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/* --- Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013 * The code can be used in other Applications if it makes sense * If it makes sense the code can be used in this Application * I hold the rights on all lines of code and if it makes sense you can contact me over the pub...
using System.Collections; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using UnityEditor; using UnityEngine; public class Node : MonoBehaviour { [SerializeField] GameObject node; // Start is called before the first frame update private float off...
using UnityEngine; public struct Destination { private Vector2 from; private Vector2 to; public Vector2 From { get { return from; } } public Vector2 To { get { return to; } } public Destination(Vector2 from, Vector2 to) { this.from = from; this.to = to; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class profiles : MonoBehaviour { //private int numberless = 7; //public int lathedAmmo = 8; public TMP_Text profile_1_Day; public TMP_Text profile_1_Ammo; public TMP_Text profile_1_Lathed; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SSISTeam9.Models { public class DisbursementListDetails { public int Quantity { get; set; } public DisbursementList DisbursementList { get; set; } public Inventory Item { get; set; } } }
using System; using System.Diagnostics; namespace PFM.Bot.Models { [DebuggerDisplay("{Id}, {Price}")] [Serializable] public class Product { public string Id { get; } public decimal Price { get; } public Product(string id, decimal price) { Id = id; ...
using System; namespace WaveShaper.Core.PiecewiseFunctions { public class Piece<T> { public static readonly Piece<T> DefaultPiece = new Piece<T> { Condition = x => true, Function = x => default(T) }; public Piece(Predicate<T> condition = null, Func<T, T...
using System; namespace A4CoreBlog.Data.ViewModels { public class BasicBlogViewModel : DescribableViewModel { public int Id { get; set; } public string OwnerId { get; set; } public string OwnerName { get; set; } public DateTime From { get; set; } } }
namespace _14._DragonArmy { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int numberOfDragons = int.Parse(Console.ReadLine()); Dictionary<string, SortedDictionary<string, List<int>>> arm...
using UnityEngine; using Fungus; /// <summary> /// The block will execute when the user clicks on the target UI button object. /// </summary> [EventHandlerInfo("Narritive", "Objective Complete", "Will execute when the targeted objective is completed.")] [AddComponentMenu("")] public...
namespace _01_Alabo.Cloud.Core.AppVersion.Domain.Enums { /// <summary> /// 升级枚举 /// </summary> public enum AppVersionStatus { /// <summary> /// 无需更新 /// </summary> UnUp = 0, /// <summary> /// 可以更新 /// </summary> Use = 1 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; #nullable disable namespace HROADS_WebApi.Domains { public partial class Personagen { public Personagen() { Usuarios = new HashSet<Usuario>(); } public int IdPersonagem { ...
using Microsoft.AspNetCore.Identity; namespace ApiTemplate.Core.Entities.Users { public class AppUser :IdentityUser<long> { public string Name { get; set; } public string LastName { get; set; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class Pip : MonoBehaviour { public void Populate(Spell spell) { GetComponent<Image>().color = spell.pipColor; } }
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Runtime.CompilerServices; namespace DanialProject.Models.Database { public class OpenDates { public DanialProject.Models.Database.Buildings Buildings { get; set; } [ForeignKey("Buildings")] public int? BuildingsID { ...
using ManageDomain; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ManageWeb.Controllers { [AllowAnonymous] public class ManagerController : ManageBaseController { // // GET: /Manager/ ManageDomain.BLL.ManagerBll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FOREACH_LISTA { class Funcionarios { string nome; int idade; string cargo; int salario; public string Nome { ...
using System; using System.Diagnostics; public class Timing { //TimeSpan startingTime; //TimeSpan duration; static Stopwatch timer = new Stopwatch(); public Timing() { //startingTime = new TimeSpan(0); //duration = new TimeSpan(0); } public void stopTime() { timer.Stop(); //Stop timer //duration...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; namespace Editor { [DescriptionAttribute("RigidBody"), CategoryAttribute("Components")] public class RigidBodyComponent : Component ...
