Text.RegularExpressions; namespace CinemaProject { internal static class Extensions { public static bool IsEmail...
using AsyncRAT_Sharp.Cryptography; using AsyncRAT_Sharp.Sockets; using System.Collections.Generic; using System.IO; using System.Security.Cryptography.X509Certificates; using System.Windows.Forms; namespace AsyncRAT_Sharp { public static class Settings { public static List<Clients> Online = new List<C...
using System; using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class SchedulerController: DemoController { public ActionResult Editing() { return DemoView("Editing", SchedulerDataHelper.EditableDataObject); } public ActionResult Ed...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SpringHackApi.Models { public enum CouponCodeStatus { Used = 0, Unused = 1, } }
using System; using System.Collections.Generic; using System.Text; namespace BankAreUSEFCore.Domain.Models { class Address { public int Id { get; protected set; } public string Street { get; protected set; } public string City { get; protected set; } public string ZipCode { get...
 using MediatR; using Microsoft.Extensions.DependencyInjection; using NerdStore.Catalog.Application.Services; using NerdStore.Catalog.Data; using NerdStore.Catalog.Data.Repository; using NerdStore.Catalog.Domain; using NerdStore.Core.Bus; namespace NerdStore.WebApp.MVC.Setup { public static class Depen...
using System; using System.Collections.Generic; using System.Text; namespace School.Business.Models { public class StudentClassModel { public int UserId { get; set; } public int ClassId { get; set; } public string ClassName { get; set; } public string ClassDescription { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class PlayerWallet : MonoBehaviour { private int _bakedCakes; public int BakedCakes => _bakedCakes; public event UnityAction<int> CakeBalanceChanged; public void AddCakeProfit(int amount) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project.Object { class UserInfObject { private String username = ""; private String password = ""; private String name = ""; private int id ; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Number { class Program { static void Main(string[] args) { // Максимальное значение int max = 100; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Pajaro : MonoBehaviour { Rigidbody rb; AudioSource audioSource; [SerializeField] GameObject prefabSangre; private int fuerza = 1300; private int gravedad = 20; public Text txPuntua...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Fina.Models { public class ProductViewModel { public int ID { get; set; } [Required] [DisplayName("კოდი")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [System.Serializable] public class Weapon : Item { [Space(10)][Header("Weapon Information")] public WeaponType weaponType = WeaponType.Melee; public enum WeaponType { Melee, Gun }; [Space(10)][Header("Firing Variables")...
using log4net.Core; using System; using System.Collections.Generic; using System.Linq; using System.Net; using com.Sconit.Entity.MSG; using com.Sconit.Entity.CUST; namespace com.Sconit.Service { public class BaseMgr { protected static log4net.ILog pubSubLog = log4net.LogManager.GetLogger("Log.PubSubEr...
namespace Spring.Net.Sample.ConsoleApp.MyCodes { public interface IVehicleDriver { void Drive(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using JustRipeFarm.ClassEntity; using MySql.Data.MySqlClient; namespace JustRipeFarm { public partia...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SharpNES.Utility; namespace SharpNES.Test { class Program { static void Main(string[] args) { // Test logging var logger = new Logger<DefaultFormat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Por teclado se ingresa el valor hora, el nombre, la antigüedad (en años) y la cantidad de horas trabajadas en el mes de N empleados de una fábrica. //Se pide calcular el importe a cobrar tenie...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Core.Abstract; using Core.Entities; namespace WebUI.Mocks { public class TrainInfoParserMock : ITrainInfoParser { public IEnumerable<Station> ParseStations(string stationsJson) { return new L...
// *********************************************************************** // Assembly : Alabo.App.Share // Author : zkclo // Created : 03-06-2018 // // Last Modified By : zkclo // Last Modified On : 04-06-2018 // *********************************************************************** // <co...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Plotter.Tweet; using Plotter.Tweet.Processing; using Plotter.Tweet.Processing.Commands; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CharactersInrange { class Program { static void Main(string[] args) { char symbol1 = char.Parse(Console.ReadLine()); char symbol2 = char.Parse(C...
using ProgFrog.Interface.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ProgFrog.WebApi.ViewModel { public class ProgrammingTaskViewModel { public string Id { get; set; } public string Description { get; set; } public ICollection<...
