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using System; using System.Collections.Generic; using PhobiaX.SDL2; using SDL2; namespace PhobiaX.Actions { public class ActionBinder { private readonly SDLKeyboardStates keyboardStates; private Dictionary<GameAction, Action> gameActions = new Dictionary<GameAction, Action>(); private...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class TopDownCameraController : MonoBehaviour { public Transform target; public Quaternion defaultRotation = Quaternion.Euler(0, 180, 0); public Vector3 offset; private TopDownCamera topDownCamera; private...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class LevelController : MonoBehaviour { public GameObject SQLPrefab; public GameObject PriviligedEscilationPrefab; public GameObject DDoSPrefab; public GameObject MalwarePrefab; public GameObject InsiderThreatPrefab; public GameObject Pa...
using System.Collections.Generic; using System.Linq; using TexturePacker.Editor.Repository; using UnityEditor; using UnityEngine; namespace TexturePacker.Editor.Editors { [CustomEditor(typeof(TexturePackerSpriteSelector))] public class TexturePackerSpriteSelectorEditor : UnityEditor.Editor { private const int Ma...
namespace HelloName { using System; public class StartUp { public static void Main() { string name = Console.ReadLine(); PrintGreetingByName(name); } public static void PrintGreetingByName(string name) { Console.WriteLine($"Hello...
using System; using System.Collections.Generic; namespace Ludotek.Api.Dto { public partial class LudoTagDto { /// <summary> /// Id item /// </summary> public int LudothequeId { get; set; } /// <summary> /// Id tag /// </summary> public int TagId...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. // // Microsoft Bot Framework: http://botframework.com // // Personality Chat based Dialogs for Bot Builder: // https://github.com/Microsoft/BotBuilder-PersonalityChat // // Copyright (c) Microsoft Corporation // All rights rese...
using System; namespace Admin.ResultModels { public class EditOrderStatusResult { public bool Success {get;set;} } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace ServiceQuotes.Infrastructure.Migrations { public partial class AddedMaterialEntity : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( nam...
using System.Collections.Generic; namespace DomainEventsTest.SharingContext.DataDrivenTests { public class InternalHealthDamageTestData { public static IEnumerable<object[]> TestData { get { yield return new object[] { 0, 100 }; yield return new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SimpleJSON; public class GetOut : MonoBehaviour { public GameObject ValidationError, vanny; private IEnumerator LoginOut() { string url = Link.url + "logout"; WWWForm form = new WWWForm(); fo...
// ReSharper disable All using System; namespace iSukces.Code.Tests.EqualityGenerator { partial class EqualityGeneratorTests { partial class ClassWithEnumProperties1 : iSukces.Code.AutoCode.IAutoEquatable<EqualityGeneratorTests.ClassWithEnumProperties1> { public override bool Equals...
using System; namespace BankAccountAPI.Repositories { public class Class1 { } }
using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents a rectangle with corners bound to viewport coordinates. /// </summary> public sealed class RectangleHighlight : ViewportShape { /// <summary> /// Initializes a new instance of the <see cr...
/****************************************************************************** * File : pLab_UTMCoordinates.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University of App...
using System; namespace TastyApp { class Program { static void Main(string[] args) { Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine("Hello World, ain't this tasty!"); Console.WriteLine(""); ...
using Autofac; using AutoService.Core.Contracts; namespace AutoService.Core.Providers { public class ProcessorLocator : IProcessorLocator { private readonly IComponentContext container; public ProcessorLocator(IComponentContext container) { this.container = co...
using System; using System.Linq; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code.AutoCode { public partial class CsExpression { public CsExpression([NotNull] string code, CsOperatorPrecendence precedence = CsOperatorPrecendence.Expression) { if (st...