/* * Created by SharpDevelop. * User: dell * Date: 05/05/2019 * Time: 05:50 a.m. * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Collections.Generic; using System.Collections; namespace proyeto_poo { /// <summary> /// Description of Person. //...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName="Zomz/AI/Action/Patrol",fileName="Action_Patrol_New")] public class PatrolAction : Action { public override void Act(AIStateController pController) { Patrol (pController); } private void Patrol(AIStateCont...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem12 : AdventOfCodeBase { private Dictionary<int, HashSet<int>> _hash; public override string ProblemName { get { return "Advent of Code 2017: 12"; ...
using System; using UnityEngine; using Unity.Mathematics; using static Unity.Mathematics.math; using Unity.Collections; namespace IzBone.IzBCollider.RawCollider { /** カプセル形状コライダ */ public unsafe struct Capsule : ICollider { public float3 pos; //!< 中央位置 public float r_s; //!< 横方向の半径 public float3 dir; //!...
// Decompiled with JetBrains decompiler // Type: Tpi_Watcher.Program // Assembly: Tpi Watcher, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null // MVID: A91036F6-4ADD-407B-9987-2D811322E7F8 // Assembly location: C:\PixelPos\TPI Watcher\Tpi Watcher.exe using System; using System.Threading; using System.Windows.Fo...
using System; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Xamarin.Forms; namespace NSchedule { public static class Extensions { public static Page GetCurrentPage(this Shell s) { return (s?.CurrentItem?.CurrentItem as IShellSectionController)?....
using System; using System.Collections.Generic; using System.Data.SqlClient; namespace _07.PrintAllMinionNames { class PrintAllMinionNames { static void Main() { string connStr = @"Server=.\SQLEXPRESS;database=MinionsDB;Trusted_Connection=true;"; List<string> minionsLis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Util; using Android.Views; using Android.Widget; namespace UberClone.Fragments { public class MakePaymentFragment : Android.Suppor...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace goPlayApi.Models { public class Gamification { public int GamificationId { get; set; } public int Points { get; set; } public int UserId { get; set; } public User User { g...
namespace FichaTecnica.Repositorio.EF.Migrations { using System; using System.Data.Entity.Migrations; public partial class FirstMigration : DbMigration { public override void Up() { CreateTable( "dbo.Cargo", c => new { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class New_problem : System.Web.UI.Page { TaskManager ts = new TaskManager(); protected void Page_Load(object sender, EventArgs e) { Label2.Visib...
using UnityEngine; using System.Collections; /* The SkinSwitcher class allows the user to change skins and customize the virus tracker. */ public class SkinSwitcher : MonoBehaviour { public Texture[] texture; //array of skins public GameObject[] obj; //array of GameObject objects to be retextured int textureIndex ...
namespace P08MilitaryElite.Interfaces { using System.Collections.Generic; public interface ILeutenantGeneral : IPrivate { IEnumerable<IPrivate> Privates { get; } } }
using UnityEngine; #if UNITY_ANDROID || UNITY_IPHONE using UnityEngine.Advertisements; #endif using System; using Mio.TileMaster; namespace Mio.Utils { #pragma warning disable 414 public class UnityAdsHelper : MonoBehaviour { public bool isEnabled = false; public string rewardVideoID = "rewardedVi...
using MySql.Data.MySqlClient; using System; using System.Data; using System.Text; using System.Windows.Forms; namespace GYOMU_CHECK { public partial class MS0010 : Form { private User user; CommonUtil comU = new CommonUtil(); MySqlCommand command = new MySqlCommand(); MySqlTran...
using System; using System.Collections.Generic; using VideoStream.Models; using VideoStream.ViewModels; using Xamarin.Forms; namespace VideoStream.Views { public partial class FirstPage : ContentView { public FirstPage() { InitializeComponent(); BackgroundColor = Color....
// The MIT License (MIT) // // Copyright (c) 2014-2017, Institute for Software & Systems Engineering // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including wi...
using UnityEngine; using System.Collections.Generic; public class Or : BasicMove { private Move[] moves; public Or(params Move[] variableMoves) { moves = variableMoves; } public override Move Clone() { List<Move> clonedMoves = new List<Move> (); foreach(Move m in moves) { clonedMoves.Add (m.Clone ()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Thingy.WebServerLite.Api; namespace Thingy.WebServerLite { public class UserFactory : IUserFactory { public IUser CreateFailedUser() { return new U...
