text stringlengths 13 6.01M |
|---|
using System;
using System.Web.Mvc;
using IBLLService;
using ShengUI.Helper;
using Common;
using System.Text;
using MODEL;
using MODEL.ViewModel;
using Senparc.Weixin.MP.TenPayLib;
using System.Xml;
using ShengUI.Helper.payCls;
using System.Collections.Generic;
namespace ShengUI.Logic
{
[HandleErro... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace CapCSharpEFLibrary.Models
{
public class Customer //has to be made public
{
[Key]
public int Id { get; set; }
[StringLength(30)] // defining string length as 30 ... |
using System.Collections.Generic;
using System.Linq;
namespace NBatch.Main.Common
{
public static class Extensions
{
public static IList<T> EmptyList<T>()
{
return Enumerable.Empty<T>().ToList();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
using Cashflow9000.Adapters;
using Cashflow9000.Models;
using Java.Sql;
using DatePick... |
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using MyProject.Models;
namespace MyProject.Data
{
public class ApplicationDbContext : IdentityDbContext<ApplicationUser, ApplicationRole, string>
{
public ApplicationDbContext(DbContextOptions<ApplicationDbC... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerateText : MonoBehaviour {
public Transform self;
public GameObject[] textGO;
float currentPosX;
public float enlargement = 0.5f;
// Use this for initialization
void Start () {
for (int i = 0; i < textGO.Leng... |
using Entities.RaceModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DAL.DataManager
{
public class RaceManager : MainContext
{
public List<RaceModel> GetUserRaces(int userId)
{
List<RaceModel> result = RaceDataContext.Races.Whe... |
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using QuotingDojo.Models;
namespace QuotingDojo.Controllers
{
public class QuotesController : Controller
{
[HttpGet("")]
public IActionResult Index()
{
return Vie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PlaygroundFunc;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace PlaygroundFuncTestes
{
[TestClass]
public class CalculadoraTestes
{
[TestMethod]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using JDWinService.Dal;
using JDWinService.Model;
using JDWinService.Utils;
using System.Data;
namespace JDWinService.Services
{
public class JD_CuPriceDetailService
{
JD_CuPriceDetailDa... |
using System;
using System.Xml.Serialization;
using Lib.Implementations.Results;
namespace Lib.Interfaces
{
[Serializable]
[XmlInclude(typeof(TracerResult))]
[XmlInclude(typeof(MethodResult))]
[XmlInclude(typeof(ThreadResult))]
public abstract class AbstractResult
{
}
} |
using System.Collections.Generic;
using UnityEngine;
namespace PhotonInMaze.Common.Model {
public interface IMazeCell {
HashSet<Direction> Walls { get; }
float X { get; }
float Y { get; }
int Row { get; }
int Column { get; }
bool IsGoal { get; }
bool IsP... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace ProductLookUP
{
public partial class frmHeadersName : Form
{
public frmHeadersName()
... |
using ClassLibraryAandelen.basis;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
namespace ClassLibraryAandelen.classes
{
/**
* Klasse dat de portefeuille van een eigenaar voorstelt. Elke portefeuille heeft een lijst van ... |
namespace ExcelToJsonExtractor
{
public class TradeInformation
{
public TradeInformation(string recordNumber,
string typeOfAction,
string name,
string isinCode,
string tradeIde... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NLog;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.IE;
using OpenQA.Selenium.Safari;
namespace SeleniumHarnes... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using EBS.Domain.Service;
using EBS.Infrastructure;
using Dapper.DBContext;
using System.Reflection;
using Autofac;
namespace EBS.Test.Domain
{
[TestClass]
public class PurchaseSaleInventoryTaskTest
{
