text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using PhobiaX.SDL2;
using SDL2;
namespace PhobiaX.Actions
{
public class ActionBinder
{
private readonly SDLKeyboardStates keyboardStates;
private Dictionary<GameAction, Action> gameActions = new Dictionary<GameAction, Action>();
private... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class TopDownCameraController : MonoBehaviour {
public Transform target;
public Quaternion defaultRotation = Quaternion.Euler(0, 180, 0);
public Vector3 offset;
private TopDownCamera topDownCamera;
private... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class LevelController : MonoBehaviour {
public GameObject SQLPrefab;
public GameObject PriviligedEscilationPrefab;
public GameObject DDoSPrefab;
public GameObject MalwarePrefab;
public GameObject InsiderThreatPrefab;
public GameObject Pa... |
using System.Collections.Generic;
using System.Linq;
using TexturePacker.Editor.Repository;
using UnityEditor;
using UnityEngine;
namespace TexturePacker.Editor.Editors
{
[CustomEditor(typeof(TexturePackerSpriteSelector))]
public class TexturePackerSpriteSelectorEditor : UnityEditor.Editor
{
private const int Ma... |
namespace HelloName
{
using System;
public class StartUp
{
public static void Main()
{
string name = Console.ReadLine();
PrintGreetingByName(name);
}
public static void PrintGreetingByName(string name)
{
Console.WriteLine($"Hello... |
using System;
using System.Collections.Generic;
namespace Ludotek.Api.Dto
{
public partial class LudoTagDto
{
/// <summary>
/// Id item
/// </summary>
public int LudothequeId { get; set; }
/// <summary>
/// Id tag
/// </summary>
public int TagId... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license.
//
// Microsoft Bot Framework: http://botframework.com
//
// Personality Chat based Dialogs for Bot Builder:
// https://github.com/Microsoft/BotBuilder-PersonalityChat
//
// Copyright (c) Microsoft Corporation
// All rights rese... |
using System;
namespace Admin.ResultModels
{
public class EditOrderStatusResult
{
public bool Success {get;set;}
}
} |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ServiceQuotes.Infrastructure.Migrations
{
public partial class AddedMaterialEntity : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
nam... |
using System.Collections.Generic;
namespace DomainEventsTest.SharingContext.DataDrivenTests
{
public class InternalHealthDamageTestData
{
public static IEnumerable<object[]> TestData {
get
{
yield return new object[] { 0, 100 };
yield return new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SimpleJSON;
public class GetOut : MonoBehaviour
{
public GameObject ValidationError, vanny;
private IEnumerator LoginOut()
{
string url = Link.url + "logout";
WWWForm form = new WWWForm();
fo... |
// ReSharper disable All
using System;
namespace iSukces.Code.Tests.EqualityGenerator
{
partial class EqualityGeneratorTests
{
partial class ClassWithEnumProperties1 : iSukces.Code.AutoCode.IAutoEquatable<EqualityGeneratorTests.ClassWithEnumProperties1>
{
public override bool Equals... |
using System;
namespace BankAccountAPI.Repositories
{
public class Class1
{
}
}
|
using System.Windows;
using System.Windows.Media;
namespace Crystal.Plot2D.Charts
{
/// <summary>
/// Represents a rectangle with corners bound to viewport coordinates.
/// </summary>
public sealed class RectangleHighlight : ViewportShape
{
/// <summary>
/// Initializes a new instance of the <see cr... |
/******************************************************************************
* File : pLab_UTMCoordinates.cs
* Lisence : BSD 3-Clause License
* Copyright : Lapland University of Applied Sciences
* Authors : Arto Söderström
* BSD 3-Clause License
*
* Copyright (c) 2019, Lapland University of App... |
using System;
namespace TastyApp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("");
Console.WriteLine("");
Console.WriteLine("");
Console.WriteLine("Hello World, ain't this tasty!");
Console.WriteLine("");
... |
using Autofac;
using AutoService.Core.Contracts;
namespace AutoService.Core.Providers
{
public class ProcessorLocator : IProcessorLocator
{
private readonly IComponentContext container;
public ProcessorLocator(IComponentContext container)
{
this.container = co... |
using System;
using System.Linq;
using iSukces.Code.Interfaces;
using JetBrains.Annotations;
namespace iSukces.Code.AutoCode
{
public partial class CsExpression
{
public CsExpression([NotNull] string code, CsOperatorPrecendence precedence = CsOperatorPrecendence.Expression)
{
if (st... |
using System;
using System.IO;
namespace MalwareScanner.Contracts
{
public interface IMalwareScanner
{
IMalwareScanningResult Scan(Func<Stream> getFileFunc, string fileName = null);
}
}
|
// <copyright file="TripletEncoding.cs" company="WaterTrans">
// © 2020 WaterTrans and Contributors
// </copyright>
using System;
namespace WaterTrans.GlyphLoader.Internal.WOFF2
{
/// <summary>
/// The triplet encoding.