using MyForum.Domain; using MyForum.Infrastructure.Exceptions; using MyForum.Persistence; using MyForum.Services.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyForum.Services { public class ThreadsService : IThreadsService...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EpisodeGrabber.Library.DAO; using EpisodeGrabber.Library.Entities; namespace EpisodeGrabber.Library.Services { public interface IFetchService { BusinessObject<List<EntityBase>> FetchMetadataByName(string name); BusinessOb...
using UnityEngine; using System.Collections; public class RightEdge : MonoBehaviour { public Main parent; private void OnCollisionEnter(Collision col) { parent.UpdateRightScore(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Interfaz { public partial class Paciente : Form { public Pacient...
public interface IObserver<T> { void Notify(T subject); } public interface IObserver<T1,T2> { void Notify(T1 subject1, T2 subject2); } public interface IObserver<T1,T2, T3> { void Notify(T1 subject1, T2 subject2, T3 subject3); }
using NUnit.Framework; namespace CaveDwellersTest { [TestFixture] public abstract class AAATest { protected abstract void Arrange(); protected abstract void Act(); [TestFixtureSetUp] public void ArrangeAct() { Arrange(); Act(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item : MonoBehaviour { [SerializeField] Rigidbody2D rb2d; [SerializeField] Vector2 direction;//移動する方向 public float speed; public int ItemNum;//アイテムとしての番号 // Start is called before the first frame update ...
 using Newtonsoft.Json; namespace SecureNetRestApiSDK.Api.Models { public class UserDefinedField { #region Properties [JsonProperty("udfName")] public string UdfName { get; set; } [JsonProperty("udfValue")] public string UdfValue { get; set; } #endregion ...
namespace Projekt_PPR { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Oddane")] public partial class Oddane { [Key] [DatabaseGener...
using UnityEngine; public class BaseMove : MonoBehaviour { /// <summary> /// 同步时间 /// </summary> public float lastSendSyncTime = 0; /// <summary> /// 同步帧率 /// </summary> public static float syncInterval = 0.02f; // Use this for initialization private void Start() { } ...
using System; using System.Collections.Generic; using System.Text; using Breeze.AssetTypes; using Breeze.AssetTypes.StaticTemplates; using Breeze.Screens; namespace Breeze.Helpers { public static class StateHelper { public static ButtonVisualDescriptor GetState(this StaticTemplate template, ButtonSta...
using System.Windows.Input; using Inventory.ViewModels; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; // The User Control item template is documented at https://go.microsoft.com/fwlink/?LinkId=234236 namespace Inventory.Views { public sealed partial class OrderDishChoiceGrid : UserControl { ...
using System; using System.Linq; using System.Xml; using System.Xml.Serialization; using Breeze.AssetTypes.DataBoundTypes; using Breeze.AssetTypes.XMLClass; using Breeze.FontSystem; using Breeze.Helpers; using Breeze.Screens; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Breeze.Asse...
using Sales.ViewModels; using MahApps.Metro.Controls; using Sales.SplashScreen; using System.Threading; using System.ServiceProcess; using Sales.Models; using Sales.Services; using System.Linq; using System.Data.Entity; namespace Sales.Views.MainViews { public partial class MainWindow : MetroWindow { ...
using System.Collections.Generic; using iSukces.Code.Interfaces; namespace iSukces.Code.Irony { public abstract partial class RuleBuilder { public sealed class SequenceRule : RuleBuilder, IMap12 { public SequenceRule(IReadOnlyList<SequenceItem> expressions, IReadOnlyList<MapInfo> ma...
using Newtonsoft.Json; namespace json_converter { public class PlcVar { public int id { get; set; } public string type { get; set; } public string name { get; set; } public object value { get; set; } [JsonIgnore] public object valueref { get; set; } } }
using System; namespace Juicy.WindowsService.UnitTest { class MockSchedTask : ScheduledTask { public MockSchedTask() { } protected override void Execute(DateTime scheduledDate) { Executed = true; } public bool Executed = false; } class MockPeriodTask : PeriodicalTask { public M...
using System.Collections; using System.Collections.Generic; namespace Quark { public class DynamicTags : IEnumerable<object> { private readonly Dictionary<string, int> _tagc; private readonly Dictionary<string, object> _tags; public DynamicTags() { _tagc = new Dict...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.CustomFields.Fields; using DFC.ServiceTaxonomy.CustomFields.ViewModels; using OrchardCore.ContentManagement.Metadata.Models; using OrchardCore.ContentTypes.Editors; using OrchardCore.DisplayManagement.Views; namespace DFC.ServiceTaxonomy.CustomFields.Settings { ...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { /// <summary> /// Set if, and how, the video title will be shown when media is played. /// </summary> /// <param name="mediaPlayerInstance">The...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Animation2D : MonoBehaviour { #region transform objcect protected GameObject m_cachedObject; public GameObject thisObject { get { if (m_cachedObject == null) ...