[TestMethod]
public void... |
// Programming Using C# @MAH
// Assignment 5
// Author: Per Jonsson
// Version 1
// Created: 2013-07-11
// Project: CustomerRegistry
// Class: Address.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ContactRegistry
{
/// <summary>
/// A class for handling ad... |
using Alabo.App.Asset.Recharges.Domain.Entities;
using Alabo.Domains.Repositories;
namespace Alabo.App.Asset.Recharges.Domain.Repositories
{
public interface IRechargeRepository : IRepository<Recharge, long>
{
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab_044
{
public partial class Form1 : Form
{
public Form1()
{
... |
//Triangles
public void Triangles(List<string> passInList)
{
const int NUMBER_OF_POINTS = 3; //always 3 points for triangle
foreach (string s in passInList)
{
string[] array = s.Split(' ');
if (array.Length == NUMBER_OF_POINTS)
... |
namespace Shipwreck.TypeScriptModels.Expressions
{
public sealed class SuperExpression : Expression
{
public override ExpressionPrecedence Precedence
=> ExpressionPrecedence.Grouping;
/// <inheritdoc />
/// <summary>
/// This method always calls <see cref="IExpressi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ToDoListApplication.BusinessLayer.Entities;
using ToDoListApplication.BusinessLayer.Services.DataContracts;
namespace ToDoListApplication.BusinessLayer.Mappers
{
public static class TaskDataMappingExtention
{
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Scrabble
{
public partial class Scrabble : Form
{
Dictionary<... |
using SelectionCommittee.BLL.DataTransferObject;
using System;
using System.Collections.Generic;
using System.Text;
namespace SelectionCommittee.BLL.Interfaces
{
public interface IMarkSubjectService
{
void CreateRange(IEnumerable<MarkSubjectDTO> markSubjectsDTO);
}
}
|
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Vector2`. Inherits from `AtomEventReference<Vector2, Vector2Variable, Vector2Event, Vector2VariableInstancer, Vector2EventInstancer>`.
/// </summary>
[Serializable]
public sealed class... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
namespace Vstack.Analyzers
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class VS1600NamespaceMustMatchFileLocation :... |
using System;
using System.Text;
namespace XOXClient
{
class Program
{
public static string GetNameInput()
{
Console.WriteLine("Enter name:");
string name = Console.ReadLine();
return name;
}
static void Main(string[] args)
{
... |
namespace LightingBook.Test.Api.Common.Dto
{
public class CarDepot
{
public string Supplier { get; set; }
public string Code { get; set; }
public string FullCode { get; set; }
public string Address { get; set; }
}
} |
namespace ResolveUR.Library
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
class PackageConfig
{
const string Id = "id";
const string Version = "version";
const string DevelopmentDependency = "developmentDepen... |
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows.Input;
using Theatre.Model;
using Theatre.Services;
using Theatre.View;
using Xamarin.Forms;
namespace Theatre.ViewModel
{
public class ArticleListViewModel : INotifyPropertyChanged
{
public event PropertyChangedEv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System.Threading;
using System.Windows.Forms.VisualStyles;
using Framework.Core.Common;
using Framework.Core.Helpers.Data;
using Tests.Pages.Oberon;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon.Tenant
{
public class TenantBasePage : OberonBasePage
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class back_to_menu : MonoBehaviour
{
public Text Asd_score;
public Text normal_score;
public Text total_score;
public Text high_score;
private void Start()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace Abhs.Data.ServiceDBContext
{
/// <summary>
/// 线程单例类...
/// </summary>
public class ThreadSingleton
{
/// <summary>
/// 获取EF数据库连接对象...