/// </summary>
internal class TripletEncoding
{
/// <summary>
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Zesty.Core;
using Zesty.Core.Controllers;
using Zesty.Core.Entities;
namespace Zesty.Web.Controllers
{
[Produces("application/json")]
[ApiController]
[Route("api/[controller]")]
public class SecuredController : SecureContro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using dropkick.Wmi;
using dropkick.StringInterpolation;
namespace dropkick.Configuration.Dsl.Authentication
{
public static class Extension
{
public static ProtoServer WithAuthentication(this ProtoServer s... |
using Framework.Core.Config;
namespace Tests.Data.ActionID
{
public class EcpTestAdmin
{
public string UserName = AppConfig.OberonTestUserName;
public string Password = AppConfig.OberonTestPassword;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Media;
using System.IO;
namespace MathTutor
{
public partial class mainWin : Form
{
public static bool le... |
namespace ChatServer.HAuthentication.HAuthenticationBackends
{
// Base class for authentication method that is inherited by each backend.
class HAuthenticationBackend
{
}
}
|
using System;
namespace Basic13
{
public static class Excercises
{
public static void PrintNumbers()
{
for (int i = 1; i < 256; i++)
{
Console.WriteLine(i);
}
}
public static void PrintOdds()
{
for (int i = ... |
using System;
using System.Drawing;
using System.Collections.Generic;
using System.Text;
using BoardSizeEnum;
using Ex05_GameSettingForm;
using Ex05_CheckerGameForm;
namespace Ex05_UI
{
public class UI
{
private int k_SixOnSixWidth = 350, k_SixOnSixHeight = 420, k_SixOnSixPlayerOneXLocation = 80, ... |
//Name: NextRoomInfo.cs
//Project: Spectral: The Silicon Domain
//Author(s) Conor Hughes - conormpkhughes@yahoo.com
//Description: This script displays information relating to the current room.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class NextRoomInfo : MonoBehaviour {
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Engine
{
[Serializable]
[DataContract]
public class ModelTextures
{
[DataMember]
public Texture Normal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace ProgramGame
{
public class Shop
{
public int ShopingArmor(int healthHero)
{
Console.WriteLine();
Console.WriteLine("Введите номер необходимого снаряже... |
using Library.DataProcessing.Contracts.DataServices;
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Extensions.Logging;
using Library.Entities.Models;
using Library.DataStorage.Contracts;
using Library.DataProcessing.Contracts.Validation;
using Library.Extensions;
using Library.Data... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VladislavSafarovTasksEPAM
{
class Program
{
static void Main(string[] args)
{
Start:
try
{
Console.WriteLine("Task 0... |
using System.IO;
using UnityEngine;
public class GameHandler : MonoBehaviour
{
void Start()
{
/*
Debug.Log("Game Handler has started.");
PlayerData playerData = new PlayerData();
playerData.position = new Vector3(4, 0, 4);
playerData.highScore = 511;
string js... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HeroStateMachine : MonoBehaviour
{
//Hero state machine script is attached to each hero to be used in battle state machine
private BattleStateMachine BSM; //global battle state machine
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bit8Piano
{
static class Program
{
/// <summary>
///
/// The main entry point for the application.