using UnityEngine; namespace Assets.Scripts.Controllers.UsableObjects { public class CokeMachineInteractive : UsableObject { public GameObject CokePrefab; public Transform CokeSpawnPosition; protected override void Init() { base.Init(); var gmGo = Game...
using System; using System.Collections.Generic; using System.Text; using System.Web; using System.Collections.Specialized; namespace NunoGomes.Web.Configuration { public class ShortIDsProvider : NamingProvider { #region Private Fields private const string ID_PREFIX = "T"; pr...
using System; using UBaseline.Shared.Node; using Uintra.Features.OpenGraph.Models; namespace Uintra.Features.OpenGraph.Services.Contracts { public interface IOpenGraphService { OpenGraphObject GetOpenGraphObject(INodeModel nodeModel, string defaultUrl = null); OpenGraphObject GetOpenGraphObjec...
using System; using System.ComponentModel; using System.Timers; using System.Windows; using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Metro.Controls { /// <summary> /// Tab Control used specifically as a view host in a Metro Shell /// </summary> public class ShellTabControl : TabCont...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FollowerCount : MonoBehaviour { private Text followerCount; // Start is called before the first frame update void Start() { followerCount = GetComponent<Text>(); } // Update is ca...
using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace CG.Web.MegaApiClient.Tests.Context { [CollectionDefinition("AuthenticatedLoginTests")] public class AuthenticatedLoginTestsCollection : ICollectionFixture<AuthenticatedTestContext> { } public class AuthenticatedTestContex...
namespace GatewayEDI.Logging { /// <summary> Responsible for finding and creating <see cref="ILoggerFactory" /> /// instances which are being used to create loggers of a given implementation. </summary> public interface IFactoryResolver { /// <summary> Determines a factory which in turn cre...
using CoreLocation; using MapKit; using System; using UIKit; using Xamarians.Maps; using Xamarians.Maps.iOS; using Xamarin.Forms; using Xamarin.Forms.Maps.iOS; using Xamarin.Forms.Platform.iOS; using System.Collections.ObjectModel; using Xamarin.Forms.Maps; using System.Collections.Generic; using System.Linq; using Sy...
using System.Collections.Generic; using UnityEngine; using Zenject; using MapGeneration; namespace Pathfinding { public class AStarPathfinding : MonoBehaviour { private SignalBus signalBus; private MapGenerator mapGenerator; [Inject] public void Initialize(SignalBus _signalBus...
using System.Linq; using GridMvc; using Welic.Dominio.Models.Marketplaces.Entityes; namespace WebApi.Models.Grids { public class CustomFieldsGrid : Grid<MetaField> { public CustomFieldsGrid(IQueryable<MetaField> items) : base(items) { } } }
namespace Slayer.Models { public class Character { public Dice HitDice { get; set; } public string Name { get; set; } public int Experience { get; set; } public int CurrentHps { get; set; } public int Strength { get; set; } public int Stamina { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Victory : MonoBehaviour { public charBehaviour charScript; public UIScript timer; private int ennemies; private GameObject[] boufs; // Start is called before the first frame update void Sta...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace TheQuest.Models { public class Map { [Key] public int MapId { get; set; } public float Longitude { get; set; } public float Latitude { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio11 { class NumerosReais { static void Main(string[] args) { { { float F = 345.3456f; double...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnParticles : MonoBehaviour { public Vector3 min; public Vector3 max; public GameObject water; public int numWater = 10; public float waterSpeed = 1; public GameObject air; public int numAir = 10; public float air...
using IntegrationAdapters.Controllers; using IntegrationAdaptersTests.DataFactory; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Xunit; using Moq; using IntegrationAdapters.MicroserviceComunicator; using IntegrationAdapters.Dtos; namespace Integrat...
using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; using Terraria.ID; using System; namespace StarlightRiver.Items.Vitric { public class VitricBow : ModItem { public override void SetDefaults() { item.width = 38; item.height = 34; item....
using Microsoft.Extensions.Configuration; using System; namespace TelegramFootballBot.Core { public static class AppSettings { private static readonly IConfiguration _configuration = new ConfigurationBuilder().AddJsonFile("appsettings.json", false, true).Build(); public static TimeSpan Distri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; namespace NPCAI.Actions { public class FollowAction : Action { public float StoppingDistance { get { return stoppingDistance; } set { stoppingDistance = value; } } private float stoppingDistance = 0....