/// </summ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TDC_Union.ModelsPush
{
public class CommonModel
{
public string FName { get; set; }
public string strVar { get; set; }
}
}
|
namespace Pe.Stracon.SGC.Cross.Core.Base
{
public interface IGenericException
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;
using System.Text.RegularExpressions;
namespace CinemaProject
{
internal static class Extensions
{
public static bool IsEmail... |
using AsyncRAT_Sharp.Cryptography;
using AsyncRAT_Sharp.Sockets;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using System.Windows.Forms;
namespace AsyncRAT_Sharp
{
public static class Settings
{
public static List<Clients> Online = new List<C... |
using System;
using System.Web.Mvc;
using DevExpress.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class SchedulerController: DemoController {
public ActionResult Editing() {
return DemoView("Editing", SchedulerDataHelper.EditableDataObject);
}
public ActionResult Ed... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SpringHackApi.Models
{
public enum CouponCodeStatus
{
Used = 0,
Unused = 1,
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace BankAreUSEFCore.Domain.Models
{
class Address
{
public int Id { get; protected set; }
public string Street { get; protected set; }
public string City { get; protected set; }
public string ZipCode { get... |
using MediatR;
using Microsoft.Extensions.DependencyInjection;
using NerdStore.Catalog.Application.Services;
using NerdStore.Catalog.Data;
using NerdStore.Catalog.Data.Repository;
using NerdStore.Catalog.Domain;
using NerdStore.Core.Bus;
namespace NerdStore.WebApp.MVC.Setup
{
public static class Depen... |
using System;
using System.Collections.Generic;
using System.Text;
namespace School.Business.Models
{
public class StudentClassModel
{
public int UserId { get; set; }
public int ClassId { get; set; }
public string ClassName { get; set; }
public string ClassDescription { get;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class PlayerWallet : MonoBehaviour
{
private int _bakedCakes;
public int BakedCakes => _bakedCakes;
public event UnityAction<int> CakeBalanceChanged;
public void AddCakeProfit(int amount)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project.Object
{
class UserInfObject
{
private String username = "";
private String password = "";
private String name = "";
private int id ;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Number
{
class Program
{
static void Main(string[] args)
{
// Максимальное значение
int max = 100;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Pajaro : MonoBehaviour
{
Rigidbody rb;
AudioSource audioSource;
[SerializeField] GameObject prefabSangre;
private int fuerza = 1300;
private int gravedad = 20;
public Text txPuntua... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Fina.Models
{
public class ProductViewModel
{
public int ID { get; set; }
[Required]
[DisplayName("კოდი")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[System.Serializable]
public class Weapon : Item {
[Space(10)][Header("Weapon Information")]
public WeaponType weaponType = WeaponType.Melee;
public enum WeaponType { Melee, Gun };
[Space(10)][Header("Firing Variables")... |
using log4net.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using com.Sconit.Entity.MSG;
using com.Sconit.Entity.CUST;
namespace com.Sconit.Service
{
public class BaseMgr
{
protected static log4net.ILog pubSubLog = log4net.LogManager.GetLogger("Log.PubSubEr... |
namespace Spring.Net.Sample.ConsoleApp.MyCodes
{
public interface IVehicleDriver
{
void Drive();
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using JustRipeFarm.ClassEntity;
using MySql.Data.MySqlClient;
namespace JustRipeFarm
{
public partia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpNES.Utility;
namespace SharpNES.Test
{
class Program
{
static void Main(string[] args)
{
// Test logging
var logger = new Logger<DefaultFormat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Por teclado se ingresa el valor hora, el nombre, la antigüedad (en años) y la cantidad de horas trabajadas en el mes de N empleados de una fábrica.
//Se pide calcular el importe a cobrar tenie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Core.Abstract;
using Core.Entities;
namespace WebUI.Mocks
{
public class TrainInfoParserMock : ITrainInfoParser
{
public IEnumerable<Station> ParseStations(string stationsJson)
{
return new L... |
// ***********************************************************************
// Assembly : Alabo.App.Share
// Author : zkclo
// Created : 03-06-2018
//
// Last Modified By : zkclo
// Last Modified On : 04-06-2018
// ***********************************************************************
// <co... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Plotter.Tweet;
using Plotter.Tweet.Processing;
using Plotter.Tweet.Processing.Commands;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CharactersInrange
{
class Program
{
static void Main(string[] args)
{