/// </summary>... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New GunDefinition", menuName = "Old/New Secondary Gun")]
public class SecondaryGunsDefinition : BaseGunDefinition
{
public override void AdsFire(ShootData shootData)
{
AddAdsRecoil... |
using JhinBot.DiscordObjects;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
namespace JhinBot.Database
{
public interface IGuildConfigRepository : IRepository<GuildConfig>
{
GuildConfig For(ulong guildId, Func<DbSet<GuildConfig>, IQueryable<Gui... |
using System.Threading.Tasks;
using Uintra.Features.Notification.Models;
namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Helpers
{
public interface IBackofficeSettingsReader
{
string ReadSettings(ActivityEventNotifierIdentity notificationType);
Task<string> ReadSettings... |
using System;
namespace Task1_Vector
{
class Program
{
static void Main(string[] args)
{
try
{
//initialization instance
Input input = new Input();
Output output = new Output();
//get 2 vectors
Vector firstVec... |
using System;
using Autofac;
namespace Simple.Wpf.Composition.Workspaces.Logging
{
public sealed class LoggingWorkspaceDescriptor : IWorkspaceDescriptor
{
private readonly Uri _resources = new Uri("/simple.wpf.composition;component/workspaces/logging/resources.xaml",
UriKind.Relati... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class playerInput : MonoBehaviour {
//public static InputField nameInput;
//public Text nameText;
// Update is called once per frame
public void storeName(InputField nameInput){
StatsManager.playerName = nameInput.text;
//nameText.tex... |
using Report_ClassLibrary;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Login : System.Web.UI.Page
{
Dictionary<string, bo... |
[DBTable("Clients")]
public class Client
{
[DBColumn("id")]
public long Id { get; set; }
[DBColumn("name")]
public string Name { get; set; }
[DBColumn("discount")]
public long Discount { get; set; }
public Client()
{
}
public Client(long id, string name, long discount)
... |
#version 430
layout(local_size_x = 32, local_size_y = 32) in;
// bind buffers
// prediction error covariance
layout(std430, binding = 0) buffer bufferP
{
mat2 P [];
};
// measurement vector
layout(std430, binding = 1) buffer bufferZ
{
vec2 z [];
};
// state vector
layout(std430, binding = 2) buffer bufferX
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MusicIO;
public class BaseTool : MonoBehaviour {
public GloveController glove{ get { return m_gloveController; }}
protected GloveController m_gloveController = null;
//For inspector previewing of active states
public HandStat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_IssPrefeitura.Dominio.Entities
{
public class Config
{
public int ConfiguracoesId { get; set; }
public string Titular { get; set; }
public string CpfTitula... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using nsGEN_VarSession;
using nsGEN_Java;
using nsGEN_WebForms;
using System.Data;
using nsGEN;
namespace Admisiones.Forms
{
public partial class ADMIS_BuscarPersona : System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BetterCrabPotsConfigUpdater.ModConfigs
{
class Item
{
public int Id { get; set; }
public int Chance { get; set; }
public int Quantity { get; set; }
pub... |
using DAL.API;
using Models;
using System.Collections.Generic;
using System.Linq;
namespace DAL
{
public class UserRepository : IUserRepository
{
readonly Data _data;
public UserRepository(Data data)
{
_data = data;
}
public IEnumerable<string> GetAllUserNa... |
using Xamarin.Forms;
namespace SOS.Views
{
public partial class SignUpORLogin : ContentPage
{
public SignUpORLogin()
{
InitializeComponent();
}
}
}
|
namespace DelftTools.TestUtils
{
/// <summary>
/// Used to make paths strongly typed, see <see cref="TestHelper.GetTestDataPath"/>
/// </summary>
public class TestDataPath
{
public string Path { get; set; }
public static implicit operator TestDataPath(string path)
{
... |
using System.Drawing;
namespace DelftTools.Utils.Drawing
{
public interface IShape
{
int Width { get; set; }
int Height { get; set; }
Color ColorFillSolid { get; set; }
float BorderWidth { get; set; }
Color BorderColor { get; set; }
ShapeType ShapeType { get; set... |
using AkvelonTaskMilosBelic.Interfaces;
using AkvelonTaskMilosBelic.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
namespace AkvelonTaskMilosBelic.Repository
{
public class ProjectRepository: IDisposab... |
using System;
using UnityEditor;
using UnityEngine;
namespace ScriptableObjectFramework.Attributes
{
/// <summary>
/// Shows property only in play mode if PlayMode is true. Only outside of play mode if PlayMode if false;
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class ShowByPl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Projet2Cpi
{
public class Seance
{
public string name;
public string description;
public DateTime begin;
public DateTime end;
public string prio... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace PizzaBox.Client.Models
{