using System; using System.IO; namespace MalwareScanner.Contracts { public interface IMalwareScanner { IMalwareScanningResult Scan(Func<Stream> getFileFunc, string fileName = null); } }
// <copyright file="TripletEncoding.cs" company="WaterTrans"> // © 2020 WaterTrans and Contributors // </copyright> using System; namespace WaterTrans.GlyphLoader.Internal.WOFF2 { /// <summary> /// The triplet encoding. /// </summary> internal class TripletEncoding { /// <summary> ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Zesty.Core; using Zesty.Core.Controllers; using Zesty.Core.Entities; namespace Zesty.Web.Controllers { [Produces("application/json")] [ApiController] [Route("api/[controller]")] public class SecuredController : SecureContro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using dropkick.Wmi; using dropkick.StringInterpolation; namespace dropkick.Configuration.Dsl.Authentication { public static class Extension { public static ProtoServer WithAuthentication(this ProtoServer s...
using Framework.Core.Config; namespace Tests.Data.ActionID { public class EcpTestAdmin { public string UserName = AppConfig.OberonTestUserName; public string Password = AppConfig.OberonTestPassword; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Media; using System.IO; namespace MathTutor { public partial class mainWin : Form { public static bool le...
namespace ChatServer.HAuthentication.HAuthenticationBackends { // Base class for authentication method that is inherited by each backend. class HAuthenticationBackend { } }
using System; namespace Basic13 { public static class Excercises { public static void PrintNumbers() { for (int i = 1; i < 256; i++) { Console.WriteLine(i); } } public static void PrintOdds() { for (int i = ...
using System; using System.Drawing; using System.Collections.Generic; using System.Text; using BoardSizeEnum; using Ex05_GameSettingForm; using Ex05_CheckerGameForm; namespace Ex05_UI { public class UI { private int k_SixOnSixWidth = 350, k_SixOnSixHeight = 420, k_SixOnSixPlayerOneXLocation = 80, ...
//Name: NextRoomInfo.cs //Project: Spectral: The Silicon Domain //Author(s) Conor Hughes - conormpkhughes@yahoo.com //Description: This script displays information relating to the current room. using UnityEngine; using UnityEngine.UI; using System.Collections; public class NextRoomInfo : MonoBehaviour { priva...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Engine { [Serializable] [DataContract] public class ModelTextures { [DataMember] public Texture Normal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ProgramGame { public class Shop { public int ShopingArmor(int healthHero) { Console.WriteLine(); Console.WriteLine("Введите номер необходимого снаряже...
using Library.DataProcessing.Contracts.DataServices; using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Logging; using Library.Entities.Models; using Library.DataStorage.Contracts; using Library.DataProcessing.Contracts.Validation; using Library.Extensions; using Library.Data...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VladislavSafarovTasksEPAM { class Program { static void Main(string[] args) { Start: try { Console.WriteLine("Task 0...
using System.IO; using UnityEngine; public class GameHandler : MonoBehaviour { void Start() { /* Debug.Log("Game Handler has started."); PlayerData playerData = new PlayerData(); playerData.position = new Vector3(4, 0, 4); playerData.highScore = 511; string js...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HeroStateMachine : MonoBehaviour { //Hero state machine script is attached to each hero to be used in battle state machine private BattleStateMachine BSM; //global battle state machine public ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Bit8Piano { static class Program { /// <summary> /// /// The main entry point for the application. /// </summary>...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New GunDefinition", menuName = "Old/New Secondary Gun")] public class SecondaryGunsDefinition : BaseGunDefinition { public override void AdsFire(ShootData shootData) { AddAdsRecoil...
using JhinBot.DiscordObjects; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; namespace JhinBot.Database { public interface IGuildConfigRepository : IRepository<GuildConfig> { GuildConfig For(ulong guildId, Func<DbSet<GuildConfig>, IQueryable<Gui...
using System.Threading.Tasks; using Uintra.Features.Notification.Models; namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Helpers { public interface IBackofficeSettingsReader { string ReadSettings(ActivityEventNotifierIdentity notificationType); Task<string> ReadSettings...
using System; namespace Task1_Vector { class Program { static void Main(string[] args) { try { //initialization instance Input input = new Input(); Output output = new Output(); //get 2 vectors Vector firstVec...
using System; using Autofac; namespace Simple.Wpf.Composition.Workspaces.Logging { public sealed class LoggingWorkspaceDescriptor : IWorkspaceDescriptor { private readonly Uri _resources = new Uri("/simple.wpf.composition;component/workspaces/logging/resources.xaml", UriKind.Relati...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class playerInput : MonoBehaviour { //public static InputField nameInput; //public Text nameText; // Update is called once per frame public void storeName(InputField nameInput){ StatsManager.playerName = nameInput.text; //nameText.tex...
using Report_ClassLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Login : System.Web.UI.Page { Dictionary<string, bo...