char symbol1 = char.Parse(Console.ReadLine());
char symbol2 = char.Parse(C... |
using ProgFrog.Interface.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ProgFrog.WebApi.ViewModel
{
public class ProgrammingTaskViewModel
{
public string Id { get; set; }
public string Description { get; set; }
public ICollection<... |
using UnityEngine;
namespace Assets.Scripts.Controllers.UsableObjects
{
public class CokeMachineInteractive : UsableObject
{
public GameObject CokePrefab;
public Transform CokeSpawnPosition;
protected override void Init()
{
base.Init();
var gmGo = Game... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Web;
using System.Collections.Specialized;
namespace NunoGomes.Web.Configuration
{
public class ShortIDsProvider : NamingProvider
{
#region Private Fields
private const string ID_PREFIX = "T";
pr... |
using System;
using UBaseline.Shared.Node;
using Uintra.Features.OpenGraph.Models;
namespace Uintra.Features.OpenGraph.Services.Contracts
{
public interface IOpenGraphService
{
OpenGraphObject GetOpenGraphObject(INodeModel nodeModel, string defaultUrl = null);
OpenGraphObject GetOpenGraphObjec... |
using System;
using System.ComponentModel;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
namespace CODE.Framework.Wpf.Theme.Metro.Controls
{
/// <summary>
/// Tab Control used specifically as a view host in a Metro Shell
/// </summary>
public class ShellTabControl : TabCont... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FollowerCount : MonoBehaviour
{
private Text followerCount;
// Start is called before the first frame update
void Start()
{
followerCount = GetComponent<Text>();
}
// Update is ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace CG.Web.MegaApiClient.Tests.Context
{
[CollectionDefinition("AuthenticatedLoginTests")]
public class AuthenticatedLoginTestsCollection : ICollectionFixture<AuthenticatedTestContext> { }
public class AuthenticatedTestContex... |
namespace GatewayEDI.Logging
{
/// <summary> Responsible for finding and creating <see cref="ILoggerFactory" />
/// instances which are being used to create loggers of a given implementation. </summary>
public interface IFactoryResolver
{
/// <summary> Determines a factory which in turn cre... |
using CoreLocation;
using MapKit;
using System;
using UIKit;
using Xamarians.Maps;
using Xamarians.Maps.iOS;
using Xamarin.Forms;
using Xamarin.Forms.Maps.iOS;
using Xamarin.Forms.Platform.iOS;
using System.Collections.ObjectModel;
using Xamarin.Forms.Maps;
using System.Collections.Generic;
using System.Linq;
using Sy... |
using System.Collections.Generic;
using UnityEngine;
using Zenject;
using MapGeneration;
namespace Pathfinding
{
public class AStarPathfinding : MonoBehaviour
{
private SignalBus signalBus;
private MapGenerator mapGenerator;
[Inject]
public void Initialize(SignalBus _signalBus... |
using System.Linq;
using GridMvc;
using Welic.Dominio.Models.Marketplaces.Entityes;
namespace WebApi.Models.Grids
{
public class CustomFieldsGrid : Grid<MetaField>
{
public CustomFieldsGrid(IQueryable<MetaField> items)
: base(items)
{
}
}
} |
namespace Slayer.Models
{
public class Character
{
public Dice HitDice { get; set; }
public string Name { get; set; }
public int Experience { get; set; }
public int CurrentHps { get; set; }
public int Strength { get; set; }
public int Stamina { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Victory : MonoBehaviour
{
public charBehaviour charScript;
public UIScript timer;
private int ennemies;
private GameObject[] boufs;
// Start is called before the first frame update
void Sta... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace TheQuest.Models
{
public class Map
{
[Key]
public int MapId { get; set; }
public float Longitude { get; set; }
public float Latitude { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio11
{
class NumerosReais
{
static void Main(string[] args)
{
{
{
float F = 345.3456f;
double... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnParticles : MonoBehaviour {
public Vector3 min;
public Vector3 max;
public GameObject water;
public int numWater = 10;
public float waterSpeed = 1;
public GameObject air;
public int numAir = 10;
public float air... |
using IntegrationAdapters.Controllers;
using IntegrationAdaptersTests.DataFactory;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ViewFeatures;
using Xunit;
using Moq;
using IntegrationAdapters.MicroserviceComunicator;
using IntegrationAdapters.Dtos;
namespace Integrat... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
using System;
namespace StarlightRiver.Items.Vitric
{
public class VitricBow : ModItem
{
public override void SetDefaults()
{
item.width = 38;
item.height = 34;
item.... |
using Microsoft.Extensions.Configuration;
using System;
namespace TelegramFootballBot.Core
{
public static class AppSettings
{
private static readonly IConfiguration _configuration = new ConfigurationBuilder().AddJsonFile("appsettings.json", false, true).Build();
public static TimeSpan Distri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace NPCAI.Actions