public partial class PizzaBoxContext : DbContext
{
public PizzaBoxContext()
{
}
public PizzaBoxContext(DbContextOptions<PizzaBoxContext> options)... |
using System;
using System.IO;
using System.Windows.Forms;
namespace Epic.Training.Project.Inventory.Text.Persistence
{
class Persist
{
private static string defaultBinDir = String.Format(@"{0}\{1}", Environment.GetEnvironmentVariable(Resource1.DefaultBinDirEnv), Resource1.DefaultBinDir);
int... |
using System;
class House
{
static void Main()
{
int n = int.Parse(Console.ReadLine());
for (int row = 0; row < (n + 1) / 2; row++)
{
int countDash = (n - 1) / 2 - row;
int countStar = n - 2 * countDash;
string dash = new string('-', countDash);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EqualityLogic
{
public class Person : IPerson
{
private string name;
private int age;
public Person(string name, int age)
{
this.Name = name;
this.Age = age;
}
... |
namespace CubicsRule
{
using System;
using System.Linq;
using System.Numerics;
public class Startup
{
public static void Main()
{
byte size = byte.Parse(Console.ReadLine());
var input = Console.ReadLine();
var sum = new BigInteger();
... |
using System;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Careers
{
public class AdminCareerImport : Entity
{
public virtual Career Career { get; set; }
public virtual AdminCareerImportType AdminCareerImportType { get; set; }
public virtual DateTime ImportDate {... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace Tugwell
{
public partial class FormReport : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Kulula.com.Helpers;
using Kulula.com.Models;
using Kulula.com.Services;
using Kulula.com.ViewModels;
using Kulula.com.Views;
using Rg.Plugins.Popup.Services;
using Xamarin.Forms;
using Xamarin.Form... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MazeGenerator
{
public class Player
{
public bool goUp { get; set; }
public bool goDown { get; set; }
public bool goLeft { get; set; }
public bool goRight { get; set; }
public Player()
... |
using Comp;
using Dapper;
using Model.RawMaterial;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.RawMaterial
{
/// <summary>
/// 原料单位
/// </summary>
public class D_RawMat... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyDataAccess
{
class Program
{
static void Main(string[] args)
{
//using interface for connection a db
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HugeHouse : MonoBehaviour {
// Use this for initialization
void Start () {
this.transform.Translate(Random.Range(-50, 50), 0, Random.Range(-50, 50));
}
// Update is called once per frame
void Update... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using 信息抓取.Linqs;
using System.Net;
using System.IO;
using System.Text;
using System.Data;
using System.Text.RegularExpressions;
using System.Web.Services;
namespace 信息抓取
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SortingAlgorithms.Interfaces;
namespace SortingAlgorithms.Algorithms
{
public class BubbleSort : ISortingAlgorithm
{
public int[] Sort(int[] unsortedArray)
{
bo... |
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace StudentsRegister.Models.Register
{
public class RegisterModel
{
[DisplayName("Email")]
[Required(ErrorMessage = "You must type your e-mail")]
[EmailAddress(ErrorMessage = "You must type proper e-mail ad... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.AdventOfCode.Y2020 {
public class Problem24 : AdventOfCodeBase {
private List<List<Move>> _moves;
private Dictionary<Tuple<int, int>, bool> _hash;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading.Tasks;
using Xamarin.Forms;
using KSF_Surf.ViewModels;
using KSF_Surf.Models;
using System.Collections.ObjectModel;
namespace KSF_Surf.Views
{
[DesignTimeVisible(false)]
public partial class PlayerMapsComplet... |
using Newtonsoft.Json;
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Net;
using System.Threading;
namespace WebAPI
{
static class Extensions
{
public static T GetRequestRestPayload<T>(this HttpListenerRequest httpRequest)
{
using (var stream = n... |
using Framework.Core.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Van.Main.List
{
public class EmployerList : BaseListPage
{
#region Elements
public new IWebElement Header { get { return _driver.FindElement(By.XPath("//span[contains... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entities.Asimco
{
public class PackageLine
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set; }
/// <summary>
/// 产线叶标识
... |
using Newtonsoft.Json;
namespace gView.Framework.OGC.GeoJson
{
public class GeoJsonFeatures
{
[JsonProperty("type")]
public string Type => "FeatureCollection";
[JsonProperty("features")]
public GeoJsonFeature[] Features { get; set; }
}
}
|
using Dapper;
using Model.RawMaterial;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.RawMaterial
{
/// <summary>
/// 原料大类
/// </summary>
public class D_RawMaterials
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _05_Rubik_s_Matrix
{
public class _05_Rubik_s_Matrix
{
public static void Main()