 [DBTable("Clients")] public class Client { [DBColumn("id")] public long Id { get; set; } [DBColumn("name")] public string Name { get; set; } [DBColumn("discount")] public long Discount { get; set; } public Client() { } public Client(long id, string name, long discount) ...
#version 430 layout(local_size_x = 32, local_size_y = 32) in; // bind buffers // prediction error covariance layout(std430, binding = 0) buffer bufferP { mat2 P []; }; // measurement vector layout(std430, binding = 1) buffer bufferZ { vec2 z []; }; // state vector layout(std430, binding = 2) buffer bufferX { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using MusicIO; public class BaseTool : MonoBehaviour { public GloveController glove{ get { return m_gloveController; }} protected GloveController m_gloveController = null; //For inspector previewing of active states public HandStat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Dominio.Entities { public class Config { public int ConfiguracoesId { get; set; } public string Titular { get; set; } public string CpfTitula...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using nsGEN_VarSession; using nsGEN_Java; using nsGEN_WebForms; using System.Data; using nsGEN; namespace Admisiones.Forms { public partial class ADMIS_BuscarPersona : System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BetterCrabPotsConfigUpdater.ModConfigs { class Item { public int Id { get; set; } public int Chance { get; set; } public int Quantity { get; set; } pub...
using DAL.API; using Models; using System.Collections.Generic; using System.Linq; namespace DAL { public class UserRepository : IUserRepository { readonly Data _data; public UserRepository(Data data) { _data = data; } public IEnumerable<string> GetAllUserNa...
using Xamarin.Forms; namespace SOS.Views { public partial class SignUpORLogin : ContentPage { public SignUpORLogin() { InitializeComponent(); } } }
namespace DelftTools.TestUtils { /// <summary> /// Used to make paths strongly typed, see <see cref="TestHelper.GetTestDataPath"/> /// </summary> public class TestDataPath { public string Path { get; set; } public static implicit operator TestDataPath(string path) { ...
using System.Drawing; namespace DelftTools.Utils.Drawing { public interface IShape { int Width { get; set; } int Height { get; set; } Color ColorFillSolid { get; set; } float BorderWidth { get; set; } Color BorderColor { get; set; } ShapeType ShapeType { get; set...
using AkvelonTaskMilosBelic.Interfaces; using AkvelonTaskMilosBelic.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.Data.Entity.Infrastructure; namespace AkvelonTaskMilosBelic.Repository { public class ProjectRepository: IDisposab...
using System; using UnityEditor; using UnityEngine; namespace ScriptableObjectFramework.Attributes { /// <summary> /// Shows property only in play mode if PlayMode is true. Only outside of play mode if PlayMode if false; /// </summary> [AttributeUsage(AttributeTargets.Field)] public class ShowByPl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Projet2Cpi { public class Seance { public string name; public string description; public DateTime begin; public DateTime end; public string prio...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace PizzaBox.Client.Models { public partial class PizzaBoxContext : DbContext { public PizzaBoxContext() { } public PizzaBoxContext(DbContextOptions<PizzaBoxContext> options)...
using System; using System.IO; using System.Windows.Forms; namespace Epic.Training.Project.Inventory.Text.Persistence { class Persist { private static string defaultBinDir = String.Format(@"{0}\{1}", Environment.GetEnvironmentVariable(Resource1.DefaultBinDirEnv), Resource1.DefaultBinDir); int...