/** * Copyright (C) 2005-2014 by Rivello Multimedia Consulting (RMC). * code [at] RivelloMultimediaConsulting [dot] com * * Permission is hereby granted, free of charge, to an...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Behavioral.Observer { /// <summary> /// Subject contains a collection of observers that will /// receive notification when a Sto...
namespace iSukces.Code { public sealed class CsConditionsPair { public CsConditionsPair(string condition, string inversed = null) { Condition = condition; if (inversed is null) inversed = $"!({condition})"; Inversed = inversed; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(UpdatableSettings), true)] public class UpdatableDataEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); UpdatableSettings data = (UpdatableSettings)target; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Descripción breve de SessionUser /// </summary> public class SessionUser { public SessionUser() { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.DataAccess.Client; using Oracle.DataAccess.Types; namespace ProjectDB2 { public partial...
using BugTracker.DataAccessLayer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BugTracker.BusinessLayer { class CompraService { CompraDao oCaompraDao; CompraService() { oCaompraDao = new Compr...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerCharacter : MonoBehaviour { public float moveSpeed; public float jumpSpeed; bool canJump = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Inpu...
using System.Threading.Tasks; using Airelax.Application.Houses; using Airelax.Application.Houses.Dtos.Request.ManageHouse; using Airelax.Application.ManageHouses.Request; using Airelax.Application.ManageHouses.Response; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Airelax.Contro...
using RabbitMQ.Client.Service.Interfaces; using RabbitMQ.Client.Service.Options; using System; using System.Collections.Generic; using System.Text; namespace RabbitMQ.Client.Service.Implementations { public class Publisher : IPublisher { private readonly IAMQPChannelProvider _amqpChannelProvider; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Btn_level2_0 : BasePanel { Animator animator; private void Start() { animator = GetComponent<Animator>(); GetComponent<Button>().onClick.AddListener(Bt...
using UnityEngine; [System.Serializable] public struct LODInfo { [Range(0, MeshSettings.numSupportedLODs - 1)] public int lod; public float visibleDistanceThreshold; public float sqrVisibleDstTresh { get { return visibleDistanceThreshold * visibleDistanceThreshold; } } }
using System; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Breeze.FontSystem { public static class MDL2SymbolsExtension { public static string AsChar(this MDL2Symbols symb) { return ((char)symb).ToStri...
using Unity.Entities; using UnityEngine; namespace ECS.Hybrid.Systems { public class PlayerFiringSystem : ComponentSystem { private struct Filter { public InputComponent InputComponent; } protected override void OnUpdate() { if (Input.GetMouseBu...
using System; using Grasshopper.Kernel; using PterodactylRh; using PterodactylEngine; using System.Drawing; namespace Pterodactyl { public class ViewportGH : GH_Component { public ViewportGH() : base("Viewport", "Viewport", "Capture selected Rhino viewport and insert to report ...
using Alabo.Web.Mvc.Attributes; namespace Alabo.Cloud.Shop.Footprints.Domain.Enums { /// <summary> /// 足迹类型 /// </summary> [ClassProperty(Name = "足迹类型")] public enum FootprintType { /// <summary> /// 商品收藏 /// </summary> Product = 1, /// <summary...
using System; using System.Windows.Forms; using MSProject = Microsoft.Office.Interop.MSProject; namespace Project_PERT_Add_in_2016 { public partial class frmCalcularPERT : Form { public frmCalcularPERT() { InitializeComponent(); if (Properties.Settings.Defaul...