{
var dimentions = Console.ReadLine().Split().Select(int.Parse).ToArray();... |
namespace PhonebookApplication
{
using System;
using System.Collections.Generic;
using System.Linq;
using Wintellect.PowerCollections;
public class Repository : IPhonebookRepository
{
private readonly Dictionary<string, Entry> _entriesDictionary;
private readonly MultiDictiona... |
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Interfaces;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Models;
namespace CurrencyConverter.Controllers
{
public class HomeController : Controller
{
private readonly ICurrencies... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MethodsExcercise
{
class Program
{
static void Main(string[] args)
{
int firstNumber = int.Parse(Console.ReadLine());
int secondNumber = int.Par... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Autofac;
using Autofac.Integration.Mvc;
using Integer.Domain.Paroquia;
using Integer.Infrastructure.Repository;
using Integer.Infrastructure.Events;
using Integer.Domain.Agenda;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerManager2 : MonoBehaviour
{
// 属性值
public int player1LifeValue = 3;
public int player1Score = 0;
public int player2LifeValue = 3;
... |
using Bloodhound.Core.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Bloodhound.Core.Workflows
{
public class OffenderNewLocationWorkflow
{
protected BloodhoundContext dbContext;
protected Offender offender;
protected OffenderLoca... |
using System;
using Divar.Core.Domain.UserProfiles.Commands;
using Divar.Core.Domain.UserProfiles.Data;
using Divar.Core.Domain.UserProfiles.ValueObjects;
using Divar.Framework.Domain.ApplicationServices;
using Divar.Framework.Domain.Data;
namespace Divar.Core.ApplicationService.UserProfiles.CommandHandlers
{
pub... |
using DFC.ServiceTaxonomy.GraphSync.Enums;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.ValidateAndRepair;
namespace DFC.ServiceTaxonomy.GraphSync.ViewModels
{
public class TriggerSyncValidationViewModel
{
public IValidateAndRepairResults? ValidateAndRepairResults { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Vista_Inicio_actualizaciones : System.Web.UI.Page
{
#region Page_Load
protected void Page_Load(object sender, EventArgs e)
... |
using System;
class LongestNonDecreasingSubsequence
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
// ?????
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Stack_and_Queue
{
class ThreeStackWithOneArray
{
private int[] stackTopIndex = new int[3];
private int indiStackSize;
private int[] storage;
... |
using UnityEngine;
using System.Collections;
public class ZhunXingCtrl : MonoBehaviour {
bool IsFixZhunXing;
public UISprite ZhunXingSprite;
public UISprite ZhunXingJuLiFuSprite;
public static ZhunXingCtrl _Instance;
public static ZhunXingCtrl GetInstance()
{
return _Instance;
}
// Use this for initializ... |
namespace Simulator.Compile {
internal readonly struct DataToken {
internal int Address { get; }
internal int Length { get; }
internal int Value { get; }
public DataToken(int address, int length, int value) {
Address = address;
Length = length;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.LiskovSubstitution.Voilation
{
class ReadWrite
{
public string FileSource { get; set; }
public string FileContent { get; se... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
namespace GDS.Comon
{
public static class MvcExtensions
{
/// <summary>
/// 给Url路径添加版本号,解决js缓存问题
/// </summary>
... |
// ReSharper disable InconsistentNaming
namespace Simulator {
public static class Constants {
public static readonly string[] CHAR_COMMENT = {"#"};
public static readonly string[] CHAR_LABEL = {"_"};
public static readonly string[] CHAR_DATA = {"."};
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GossipBoard.Models;
using GossipBoard.Repository;
using GossipBoard.Dto;
using Microsoft.AspNetCore.Mvc;
namespace GossipBoard.Services
{
public class PostService : IPostService
{
private readonly IP... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GameProject_Homework
{
class GamerValidationManager : IGamerValidationService
{
public bool Validation(Gamer gamer)
{
if (gamer.LationalityId == "16912829815" && gamer.FirstName.ToUpper() == "HAYDAR" &&
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum Level
{
ONE,
TWO,
THREE
}
public class GarbageManager : MonoBehaviour
{
public Garbage res;
public Level level;
private float timer = 0;
public float cd = 0.5f;
public float timeRandomRange = 0.2... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.ViewModels.Account
{
public class RegisterVM
{
[Required, StringLength(maximumLength: 100)]
public string FullName { get; set; }
... |
using Alabo.App.Share.TaskExecutes.ResultModel;
using System;
namespace Alabo.App.Share.OpenTasks.Parameter
{
public class GlobalDividendParameter : TaskQueueParameterBase
{
public GlobalDividendParameter(int configurationId)
: base(configurationId)
{
}
/// <summar... |
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