using System; class House { static void Main() { int n = int.Parse(Console.ReadLine()); for (int row = 0; row < (n + 1) / 2; row++) { int countDash = (n - 1) / 2 - row; int countStar = n - 2 * countDash; string dash = new string('-', countDash); ...
using System; using System.Collections.Generic; using System.Text; namespace EqualityLogic { public class Person : IPerson { private string name; private int age; public Person(string name, int age) { this.Name = name; this.Age = age; } ...
namespace CubicsRule { using System; using System.Linq; using System.Numerics; public class Startup { public static void Main() { byte size = byte.Parse(Console.ReadLine()); var input = Console.ReadLine(); var sum = new BigInteger(); ...
using System; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Careers { public class AdminCareerImport : Entity { public virtual Career Career { get; set; } public virtual AdminCareerImportType AdminCareerImportType { get; set; } public virtual DateTime ImportDate {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Tugwell { public partial class FormReport : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; using Kulula.com.Services; using Kulula.com.ViewModels; using Kulula.com.Views; using Rg.Plugins.Popup.Services; using Xamarin.Forms; using Xamarin.Form...
using System; using System.Collections.Generic; using System.Text; namespace MazeGenerator { public class Player { public bool goUp { get; set; } public bool goDown { get; set; } public bool goLeft { get; set; } public bool goRight { get; set; } public Player() ...
using Comp; using Dapper; using Model.RawMaterial; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.RawMaterial { /// <summary> /// 原料单位 /// </summary> public class D_RawMat...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyDataAccess { class Program { static void Main(string[] args) { //using interface for connection a db ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HugeHouse : MonoBehaviour { // Use this for initialization void Start () { this.transform.Translate(Random.Range(-50, 50), 0, Random.Range(-50, 50)); } // Update is called once per frame void Update...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using 信息抓取.Linqs; using System.Net; using System.IO; using System.Text; using System.Data; using System.Text.RegularExpressions; using System.Web.Services; namespace 信息抓取 { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SortingAlgorithms.Interfaces; namespace SortingAlgorithms.Algorithms { public class BubbleSort : ISortingAlgorithm { public int[] Sort(int[] unsortedArray) { bo...
using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace StudentsRegister.Models.Register { public class RegisterModel { [DisplayName("Email")] [Required(ErrorMessage = "You must type your e-mail")] [EmailAddress(ErrorMessage = "You must type proper e-mail ad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem24 : AdventOfCodeBase { private List<List<Move>> _moves; private Dictionary<Tuple<int, int>, bool> _hash; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using Xamarin.Forms; using KSF_Surf.ViewModels; using KSF_Surf.Models; using System.Collections.ObjectModel; namespace KSF_Surf.Views { [DesignTimeVisible(false)] public partial class PlayerMapsComplet...
using Newtonsoft.Json; using System; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Net; using System.Threading; namespace WebAPI { static class Extensions { public static T GetRequestRestPayload<T>(this HttpListenerRequest httpRequest) { using (var stream = n...
using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.Main.List { public class EmployerList : BaseListPage { #region Elements public new IWebElement Header { get { return _driver.FindElement(By.XPath("//span[contains...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.Asimco { public class PackageLine { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> /// 产线叶标识 ...
using Newtonsoft.Json; namespace gView.Framework.OGC.GeoJson { public class GeoJsonFeatures { [JsonProperty("type")] public string Type => "FeatureCollection"; [JsonProperty("features")] public GeoJsonFeature[] Features { get; set; } } }
using Dapper; using Model.RawMaterial; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.RawMaterial { /// <summary> /// 原料大类 /// </summary> public class D_RawMaterials {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _05_Rubik_s_Matrix { public class _05_Rubik_s_Matrix { public static void Main() { var dimentions = Console.ReadLine().Split().Select(int.Parse).ToArray();...
 namespace PhonebookApplication { using System; using System.Collections.Generic; using System.Linq; using Wintellect.PowerCollections; public class Repository : IPhonebookRepository { private readonly Dictionary<string, Entry> _entriesDictionary; private readonly MultiDictiona...