using System.Windows.Controls; namespace WPF.NewClientl.UI.Dialogs { public partial class MeetingLoadingDialog : UserControl { public MeetingLoadingDialog() { InitializeComponent(); } } }
using System; using System.Linq; using System.Threading.Tasks; using LinqToSqlWrongDistinctClauseReproduction.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.Extensions.Logging; namespace LinqToSqlWrongDistinctClauseReproduction { public class Progr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade10.Fixacao { class IRPF { public static double Irpf(double salarioBruto,double reducao,double previdencia,double dependente,double INSS, double salario, double...
using Microsoft.EntityFrameworkCore; using Practise.Core.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Practise.Infrastructure { public class AppDbContext : DbContext { public AppDbContext(DbContextOptions<AppDbCon...
using System.ComponentModel.DataAnnotations; using Profiling2.Domain.Prf.Sources; namespace Profiling2.Web.Mvc.Areas.Hrdb.Controllers.ViewModels { public class JhroCaseViewModel { public int Id { get; set; } [Required(ErrorMessage = "The case code is required.")] public string CaseNumb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Graph { class Graph { private const int NUM_VERTICES = 8; private Vertex[] vertices; private int[,] adjMatrix; int numVerts; public Graph() { vertices = ...
using System; namespace Week1b { class MainClass { public static void Main (string[] args) { int a = 1; int b = 5; int c = -30; a = a + 1; a += 1; Console.WriteLine (a); a -= 1; a *= 4; a /= 2; Console.WriteLine (a); a = 10; int remainder = a ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task3 { class Program { static void Main(string[] args) { Console.WriteLine("Task 3\n"); Dictionary<int, string> dict = new Dictionary<int, st...
using System.Collections.Generic; //************************************************************************* //@header EventManager //@abstract Manage event. //@discussion Provide functions like PublishEvent, AddListener and RemoveListener . //@version v1.0.0 //@author Felix Zhang //@copyright...
using System.Globalization; using CRMSecurityProvider.Sources.Attribute; using Microsoft.Xrm.Sdk; namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Repository.V5.Attribute { internal class CrmMoneyAttributeAdapter : CrmAttributeAdapter<Money>, ICrmDecimalAttribute, ICrmAttribute<decimal>, ICrmAttri...
using System; using System.Collections.Generic; using System.Text; namespace Contracts { public interface IExploit { void Initialize(Threat threat); void Exploit(); } }
using System; using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; namespace iSukces.Code { public class CsAttribute : ClassMemberBase, ICsAttribute { public CsAttribute(string name) { Name = AttributableExt.CutAttributeSuffix(name); } ...
/** * @author Looxidlabs * @version 1.0 */ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Looxid.Link { public class LooxidLinkManager : MonoBehaviour { #region Singleton private static LooxidLinkManager _instance; public static LooxidL...
using Microsoft.EntityFrameworkCore; using RSS.Business.Interfaces; using RSS.Business.Models; using RSS.Data.Context; using System; using System.Threading.Tasks; namespace RSS.Data.Repository { public class AddressRepository : Repository<Address>, IAddressRepository { public AddressRepository(Complet...
using System; using System.Diagnostics; using System.IO; using System.Security.Claims; using ELearning.BAL; using ELearning.helper; using ELearning.Model; using ELearning.Models; using ELearning.Utility; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SongDuration { class Program { static void Main(string[] args) { //Adding extra comments Console.WriteLine("Test the constructor by entering so...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Rwd.Framework { public class User { public User() { FullName = string.Empty; UserName = string.Empty; IsAdmin = false; MachineName = string.Empty; ...
using Ricky.Infrastructure.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VnStyle.Services.Business.Models; using VnStyle.Services.Data; using VnStyle.Services.Data.Domain; namespace VnStyle.Services.Business { public class ArtistsSe...
// *********************************************************************** // Assembly : Huawei.SCOM.ESightPlugin.WebServer // Author : suxiaobo // Created : 12-12-2017 // // Last Modified By : suxiaobo // Last Modified On : 12-12-2017 // *****************************************************...
using BDTest.Attributes; namespace BDTest.Tests; public class CustomInformationAttribute : TestInformationAttribute { public CustomInformationAttribute(string information) : base(information) { } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using Windows.Storage; using BibleBrowserUWP; n...
using RomashkaBase.Model; using RomashkaBase.ViewModel; using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.I...