namespace PlanetHunters.Data.Store { using DTO; using Models; using System; using System.Collections.Generic; public static class DiscoveryStore { public static void AddDiscovery(IEnumerable<DiscoveryDto> discoveries) { using (var context = new PlanetHuntersContext(...
using Alabo.Domains.Repositories; using Alabo.Industry.Cms.Articles.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Cms.Articles.Domain.Repositories { public interface IArticleRepository : IRepository<Article, ObjectId> { } }
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { private Rigidbody2D rigidbody; public float speed; Animation animation; // public GameObject MAX; float moveHorizontal, moveVertical; Vector2 movement; // Use this for initialization void Start () { ...
namespace SAAS.FrameWork.Mq.Mng { public interface IServerMqBuilder { IServerMq BuildMq(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallScript : MonoBehaviour { private AudioSource wallsound; private AudioSource badwallhit; public int playerThatScores = 0; public EasyPong mainScript; // Use this for initialization void St...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using WebStore.Domain.Entities.Base; namespace WebStore.Domain.Entities { [Table("Products")] public class Product : ProductEntity { [ForeignKey("SectionId")] public virtu...
using Microsoft.VisualStudio.TestTools.UnitTesting; using MSTestFramework.Actions; using MSTestFramework.DataProvider; using MSTestFramework.Helpers; using NLog.Internal; using OpenQA.Selenium; using System.IO; using System.Linq; using System.Reflection; using System.Threading; namespace MSTestFramework.Tests { [...
using System; using System.ComponentModel; using System.Threading.Tasks; using Xamarin.Forms; using KSF_Surf.ViewModels; using KSF_Surf.Models; namespace KSF_Surf.Views { [DesignTimeVisible(false)] public partial class MapsMapPRPage : ContentPage { private readonly MapsViewModel mapsViewModel; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class ScroolDown : MonoBehaviour { public float speedscrool; private bool sopro; private Vector3 targetposition; public float speed; private EnemyIA inimigo; private string originaltag; private IEnumerator cair; void Awak...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity { [Serializable] public class ModelBase { public int Id { get; set; } public DateTime? CreateTime { get; set; } //创建时间 public string CreateBy { ...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using service.Models; namespace service { [Produces("application/json")] [Route("api/[controller]")] public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace StackingCups_CS { public class Program { public static bool isNumeric(string g){ int m; bool is_numeric = int.TryParse(g, out m); return is_numeric; } ...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Reflection; using System.Linq; using System.Diagnostics; using NLog; namespace JhinBot.Services { public interface IBotServiceProvider : IServiceProvider,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoDestroy : MonoBehaviour { private static Dictionary<string, GameObject> _instances = new Dictionary<string, GameObject>(); public string ID; void Awake() { if (_instances.ContainsKey(ID)) { ...
namespace OpenApiLib.Json.Models { public class MessageJson<T> : AbstractJson { public T Data { get; set; } public ErrorJson Error { get; set; } } }
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
using System; namespace DomainEventsExemplo.Domain.Entites { internal class Encomenda { public Encomenda(int clienteId, int objetoId) { ClienteId = clienteId; ObjetoId = objetoId; } public Encomenda(int clienteId, int objetoId, DateTime dataEntregaPrevi...
using SciVacancies.Domain.Enums; using SciVacancies.Domain.Events; using SciVacancies.ReadModel.Core; using System; using MediatR; using NPoco; using AutoMapper; namespace SciVacancies.ReadModel.EventHandlers { public class VacancyApplicationEventsHandler : INotificationHandler<VacancyApplicationCreated...
using System; using MongoFeeder.Services; using System.Collections.Generic; namespace MongoFeeder { class Program { static void Main(string[] args) { } } }
using System.Drawing; namespace gView.Framework.Symbology.UI { /// <summary> /// Zusammenfassung für FormColorTransparency. /// </summary> public class FormColorTransparency : System.Windows.Forms.Form { private System.Windows.Forms.Panel panelPreview; private System.Windows.Forms.T...
using Dorisol1019.MemorialArchiver.Server.Domain.Memorial; using Dorisol1019.MemorialArchiver.Shared.Models.Memorials; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Dorisol1019.MemorialArchiver.Server.Infrastracture.Memorial { public class InMemoryMemori...