using System; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Interfaces; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Models; namespace CurrencyConverter.Controllers { public class HomeController : Controller { private readonly ICurrencies...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MethodsExcercise { class Program { static void Main(string[] args) { int firstNumber = int.Parse(Console.ReadLine()); int secondNumber = int.Par...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Autofac; using Autofac.Integration.Mvc; using Integer.Domain.Paroquia; using Integer.Infrastructure.Repository; using Integer.Infrastructure.Events; using Integer.Domain.Agenda; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerManager2 : MonoBehaviour { // 属性值 public int player1LifeValue = 3; public int player1Score = 0; public int player2LifeValue = 3; ...
using Bloodhound.Core.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bloodhound.Core.Workflows { public class OffenderNewLocationWorkflow { protected BloodhoundContext dbContext; protected Offender offender; protected OffenderLoca...
using System; using Divar.Core.Domain.UserProfiles.Commands; using Divar.Core.Domain.UserProfiles.Data; using Divar.Core.Domain.UserProfiles.ValueObjects; using Divar.Framework.Domain.ApplicationServices; using Divar.Framework.Domain.Data; namespace Divar.Core.ApplicationService.UserProfiles.CommandHandlers { pub...
using DFC.ServiceTaxonomy.GraphSync.Enums; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.ValidateAndRepair; namespace DFC.ServiceTaxonomy.GraphSync.ViewModels { public class TriggerSyncValidationViewModel { public IValidateAndRepairResults? ValidateAndRepairResults { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Web.UI; using System.Web.UI.WebControls; public partial class Vista_Inicio_actualizaciones : System.Web.UI.Page { #region Page_Load protected void Page_Load(object sender, EventArgs e) ...
using System; class LongestNonDecreasingSubsequence { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { // ????? } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Stack_and_Queue { class ThreeStackWithOneArray { private int[] stackTopIndex = new int[3]; private int indiStackSize; private int[] storage; ...
using UnityEngine; using System.Collections; public class ZhunXingCtrl : MonoBehaviour { bool IsFixZhunXing; public UISprite ZhunXingSprite; public UISprite ZhunXingJuLiFuSprite; public static ZhunXingCtrl _Instance; public static ZhunXingCtrl GetInstance() { return _Instance; } // Use this for initializ...
namespace Simulator.Compile { internal readonly struct DataToken { internal int Address { get; } internal int Length { get; } internal int Value { get; } public DataToken(int address, int length, int value) { Address = address; Length = length; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.LiskovSubstitution.Voilation { class ReadWrite { public string FileSource { get; set; } public string FileContent { get; se...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace GDS.Comon { public static class MvcExtensions { /// <summary> /// 给Url路径添加版本号,解决js缓存问题 /// </summary> ...
// ReSharper disable InconsistentNaming namespace Simulator { public static class Constants { public static readonly string[] CHAR_COMMENT = {"#"}; public static readonly string[] CHAR_LABEL = {"_"}; public static readonly string[] CHAR_DATA = {"."}; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GossipBoard.Models; using GossipBoard.Repository; using GossipBoard.Dto; using Microsoft.AspNetCore.Mvc; namespace GossipBoard.Services { public class PostService : IPostService { private readonly IP...
using System; using System.Collections.Generic; using System.Text; namespace GameProject_Homework { class GamerValidationManager : IGamerValidationService { public bool Validation(Gamer gamer) { if (gamer.LationalityId == "16912829815" && gamer.FirstName.ToUpper() == "HAYDAR" && ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Level { ONE, TWO, THREE } public class GarbageManager : MonoBehaviour { public Garbage res; public Level level; private float timer = 0; public float cd = 0.5f; public float timeRandomRange = 0.2...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace EduHome.ViewModels.Account { public class RegisterVM { [Required, StringLength(maximumLength: 100)] public string FullName { get; set; } ...
using Alabo.App.Share.TaskExecutes.ResultModel; using System; namespace Alabo.App.Share.OpenTasks.Parameter { public class GlobalDividendParameter : TaskQueueParameterBase { public GlobalDividendParameter(int configurationId) : base(configurationId) { } /// <summar...