{
public class FollowAction : Action
{
public float StoppingDistance
{
get { return stoppingDistance; }
set { stoppingDistance = value; }
}
private float stoppingDistance = 0.... |
namespace PlanetHunters.Data.Store
{
using DTO;
using Models;
using System;
using System.Collections.Generic;
public static class DiscoveryStore
{
public static void AddDiscovery(IEnumerable<DiscoveryDto> discoveries)
{
using (var context = new PlanetHuntersContext(... |
using Alabo.Domains.Repositories;
using Alabo.Industry.Cms.Articles.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Industry.Cms.Articles.Domain.Repositories
{
public interface IArticleRepository : IRepository<Article, ObjectId>
{
}
} |
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
private Rigidbody2D rigidbody;
public float speed;
Animation animation;
// public GameObject MAX;
float moveHorizontal, moveVertical;
Vector2 movement;
// Use this for initialization
void Start () {
... |
namespace SAAS.FrameWork.Mq.Mng
{
public interface IServerMqBuilder
{
IServerMq BuildMq();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallScript : MonoBehaviour {
private AudioSource wallsound;
private AudioSource badwallhit;
public int playerThatScores = 0;
public EasyPong mainScript;
// Use this for initialization
void St... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using WebStore.Domain.Entities.Base;
namespace WebStore.Domain.Entities
{
[Table("Products")]
public class Product : ProductEntity
{
[ForeignKey("SectionId")]
public virtu... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MSTestFramework.Actions;
using MSTestFramework.DataProvider;
using MSTestFramework.Helpers;
using NLog.Internal;
using OpenQA.Selenium;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
namespace MSTestFramework.Tests
{
[... |
using System;
using System.ComponentModel;
using System.Threading.Tasks;
using Xamarin.Forms;
using KSF_Surf.ViewModels;
using KSF_Surf.Models;
namespace KSF_Surf.Views
{
[DesignTimeVisible(false)]
public partial class MapsMapPRPage : ContentPage
{
private readonly MapsViewModel mapsViewModel;
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ScroolDown : MonoBehaviour {
public float speedscrool;
private bool sopro;
private Vector3 targetposition;
public float speed;
private EnemyIA inimigo;
private string originaltag;
private IEnumerator cair;
void Awak... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GDS.Entity
{
[Serializable]
public class ModelBase
{
public int Id { get; set; }
public DateTime? CreateTime { get; set; } //创建时间
public string CreateBy { ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using service.Models;
namespace service
{
[Produces("application/json")]
[Route("api/[controller]")]
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace StackingCups_CS
{
public class Program
{
public static bool isNumeric(string g){
int m;
bool is_numeric = int.TryParse(g, out m);
return is_numeric;
}
... |
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Reflection;
using System.Linq;
using System.Diagnostics;
using NLog;
namespace JhinBot.Services
{
public interface IBotServiceProvider : IServiceProvider,... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoDestroy : MonoBehaviour
{
private static Dictionary<string, GameObject> _instances = new Dictionary<string, GameObject>();
public string ID;
void Awake()
{
if (_instances.ContainsKey(ID))
{
... |
namespace OpenApiLib.Json.Models
{
public class MessageJson<T> : AbstractJson
{
public T Data { get; set; }
public ErrorJson Error { get; set; }
}
}
|
// Copyright (c) 2020, mParticle, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agr... |
using System;
namespace DomainEventsExemplo.Domain.Entites
{
internal class Encomenda
{
public Encomenda(int clienteId, int objetoId)
{
ClienteId = clienteId;
ObjetoId = objetoId;
}
public Encomenda(int clienteId, int objetoId, DateTime dataEntregaPrevi... |
using SciVacancies.Domain.Enums;
using SciVacancies.Domain.Events;
using SciVacancies.ReadModel.Core;
using System;
using MediatR;
using NPoco;
using AutoMapper;
namespace SciVacancies.ReadModel.EventHandlers
{
public class VacancyApplicationEventsHandler :
INotificationHandler<VacancyApplicationCreated... |
using System;
using MongoFeeder.Services;
using System.Collections.Generic;
namespace MongoFeeder
{
class Program
{
static void Main(string[] args)
{
}
}
} |
using System.Drawing;
namespace gView.Framework.Symbology.UI
{
/// <summary>
/// Zusammenfassung für FormColorTransparency.
/// </summary>
public class FormColorTransparency : System.Windows.Forms.Form
{
private System.Windows.Forms.Panel panelPreview;
private System.Windows.Forms.T... |
using Dorisol1019.MemorialArchiver.Server.Domain.Memorial;
using Dorisol1019.MemorialArchiver.Shared.Models.Memorials;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Dorisol1019.MemorialArchiver.Server.Infrastracture.Memorial
{
public class InMemoryMemori... |
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